IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures”
due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made
product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical
assemblies. Stern Pinball has inspected each game element to ensure it meets our quality standards.
The AC/DC mark and logo are owned by LEIDSEPLEIN PRESSE B.V. Used by Stern Pinball, Inc. with permission, all rights reserved.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
MANUAL #780-50C8-00
AC/DC LUCI #500-55C8-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
6.3 Warnings, Compliance, and Legal Notices ...... 117
2
AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME
SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is
carefully packed for safety and security.
For your safety, exercise caution and use
the correct tools and sufcient help when
setting up your new game.
2
1
2
TOOLS REQUIRED
• 5/8” Socket Wrench
• Utility Knife
• Snips
• An Assistant
5
6
CAUTION: AT LEAST TWO (2)
PEOPLE ARE REQUIRED TO
MOVE AND MANEUVER THE
GAME. USE PROPER MOVING
EQUIPMENT AND EXTREME
CARE WHILE HANDLING. STERN
PINBALL MACHINES WEIGH
OVER 250LBS BOXED.
5
7
7
1. Locate the side labeled “TRUCK
THIS SIDE ONLY”. The bottom of
the game faces this side.
2. Open the top box aps by pulling
hard in an upward motion on each
ap. If the aps are taped, cut the
tape rst, taking care to avoid the
box staples.
8
9
8. Install front legs using the bolts
removed from the cabinet. Secure
tightly.
9. Have someone help you carefully set
the game down on the front legs.
8
3. Remove the four (4) foam pieces
and two (2) narrow box tubes
which contain the four (4) identical
legs with levelers.
4. DO NOT CUT STRAPPING YET.
Keep backbox secured in the
down position.
5. With the utility knife, carefully cut
down the left and right corners of
the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen
and remove the 2 leg bolts on
each side of the rear cabinet, 4
total.
6. Let the face fall forward and
remove the entire side by carefully
cutting the bottom.
7. With the game still in its folded position, use a ⅝” wrench to loosen
and remove the 2 leg bolts on each
side of the front cabinet. Ensure
the leg levelers are screwed all the
way into the legs.
11
11
12. Using supports or two people,
prop the rear of the cabinet up.
13. Ensure the rear leg levelers are
screwed all the way into the legs.
14. Install rear legs using the 4 bolts
removed from step 11.
15
14
14
AC/DC LUCI MANUAL 500-55C8-01
3
SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
17
21
19
15. Cut nylon strapping and remove
protective strap corner guards.
16. Locate the factory keys, either on
the shooter rod or taped to the
playeld glass.
17. Using snips, cut the tie-wrap securing the keys if required. One set of
keys is for the front coin door, the
other set of keys is for accessing
components in the backbox.
25
26
24. Locate the two (2) backbox bolts in
the cash box.
25. Carefully raise backbox to upright
position while ensuring that cables
are not pinched.
26. Use the ⅝” wrench to Install the
two (2) backbox bolts to secure the
backbox as indicated on the back
of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove
the retaining clip at the rear of the
cash box.
20. Remove the cash box lid by sliding
it toward you.
27
27. Reach inside the cabinet and hold
and move the yellow top molding
lock handle to the left.
28. Remove the front top molding.
21. Store the backbox keys, if desired,
on the metal hook located in the
coin door.
22. Locate and remove the pinballs,
plumb bob, and backbox bolts
from the cash box.
23. Replace the cash box lid and
retaining clip for future use.
29. Remove the playeld glass by
sliding it toward you and carefully
place it in a safe location.
Remove all playeld shipping
tie downs, shipping blocks, and
packing foam, and follow any
game-specic unpacking instructions included in the playeld, if
present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED
GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS
AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHICALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE
SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
4
AC/DC LUCI MANUAL 500-55C8-01
FIRST-TIME SETUP CONTINUED
30. If pinballs were already installed into the lower ball
trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly
but gently pull directly up to raise the playeld 8 to 12
inches.
32. While holding the playeld up, pull the playeld toward
you until the two playeld supports are over the front
edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that
cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical
position of the plumb bob affects tilt sensitivity - higher
makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal
on the lock down assembly for the correct number of
pinballs.
SETUP AND MOVING
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight,
and climate controlled. Excessive moisture/humidity
can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position
the playeld level bubble, located on the front right of
the playeld next to the shooter lane, to oat between
the two (2) black lines. This will place the playeld at the
recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg leveler(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for
side-to-side leveling, or use an external bubble level,
digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper operation through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins
to verify proper operation.
6. Play game: Check for satisfactory operation and adjust
game volume (push the Red Buttons inside the Coin
Door).
