Steinberger VSTi GrooveAgent 2 User's Manual

Page 1
Page 2
The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Te c hnologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh is a registered trademark. Mac OS X is a registered trademark.
© Steinberg Media Technologies GmbH, 2005. All rights reserved.
Groove Agent
2 English
Page 3

Table of Contents

4Welcome! 6 How do I use Groove Agent? 7What is Groove Agent? 7 Register Groove Agent! 8 The Steinberg Key 10 System requirements (PC version) 10 Installing Groove Agent (PC version) 11 System requirements (Mac version) 11 Installing Groove Agent (Mac version) 12 Activating the Steinberg Key 13 Setting up Groove Agent as a VST instrument in your host application 14 Setting up Groove Agent as a DXi2 instrument 15 Using Groove Agent in an AU compatible application 16 Groove Agent stand-alone and ReWire 17 First test 18 Groove Agent terminology 20 About the sounds in this VST instrument 27 Using Groove Agent 28 The LCD window 29 Range 29 The right-click menu 30 Sliders and buttons 39 Mute, grouping and instrument selection 40 Stop/Run 41 Under the hood 44 The setup lid 48 Creating a drum track in Groove Agent 50 Using Groove Agent’s MIDI output in Cubase SX 51 Using the automation in Cubase SX 52 Composing with Groove Agent’s Memory slots in Cubase SX 53 About the styles 71 Tempo Guide 73 80 or 160 BPM, what’s the correct tempo? 73 Finding a suitable style for your song 73 Jamming with Groove Agent 74 Smooth handling 74 Controlling Groove Agent from a MIDI keyboard 76 Contact, Internet 76 Credits 77 Last but not least…
ENGLISH
English 3
Groove Agent
Page 4

Welcome!

In early 2002, a member of our Swedish VST forum suggested that someone should create a modern-day drum machine VST instrument. Just like in the old days, when drum machines offered exotic musical styles like Rumba and Cha-Cha, this baby would be able to play a huge number of styles. And with today’s 24 bit audio technology, velocity layers, real ambience recordings and an easy to use control panel, what could go wrong?
A year later it was time for Groove Agent, a modern day drum machine. Now it’s early 2005 and we’re presenting Groove Agent 2 – the next logical step. We’ve added content in the form of acoustic and elec­tronic drum kits plus 27 new styles and some improved functionality. But the basic behavior of our drum machine is still the same, so for any­one saying:
- “I can’t program drums”,
- “I don’t have the time to program drums”,
- “Inspire me!”,
Groove Agent 2 offers instant assistance and inspiration for producing songs, jingles, film scores or any other genre that requires versatility and speed. We also know that some Groove Agent customers prefer using our drum machine as a rhythmic source to feed external sound modules, or to use the built-in sounds for their own drumming. Or any combination thereof.
I firmly believe that the slogan we used two years ago still holds true for this updated version of Groove Agent: “Create a professional drum track in the same 3 minutes it takes to play your song!”.
Groove Agent
4 English
Page 5
So why not skip the boring parts of life and concentrate on the inter­esting bits! I personally consider song-writing to be the finest craft of all, and Groove Agent 2 is designed to help anyone who needs drums in their music; instant drums to keep the creative flow.
Computer tools can’t replace real humans, no more in music programs than in other software. We’ve done our best in maintaining the human touch in Groove Agent 2 by asking real musicians to contribute with their very best grooves. And when they thought the job was done, then came the hard bits; adding half tempo feel and sidestick versions of all 25 levels of complexity for each style! The results often surprised the musicians too, and the collected effort of all that musical activity re­sides somewhere there in those thousands of bars of drumming.
ENGLISH
Please use Groove Agent 2 to create sweet music! Music is good for your soul, and hopefully this musical tool will assist and inspire you to reach higher levels.
Sven Bornemark
/Producer
Groove Agent
English 5
Page 6

How do I use Groove Agent?

You can use Groove Agent as stand-alone application or together with a host application, a sequencer program. If your sequencer supports VST instruments, then you can use Groove Agent. Here’s how to get started:
1.
Prepare a track and load Groove Agent.
2.
Select a style or a sub-style using the top slider in Groove Agent (see
page 30). Wait while it loads its sound data.
3.
Click the Run button and Groove Agent starts playing. Move the Com­plexity slider to hear variations in the style.
4.
Choose another style and hear what it sounds like when you change the individual drum sounds, click the fill button, mute or un-mute the percussion instruments, try the half tempo feel or add a syncope (ac­cent). Have you found the ambience knob yet?
Now it’s time to let Groove Agent act as a real drummer in your music!
Groove Agent
6 English
Page 7

What is Groove Agent?

Technically speaking, Groove Agent uses thousands of custom de­signed MIDI patterns created by Swedish top musicians. These pat­terns trigger samples especially recorded for this instrument. That’s basically it!
The Timeline slider allows you to choose a musical style or sub-style and its associated drum kit. Some of the kits are acoustic, others are electronic. The Complexity slider provides you with increasing degrees of advanced play. For each level there’s an associated fill, half tempo feel pattern and sidestick version. On top of that, there’s an Edit section where you can tweak the sounds and even change your instruments.
ENGLISH
We’re especially proud of the fine musicianship behind every single level of the styles available. This piece of software was produced by musicians for musicians!

Register Groove Agent!

Before getting carried away with Groove Agent, which we’re sure you will be, please take a moment to complete and return the enclosed registration card. This will entitle you to technical support, and we’ll also keep you up to date with the latest news and updates.
English 7
Groove Agent
Page 8

The Steinberg Key

Please read the following section before installing the Groove Agent software.
Included with the Groove Agent package, you will find an activation code (not to be confused with the serial number) for the Steinberg Key (sometimes referred to as a “dongle”), a hardware copy protec­tion device that is part of the Groove Agent copy protection scheme. Groove Agent will not run if there is no Steinberg Key and if this key hasn’t been properly activated. You can either separately purchase a new Steinberg Key for use with Groove Agent, or use a key previously bought for use with a different Steinberg application.
If you have a Windows PC and have never used a dongle on your computer before, the installation routine may initiate a restart of Win­dows after installation of the key drivers. After the restart, the key must be plugged into the USB port for the installation routine to continue.
If you already own software that requires a Steinberg Key, it should be plugged into the computer’s USB port after installing Groove Agent and restarting the computer!
When the key is plugged into the USB port, Windows will automatically register it as a new hardware device and will attempt to find drivers for it – these necessary drivers won’t be present until Groove Agent has been installed and the computer restarted.
The Steinberg Key
Groove Agent
8 English
Page 9
The Steinberg Key is, in fact, a little computer on which your Stein­berg software licenses are stored. All hardware-protected Steinberg products use the same type of key, and you can store more than one license on one key. Also, licenses can (within certain limits) be trans­ferred between keys – which is helpful, e.g. if you want to sell a piece of software.
If you already own a Steinberg Key (e.g. for Cubase or Nuendo), you can load your Groove Agent license onto that one, using the activation code supplied with Groove Agent. This way you need only one USB key for both your host and Groove Agent (see below).
The Steinberg Key must not be plugged in before or during the installa­tion of Groove Agent if this is the first time you use such a key. Other­wise Windows will register it as new USB hardware and try to find drivers that won’t be present before Groove Agent installation.
ENGLISH
English 9
Groove Agent
Page 10

System requirements (PC version)

To run Groove Agent you’ll need:
•A PC with a 800 MHz Pentium or Athlon processor (1.4 GHz or faster recom­mended).
384 MB of RAM (512 MB recommended).
450 MB of hard disk space.
Windows® XP Home or Professional.
Windows MME compatible audio hardware (an ASIO compatible audio card is recommended).
If you want to use Groove Agent as a plug-in, you’ll need Cubase or Nuendo (version 1.5 or higher) or another VST 2.0 or DXi 2 compatible host application. Please note that some features may not be supported in other host applications.
•A Steinberg Key and a free USB port.
Monitor and graphics card supporting 1024 x 768 resolution (a dual monitor setup and a display resolution of 1152 x 864 are recommended).
Please also observe the system requirements of your host application.

Installing Groove Agent (PC version)

To install Groove Agent on your PC:
1.
Switch on your computer and wait for Windows to load.
2.
Insert the Groove Agent CD ROM into your CD ROM drive.
3.
Open the Windows Explorer, or the “My Computer” window, and dou­ble-click on the CD ROM drive icon.
4.
Double-click on the Groove Agent Installer icon to run the installation program, and follow the on-screen instructions.
Groove Agent
10 English
Page 11

System requirements (Mac version)

To run Groove Agent you’ll need:
•A Power Mac G4 867 MHz computer (Power Mac G4 Dual and 1.25 GHz or faster recommended).
384 MB of RAM (512 MB recommended).
450 MB of hard disk space.
Mac OS X version 10.3 or higher.
CoreAudio compatible audio hardware.
If you want to use Groove Agent as a plug-in, you’ll need Cubase or Nuendo (version 1.5 or higher) or another VST 2.0 or AU compatible host application. Please note that some features may not be supported in other host applications.
•A Steinberg Key and a free USB port.
Monitor and graphics card supporting 1024 x 768 resolution (a dual monitor setup and a display resolution of 1152 x 864 are recommended).
Please also observe the system requirements of your host application.

Installing Groove Agent (Mac version)

ENGLISH
To install Groove Agent on your Mac:
1.
Switch on your computer and insert the Groove Agent CD ROM.
2.
If the CD window doesn’t open automatically, double-click on the Groove Agent icon.
3.
Double-click on the Groove Agent Installer icon to run the installation program, and follow the on-screen instructions.
Groove Agent
English 11
Page 12

Activating the Steinberg Key

Whether you bought a new key when you bought Groove Agent, or if you want to use one you previously bought with a different Steinberg product: your Steinberg Key does not yet contain a valid license for Groove Agent. You must download a license to it before you can launch Groove Agent!
Use the activation code supplied with the program in order to down­load a valid Groove Agent license to your Steinberg Key. This process is the same both for existing and new keys. Proceed as follows:
1.
After installation and restarting the computer, plug the Steinberg Key into the USB port.
If you are unsure of which port this is, consult the computer’s documentation.
2.
If this is the first time a copy protection device is plugged in, it will be registered as a new hardware device, and a dialog will appear asking you whether you would like to find drivers for the device manually or automatically.
Choose to find drivers automatically. The dialog closes, and you may have to reboot your computer.
3.
Make sure that your computer has a working internet connection.
License download is made “online”. If your Groove Agent computer isn’t connected to the internet, it’s possible to use another computer for the online connection – proceed with the steps below and see the help for the License Control Center application.
4.
Launch the “License Control Center” application (found in the Win­dows Start menu under “Syncrosoft” or in the Macintosh Applications folder).
This application allows you to view your Steinberg Keys and load or transfer licenses.
5.
Use the License Control Center “Wizard” function and the activation code supplied with Groove Agent to download the license to your Key. Simply follow the on-screen instructions.
If you are uncertain about how to proceed, consult the help for LCC.
When the activation process has completed, you are ready to launch Groove Agent!
Groove Agent
12 English
Page 13

Setting up Groove Agent as a VST instrument in your host application

This section describes how to set up Groove Agent with Cubase SX as your host application. However, the same procedure applies to most host applications, and you should consult your host’s documen­tation if you need further help.
Make sure the host program has been correctly installed and set up to work with your MIDI and audio hardware (e.g. MIDI keyboard and an audio card).
To set up Groove Agent:
1.
Open the VST Instruments window.
2.
Click the “No Instruments” label and select Groove Agent from the pop-up menu.
3.
Wait for a few seconds while Groove Agent loads its default style samples. The Groove Agent window opens automatically.
4.
In the VST host application, select Groove Agent as the output for a MIDI track.
ENGLISH
Groove Agent
English 13
Page 14

