Stern Pinball Deadpool PRO, 500-55K1-01, DEADPOOL series, DEADPOOL PREMIUM, DEADPOOL LE Operation Manual

DEADPOOL
SERVICE AND OPERATION MANUAL
SERVICE AND OPERATION MANUAL
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in­cluding ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
ATTENTION! IMPORTANT WARRANTY INFORMATION
The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.
Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modication of electro-mechanical devices may damage the system and will void your warranty.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA. Stern Pinball has inspected each game element to ensure it meets our quality standards.
Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playeld is perfectly at and varies depending on the season. Game play will result in playeld dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playeld eld is sanded.
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Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe, UK, Australia).
MANUAL #780-50K1-00
DEADPOOL PRO #500-55K1-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-Time Setup Instructions ............................... 3
1.2 Adjustments Menu ............................................... 6
1.3 Transporting the Game ........................................ 7
1.4 Maintenance ........................................................ 8
1.5 Maintenance Kits ................................................. 8
1.6 Common Parts ..................................................... 8
2. SPIKE System and Node Guide ............ 9
2.1 SPIKE System Overview ...................................... 9
2.2 Node Bus Cabling ................................................ 9
2.3 System Power ...................................................... 9
2.4 SPIKE Node Addresses ....................................... 9
2.5 SPIKE Node Programming................................. 10
2.6 SPIKE System Terminology ............................... 10
2.7 Common SPIKE Node Boards ........................... 10
3. Light, Switch, and Driver Reference ... 11
3.1 SPIKE Node Boards ........................................... 11
3.2 Driver Reference ................................................ 12
3.3 Switch Reference ............................................... 14
3.4 Light Reference .................................................. 18
3.5 Motor Reference ................................................ 22
4. Electronic Pinouts and Schematics.... 23
4.1 SPIKE-2 CPU Node 0 ........................................ 23
4.2 Cabinet Node 1 .................................................. 25
4.3 Lower Playeld 48V Driver Pinout Node 8 ......... 26
4.4 Mid Upper Playeld 48V Driver Pinout Node 9 . . 27
4.5 Trough Serial Opto Receiver Extension 8a ........ 28
4.6 Trough Serial Opto Transmitter .......................... 28
4.7 Lower LED Board 8b .......................................... 28
4.8 Right LED Board 8c ........................................... 29
4.9 Left LED Board 9a .............................................. 29
4.10 Right LED Board 9b ........................................... 30
4.11 Ball Lock Opto Receiver .................................... 30
4.12 Ball Lock Opto Emitter ....................................... 30
4.13 Katana Ball Lock LED Board.............................. 31
4.14 3-Bank LED Board ............................................. 31
4.15 Main Power Supply ............................................ 31
4.16 Power Distribution Board ................................... 32
4.17 Power Plug Wiring.............................................. 32
5. Parts Reference .................................... 34
5.1 Playeld Rubber Parts ....................................... 34
5.2 Rubber Size Chart .............................................. 34
5.3 Playeld Assemblies, Top .................................. 35
5.4 Playeld Assemblies, Bottom ............................ 36
5.5 Backbox Parts.................................................... 37
5.6 Speaker Panel Parts .......................................... 37
5.7 Cabinet Parts ..................................................... 38
5.8 Ball Shooter Assembly ....................................... 39
5.9 Front Molding Assembly .................................... 39
5.10 Auto Launch Assembly ...................................... 39
5.11 Ball Trough Assembly......................................... 40
5.12 Slingshot Assembly............................................ 40
5.13 Flipper Assembly, Left ........................................ 41
5.14 Flipper Assembly, Right ..................................... 41
5.15 Pop Bumper Assembly ...................................... 42
5.16 Bash Pivot Assembly ......................................... 43
5.17 Eject VUK Assembly .......................................... 43
5.18 Katana Trough Assembly ................................... 44
5.19 Katana Lock Down Post Assembly .................... 44
5.20 3-Bank Drop Target w/ Trip Assembly ............... 45
5.21 Electric Gate Assembly ...................................... 46
5.22 Truck & One-Way Gate Assembly ...................... 46
5.23 Left Ramp Assembly .......................................... 47
5.24 Right Ramp Assembly ....................................... 47
5.25 Ball Guide #3 & Spinner Assembly .................... 48
5.26 Ball Guide #4 & Spinner Assembly .................... 48
5.27 Ball Guide #8 & Opto Assembly ......................... 48
5.28 Ball Guide #9 & Opto Assembly ......................... 48
5.29 Back Panel Diffuser & LED ................................. 49
5.30 Back Panel Assembly ........................................ 49
6. Specications ....................................... 50
6.1 Game Dimensions .............................................. 50
6.2 Warranty ............................................................. 51
6.3 Warnings, Compliance, and Legal Notices ........ 51
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DEADPOOL PRO MANUAL 500-55K1-01
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SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufcient help when setting up your new game.
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1
2
TOOLS REQUIRED
5/8” Socket Wrench
Utility Knife
Snips
An Assistant
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6
CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
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1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
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9
8. Install front legs using the bolts removed from the cabinet. Secure tightly.
9. Have someone help you carefully set the game down on the front legs.
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3. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
DEADPOOL PRO MANUAL 500-55K1-01
6. Let the face fall forward and remove the entire side by carefully cutting the bottom.
7. With the game still in its folded po­sition, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs.
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14
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11
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12. Using supports or two people, prop the rear of the cabinet up.
13. Ensure the rear leg levelers are screwed all the way into the legs.
14. Install rear legs using the 4 bolts removed from step 11.
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SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
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15. Cut nylon strapping and remove protective strap corner guards.
16. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
17. Using snips, cut the tie-wrap secur­ing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox.
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24. Locate the two (2) backbox bolts in the cash box.
25. Carefully raise backbox to upright position while ensuring that cables are not pinched.
26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove the retaining clip at the rear of the cash box.
20. Remove the cash box lid by sliding it toward you.
21. Store the backbox keys, if desired, on the metal hook located in the coin door.
22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.
23. Replace the cash box lid and retaining clip for future use.
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27. Reach inside the cabinet and lift the two latches located on either side of the coin door.
28. Remove the front top molding.
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29. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHI­CALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
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FIRST-TIME SETUP CONTINUED
SETUP AND MOVING
30. If pinballs were already installed into the lower ball trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8 to 12 inches.
32. While holding the playeld up, pull the playeld toward you until the two playeld supports are over the front edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector termi­nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position the playeld level bubble, located on the front right of the playeld next to the shooter lane, to oat between the two (2) black lines. This will place the playeld at the recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg level­er(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera­tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins to verify proper operation.
6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).
7. If desired, perform any game diagnostics, game adjust­ments, and pricing settings at this time.
SPIKE PINBALL SOFTWARE UPDATE INSTRUCTIONS
1. Obtain game software update le (lename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.
2. Place game software update le ( “.spk”) in root directory of a blank FAT32-formatted USB ash drive
3. Use backbox power switch to turn off game
4. Plug in USB ash drive to CPU board USB connector (CN20 or CN21). Refer to www. sternpinball.com
5. Turn on game
6. The game will automatically begin software update
7. Select the correct .spk update le from list.
8. Press Enter on the service switches to start update
9. When the display indicates “Update Complete”, turn off game
10. Remove USB ash drive from CPU board
11. Turn game on to complete the update and play pinball!
12. Detailed instructions and troubleshooting tips are available in the game manual, www.sternpin­ball.com and authorized Stern distributors.
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DEADPOOL PRO MANUAL 500-55K1-01
5
SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments Menu.
Press SELECT. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the S.P.I. icon. Press SELECT.
ID Adjustment Name Default Setting
1 REPLAY TYPE AUTO
2 REPLAY PERCENTAGE 10% 3 REPLAY AWARD CREDIT
4 REPLAY LEVELS 1 5 AUTO REPLAY START 20,000,000 6 DYNAMIC REPLAY START 60,000,000
7 REPLAY LEVEL #1 15,000,000 8 REPLAY LEVEL #2 30,000,000 9 REPLAY LEVEL #3 45,000,000
10 REPLAY LEVEL #4 60,000,000 11 REPLAY BOOST YES 12 SPECIAL LIMIT 1 13 SPECIAL PERCENTAGE 10% 14 SPECIAL AWARD CREDIT 15 FREE GAME LIMIT 5 16 EXTRA BALL LIMIT 5 17 EXTRA BALL PERCENTAGE 25% 18 GAME PRICING USA 11 19 MATCH PERCENTAGE 9% 20 MATCH AWARD CREDIT 21 BALLS PER GAME 3
22 TILT WARNINGS 2 23 CREDIT LIMIT 30
24 ALLOW HIGH SCORES YES 25 HIGH SCORE AWARD CREDIT 26 GRAND CHAMPION AWARDS 1
27 HIGH SCORE #1 AWARDS 1 28 HIGH SCORE #2 AWARDS 0 29 HIGH SCORE #3 AWARDS 0
30 HIGH SCORE #4 AWARDS 0 31 GRAND CHAMPION SCORE 75,000,000
32 HIGH SCORE #1 55,000,000 33 HIGH SCORE #2 40,000,000
STANDARD ADJUSTMENT #1 appears with the adjustment name ashing. While the adjustment name is ashing press [<] [>] to move between adjustments.
To change the adjustment setting press SELECT. While the adjustment setting is ashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting.
ID Adjustment Name Default Setting
34 HIGH SCORE #3 30,000,000 35 HIGH SCORE #4 25,000,000 36 HSTD INITIALS 3 INITIALS
37 HSTD RESET COUNT 2000 38 FREE PLAY NO 39 LANGUAGE ENGLISH
40 PLAYER LANGUAGE SELECT YES 41 CUSTOM MESSAGE ON 42 FLASH LAMP POWER NORMAL 43 COIL PUSLE POWER NORMAL 44 KNOCKER VOLUME NORMAL 45 GAME RESTART YES 46 BILL VALIDATOR NO 47 MUSIC VOLUME 1 48 BALL SAVE TIME 0:05 49 TIMED PLUNGER OFF 50 FLIPPER BALL LAUNCH OFF 51 COINDOOR BALL SAVER NO 52 COMPETITION MODE NO 53 CONSOLATION BALL YES 54 FAST BOOT YES 55 Q24 OPTION COIN METER 56 TICKET DISPENSER NO 57 PLAYER COMPETITION YES 58 TEAM SCORES NO 59 LOCATION ID 0 60 GAME ID 0 61 TIME FORMAT 12-HOUR 62 COIN INPUT DELAY 30 63 LOST BALL RECOVERY YES 64 COIN DOOR DISABLE TILT NO 65 BACKBOX BRIGHTNESS 100% 66 COIN DOOR OPEN B.BOX BRIGHTNESS 10%
FEATURE ADJUSTMENTS
Each table has feature adjustments specic to the characteristics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
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Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name ashing. With the adjustment name ashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through available settings.
DEADPOOL PRO MANUAL 500-55K1-01
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1.3 TRANSPORTING THE GAME
SETUP AND MOVING
When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re­moved from the playeld, and se­cure any free-moving mechanisms that may get damaged in transport
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2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
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CAUTION
NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS!
2. REMOVE THE LEGS AND STAND UP
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2. Remove the backbox securing bolts
3. Carefully lower the backbox onto the side rails. Use a piece of card­board or suitable padding between the backbox and the game.
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8. Stand the game up on its back.
4. Securely strap the back box to the game
5. The game may be transported with the legs on. If the legs must be re­moved, follow the remaining steps.
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9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use a stool or a friend to support the rear of the game.
7. Rest the rear of the game on the ground.
10. Secure all loose parts and trans­port with a hand truck in the upright position.
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DEADPOOL PRO MANUAL 500-55K1-01
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SETUP AND MOVING
1.4 MAINTENANCE
REGULAR MAINTENANCE - (MONTHLY/500 GAMES)
Remove the playeld glass
Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
While cleaning the playeld, identify and repair malfunction­ing lights, loose parts, cracked plastics and worn rubber parts.
While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
Use a pinball to actuate all switches and verify the correct switch registers with the switch test.
The game will play a sound to conrm the switch.
Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
Check all coin door mechanisms and bill acceptor (if in­stalled) for proper operation
Play the game to ensure all coils and features are working
Check the playeld to ensure it is level and set to the prop-
er pitch using the bubble level on the right side wood rail.
Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems.
Ensure game volume is set appropriately for the location.
Clean both sides of the playeld glass and reinstall.
Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE - (5000 GAMES)
Verify latest game software is installed
Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
Clean machine inside and out and check leg levelers for free operation.
Visual check for loose or broken playeld and cabinet parts and repair as necessary.
Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.
Replace worn or dirty rubbers.
Replace pinballs.
Check all playeld switches with a pinball.
Check all settings (refer to manual for factory settings).
Check coin door: With door closed, insert coins to verify
proper operation.
Check for proper adjustment of the plumb bob tilt.
Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
Phillips screwdriver
Standard Allen wrench/Hex key set
⅝” Socket with ratchet
Adjustable wrench (5/8" & 9/16")
6" Torpedo Level (or use a pinball
Flashlight or headlamp
Soldering Iron (60w with at tip), lead-free solder
Wire cutter
Wire stripper
Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
Description Part Number
Deadpool Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses Deadpool Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00) Deadpool Playeld Plastics Kit 803-5000-K1 Deadpool Playeld Decals Kit 802-5000-K1 Deadpool Backbox Decal Left 820-78K1-01 Deadpool Backbox Decal Right 820-78K1-02 Deadpool Cabinet Decal Left 820-78K1-03 Deadpool Cabinet Decal Right 820-78K1-04 Deadpool Cabinet Decal Front 820-78K1-05 Deadpool Playeld, Bare 830-5100-K1 Deadpool Translite 830-52K1-00
502-6002-K1
502-6003-K1
1.6 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left (Standard) 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00
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SPIKE SYSTEM AND NODE GUIDE
2. SPIKE SYSTEM AND NODE GUIDE
2.1 SPIKE SYSTEM OVERVIEW
The SPIKE Pinball system is a rugged, distributed, and em­bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech­nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.
A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.
There are ve primary types of nodes that are found in the game.
CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.
Cabinet 48V node (Node 1) - Specialized node with specic inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.
48V playeld node - Controls high power devices such as coils and ashers, and also supports a few switch and low-power outputs. Powered by the system 48V power sup­ply.
Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.
Node extensions - These sub-nodes add additional low-pow­er input and outputs to a specic Power or I/O node and are connected with simple serial bus.
2.2 NODE BUS CABLING
The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not utilize Ethernet or TCP/IP protocols or signaling stan­dards. SPIKE nodes are not compatible with standard computer networking equipment.
CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.
2.3 SYSTEM POWER
The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specic components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.
2.4 SPIKE NODE ADDRESSES
Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specied on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not congurable.
Address 1 2 3
8 OFF OFF OFF 9 OFF OFF ON
10 OFF ON OFF 11 OFF ON ON 12 ON OFF OFF 13 ON OFF ON 14 ON ON OFF 15 ON ON ON
SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-position DIP switches.
Address 1 2 3 4
8 OFF OFF OFF OFF 9 OFF OFF ON OFF
10 OFF ON OFF OFF 11 OFF ON ON OFF 12 ON OFF OFF OFF 13 ON OFF ON OFF 14 ON ON OFF OFF 15 ON ON ON OFF
SPIKE node addresses for nodes with 4-position DIP switches. Addresses 0-7 are reserved for xed-function nodes and do not require conguration.