7. If desired, perform any game diagnostics, game adjustments, and pricing settings at this time.
AC/DC LUCI MANUAL 500-55C8-01
5
SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments
Menu.
Press SELECT. Press BACK to exit or escape at any time.
STANDARD ADJUSTMENT #1 appears with the adjustment
name ashing. While the adjustment name is ashing press [<]
[>] to move between adjustments.
To change the adjustment setting press SELECT. While the adjustment setting is ashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the
change. The adjustment comment (bottom line) will indicate if
the factory default setting is selected or will display INSTALLED
if the change is not a factory default setting.
Each table has feature adjustments specic to the characteristics of that game. To access feature adjustments enter the
Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit
or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name
ashing. With the adjustment name ashing press [<] [>] to
move between adjustments. Feature adjustments are changed
similarly to standard adjustments using the SELECT button to
choose options and the [<] [>] buttons to cycle through available settings.
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
7
SETUP AND MOVING
USA & INTERNATIONAL (NON-EURO)
STANDARD PRICING SELECT TABLE
8
*
AC/DC LUCI MANUAL 500-55C8-01
EURO SUMMARY & INTERNATIONAL (EURO)
CPU/SOUND PCB
COUNTRY
COIN MECHANISMS (SWITCHES)
PRICING SCHEME
Requires SPI
STANDARD PRICING SELECT TABLE
SETUP AND MOVING
DIP SWITCH SW1
SETTING
Pos.Default Highlighted
ON
SEEBE L O W
OFF
S E T T I N G S
Euro 1-12 are alternate settings for
countries using the Euro.
HIGHLIGHTED
= Factory Default
HIGHLIGHTED
= Not Shown on Coin
Card
Euro 1-12 or CUSTOM* for new setting (reference above Euro 1-12 Summary)
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
Pos.Default Highlighted
ON
OFF
For a different
HIGHLIGHTED
SETTING
OPTION(S)
Euro 11/0.50
Euro 2
Euro 31/0.503/1.00
Euro 4
Euro 5optional
Euro 62/0.50
Euro 71/1.00 2/2.003/3.005/4.00
Euro 8optional1/1.003/2.00
Euro 91/1.002/1.503/2.00
Euro 101/1.003/2.007/3.00
Euro 111/1.004/2.00
Euro 122/1.00 4/2.006/3.009/4.00
Euro Pricing Scheme
AUSTRIA
Euro 9
BELGIUM
Euro 1
FINLAND
Euro 8
FRANCE
Euro 10
GERMANY 11/0.50
GERMANY 2
GERMANY 3
C O INS T H R U . . . SLO T :
LEFTCENTERRIGHT4TH
(other than Factory Default listed below), scroll through
GREECE
Euro 8
ITALY 11/0.50
ITALY 21/1.003/2.00
NETHERLANDS
Euro 3
PORTUGAL
SPAIN
Euro 8
= Factory Default
HIGHLIGHTED
Not Shown on Coin Card
=
Number of Plays (Credits) for Price Amount Shown
See "Appendix J" for Coin Cards Examples & Info!
EUR // EUROPEAN UNION EUROS // [ ]
1/0.50 2/1.00
1/0.50 2/1.00
1/0.50 3/1.00
Keep the Country Dip Switch Setting the same as listed below.
When transporting the game, such as in the back of a truck or with a hand truck, the
game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are removed from the playeld, and secure any free-moving mechanisms
that may get damaged in transport
3
2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
4
CAUTION
NEVER TRANSPORT THE GAME
IN A MOVING VEHICLE WITH THE
BACKBOX RAISED! TWO PEOPLE
ARE REQUIRED TO REMOVE THE
LEGS!
2. REMOVE THE LEGS AND
STAND UP
6
2. Remove the backbox securing
bolts
3. Carefully lower the backbox onto
the side rails. Use a piece of cardboard or suitable padding between
the backbox and the game.
8
8. Stand the game up on its back.
4. Securely strap the back box to the
game
5. The game may be transported with
the legs on. If the legs must be removed, follow the remaining steps.
9
9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use
a stool or a friend to support the
rear of the game.
7. Rest the rear of the game on the
ground.
10. Secure all loose parts and transport with a hand truck in the
upright position.
10
AC/DC LUCI MANUAL 500-55C8-01
1.4 MAINTENANCE
SETUP AND MOVING
REGULAR MAINTENANCE - (MONTHLY/500
GAMES)
• Remove the playeld glass
• Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
◊ While cleaning the playeld, identify and repair malfunctioning
lights, loose parts, cracked plastics and worn rubber parts.
• While in diagnostics, enter the switch test (Select the "SW"
Icon, then "TEST" Icon).
◊ Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
◊ The game will play a sound to conrm the switch.
