Stern Pinball GUARDIANS OF THE GALAXY PREMIUM, GUARDIANS OF THE GALAXY LE Service And Operation Manual

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GUARDIANS OF
SERVICE AND OPERATION MANUAL
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in­cluding ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
ATTENTION! IMPORTANT WARRANTY INFORMATION
The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.
Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modication of electro-mechanical devices may damage the system and will void your warranty.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA. Stern Pinball has inspected each game element to ensure it meets our quality standards.
Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playeld is perfectly at and varies depending on the season. Game play will result in playeld dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playeld eld is sanded.
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Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe, UK, Australia).
MANUAL #780-50L6-00
GUARDIANS OF THE GALAXY LE #500-55L6-01
GUARDIANS OF THE GALAXY PREMIUM #500-55L7-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
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TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-Time Setup Instructions ............................... 3
1.2 Adjustments Menu ............................................... 6
1.3 Transporting the Game ........................................ 7
1.4 Maintenance ........................................................ 8
1.5 Maintenance Kits ................................................. 8
1.6 Common Parts ..................................................... 8
2. SPIKE System and Node Guide ............ 9
2.1 SPIKE System Overview ...................................... 9
2.2 Node Bus Cabling ................................................ 9
2.3 System Power ...................................................... 9
2.4 SPIKE Node addresses ........................................ 9
2.5 SPIKE Node Programming................................. 10
2.6 SPIKE System Terminology ............................... 10
2.7 Common SPIKE Node Boards ........................... 10
3. Light, Switch, and Driver Reference ... 11
3.1 SPIKE Node Boards ........................................... 11
3.2 Driver Reference ................................................ 12
3.3 Switch Reference ............................................... 14
3.4 Light Reference .................................................. 18
3.5 Motor Reference ................................................ 25
4. Electronic Pinouts and Schematics.... 26
4.1 SPIKE-2 CPU Node 0 ........................................ 26
4.2 Cabinet Node 1 .................................................. 28
4.3 Lower Playeld 48V Driver Pinout Node 8 ......... 29
4.4 Mid Upper Playeld 48V Driver Pinout Node 9 . . 30
4.5 Through Serial Opto Receiver Extension 8a ...... 31
4.6 Left Lower LED Board 8b................................... 31
4.7 Left Upper LED Board 8c ................................... 32
4.8 Right Upper LED Board 9a ................................ 32
4.9 Serial Motor Driver Board 9b ............................. 33
4.10 Right Lower LED Board 10a .............................. 33
4.11 Lower LED Board 10b ........................................ 34
4.12 Center Upper LED Board 11a ............................ 34
4.13 SPI core Playeld Node 10 ................................ 35
4.14 Main Power Supply ............................................ 35
4.15 Trough Serial Opto Emitter ................................. 35
4.16 Trough Serial Opto Receiver .............................. 35
4.17 Playeld 48V 4 Coil Pinout Node 11 .................. 36
4.18 Power Distribution Board ................................... 37
4.19 Power Plug Wiring.............................................. 37
5.11 Slingshot Assembly............................................ 44
5.12 Flipper Assembly, Left ........................................ 45
5.13 Flipper Assembly, Right ..................................... 45
5.14 Pop Bumper Assembly ...................................... 46
5.15 1-Bank Drop Target Assembly ........................... 47
5.16 Dual Target Assembly ........................................ 47
5.17 Rocket Raccoon Coil Assembly ........................ 48
5.18 Rocket Raccoon Reference Assembly .............. 48
5.19 Orb Motor Assembly .......................................... 49
5.20 Orb Scissor Assembly........................................ 49
5.21 Orb Arm Guide Assembly .................................. 50
5.22 Kicker Assembly ................................................ 50
5.23 Eject VUK ........................................................... 50
5.24 Left Ramp Assembly .......................................... 51
5.25 Left Ramp Exit Assembly ................................... 51
5.26 Right Ramp Assembly ....................................... 51
5.27 Right Ramp Exit Assembly ................................ 51
5.28 Left Ramp Entrance Assembly .......................... 52
5.29 Right Ramp Entrance Assembly ........................ 52
5.30 Ball Guide #2 & Opto ......................................... 53
5.31 Ball Guide #3 & Opto ......................................... 53
5.32 Ball Guide #7 & Opto ......................................... 53
5.33 Ball Guide #8 & Opto ......................................... 53
5.34 Groot Jaw & Bracket .......................................... 54
5.35 Groot Jaw Motor & Switches ............................. 54
5.36 Groot Jaw Lift..................................................... 54
5.37 4-Ball Trough ...................................................... 55
5.38 Back Panel Assembly ........................................ 55
6. Specications ....................................... 56
6.1 Game Dimensions .............................................. 56
6.2 Warranty ............................................................. 57
6.3 Warnings, Compliance, and Legal Notices ........ 57
5. Parts Reference .................................... 38
5.1 Playeld Rubber Parts ....................................... 38
5.2 Rubber Size Chart .............................................. 38
5.3 Playeld Assemblies, Top .................................. 39
5.4 Playeld Assemblies, Bottom ............................ 40
5.5 Backbox Parts.................................................... 41
5.6 Speaker Panel Parts .......................................... 41
5.7 Cabinet Parts ..................................................... 42
5.8 Ball Shooter Assembly ....................................... 43
5.9 Auto Launch Assembly ...................................... 43
5.10 Ball Trough Assembly......................................... 44
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufcient help when setting up your new game.
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1
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TOOLS REQUIRED
5/8” Socket Wrench
Utility Knife
Snips
An Assistant
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CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
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1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
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9
8. Install front legs using the bolts removed from the cabinet. Secure tightly.
9. Have someone help you carefully set the game down on the front legs.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
3. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
6. Let the face fall forward and remove the entire side by carefully cutting the bottom.
7. With the game still in its folded po­sition, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs.
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14
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11
11
12. Using supports or two people, prop the rear of the cabinet up.
13. Ensure the rear leg levelers are screwed all the way into the legs.
14. Install rear legs using the 4 bolts removed from step 11.
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SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
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15. Cut nylon strapping and remove protective strap corner guards.
16. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
17. Using snips, cut the tie-wrap secur­ing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox.
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24. Locate the two (2) backbox bolts in the cash box.
25. Carefully raise backbox to upright position while ensuring that cables are not pinched.
26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove the retaining clip at the rear of the cash box.
20. Remove the cash box lid by sliding it toward you.
21. Store the backbox keys, if desired, on the metal hook located in the coin door.
22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.
23. Replace the cash box lid and retaining clip for future use.
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27. Reach inside the cabinet and lift the two latches located on either side of the coin door.
28. Remove the front top molding.
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29. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHI­CALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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FIRST-TIME SETUP CONTINUED
SETUP AND MOVING
30. If pinballs were already installed into the lower ball trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8 to 12 inches.
32. While holding the playeld up, pull the playeld toward you until the two playeld supports are over the front edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector termi­nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position the playeld level bubble, located on the front right of the playeld next to the shooter lane, to oat between the two (2) black lines. This will place the playeld at the recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg level­er(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera­tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins to verify proper operation.
6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).
7. If desired, perform any game diagnostics, game adjust­ments, and pricing settings at this time.
SPIKE PINBALL SOFTWARE UPDATE INSTRUCTIONS
1. Obtain game software update le (lename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.
2. Place game software update le ( “.spk”) in root directory of a blank FAT32-formatted USB ash drive
3. Use backbox power switch to turn off game
4. Plug in USB ash drive to CPU board USB connector (CN20 or CN21). Refer to www. sternpinball.com
5. Turn on game
6. The game will automatically begin software update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start update
9. When the display indicates “Update Complete”, turn off game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play pinball!
12. Detailed instructions and troubleshooting tips are available in the game manual, www.sternpin­ball.com and authorized Stern distributors.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments Menu.
Press SELECT. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the S.P.I. icon. Press SELECT.
ID Adjustment Name Default Setting
1 REPLAY TYPE AUTO
2 REPLAY PERCENTAGE 10% 3 REPLAY AWARD CREDIT
4 REPLAY LEVELS 1 5 AUTO REPLAY START 20,000,000 6 DYNAMIC REPLAY START 60,000,000 7 REPLAY LEVEL #1 15,000,000
8 REPLAY LEVEL #2 30,000,000 9 REPLAY LEVEL #3 45,000,000
10 REPLAY LEVEL #4 60,000,000 11 REPLAY BOOST YES 12 SPECIAL LIMIT 1 13 SPECIAL PERCENTAGE 10% 14 SPECIAL AWARD CREDIT 15 FREE GAME LIMIT 5 16 EXTRA BALL LIMIT 5 17 EXTRA BALL PERCENTAGE 25% 18 GAME PRICING USA 11 19 MATCH PERCENTAGE 9% 20 MATCH AWARD CREDIT 21 BALLS PER GAME 3
22 TILT WARNINGS 2 23 CREDIT LIMIT 30
24 ALLOW HIGH SCORES YES 25 HIGH SCORE AWARD CREDIT 26 GRAND CHAMPION AWARDS 1 27 HIGH SCORE #1 AWARDS 1
28 HIGH SCORE #2 AWARDS 0 29 HIGH SCORE #3 AWARDS 0
30 HIGH SCORE #4 AWARDS 0 31 GRAND CHAMPION SCORE 75,000,000
32 HIGH SCORE #1 55,000,000 33 HIGH SCORE #2 40,000,000
STANDARD ADJUSTMENT #1 appears with the adjustment name ashing. While the adjustment name is ashing press [<] [>] to move between adjustments.
To change the adjustment setting press SELECT. While the adjustment setting is ashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting.
ID Adjustment Name Default Setting
34 HIGH SCORE #3 30,000,000 35 HIGH SCORE #4 25,000,000 36 HSTD INITIALS 3 INITIALS 37 HSTD RESET COUNT 2000
38 FREE PLAY NO 39 LANGUAGE ENGLISH
40 PLAYER LANGUAGE SELECT YES 41 CUSTOM MESSAGE ON 42 FLASH LAMP POWER NORMAL 43 COIL PUSLE POWER NORMAL 44 KNOCKER VOLUME NORMAL 45 GAME RESTART YES 46 BILL VALIDATOR NO 47 MUSIC VOLUME 1 48 BALL SAVE TIME 0:05 49 TIMED PLUNGER OFF 50 FLIPPER BALL LAUNCH OFF 51 COINDOOR BALL SAVER NO 52 COMPETITION MODE NO 53 CONSOLATION BALL YES 54 FAST BOOT YES 55 Q24 OPTION COIN METER 56 TICKET DISPENSER NO 57 PLAYER COMPETITION YES 58 TEAM SCORES NO 59 LOCATION ID 0 60 GAME ID 0 61 TIME FORMAT 12-HOUR 62 COIN INPUT DELAY 30 63 LOST BALL RECOVERY YES 64 COIN DOOR DISABLE TILT NO 65 BACKBOX BRIGHTNESS 100% 66 COIN DOOR OPEN B.BOX BRIGHTNESS 10%
FEATURE ADJUSTMENTS
Each table has feature adjustments specic to the characteristics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name ashing. With the adjustment name ashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through available settings.
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1.3 TRANSPORTING THE GAME
SETUP AND MOVING
When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re­moved from the playeld, and se­cure any free-moving mechanisms that may get damaged in transport
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2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
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CAUTION
NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS!
2. REMOVE THE LEGS AND STAND UP
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2. Remove the backbox securing bolts
3. Carefully lower the backbox onto the side rails. Use a piece of card­board or suitable padding between the backbox and the game.
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8. Stand the game up on its back.
4. Securely strap the back box to the game
5. The game may be transported with the legs on. If the legs must be re­moved, follow the remaining steps.
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9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use a stool or a friend to support the rear of the game.
7. Rest the rear of the game on the ground.
10. Secure all loose parts and trans­port with a hand truck in the upright position.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SETUP AND MOVING
1.4 MAINTENANCE
REGULAR MAINTENANCE - (MONTHLY/500 GAMES)
Remove the playeld glass
Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
◊ While cleaning the playeld, identify and repair malfunction-
ing lights, loose parts, cracked plastics and worn rubber parts.
While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
◊ Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
◊ The game will play a sound to conrm the switch.
Lift the playeld and inspect all assemblies for loose parts, broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
Check all coin door mechanisms and bill acceptor (if in­stalled) for proper operation
Play the game to ensure all coils and features are working
Check the playeld to ensure it is level and set to the prop-
er pitch using the bubble level on the right side wood rail.
Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems.
Ensure game volume is set appropriately for the location.
Clean both sides of the playeld glass and reinstall.
Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE - (5000 GAMES)
Verify latest game software is installed
Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
Clean machine inside and out and check leg levelers for free operation.
Visual check for loose or broken playeld and cabinet parts and repair as necessary.
Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.
Replace worn or dirty rubbers.
Replace pinballs.
Check all playeld switches with a pinball.
Check all settings (refer to manual for factory settings).
Check coin door: With door closed, insert coins to verify
proper operation.
Check for proper adjustment of the plumb bob tilt.
Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
Phillips screwdriver
Standard Allen wrench/Hex key set
⅝” Socket with ratchet
Adjustable wrench (5/8" & 9/16")
6" Torpedo Level (or use a pinball
Flashlight or headlamp
Soldering Iron (60w with at tip), lead-free solder
Wire cutter
Wire stripper
Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
Description Part Number
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502-6002-L6 502-6002-L7
502-6003-L6 502-6003-L7
Guardians of the Galaxy LE/Premium Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses
Guardians of the Galaxy LE/Premium Deluxe Mainte nance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00)
Guardians of the Galaxy LE Playeld Plastics Kit 803-5000-L6
Guardians of the Galaxy Premium Playeld Plastics Kit 803-5000-L7
Guardians of the Galaxy LE Playeld Decals Kit 802-5000-L6
Guardians of the Galaxy Premium Playeld Decals Kit 802-5000-L7
Guardians of the Galaxy LE Backbox Decal Left 820-78L6-01
Guardians of the Galaxy Premium Backbox Decal Left 820-78L7-01
Guardians of the Galaxy LE Backbox Decal Right 820-78L6-02
Guardians of the Galaxy Premium Backbox Decal Right 820-78L7-02
Guardians of the Galaxy LE Cabinet Decal Left 820-78L6-03
Guardians of the Galaxy Premium Cabinet Decal Left 820-78L7-03
Guardians of the Galaxy LE Cabinet Decal Right 820-78L6-04
Guardians of the Galaxy Premium Cabinet Decal Right 820-78L7-04
Guardians of the Galaxy LE Cabinet Decal Front 820-78L6-05
Guardians of the Galaxy Premium Cabinet Decal Front 820-78L7-05
Guardians of the Galaxy LE Playeld, Bare 830-5000-L6
Guardians of the Galaxy Premium Playeld, Bare 830-5000-L7
Guardians of the Galaxy LE Mirror Backglass 830-52L6-00
Guardians of the Galaxy Premium Translite Backglass 830-52L7-00
1.6 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01
Standard Pinball, 1-1/16 in 260-5000-00
Flipper Rebuild Kit Left (Standard) 500-6307-10
Flipper Base Plate Kit Left 515-6617-01
Flipper Rebuild Kit Right 500-6307-00
Flipper Base Plate Kit Right 515-6617-00
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SPIKE SYSTEM AND NODE GUIDE
2. SPIKE SYSTEM AND NODE GUIDE
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em­bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech­nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.
A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.
There are ve primary types of nodes that are found in the game.
CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.
Cabinet 48V node (Node 1) - Specialized node with specic inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.
48V playeld node - Controls high power devices such as coils and ashers, and also supports a few switch and low-power outputs. Powered by the system 48V power sup­ply.
Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.
Node extensions - These sub-nodes add additional low-pow­er input and outputs to a specic Power or I/O node and are connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not utilize Ethernet or TCP/IP protocols or signaling stan­dards. SPIKE nodes are not compatible with standard computer networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specic components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specied on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not congurable.
Address 1 2 3
8 OFF OFF OFF 9 OFF OFF ON
10 OFF ON OFF 11 OFF ON ON 12 ON OFF OFF 13 ON OFF ON 14 ON ON OFF 15 ON ON ON
SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-position DIP switches.
Address 1 2 3 4
8 OFF OFF OFF OFF 9 OFF OFF ON OFF
10 OFF ON OFF OFF 11 OFF ON ON OFF 12 ON OFF OFF OFF 13 ON OFF ON OFF 14 ON ON OFF OFF 15 ON ON ON OFF
SPIKE node addresses for nodes with 4-position DIP switches. Addresses 0-7 are reserved for xed-function nodes and do not require conguration.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SPIKE SYSTEM AND NODE GUIDE
SPIKE SYSTEM AND NODE GUIDE CONTINUED
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro­cessors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect­ed in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to x the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number
SPIKE CPU Node Node 509-1003-01 Cabinet Node Node 520-6967-72 Playeld 48V Core-Driver Node Node 520-7017-72 Trough Serial Opto Receiver Extension Extension 520-7001-00
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec­tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.
OPTOS
Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re­pair technician, perform ALL work on your pinball machine with the power disabled!
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LIGHT, SWITCH, AND DRIVER REFERENCE
CABINET
CABINET NODE 1
BACKBOX
CPU NODE 0
CN11
CN13
CN5
CN22
CN4
CN4
CN2
CN3
CN13
CN2
CN3
CN1
CN2
CN1
CN2
CN4
CN1
CN4
CN2
CN14
CN2
CN1
CN1
CN3
CN1
CN1
When replacing node boards, ensure DIP address switches are set correctly!
