Stern Pinball AC/DC, AC/DC PRO, AC/DC Premium 500-55C7-01 Service And Operation Manual

AC/DC
SERVICE AND OPERATION MANUAL
WARNING
IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in­cluding ashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, ashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.
Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to ensure it meets our quality standards.
The AC/DC mark and logo are owned by LEIDSEPLEIN PRESSE B.V. Used by Stern Pinball, Inc. with permission, all rights reserved.
Games congured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia).
MANUAL #780-50C8-00
AC/DC LUCI #500-55C8-01
1-800-KICKERS - parts.service@sternpinball.com
www.sternpinball.com - facebook.com/sternpinball
TABLE OF CONTENTS
1. Setup and Moving .................................. 3
1.1 First-Time Setup Instructions ............................... 3
1.2 Adjustments Menu ............................................... 6
1.3 Transporting the Game ...................................... 10
1.4 Maintenance ...................................................... 11
1.5 Maintenance Kits ............................................... 11
1.6 Common Parts ................................................... 11
1.7 Updating Game Code for the S.A.M. System .... 12
1.8 Fuses and Cabinet Switches ............................. 13
1.9 Service Switch & CPU DIP Switch Settings ....... 14
1.10 Diagnostic Aids .................................................. 15
1.11 CPU DIP Switch Settings ................................... 15
1.12 Switch Locations................................................ 17
1.13 Lamp Locations ................................................. 19
1.14 Coil Locations .................................................... 23
2. Service Menu System .......................... 25
2.1 Service Menu Introduction ................................. 25
2.2 Service Menu Icon Tree...................................... 26
2.3 Problem/Solution Table ...................................... 28
2.4 Diagnostics Menu .............................................. 29
3. PartsIdentication&Location ........... 37
3.1 Backbox Parts.................................................... 37
3.2 Speaker Panel Parts .......................................... 37
3.3 Cabinet Parts ..................................................... 38
3.4 Playeld Top - Main Assem. & Switches ............ 39
3.5 Playeld Bottom - Main Assem. and Switches . . 40
3.6 Playeld - Rubber Parts ..................................... 41
3.7 Rubber Size Chart .............................................. 41
4. Major Assemblies ................................. 42
4.1 Ball Shooter Assembly ....................................... 42
4.2 Auto Launch Assembly ...................................... 42
4.3 Flipper Assembly, Left ........................................ 43
4.4 Flipper Assembly, Right ..................................... 43
4.5 Pop Bumper Assembly ...................................... 44
4.6 Slingshot Assembly............................................ 45
4.7 4-Ball Trough Assembly ..................................... 45
4.8 Cannon Motor & Switch ..................................... 46
4.9 AC/DC Cannon .................................................. 46
4.10 Front Molding Assembly - Premium/LE ............. 47
4.11 LED Board Assembly ......................................... 47
4.12 Top Button Switch Assembly ............................. 47
4.13 Vertical Up-Kicker .............................................. 48
4.14 Magnet Core ...................................................... 48
4.15 Left Ramp Assembly - Premium/LE ................... 49
4.16 Right Ramp Assembly - Premium/LE ................ 49
4.17 Detonator Assembly - Premium ......................... 50
4.18 Detonator Assembly - Coil/Plunger ................... 50
4.19 Electric Ball Gate............................................... 51
4.20 3-Bank Drop Target Assembly ........................... 51
4.21 5-Bank Drop Target Assembly ........................... 52
4.22 Pivoting Bell Assembly - Premium ..................... 52
4.23 Bell & Block Assembly - Premium ..................... 53
4.24 Plunger Assembly .............................................. 53
4.25 Kicker Arm Assembly - Premium ....................... 53
4.26 Mini Playeld Fastening Items - Top .................. 54
4.27 Mini Playeld Fastening Items - Bottom ............ 55
4.28 Lower Mini Playeld ........................................... 56
4.29 Rocking Band Assembly .................................... 57
4.30 Malcolm Assembly ............................................. 58
4.31 Angus Assembly ................................................ 58
4.32 Brian Assembly .................................................. 58
4.33 Cliff Assembly .................................................... 58
4.34 Back Panel Assembly ........................................ 59
5. Schematics,Wiring&PCBs ................ 60
5.1 Backbox Wiring .................................................. 60
5.2 Playeld Wiring .................................................. 62
5.3 Cabinet and Coin Door Wiring ........................... 67
5.4 Printed Circuit Boards ........................................ 70
6. Specications ..................................... 116
6.1 Game Dimensions ............................................ 116
6.2 Warranty ........................................................... 117
6.3 Warnings, Compliance, and Legal Notices ...... 117
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AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1. SETUP AND MOVING
1.1 FIRST-TIME SETUP INSTRUCTIONS
Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufcient help when setting up your new game.
2
1
2
TOOLS REQUIRED
5/8” Socket Wrench
Utility Knife
Snips
An Assistant
5
6
CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.
5
7
7
1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.
2. Open the top box aps by pulling hard in an upward motion on each ap. If the aps are taped, cut the tape rst, taking care to avoid the box staples.
8
9
8. Install front legs using the bolts removed from the cabinet. Secure tightly.
9. Have someone help you carefully set the game down on the front legs.
8
3. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers.
4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.
5. With the utility knife, carefully cut down the left and right corners of the box.
10. Set aside the open box.
11. With a ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total.
6. Let the face fall forward and remove the entire side by carefully cutting the bottom.
7. With the game still in its folded po­sition, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs.
11
11
12. Using supports or two people, prop the rear of the cabinet up.
13. Ensure the rear leg levelers are screwed all the way into the legs.
14. Install rear legs using the 4 bolts removed from step 11.
15
14
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AC/DC LUCI MANUAL 500-55C8-01
3
SETUP AND MOVING
FIRST-TIME SETUP CONTINUED
17
21
19
15. Cut nylon strapping and remove protective strap corner guards.
16. Locate the factory keys, either on the shooter rod or taped to the playeld glass.
17. Using snips, cut the tie-wrap secur­ing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox.
25
26
24. Locate the two (2) backbox bolts in the cash box.
25. Carefully raise backbox to upright position while ensuring that cables are not pinched.
26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.
18. Open the front coin door.
19. Reach into the game and remove the retaining clip at the rear of the cash box.
20. Remove the cash box lid by sliding it toward you.
27
27. Reach inside the cabinet and hold and move the yellow top molding lock handle to the left.
28. Remove the front top molding.
21. Store the backbox keys, if desired, on the metal hook located in the coin door.
22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.
23. Replace the cash box lid and retaining clip for future use.
29. Remove the playeld glass by sliding it toward you and carefully place it in a safe location. Remove all playeld shipping tie downs, shipping blocks, and packing foam, and follow any game-specic unpacking instruc­tions included in the playeld, if present.
CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHI­CALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.
4
AC/DC LUCI MANUAL 500-55C8-01
FIRST-TIME SETUP CONTINUED
30. If pinballs were already installed into the lower ball trough, remove them before lifting the playeld.
31. Grasp the lower arch between the ippers, and rmly but gently pull directly up to raise the playeld 8 to 12 inches.
32. While holding the playeld up, pull the playeld toward you until the two playeld supports are over the front edge of the cabinet.
33. Rest the playeld on the front edge of the cabinet.
34. Raise the playeld and rest it against the backbox.
35. Visually inspect all cabinet cables and connector termi­nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.
36. Locate the plumb bob in the parts bag in the cash box.
37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.
38. Tighten the thumb screw nger-tight.
39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs.
SETUP AND MOVING
LOCATING, LEVELING, AND FINAL SETUP
1. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.
2. Adjust the front or rear levelers as necessary to position the playeld level bubble, located on the front right of the playeld next to the shooter lane, to oat between the two (2) black lines. This will place the playeld at the recommended 6.5° pitch. Playeld angles greater than
6.5° can be achieved by turning out the rear leg level­er(s) for increased difculty and faster gameplay.
3. Use a pinball to roll down the center of the playeld for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.
4. Plug into a grounded outlet and check for proper opera­tion through DIAGNOSTICS.
5. Check the coin door: With the door closed, insert coins to verify proper operation.
6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).