Setting up Groove Agent as a DXi2 instrument

The information in this section refers to using Groove Agent within Cake­walk SONAR. We assume that you have correctly set up both SONAR and your available MIDI and audio hardware. Should you wish to use Groove Agent within another DXi2 compatible host application, please refer to its documentation.
Proceed as follows to activate Groove Agent:
1.
Make sure that SONAR receives MIDI data that you generate with your external MIDI master keyboard. You can check this visually with the “MIDI In/Out Activity” tray icon.
2.
In SONAR, open the “Synth Rack” window from the View menu.
3.
Click the Insert button (or select the Insert option on the main menu).
4.
Open the DXi Synth submenu and select “Groove Agent” from the pop-up menu.
5.
By default the “Insert DXi Options” dialog appears. To create one MIDI track and connect an audio track to Groove Agent’s 1+2 outputs, ac­tivate the options “Midi Source Track” and “First Synth Output”. To create all available Groove Agent outputs activate “All Synth Outputs”. Refer to your host application’s documentation for further details.
6.
Clicking the “Connection State” button in the Synth Rack will acti­vate/deactivate Groove Agent. By default this is automatically acti­vated when DXi SoftSynths are loaded.
7. Double-click on the “Groove Agent” entry or click the “Synth Proper­ties” button in the tool bar of the Synth Rack to open the Groove Agent window.
8.
In SONAR, select the previously created MIDI track “Groove Agent”. Groove Agent will now receive MIDI data from the selected track.
Groove Agent receives MIDI data in 16 channel multi-mode. It is therefore not neces­sary to assign a specific MIDI receive channel in Groove Agent. However, you should make sure that the MIDI channel of the currently selected SONAR track is set to the channel on which Groove Agent is to receive MIDI data.
Groove Agent
14 English
Page 15

Using Groove Agent in an AU compatible application

You can use Groove Agent in an AU host application (e.g. Logic).
The Groove Agent AU version is installed in the folder “Library/Audio/ Plug-ins/Components” and lets Groove Agent work in an AU environ­ment – without any performance loss or incompatibilities.
For Logic Pro 7 proceed as follows:
1.
Open the Track Mixer and choose the desired Instrument channel.
2.
[Command]-click the I/O field and, in the pop-up menu that appears, choose either Multi-Channel or Stereo.
3.
In the sub-menu that appears, select All Instruments and then Groove Agent.
Groove Agent is now loaded as an AU instrument.
When set, you are ready to load some samples and start using Groove Agent!
ENGLISH
Groove Agent
English 15
Page 16

Groove Agent stand-alone and ReWire

Groove Agent can be used as a stand-alone application, indepen­dently of any host application. This makes it possible to use Groove Agent in sequencer applications that do not support one of the pro­vided plug-in formats of Groove Agent (i.e. VST, DXi, AU), but allow for data exchange using ReWire.
ReWire2 is a special protocol for streaming audio and MIDI data be­tween two computer applications. When using ReWire, the order in which you launch and quit the two programs is very important, as the first audio application launched will capture the sound card resources. Proceed as follows:
1.
First, launch the sequencer application you wish to use (e.g. Ableton Live, ProTools).
If your sequencer supports ReWire, it will provide a way to assign audio and MIDI channels for the exchange of data. See the documentation of your sequencer applica­tion for details.
2.
Now, launch Groove Agent as a stand-alone application.
If you chose to create desktop and Start menu items during installation of Groove Agent, you can launch the program just like any other application on your computer. You can also double-click the Groove Agent program file in the installation folder.
When you now play a style with Groove Agent, the sound is streamed via ReWire to the assigned mixer channels in your host. You can route the separate instrument outputs to individual mixer channels (up to 8).
Note that you are now running two completely separate applications. When you save your sequencer project, this will include the overall channel and bus configuration, but none of the settings in Groove Agent! To retain your Groove Agent settings, choose the Save Bank command from the Groove Agent File menu. You may want to choose a file name that indicates that the file contains settings created for a particular sequencer project.
Similarly, when you re-open a project in your sequencer application and have launched Groove Agent, use the Load Bank command in Groove Agent to reload the Groove Agent settings pertaining to this particular project.
Groove Agent
16 English
Page 17

First test

Let’s make sure Groove Agent is properly set up and ready to play:
1.
If you load Groove Agent as a VST instrument, make sure Groove Agent is selected as the output for a MIDI track and that the MIDI channel chosen is any other than channel 10. If required, make sure your MIDI controller is routed to this track.
2.
Open the Groove Agent panel. Move the Style slider to a style of your choice. Be prepared to wait for a second or two while Groove Agent loads its samples for this style. The green LCD window is helpful here with its Loading and Ready messages.
3.
Adjust the tempo of your host application to suit each style’s favorite tempo range as displayed in the “range” field in the green LCD window.
4.
Click Run in the Groove Agent window. Now you should see the red LCD meters on the Groove Agent interface flash and the beat light in­dicate 1-2-3-4. You should also hear cool rhythms streaming from your speakers!
ENGLISH
Groove Agent
English 17
Page 18

Groove Agent terminology

LCD window
going on inside Groove Agent. This is your main source for information.
LCD meters
when Groove Agent is playing. They indicate that sound is being out­put from Groove Agent, but for more detailed control you should use the level meters in your host sequencer.
Style
– A certain musical style, normally linked to a unique drum and
percussion kit.
Kit
– A special set of drums and percussion associated with each
style. Style and kit can be chosen separately.
Complexity
the complexity levels go from left (simple) to right (advanced). Music in general benefits from variations in a song, and in Groove Agent they’re easy to reach.
Fill – A live drummer usually plays a fill every eight bars or so, empha­sizing the song’s structure and movement. A fill may be regarded as “an improvised exclamation mark”. Going from the verse into the cho­rus? Time for a fill!
Half tempo feel – Typically, slowing down the kick and snare pattern to half speed, while keeping the rest of the pattern going in the other instruments, creates a dramatic effect. This is very typical live drummer behavior! Real drummers do this all the time, if you don’t stop them.
– The big, green window tells you, at all times, what’s
– These are the cool, red level meters that start flashing
– The level of advancement in a style. In Groove Agent
Accent – Before drum machines became popular, an accent was a marked hit, typically played on the crash cymbal and kick drum. When played off beat, like e.g. on the 8th note preceding a bar line, it be­comes a syncope.
Shuffle – Sometimes referred to as “swing factor”. These terms indi­cate the relationship between the 8th notes (sometimes 16th notes), as these can either be perfect 8ths (“straight 8ths”) or swung (“triplet 8ths”).
Groove Agent
18 English
Page 19
Limiter – This is probably the first device a recording engineer reaches out for when recording drums. Limiting (or compression, the difference is not always easily defined) controls the overall output level and can also be used as an effect.
Ambience – Groove Agent comes with a complete set of ambience recordings for all drums and percussion instruments. The acoustic sounds have been recorded with distant microphones and the elec­tronic sounds have been processed through various reverb and effects units.
Dry/Wet – These are terms that describe the two extremes of a sound. Either it’s recorded very closely in a damped environment – dry – or we’re dealing with the sound recorded from a distance or bathed in reverb – wet.
New in Groove Agent 2 is the right-click menu. We’ve added some new features that can be reached by pressing the right mouse button or by left-clicking in the logo area.
Via this menu you can reach the About screen or go to the Groove Agent and Stein­berg websites. You can also reach new functions like changing the number of mixer outputs, edit MIDI output behavior, change the MIDI mute key mode or instruct Groove Agent 2 what to do when the host stops.
ENGLISH
Groove Agent
English 19
Page 20

About the sounds in this VST instrument

Before we started producing the musical content for this instrument, we scanned the market for existing drum libraries we could use. Using ready made samples would save us oceans of time (Per “Worra” Lars­son/SampleTekk is the first person to agree here), but unfortunately we could not find anything suitable. Either those libraries were incom­plete in terms of drum sounds (have you ever seen a sample archive that includes “hihat gliss” or “spoons”?) or inconsistent in the way they were recorded.
We wanted (1) a complete selection of kits and sounds and (2) ambi­ent recordings of everything. So we started recording…
The wonderful Studio Kuling in Örebro, Sweden, has the most dramatic recording room we’ve ever seen! The room itself is large and mostly covered with wood panels, and engineer Jens Bogren certainly knows his way around the equipment. With Mats-Erik Björklund playing all in­struments, sound designers Per “Worra” Larsson/SampleTekk and Sven Bornemark started recording multiple velocity levels of each sound.
There was an initial agreement that this archive should cover most grounds – as many musical landscapes as possible. Therefore we decided upon recording all these instruments:
A 50s jazz kit. Not very damped, sounds a bit loose, sloppy.
Groove Agent
20 English
Page 21
A 60s pop kit. Very damped drums from the era when they put towels on the toms!
ENGLISH
A 70s rock kit. Loud, deep and ringing. This kit is big!
An 80s studio kit. Fresh and modern, like on most of today’s CDs.
Groove Agent
English 21
Page 22
On top of that, we added stuff that adds color and realism to the dif­ferent eras and attitudes we wanted to cover. 50s drums played with brushes and mallets, 80s kit with rods and additional snares like pic­colo and deep models.
To make the archive complete, we had a long session with only per­cussion instruments, both those included in the GM protocol plus an array of other, interesting sounds: African fur drum, rainstick, tambou­rine, cascabelles, mouthplopp etc.
Recording bongos…
Groove Agent
22 English
…congas…
…and timbales
Page 23
Jens Bogren came up with the suggestion that we’d run everything through an analogue 24 track tape recorder for “that warm sound”. Great idea! Coupled with our original intention to produce a very com­plete archive, this is what we actually recorded:
Tracks 1-2: closely miked drum.
Tracks 3-4: overhead microphones.
Tracks 5-6: ambient mics 2 meters away.
Tracks 7-8: distant mics 7 meters away.
After the recording sessions, Per Larsson spent several months edit­ing the sounds. Editing in a multitrack environment like this is a task very different from working with only stereo samples. We carefully chose the takes that would go together best and went for a mixed setup, where the 50s and 70s kits use the dry and distant sounds and the remaining instruments use the dry and ambient recordings.
Mats-Erik Björklund was also the person responsible for bringing all the carefully chosen instruments to the studio. So even if the 70s hihat recordings went astray and we totally forgot to record the sound of a whistle, his help has been invaluable!
So much for acoustic timbres. For the more modern and experimental electronic sounds we turned to the sample library of Primesounds, Stockholm. There was the multitude of sounds we needed. On top of that, many of our musicians spent time on building their own unique sounds from the ground up.
ENGLISH
Sounds marked with a B, M or R were recorded with Brushes, Mallets and Rods respectively.
Groove Agent
English 23
Page 24

The new sounds for Groove Agent 2

The Groove Agent 2 sessions sported Mats-Erik behind the drums and as the main sound designer. Engineer for this second round was Rickard Bengtsson. Mats-Erik took the opportunity to record some useful kits to make the sonic palette even more complete:
The Studio kit – A top of the line set with some of the best drums and cymbals around. We wanted to achieve a sound that would fit in a lot of styles that demand a good, clean and modern sound. The three snares are high quality snares with different depth and materials and carefully tuned to bring out the true characteristic of the instru-
ments
.
The Heavy kit – This drum-set is intended to fit in many of to­day’s Metal styles, where busy bass drumming is a vital ingre­dient. The dry character of the ride-cymbal and the great sound from the crashes will cut through any wall of guitars.
Groove Agent
24 English
Page 25
The Noisy kit – We wanted to cre­ate a modern drum sound using tra­ditional drums. These instruments are very small but along with the boom-box effect they sound much bigger than they really are. We ex­perimented a lot with different digi­tal effects and came up with a sound that we think will last. The snares are a thin, high pitched pic­colo and a small 10" mini-snare. Some of the cymbals are rare vin­tage instruments that are almost impossible to find anywhere today, while others are modern, noisy sounding instruments that have seen better days...
A red Slingerland “Radio King” (the world’s most re­corded snare drum), a black handmade snare drum from Hanus & Hert in Prague and a
Slingerland copper snare
.
ENGLISH
In order to achieve our sonic goals, it was decided that we would not add acoustic ambience this time. Rickard had just purchased an Even­tide Harmonizer “Orville” unit and spent considerable time creating some very significant environments for the drum sounds. The resulting sounds are very rich and colorful.
Groove Agent
English 25
Page 26
In addition to the three acoustic kits, a handful of vintage drum machines from Sven Bornemark’s private col­lection were added. Some of these beauties are over thirty years old, so sampling them was not without complications. Old analogue gear has a tendency to sound a bit differ­ent from day to day, and even from beat to beat, so when comparing the original, built in rhythms with our MIDI renditions, there are some dif­ferences. However, we think we’ve managed to capture and re-pack­age the better part of the magic of these drum machines of yesteryear.
The vintage drum machines got their ambience from a vintage EMT plate reverb unit located in Malmö’s most well known recording studio, Tambourine Studios.
Groove Agent
26 English
Page 27

Using Groove Agent

ENGLISH
Here’s the extremely compact version for the impatient amongst you:
Choose what style you want to use with the upper slider. Make sure the lower slider is somewhere in the middle third of its total range and that the tempo is inside the tempo range of the chosen style. Start your sequencer, and when you want the drums to start playing, hit Run in Groove Agent.
For really easy living, activate Auto Fill. Move the Complexity slider to the left for easier/gentler playing and to the right for a more advanced/ noisy/wild drummer. Stop Groove Agent with its own Stop button or by stopping your sequencer. To record the output of Groove Agent as a MIDI part, click Edit, open the Setup section and put the MIDI Output switch to the ON position (this only works in Cubase and Nuendo).
Groove Agent
English 27
Page 28

The LCD window

The information given in this window is mostly self explanatory, but let us give you the most useful tip of all:
When navigating the Style and Com­plexity sliders, the big LCD window always tells you where the sliders are.
We’ve crammed 54 styles into the
top slider, and some users may find the style names difficult to read. Please, have a look in the LCD win­dow. It makes it much easier for you to place the sliders exactly where you want them.
You have probably noticed that some of the style names above the top slider are colored differently. That’s because they house sub-styles, the new additional 27 styles that have been added in Groove Agent 2. Here’s the trick:
1. Select a differently colored style with the slider as usual.
2. Right click with your mouse button and select any of the new styles
listed in the pull-down menu.
As you might have expected, it’s still possible to combine the music of one style with the drum kit from another style. Just de-activate the Link button and use separate positions (and sub-menus) for the two halves of the style selector.
Groove Agent
28 English
Page 29

Range

Each style has its own favorite tempo range. If you play a hectic House style at 40 BPM, it probably won’t sound very impressive. We won’t try to stop you from trying any style in any tempo, but we remind you of each style’s home BPM range in the LCD window.
The recommended tempo range should be regarded as a helpful hint if realism is what you’re after. If not, break this rule!
For a tempo map overview, see page 71.