PLAYFIELD REAR
PLAYFIELD FRONT
Node Bus Cable (RJ45)
604-5004-08-XX
Serial Data Cable
036-8054-XX
NODE BOARD ID INSTRUCTION SHEET
NODE 0
NODE 10a
NODE 10b
NODE 8a
NODE 8
NODE 9a
NODE 8b
NODE 9
NODE 8c
NODE 11
NODE 11a
NODE 10
NODE 9b
PREMIUM/LE
3. LIGHT, SWITCH, AND DRIVER REFERENCE
3.1 SPIKE NODE BOARDS
ID DIP Address Description Location Part Number
Node 0 n/a SPIKE 2 CPU Node Backbox 509-1003-01 Node 1 n/a Cabinet Node Cabinet 520-6967-72 Node 8 OFF-OFF-OFF-OFF Playeld 48V Core-Driver Node Lower Playeld 520-7017-72 8a n/a Trough Serial Opto Receiver Extension Playeld 520-7001-00 8b n/a Lamp Board Playeld 520-7081-00 8c n/a Lamp Board Playeld 520-7077-00
Node 9 OFF-OFF-ON-OFF Playeld 48V Core-Driver Node Playeld 520-7017-72 9a n/a Lamp Board Playeld 520-7078-00 9b n/a Serial Motor Driver board Playeld 520-6996-00
Node 10 OFF-ON-OFF-OFF SPI Only Node Playeld 520-6976-72 10a n/a Lamp Board Playeld 520-7079-00 10b n/a Lamp Board Playeld 520-7080-00
Node 11 OFF-ON-ON Playeld 48V 4 Coil Node Playeld 520-6998-72 11a n/a Lamp Board Playeld 520-7076-00
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SPIKE SYSTEM AND NODE GUIDE
3.2 DRIVER REFERENCE
ID Name Node Connector Ret.
1 Trough 8 CN8 7 ORG GRY 48V 1-4 GRY ORG Playeld Coil - 27-1500 8-DR-1 090-5004-ND 2 Auto Plunger 8 CN8 9 ORG WHT 48V 1-4 GRY ORG Playeld Coil - 23-800 8-DR-4 090-5001-ND 3 Left Flipper 8 CN8 6 ORG YEL 48V 1-4 GRY ORG Playeld Coil - 23-1100 8-DR-5 090-5030-ND
4 Right Flipper 8 CN8 5 ORG GRN 48V 1-4 GRY ORG Playeld Coil - 23-1100 8-DR-0 090-5030-ND 5 Left Slingshot 8 CN8 11 ORG BLU 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-3 090-5044-ND 6 Right Slingshot 8 CN8 10 ORG VIO 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-2 090-5044-ND 7 Shaker Motor 1 CN2 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-04
8 9 Right Scoop 8 CN7 2 YEL BRN 48V 1 GRY ORG Playeld Coil - 26-1200 8-DR-8 090-5044-ND
10 Center Drop Tar
get-Down 11 Center Drop Target-Up 8 CN7 3 YEL BLK 48V 1 GRY ORG Playeld Coil - 25-1240 8-DR-6 090-5034-ND 12 13 Left Pop Bumper 9 CN8 10 ORG BLK 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-2 090-5044-ND 14 Right Pop Bumper 9 CN8 11 ORG BRN 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-3 090-5044-ND 15 Bottom Pop Bumper 9 CN8 9 ORG RED 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-4 090-5044-ND 16 17 Orbit Control Gates-L/R 9 CN8 5 BLU YEL 48V 1-4 GRY BRN Playeld Coil - 32-1250 9-DR-0 511-7510-02 RT
18 19 Left Magnet 9 CN8 6 BRN RED 48V 1-4 GRY BRN Playeld Coil - 22-650 9-DR-5 511-5065-ND 20 Groot-Trough Eject 9 CN8 7 YEL ORG 48V 1-4 GRY BRN Playeld Coil - 23-800 9-DR-1 090-5001-ND 21 Top Magnet 9 CN7 3 BRN BLK 48V 1 GRY BRN Playeld Coil - 22-650 9-DR-6 511-5065-ND
22 Right Magnet 11 CN5 3 BRN ORG 48V 4 GRY BLK Playeld Coil - 22-650 11-DR-0 511-5065-ND 23
24 Kickback 9 CN7 2 YEL VIO 48V 1 GRY BRN Playeld Coil - 23-800 9-DR-8 090-5001-ND 25 Rocket Raccoon 9 CN7 4 YEL GRY 48V 1 GRY BRN Playeld Coil - 26-1200 9-DR-7 090-5044-ND 26 27
28 29
30 31
32 33 Coin Meter 1 CN3 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-00
34 Ticket Meter 1 CN4 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-00 35 Ticket Dispenser 1 CN11 3 12V 1 Cabinet Digital Out 1-DR-4
-
8 CN7 4 YEL RED 48V 1 GRY ORG Playeld Coil - 32-1800 8-DR-7 090-5031-00-ND
Ret. Wire Voltage V+
Pin
V+ Color Location Type Address Part Number
Pin
090-5060-01-ND LT
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DRIVER REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
Figure 3.2.1. Playeld driver locations (top view).
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SPIKE SYSTEM AND NODE GUIDE
3.3 SWITCH REFERENCE
ID Name Node Node
1 Left Outlane 8 - CN11 4 LGN RED 11-12 BLK ORG Playeld Rollover 8-SW-17 500-9935-04 2 Left Return Lane-Left 8 - CN11 5 LGN ORG 11-12 BLK ORG Playeld Rollover 8-SW-18 500-9935-04 3 Left Return Lane-Right 8 - CN11 8 LGN VIO 11-12 BLK ORG Playeld Rollover 8-SW-21 500-9935-04
4 5 Right Return Lane 8 - CN11 6 LGN YEL 11-12 BLK ORG Playeld Rollover 8-SW-19 500-9935-03 6 Right Outlane 8 - CN11 7 LGN BLU 11-12 BLK ORG Playeld Rollover 8-SW-20 500-9935-04 7 Left Slingshot 8 - CN10 4 GRY BLU 8 BLK GRN Playeld Leaf 8-SW-30 180-5231-00
8 Right Slingshot 8 - CN10 3 GRY VIO 8 BLK GRN Playeld Leaf 8-SW-29 180-5231-00 9 Left Flipper Button 8 - CN9 4 GRY BRN 7 BLK GRN Cabinet Leaf 8-SW-25 180-5160-01
10 Right Flipper Button 8 - CN9 3 GRY RED 7 BLK GRN Cabinet Leaf 8-SW-24 180-5160-01 11 Left Flipper EOS 8 - CN10 6 GRY YEL 9 BLK GRN Playeld Leaf 8-SW-16 180-5149-00 12 Right Flipper EOS 8 - CN10 5 GRY GRN 9 BLK GRN Playeld Leaf 8-SW-31 180-5149-00 13 14 15 Trough 6 8 8a CN14 - - Playeld Opto 8-SW-32 520-5344-00 tx
16 Trough 5 8 8a CN14 - - Playeld Opto 8-SW-33 520-5344-00 tx
17 Trough 4 8 8a CN14 - - Playeld Opto 8-SW-34 520-5344-00 tx
18 Trough 3 8 8a CN14 - - Playeld Opto 8-SW-35 520-5344-00 tx
19 Trough 2 8 8a CN14 - - Playeld Opto 8-SW-36 520-5344-00 tx
20 Trough 1 8 8a CN14 - - Playeld Opto 8-SW-37 520-5344-00 tx
21 Trough Jam 8 8a CN14 - - Playeld Opto 8-SW-38 520-5344-00 tx
22 Shooter Lane 8 - CN10 2 GRY WHT 7 BLK GRN Playeld Micro 8-SW-28 180-5157-01 23
24 25 26 27
28 Left Lane 9 - CN11 2 TAN BLK 11/12 BLK BLU Playeld Rollover 9-SW-26 500-9935-04 29 Left Lane Target 9 - CN11 3 TAN RED 11/12 BLK BLU Playeld Leaf, Target 9-SW-27 515-9783-00-00
30 Guardians Target-Top 9 - CN11 7 TAN BLU 11/12 BLK BLU Playeld Leaf, Target 9-SW-20 511-9979-00
-
31 Guardians Target-Bot
tom
32 33
34 Left Spinner 9 - CN11 9 TAN 11/12 BLK BLU Playeld Micro 9-SW-22 180-5010-04 35 Left Orbit 9 - CN12 2 WHT BRN 10 BLK VIO Playeld Rollover 9-SW-8 500-9935-04 36 Kickback Opto 9 - CN11 10 TAN WHT 11/12 BLK BLU Playeld Opto 9-SW-23 515-0215-00 tx
37 Left Ramp Exit 9 - CN12 6 WHT GRN 10 BLK VIO Playeld Opto 9-SW-12 515-0215-00 tx
38 39 Groot Target-Left 9 - CN12 4 WHT ORG 10 BLK VIO Playeld Leaf, Target
40 Groot Target-Right 9 - CN12 5 WHT YEL 10 BLK VIO Playeld Leaf, Target 9-SW-11 515-9785-00-00 41 Groot Opto 9 - CN13 2 PNK BLK 10 BLK GRY Playeld Opto 9-SW-0 515-0215-00 tx
9 - CN11 8 TAN VIO 11/12 BLK BLU Playeld Leaf, Target 9-SW-21 511-9979-00
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
515-0215-01 rx
515-0215-01 rx
9-SW-10 515-9785-00-00
515-0215-01 rx
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SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
42 Groot Trough 1 9 - CN13 3 PNK BRN 10 BLK GRY Playeld Opto 9-SW-1 520-7064-00 rx
43 Groot Trough 2 9 - CN13 4 PNK RED 10 BLK GRY Playeld Opto 9-SW-2 520-7064-00 rx
44 Groot Trough 3 9 - CN13 5 PNK ORG 10 BLK GRY Playeld Opto 9-SW-3 520-7064-00 rx
45 Groot Trough 4 9 - CN13 6 PNK YEL 10 BLK GRY Playeld Opto 9-SW-4 520-7064-00 rx
46 Groot Motor Away 9 - CN13 7 PNK GRN 10 BLK GRY Playeld Micro 9-SW-5 180-5119-02 47 Groot Motor Home 9 - CN13 8 PNK BLU 10 BLK GRY Playeld Micro 9-SW-6 180-5119-02 48 49 Center Drop Target 8 - CN12 3 WHT RED 10 BLK RED Playeld Leaf, Target 8-SW-9 520-5252-01 50 Orb Standup Target 8 - CN12 6 WHT GRN 10 BLK RED Playeld Leaf, Target 8-SW-12 515-9783-00-00 51 Orb Motor Home 9 - CN12 8 WHT VIO 10 BLK VIO Playeld Micro 9-SW-14 180-5010-02 52 Orb Motor Away 9 - CN12 9 WHT GRY 10 BLK VIO Playeld Micro 9-SW-15 180-5010-02 53 54 Right Spinner 8 - CN12 7 WHT BLU 10 BLK RED Playeld Micro 8-SW-13 180-5010-04 55 Right Orbit 9 - CN12 3 WHT RED 10 BLK VIO Playeld Rollover 9-SW-9 500-9935-03 56 Right Ramp Exit 9 - CN12 7 WHT BLU 10 BLK VIO Playeld Opto 9-SW-13 515-0215-00 tx
57 58 Left Pop Bumper 9 - CN10 2 GRY BLK 7/8/9 BLK YEL Playeld Leaf 9-SW-28 180-5232-00 59 Right Pop Bumper 9 - CN10 3 GRY BRN 7/8/9 BLK YEL Playeld Leaf 9-SW-29 180-5232-00 60 Bottom Pop Bumper 9 - CN10 4 GRY RED 7/8/9 BLK YEL Playeld Leaf 9-SW-30 180-5232-00 61 62 Top Lane-Left 9 - CN10 5 GRY ORG 7/8/9 BLK YEL Playeld Rollover 9-SW-31 500-9935-04 63 Top Lane-Right 9 - CN10 6 GRY YEL 7/8/9 BLK YEL Playeld Rollover 9-SW-16 500-9935-04 64 65 Hadron Enforcer Target 19 - CN11 4 TAN ORG 11/12 BLK BLU Playeld Leaf, Target 9-SW-17 515-9785-00-00
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
520-7065-00 tx
520-7065-00 tx
520-7065-00 tx
520-7065-00 tx
515-0215-01 rx
66 Hadron Enforcer Target 29 - CN11 5 TAN YEL 11/12 BLK BLU Playeld Leaf, Target 9-SW-18 515-9785-00-00
67 Hadron Enforcer Target 39 - CN11 6 TAN GRN 11/12 BLK BLU Playeld Leaf, Target 9-SW-19 515-9785-00-00
68 Hadron Enforcer Target 48 - CN12 8 WHT VIO 10 BLK RED Playeld Leaf, Target 8-SW-14 515-9785-00-00
69 Hadron Enforcer Target 58 - CN12 9 WHT GRY 10 BLK RED Playeld Leaf, Target 8-SW-15 515-9785-00-00
70 71 Right Scoop 8 - CN12 2 WHT BRN 10 BLK RED Playeld Micro 8-SW-8 180-5209-00 72 73 74 75 76 77 78 79 80 Lockdown Button 1 - CN7 8 TAN WHT 5 BLK WHT Cabinet Leaf 1-SW-2 180-5218-00 81
82 83
84 Start Button 1 - CN6 10 GRY 5 BLK WHT Cabinet Micro 1-SW-11 180-5174-00
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SPIKE SYSTEM AND NODE GUIDE
SWITCH REFERENCE CONTINUED
Figure 3.3.1. Playeld switch locations (top view).
