IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures”
due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made
product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical
assemblies. Stern Pinball has inspected each game element to ensure it meets our quality standards.
The AC/DC mark and logo are owned by LEIDSEPLEIN PRESSE B.V. Used by Stern Pinball, Inc. with permission, all rights reserved.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
MANUAL #780-50C8-00
AC/DC LUCI #500-55C8-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
6.3 Warnings, Compliance, and Legal Notices ...... 117
2
AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME
SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is
carefully packed for safety and security.
For your safety, exercise caution and use
the correct tools and sufcient help when
setting up your new game.
2
1
2
TOOLS REQUIRED
• 5/8” Socket Wrench
• Utility Knife
• Snips
• An Assistant
5
6
CAUTION: AT LEAST TWO (2)
PEOPLE ARE REQUIRED TO
MOVE AND MANEUVER THE
GAME. USE PROPER MOVING
EQUIPMENT AND EXTREME
CARE WHILE HANDLING. STERN
PINBALL MACHINES WEIGH
OVER 250LBS BOXED.
5
7
7
1. Locate the side labeled “TRUCK
THIS SIDE ONLY”. The bottom of
the game faces this side.
2. Open the top box aps by pulling
hard in an upward motion on each
ap. If the aps are taped, cut the
tape rst, taking care to avoid the
box staples.
8
9
8. Install front legs using the bolts
removed from the cabinet. Secure
tightly.
9. Have someone help you carefully set
the game down on the front legs.
8
3. Remove the four (4) foam pieces
and two (2) narrow box tubes
which contain the four (4) identical
legs with levelers.
4. DO NOT CUT STRAPPING YET.
Keep backbox secured in the
down position.
5. With the utility knife, carefully cut
down the left and right corners of
the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen
and remove the 2 leg bolts on
each side of the rear cabinet, 4
total.
6. Let the face fall forward and
remove the entire side by carefully
cutting the bottom.
7. With the game still in its folded position, use a ⅝” wrench to loosen
and remove the 2 leg bolts on each
side of the front cabinet. Ensure
the leg levelers are screwed all the
way into the legs.
11
11
12. Using supports or two people,
prop the rear of the cabinet up.
13. Ensure the rear leg levelers are
screwed all the way into the legs.
14. Install rear legs using the 4 bolts
removed from step 11.
15
14
14
AC/DC LUCI MANUAL 500-55C8-01
3
SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
17
21
19
15. Cut nylon strapping and remove
protective strap corner guards.
16. Locate the factory keys, either on
the shooter rod or taped to the
playeld glass.
17. Using snips, cut the tie-wrap securing the keys if required. One set of
keys is for the front coin door, the
other set of keys is for accessing
components in the backbox.
25
26
24. Locate the two (2) backbox bolts in
the cash box.
25. Carefully raise backbox to upright
position while ensuring that cables
are not pinched.
26. Use the ⅝” wrench to Install the
two (2) backbox bolts to secure the
backbox as indicated on the back
of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove
the retaining clip at the rear of the
cash box.
20. Remove the cash box lid by sliding
it toward you.
27
27. Reach inside the cabinet and hold
and move the yellow top molding
lock handle to the left.
28. Remove the front top molding.
21. Store the backbox keys, if desired,
on the metal hook located in the
coin door.
22. Locate and remove the pinballs,
plumb bob, and backbox bolts
from the cash box.
23. Replace the cash box lid and
retaining clip for future use.
29. Remove the playeld glass by
sliding it toward you and carefully
place it in a safe location.
Remove all playeld shipping
tie downs, shipping blocks, and
packing foam, and follow any
game-specic unpacking instructions included in the playeld, if
present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED
GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS
AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHICALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE
SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
4
AC/DC LUCI MANUAL 500-55C8-01
FIRST-TIME SETUP CONTINUED
30. If pinballs were already installed into the lower ball
trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly
but gently pull directly up to raise the playeld 8 to 12
inches.
32. While holding the playeld up, pull the playeld toward
you until the two playeld supports are over the front
edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that
cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical
position of the plumb bob affects tilt sensitivity - higher
makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal
on the lock down assembly for the correct number of
pinballs.
SETUP AND MOVING
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight,
and climate controlled. Excessive moisture/humidity
can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position
the playeld level bubble, located on the front right of
the playeld next to the shooter lane, to oat between
the two (2) black lines. This will place the playeld at the
recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg leveler(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for
side-to-side leveling, or use an external bubble level,
digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper operation through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins
to verify proper operation.
6. Play game: Check for satisfactory operation and adjust
game volume (push the Red Buttons inside the Coin
Door).
7. If desired, perform any game diagnostics, game adjustments, and pricing settings at this time.
AC/DC LUCI MANUAL 500-55C8-01
5
SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments
Menu.
Press SELECT. Press BACK to exit or escape at any time.
STANDARD ADJUSTMENT #1 appears with the adjustment
name ashing. While the adjustment name is ashing press [<]
[>] to move between adjustments.
To change the adjustment setting press SELECT. While the adjustment setting is ashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the
change. The adjustment comment (bottom line) will indicate if
the factory default setting is selected or will display INSTALLED
if the change is not a factory default setting.
Each table has feature adjustments specic to the characteristics of that game. To access feature adjustments enter the
Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit
or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name
ashing. With the adjustment name ashing press [<] [>] to
move between adjustments. Feature adjustments are changed
similarly to standard adjustments using the SELECT button to
choose options and the [<] [>] buttons to cycle through available settings.
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
7
SETUP AND MOVING
USA & INTERNATIONAL (NON-EURO)
STANDARD PRICING SELECT TABLE
8
*
AC/DC LUCI MANUAL 500-55C8-01
EURO SUMMARY & INTERNATIONAL (EURO)
CPU/SOUND PCB
COUNTRY
COIN MECHANISMS (SWITCHES)
PRICING SCHEME
Requires SPI
STANDARD PRICING SELECT TABLE
SETUP AND MOVING
DIP SWITCH SW1
SETTING
Pos.Default Highlighted
ON
SEEBE L O W
OFF
S E T T I N G S
Euro 1-12 are alternate settings for
countries using the Euro.
HIGHLIGHTED
= Factory Default
HIGHLIGHTED
= Not Shown on Coin
Card
Euro 1-12 or CUSTOM* for new setting (reference above Euro 1-12 Summary)
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
For a different
HIGHLIGHTED
SETTING
OPTION(S)
Euro 11/0.50
Euro 2
Euro 31/0.503/1.00
Euro 4
Euro 5optional
Euro 62/0.50
Euro 71/1.00 2/2.003/3.005/4.00
Euro 8optional1/1.003/2.00
Euro 91/1.002/1.503/2.00
Euro 101/1.003/2.007/3.00
Euro 111/1.004/2.00
Euro 122/1.00 4/2.006/3.009/4.00
Euro Pricing Scheme
AUSTRIA
Euro 9
BELGIUM
Euro 1
FINLAND
Euro 8
FRANCE
Euro 10
GERMANY 11/0.50
GERMANY 2
GERMANY 3
C O INS T H R U . . . SLO T :
LEFTCENTERRIGHT4TH
(other than Factory Default listed below), scroll through
GREECE
Euro 8
ITALY 11/0.50
ITALY 21/1.003/2.00
NETHERLANDS
Euro 3
PORTUGAL
SPAIN
Euro 8
= Factory Default
HIGHLIGHTED
Not Shown on Coin Card
=
Number of Plays (Credits) for Price Amount Shown
See "Appendix J" for Coin Cards Examples & Info!
EUR // EUROPEAN UNION EUROS // [ ]
1/0.50 2/1.00
1/0.50 2/1.00
1/0.50 3/1.00
Keep the Country Dip Switch Setting the same as listed below.
When transporting the game, such as in the back of a truck or with a hand truck, the
game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are removed from the playeld, and secure any free-moving mechanisms
that may get damaged in transport
3
2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
4
CAUTION
NEVER TRANSPORT THE GAME
IN A MOVING VEHICLE WITH THE
BACKBOX RAISED! TWO PEOPLE
ARE REQUIRED TO REMOVE THE
LEGS!
2. REMOVE THE LEGS AND
STAND UP
6
2. Remove the backbox securing
bolts
3. Carefully lower the backbox onto
the side rails. Use a piece of cardboard or suitable padding between
the backbox and the game.
8
8. Stand the game up on its back.
4. Securely strap the back box to the
game
5. The game may be transported with
the legs on. If the legs must be removed, follow the remaining steps.
9
9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use
a stool or a friend to support the
rear of the game.
7. Rest the rear of the game on the
ground.
10. Secure all loose parts and transport with a hand truck in the
upright position.
10
AC/DC LUCI MANUAL 500-55C8-01
1.4 MAINTENANCE
SETUP AND MOVING
REGULAR MAINTENANCE - (MONTHLY/500
GAMES)
• Remove the playeld glass
• Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
◊ While cleaning the playeld, identify and repair malfunctioning
lights, loose parts, cracked plastics and worn rubber parts.
• While in diagnostics, enter the switch test (Select the "SW"
Icon, then "TEST" Icon).
◊ Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
◊ The game will play a sound to conrm the switch.
• Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the
cabinet for any parts that may have worked loose, then nd
the source.
• Check all coin door mechanisms and bill acceptor (if installed)
for proper operation
• Play the game to ensure all coils and features are working
• Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
• Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems.
• Ensure game volume is set appropriately for the location.
• Clean both sides of the playeld glass and reinstall.
• Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE (5000 GAMES)
• Verify latest game software is installed
• Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper
rebuild is required.
• Clean machine inside and out and check leg levelers for free
operation.
• Visual check for loose or broken playeld and cabinet parts
and repair as necessary.
• Electrical check: Plug into grounded outlet and check for
proper operation through DIAGNOSTICS.
• Replace worn or dirty rubbers.
• Replace pinballs.
• Check all playeld switches with a pinball.
• Check all settings (refer to manual for factory settings).
• Check coin door: With door closed, insert coins to verify
proper operation.
• Check for proper adjustment of the plumb bob tilt.
• Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
• Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
• Phillips screwdriver
• Standard Allen wrench/Hex key set
• ⅝” Socket with ratchet
• Adjustable wrench (5/8" & 9/16")
• 6" Torpedo Level (or use a pinball
• Flashlight or headlamp
• Soldering Iron (60w with at tip), lead-free solder
• Wire cutter
• Wire stripper
• Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
DescriptionPart Number
AC/DC Luci Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses
AC/DC Luci Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00)
AC/DC Luci Playeld Plastics Set830-6125-XX
AC/DC Luci Playeld Decals Set820-7000-XX
8 oz Pinball Playeld wax (Novus # 2)675-0003-01
Standard Pinball, 1-1/16 in260-5000-00
Flipper Rebuild Kit Left500-6307-10
Flipper Base Plate Kit Left515-6617-01
Flipper Rebuild Kit Right500-6307-00
Flipper Base Plate Kit Right515-6617-00
AC/DC LUCI MANUAL 500-55C8-01
11
SETUP AND MOVING
1.7 UPDATING GAME CODE FOR THE S.A.M. SYSTEM
Game code is subject to change. Update this game with the latest code downloaded from our website, from another game, or order
from your local distributor.
Upon powering up, the display will describe the version of code installed in your game. When directed to do so (via Service Bulletin or
website announcment) you will need to update your code with the boot ash EPROM installed, here’s how:
STEP 1
Open the backbox and locate the 8-position DIP switch (SW1 on
the CPI/Sound board)
STEP 2
Switch DIP switch #8 to ‘ON’ (Boot ash EPROM must be installed)
STEP 3
Press the white reset button (S1 RESET on the CPU/Sound
board) or power cycle the game OFF/ON (ON/OFF switch is
located on the outside of the cabinet bottom, front right).
STEP 4
Using the 4-button service switch set (inside the coin door):
4A: Press [SELECT] to begin.
4B: With the “UPDT” icon highlighted, press [SELECT].
4C: Insert the memory stick (with the latest les) into the USB
port.
4D: If more than one le is present on the memory stick, press [<]
or [>] to locate your le. Press [SELECT] to update.
4E: Follow on-screen prompts.