• Lift the playeld and inspect all assemblies for loose parts,
broken wires or excessive wear. Look at the bottom of the
cabinet for any parts that may have worked loose, then nd
the source.
• Check all coin door mechanisms and bill acceptor (if installed)
for proper operation
• Play the game to ensure all coils and features are working
• Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
• Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems.
• Ensure game volume is set appropriately for the location.
• Clean both sides of the playeld glass and reinstall.
• Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE (5000 GAMES)
• Verify latest game software is installed
• Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper
rebuild is required.
• Clean machine inside and out and check leg levelers for free
operation.
• Visual check for loose or broken playeld and cabinet parts
and repair as necessary.
• Electrical check: Plug into grounded outlet and check for
proper operation through DIAGNOSTICS.
• Replace worn or dirty rubbers.
• Replace pinballs.
• Check all playeld switches with a pinball.
• Check all settings (refer to manual for factory settings).
• Check coin door: With door closed, insert coins to verify
proper operation.
• Check for proper adjustment of the plumb bob tilt.
• Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
• Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
• Phillips screwdriver
• Standard Allen wrench/Hex key set
• ⅝” Socket with ratchet
• Adjustable wrench (5/8" & 9/16")
• 6" Torpedo Level (or use a pinball
• Flashlight or headlamp
• Soldering Iron (60w with at tip), lead-free solder
• Wire cutter
• Wire stripper
• Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
DescriptionPart Number
AC/DC Luci Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses
AC/DC Luci Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00)
AC/DC Luci Playeld Plastics Set830-6125-XX
AC/DC Luci Playeld Decals Set820-7000-XX
8 oz Pinball Playeld wax (Novus # 2)675-0003-01
Standard Pinball, 1-1/16 in260-5000-00
Flipper Rebuild Kit Left500-6307-10
Flipper Base Plate Kit Left515-6617-01
Flipper Rebuild Kit Right500-6307-00
Flipper Base Plate Kit Right515-6617-00
AC/DC LUCI MANUAL 500-55C8-01
11
SETUP AND MOVING
1.7 UPDATING GAME CODE FOR THE S.A.M. SYSTEM
Game code is subject to change. Update this game with the latest code downloaded from our website, from another game, or order
from your local distributor.
Upon powering up, the display will describe the version of code installed in your game. When directed to do so (via Service Bulletin or
website announcment) you will need to update your code with the boot ash EPROM installed, here’s how:
STEP 1
Open the backbox and locate the 8-position DIP switch (SW1 on
the CPI/Sound board)
STEP 2
Switch DIP switch #8 to ‘ON’ (Boot ash EPROM must be installed)
STEP 3
Press the white reset button (S1 RESET on the CPU/Sound
board) or power cycle the game OFF/ON (ON/OFF switch is
located on the outside of the cabinet bottom, front right).
STEP 4
Using the 4-button service switch set (inside the coin door):
4A: Press [SELECT] to begin.
4B: With the “UPDT” icon highlighted, press [SELECT].
4C: Insert the memory stick (with the latest les) into the USB
port.
4D: If more than one le is present on the memory stick, press [<]
or [>] to locate your le. Press [SELECT] to update.
4E: Follow on-screen prompts.
GreenButton
Press to escape
back (or exit)
RedButtons
Press to move <Left, Right>.
Press to - Decrease or +
Increase values or to change
settings.
CPU/SOUND BOARD (S.A.M. SYSTEM)
12
AC/DC LUCI MANUAL 500-55C8-01
FOR PROPER OPERATION OF THIS PINBALL GAME, <4> PINBALLS MUST BE
INSTALLED IN THE 4-BALL TROUGH!
1.8 FUSES AND CABINET SWITCHES
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
13
SETUP AND MOVING
1.9 SERVICE SWITCH & CPU DIP SWITCH SETTINGS
SERVICE SWITCH X4 SET OVERVIEW
Open the coin door to access the service switch X4 set.
The fours buttons (inside the coin door) have dual functions
depending on if you have entered the Service Menu or not.
FUNCTIONS IN GAME OR ATTRACT MODE
GreenButton
Press for
Service
Credit(s).
RedButtons
Press for Volume
Adjustment
- for less (quieter)
+ for more (louder)
BlackButton
Press for
Service Menu
entry.
FUNCTIONS IN THE SERVICE MENU
GreenButton
Press to Escape
Back (or Exit).
RedButtons
Press to move
< Left , Right >
Press to - Decrease
or + Increase
values or to change
settings.
BlackButton
Press to Enter
Select (or
‘OK’).
EXAMPLE
To enter the Service Menu, then enter the Switch Test Menu via
the Diagnostics Menu, perform the below steps.
STEP 1
Press [Select].
STEP 2
With the “DIAG” icon hightlighted, press [Select].