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DEADPOOL PRO MANUAL 500-55K1-01
9
SPIKE SYSTEM AND NODE GUIDE
SPIKE SYSTEM AND NODE GUIDE CONTINUED
2.5 SPIKE NODE PROGRAMMING
The SPIKE nodes are smart nodes that have on-board pro­cessors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.
2.6 SPIKE SYSTEM TERMINOLOGY
MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect­ed in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to x the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.
2.7 COMMON SPIKE NODE BOARDS
Description Type Part Number
SPIKE CPU Node Node 509-1003-01 Cabinet Node Node 520-6967-72 Playeld 48V Core-Driver Node Node 520-7017-72 Trough Serial Opto Receiver Extension Extension 520-7001-00
FLASHERS
SPIKE games treat ashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec­tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.
OPTOS
Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re­pair technician, perform ALL work on your pinball machine with the power disabled!
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DEADPOOL PRO MANUAL 500-55K1-01
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LIGHT, SWITCH, AND DRIVER REFERENCE
NODE BOARD ID INSTRUCTION SHEET
3. LIGHT, SWITCH, AND DRIVER REFERENCE
PLAYFIELD FRONT
BACKBOX
CN22
CN11
CPU NODE 0
Node Bus Cable (RJ45)
604-5004-08-XX
Serial Data Cable
036-8054-XX
When replacing node boards, ensure DIP address switches are set correctly!
NODE 0
CABINET
CABINET NODE 1
PRO
CN13
CN4
NODE 8
NODE 9a
CN5
CN4
CN1
CN3
NODE 9b
CN2
CN3
CN1
CN4
NODE 9
CN2
CN1
NODE 8a
NODE 8b
CN3
CN1
NODE 8c
PLAYFIELD REAR
3.1 SPIKE NODE BOARDS
ID DIP Address Description Location Part Number
Node 0 n/a SPIKE CPU Node Backbox 509-1003-01 Node 1 n/a Cabinet Node Cabinet 520-6967-72 Node 8 OFF-OFF-OFF-OFF Playeld 48V Core-Driver Node Lower Playeld 520-7017-72 8a n/a Trough Serial Opto Receiver Extension Playeld 520-7001-00 8b n/a LED Lower Board Playeld 520-8045-00 8c n/a LED Right Board Playeld 520-8047-00
Node 9 OFF-OFF-ON-OFF Playeld 48V Core-Driver Node Playeld 520-7017-72 9a n/a LED Left Board Playeld 520-8046-00 9b n/a LED Upper Board Playeld 520-8048-00
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DEADPOOL PRO MANUAL 500-55K1-01
11
SPIKE SYSTEM AND NODE GUIDE
3.2 DRIVER REFERENCE
ID Name Node Connector Ret.
1 Trough 8 CN8 7 ORG GRY 48V 1-4 GRY ORG Playeld Coil - 27-1500 8-DR-1 090-5004-ND 2 Auto Plunger 8 CN8 9 ORG WHT 48V 1-4 GRY ORG Playeld Coil - 23-800 8-DR-4 090-5001-ND 3 Left Flipper 8 CN8 6 ORG YEL 48V 1-4 GRY ORG Playeld Coil - 22-900 8-DR-5 090-5020-20-ND
4 Right Flipper 8 CN8 5 ORG GRN 48V 1-4 GRY ORG Playeld Coil - 22-1080 8-DR-0 090-5032-ND 5 Left Slingshot 8 CN8 11 ORG BLU 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-3 090-5044-ND 6 Right Slingshot 8 CN8 10 ORG VIO 48V 1-4 GRY ORG Playeld Coil - 26-1200 8-DR-2 090-5044-ND
7 Shaker Motor 1 CN2 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-04 8 9
10 11 12 13 14 15 Lil' Deadpool 3 Bank
Drop Trip
16 Lil' Deadpool 3 Bank
Drop Reset 17 18 Hell House Eject 8 CN7 3 YEL BRN 48V 1 GRY ORG Playeld Coil - 26-1200 8-DR-6 090-5044-ND 19 Left Pop Bumper 9 CN8 10 ORG BLK 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-2 090-5044-ND 20 Right Pop Bumper 9 CN8 11 ORG BRN 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-3 090-5044-ND 21 Bottom Pop Bumper 9 CN8 9 ORG RED 48V 1-4 GRY BRN Playeld Coil - 24-940 9-DR-4 090-5036-ND
22 23 Lock Post 9 CN8 5 BLU RED 48V 1-4 GRY BRN Playeld Coil - 26-1200 9-DR-0 090-5044-ND
24 Left Control Gate 9 CN7 3 YEL GRN 48V 1 GRY BRN Playeld Coil - 32-1250 9-DR-6 090-5060-01-ND 25 26
27 28 29
30 31
32 33 Coin Meter 1 CN3 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-00
34 Ticket Meter 1 CN4 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-00 35 Ticket Dispenser 1 CN11 3 12V 1 Cabinet Digital Out 1-DR-4
8 CN7 4 YEL BLK 48V 1 GRY ORG Playeld Coil - 32-1800 8-DR-7 090-5031-00-ND
8 CN7 2 YEL RED 48V 1 GRY ORG Playeld Coil - 25-1240 8-DR-8 090-5034-ND
Ret. Wire Voltage V+
Pin
V+ Color Location Type Address Part Number
Pin
12
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DRIVER REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
Figure 3.2.1. Playeld driver locations (top view).
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DEADPOOL PRO MANUAL 500-55K1-01
13
SPIKE SYSTEM AND NODE GUIDE
3.3 SWITCH REFERENCE
ID Name Node Node
1 Left Outlane 8 CN11 4 LGN RED 11-12 BLK ORG Playeld Rollover 8-SW-17 500-9935-03 2 Left Return Lane 8 CN11 5 LGN ORG 11-12 BLK ORG Playeld Rollover 8-SW-18 500-9935-03 3
4 5 Right Return Lane 8 - CN11 6 LGN YEL 11-12 BLK ORG Playeld Rollover 8-SW-19 500-9935-03 6 Right Outlane 8 - CN11 7 LGN BLU 11-12 BLK ORG Playeld Rollover 8-SW-20 500-9935-04
7 Left Slingshot 8 - CN10 4 GRY BLU 8 BLK GRN Playeld Leaf 8-SW-30 180-5231-00 8 Right Slingshot 8 - CN10 3 GRY VIO 8 BLK GRN Playeld Leaf 8-SW-29 180-5231-00 9 Left Flipper Button 8 - CN9 4 GRY BRN 7 BLK GRN Cabinet Leaf 8-SW-25 180-5160-01
10 Right Flipper Button 8 - CN9 3 GRY RED 7 BLK GRN Cabinet Leaf 8-SW-24 180-5160-01 11 Left Flipper EOS 8 - CN10 6 GRY YEL 9 BLK GRN Playeld Leaf 8-SW-16 180-5149-00 12 Right Flipper EOS 8 - CN10 5 GRY GRN 9 BLK GRN Playeld Leaf 8-SW-31 180-5149-00 13 14 15 16 17 18 19 20 Trough 6 8 8a CN14 - - Playeld Opto 8-SW-32 520-5344-00 tx
21 Trough 5 8 8a CN14 - - Playeld Opto 8-SW-33 520-5344-00 tx
22 Trough 4 8 8a CN14 - - Playeld Opto 8-SW-34 520-5344-00 tx
23 Trough 3 8 8a CN14 - - Playeld Opto 8-SW-35 520-5344-00 tx
24 Trough 2 8 8a CN14 - - Playeld Opto 8-SW-36 520-5344-00 tx
25 Trough 1 8 8a CN14 - - Playeld Opto 8-SW-37 520-5344-00 tx
26 Trough Jam 8 8a CN14 - - Playeld Opto 8-SW-38 520-5344-00 tx
27 Shooter Lane 8 - CN10 2 GRY WHT 7/8/9 BLK GRN Playeld Micro 8-SW-28 180-5157-01 28 Shooter Lane 2 9 - CN11 10 TA N 11/12 BLK GRY Playeld Rollover 9-SW-23 500-9935-03 29
30 (D)EAD Target 9 - CN12 2 WHT BRN 10 BLK WHT Playeld Leaf, Target 9-SW-8 515-9783-00-00 31 D(E)AD Target 9 - CN12 3 WHT RED 10 BLK WHT Playeld Leaf, Target 9-SW-9 515-9783-00-00
32 DE(A)D Target 9 - CN12 4 WHT ORG 10 BLK WHT Playeld Leaf, Target 9-SW-10 515-9783-00-00 33 DEA(D) Target 9 - CN12 5 WHT YEL 10 BLK WHT Playeld Leaf, Target 9-SW-11 515-9783-00-00
34 (P)OOL Target 9 - CN12 6 WHT GRN 10 BLK WHT Playeld Leaf, Target 9-SW-12 515-9783-00-00 35 P(O)OL Target 9 - CN12 7 WHT BLU 10 BLK WHT Playeld Leaf, Target 9-SW-13 515-9783-00-00 36 PO(O)L Target 9 - CN12 8 WHT VIO 10 BLK WHT Playeld Leaf, Target 9-SW-14 515-9783-00-00
37 POO(L) Target 9 - CN12 9 WHT GRY 10 BLK WHT Playeld Leaf, Target 9-SW-15 515-9783-00-00 38 39 Dazzler Spinner 8 - CN12 5 WHT YEL 10 BLK RED Playeld Micro 8-SW-11 180-5010-04
40 Left Orbit 9 -
41 42 Left Ramp Opto 8 - CN12 7 WHT BLU 10 BLK RED Playeld Opto 8-SW-13 515-0215-00 tx
43 Lower Inside Loop 8 - CN12 6 WHT GRN 10 BLK RED Playeld Rollover 8-SW-12 500-9935-03 44 Hell House Eject 8 - CN12 3 WHT RED 10 BLK RED Playeld Micro 8-SW-9 180-5209-00
Conn. Input
Ext
CN9 3 LGN BLK 7/8 BLK BLU Playeld Rollover 9-SW-24 500-9935-04
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
Pin
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
520-7001-00 rx
515-0215-01 rx
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SWITCH REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
45 Top Left Ramp Opto 9 - CN13 3 PNK BRN 10 BLK BRN Playeld Opto 9-SW-1 515-0215-00 tx
46 Wolverine Spinner 9 - CN10 6 GRY YEL 7/8/9 BLK BLU Playeld Micro 9-SW-16 180-5010-04 47 48 Lil' Deadpool Drop
Target Left
49 Lil' Deadpool Drop
Target Center
50 Lil' Deadpool Drop
Target Right 51 52 Super Jackpot Target 9 - CN13 2 PNK BLK 10 BLK BRN Playeld Leaf, Target 9-SW-0 515-9785-00-00 53 Lil' Deadpool Target 8 - CN12 2 WHT BRN 10 BLK RED Playeld Leaf, Target 8-SW-8 515-9784-00-02 54 Lil' Deadpool Lock
Opto 55 Right Katana Lane Opto 8 - CN12 9 WHT GRY 10 BLK RED Playeld Opto 8-SW-15 515-0215-00 tx
56 57 Left Pop Bumper 9 - CN10 2 GRY BLK 7/8/9 BLK BLU Playeld Leaf 9-SW-28 180-5232-00 58 Right Pop Bumper 9 - CN10 3 GRY BRN 7/8/9 BLK BLU Playeld Leaf 9-SW-29 180-5232-00 59 Bottom Pop Bumper 9 - CN10 4 GRY RED 7/8/9 BLK BLU Playeld Leaf 9-SW-30 180-5232-00 60 61 Lock 1 9 - CN11 6 TAN GRN 11/12 BLK GRY Playeld Opto 9-SW-19 520-7065-00 tx
62 Lock 2 9 - CN11 7 TAN BLU 11/12 BLK GRY Playeld Opto 9-SW-20 520-7065-00 tx
63 Lock 3 9 - CN11 8 TAN VIO 11/12 BLK GRY Playeld Opto 9-SW-21 520-7065-00 tx
64 Lock 4 9 - CN11 9 TAN WHT 11/12 BLK GRY Playeld Opto 9-SW-22 520-7065-00 tx
65 66 Top Target 9 - CN10 5 GRY ORG 7/8/9 BLK BLU Playeld Leaf, Target 9-SW-31 515-9784-00-00 67 Top Lane Left 9 - CN11 2 TAN BLK 11/12 BLK GRY Playeld Rollover 9-SW-26 500-9935-03 68 Top Lane Left Center 9 - CN11 3 TAN RED 11/12 BLK GRY Playeld Rollover 9-SW-27 500-9935-03 69 Top Lane Right Center 9 - CN11 4 TAN ORG 11/12 BLK GRY Playeld Rollover 9-SW-17 500-9935-03 70 Top Lane Right 9 - CN11 5 TAN YEL 11/12 BLK GRY Playeld Rollover 9-SW-18 500-9935-04 71 Right Orbit 9 - CN9 4 LGN BRN 7/8 BLK BLU Playeld Rollover 9-SW-25 500-9935-03
72 73
74 75 76
77 78 79
80 Lockdown Button 1 - CN7 8 TAN WHT 5 BLK WHT Cabinet Leaf 1-SW-2 180-5218-00 81
82 83 Start Button 1 - CN6 10 GRY 5 BLK WHT Cabinet Micro 1-SW-11 180-5174-00
84 Tournament Start
Button 85 86 Left Coin 1 - CN5 9 PNK BRN 3 BLK Cabinet Micro 1-SW-16
8 - CN13 2 PNK GRN 10 BLK YEL Playeld Opto 8-SW-0 520-5252-13
8 - CN13 3 PNK BLU 10 BLK YEL Playeld Opto 8-SW-1 520-5252-13
8 - CN13 4 PNK VIO 10 BLK YEL Playeld Opto 8-SW-2 520-5252-13
8 - CN12 4 WHT ORG 10 BLK RED Playeld Opto 8-SW-10 511-2738-00 tx
1 - CN6 9 GRY WHT 5 BLK WHT Cabinet Micro 1-SW-12 180-5174-00
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
515-0215-01 rx
511-2738-01 rx
515-0215-01 rx
520-7064-00 rx
520-7064-00 rx
520-7064-00 rx
520-7064-00 rx
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DEADPOOL PRO MANUAL 500-55K1-01
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15
SPIKE SYSTEM AND NODE GUIDE
SWITCH REFERENCE CONTINUED
Figure 3.3.1. Playeld switch locations (top view).