7. If desired, perform any game diagnostics, game adjust­ments, and pricing settings at this time.
AC/DC LUCI MANUAL 500-55C8-01
5
SETUP AND MOVING
1.2 ADJUSTMENTS MENU
STANDARD ADJUSTMENTS
Perform the below steps to review the adjustments.
Enter the Service Menu, then enter the Standard Adjustments Menu.
Press SELECT. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the S.P.I. icon. Press SELECT.
ID Adjustment Name Default Setting
1 REPLAY TYPE AUTO
2 REPLAY PERCENTAGE 10% 3 REPLAY AWARD CREDIT
4 REPLAY LEVELS 1 5 AUTO REPLAY START 20,000,000 6 DYNAMIC REPLAY START 60,000,000 7 REPLAY LEVEL #1 15,000,000 8 REPLAY LEVEL #2 30,000,000 9 REPLAY LEVEL #3 45,000,000 10 REPLAY LEVEL #4 60,000,000 11 REPLAY BOOST YES 12 SPECIAL LIMIT 1 13 SPECIAL PERCENTAGE 10% 14 SPECIAL AWARD CREDIT 15 FREE GAME LIMIT 5 16 EXTRA BALL LIMIT 5 17 EXTRA BALL PERCENTAGE 25% 18 GAME PRICING USA 11 19 MATCH PERCENTAGE 9% 20 MATCH AWARD CREDIT 21 BALLS PER GAME 3
22 TILT WARNINGS 2 23 CREDIT LIMIT 30
24 ALLOW HIGH SCORES YES 25 HIGH SCORE AWARD CREDIT 26 GRAND CHAMPION AWARDS 1 27 HIGH SCORE #1 AWARDS 1 28 HIGH SCORE #2 AWARDS 0 29 HIGH SCORE #3 AWARDS 0 30 HIGH SCORE #4 AWARDS 0 31 GRAND CHAMPION SCORE 75,000,000
32 HIGH SCORE #1 55,000,000 33 HIGH SCORE #2 40,000,000
STANDARD ADJUSTMENT #1 appears with the adjustment name ashing. While the adjustment name is ashing press [<] [>] to move between adjustments.
To change the adjustment setting press SELECT. While the ad­justment setting is ashing, press [<] [>] repeatedly until the de­sired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting.
ID Adjustment Name Default Setting
34 HIGH SCORE #3 30,000,000 35 HIGH SCORE #4 25,000,000 36 HSTD INITIALS 3 INITIALS 37 HSTD RESET COUNT 2000 38 FREE PLAY NO 39 LANGUAGE ENGLISH 40 PLAYER LANGUAGE SELECT YES 41 CUSTOM MESSAGE ON 42 FLASH LAMP POWER NORMAL 43 COIL PUSLE POWER NORMAL 44 KNOCKER VOLUME NORMAL 45 GAME RESTART YES 46 BILL VALIDATOR NO 47 MUSIC VOLUME 1 48 BALL SAVE TIME 0:05 49 TIMED PLUNGER OFF 50 FLIPPER BALL LAUNCH OFF 51 COINDOOR BALL SAVER NO 52 COMPETITION MODE NO 53 CONSOLATION BALL YES 54 FAST BOOT YES 55 Q24 OPTION COIN METER 56 TICKET DISPENSER NO 57 PLAYER COMPETITION YES 58 TEAM SCORES NO 59 LOCATION ID 0 60 GAME ID 0 61 TIME FORMAT 12-HOUR 62 COIN INPUT DELAY 30 63 LOST BALL RECOVERY YES 64 COIN DOOR DISABLE TILT NO
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AC/DC LUCI MANUAL 500-55C8-01
FEATURE ADJUSTMENTS
Each table has feature adjustments specic to the character­istics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu.
Press SELECT to access the Service Menu. Press BACK to exit or escape at any time.
Press [>]. Go to the ADJ icon. Press SELECT.
Go to the game icon. Press SELECT.
FEATURE ADJUSTMENT #1 appears with the adjustment name ashing. With the adjustment name ashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through avail­able settings.
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
7
SETUP AND MOVING
USA & INTERNATIONAL (NON-EURO) STANDARD PRICING SELECT TABLE
8
*
AC/DC LUCI MANUAL 500-55C8-01
EURO SUMMARY & INTERNATIONAL (EURO)
CPU/SOUND PCB
COUNTRY
COIN MECHANISMS (SWITCHES)
PRICING SCHEME
Requires SPI
STANDARD PRICING SELECT TABLE
SETUP AND MOVING
DIP SWITCH SW1
SETTING
Pos. Default Highlighted
ON
SEEBE L O W
OFF
S E T T I N G S
Euro 1-12 are alternate settings for
countries using the Euro.
HIGHLIGHTED
= Factory Default
HIGHLIGHTED
= Not Shown on Coin Card
Euro 1-12 or CUSTOM* for new setting (reference above Euro 1-12 Summary)
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
Pos. Default Highlighted
ON
OFF
For a different
HIGHLIGHTED
SETTING
OPTION(S)
Euro 1 1/0.50 Euro 2 Euro 3 1/0.50 3/1.00 Euro 4 Euro 5 optional Euro 6 2/0.50 Euro 7 1/1.00 2/2.00 3/3.00 5/4.00 Euro 8 optional 1/1.00 3/2.00
Euro 9 1/1.00 2/1.50 3/2.00 Euro 10 1/1.00 3/2.00 7/3.00 Euro 11 1/1.00 4/2.00 Euro 12 2/1.00 4/2.00 6/3.00 9/4.00
Euro Pricing Scheme
AUSTRIA
Euro 9
BELGIUM
Euro 1
FINLAND
Euro 8
FRANCE
Euro 10
GERMANY 1 1/0.50 GERMANY 2 GERMANY 3
C O INS T H R U . . . SLO T :
LEFT CENTER RIGHT 4TH
(other than Factory Default listed below), scroll through
GREECE
Euro 8
ITALY 1 1/0.50 ITALY 2 1/1.00 3/2.00
NETHERLANDS
Euro 3
PORTUGAL
SPAIN
Euro 8
= Factory Default
HIGHLIGHTED
Not Shown on Coin Card
=
Number of Plays (Credits) for Price Amount Shown See "Appendix J" for Coin Cards Examples & Info!
EUR // EUROPEAN UNION EUROS // [ ]
1/0.50 2/1.00
1/0.50 2/1.00 1/0.50 3/1.00
Keep the Country Dip Switch Setting the same as listed below.
.
3/1.50 5/2.00
3/1.50 6/2.00 4/1.50 7/2.00
Standard Adjustment 18
EUR // EUROPEAN UNION EUROS // [ ]
1/0.50 2/1.00 1/0.50 2/1.00
3/1.50 5/2.00 3/1.50 6/2.00
3/2.00
Coin Card(s) Part Number
755-5401-01­755-5401-02­755-5401-03­755-5401-04­755-5401-05­755-5401-06­755-5401-07­755-5401-08­755-5401-09­755-5401-10­755-5401-11­755-5401-12-
:
755-5401-09-
755-5401-01-
755-5401-08-
755-5401-10-
755-5401-01­755-5401-02­755-5401-04-
755-5401-08-
755-5401-01­755-5401-08-
755-5401-03-
755-5401-01-
755-5401-08-
Y Y Y Y Y Y Y Y Y Y Y Y
Y
Y
Y
Y
Y Y Y
Y
Y Y
Y
Y
Y
AC/DC LUCI MANUAL 500-55C8-01
9
SETUP AND MOVING
1.3 TRANSPORTING THE GAME
When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.
1. SECURE THE BACKBOX
1. Ensure that the pinballs are re­moved from the playeld, and se­cure any free-moving mechanisms that may get damaged in transport
3
2
TOOLS REQUIRED
• STRAP (500LB OR GREATER)
• AN ASSISTANT
• HAND TRUCK
4
CAUTION
NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS!
2. REMOVE THE LEGS AND STAND UP
6
2. Remove the backbox securing bolts
3. Carefully lower the backbox onto the side rails. Use a piece of card­board or suitable padding between the backbox and the game.