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SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
85 Tournament Start
Button 86 87
88 89
90 Left Coin 1 - CN5 9 PNK BRN 3 BLK Cabinet Micro 1-SW-16 91 Right Coin 1 - CN5 7 PNK ORG 3 BLK Cabinet Micro 1-SW-18
92 Center Coin 1 - CN5 8 PNK RED 3 BLK Cabinet Micro 1-SW-17 93 Fourth Coin 1 - CN5 6 - Cabinet - 1-SW-19
94 Fifth Coin 1 - CN5 5 - Cabinet - 1-SW-20 95 Tilt Pendulum 1 - CN6 7 WHT 5 BLK WHT Cabinet Plumb Bob 1-SW-14 516-0007-00 96 Sixth Coin 1 - CN9 5 - Cabinet - 1-SW-21 97 Ticket Notch 1 - CN11 5 - Cabinet - 1-SW-8
98 Slam Tilt 1 - CN5 4 LGN RED 3 BLK Cabinet - 1-SW-22 99
100 C1 DIP 1 0 - - - - CPU Node 0-SW-0 ­C10 Service Plus 0 - CN25 3 LGN VIO 6 BLK Coin Door 0-SW-9 180-5192-02 C11 Service Minus 0 - CN25 2 LGN BLU 6 BLK Coin Door 0-SW-10 180-5192-02 C12 Service Back 0 - CN25 1 LGN BLK 6 BLK Coin Door 0-SW-11 180-5192-00 C17 Headphone Detect 0 - - - - - - Coin Door 0-SW-16 ­C18 Headphone Kit Cable
Detect C19 Volume Encoder 1 0 - CN3 6 WHT 1 DRAIN CPU Node 0-SW-18 ­C2 DIP 2 0 - - - - CPU Node 0-SW-1 ­C20 Volume Encoder 2 0 - CN3 7 GRN 1 DRAIN CPU Node 0-SW-19 ­C24 DC Sense 0 - CN7 4 GRY RED 1 BLK - 0-SW-23 ­C3 DIP 3 0 - - - - CPU Node 0-SW-2 ­C4 DIP 4 0 - - - - CPU Node 0-SW-3 ­C5 DIP 5 0 - - - - CPU Node 0-SW-4 ­C6 DIP 6 0 - - - - CPU Node 0-SW-5 ­C7 DIP 7 0 - - - - CPU Node 0-SW-6 ­C8 DIP 8 0 - - - - CPU Node 0-SW-7 ­C9 Service Select 0 - CN25 4 LGN GRY 6 BLK Coin Door 0-SW-8 180-5192-04
1 - CN6 9 GRY WHT 5 BLK WHT Cabinet Micro 1-SW-12 180-5174-00
0 - CN3 5 BLK 4 BLK CPU Node 0-SW-17 -
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
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SPIKE SYSTEM AND NODE GUIDE
3.4 LIGHT REFERENCE
ID Name Node Node
1 Coin Enable 1 - CN8 6 BLK GRY 2 GRY RED Coin Door Digital Out 1-LP-0 2 Start Button 1 - CN6 3 YEL BRN 1 RED Cabinet Feature White 1-LP-2 112-5033-08 3 Tournament Start 1 - CN6 2 YEL RED 1 RED Cabinet Feature White 1-LP-3 112-5033-08
4 Lockdown Button-RED 1 - CN7 2 RED WHT 1 RED Cabinet Feature RGB 1-LP-5 520-5333-00 5 Lockdown Button-GRN 1 - CN7 3 GRN WHT 1 RED Cabinet Feature RGB 1-LP-4 520-5333-00 6 Lockdown Button-BLU 1 - CN7 4 BLU WHT 1 RED Cabinet Feature RGB 1-LP-7 520-5333-00 7
8 9
10 11 Left Outlane-RED 8 b CN2 7 RED GRY 1/2 RED Playeld Feature RGB 8-LP-11 520-5333-00 12 Left Outlane-GRN 8 b CN2 6 GRN GRY 1/2 RED Playeld Feature RGB 8-LP-12 520-5333-00 13 Left Outlane-BLU 8 b CN2 5 BLU GRY 1/2 RED Playeld Feature RGB 8-LP-13 520-5333-00 14 Left Return Lane-Left-RED 8 b CN2 10 RED VIO 1/2 RED Playeld Feature RGB 8-LP-8 520-5333-00 15 Left Return Lane-Left-GRN 8 b CN2 9 GRN VIO 1/2 RED Playeld Feature RGB 8-LP-9 520-5333-00 16 Left Return Lane-Left-BLU 8 b CN3 8 BLU VIO 1/2 RED Playeld Feature RGB 8-LP-10 520-5333-00 17 Left Return Lane-Right-RED 8 b CN3 5 RED YEL 1 RED Playeld Feature RGB 8-LP-19 520-5333-00 18 Left Return Lane-Right-GRN 8 b CN3 4 GRN YEL 1 RED Playeld Feature RGB 8-LP-20 520-5333-00 19 Left Return Lane-Right-BLU 8 b CN3 3 BLU YEL 1 RED Playeld Feature RGB 8-LP-21 520-5333-00 20 Antiquities Shop-RED 10 b - LED13 - - - Playeld Feature RGB 10-LP-52 520-7080-00 21 Antiquities Shop-GRN 10 b - LED13 - - - Playeld Feature RGB 10-LP-53 520-7080-00
22 Antiquities Shop-BLU 10 b - LED13 - - - Playeld Feature RGB 10-LP-54 520-7080-00 23 Pod Chase-RED 10 b - LED12 - - - Playeld Feature RGB 10-LP-49 520-7080-00
24 Pod Chase-GRN 10 b - LED12 - - - Playeld Feature RGB 10-LP-50 520-7080-00 25 Pod Chase-BLU 10 b - LED12 - - - Playeld Feature RGB 10-LP-51 520-7080-00 26 Sanctuary-RED 10 b - LED9 - - - Playeld Feature RGB 10-LP-40 520-7080-00 27 Sanctuary-GRN 10 b - LED9 - - - Playeld Feature RGB 10-LP-41 520-7080-00
28 Sanctuary-BLU 10 b - LED9 - - - Playeld Feature RGB 10-LP-42 520-7080-00 29 Yaka Arrow-RED 10 b - LED7 - - - Playeld Feature RGB 10-LP-34 520-7080-00
30 Yaka Arrow-GRN 10 b - LED7 - - - Playeld Feature RGB 10-LP-35 520-7080-00 31 Yaka Arrow-BLU 10 b - LED7 - - - Playeld Feature RGB 10-LP-36 520-7080-00
32 Sibling Rivalry-RED 33 Sibling Rivalry-GRN 10 b - LED14 - - - Playeld Feature RGB 10-LP-56 520-7080-00
34 Sibling Rivalry-BLU 10 b - LED14 - - - Playeld Feature RGB 10-LP-57 520-7080-00 35 Escape Kyln-RED 10 b - LED16 - - - Playeld Feature RGB 10-LP-61 520-7080-00 36 Escape Kyln-GRN 10 b - LED16 - - - Playeld Feature RGB 10-LP-62 520-7080-00 37 Escape Kyln-BLU 10 b - LED16 - - - Playeld Feature RGB 10-LP-63 520-7080-00
38 Knowhere-RED 10 b - LED15 - - - Playeld Feature RGB 10-LP-58 520-7080-00 39 Knowhere-GRN 10 b - LED15 - - - Playeld Feature RGB 10-LP-59 520-7080-00
40 Knowhere-BLU 10 b - LED15 - - - Playeld Feature RGB 10-LP-60 520-7080-00 41 Quills Quest-RED 10 b - LED10 - - - Playeld Feature RGB 10-LP-43 520-7080-00 42 Quills Quest-GRN 10 b - LED10 - - - Playeld Feature RGB 10-LP-44 520-7080-00 43 Quills Quest-BLU 10 b - LED10 - - - Playeld Feature RGB 10-LP-45 520-7080-00 44 Immolation Initiative-RED 10 b - LED11 - - - Playeld Feature RGB 10-LP-46 520-7080-00 45 Immolation Initiative-GRN 10 b - LED11 - - - Playeld Feature RGB 10-LP-47 520-7080-00 46 Immolation Initiative-BLU 10 b - LED11 - - - Playeld Feature RGB 10-LP-48 520-7080-00 47 Orb Multiball-Bottom-RED 10 b - LED8 - - - Playeld Feature RGB 10-LP-37 520-7080-00 48 Orb Multiball-Bottom-GRN 10 b - LED8 - - - Playeld Feature RGB 10-LP-38 520-7080-00 49 Orb Multiball-Bottom-BLU 10 b - LED8 - - - Playeld Feature RGB 10-LP-39 520-7080-00 50 Save Xandar-RED 10 b - LED1 - - - Playeld Feature RGB 10-LP-24 520-7080-00 51 Save Xandar-GRN 10 b - LED1 - - - Playeld Feature RGB 10-LP-25 520-7080-00
10 b - LED14 - - - Playeld Feature RGB 10-LP-55 520-7080-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
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LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
52 Save Xandar-BLU 10 b - LED1 - - - Playeld Feature RGB 10-LP-26 520-7080-00 53 Groot Multiball-Bottom-RED 10 b - LED6 - - - Playeld Feature RGB 10-LP-31 520-7080-00 54 Groot Multiball-Bottom-GRN 10 b - LED6 - - - Playeld Feature RGB 10-LP-32 520-7080-00 55 Groot Multiball-Bottom-BLU 10 b - LED6 - - - Playeld Feature RGB 10-LP-33 520-7080-00 56 Shoot Again (x2) 10 b CN2 4 ORG YEL 1 RED Playeld Feature White 10-LP-28 520-5307-00 57 58 59 Right Return Lane-RED 10 a CN3 10 RED VIO 1/2 RED Playeld Feature RGB 10-LP-7 520-5333-00 60 Right Return Lane-GRN 10 a CN3 9 GRN VIO 1/2 RED Playeld Feature RGB 10-LP-8 520-5333-00 61 Right Return Lane-BLU 10 a CN3 8 BLU VIO 1/2 RED Playeld Feature RGB 10-LP-9 520-5333-00 62 Right Outlane-RED 10 a CN3 7 RED GRY 1/2 RED Playeld Feature RGB 10-LP-10 520-5333-00 63 Right Outlane-GRN 10 a CN3 6 GRN GRY 1/2 RED Playeld Feature RGB 10-LP-11 520-5333-00 64 Right Outlane-BLU 10 a CN3 5 BLU GRY 1/2 RED Playeld Feature RGB 10-LP-12 520-5333-00 65 66 67 68 69 70 71 Left Lane Arrow-RED 8 b - LED9 - - - Playeld Feature RGB 8-LP-16 520-7081-00 72 Left Lane Arrow-GRN 8 b - LED9 - - - Playeld Feature RGB 8-LP-17 520-7081-00 73 Left Lane Arrow-BLU 8 b - LED9 - - - Playeld Feature RGB 8-LP-18 520-7081-00 74 Left Lane X-RED 8 b - LED15 - - - Playeld Feature RGB 8-LP-26 520-7081-00 75 Left Lane X-GRN 8 b - LED15 - - - Playeld Feature RGB 8-LP-27 520-7081-00 76 Left Lane X-BLU 8 b - LED15 - - - Playeld Feature RGB 8-LP-28 520-7081-00 77 Left Lane Rectangle-RED 8 b - LED14 - - - Playeld Feature RGB 8-LP-23 520-7081-00 78 Left Lane Rectangle-GRN 8 b - LED14 - - - Playeld Feature RGB 8-LP-24 520-7081-00 79 Left Lane Rectangle-BLU 8 b - LED14 - - - Playeld Feature RGB 8-LP-25 520-7081-00 80 81 Guardians-RED 8 c - LED3 - - - Playeld Feature RGB 8-LP-34 520-7077-00
82 Guardians-GRN 8 c - LED3 - - - Playeld Feature RGB 8-LP-35 520-7077-00 83 Guardians-BLU 8 c - LED3 - - - Playeld Feature RGB 8-LP-36 520-7077-00
84 85 86 87
88 89
90 91
92 93
94 95 96 97
98 99
100 Left Orbit Arrow-RED 8 c - LED5 - - - Playeld Feature RGB 8-LP-40 520-7077-00 101 Left Orbit Arrow-GRN 8 c - LED5 - - - Playeld Feature RGB 8-LP-41 520-7077-00 102 Left Orbit Arrow-BLU 8 c - LED5 -
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
- - Playeld Feature RGB 8-LP-42 520-7077-00
Src. Wire Location Type Light
Color
Address Part Number
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SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
Figure 3.4.1. Playeld light locations (top view).
20
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
103 Left Orbit X-RED 8 c - LED6 - - - Playeld Feature RGB 8-LP-43 520-7077-00 104 Left Orbit X-GRN 8 c - LED6 - - - Playeld Feature RGB 8-LP-44 520-7077-00 105 Left Orbit X-BLU 8 c - LED6 - - - Playeld Feature RGB 8-LP-45 520-7077-00 106 Left Orbit Rectangle-RED 8 c - LED7 - - - Playeld Feature RGB 8-LP-46 520-7077-00 107 Left Orbit Rectangle-GRN 8 c - LED7 - - - Playeld Feature RGB 8-LP-47 520-7077-00 108 Left Orbit Rectangle-BLU 8 c - LED7 - - - Playeld Feature RGB 8-LP-48 520-7077-00 109 110 Rocket Arrow-RED 8 c - LED12 - - - Playeld Feature RGB 8-LP-61 520-7077-00 111 Rocket Arrow-GRN 8 c - LED12 - - - Playeld Feature RGB 8-LP-62 520-7077-00 112 Rocket Arrow-BLU 8 c - LED12 - - - Playeld Feature RGB 8-LP-63 520-7077-00 113 Rocket X-RED 8 c - LED11 - - - Playeld Feature RGB 8-LP-58 520-7077-00 114 Rocket X-GRN 8 c - LED11 - - - Playeld Feature RGB 8-LP-59 520-7077-00 115 Rocket X-BLU 8 c - LED11 - - - Playeld Feature RGB 8-LP-60 520-7077-00 116 Rocket Rectangle-RED 8 c - LED8 - - - Playeld Feature RGB 8-LP-49 520-7077-00 117 Rocket Rectangle-GRN 8 c - LED8 - - - Playeld Feature RGB 8-LP-50 520-7077-00 118 Rocket Rectangle-BLU 8 c - LED8 - - - Playeld Feature RGB 8-LP-51 520-7077-00 119 Rocket Multiball-RED 8 c - LED10 - - - Playeld Feature RGB 8-LP-55 520-7077-00 120 Rocket Multiball-GRN 8 c - LED10 - - - Playeld Feature RGB 8-LP-56 520-7077-00 121 Rocket Multiball-BLU 8 c - LED10 - - - Playeld Feature RGB 8-LP-57 520-7077-00 122 123 Left Ramp Arrow-RED 11 a - LED6 - - - Playeld Feature RGB 11-LP-29 520-7076-00 124 Left Ramp Arrow-GRN 11 a - LED6 - - - Playeld Feature RGB 11-LP-30 520-7076-00 125 Left Ramp Arrow-BLU 11 a - LED6 - - - Playeld Feature RGB 11-LP-31 520-7076-00 126 Left Ramp X-RED 11 a - LED7 - - - Playeld Feature RGB 11-LP-32 520-7076-00 127 Left Ramp X-GRN 11 a - LED7 - - - Playeld Feature RGB 11-LP-33 520-7076-00 128 Left Ramp X-BLU 11 a - LED7 - - - Playeld Feature RGB 11-LP-34 520-7076-00 129 Left Ramp Rectangle-RED 11 a - LED8 - - - Playeld Feature RGB 11-LP-35 520-7076-00 130 Left Ramp Rectangle-GRN 11 a - LED8 - - - Playeld Feature RGB 11-LP-36 520-7076-00 131 Left Ramp Rectangle-BLU 11 a - LED8 - - - Playeld Feature RGB 11-LP-37 520-7076-00 132
Groot Target-Left-RED 11 a - LED4 - - - Playeld Feature RGB 11-LP-23 520-7076-00
133 134 Groot Target-Left-GRN 11 a - LED4 - - - Playeld Feature RGB 11-LP-24 520-7076-00 135 Groot Target-Left-BLU 11 a - LED4 - - - Playeld Feature RGB 11-LP-25 520-7076-00 136 Groot Target-Right-RED 11 a - LED2 - - - Playeld Feature RGB 11-LP-17 520-7076-00 137 Groot Target-Right-GRN 11 a - LED2 - - - Playeld Feature RGB 11-LP-18 520-7076-00 138 Groot Target-Right-BLU 11 a - LED2 - - - Playeld Feature RGB 11-LP-19 520-7076-00 139 Groot Multiball-RED 11 a - LED3 - - - Playeld Feature RGB 11-LP-20 520-7076-00 140 Groot Multiball-GRN 11 a - LED3 - - - Playeld Feature RGB 11-LP-21 520-7076-00 141 Groot Multiball-BLU 11 a - LED3 - - - Playeld Feature RGB 11-LP-22 520-7076-00 142 Groot Arrow-RED 11 a - LED5 - - - Playeld Feature RGB 11-LP-26 520-7076-00 143 Groot Arrow-GRN 11 a - LED5 - - - Playeld Feature RGB 11-LP-27 520-7076-00 144 Groot Arrow-BLU 11 a - LED5 - - - Playeld Feature RGB 11-LP-28 520-7076-00 145 Groot X-RED 11 a - LED9 - - - Playeld Feature RGB 11-LP-38 520-7076-00 146 Groot X-GRN 11 a - LED9 - - - Playeld Feature RGB 11-LP-39 520-7076-00 147 Groot X-BLU 11 a - LED9 - - - Playeld Feature RGB 11-LP-40 520-7076-00 148 Groot Rectangle-RED 11 a - LED10 - - - Playeld Feature RGB 11-LP-41 520-7076-00 149 Groot Rectangle-GRN 11 a - LED10 - - - Playeld Feature RGB 11-LP-42 520-7076-00 150 Groot Rectangle-BLU 11 a - LED10 - - - Playeld Feature RGB 11-LP-43 520-7076-00 151 152 153
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
MARVEL.COM
© MARVEL
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Page 22
SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
ID Name Node Node
