Stern Pinball KISS PRO Service And Operation Manual

PINBALL MACHINE
SERVICE AND OPERATION MANUAL
WARNING
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
Stern Pinball machines are assembled in Melrose Park, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it meets our quality standards.
© 2015 KISS Catalog, Ltd. Under License to Epic Rights.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
1-800-KICKERS - PARTS.SERVICE@STERNPINBALL.COM
WWW.STERNPINBALL.COM - FACEBOOK.COM/STERNPINBALL
KISS PRO
KISS PRO #500-55H1-01
MANUAL #780-50H1-01
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-time Setup Instructions................................ 3
1.2 Transporting the Game ........................................ 6
1.3 Maintenance ........................................................ 7
1.4 Maintenance Kits ................................................. 7
1.5 Common Parts ..................................................... 7
2. SPIKE System and Node Guide ............ 8
2.1 SPIKE System Overview ...................................... 8
2.2 Node Bus Cabling ................................................ 8
2.3 System Power ...................................................... 8
2.4 SPIKE Node addresses ........................................ 8
2.5 SPIKE Node Programming................................... 8
2.6 SPIKE System Terminology ................................. 9
2.7 Common SPIKE Node Boards ............................. 9
3. Light, Switch, and Driver Reference ... 10
3.1 SPIKE Node Boards ........................................... 10
3.2 Driver Reference ................................................ 11
3.3 Switch Reference ............................................... 12
3.4 Light Reference .................................................. 15
4. Electronic Pinouts and Schematics.... 19
4.1 SPIKE CPU Node 0 ............................................ 19
4.2 Node 1 Cabinet .................................................. 21
4.3 Lower Playeld 48V 8-Driver Pinout Node 8 ..... 22
4.4 Node 9 Mid Playeld 8-Driver 48V Pinout ......... 23
4.5 Node 10 Upper Playeld 8-Driver 48V Pinout .. 24
4.6 Node 11 Upper Playeld 32-Light and Switch
Pinout .......................................................................... 25
4.7 Dual Motor Driver ............................................... 27
4.8 Main Power Supply ............................................ 27
4.9 Trough Opto Transmitter .................................... 27
4.10 Trough Opto Receiver ........................................ 27
4.11 Star Lower Playeld Grid LED ........................... 28
4.12 Star Upper Playeld LED ................................... 28
4.13 Power Distribution Board ................................... 29
4.14 Power Plug Wiring.............................................. 29
5. Parts Reference .................................... 30
5.1 Playeld Rubber Parts ....................................... 30
5.2 Rubber Size Chart .............................................. 30
5.3 Playeld assemblies, Top ................................... 31
5.4 Playeld assemblies, Bottom ............................. 32
5.5 Backbox Parts.................................................... 33
5.6 Speaker Panel Parts .......................................... 33
5.7 Cabinet Parts ..................................................... 34
5.8 Auto Launch Assembly ...................................... 35
5.9 Ball Trough Assembly......................................... 35
5.10 Flipper Assembly, Left ........................................ 36
5.11 Flipper Assembly, Right ..................................... 36
5.12 Sling shot Assemblies ........................................ 37
5.13 Slingshot Flash Assy - 02 .................................. 37
5.14 Slingshot Flash Assy- 04 ................................... 37
5.15 Power Scoop ..................................................... 38
5.16 Up-Post Vuk Assembly ...................................... 38
5.17 Pop Bumper Assembly ...................................... 39
5.18 Right Ramp Pro Assy ......................................... 40
SPIKE PINBALL SOFTWARE UP­DATE INSTRUCTIONS
1. Obtain game software update le (lename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.
2. Place game software update le ( “.spk”) in root directory of a blank FAT32-formatted USB ash drive
3. Use backbox power switch to turn off game
4. Plug in USB ash drive to CPU board USB con­nector (CN20 or CN21). Refer to www.sternpin­ball.com
5. Turn on game
6. The game will automatically begin software update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start update
9. When the display indicates “Update Complete”, turn off game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play pinball!
12. Detailed instructions and troubleshooting tips are available in the game manual, www.sternpin­ball.com and authorized Stern distributors.