The right-click menu

Several new features can be reached by right-clicking in an unused area of the main interface of by clicking in the logo area:
About Groove Agent 2 – This page lists the people involved and shows the version number. You can exit the Credits page by clicking anywhere in it.
Groove Agent website – Info, sound clips, FAQ and a friendly forum at this dedicated website.
Steinberg website – Here’s where you can learn more about other cool and creative software.
Audio Outputs – You can decide how many stereo outputs Groove Agent will occupy in your host’s mixer. Please notice, that due to technical reasons, the changes made here won’t be seen until Groove Agent has been re-started.
MIDI Output – Groove Agent 2 can output its drumming to either a MIDI part (as before) or to a MIDI file! That MIDI file can then be imported to your host for further tweaking.
MIDI Mute Key Mode – Remote control of Groove Agent 2 is now easier than ever! Two new modes in this department. More info in the section “Controlling
Groove Agent from a MIDI keyboard” on page 74.
When Host Stops – The Pause behavior has been changed in Groove Agent 2. Please consult the section “Stop/Run” on page 40.
ENGLISH
Groove Agent
English 29
Page 30

Sliders and buttons

The style slider/timeline

The top slider is perhaps the most important gadget in the entire instru­ment. It is a timeline with various musical styles written above it. When dragging the slider along this timeline, you select what style to use.
Every style has its own carefully crafted drum kit assigned to it. Many of the early styles sound a bit old by today’s standards – both musically and soundwise – and that’s exactly the point!
When first selecting a style, the plug-in will take a few seconds to load the samples. When you move to another style, there are a few sec­onds of loading time again. But if you go back to the first style again, loading time will be much shorter, because the samples are still in your computer’s cache. This is especially true for the Windows operating systems. So, if you are brave enough to use several styles within one song, you may encounter glitches at those style changes, but only the first time.
Styles stored in memory locations stay loaded, so Groove Agent will not glitch when switching between them.
The 27 new styles introduced in Groove Agent 2 can be reached by moving the slider to a differently colored style name and right-clicking on it. You can then make a selection from the pull down menu.
Groove Agent
30 English
Page 31

The Style Link button

Choosing a style also selects a drum and percussion kit especially assigned to it. As long as the two halves of the slider are linked, that is. Clicking the Link button
once un-links the two halves of the slider button, mak­ing it possible for you to play the Bossa Nova style with a Techno drum kit! In this mode, the upper half selects the playing style and the lower half of the slider the kit.
Click the Link button again, if you want to re-establish the Link between the style and the corresponding kit.
Please note that selecting a new kit usually calls for new samples to be loaded. This may take a few seconds.
There are two ways to help you place the lower half of the slider more accurately. Either (1) look at the LCD window or (2) grab the slider and move your mouse pointer to the last character of a style name.
ENGLISH

The Complexity slider

This tool is also very important, since it makes the drumming built into Groove Agent come alive. Getting acquainted with this slider shouldn’t be too problematic, since its behavior is very predictable.
If you move this slider to the left, you’ll reach the simpler levels of com­plexity. As a matter of fact, the first levels – named A, B, C, D, and E – are usually not even complete patterns. Something is missing here, be it a kick drum or a few beats. The reason we gave you these levels is because we think you might find them suitable for song intros or when producing very sparse music. Maybe only the first verse of your song needs this gentle touch?
By moving the slider to the right, you move into the more busy terri­tory. Here you’ll find variations 1-20 of the chosen style and the further you move to the right, the busier it gets. Some may even regard the rightmost levels to be totally unlistenable, but that’s intentional. This drummer gets a bit wild sometimes!
English 31
Groove Agent
Page 32
For convenience’s and predictability’s sake, level changes occur only at bar lines. This means that if you want to change from level 8 to 11 and move the slider on the second beat of a bar, you’ll have to wait un­til the next bar to hear the new level. This behavior gives you time to trigger fills (and click other buttons if you need to) a bit in advance.
If you really want to change levels instantly, you should get acquainted with the memory section. There you can jump between ANY combina­tions of panel settings in a split second.
Complexity levels 1-15 are generally regarded as “normal” or “most useful”.

The Complexity Link button

The 25 levels of complexity each have their own unique fill. By moving the slider to a certain level and then hit­ting the Fill button, you’ll hear the fill associated with that level.
You can however separate the two halves of the slider. When you click the Link button, the two halves can be dragged individually. In this mode, it’s perfectly possible to use a very simple rhythm and activate a rather complex fill. Or vice versa.
You may also find the Link button useful if you’ve decided that “fill num­ber 13” (or whatever) is the only one you want to use at a particular po­sition in your song. Or throughout the song, for that matter.
Clicking the Link button again re-establishes the link between com­plexity and fill.

Snare/Sidestick

One common practice in traditional drumming is to make the sound “lighter” by playing with the stick lying down on the snare drum hitting the metal rim. This is called sidestick and here’s the button for it. You may switch between regular snare and sides­tick at any level of complexity.
Groove Agent
32 English
Page 33
While we’ve tried our very best to make the sidestick option sound as natural and musical as possible, there are instances where it felt really awkward to use the sidestick. Therefore, the sidestick option is avail­able in most but not all the complexity levels in Groove Agent.
The sidestick playing technique generally sounds more natural at lower complexity levels.

Accent

This button triggers a kick + crash cymbal hit. You may use it as an accent in your song. When hit at an off­beat, the accent hit becomes a syncope. The current drum pattern stops for as long as you keep the button pressed. Holding down the Accent button for approxi­mately one quarter note after you hit it on an off-beat creates a very realistic syncope.

Fill

This is one of the most rewarding buttons of this in-
strument! A drum machine that played its patterns very
regularly and automatically triggered a fill every 8th bar
would sound right most of the time but certainly not al-
ways.
ENGLISH
In Groove Agent you are the band leader, the conduc­tor! Hit the button when you feel it’s time for a fill, and Groove Agent will obey. If you hit the button early in a bar, you’ll hear more of the fill bar than if you hit the button late in a bar. Armed with this knowledge, you can turn even the wilder fills into more discrete ones.
Please note that in most styles the fills end with a crash cymbal on the downbeat of the next bar, just like a live drummer. You can turn this ef­fect off by muting the Crash group.
Speaking of arming, you can actually start a pattern with a fill. When Groove Agent is stopped, hitting the fill button will arm it, so that click­ing the Run button makes Groove Agent start playing with a fill.
Groove Agent
English 33
Page 34
There are 25 levels of complexity in each style. This also applies to fills; the lower numbered fills are generally less busy than the higher numbered ones.
Some musical styles have a definite 2 or 4-bar pattern feel to them. While an irregular (like 7 or 9) bar period in your music may cause such a pat­tern to sound wrong (a bit like “one bar late”), it’s reassuring to know that after a fill the music always restarts at “bar 1" in such a pattern.
Fills can also be used for endings. Hit the Fill button in the last bar of your song and then the Stop button on the last beat.

Half Tempo Feel

One trick many live drummers use, is to change their playing to “half tempo feel”. It usually involves slowing down the kick and snare pattern to half tempo while keeping the hihat/ride pattern going. Figge, one of the musicians involved in this project, suggested that we include this feature in Groove Agent. After some seri-
ous thought, we decided it would definitely be a big bonus; no other drum machine (that we know of) has a “Half Tempo Feel” button. But all drummers do!
In Groove Agent, all the half tempo feel patterns have been especially programmed to imitate this trick. One very obvious example can be found in the Fox style. Play it at a moderately brisk tempo and then hit the Half Tempo Feel button. You will notice how the playing style turns into something very similar to funk.
In practice, the Half Tempo Feel function doubles the amount of avail­able styles! You can think of the half tempo feel as the basic rhythm of your song. And then, near the end, perhaps disengage the button for an uptempo, gospel style ending!
Try activating the Half Tempo Feel button at the bridge section of a song and then go back to normal play for the end choruses. Or at any other part where you feel the urge to increase the excitement or coolness with this function.
Groove Agent
34 English
Page 35

Random

If you want some automatic pattern variation, the Ran­dom button is very handy. This function automatically changes patterns for you. The general idea is to make the drumming sound less rigid, less predictable. The LCD window shows you what level is currently playing.
The Random button only moves within a range of ±2 levels from the slider’s original position.

Auto Fill

Here’s a handy little button. It can automate the way fills are triggered. When you move from one complexity level to an­other with Auto Fill activated, Groove Agent automatically plays a fill before the next level.
If an auto save function is active in your sequencer, it may cause Groove Agent to trigger a fill. The medicine is to turn Auto Save off.
ENGLISH

Random Fill

This is another little tool to make life easier. If you stay within one complexity level and trigger a fill every now and then, this button will make sure that every time there’s a fill, it’ll be a slightly different one.
As with the Random button, the randomly chosen fill always lies within ±2 steps from the slider’s current location.

Shuffle

Some of the music in this world has a “straight”, or “even”, subdivision. Eights are even eights, so to speak. Other genres use some form of triplets, giving the rhythm a certain “swing”, a smoother, rolling character.
English 35
Groove Agent
Page 36
Musically, these two types are known as straight and swing based music. And to make matters more complicated, swung music can be based on either triplet 8ths (as in the song “New York, New York”) or triplet 16th notes (as in Stevie Wonder’s “Sir Duke”).
The Shuffle knob affects the sub-timing of the 8ths or 16ths and acts a bit differently than the other Groove Agent controls. If you play a straight style and turn the knob to the right (+), you’ll hear the music change into a more “swingy” style (the even 8ths or 16ths turning into triplet feel). On the other hand, a swing based style becomes more straight if you turn the dial to the left (–).
Unfortunately, while we’ve tried our best to provide a logical user in­terface, the Shuffle knob can be used to mess things up, too. If you turn in towards 7 o’clock when playing a straight style, or if you turn it towards 5 o’clock when playing something triplet based, the result will sound weird, to say the least. Use at your own risk!
The normal position for this knob is 12 o’clock. At this setting, all styles sound as they were originally composed.
For that cajun, zydeco, or New Orleans kind of swing, try using a straight style and move the Shuffle knob halfway to its triplet position, to the 57­60% region.

Humanize

Groove Agent
36 English
Even though the musical tracks feeding Groove Agent have been created with great care and mu­sicality, you may want to give your drumming a bit more natural variation. This knob gradually makes the instrument play more “inaccurately” in terms of timing and dynamics.
The normal position for this knob is to the far left.
Page 37

Limiter

The first thing any studio engineer reaches out for when recording drums is probably a dynamics pro­cessor, like a compressor or a limiter. We’ve thrown in a simple limiting device in Groove Agent to put that dynamic control within easy reach for you.
If you feel that the drums don’t cut through your complete musical mix, then this Limiter may help
you obtain a stronger and more consistent sound pressure level.
The knob you see actually controls four stereo limiters simultaneously. If you assign individual groups to different outputs, the loud kick on output 1 will still affect the crash cymbal on output 3. This linking makes the Limiter behave more predictably.
Use with care! There’s nothing worse than an over-squished mix.
The normal position for this knob is its minimum (Off) position.