154 155 156 157 158 Lock 1-RED 11 a - LED11 - - - Playeld Feature RGB 11-LP-44 520-7076-00 159 Lock 1-GRN 11 a - LED11 - - - Playeld Feature RGB 11-LP-45 520-7076-00 160 Lock 1-BLU 11 a - LED11 - - - Playeld Feature RGB 11-LP-46 520-7076-00 161 Lock 2-RED 11 a - LED12 - - - Playeld Feature RGB 11-LP-47 520-7076-00 162 Lock 2-GRN 11 a - LED12 - - - Playeld Feature RGB 11-LP-48 520-7076-00 163 Lock 2-BLU 11 a - LED12 - - - Playeld Feature RGB 11-LP-49 520-7076-00 164 Lock 3-RED 11 a - LED13 - - - Playeld Feature RGB 11-LP-50 520-7076-00 165 Lock 3-GRN 11 a - LED13 - - - Playeld Feature RGB 11-LP-51 520-7076-00 166 Lock 3-BLU 11 a - LED13 - - - Playeld Feature RGB 11-LP-52 520-7076-00 167 Lock 4-RED 11 a - LED14 - - - Playeld Feature RGB 11-LP-53 520-7076-00 168 Lock 4-GRN 11 a - LED14 - - - Playeld Feature RGB 11-LP-54 520-7076-00 169 Lock 4-BLU 11 a - LED14 - - - Playeld Feature RGB 11-LP-55 520-7076-00 170 171 Orb Arrow-RED 9 a - LED12 - - - Playeld Feature RGB 9-LP-33 520-7078-00 172 Orb Arrow-GRN 9 a - LED12 - - - Playeld Feature RGB 9-LP-34 520-7078-00 173 Orb Arrow-BLU 9 a - LED12 - - - Playeld Feature RGB 9-LP-35 520-7078-00 174 Orb X-RED 9 a - LED13 - - - Playeld Feature RGB 9-LP-36 520-7078-00 175 Orb X-GRN 9 a - LED13 - - - Playeld Feature RGB 9-LP-37 520-7078-00 176 Orb X-BLU 9 a - LED13 - - - Playeld Feature RGB 9-LP-38 520-7078-00 177 Orb Rectangle-RED 9 a - LED14 - - - Playeld Feature RGB 9-LP-39 520-7078-00 178 Orb Rectangle-GRN 9 a - LED14 - - - Playeld Feature RGB 9-LP-40 520-7078-00 179 Orb Rectangle-BLU 9 a - LED14 - - - Playeld Feature RGB 9-LP-41 520-7078-00 180 Orb Multiball-RED 9 a - LED15 - - - Playeld Feature RGB 9-LP-42 520-7078-00 181 Orb Multiball-GRN 9 a - LED15 - - - Playeld Feature RGB 9-LP-43 520-7078-00 182 Orb Multiball-BLU 9 a - LED15 - - - Playeld Feature RGB 9-LP-44 520-7078-00 183 184 Right Ramp Arrow-RED 9 a - LED9 - - - Playeld Feature RGB 9-LP-24 520-7078-00 185 Right Ramp Arrow-GRN 9 a - LED9 - - - Playeld Feature RGB 9-LP-25 520-7078-00 186 Right Ramp Arrow-BLU 9 a - LED9 - - - Playeld Feature RGB 187 Right Ramp X-RED 9 a - LED10 - - - Playeld Feature RGB 9-LP-27 520-7078-00 188 Right Ramp X-GRN 9 a - LED10 - - - Playeld Feature RGB 9-LP-28 520-7078-00 189 Right Ramp X-BLU 9 a - LED10 - - - Playeld Feature RGB 9-LP-29 520-7078-00 190 Right Ramp Rectangle-RED 9 a - LED11 - - - Playeld Feature RGB 9-LP-30 520-7078-00 191 Right Ramp Rectangle-GRN 9 a - LED11 - - - Playeld Feature RGB 9-LP-31 520-7078-00 192 Right Ramp Rectangle-BLU 9 a - LED11 - - - Playeld Feature RGB 9-LP-32 520-7078-00 193 194 Right Orbit Arrow-RED 9 a - LED6 - - - Playeld Feature RGB 9-LP-15 520-7078-00 195 Right Orbit Arrow-GRN 9 a - LED6 - - - Playeld Feature RGB 9-LP-16 520-7078-00 196 Right Orbit Arrow-BLU 9 a - LED6 - - - Playeld Feature RGB 9-LP-17 520-7078-00 197 Right Orbit X-RED 9 a - LED1 - - - Playeld Feature RGB 9-LP-8 520-7078-00 198 Right Orbit X-GRN 9 a - LED1 - - - Playeld Feature RGB 9-LP-9 520-7078-00 199 Right Orbit X-BLU 9 a - LED1 - - - Playeld Feature RGB 9-LP-10 520-7078-00 200 Right Orbit Rectangle-RED 9 a - LED8 - - - Playeld Feature RGB 9-LP-21 520-7078-00 201 Right Orbit Rectangle-GRN 9 a - LED8 - - - Playeld Feature RGB 9-LP-22 520-7078-00 202 Right Orbit Rectangle-BLU 9 a - LED8 - - - Playeld Feature RGB 9-LP-23 520-7078-00 203 204 Right Scoop Arrow-RED 10 a - LED15 - - - Playeld Feature RGB 10-LP-18 520-7079-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
9-LP-26 520-7078-00
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LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
205 Right Scoop Arrow-GRN 10 a - LED15 - - - Playeld Feature RGB 10-LP-19 520-7079-00 206 Right Scoop Arrow-BLU 10 a - LED15 - - - Playeld Feature RGB 10-LP-20 520-7079-00 207 Right Scoop X-RED 10 a - LED14 - - - Playeld Feature RGB 10-LP-15 520-7079-00 208 Right Scoop X-GRN 10 a - LED14 - - - Playeld Feature RGB 10-LP-16 520-7079-00 209 Right Scoop X-BLU 10 a - LED14 - - - Playeld Feature RGB 10-LP-17 520-7079-00 210 Right Scoop Rectangle-RED 10 a - LED1 - - - Playeld Feature RGB 10-LP-0 520-7079-00 211 Right Scoop Rectangle-GRN 10 a - LED1 - - - Playeld Feature RGB 10-LP-1 520-7079-00 212 Right Scoop Rectangle-BLU 10 a - LED1 - - - Playeld Feature RGB 10-LP-2 520-7079-00 213 214 215 Billboard 1 9 a CN2 5 BRN BLK 1 RED Playeld Feature White 9-LP-11 520-5307-00 216 Billboard 2 9 a CN2 4 BRN 1 RED Playeld Feature White 9-LP-12 520-5307-00 217 Billboard 3 9 a CN2 3 BRN RED 1 RED Playeld Feature White 9-LP-13 520-5307-00 218 Billboard 4 9 a CN2 2 BRN ORG 1 RED Playeld Feature White 9-LP-14 520-5307-00 219 220 Hadron Enforcer 1-RED 8 b - LED16 - - - Playeld Feature RGB 8-LP-29 520-7081-00 221 Hadron Enforcer 1-GRN 8 b - LED16 - - - Playeld Feature RGB 8-LP-30 520-7081-00
222 Hadron Enforcer 1-BLU 8 b - LED16 - - - Playeld Feature RGB 8-LP-31 520-7081-00 223 Hadron Enforcer 2-RED 8 c - LED4 - - - Playeld Feature RGB 8-LP-37 520-7077-00
224 Hadron Enforcer 2-GRN 8 c - LED4 - - - Playeld Feature RGB 8-LP-38 520-7077-00 225 Hadron Enforcer 2-BLU 8 c - LED4 - - - Playeld Feature RGB 8-LP-39 520-7077-00 226 Hadron Enforcer 3-RED 8 c - LED9 - - - Playeld Feature RGB 8-LP-52 520-7077-00 227 Hadron Enforcer 3-GRN 8 c - LED9 - - - Playeld Feature RGB 8-LP-53 520-7077-00
228 Hadron Enforcer 3-BLU 8 c - LED9 - - - Playeld Feature RGB 8-LP-54 520-7077-00 229 Hadron Enforcer 4-RED 9 a - LED7 - - - Playeld Feature RGB 9-LP-18 520-7078-00
230 Hadron Enforcer 4-GRN 9 a - LED7 - - - Playeld Feature RGB 9-LP-19 520-7078-00 231 Hadron Enforcer 4-BLU 9 a - LED7 - - - Playeld Feature RGB 9-LP-20 520-7078-00
232 Hadron Enforcer 5-RED 10 a - LED16 - - - Playeld Feature RGB 10-LP-21 520-7079-00 233 Hadron Enforcer 5-GRN 10 a - LED16 - - - Playeld Feature RGB 10-LP-22 520-7079-00
234 Hadron Enforcer 5-BLU 10 a - LED16 - - - Playeld Feature RGB 10-LP-23 520-7079-00 235 236 237
238 239 Left Pop Bumper-RED 11 - CN16 8 RED BLK 1 YEL Playeld Feature RGB 11-LP-7 520-6971-00
240 Left Pop Bumper-GRN 11 - CN16 9 GRN BLK 1 YEL Playeld Feature RGB 11-LP-8 520-6971-00 241 Left Pop Bumper-BLU 11 - CN16 10 BLU BLK 1 YEL Playeld Feature RGB 11-LP-9 520-6971-00 242 Right Pop Bumper-RED 11 - CN16 11 RED BRN 1 YEL Playeld Feature RGB 11-LP-10 520-6971-00 243 Right Pop Bumper-GRN 11 - CN16 12 GRN BRN 1 YEL Playeld Feature RGB 11-LP-11 520-6971-00 244 Right Pop Bumper-BLU 11 - CN16 13 BLU BRN 1 YEL Playeld Feature RGB 11-LP-12 520-6971-00 245 Bottom Pop Bumper-RED 11 - CN16 14 RED ORG 1 YEL Playeld Feature RGB 11-LP-13 520-6971-00 246 Bottom Pop Bumper-GRN 11 - CN16 15 GRN RED 1 YEL Playeld Feature RGB 11-LP-14 520-6971-00 247 Bottom Pop Bumper-BLU 11 - CN16 16 BLU RED 1 YEL Playeld Feature RGB 11-LP-15 520-6971-00 248 249 Top Lane-Left-RED 11 - CN16 2 RED VIO 1 YEL Playeld Feature RGB 11-LP-1 520-5333-00 250 Top Lane-Left-GRN 11 - CN16 3 GRN VIO 1 YEL Playeld Feature RGB 11-LP-2 520-5333-00 251 Top Lane-Left-BLU 11 - CN16 4 BLU VIO 1 YEL Playeld Feature RGB 11-LP-3 520-5333-00 252 Top Lane-Right-RED 11 - CN16 5 RED GRY 1 YEL Playeld Feature RGB 11-LP-4 520-5333-00 253 Top Lane-Right-GRN 11 - CN16 6 GRN GRY 1 YEL Playeld Feature RGB 11-LP-5 520-5333-00 254 Top Lane-Right-BLU 11 - CN16 7 BLU GRY 1 YEL Playeld Feature RGB 11-LP-6 520-5333-00 255
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
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Page 24
SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
ID Name Node Node
256 Orb-RED 9 a CN4 4 RED VIO 1 RED Playeld Feature RGB 9-LP-45 520-5333-00 257 Orb-GRN 9 a CN4 3 GRN VIO 1 RED Playeld Feature RGB 9-LP-46 520-5333-00 258 Orb-BLU 9 a CN4 2 BLU VIO 1 RED Playeld Feature RGB 9-LP-47 520-5333-00 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 Coin Door GI 1 - CN5 2 YEL 1 YEL-WHT Coin Door G.I. White 1-LP-1 112-5033-08 276 Bottom RED GI 8 - CN15 5 RED BLK 1 YEL RED Playeld G.I. RED 8-LP-0 112-5034-02 277 Bottom WHITE GI 8 - CN15 6 WHT BLK 2 YEL BLK Playeld G.I. WHITE 8-LP-1 112-5034-08
278 Bottom BLUE GI 8 - CN15 7 BLU BLK 3 YEL BLU Playeld G.I. BLUE 8-LP-2 112-5034-05 279 Top RED GI 9 - CN15 5 RED BLK 1 YEL RED Playeld G.I. RED 9-LP-0 112-5034-02 280 Top WHITE GI 9 - CN15 6 WHT BLK 2 YEL BLK Playeld G.I. WHITE 9-LP-1 112-5034-08 281 Top BLUE GI 9 - CN15 7 BLU BLK 3 YEL BLU Playeld G.I. BLUE 9-LP-2 112-5034-05
282 Backpanel GI 11 - CN13 1 RED BLK 3 YEL RED Playeld G.I. WHITE 11-LP-0 112-5034-08 283
284 285 Left Sling 10 b CN5 3 ORG 1 RED Playeld Flash White 10-LP-30 520-7000-00 286 Right Sling 10 b CN4 3 ORG 1 RED Playeld Flash White 10-LP-29 520-7000-00 287 Yondu 8 - CN14 4 BRN RED 7/8 YEL Playeld Flash White 8-LP-5 113-5045-08
288 Left Ramp Top 9 - CN14 6 BRN GRN 7/8 YEL Playeld Flash White 9-LP-3 520-7000-00 289 Left Ramp Bottom 8 - CN14 6 BRN BLK 7/8 YEL Playeld Flash White 8-LP-3 520-7000-00
290 Right Ramp Top 9 - CN14 5 BRN BLU 7/8 YEL Playeld Flash White 9-LP-4 520-7000-00 291 Right Ramp Bottom 8 - CN14 5 BRN 7/8 YEL Playeld Flash White 8-LP-4 520-7000-00
292 Pop Bumper 9 - CN14 4 BRN VIO 7/8 YEL Playeld Flash White 9-LP-5 113-5045-08 293 Magnet 8 b CN2 4 ORG RED 1/2 RED Playeld Flash White 8-LP-14 113-5045-08
294 Drop Target 9 - CN14 3 BRN GRY 6/7 YEL Playeld Flash White 9-LP-6 113-5045-08 295 Rocket Spot Light 8 c CN1 3 ORG 1 RED Playeld Flash White 8-LP-33 113-5032-08 296 Groot Spot Light 11 a CN1 3 ORG 1 RED Playeld Flash White 11-LP-16 113-5032-08 297
298 299
300
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
520-5307­00(Bot.Arch)
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3.5 MOTOR REFERENCE
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
1 Motor A Enable-Orb 9 b CN1 - - - - Playeld Motor - 9-LP-48 520-6996-00 2 Motor A Control 1A-Orb 9 b CN1 - - - - Playeld Motor - 9-LP-49 520-6996-00 3 Motor A Control 2A-Orb 9 b CN1 - - - - Playeld Motor - 9-LP-50 520-6996-00
4 5 Motor B Enable-Groot Jaw 9 b CN1 - - - - Playeld Motor - 9-LP-51 520-6996-00 6 Motor B Control 1A-Groot Jaw 9 b CN1 - - - - Playeld Motor - 9-LP-52 520-6996-00 7 Motor B Control 2A-Groot Jaw 9 b CN1 - - - - Playeld Motor - 9-LP-53 520-6996-00
8 9
10
MOTOR A Coast Brake Brake Dir. 1 Dir. 2
x-LP-0 Enable A H L L L L x-LP-1 Control 1A H L H L H x-LP-2 Control 2A H L H H L
MOTOR B Coast Brake Brake Dir. 1 Dir. 2
x-LP-3 Enable B H L L L L x-LP-4 Control 1B H L H L H x-LP-5 Control 2B H L H H L
Ext.
Conn. Ret.
Pin
L/Low=Lamp On H/High=Lamp Off
Ret. Wire
Src. Pin
Src.
Location Type Light
Wire
Color
Address Part Number
x=Node # L/Low=Lamp On
H/High=Lamp Off
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ELECTRONIC PINOUTS AND SCHEMATICS
4. ELECTRONIC PINOUTS AND SCHEMATICS
4.1 SPIKE-2 CPU NODE 0
509-1003-01
DIRECT SWITCH MAPPING (CN25)
The coin-door diagnostic switches are connected directly to the CPU node via the Cabinet Node. Note that both the CPU and Cabinet nodes are required for diagnostic switch operation.
ID Name Conn. Input
C1 DIP 1 - - - - - CPU Node 0-SW-0 ­C2 DIP 2 - - - - - CPU Node 0-SW-1 ­C3 DIP 3 - - - - - CPU Node 0-SW-2 ­C4 DIP 4 - - - - - CPU Node 0-SW-3 ­C5 DIP 5 - - - - - CPU Node 0-SW-4 ­C6 DIP 6 - - - - - CPU Node 0-SW-5 ­C7 DIP 7 - - - - - CPU Node 0-SW-6 ­C8 DIP 8 - - - - - CPU Node 0-SW-7 ­C9 Service Select CN25 1 LGN-GRY 11 BLK-WHT Coin Door 0-SW-9 180-5192-04 C10 Service Plus CN25 2 LGN-VIO 11 BLK-WHT Coin Door 0-SW-10 180-5192-02 C11 Service Minus CN25 3 LGN-BLU 11 BLK-WHT Coin Door 0-SW-11 180-5192-02 C12 Service Back CN25 4 LGN-BLK 11 BLK-WHT Coin Door 0-SW-12 180-5192-00
CONNECTORS
ID Connector Type Description
CN1 5-Pin .156” Header Backbox 2-channel amplied speaker
out CN2 3-Pin .100” Header Console Port CN3 7-Pin .100” Header Headphone connector CN4 2-Pin .156” Cabinet 1-channel amplied speaker
out CN5 6-Pin .100” Header Line In/Out CN6 34 Pin 2.00mm Header LCD display connector CN7 5-Pin .156” Header 48V supply from main power supply CN8 6-Pin .100” Header SPI Serial CN9 USB USB connector - for software up
dates, audit dumps, and expansion
modules CN9 USB USB connector - for software up-
dates, audit dumps, and expansion
modules CN10 HDMI HDMI Out CN11 RJ45 SPIKE node bus - to cabinet node N1 CN12 RJ45 SPIKE node bus - To Topper acces
sory Kit CN13 SD CARD SD Card connector CN14 5-Pin .100” Header LCD Backlight CN15 3-Pin .100” Header Backbox Light CN16 4-Pin .100” Header 3.3v / 5v / 12v CN17 ETHERNET ETHERNET connector CN21 SATA Header SATA connector CN22 RJ45 SPIKE node bus - to playeld node CN25 12-Pin .100” Header Dedicated switch inputs - service,
volume switches
Input Wire GND
Pin
Pin
Ground Wire Location Type Address Part Number
COMPONENTS
ID Name
S1 DIP Switches S2 Reset Switch SD CARD (CN13) For system SD card. Note: only to be removed if
BT1 BR1225 3V Lithium battery for game clock between
instructed to by Stern Service.
power cycles
STATUS LEDS
LED ID Name Color Description
-
48V +48V Supply In Red ON: Main system power is
24V +24V Audio Power Red ON: Audio power supply is good,
9V +9V Node Bus Power Red ON: Node bus power supply is
­5V Red ON: Logic power supply is good.
TxD Node bus transmit Red Node bus transmit activity RxD Node bus receive Red Node bus receive activity Status System status Red Constant double blink - game
Netstat Network status Red Communication bridge activity
connected, OFF: No 48V system power. Check power supply con nections, cables, and fuses.
OFF: Audio power supply off, call tech support.
good, OFF: Node bus power supply bad, call tech support.
OFF: Logic power supply bad, call tech support.
software running
-
26
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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SPIKE-2 CPU NODE 0 CONTINUED
AUDIO PINOUTS
ID Type Pin Description Minimum
CN1 .156" 5-pin
Header
CN3 .100" 7-pin
Header
CN4 .156" 2-pin
Header
CN5 .100" 6-pin
Header
1 Speaker Right Ground (-) 4 Ohms -
2 Speaker Right (+) 4 Ohms 20W
3 n/c - -
4 Speaker Left Ground (-) 4 Ohms -
5 Speaker Left (+) 4 Ohms 20W
1 n/c - -
2 L-HP 16 Ohms 15 mW
3 R-HP 16 Ohms 15 mW
4 n/c - -
5 Headphone Detect - -
6 Headphone vol + - -
7 Headphone vol - - -
1 Woofer Ground (-) 8 Ohms -
2 Woofer Out (+) 8 Ohms 40W
1 n/c - -
2 L-IN 30K Ohms 0.6VRMS
3 R-IN 30K Ohms 0.6VRMS
4 n/c - -
5 L-OUT 10K Ohms 1.5V
6 R-OUT 10K Ohms 1.5V
Impedance
Max Power (RMS)
ELECTRONIC PINOUTS AND SCHEMATICS
Figure 4.1.1. SPIKE 2 CPU Node connector detail.
COIN DOOR SERVICE SWITCH WIRING
COUNTRY CODES (DIP S2)
DIP S2
Country 1 2 3 4 5 6 7 8
USA OFF OFF OFF OFF OFF OFF OFF OFF Austria ON OFF OFF OFF OFF OFF OFF OFF Australia ON OFF ON ON OFF OFF OFF OFF Belgium OFF ON OFF OFF OFF OFF OFF OFF Canada 1 ON ON OFF OFF OFF OFF OFF OFF Canada 2 OFF ON OFF ON ON OFF OFF OFF China OFF OFF ON ON ON OFF OFF OFF Croatia OFF ON ON OFF ON OFF OFF OFF Denmark ON OFF OFF ON OFF OFF OFF OFF Finland ON OFF ON OFF OFF OFF OFF OFF France OFF ON ON OFF OFF OFF OFF OFF Germany ON ON ON OFF OFF OFF OFF OFF Greece ON ON ON ON OFF OFF OFF OFF Italy OFF OFF OFF ON OFF OFF OFF OFF Japan ON OFF ON OFF ON OFF OFF OFF Middle East ON ON ON OFF ON OFF OFF OFF Netherlands OFF OFF ON OFF OFF OFF OFF OFF New Zealand OFF OFF OFF OFF ON OFF OFF OFF Norway OFF ON OFF ON OFF OFF OFF OFF Portugal ON OFF OFF OFF OFF ON OFF OFF Russia ON OFF OFF ON ON OFF OFF OFF S. Africa OFF OFF ON OFF ON OFF OFF OFF Spain OFF ON OFF OFF ON OFF OFF OFF Sweden ON ON OFF ON OFF OFF OFF OFF Switzerland OFF OFF ON ON OFF OFF OFF OFF Taiwan OFF OFF OFF ON ON OFF OFF OFF United Kingdom OFF ON ON ON OFF OFF OFF OFF
Figure 4.1.2. Service switch wiring. Note that the Cabinet Node must be present and CN10 and CN12 connected for the Coin Door Service Switches to function correctly.