GreenButton
Press to escape
back (or exit)
RedButtons
Press to move <Left, Right>.
Press to - Decrease or +
Increase values or to change
settings.
CPU/SOUND BOARD (S.A.M. SYSTEM)
12
AC/DC LUCI MANUAL 500-55C8-01
FOR PROPER OPERATION OF THIS PINBALL GAME, <4> PINBALLS MUST BE
INSTALLED IN THE 4-BALL TROUGH!
1.8 FUSES AND CABINET SWITCHES
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
13
SETUP AND MOVING
1.9 SERVICE SWITCH & CPU DIP SWITCH SETTINGS
SERVICE SWITCH X4 SET OVERVIEW
Open the coin door to access the service switch X4 set.
The fours buttons (inside the coin door) have dual functions
depending on if you have entered the Service Menu or not.
FUNCTIONS IN GAME OR ATTRACT MODE
GreenButton
Press for
Service
Credit(s).
RedButtons
Press for Volume
Adjustment
- for less (quieter)
+ for more (louder)
BlackButton
Press for
Service Menu
entry.
FUNCTIONS IN THE SERVICE MENU
GreenButton
Press to Escape
Back (or Exit).
RedButtons
Press to move
< Left , Right >
Press to - Decrease
or + Increase
values or to change
settings.
BlackButton
Press to Enter
Select (or
‘OK’).
EXAMPLE
To enter the Service Menu, then enter the Switch Test Menu via
the Diagnostics Menu, perform the below steps.
STEP 1
Press [Select].
STEP 2
With the “DIAG” icon hightlighted, press [Select].
STEP 3
With the “SW” icon highlighted, press [Select].
STEP 4
With the “TEST” icon highlighted, press [Select].
Press any switch. If wired correctly, the information in the display
will match the information in the Switch Matrix.
Press [<] or [>] to move left or right through the menus.
Press [Back] to get back a menu, exit, or escape at any time.
14
AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1.10 DIAGNOSTIC AIDS
This audible/visual alert display is shown when the 50V/20V power is
disabled (by opening the coin door). Pull out the interlock switch only while
in the service menu for coil, switch, or play testing when the coin door is
required to stay open for service button use! Pulling out the power interlock
switch or pressing the ‘escape’ green [BACK] button will remove the alert
display. Initial display presentation is accompanied by 3 audible tones (the
bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or powering up
to alert the operator of a device malfunction (device or mechanism doesn’t
energize or is energized repeatedly). OPERATOR ALERT! works by monitoring any switch activated device that has the potential to trap a ball when
disabled (e.g. in the shooter lane, scoop, or eject holes, etc.). This alert
can also appear if a switch associated with a device (e.g. ball trough, auto
plunger, etc.) is stuck closed (caused by a switch jam or stuck ball); the
game will activate the device a predetermined number of times and if the problem is still detected, this device or switch will be
noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the
words “SERVICE MENU”, the game has detected possible fualty devices,
switched, and/or missing pinballs. Press either of the red buttons (shortcut to the technical alerts menu) or continue into the service menu (press
the black button again), select the “DIAG” icon and “TECH” icon or the
technical alerts information.
1.11 CPU DIP SWITCH SETTINGS
AC/DC LUCI MANUAL 500-55C8-01
15
SETUP AND MOVING
OPTIONAL
502-5032-00
Optional Kit
180-5119-02
Below P/F
IF USEDNOT USED
a/b playfield
180-0000-00
NOT USED NOT USED
180-5192-04
Coin Door
180-5192-02
Coin Door
NOT USED NOT USED
180-5192-02
Coin Door
180-5192-00
Coin Door
ON / OFF
#1
ON / OFF
#2
ON / OFF
#3
ON / OFF
#4
ON / OFF
#5
ON / OFF
#6
ON / OFF
#7
ON / OFF
#8
GROUND
J13-P10
(BLK)
(
PENDULUM
SW.
PLUMB BOB
TILT
D-17
)
SW.
SLAM
TILT
D-18
SW.
TICKET
NOTCH
D-19
SW.
USED
NOT
D-20
SW.
BUTTON)
(GREEN
BACK
X
D-21
SW.
(< / – RED
MINUS
BUTTON)
X
D-22
SW.
(+ / > RED
BUTTON)
PLUS
X
D-23
SW.
SELECT
BUTTON)
(BLACK
X
D-24
POSITION
SW.
SWITCH
DIP
D-25
POSITION
SW.
SWITCH
DIP
D-26
POSITION
SW.
SWITCH
DIP
D-27
POSITION
SW.
SWITCH
DIP
D-28
POSITION
SW.
SWITCH
DIP
D-29
POSITION
SW.
SWITCH
DIP
D-30
POSITION
SW.
SWITCH
DIP
D-31
POSITION
SW.
SWITCH
DIP
D-32
CPU/SND
Board
LGN-BRN
J13-P1
I
IC-41
C-41
LGN-ORG
J13-P3
I
IC-41I
C-4
-RED
1
LGN-YEL
J13-P4
IC-41I
C4
1
LGN-BLK
J13-P5
IC-41I
C-4
1
LGN-BLU
J13-P6
IC-41IC-4
C-4
1
LGN-VIO
J13-P7
IC-41I
1
LGNGRY
J13-P8
C-41IC-41IC-4
LGN-
J13-P9
IC-41
1
CPU/SOUND BD. SW1 DIP SWITCH (located between Connectors J3/J13)
81FACE LEFT EYECN17
82FACE RIGHT EYECN16
84FACE MOUTHCN1
85L. LOOP ARROW (BOT.)CN12
86L. RAMP ARROWCN18
87BELL ARROW (BOT.)CN8
88R. RAMP ARROWCN11
89R. LOOP ARROW (BOT.)CN13
90L. LOOP ARROW (TOP.)CN14
91BELL ARROW (TOP.)CN3
92RIGHT LOOP ARROW (MID.)CN7
93LEFT TOP LANECN9
94CENTER TOP LANECN4
95RIGHT TOP LANECN19
96TUNES - N - STUFFCN5
20
AC/DC LUCI MANUAL 500-55C8-01
LAMP LOCATIONS CONTINUED
AC-DC PREMIUM TRI-COLOR LED MAP
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
21
SETUP AND MOVING
COILS DETAILED CHART TABLE
Drive
Transistor
#1TROUGH UP-KICKER
#2AUTO LAUNCH
#3LOWER PLAYFIELD EJECT
#4LOWER PLAYFIELD LEFT FLIPPER
#5LOWER PLAYFIELD RIGHT FLIPPER
#6
LEFT 5-BANK DROP RESET (X2)
CENTER 3-BANK DROP RESET
#7
#8SHAKER MOTOR (OPTIONAL)
#9LEFT POP BUMPER
#10 RIGHT POP BUMPER
#11 BOTTOM POP BUMPER
#12 TOP EJECT
#13 LEFT SLINGSHOT
#14 RIGHT SLINGSHOT
#15 LEFT FLIPPER (50v RED/YEL)
#16 RIGHT FLIPPER (50v RED/YEL)
#17 TRAIN FLASHER
DETONATOR
#18
BOTTOM ARCH FLASHER (X2)
#19
#20 LEFT RAMP FLASHER
#21 LEFT SIDE FLASHER
#22 BACK PANEL FLASHER
#23 TOP EJECT FLASHER
#24 OPTIONAL (e.g. COIN METER)
Coil Note: -ND
means ’No Diode’. -00B or -00T can be used for coil replacements, but the diode must be removed. Call for more info.
#25 POP BUMPERS FLASH (X3)
#26 BELL ARROW FLASHER
#27 LEFT RAMP LEFT SIDE FLASHER
#28 LEFT RAMP RIGHT SIDE FLASHER
#29 RIGHT RAMP RIGHT SIDE FLASHER
#30 RIGHT RAMP FLASHER
#31 RIGHT SIDE FLASHER
#32 CANNON MOTOR
Note: In Test Flash Lamps Menu ("Flash" Icon), only Flashers are tested in numeric order. This Game: Q21, Q23, Q25 – Q31
#33 AUX 1: TICKET ADVANCE (ENABLE)
#34 AUX 2: TICKET METER
#35 AUX 3: SWITCHED GROUND
Q1
Q2
Q350VDC
Q4
Q5
Q6
Q7
Q8
Drive
Transistor
Q9
Q10
Q11
Q12
Q1350VDC
Q1450VDC
Q15
Q16
Drive
Transistor
Q17
Q18
Q19
Q2020VDC
Q21
Q2220VDC
Q23
Q24
Drive
Transistor
Q25
Q26
Q27
Q28
Q29
Q30
Q31
Q32
Drive
Trans.
Q1
Q2
Q3
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
Aux.
Driver
Power Line
Color
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL J10-P9/10
BLU-YEL J10-P9/10
YEL-VIO
YEL-VIO
RED-WHTJ17-P7
Power Line
Color
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
Power Line
Color
ORANGEJ6-P10
BROWN
ORANGE
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
REDJ16-P4-8
Power Line
Color
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
BROWNJ7-P1
Power Line
Color
REDJ16-P4-8
REDJ16-P4-8BROWNJ2-P4
GRY-REDJ16-P3
Power Line
Connection
J10-P9/10
J10-P9/10
Power Line
Connection
J10-P6/7
J10-P6/7
Power Line
Connection
J7-P1
J6-P10
Power Line
Connection
Power Line
Connection
Power
Drive Transistor
Voltage
Contro l Line Color
BRN-BLKJ8-P1
50VDC
BRN-REDJ8-P3
50VDC
BRN-ORGJ8-P4
BRN-YELJ8-P5
50VDC
50VDC
BRN-GRNJ8-P6
50VDC
BRN-BLUJ8-P7
50VDC
16VDC
Voltage
50VDC
50VDC
50VDC
50VDC
BRN-VIOJ8-P8
BRN-GRYJ8-P9
Power
Drive Transistor
Contro l Line Color
BLU-BRNJ9-P1
BLU-REDJ9-P2
BLU-ORGJ9-P4
BLU-YELJ9-P5
BLU-GRNJ9-P6
BLU-BLKJ9-P7
ORG-GRYJ9-P8
50VDC
50VDC
Voltage
20VDC
20VDC
20VDC
ORG-VIOJ9-P9
Power
Drive Transistor
Contro l Line Color
VIO-BRNJ7-P2
VIO-REDJ7-P3
VIO-ORGJ7-P4
VIO-YEL J7-P6
20VDC
VIO-GRNJ7-P7
VIO-BLUJ7-P8
20VDC
5VDC
Voltage
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
Vol ta ge
5VDC
1K RES.
PULL-UP
12VDC
VIO-BLKJ7-P9
VIO- GRYJ7-P10
Power
Drive Transistor
Contro l Line Color
BLK-BRNJ6-P1
BLK-REDJ6-P2
BLK-ORGJ6-P3
BLK-YELJ6-P4
20DC
BLK-GRNJ6-P5
BLK-BLUJ6-P6
BLK-VIOJ6-P7
BLK-GRYJ6-P8
Power
Drive Transistor
Contro l Line Color
BLK-WHTJ2-P7
WHITEJ2-P3
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
23-8000
090-5001-ND
26-12000
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
25-1240
090-5034-ND
25-1240
090-5034-ND
S. Motor Kit
502-5027-00
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
26-1200
090-5044-ND
26-1200
090-5044-ND
23-8000
090-5001-ND
26-1200
090-5044-ND
22-1200
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
Coil GA -Tu rn
or Bulb Type
0
LED
113-5034-08
29-1400
090-5072-03
LED0BRD
520-5328-00
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
Optional
5VDC
Coil GA -Tu rn
or Bulb Type
LED
113-5034-08
LED
113-5034-08
LED
112-5041-08
LED
112-5041-08
LED
112-5041-08
LED
113-5034-08
LED
113-5034-08
MOTOR
041-5111-00
Coil GA -Tu rn
or Bulb Type
Ticket
Dispenser
Ticket
Meter
Ticket
Dispenser
22
AC/DC LUCI MANUAL 500-55C8-01
1.14 COIL LOCATIONS
SETUP AND MOVING
Coil Menu: Single Coild & Cycling Coil
AC/DC LUCI MANUAL 500-55C8-01
23
SETUP AND MOVING
AUX COILS 41-48
#41 BAND MEMBER MECH AUX D/D0
#42 BALL EJECT
#43 CANNON EJECT
#44 BELL MAGNET
#45 RIGHT RAMP DIVERTER
#46
RIGHT CONTROL GATE
LEFT RAMP DIVERTER
#47
#48
Drive
Transistor
Driver
Ouput PCB
Q1
Q2
Q350VDC
I/O
Q4
Power
Driver
Q5
Q6
Q7
Power Line
Color
Power Line
Connection
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIO
YEL-VIO
J2-P10
J2-P10
Q8
Power
Drive Transistor
Voltage
Contro l Line Color
50VDC
50VDC
BLU-BRNJ2-P8
BRN-BLKJ2-P7
VIO-BRNJ2-P6
50VDC
50VDC
50VDC
50VDC
BLU-REDJ2-P5
BRN-REDJ2-P4
VIO-REDJ2-P3
BLU-ORGJ2-P2
D.T. Control
Line Connect
Coil GA -Tu rn
or Bulb Type
29-1400
090-5073-03
23-8000
090-5001-ND
23-8000
090-5001-ND
22-600
090-5076-ND
32-1800
515-6595-01-ND
32-1250
090-5060-01-ND
32-1800
515-6595-01-ND
24
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2. SERVICE MENU SYSTEM
2.1 SERVICE MENU INTRODUCTION
Important: The switch bracket holds the playeld power interlock. It is located just inside the coin door frame.