Ambience

ENGLISH
This knob is one of the highlights of Groove Agent! All the acoustic drums and percussion instruments were recorded using a mix of sev­eral techniques:
Every instrument close miked, giving a very dry sound.
Every instrument recorded through the overhead microphones, giving a rather dry sound but with a sweet stereo image.
Every instrument recorded through the ambience microphones, positioned approximately 2 meters from the source. This gave us a warm, roomy sound with a controlled amount of “air”.
Every instrument recorded through a pair of distant mikes, placed over 7 me­tres away. Now we’re talking room! These recordings give a definite hall atmo­sphere. Overly roomy? Yes, definitely!
The new drums that come with Groove Agent 2 have electronic and electro­mechanical reverb added to them.
Groove Agent
English 37
Page 38
Now, while editing the sound archive for Groove Agent, we carefully chose the ambience recording that should go with every dry source. For the 50s kit, we used the close-up microphones for drums and hi­hat and the overheads for the cymbals. We then added the distant re­cordings for ambience. This gave us a chance to create old sounding, overly acoustic kits for that vintage sound.
For other kits we used different combinations, and for the modern, electronic sounds we added normal studio effects units like reverbs and delays.
All in all, the very natural sounding ambience is there for you to use! We’ve preset a lot of different kits to go with the different musical styles, but if you want to change the preset version, use this dial to your heart’s content!
This knob also acts as a master control for the 8 individual group Am­bience controls.
The normal position for this knob is 12 o’clock. Turning it all the way to the left produces an all dry sound, while all the way to the right gives you the ambient (wet) sounds only.
Groove Agent
38 English
Page 39

Mute, grouping and instrument selection

The sounds in Groove Agent are organized in 8 logical groups:
1. Kick (bass) drum
2. Snare drum
3. Toms or effects
4. Hihat
5. Ride and Chinese cymbals
6. Crash and splash cymbals
7. Percussion group 1
(usually “high and quick” instruments)
8. Percussion group 2 (usually “low and slow” instruments)
You can use the corresponding Mute button at any time to kill the sound output from any of these groups. Mute activated = no sound. Mute disabled (un-lit) = sound on.
ENGLISH
One welcome addition in Groove Agent 2 is the inclusion of Solo but­tons. When you’re listening to a full drum kit and want to tweak one of the groups only, it’s usually easier to press Solo for that group. Solo activated = one group only is heard. Solo not active (un-lit) = all groups are heard.
While listening to the preset styles and their related kits, you may want to experiment with changing individual instruments or instrument groups. Click the sound name field to open a pop-up menu from which you can choose a different instrument. Change that tight 80s studio kick to a dull 50s jazz kick in one easy go and hear the results instantly!
Groove Agent
English 39
Page 40

Stop/Run

These buttons start and stop Groove Agent. While this instrument can be used with your host sequencer stopped, it always plays at the BPM rate (tempo) of your host program. When your sequencer is running, Groove Agent follows the tempo and synchronizes to the beat position of the host.
You can make Groove Agent start simultaneously with your sequencer by using this method:
1. Start your sequencer.
2. Start Groove Agent.
3. Click the sequencer stop button.
Now, the next time you start your sequencer, Groove Agent will start too! The waiting status of the Run button is indicated by a green light surrounding the Run button. This is good for those situations where you want the drums to play from the very start of a song or a section.
New in Groove Agent 2 is the facility to choose your favorite Stop/ Run behavior. You do so by right-clicking somewhere in the Groove Agent screen or by clicking on the Steinberg logo. Selecting “When Host Stops -> Pause Playback” puts your drummer in waiting mode whenever the host is stopped. Selecting “When Host Stops -> Stop Playback” means that Groove Agent 2 has to be restarted manually. Different modes for different situations.
Groove Agent
40 English
Page 41

Under the hood

So far we have only described the functions you can reach on the top surface of Groove Agent. The black area surrounding the large LCD window is not only holding the level meters, it’s also the lid under which the Edit department resides. Let’s open the lid by clicking “Edit” in the lower right corner of the instrument panel.

The sound edit knobs

There are eight rows of controls in the area close to the middle of the screen. The functions for all the eight instrument groups are identi­cal, so we’re using the top row as an example.
All knobs have their default position at 12 o’clock.
ENGLISH
Aud – This knob lets you audition the sound chosen in the group win-
dow to the left. This function is handy when auditioning the sounds themselves and the edits you make to them.
Vel – The Velocity Offset knob alters the response of the drum sounds. When turned counter-clockwise, the MIDI input velocities are scaled down to lower values, making more use of the softer samples. Turning the knob past 12 o’clock increases the input velocities, producing a harder, louder sound. To compensate for the decrease/increase in over­all output, a volume compensating device is connected to each group output.
This knob may also be regarded as a quick method for making the acoustic drums sound more loose or tight.
Groove Agent
English 41
Page 42
Tune – You can tune each group up and down by as much as 12 seminotes with this knob. Please note that for ease of use, the knob has a much finer resolution around its 12 o’clock position than at its end positions.
Dec – Altering the decay of an instrument can create interesting changes to the sound, especially if they’re recorded with ambience as our acoustic drum and percussion sounds. A normal snare can be turned into an extremely damped drum or to an almost gated reverb kind of noise.
Amb – Here you can fine tune the amount of ambience for each group from dry to wet. The main Ambience knob (in the bottom left corner of the window) always serves as a master control, so if you make sure it’s in its 12 o’clock position, it’ll be easier for you to do the fine tuning.
Vol – Finally you can adjust the total volume for each instrument group.
Out – Each group can be assigned to any of the 1-8 available stereo
outputs. This is useful when you want to tweak one or more groups with external EQ or effects.

Memory

When you first open Groove Agent, the first memory button is lit. This means that it’s active, it’s listening, it registers every change you make. You don’t have to ac­tivate this memory slot – it’s always live.
The Copy button copies whatever is on Groove Agent’s panel into any of the 10 memory locations. Click Copy and then a memory button, and the procedure has been completed.
A dark button means that this location is empty, a green-ish color indi­cates that something has been saved here and a bright light shows the currently active memory.
Each of the 10 memory slots can be regarded as a snapshot of all set­tings in the entire instrument. After some tweaking you may have found an overall setting that is absolutely right for, say, the verses of your song.
Groove Agent
42 English
Page 43
By clicking the Copy button and then memory slot number 2, all the current settings are stored in Memory 1 but also moved into the new memory slot. You are now free to go further and find the right sound for, say, the chorus. With slot 2 active, you may fiddle around the panel to your heart’s desire. That perfect verse setting is safely stored at memory position 1, so you’re free to experiment. (While this description does not represent the ultimate in flexibility when using Groove Agent, this is ONE way to use automation.)
Here’s another suggestion. Since the Memory slots store the entire front panel settings of this instrument, you can jump between com­plexity levels instantly and even completely different styles and kits in one go! This may not be the ultimately realistic scenario – how many drummers do you know that can change an entire kit in a snap – but it sure gives you more flexibility than anyone could ask for!
If you save your Groove Agent settings as a Bank (.fxb), all the content of the Memory buttons will be retained.

Master volume

ENGLISH
It’s not very hard to describe a knob marked as Mas­ter Volume, is it? You may think that it controls the overall output from this instrument, and if so, you’re absolutely right!
When using several outputs, the Master Volume knob controls all outputs.
New in Groove Agent 2 is that audio activity stops when the Master Volume control is at its minimum position. If you’re using Groove Agent 2 as a pure MIDI player, and using none of its internal sounds (controlling external drum sounds only), you may want to save some CPU power this way.
Groove Agent
English 43
Page 44

The setup lid

By clicking the rugged button above the little Setup lid, you open an area resembling a bat­tery compartment. This is where
the really secret functions are hidden. You close this lid by clicking the Close button in the lower right corner. Let’s open it and have a look!

MIDI Output

One fantastic feature of Groove Agent is its ability to write a MIDI part containing the notes you actually hear! By setting this switch to the ON position, a whole array of new possibilities appears!
If you arrange your drumming in real-time with your sequencer in record mode (you should try it – this was our ultimate goal when designing Groove Agent), a MIDI part will be created as you go. After this stage you are free to open that newly created part and perform various tasks:
Delete, add, copy or move individual notes.
Copy any desired length of this new part into another section of the song or into another song altogether.
Use another kind of quantizing or dynamics.
Copy the entire part, delete the kick drum in the original part and delete all other instruments in the copy part on another track. Now you can assign the kick part to another virtual or physical instrument, e.g. your favorite sampler. If you’re using a Cubase drum map, this whole operation is even simpler.
The MIDI Output feature really belongs to the outskirts of the VST 2.0 protocol. We’re pushing the limits here. We have no idea what MIDI Out­put may do (or not do) in every available host program. We only guaran­tee that MIDI Output works correctly in Steinberg’s Cubase and Nuendo.
If you’re using a program that can’t handle MIDI output from a VST in­strument like described above, you’ll have to use your host’s automa­tion facilities while creating your arrangements. Please also refer to the following section describing a brand new function: Live <> File.
Groove Agent
44 English
Page 45
It’s usually a good idea to turn on the SysEx (System Exclusive) filter in your sequencer when using Groove Agent. If you don’t filter out SysEx, the Run and Stop commands are written into the MIDI part, causing Groove Agent’s engine to start playing along with the incoming MIDI data. If you filter out SysEx, the Run and Stop commands aren’t written into the MIDI part and life becomes generally easier.
It is advisable to turn off your sequencer’s auto quantize function when Groove Agent writes a MIDI track. You can always quantize the drumming later, if you want to.
When MIDI Output is active, this status is shown by a MIDI plug symbol in the LCD window.

Live <> File

Here’s another new feature in Groove Agent 2! You may choose to di­rect its MIDI output to either a MIDI part in your host – as described above – or to a MIDI file on your desktop!
If you set MIDI Output to ON and the newly added DIP switch Live <> File to the File position, Groove Agent 2 will record a MIDI file for you and place it on your desktop. Remember to set the MIDI Out­put switch to OFF when you’re finished (this action instructs Groove Agent 2 to write that file). You can then import that MIDI file into your song for further tweaking. Just use the “Import MIDI File” function of your host, or common drag and drop import if you prefer, and you’re there! Please note that every time you start Groove Agent 2 in this mode, any previous MIDI file will be overwritten.
ENGLISH
Right-clicking on an unused area or clicking in the logo area gives you these same options in the pull-down menu.
Groove Agent
English 45
Page 46

GM Output

We’ll tell you more about GM Output shortly, but first some background.
For Groove Agent we used the following keyboard mapping. You’ll see it if you use the MIDI Output function and look at the MIDI part that Groove Agent creates. It starts off like an ordinary GM map with kick drum on C1, sidestick on C#1 etc. But after tom 1 you’ll notice differ­ences. There are two groups of percussion instruments and, finally, a series of ride and crash cymbals above C3.
This is the map we’ve used, but we honestly don’t think you’ll have to get too involved in it. When editing a Groove Agent generated MIDI part,
Groove Agent
46 English
Page 47
you’ll probably want to have the speaker icon (or similar) activated, so that you can hear the drum sounds while you scroll through the notes.
When you set the GM Output to its ON position, Groove Agent will redirect output notes so that it follows the General MIDI protocol.
When GM Output is active, this status is shown by a GM symbol in the LCD window.

Ambience Split

You can make Groove Agent output the ambient or reverberated sounds to a separate mixer channel output. This is handy if you want to process that part of the sound separately. With this button activated, the wet signal will only be heard on the highest numbered mixer output.
So what can you do with the ambience on a separate output? Well, EQ or dynamics processing can create interesting effects. Or if you export Groove Agent’s drumming to an audio file, you can experiment with the isolated ambience file. What does it sound like with the ambient sound a bit late – or a bit early? Or with the dry sound from a techno snare combined with the ambience from a piccolo snare…? Experiment!
ENGLISH
When Ambience Split is active, this status is shown by a split sound chain in the LCD window.

