The information in this document is subject to change without notice and does not
represent a commitment on the part of Wizoo Sound Design GmbH.
The software described by this document is subject to a License Agreement and may
not be copied to other media.
No part of this publication may be copied, reproduced or otherwise transmitted or
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GmbH. All product names and company names are ™ or ® trademarks of their
respective owners.
? Hypersonic 1.0 or higher.
? Hypersonic USB protection device.
? A computer compliant with Hypersonic and host software specifications.
? 110 MB free hard disk space.
Installing Hypersonic 1.1.1 GM4 (PC &
Mac)
1. Make sure the Hypersonic dongle is plugged in.
2. Locate the Hyper Module Installer, launch it and follow the instructions on the
screen.
Important Note
When installing a Hypersonic Hypermodule it may be necessary to reinstall the Hypersonic
1.1.1 GM4 update to restore GM functionality.
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Hypersonic GM4
Expansion
The Hypersonic GM4 expansion is a free upgrade for all Hypersonic users and adds GM
(General MIDI) functionality to Hypersonic, including 128 GM compatible patch programs, a
GM standard drum kit and an additional 110MB (330MB uncompressed) of new sample
content.
Activating GM Mode
Many GM MIDI song files contain a GM reset which means that Hypersonic will
automatically reset to GM mode. A General MIDI logo appears below the Hyper Display at
the left end of the keyboard whenever GM mode is active.
Hypersonic GM4 complies to the General MIDI Level 1 specification. For further technical
info about Ge neral MIDI see the MIDI Manufacturers Association website at:
http://www.midi.org/about-midi/gm/gm1_spec.shtml
GM2, XG and GS MIDI files can also be played by Hypersonic although not all features are
supported.
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GM Mode Reset
Should you need to manually reset Hypersonic to GM Mode simply:
1. Choose the Hypersonic Setup Page
2. Click GM OFF (which becomes GM ON )
3. Click RESET and select OK in the pop up dialog
Now your Hypersonic is in GM mode and ready to play your standard MIDI files.
All you have to do now is set your host sequencer to play Hypersonic and push
play.
Memory Lock
A new memory lock feature has been added to Hypersonic GM4, this feature enables
Hypersonic to retain all used patch data in memory (even after a program slot has been
unloaded) so that subsequent program changes to these programs occur virtually
instantaneously. To enable this feature simply click the lock symbol found in the Memory Used section of the Setup page.
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The GM4 Patches
The GM4 expansion not only enables Hypersonic to play standard GM MIDI files but of
course it also adds 129 patch programs to the standard Hypersonic factory library.
GM4 programs can be loaded and used just like any other Hypersonic factory
programs and have all been assigned the most useful Hyperknobs to allow you to
tweak and change the programs as flexibly as possible.
To load a GM4 patch in any project (it doesn't have to be a GM song) simply open the GM Patches or GM Drums folder towards the bottom of the Load page and choose and load a
program as you would any other Hypersonic patch.
You can of course also use the Hypersonic search function to find all GM Pianos for example.
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The GM4 Patch Listing
Below is a list of all GM4 programs. Since General MIDI is a system for standardizing
sounds (and controllers) so that users can freely swap, purchase and interchange song files,
each GM4 program has been designed to respond as closely as possible to all existing GM
libraries and GM sound modules. This means for example that the patch 122 Breath Noise
probably sounds more like a chiff than a breath but GM song files often use unusual choices
of patches to achieve the desired result.