The button switch for the playeld power interlock switch must be pulled out for electro-mechanical device
testing or diagnostic purposes (this is required). If this button is pushed in, the playeld power is disabled
while the coin door is open.
HOW TO USE THIS SECTION
This section will cover all functions available in the service menu in a step-by-step process. This section is
divided into chapters which coincide with the main menu (will also provide more detailed information). The
previous and following pages in this chapter will instruct the operator on how to move through the menus. It’s
simple, easy, and fun to use!
After powering up, push down the black “select” button to begin. Looking at the display you will momentarily
see “SERVICE MENU” followed by the main menu.
Use the red [</-] and [+/>] buttons to move the selected icon left or right, and the black “select” button to
activate the selected icon.
The main menu now appears with the “DIAG” icon (go to diagnostics menu) highlighted.
As the operator views the menu screen(s), the “More” [</>] symbols indicates that there are more icons to
select in each direction. The icon selected will blink. Pushing the black “select” button will select the icon
and the menu screen will change to the menu selected. Press the green “back” button to move backwards
through the menu levels. Press the green “back” button repeatedly or select the “QUIT” icon to completely
exit out of the service menu mode.
View the service menu icon tree on the next pages for a complete overview of all menus used in this
system. The “HELP” icon provides an explanation of the icon usage or any other information in the menu
where the ”HELP” icon was selected (when available).
DIAG: Go to diagnostics menu | AUD: GO to audits menu | ADJ: Go to adjustments menu | UTIL: Go to
utilities menu (Installs, Custom MSG. Custom Pricing, Set Time, Reset, & USB) | TOUR: Go to tournament
menu (Start Tournament, View Tournament Data, Sign Messages)
Use both the manual and the display to help customize, troubleshoot, and/or diagnose faults, if any.
In the main menu and in all sub-menus (where the “QUIT” icon is present), if the “QUIT” icon is selected and activated, or the
green “BACK” button is pressed repeatedly (depending on which sub-menu you are in), the service menu session will be exited
and returned to the attract mode.
Turning the game on/off will start the power-up routine. Upon power-up, the display will indicate the country, le version, and
language(s) installed. Language/Country change via DIP switch.
ProblemSolution
Will not enter the service menu after depressing the black [SELECT] button.
All the service buttons appear to be nonfunc
tional.
The green button in the attract mode will not
enter the service credits menu to add service
credits.
The display “blanks out”.• Check the dot matrix display for loose wiring harnesses, for poor or no connection, and/or broken wires.
Icons scroll along continuously in the main
menu.
• Check the service switches [Green, Red, Red, Black] for loose connections or bad ground.
• Check the associated wiring harness to/from the CPU/sound board, connector J13.
• Check the CPU/sound board for possible failure
-
• Check the service switches wiring harness for poor or no connection and/or broken wires.
• Check to make sure the game is not in Free Play. If the game is set to Free Play, adding service credits is not
required.
• Check the service switches wiring harness for poor or no connection and/or broken wires.
• Check F1 (3/4A fuse) on the display power supply board.
• Check for stuck switches on either of the red buttons.
The start and ipper buttons do not select or
activate icons in the switch test menu.
Can’t move slection of the icons with the left
and/or right ipper buttons.
Some icons appear to be non-funtional in the
menu or missing.
In the coil test menu, the coils and ashlamps
do not re after pressing the black “SELECT”
button.
In the service menu, the volume cannot be
adjusted with either of the red buttons.
In the service menu, the display seems to
lock up or the help display appears to be
non-functional
28
• This is normal. These switches are deactivated as they are part of the switch test.
• Check the ipper buttons for loose connections or bad grounding.
• This is normal only in diagnostics switch & active switch tests
• Some functionality of the service menu may not have been completed during development. If absent, it should
only be a non-critical function such as the “HELP” icon, which will explain the usage of icons. When completed,
a software update will correct the problem. Software updates are announced via Service Bulletins and on our
website (http://www.sternpinball.com/service-bulletins)
• Ensure the power interlock switch is pulled out.
• The volume adjustment can only be made when in the attract mode.
• If you cannot clear the situation by exiting back one menu, exit completely out of the service menu and re-
enter. If the problem persists, call technical support for additional help.
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2.4 DIAGNOSTICS MENU
To initiate, from the main menu select the “DIAG” icon. The diagnostics menu provides the tests for switches, coils, ash lamps,
lamps, sounds, and dots in the dot matrix display. Each feature may be tested manually or automatically after entering the service
menu. The [CYCLING COIL TEST]/[FLASH LAMP TEST] may be used for a quick verication of automatic test functions. The
[SWITCH TEST] / [SINGLE COIL TEST] / [SINGLE LAMP TEST] / [ALL LAMP TEST] / [ROW LAMPS TEST] / [COLUMN LAMPS
TEST] / [FLASH LAMP TEST] may be used for troubleshooting.
All diagnostics menu icons and their usages are explained throughout this chapter in the same order as seen in the dot matrix
display. Note: Depending on the game type, version, selections made, DIP switch settings, location and/or areas, some icons
may appear non-functional or may not appear at all. Some icons change depending on selection (e.g. Selecting and activating
the “STRT” icon [Start Tournament] will be replaced with the “STOP” icon [Stop Tournament]). Icons and/or functions, order, and
operation are subject to change.
Important: Upon power-up (game CPU reset) or opening the coin door, watch the display for any alerts.
This audible/visual alert display is shown when the 50v/20v power is disabled (by opening the coin door). Pull out the interlock switch only while in
the service menu for coil or switch testing & burn-in when the coin door is
required to stay open for service button use. Pulling out the power interlock
switch or pressing the ‘escape’ green [BACK] button will remove the alert
display. Initial display presentation is accompanied by 3 audible tones (the
bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or power-up to
alert the operator of a device malfunction (device or mechanism doesn’t
energize or is energized repeatedly). Operator Alert works by monitoring any
switch activated device that has the potential to trap a ball when disabled
(e.g. in the shooter lane, scoop, or eject holes, etc.). This alert can also appear if a switch associated with a device (e.g. ball trough, auto plunger, etc.)
is stuck closed (caused by a switch jam or stuck ball); the game will activate
the device a predetermined number of times and if the problem is still detected, this device will be noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the
words “SERVICE MENU”, the game had detected possible faulty devices,
switches, and/or missing pinballs. Press either of the red buttons (short-cut
to the technician alerts menu) or continue into the service menu (press the
black button again), select the “DIAG” icon and “TECH” icon for the technician alerts information.
CAUTION! Remove all pinballs from the ball trough prior to lifting the playeld to its full upright position for servicing. Pull out the
power interlock switch for operation. To eject pinballs, select the “DIAG” icon from the main menu to enter the diagnostics menu.
Select the “CLR” icon to enter the ball trough test menu. Press the black [SELECT] buttons. To return to the diagnostics menu,
press the green [BACK] button. This feature is also useful to retrieve a pinball for game testing in switch or coil tests.
AC/DC LUCI MANUAL 500-55C8-01
29
SERVICEMENUSYSTEM
SWITCH MENU
To initiate, from the diagnostics menu, select the “SW” icon. Switches are congured in a 4 x 16 matrix of rows [Switch
Drives] and columns [Switch Returns] with up to 64 possible switches. Dedicated switches are congured in a 2 x 16
matrix of rows [Dedicated Switch Drives/Ground] and columns [Dedicated Switch Returns] with up to 32 possible dedicated switches (includes the 8 DIP switch positions). The switch test menu consists of three (3) parts: Switch & Active
Switch Tests and Switch Alerts to test all switches.
Reminder: The ipper & start buttons (part of switch tests) are temporarily disabled as service navigation buttons during these
test(s) so they can be tested and shown on-screen. Pressing the green [BACK] button (dedicated switch D-21), light green-black /
black (GND), will exit the switch test or active switch test.
SWITCH TEST
To initiate, from the switch menu, select the “TEST” icon. Ensure the power interlock switch is pulled out if testing with the coin door open and the
activation of coils is required. Upon entering switch test, you will notice
that some switches are already indicated as closed. In the examples, the
4-ball trough switches #18, #19, #20, & #21 are shown closed (pinballs at rest in the
ball trough), along with the ipper E.O.S. dedicated switches D-10 & D-12 (End-ofStroke switches are ‘normally closed’). If the game has more ippers with E.O.S.
dedicated siwtches, CPU DIP switch setting other than 1-8 OFF or switches stuck
closed, more dots will be indicated (enter active switch test to reveal the names).
In Switch Test, close each switch and observe the display (switch closure is accompanied by a short audible tone). In the example, the black [SELECT] button dedicated switch D-24 is pressed. The dot matrix display will light up (highlight) the corresponding dot in the on-screen matrix, display the switch name, switch number, and
the switch drive/return wire colors. When not closing a switch, the display indicates
NONE and the last switch number closure. For the switch matrix grid and dedicated
switch grid, escape out of this test and enter Active Switch Test (described below)
to view the names of the switches closed. Note: Pressing the green [BACK] button
(Ded. Switch D-21), Lt. green-black / black (GND), will exit the switch test.
CAUTION! Coil mechanism when activated has fast moving parts! While performing
Switch Test with the coin door closed or open (with the power interlock switch pulled
out), do not use your nger to test switches which are associtaed with a coil mechanism such as a vertical up-kicker (hole with a switch), slingshots, bumpers, etc.
ACTIVE SWITCH TEST
To initiate, from the switch menu select the “ACT” icon. In Active Switch
Test, if any switches are stuck closed (or normally closed from the
pressence of pinball(s) as in the ball trough), the display will ash the cor-
responding dot(s) in the on-screen matrix, display the name, and display
the switch drive/return wire colors. If more than one switch is closed, the switch
information will change with each switch. This cycle continues until all switches are
cleared or until Active Switch Test is exited. In the example, the black [SELECT]
button dedicated switch D-24 is pressed and held down. The display will cycle and
ash each dot, naming each switch which is closed. To determine the switch number, compare the highlighted dot to the same position in the switch matrix grid.
SWITCH ALERTS
To initiate, from the switch menu, select the “ALRT” icon. In Switch Alerts Menu, possible inoperable
switches are marked with an “X” (Out of Service). Mark switches “IN” or “OUT OF SERVICE” by press-
ing the black button while the intended switch is highlighted and change with either of the red buttons.
Switches which are determined as “OUT OF SERVICE” by the game or manually, will be automatically
marked as “IN SERVICE” as soon as the game determines a valid switch closure (after adjusting, xing or replacing the switch, then testing/actuating the switch). Note: A factory reset will also put the switch back “IN SERVICE”
in which the game will need to redetermine if the switch should be marked “OUT OF SERVICE”.