Vintage mode

We’ve exaggerated the effect of a timeline that houses authentic styles and sounds by adding some clever filtering and narrowing the stereo width. We believed that you would appreciate the old fashioned sound of an old style playing an old kit. But there may be times when you want to turn this effect off, so we’ve added a button here for you to do so. With Vintage Mode deactivated, all vintage emulation gets deactivated.
The Vintage Mode effect can only be heard on styles between 1950 and 1975 and it is most prominent on the earlier genres.
When Vintage Mode is active, this status is shown by a gramophone symbol in the LCD window.
English 47
Groove Agent
Page 48

Reset All

The Reset All button is handy if you want to start building your own kit from scratch. This could be the case if you’re using Groove Agent as a pure sound module. Clicking the Reset All button empties all the group slots and sets all the edit knobs to their default position.
If you’ve lost yourself completely when editing the kit of a certain style, you can always get the original kit back by first selecting another style and then going back to the one you used before.

Creating a drum track in Groove Agent

When you want to add drums to your music, the scenario may be either one of these two:
1. Your sequencer program is an empty screen but you have very defi­nite musical ideas in your head. You want to start with the drums.
2. A couple of instruments and/or vocals have already been recorded, and now you want to add a drum arrangement.
Groove Agent offers at least three different ways of creating a drum track:
Method 1: Play along with your song in real-time, using your se- quencer’s automation to capture every move you make. Those moves can include “non-musical” events like real-time tweaking of sound pa­rameters (edit knobs etc.).
Advantage: After recording, you can edit your moves in great detail. Your own knob tweaking gets recorded as editable MIDI events. For sequencers that don’t accept MIDI output from a VST instrument, this is one of a few workarounds. Disadvantage: You cannot edit individual hits in Groove Agent’s drumming this way, al­though you can always add individual hits by playing them live on your MIDI keyboard.
Groove Agent
48 English
Page 49
Method 2: Play along with your song in real-time, using the Groove
Agent panel controls to create a living and breathing drum track. Your sequencer records the MIDI notes output by Groove Agent in a MIDI part. The MIDI Output switch must be activated for this to work. We believe this is the most intuitive and creative way to create a drum track.
Advantage: “What-you-hear-is-what-you-get”. The drum part will sound identical to your performance. Also, it’s easy to delete, add, copy or move individual notes in the newly created drum part. You can re-direct certain notes to trigger drum sounds in an­other instrument, like e.g. a sampler. Disadvantage: If you want to use a lot of dynamic controls, like the Limiter knob fading in and out or switching snare drums during a song, these events are not captured, only the MIDI notes streaming out of Groove Agent.
Of course, you can mix these two methods of working, by automating Groove Agent to map out the song and then recording its output to a MIDI track for fine tuning. You can think of this as rendering Groove Agent’s output to a MIDI track, like you can render the audio output of plug-ins to an audio track. Of course, you can render Groove Agent’s out­put to an audio track, too!
Method 3: First create a series of settings using the Memory function.
One setting may be perfect for the verse, the next one for the chorus and so on. Then, when you are happy with the individual memory set­ups, you can map out the song by switching between memories while it plays.
Advantage: Since the Memories capture EVERYTHING currently on screen, this is the only way to switch instantly between different complexity levels or even between differ­ent styles and kits! This is the method to use if it’s really drastic changes you’re after. Disadvantage: Switching between pre-set scenarios may seem a bit static, since fills and real-time variations will need to be recorded or programmed in separately.
ENGLISH
The creative musician may combine any of these methods to obtain the ultimate drum track, one that includes an editable MIDI part with moving knobs and instant switching between levels, styles and kits!
Here’s a slightly different angle: Set up a suitable controller – like a five octave MIDI keyboard the way you like it. Then record a MIDI per­formance of pattern start, stop, select, fill, parameter adjustments and individual drum hits. This method can be used with Groove Agent’s MIDI output active or not.
Groove Agent
English 49
Page 50

Using Groove Agent’s MIDI output in Cubase SX

While we’re not sure what every available host will do with MIDI notes being sent from a VST instrument (as far as we know, Groove Agent is the first virtual instrument with this feature), Cubase SX users can cer­tainly use this method. Follow these steps.
1. Open Groove Agent in your VST instruments rack. Select Groove Agent as your input (and de-select it as an output to avoid double trig­gering) on the desired MIDI track. Open the Edit and Setup lids in Groove Agent and make sure that MIDI Output is set to ON. For most situations, the auto quantize function in your sequencer should be turned OFF. You’re now ready to start recording your drum track.
2. Start recording in Cubase SX. Record your drums. In this mode, the settings for Limiter, Ambience and drum sounds won’t be recorded, only the drum notes. When the song or section of the song is over, hit Groove Agent’s Stop button and then the Stop button in Cubase.
3. In order to hear what you just recorded, make sure that the MIDI track you’re using has its output set to Groove Agent. If not, it may output notes to another VSTi or external module, and you won’t hear Groove Agent play back the rhythm.
Groove Agent
50 English
Page 51

Using the automation in Cubase SX

This and the following section give step by step instructions describ­ing how you create a drum track in Cubase SX. However, similar pro­cedures apply to most host applications, and you should consult your host’s documentation if you need further help.
Working with automation is perhaps the most straightforward method. If you’re not used to this approach, here’s a helpful guide to get the job done in Cubase SX.
1. Open Groove Agent in your VST instruments rack. From Groove Agent’s panel, activate the Write button (W). Look in the Cubase SX project window, and you’ll notice that a new track called VST Instru­ments, plus another track below it, have been created. For most situa­tions, the auto quantize function in your sequencer should be turned OFF. You’re now ready to start recording your drum track.
2. Start Cubase SX. When it’s time for the drums to start playing, hit the Run button (with or without a fill being armed, remember?). Drag the sliders, push the buttons and turn the knobs until your drum track sounds right. When the song or section of the song is over, hit Groove Agent’s Stop button and then Cubase’s Stop button.
ENGLISH
3. After recording, right-click the VST Instrument Automation track and select “Show used automation for all tracks”. All the automation classes (Run/Stop, Fill, Pattern Select etc.) will have a separate track.
4. Click the Read button (R) in Groove Agent or in one of the newly cre­ated automation sub-tracks. Now you’ll see the actual data in all the tracks. This data can be freely edited.
5. To prevent unintentional over-writing of data, make sure the Write but­ton is only lit when you deliberately want to over-write the automation data.
Groove Agent
English 51
Page 52

Composing with Groove Agent’s Memory slots in Cubase SX

For more drastic changes, i.e. if you want to change style, kit and sound in one go, the Memory buttons come into play. Proceed as follows.
1. Open Groove Agent in your VST instruments rack. Prepare settings for the various parts of your song in Groove Agent and save those “snapshots” in different memory locations. You may want to use one snapshot for the first verse and another snapshot for the chorus etc.
2. From Groove Agent’s panel, activate the Write button (W). Look in the Cubase project window, and you’ll notice that a new track called VST Instruments, plus another track below it, have been created. For most situations, the auto quantize function in your sequencer should be turned OFF. You’re now ready to start recording your drum track.
3. Start Cubase SX. Record your drum track by hitting Run and selecting different Memory slots when you reach various sections of your song. When the song or section of the song is over, hit Groove Agent’s Stop button and then Cubase’s Stop button.
4. After recording, right click on the VST Instrument Automation track and select “Show used automation for all tracks”. All the automation classes (Run/Stop, Fill, Pattern Select etc.) will be on a separate track.
5. Click the Read button (R) in Groove Agent or in one of the newly cre­ated automation sub-tracks. Now you’ll see the actual data in all the tracks. This data can be freely edited.
6. To prevent unintentional over-writing of data, make sure the Write but­ton is only lit when you deliberately want to over-write the automation data.
You may prefer sending Program Change commands from your MIDI key­board to select memory locations. If so, use normal MIDI recording, since automation will not be involved. If you play live drums on your keyboard while recording, those notes will also be recorded.
In Cubase SX, the MIDI SysEx filter must be turned OFF for parameter automation to work.
Groove Agent
52 English
Page 53

About the styles

Here’s a short description of each style, as expressed by the musicians themselves. Those styles that are new to Groove Agent 2 are marked with an asterisk (*). Please note that while the original 54 Groove Agent styles were closely related to years and the timeline, the new styles are not related to any years in particular. Example: “Vintage FR-3” is a sub style to “1981 Elektro”, not because it has a particular 1981 flavour, but because those old analogue machines are electronic devices.

1950 Swing

Here’s a style used for jazz and big band playing. It’s hard to cover all the possibilities in a field as complex as swing/big band drumming, so I chose a straight, forward view for this one. The style was programmed around 144 BPM. It’s divided into two sections: the first half in “2”, the second in “four on the floor” in order to match the different bass pat­terns often used in this type of drumming. RB

1951 Samba

ENGLISH
This Samba style is a mixture between the authentic Samba (when played on the drum kit) and the Samba style that many jazz and fusion drummers use in their playing. MEB

1952 Jazz Trio

The lost art of brushes! Not many people these days know how to use brushes “the right way”! It’s one thing to own a pair, another to be able to play them. A third issue is to make a VST instrument handle them convincingly.
We’ve implemented the “brush stroke” in Groove Agent and combined it with my own inspiration from brush greats such as Buddy Rich, Louie Bellson, Jo Jones and all the lessons taken from brush legend Ed Thig­pen (known from the Oscar Peterson Trio among others). You should know that I don’t agree 100% with Sven about what happens when we push the sidestick button! It’s a “hire one drummer – get two” effect and that’s not so bad, after all! RB
English 53
Groove Agent
Page 54

*Bop

This busy jazzy style could easily be used in a small jazz combo, like pi­ano, bass, drums and a solo instrument. A good choice when you want to make your version of one of the many jazz standards out there. So open up Real Book, hit the Run-button and play. MEB

1953 Paint

Sometimes there’s no need for regular, rhythmic drum playing. If you tell a drummer to “do something”, he or she will probably get into some sort of creative mood and start producing wonderful noises. This is a style that emulates such a situation. SB

* Ominous

This style is a non-rhythmic sound-fx journey through different moods and places, preferably unpleasant ones… Heartbeats, scary noises, chimes and many more noises merge into a melting pot of suggestive impressions. It ranges from the simple to the complex but in a non-lin­ear fashion, beyond the boundaries of standard pattern playing. Still the Fill, Sidestick and Half tempo functions will vary the contents. Also try using the Random-function a lot. So, imagine where you will be, and it will be so… NE

* Machinery

Factory hall? No it’s not a reverberation algorithm this time. It’s the static rhythm of machines working together. Some are small and fast, others are big and slow or vice versa, and they’re added one by one and speeding from a small scale industry into the final cacophony of hammers and wheels. Move carefully and put your helmet on! NE

1954 Cha-Cha

Cha-Cha style is a sidestick based style that sounds best with the sidestick button enabled. MEB
Groove Agent
54 English
Page 55

1955 3/4

Here are a number of different styles that have the 3/4 signature in common. The complexity doesn’t go from easy to wild in this one. It’s more like a journey through different attitudes and emotions, all in “three quarter time”. For best results, set your sequencer’s time signa­ture to 3/4. SB

* 6/8

One silly omission in the original edition of Groove Agent was that the 6/8 style was missing. There are many lovely songs that need this kind of rhythm, songs like “If you don’t know me by now” and “When I need you”. Please note that you must set the time signature of your host to 6/8 to play this style properly. SB

1956 Rumba

This is the Afro-Cuban version of the Rumba, not to be confused with the Rhumba (with an “h”) that can often be heard in older drum ma­chines. MEB
ENGLISH

1957 Shuffle

An uncomplicated style which can give you, as a drummer, a lot of possibilities if you are creative. Instead of just playing backbeats on the snare drum, you can play the whole pattern along with the hihat or ride cymbal, which will give you a “fat” sound in what you’re produc­ing. It’s harder for your left hand (if you play an ordinary drum set) but a lot more fun! RB

1958 Fox

This is one style that has been around for longer than anyone cares to remember. Call it foxtrot, slowfox of whatever; some people would still refer to it as “music”. A merry and light uptempo style. SB
English 55
Groove Agent
Page 56

1959 Tom-Toms

This style is used in many different situations. With it’s origin in the 1920’s, when Duke Ellington played “jungle music” in Harlem and then made totally unforgettable by Gene Krupa with the Benny Goodman Orchestra at Carnegie Hall playing “Sing, Sing, Sing” in 1938, this type of drumming is heard in almost every movie made reflecting the 30’s and 40’s. RB