5.19 Amplier Assembly ............................................ 40
5.20 Left Ramp Assy .................................................. 40
5.21 Paul Assembly, Pro ............................................ 40
5.22 Plastic Flash Assy - 05 ....................................... 41
5.23 Plastic Assy - 06 ................................................ 41
5.24 Plastic Assy - 08 ................................................ 41
5.25 Plastic Assy - 09 ................................................ 41
5.26 Plastic Assembly - 10 ........................................ 41
5.27 Plastic Assembly - 11 ........................................ 42
5.28 Ball Guide Assembly - 03................................... 42
5.29 Plastic Flash Assembly - 28 ............................... 42
5.30 Ball Guide Assembly - 04................................... 42
5.31 Gene Head Assy ................................................ 43
5.32 Spinning Disk Assembly .................................... 43
6. Specications ....................................... 44
6.1 Game Dimensions .............................................. 44
7. Warranty ................................................ 45
7.1 Warnings, Compliance, and Legal Notices ........ 45
2
KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
1. SETUP AND MOVING
1.1 FIRST-TIME SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufcient help when setting up your new game.
2
1
2
TOOLS REQUIRED
5/8” Socket Wrench
Utility Knife
Snips
A helper
5
SETUP AND MOVING
CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
5
7
7
1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
8
9
8
6
3. Remove the four (4) foam piec­es and two (2) narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
11
6. Let the face fall forward and remove the entire side by carefully cutting the bottom.
7. With the game still in its folded position, use a ⅝” wrench to loos­en and remove the 2 leg bolts on each side of the front cabinet. En­sure the leg levelers are screwed all the way in to the legs.
15
14
11
14
8. Install front legs using the bolts removed from Step 5. Secure tightly.
9. Use a helper to carefully set the game down on the front legs.
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
10. Set aside the open box.
11. With the ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
KISS PRO MANUAL #500-55H1-01
12. Using supports or two people, prop the rear of the cabinet up.
13. Ensure the rear leg levelers are screwed all the way into the legs.
14. Install rear legs using the 4 bolts removed from step 11.
3
SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
17
21
19
15. Cut nylon strapping and remove protective strap corner guards
16. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
17. Using the snips, cut the tie-wrap securing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox
25
26
24. Locate the two (2) backbox bolts in the cash box.
25. Carefully raise backbox to upright position while ensuring that cables are not pinched.
26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove the retaining clip at the rear of the cash box.
20. Remove the cash box lid by sliding it toward you.
21. Store the backbox keys, if desired, on the metal hook located in the coin door.
22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.
23. Replace the cash box lid and retaining clip for future use.
27
27. Reach inside the cabinet and move and hold the yellow top molding lock handle to the left.
28. Remove the front top molding and then release the handle.
29. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND COR­NER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHICALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
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KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
FIRST-TIME SETUP CONTINUED
30. If pinballs were already installed into the lower ball trough, remove them before lifting the playeld.
31. Raise the playeld and rest it against the backbox.
32. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8-12 inches.
33. While holding the playeld up, pull the playeld toward you until the two playeld supports are over the front edge of the cabinet.
34. Rest the playeld on the front edge of the cabinet.
35. Visually inspect all cabinet cables and connector termi­nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box
37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.
38. Tighten the Thumb Screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position the playeld level bubble, located on the front right of the playeld next to the shooter lane, to oat between the two (2) black lines. This will place the playeld at the recom­mended 6.5° pitch. Playeld angles greater than 6.5° can be achieved by turning out the rear leg leveler(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera­tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins to verify proper operation.
6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).
7. If desired, perform any game diagnostics, game adjust­ments, and pricing settings at this time.
SETUP AND MOVING
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
KISS PRO MANUAL #500-55H1-01
5
SETUP AND MOVING
1.2 TRANSPORTING THE GAME
When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re­moved from the playeld, and se­cure any free-moving mechanisms that may get damaged in transport
2. Remove the backbox securing
3
2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• A HELPER
• HAND TRUCK
4
NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACK­BOX RAISED! TWO PEOPLE ARE RE­QUIRED TO REMOVE THE LEGS!
STAND UP
6. Remove the legs, rear legs rst. Use a stool or a friend to support
6
bolts
3. Carefully lower the backbox onto the side rails. Use a piece of card­board or suitable padding between the backbox and the game.
4. Securely strap the back box to the
8
10. Secure all loose parts and trans-
game
5. The game may be transported with the legs on. If the legs must be re­moved, follow the remaining steps.
2. REMOVE THE LEGS AND
9
port with a hand truck in the
the rear of the game.
7. Rest the rear of the game on the ground.
8. Stand the game up on its back.
9. Remove the front two legs.
upright position.
CAUTION
6
KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
1.3 MAINTENANCE
SETUP AND MOVING
REGULAR MAINTENANCE - (MONTHLY/500 GAMES)
Remove the playeld glass
Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
While cleaning the playeld, identify and repair malfunctioning lights, loose parts, cracked plastics and worn rubber parts.
While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
Use a pinball to actuate all switches and verify the correct switch registers with the switch test.
The game will play a sound to conrm the switch.
Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
Check all coin door mechanisms and bill acceptor (if installed) for proper operation
Play the game to ensure all coils and features are working
Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
Check game audits: Replay % and Ball Time and note abnor­mal values which can indicate problems.
Ensure game volume is set appropriately for the location.
Clean both sides of the playeld glass and reinstall.
Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE (5000 GAMES)
Verify latest game software is installed
Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
Clean machine inside and out and check leg levelers for free operation.
Visual check for loose or broken playeld and cabinet parts and repair as necessary.
Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.
Replace worn or dirty rubbers.
Replace pinballs.
Check all playeld switches with a pinball.
Check all settings (refer to manual for factory settings).
Check coin door: With door closed, insert coins to verify
proper operation.
Check for proper adjustment of the plumb bob tilt.
Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
Phillips screw driver
Standard Allen wrench/Hex key set
⅝” Socket with ratchet
Adjustable wrench (5/8" & 9/16")
6" Torpedo Level (or use a pinball
Flashlight or headlampv
Soldering Iron (60w with at tip), lead-free solder
Wire cutter
Wire stripper
Long nose (“needle nose”) pliers
1.4 MAINTENANCE KITS
Description Part Number
KISS Pro Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses
KISS Pro Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00)
KISS Playeld Plastics Kit 803-5000-H1 KISS Playeld Decals Kit 802-5000-H1 KISS Playeld Decals Kit (Germany) 802-5000-H1-GER KISS Pro Cabinet Decal Left 820-66H1-01 KISS Pro Cabinet Decal Left (Germany) 820-66H1-01G KISS Pro Cabinet Decal Right 820-66H1-02 KISS Pro Cabinet Decal Right (Germany) 820-66H1-02G KISS Pro Cabinet Decal Left 820-66H1-03 KISS Pro Cabinet Decal Left (Germany) 820-66H1-03G KISS Pro Cabinet Decal Right 820-66H1-04 KISS Pro Cabinet Decal Right (Germany) 820-66H1-04G KISS Pro Cabinet Decal Front 820-66H1-05 KISS Pro Cabinet Decal Front (Germany) 820-66H1-05G KISS Pro Playeld, Bare 830-5000-H1 KISS Pro Playeld, Bare (Germany) 830-5000-H1G KISS Pro Translite 830-52H1-01 KISS Pro Translite (Germany) 830-52H1-GER
502-6002-H1
502-6003-H1
1.5 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left (Standard) 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
KISS PRO MANUAL #500-55H1-01
7
SPIKE SYSTEM AND NODE GUIDE
2. SPIKE SYSTEM AND NODE GUIDE
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em­bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech­nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.
A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.
There are ve primary types of nodes that are found in the game.
CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.
Cabinet 48V node (Node 1) - Specialized node with specic inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.
48V playeld node - Controls high power devices such as coils and ashers, and also supports a few switch and low-power outputs. Powered by the system 48V power supply.
Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.
Node extensions - These sub-nodes add additional low-pow­er input and outputs to a specic Power or I/O node and are connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not not utilize Ethernet or TCP/IP protocols or signaling standards. SPIKE nodes are not compatible with standard com­puter networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specic components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output
to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.
COIN-DOOR SAFETY INTERLOCK
To protect the system and for user safety, power to the playeld is disabled when the front coin door is opened. 48V system pow­er and 9V node bus power is disabled to all playeld components until the switch is closed.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specied on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not congurable.
Address 1 2 3
8 OFF OFF OFF 9 OFF OFF ON
10 OFF ON OFF 11 OFF ON ON 12 ON OFF OFF 13 ON OFF ON 14 ON ON OFF 15 ON ON ON
Figure 2.4.1. SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-posi­tion DIP switches.
Address 1 2 3 4
8 OFF OFF OFF OFF 9 OFF OFF ON OFF
10 OFF ON OFF OFF 11 OFF ON ON OFF 12 ON OFF OFF OFF 13 ON OFF ON OFF 14 ON ON OFF OFF 15 ON ON ON OFF
Figure 2.4.2. SPIKE node addresses for nodes with 4-position DIP
switches. Addresses 0-7 are reserved for xed-function nodes and do not require conguration.
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro­cessors and run embedded code. The nodes are programmed
8
KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
SPIKE SYSTEM AND NODE GUIDE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect­ed in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec­tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.
OPTOS
Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re­pair technician, perform ALL work on your pinball machine with the power disabled!
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to x the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.
FUSES
Nodes that have 48 V power are fused individually. Fuse voltage ratings are a safety rating and always must be higher than the circuit the fuse is protecting. Never replace a fuse with a lower voltage-rated fuse. Fuse current ratings must be replaced with the same current value. A higher current value fuse could cause catastrophic failures, and a lower-value fuse will cause premature fuse failures.