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27
Page 28
ELECTRONIC PINOUTS AND SCHEMATICS
4.2 CABINET NODE 1
520-6967-72
ID Type Pin Description Wire Color
CN1 .100" 8-Pin Header Univer
sal Card Link
CN2 .100" 5-Pin Header low
ticket
CN3 .100" 3-Pin Header
Meter 1
CN4 .100" 3-Pin Header
Meter 2
CN5 .100" 9-Pin Header 1 5V Out YEL/WHT
CN6 .100" 14-Pin Header
Cabinet Left
CN7 .100" 12-Pin Header
Cabinet Right
CN9 .100" 6-Pin Header
Dollar Bill Acceptor
28
-
1 12V -
2 Coin 1 -
3 Meter 1 -
4 N/C -
5 Notch -
6 Coin Enable -
7 Ticket Enable -
8 Ground -
1 Ground -
2 Ticket Low sw. -
3 Key -
4 Ticket Low -
5 5V Out -
1 Meter 12V (+) RED
2 Meter (-) BLK
3 N/C -
1 Meter 12V (+) RED
2 Meter (-) BLK
3 N/C -
2 Coin LED Out YEL
3 Ground BLK
4 Slam Tilt In LGN/RED
5 Coin 5 PNK/GRN*
6 Coin 4 PNK/YEL*
7 Coin 3 PNK/ORN*
8 Coin 2 PNK/RED*
9 Coin 1 PNK/BRN*
1 5V LED Power RED
2 Start 2 LED YEL-RED
3 Start 1 LED YEL-BRN
4 Spare LED -
5 Ground BLK-WHT
6 Spare Left -
7 Tilt Input WHT
8 Door Open -
9 Start 2 Switch GRY-WHT
10 Start 1 Switch GRY
11 N/C -
12 N/C -
13 N/C -
14 N/C -
1 5V LED Power RED
2 Plunge 2 LED RED-WHT
3 Plunge 1 LED GRN-WHT
4 Spare LED 2 BLU-WHT
5 Ground BLK-WHT
6 Spare Right In -
7 Plunge 2 Switch -
8 Plunge 1 Switch TAN-WHT
9 N/C -
10 N/C -
11 N/C -
12 N/C -
1 Coin Enable/DBA
Inhibit (-)
2 Coin Enable/DBA
Inhibit (+)
3 Key Key
4 DBA 12V -
5 Coin 6 / DBA Credit -
6 Ground -
-
-
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
CN10 .100" 6-Pin Header
Service Switch In
CN11 .100" 5-Pin Header
Ticket Dispenser
CN12 .100" 10-Pin Header
CPU Direct Switches
CN14 .156" 5-Pin Header Power
Input
CN15 .100" 6-Pin Header Spare
LED's
CN16 .156" 5-Pin Header
Shaker Motor
1 Service Back (To
Coindoor)
2 Service Down (To
Coindoor)
3 Service Up (To Coin
door)
4 Service Select (To
Coindoor)
5 Key Key
6 Service Ground (To
Coindoor)
1 12V RED
2 N/C -
3 Ticket Dispenser Enable WHT
4 Ground BLK
5 Ticket Dispenser Notch BLU
1 Service Back (To CPU) LGN-BLK
2 Service Down (To CPU) LGN-BLU
3 Service Up (To CPU) LGN-VIO
4 Service Select (To CPU) LGN-GRY
5 Power Present LGN-ORG
6 Service Ground (To
CPU)
7 N/C -
8 N/C -
9 N/C -
10 N/C -
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In GRY-YEL
1 5V LED Power -
2 Key Key
3 Spare LED 3 -
4 Spare LED 4 -
5 Spare LED 5 -
6 Spare LED 6 -
1 Shaker Motor (-) BLU
2 Shaker Motor (-) -
3 Shaker Motor (+) -
4 Key Key
5 Shaker Motor (+) RED
*Varies by country model
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© MARVEL
-
LGN-BLK
LGN-BLU
LGN-VIO
LGN-GRY
BLK
BLK-WHT
Page 29
ELECTRONIC PINOUTS AND SCHEMATICS
4.3 LOWER PLAYFIELD 48V DRIVER PINOUT NODE 8
520-7017-72
ID Type Pin Description Wire Color
SW1 Address DIP - Node 8 - OFF-OFF-OFF-OFF -
CN4 RJ45 - SPIKE Node Bus Multi
CN5 RJ45 - SPIKE Node Bus Multi
CN6 .156" 5-Pin Header
Node Power
CN7 .156" 4-Pin Header
(White)
CN8 .156 11-Pin Header
(White)
CN9 .100" 8-Pin Header 1 V+ -
CN10 .100" 9-Pin Header 1 V+ -
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In GRY
1 48V Driver Power GRY-ORG
2 8-DR-8 Driver Return YEL-BRN
3 8-DR-6 Driver Return YEL-BLK
4 8-DR-7 Driver Return YEL-RED
1 48V Driver Power GRY-ORG
2 48V Driver Power GRY-ORG
3 48V Driver Power GRY-ORG
4 48V Driver Power GRY-ORG
5 8-DR-0 Driver Return ORG-GRN
6 8-DR-5 Driver Return ORG-YEL
7 8-DR-1 Driver Return ORG-GRY
8 8-DR-8 Driver Return -
9 8-DR-4 Driver Return ORG-WHT
10 8-DR-2 Driver Return ORG-VIO
11 8-DR-3 Driver Return ORG-BLU
2 V+ -
3 8-SW-24 Switch GRY-RED
4 8-SW-25 Switch GRY-BRN
5 8-SW-26 Switch -
6 8-SW-27 Switch -
7 Ground BLK-GRN
8 Ground -
2 8-SW-28 Switch GRY-WHT
3 8-SW-29 Switch GRY-VIO
4 8-SW-30 Switch GRY-BLU
5 8-SW-31 Switch GRY-GRN
6 8-SW-16 Switch GRY-YEL
7 Ground BLK-GRN
8 Ground BLK-GRN
9 Ground BLK-GRN
CN11 .100" 12-Pin Header 1 V+ -
2 8-SW-26 Switch -
3 8-SW-27 Switch -
4 8-SW-17 Switch LGN-RED
5 8-SW-18 Switch LGN-ORG
6 8-SW-19 Switch LGN-YEL
7 8-SW-20 Switch LGN-BLU
8 8-SW-21 Switch LGN-VIO
9 8-SW-22 Switch -
10 8-SW-23 Switch -
11 Ground BLK-ORG
12 Ground BLK-ORG
CN12 .100" 10-Pin Head
er(Orange)
CN13 .100" 10-Pin Header 1 V+ -
CN14 .100" 8-Pin Header 1 Ground -
CN15 .100" 7-Pin Header 1 LED V+ YEL-RED
CN2 .100" 6-Pin Header,
Node Extension Bus
CN3 .100" 6-Pin Header,
Node Extension Bus
-
1 V+ RED
2 8-SW-8 Switch WHT-BRN
3 8-SW-9 Switch WHT-RED
4 8-SW-10 Switch -
5 8-SW-11 Switch -
6 8-SW-12 Switch WHT-GRN
7 8-SW-13 Switch WHT-BLU
8 8-SW-14 Switch WHT-VIO
9 8-SW-15 Switch WHT-GRY
10 Ground BLK-RED
2 8-SW-0 Switch -
3 8-SW-1 Switch -
4 8-SW-2 Switch -
5 8-SW-3 Switch -
6 8-SW-4 Switch -
7 8-SW-5 Switch -
8 8-SW-6 Switch -
9 8-SW-7 Switch -
10 Ground -
2 8-LP-7 Driver Return -
3 8-LP-6 Driver Return -
4 8-LP-5 Driver Return BRN-RED
5 8-LP-4 Driver Return BRN
6 8-LP-3 Driver Return BRN-BLK
7 LED V+ YEL
8 LED V+ YEL
2 LED V+ YEL-BLK
3 LED V+ YEL-BLU
4 - -
5 8-LP-0 GI Return RED-BLK
6 8-LP-1 GI Return WHT-BLK
7 8-LP-2 GI Return BLU-BLK
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
29
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ELECTRONIC PINOUTS AND SCHEMATICS
4.4 MID UPPER PLAYFIELD 48V DRIVER PINOUT NODE 9
520-7017-72
ID Type Pin Description Wire Color
SW1 Address DIP - Node 9 - OFF-OFF-ON-OFF -
CN4 RJ45 - SPIKE Node Bus Multi
CN5 RJ45 - SPIKE Node Bus Multi
CN6 .156" 5-Pin Header
Node Power
CN7 .156" 4-Pin Header
(White)
CN8 .156 11-Pin Header
(White)
CN9 .100" 8-Pin Header 1 V+ -
CN10 .100" 9-Pin Header 1 V+ -
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In GRY
1 48V Driver Power GRY-BRN
2 9-DR-8 Driver Return YEL-VIO
3 9-DR-6 Driver Return BRN-BLK
4 9-DR-7 Driver Return YEL-GRY
1 48V Driver Power GRY-BRN
2 48V Driver Power GRY-BRN
3 48V Driver Power GRY-BRN
4 48V Driver Power GRY-BRN
5 9-DR-0 Driver Return BLU YEL
6 9-DR-5 Driver Return BRN-RED
7 9-DR-1 Driver Return YEL-ORG
8 9-DR-8 Driver Return -
9 9-DR-4 Driver Return ORG-RED
10 9-DR-2 Driver Return ORG-BLK
11 9-DR-3 Driver Return ORG-BRN
2 V+ -
3 9-SW-24 Switch -
4 9-SW-25 Switch -
5 9-SW-26 Switch -
6 9-SW-27 Switch -
7 Ground -
8 Ground -
2 9-SW-28 Switch GRY-BLK
3 9-SW-29 Switch GRY-BRN
4 9-SW-30 Switch GRY-RED
5 9-SW-31 Switch GRY-ORG
6 9-SW-16 Switch GRY-YEL
7 Ground BLK-YEL
8 Ground BLK-YEL
9 Ground BLK-YEL
CN11 .100" 12-Pin Header 1 V+ RED
2 9-SW-26 Switch TAN-BLK
3 9-SW-27 Switch TAN-RED
4 9-SW-17 Switch TAN-ORG
5 9-SW-18 Switch TAN-YEL
6 9-SW-19 Switch TAN-GRN
7 9-SW-20 Switch TAN-BLU
8 9-SW-21 Switch TAN-VIO
9 9-SW-22 Switch TA N
10 9-SW-23 Switch TAN-WHT
11 Ground BLK-BLU
12 Ground BLK-BLU
CN12 .100" 10-Pin Head
er(Orange)
CN13 .100" 10-Pin Header 1 V+ RED
CN14 .100" 8-Pin Header 1 Ground -
CN15 .100" 7-Pin Header 1 LED V+ YEL-RED
CN2 .100" 6-Pin Header,
Node Extension Bus
CN3 .100" 6-Pin Header,
Node Extension Bus
-
1 V+ RED
2 9-SW-8 Switch WHT-BRN
3 9-SW-9 Switch WHT-RED
4 9-SW-10 Switch WHT-ORG
5 9-SW-11 Switch WHT-YEL
6 9-SW-12 Switch WHT-GRN
7 9-SW-13 Switch WHT-BLU
8 9-SW-14 Switch WHT-VIO
9 9-SW-15 Switch WHT-GRY
10 Ground BLK-VIO
2 9-SW-0 Switch PNK-BLK
3 9-SW-1 Switch PNK-BRN
4 9-SW-2 Switch PNK-RED
5 9-SW-3 Switch PNK-ORG
6 9-SW-4 Switch PNK-YEL
7 9-SW-5 Switch PNK-GRN
8 9-SW-6 Switch PNK-BLU
9 9-SW-7 Switch -
10 Ground BLK-GRY
2 9-LP-7 Driver Return -
3 9-LP-6 Driver Return BRN-GRY
4 9-LP-5 Driver Return BRN-VIO
5 9-LP-4 Driver Return BRN-BLU
6 9-LP-3 Driver Return BRN-GRN
7 LED V+ YEL
8 LED V+ YEL
2 LED V+ YEL-BLK
3 LED V+ YEL-BLU
4 - -
5 9-LP-0 GI Return RED-BLK
6 9-LP-1 GI Return WHT-BLK
7 9-LP-2 GI Return BLU-BLK
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
1 Ground -
2 DIN -
3 DOUT -
4 SCK -
5 RCK -
6 V+ -
30
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 31
ELECTRONIC PINOUTS AND SCHEMATICS
4.5 THROUGH SERIAL OPTO RECEIVER EXTENSION 8A
520-7001-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data -
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 N/C ­7 +5 VDC IN RED
4.6 LEFT LOWER LED BOARD 8B
520-7081-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 10-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 LP-8 Light Return -
4 LP-7 Light Return ORG-RED 5 LP-6 Light Return BLU-GRY 6 LP-5 Light Return GRN-GRY 7 LP-4 Light Return RED-GRY
8 LP-3 Light Return BLU-VIO 9 LP-2 Light Return GRN-VIO
10 LP-1 Light Return RED-VIO
CN3 .100" 5-Pin Header 1 +5 VDC RED
2 LP-13 Light Return - 3 LP-12 Light Return BLU-YEL
4 LP-11 Light Return GRN-YEL 5 LP-10 Light Return RED-YEL
CN4 .100" 6-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 V+ RED
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31
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ELECTRONIC PINOUTS AND SCHEMATICS
4.7 LEFT UPPER LED BOARD 8C
520-7077-00
ID Type Pin Description Wire Color
CN1 .100" 3-Pin Header 1 +5 VDC RED
2 LP-1 Light Return - 3 LP-2 Light Return ORG
CN2 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN3 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
4.8 RIGHT UPPER LED BOARD 9A
520-7078-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 5-Pin Header 1 +5 VDC RED
2 LP-5 Light Return BRN-ORG 3 LP-4 Light Return BRN-RED
4 LP-3 Light Return BRN 5 LP-2 Light Return BRN-BLK
CN3 .100" 6-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 V+ RED
CN4 .100" 4-Pin Header 1 +5 VDC RED
2 LP-18 Light Return BLU-VIO 3 LP-17 Light Return GRN-VIO
4 LP-16 Light Return RED-VIO
32
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 33
ELECTRONIC PINOUTS AND SCHEMATICS
4.9 SERIAL MOTOR DRIVER BOARD 9B
520-6996-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .156 4-Pin Connector 1 Ground -
2 DRIVE2-A GRY 3 DRIVE1-A BRN
4 V+ -
CN3 .156 3-Pin Connector 1 Ground -
2 DRIVE2-B GRY 3 DRIVE1-B BRN
CN4 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
CN5 .156 5-Pin Connector 1 GND BLK
2 KEY Key 3 N/C -
4 N/C ­5 +48 VDC IN GRY
4.10 RIGHT LOWER LED BOARD 10A
520-7079-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 5-Pin Header 1 +5 VDC -
2 LP-5 Light Return - 3 LP-4 Light Return -
4 LP-3 Light Return ­5 LP-2 Light Return -
CN3 .100" 10-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 LP-13 Light Return -
4 LP-12 Light Return ­5 LP-11 Light Return BLU-GRY 6 LP-10 Light Return GRN-GRY 7 LP-9 Light Return RED-GRY
8 LP-8 Light Return BLU-VIO 9 LP-7 Light Return GRN-VIO
10 LP-6 Light Return RED-VIO
CN4 .100" 6-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 V+ RED
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33
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ELECTRONIC PINOUTS AND SCHEMATICS
4.11 LOWER LED BOARD 10B
520-7080-00
4.12 CENTER UPPER LED BOARD 11A
520-7076-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 4-Pin Header 1 +5 VDC RED
2 +5 VDC - 3 LP-2 Light Return -
4 LP-3 Light Return ORG-YEL
CN3 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
CN4 .100" 3-Pin Header 1 +5 VDC RED
2 n/c - 3 LP-4 Light Return ORG
CN5 .100" 3-Pin Header 1 +5 VDC RED
2 n/c - 3 LP-5 Light Return ORG
ID Type Pin Description Wire Color
CN1 .100" 3-Pin Header 1 +5 VDC RED
2 n/c - 3 LP-1 Light Return ORG
CN2 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN3 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
34
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 35
ELECTRONIC PINOUTS AND SCHEMATICS
LED
+V ADJ.