1960 Bossa Nova

The traditional Bossa Nova style is played with the sidestick on the snare drum. Activate the sidestick button for that authentic feel. MEB

1961 Twist

The inspiration here was of course Chubby Checker’s classic “Let’s Twist Again”. On the record, the song is played really straight and sim­ple, but as you crank up the complexity slider here in Groove Agent, you’ll get more variations and additions of bass drum patterns and ride cymbals. RB

1962 12/8

This style is a hybrid. The original idea was to create a slow 12/8 feel, similar to what you can hear in many love songs from the fifties. While composing the patterns, I raised the tempo just for fun and noticed that with faster BPM rates there’s a whole new feeling, a funky and pretty modern touch. Use it in a ballad or turn it up for that groovy beat. PS

* Slow Blues

If I were forced to choose one style and one tempo for an all-night jam session, I’d say “Slow blues at 60 BPM” without hesitation. It’s a mood and tempo that could last an entire evening. There are so many cool standards that fit here: “Summertime”, “Red House”, “Sweet Sixteen” and numerous other classics. Or any relaxed improvisation. Slow Blues in Groove Agent is rather dynamic; see how it increases in volume and intensity as the complexity levels get higher. Also, it re-starts a couple of times (at level 7, 12 and 18) from it’s basic closed hihat groove. SB
Groove Agent
56 English
Page 57

1963 Train Beat

This is a style where the drummer has to work hard with the snare drum. It works well in country and rock’n’roll songs and will give your music a “busy” feeling. PS

1964 Tamla

For this style I was inspired by the rock classic “Pretty Woman”. This rhythm was also frequently used by artists on the legendary Tamla Motown label. There can’t be a better way to start an up-tempo song, than with a snare drum pounding the beat! PS

1965 Soul

This style is influenced by some of the groovy drummers behind James Brown. MEB

1966 Pop

High energy pop drumming at your service! Fave tempo is 146 BPM. These rhythms were created to inspire all the other boys in the band. Pop drumming is the motor to a popcycle, with fill-ins from corny to rocket fuel. Can you find the two-bar fill going from A to Z and back again? Happy ride! dB
ENGLISH

* Steady Beat

Here’s a very basic style that suits almost any tempo. It’s perfect when you need a steady drummer who doesn’t do any unexpected exercises, someone who never flips out, someone who’s not into impressing any­one – but just plays. Plays a steady beat. This style can also be used if you want something with a triplet feeling. Just turn the Shuffle-knob to the right and you will have a steady Shuffle-beat. MEB

1967 Backbeat

This is the perfect up-tempo style. The drumming is pretty intense and it doesn’t stop to catch its breath, and maybe that is why it’s very easy to create a dance friendly song based on this groove. PS
English 57
Groove Agent
Page 58

1968 New Orleans Funk

In the winter of 1968-69, great drummer Joseph “Zigaboo” Modeliste recorded the classic New Orleans R’n’B style tune “Cissy Strut” with funk pioneers The Meters. Zigaboo invented the characteristic funk groove often referred to as “the second line” style, very typical for The Meters’ groove. The Zigaboo grooves are (together with James Brown’s “Funky Drummer”) among the most sampled and recycled grooves in the history of modern Afro-American music. This exact groove is found at complexity level 8. Enjoy! MK

1969 Songo

Songo was created in the late sixties by drummer Chanquito of the group Los Van Van. This style has inspired many of today’s jazz and fusion drummers. Songo is one of the more modern Afro-Cuban styles and is sometimes a drummer’s first step into the world of Latin music.
MEB

* Mozambique

The Mozambique was invented in the 1960s and is one of the more modern Latin rhythms. It’s often heard on recordings with funk, jazz and Latin bands and has been developed by several well known drum­mers. MEB

1970 Olympic

It’s funny how a drumming style without accentuated backbeats can make a song really swing. I took the drumming from The Beatles’ Get Back and scaled it down. The result can be heard at the lower levels. I also took the style a few steps further, the levels to the right. My graphics designer suggested that this one could be used for gymnas­tic exercises, hence the style name. SB
Groove Agent
58 English
Page 59

1971 Cajun

You no longer need to go “Deep down in Louisiana close to New Or­leans” to get that spicy cajun feeling. Just tune in to Groove Agent’s 1971 Cajun style, set your VSTi host to preferred 86 degrees, or… BPM, and get cooking! Add a pinch of accordion and a bouncing bass to the busy snare, and you’re off. Bon appetite! MK

1972 Bonzo

This style is, as the name suggests, to some extent inspired by the late great John Bonham of Led Zeppelin, perhaps the most influential hard rock drummer. I suggest you turn the Ambience dial up to at least 2 o’clock to get that big heavy feel. The patterns A to E are intended to emulate Mr. Bonham’s habit of playing the drumkit with his bare hands. To achieve this effect, Percussion 2 should be activated for these pat­terns. Percussion 1 is supposed to sound like a tambourine attached to the hihat. The complexity increases from pattern 1-10 with hihat and then it starts over for Pat 11-20 with ride. The 1/2 Tempo Feel patterns have small snare triplet things going on that are not found in the regular patterns.
ENGLISH
Although perhaps not environmentally correct, some songs just call for being run on leaded fuel. MD

1973 Dark Side

It never ceases to amaze me, how you can sell so many records and play so few notes. There’s a fair amount of inspiration from Pink Floyd’s “Dark Side of the Moon” album in this style, well suited for slow songs.
SB

1974 Reggae

This is a triplet based version of reggae usually played with sidestick. The sound of the drums is very dry. When we recorded these drum samples for Groove Agent, sound engineer Jens Bogren turned around, looked at us and asked: “Do you really want it to sound like that?”. We nodded. MEB
English 59
Groove Agent
Page 60

* Bombay Dance Hall

It’s the third millennium global dance hall beat. Could be London, could be Bombay, could be Sollentuna. It doesn’t really matter, as long as everybody is having a good time. Some artists marry this style to Reggae, others to Hip Hop. It’s all around and it’s up to you. Try adding or subtracting ambience to the different instruments to vary the sense of space. NE

* Roots

Roots, rock, reggae. The percussionist – playing big bottles and a vibra-slap – is free-wheeling through the different complexity levels, whereas the drummer goes from simple to busy. He’s using rim-shot already on some mid levels, so selecting the “Sidestick” function will make him play a deep fur-drum accordingly. Enough of tech-talk, it’s time to quote the old rasta in Trench-town who once said: “It’s like football. It’s there. It’s in your knees…”. NE

1975 Funk

This is funk drumming inspired by funk guru George Duke (Party Down) at one end to the unexpected Frank Zappa (I Don’t wanna Get Drafted) at the other… As a matter of fact, they did some great music together, too! Of course, many are the innovators of funk. Earth Wind & Fire’s Fred White really did some seriously simple but stunningly groovy stuff.
In the 1970’s, funk music was often played quite straight except for the drums that added a little more swing to it. Add the Slick Triangle and the Wood Block at any time. Style programmed in 126 BPM. dB

1976 Disco

In the early 1970’s, the disco era began. In April 1976, the famous New York club Studio 54 took disco-ing to a higher level, but it was the movie Saturday Night Fever that spread the hustling world wide. The drums may sound muffled and some of the fills are kind of cheesy, but that is the charm of this style. When mixed with the rest of the band, this beat makes a nice and funky dance groove. So bring out your bell­bottom pants and your platform shoes, grow some hair on your chest, put on a satin shirt slashed to the waist and get down on it! FvW
Groove Agent
60 English
Page 61

1977 Hard Rock

I grew up listening to The Beatles in the early seventies. After that I was a young soul without a home, listening to whatever was on the ra­dio, but I never found “my thing”. Then, when I was sixteen, someone gave me a black album from a band I’d never heard of, and I was just blown away by the intro of “Hells bells” starting up their album “Back in black”.
Yepp, I became a hardrocker!! So here you have some steady and heavy drums for anyone with Angus-ambitions!! JS

* Grunge

Nirvana, Mudhoney, Melvins… I think this list wouldn’t get an end. The Music Industry calls them Grunge. So, preheat your amp, strap your guitar, aim at the F# power-chord and press the “Run”-button for this style. MS

* Indie Punk

A classic drum figure for a Punk song should be powerful and fast. But a drum figure for a Modern Punk song must be powerful, fast, in­dividual and creative in order to stress the structure of the song. These characteristics are implemented in this style. Enjoy and keep on rocking! MS
ENGLISH

* Unplugged

Music Television made it popular. A big rock song must also be played in a smooth ambience so the audience can easily listen to the voice of the singer. This style is full of soft played beats/fills and it is using the popular and lovely rods. MS

* Ballad

It’s early in the morning, your coffee is still hot and your latest ballad needs some steady and powerful drums. Try this one! The tambourine can add extra sparkle to the chorus and maybe straighten out the overall drum sound as well. (And psst, here’s something I just discov­ered: try this one at 120 BPM! Pretty energetic, eh?) MS
English 61
Groove Agent
Page 62

1978 TexMex

I once played a song to Sven with a strange, loose kind of drumming together with bass, piano and slide guitar. It sounded a bit like a not­so-very-well-rehearsed-gig in a small restaurant somewhere on the borderline between Texas and Mexico. “This is very weird and very cool”, Sven said. “We have to include this in Groove Agent“. “Ok!”. JS

1979 Basic Hip-Hop

This style was inspired by early Hip-Hop and the way it sounded in the early digital drum machine era. LW

* Live Hip-Hop

In a big discussion about Hip-Hop, a friend told me that a real drum­mer in a Hip-Hop band only needs a bass drum, a snare, a hihat, a crash and no toms. He was right. This style will provide you with a full palette for your live song. Don’t forget to use the percussion in the chorus! MS

* Sloppy Hip-Hop

The “Sloppy Hip Hop” style is inspired by the works of Beastie Boys and others, giving you a sense of floating time, where quantizing is banned… The basic character of the groove is slightly altered from level 14 and up. Warning: Changing the loose handclap to a more dis­tinct sound may produce some really weird timing effects, as will ex­cessive use of the Humanize-function. Select this style when you’re in the mood for drifting away, avoiding all the boundaries of a regulated beat. NE

1980 Boogie

Some bands built their careers on simple three-chord songs where the drummer had to work a bit harder. This is a classic boogie style where the feeling is focused on the hihat and ride. PS
Groove Agent
62 English
Page 63

1981 Elektro

My intention here was to create a style that sounds like an analog drum machine programmed for early synth-pop tunes. It’s not an 808 or a 909 but a totally new “box” with retro and electronic sounds. LW

* Vintage FR-3

Original rhythms from a very old drum machine. Slow Rock x 3 (“home” tempo: 80 BPM). Samba x 4 (110). Rhumba x 3 (130). Beguine x 4 (130). Mambo x 4 (140). Bossanova x 3 (145). Rock’n Roll x 4 (160). There were no fills in this machine, so we’ve created some for you. Same goes for Sidestick and Half Tempo Feel. This baby didn’t even have a cymbal! The sound differs somewhat from the real thing, in that the original machine sounds a bit different each time it is played! MS

* Vintage TR-7

A slightly newer analogue box. Slow Rock and Ballad x 2 (“home” tempo: 80 BPM). Western (90). Samba 1 + 2 (110). Rhumba x 2, Be­guine x 2, Cha-Cha x 2, Mambo x 2, Baion x 2, Tango and 6/8 March (130). Bossa Nova x 3 and Bolero (145). Rock’n Roll 1 x 2 and Rock’n Roll 2 (155). MS
ENGLISH

*Vintage CR-8

An almost modern drum machine because you could program it, but still analogue sounding. Habanera (“home” tempo: 70 BPM). S. Rock (80). Samba 1 + 2 and Merengue (110). Mambo, ChaCha, Tango, Beguine, Enka and Rock 1-6 (120). Then comes a combination of Rock 1/Rock 4 (120). Disco and Swing 1 + 2 (120). Rhumba and Rhumba/ChaCha combination (130). BossaNova and BossaNova/ Mambo combination (145). Foxtrot (160). Combining two rhythms is a cool trick! MS
English 63
Groove Agent
Page 64

* Meek Ballad

Follow me back to the early 80s. This could be the next great thing… The slowly evolving groove adds a few more programmed hits on ev­ery level, giving you a fair chance to find just the desired complexity. The style was created by adding each instrument one by one, just as it was in the childhood of these legendary “rhythm composers”. The meek shall inherit the earth. NE