8
8. Stand the game up on its back.
4. Securely strap the back box to the game
5. The game may be transported with the legs on. If the legs must be re­moved, follow the remaining steps.
9
9. Remove the front two legs.
6. Remove the legs, rear legs rst. Use a stool or a friend to support the rear of the game.
7. Rest the rear of the game on the ground.
10. Secure all loose parts and trans­port with a hand truck in the upright position.
10
AC/DC LUCI MANUAL 500-55C8-01
1.4 MAINTENANCE
SETUP AND MOVING
REGULAR MAINTENANCE - (MONTHLY/500 GAMES)
Remove the playeld glass
Enter the software diagnostics menu, start lamp test, then
clean and wax the playeld.
◊ While cleaning the playeld, identify and repair malfunctioning
lights, loose parts, cracked plastics and worn rubber parts.
While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).
◊ Use a pinball to actuate all switches and verify the correct
switch registers with the switch test.
◊ The game will play a sound to conrm the switch.
Lift the playeld and inspect all assemblies for loose parts, broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then nd the source.
Check all coin door mechanisms and bill acceptor (if installed) for proper operation
Play the game to ensure all coils and features are working
Check the playeld to ensure it is level and set to the proper
pitch using the bubble level on the right side wood rail.
Check game audits: Replay % and Ball Time and note abnor­mal values which can indicate problems.
Ensure game volume is set appropriately for the location.
Clean both sides of the playeld glass and reinstall.
Check and clean pinballs and replace if excessively worn or
scuffed. Dirty pinballs accelerate game wear.
OVERHAUL MAINTENANCE (5000 GAMES)
Verify latest game software is installed
Check ippers for excessive wear. Excessive ipper sloppi-
ness (vertical or horizontal) or weakness indicates a ipper rebuild is required.
Clean machine inside and out and check leg levelers for free operation.
Visual check for loose or broken playeld and cabinet parts and repair as necessary.
Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.
Replace worn or dirty rubbers.
Replace pinballs.
Check all playeld switches with a pinball.
Check all settings (refer to manual for factory settings).
Check coin door: With door closed, insert coins to verify
proper operation.
Check for proper adjustment of the plumb bob tilt.
Play game: Check for satisfactory operation.
COMMON PINBALL TOOLS
Common nut drivers (¼”, 5/16”, 11/32", ⅜”)
Phillips screwdriver
Standard Allen wrench/Hex key set
⅝” Socket with ratchet
Adjustable wrench (5/8" & 9/16")
6" Torpedo Level (or use a pinball
Flashlight or headlamp
Soldering Iron (60w with at tip), lead-free solder
Wire cutter
Wire stripper
Long nose (“needle nose”) pliers
1.5 MAINTENANCE KITS
Description Part Number
AC/DC Luci Maintenance Kit
8 oz pinball playeld wax (Novus # 2) (675-0003-01)
Standard Pinball (260-5000-00)
Cleaning Cloth
All Playeld Rubber Rings
Spare Fuses AC/DC Luci Deluxe Maintenance Kit
All standard kit items, plus:
Flipper rebuild kits, Left and Right (500-6307-10,-00) AC/DC Luci Playeld Plastics Set 830-6125-XX AC/DC Luci Playeld Decals Set 820-7000-XX
AC/DC Luci Backbox Decal Left 820-66C8-01 AC/DC Luci Backbox Decal Right 820-66C8-02 AC/DC Luci Cabinet Decal Left 820-66C8-03 AC/DC Luci Cabinet Decal Right 820-66C8-04 AC/DC Luci Cabinet Decal Front 820-66C8-05 AC/DC Luci Playeld, Unpopulated 830-5100-M7 AC/DC Luci Playeld, Populated 505-6004-C8 AC/DC Luci Mini Playeld, Unpopulated 830-71C8-00 AC/DC Luci Mini Playeld, Populated 500-5022-C8 AC/DC Luci Translite 830-52C8-00 Pinballs (4) 260-5000-00
502-6002-C7
502-6003-C7
820-8353-XX
1.6 COMMON PARTS
Description Part Number
8 oz Pinball Playeld wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00
AC/DC LUCI MANUAL 500-55C8-01
11
SETUP AND MOVING
1.7 UPDATING GAME CODE FOR THE S.A.M. SYSTEM
Game code is subject to change. Update this game with the latest code downloaded from our website, from another game, or order from your local distributor.
Upon powering up, the display will describe the version of code installed in your game. When directed to do so (via Service Bulletin or website announcment) you will need to update your code with the boot ash EPROM installed, here’s how:
STEP 1
Open the backbox and locate the 8-position DIP switch (SW1 on the CPI/Sound board)
STEP 2
Switch DIP switch #8 to ‘ON’ (Boot ash EPROM must be in­stalled)
STEP 3
Press the white reset button (S1 RESET on the CPU/Sound board) or power cycle the game OFF/ON (ON/OFF switch is located on the outside of the cabinet bottom, front right).
STEP 4
Using the 4-button service switch set (inside the coin door): 4A: Press [SELECT] to begin. 4B: With the “UPDT” icon highlighted, press [SELECT]. 4C: Insert the memory stick (with the latest les) into the USB port. 4D: If more than one le is present on the memory stick, press [<] or [>] to locate your le. Press [SELECT] to update. 4E: Follow on-screen prompts.
GreenButton
Press to escape back (or exit)
RedButtons
Press to move <Left, Right>. Press to - Decrease or + Increase values or to change settings.
CPU/SOUND BOARD (S.A.M. SYSTEM)
12
AC/DC LUCI MANUAL 500-55C8-01
FOR PROPER OPERATION OF THIS PIN­BALL GAME, <4> PINBALLS MUST BE INSTALLED IN THE 4-BALL TROUGH!
1.8 FUSES AND CABINET SWITCHES
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
13
SETUP AND MOVING
1.9 SERVICE SWITCH & CPU DIP SWITCH SETTINGS
SERVICE SWITCH X4 SET OVERVIEW
Open the coin door to access the service switch X4 set.
The fours buttons (inside the coin door) have dual functions depending on if you have entered the Service Menu or not.
FUNCTIONS IN GAME OR ATTRACT MODE
GreenButton
Press for Service Credit(s).
RedButtons
Press for Volume Adjustment
- for less (quieter) + for more (louder)
BlackButton
Press for Service Menu entry.
FUNCTIONS IN THE SERVICE MENU
GreenButton
Press to Escape Back (or Exit).
RedButtons
Press to move < Left , Right > Press to - Decrease or + Increase values or to change settings.
BlackButton
Press to Enter Select (or ‘OK’).
EXAMPLE
To enter the Service Menu, then enter the Switch Test Menu via the Diagnostics Menu, perform the below steps.
STEP 1
Press [Select].
STEP 2
With the “DIAG” icon hightlighted, press [Select].
STEP 3
With the “SW” icon highlighted, press [Select].
STEP 4
With the “TEST” icon highlighted, press [Select].
Press any switch. If wired correctly, the information in the display will match the information in the Switch Matrix.
Press [<] or [>] to move left or right through the menus.
Press [Back] to get back a menu, exit, or escape at any time.
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AC/DC LUCI MANUAL 500-55C8-01
SETUP AND MOVING
1.10 DIAGNOSTIC AIDS
This audible/visual alert display is shown when the 50V/20V power is disabled (by opening the coin door). Pull out the interlock switch only while in the service menu for coil, switch, or play testing when the coin door is required to stay open for service button use! Pulling out the power interlock switch or pressing the ‘escape’ green [BACK] button will remove the alert display. Initial display presentation is accompanied by 3 audible tones (the
bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or powering up to alert the operator of a device malfunction (device or mechanism doesn’t energize or is energized repeatedly). OPERATOR ALERT! works by moni­toring any switch activated device that has the potential to trap a ball when disabled (e.g. in the shooter lane, scoop, or eject holes, etc.). This alert can also appear if a switch associated with a device (e.g. ball trough, auto
plunger, etc.) is stuck closed (caused by a switch jam or stuck ball); the game will activate the device a predetermined number of times and if the problem is still detected, this device or switch will be noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the words “SERVICE MENU”, the game has detected possible fualty devices, switched, and/or missing pinballs. Press either of the red buttons (short­cut to the technical alerts menu) or continue into the service menu (press the black button again), select the “DIAG” icon and “TECH” icon or the technical alerts information.