1
2
3
4
5
6
7
8
9
4.13 SPI CORE PLAYFIELD NODE 10
520-6976-72
ID Type Pin Description Wire Color
SW1 Address DIP - Node 10 - OFF-ON-
CN2 RJ45 - SPIKE Node Bus Multi CN13 RJ45 - SPIKE Node Bus Multi CN14 .156" 5-Pin Header
Node Power
CN1 .100" 6-Pin Header,
Node Extension Bus
OFF-OFF
1 Ground BLK
2 Key Key 3 N/C -
4 N/C ­5 48VDC In GRY 1 Ground BLK
2 DIN VIO-BLK 3 DOUT VIO-BRN
4 SCK VIO-RED 5 RCK VIO-ORG 6 V+ RED
-
4.15 TROUGH SERIAL OPTO EMITTER
520-7064-00
ID Type Pin Description Wire Color
CN1 .100" 6-Pin Header 1 Ground BLK-GRY
2 MISO Output Data PNK-BRN 3 MOSI Input Data PNK-RED
4 SCK Serial Clock PNK-ORG 5 RCK Register Clock PNK-YEL 6 +5 VDC IN RED
4.16 TROUGH SERIAL OPTO RECEIVER
520-7065-00
4.14 MAIN POWER SUPPLY
011-5003-00
ID Type Pin Description Wire Color
CN1 Screw Terminal 1 AC Line Hot In BLK
2 AC Line Neutral In WHT 3 Earth Ground In GRN
4 DC Ground BLK 5 DC Ground BLK 6 DC Ground BLK
7 +48 V System Power GRY
8 +48 V System Power GRY 9 +48 V System Power GRY
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
ID Type Pin Description Wire Color
CN1 .100" 3-Pin Header 1 Ground BLK-VIO
2 N/C - 3 +5 VDC IN RED
35
Page 36
ELECTRONIC PINOUTS AND SCHEMATICS
4.17 PLAYFIELD 48V 4 COIL PINOUT NODE 11
520-6998-72
CN3
CN2
GREEN ORANGE NEUTRALBLACK
520-6998-72
4 Coil NODE
CN1
CN11 CN9 CN7 CN5
ON
CN14 CN13 CN16 CN15
1 2 3
F1A
125V 7A
TIME LAG
F1B
CN4
ID Type Pin Description Wire Color
SW1 Address DIP - Node 11 - OFF-ON-ON CN1 - - N/C ­CN2 RJ45 - SPIKE Node Bus Multi CN3 RJ45 - SPIKE Node Bus Multi CN4 .156" 5-Pin Header
Node Power
1 Ground BLK
2 Key KEY 3 N/C -
4 N/C ­5 48VDC In GRY
CN5 .156" 4-Pin Header
(White)
1 Switch Ground -
2 11-SW-0 Switch Return - 3 11-DR-0 Driver Return BRN-ORG
4 48V Driver Power GRY-BLK
CN7 .156" 4-Pin Header
(Black)
1 Switch Ground -
2 11-SW-1 Switch Return - 3 11-DR-1 Driver Return -
4 48V Driver Power -
CN9 .156" 4-Pin Header
(Orange)
1 Switch Ground -
2 11-SW-2 Switch Return - 3 11-DR-2 Driver Return -
4 48V Driver Power -
CN11 .156" 4-Pin Header
(Green)
1 Switch Ground -
2 11-SW-3 Switch Return - 3 11-DR-3 Driver Return -
4 48V Driver Power -
CN13 .100" 3-Pin Header 1 11-LP-0 GI Return (1A
RED-BLK
Max)
2 GI Ground - 3 LED V+ YEL-RED
CN14 .100" 6-Pin Header 1 Ground BLK
2 DIN VIO-BLK 3 DOUT VIO-BRN
4 SCK VIO-RED 5 RCK VIO-ORG 6 V+ RED
CN15 .100" 14-Pin Header 1 +5V RED
2 11-SW-4 Switch Return - 3 11-SW-5 Switch Return -
4 11-SW-6 Switch Return ­5 11-SW-7 Switch Return ­6 11-SW-8 Switch Return ­7 11-SW-9 Switch Return -
8 11-SW-10 Switch Return - 9 11-SW-11 Switch Return -
10 11-SW-12 Switch Return ­11 11-SW-13 Switch Return ­12 11-SW-14 Switch Return ­13 11-SW-15 Switch Return ­14 Switch Ground -
CN16 .100" 16-Pin Header 1 +6V YEL
2 11-LP-1 Light Return RED-VIO 3 11-LP-2 Light Return GRN-VIO
4 11-LP-3 Light Return BLU-VIO 5 11-LP-4 Light Return RED-GRY 6 11-LP-5 Light Return GRN-GRY 7 11-LP-6 Light Return BLU-GRY
8 11-LP-7 Light Return RED-BLK 9 11-LP-8 Light Return GRN-BLK
10 11-LP-9 Light Return BLU-BLK 11 11-LP-10 Light Return RED-BRN 12 11-LP-11 Light Return GRN-BRN 13 11-LP-12 Light Return BLU-BRN 14 11-LP-13 Light Return RED-ORG 15 11-LP-14 Light Return GRN-RED 16 11-LP-15 Light Return BLU-RED
F1 Fuse 7A SB, 125V n/a
36
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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ELECTRONIC PINOUTS AND SCHEMATICS
INTERNATIONAL
ON/OFF SW
NORTH AMERICA
4.18 POWER DISTRIBUTION BOARD
520-5343-01
ID Type Pin Description Wire Color
CN1 .156 in 7-Pin Housing
Plug: 045-5259-07
Pin: 055-5331-00
Key: 060-5013-00
CN2 .093 in 3-Pos Plug
Plug: 045-5003-03
Pin: 055-5013-09
CN3 0.084 in 4-Pos Plug
Plug: 045-5200-04
Pin: 055-5033-08
CN4 0.084 in 6-Pos Plug
Plug: 045-5200-06
Pin: 055-5033-08
CN5 0.084 in 12-Pos Plug
Plug: 045-5200-12
Pin: 055-5033-08
CN6 .156 in 3-Pos
Plug: 045-5259-03 Pin:055-5331-00 (18awg)
CN7 .084 2-Pos
Plug: 045-5200-02 Pin:055-5033-08
1 +48 VDC IN GRY
2 +48 VDC IN GRY 3 +48 VDC IN GRY
4 Key (n/c) ­5 Ground BLK 6 Ground BLK 7 Ground BLK 1 Line In (100-240 VAC) BLK
2 Neutral WHT 3 Earth Ground GRN
1 +48 VDC to CPU Node GRY
2 Door Interlock Switch Status GRY/RED 3 Line Voltage Status VIO
4 Ground BLK 1 Door Interlock Switch +48V -
2 Door Interlock Switch +48V - 3 Switched 48V Out (to Node 1) GRY/YEL
4 Door Interlock Return Ground ­5 Door Interlock Return Ground ­6 Ground (to Node 1) BLK 1 Switched 48V Node Power GRY
2 Switched 48V Node Power GRY 3 Switched 48V Node Power GRY
4 Switched 48V Node Power GRY 5 Switched 48V Node Power GRY 6 Switched 48V Node Power GRY 7 Node Ground BLK
8 Node Ground BLK 9 Node Ground BLK
10 Node Ground BLK 11 Node Ground BLK 12 Node Ground BLK 1 Ground -
2 Ground - 3 +12VDC -
1 +48 VDC to CPU Node ­2 Ground -
4.19 POWER PLUG WIRING
CAUTION
TO MAINTAIN SAFETY, GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TO GROUNDING STUD.
REPLACE ALL FUSES WITH CORRECT CURRENT RATINGS!
NORTH AMERICA
LINE FILTER
GROUNDING
STUD
POWER SUPPLY
POWER DIST.
BILL VALIDATOR
(USER INSTALLED OPTION)
INTERNATIONAL
LINE FILTER
GROUNDING
STUD
POWER SUPPLY
POWER DIST.
LINE CORDS
Part Number Description
034-6012-00 Line Cord, 3m, 5-15P USA 034-6012-01 Line Cord, 3m, CEE77P EUROPE 034-6012-02 Line Cord, 3m, BS1363P United Kingdom 034-6012-03 Line Cord, 3m, AS-NZS4417P Australia 034-6012-04 Line Cord, 3m, CEI23-16P Italy 034-6012-05 Line Cord, 3m, SEV1011P Switzerland 034-6012-06 Line Cord, 3m, JIS8303P Japan 034-6012-07 Line Cord, 3m, SI32P Israel 034-6012-08 Line Cord, 3m, BS546P S Africa, India 034-6012-09 Line Cord, 3m, IS6538P S. India
LINE FUSES
Line Voltage (Region) Fuse
120V (North America) 8 A Slow Blow MDL 200-5000-05 220/240v (Europe, Australia,
UK)
NEMA 5-15 PREWIRED OUTLET
FUSE
L
G
N
ON/OFF SW
FUSE
L
G
N
Type Part Number
Current
5 A Slow Blow MDL 200-5000-01
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
37
Page 38
PARTS REFERENCE
4
3
1
6
5
11
1
12 12
6
5
2
1
6
6
1
5. PARTS REFERENCE
5.1 PLAYFIELD RUBBER PARTS
RUBBER O-RINGS
ID Qty Size (ID) Size (OD) Durometer Color Part Number
1 6 3/16" 50 Black 545-5348-01
2 3 5/16" 50 Black 545-5348-02 3 1 3/4" 50 Black 545-5348-04
4 1 1" 50 Black 545-5348-05 5 2 2" 50 Black 545-5348-08 6 8 7/16" 50 Black 545-5348-17
Figure 5.1.2. Rubber o-ring part numbers and usage. ID: Inner Diameter, OD: Outer Diameter, Durometer: Higher number is rmer, less bounce, and more durable.
ID Qty Description Color Part Number
11 1 Plunger Tip Black 545-5276-00 12 2 Flipper Rubber Black 545-5277-00 13 6 Bumper Pad (Sub assemblies) Black 545-5105-00 14 2 Bumper Pad (Flippers) Black 545-5428-00
Figure 5.1.3. Other rubber part numbers and usage
5.2 RUBBER SIZE CHART
3-1/2”
3”
2-3/4”
2-1/2”
2”
1-3/4”
1-1/2”
1-1/4”
1”
3/4”
Figure 5.1.1. Rubber o-ring part locations.
38
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
3/8”
7/16”
Figure 5.2.1. Rubber ring inner diameter sizing tool. Hold ring up
5/16”
3/16”
7/16” OD
3/8” OD
to chart and read largest size on inside of ring. Dimensions are Inner Diameter (ID) unless otherwise noted as Outer Diameter (OD).
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Page 39
5.3 PLAYFIELD ASSEMBLIES, TOP
1
2 3
5
9
6
11 11
8
4
6
7
7
10
PARTS REFERENCE
ID Part Number Description Qty
1 545-5995-02 Bottom Arch Assembly 1
2 755-51L5-12-Y Instruction Card 1 3 755-5400-02-Y Coin Card (USA) 1
4 260-5000-00 Pinballs 6 5 500-6815-00 Bubble Level Assembly 1 6 545-5409-01 Light Reector 2 7 511-7655-0X Spinner 2
8 511-7506-03 Electric Gate 1 9 511-5096-00 Electric Gate 1
10 545-9981-01 Groot Head (Drilled) 1 11 535-8385-00 Welded Hanger Bracket 2
Figure 5.3.1. Major playeld assemblies, Top locations.
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
39
Page 40
PARTS REFERENCE
5.4 PLAYFIELD ASSEMBLIES, BOTTOM
ID Part Number Description Qty
1 520-7017-72 Core-Driver Node 8 Board 1 2 520-7080-00 Lower LED Board 10b 1
1
2
4
3
3 520-7081-00 Left Lower LED Board 8b 1 4 520-7079-00 Right Lower LED Board 10a 1 5 520-7078-00 Right Upper LED Board 9a 1 6 520-7077-00 Left Upper LED Board 8c 1 7 520-7076-00 Center Upper LED Board 11a 1
8 520-6996-00 Serial Motor Driver Board 9b 1 9 520-7017-72 Core-Driver Node 9 Board 1
10 520-6976-72 SPI Only Node 10 Board 1 11 520-6998-72 Playeld 4 Coil Node 11 Board 1 12 500-5329-00 Pivot Pin 2 13 535-5988-01 Edge Slide Bracket 2
5
6
12
9
10
11
7
8
Figure 5.4.1. Major playeld assemblies, Bottom locations.
12
1313
40
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 41
5.5 BACKBOX PARTS
LCD BACKBOX DOMESTIC VERSION 500-9995-XX
LCD BACKBOX 5009995-XX
SPEAKER/LCD PANEL PARTS 500-9996-XX
4
PARTS REFERENCE
3
7 8
1
2
5
3
6
Figure 5.5.1. Backbox external assemblies and components.
EXTERNAL
ID Part Number Description Qty
1 660-5052-00 Backglass 1 2 830-8426-L6 Mirror Backglass [LE] 1
830-52L7-00 Translite Art [Premium] 1 3 545-5018-17 Plastic Extrusion 15-.450" 2 4 545-5018-15 Glass Channel 26" 1 5 545-6313-01 Glass Lift Channel 26" 1 6 500-9996-L6 LCD Speaker Panel Assembly 1 7 820-78L6-01 Left Backbox Decal [LE] 1
820-78L7-01 Left Backbox Decal [Premium] 1 8 820-78L6-02 Right Backbox Decal [LE] 1
820-78L7-02 Right Backbox Decal [Premium] 1
1
7
2
8
3
5
6
4
9
Figure 5.5.2. Backbox internal assemblies and components.
INTERNAL
ID Part Number Description Qty
1 509-1003-01 CPU Node Board 1
2 520-5343-01 Power Distribution Board 1 3 011-5003-00 Power Supply 48V/500W 1
4 515-9769-00 Utility Outlet (USA) 1 5 205-5001-00 Fuse Holder-Screw in 1
200-5000-05 8A Fuse 1 6 535-1130-00 Cover AC 1 7 535-1129-00 Power supply bracket 1
8 535-1129-01 Power supply bracket 1 9 180-5001-03 Power Switch 1
034-6012-00 Line Cord-3M 5-15P/C13RA* 1
5.6 SPEAKER PANEL PARTS
500-9996-L6/L7
ID Part Number Description Qty
1 031-5004-02 Speaker 2 2 116-0023-00 1366 x 768 Display LCD Panel 1 3 237-6188-01 Screw, M3x0.5 X 6MM PPH Sems Zinc 4
4 237-6307-06 6-32 X 3/8" Torx Stainless Steel Screw 2 5 240-5005-00 6-32 Nylon Stop Nut 12 6 242-5001-00 #6 Washer 16 7 355-5168-00-00 Nut: Lock w/ Cam 1
8 515-9842-00 Speaker Panel-LCD 1 9 515-9843-00 Speaker Plate 2
10 515-9845-00 Hinge, Speaker Panel, LCD 2 11 545-9877-00 LCD Window 1 12 545-9877-01 Spacer, Small - LCD Speaker Panel 4 13 626-5109-00 Speaker Foam - LCD Panel 2 14 Logo Plate 1
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
9 10 2 1 5 6
11
35 6
7
4
14
6
12
8
13
12
13
41
Page 42
PARTS REFERENCE
8
9
3
21
18
16
14
23
5
25
27
32
19
2
24
10
20
12
31
7
13
1
30
29
4
24
15
11
6
28
26
13
17
22
8
9
3
21
18
16
14
23
24
4
24
15
11
6
28
26
13
22
8
9
3
21
18
16
14
23
5
25
27
32
19
2
24
10
20
12
4
15
22
5.7 CABINET PARTS
ID Part Number Description Qty
1 525-6011-00 Cabinet (Plunger & Two Buttons) 1
2 535-5989-00 Slide & Pivot Bracket - Left Side 1 3 535-5990-00 Slide & Pivot Bracket - Right Side 1
4 515-7792-00 Cabinet Playeld Locking Bar 1 5 500-2464-81 Front Molding Assembly - Goldtastic [LE] 1
500-2464-00 Front Molding Assembly - Wrinkle Black [Premi
6 535-7999-81L Pivot Hinge, Left - Goldtastic [LE] 1
7 535-7999-81R Pivot Hinge, Right - Goldtastic [LE] 1
8 254-5042-00 Spacer Nut, Hex, 1/2"OD, 1/4-20 2 9 242-5084-00 Washer, 1/2" I.D., 3/16" THK 2
535-7999-00 Pivot Hinge, Left - Wrinkle Black [Premium] 1
535-7999-01 Pivot Hinge, Right - Wrinkle Black [Premium] 1
10 231-5072-00 1/4-20 X 1/2" Carriage Bolt 2 11 545-5017-00 Plastic Channel 2 12 545-9802-00 Glass Rear Extrusion 1 13 535-9596-81L Side Armor Left - Goldtastic [LE] 1
535-9596-81R Side Armor Left - Goldtastic [LE] 1 535-7297-02 Side Armor - Wrinkle Black [Premium] 2
14 500-6146-
00-07
um]
Ball Shooter Assembly 1
15 535-5027-01 Plunger Support Plate, Notched 1 16 500-5026-32 Flipper Button Assembly (Red) [LE] 2
500-5026-38 Flipper Button Assembly (White) [Premium] 2 17 501-5018-173 Coin Door 2-Chute No Emboss 1 18 180-5160-01 Flipper Switch, Single 2 19 545-5072-03 Grill - Speaker / Vent 1 20 545-5072-02 Grill - Speaker / Vent 1 21 031-5007-01 Speaker, Cabinet 8" Round, 4 ohm 1
42
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
-
1
22 545-5090-00 Cash Box - Plastic 1 23 535-5013-03 Cash Box Cover 1
24 535-7562-00 Cash Box Lock Bracket Wire 1 25 535-7772-00 Hair Pin Clip 1 26 500-5921-81 Leg Assembly - Goldtastic [LE] 4
500-5921-50 Leg Assembly - Wrinkle Black [Premium] 4 27 516-0007-00 Tilt Assembly 1 28 820-78L6-03 Decal, Cabinet Left, Guardians of the Galaxy LE 1
820-78L7-03 Decal, Cabinet Left, Guardians of the Galaxy
1
Premium
29 820-78L6-04 Decal, Cabinet Right, Guardians of the Galaxy LE 1
820-78L7-04 Decal, Cabinet Right, Guardians of the Galaxy
1
Premium
30 820-78L6-05 Decal, Cabinet Front, Guardians of the Galaxy LE 1
820-78L7-05 Decal, Cabinet Front, Guardians of the Galaxy
1
Premium 31 660-5001-00 Playeld Glass 1 32 520-6967-72 Cabinet Node Board 1
820-78L6-XX 820-78L7-XX
Cabinet Decal Replacement Set
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PARTS REFERENCE
2
9
5
7
17
9
17
8
2
9
1
7
14
13
9
12
5.8 BALL SHOOTER ASSEMBLY
500-6146-00-07
3
5
4
1
ID Part Number Description Qty
1 535-5067-02 Housing Assembly 1
2 266-5001-07 Compressed Spring (Long) - Orange 1 3 242-5014-00 Washer 3/8 ID x 5/8 OD x 1/16 3
4 515-6557-00 Rod Assembly 1 5 266-5010-00 Compressed Spring (Short) 1 6 270-5012-00 Retaining Ring, 3/8" 1 7 545-5276-00 Rubber Tip 1
2
5.9 AUTO LAUNCH ASSEMBLY
500-9818-01
7
1
2
6
9
14
9
7
17
11
4
3
5
10
7
6
16
13
12
9
18
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
8
ID Part Number Description Qty
1 515-9689-00 MAIN BRKT: AUTO-PLUNGER 1
2 535-0728-00 KICKER ARM, AUTO-PLUNGER 1 3 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 1
4 545-5352-00 NYLINER, 3/16" SHAFT 1 5 090-5001-ND COIL - 23-800, NO DIODE 1 6 545-5411-00 COIL SLEEVE 1 7 266-5020-00 COMPRESSION SPRING-CONICAL 1
8 530-7834-00 PIN: KICKER ARM, AUTO-PLUNGER 1 9 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 4
10 530-7835-00 PIVOT, AUTO-PLUNGER 1 11 545-5423-00 NYLINER, 1/4" SHAFT, 4L1-FF 1 12 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 2 13 535-6539-00 SWITCH BODY PROTECT PLATE 1 14 180-5157-01 SHOOTER SWITCH - SHORT ARM 1 15 545-6268-00 FISCHE PAPER 1 16 535-0762-00 COIL BRACKET-AUTOPLUNGER 1 17 515-6304-03 PLUNGER / LINK ASSEMBLY 1 18 545-0762-00 FISCHE PAPER: AUTO-LAUNCHER 1
43
Page 44
PARTS REFERENCE
1
6
8
10
7
9
5.10 BALL TROUGH ASSEMBLY
500-9820-00
10
12
11
5
6
4
9
1
8
13
5.11 SLINGSHOT ASSEMBLY
500-9920-01
2
7
10
11
12
3
7
5
4
2 3
9
ID Part Number Description Qty
1 515-7811-00 MAIN BRKT. BALL TROUGH 1
2 515-7812-00 COIL BRACKET, BALL TROUGH 1 3 237-5975-04 SCREW, 8-32 X 1/4" HWH SWAGE SERR 2
4 266-5020-00 COMPRESSION SPRING-CONICAL 1 5 535-5203-03 COIL RETAINING BRACKET 1 6 545-5076-01 COIL SLEEVE 1 7 240-5102-00 8-32 NYLON LOCK NUT 4
8 545-5105-00 RUBBER BUMPER 1 9 515-7309-01 PLUNGER ASSEMBLY 1
10 237-5909-00 SCREW, 4-40 X 1/4" PPH SEMS 4 11 520-5344-00 TROUGH BOARD #1 - ILED TRANSMITTER 1 12 520-7001-00 TROUGH BOARD #2 - RECEIVER 1 13 090-5004-ND COIL 27-1500 - NO DIODE 1 98* 605-5006-00 SHRINK TUBING 1/8" .42 FT. 99* 036-5611-11-F5 CABLE TROUGH OPTOS 1
8
6
10
1
ID Part Number Description Qty
1 515-5339-01 SLINGSHOT BRACKET ASSEMBLY 1
2 090-5044-ND COIL 26-1200 - NO DIODE 1 3 545-5031-00 COIL SLEEVE 1
4 535-5203-03 COIL RETAINER BRACKET 1 5 232-5301-00 8-32 X 3/8 PPH MS EXT SEMS ZC 2 6 180-5231-00 SWITCH SLING SHOT 2 LUG CENTER 2 7 535-5045-00 SWITCH PLATE 2
8 237-5976-04 6-32 X 5/8 SLOT SER HWH SW 4 9 515-5340-01 ARM & TIP ASSEMBLY 1
10 270-5002-00 RETAINING RING - 1/4 DIA 2 11 515-5338-00 PLUNGER & LINK ASSEMBLY 1 12 266-5020-00 COMP SPRING CONICAL 1 13 036-5604-00 4" GENERIC JUMPER 2
44
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 45
PARTS REFERENCE
5.12 FLIPPER ASSEMBLY, LEFT
500-6543-14-ND
2
5
4
8
9
13
1
3
6
7
5.13 FLIPPER ASSEMBLY, RIGHT
500-6543-04-ND
1
3
6
8
7
13
13
13
13
2
5
4
9
12
11
ID Part Number Description Qty
1 515-6617-01 FLIPPER BASE PLATE LEFT KIT W/
BRACKET MOUNT HARDWARE
2 515-6308-01 COIL STOP BRACKET 1 3 180-5149-00 SWITCH - END OF STROKE N/C 1
4 090-5030-ND COIL 1 5 269-5002-00 SPRING WASHER 1 6 535-7354-00 SWITCH RETURN SPRING BRACKET 1 7 265-5035-00 SPRING FLIPPER RETURN 1
8 535-7356-00 COIL SUPPORT BRACKET 1 9 545-5388-00 COIL SLEEVE, FLIPPER 1
10 545-5070-00 FLIPPER BAT BUSHING 1 11 545-5428-00 FLIPPER BUMPER PAD 1 12 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 2 13 515-7203-01 PLUNGER/CRANK ASSEMBLY, LEFT 1 14 515-5133-08-06 FLIPPER BAT AND SHAFT* 1
500-6307-10 FLIPPER REBUILD KIT, LEFT
* Refer to game rubber chart for ipper rubber color and part number.