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DEADPOOL PRO MANUAL 500-55K1-01
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SWITCH REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
87 Right Coin 1 - CN5 7 PNK ORG 3 BLK Cabinet Micro 1-SW-18 88 Center Coin 1 - CN5 8 PNK RED 3 BLK Cabinet Micro 1-SW-17 89 Fourth Coin 1 - CN5 6 - Cabinet - 1-SW-19
90 Fifth Coin 1 - CN5 5 - Cabinet - 1-SW-20 91 Tilt Pendulum 1 - CN6 7 WHT 5 BLK WHT Cabinet Plumb Bob 1-SW-14 516-0007-00
92 Sixth Coin 1 - CN9 5 - Cabinet - 1-SW-21 93 Ticket Notch 1 - CN11 5 - Cabinet - 1-SW-8
94 Slam Tilt 1 - CN5 4 LGN RED 3 BLK Cabinet - 1-SW-22 95 96
97 98 99
C1 DIP 1 0 - - - - CPU Node 0-SW-0 ­C10 Service Plus 0 - CN25 3 LGN VIO 6 BLK Coin Door 0-SW-9 180-5192-02 C11 Service Minus 0 - CN25 2 LGN BLU 6 BLK Coin Door 0-SW-10 180-5192-02 C12 Service Back 0 - CN25 1 LGN BLK 6 BLK Coin Door 0-SW-11 180-5192-00 C17 Headphone Detect 0 - - - - - - Coin Door 0-SW-16 ­C18 Headphone Kit Cable
Detect C19 Volume Encoder 1 0 - CN3 6 WHT 1 DRAIN CPU Node 0-SW-18 ­C2 DIP 2 0 - - - - CPU Node 0-SW-1 ­C20 Volume Encoder 2 0 - CN3 7 GRN 1 DRAIN CPU Node 0-SW-19 ­C24 DC Sense 0 - CN7 4 GRY RED 1 BLK - 0-SW-23 ­C3 DIP 3 0 - - - - CPU Node 0-SW-2 ­C4 DIP 4 0 - - - - CPU Node 0-SW-3 ­C5 DIP 5 0 - - - - CPU Node 0-SW-4 ­C6 DIP 6 0 - - - - CPU Node 0-SW-5 ­C7 DIP 7 0 - - - - CPU Node 0-SW-6 ­C8 DIP 8 0 - - - - CPU Node 0-SW-7 ­C9 Service Select 0 - CN25 4 LGN GRY 6 BLK Coin Door 0-SW-8 180-5192-04
0 - CN3 5 BLK 4 BLK CPU Node 0-SW-17 -
Ext
Conn. Input
Pin
Input Wire GND
Pin
Ground Wire Location Type Address Part Number
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DEADPOOL PRO MANUAL 500-55K1-01
17
SPIKE SYSTEM AND NODE GUIDE
3.4 LIGHT REFERENCE
ID Name Node Node
1 Coin Enable 1 - CN8 6 BLK GRY 2 GRY RED Coin Door Digital
2 Start Button 1 - CN6 3 YEL BRN 1 RED Cabinet Feature White 1-LP-2 112-5033-08 3 Tournament Start 1 - CN6 2 YEL RED 1 RED Cabinet Feature White 1-LP-3 112-5033-08
4 Lockdown Button-R 1 - CN7 2 RED WHT 1 RED Cabinet Feature RGB 1-LP-5 520-5333-00 5 Lockdown Button-G 1 - CN7 3 GRN WHT 1 RED Cabinet Feature RGB 1-LP-4 520-5333-00 6 Lockdown Button-B 1 - CN7 4 BLU WHT 1 RED Cabinet Feature RGB 1-LP-7 520-5333-00
7 8 9
10 11 Left Outlane 8 b CN3 4 ORG BLK 1/2 RED Playeld Feature White 8-LP-16 520-5307-00 12 Left Inlane 8 b CN3 5 ORG BRN 1/2 RED Playeld Feature White 8-LP-17 520-5307-00 13 Right Inlane 8 b CN3 10 ORG RED 1/2 RED Playeld Feature White 8-LP-22 520-5307-00 14 Right Outlane 8 b CN3 11 ORG YEL 1/2 RED Playeld Feature White 8-LP-23 520-5307-00 15 Regenerate 8 b CN3 3 ORG GRN 1/2 RED Playeld Feature White 8-LP-15 520-5307-00 16 17 18 Juggernaut 8 b CN3 6 GRN BLU 1/2 RED Playeld Feature White 8-LP-18 520-5307-00 19 Mystique 8 b CN3 7 GRN VIO 1/2 RED Playeld Feature White 8-LP-19 520-5307-00 20 Sabretooth 8 b CN3 8 GRN GRY 1/2 RED Playeld Feature White 8-LP-20 520-5307-00 21 T-Rex 8 b - LED2 - - - Playeld Feature White 8-LP-9 520-8045-00
22 Megalodon 8 b - LED1 - - - Playeld Feature White 8-LP-8 520-8045-00 23 3X 8 b - LED3 - - - Playeld Feature White 8-LP-10 520-8045-00
24 5X 8 b - LED5 - - - Playeld Feature White 8-LP-12 520-8045-00 25 4X 8 b - LED7 - - - Playeld Feature White 8-LP-14 520-8045-00 26 2X 8 b - LED6 - - - Playeld Feature White 8-LP-13 520-8045-00
27 Shoot Again 8 b CN2 3 ORG 1 RED Playeld Feature White 8-LP-11 520-5307-00 28 29
30 (D)EAD 9 a - LED1 - - - Playeld Feature White 9-LP-8 520-8046-00 31 D(E)AD 9 a - LED8 - - - Playeld Feature White 9-LP-15 520-8046-00
32 DE(A)D 9 a - LED7 - - - Playeld Feature White 9-LP-14 520-8046-00 33 DEA(D) 9 a - LED6 - - - Playeld Feature White 9-LP-13 520-8046-00
34 35 (P)OOL 8 c - LED18 - - - Playeld Feature White 8-LP-41 520-8047-00 36 P(O)OL 8 c - LED17 - - - Playeld
37 PO(O)L 8 c - LED2 - - - Playeld Feature White 8-LP-25 520-8047-00 38 POO(L) 8 c - LED1 - - - Playeld Feature White 8-LP-24 520-8047-00 39
40 Sauron 8 b CN3 9 GRN WHT 1/2 RED Playeld Feature White 8-LP-21 520-5307-00 41 Mr Sinister 8 c - LED9 - - - Playeld Feature White 8-LP-32 520-8047-00 42 43 Dazzler Team Up 9 a - LED11 - - - Playeld Feature White 9-LP-20 520-8046-00 44 Disco 9 a CN2 4 BLU GRN 1/2/3 RED Playeld Feature White 9-LP-21 520-5307-00 45 Left Orbit Weapon 9 a CN2 5 BLU 1/2/3 RED Playeld Feature White 9-LP-22 520-5307-00 46 Left Orbit Arrow-R 9 a CN2 6 RED ORG 1/2/3 RED Playeld Feature RGB 9-LP-23 520-5333-00 47 Left Orbit Arrow-G 9 a CN2 7 GRN ORG 1/2/3 RED Playeld Feature RGB 9-LP-24 520-5333-00 48 Left Orbit Arrow-B 9 a CN2 8 BLU ORG 1/2/3 RED Playeld Feature RGB 9-LP-25 520-5333-00 49 50 51 Left Katana 1 9 a - LED2 - - - Playeld Feature White 9-LP-9 520-8046-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Out
Feature White 8-LP-40 520-8047-00
Address Part Number
1-LP-0
Continued on next page...
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LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
Figure 3.4.1. Playeld light locations (top view).
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19
SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
ID Name Node Node
52 Left Katana 2 9 a - LED3 - - - Playeld Feature White 9-LP-10 520-8046-00 53 Left Katana 3 9 a - LED4 - - - Playeld Feature White 9-LP-11 520-8046-00 54 Left Ramp Weapon 9 a - LED5 - - - Playeld Feature White 9-LP-12 520-8046-00 55 Left Ramp Arrow-R 9 a - LED9 - - - Playeld Feature RGB 9-LP-18 520-8046-00 56 Left Ramp Arrow-G 9 a - LED9 - - - Playeld Feature RGB 9-LP-17 520-8046-00 57 Left Ramp Arrow-B 9 a - LED9 - - - Playeld Feature RGB 9-LP-16 520-8046-00 58 59 Special 9 b - LED2 - - - Playeld Feature White 9-LP-33 520-8048-00 60 Colossus Team Up 9 b - LED1 - - - Playeld Feature White 9-LP-32 520-8048-00 61 Lower Inside Loop Weapon 9 b - LED22 - - - Playeld Feature White 9-LP-55 520-8048-00 62 Lower Inside Loop Arrow-R 9 b - LED21 - - - Playeld Feature RGB 9-LP-52 520-8048-00 63 Lower Inside Loop Arrow-G 9 b - LED21 - - - Playeld Feature RGB 9-LP-53 520-8048-00 64 Lower Inside Loop Arrow-B 9 b - LED21 - - - Playeld Feature RGB 9-LP-54 520-8048-00 65 66 Quest 9 b - LED3 - - - Playeld Feature White 9-LP-34 520-8048-00 67 Mystery 9 c - LED4 - - - Playeld Feature White 9-LP-35 520-8048-00 68 Extra Ball 9 c - LED5 - - - Playeld Feature White 9-LP-36 520-8048-00 69 Weapon Jackpot 9 c - LED12 - - - Playeld Feature White 9-LP-43 520-8048-00 70 Battle 9 a - LED20 - - - Playeld Feature White 9-LP-51 520-8048-00 71
72 73 Left Eye 8 c CN3 4 ORG YEL 1/2/3 RED Playeld Feature White 8-LP-35 520-5307-00
74 Right Eye 8 c CN3 5 ORG GRN 1/2/3 RED Playeld Feature White 8-LP-36 520-5307-00 75 76
77 3-Bank Drop Target Left 8 c CN3 6 BLU VIO 1/2/3 RED Playeld Feature White 8-LP-37 520-7092-00 78 3-Bank Drop Target Center 8 c CN3 7 BLU GRY 1/2/3 RED Playeld Feature White 8-LP-38 520-7092-00 79 3-Bank Drop Target Right 8 c CN3 8 BLU WHT 1/2/3 RED Playeld Feature White 8-LP-39 520-7092-00
80 Colossal Jackpot 9 c - LED13 - - - Playeld Feature White 9-LP-44 520-8048-00 81 Lil' Deadpool Flood-R 8 - CN14 6 RED BRN 7/8 YEL Playeld Feature RGB 8-LP-3 520-8051-00
82 Lil' Deadpool Flood-G 8 - CN14 5 GRN BRN 7/8 YEL Playeld Feature RGB 8-LP-4 520-8051-00 83 Lil' Deadpool Flood-B 8 - CN14 4 BLU BRN 7/8 YEL Playeld Feature RGB 8-LP-5 520-8051-00
84 85 86 Right Katana 1 8 c - LED10 - - - Playeld
87 Right Katana 2 8 c - LED11 - - - Playeld Feature White 8-LP-34 520-8047-00 88 Right Katana 3 8 c - LED22 - - - Playeld Feature White 8-LP-47 520-8047-00 89 Right Ramp Weapon 8 c - LED23 - - - Playeld Feature White 8-LP-48 520-8047-00
90 Right Ramp Arrow-R 8 c - LED24 - - - Playeld Feature RGB 8-LP-51 520-8047-00 91 Right Ramp Arrow-G 8 c - LED24 - - - Playeld Feature RGB 8-LP-50 520-8047-00
92 Right Ramp Arrow-B 8 c - LED24 - - - Playeld Feature RGB 8-LP-49 520-8047-00 93 Lock 8 c - LED36 - - - Playeld Feature White 8-LP-63 520-8047-00
94 95 96 Domino Team Up 8 c - LED19 - - - Playeld Feature White 8-LP-42 520-8047-00
97 Right Orbit Weapon 8 c - LED20 - - - Playeld Feature White 8-LP-43 520-8047-00 98 Right Orbit Arrow-R 8 c - LED21 - - - Playeld Feature RGB 8-LP-44 520-8047-00 99 Right Orbit Arrow-G 8 c - LED21 - - - Playeld Feature RGB 8-LP-45 520-8047-00
100 Right Orbit Arrow-B 8 c - LED21 - - - Playeld Feature RGB 8-LP-46 520-8047-00 101 102
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Feature White 8-LP-33 520-8047-00
Address Part Number
20
DEADPOOL PRO MANUAL 500-55K1-01
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LIGHT REFERENCE CONTINUED
SPIKE SYSTEM AND NODE GUIDE
ID Name Node Node
103 Wolverine Team Up 9 b CN3 4 ORG VIO 1/2/3 RED Playeld Feature White 9-LP-45 520-5307-00 104 Center Loop Weapon 9 b CN3 5 ORG GRY 1/2/3 RED Playeld Feature White 9-LP-46 520-5307-00 105 Center Loop Arrow-R 9 b CN3 6 RED YEL 1/2/3 RED Playeld Feature RGB 9-LP-47 520-5333-00 106 Center Loop Arrow-G 9 b CN3 7 GRN YEL 1/2/3 RED Playeld Feature RGB 9-LP-48 520-5333-00 107 Center Loop Arrow-B 9 b CN3 8 BLU YEL 1/2/3 RED Playeld Feature RGB 9-LP-49 520-5333-00 108 109 110 111 112 113 114 115 Top Lane Left 8 c CN2 4 ORG BLK 1/2/3 RED Playeld Feature White 8-LP-26 520-5307-00 116 Top Lane Left Center 8 c CN2 5 ORG BRN 1/2/3 RED Playeld Feature White 8-LP-27 520-5307-00 117 Top Lane Right Center 8 c CN2 6 ORG RED 1/2/3 RED Playeld Feature White 8-LP-28 520-5307-00 118 Top Lane Right 8 c CN2 7 ORG 1/2/3 RED Playeld Feature White 8-LP-29 520-5307-00 119 120 121 Katana Handle 1 8 c CN5 4 GRN BRN 1 RED Playeld Feature White 8-LP-52 520-8041-00 122 Katana Handle 2 8 c CN5 5 GRN RED 1 RED Playeld Feature White 8-LP-53 520-8041-00 123 Katana Handle 3 8 c CN5 6 GRN ORG 1 RED Playeld Feature White 8-LP-54 520-8041-00 124 Katana Handle 4 8 c CN5 7 GRN YEL 1 RED Playeld Feature White 8-LP-55 520-8041-00 125 Katana Handle 5 8 c CN5 8 GRN 1 RED Playeld Feature White 8-LP-56 520-8041-00 126 Katana Handle 6 8 c CN5 9 GRN BLU 1 RED Playeld Feature White 8-LP-57 520-8041-00 127 Katana Handle 7 8 c CN5 10 GRN VIO 1 RED Playeld Feature White 8-LP-58 520-8041-00 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 Coin Door GI 1 - CN5 2 YEL 1 YEL-WHT Coin Door G.I. White 1-LP-1 112-5033-08 151 Bottom GI 8 - CN15 5 WHT BLK 1 YEL BLK Playeld G.I. White 8-LP-0 112-5034-08 (WHT)
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
112-5034-02 (RED) 112-5034-08F (Slingshots)
Continued on next page...