Common fuses
Fuse Rating (Amps) Type Part Number
3/4 A Slow Blow MDL 200-5000-17 3 A Slow Blow MDL 200-5000-08 4 A Slow Blow MDL 200-5000-06 5 A Slow Blow MDL 200-5000-01 7 A Slow Blow MDL 200-5000-03 8 A Slow Blow MDL 200-5000-05
CAUTION: Always replace fuses with the exact current specica­tions.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number SPIKE CPU Node Node 520-6936-00 SPIKE CPU Node w/ Video Out Support (Back-
ward compatible with -00) Node 520-6936-10 Cabinet Node Node 520-5319-00 48V 8-Driver Node Node 520-6935-00 48V 4-Driver Node Node 520-5329-00 SPIKE 32 Light and Switch Node Node 520-5322-00 Trough Serial Opto Receiver Extension Extension 520-5345-00
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
KISS PRO MANUAL #500-55H1-01
9
LIGHT, SWITCH, AND DRIVER REFERENCE
NODE BOARD ID INSTRUCTION SHEET
3. LIGHT, SWITCH, AND DRIVER REFERENCE
CN14
CN3
KISS PRO
NODE 8
PLAYFIELD FRONT
CN1
BACKBOX
POWER
1
IN
CN7
D30D29D28
D13
1
+48V
24V
5V
48V
9V
LINE OUT
520-6936-00A SPIKE CPU
AMPLIFIED AUDIO OUT
HEADPHONE
CN18
CN4
CN1
1
1
L+ L-
R+R-
C+ C-
CPU NODE 0
Node Bus Cable (RJ45)
GND
SCL
SDA
RST
1
CN23
SD CARD
CN24
BT1
CN25
BATTERY
1
STATUS
NETSTAT
TxD
RxD
S1
RESET
SPIKE NODE BUS
DIP S2
CN3 CN22
USB
CN21
CN20
CN3
CN22
Serial Data Cable
When replacing node boards, ensure DIP address switches are set correctly!
CABINET
CN11
1
FLIPPER
INPUTSLEDS
TICKET
1
CABINET LEFT
CN9
STERN
DBA
Pinball
1
CN5
COIN DOOR
CN1
520-5319-00F
Cabinet Node
1
MENU BUTTONS
CN10
CN8
CABINET RIGHT
CN7
SHAKER MOTOR
FLIPPER
INPUTS LEDS
METER 2
METER 1
1
CN3
CN4
1
1
CABINET NODE 1
NODE 0
NODE 9a
NODE 9
CN2
CN2
CN14
CN3
NODE 10a
CN2
CN13
CN13
CN6
1
CN12
TO CPU
3A 125V
1
TIME LAG FUSE
POWER
CN14
1
CN2
1
NODE 11
CN10
CN9
NODE 10
CN2
CN14
CN3
3.1 SPIKE NODE BOARDS
ID DIP SW1 Address Description Location Part Number
0 n/a SPIKE CPU Node Backbox 520-6936-00 1 n/a Cabinet Node Cabinet 520-5319-00
8 OFF-OFF-OFF-OFF Lower Playeld 48V 8-Driver Node Lower playeld 520-6935-00 8a n/a Trough Serial Opto Receiver Extension Lower playeld ball trough 520-5345-01 9 OFF-OFF-ON-OFF Mid Playeld 48V 8-Driver Node Mid playeld 520-6935-00 9a n/a Star Grid LED Extension Lower playeld 520-6969-00
10 OFF-ON-OFF-OFF Upper Playeld 48V 8-Driver Node Upper playeld 520-6935-00 10a n/a Star LED Extension Mid playeld 520-6970-00 11 OFF-ON-ON Upper Playeld S/L I/O Node Upper playeld 520-5322-00
10
KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
3.2 DRIVER REFERENCE
STAR PRO
COIL MAP
.062
DEEP
.062
DEEP
BOTTOM
W
BOTTOM
LIGHT, SWITCH, AND DRIVER REFERENCE
W
BD.#11
-13
-24
-18
BD.#10
-29
W
W
WHITE
A
WHITE
T
W
WHITE
S
NEW
W
DEEP
ROUT
.125
CLEAR
CLEAR
LITE
BACK STAGE
PASS
COLLECT
INSTRUMENT
ORANGE
WHITE
white
W
W
AMBER
EXTRA BALL
YELLOW
W
KISS ARMY
W
W
YELLOW
LITE ARMY
LITE
TARGETS
BUMPER
SHOT WHITE
AMBER
E PAHS M
TOP
.093 DEEP
DEEP
.062
BOTTOM
W
-20
W
.062
DEEP
BOTTOM
W
DEEP
.062
BOTTOM
W
TOP
.093 DEEP
-24
WHITE
R
SUPER
JACKPOT
CLEAR
.070
ROUT
CLEAR
CLEAR
WHITE
YELLOW
ARMY
MILLIONS
WHITE
COLLECT
INSTRUMENT