1.11 CPU DIP SWITCH SETTINGS
AC/DC LUCI MANUAL 500-55C8-01
15
SETUP AND MOVING
OPTIONAL
502-5032-00
Optional Kit
180-5119-02
Below P/F
IF USED NOT USED
a/b playfield
180-0000-00
NOT USED NOT USED
180-5192-04
Coin Door
180-5192-02
Coin Door
NOT USED NOT USED
180-5192-02
Coin Door
180-5192-00
Coin Door
ON / OFF
#1
ON / OFF
#2
ON / OFF
#3
ON / OFF
#4
ON / OFF
#5
ON / OFF
#6
ON / OFF
#7
ON / OFF
#8
GROUND
J13-P10
(BLK)
(
PENDULUM
SW.
PLUMB BOB
TILT
D-17
)
SW.
SLAM
TILT
D-18
SW.
TICKET
NOTCH
D-19
SW.
USED
NOT
D-20
SW.
BUTTON)
(GREEN
BACK
X
D-21
SW.
(< / – RED
MINUS
BUTTON)
X
D-22
SW.
(+ / > RED
BUTTON)
PLUS
X
D-23
SW.
SELECT
BUTTON)
(BLACK
X
D-24
POSITION
SW.
SWITCH
DIP
D-25
POSITION
SW.
SWITCH
DIP
D-26
POSITION
SW.
SWITCH
DIP
D-27
POSITION
SW.
SWITCH
DIP
D-28
POSITION
SW.
SWITCH
DIP
D-29
POSITION
SW.
SWITCH
DIP
D-30
POSITION
SW.
SWITCH
DIP
D-31
POSITION
SW.
SWITCH
DIP
D-32
CPU/SND
Board
LGN-BRN
J13-P1
I
IC-41
C-41
LGN -ORG
J13-P3
I
IC-41 I
C-4
-RED
1
LGN -YEL
J13-P4
IC-41 I
C­4
1
LGN -BLK
J13-P5
IC-41 I
C-4 1
LGN -BLU
J13-P6
IC-41 IC-4
C-4 1
LGN -VIO
J13-P7
IC-41 I
1
LGN GRY
J13-P8
C-41IC-41 IC-4
LGN-
J13-P9
IC-41
1
CPU/SOUND BD. SW1 DIP SWITCH (located between Connectors J3/J13)
& J3-P10
J2-P1/11
NOT USED
180-5204-00
Coin Door
SLOT
NOT USED NOT USED
180-5204-00
Coin Door
SLOT
180-5204-00
Coin Door
SLOT
NOT USED IF USED NOT USED
180-5204-00
Coin Door
SLOT
a/b playfield
180-0000-00
SLOT
a/b playfield
180-0000-00
USED
Cabinet Side
NOT USED NOT USED NOT USED
180-5160-01
USED
Cabinet Side
180-5160-01
USED
Cabinet Side
BUTTON
500- 890-01
Flipper Asm.
NOT USED
NOT USED NOT USED NOT USED NOT USED NOT USED
180-5149-00
E.O.S.
Cabinet Side
BUTTON
- -0
Flipper Asm.
180-5149-00
E.O.S.
Cabinet Side
BUTTON
-
9 0
-0
USED
Cabinet Side
NOT USED
BUTTON
- 90
.
-0
NOT USED
USED
GROUND
(BLK)
SW.
COIN
LEFT
D-1
SW.
CENTER
COIN
D-2
SW.
RIGHT
COIN
D-3
SW.
FOURTH
COIN
D-4
SW.
FIFTH
COIN
D-5
SW.
NOT
D-6
SW.
NOT
D-7
SW.
NOT
D-8
SW.
FLIPPER
L. (EFT)
D-9
SW.
FLIPPER
LEFT
D-10
SW.
R. (IGHT)
FLIPPER
D-11
SW.
FLIPPER
RIGHT
D-12
SW.
FLIPPER
U.L.
D-13
SW.
NOT
D-14
SW.
FLIPPER
U.R
D-15
SW.
NOT
D-16
CPU/SND
Board
PNK-BRN
J2-P2
I
IC-U2
C­U
2
PNK
J2-P3
I
C
-U
-RED
2IC-U2 I
PNK -YEL
J2-P4
C
-
-ORG
U2IC-U2 IC-
PNK -GRN
J2-P6
IC-U2 I
U 2
PNK -BLU
J2-P7
IC-U2 I
C
-
U 2
PNK -VIO
J2-P8
IC-U2 I
C
-
U 2
PNK -GRY
J2-P9
C
-U2IC-U2 I
PNK GRY-BRN
J2-P10
C
-U2IC-U2
J3-P1
I
IC-U4
C-U 4
GRY -ORG
J3-P2
I
IC-U4 IC
C-U
-RED
4
GRY -YEL
J3-P4
IC-U4 IC
-U 4
GRY -GRN
J3-P5
IC-U4 I
-
U 4
GRY -BLU
J3-P6
IC-U4 I
C­U
4
GRY -VIO
J3-P7
C-U4IC-U4 I
GRY -BLK
J3-P8
IC-U4 I
C-U4
GRY
J3-P9
IC-U4
C­U
4
GRN-ORG
« D.O.T.S. » « D.O.T.S. »
1 8 0-50
8 7-00
180
-520
8-00
« D.O.T.S. »
1 8 0-5208-00
180-52 -00
180-52
7
-00
« D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. »
500- 227-0
500- 22
-0
-
7
-
-5
7
-
-
-
-
7
-00
-
7
-00
180-5
1 80-5207-00 2
« D.O.T.S. »
-
-
5 0 0- 22
-0
DRIVE
Q3
TOP LANE
TOP LANE
TOP LANE
ENTER
OPTO
03
J1-P3
SW. SW. SW. S W. SW. SW. SW. SW. SW. SW. S W. SW. SW. S W. SW. SW.
Below P/F
L
# 33 # 34 # 35 # 36 # 38 # 39 # 40 # 41 # 42 # 43 # 44 # 45 # 46 # 47 # 48
below playfield
below playfield
below playfield
BELL
RX
515-0174-00
# 37
RX
515-0174-00
below playfield
below playfield
RIGHT
below playfield
2 per Asm.
R.
2 per Asm.
below playfield
below playfield
CANNON
below playfield
below playfield
BELL
below playfield
J1-P5
J1-P4
04
DRIVE
GRN-YEL
Q4
below playfield
Wire Color Abbreviations used:
50
« FOR MORE ABOUT DIODE ON TERMINAL STRIPS « D.O.T.S. », SEE SECTION 5, CHAPTER 2, PAGES 102 – 103. »
0
-677
5
-01
below playfield
1 8 0
-5 2
Black
BLK
BLK
BLU
BLU
BRN
BRN
GRY
GRY
GRN
GRN
LGN
LGN
ORG
ORG
PNK
PNK
RED
RED
TAN
TAN
VIO
VIO
WHT
WHT
YEL
YEL
0 7
-00
below playfield
a / b playfield
1
180-0000-00
8 0
-5 2
0 7
-00
below playfield
a / b playfield
180-0000-00
1 8 0
-5 2
0 7
-00
below playfield
5 0 0
-6 2
2 7
-04
below playfield
500-6227-03
a / b playfield
180-0000-00
a / b playfield
180-0000-00
180-50
playfield
8
-00
a / b playfield
180-0000-00
below playfield
520-5292-00
below playfield
1 8 0-511
9-02
180-52
In Cabinet
1 8
-0 0
Dedicated Switches [ #D-1 – #D-32 ] {Dedicated Switch Locations : next page}
Black
Blue
Brown
BrownBlue
Gray
Gray
Green
Green
Light Grn.
Light Grn.
Orange
Orange
Pink
Pink
Red
Red
Tan
Tan
Violet
Violet
White
White
Yellow
Yellow
« D.O.T.S. »
OPTO
« D.O.T.S. » « D.O.T.S. » « D.O.T.S. »
(LEFT)
(CENTER)
(RIGHT)
« D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. »
USED
NOT
USED
NOT
USED
NOT
USED
NOT
USED
NOT
HOME
« D.O.T.S. »
MARK
« D.O.T.S. »
USED
NOT
« D.O.T.S. »
BUTTON
CABINET
SW. S W. SW. S W. SW. SW. SW. SW. SW. SW. S W. SW. SW. S W. SW. S W.