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DEADPOOL PRO MANUAL 500-55K1-01
21
SPIKE SYSTEM AND NODE GUIDE
LIGHT REFERENCE CONTINUED
ID Name Node Node
152 Mid Left GI 8 - CN15 6 RED BLK 2 YEL RED Playeld G.I. White 8-LP-1 112-5034-08 (WHT)
153 Mid Right GI 8 - CN15 7 BLU BLK 3 YEL BLU Playeld G.I. White 8-LP-2 112-5034-08 (WHT)
154 Upper Left GI 9 - CN15 5 GRN BLK 1 YEL GRN Playeld G.I. White 9-LP-0 112-5034-08 155 Upper Right GI 9 - CN15 6 RED BLK 2 YEL RED Playeld G.I. White 9-LP-1 112-5034-08 156 Backpanel GI 9 - CN15 7 WHT BLK 3 YEL BLK Backpanel G.I. White 9-LP-2 112-5034-08
157 158 159 160 Dazzler Spinner Flash 9 a - LED10 - - - Playeld Flash White 9-LP-19 520-8046-00 161 Wolverine Spinner Flash 9 b CN3 9 ORG WHT 1/2/3 RED Playeld Flash White 9-LP-50 113-5045-08 162 Truck Flash 8 c CN2 8 BRN BLK 1/2/3 RED Playeld Flash White 8-LP-30 520-7000-00 163 Pop Bumper Flash 9 b CN1 6 BRN ORG 1/2 RED Playeld Flash White 9-LP-40 113-5045-08 164 165 T. Rex Backpanel Flash 9 - CN14 6 BRN GRN 7/8 YEL Backpanel Flash White 9-LP-3 520-7000-00 166 Juggernaut Backpanel
Flash 167 Mystique Backpanel Flash 9 - CN14 4 BRN VIO 7/8 YEL Backpanel Flash White 9-LP-5 520-7000-00 168 Sabretooth Backpanel Flash 9 - CN14 3 BRN GRY 7/8 YEL Backpanel Flash White 9-LP-6 520-7000-00 169 Megalodon Backpanel Flash 9 - CN14 4 BRN WHT 7/8 YEL Backpanel Flash White 9-LP-7 520-7000-00 170 Eject Flash 9 b CN1 7 BRN YEL 1/2 RED Playeld Flash White 9-LP-41 113-5045-02 171 Bottom Pop Bumper 9 b CN1 3 BRN RED 1/2 RED Playeld Flash White 9-LP-37 520-8059-00 172 Left Pop Bumper 9 b CN1 4 BRN BLK 1/2 RED Playeld Flash White 9-LP-38 520-8059-00 173 Right Pop Bumper 9 b CN1 5 BRN 1/2 RED Playeld Flash White 9-LP-39 520-8059-00 174 175 176 177 178 179
9 - CN14 5 BRN BLU 7/8 YEL Backpanel Flash White 9-LP-4 520-7000-00
Ext.
Conn. Ret.
Pin
Ret. Wire Src.
Pin
Src. Wire Location Type Light
Color
Address Part Number
112-5034-02 (RED)
112-5034-02 (RED) 515-1895-01 (Lil' Deadpool Spot)
112-5034-08F
3.5 MOTOR REFERENCE
MOTOR A Coast Brake Brake Dir. 1 Dir. 2
x-LP-0 Enable A H L L L L x-LP-1 Control 1A H L H L H x-LP-2 Control 2A H L H H L
MOTOR B Coast Brake Brake Dir. 1 Dir. 2
x-LP-3 Enable B H L L L L x-LP-4 Control 1B H L H L H x-LP-5 Control 2B H L H H L
x=Node # L/Low=Lamp On
22
L/Low=Lamp On H/High=Lamp Off
H/High=Lamp Off
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ELECTRONIC PINOUTS AND SCHEMATICS
4. ELECTRONIC PINOUTS AND SCHEMATICS
4.1 SPIKE-2 CPU NODE 0
509-1003-01
DIRECT SWITCH MAPPING (CN25)
The coin-door diagnostic switches are connected directly to the CPU node via the Cabinet Node. Note that both the CPU and Cabinet nodes are required for diagnostic switch operation.
ID Name Conn. Input
C1 DIP 1 - - - - - CPU Node 0-SW-0 ­C2 DIP 2 - - - - - CPU Node 0-SW-1 ­C3 DIP 3 - - - - - CPU Node 0-SW-2 ­C4 DIP 4 - - - - - CPU Node 0-SW-3 ­C5 DIP 5 - - - - - CPU Node 0-SW-4 ­C6 DIP 6 - - - - - CPU Node 0-SW-5 ­C7 DIP 7 - - - - - CPU Node 0-SW-6 ­C8 DIP 8 - - - - - CPU Node 0-SW-7 ­C9 Service Select CN25 1 LGN-GRY 11 BLK-WHT Coin Door 0-SW-9 180-5192-04 C10 Service Plus CN25 2 LGN-VIO 11 BLK-WHT Coin Door 0-SW-10 180-5192-02 C11 Service Minus CN25 3 LGN-BLU 11 BLK-WHT Coin Door 0-SW-11 180-5192-02 C12 Service Back CN25 4 LGN-BLK 11 BLK-WHT Coin Door 0-SW-12 180-5192-00
CONNECTORS
ID Connector Type Description
CN1 5-Pin .156” Header Backbox 2-channel amplied speaker out CN2 3-Pin .100” Header Console Port CN3 7-Pin .100” Header Headphone connector CN4 2-Pin .156” Cabinet 1-channel amplied speaker out CN5 7-Pin .100” Header Line In/Out CN6 34 Pin 2.00mm Header LCD display connector CN7 5-Pin .156” Header 48V supply from main power supply CN8 6-Pin .100” Header SPI Serial CN9 USB USB connector - for software updates,
audit dumps, and expansion modules
CN9 USB USB connector - for software updates,
audit dumps, and expansion modules CN10 HDMI HDMI Out CN11 RJ45 SPIKE node bus - to cabinet node N1 CN12 RJ45 SPIKE node bus - To Topper accessory Kit CN13 SD CARD SD Card connector CN14 5-Pin .100” Header LCD Backlight CN15 3-Pin .100” Header Backbox Light CN16 4-Pin .100” Header 3.3v / 5v / 12v CN17 ETHERNET ETHERNET connector CN21 SATA Header SATA connector CN22 RJ45 SPIKE node bus - to playeld node CN25 12-Pin .100” Header Dedicated switch inputs - service, volume
switches
Input Wire GND
Pin
Pin
Ground Wire Location Type Address Part Number
COMPONENTS
ID Name
S1 DIP Switches S2 Reset Switch SD CARD (CN13) For system SD card. Note: only to be removed if instruct
ed to by Stern Service.
BT1 BR1225 3V Lithium battery for game clock between
power cycles
STATUS LEDS
LED ID Name Color Description
48V +48V Supply In Red ON: Main system power is
connected, OFF: No 48V system power. Check power supply con nections, cables, and fuses.
24V +24V Audio Power Red ON: Audio power supply is good,
OFF: Audio power supply off, call tech support.
9V +9V Node Bus Power Red ON: Node bus power supply is
good, OFF: Node bus power sup­ply bad, call tech support.
5V Red ON: Logic power supply is good.
OFF: Logic power supply bad, call
tech support. TxD Node bus transmit Red Node bus transmit activity RxD Node bus receive Red Node bus receive activity Status System status Red Constant double blink - game
software running Netstat Network status Red Communication bridge activity
-
-
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DEADPOOL PRO MANUAL 500-55K1-01
23
ELECTRONIC PINOUTS AND SCHEMATICS
SPIKE-2 CPU NODE 0 CONTINUED
AUDIO PINOUTS
ID Type Pin Description Minimum
CN1 .156" 5-pin
Header
CN3 .100" 7-pin
Header
CN4 .156" 2-pin
Header
CN5 .100" 7-pin
Header
1 Speaker Right Ground (-) 4 Ohms -
2 Speaker Right (+) 4 Ohms 20W
3 n/c - -
4 Speaker Left Ground (-) 4 Ohms -
5 Speaker Left (+) 4 Ohms 20W
1 n/c - -
2 L-HP 16 Ohms 15 mW
3 R-HP 16 Ohms 15 mW
4 n/c - -
5 Headphone Detect - -
6 Headphone vol + - -
7 Headphone vol - - -
1 Woofer Ground (-) 8 Ohms -
2 Woofer Out (+) 8 Ohms 40W
1 n/c - -
2 L-IN 30K Ohms 0.6VRMS
3 R-IN 30K Ohms 0.6VRMS
4 n/c - -
5 L-OUT 10K Ohms 1.5V
6 R-OUT 10K Ohms 1.5V
7 Woofer Line Out 10K Ohms 1.5V
Impedance
Max Pow­er (RMS)
Figure 4.1.1. SPIKE 2 CPU Node connector detail.
COIN DOOR SERVICE SWITCH WIRING
COUNTRY CODES (DIP S2)
DIP S2
Country 1 2 3 4 5 6 7 8
USA OFF OFF OFF OFF OFF OFF OFF OFF Austria ON OFF OFF OFF OFF OFF OFF OFF Australia ON OFF ON ON OFF OFF OFF OFF Belgium OFF ON OFF OFF OFF OFF OFF OFF Canada 1 ON ON OFF OFF OFF OFF OFF OFF Canada 2 OFF ON OFF ON ON OFF OFF OFF China OFF OFF ON ON ON OFF OFF OFF Croatia OFF ON ON OFF ON OFF OFF OFF Denmark ON OFF OFF ON OFF OFF OFF OFF Finland ON OFF ON OFF OFF OFF OFF OFF France OFF ON ON OFF OFF OFF OFF OFF Germany ON ON ON OFF OFF OFF OFF OFF Greece ON ON ON ON OFF OFF OFF OFF Italy OFF OFF OFF ON OFF OFF OFF OFF Japan ON OFF ON OFF ON OFF OFF OFF Middle East ON ON ON OFF ON OFF OFF OFF Netherlands OFF OFF ON OFF OFF OFF OFF OFF New Zealand OFF OFF OFF OFF ON OFF OFF OFF Norway OFF ON OFF ON OFF OFF OFF OFF Portugal ON OFF OFF OFF OFF ON OFF OFF Russia ON OFF OFF ON ON OFF OFF OFF S. Africa OFF OFF ON OFF ON OFF OFF OFF Spain OFF ON OFF OFF ON OFF OFF OFF Sweden ON ON OFF ON OFF OFF OFF OFF Switzerland OFF OFF ON ON OFF OFF OFF OFF Taiwan OFF OFF OFF ON ON OFF OFF OFF United Kingdom OFF ON ON ON OFF OFF OFF OFF
Figure 4.1.2. Service switch wiring. Note that the Cabinet Node must be present and CN10 and CN12 connected for the Coin Door Service Switches to function correctly.
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4.2 CABINET NODE 1
520-6967-72
ID Type Pin Description Wire Color
CN1 .100" 8-Pin Header Univer
sal Card Link
CN2 .100" 5-Pin Header low
ticket
CN3 .100" 3-Pin Header
Meter 1
CN4 .100" 3-Pin Header
Meter 2
CN5 .100" 9-Pin Header 1 5V Out YEL/WHT
CN6 .100" 14-Pin Header
Cabinet Left
CN7 .100" 12-Pin Header
Cabinet Right
CN8 .100" 10-Pin Header dual
row.
Electronic Coin Mech
-
1 12V -
2 Coin 1 -
3 Meter 1 -
4 N/C -
5 Notch -
6 Coin Enable -
7 Ticket Enable -
8 Ground -
1 Ground -
2 Ticket Low sw. -
3 Key -
4 Ticket Low -
5 5V Out -
1 Meter 12V (+) RED
2 Meter (-) BLK
3 N/C -
1 Meter 12V (+) RED
2 Meter (-) BLK
3 N/C -
2 Coin LED Out YEL
3 Ground BLK
4 Slam Tilt In LGN/RED
5 Coin 5 PNK/GRN*
6 Coin 4 PNK/YEL*
7 Coin 3 PNK/ORN*
8 Coin 2 PNK/RED*
9 Coin 1 PNK/BRN*
1 5V LED Power RED
2 Start 2 LED YEL-RED
3 Start 1 LED YEL-BRN
4 Spare LED -
5 Ground BLK-WHT
6 Spare Left -
7 Tilt Input WHT
8 Door Open -
9 Start 2 Switch GRY-WHT
10 Start 1 Switch GRY
11 N/C -
12 N/C -
13 N/C -
14 N/C -
1 5V LED Power RED
2 Plunge 2 LED RED-WHT
3 Plunge 1 LED GRN-WHT
4 Spare LED 2 BLU-WHT
5 Ground BLK-WHT
6 Spare Right In -
7 Plunge 2 Switch -
8 Plunge 1 Switch TAN-WHT
9 N/C -
10 N/C -
11 N/C -
12 N/C -
1 Ground -
2 12V -
3 Coin 5 -
4 Coin 6 -
5 N/C -
6 Coin Enable/Inhibit (+) -
7 Coin 1 -
8 Coin 2 -
9 Coin 3 -
10 Coin 4 -
ELECTRONIC PINOUTS AND SCHEMATICS
CN9 .100" 6-Pin Header
Dollar Bill Acceptor
CN10 .100" 6-Pin Header
Service Switch In
CN11 .100" 5-Pin Header
Ticket Dispenser
CN12 .100" 10-Pin Header
CPU Direct Switches
CN14 .156" 5-Pin Header Power
Input
CN15 .100" 6-Pin Header Spare
LED's
CN16 .156" 5-Pin Header
Shaker Motor
1 Coin Enable/DBA Inhibit (-) -
2 Coin Enable/DBA Inhibit (+) -
3 Key Key
4 DBA 12V -
5 Coin 6 / DBA Credit -
6 Ground -
1 Service Back (To Coindoor) LGN-BLK
2 Service Down (To Coindoor) LGN-BLU
3 Service Up (To Coindoor) LGN-VIO
4 Service Select (To Coindoor) LGN-GRY
5 Key Key
6 Service Ground (To Coindoor) BLK
1 12V RED
2 N/C -
3 Ticket Dispenser Enable WHT
4 Ground BLK
5 Ticket Dispenser Notch BLU
1 Service Back (To CPU) LGN-BLK
2 Service Down (To CPU) LGN-BLU
3 Service Up (To CPU) LGN-VIO
4 Service Select (To CPU) LGN-GRY
5 Power Present LGN-ORG
6 Service Ground (To CPU) BLK-WHT
7 N/C -
8 N/C -
9 N/C -
10 N/C -
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In GRY-YEL
1 5V LED Power -
2 Key Key
3 Spare LED 3 -
4 Spare LED 4 -
5 Spare LED 5 -
6 Spare LED 6 -
1 Shaker Motor (-) BLU
2 Shaker Motor (-) -
3 Shaker Motor (+) -
4 Key Key
5 Shaker Motor (+) RED
*Varies by country model
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DEADPOOL PRO MANUAL 500-55K1-01
25
ELECTRONIC PINOUTS AND SCHEMATICS
4.3 LOWER PLAYFIELD 48V DRIVER PINOUT NODE 8
520-7017-72
ID Type Pin Description Wire Color
SW1 Address DIP - Node 8 - OFF-OFF-OFF-OFF -
CN4 RJ45 - SPIKE Node Bus Multi
CN5 RJ45 - SPIKE Node Bus Multi
CN6 .156" 5-Pin Header
Node Power
CN7 .156" 4-Pin Header
(White)
CN8 .156 11-Pin Header
(White)
CN9 .100" 8-Pin Header 1 V+ -
CN10 .100" 9-Pin Header 1 V+ -
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In GRY
1 48V Driver Power GRY-ORG
2 8-DR-8 Driver Return YEL-RED
3 8-DR-6 Driver Return YEL-BRN
4 8-DR-7 Driver Return YEL-BLK
1 48V Driver Power GRY-ORG