30
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
COIL MENU
To initiate, from the diagnostics menu select the “COIL” icon. Coils #01 - #16 are typically high current coils (although
low current coils may be used in these positions & will be noted). Coils #17 - #32 are typically low current coils. Flash
lamps are typically used in positions #25 - #32 (although ash lamps may be used in any position and will be noted).
Auxilliary coils may be used in positions #33 - #35.
Remember, use the green button to go [BACK], exit, or escape, the red buttons to [</-] GO BACK [+/>] GO FORWARD, and the
black button to [SELECT] ENERGIZE the coil (solenoid) or ash lamp.
SINGLE COIL TEST
To initiate, from the coil menu select the “TEST” icon. Ensure the
power interlock switch is pulled out if testing with the coin door
open. Upon entering single coil test, you will notice the #1 coil is
shown. The dot matrix display will indicate the coil or ash lamp name, coil
(solenoid), or ash lamp number and the coil or ash lamp power line / drive
transistor control line wire colors. To determine the “pin-outs” from the I/O
power driver board, the coil voltage gauge-turns or lamp type, view the coil
detailed chart table.
CYCLING COIL TEST
To initiate, from the coil menu select the “CYC” icon. Ensure the
power interlock switch is pulled out if testing with the coin door
open. The test pulses each regular coil or ash lamp sequential-
ly (cycling) on the playeld and in the backbox (if coils or ash
lamps are used). The dot matrix display indicates the same information you
will nd in Single Coil Test.
FLASH LAMPS MENU
To initiate, from the diagnostics menu select the “FLASH” icon. The two tests allows the technician to easily spot
any burned-out ash lamps and replace them. Unlike Single Coil Test, which tests all coils (solenoids) including ash
lamps, Single and Cycling Flash Lamp Tests test only the ash lamps used in the game. Flash lamps are typically used
in positions #25 - #32 (although ash lamps may be used in any position and will be noted).
Remember, use the green button to go [BACK], exit, or escape, the red buttons to [</-] GO BACK [+/>] GO FORWARD, and the
black button to [SELECT] ENERGIZE the ash lamp.
SINGLE FLASH LAMP TEST
To initiate, from the ash lamps menu select the “TEST” icon.
Ensure the power interlock switch is pulled out if testing with the
coin door open. Upon entering Single Flash Lamp Test you will
notice the rst ash lamp is shown. The dot matrix display will indicate the ash lamp name, ash lamp number, and the ash lamp power line
/ drive transistor control line wire colors. To determine the “pin-outs” from the
I/O Power Driver Board or lamp type, view the coil detailed chart table.
CYCLING FLASH LAMP TEST
To initiate, from the ash lamps menu, select the “CYC” icon. Ensure the power interlock switch is pulled out if testing
with the coin door open. The test pulses each ash lamp sequentially (cycling) on the playeld and in the backbox (if
ash lamps are used). The dot matrix display indicates the same information you will nd in Single Flash Lamp Test.
AC/DC LUCI MANUAL 500-55C8-01
31
SERVICEMENUSYSTEM
LAMP MENU
To initiate, from the diagnostics menu select the “LAMP” icon. Controlled lamps are congured in an 8 x 10 matrix of
rows [Lamp Returns / Ground] and columns [Lamp Drives / 18VDC] with up to 80 lamps possible. The lamp test menu
consists of ve (5) parts: Single Lamp Test, Test All Lamps, Row Lamp Test, Column Lamps Test, and Ordered Lamps
Test to test all lamps.
Remember, use the green button to go [BACK], exit, or escape, the red buttons to [</-] GO BACK/LEFT [+/>] GO FORWARD/
RIGHT, and the black button to [SELECT] next or as “OK / ENTER”.
SINGLE LAMP TEST
To initiate, from the lamp menu select the “ONE” icon. As each
lamp is selected, the lamp will light at its location on the playeld
as well as the dot matrix display. Upon entering Single Lamp Test,
you will notice the #1 lamp is shown. The dot matrix display will
light up (highlight) the corresponding dot in the on-screen matrix, display the lamp name, lamp number and the lamp return/drive
wire colors.
ALL LAMPS TEST
To initiate, from the lamp menu select the “ALL” icon. Upon
entering All Lamps Test, you will notice the dot matrix display
is ashing “ALL LAMPS ON” and the lamps on the playeld will
be lit, alternating between rows in the lamp matrix grid. The dot
matrix display will light up (highlight) all of the dots in the on-screen matrix.
ROW LAMPS TEST
To initiate, from the lamp menu select the “ROW” icon. As each
lamp row is selected, the lamps in the row will light on the playeld as well as the dot matrix display. Upon entering Row Lamps
Test, you will notice that the #1 lamp row is shown. The dot matrix
display will light up (highlight) the corresponding row of dots in the on-screen matrix, display the lamp row number, the lamp
return wire colors, the I/O PCB connector, and transistor number.
COLUMN LAMPS TEST
To initiate, from the lamp menu select the “COL” icon. As each
lamp column is selected, the lamps in the column will light on the
playeld as well as the dot matrix display. Upon entering Column
Lamps Test, you will notice that the #1 lamp column is shown. The dot matrix
display will light up (highlight) the corresponding row of dots in the on-screen matrix, display the lamp column number, the lamp
drive (18VDC) wire colors, the I/O PCB connector, and IC number.
ORDERED LAMPS TEST
To initiate, from the lamp menu select the “ORD” icon. If required, this icon will appear in the lamp menu. Identical to Single
Lamp Test, however, the lamps lit are not in the lamp matrix
numeric order, but ordered and arranged in seperate localized
grouping(s) for easier lamp checking.
32
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
GAME SPECIFIC TESTS
To initiate, from the diagnostics menu select the “GAME” icon. Ensure the power interlock switch is pulled out when testing with
the coin door open. The menu is provided to allow the technician a simple method of testing game specic coils and/or switches,
if required.
BALL TROUGH TEST
To initiate, from the diagnostics menu select the “CLR” icon. Ensure the power interlock switch is pulled out if testing
with the coin door open. The menu is provided to allow the technician a simple method of removing the balls from the
trough and also to test functionality of the trough, ensuring proper trough operation. Upon entering Ball Trough Test,
you will notice that four switches are already indicated as closed. In the example, the 4-ball trough switches #18, #19, #20, & #21
are shown closed (pinballs at rest in the ball trough). To return to the diagnostics menu, press the green [BACK] button.
Press the black [SELECT] button to eject the ball in the rst position Switch
#21 (VUK OPTO Trough #1 (R)). Simultaneously, the dot matrix display and
the playeld will eject the ball to the trough up-kicker, eject from the trough
up-kicker into the shooter lane momentarily closing switch #23 (shooter
lane), and is ejected onto the playeld where the technician can easily
retrieve the pinball or allow the ball(s) to to re-enter the trough to continue
Ball Trough Test. The dot matrix display indicates switch #18 (4-ball trough #4 (L)) as open as the remaining three (3) pinballs shift
over one (1) position to the right. If the technician allows the rejected pinball to re-enter the ball trough, the dot martix display
will indicate switch #18 as closed. Reminder: Switch #22 is the stacking OPTO switch ; if more than ve (5) pinballs are used the
additional switches will be noted. In this game four (4) pinballs are used and required for proper operation.
CAUTION! Continuous use of the above test may overheat the trough up-kicker coil.
AC/DC LUCI MANUAL 500-55C8-01
33
SERVICEMENUSYSTEM
TECHNICIAN ALERTS
To initiate, from the diagnostics menu select the “TECH” icon.
This menu is provided to show any switch problems and/or
missing pinballs. If this icon is not blinking, there are no technician
alerts. If upon entering the service menu the display indicated an
asterisk [*] and “USE -/+ TO VIEW TECH. ALERTS”, alerts are present (the
above “TECH” icon will also blink).
After selecting this icon, the display will indicate the alert(s). If there are 2
alerts present, the display will indicate (1/2) with the 1st alert on display.
Press the red [+/>] button to view the second alert (2/2). The second number
in the parenthesis after the slash indicates how many alerts total are present.
To return to the diagnostics menu, press the green [BACK] button.
Note on Switch Detection: During gameplay, activation of switches are continuously monitored. For a switch to be determined
as inoperable, or “OUT OF SERVICE”, up to twenty games or so must be played for a switch to be automatically marked as “OUT
OF SERVICE”. In programming, if a switch is determined to be faulty, gameplay is compensated. Switches noted as “OUT OF
SERVICE” are determined to be stuck closed or open depending on switch usage. Free up the switch actuator, adjust, or replace
if necessary. Performing a valid switch closure will put the switch back “IN SERVICE”.
Determination of switch usage can be checked in Audits. Find the associated audit with the switch in question and check usage;
compare the numbers to commonly used switches. After any switch is checked and repaired or replaced, it’s suggested to test
the switch in the Switch Test or Single Coil Test where the associated coil to the switch can be tested as well. After correcting the
problem, the switch will be marked “IN SERVICE” and the switch is again monitored as specied above. Only you can determine
if a switch marked “OUT OF SERVICE” is actually inoperable or if it is just not getting actuated during gameplay.
Note on Pinball Detection: While in the technician alerts menu, if the following is displayed, the game has detected one (1) or more pinball(s) missing
and has compensated for the last pinball(s) to provide normal gameplay.
During gameplay a pinball can get trapped or stuck. If after approximately
15 seconds of inactivity or “no scoring”, Ball Search is started. Note: If the
pinball is in the plunger lane or “held” on the ipper, no ball search will be performed. The game will perform one ball search in an
attempt to “nd” or free-up the pinball.
If the games does not see a switch closure (indicating the pinball has not been found), the dot matrix display may indicate [LOCATING PINBALLS PLEASE WAIT...], during which Ball Search will continue until the timer runs out (this feature will not happen
if the game is in Competition Mode. Ball Search will continue until the pinball is found, unstuck and/or replaced manually). The
display will momentarily acknowledge the missing pinball(s). The game will provide another pinball into play and will compensate
for the lost pinball. Gameplay will appear normal.
Note: This detection and compensation will happen with every pinball if each suffers the same fate of a ball trap. If all balls get
trapped, the game cannot be played or started until the situation is rectied.
Important: Determine where the pinball is! Do not add pinball(s) until it is determined the pinball(s) are indeed missing and not
just stuck. The most common places for a pinball to be stuck is in device holes (ejects and VUKs) or ball troughs. Determine that
all devices are functioning properly. Check around plastic pieces and ramps to see if pinballs have gotten jammed or stuck.
When the found pinball or a replacement pinball is added to the ball trough, the technician alert will immediately clear and will
then indicate any remaining alerts (if present) or “NO TECHNICIAN ALERTS”.
Enter the Ball Trough Test to cycle the pinballs and to check proper switch and coil operation. If a pinball was added, and the
originally stuck pinball has freed itself at a later time, the game will not operate correctly.
Note on Device Malfunction: While in the technician alerts menu, if the
following is displayed, the game has detected a “device malfunction”. Check
the device indicated (coil and/or switch).
34
AC/DC LUCI MANUAL 500-55C8-01
KNOCKER TEST
To initiate, from the diagnostics menu select the “KNO-CKER” icon. The digitally remastered “knocker” is sounded.
The knocker sound is used to alert the player if they have recieved a special replay or a credit from the Match Award
feature. Press the black [SELECT] button to activate the knocker. To return to the diagnostics menu, press the green
[BACK] button.
SOUND/SPEAKER TEST
To initiate, from the diagnostics menu select the “SPKR” icon.
This system produces true digital stereo sound from backbox and
cabinet speakers or “mono” on the cabinet speaker (when used
by itself). This menu is provided to allow the technician a simple
method of testing the speakers if rewired or replaced.
Upon entering the Sound/Speaker Test, you will notice the dot matrix display
indicating the rst option of available music and/or sound(s) in this test. Press
the red [+/>] button to cycle through the available music and/or sounds and
press the black [SELECT] button to play the option shown in the dot matrix
display. Press the green [BACK] button to exit.