* Axis Y

Back in the 80s, people had ugly hair cuts, pink jackets and played on hexagonal drums. Beware, because some of that might return any day! This style prepares you for at least the musical revival. Put on your dancing shoes and get into the groove. NE

1982 Slick

This style is a 16th note based beat, inspired by the sessions re­corded in L.A. around 1980, with master drummers like Jeff Porcaro and John Robinson. Actually, the beat itself isn’t very innovative, but it’s too representative for this great genre to leave it out. A slow tempo is a must for this style. Favorite tempo range is 73-88 bpm. FvW

1983 Breakbeat

Wirebird shouted “HEEEELP” from deep down in “the Pixelmine”, when he created that fabulous front panel. I said “With what?”. “With breakbeats!”, he shouted from below. “You mean dirty, groovy, kind of playing-too-much à la Chemical Brothers?”. “Yepp!”. “Yo, I’ll do it!!”, I replied. And while you’re at it, dear user, why don’t you run the whole thing through some nice distortion. JS
Groove Agent
64 English
Page 65

1984 Arena

During the glory days of the 80s, the hardrock guys wore tight pants, sprayed their long hair and stole make-up from their girlfriends. There is no doubt that they really could play drums though – hard and dis­tinctive. Since the music should be hard and loud, the dynamic has pretty much just one level – louder! The fills are very typical for those drummers, intense, distinctive and almost composed sometimes. PS

* HM Straight

HM Straight and HM Triplets are based on the European style of Heavy Metal with a lot of double bass pedal work as well as some of my own chops from the albums/bands I played in, such as the albums “Beware the heavens” by Sinergy and “Sign Of truth” and “Anima Mundi” by Dionysus. The triplet rolls were inspired by the one and only Scott Travis, especially from the time before Judas Priest when he played with Paul Gilbert in Raxor X. The Raxor X song “Scarified” is a milestone in metal with its magnificent drum intro groove and I made a lot of variations of grooves of this type. The more straight and powerful grooves were made in the style of Jörg Michael, one of today’s most hired and respected German drummers. RM
ENGLISH

* HM Triplets

A triplet based groove with a lot of 3-stroke rolls in the bass drums. The rolls in particular were inspired by my friend and Brazilian metal band Angras drummer Aquiles Priester, who developed it to a new level in modern metal drumming. While touring with Saxon I got the chance to pick up a drum fill or two which I throw in here and there. It’s from another great drummer and friend, the legendary Fritz Ran­dow, one of the most technical drummers in European metal. RM

* Grind

These grooves are kinda busy and made for higher tempos. Notice how the bass drum uses 8th notes, 8th note triplets and then 16ths in various modern approaches. These grooves were influenced and played in the style of The Haunted, Krisiun and Hate Eternal. If you’re huge a fan of brushes, these grooves are not for you! ;-) RM
English 65
Groove Agent
Page 66

* Progressive

Here’s a rather technical style with a lot of busy fills. “Progressive” is a mixture of the sound of new progressive styles and some old progres­sive bands back in the 80s. Certain levels were recorded in various odd meters and played over a loop of four bars. Don’t get lost! MEB

1985 World Ethno

Take one big, wide pad, one fretless bass and one electric guitar play­ing 8ths through a delay unit, and you’ll find yourself in a “world/ethno” kind of ambience, that’ll make you say “Manu”?!? JS

1986 Detroit Techno

As you may have already guessed, the techno roots are in Detroit. In this style I decided to give you a lot of noise. No energy has been saved here! They would call it “Hard to the bone” in the old days. DS

* Daft

Keep it fair and square. Simple and stupid. Keep it going. Keep it up. Perhaps the bottle will distract you. Never mind. It’s just a bottle. Keep it safe. NE

1987 LA Shuffle

Somewhere around complexity level 15 you will find a sibling to a girl called Rosanna. All over these grooves you will hear a whole bunch of her relatives from earlier decades, also known as ghost notes. Tiny triplets in between, especially from the snare drum, that add a fine masked web to a sturdy, laidback foundation. A slick style, yeah! Not to be used in a too high BPM environment! 78 is perfect! dB

1988 House

House music is a quite laidback electronic style that lives on its own groove. It’s a bouncy style with percussion as one of its main elements. House was born when DJs added 808 and 909 analog drum machines to beef up the dance music. DS
Groove Agent
66 English
Page 67

1989 Westcoast

This is the beat many drummers would play if you told them to just cruise at 98 Bpm. A straight “perfect-day-for-going-to-the-beach” groove with influences from modern gospel music and contemporary pop/rock beats. FvW

1990 Mini Works

All the sounds in this style come from the legendary Mini, built by a very clever guy called Moog. Every sound is note-off dependant. This means that the important note-off events become tempo-independent. Mini Works is built up around this rule, which turns the note-offs into important rhythmical components as well as all the cool little note-ons! There are 5 different grooves with 5 complexity levels each. Like five time zones in a synth clock. Every sound has its own effect in ambi­ence mode which makes the note-off function even more extreme. Fave tempo: 95 BPM. Fave ambience: none! dB

1991 Fusion

ENGLISH
The inspiration for this busy style comes from some of the fusion records of the early nineties. MEB

1992 Trance

When creating this Trance style, I wanted to make room for catchy melodies, so the drumming is easy and not supposed to take too much room in a mix. Now, if you still think the drums occupy too much sonic space, tweak the knobs until your melodies become the main el­ement again. DS

1993 Modern Soul

Straight and very well suited for slow pop and soul ballads. Modern Soul contains a hybrid of analog, processed sounds and electronic sounds. LW
English 67
Groove Agent
Page 68

1994 Trip-Hop

This is a trip to the darker side of Trip-Hop. Picture yourself in a spooky attic late at night, on your knees looking for an old photo album in a worn chest. Suddenly the room comes to life, the floor squeaks and wooden toys start playing in a slow, rhythmic groove. What next? Get into the groove or run for your life! W

* Bristol Trip

Portishead was one of the bands that popularized Trip Hop. They loved to play their songs live with an acoustic drum kit and a tricky­playing drummer. Be my guest! MS

1995 Busy Beat

A lot of 16th notes coming at you in this one, especially at the higher complexity levels. Busy Beat is a kind of modern funk style with plenty of ghost notes on the snare drum. I’ve been inspired by the groove from the Spin Doctors’ hit “Two Princes” as well as Candy Dulfer’s song “Funkyness”. If you listen carefully, the sources of inspiration should be obvious. Programming was made at 104 Bpm. FvW

1996 Drum’n’Bass

This style combines the use of high speed beats with a natural half tempo feel, resulting in a playful rhythmic ballet. Thunderdome sub basses push the speaker limits, while frantic high pitched sounds keep the flow going. NE

1997 Ambient

Time to chill with some ambient grooves and spacious rhythms. It’s 5 am at the club and the previously crowded dance floor is visited only by a couple of slow dancers, chillin’ to the beat as the faint early morn­ing light passes through the drapes. My favorite tempo for this style is somewhere around 90 BPM. Try experimenting with different combina­tions of dry and wet sounds and alternative pitches. The long reverb tail on some of the low pitched drums can create a really nice rhythmic tension to dry high pitched cymbals or percussion sounds. W
Groove Agent
68 English
Page 69

1998 Hip Hop

Groovy, fat and heavy Hip-Hop with a modern sound in contrast to the Basic Hip-Hop style. It’s been programmed to sound a little “off” in the beat with a nice swing to it. Closely related to Modern RnB. New, fresh kick, snare and effects noises were designed especially for this style. LW

1999 2-Step

A very tiny and fast affair with high pitched sounds. There’s a slight swing factor in this mixture of 2-Step, Garage and early synth-pop. LW

2000 Tribal Techno

This style was programmed to fit the sound of modern techno. It has a lot of my own personality in it. This is my tribute to the underground techno culture. You may recognize some of the grooves. The name of the style says a lot. Listen to those tribal grooves and you will under­stand the name. DS

2001 Nordic Pop

ENGLISH
A straight and modern pop groove, inspired by the Nordic hit phenom­enon during the past ten years or so. Steady, compressed and simple. New, fresh kick and snare were designed especially for this style. LW

2002 Nu RnB

An effective groove with poly-rhythmic fills for that special feeling. Modern RnB/Hiphop style with a compressed sound, if you like. Kick and snare were designed especially for this style. LW

* Kelly

This is a cool, yet energetic modern R&B-style. The basic beat is slow and heavy while the hihats and other small sounds play in double tempo, creating a dynamic contrast. Try using a lot of different fills to vary the formula. No feelings were hurt during the making of this style.
NE
English 69
Groove Agent
Page 70

2003 Mini Club

Again, a Moog-only built up sound bank. And again 5 different grooves with 5 complexity levels each. This style will hopefully find its way to the floor of the future dance club. Try the note-off dependant sounds, too! Every sound slot has to be active to make these rhythms complete. There are no special percussion add-ons in this one. Original groove was made in 120 BPM with absolutely no ambience, but personally I like the full ambience version just as much, especially since every sound has its own special FX treatment! dB
Groove Agent
70 English
Page 71

Tempo Guide

ENGLISH
Groove Agent
English 71
Page 72
Groove Agent
72 English
Page 73

80 or 160 BPM, what’s the correct tempo?

Normally, we decide a certain style’s tempo by defining where the downbeats and backbeats are. A rhythm that goes boom-chick-boom­chick probably counts 1-2-3-4 at the same rate. In most popular west­ern music the kick (bass drum) plays the downbeats (1 and 3) and the snare drum plays the backbeats (2 and 4).
As with all living things, this rule has its exceptions. Reggae has a half tempo feel built in to itself by nature. The reggae style we’ve included in Groove Agent actually plays the backbeat on the third beat of the bar. It simply seemed sensible to specify its favorite tempo range to 130-150 BPM rather than half those figures. This is also true for the cajun style.
On the other hand, styles like Tom-Toms, Backbeat and Train Beat are sort of double speed by nature. Here, the Train Beat style works best somewhere in the 100 BPM region. More practical than 200, don’t you think?

Finding a suitable style for your song

ENGLISH
So, you are working on a song in 104 BPM and now you want to know what styles have a suitable tempo? Take a look at the tempo map. It provides a rough guide to suitable tempo ranges for the various styles.

Jamming with Groove Agent

You may feel the urge to play a drum instrument yourself. Perhaps you have a much better idea for a kick drum pattern than what’s been pro­grammed into Groove Agent or you may want to add a very special tambourine rhythm. If so, please feel free to do just that!
If you mute, say, the kick drum, Groove Agent won’t play the kick drum pattern. You can add your own kick drum playing from your MIDI key­board, and if you’re recording the MIDI output of Groove Agent, your playing will end up in that newly created MIDI part, too.
English 73
Groove Agent
Page 74

Smooth handling

We are the first to agree that some of the knobs in this instrument are small, very small. When tweaking the sounds, a knob can suddenly jump from one position to another. Not very comfortable.
If your sequencer lets you choose what sort of mouse movement controls knobs, you should try “linear” (up and down) mode. This generally gives a better and more predictable feel and handling.

Controlling Groove Agent from a MIDI keyboard

There are situations where you want to control Groove Agent via a remote MIDI device such as a keyboard. We have prepared a scheme, so that almost everything you can do directly on screen can also be carried out remotely. Here’s a complete description.
MIDI notes B0-A3 (35-69) play the internal sounds according to the keyboard map shown on page 46. These drum sounds are available at all times.
If you control Groove Agent on MIDI channel 10, the keyboard be­comes compatible with standard General MIDI (GM) mapping.
MIDI note A#3 (70) doubles as the Accent button. It also kills drum­ming for as long as it’s held; play a syncope and hold this key for one quarter note for very realistic behavior. Please note that this key has better timing than the Accent button on screen.
MIDI note B3 (71) stops Groove Agent when it’s running.
Moving the modulation wheel or using CC 66 triggers a fill.
When controlling Groove Agent on an odd numbered channel MIDI
notes C4-C6 (72-96) serve dual purposes. Pressing any of these keys starts Groove Agent. C4 selects complexity level A, G5 selects level 15 etc. If you hit a key harder than velocity 90, you will trigger a fill.
When controlling Groove Agent on an even numbered channel the white MIDI keys C4-B4 (72-83) are used to mute and un-mute the 8 individual instrument groups. The black keys above C4 (C#4-A#5 or 73-94) select memory locations 1-10 for you.
Groove Agent
74 English
Page 75
The new right-click menu “MIDI Mute Key Mode” will provide you with three modes for group handling:
– Toggle: Like before, white keys in the range C4-C5 switch instrument groups 1-8 on and off. – Velocity Switch: Notes with high velocity (>64) mute groups, notes with low velocity un-mute groups. – While Held: Groups are temporarily muted (or un-muted, depending on their current status) while notes are held.
If you have an extra modulation wheel or dedicated controller/s on your keyboard, you can use these CC’s to control Groove Agent:
MIDI CC Destination
CC Destination
2 and 65 Snare/Sidestick selection
3 and 64 Half Tempo Feel
7 Overall volume
76 Host BPM (60 + value) if your host does not support tempo sync
77 Humanize
78 Shuffle
83 Vintage on/off
91 Ambience
Prg chng Memory select 1-10
ENGLISH
Please note that the controllers mentioned here may also be handy when editing Groove Agent drum parts in your sequencer.
You can get one level deeper in detail when controlling Groove Agent via MIDI. These commands double as edit controls for each of the 8 output groups on MIDI channel 1-8:
Groove Agent
English 75
Page 76
MIDI CC Destination
CC Destination
69 Mute
70 Vel Offset
71 Tune
72 Ambience
73 Volume
74 Output
75 Decay

Contact, Internet

For more info, latest news, and to get into contact with the Groove Agent staff, please visit our website: www.bornemark.se.