2 48V Driver Power GRY-ORG
3 48V Driver Power GRY-ORG
4 48V Driver Power GRY-ORG
5 8-DR-0 Driver Return ORG-GRN
6 8-DR-5 Driver Return ORG-YEL
7 8-DR-1 Driver Return ORG-GRY
8 8-DR-8 Driver Return -
9 8-DR-4 Driver Return ORG-WHT
10 8-DR-2 Driver Return ORG-VIO
11 8-DR-3 Driver Return ORG-BLU
2 V+ -
3 8-SW-24 Switch GRY-RED
4 8-SW-25 Switch GRY-BRN
5 8-SW-26 Switch NC
6 8-SW-27 Switch NC
7 Ground BLK-GRN
8 Ground -
2 8-SW-28 Switch GRY-WHT
3 8-SW-29 Switch GRY-VIO
4 8-SW-30 Switch GRY-BLU
5 8-SW-31 Switch GRY-GRN
6 8-SW-16 Switch GRY-YEL
7 Ground BLK-GRN
8 Ground BLK-GRN
9 Ground BLK-GRN
CN11 .100" 12-Pin Header 1 V+ -
2 8-SW-26 Switch -
3 8-SW-27 Switch -
4 8-SW-17 Switch LGN-RED
5 8-SW-18 Switch LGN-ORG
6 8-SW-19 Switch LGN-YEL
7 8-SW-20 Switch LGN-BLU
8 8-SW-21 Switch -
9 8-SW-22 Switch -
10 8-SW-23 Switch -
11 Ground BLK-ORG
12 Ground BLK-ORG
CN12 .100" 10-Pin Header
(Orange)
CN13 .100" 10-Pin Header 1 V+ RED
CN14 .100" 8-Pin Header 1 Ground -
CN15 .100" 7-Pin Header 1 LED V+ YEL-BLK
CN2 .100" 6-Pin Header,
Node Extension Bus
CN3 .100" 6-Pin Header,
Node Extension Bus
1 V+ RED
2 8-SW-8 Switch WHT-BRN
3 8-SW-9 Switch WHT-RED
4 8-SW-10 Switch WHT-ORG
5 8-SW-11 Switch WHT-YEL
6 8-SW-12 Switch WHT-GRN
7 8-SW-13 Switch WHT-BLU
8 8-SW-14 Switch -
9 8-SW-15 Switch WHT-GRY
10 Ground BLK-RED
2 8-SW-0 Switch PNK-GRN
3 8-SW-1 Switch PNK-BLU
4 8-SW-2 Switch PNK-VIO
5 8-SW-3 Switch -
6 8-SW-4 Switch -
7 8-SW-5 Switch -
8 8-SW-6 Switch -
9 8-SW-7 Switch -
10 Ground BLK-YEL
2 8-LP-7 Driver Return -
3 8-LP-6 Driver Return -
4 8-LP-5 Driver Return BLU-BRN
5 8-LP-4 Driver Return GRN-BRN
6 8-LP-3 Driver Return RED-BRN
7 LED V+ -
8 LED V+ YEL
2 LED V+ YEL-RED
3 LED V+ YEL-BLU
4 - -
5 8-LP-0 GI Return WHT-BLK
6 8-LP-1 GI Return RED-BLK
7 8-LP-2 GI Return BLU-BLK
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
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ELECTRONIC PINOUTS AND SCHEMATICS
4.4 MID UPPER PLAYFIELD 48V DRIVER PINOUT NODE 9
520-7017-72
ID Type Pin Description Wire Color
SW1 Address DIP - Node 9 - OFF-OFF-ON-OFF -
CN4 RJ45 - SPIKE Node Bus Multi
CN5 RJ45 - SPIKE Node Bus Multi
CN6 .156" 5-Pin Header
Node Power
CN7 .156" 4-Pin Header
(White)
CN8 .156 11-Pin Header
(White)
CN9 .100" 8-Pin Header 1 V+ -
CN10 .100" 9-Pin Header 1 V+ RED
1 Ground BLK
2 Key Key
3 N/C -
4 N/C -
5 48VDC In G RY
1 48V Driver Power GRY-BRN
2 9-DR-8 Driver Return -
3 9-DR-6 Driver Return BLU-BRN
4 9-DR-7 Driver Return -
1 48V Driver Power GRY-BRN
2 48V Driver Power GRY-BRN
3 48V Driver Power GRY-BRN
4 48V Driver Power GRY-BRN
5 9-DR-0 Driver Return BLU-RED
6 9-DR-5 Driver Return -
7 9-DR-1 Driver Return -
8 9-DR-8 Driver Return -
9 9-DR-4 Driver Return ORG-RED
10 9-DR-2 Driver Return ORG-BLK
11 9-DR-3 Driver Return ORG-BRN
2 V+ -
3 9-SW-24 Switch LGN-BLK
4 9-SW-25 Switch LGN-BRN
5 9-SW-26 Switch -
6 9-SW-27 Switch -
7 Ground BLK-BLU
8 Ground BLK-BLU
2 9-SW-28 Switch GRY-BLK
3 9-SW-29 Switch GRY-BRN
4 9-SW-30 Switch GRY-RED
5 9-SW-31 Switch GRY-ORG
6 9-SW-16 Switch GRY-YEL
7 Ground BLK-BLU
8 Ground BLK-BLU
9 Ground BLK-BLU
CN11 .100" 12-Pin Header 1 V+ RED
2 9-SW-26 Switch TAN-BLK
3 9-SW-27 Switch TAN-RED
4 9-SW-17 Switch TAN-ORG
5 9-SW-18 Switch TAN-YEL
6 9-SW-19 Switch TAN-GRN
7 9-SW-20 Switch TAN-BLU
8 9-SW-21 Switch TAN-VIO
9 9-SW-22 Switch TAN-WHT
10 9-SW-23 Switch TAN
11 Ground BLK-GRY
12 Ground BLK-GRY
CN12 .100" 10-Pin Header
(Orange)
CN13 .100" 10-Pin Header 1 V+ RED
CN14 .100" 8-Pin Header 1 Ground -
CN15 .100" 7-Pin Header 1 LED V+ YEL-GRN
CN2 .100" 6-Pin Header,
Node Extension Bus
CN3 .100" 6-Pin Header,
Node Extension Bus
1 V+ RED
2 9-SW-8 Switch WHT-BRN
3 9-SW-9 Switch WHT-RED
4 9-SW-10 Switch WHT-ORG
5 9-SW-11 Switch WHT-YEL
6 9-SW-12 Switch WHT-GRN
7 9-SW-13 Switch WHT-BLU
8 9-SW-14 Switch WHT-VIO
9 9-SW-15 Switch WHT-GRY
10 Ground BLK-WHT
2 9-SW-0 Switch PNK-BLK
3 9-SW-1 Switch PNK-BRN
4 9-SW-2 Switch -
5 9-SW-3 Switch -
6 9-SW-4 Switch -
7 9-SW-5 Switch -
8 9-SW-6 Switch -
9 9-SW-7 Switch -
10 Ground BLK-BRN
2 9-LP-7 Driver Return BRN-WHT
3 9-LP-6 Driver Return BRN-GRY
4 9-LP-5 Driver Return BRN-VIO
5 9-LP-4 Driver Return BRN-BLU
6 9-LP-3 Driver Return BRN-GRN
7 LED V+ -
8 LED V+ YEL
2 LED V+ YEL-RED
3 LED V+ YEL-BLK
4 - -
5 9-LP-0 GI Return GRN-BLK
6 9-LP-1 GI Return RED-BLK
7 9-LP-2 GI Return WHT-BLK
1 Ground -
2 DIN -
3 DOUT -
4 SCK -
5 RCK -
6 V+ -
1 Ground BLK
2 DIN VIO-BLK
3 DOUT VIO-BRN
4 SCK VIO-RED
5 RCK VIO-ORG
6 V+ RED
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DEADPOOL PRO MANUAL 500-55K1-01
27
ELECTRONIC PINOUTS AND SCHEMATICS
4.5 TROUGH SERIAL OPTO RECEIVER EXTENSION 8A
520-7001-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data -
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 N/C ­7 +5 VDC IN RED
4.6 TROUGH SERIAL OPTO TRANSMITTER
520-5344-00
ID Type Pin Description Wire Color
CN1 .100" 3-Pin Header 1 Ground BLK
2 N/C - 3 +5 VDC IN RED
4.7 LOWER LED BOARD 8B
520-8045-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 3-Pin Header 1 +5 VDC RED
2 n/c - 3 LP-4 Light Return ORG
CN3 .100" 11-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 LP-8 Light Return ORG-GRN
4 LP-9 Light Return ORG-BLK 5 LP-10 Light Return ORG-BRN 6 LP-11 Light Return GRN-BLU
7 LP-12 Light Return GRN-VIO 8 LP-13 Light Return GRN-GRY 9 LP-14 Light Return GRN-WHT
10 LP-15 Light Return ORG-RED 11 LP-16 Light Return ORG-YEL
CN4 .100" 6-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 V+ RED
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ELECTRONIC PINOUTS AND SCHEMATICS
4.8 RIGHT LED BOARD 8C
520-8047-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 9-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 +5 VDC -
4 LP-3 Light Return ORG-BLK 5 LP-4 Light Return ORG-BRN 6 LP-5 Light Return ORG-RED
7 LP-6 Light Return ORG 8 LP-7 Light Return BRN-BLK 9 LP-8 Light Return -
CN3 .100" 8-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 +5 VDC RED
4 LP-12 Light Return ORG-YEL 5 LP-13 Light Return ORG-GRN 6 LP-14 Light Return BLU-VIO
7 LP-15 Light Return BLU-GRY 8 LP-16 Light Return BLU-WHT
CN4 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
CN5 .100" 14-Pin Header 1 +5 VDC RED
2 +5 VDC - 3 +5 VDC -
4 LP-25 Light Return GRN-BRN 5 LP-26 Light Return GRN-RED 6 LP-27 Light Return GRN-ORG
7 LP-28 Light Return GRN-YEL 8 LP-29 Light Return GRN 9 LP-30 Light Return GRN-BLU
10 LP-31 Light Return GRN-VIO 11 LP-32 Light Return ­12 LP-33 Light Return ­13 LP-34 Light Return ­14 LP-35 Light Return -
4.9 LEFT LED BOARD 9A
520-8046-00
ID Type Pin Description Wire Color
CN1 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN2 .100" 14-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 +5 VDC RED
4 LP-12 Light Return BLU-GRN 5 LP-13 Light Return BLU 6 LP-14 Light Return RED-ORG
7 LP-15 Light Return GRN-ORG 8 LP-16 Light Return BLU-ORG 9 LP-17 Light Return -
10 LP-18 Light Return ­11 LP-19 Light Return ­12 LP-20 Light Return ­13 LP-21 Light Return ­14 LP-22 Light Return -
CN3 .100" 6-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 V+ RED
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DEADPOOL PRO MANUAL 500-55K1-01
29
ELECTRONIC PINOUTS AND SCHEMATICS
4.10 RIGHT LED BOARD 9B
520-8048-00
ID Type Pin Description Wire Color
CN1 .100" 8-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 LP-6 Light Return BRN-RED
4 LP-7 Light Return BRN-BLK 5 LP-8 Light Return BRN 6 LP-9 Light Return BRN-ORG
7 LP-10 Light Return BRN-YEL 8 LP-11 Light Return -
CN2 .100" 7-Pin Header 1 Ground BLK
2 MISO Output Data VIO-BLK 3 MOSI Input Data VIO-BRN
4 SCK Serial Clock VIO-RED 5 RCK Register Clock VIO-ORG 6 n/c ­7 +5 VDC IN RED
CN3 .100" 9-Pin Header 1 +5 VDC RED
2 +5 VDC RED 3 +5 VDC RED
4 LP-14 Light Return ORG-VIO 5 LP-15 Light Return ORG-GRY 6 LP-16 Light Return RED-YEL
7 LP-17 Light Return GRN-YEL 8 LP-18 Light Return BLU-YEL 9 LP-19 Light Return ORG-WHT
CN4 .100" 6-Pin Header 1 Ground -
2 MISO Output Data - 3 MOSI Input Data -
4 SCK Serial Clock ­5 RCK Register Clock ­6 V+ -
4.11 BALL LOCK OPTO RECEIVER
520-7064-00
ID Type Pin Description Wire Color
CN1 .100" 6-Pin Header 1 Ground BLK-GRY
2 MISO Output Data TAN-WHT 3 MOSI Input Data TAN-VIO
4 SCK Serial Clock TAN-BLU 5 RCK Register Clock TAN-GRN 6 +5 VDC IN RED
4.12 BALL LOCK OPTO EMITTER
520-7065-00
ID Type Pin Description Wire Color
CN1 .100" 3-Pin Header 1 Ground BLK-GRY
2 N/C - 3 +5 VDC IN RED
30
DEADPOOL PRO MANUAL 500-55K1-01
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© MARVEL
ELECTRONIC PINOUTS AND SCHEMATICS
LED
+V ADJ.
1
2
3
4
5
6
7
8
9
4.13 KATANA BALL LOCK LED BOARD
520-8041-00
ID Type Pin Description Wire Color
CN1 .100" 8-Pin Header 1 +5 VDC RED
2 LED 1 GRN-BRN 3 LED 2 GRN-RED
4 LED 3 GRN-ORG 5 LED 4 GRN-YEL 6 LED 5 GRN
7 LED 6 GRN-BLU 8 LED 7 GRN-VIO
4.14 3-BANK LED BOARD
520-7092-00
4.15 MAIN POWER SUPPLY
011-5003-00
ID Type Pin Description Wire Color
CN1 Screw Terminal 1 AC Line Hot In BLK
2 AC Line Neutral In WHT 3 Earth Ground In GRN
4 DC Ground BLK 5 DC Ground BLK 6 DC Ground BLK
7 +48 V System Power GRY 8 +48 V System Power GRY 9 +48 V System Power GRY
ID Type Pin Description Wire Color
CN1 .100" 4-Pin Header 1 +5 VDC RED
2 LED 1 BLU-VIO 3 LED 2 BLU-GRY
4 LED 3 BLU-WHT
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DEADPOOL PRO MANUAL 500-55K1-01
31
ELECTRONIC PINOUTS AND SCHEMATICS
INTERNATIONAL
ON/OFF SW
NORTH AMERICA
4.16 POWER DISTRIBUTION BOARD
520-5343-01
ID Type Pin Description Wire Color
CN1 .156 in 7-Pin
Housing
Plug: 045-5259-07
Pin: 055-5331-00
Key: 060-5013-00
CN2 .093 in 3-Pos Plug
Plug: 045-5003-03
Pin: 055-5013-09
CN3 0.084 in 4-Pos Plug
Plug: 045-5200-04
Pin: 055-5033-08
CN4 0.084 in 6-Pos Plug
Plug: 045-5200-06
Pin: 055-5033-08
CN5 0.084 in 12-Pos
Plug
Plug: 045-5200-12
Pin: 055-5033-08
CN6 .156 in 3-Pos
Plug: 045-5259-03 Pin:055-5331-00 (18awg)
CN7 . 08 4 2- Pos
Plug: 045-5200-02 Pin:055-5033-08
1 +48 VDC IN GRY
2 +48 VDC IN GRY 3 +48 VDC IN GRY
4 Key (n/c) ­5 Ground BLK 6 Ground BLK 7 Ground BLK 1 Line In (100-240 VAC) BLK
2 Neutral WHT 3 Earth Ground GRN
1 +48 VDC to CPU Node GRY
2 Door Interlock Switch Status GRY/RED 3 Line Voltage Status VIO
4 Ground BLK 1 Door Interlock Switch +48V -
2 Door Interlock Switch +48V - 3 Switched 48V Out (to Node 1) GRY/YEL
4 Door Interlock Return Ground ­5 Door Interlock Return Ground ­6 Ground (to Node 1) BLK 1 Switched 48V Node Power GRY
2 Switched 48V Node Power GRY 3 Switched 48V Node Power GRY
4 Switched 48V Node Power GRY 5 Switched 48V Node Power GRY 6 Switched 48V Node Power GRY
7 Node Ground BLK 8 Node Ground BLK 9 Node Ground BLK
10 Node Ground BLK 11 Node Ground BLK 12 Node Ground BLK 1 Ground -
2 Ground - 3 +12VDC -
1 +48 VDC to CPU Node ­2 Ground -
4.17 POWER PLUG WIRING
CAUTION
TO MAINTAIN SAFETY, GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TO GROUNDING STUD.