LOWER P.F.
KICKER
playfield
# 49 # 50 # 51 # 52 # 53 # 54 # 55 # 56 # 57 # 58 # 59 # 60 # 61 # 62 # 63 # 64
below playfield
S/U TARGET
LOWER P.F.
below playfield
S/U TARGET
LOWER P.F.
below playfield
S/U TARGET
LOWER P.F.
below playfield
LOWER P.F.
LOOP (L.)
below playfield
LOWER P.F.
LOOP (R.)
below playfield
below playfield
playfield
below playfield
above playfield
above playfield
-0 above
playfield
CANNON
above playfield
CANNON
above playfield
below playfield
FIRE
02
DRIVE
GRN-RED
Q2
SW.
NOT USED « D.O.T.S. »
180-5119-02
USED
NOT
# 17 # 19 # 20 # 21 # 22 # 23 # 24 # 25 # 26 # 27 # 28 # 29 # 30 # 31 # 32
SW.
TROUGH
180-5119-02
()
4-BALL
#4 (L)
# 18
SW. SW.
« D.O.T.S. »
TROUGH
180-5119-02
()
4-BALL
#3
« D.O.T.S. » « D.O.T.S. »
TROUGH
180-5119-02
()
4-BALL
#2
TX
TRANS. / REC.
515-0173-00
TX
TRANS. / REC.
515-0173-00
1 80-5157-01
500-
227-0
500-
227-0
180-5054-00
180-5054-00
500-
227-0
500-
227-0
180-5015-04
180-5015-04
180-5015-04
SW.
TROUGH
()
VUK OPTO
#1 (R)
()
SW. SW.
STACK OPTO
TROUGH
JAM
SHOOTER
LANE
OUTLANE
SW.
« D.O.T.S. »
LEFT
SW.
« D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. »
RETURN
LANE
LEFT
SW.
SLING-
SHOT
LEFT
SW.
SLING-
RIGHT
SHOT
SW.
RETURN
RIGHT
LANE
OUTLANE
SW.
RIGHT
SW.
« D.O.T.S. »
BUMPER
LEFT
SW.
« D.O.T.S. »
BUMPER
RIGHT
SW.
« D.O.T.S. »
BUMPER
BOTTOM
J1-P1
below playfield
below playfield
below playfield
below playfield
below playfield
below playfield
above playfield
below playfield
below playfield
below playfield
below playfield
below playfield
e playfield
playfield
In Cabinet
In Cabinet
DRIVE
GRN-BRN
Q1
« D.O.T.S. »
-5 -
« D.O.T.S. »
-5 -
« D.O.T.S. » « D.O.T.S. » « D.O.T.S. » « D.O.T.S. »
-5 -
-5 -
-5
-
1 8 0-520
-0 0
« D.O.T.S. » « D.O.T.S. »
180-52
0
-00
1 8 0-520
-0 0
1 8 0
-5 2
0
-0 0
-
-
-
-
-
-
18 0-508
7-00
1
ENTER
8 0
-5 0
8
7-00
180-51
CABINET
START
MENT
-0 0
BUTTON
180-5174-00
CABINET
START
01
SW.
#1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16
SW.
A C
SW.
AC
SW.
C
SW.
C
SW.
SW.
SW.
SW.
SW.
SW.
SW.
SW.
SW.
SW.
TOURNA-
SW.
Sound
Board
RETURN RETURN RETURN RETURN RETURN RETURN RETURN RETURN
WHT-BRN
J6-P9
RETURN
WHT-RED
J6-P8
WHT-ORG
J6-P7
WHT-YEL
J6-P6
WHT-GRN
J6-P5
WHT-BLU
J6-P3
WHT-VIO
J6-P2
WHT-GRY
J6-P1
TAN-BLK
J12-P9
RETURN RETURN
TAN-RED
J12-P8
TAN-ORG
J12-P7
RETURN
TAN-YEL
J12-P6
RETURN
TAN-GRN
J12-P4
RETURN RETURN RETURN
TAN-BLU
J12-P3
TAN-VIO
J12-P2
TAN-WHT
J12-P1
CPU/
01
IC-U22A
02
IC-U22B
03
IC-U22C
SWITCH MATRIX GRID [ #1 – #64 ] {Switch Locations : next page}
04
IC-U22D
05
IC-U16A
06
IC-U16B
07
IC-U16C
08
IC-U16D
09
IC-U36A
10
IC-U B36
11
IC-U C36
12
IC-U D36
13
IC-U40A
14
IC-U B40
15
IC-U C40
16
IC-U D40
16
AC/DC LUCI MANUAL 500-55C8-01
1.12 SWITCH LOCATIONS
SETUP AND MOVING
Switch Menu: Switch, Active, Single, & Service
AC/DC LUCI MANUAL 500-55C8-01
17
SETUP AND MOVING
J5
Power
Driver
Board
I/O
« D.O.T.S. »
2 0
-53 2
4
-02
« D.O.T.S. »
2 0
-532
4
-02
« D.O.T.S. »
2 0
-532
4
-02
« D.O.T.S. »
2 0
-532
4
-02
.
N . .
BO
OR HO
U
O R
O K
E
H
R
N E
B
BL K
K N
USED
NOT
USED
NOT
USED
NOT
USED
NOT
#555 Clear
# 73
# 74
# 75
# 76 # 77 # 78
#555 Clear
# 79
#555 Clear
# 80
« D.O.T.S. »
BUTTON
START
1 1 2
-502
4
-0
« D.O.T.S. »
OU
R
RN E B U O
1 1 2-50
N
2
N
4-0
« D.O.T.S. »
RE
B
RE
U O
2 0
-53
N
3 3
-00
« D.O.T.S. »
R
E B R E
U O EN
2 0
-533
N
3
-00
« D.O.T.S. »
R
E BU BL
U E
2 0
-533
O
N
3
-00
« D.O.T.S. »
BUMPER
LEFT
112-5033-08
« D.O.T.S. »
BUMPER
RIGHT
112-5033-08
« D.O.T.S. »
BOTTOM
BUMPER
112-5033-08
LED
# 57
LED
# 58
# 59
LED
# 60
LED
# 61
LED
# 62
LED
# 63
LED
# 64
LED
L
OU
L N H LON
HO O
2
K
0
-532
# 65
4-02
E
LED
H H O
H E L
L
2 0
-532
# 66
4
-02
LED
R O
K
R N
N R
2 0
O
-532
LL
# 67
4
-02
LED
H O
RO E
L E L
O
2 0
-53
# 68
24
-02
LED
HE
B E LL
L L
20-5324
# 69
-02
LED
« D.O.T.S. »
HUN ER
20-5324-02
R U K
# 70
LED
LE
B E R
H
O
E
2
R
0-532
K
E
# 71
4-02
LED
HE LL
L
E
N B
O
2 0
BE
-5324
# 72
-02
« D.O.T.S. »
. N. .
2 0
-532
4
-03
« D.O.T.S. »
. N. .
2 0
-53 2
4
-03
« D.O.T.S. »
.
N. .
2 0
-53 2
4
-03
« D.O.T.S. »
USED
NOT
112-5033-08
« D.O.T.S. »
J
H
UK
OR
E
N R
B
1 12
OX
-503
.
4
-02
« D.O.T.S. »
JUKE
HO R
N L
BOX
1 1 2
.
-5034
-02
USED
NOT
USED
NOT
LED
# 49
LED
# 50
LED
# 51
LED
# 52
LED
# 53
LED
# 54
LED
#555 Clear
# 55
#555 Clear
LED
# 56
« D.O.T.S. »
R. R
N U
2 0
-530 -00
« D.O.T.S. »
3X
2 0
-530 -00
« D.O.T.S. »
RE
U
R H
R N L
2 0
-53
N E
0
-00
« D.O.T.S. »
OU
R
L
H
N
2 0
E
-530 -00
« D.O.T.S. »
USED
NOT
112-5033-08
« D.O.T.S. »
USED
NOT
112-5033-08
« D.O.T.S. »
USED
NOT
112-5033-08
« D.O.T.S. »
USED
NOT
112-5033-08
LED
« D.O.T.S. »
2 0
-532
# 41
4
-04
LED
« D.O.T.S. »
2 0
-532
# 42
4
-04
LED
« D.O.T.S. »
2 0
-53
# 43
2 4
-04
LED
« D.O.T.S. »
2 0
-532
# 44
4
-04
LED
« D.O.T.S. »
20
-530
# 45
-00
LED
« D.O.T.S. »
2 0
-530
# 46
-00
LED
« D.O.T.S. »
112-5033-08
# 47
LED
« D.O.T.S. »
112-5033-08
# 48
RO
K
RO
K
R O K
R O K
R
L
. L
O
OO
ER
R
L .