001 Grand Piano
002 Bright Piano
003 Electric Grand
004 Honky -tonk Piano
005 Electric Piano 1
006 Electric Piano 2
007 Harpsichord
008 Clavinet
009 Celesta
010 Glockenspiel
011 Music Box
012 Vibraphone
013 Marimba
014 Xylophone
015 Tubular Bells
016 Dulcimer
017 Drawbar Organ
018 Percussive Organ
019 Rock Organ
020 Church Organ
02 1 Reed Organ
022 Accordion
023 Harmonica
024 Tango Accordion
025 Nylon Ac Guitar
026 Steel String Ac
Guitar
027 Electric Jazz Guitar
028 Clean Electric Guitar
029 Muted Electric Guitar
030 Overdriven Guitar
031 Distorted Guitar
032 Guitar Har monics
066 Alto Sax
067 Tenor Sax
068 Baritone Sax
069 Oboe
070 English Horn
071 Bassoon
072 Clarinet
073 Piccolo
074 Flute
075 Recorder
076 Pan Flute
077 Bottle Blow
078 Shakuhachi
079 Whistle
080 Ocarina
081 Square Lead
082 Sawtooth Lead
083 Calliope Lead
084 Chiff Lead
085 Charang
086 Solo Voice
087 Fifth Lead
088 Bass + Lead
089 Pad 1 New Age
090 Pad 2 Warm
091 Pad 3 Polysynth
092 Pad 4 Choir
093 Pad 5 Bowed Glass
094 Pad 6 Metallic
095 Pad 7 Halo
096 Pad 8 Sweep
097 FX 1 Rain
098 FX 2 Soundtrack
099 FX 3 Crystal
100 FX 4 Atmosphere
101 FX 5 Brightness
102 FX 6 Goblins
103 FX 7 Echoes
104 FX 8 Sci Fi
105 Sitar
106 Banjo
107 Shamisen
108 Koto
109 Kalimba
110 Bagpipes
111 Fiddle
112 Shanai
113 Tinkle Bell
114 Agogo
115 Steel Drums
116 Woodblock
117 Taiko
118 Melodic Tom
119 Synth Drum
120 Reverse Cymbal
121 Guitar Fret Noise
122 Breath Noise
123 Seashore
124 Bird Tweet
125 Telephone
126 Helicopter
127 Applause
128 Gunshot
36 C1 Bass Drum 1
37 C#1 Side Stick
38 D1 Acoustic Snare
39 D#1 Hand Clap
40 E 1 Electric Snare
41 F1 Low Floor Tom
42 F#1 Closed Hi-Hat
43 G1 High Floor Tom
44 G#1 Pedal Hi -Hat
45 A1 Low Tom
46 A#1 Open Hi -Hat
47 B1 Low-Mid Tom
48 C2 Hi-Mid Tom
49 C#2 Crash Cymbal 1
50 D2 High Tom
51 D#2 Ride Cymbal 1
52 E2 Chinese Cymbal
53 F2 Ride Bell
54 F#2 Tambourine
55 G2 Splash Cymbal
56 G#2 Cowbell
57 A2 Crash Cymbal 2
58 A#2 Vibraslap
59 B2 Ride Cymbal 2
60 C3 Hi Bongo
61 C#3 Low Bongo
62 D3 Mute Hi Conga
63 D#3 Open Hi Conga
64 E3 Low Conga
65 F3 High Timbale
66 F#3 Low Timbale
67 G3 High Agogo
68 G#3 Low Agogo
69 A3 Cabasa
70 A#3 Maracas
71 B3 Short Whistle
72 C4 Long Whistle
73 C#4 Short Guiro
74 D4 Long Guiro
75 D#4 Claves
76 E4 Hi Wood Block
77 F4 Low Wood Block
78 F#4 Mute Cuica
79 G4 Open Cuica
80 G#4 Mute Triangle
81 A4 Open Triangle
82 A#4 Shaker
83 B4 Jingle Bells
84 C5 Windchimes
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General Tips When Using
GM Song Files
Patch Changes
For smooth performance of song files in many GM units it is a good idea to allow sufficient
time between sending a program change and playing a note on that MIDI channel. Hypersonic
GM4 uses a combination of synthesis and sample based sound generation and although most
programs will play almos t immediately some will take a short time to load.
Enabling Memory Lock (See Memory Lock section of this manual) retains all Hypersonic
programs used in memory for virtually instantaneous program changes.
Selecting Lock on the Mix page can help Hyperso nic follow complex sequences of program
changes and MIDI controller CC automation.
GM Reset
GM Reset is commonly used at the start of GM song files, if you would like to use a GM song
file as the basis for a project and add other Hypersonic non GM sound s then it is a good idea
to delete the MIDI GM reset command in order to prevent Hypersonic and your patches from
being initialized everytime the song is played.
Output Hype
The Hypersonic Output Hype feature is particularly handy feature for quickly ‘brightening’ or
‘mastering’ your GM songs.
NB Output Hype is reset to it’s default setting when Hypersonic receives a GM
reset command.
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