REPLACE ALL FUSES WITH CORRECT CURRENT RATINGS!
NORTH AMERICA
LINE FILTER
GROUNDING
STUD
POWER SUPPLY
POWER DIST.
BILL VALIDATOR
(USER INSTALLED OPTION)
INTERNATIONAL
LINE FILTER
GROUNDING
STUD
POWER SUPPLY
POWER DIST.
LINE CORDS
Part Number Description
034-6012-00 Line Cord, 3m, 5-15P USA 034-6012-01 Line Cord, 3m, CEE77P EUROPE 034-6012-02 Line Cord, 3m, BS1363P United Kingdom 034-6012-03 Line Cord, 3m, AS-NZS4417P Australia 034-6012-04 Line Cord, 3m, CEI23-16P Italy 034-6012-05 Line Cord, 3m, SEV1011P Switzerland 034-6012-06 Line Cord, 3m, JIS8303P Japan 034-6012-07 Line Cord, 3m, SI32P Israel 034-6012-08 Line Cord, 3m, BS546P S Africa, India 034-6012-09 Line Cord, 3m, IS6538P S. India
LINE FUSES
Line Voltage (Region) Fuse
120V (North America) 8 A Slow Blow MDL 200-5000-05 220/240v (Europe, Australia,
UK)
NEMA 5-15 PREWIRED OUTLET
FUSE
L
G
N
ON/OFF SW
FUSE
L
G
N
Type Part Number
Current
5 A Slow Blow MDL 200-5000-01
32
DEADPOOL PRO MANUAL 500-55K1-01
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© MARVEL
GI LED #
ELECTRONIC PINOUTS AND SCHEMATICS
2001 Lunt AVE., Elk Grove, IL. 60007
Stern Pinball, Inc.
x
PRO
-
A
Terminal Strip Assy
07-16-18
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© MARVEL
DEADPOOL PRO MANUAL 500-55K1-01
33
PARTS REFERENCE
5. PARTS REFERENCE
5.1 PLAYFIELD RUBBER PARTS
1
7
2
1
1
7
2
7
3
1
1
4
5
1
RUBBER O-RINGS
ID Qty Size (ID) Size (OD) Durometer Color Part Number
1 14 3/16" 50 Black 545-5348-01
2 6 5/16" 50 Black 545-5348-02 3 1 3/4" 50 Black 545-5348-04
4 1 1" 50 Black 545-5348-05 5 1 1-1/2" 50 Black 545-5348-07 6 2 2-1/2" 50 Black 545-5348-09 7 6 7/16" 50 Black 545-5348-17
Figure 5.1.2. Rubber o-ring part numbers and usage. ID: Inner Diameter, OD: Outer Diameter, Durometer: Higher number is rmer, less bounce, and more durable.
ID Qty Description Color Part Number
11 1 Plunger Tip Black 545-5276-00 12 2 Flipper Rubber Black 545-5277-00 13 4 Bumper Pad (Sub assemblies) Black 545-5105-00 14 4 Bumper Pad (Flippers) Black 545-5428-00
Figure 5.1.3. Other rubber part numbers and usage
5.2 RUBBER SIZE CHART
3-1/2”
3”
2-3/4”
2-1/2”
2”
1-3/4”
1-1/2”
1-1/4”
1”
3/4”
6
12
12
Figure 5.1.1. Rubber o-ring part locations
34
7
6
11
7/16”
Figure 5.2.1. Rubber ring inner diameter sizing tool. Hold ring up to chart and read largest size on inside of ring. Dimensions are Inner Diameter (ID) unless otherwise noted as Outer Diameter (OD).
DEADPOOL PRO MANUAL 500-55K1-01
3/8”
5/16”
MARVEL.COM
© MARVEL
3/16”
7/16” OD
3/8” OD
5.3 PLAYFIELD ASSEMBLIES, TOP
1
2 3
6
12
7
4
9
13
14
15
4
5
7
16
17
18
8
10
11
PARTS REFERENCE
ID Part Number Description Qty
1 545-5995-02 Bottom Arch Assembly 1
2 755-51K1-12-Y Instruction Card 1 3 755-5400-02-Y Coin Card (USA) 1
4 535-8385-00 Welded Hanger Bracket 2 5 260-5000-00 Pinballs 6 6 500-6815-00 Bubble Level Assembly 1
7 511-7877-00 Spinner Bracket 2 8 511-1940-01 Taco Truck Electric Gate 1 9 511-5096-00-GE Electric Gate 1
10 515-1922-00 Left Wire Ramp 1 11 515-1923-00 Right Wire Ramp 1 12 830-8378-76 Colossus Plastic 1 13 830-8378-75 Wolverine Plastic 1 14 830-8378-73 Dazzler 1 15 830-8378-77 Domino 1 16 511-7801-47 Deadpool Hammock 1 17 511-1954-00 Lil Deadpool Bash Toy 1 18 515-1895-01 Spotlight 1
Figure 5.3.1. Major playeld assemblies, Top locations.
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DEADPOOL PRO MANUAL 500-55K1-01
35
PARTS REFERENCE
3
4
7
5
8
2
1
1
7
8
6 6
5.4 PLAYFIELD ASSEMBLIES, BOTTOM
ID Part Number Description Qty
1 520-7017-72 Core-Driver Node Board 2 2 520-8045-00 LED Lower Board 1 3 520-8047-00 LED Right Board 1
4 520-8046-00 LED Left Board 1 5 520-8048-00 LED Upper Board 1 6 500-5329-03 Pivot Pin 2
7 535-5988-01 Edge Slide Bracket 2 8 535-6862-05 Rail 2
Figure 5.4.1. Major playeld assemblies, Bottom locations.
36
DEADPOOL PRO MANUAL 500-55K1-01
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5.5 BACKBOX PARTS
LCD BACKBOX DOMESTIC VERSION 500-9995-XX
LCD BACKBOX 5009995-XX
SPEAKER/LCD PANEL PARTS 500-9996-XX
4
PARTS REFERENCE
3
7 8
1
2
5
3
6
Figure 5.5.1. Backbox external assemblies and components
EXTERNAL
ID Part Number Description Qty
1 660-5052-00 Backglass 1
2 830-8427-K1 Translite Art 1 3 545-5018-17 Plastic Extrusion 15-.450" 2
4 545-5018-15 Glass Channel 26" 1 5 545-6313-01 Glass Lift Channel 26" 1 6 500-9996-K2 LCD Speaker Panel Assembly 1
7 820-78K1-01 Left Backbox Decal 1 8 820-78K1-02 Right Backbox Decal 1
5.6 SPEAKER PANEL PARTS
1
7
2
8
3
5
6
4
9
Figure 5.5.2. Backbox internal assemblies and components
INTERNAL
ID Part Number Description Qty
1 509-1003-01 CPU Node Board 1
2 520-5343-01 Power Distribution Board 1 3 011-5003-00 Power Supply 48V/500W 1
4 515-9769-00 Utility Outlet (USA) 1 5 205-5001-00 Fuse Holder-Screw in 1
200-5000-05 8A Fuse 1
6 535-1130-00 Cover AC 1
7 535-1129-00 Power supply bracket 1 8 535-1129-01 Power supply bracket 1 9 180-5001-03 Power Switch 1
034-6012-00 Line Cord-3M 5-15P/C13RA* 1
500-9996-K1
ID Part Number Description Qty
1 031-5004-02 Speaker 2 2 116-0023-00 1366 x 768 Display LCD Panel 1 3 237-6188-01 Screw, M3x0.5 X 6MM PPH Sems Zinc 4
4 237-6307-06 6-32 X 3/8" Torx Stainless Steel Screw 2 5 240-5005-00 6-32 Nylon Stop Nut 12 6 242-5001-00 #6 Washer 16
7 355-5168-00-00 Nut: Lock w/ Cam 1 8 515-9842-00 Speaker Panel-LCD 1 9 515-9843-00 Speaker Plate 2
10 515-9845-00 Hinge, Speaker Panel, LCD 2 11 545-9877-00 LCD Window 1 12 545-9877-01 Spacer, Small - LCD Speaker Panel 4 13 626-5109-00 Speaker Foam - LCD Panel 2
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DEADPOOL PRO MANUAL 500-55K1-01
9 10 2 1 5 6
11
35 6
7
4
6
12
8
13
12
13
37
PARTS REFERENCE
8
9
3
21
18
16
14
23
5
25
27
32
19
2
24
10
20
12
31
7
13
1
30
29
4
24
15
11
6
28
26
13
17
8
9
3
21
18
16
14
23
24
4
24
15
11
6
28
26
13
8
9
3
21
18
16
14
23
5
25
27
32
19
2
24
10
20
12
4
15
5.7 CABINET PARTS
ID Part Number Description Qty
1 525-6011-00 Cabinet (Plunger & Two Buttons) 1
2 535-5989-00 Slide & Pivot Bracket - Left Side 1 3 535-5990-00 Slide & Pivot Bracket - Right Side 1
4 500-7243-33 Cabinet Playeld Support Bracket 1 5 500-1144-K1-00 Front Molding Assembly - Wrinkle Black 1 6 535-7999-00 Pivot Hinge, Left - Wrinkle Black 1
7 535-7999-01 Pivot Hinge, Right - Wrinkle Black 1 8 254-5042-00 Spacer Nut, Hex, 1/2"OD, 1/4-20 2 9 242-5084-00 Washer, 1/2" I.D., 3/16" THK 2
10 231-5072-00 1/4-20 X 1/2" Carriage Bolt 2 11 545-5017-00 Plastic Channel 2 12 545-5038-00 Glass Rear Extrusion 1 13 535-7297-02 Side Armor - Wrinkle Black 2 14 500-6146-00-07 Ball Shooter Assembly 1 15 535-5027-01 Plunger Support Plate, Notched 1 16 500-5026-32 Flipper Button Assembly (Red) 2 17 501-5018-173 Coin Door 2-Chute No Emboss 1 18 180-5160-01 Flipper Switch, Single 2 19 545-5072-03 Grill - Speaker / Vent 1 20 545-5072-02 Grill - Speaker / Vent 1 21 031-5007-01 Speaker, Cabinet 8" Round, 4 ohm 1
22 545-5090-00 Cash Box - Plastic 1 23 535-5013-03 Cash Box Cover 1
38
24 535-7562-00 Cash Box Lock Bracket Wire 1 25 535-7772-00 Hair Pin Clip 1 26 500-5921-50 Leg Assembly - Wrinkle Black 4
27 516-0007-00 Tilt Assembly 1 28 820-78K1-03 Decal, Cabinet Left, Deadpool 1 29 820-78K1-04 Decal, Cabinet Right, Deadpool 1
30 820-78K1-05 Decal, Cabinet Front, Deadpool 1 31 660-5001-00 Playeld Glass 1 32 520-6967-72 Cabinet Node Board 1
820-78K1-XX Cabinet Decal Replacement Set, Speaker
DEADPOOL PRO MANUAL 500-55K1-01
Panel Decal Not Included
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© MARVEL
PARTS REFERENCE
2
9
5
7
17
9
17
8
2
9
1
7
14
13
9
12
3
4
1
2
6
FRONT MOLDING ASSEMBLY
DEADPOOL PRO & PREMIUM / LE
500-1144-K2-00 / 500-1144-K2-29
5.8 BALL SHOOTER ASSEMBLY
500-6146-00-07
7
3
5
4
1
ID Part Number Description Qty
1 535-5067-02 Housing Assembly 1
2 266-5001-07 Compressed Spring (Long) - Orange 1 3 242-5014-00 Washer 3/8 ID x 5/8 OD x 1/16 3
4 515-6557-00 Rod Assembly 1 5 266-5010-00 Compressed Spring (Short) 1 6 270-5012-00 Retaining Ring, 3/8" 1 7 545-5276-00 Rubber Tip 1
2
5.10 AUTO LAUNCH ASSEMBLY
500-9818-01
1
2
6
9
14
9
7
17
11
4
3
5
10
7
6
16
13
12
9
18
5.9 FRONT MOLDING ASSEMBLY
500-1144- K1
ID Part Number Description Qty
1 511-1116-K1 FRONT MOLD ASSEMBLY, LATCH W/
2 545-7291-00 TOP BUTTON BAR 1 3 515-7791-00 BUTTON ASSY - CLEAR 1
4 545-7292-10 TOP BUTTON SPACER-MOLDED 1 5 240-5003-01 PAL NUT 1 6 240-5104-00 8-32 KEPS NUT 2
BTN, PLASTIC PLATE, DEADPOOL
MARVEL.COM
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ID Part Number Description Qty
1 515-9689-00 MAIN BRKT: AUTO-PLUNGER 1
2 535-0728-00 KICKER ARM, AUTO-PLUNGER 1 3 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 1
4 545-5352-00 NYLINER, 3/16" SHAFT 1 5 090-5044-ND COIL - 23-800, NO DIODE 1 6 545-5411-00 COIL SLEEVE 1
7 266-5020-00 COMPRESSION SPRING-CONICAL 1 8 530-7834-00 PIN: KICKER ARM, AUTO-PLUNGER 1 9 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 4
10 530-7835-00 PIVOT, AUTO-PLUNGER 1 11 545-5423-00 NYLINER, 1/4" SHAFT, 4L1-FF 1 12 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 2
1
13 535-6539-00 SWITCH BODY PROTECT PLATE 1 14 180-5157-01 SHOOTER SWITCH - SHORT ARM 1 15 545-6268-00 FISCHE PAPER 1 16 535-0762-00 COIL BRACKET-AUTOPLUNGER 1 17 515-6304-03 PLUNGER / LINK ASSEMBLY 1 18 545-0762-00 FISCHE PAPER: AUTO-LAUNCHER 1
DEADPOOL PRO MANUAL 500-55K1-01
8
39
PARTS REFERENCE
1
6
8
10
7
9
5.11 BALL TROUGH ASSEMBLY
500-9820-00
10
12
11
5
6
4
9
1
8
13
5.12 SLINGSHOT ASSEMBLY
500-9920-01
2
7
10
11
12
3
7
5
4
2 3
9
ID Part Number Description Qty
1 515-7811-00 MAIN BRKT. BALL TROUGH 1
2 515-7812-00 COIL BRACKET, BALL TROUGH 1 3 237-5975-04 SCREW, 8-32 X 1/4" HWH SWAGE SERR 2
4 266-5020-00 COMPRESSION SPRING-CONICAL 1 5 535-5203-03 COIL RETAINING BRACKET 1 6 545-5076-01 COIL SLEEVE 1
7 240-5102-00 8-32 NYLON LOCK NUT 4 8 545-5105-00 RUBBER BUMPER 1 9 515-7309-01 PLUNGER ASSEMBLY 1
10 237-5909-00 SCREW, 4-40 X 1/4" PPH SEMS 4 11 520-5344-00 TROUGH BOARD #1 - ILED TRANSMITTER 1 12 520-7001-00 TROUGH BOARD #2 - RECEIVER 1 13 090-5004-ND COIL 27-1500 - NO DIODE 1 98* 605-5006-00 SHRINK TUBING 1/8" .42 FT. 99* 036-5611-11-F5 CABLE TROUGH OPTOS 1
8
6
10
1
ID Part Number Description Qty
1 515-5339-01 SLINGSHOT BRACKET ASSEMBLY 1
2 090-5044-ND COIL 26-1200 - NO DIODE 1 3 545-5031-00 COIL SLEEVE 1
4 535-5203-03 COIL RETAINER BRACKET 1 5 232-5301-00 8-32 X 3/8 PPH MS EXT SEMS ZC 2 6 180-5231-00 SWITCH SLING SHOT 2 LUG CENTER 2
7 535-5045-00 SWITCH PLATE 2 8 237-5976-04 6-32 X 5/8 SLOT SER HWH SW 4 9 515-5340-01 ARM & TIP ASSEMBLY 1
10 270-5002-00 RETAINING RING - 1/4 DIA 2 11 515-5338-00 PLUNGER & LINK ASSEMBLY 1 12 266-5020-00 COMP SPRING CONICAL 1 13 036-5604-00 4" GENERIC JUMPER 2
40
DEADPOOL PRO MANUAL 500-55K1-01
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© MARVEL
PARTS REFERENCE
5.13 FLIPPER ASSEMBLY, LEFT
500-6543-11-ND
2
5
4
8
9
13
1
3
6
7
5.14 FLIPPER ASSEMBLY, RIGHT
500-6543-02-ND
1
3
6
8
7
13
13
13
13
2
5
4
9
12
11
ID Part Number Description Qty
1 515-6617-01 FLIPPER BASE PLATE LEFT KIT W/
BRACKET MOUNT HARDWARE
2 515-6308-01 COIL STOP BRACKET 1 3 180-5149-00 SWITCH - END OF STROKE N/C 1
4 090-5020-20-ND COIL 1 5 269-5002-00 SPRING WASHER 1 6 535-7354-00 SWITCH RETURN SPRING BRACKET 1
7 265-5035-00 SPRING FLIPPER RETURN 1 8 535-7356-00 COIL SUPPORT BRACKET 1 9 545-5388-00 COIL SLEEVE, FLIPPER 1
10 545-5070-00 FLIPPER BAT BUSHING 1 11 545-5428-00 FLIPPER BUMPER PAD 1 12 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 2 13 515-7203-01 PLUNGER/CRANK ASSEMBLY, LEFT 1 14 515-5133-08-06 FLIPPER BAT AND SHAFT* 1
500-6307-10 FLIPPER REBUILD KIT, LEFT
* Refer to game rubber chart for ipper rubber color and part number.