RO
E
L
USED
NOT
E X
R B
LL
LED
« D.O.T.S. »
20
-53
# 33
0
-00
LED
« D.O.T.S. »
112-5033-08
# 34
LED
« D.O.T.S. »
112-5033-08
# 35
LED
« D.O.T.S. »
112-5033-08
# 36
LED
« D.O.T.S. »
112-5033-08
# 37
LED
« D.O.T.S. »
112-5033-08
# 38
LED
« D.O.T.S. »
112-5033-08
# 39
LED
« D.O.T.S. »
112-5033-08
# 40
L . LO
O
RR O
L O
E R
L
.
USED
NOT
USED
NOT
USED
NOT
USED
NOT
USED
NOT
USED
NOT
R N
« D.O.T.S. »
LED
2 0
-532
# 25
4
-0
LED
« D.O.T.S. »
2 0-532
# 26
4
-0
« D.O.T.S. »
LED
2 0
-532
# 27
4
-0
LED
« D.O.T.S. »
2 0
-532
# 28
4
-0
LED
« D.O.T.S. »
2 0
-532
# 29
4
-0
LED
« D.O.T.S. »
2 0
-530
# 30
-00
LED
« D.O.T.S. »
2 0
-530
# 31
-00
LED
« D.O.T.S. »
2 0
-530
# 32
-00
LED
L OO
U ER
20
-53
# 17 # 18
24
#9
-01
2
LED
LED
# 19
LED
LED
« D.O.T.S. »« D.O.T.S. »
O
U E
B
R
O
0
-532
# 10
4
-01
LED
« D.O.T.S. »
U L
O UR
B LL
2 0
-532
# 11
4
-01
LED
« D.O.T.S. »
OU L
L E
NE
2 0
-530
-00
« D.O.T.S. »
2 0
-530
-00
« D.O.T.S. »
2 0-503
-00
RE
U
L
RN
E
L NE
USED
NOT
USED
NOT
# 12
LED
# 13
# 14
# 15
# 16
# 20
LED
# 21
LED
L.
N
R
U
L.
# 22
LED
L .
N
R
U
R
# 23
.
LED
.N. .
H . NO E
R RO
# 24
LED
« D.O.T.S. »
UL B LL
J
20
-53 24
#1
-01
« D.O.T.S. »
LED
R
U E
E
2
R
0
-532
#2
4
-01
LED
« D.O.T.S. »
L
U E
NE
R
2 0
-53 2
#3
4
-01
LED
« D.O.T.S. »
UL B
L B U
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L
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L
#4
4
-01
LED
« D.O.T.S. »
O
NN ON
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2 0
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#5
-01
« D.O.T.S. »
LED
OL
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LE
20
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-5324
#6
-01
LED
« D.O.T.S. »
H O
N NO
2
N
0
-5324
#7
-01
« D.O.T.S. »
LED
LAMP MATRIX GRID [ #1 – #80 ] {Lamp Locations : next page}
[ C. = CENTER][L. = LEFT][R. = RIGHT ]
RO
K
N
20
-5324
#8
-01
18
AC/DC LUCI MANUAL 500-55C8-01
1.13 LAMP LOCATIONS
AC-DC PREMIUM SINGLE LED MAP
SETUP AND MOVING
Lamp Menu: One, All, Row, Column, & Ordered
AC/DC LUCI MANUAL 500-55C8-01
19
SETUP AND MOVING
LAMPNUMBER LAMPNAME CONNECTORNUMBERON
DRIVERBD.520-5331-00
81 FACE LEFT EYE CN17 82 FACE RIGHT EYE CN16 84 FACE MOUTH CN1 85 L. LOOP ARROW (BOT.) CN12 86 L. RAMP ARROW CN18 87 BELL ARROW (BOT.) CN8 88 R. RAMP ARROW CN11 89 R. LOOP ARROW (BOT.) CN13 90 L. LOOP ARROW (TOP.) CN14 91 BELL ARROW (TOP.) CN3 92 RIGHT LOOP ARROW (MID.) CN7 93 LEFT TOP LANE CN9 94 CENTER TOP LANE CN4 95 RIGHT TOP LANE CN19 96 TUNES - N - STUFF CN5
20
AC/DC LUCI MANUAL 500-55C8-01
LAMP LOCATIONS CONTINUED
AC-DC PREMIUM TRI-COLOR LED MAP
SETUP AND MOVING
AC/DC LUCI MANUAL 500-55C8-01
21
SETUP AND MOVING
COILS DETAILED CHART TABLE
Drive
Transistor
#1 TROUGH UP-KICKER
#2 AUTO LAUNCH
#3 LOWER PLAYFIELD EJECT
#4 LOWER PLAYFIELD LEFT FLIPPER
#5 LOWER PLAYFIELD RIGHT FLIPPER
#6
LEFT 5-BANK DROP RESET (X2)
CENTER 3-BANK DROP RESET
#7
#8 SHAKER MOTOR (OPTIONAL)
#9 LEFT POP BUMPER
#10 RIGHT POP BUMPER
#11 BOTTOM POP BUMPER
#12 TOP EJECT
#13 LEFT SLINGSHOT
#14 RIGHT SLINGSHOT
#15 LEFT FLIPPER (50v RED/YEL)
#16 RIGHT FLIPPER (50v RED/YEL)
#17 TRAIN FLASHER
DETONATOR
#18
BOTTOM ARCH FLASHER (X2)
#19
#20 LEFT RAMP FLASHER
#21 LEFT SIDE FLASHER
#22 BACK PANEL FLASHER
#23 TOP EJECT FLASHER
#24 OPTIONAL (e.g. COIN METER)
Coil Note: -ND
means ’No Diode’. -00B or -00T can be used for coil replacements, but the diode must be removed. Call for more info.
#25 POP BUMPERS FLASH (X3)
#26 BELL ARROW FLASHER
#27 LEFT RAMP LEFT SIDE FLASHER
#28 LEFT RAMP RIGHT SIDE FLASHER
#29 RIGHT RAMP RIGHT SIDE FLASHER
#30 RIGHT RAMP FLASHER
#31 RIGHT SIDE FLASHER
#32 CANNON MOTOR
Note: In Test Flash Lamps Menu ("Flash" Icon), only Flashers are tested in numeric order. This Game: Q21, Q23, Q25 – Q31
#33 AUX 1: TICKET ADVANCE (ENABLE)
#34 AUX 2: TICKET METER
#35 AUX 3: SWITCHED GROUND
Q1
Q2
Q3 50VDC
Q4
Q5
Q6
Q7
Q8
Drive
Transistor
Q9
Q10
Q11
Q12
Q13 50VDC
Q14 50VDC
Q15
Q16
Drive
Transistor
Q17
Q18
Q19
Q20 20VDC
Q21
Q22 20VDC
Q23
Q24
Drive
Transistor
Q25
Q26
Q27
Q28
Q29
Q30
Q31
Q32
Drive
Trans.
Q1
Q2
Q3
Driver
Ouput PCB
I/O Power Driver
Driver
Ouput PCB
I/O Power Driver
Driver
Ouput PCB
I/O Power Driver
Driver
Ouput PCB
I/O Power Driver
Driver
Ouput PCB
Aux.