12
10
14
1
14
ID Part Number Description Qty
1 515-6617-00 FLIPPER BASE PLATE RIGHT KIT W/
2 515-6308-01 COIL STOP BRACKET 1 3 180-5149-00 SWITCH - END OF STROKE N/C 1
4 090-5030-ND COIL 1 5 269-5002-00 SPRING WASHER 1 6 535-7354-00 SWITCH RETURN SPRING BRACKET 1 7 265-5035-00 SPRING FLIPPER RETURN 1
8 535-7356-00 COIL SUPPORT BRACKET 1 9 545-5388-00 COIL SLEEVE, FLIPPER 1
10 545-5070-00 FLIPPER BAT BUSHING 1 11 545-5428-00 FLIPPER BUMPER PAD 1 12 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 2 13 515-7203-00 PLUNGER/CRANK ASSEMBLY 1 14 515-5133-08-06 FLIPPER BAT AND SHAFT* 1
500-6307-00 FLIPPER REBUILD KIT, RIGHT
12
10
BRACKET MOUNTING HARDWARE
* Refer to game rubber chart for ipper rubber color and part number.
11
1
12
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
45
Page 46
PARTS REFERENCE
5.14 POP BUMPER ASSEMBLY
516-6784-XX
1
10
2
8
3
7
4
20
19
17
14
12
15
9
18
11
16
5
6
ID Part Number Description Qty
1 520-5307-03 POP BUMPER LED MODULE 1
2 545-5197-00 BUMPER BODY 1 3 515-5085-00 RING AND ROD ASSY 1
4 545-5607-00 BUMPER SKIRT 1 5 266-5048-00 BUMPER SKIRT COMP SPRING 1 6 545-5195-00 BUMPER BASE 1
13
Part Number Description Qty
515-6459-01L BUMPER/RING TOP ASSY, W/ LED 1 1 515-6459-04-ND BUMPER BOTTOM ASSY, NO DIODE 1
ID Part Number Description Qty
7 500-9934-01 POP BUMPER SWITCH ASSY-2 - LUG-LEFT 1
8 240-5005-00 6-32 NYLON STOP NUT 3 9 090-5044-ND COIL - 26-1200 1
10 237-5976-01 #6-32 X 1/4" SHWH SWAGE ZN 2 11 240-5005-00 #6-32 NYLON STOP NUT 2 12 535-7347-00 METAL YOKE STOP 1 13 234-5101-00 * 8 X 1/2 SLT 6 14 530-5348-00 PLUNGER, POP BUMPER 1 15 266-5047-00 COMPRESSION SPRING, POP BUMPER 1 16 545-5031-00 COIL SLEEVE 1 17 515-5939-00 COIL BRACKET POP BUMPER ASSY 1 18 545-5609-00 FIBER YOKE 1 19 535-7346-00 METAL YOKE 1 20 237-5957-00 #6-32 x 1-3/16" SPIRAL FIN SHANK SCREW 3
46
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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Page 47
PARTS REFERENCE
1-BANK DROP TARGET ASSEMBLY
GUARDIANS OF THE GALAXY
500-1083-01-L6
1
2
5
4
3
GUARDIANS OF THE GALAXY - ATTACH DECAL 830-1016-29
DUAL-TARGET ASSEMBLY - GENERIC
511-9979-00
5.15 1-BANK DROP TARGET ASSEMBLY
5.16 DUAL TARGET ASSEMBLY
511-9979-00
500-1083-01-L6
3
4
20
6
21
7
5
19
29
2
1
24 23
22
25
26
27
18
15
28
ID Part Number Description Qty
1 515-0185-L6 FRAME ASSY, NOTCHED, 1-BANK DT W/ TRIP,
GOTG
2 545-6163-01 LEDGE, 1-BANK DROP TARGET 1 3 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 2
4 545-6305-00 TARGET - ROLLOVER - BLACK 1 5 242-5091-00 WASHER, 1/2 X 17/64 X .03 - DT 3 6 266-5089-00 SPRING COMPRESSION - DT 1 7 270-5002-00 RETAINING RING - 1/4" 2
8 535-9959-00 STOP BRKT 1 9 240-5102-00 8-32 NYLON LOCK NUT 4
10 545-5076-01 COIL SLEEVE 1 11 269-5002-00 SPRING WASHER 1 12 090-5034-ND COIL 25-1240 - NO DIODE 1 13 530-5757-00 PLUNGER - D.T. ASSY. 1 14 535-9760-01A LIFT BRKT - 1 BANK 1 15 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 1 16 266-5020-00 COMPRESSION SPRING-CONICAL 1 17 535-9777-01 COIL BRACKET-DT-OD 1 18 237-5602-00 SCREW, 8-32 X 1/2" PPH MS ZINC 2 19 265-5003-03 TARGET RESET SPRING 1 22 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 2 21 520-5252-01 1 BANK DROP TARGET PCB-OPTO 1 20 520-5252-01 1 BANK DROP TARGET PCB-OPTO 1 20 520-5252-01 1 BANK DROP TARGET PCB-OPTO 1 21 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 2
22 515-9960-00 PIVOT BRACKET - RESET D.T. 2 23 232-5209-00 SCREW, 6-32 X 3/16" PPH SEMS 4
24 535-1660-00 BRACKET, 1-BANK DT TRIP 1 25 545-9794-00 SPLIT BEARING - 4MM 2 26 265-5002-00 TRIP SPRING - TARGET 1 27 545-9930-00 FISCHE PAPER 1
28 090-5031-00-ND COIL, 32-1800, NO DIODE 1 29 237-6030-00 SCREW, 8-32 X 3/8" PFH 82° U/C MS 1
8
9
12
11
10
17
9
16
13
14
1
ID Part Number Description Qty
1 535-0699-00 FUEL TARGET BRACKET 1
2 510-7730-00 RIVETED ASSEMBLY, DUAL-TARGET 1 3 535-9823-01 SWITCH BACK PLATE 2
4 626-5029-00 FOAM PAD 2 5 237-5976-04 SCREW, 6-32 X 5/8" HWH SWAGE 4
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47
Page 48
PARTS REFERENCE
6
2
4
3
1
5
PARTIAL
PLAYFIELD
SHOWN
ROCKET RACCOON REFERENCE ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
5
6
7
4
3
2
1
8
ROCKET RACCOON COIL ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
500-2466-00
5.17 ROCKET RACCOON COIL ASSEMBLY
500-2466-00
5.18 ROCKET RACCOON REFERENCE ASSEMBLY
ID Part Number Description Qty
1 515-1839-00 ASSEMBLY, RR COIL BRACKET, GOTG LE
2 545-5031-00 COIL SLEEVE 1 3 090-5044-ND COIL 26-1200 - NO DIODE 1
4 535-5203-03 COIL RETAINING BRACKET 1 5 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 2 6 511-9976-00 ASSEMBLY, RR CRANK & PLUNGER,
6a 530-5025-08 STEEL PLUNGER 1 6b 515-1840-00 ASSEMBLY, RR CRANK ARM, GOTG LE 1 6c 251-5008-00 ROLL PIN, 1/8 X 5/8 1 7 266-5020-00 COMPRESSION SPRING-CONICAL 1 8 237-6092-00 SET SCREW, 10-32 X 5/16, SOCKET
GOTG LE
CUP PT
ID Part Number Description Qty
1 500-2466-00 ASSEMBLY, RR COIL & BRKT, GOTG LE 1
2 234-5101-00 SCREW, #8 X 1/2" SLT HWH AB ZINC 2 3 545-5070-00 FLIPPER BUSHING 1
1
1
4 234-5002-00 SCREW, #6 X 5/8" HWH 3 5 511-9999-00 ASSEMBLY, RR & SHAFT, GOTG LE 1 6 270-5002-00 RETAINING RING - 1/4" 1 7 830-51L6-00_board PLAYFIELD ROUT ONLY, GOTG LE (#L6) 1
48
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PARTS REFERENCE
10
1
2
3
6
5
11
9
4
8
7
13
12
ORB MOTOR ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
511-9977-00
18
8
1
13
9
10
11
10
6
2
5
14
4
3
2
12
7
15
16
17
19
ORB SCISSOR ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
511-9978-00
5.19 ORB MOTOR ASSEMBLY
511-9977-00
5.20 ORB SCISSOR ASSEMBLY
511-9978-00
ID Part Number Description Qty
1 515-1842-00 ASSEMBLY, ORB PIVOT BRACKET, GOTG LE1
2 242-5028-00 WASHER NYLON .265 X .688 X .063 2 3 535-1671-00 BRACKET, ORB RIGHT SCISSOR, GOTG LE1
ID Part Number Description Qty
1 535-1667-00 BRACKET, ORB MOTOR MOUNT, GOTG 1
2 511-1081-00-00 MOTOR ASSY W/ CABLE TIE, 13 RPM /
3 237-6188-01 SCREW, M3x0.5 X 6MM PPH SEMS ZINC 3
4 545-9976-00 CAM, ORB MOTOR, GOTG LE 1
24 VDC
1
5 515-1841-00 ASSEMBLY, ORB MOTOR CAM, GOTG LE1
6 242-5072-01 NYLON WASHER .252 ID X .472 OD 1 7 232-5204-00 SCREW, 6-32 X 3/4" PPH SEMS 2
9 237-6092-00 SET SCREW, 10-32 X 5/16, SOCKET
10 830-6117-00 SWITCH SPACER 2
8 242-5001-00 #6 WASHER 2
11 180-5010-02 MICRO-SWITCH 2 12 535-6539-00 SWITCH BODY PROTECT PLATE 2 13 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 4 97* 605-5002-16 HEAT SHRINK TUBING 9/16" L 2 98* 036-6271-12 CABLE, 12" GENERIC MOTOR 4-PIN 1
1
CUP PT
99* 036-6277-25-L6 CABLE, MOTOR SWITCH 1
4 535-1669-00 BRACKET, ORB LEFT SCISSOR, GOTG LE 1 5 242-5009-00 WASHER, 1/4" ID X 1" OD X .048" THICK 1 6 270-5002-00 RETAINING RING - 1/4" 1 7 545-9977-01-01 ORB RIGHT HALF, MODIFIED, GOTG 1
8 545-9977-00-01 ORB LEFT HALF, MODIFIED, GOTG 1 9 545-9986-00 SLIDER BLOCK, ORB, GOTG LE 4
10 237-5909-01 SCREW, 4-40 X 3/8" PPH SEMS 5 11 242-5002-00 #4 FLAT WASHER - 5/16" O.D. 4 12 550-7361-09 MINI DOME-LED, PURPLE 1 13 520-5333-00 SINGLE RGB BOARD 1 14 265-5003-04 TARGET RESET SPRING 1 15 535-1801-01 BRACKET, RIGHT ORB HOLDER, GOTG LE1
16 535-1801-00 BRACKET, LEFT ORB HOLDER, GOTG LE 1 17 237-5800-00 SCREW, #6 X 1/2" PFH ZINC 4 18 820-1029-00 DECAL, ORB LEFT, GOTG 1 19 820-1029-01 DECAL, ORB RIGHT, GOTG 1 20 820-8620-00 CLEAR DECAL, ORB BRACKET, GOTG LE 1 98* 040-5001-00B CABLE TIE 4" BLACK 2 99* 036-6277-18-L5 ORB RGB CABLE 1
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Page 50
PARTS REFERENCE
ITEM #
QTY
PART # DESCRIPTION
1 1
535-6730-00
FRAME - KICK BIG BRACKET
2 1
545-5105-00
RUBBER BUMPER
3 1
535-5203-03
COIL RETAINING BRACKET
4 1
545-5076-01
COIL SLEEVE
5 1
090-5001-ND
COIL - 23-800, NO DIODE
6 1
515-7318-00
PLUNGER ASSEMBLY
7 2
232-5300-00
SCREW, 8-32 X 1/4" PPH SEMS
8 1
266-5020-00
COMPRESSION SPRING-CONICAL
NOT SHN1036-5542-00
CABLE - GENERIC - COIL
ITEM #
QTY
PART #
DESCRIPTION
1 1
535-9637-04
BRACKET - EJECT
2 1
090-5004-ND
COIL 27-1500 - NO DIODE
3 1
545-5076-01
COIL SLEEVE
4 1
535-5203-03
COIL RETAINING BRACKET
5 1
545-5105-00
RUBBER BUMPER
6 1
269-5002-00
SPRING WASHER
7 1
266-5020-00
COMPRESSION SPRING-CONICAL
8 2
232-5300-00
SCREW, 8-32 X 1/4" PPH SEMS
9 1
515-7309-00
PLUNGER ASSEMBLY
10 1
180-5209-00
SUB MINIATURE SWITCH - SIM. ROLLER
11 1
535-6539-00
SWITCH BODY PROTECT PLATE
12 2
237-5937-02
SCREW, 2-56 X 1/2" HWH MS
NOT SHN1036-5541-00
GENERIC COIL CABLE
2
1
3
2
4
ORB ARM GUIDE ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
511-1082-00
5.21 ORB ARM GUIDE ASSEMBLY
511-10 82- 00
ID Part Number Description Qty
1 535-1765-00 BRACKET, ORB GLIDE MOUNT, GOTG LE1
2 545-1024-00 GLIDE STRIP, ORB ARM, GOTG LE 2 3 237-5502-00 SCREW, 6-32 X 1/2" PPH MS ZINC 3 4 240-5005-00 6-32 NYLON STOP NUT 3
5.22 KICKER ASSEMBLY
500-6697-02-ND
5
4
3
8
6
5.23 EJECT VUK
500-1050-00
1
10
11
LOCTITE 243
12
8
LOCTITE 243
ID Part Number Description Qty
1 515-9984-00 BRACKET - EJECT 1
2 090-5004-ND COIL 27-1500 - NO DIODE 1 3 545-5076-01 COIL SLEEVE 1
4 535-5203-03 COIL RETAINING BRACKET 1 5 545-5105-00 RUBBER BUMPER 1 6 269-5002-00 SPRING WASHER 1 7 266-5020-00 COMPRESSION SPRING-CONICAL 1
8 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 2 9 515-7309-00 PLUNGER ASSEMBLY 1
10 180-5209-00 SUB MINIATURE SWITCH - SIM. ROLLER 1 11 535-6539-00 SWITCH BODY PROTECT PLATE 1 12 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 2
036-5541-00 GENERIC COIL CABLE 1
2
6
3
7
9
5
1
2
7
ID Part Number Description Qty
1 535-6730-00 FRAME - KICK BIG BRACKET 1
2 545-5105-00 RUBBER BUMPER 1 3 535-5203-03 COIL RETAINING BRACKET 1
4 545-5076-01 COIL SLEEVE 1 5 090-5001-ND COIL - 23-800, NO DIODE 1 6 515-7318-00 PLUNGER ASSEMBLY 1 7 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 2 8 266-5020-00 COMPRESSION SPRING-CONICAL 1 NOT SHN 036-5542-00 CABLE - GENERIC - COIL 1
50
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PARTS REFERENCE
LEFT RAMP ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
500-1069-00
2
3
4
1
RIGHT RAMP ASSEMBLY
GUARDIANS OF THE GALAXY LE / PREMIUM
500-1070-00
2
6
3
1
8
7
5
4
RIGHT RAMP EXIT
GUARDIANS OF THE GALAXY PRO / LE / PREMIUM
511-7909-00
4
6
8
2
3
5
1
9
7
LEFT RAMP EXIT
GUARDIANS OF THE GALAXY PRO / LE / PREMIUM
511-7907-00
5.24 LEFT RAMP ASSEMBLY
500-1069-00
1
ID Part Number Description Qty
1 511-7907-00 ASSEMBLY, LEFT RAMP EXIT, GOTG 1 2 511-7906-00 ASSEMBLY, LEFT RAMP ENTRANCE,
GOTG LE 3 535-0546-00 RAMP BRIDGE PLATE 1 4 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 4 99* 040-5001-00B 4" CABLE TIE, BLACK 1
4
2
5.26 RIGHT RAMP ASSEMBLY
500-1070-00
3
ID Part Number Description Qty
1 511-7908-00 ASSEMBLY, RIGHT RAMP ENTRANCE,
1
GOTG LE
2 511-7909-00 ASSEMBLY, RIGHT RAMP EXIT, GOTG 1 3 535-0546-00 RAMP BRIDGE PLATE 1
4 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 4
1
5.25 LEFT RAMP EXIT ASSEMBLY
511-7907-00
ID Part Number Description Qty
1 545-9965-00 LEFT PLASTIC RAMP EXIT, GOTG 1
2 550-5031-02 MINI MARS W/ EARS - RED SB 2 3 520-7000-00 SINGLE FLASH LED BOARD 2
4 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 4 5 240-5005-00 6-32 NYLON STOP NUT 4 6 545-5105-00 RUBBER BUMPER 1 7 242-5001-00 #6 WASHER 4
8 820-1016-25 DECAL #25, GOTG 1 9 820-1016-26 DECAL #26, GOTG 1 99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 2
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GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
5.27 RIGHT RAMP EXIT ASSEMBLY
511-7909-00
ID Part Number Description Qty
1 545-9967-00 RIGHT PLASTIC RAMP EXIT, GOTG 1
2 550-5031-02 MINI MARS W/ EARS - RED SB 1 3 520-7000-00 SINGLE FLASH LED BOARD 1
4 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 2 5 242-5001-00 #6 WASHER 2 6 240-5005-00 6-32 NYLON STOP NUT 2 7 545-5105-00 RUBBER BUMPER 1 8 820-1016-27 DECAL #27, GOTG 1 99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1
51
Page 52
PARTS REFERENCE
3
4
12
8
2
5
7
6
1
10
9
11
5
13
LEFT RAMP ENTRANCE
GUARDIANS OF THE GALAXY LE / PREMIUM
511-7906-00
10
4
14
13
12
3
2
9 8
6
11 1
7
5
15
RIGHT RAMP ENTRANCE
GUARDIANS OF THE GALAXY LE / PREMIUM
511-7908-00
5.28 LEFT RAMP ENTRANCE ASSEMBLY
511-7906-00
5.29 RIGHT RAMP ENTRANCE ASSEMBLY
511-790 8-00
ID Part Number Description Qty
1 510-7715-00 RIVETED ASSY, LEFT RAMP ENTRANCE,
GOTG
2 830-8401-22 PLASTIC #22, GOTG 1 3 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 4
4 242-5001-00 #6 WASHER 4 5 240-5005-00 6-32 NYLON STOP NUT 4 6 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 7 515-0215-01 LONG RANGE OPTO RECEIVER ASSEM
8 237-5880-00 SCREW, #6 X 3/8 PPH T-25 4
BLY
9 535-1768-00 LEFT RAMP PROTECTOR, LEFT WALL,
GOTG
10 535-1768-01 LEFT RAMP PROTECTOR, RIGHT WALL,
GOTG 11 237-5809-00 SCREW, #6 X 1/2" PTH A 2 12 830-8401-29 PLASTIC #29, GOTG LE 1 13 820-1035-70 DECAL #70, GOTG LE 1 99* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06
ID Part Number Description Qty
1
1 510-7716-00 RIVETED ASSY, RIGHT RAMP EN-
1
TRANCE, GOTG
2 550-5031-02 MINI MARS W/ EARS - RED SB 1 3 520-7000-00 SINGLE FLASH LED BOARD 1
4 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 4 5 242-5001-00 #6 WASHER 4 6 240-5005-00 6-32 NYLON STOP NUT 4
-
1
7 830-8401-23 PLASTIC #23, GOTG 1 8 515-0215-00 LONG RANGE OPTO EMITTER ASSEM
-
1
BLY
1
9 515-0215-01 LONG RANGE OPTO RECEIVER AS-
1
SEMBLY
1
10 237-5880-00 SCREW, #6 X 3/8 PPH T-25 4 11 820-1016-28 DECAL #28, GOTG 1 12 535-1769-00 RIGHT RAMP PROTECTOR, LEFT WALL,
1
GOTG
13 535-1769-01 RIGHT RAMP PROTECTOR, RIGHT
1
WALL, GOTG
FT.
98* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06 FT. 99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1 14 237-5809-00 SCREW, #6 X 1/2" PTH A 2 15 820-1035-71 DECAL #71, GOTG LE 1
52
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PARTS REFERENCE
4
3
1
2
BALL GUIDE #2 & OPTO
GUARDIANS OF THE GALAXY
511-7900-02
BALL GUIDE #3 & OPTO
GUARDIANS OF THE GALAXY
511-7900-03
BALL GUIDE #3 & OPTO
511-7900-03
3
1
2
BALL GUIDE #7 & OPTO
GUARDIANS OF THE GALAXY
511-7900-07
BALL GUIDE #8 & OPTO
GUARDIANS OF THE GALAXY
511-7900-08
BALL GUIDE #8 & OPTO
GUARDIANS OF THE GALAXY
511-7900-08
5.30 BALL GUIDE #2 & OPTO
511-7900-02
3
1
2
ID Part Number Description Qty
1 535-1627-02 BALL GUIDE #2, GOTG 1
2 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 1 3 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2
5.32 BALL GUIDE #7 & OPTO
511-7900-07
3
1
2
ID Part Number Description Qty
1 535-1627-07 BALL GUIDE #7, GOTG 1
2 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 1 3 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2
5.31 BALL GUIDE #3 & OPTO
511-7900-03
ID Part Number Description Qty 1 535-1627-03 BALL GUIDE #3, GOTG 1
2 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 3 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2
4 545-6295-00 OPTO INSULATOR PAPER 1
3
2
5.33 BALL GUIDE #8 & OPTO
511-7900-08
4
1
1
ID Part Number Description Qty
1 535-1627-08 BALL GUIDE #8, GOTG 1
2 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 3 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2
2
3
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Page 54
PARTS REFERENCE
8
7
1
12
2
3
10
11
7
6
5
9
11
4
GROOT JAW LIFT
GUARDIANS OF THE GALAXY
500-1090-00
4
5
2
8
3
6
1
7
4
5
GROOT JAW & BRACKET
GUARDIANS OF THE GALAXY
511-7931-00
2
1
3
5
6
4
GROOT JAW MOTOR & SWITCHES
GUARDIANS OF THE GALAXY
511-7932-00
5.34 GROOT JAW & BRACKET
511-7931-00
ID Part Number Description Qty
1 510-7727-00 RIVETED ASSY, JAW MOUNT BRKT,
2 545-9993-00 GLIDE STRIP, JAW LIFT, GOTG 1 3 254-5008-04 HEX SPACER - 3/4 " 2
4 232-5201-00 SCREW, 6-32 X 3/8" PPH MS SEMS 4 5 242-5001-00 #6 WASHER 5 6 545-5352-00 NYLINER, 3/16" SHAFT 4 7 545-9982-01 MODIFIED TOY, GROOT JAW 1 8 237-5809-00 SCREW, #6 X 1/2" PTH A 3
GOTG
5.35 GROOT JAW MOTOR & SWITCHES
511-7932-0 0
5.36 GROOT JAW LIFT
500-1090-00
1
ID Part Number Description Qty
1 515-1883-00 WELDMENT, JAW MOTOR BRACKET, GOTG 1 2 511-7932-00 ASSEMBLY, JAW MOTOR & SWITCHES,
GOTG 3 237-5903-00 SCREW, 8-32 X 3/8" HWH 2 4 242-5005-00 #8 WASHER 2 5 515-1843-00 ASSEMBLY, JAW CRANK ARM, GOTG 1 6 242-5088-00 NYLON WASHER .195" X .437" X .031" 1 7 242-5003-00 #10 FLAT WASHER - 1/2" O.D. X .062 THICK 3
8 237-6092-00 SET SCREW, 10-32 X 5/16, SOCKET CUP PT 1 9 511-7931-00 ASSEMBLY, JAW & BRACKET, GOTG 1
10 530-7974-00 GUIDE ROD, JAW LIFT, GOTG 2 11 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 4 12 266-5109-00 COMPRESSION SPRING 2
1
ID Part Number Description Qty
1 535-1791-00 BRACKET, JAW MOTOR ADJUST, GOTG 1
2 511-7926-00 MOTOR ASSEMBLY 1 3 237-5882-00 SCREW, #4-40 X 5/16 PRH SEMS 3
4 180-5119-02 MICRO-SWITCH - LIGHT ACTUATION 2 5 535-6539-00 SWITCH BODY PROTECT PLATE 2 6 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 4
54
GUARDIANS OF THE GALAXY LE / PREMIUM MANUAL 500-55L7-01
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PARTS REFERENCE
1
3
2
8
6
4
5
8
7
BACK PANEL
GUARDIANS OF THE GALAXY
500-1068-00
14
13
1
10
9
8
4
7
12
3
5
2
11
6
14
3
2
4-BALL TROUGH
GUARDIANS OF THE GALAXY
511-9975-00
5.37 4-BALL TROUGH
511-9975-00
ID Part Number Description Qty
1 515-1845-00 TROUGH, 4-BALL LOCK, GOTG 1
2 535-1658-00 SLOTTED BRACKET, COIL MOUNT, GOTG 2 3 240-5102-00 8-32 NYLON LOCK NUT 4
4 530-5757-00 PLUNGER - D.T. ASSY. 1 5 090-5001-ND COIL - 23-800, NO DIODE 1 6 545-5076-01 COIL SLEEVE 1 7 266-5020-00 COMPRESSION SPRING-CONICAL 1
8 535-1662-00 PLATE, BALL PUSHER, GOTG 1 9 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 1
10 545-5105-00 RUBBER BUMPER 1 11 269-5002-00 SPRING WASHER 1 12 520-7065-00 PCB, 4-OPTO TRANSMITTER 1 13 520-7064-00 PCB, 4-OPTO RECEIVER 1 14 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 6
5.38 BACK PANEL ASSEMBLY
500-1068-00
ID Part Number Description Qty
1 525-9720-00 BACK PANEL, GOTG 1
2 519-5000-08-LED SOCKET & LED ASSY, WHITE 6 3 511-5096-00 ASSY, ELEC GATE LEFT, BP MT 1
4 237-5975-01 SCREW, 8-32 x 1/2 HWH SLOT SERR
SW ZINC 5 240-5101-00 8-32 T-NUT 2 6 234-5000-00 SCREW, #6 X 3/8" HWH 4 7 040-5000-06 1/2" CABLE CLAMP 1 8 040-5000-01 1/8" CABLE CLAMP 3 97* 600-5003-00 BRAIDED WIRE - 20 GAUGE 0.54 FT. 98* 631-5000-00 STAPLE - 5/16 12 99* 036-6267-14-L6 BACK PANEL CABLE 1
2
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55
Page 56
SPECIFICATIONS
6. SPECIFICATIONS
500-55L7-01
SPECIFICATIONS, MECHANICAL, GAME SETUP
Specication Imperial Metric
Weight 210 lbs 96 kg
-
Max dimensions, leg lev elers extended (h, w, d)
Minimum game dimen­sions (h, w, d)
Minimum room dimen sions per game (h, w, d)
78 x 27.75 x 57 in 198 x 70.5 x 145 cm
76 x 27.75 x 57 in 193 x 70.5 x 145 cm
80 x 36 x 84 in 203 x 91 cm x 214 cm
-
(h, w, d) = height, width, depth.
SPECIFICATIONS, MECHANICAL, BOXED
Specication Imperial Metric Weight, boxed (without
pallet) Box dimensions (h, w, d) 56.5 x 31 x 31 in 144 x 79 x 79 cm Minimum dimensions (h,
w, d)
230 lbs 105 kg
76 x 26 x 57 in 193 x 66 x 145 cm
(h, w, d) = height, width, depth.
SPECIFICATIONS, ELECTRICAL
Specication North America -
Line Voltage, Nominal 120 VAC 240 VAC Line Voltage Range 90 VAC - 250 VAC 90 VAC - 250 VAC Line Frequency * 60 Hz 50 Hz, 60 Hz Line Power, Current -
attract mode Line Power, Current -
nominal Line Power, Current -
peak, <100 ms
120VAC
70 W, 0.6 A @ 120 VAC
360 W, 3 A @ 120 VAC 360 W, 1.5 A @ 240 VAC
540 W, 4.5 A @ 120 VAC
* NOTE: Games designed for 60hz operation (e.g. North Amer­ica games) will not function correctly on 50hz power and vice versa.
WARNING: Overloading electrical supply circuits is dangerous. Do not overload circuits. To calculate the maximum number of games for a circuit, check circuit amperage rating and divide by the game Nominal Line Power Current rating for your line voltage. For example, a 15A 120V household circuit, 15/3 A (nominal current) = 5 games maximum.
International - 240VAC
70 W, 0.3 A @ 240 VAC
540 W, 2.25 A @ 240 VAC
SPECIFICATIONS, ENVIRONMENT
Minimum Maximum Temperature, Operating 32 ℉ / 0 ℃ 104℉ / 40 ℃ Temperature, Storage 32 ℉ / 0 ℃ 104℉ / 40 ℃ Relative Humidity, Operating 5% 95% non-condensing Relative Humidity, Storage 5% 95% non-condensing
(a) "The appliance has to be placed in a horizontal posi­tion."
(b) "This appliance is not to be cleaned by a Water Jet."
(i) "Do not locate this appliance in an area where a Water
Jet is used."
(ii) "Do not clean this appliance with a Water Jet."
(b) If the supply cord is damaged, it must be replaced in
order to avoid a hazard.
6.1 GAME DIMENSIONS
56
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SPECIFICATIONS
6.2 WARRANTY
500-55L7-01
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it
meets stringent quality and playability standards.
STERN PINBALL INC LIMITED WARRANTY
Stern Pinball Inc (‘SELLER’) warrants only to the initial purchaser of its products that the items listed below are free from defects in material and workmanship under normal use and service for the warranty period specied:
Printed circuit boards (game logic): 2 months
Dot Matrix / LCD Display: 9 months
No other parts of seller’s product are warranted.
Warranty periods are effective from the initial date of shipment from seller to its authorized distributors.
Seller’s sole liability shall be, at its option, to repair or replace products which are returned to seller during the warranty periods specied, provided:
1. Seller is notied promptly upon discovery by purchaser that stated products are defective.
2. Such products are properly packaged and then returned freight prepaid, to seller’s plant.
This warranty does not apply to any parts damaged during shipment and/or due to improper handling, or due to improper installation or usage, or alteration. In no event shall the seller be liable for any anticipated prots, loss of prots, loss of use, accidental or consequential damages, or any other losses incurred by the customer
in connection with the purchase of a Stern Pinball Inc Product.
WARRANTY DISCLAIMER
Except as specically provided in a written contract between seller and purchaser, there are no other warranties, express or implied, including any implied warranties of merchantability or tness for a particular purpose.
This Game Service Manual and all other documents relating to this product, playeld components, features, rules, programming, and operation are subject to change without notice (Service Bulletins, if applicable, available through ofcial Stern Pinball website).
ATTENTION! IMPORTANT WARRANTY INFORMATION
The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.
Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modification of electro-mechanical devices may damage the system and will void your warranty.
6.3 WARNINGS, COMPLIANCE, AND LEGAL NOTICES
PHOTOSENSITIVE SEIZURES HEALTH WARNING
A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can
cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
PARTS SUBSTITUTIONS
For safety and reliability, substitute parts and equipment modications are not recommended and may void any and all warranties. Use of Non-Stern Pinball Inc Parts or Modications of game circuitry may adversely affect game play or game safety. Transport pinball machines with hinged
backbox in the down position only! Always take great care when servicing any game. Always ready the service manual before replacing or servicing components. Substitutions of parts or equipment modications may void FCC type acceptance.
Always disconnect the line voltage before servicing. Some parts may remain energized when unplugged. Take great caution when servicing any electrical
components.
FCC CLASS A SUBPART J COMPLIANCE
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a
commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the
interference at his own expense.
RF INTERFERENCE NOTICE
The cable harness placements, ground strap routing, and other shielding have been designed to keep RF radiation and conduction within levels accepted by FCC rules. To maintain these levels, factory harness position, shielding, and ground straps must be installed in their factory locations
should they become disconnected during maintenance.
COPYRIGHT AND INTELLECTUAL PROPERTY NOTICE
This document and the data disclosed herein or herewith is not to be reproduced (Except where noted), used, or otherwise disclosed in whole or in part to anyone without written consent of Stern Pinball Inc.
Products in this manual, the company name and devices and the design of the manual itself are protected by federal patents (and patents pending), design registrations, trademarks, and copyrights. Action will be taken in the event of infringement or imitation. The right is reserved to change
specications without prior notice.
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PARTS.SERVICE@STERNPINBALL.COM WWW.STERNPINBALL.COM FACEBOOK.COM/STERNPINBALL
GUARDIANS OF THE GALAXY LE #500-55L6-01
GUARDIANS OF THE GALAXY PREMIUM #500-55L7-01
MANUAL #780-50L6-00
*780-50L6-00*
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