STEP 3
With the “SW” icon highlighted, press [Select].
STEP 4
With the “TEST” icon highlighted, press [Select].
Press any switch. If wired correctly, the information in the display
will match the information in the Switch Matrix.
Press [<] or [>] to move left or right through the menus.
Press [Back] to get back a menu, exit, or escape at any time.
14
AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1.10 DIAGNOSTIC AIDS
This audible/visual alert display is shown when the 50V/20V power is
disabled (by opening the coin door). Pull out the interlock switch only while
in the service menu for coil, switch, or play testing when the coin door is
required to stay open for service button use! Pulling out the power interlock
switch or pressing the ‘escape’ green [BACK] button will remove the alert
display. Initial display presentation is accompanied by 3 audible tones (the
bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or powering up
to alert the operator of a device malfunction (device or mechanism doesn’t
energize or is energized repeatedly). OPERATOR ALERT! works by monitoring any switch activated device that has the potential to trap a ball when
disabled (e.g. in the shooter lane, scoop, or eject holes, etc.). This alert
can also appear if a switch associated with a device (e.g. ball trough, auto
plunger, etc.) is stuck closed (caused by a switch jam or stuck ball); the
game will activate the device a predetermined number of times and if the problem is still detected, this device or switch will be
noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the
words “SERVICE MENU”, the game has detected possible fualty devices,
switched, and/or missing pinballs. Press either of the red buttons (shortcut to the technical alerts menu) or continue into the service menu (press
the black button again), select the “DIAG” icon and “TECH” icon or the
technical alerts information.
1.11 CPU DIP SWITCH SETTINGS
AC/DC LUCI MANUAL 500-55C8-01
15
SETUP AND MOVING
OPTIONAL
502-5032-00
Optional Kit
180-5119-02
Below P/F
IF USEDNOT USED
a/b playfield
180-0000-00
NOT USED NOT USED
180-5192-04
Coin Door
180-5192-02
Coin Door
NOT USED NOT USED
180-5192-02
Coin Door
180-5192-00
Coin Door
ON / OFF
#1
ON / OFF
#2
ON / OFF
#3
ON / OFF
#4
ON / OFF
#5
ON / OFF
#6
ON / OFF
#7
ON / OFF
#8
GROUND
J13-P10
(BLK)
(
PENDULUM
SW.
PLUMB BOB
TILT
D-17
)
SW.
SLAM
TILT
D-18
SW.
TICKET
NOTCH
D-19
SW.
USED
NOT
D-20
SW.
BUTTON)
(GREEN
BACK
X
D-21
SW.
(< / – RED
MINUS
BUTTON)
X
D-22
SW.
(+ / > RED
BUTTON)
PLUS
X
D-23
SW.
SELECT
BUTTON)
(BLACK
X
D-24
POSITION
SW.
SWITCH
DIP
D-25
POSITION
SW.
SWITCH
DIP
D-26
POSITION
SW.
SWITCH
DIP
D-27
POSITION
SW.
SWITCH
DIP
D-28
POSITION
SW.
SWITCH
DIP
D-29
POSITION
SW.
SWITCH
DIP
D-30
POSITION
SW.
SWITCH
DIP
D-31
POSITION
SW.
SWITCH
DIP
D-32
CPU/SND
Board
LGN-BRN
J13-P1
I
IC-41
C-41
LGN-ORG
J13-P3
I
IC-41I
C-4
-RED
1
LGN-YEL
J13-P4
IC-41I
C4
1
LGN-BLK
J13-P5
IC-41I
C-4
1
LGN-BLU
J13-P6
IC-41IC-4
C-4
1
LGN-VIO
J13-P7
IC-41I
1
LGNGRY
J13-P8
C-41IC-41IC-4
LGN-
J13-P9
IC-41
1
CPU/SOUND BD. SW1 DIP SWITCH (located between Connectors J3/J13)
81FACE LEFT EYECN17
82FACE RIGHT EYECN16
84FACE MOUTHCN1
85L. LOOP ARROW (BOT.)CN12
86L. RAMP ARROWCN18
87BELL ARROW (BOT.)CN8
88R. RAMP ARROWCN11
89R. LOOP ARROW (BOT.)CN13
90L. LOOP ARROW (TOP.)CN14
91BELL ARROW (TOP.)CN3
92RIGHT LOOP ARROW (MID.)CN7
93LEFT TOP LANECN9
94CENTER TOP LANECN4
95RIGHT TOP LANECN19
96TUNES - N - STUFFCN5
20
AC/DC LUCI MANUAL 500-55C8-01
LAMP LOCATIONS CONTINUED
AC-DC PREMIUM TRI-COLOR LED MAP
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
21
SETUP AND MOVING
COILS DETAILED CHART TABLE
Drive
Transistor
#1TROUGH UP-KICKER
#2AUTO LAUNCH
#3LOWER PLAYFIELD EJECT
#4LOWER PLAYFIELD LEFT FLIPPER
#5LOWER PLAYFIELD RIGHT FLIPPER
#6
LEFT 5-BANK DROP RESET (X2)
CENTER 3-BANK DROP RESET
#7
#8SHAKER MOTOR (OPTIONAL)
#9LEFT POP BUMPER
#10 RIGHT POP BUMPER
#11 BOTTOM POP BUMPER
#12 TOP EJECT
#13 LEFT SLINGSHOT
#14 RIGHT SLINGSHOT
#15 LEFT FLIPPER (50v RED/YEL)
#16 RIGHT FLIPPER (50v RED/YEL)
#17 TRAIN FLASHER
DETONATOR
#18
BOTTOM ARCH FLASHER (X2)
#19
#20 LEFT RAMP FLASHER
#21 LEFT SIDE FLASHER
#22 BACK PANEL FLASHER
#23 TOP EJECT FLASHER
#24 OPTIONAL (e.g. COIN METER)
Coil Note: -ND
means ’No Diode’. -00B or -00T can be used for coil replacements, but the diode must be removed. Call for more info.