Driver
Power Line
Color
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
GRY-YEL J10-P9/10
BLU-YEL J10-P9/10
YEL-VIO
YEL-VIO
RED-WHT J17-P7
Power Line
Color
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
YEL-VIO J10-P9/10
GRY-YEL~3A
Fuse~RED-YEL
BLU-YEL~3A
Fuse~RED-YEL
Power Line
Color
ORANGE J6-P10
BROWN
ORANGE
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
RED J16-P4-8
Power Line
Color
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
ORANGE J6-P10
BROWN J7-P1
Power Line
Color
RED J16-P4-8
RED J16-P4-8 BROWN J2-P4
GRY-RED J16-P3
Power Line
Connection
J10-P9/10
J10-P9/10
Power Line Connection
J10-P6/7
J10-P6/7
Power Line Connection
J7-P1
J6-P10
Power Line Connection
Power Line
Connection
Power
Drive Transistor
Voltage
Contro l Line Color
BRN-BLK J8-P1
50VDC
BRN-RED J8-P3
50VDC
BRN-ORG J8-P4
BRN-YEL J8-P5
50VDC
50VDC
BRN-GRN J8-P6
50VDC
BRN-BLU J8-P7
50VDC
16VDC
Voltage
50VDC
50VDC
50VDC
50VDC
BRN-VIO J8-P8
BRN-GRY J8-P9
Power
Drive Transistor
Contro l Line Color
BLU-BRN J9-P1
BLU-RED J9-P2
BLU-ORG J9-P4
BLU-YEL J9-P5
BLU-GRN J9-P6
BLU-BLK J9-P7
ORG-GRY J9-P8
50VDC
50VDC
Voltage
20VDC
20VDC
20VDC
ORG-VIO J9-P9
Power
Drive Transistor
Contro l Line Color
VIO-BRN J7-P2
VIO-RED J7-P3
VIO-ORG J7-P4
VIO-YEL J7-P6
20VDC
VIO-GRN J7-P7
VIO-BLU J7-P8
20VDC
5VDC
Voltage
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
20VDC
Vol ta ge
5VDC
1K RES. PULL-UP
12VDC
VIO-BLK J7-P9
VIO- GRY J7-P10
Power
Drive Transistor
Contro l Line Color
BLK-BRN J6-P1
BLK-RED J6-P2
BLK-ORG J6-P3
BLK-YEL J6-P4
20DC
BLK-GRN J6-P5
BLK-BLU J6-P6
BLK-VIO J6-P7
BLK-GRY J6-P8
Power
Drive Transistor
Contro l Line Color
BLK-WHT J2-P7
WHITE J2-P3
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
D.T. Control
Line Connect
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
23-8000
090-5001-ND
26-12000
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
25-1240
090-5034-ND
25-1240
090-5034-ND
S. Motor Kit
502-5027-00
Coil GA -Tu rn
or Bulb Type
26-1200
090-5044-ND
26-1200
090-5044-ND
26-1200
090-5044-ND
23-8000
090-5001-ND
26-1200
090-5044-ND
22-1200
090-5044-ND
22-1080
090-5032-ND
22-1080
090-5032-ND
Coil GA -Tu rn
or Bulb Type
0
LED
113-5034-08
29-1400
090-5072-03
LED0BRD
520-5328-00
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
LED
113-5034-08
Optional
5VDC
Coil GA -Tu rn
or Bulb Type
LED
113-5034-08
LED
113-5034-08
LED
112-5041-08
LED
112-5041-08
LED
112-5041-08
LED
113-5034-08
LED
113-5034-08
MOTOR
041-5111-00
Coil GA -Tu rn
or Bulb Type
Ticket
Dispenser
Ticket Meter
Ticket
Dispenser
22
AC/DC LUCI MANUAL 500-55C8-01
1.14 COIL LOCATIONS
SETUP AND MOVING
Coil Menu: Single Coild & Cycling Coil
AC/DC LUCI MANUAL 500-55C8-01
23
SETUP AND MOVING
AUX COILS 41-48
#41 BAND MEMBER MECH AUX D/D0
#42 BALL EJECT
#43 CANNON EJECT
#44 BELL MAGNET
#45 RIGHT RAMP DIVERTER
#46
RIGHT CONTROL GATE
LEFT RAMP DIVERTER
#47
#48
Drive
Transistor
Driver
Ouput PCB
Q1
Q2
Q3 50VDC
I/O
Q4
Power Driver
Q5
Q6
Q7
Power Line
Color
Power Line
Connection
YEL-VIO J2-P10
YEL-VIO J2-P10
YEL-VIO J2-P10
YEL-VIO J2-P10
YEL-VIO J2-P10
YEL-VIO
YEL-VIO
J2-P10
J2-P10
Q8
Power
Drive Transistor
Voltage
Contro l Line Color
50VDC
50VDC
BLU-BRN J2-P8
BRN-BLK J2-P7
VIO-BRN J2-P6
50VDC
50VDC
50VDC
50VDC
BLU-RED J2-P5
BRN-RED J2-P4
VIO-RED J2-P3
BLU-ORG J2-P2
D.T. Control
Line Connect
Coil GA -Tu rn or Bulb Type
29-1400
090-5073-03
23-8000
090-5001-ND
23-8000
090-5001-ND
22-600
090-5076-ND
32-1800
515-6595-01-ND
32-1250
090-5060-01-ND
32-1800
515-6595-01-ND
24
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2. SERVICE MENU SYSTEM
2.1 SERVICE MENU INTRODUCTION
Important: The switch bracket holds the playeld power interlock. It is located just inside the coin door frame. The button switch for the playeld power interlock switch must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). If this button is pushed in, the playeld power is disabled while the coin door is open.
HOW TO USE THIS SECTION
This section will cover all functions available in the service menu in a step-by-step process. This section is divided into chapters which coincide with the main menu (will also provide more detailed information). The previous and following pages in this chapter will instruct the operator on how to move through the menus. It’s simple, easy, and fun to use!
After powering up, push down the black “select” button to begin. Looking at the display you will momentarily see “SERVICE MENU” followed by the main menu.
Use the red [</-] and [+/>] buttons to move the selected icon left or right, and the black “select” button to activate the selected icon.
The main menu now appears with the “DIAG” icon (go to diagnostics menu) highlighted.
As the operator views the menu screen(s), the “More” [</>] symbols indicates that there are more icons to select in each direction. The icon selected will blink. Pushing the black “select” button will select the icon and the menu screen will change to the menu selected. Press the green “back” button to move backwards through the menu levels. Press the green “back” button repeatedly or select the “QUIT” icon to completely exit out of the service menu mode.
View the service menu icon tree on the next pages for a complete overview of all menus used in this system. The “HELP” icon provides an explanation of the icon usage or any other information in the menu where the ”HELP” icon was selected (when available).
DIAG: Go to diagnostics menu | AUD: GO to audits menu | ADJ: Go to adjustments menu | UTIL: Go to utilities menu (Installs, Custom MSG. Custom Pricing, Set Time, Reset, & USB) | TOUR: Go to tournament menu (Start Tournament, View Tournament Data, Sign Messages)
Use both the manual and the display to help customize, troubleshoot, and/or diagnose faults, if any.
AC/DC LUCI MANUAL 500-55C8-01
25
SERVICEMENUSYSTEM
2.2 SERVICE MENU ICON TREE
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HSALF
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26
*
*
AC/DC LUCI MANUAL 500-55C8-01
HCTIWS
OTOG
UNEM
HCTIWS
TSET
Spider-Man™ Pinball Service Menu Icon Tree Continued
SERVICE MENU ICON TREE CONTINUED
SERVICEMENUSYSTEM
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AC/DC LUCI MANUAL 500-55C8-01
27
SERVICEMENUSYSTEM
2.3 PROBLEM/SOLUTION TABLE
In the main menu and in all sub-menus (where the “QUIT” icon is present), if the “QUIT” icon is selected and activated, or the green “BACK” button is pressed repeatedly (depending on which sub-menu you are in), the service menu session will be exited and returned to the attract mode.
Turning the game on/off will start the power-up routine. Upon power-up, the display will indicate the country, le version, and language(s) installed. Language/Country change via DIP switch.
Problem Solution
Will not enter the service menu after depress­ing the black [SELECT] button.
All the service buttons appear to be nonfunc tional.
The green button in the attract mode will not enter the service credits menu to add service credits.
The display “blanks out”. Check the dot matrix display for loose wiring harnesses, for poor or no connection, and/or broken wires.
Icons scroll along continuously in the main menu.
Check the service switches [Green, Red, Red, Black] for loose connections or bad ground.
Check the associated wiring harness to/from the CPU/sound board, connector J13.
Check the CPU/sound board for possible failure
-
Check the service switches wiring harness for poor or no connection and/or broken wires.