SPEAKER PHASE TESTING
Connections to each of the speakers are polarized and
each must be connected appropriately for the best
sound quality. If one speaker has the positive and negative connections reversed with respect to the other, bass
frequencies will not be produced properly and the overall
sound quality will be poor. To test for proper speaker
phasing, use the Sound/Speaker Test to cycle though
the available music and sound. If the sound is not
balanced or doesn’t sound correct, check the speaker
wiring.
SERVICEMENUSYSTEM
1. Check each speaker for polarity markings. If the speakers have polarity markings, verify the backbox speaker RED-BLK wires
and the cabinet speaker YEL-BLK wire(s) are connected to the negative (-) terminal.
2. Disconnect the speaker output connector J10 (AUDIO) from the CPU/sound PCB (in the backbox) and connect a 1.5v battery
across each speaker pair one at a time while observing the speakers.
3. Make sure the positive (+) battery terminal is connected to the positive lead [J10, Pin-2, CH A+] (RED-WHT) or [J10, Pin-4,
CH B+] (YEL-WHT) each time. As the connection is made, check speaker cone movement; proper connections are indicated by
outward movement.
BEGIN BURN-IN
To initiate, from the diagnostics menu select the “BURN” icon. After selecting this icon, the burn-in test will start. Ensure the power interlock switch is pulled out if testing with the coin door open (required for coil function). Upon enter-
ing Burn-In Test, the game will exercise all CPU I/O functions: Dot Matrix Display Test, Coil Cycling Testing, All Lamps
Test, and Sound/Speaker Test. Press the green [BACK] button to pause and to view cumulative burn-in minutes. Press the green
[BACK] button again to return to the diagnostic menu.
AC/DC LUCI MANUAL 500-55C8-01
35
SERVICEMENUSYSTEM
DOT MATRIX TEST
To initiate, from the diagnostics menu select the “DOT TEST” icon. After selecting this icon the dot matrix test immediately begins. The dot matrix display will immediately and continuously illuminate and cycle each of the 5 tests for 1
pass each. To retrun to the diagnostics menu, press the green [BACK] button.
Illuminates 1 vertical column of dots,
turning it off & illuminating the next column,
until each column has been individually lit,
while the other columns are off.
Illuminates 1 horizontal row of dots, turning it off &
illuminating the next row, until each row has been
Figure 3.6.2. Rubber o-ring part numbers and usage. ID: Inner
Diamter, OD: Outer Diameter, Durometer: Higher number is rmer,
less bounce, and more durable.
IDQtyDescriptionColorPart Number
111Plunger TipBlack545-5276-00
122Flipper RubberRed545-5277-22
132Small Flipper RubberRed545-5207-02
147Bumper Pad (Sub assemblies)Black545-5105-00
154Bumper Pad (Flippers)Black545-5428-00
Figure 3.6.3. Other rubber part numbers and usage
3.7 RUBBER SIZE CHART
3-1/2”
3”
2-3/4”
2-1/2”
2”
1-3/4”
1-1/2”
1-1/4”
1”
3/4”
8
12
12
Figure 3.6.1. Rubber o-ring part locations
8
11
Figure 3.7.1. Rubber ring inner diameter sizing tool. Hold ring up
to chart and read largest size on inside of ring. Dimensions are Inner Diameter (ID) unless otherwise noted as Outer Diamter (OD).
AC/DC LUCI MANUAL 500-55C8-01
7/16”
3/8”
5/16”
3/16”
41
MAJORASSEMBLIES
2
9
5
7
17
9
17
8
2
9
1
7
14
13
9
12
4. MAJOR ASSEMBLIES
4.1 BALL SHOOTER ASSEMBLY
500-6146-00-07
3
5
4
1
ID Part NumberDescriptionQty
1535-5067-02Housing Assembly1
2266-5001-07Compressed Spring (Long) - Orange1
3242-5014-00Washer 3/8 ID x 5/8 OD x 1/163
4515-6557-00Rod Assembly1
5266-5010-00Compressed Spring (Short)1
6270-5012-00Retaining Ring, 3/8"1
7545-5276-00Rubber Tip1
ANGLE CONNECTOR
4242-5001-00#6 WASHER1
5232-5201-00SCREW, 6-32 X 3/8" PPH MS SEMS1
6254-5062-03SPACER, #4 ID, 3/16" OD X .187"2
7237-5832-00SCREW, 4-40 X 5/8" PPH SEMS2
8240-5303-004-40 NYLON LOCK NUT2
9242-5008-00WASHER, 1/4" ID X 1/2" OD X 1/16"
THICK
10270-5002-00RETIAINING RING - 1/4"1
98* 040-5001-00CABLE TIE 4"2
99* 036-5573-22-C7CABLE, BELL OPTO1
2515-5340-01ARM & TIP ASSEMBLY1
3545-5411-00COIL SLEEVE1
4090-5044-NDCOIL 26-1200 - NO DIODE1
5535-5203-03COIL RETAINING BRACKET1
6232-5300-00SCREW, 8-32 X 1/4" PPH SEMS2
7515-5338-00PLUNGER & LINK ASSEMBLY1
8266-5020-00COMPRESSION SPRING-CONICAL1
9270-5002-00RETAINING RING - 1/4"2
IDPart NumberDescriptionQty
1530-7801-00PLUNGER1
2515-7798-00PLUNGER BRACKET1
3237-5909-00SCREW, 4-40 X 1/4"2
AC/DC LUCI MANUAL 500-55C8-01
53
MAJORASSEMBLIES
PLAYFIELD TOP VIEW AND
WINDOW FASTENING ITEMS
10X 237-6160-00
1X 545-9980-00
10X 545-9991-00
4.26 MINI PLAYFIELD FASTENING ITEMS - TOP
Part NumberDescriptionQty
545-9980-00PLAYFIELD WINDOW AC/DC PREMIUM1
237-6160-006-32 X 3/4" 82 FLAT HEAD TORX SCREW ZINC10
545-9991-00RUBBER RING-VITON10
54
AC/DC LUCI MANUAL 500-55C8-01
4.27 MINI PLAYFIELD FASTENING ITEMS - BOTTOM
1X 830-51M7-00
1X 535-1698-00
234-5001-02
6X 234-5001-02
4X 830-71M7-01
12X 232-5103-00
4X 232-5303-00
1X 830-71C8-00
PLAYFIELD BOTTOM VIEW AND
MINI-PLAYFIELD FASTENING ITEMS
4X 535-0527-01
MAJORASSEMBLIES
Part NumberDescriptionQty
535-1698-00DEVIL HEAD INSERT MTG PLATE1
234-5001-02#6 X 1/2 HWH AB ZINC RED6
830-51M7-00PLAYFIELD HARDCOATED AC/DC PREMIUM1
830-71M7-01WOOD BLOCK PF MOUNT4
232-5103-00#8 X 7/8 PHIL PAN AB ZINC12
232-5303-008-32 X 5/8 PPH MS EXT SEMS ZINC4
535-0527-01BRKT LOWER PF MOUNT AC/DC4
AC/DC LUCI MANUAL 500-55C8-01
55
MAJORASSEMBLIES
9
11
5
14
1
12
13
6
9
10
19
21
23
24
25
28
29
15
4
22
78
2
3
16
17
18
20
QTY.
1
1
1
24
221121111114263363111
2
2
262428642282
78
2
3
16
17
18
20
15
4
22
78
2
3
16
17
18
20
4.28 LOWER MINI PLAYFIELD
500-5022-01
IDPart NumberDescriptionQty
1830-71C8-00LOWER PLAYFIELD, SCREENED, ACDC
2500-6543-22-NDFLIPPER ASSEMBLY (RIGHT) - NO
3500-6543-32-NDFLIPPER ASSEMBLY (LEFT) - NO END-
4234-5101-00SCREW, #8 X 1/2" SLT HWH AB ZINC24
5515-6275-06MINI FLIPPER BAT/SHAFT ASSEMBLY2
6545-5207-02 MINI MINI - FLIPPER RUBBER2
7500-6227-03P/F ROLLOVER SWITCH ASSY1
8500-6227-04P/F ROLLOVER SWITCH ASSY1
9500-6984-021" SQ. S/U TARGET ASS'Y - ANTILOFT
32530-5005-00MINI-POST (MACHINE THREAD)2
33242-5010-00#10 WASHER, .50 O.D. X .047 THK8
34545-5348-177/16 O.D. RUBBER RING - BLACK6
35232-5201-00SCREW, 6-32 X 3/8" PPH MS SEMS4
36232-5009-00#6 X 1-3/4" PPH AB ZINC2
37242-5008-00WASHER, 1/4" ID X 1/2" OD X 1/16"
38240-5203-0010-32 NYLON LOCK NUT8
39237-6187-01#8 X 1 3/4 LG PPH BLACK OXIDE2
AC/DC LUCI MANUAL 500-55C8-01
.175 ID X 1"
2
2
.175 ID X 1-1/4"
2
THICK
4.29 ROCKING BAND ASSEMBLY
FRONT VIEW
3
282530 26 24272021
2
37
34
35
33
31
6
35
8
9
7
36
12
16171
FRONT VIEW
3
2825302624272021
2
37
34
35
33
31
6
35
8
9
7
36
BACK VIEW
12
15
16171
32
10
13
3829
22
2319
14
5
36
4
181011
37
39
ITEM NO.
PART NUMBER
DESCRIPTION
FIXED/QTY.
1
515-7796-00
BAND MTG. PLATE
1
2
830-8422-05
BUTY # 5 - BAND STAGE
1
3
232-5200-00
SCREW, 6-32 X 1/4" PPH SEMS
4
4
535-0582-00
MOUNTING BRACKET - RIGHT
1
5
232-5209-00
SCREW, 6-32 X 3/16" PPH SEMS
1
6
510-5765-00
MALCOLM ASSEMBLY
1
7
510-5766-00
ANGUS ASSEMBLY
1
8
510-5767-00
BRIAN ASSEMBLY
1
9
510-5768-00
CLIFF ASSEMBLY
1
10
242-5088-00
NYLON WASHER .195" X .437" X .031"
9
11
242-5005-00
#8 WASHER
1
12
545-5352-00
NYLINER, 3/16" SHAFT
2
13
545-7299-00
MAIN LINK ACTUATOR
1
14
545-7302-00
COIL ACTUATOR
1
15
090-5072-03
MINIATURE COIL - 29-1400
1
16
515-7797-00
COIL STOP ASSEMBLY
1
17
240-5102-00
8-32 NYLON LOCK NUT
2
18
511-6986-00
PLUNGER ASSEMBLY
1
19
242-5100-00
WASHER, .328 ID X .562 OD X .031
ACETAL
2
20
530-7799-00
PIVOT PIN - RIGHT ARM
1
21
530-7800-00
PIVOT PIN - LEFT ARM
1
22
545-7301-00
ARM LINK - RIGHT
1
23
545-7300-00
ARM LINK - LEFT
1
24
242-5606-00
3/16 X 3/8 x 1/64 FIBER WASHER -
GRAY
2
25
830-8422-45
BUTY # 45 - RIGHT ARM
1
26
830-8422-46
BUTY # 46 - LEFT ARM
1
27
254-5070-00
NYLON SPACER
1
28
237-6064-00
2-56 x 3/4 PHILLIPS PAN HEAD ZINC
2
29
240-5321-00
2-56 NYLON LOCK NUT
2
30
242-5605-00
#2 FLAT WASHER - NARROW
2
31
270-5001-00
RETAINING E-RING, 3/16" SHAFT OD
5
32
265-5003-02
TARGET RESET SPRING
1
33
254-5000-22
NYLON SPACER - BLACK - 3/8 OD X
.175 ID X 7/16"
3
34
830-6125-49
BUTY # 49 - BAND STAGE BOTTOM
COVER
1
35
237-5504-00
SCREW, 6-32 X 3/4" PPH MS
2
36
240-5005-00
6-32 NYLON STOP NUT
1
37
237-5506-00
SCREW, 6-32 X 1" PPH MS
1
38
251-5006-00
1/16 X 1/2 COTTER PIN
4
39
545-7321-00
INSULATOR, MINI-COIL, GRINDER LE
1
STERN PINBALL, INC.