#25 POP BUMPERS FLASH (X3)
#26 BELL ARROW FLASHER
#27 LEFT RAMP LEFT SIDE FLASHER
#28 LEFT RAMP RIGHT SIDE FLASHER
#29 RIGHT RAMP RIGHT SIDE FLASHER
#30 RIGHT RAMP FLASHER
#31 RIGHT SIDE FLASHER
#32 CANNON MOTOR
Note: In Test Flash Lamps Menu ("Flash" Icon), only Flashers are tested in numeric order. This Game: Q21, Q23, Q25 – Q31
#33 AUX 1: TICKET ADVANCE (ENABLE)
#34 AUX 2: TICKET METER
#35 AUX 3: SWITCHED GROUND
Q1
Q2
Q350VDC
Q4
Q5
Q6
Q7
Q8
Drive
Transistor
Q9
Q10
Q11
Q12
Q1350VDC
Q1450VDC
Q15
Q16
Drive
Transistor
Q17
Q18
Q19
Q2020VDC
Q21
Q2220VDC
Q23
Q24
Drive
Transistor
Q25
Q26
Q27
Q28
Q29
Q30
Q31
Q32
Drive
Trans.
Q1
Q2
Q3
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
I/O
Power
Driver
Driver
Ouput PCB
Aux.
Driver
Power Line
Color
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL J10-P9/10
BLU-YEL J10-P9/10
YEL-VIO
YEL-VIO
RED-WHTJ17-P7
Power Line
Color
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
YEL-VIOJ10-P9/10
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
Power Line
Color
ORANGEJ6-P10
BROWN
ORANGE
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
REDJ16-P4-8
Power Line
Color
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
ORANGEJ6-P10
BROWNJ7-P1
Power Line
Color
REDJ16-P4-8
REDJ16-P4-8BROWNJ2-P4
GRY-REDJ16-P3
Power Line
Connection
J10-P9/10
J10-P9/10
Power Line
Connection
J10-P6/7
J10-P6/7
Power Line
Connection
J7-P1
J6-P10
Power Line
Connection
Power Line
Connection
Power
Drive Transistor
Voltage
Contro l Line Color
BRN-BLKJ8-P1
50VDC
BRN-REDJ8-P3
50VDC
BRN-ORGJ8-P4
BRN-YELJ8-P5
50VDC
50VDC
BRN-GRNJ8-P6
50VDC
BRN-BLUJ8-P7
50VDC
16VDC
Voltage
50VDC
50VDC
50VDC
50VDC
BRN-VIOJ8-P8
BRN-GRYJ8-P9
Power
Drive Transistor
Contro l Line Color
BLU-BRNJ9-P1
BLU-REDJ9-P2
BLU-ORGJ9-P4
BLU-YELJ9-P5
BLU-GRNJ9-P6
BLU-BLKJ9-P7
ORG-GRYJ9-P8
50VDC
50VDC
Voltage
20VDC
20VDC
20VDC
ORG-VIOJ9-P9
Power
Drive Transistor
Contro l Line Color
VIO-BRNJ7-P2
VIO-REDJ7-P3
VIO-ORGJ7-P4
VIO-YEL J7-P6
20VDC
VIO-GRNJ7-P7
VIO-BLUJ7-P8
20VDC
5VDC
Voltage
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
Vol ta ge
5VDC
1K RES.