Check to make sure the game is not in Free Play. If the game is set to Free Play, adding service credits is not
required.
Check the service switches wiring harness for poor or no connection and/or broken wires.
Check F1 (3/4A fuse) on the display power supply board.
Check for stuck switches on either of the red buttons.
The start and ipper buttons do not select or activate icons in the switch test menu.
Can’t move slection of the icons with the left and/or right ipper buttons.
Some icons appear to be non-funtional in the menu or missing.
In the coil test menu, the coils and ashlamps do not re after pressing the black “SELECT” button.
In the service menu, the volume cannot be adjusted with either of the red buttons.
In the service menu, the display seems to lock up or the help display appears to be non-functional
28
This is normal. These switches are deactivated as they are part of the switch test.
Check the ipper buttons for loose connections or bad grounding.
This is normal only in diagnostics switch & active switch tests
Some functionality of the service menu may not have been completed during development. If absent, it should
only be a non-critical function such as the “HELP” icon, which will explain the usage of icons. When completed, a software update will correct the problem. Software updates are announced via Service Bulletins and on our website (http://www.sternpinball.com/service-bulletins)
Ensure the power interlock switch is pulled out.
The volume adjustment can only be made when in the attract mode.
If you cannot clear the situation by exiting back one menu, exit completely out of the service menu and re-
enter. If the problem persists, call technical support for additional help.
AC/DC LUCI MANUAL 500-55C8-01
SERVICEMENUSYSTEM
2.4 DIAGNOSTICS MENU
To initiate, from the main menu select the “DIAG” icon. The diagnostics menu provides the tests for switches, coils, ash lamps, lamps, sounds, and dots in the dot matrix display. Each feature may be tested manually or automatically after entering the service menu. The [CYCLING COIL TEST]/[FLASH LAMP TEST] may be used for a quick verication of automatic test functions. The [SWITCH TEST] / [SINGLE COIL TEST] / [SINGLE LAMP TEST] / [ALL LAMP TEST] / [ROW LAMPS TEST] / [COLUMN LAMPS TEST] / [FLASH LAMP TEST] may be used for troubleshooting.
All diagnostics menu icons and their usages are explained throughout this chapter in the same order as seen in the dot matrix display. Note: Depending on the game type, version, selections made, DIP switch settings, location and/or areas, some icons may appear non-functional or may not appear at all. Some icons change depending on selection (e.g. Selecting and activating the “STRT” icon [Start Tournament] will be replaced with the “STOP” icon [Stop Tournament]). Icons and/or functions, order, and operation are subject to change.
Important: Upon power-up (game CPU reset) or opening the coin door, watch the display for any alerts.
This audible/visual alert display is shown when the 50v/20v power is dis­abled (by opening the coin door). Pull out the interlock switch only while in the service menu for coil or switch testing & burn-in when the coin door is required to stay open for service button use. Pulling out the power interlock switch or pressing the ‘escape’ green [BACK] button will remove the alert display. Initial display presentation is accompanied by 3 audible tones (the bright display warning will go dim after approximately 30 seconds).
This alert display is shown momentarily during game mode or power-up to alert the operator of a device malfunction (device or mechanism doesn’t energize or is energized repeatedly). Operator Alert works by monitoring any switch activated device that has the potential to trap a ball when disabled (e.g. in the shooter lane, scoop, or eject holes, etc.). This alert can also ap­pear if a switch associated with a device (e.g. ball trough, auto plunger, etc.) is stuck closed (caused by a switch jam or stuck ball); the game will activate the device a predetermined number of times and if the problem is still de­tected, this device will be noted in Switch Alerts and/or Technical Alerts.
Upon entering the service menu, if an asterisk “ * ” is displayed after the words “SERVICE MENU”, the game had detected possible faulty devices, switches, and/or missing pinballs. Press either of the red buttons (short-cut to the technician alerts menu) or continue into the service menu (press the black button again), select the “DIAG” icon and “TECH” icon for the techni­cian alerts information.
CAUTION! Remove all pinballs from the ball trough prior to lifting the playeld to its full upright position for servicing. Pull out the power interlock switch for operation. To eject pinballs, select the “DIAG” icon from the main menu to enter the diagnostics menu. Select the “CLR” icon to enter the ball trough test menu. Press the black [SELECT] buttons. To return to the diagnostics menu, press the green [BACK] button. This feature is also useful to retrieve a pinball for game testing in switch or coil tests.
AC/DC LUCI MANUAL 500-55C8-01
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SERVICEMENUSYSTEM
SWITCH MENU
To initiate, from the diagnostics menu, select the “SW” icon. Switches are congured in a 4 x 16 matrix of rows [Switch Drives] and columns [Switch Returns] with up to 64 possible switches. Dedicated switches are congured in a 2 x 16 matrix of rows [Dedicated Switch Drives/Ground] and columns [Dedicated Switch Returns] with up to 32 possible ded­icated switches (includes the 8 DIP switch positions). The switch test menu consists of three (3) parts: Switch & Active
Switch Tests and Switch Alerts to test all switches.
Reminder: The ipper & start buttons (part of switch tests) are temporarily disabled as service navigation buttons during these test(s) so they can be tested and shown on-screen. Pressing the green [BACK] button (dedicated switch D-21), light green-black / black (GND), will exit the switch test or active switch test.
SWITCH TEST
To initiate, from the switch menu, select the “TEST” icon. Ensure the pow­er interlock switch is pulled out if testing with the coin door open and the activation of coils is required. Upon entering switch test, you will notice
that some switches are already indicated as closed. In the examples, the 4-ball trough switches #18, #19, #20, & #21 are shown closed (pinballs at rest in the ball trough), along with the ipper E.O.S. dedicated switches D-10 & D-12 (End-of­Stroke switches are ‘normally closed’). If the game has more ippers with E.O.S. dedicated siwtches, CPU DIP switch setting other than 1-8 OFF or switches stuck closed, more dots will be indicated (enter active switch test to reveal the names).
In Switch Test, close each switch and observe the display (switch closure is accom­panied by a short audible tone). In the example, the black [SELECT] button dedicat­ed switch D-24 is pressed. The dot matrix display will light up (highlight) the corre­sponding dot in the on-screen matrix, display the switch name, switch number, and the switch drive/return wire colors. When not closing a switch, the display indicates NONE and the last switch number closure. For the switch matrix grid and dedicated switch grid, escape out of this test and enter Active Switch Test (described below) to view the names of the switches closed. Note: Pressing the green [BACK] button (Ded. Switch D-21), Lt. green-black / black (GND), will exit the switch test.
CAUTION! Coil mechanism when activated has fast moving parts! While performing Switch Test with the coin door closed or open (with the power interlock switch pulled out), do not use your nger to test switches which are associtaed with a coil mecha­nism such as a vertical up-kicker (hole with a switch), slingshots, bumpers, etc.
ACTIVE SWITCH TEST
To initiate, from the switch menu select the “ACT” icon. In Active Switch
Test, if any switches are stuck closed (or normally closed from the
pressence of pinball(s) as in the ball trough), the display will ash the cor-
responding dot(s) in the on-screen matrix, display the name, and display the switch drive/return wire colors. If more than one switch is closed, the switch information will change with each switch. This cycle continues until all switches are cleared or until Active Switch Test is exited. In the example, the black [SELECT] button dedicated switch D-24 is pressed and held down. The display will cycle and ash each dot, naming each switch which is closed. To determine the switch num­ber, compare the highlighted dot to the same position in the switch matrix grid.
SWITCH ALERTS
To initiate, from the switch menu, select the “ALRT” icon. In Switch Alerts Menu, possible inoperable
switches are marked with an “X” (Out of Service). Mark switches “IN” or “OUT OF SERVICE” by press-
ing the black button while the intended switch is highlighted and change with either of the red buttons.
Switches which are determined as “OUT OF SERVICE” by the game or manually, will be automatically
marked as “IN SERVICE” as soon as the game determines a valid switch closure (after adjusting, xing or replac­ing the switch, then testing/actuating the switch). Note: A factory reset will also put the switch back “IN SERVICE” in which the game will need to redetermine if the switch should be marked “OUT OF SERVICE”.
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AC/DC LUCI MANUAL 500-55C8-01
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