500-7240-01
MAJORASSEMBLIES
IDPart NumberDescriptionQty
1515-7796-00BAND MTG. PLATE1
2830-8422-05BUTY #5 - BAND STAGE1
3232-5200-00SCREW, 6-32 X 1/4" PPH SEMS4
24 237-5840-00SCREW, #4 X 1/2" PFH AB9
25 112-5034-08DOUBLE LED, BAYONET BASE - CLEAR4
26 112-5034-05DOUBLE LED, BAYONET BASE - RED2
27 112-5034-02DOUBLE LED, BAYONET BASE - RED1
28 232-5203-00SCREW, 6-32 X 5/8 PPH SEMS ZINC2
29 254-5000-14NYLON SPACER - BLACK - 3/8 OD X .175
ID X 5/8"
30 232-5004-00SCREW, #6 X 1 PPH AB ZINC1
97* 600-5003-00FLASH CABLE 10"1
98* 631-5000-00STAPLE - 5/1614
99* 036-5573-04-C7BACK PANEL CABLE ASSEMBLY1
1
AC/DC LUCI MANUAL 500-55C8-01
59
SCHEMATICS,WIRING&PCBS
5. SCHEMATICS, WIRING & PCBS
5.1 BACKBOX WIRING
COILS DETAILED CHART TABLE
Drive
Transistor
#1 TROUGH UP-KICKER
#2AUTO LAUNCH
#3 LOWER PLAYFIELD EJECT
#4 LOWER PLAYFIELD LEFT FLIPPER
#5 LOWER PLAYFIELD RIGHT FLIPPER
#6
LEFT 5-BANK DROP RESET (X2)
CENTER 3-BANK DROP RESET
#7
#8 SHAKER MOTO R (OPTIONAL)
Transistor
#9 LEFT POP BUMPER
#10 RIGHT POP BUMPER
#11 BOTTO M POP BUMPER
#12 TOP EJECT
#13 LEFT SLINGSHOT
#14 RIGHT SLINGSHOT
#15 LEFT FLIPPER (50v RED/YEL)
#16 RIGHT FLIPPER (50v RED/YEL)
Transistor
#17 TRAIN FLASHER
DETONATOR
#18
BOTTOM ARCH FLASHER (X2)
#19
#20 LEFT RAMP FLASHER
#21 LEFT SIDE FLASHER
#22 BACK PANEL FLASHER
#23 TOP EJECT FLASHER
#24 OPTIONAL (e.g. COIN METER)
Coil Note: -ND
means ’No Diode’. -00B or -00T can be used for coil replacements, but the diode must be removed. Call for more info.
Transistor
#25 POP BUMPERS FLASH (X3)
#26 BELL ARROW FLASHER
#27 LEFT RAMP LEFT SIDE FLASHER
#28 LEFT RAMP RIGHT SIDE FLASHER
#29 RIGHT RAMP RIGHT SIDE FLASHER
#30 RIGHT RAMP FLASHER
#31 RIGHT SIDE FLASHER
#32 CANNON MOTOR
Note: In Test Flash Lamps Menu ("Flash" Icon), only Flashers are tested in numeric order. This Game: Q21, Q23, Q25 – Q31
#33 AUX 1: TICKET ADVANCE (ENABLE)
#34 AUX 2: TICKET METER
#35 AUX 3: SWITCHED GROUND
Driver
Ouput PCB
Q1
Q2
Q350VDC
I/O
Q4
Power
Driver
Q5
Q6
Q7
Q8
Drive
Driver
Ouput PCB
Q9
Q10
Q11
I/O
Q12
Power
Driver
Q1350VDC
Q1450VDC
Q15
Q16
Drive
Driver
Ouput PCB
Q17
Q18
Q19
I/O
Q2020VDC
Power
Driver
Q21
Q2220VDC
Q23
Q24
Drive
Driver
Ouput PCB
Q25
Q26
Q27
I/O
Q28
Power
Driver
Q29
Q30
Q31
Q32
Drive
Driver
Trans.
Ouput PCB
Q1
Aux.
Q2
Driver
Q3
Power Line
Color
Power Line
Connection
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL J10-P9/10
BLU-YEL J10-P9/10
YEL-VIO
YEL-VIO
J10-P9/10
J10-P9/10
RED-WHTJ17-P7
Power Line
Color
Power Line
Connection
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
Power Line
Color
J10-P6/7
J10-P6/7
Power Line
Connection
ORANGEJ6-P10
BROWN
ORANGE
J7-P1
J6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
REDJ16-P4-8
Power Line
Color
Power Line
Connection
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
BROWNJ7-P1
Power Line
Color
Power Line
Connection
REDJ16-P4-8
REDJ16-P4-8BROWNJ2-P4
GRY-REDJ16-P3
Power
Drive Transistor
Voltage
Contro l Line Color
BRN-BLKJ8-P1
50VDC
BRN-REDJ8-P3
50VDC
BRN-ORGJ8-P4
BRN-YELJ8-P5
50VDC
50VDC
BRN-GRNJ8-P6
50VDC
BRN-BLUJ8-P7
50VDC
BRN-VIOJ8-P8
BRN-GRYJ8-P9
16VDC
Power
Drive Transistor
Voltage
Contro l Line Color
BLU-BRNJ9-P1
50VDC
BLU-REDJ9-P2
50VDC
BLU-ORGJ9-P4
50VDC
BLU-YELJ9-P5
50VDC
BLU-GRNJ9-P6
BLU-BLKJ9-P7
ORG-GRYJ9-P8
50VDC
ORG-VIOJ9-P9
50VDC
Power
Drive Transistor
Voltage
Contro l Line Color
VIO-BRNJ7-P2
20VDC
20VDC
VIO-REDJ7-P3
20VDC
VIO-ORGJ7-P4
VIO-YEL J7-P6
VIO-GRNJ7-P7
20VDC
VIO-BLUJ7-P8
VIO-BLKJ7-P9
20VDC
VIO- GRYJ7-P10
5VDC
Power
Drive Transistor
Voltage
Contro l Line Color
BLK-BRNJ6-P1
20VDC
BLK-REDJ6-P2
20VDC
BLK-ORGJ6-P3
20VDC
BLK-YELJ6-P4
20DC
BLK-GRNJ6-P5
20VDC
BLK-BLUJ6-P6
20VDC
BLK-VIOJ6-P7
20VDC
BLK-GRYJ6-P8
20VDC
Power
Drive Transistor
Vol ta ge
Contro l Line Color
5VDC
1K RES.
PULL-UP
BLK-WHTJ2-P7
12VDC
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
WHITEJ2-P3
Coil GA -Tur n
or Bulb Type
26-1200
090-5044-ND
23-8000
090-5001-ND
26-12000
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
25-1240
090-5034-ND
25-1240
090-5034-ND
S. Motor Kit
502-5027-00
Coil GA -Tur n
or Bulb Type
26-1200
090-5044-ND
26-1200
090-5044-ND
26-1200
090-5044-ND
23-8000
090-5001-ND
26-1200
090-5044-ND
22-1200
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
Coil GA -Tur n
or Bulb Type
0
LED
113-5034-08
29-1400
090-5072-03
LED0BRD
520-5328-00
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
Optional
5VDC
Coil GA -Tur n
or Bulb Type
LED
113-5034-08
LED
113-5034-08
LED
112-5041-08
LED
112-5041-08
LED
112-5041-08
LED
113-5034-08
LED
113-5034-08
MOTOR
041-5111-00
Coil GA -Tur n
or Bulb Type
Ticket
Dispenser
Ticket
Meter
Ticket
Dispenser
60
AC/DC LUCI MANUAL 500-55C8-01
BOX I/O POWER DRIVER BOARD DETAILED
+50V
Q14
+50V
Q13
+50V
Q16
+50V
Q15
+50V
Q12
+50V
Q11
+50V
Q10
+50V
Q9
1
2
4
5
6
7
8
9
J9
+50V
Q6
+50V
Q5
+50V
Q8
+50V
Q7
+50V
Q4
+50V
Q3
+50V
Q2
+50V
Q1
1
3
4
5
6
7
8
9
J8
8J
9J
SDIONELOSTNERRUCHGIH
SDIONELOSTNERRUCHGIH
[3KEY ]
[2KEY ]
J11
AC VOLTAGES
+20V
Q28
+20V
Q18
+20V
Q17
+20V
Q19
+20V
Q22
+20V
Q21
+20V
Q24
+20V
Q23
+20V
Q20
1
2
3
4
6
7
8
9
10
J7
+20V
Q26
+20V
Q25
+20V
Q27
+20V
Q30
+20V
Q29
+20V
Q32
+20V
Q31
J10
VOLTAGE OUTPUTS
1
2
4
5
7
8
9
10
6
1
2
3
4
5
6
7
8
10
J6
7J
6J
J10
BLACK
GROUND
SDIONELOSTNERRUCWOL
SPMALHSALF
J7 Q17-Q24,
J6 Q25-Q32:
TIP122
(110-0067-00)
J8 Q1-Q8,
J9 Q9-Q16:
STP22NE10L
(110-0106-00)
BRIDGE 4
CONTROLLED
LAMPS
DB3501
F9
+13VAC
BLU-WHT
FROM
TRANSFORMER
J17-P9
I/O PCB
4
13
2
+–
BRDG4
+13VAC
BLU-WHT
FROM
TRANSFORMER
J17-P8
I/O PCB
+18VDC
BLUE
LAMP
COLUMS
J13-P10
I/O PCB
F10
+16VAC
RED-WHT
FROM
TRANSFORMER
J17-P6
I/O PCB
4
13
2
+–
BRDG2
+16VAC
WHT-RED
FROM
TRANSFORMER
J17-P7
I/O PCB
8A
SLO-BLO
5A
SLO-BLO
BRIDGE 2
20VDC LOW
CURRENT
COILS
DB3501
+20VDC
ORG BRNor
LOW
CURRENT
J6-P10 J7-P1
I/O PCB
or
3
2
1
J11
+50VDC
RED-YEL
HIGH
POWER
+50VDC
VIO-YEL
HIGH
POWER
+50VDC
YEL-VIO
HIGH
POWER
+24VAC
YEL-BLK
HIGH
POWER
BRIDGE 1
50VDC HIGH
CURRENT
COILS
DB3501
+48VAC
BLK-ORG
F8
3A
SLO-BLO
F7
4A
SLO-BLO
+48VAC
BLK-YEL
4
1
3
2
+–
BRDG1
F5
7A
SLO-BLO
+24VAC
YEL-BLK
Flippers
F6
3A
SLO-BLO
[3KEY ]
24VAC MOTOR or
SPECIAL APP.
50VDC COILS /
FLIPPERS
SEE
+Q15-Q16
UNDER
PLAYFIELD
3A FLIPPER
FUSES
50VDC COILS
50VDC
MAGNET(S)
SPECIAL
APPLICATION
or
[5KEY ]
[9KEY ]
Note:
Coil Diodes (1N4004) are integrated
on the I/O Power Driver PC Board.
WIRING DIAGRAM
SCHEMATICS,WIRING&PCBS
AC/DC LUCI MANUAL 500-55C8-01
61
SCHEMATICS,WIRING&PCBS
5.2 PLAYFIELD WIRING
GENERAL ILLUMINATION - WHITE LED GI LAMPS
62
AC/DC LUCI MANUAL 500-55C8-01
GENERAL ILLUMINATION - RED LED GI LAMPS
SCHEMATICS,WIRING&PCBS
AC/DC LUCI MANUAL 500-55C8-01
63
SCHEMATICS,WIRING&PCBS
GENERAL ILLUMINATION - BLUE LED GI LAMPS
64
AC/DC LUCI MANUAL 500-55C8-01
GENERAL ILLUMINATION - VIOLET LED GI LAMPS
SCHEMATICS,WIRING&PCBS
VIO
AC/DC LUCI MANUAL 500-55C8-01
65
SCHEMATICS,WIRING&PCBS
3–FlipperCircuitWiringDiagram
3-FIPPER CIRCUIT WIRING DIAGRAM
Partial View CPU/Sound
PCB (520-5246-00)
Dedicated Switch
Source Number :ICLVC245A
DEDICATED SWITCHES
LEFT
FLIPPER
BUTTON
N.O.