ORANGE
COLLECT
INSTRUMENT
ORANGE
ORANGE
ADD A BALL
CLEAR
ROCK CITY
CLEAR CLEAR CLEAR
YELLOW YELLOW YELLOW YELLOW
WHITE WHITE WHITE WHITE
ORANGE ORANGE ORANGE ORANGE
WHITE
WHITE
BLUE FILTER
PURPLE FILTER
2X
ORANGE
3X
ORANGE
COLOSSAL
BONUS
CLEAR
W
W
W
DEEP
LITE
CLEAR
L
O
C
GREEN
K
RED
WHITE
RED
RED
RED
L
O
GREEN
C K
COLLECT
INSTRUMENT
ORANGE
INSTRUMENT
ORANGE
BD.#9
CLEAR
LITE
L
O
C
K
GREEN
RED
WHITE
KISS
MILLION TARGETS
MULTIBALL
PURPLE
COLLECT
START
-01
CLEAR
W
W
JACKPOT
ROUT
.070
YELLOW
A
YELLOW
R
YELLOW
M
YELLOW
Y
DOUBLE
KISS
WHITE
DEEP
.062
BOTTOM
SUPER
CLEAR
DEEP
WHITE
BUMPER
WHITE
ROUT
CLEAR
LITE
CAT
BUMPER
WHITE
LITE
SPACE
BUMPER
WHITE
LITE
STAR
BUMPER
WHITE
LITE
DEMON
-06
W
W
-29
RED
W
TOP
WHITE
RED FILTER
WHITE
GREEN FILTER
W
DEEP
.062
BOTTOM
TOP
.093 DEEP
.093 DEEP
DEEP
.062
BOTTOM
W
-29
W
TOP
.093 DEEP
.125
DEEP
Figure 3.2.1. Playeld top component view
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
color bar
BD.#8
ROCK
AMBER
AGAIN
KISS PRO MANUAL #500-55H1-01
.062
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11
LIGHT, SWITCH, AND DRIVER REFERENCE
DRIVER REFERENCE CONTINUED
ID Name Node Con-
1 Trough 8 CN8 5 ORG-GRY 48V 6 GRY-ORG Playeld Coil - 27-1500 8-DR-5 090-5004-ND 2 Auto Plunger 8 CN6 5 ORG-WHT 48V 6 GRY-ORG Playeld Coil - 23-800 8-DR-4 090-5001-ND 6 Up Left Sling 9 CN5 3 YEL-BLU 48V 4 GRY-BLK Playeld Coil - 26-1200 9-DR-0 090-5044-ND 7 Up Right Sling 9 CN7 3 YEL-GRY 48V 4 GRY-BLK Playeld Coil - 26-1200 9-DR-1 090-5044-ND 8 Shaker Motor 1 CN2 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-04 9 Left Pop Bumper 9 CN6 5 ORG-BLK 48V 6 GRY-BLK Playeld Coil - 26-1200 9-DR-4 090-5044-ND
10 Right Pop Bumper 9 CN8 5 ORG-BRN 48V 6 GRY-BLK Playeld Coil - 26-1200 9-DR-5 090-5044-ND 11 Bottom Pop Bumper 9 CN10 5 ORG-RED 48V 6 GRY-BLK Playeld Coil - 26-1200 9-DR-6 090-5044-ND 12 Top Pop Bumper 9 CN12 5 ORG 48V 6 GRY-BLK Playeld Coil - 26-1200 9-DR-7 090-5044-ND 15 Left Flipper 8 CN5 3 ORG-YEL 48V 4 GRY-ORG Playeld Coil - 24-850 8-DR-0 090-5083-03-ND 16 Right Flipper 8 CN7 3 ORG-GRN 48V 4 GRY-ORG Playeld Coil - 24-850 8-DR-1 090-5083-03-ND 17 Left Sling 8 CN12 5 ORG-BLU 48V 6 GRY-ORG Playeld Coil - 26-1200 8-DR-7 090-5044-ND 18 Right Sling 8 CN10 5 ORG-VIO 48V 6 GRY-ORG Playeld Coil - 26-1200 8-DR-6 090-5044-ND 20 Left Flipper Hold 8 CN9 3 YEL-ORG 48V 4 GRY-ORG Playeld Coil - 31-3500 8-DR-2 090-5083-03-ND 21 Right Flipper Hold 8 CN11 3 YEL-GRN 48V 4 GRY-ORG Playeld Coil - 31-3500 8-DR-3 090-5083-03-ND
22 Eject 10 CN5 3 YEL-BLK 48V 4 GRY-BRN Playeld Coil - 26-1200 10-DR-0 090-5044-ND 23 Vertical Upkicker 10 CN7 3 YEL-BRN 48V 4 GRY-BRN Playeld Coil - 23-800 10-DR-1 090-5001-ND 24 Scoop 10 CN9 3 YEL-RED 48V 4 GRY-BRN Playeld Coil - 23-800 10-DR-2 090-5001-ND 29 Motor-Spin Disc 1 10 10a-
30 Motor-Spin Disc 2 10 10a-
31 Meter 1 1 CN3 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-00
32 Meter 2 1 CN4 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-00 33 Ticket Dispenser 1 CN11 3 12V 1 Cabinet Digital Out 1-DR-4
Ret.