PULL-UP
12VDC
VIO-BLKJ7-P9
VIO- GRYJ7-P10
Power
Drive Transistor
Contro l Line Color
BLK-BRNJ6-P1
BLK-REDJ6-P2
BLK-ORGJ6-P3
BLK-YELJ6-P4
20DC
BLK-GRNJ6-P5
BLK-BLUJ6-P6
BLK-VIOJ6-P7
BLK-GRYJ6-P8
Power
Drive Transistor
Contro l Line Color
BLK-WHTJ2-P7
WHITEJ2-P3
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
23-8000
090-5001-ND
26-12000
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
25-1240
090-5034-ND
25-1240
090-5034-ND
S. Motor Kit
502-5027-00
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
26-1200
090-5044-ND
26-1200
090-5044-ND
23-8000
090-5001-ND
26-1200
090-5044-ND
22-1200
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
Coil GA -Tu rn
or Bulb Type
0
LED
113-5034-08
29-1400
090-5072-03
LED0BRD
520-5328-00
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
Optional
5VDC
Coil GA -Tu rn
or Bulb Type
LED
113-5034-08
LED
113-5034-08
LED
112-5041-08
LED
112-5041-08
LED
112-5041-08
LED
113-5034-08
LED
113-5034-08
MOTOR
041-5111-00
Coil GA -Tu rn
or Bulb Type
Ticket
Dispenser
Ticket
Meter
Ticket
Dispenser
22
AC/DC LUCI MANUAL 500-55C8-01
1.14 COIL LOCATIONS
SETUP AND MOVING
Coil Menu: Single Coild & Cycling Coil
AC/DC LUCI MANUAL 500-55C8-01
23
SETUP AND MOVING
AUX COILS 41-48
#41 BAND MEMBER MECH AUX D/D0
#42 BALL EJECT
#43 CANNON EJECT
#44 BELL MAGNET
#45 RIGHT RAMP DIVERTER
#46
RIGHT CONTROL GATE
LEFT RAMP DIVERTER
#47
#48
Drive
Transistor
Driver
Ouput PCB
Q1
Q2
Q350VDC
I/O
Q4
Power
Driver
Q5
Q6
Q7
Power Line
Color
Power Line
Connection
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIOJ2-P10
YEL-VIO
YEL-VIO
J2-P10
J2-P10
Q8
Power
Drive Transistor
Voltage
Contro l Line Color
50VDC
50VDC
BLU-BRNJ2-P8
BRN-BLKJ2-P7
VIO-BRNJ2-P6
50VDC
50VDC
50VDC
50VDC
BLU-REDJ2-P5
BRN-REDJ2-P4
VIO-REDJ2-P3
BLU-ORGJ2-P2
D.T. Control
Line Connect
Coil GA -Tu rn
or Bulb Type
29-1400
090-5073-03
23-8000
090-5001-ND
23-8000
090-5001-ND
22-600
090-5076-ND
32-1800
515-6595-01-ND
32-1250
090-5060-01-ND
32-1800
515-6595-01-ND
24
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2. SERVICE MENU SYSTEM
2.1 SERVICE MENU INTRODUCTION
Important: The switch bracket holds the playeld power interlock. It is located just inside the coin door frame.
The button switch for the playeld power interlock switch must be pulled out for electro-mechanical device
testing or diagnostic purposes (this is required). If this button is pushed in, the playeld power is disabled
while the coin door is open.
HOW TO USE THIS SECTION
This section will cover all functions available in the service menu in a step-by-step process. This section is
divided into chapters which coincide with the main menu (will also provide more detailed information). The
previous and following pages in this chapter will instruct the operator on how to move through the menus. It’s
simple, easy, and fun to use!
After powering up, push down the black “select” button to begin. Looking at the display you will momentarily
see “SERVICE MENU” followed by the main menu.
Use the red [</-] and [+/>] buttons to move the selected icon left or right, and the black “select” button to
activate the selected icon.
The main menu now appears with the “DIAG” icon (go to diagnostics menu) highlighted.
As the operator views the menu screen(s), the “More” [</>] symbols indicates that there are more icons to
select in each direction. The icon selected will blink. Pushing the black “select” button will select the icon
and the menu screen will change to the menu selected. Press the green “back” button to move backwards
through the menu levels. Press the green “back” button repeatedly or select the “QUIT” icon to completely
exit out of the service menu mode.
View the service menu icon tree on the next pages for a complete overview of all menus used in this
system. The “HELP” icon provides an explanation of the icon usage or any other information in the menu
where the ”HELP” icon was selected (when available).