SW. D-9
0
ON CABINET
INSIDE LEFT
DOUBLE-STACK
GND
(Black)
NOTE:
N.C.
= Normally Closed
N.O.
= Normally Open
E.O.S.
= End-of-Stroke
TECHNICAL
OVERVIEW
Our ipper system used one supply voltage (+50VDC) for both kick & hold. Once the game CPU detects a ipper cabinet switch
closure (during gameplay) it applies a 40msec pulse to the gate of the ipper drive transistor (STP22NE10L). If it continues to
detect a ipper cabinet switch closure (the player holding the button in) it will continue to pulse the pper drive transistor 1msec
every 12msecs for the duration of the hold cycle.
DEDICATED
SWITCH
GND
(Black)
N.C.
J3
GND
(Black)
LEFT
FLIPPER
E.O.S.
SW. D-10
ON LEFT FLIPPER
ASSEMBLY
DEDICATED
SWITCH
N.O.
CPU/Sound PCB
4U-CI
4U-CI
4U-CI
4U-CI
]YEK3[
1245678
J3
GRY-BRN
RIGHT
FLIPPER
BUTTON
SW. D-11
ON CABINET
INSIDE RIGHT
DOUBLE-STACK
DEDICATED
SWITCH
GRY-RED
GND
(Black)
GRY-YEL
GRY-ORG
GND
(Black)
N.C.
ON RIGHT FLIPPER
RIGHT
FLIPPER
E.O.S.
SW. D-12
ASSEMBLY
DEDICATED
SWITCH
4U-CI
4U-CI
GRY-BLU
GRY-GRN
UPPER LEFT
N.O.
ON CABINET
INSIDE UPR. LEFT
DOUBLE-STACK
4U-CI
GRY-VIO
FLIPPER
BUTTON
SW. D-13
DEDICATED
SWITCH
(Black)
4U-CI
910
BLACK
GRY-BLK
GND
The outside left ipper button located on the
cabinet operates both the left ipper & upper
left ipper, if used. The outside right ipper
dnuorG
button located on the cabinet operates both
the right ipper & upper right ipper, if used.
Right & Left Buttons: These switches are double-stacked. Pressing half-way down operates
the lower ippers (respectively); pressing full
down operates both the lower ipper & upper
ippers (respectively) simultaneously.
UPPER RIGHT
FLIPPER
BUTTON
N.O.
SW. D-15
ON CABINET
INSIDE UPR. RIGHT
DOUBLE-STACK
GND
(Black)
UPPER LEFT
N.C.
ON LEFT FLIPPER
FLIPPER
E.O.S.
SW. D-14
ASSEMBLY
DEDICATED
SWITCH
DEDICATED
SWITCH
GND
(Black)
UPPER RIGHT
FLIPPER
N.C.
SW. D-16
ON RIGHT FLIPPER
ASSEMBLY
DEDICATED
E.O.S.
SWITCH
+50VDC
RED-YEL
POWER
66
HIGH
J10
VOLTAGE OUTPUTS
J10
10
9
8
7
6
Flippers
5
4
[3KEY ]
2
1
BLACK
GROUND
Partial View I/O
Power Driver PCB
(520-5249-00)
SDIONELOSTNERRUCHGIH
9J
The E.O.S (End-Of-Stroke) switch serves the same function as before as
it prevents foldback when the player has the ipper energized to capture
balls. The E.O.S. Dedicated Switch is a normally closed switch which opens
approximately 1/16” when the ipper is
I/O POWER DRIVER PCB
MOS FET
IC
Source Number :
STP22NE10L
+50VDC
Q13
+50VDC
Q14
+50VDC
Q15
+50VDC
Q16
J9
1
2
[3KEY ]
4
5
6
7
8
9
energized. The game CPU will detect a
switch closure if the ipper bat is forced back
by a high velocity shot or rebound on the
playeld and will apply another 40msec pulse
of 50VDC to the coil.
#13 Upper PF Left
BLU-GRN
BLU-BLK
ORG-GRY
ORG-VIO
Note:
Coil Diodes (1N4004)
are integrated on the I/O
Power Driver PC Board.
23-1100
22-1080
22-1080
22-1080
Q13-Q16:
under the playeldthe assembly,
see Section , Chapter , Playeld Wiring.
Flipper
#14
Flipper
#15
Left Flipper
#16
Flipper
GRY-YEL
Upper Right
BLU-YEL
(Lower)
GRY-YEL
Right
(Lower)
BLU-YEL
These Coil Fuses are located
NEAR
52
RED-YEL 50VDCRED-YEL 50VDC
AC/DC LUCI MANUAL 500-55C8-01
3A
SLO-BLO
3A
SLO-BLO
3A
SLO-BLO
3A
SLO-BLO
5.3 CABINET AND COIN DOOR WIRING
SCHEMATICS,WIRING&PCBS
TRANSFORMER POWER WIRING DIAGRAM
DOMESTIC
CONFIGURATION
ON/OFF
LINE
FILTER
120V / 240V
50 Hz / 60 Hz
RF1
BLK
I/0
WHT
$LLIBRALLOD
ROTADILAV
2
OT
115VAC
1
REPMUJ
GRN
GROUND
1V1 VARISTER
Dom. =
130V
Int'l =
275V
1F1 FUSE
Domestic =
8A 250V Slo-Blo
Fuse
International =
5A 250V Slo-Blo
Fuse
WHT
Domestic =
International =
SERVICE OUTLET
(Domestic/International)
Note: Not All International Games
have or require a Service Outlet.
Domestic = BLK 115VAC
International. = BRN 220VAC
GRN
WHT 115VAC
(to ( )arth Ground)E
Jumper Configurations for Voltage Variations
N. AMERICA LINE VOLTAGE
110VAC / 120VAC
115
3
5
6
89
INTERNATIONAL
HIGH LINE VOLTAGE
230VAC / 218VAC/206VAC
3
2
5
6
9
8
3
5
6
9
8
3
5
6
89
VOLTS
172
K
C
A
B
L
4
H
W
I
T
E
1
or
230
VOLTS
B
the POWER BOX, cabinet bottom.
K
C
A
L
4
W
H
I
T
218
206
E
K
C
A
B
L
E
T
I
H
W
K
C
A
B
L
E
T
I
H
W
7
VOLTS
172
4
VOLTS
172
44
1F/M1
BLK
1
REPMUJ
2
6
9
3
5
4
8
7
BLU 220VAC
3
( )eutralN
HOT ( )oadL
2
1
5
6
9
9-PIN CONN.
black & white wires from
3
6
2
BACK VIEW
9
5
1
FRONT
or
JAPAN
LOW LINE VOLTAGE
100VAC/105VAC
3
6
1
2
5
7
89
1
4
8
8
4
VIEW
100/105
VOLTS
CORD
7
7
LINE
4
7
B
W
1T1
GRY
GRY-WHT
GRY-GRN
BLU-WHT
BLU-WHT
WHT-RED
WHT-RED
RED
RED
BLK-YEL
YEL-BLK
BLK-ORG
WHT-GRN
WHT
BLK-RED
YEL
YEL-WHT
BLU
1F/M2
3
5
4
9
10
7
6
13
14
11
15
12
2
1
8
1F/M3
1
3
2
4
5
6
1F/M4
I/O J17
19VAC
2
5
F12 5A S.B.
TO BRIDGE 3
FOR AUDIO
19VAC
13VAC
13VAC
16VAC
16VAC
8VAC
8VAC
48VAC
48VAC
88VAC
100VAC
3
8
9
6
7
1
4
I/O J11
3
1
2
DPS CN1
1
3
2
F13 5A S.B.
F9 8A S.B.
TO BRIDGE 4
FOR +18VDC
CONTROL LAMPS
F10 5A S.B.
TO BRIDGE 2
FOR +20VDC
COILS/FLASHERS
F11 4A S.B.
TO BRIDGE 5
FOR +5VDC
LOGIC POWER
F6 3A S.B.
24VAC
24VAC
F5 7A S.B.
TO DISPLAY POWER
SUPPLY PC BOARD
F1 3/4A S.B.
I/O J14
1
F1, F2, F3, F4 5A S.B. (all)
3
2
5.7VAC
4
FOR GENERAL
ILLUMINATION
(G.I.s) +5.7VAC
5
6
ALL FUSES RATED 250V SLO-BLO DO NOT OVERFUSE
+5.7VAC
WHT
TO BRIDGE 1
FOR +50VDC
COILS/FLIPPERS
DRAOBREVIRDREWOPO/IOT
DRAOBREVIRDREWOPO/IOT
120VAC
BLU
BALLAST
CU45Z-W 1/2" Core
120V 50/60Hz 13W (UL)
SPI Nr.: 010-5015-00
K
C
A
L
H
RED
E
T
I
BLK
STARTER
FLUOR. FS2 LIGHT
SPI Nr.: 165-5011-01
BLK-WHT
FLUORESCENT TUBE 24"
SPI Nr.: 165-5061-00
BLK
(F20T9CW)
WHT
FLUORESCENT TUBE, STARTER & BALLAST
LOCATED IN THE BACKBOX
AC/DC LUCI MANUAL 500-55C8-01
67
SCHEMATICS,WIRING&PCBS
CABINET WIRING DIAGRAM
3J
ACIDEDSEHCTIWSDET
Ground
Dedicated Switch Source Number :ICLVC245A
IC-U4
IC-U4
IC-U4
IC-U4
IC-U4
IC-U4
IC-U4
IC-U4
J3
BLACK
10
GRY-BLK
9
GRY-VIO
8
GRY-BLU
7
GRY-GRN
6
GRY-YEL
5
GRY-ORG
4
[3KEY ]
GRY-RED
2
GRY-BRN
1
Upper Left or Right
Double-Stack Dedicated
Switch(es), if equiped.
(location:cabinet inside,
below ipper button(s))
BLUE
+12VDC
OPTIONAL
Q6 SHAKER MOTOR
order 502-5027-00 SM Kit
(loc.:under Left Flip. Button)
N.O.
N.O.
RED
N.C.
N.C.
BLACK
N.O.
N.C.
N.C.
N.O.
RED
SW. D-15
UPR. RIGHT FLIPPER BUTTON
SW. D-11
RIGHT FLIPPER BUTTON
SW. D-16
UPPER RIGHT FLIPPER E.O.S.
SW. D-12
RIGHT FLIPPER E.O.S.
SW. D-14
UPPER LEFT FLIPPER E.O.S.
SW. D-10
LEFT FLIPPER E.O.S.
SW. D-13
UPPER LEFT FLIPPER BUTTON
SW. D-9
LEFT FLIPPER BUTTON
GND
(Black)
J2
5
[4KEY ]
BLU
3
2
1
0
SHAKER MOTOR PCB
520-5065-00
3D
4045N1
1R
ETIMHO
W0101
EOR1J02
2D
4045N1
A5.2
OLB-OLSV052
A5.2ERAPS
2F
OLB-OLSV052
20VDC
COILS
50VDC
COILS
N.O.
COIL POWER INTERLOCK SWITCH
(location:inside Coin Door)
RED-WHT
J1
1
2
[3KEY ]
4
3F
5
BRN-BLU
6
7
NORMALLY OPEN -1
16VAC RED-WHT
COMMON - 1
16VAC WHT-RED
TRANSFORMER
NORMALLY OPEN -2
48VAC BLK-YEL
COMMON - 2
48VAC BLK-YEL
TRANSFORMER
[ Q6 ] BRN-BLU
J17
J11
J8
7
LOVCA/RMRFX.RWPSEGAT
3
11J+71J
8J
7
SDIONELOSTNERRUCHGIH
BCPdnuoS/UPC
31J
01J
21J+1J
Ground
ACIDEDSEHCTIWSDET
LVC245A
(OUT A–)
OUTA[+]
OIDUA
(OUT B –)
OUTB[+]
HCTIWSWS/SEVIRDSNRUTER.
IC-U41
IC-U41
J13
10
4
1
J10
4
3
2
1
1
J12
J12
2
2
1
1
J1
BLACK
LT. GRN-ORG
LT. GRN-BRN
YEL-WHT
YEL-BLK
RED-WHT
RED-BLK
BACKBOX
SPEAKER
GRN-BRN
TAN-VIO
TAN-WHT
N.O.