nector
CN9
CN9
Ret. Wire Voltage V+
Pin
4 BLU-ORG 5V 1 RED Playeld Motor 10-LP-41 511-5190-00
5 BLU-YEL 5V 1 RED Playeld Motor 10-LP-42 511-5190-00
V+ Color Location Type Address Part Number
Pin
Figure 3.3.1. Driver reference table.
3.3 SWITCH REFERENCE
Name Node Node
1 Return Lane L 11 - CN7 3 WHT-RED 10 BLK-VIO Playeld Rollover 11-SW-1 500-9935-04 2 Return Lane R 11 - CN1 6 TAN-GRN 10 BLK-ORG Playeld Rollover 11-SW-28 500-9935-03 3 Left Outlane 11 - CN7 2 WHT-BRN 10 BLK-VIO Playeld Rollover 11-SW-0 500-9935-04
4 Right Outlane 11 - CN1 7 TAN-BLU 10 BLK-ORG Playeld Rollover 11-SW-29 500-9935-04 5 Left Slingshot 8 - CN12 4 GRY-BLU 3 BLK-GRN Playeld Leaf 8-SW-7 180-5231-00 6 Right Slingshot 8 - CN10 4 GRY-VIO 3 BLK-GRN Playeld Leaf 8-SW-6 180-5231-00 10 Flipper Button L 8 - CN9 2 GRY-BRN 1 BLK-GRN Cabinet Leaf 8-SW-2 500-5160-01 11 Flipper Button R 8 - CN11 2 GRY-RED 1 BLK-GRN Cabinet Leaf 8-SW-3 500-5160-01 14 Left Orbit 11 - CN7 5 WHT-YEL 10 BLK-VIO Playeld Rollover 11-SW-3 500-9935-04 15 Tournament Start 1 - CN6 9 GRY-WHT 5 BLK-WHT Cabinet Micro 1-SW-12 180-5174-00 16 Trough 6 8 8a CN14 - - - - Playeld Opto 8a-SW-9 520-5344-00 tx
17 Trough 5 8 8a CN14 - - - - Playeld Opto 8a-SW-10 520-5344-00 tx
18 Trough 4 8 8a CN14 - - - - Playeld Opto 8a-SW-11 520-5344-00 tx
19 Trough 3 8 8a CN14 - - - - Playeld Opto 8a-SW-12 520-5344-00 tx
20 Trough 2 8 8a CN14 - - - - Playeld Opto 8a-SW-13 520-5344-00 tx
21 Trough 1 8 8a CN14 - - - - Playeld Opto 8a-SW-14 520-5344-00 tx
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire
Location Type Address Part Number
520-5345-01 rx
520-5345-01 rx
520-5345-01 rx
520-5345-01 rx
520-5345-01 rx
520-5345-01 rx
12
KISS PRO MANUAL #500-55H1-01
Continued on next page...