DIAG: Go to diagnostics menu | AUD: GO to audits menu | ADJ: Go to adjustments menu | UTIL: Go to
utilities menu (Installs, Custom MSG. Custom Pricing, Set Time, Reset, & USB) | TOUR: Go to tournament
menu (Start Tournament, View Tournament Data, Sign Messages)
Use both the manual and the display to help customize, troubleshoot, and/or diagnose faults, if any.
In the main menu and in all sub-menus (where the “QUIT” icon is present), if the “QUIT” icon is selected and activated, or the
green “BACK” button is pressed repeatedly (depending on which sub-menu you are in), the service menu session will be exited
and returned to the attract mode.
Turning the game on/off will start the power-up routine. Upon power-up, the display will indicate the country, le version, and
language(s) installed. Language/Country change via DIP switch.
ProblemSolution
Will not enter the service menu after depressing the black [SELECT] button.
All the service buttons appear to be nonfunc
tional.
The green button in the attract mode will not
enter the service credits menu to add service
credits.
The display “blanks out”.• Check the dot matrix display for loose wiring harnesses, for poor or no connection, and/or broken wires.
Icons scroll along continuously in the main
menu.
• Check the service switches [Green, Red, Red, Black] for loose connections or bad ground.
• Check the associated wiring harness to/from the CPU/sound board, connector J13.
• Check the CPU/sound board for possible failure
-
• Check the service switches wiring harness for poor or no connection and/or broken wires.
• Check to make sure the game is not in Free Play. If the game is set to Free Play, adding service credits is not
required.
• Check the service switches wiring harness for poor or no connection and/or broken wires.
• Check F1 (3/4A fuse) on the display power supply board.
• Check for stuck switches on either of the red buttons.
The start and ipper buttons do not select or
activate icons in the switch test menu.
Can’t move slection of the icons with the left
and/or right ipper buttons.
Some icons appear to be non-funtional in the
menu or missing.
In the coil test menu, the coils and ashlamps
do not re after pressing the black “SELECT”
button.
In the service menu, the volume cannot be
adjusted with either of the red buttons.
In the service menu, the display seems to
lock up or the help display appears to be
non-functional
28
• This is normal. These switches are deactivated as they are part of the switch test.
• Check the ipper buttons for loose connections or bad grounding.
• This is normal only in diagnostics switch & active switch tests
• Some functionality of the service menu may not have been completed during development. If absent, it should
only be a non-critical function such as the “HELP” icon, which will explain the usage of icons. When completed,
a software update will correct the problem. Software updates are announced via Service Bulletins and on our
website (http://www.sternpinball.com/service-bulletins)
• Ensure the power interlock switch is pulled out.
• The volume adjustment can only be made when in the attract mode.
• If you cannot clear the situation by exiting back one menu, exit completely out of the service menu and re-
enter. If the problem persists, call technical support for additional help.
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2.4 DIAGNOSTICS MENU
To initiate, from the main menu select the “DIAG” icon. The diagnostics menu provides the tests for switches, coils, ash lamps,
lamps, sounds, and dots in the dot matrix display. Each feature may be tested manually or automatically after entering the service
menu. The [CYCLING COIL TEST]/[FLASH LAMP TEST] may be used for a quick verication of automatic test functions. The
[SWITCH TEST] / [SINGLE COIL TEST] / [SINGLE LAMP TEST] / [ALL LAMP TEST] / [ROW LAMPS TEST] / [COLUMN LAMPS
TEST] / [FLASH LAMP TEST] may be used for troubleshooting.
All diagnostics menu icons and their usages are explained throughout this chapter in the same order as seen in the dot matrix
display. Note: Depending on the game type, version, selections made, DIP switch settings, location and/or areas, some icons
may appear non-functional or may not appear at all. Some icons change depending on selection (e.g. Selecting and activating
the “STRT” icon [Start Tournament] will be replaced with the “STOP” icon [Stop Tournament]). Icons and/or functions, order, and
operation are subject to change.
Important: Upon power-up (game CPU reset) or opening the coin door, watch the display for any alerts.
This audible/visual alert display is shown when the 50v/20v power is disabled (by opening the coin door). Pull out the interlock switch only while in
the service menu for coil or switch testing & burn-in when the coin door is
required to stay open for service button use. Pulling out the power interlock
switch or pressing the ‘escape’ green [BACK] button will remove the alert
display. Initial display presentation is accompanied by 3 audible tones (the
bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or power-up to
alert the operator of a device malfunction (device or mechanism doesn’t
energize or is energized repeatedly). Operator Alert works by monitoring any
switch activated device that has the potential to trap a ball when disabled
(e.g. in the shooter lane, scoop, or eject holes, etc.). This alert can also appear if a switch associated with a device (e.g. ball trough, auto plunger, etc.)
is stuck closed (caused by a switch jam or stuck ball); the game will activate
the device a predetermined number of times and if the problem is still detected, this device will be noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the
words “SERVICE MENU”, the game had detected possible faulty devices,
switches, and/or missing pinballs. Press either of the red buttons (short-cut
to the technician alerts menu) or continue into the service menu (press the
black button again), select the “DIAG” icon and “TECH” icon for the technician alerts information.