LEFT
N.O.
SW. 16
START BUTTON
INSIDE CABINET LEFT SIDE WHEN INSTALLED
GND
(Black)
BACKBOX
SPEAKER
SW. D-17
TILT PENDULUM
(PLUMB BOB)
RIGHT
N.O.
CABINET
BOTTOM
SPEAKER
DIODE IN
CONNECTOR
GND
(Black)
SW. D-19
TICKET NOTCH
(IF USED)
TOURNAMENT
BUTTON
TOURNAMENT
BUTTON
DER-LEY
NRB-NRG
LAMP 2
SW. 15
N.O.
OIV-NAT
NRB-GRO
(GND)
LAMP 1
START BUTTON
OPTIONAL
+5VDC RED
VIO-GRY
Q24 OPTIONAL COIL
~ e.g. Coin Tix Meter ~or
(location:Coin Door)
(loc.:under Right Flip. Button)
POWER SOURCE CONNECTOR
BLK
+5VDC RED
+12VDC GRY-RED
YEL-RED
2-LUG DIODE
TERMINAL STRIP
YEL-BRN
RED-BRNORG-BRN
J16
J7
J16
J13
J12
4
–
8
WOL/TUOREWOP.RUC
10
4
–
8
3
8
9
1
BCPREVIRDREWOPO/I
7J+61J
61J
TUOREWOP
21J+31J
SWORPMAL/V81.LOCPMAL
CPU/Sound PCB
68
I/O POWER DRIVER PCB
AC/DC LUCI MANUAL 500-55C8-01
COIN DOOR WIRING DIAGRAM
SCHEMATICS,WIRING&PCBS
US TYPICAL 25¢ 2-SLOT COIN DOOR
USES
CABLE WIRING HARNESS
036-5509-25
SW. D-20
+5V
RED
BLACK
PNK-RED
9-PIN
MOLEX
BLOCK
CONN.
CPU/Sound PCB
Ground
IC-U2
IC-U2
:.rNecruoS.S.DCIA542CVL
IC-U2
J2
IC-U2
DEDICATED SWITCHES
IC-U2
Ground
Ground
IC-U41
IC-U41
:.rNecruoS.S.DCIA542CVL
IC-U41
J13
IC-U41
DEDICATED SWITCHES
IC-U41
(location:Coin Door)
COIN SLOT SWITCHES & G.I.s
SW. D-2
TO CENTER COIN SLOT
J2
BLACK
11
PNK-GRN
7
PNK-YEL
6
[5KEY ]
PNK-ORG
4
PNK-RED
3
PNK-BRN
2
BLACK
1
J13
BLACK
10
LT. GRN-GRY
9
LT. GRN-VIO
8
LT. GRN-BLU
7
LT. GRN-BLK
6
LT. GRN-BRN
1
1
-SLOT COIN DOOR WITH C120 CAPABILITIES (NO INTERFACE COIN MECH PCB REQUIRED)
is connected to Pin-3
of the Coin Door 4-Pin
Flat Connector and a
C120 is required, see
the Electronic Coin Mech.
PCB Wiring below.
NUETRAL
( HOT )
POWER OUT/GEN. ILLUM.
+20VDC
( I/O J7-P1 ),
J16+J15
I/O POWER DRIVER PCB
IF YOUR GAME HAS AN ELECTRONIC COIN MECH. INTERFACE PC BOARD ( 520-5193-00 ):
1-SLOT COIN DOOR
USES CABLE WIRING HARNESS
USE WITH C120 CAPABILITIES REQUIRING PCB 520-5193-00
036-5509-31 (S.A.M. SYSTEM)
CN1
GND
KEY
SW. D-1
SW. D-2
SW. D-3
1
2
1
BLK
2
3
4
PNK-BRN (P-3) SW. D-1 CPU J2-P2 LEFT COIN SLOT
5
PNK-RED (P-2) SW. D-2 CPU J2-P3 CENTER COIN SLOT
6
PNK-ORG (P-1) SW. D-3 CPU J2-P4 RIGHT COIN SLOT
7
2
1
109
CN2
to 12-PIN MOLEX BLOCK CONNECTOR
5
3
4
6
2
1
RIBBON CABLE, Pins 1-10 corresponds
to the Coin Mech. Conn. Pins 1-10
Ded.
GND
RED
Switch
+12VDC
+20VDC
SW DRV 1
00-3915-025
ECAFRETNIBCP
CIORTCELEMSINAHCEMNIOC
Red Stripe
CN3
5
3
4
PNK-GRN (P-5) SW. D-5 CPU J2-P7 5TH COIN SLOT
PNK-YEL (P-6) SW. D-4 CPU J2-P6 4TH COIN SLOT
BROWN +20VDC
7
4
10
215
8
12
6
9
2
9
8 107
to COIN MECH
NOT SHOWN ARE THE WIRES FOR
PINS 4, 6, 7, 8, 9 & 10 (SERVICE BUTTONS
& OPTIONAL SLAM TILT); THEY ARE
IDENTICAL TO ABOVE 12-PIN MOLEX
BLOCK CONNECTOR
~ WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY ~
AC/DC LUCI MANUAL 500-55C8-01
#555 G.I. BULB
(location : Coin Door)
WHT-GRN
YEL-WHT
1
YELLOW
BLACK
2
3
4
+20VDC BROWN
BLACK
IF YOUR GAME HAS A
+20VDC BROWN
THE 4-PIN CONNECTOR, THE
CABLE WIRING HARNESS IS
036-5509-31
BROWN BUTINSTEAD, USE CABLE
WIRING HARNESS, ANDTHE
ELECTRONIC COIN MECH INTERFACEPCB 520-5193-00.
WIRE TO
PLEASE NOTE:
+12VDC GRY-RED
036-5509-31ADO NOT USE
GREEN
+20VDC
BROWN
J15
7
6
J7
1
LOW CURRENT / GEN. ILLUM.
TONSIERIWEHTFI.
69
SCHEMATICS,WIRING&PCBS
+5v
CN1
RED
R3
10K
R1
10M
R2
4.7K
GND
520-5173-00
Transmitter
520-5174-00
Receiver
=EmittingLight
Q1
2N5460
Q22N3906
G
DS
A
B
WHT/XXX
WHT/XXX
GRN/XXX
(SwitchRow/Return+)
(SwitchRow/Return+)
(SwitchCol/Drive-)
CN1
1
3
2
BLK
1
R6
10K
R4
10M
R5
4.7K
Q3
2N5460
Q42N3906
A
B
R1
180
R2
180
LED2
TLRH180P
2
LED2
TLRH180P
LED1
TLRH180P
LED1
TLRH180P
520-5174-00
E
C
B
G
DS
E
C
B
GDSBEC
=Gate=Drain=Source=Base=Emitter=Collector
Test
Point
Test
Point
Test
Point
Test
Point
5.4 PRINTED CIRCUIT BOARDS
TROUGH UP-KICKER DUAL OPTO PCBS
THEORY OF OP. & SCHEMATIC
As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 15.v) which is applied
to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current ows through Q2’s (2N3906) Base (B). With no
base current, Q2 is off and acts as an open switch, When the light is interrupted (blocked) R1 (Rec. Bd.) bleeds the gate voltage
off of Q1 allowing it to conduct, switching Q2 on, which acts as a closed switch. The LED2 (Trans/Rec) Circuit operates identical
as the LED1 Circuit.
1. VOLT METER TEST (INDICATES NORMAL OPERATING CONDITION):
A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the LED1 Circuit (Refer to
Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.8 - 1.2v DC. The LED2 Circuit
operates the same.
B. CLOSED OPTO (Ligth Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the LED1 Circuit (Refer to
Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.0 - 0.1v DC. The LED2 Circuit
operates the same.
2. OSCILLOSCOPE TEST (INDICATES NORMAL OPERATING OCNDITION):
A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead at Pin-1
of OPTO Rec. Board with Scope Grounded (see schematic). The Scope should display a steady +5v as shown in Fig. A, Wave Form Diagram.
B. CLOSED OPTO (Ligth Blocked) = SWITCH CLOSED. Place Scope lead at Pin-1
of OPTO Rec. Board with Scope Grounded (see schematic). The scope should display a Pulse Stream indicating Q2 has switched “On” as shown in Fig. B, Wave Form
Diagram. This is your switch drive pulse.
3. BENCH TEST (SEE FIG. C):
Please Note: To perform this test you must use a spare 560 Ω PullUp Resistor, SPI No:121-5047-00
Disconnect the OPTO Transmitter/Receiver Board from the circuit.
Connect one side of a 560 Ω Pull-Up Resistor to Pin-1 of the OPTO
Receiver Bd. and the other side of the resistor to a 5v DC source.
Connect Pin-2 to GND. Connect a +5v DC source to Pin-1 of the
Transmitter & GND to Pin-2. Align with the Receiver OPTO approximately 3” distance. Using you Volt-Meter or an Oscilloscope,
monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM
from the Trans. The output will be approximately +5v DC when the
BEAM IS NOT BLOCKED and approximately 0v when the BEAM IS
BLOCKED.
TROUGH DUAL OPTO BOARDS ALIGNMENT/TEST FOR LED1
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the
power is switched on. With the playeld in Service Position #1 (playeld lifted up in the half-way position resting on the prop rod
or edge slide support brackets) and the game on, the LED lights should show up as BRIGHT RED RINGS through the back of the
Reciever Board around the Recievers LED1 & LED2 (see Fig.1). Testing only LED1: With the game in Switch Test Mode, lifting the
Trough Plunger with a ngertip should block the BEAM and cause the Switch Position to trigger (see Fig. 2). View Fig. 2a & 2b (on
the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam.
AC/DC LUCI MANUAL 500-55C8-01
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SCHEMATICS,WIRING&PCBS
SECTIONAL VIEW FROM RIGHT (FIG. 2A & 2B)
TROUGH DUAL OPTO BOARDS ALIGNMENT/TEST FOR LED2
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the
power is switched on. With the playeld in Service Position #1 (playeld lifted up and resting on the Playeld Support Slide Brackets) and the game on, the LED lights should show up as BRIGHT RED RINGS through the back of the Receiver Board around the
Receivers LED1 & LED2 (see Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE
BALL TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a nger tip should block the BEAM on LED2
and cause the Switch Position to trigger (see Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and
what happens as a “double stacked” ball scenario breaks the light beam.
IMPORTANT
If replacement of LED is required, insure that it is mounted correctly before and after
soldering (See Fig. 4a/4b).
72
AC/DC LUCI MANUAL 500-55C8-01
SCHEMATICS,WIRING&PCBS
I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 1 OF 4)
AC/DC LUCI MANUAL 500-55C8-01
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SCHEMATICS,WIRING&PCBS
I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 1 OF 4)
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 2 OF 4)
AC/DC LUCI MANUAL 500-55C8-01
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 2 OF 4)
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 3 OF 4)
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 3 OF 4)
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 4 OF 4)
AC/DC LUCI MANUAL 500-55C8-01
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I/O POWER DRIVER PCB S.A.M. SYSTEM SCHEMATIC (SHEET 4 OF 4)
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AC/DC LUCI MANUAL 500-55C8-01
CPU/SOUND PCB S.A.M. SYSTEM SCHEMATIC (SHEET 1 OF 5)
851182-5001-00(450-0004752)S1White Push-Button Reset Switch Spst. 4 Pin Mo
862127-5001-00(461-0003520)for U33, U34Heatsink All Vert Mount Ba TO-220
872127-5001-01(461-0003528)for U50, U51Heatsink All Vert Mount Ba TO-220
884237-5909-01(504-0004604)for Heatsinks U33, U34, U50, U51#4-40 X 3/8" PPH MS Sems (Zinc) Screw
894240-5318-00(503-0004457)for Heatsinks U33, U34, U50, U51#4-40 Keps Nut
904254-5007-05(507-0004547)for Mntg. Holes (Mfg. .169" I.D. X 9/32" O.D. X 5/16")5/16" Slf. Rtn. Spacer White
Diode SM miniMELFDL/LL4148 100V 500mW
100ma
-
mentary 24VDC 50ma
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