12
10
14
1
14
ID Part Number Description Qty
1 515-6617-00 FLIPPER BASE PLATE RIGHT KIT W/
2 515-6308-01 COIL STOP BRACKET 1 3 180-5149-00 SWITCH - END OF STROKE N/C 1
4 090-5032-ND COIL 1 5 269-5002-00 SPRING WASHER 1 6 535-7354-00 SWITCH RETURN SPRING BRACKET 1
7 265-5035-00 SPRING FLIPPER RETURN 1 8 535-7356-00 COIL SUPPORT BRACKET 1 9 545-5388-00 COIL SLEEVE, FLIPPER 1
10 545-5070-00 FLIPPER BAT BUSHING 1 11 545-5428-00 FLIPPER BUMPER PAD 1 12 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 2 13 515-7203-00 PLUNGER/CRANK ASSEMBLY 1 14 515-5133-08-06 FLIPPER BAT AND SHAFT* 1
500-6307-00 FLIPPER REBUILD KIT, RIGHT
12
10
BRACKET MOUNTING HARDWARE
* Refer to game rubber chart for ipper rubber color and part number.
11
1
12
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DEADPOOL PRO MANUAL 500-55K1-01
41
PARTS REFERENCE
5.15 POP BUMPER ASSEMBLY
516-6784-XX
1
10
2
8
3
7
4
20
19
17
14
12
15
9
18
11
16
5
6
ID Part Number Description Qty
1 520-5307-03 POP BUMPER LED MODULE 1
2 545-5197-00 BUMPER BODY 1 3 515-5085-00 RING AND ROD ASSY 1
4 545-5607-00 BUMPER SKIRT 1 5 266-5048-00 BUMPER SKIRT COMP SPRING 1 6 545-5195-00 BUMPER BASE 1
13
Part Number Description Qty
515-6459-01L BUMPER/RING TOP ASSY, W/ LED 1 1 515-6459-04-ND BUMPER BOTTOM ASSY, NO DIODE 1
ID Part Number Description Qty
7 500-9934-01 POP BUMPER SWITCH ASSY-2 - LUG-LEFT 1 8 240-5005-00 6-32 NYLON STOP NUT 3 9 090-5044-ND COIL - 26-1200 1
10 237-5976-01 #6-32 X 1/4" SHWH SWAGE ZN 2 11 240-5005-00 #6-32 NYLON STOP NUT 2 12 535-7347-00 METAL YOKE STOP 1 13 234-5101-00 * 8 X 1/2 SLT 6 14 530-5348-00 PLUNGER, POP BUMPER 1 15 266-5047-00 COMPRESSION SPRING, POP BUMPER 1 16 545-5031-00 COIL SLEEVE 1 17 515-5939-00 COIL BRACKET POP BUMPER ASSY 1 18 545-5609-00 FIBER YOKE 1 19 535-7346-00 METAL YOKE 1 20 237-5957-00 #6-32 x 1-3/16" SPIRAL FIN SHANK SCREW 3
42
DEADPOOL PRO MANUAL 500-55K1-01
MARVEL.COM
© MARVEL
PARTS REFERENCE
ITEM #
QTY
PART #
DESCRIPTION
1 1
535-9637-04
BRACKET - EJECT
2 1
090-5004-ND
COIL 27-1500 - NO DIODE
3 1
545-5076-01
COIL SLEEVE
4 1
535-5203-03
COIL RETAINING BRACKET
5 1
545-5105-00
RUBBER BUMPER
6 1
269-5002-00
SPRING WASHER
7 1
266-5020-00
COMPRESSION SPRING-CONICAL
8 2
232-5300-00
SCREW, 8-32 X 1/4" PPH SEMS
9 1
515-7309-00
PLUNGER ASSEMBLY
10 1
180-5209-00
SUB MINIATURE SWITCH - SIM. ROLLER
11 1
535-6539-00
SWITCH BODY PROTECT PLATE
12 2
237-5937-02
SCREW, 2-56 X 1/2" HWH MS
NOT SHN1036-5541-00
GENERIC COIL CABLE
BASH PIVOT ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
500-1126-00
5.16 BASH PIVOT ASSEMBLY
500-1126-00
3
4
10
5
6
7
ID Part Number Description Qty
1 535-1894-00 BRACKET, BASH PIVOT MOUNT, DEAD-
POOL
2 530-7865-01 PIVOT PIN-.250" DIA. 1 3 535-1895-00 BRACKET, BASH TARGET MOUNT,
DEADPOOL 4 626-5029-00 FOAM PAD 1 5 515-9784-00-02 1" X 1-1/2" RECT. TARGET SWITCH - 2
6 830-6117-00 SWITCH SPACER 1 7 237-5976-04 SCREW, 6-32 X 5/8" HWH SWAGE 2
LUG - ANTILOFT - BLACK
8 267-5013-00 SPRING, TORSION, BASH TOY, DEAD
POOL 9 545-5423-00 NYLINER, 1/4" SHAFT, 4L1-FF 2 10 242-5012-00 WASHER, 1/4 X 7/16 X 1/32 2 11 270-5002-00 RETAINING RING - 1/4" 2 99* 036-6274-18-K2 CABLE, BASHPOOL TARGET 1
8
9
211
1
1
1
-
1
5.17 EJECT VUK ASSEMBLY
500-1050-00
1
10
11
1
LOCTITE 243
12
8
LOCTITE 243
ID Part Number Description Qty
1 515-9984-00 BRACKET - EJECT 1
2 090-5004-ND COIL 27-1500 - NO DIODE 1 3 545-5076-01 COIL SLEEVE 1
4 535-5203-03 COIL RETAINING BRACKET 1 5 545-5105-00 RUBBER BUMPER 1 6 269-5002-00 SPRING WASHER 1
7 266-5020-00 COMPRESSION SPRING-CONICAL 1 8 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 2 9 515-7309-00 PLUNGER ASSEMBLY 1
10 180-5209-00 SUB MINIATURE SWITCH - SIM. ROLLER 1 11 535-6539-00 SWITCH BODY PROTECT PLATE 1 12 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 2
036-5541-00 GENERIC COIL CABLE 1
2
6
3
7
9
5
MARVEL.COM
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DEADPOOL PRO MANUAL 500-55K1-01
43
PARTS REFERENCE
KATANA LOCK DOWN POST ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
500-6752-02
4
3
9
6
1
8
7
5
2
KATANA TROUGH ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-1914-00
5.18 KATANA TROUGH ASSEMBLY
511-1914-00
ID Part number Description Qty
1 515-1920-00 BRACKET, KATANA BALL TROUGH,
DEADPOOL
2 545-1039-00 PLATE, KATANA HILT, DEADPOOL 1 3 237-6307-06 SCREW, 6-32 X 3/8" PAN TORX SS 2
4 515-1921-00 WELDMENT, KATANA BLADE RAMP,
DEADPOOL 5 240-5005-00 6-32 NYLON STOP NUT 2 6 520-7064-00 PCB, 4-OPTO RECEIVER 1
7 520-7065-00 PCB, 4-OPTO TRANSMITTER 1 8 520-8041-00 PCB, KATANA BALL LOCK 7-LED 1 9 237-5884-00 SCREW, 4-40 X 3/16" PPH SEMS 9
97* 036-6274-15-K2 CABLE, TROUGH OPTO EMITTER 1 98* 036-6274-16-K2 CABLE, TROUGH OPTO RECEIVER 1 99* 036-6274-21-K2 CABLE, KATANA TROUGH LEDS 1
5.19 KATANA LOCK DOWN POST ASSEMBLY
500-6752-02
3
10
1
3
1
9
7
4
ID Part Number Description Qty
1 515-7132-00 BALL LOCK MTG. BRKT SUB-ASSY 1
2 535-5203-03 COIL RETAINING BRACKET 2 3 545-5418-01 NYLINER - PLASTIC, 7/16" 1
4 090-5044-ND COIL 26-1200 - NO DIODE 1 5 545-5411-00 COIL SLEEVE 1 6 270-5005-00 RETAINING E-RING, 7/16" SHAFT OD 1
7 266-5020-00 COMPRESSION SPRING-CONICAL 1 8 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 4 9 242-5081-00 WASHER - NYLON .75 OD x .44 ID 1
10 515-7350-00 DOWN-POST PLUNGER SUB-ASSY 1
6
5
8
2
8
2
1
44
DEADPOOL PRO MANUAL 500-55K1-01
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© MARVEL
5.20 3-BANK DROP TARGET W/ TRIP ASSEMBLY
3-BANK DROP TARGET W/ TRIP ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
500-1083-03-00
500-1083-03-00
PARTS REFERENCE
8
2
2
30
SECTION A-A
15
22
13
1
5
10
21
3
8
2
A
A
32
13
23
29
28
27
31
24
14
19
4
26
25
9
11
17
6
20
7
16
ID Part Number Description Qty
1 545-6163-03 LEDGE, 3-BANK DROP TARGET 1
2 242-5091-00 WASHER, 1/2 X 17/64 X .03 - DT 9 3 266-5089-00 SPRING COMPRESSION - DT 3
4 545-6305-00 TARGET - ROLLOVER - BLACK 3 5 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 6 6 240-5102-00 8-32 NYLON LOCK NUT 4
7 269-5002-00 SPRING WASHER 1 8 270-5002-00 RETAINING RING - 1/4" 6 9 266-5020-00 COMPRESSION SPRING-CONICAL 1
10 265-5003-02 TARGET RESET SPRING 3 11 535-9959-00 STOP BRKT 1 12 237-5602-00 SCREW, 8-32 X 1/2" PPH MS ZINC 2 13 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 6 14 530-5757-00 PLUNGER - D.T. ASSY. 1 15 545-5076-01 COIL SLEEVE 1 16 520-5252-13 3 BANK DROP TARGET PCB-OPTO,
W/ RIGHT ANGLE CONN
MARVEL.COM
© MARVEL
17 090-5034-ND COIL 25-1240 - NO DIODE 1 18 515-7771-03 FRAME ASSY, 3-BANK DROP TARGET
19 535-9996-03 LIFT BRACKET - 3 BANK 1 20 535-9995-01 COIL BRACKET 1 21 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 1
22 545-6798-00 SHIM - FICHE PAPER - D.T. SINGLE 2 23 520-7092-00 PCB, 3-BANK DT WHITE LED 1
24 515-9960-00 PIVOT BRACKET - RESET D.T. 2 25 232-5209-00 SCREW, 6-32 X 3/16" PPH SEMS 4 26 545-9794-00 SPLIT BEARING - 4MM 2
27 535-1470-03 RESET ACTUATOR - 3 BANK D.T. 1 28 090-5031-00-NDCOIL, 32-1800, NO DIODE 1
29 545-9930-00 FISH PAPER 1
30 237-6030-00 SCREW, 8-32 X 3/8" PFH 82° U/C MS 1
1
31 265-5002-00 TRIP SPRING - TARGET 2 32 545-9930-01 FISH PAPER, 3-BANK LED PCB 1
DEADPOOL PRO MANUAL 500-55K1-01
12
1
W/ TRIP
45
PARTS REFERENCE
9
1
7
8
3
2
6
6
10
2
PIN
RING
4
5
13
11
12
TRUCK & ONE-WAY GATE ASSEMBLY
DEADPOOL PRO
511-1940-01
4
5
3
1
8
6
2
7
8
PIN
RING
ELECTRIC GATE ASSEMBLY, BACK PANEL MOUNT
511-5096-00 / -01
5.21 ELECTRIC GATE ASSEMBLY
511-5096-00
5.22 TRUCK & ONE-WAY GATE ASSEMBLY
511-1940-01
ID Part Number Description Qty
1 535-0134-00 BRACKET, ELEC GATE, BK. PANEL MNT 1 2 090-5060-01-ND MINI-COIL W/CORE, ND - 32-1250,
YELLOW 3 535-9577-00 COVER, ELECTRIC GATE 1 4 242-5005-00 #8 WASHER 1 5 240-5102-00 8-32 NYLON LOCK NUT 1 6 535-5372-00 REBOUND HINGE PIN 1
7 535-9682-00 GATE - ELECTRIC (MAGNET) 1 8 530-5702-01 CLEVIS PIN W/ RING, 3/16"D X 1-1/2" 1
1
ID Part Number Description Qty
1 535-9847-00 BRACKET, ELEC GATE, RAIL MOUNT 1
2 530-5702-01 CLEVIS PIN W/ RING, 3/16"D X 1-1/2" 1 3 510-7691-67 RIVETED ASSY, TRUCK & BRACKET,
1
DEADPOOL PRO 4 232-5201-00 SCREW, 6-32 X 3/8" PPH MS SEMS 2 5 242-5001-00 #6 WASHER 2 6 240-5005-00 6-32 NYLON STOP NUT 3
7 535-5372-00 REBOUND HINGE PIN 1 8 535-9682-00 GATE - ELECTRIC (MAGNET) 1 9 550-5510-02 HAT - TRIMMED - RED SB 1
10 520-7000-00 SINGLE FLASH LED BOARD 1 99* 036-6243-10 CABLE, GENERIC LAMP 2-PIN 1
-
11 830-8378-68 PLASTIC #68, TRUCK ROOF, DEAD
1
POOL PRO 12 237-6154-01 SCREW, 4-40 X 3/8" PTH MS - BLACK 2 13 240-5303-00 4-40 NYLON LOCK NUT 2
46
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© MARVEL
PARTS REFERENCE
11
9
5
7
1
6
4
3
2
8
12
13
4
9
9
10
14
15
16
4
LEFT RAMP ASSEMBLY
DEADPOOL PRO
500-1104-01
11
18
5
7
1
6
4
3
2
8
12
13
4
18
9
10
14
15
16
4
RIGHT RAMP ASSEMBLY
DEADPOOL PRO
500-1105-01
5.23 LEFT RAMP ASSEMBLY
500-1104-01
5.24 RIGHT RAMP ASSEMBLY
500-1105-01
ID Part Number Description Qty
1 510-7736-00 RIVETED ASSY, METAL RAMP FLOOR,
1
DEADPOOL
2 535-1808-00 METAL RAMP LEFT WALL, DEADPOOL 1 3 535-1809-00 METAL RAMP RIGHT WALL, DEADPOOL 1
4 237-5997-00 SCREW, 4-40 X 3/8" PPH MS BLACK 5 5 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 6 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 1
7 237-5882-00 SCREW, #4-40 X 5/16 PRH SEMS 4 8 254-5008-33 HEX SPACER - 1 3/8 " 1 9 232-5200-00 SCREW, 6-32 X 1/4" PPH SEMS 3
10 511-7801-47 ASSEMBLY, PLASTIC #47, DEADPOOL PRO 1 11 242-5001-00 #6 WASHER 2 12 242-5002-00 #4 FLAT WASHER - 5/16" O.D. 4 13 240-5303-00 4-40 NYLON LOCK NUT 4 14 626-5067-00 RUBBER BUMPER - BLUE - FASTENED 2 15 535-9648-00 BUMPER HOLDER - FASTENED 2 16 237-5983-02 SCREW, 4-40 x 1/4" PFH MS - BLACK 4 99* 040-5001-00 CABLE TIE 4" 1
ID Part Number Description Qty
1 510-7736-00 RIVETED ASSY, METAL RAMP FLOOR,
1
DEADPOOL
2 535-1808-00 METAL RAMP LEFT WALL, DEADPOOL 1 3 535-1809-00 METAL RAMP RIGHT WALL, DEADPOOL 1
4 237-5997-00 SCREW, 4-40 X 3/8" PPH MS BLACK 5 5 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 6 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 1
7 237-5882-00 SCREW, #4-40 X 5/16 PRH SEMS 4 8 254-5008-33 HEX SPACER - 1 3/8 " 1 9 232-5201-00 SCREW, 6-32 X 3/8" PPH MS SEMS 1
10 830-8378-46 PLASTIC #46, REAR METAL RAMP COVER,
1
DEADPOOL PRO 11 242-5001-00 #6 WASHER 2 12 242-5002-00 #4 FLAT WASHER - 5/16" O.D. 4 13 240-5303-00 4-40 NYLON LOCK NUT 4 14 626-5067-00 RUBBER BUMPER - BLUE - FASTENED 2 15 535-9648-00 BUMPER HOLDER - FASTENED 2 16 237-5983-02 SCREW, 4-40 x 1/4" PFH MS - BLACK 4 17 254-5000-18 NYLON SPACER - BLACK - 3/8 OD X .175