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
STAR PRO
SWITCH MAP
SWITCH REFERENCE CONTINUED
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DEEP
BOTTOM
W
.062
DEEP
BOTTOM
W
BD.#11
-13
LIGHT, SWITCH, AND DRIVER REFERENCE
W
BD.#10
-18
-24
-29
W
WHITE
A
WHITE
T
W
WHITE
S
NEW
W
DEEP
ROUT
.125
CLEAR
CLEAR
LITE
BACK STAGE
PASS
COLLECT
INSTRUMENT
ORANGE
WHITE
white
W
W
AMBER
EXTRA BALL
YELLOW
W
KISS ARMY
W
W
YELLOW
LITE
ARMY
LITE
TARGETS
BUMPER
SHOT
AMBER
M SHAPE
WHITE
TOP
.093 DEEP
DEEP
.062
BOTTOM
W
-20
W
.062
DEEP
BOTTOM
W
DEEP
.062
BOTTOM
W
TOP
.093 DEEP
-24
WHITE
R
SUPER
JACKPOT
CLEAR
.070
ROUT
CLEAR
CLEAR
WHITE
YELLOW
ARMY
MILLIONS
WHITE
COLLECT
INSTRUMENT
ORANGE
COLLECT
INSTRUMENT
ORANGE
ORANGE
ADD A BALL
CLEAR
ROCK CITY
CLEAR CLEAR CLEAR
YELLOW YELLOW YELLOW YELLOW
WHITE WHITE WHITE WHITE
ORANGE ORANGE ORANGE ORANGE
WHITE
WHITE
PURPLE FILTER
BLUE FILTER
2X
ORANGE
ORANGE
3X
COLOSSAL
BONUS
CLEAR
RED FILTER
W
W
W
DEEP
LITE
CLEAR
L
O
C
GREEN
K
RED
WHITE
RED
RED
RED
L
O
GREEN
C
K
COLLECT
INSTRUMENT
ORANGE
INSTRUMENT
ORANGE
LITE
L
O
C
K
GREEN
RED
START
WHITE
KISS
MILLION TARGETS
MULTIBALL
PURPLE
COLLECT
-01
CLEAR
W
W
SUPER
JACKPOT
CLEAR
ROUT
DEEP
.070
WHITE
YELLOW
A
YELLOW
DEMON
BUMPER
WHITE
BUMPER
LITE
.125
DEEP
ROUT
CLEAR
LITE
CAT
BUMPER
WHITE
LITE
SPACE
BUMPER
WHITE
LITE
STAR
WHITE
-06
W
R
YELLOW
M
DOUBLE
WHITE
BOTTOM
BOTTOM
W
Y
KISS
-29
RED
TOP
.093 DEEP
-29
W
TOP
.093 DEEP
BD.#9
CLEAR
YELLOW
DEEP
.062
W
WHITE
WHITE
GREEN FILTER
W
DEEP
.062
DEEP
.062
BOTTOM
W
TOP
.093 DEEP
Figure 3.3.2. Playeld switch locations (top view).
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
color bar
ROCK AMBER
AGAIN
BD.#8
.062
BOTTOM
DEEP
KISS PRO MANUAL #500-55H1-01
13
LIGHT, SWITCH, AND DRIVER REFERENCE
SWITCH REFERENCE CONTINUED
Name Node Node
22 Trough Jam 8 8a CN14 - - - - Playeld Opto 8a-SW-15 520-5344-00 tx
23 Shooter Lane 8 - CN6 4 GRY-WHT 3 BLK-GRN Playeld Rollover 8-SW-4 180-5157-01
24 Right Orbit 11 - CN3 9 PNK-VIO 10 BLK-RED Playeld Rollover 11-SW-23 500-9935-03 25 (S)TAR Target 11 - CN7 6 WHT-GRN 10 BLK-VIO Playeld Leaf, Target 11-SW-4 515-9783-00-00 26 S(T)AR Target 11 - CN7 7 WHT-BLU 10 BLK-VIO Playeld Leaf, Target 11-SW-5 515-9783-00-00
27 ST(A)R Target 11 - CN7 8 WHT-VIO 10 BLK-VIO Playeld Leaf, Target 11-SW-6 515-9783-00-00 28 STA(R) Target 11 - CN7 9 WHT-GRY 10 BLK-VIO Playeld Leaf, Target 11-SW-7 515-9783-00-00
30 Left Pop Bumper 9 - CN6 4 LGN-BLK 3 BLK-BRN Playeld Leaf 9-SW-4 180-5232-00 31 Right Pop Bumper 9 - CN8 4 LGN-BRN 3 BLK-BRN Playeld Leaf 9-SW-5 180-5232-00
32 Bottom Pop Bumper 9 - CN10 4 LGN-RED 3 BLK-BRN Playeld Leaf 9-SW-6 180-5232-00 33 Top Pop Bumper 9 - CN12 4 LGN-ORG 3 BLK-BRN Playeld Leaf 9-SW-7 180-5232-00
35 Up Left Sling 9 - CN5 2 LGN-YEL 1 BLK-BRN Playeld Leaf 9-SW-0 180-5231-00 36 Up Right Sling 9 - CN7 2 LGN-BLU 1 BLK-BRN Playeld Leaf 9-SW-1 180-5231-00