CAUTION! Remove all pinballs from the ball trough prior to lifting the playeld to its full upright position for servicing. Pull out the
power interlock switch for operation. To eject pinballs, select the “DIAG” icon from the main menu to enter the diagnostics menu.
Select the “CLR” icon to enter the ball trough test menu. Press the black [SELECT] buttons. To return to the diagnostics menu,
press the green [BACK] button. This feature is also useful to retrieve a pinball for game testing in switch or coil tests.
AC/DC LUCI MANUAL 500-55C8-01
29
SERVICEMENUSYSTEM
SWITCH MENU
To initiate, from the diagnostics menu, select the “SW” icon. Switches are congured in a 4 x 16 matrix of rows [Switch
Drives] and columns [Switch Returns] with up to 64 possible switches. Dedicated switches are congured in a 2 x 16
matrix of rows [Dedicated Switch Drives/Ground] and columns [Dedicated Switch Returns] with up to 32 possible dedicated switches (includes the 8 DIP switch positions). The switch test menu consists of three (3) parts: Switch & Active
Switch Tests and Switch Alerts to test all switches.
Reminder: The ipper & start buttons (part of switch tests) are temporarily disabled as service navigation buttons during these
test(s) so they can be tested and shown on-screen. Pressing the green [BACK] button (dedicated switch D-21), light green-black /
black (GND), will exit the switch test or active switch test.
SWITCH TEST
To initiate, from the switch menu, select the “TEST” icon. Ensure the power interlock switch is pulled out if testing with the coin door open and the
activation of coils is required. Upon entering switch test, you will notice
that some switches are already indicated as closed. In the examples, the
4-ball trough switches #18, #19, #20, & #21 are shown closed (pinballs at rest in the
ball trough), along with the ipper E.O.S. dedicated switches D-10 & D-12 (End-ofStroke switches are ‘normally closed’). If the game has more ippers with E.O.S.
dedicated siwtches, CPU DIP switch setting other than 1-8 OFF or switches stuck
closed, more dots will be indicated (enter active switch test to reveal the names).
In Switch Test, close each switch and observe the display (switch closure is accompanied by a short audible tone). In the example, the black [SELECT] button dedicated switch D-24 is pressed. The dot matrix display will light up (highlight) the corresponding dot in the on-screen matrix, display the switch name, switch number, and
the switch drive/return wire colors. When not closing a switch, the display indicates
NONE and the last switch number closure. For the switch matrix grid and dedicated
switch grid, escape out of this test and enter Active Switch Test (described below)
to view the names of the switches closed. Note: Pressing the green [BACK] button
(Ded. Switch D-21), Lt. green-black / black (GND), will exit the switch test.
CAUTION! Coil mechanism when activated has fast moving parts! While performing
Switch Test with the coin door closed or open (with the power interlock switch pulled
out), do not use your nger to test switches which are associtaed with a coil mechanism such as a vertical up-kicker (hole with a switch), slingshots, bumpers, etc.
ACTIVE SWITCH TEST
To initiate, from the switch menu select the “ACT” icon. In Active Switch
Test, if any switches are stuck closed (or normally closed from the
pressence of pinball(s) as in the ball trough), the display will ash the cor-
responding dot(s) in the on-screen matrix, display the name, and display
the switch drive/return wire colors. If more than one switch is closed, the switch
information will change with each switch. This cycle continues until all switches are
cleared or until Active Switch Test is exited. In the example, the black [SELECT]
button dedicated switch D-24 is pressed and held down. The display will cycle and
ash each dot, naming each switch which is closed. To determine the switch number, compare the highlighted dot to the same position in the switch matrix grid.
SWITCH ALERTS
To initiate, from the switch menu, select the “ALRT” icon. In Switch Alerts Menu, possible inoperable
switches are marked with an “X” (Out of Service). Mark switches “IN” or “OUT OF SERVICE” by press-
ing the black button while the intended switch is highlighted and change with either of the red buttons.
Switches which are determined as “OUT OF SERVICE” by the game or manually, will be automatically
marked as “IN SERVICE” as soon as the game determines a valid switch closure (after adjusting, xing or replacing the switch, then testing/actuating the switch). Note: A factory reset will also put the switch back “IN SERVICE”
in which the game will need to redetermine if the switch should be marked “OUT OF SERVICE”.
30
AC/DC LUCI MANUAL 500-55C8-01
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