2
ID X 3/16" 18 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 2 99* 040-5001-00 CABLE TIE 4" 1
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© MARVEL
DEADPOOL PRO MANUAL 500-55K1-01
47
PARTS REFERENCE
BALL GUIDE #9 & OPTO ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-7800-29
BALL GUIDE #8 & OPTO ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-7800-28
BALL GUIDE #4 & SPINNER ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-7800-24
1
2
3
BALL GUIDE #3 & SPINNER ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-7800-23
5.25 BALL GUIDE #3 & SPINNER ASSEMBLY
511-7800 -23
ID Part Number Description Qty
1 535-1461-23 BALL GUIDE #3, DEADPOOL 1
2 511-7877-00 SPINNER ASSY, BALL GUIDE MNT 1 3 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 2
5.26 BALL GUIDE #4 & SPINNER
5.27 BALL GUIDE #8 & OPTO ASSEMBLY
511-7800 -28
3
2
4
ID Part Number Description Qty
1 535-1461-28 BALL GUIDE #8, DEADPOOL 1
2 626-5067-00 RUBBER BUMPER - BLUE - FASTENED 1 3 535-9648-00 BUMPER HOLDER - FASTENED 1
4 237-5983-02 SCREW, 4-40 x 1/4" PFH MS - BLACK 2 5 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 1 6 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2
1
6
5
5.28 BALL GUIDE #9 & OPTO
ASSEMBLY
511-7800 -24
1
ID Part Number Description Qty
1 510-7690-24 RIVETED ASSY, BALL GUIDE #4, DEAD-
2 511-7877-00 SPINNER ASSY, BALL GUIDE MNT 1 3 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 2
POOL
2
3
ASSEMBLY
511-7800 -29
7
3
1
2
ID Part Number Description Qty
1 535-1461-29 BALL GUIDE #9, DEADPOOL 1
2 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 1 3 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2
4 520-8040-00 OPTO EMITTER - SINGLE SMT 1 5 520-8039-00 OPTO RECEIVER - SINGLE SMT 1 6 242-5079-00 WASHER, .150 I.D. X .312 O.D. X .050 THICK 2
7 240-5005-00 6-32 NYLON STOP NUT 2 8 545-1066-00 FISH PAPER, SMT OPTO INSULATOR 2
6
6
7
5
8
1
8
4
48
DEADPOOL PRO MANUAL 500-55K1-01
MARVEL.COM
© MARVEL
PARTS REFERENCE
8
14
15
16
17
18
2
4
9
19
3
6
7
5
7
10
12
10
1
13
7
BACK PANEL ASSEMBLY
DEADPOOL PRO
500-1027-03
BACK PANEL DIFFUSER & LED ASSEMBLY
DEADPOOL PRO / LE / PREMIUM
511-7949-00
5.29 BACK PANEL DIFFUSER & LED
511-7949 -0 0
5
4
2
3
1
5.30 BACK PANEL ASSEMBLY
500-1027-03
ID Part Number Description Qty
1 545-1086-00 COVER, BACK PANEL DIFFUSER, DEAD-
2 520-5307-00 SINGLE LED PCB 5 3 254-5000-12 NYLON SPACER - BLACK - 3/8 OD X .175
4 237-5504-00 SCREW, 6-32 X 3/4" PPH MS 5 5 240-5005-00 6-32 NYLON STOP NUT 5
POOL
ID X 3/8"
1
5
ID Part Number Description Qty
1 525-9707-02 BACK PANEL, DEADPOOL 1
2 240-5101-00 8-32 T-NUT 2 3 240-5002-00 6-32 T-NUT 5
4 511-5096-00-GE ASSY, ELEC GATE LEFT W/ CABLE 1 5 237-5975-01 SCREW, 8-32 x 1/2 HWH SLOT SERR SW
ZINC
6 519-5223-8F-LED 2 LUG SOCKET/LED ASSEMBLY - FROSTED
WHITE
2
6
7 234-5000-00 SCREW, #6 X 3/8" HWH 22 8 511-7801-64 ASSEMBLY, PLASTIC #64, BACK PANEL,
1
DEADPOOL PRO 9 237-5503-01 SCREW, 6-32 X 5/8" PPH MS BLACK 5 10 040-5000-03 1/4" CABLE CLAMP 4
-
11 511-7949-00 ASSEMBLY, BP DIFFUSER & LEDS, DEAD
12 040-5000-06 1/2" CABLE CLAMP 1
POOL
13 519-5035-08-WHT SCKT/BULB 45-DEG LED 5034-08 NO
1
7
DIODE 14 550-5097-11 HEXAGON INSERT - STIPPLE - FLUOR.
1
GREEN 15 550-5097-07 HEXAGON INSERT - STIPPLE - ORANGE 1 16 550-5097-01 HEXAGON INSERT - STIPPLE - CLEAR 1 17 550-5097-06 HEXAGON INSERT - STIPPLE - YELLOW 1 18 550-5097-05 HEXAGON INSERT - STIPPLE - BLUE 1 98* 605-5004-16 TUBING, HEAT SHRINK 1/4 I.D., FLASH / GI 19 99* 036-6274-14-K2 CABLE, BACK PANEL, DEADPOOL 1 19 820-8423-36 DECAL #36, DEADPOOL 1
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© MARVEL
DEADPOOL PRO MANUAL 500-55K1-01
49
SPECIFICATIONS
6. SPECIFICATIONS
500-55K1-01
SPECIFICATIONS, MECHANICAL, GAME SETUP
Specication Imperial Metric
Weight 210 lbs 96 kg
-
Max dimensions, leg lev elers extended (h, w, d)
Minimum game dimen­sions (h, w, d)
Minimum room dimen sions per game (h, w, d)
78 x 27.75 x 57 in 198 x 70.5 x 145 cm
76 x 27.75 x 57 in 193 x 70.5 x 145 cm
80 x 36 x 84 in 203 x 91 cm x 214 cm
-
(h, w, d) = height, width, depth.
SPECIFICATIONS, MECHANICAL, BOXED
Specication Imperial Metric Weight, boxed (without
pallet) Box dimensions (h, w, d) 56.5 x 31 x 31 in 144 x 79 x 79 cm Minimum dimensions (h,
w, d)
230 lbs 105 kg
76 x 26 x 57 in 193 x 66 x 145 cm
(h, w, d) = height, width, depth.
SPECIFICATIONS, ELECTRICAL
Specication North America -
Line Voltage, Nominal 120 VAC 240 VAC Line Voltage Range 90 VAC - 250 VAC 90 VAC - 250 VAC Line Frequency * 60 Hz 50 Hz, 60 Hz Line Power, Current -
attract mode Line Power, Current -
nominal Line Power, Current -
peak, <100 ms
120VAC
70 W, 0.6 A @ 120 VAC
360 W, 3 A @ 120 VAC 360 W, 1.5 A @ 240 VAC
540 W, 4.5 A @ 120 VAC
* NOTE: Games designed for 60hz operation (e.g. North Amer­ica games) will not function correctly on 50hz power and vice versa.
WARNING: Overloading electrical supply circuits is dangerous. Do not overload circuits. To calculate the maximum number of games for a circuit, check circuit amperage rating and divide by the game Nominal Line Power Current rating for your line voltage. For example, a 15A 120V household circuit, 15/3 A (nominal current) = 5 games maximum.
International - 240VAC
70 W, 0.3 A @ 240 VAC
540 W, 2.25 A @ 240 VAC
SPECIFICATIONS, ENVIRONMENT
Minimum Maximum
Temperature, Operating 32 ℉ / 0 ℃ 104℉ / 40 ℃ Temperature, Storage 32 ℉ / 0 ℃ 104℉ / 40 ℃ Relative Humidity, Operating 5% 95% non-condensing Relative Humidity, Storage 5% 95% non-condensing
(a) "The appliance has to be placed in a horizontal posi­tion."
(b) "This appliance is not to be cleaned by a Water Jet."
(i) "Do not locate this appliance in an area where a Water
Jet is used."
(ii) "Do not clean this appliance with a Water Jet."
(b) If the supply cord is damaged, it must be replaced in
order to avoid a hazard.
6.1 GAME DIMENSIONS
50
DEADPOOL PRO MANUAL 500-55K1-01
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© MARVEL
SPECIFICATIONS
6.2 WARRANTY
500-55K1-01
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it
meets stringent quality and playability standards.
STERN PINBALL INC LIMITED WARRANTY
Stern Pinball Inc (‘SELLER’) warrants only to the initial purchaser of its products that the items listed below are free from defects in material and workmanship under normal use and service for the warranty period specied:
Printed circuit boards (game logic): 2 months
Dot Matrix / LCD Display: 9 months
No other parts of seller’s product are warranted.
Warranty periods are effective from the initial date of shipment from seller to its authorized distributors.
Seller’s sole liability shall be, at its option, to repair or replace products which are returned to seller during the warranty periods specied, provided:
1. Seller is notied promptly upon discovery by purchaser that stated products are defective.
2. Such products are properly packaged and then returned freight prepaid, to seller’s plant.
This warranty does not apply to any parts damaged during shipment and/or due to improper handling, or due to improper installation or usage, or alteration. In no event shall the seller be liable for any anticipated prots, loss of prots, loss of use, accidental or consequential damages, or any other losses incurred by the customer
in connection with the purchase of a Stern Pinball Inc Product.
WARRANTY DISCLAIMER
Except as specically provided in a written contract between seller and purchaser, there are no other warranties, express or implied, including any implied warranties of merchantability or tness for a particular purpose.
This Game Service Manual and all other documents relating to this product, playeld components, features, rules, programming, and operation are subject to change without notice (Service Bulletins, if applicable, available through ofcial Stern Pinball website).
ATTENTION! IMPORTANT WARRANTY INFORMATION
The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.
Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modification of electro-mechanical devices may damage the system and will void your warranty.
6.3 WARNINGS, COMPLIANCE, AND LEGAL NOTICES
PHOTOSENSITIVE SEIZURES HEALTH WARNING
A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can
cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
PARTS SUBSTITUTIONS
For safety and reliability, substitute parts and equipment modications are not recommended and may void any and all warranties. Use of Non-Stern Pinball Inc Parts or Modications of game circuitry may adversely affect game play or game safety. Transport pinball machines with hinged
backbox in the down position only! Always take great care when servicing any game. Always ready the service manual before replacing or servicing components. Substitutions of parts or equipment modications may void FCC type acceptance.
Always disconnect the line voltage before servicing. Some parts may remain energized when unplugged. Take great caution when servicing any electrical
components.
FCC CLASS A SUBPART J COMPLIANCE
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a
commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the
interference at his own expense.
RF INTERFERENCE NOTICE
The cable harness placements, ground strap routing, and other shielding have been designed to keep RF radiation and conduction within levels accepted by FCC rules. To maintain these levels, factory harness position, shielding, and ground straps must be installed in their factory locations
should they become disconnected during maintenance.
COPYRIGHT AND INTELLECTUAL PROPERTY NOTICE
This document and the data disclosed herein or herewith is not to be reproduced (Except where noted), used, or otherwise disclosed in whole or in part to anyone without written consent of Stern Pinball Inc.
Products in this manual, the company name and devices and the design of the manual itself are protected by federal patents (and patents pending), design registrations, trademarks, and copyrights. Action will be taken in the event of infringement or imitation. The right is reserved to change
specications without prior notice.
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DEADPOOL PRO MANUAL 500-55K1-01
51
1-800-KICKERS
PARTS.SERVICE@STERNPINBALL.COM WWW.STERNPINBALL.COM FACEBOOK.COM/STERNPINBALL
DEADPOOL PRO #500-55K1-01
MANUAL #780-50K1-00
*780-50K1-00*
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