38 4 Bank (K)ISS 10 - CN6 4 WHT-BRN 3 BLK-BLU Playeld Leaf, Target 10-SW-4 515-9783-00-00 39 4 Bank K(I)SS 10 - CN8 4 WHT-RED 3 BLK-BLU Playeld Leaf, Target 10-SW-5 515-9783-00-00
40 4 Bank KI(S)S 10 - CN10 4 WHT-ORG 3 BLK-BLU Playeld Leaf, Target 10-SW-6 515-9783-00-00 41 4 Bank KIS(S) 10 - CN12 4 WHT-YEL 3 BLK-BLU Playeld Leaf, Target 10-SW-7 515-9783-00-00 42 Verticual Upkicker 10 - CN7 2 WHT-BLU 1 BLK-BLU Playeld Rollover 10-SW-1 180-5209-00 43 Scoop 10 - CN9 2 WHT-VIO 1 BLK-BLU Playeld Rollover 10-SW-2 180-5057-00 44 Left Lock Target 11 - CN5 2 LGN-BLK 10 BLK-GRY Playeld Leaf, Target 11-SW-8 515-9785-00-00 45 Right Lock Target 11 - CN5 3 LGN-BRN 10 BLK-GRY Playeld Leaf, Target 11-SW-9 515-9785-00-00 46 Left Return Lane (R) 11 - CN7 4 WHT-ORG 10 BLK-VIO Playeld Rollover 11-SW-2 500-9935-04 47 Eject 10 - CN5 2 WHT-GRN 1 BLK-BLU Playeld Micro 10-SW-0 180-5186-01 48 Spinner 10 - CN11 1 WHT-GRY 1 BLK-BLU Playeld Micro 10-SW-3 180-5010-04 49 Demon Entrance Opto 11 - CN5 4 LGN-RED 10 BLK-GRY Playeld Opto 11-SW-10 515-0215-00 tx
56 Right Ramp Exit 11 - CN3 7 PNK-GRN 10 BLK-RED Playeld Micro 11-SW-21 180-5087-00 58 (A)RMY Target 11 - CN1 2 TAN-BLK 10 BLK-ORG Playeld Leaf, Target 11-SW-24 515-9783-00-00 59 A(R)MY Target 11 - CN1 3 TAN-RED 10 BLK-ORG Playeld Leaf, Target 11-SW-25 515-9783-00-00 60 AR(M)Y Target 11 - CN1 4 TAN-ORG 10 BLK-ORG Playeld Leaf, Target 11-SW-26 515-9783-00-00 61 ARM(Y) Target 11 ­62 Start Button 1 - CN6 10 GRY 5 BLK-WHT Cabinet Micro 1-SW-11 500-6388-44-
64 Left Ramp Exit 11 - CN3 3 PNK-BRN 10 BLK-RED Playeld Micro 11-SW-17 180-5087-00 65 Left Flipper EOS 8 - CN5 2 GRY-YEL 1 BLK-GRN Playeld Leaf 8-SW-0 180-5149-00 66 Right Flipper EOS 8 - CN7 2 GRY-GRN 1 BLK-GRN Playeld Leaf 8-SW-1 180-5149-00 67 Left Coin 1 - CN5 9 PNK-BRN 3 BLK Cabinet Micro 1-SW-16 68 Right Coin 1 - CN5 8 PNK-RED 3 BLK Cabinet Micro 1-SW-18 69 Center Coin 1 - CN5 7 PNK-ORG 3 BLK Cabinet Micro 1-SW-17 70 Fourth Coin 1 - CN5 6 - - - Cabinet - 1-SW-19 71 Fifth Coin 1 - CN5 5 - - - Cabinet - 1-SW-20 72 Tilt Pendulum 1 - CN6 7 WHT 5 BLK-WHT Cabinet Plumb Bob 1-SW-14
-
73 Launch Button (Re
served) 76 Ticket Notch 1 - CN11 5 - - - Cabinet - 1-SW-8 77 Slam Tilt 1 - CN5 4 LGN-RED 3 BLK Cabinet - 1-SW-21 C1 DIP 1 0 - - - - - - CPU Node 0-SW-0 ­C2 DIP 2 0 - - - - - - CPU Node 0-SW-2 ­C3 DIP 3 0 - - - - - - CPU Node 0-SW-3 ­C4 DIP 4 0 - - - - - - CPU Node 0-SW-4 ­C5 DIP 5 0 - - - - - - CPU Node 0-SW-5 -
1 - CN7 8 PNK-BLU 5 BLK Cabinet Micro 1-SW-2
Conn. Input
Ext
CN1 5 TAN-YEL 10 BLK-ORG Playeld Leaf, Target 11-SW-27 515-9783-00-00
Input Wire GND
Pin
Pin
Ground Wire
Location Type Address Part Number
520-5345-01 rx
515-0215-01 rx
LED
Continued on next page...
14
KISS PRO MANUAL #500-55H1-01
© 2015 KISS Catalog, Ltd.
Under License to Epic Rights.
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