Credits

Concept and realization: Sven Bornemark
Programming: Paul Kellett / mda
Design and graphics: Wirebird
Acoustic sound design: Per “Worra” Larsson/SampleTekk, Sven Bornemark and Mats-Erik Björklund
Recording engineer: Jens Bogren and Rickard Bengtsson at Studio Kuling, Örebro
Session drummer: Mats-Erik Björklund
Electronic sounds from Primesounds and our private collections. Addi­tional samples from the studios of Daniel Sunebring, Lars Westin and Wirebird. Mini sounds created by Dan Bornemark at Studio McBuddha. EMT plate reverb recorded at Tambourine Studios, Malmö
Groove Agent
76 English
Page 77
Musicians: Per Almered, Roger Berg, Mats-Erik Björklund, Dan Borne­mark, Sven Bornemark, Mats Dagerlind, Nils Erikson, Marshall Karlsson, Ronny Milianowicz, Per Samuelsson, Michael Spork, Jens Ståhlstierna, Daniel Sunebring, Figge von Wachenfeldt, Lars Westin and Wirebird
Audio mastering: Uffe Börjesson
Project management: Helge Vogt
Manual: Sven Bornemark and Mats Dagerlind with kind assistance of the Steinberg Manuals Department
Throughout the production period we have received lots of help from the Steinberg staff in Hamburg. You guys are too many to mention, so THANK YOU ALL!
We would like to thank the following companies for their friendly sup­port: MusicMania/Feedback Music (Malmö) and Audiomaster (Örebro).

Last but not least…

Thank you, HeavenlyHansson, for suggesting this instrument.
ENGLISH
And thank you, Per “Worra” Larsson of SampleTekk, for being such a patient audio editor.
And Mats-Erik, I’m so grateful you had the knowledge, musicianship and energy to spend on this instrument. Now, finally, you have the fine sample-sets of your own drums you always wanted!
Groove Agent
English 77
Page 78
Groove Agent
78 English
Page 79
Groove Agent
Handbuch
von Sven Bornemark
Page 80
Die in diesem Dokument enthaltenen Informationen können ohne Vorankündigung ge­ändert werden und stellen keine Verpflichtung seitens der Steinberg Media Technolo­gies GmbH dar. Die in diesem Dokument beschriebene Software wird im Rahmen einer Lizenzvereinbarung zur Verfügung gestellt und darf nicht kopiert werden. Ohne aus­drückliche schriftliche Erlaubnis durch die Steinberg Media Technologies GmbH darf kein Teil dieses Handbuchs für irgendwelche Zwecke oder in irgendeiner Form mit ir­gendwelchen Mitteln reproduziert oder übertragen werden.
Alle Produkt- und Firmennamen sind ™- oder ®-Warenzeichen oder Kennzeichnungen der entsprechenden Firmen. Windows XP ist ein Warenzeichen der Microsoft Corpora­tion. Das Mac-Logo ist eine Marke, die in Lizenz verwendet wird. Macintosh ist ein ein­getragenes Warenzeichen. Mac OS X ist ein eingetragenes Warenzeichen.
© Steinberg Media Technologies GmbH, 2005. Alle Rechte vorbehalten.
Groove Agent
80 Deutsch
Page 81

Inhaltsverzeichnis

82 Willkommen! 85 Wie verwende ich Groove Agent? 86 Wie funktioniert Groove Agent? 86 Lassen Sie Groove Agent registrieren! 87 Der Steinberg Key 89 Systemvoraussetzungen (PC-Version) 89 Installieren von Groove Agent (PC-Version) 90 Systemvoraussetzungen (Mac-Version) 90 Installieren von Groove Agent (Mac-Version) 91 Aktivieren des Steinberg Key 92 Einrichten von Groove Agent als
VST-Instrument in der Host-Applikation
93 Einrichten von Groove Agent als DXi2-Instrument 94 Verwenden von Groove Agent in einer AU-kompatiblen Anwendung 94 Groove Agent als Standalone-Anwendung und ReWire 96 Der erste Test 97 Groove Agent-Terminologie 99 Die Klänge dieses VST-Instruments 106 Arbeiten mit Groove Agent 107 Das LCD-Fenster 108 Range – Der Tempobereich 108 Das Kontextmenü 110 Regler und Schalter 120 Auswählen der Instrumente, Stummschalten und Gruppieren 121 Stop/Run-Schalter 122 Weitere Funktionen 126 Der Setup-Bereich 132 Erzeugen einer Drum-Spur in Groove Agent 134 Verwenden der MIDI-Ausgabe von Groove Agent in Cubase SX 135 Verwenden der Cubase SX-Automation 136 Das Komponieren in Cubase SX mit Hilfe der
Groove Agent-Speicherplätze
138 Die einzelnen Stilrichtungen 158 Tempoübersicht 160 80 oder 160 BPM, wo liegt das richtige Tempo? 160 Die passende Stilrichtung für Ihren Song 161 Mit Groove Agent jammen 161 Bequeme Anwendung 162 Steuern von Groove Agent per MIDI-Keyboard 165 Kontakt, Internet 165 Credits 166 Last but not least…
DEUTSCH
Groove Agent
Deutsch 81
Page 82

Willkommen!

Anfang des Jahres 2002 schlug ein Mitglied des schwedischen VST­Forums vor, einen modernen Drumcomputer als VST-Instrument zu entwickeln. Dieses Gerät sollte eine Vielzahl verschiedener Stilrich­tungen wiedergeben – wie früher, als Rhythmusgeräte noch exotische musikalische Stilrichtungen wie Rumba und Cha-Cha enthielten. Bei der heutigen 24-Bit-Technologie, Velocity-Layers, Aufnahmen mit ech­ter Räumlichkeit und einer leicht anzuwendenden Bedienoberfläche kann schließlich nichts schiefgehen!
Ein Jahr später gab es dann Groove Agent, einen modernen Drum­computer. Zu Beginn des Jahres 2005 möchten wir Ihnen nun – als nächsten logischen Schritt – Groove Agent 2 vorstellen. Wir haben Content in Form von akustischen und elektronischen Dumkits hinzuge­fügt, ebenso wie 27 neue Stilrichtungen und natürlich weiterführende Funktionen. Die grundsätzliche Funktionsweise des Drumcomputers ist jedoch gleich geblieben. Jedem, der also folgende Sätze ausspre­chen würde…
»Ich kann keine Drums programmieren.«
»Ich habe zum Programmieren von Drums keine Zeit.«
»Inspiriere mich!«.
…bietet Groove Agent 2 sofortige Unterstützung und Inspiration zum Erstellen von Songs, Jingles, Filmmelodien und jedes andere musika­lische Genre, das Vielseitigkeit und Geschwindigkeit erfordert. Wir wissen auch, dass die Benutzer Groove Agent bevorzugt als Rhyth­musquelle für externe Soundmodule einsetzen, um die integrierten Sounds für ihr eigenes Spiel zu verwenden, oder um die verschiede­nen Möglichkeiten zu kombinieren.
Groove Agent
82 Deutsch
Page 83
Ich bin fest davon überzeugt, dass das Motto, das wir vor zwei Jahren hatten, auch heute noch gilt: »Zum Erzeugen einer professionellen Drum-Spur benötigen Sie nur noch drei Minuten – die Zeit, die Ihr Song dauert!«.
Lassen wir also die langweiligen Dinge des Lebens hinter uns und konzentrieren uns auf das Wesentliche! Für mich persönlich ist das Songschreiben das schönste Handwerk. Groove Agent 2 wurde für all jene entwickelt, die sofort verwendbare Drums zum Erzeugen ihrer Musik benötigen. Der Kreativität sind so keine Grenzen gesetzt.
DEUTSCH
Computerprogramme können Menschen nicht ersetzen. Dies gilt für Musikprogramme genauso wie für andere Software. Um Groove Agent 2 so »menschlich« wie möglich zu gestalten, haben wir echte Musiker gebeten, ihre besten Grooves beizusteuern. Als die Musiker dachten, sie seien fertig, begann erst der eigentliche Teil der Arbeit:
Groove Agent
Deutsch 83
Page 84
das Erstellen einer 1/2 Tempo- und einer Sidestick-Version für alle 25 Variationen jedes Stils! Die Ergebnisse waren oft für die Musiker selbst überraschend und die gemeinsamen musikalischen Bemühun­gen zeigen sich nun in Tausenden Schlagzeugtakten.
Bitte verwenden Sie Groove Agent 2 dazu, gute Musik zu machen! Musik ist gut für die Seele und dieses musikalische Werkzeug wird Sie beim Komponieren hoffentlich unterstützen und inspirieren.
Sven Bornemark
/Urheber
Groove Agent
84 Deutsch
Page 85

Wie verwende ich Groove Agent?

Sie können Groove Agent als Standalone-Anwendung benutzen oder in eine Host-Applikation (Sequenzer) laden. Wenn Ihr Sequenzer also VST-Instrumente unterstützt, können Sie Groove Agent verwenden. Und so geht’s:
1. Wählen Sie eine Spur aus und laden Sie Groove Agent.
2. Wählen Sie mit dem obersten Schieberegler in Groove Agent eine
Stilrichtung bzw. eine Unterkategorie aus (siehe Seite 111). Warten Sie einen Augenblick, bis die entsprechenden Klangdaten geladen werden.
3. Klicken Sie auf den Run-Schalter und Groove Agent beginnt mit der Wiedergabe. Verschieben Sie den Complexity-Schieberegler, um sich die Variationen der Stilrichtung anzuhören.
4. Wählen Sie eine andere Stilrichtung aus und hören Sie sich an, wie es klingt, wenn Sie einzelne Schlagzeug-Sounds verändern. Klicken Sie auf den Fill-Schalter, schalten Sie die einzelnen Instrumente stumm und heben Sie die Stummschaltung wieder auf. Klicken Sie auf den Schalter »1/2 Tempo Feel« oder fügen Sie durch Klicken auf den Accent-Schal­ter eine Synkope hinzu. Haben Sie schon den Ambience-Drehregler ausprobiert?
Nun können Sie Groove Agent in Ihrer Musik als echten Schlagzeuger einsetzen.
DEUTSCH
Groove Agent
Deutsch 85
Page 86

Wie funktioniert Groove Agent?

Technisch gesehen verwendet Groove Agent tausende von MIDI-Se­quenzen, die von schwedischen Topmusikern »maßgeschneidert« ein­gespielt wurden. Diese Sequenzen steuern eigens für die jeweiligen Instrumente aufgenommene Samples an. Das war es eigentlich schon!
Mit dem Zeitskala-Schieberegler können Sie eine musikalische Stil­richtung bzw. eine Unterkategorie und das entsprechende Schlagzeug (Drum-Kit) auswählen. Einige dieser Drum-Kits sind akustisch, die an­deren elektronisch. Mit dem Complexity-Schieberegler können Sie den Grad der Komplexität einstellen. Für jeden Komplexitätsgrad steht ein entsprechendes Drum-Fill, eine 1/2 Tempo- und eine Sidestick-Ver­sion zur Verfügung. Im Edit-Bereich können Sie Klänge bearbeiten und sogar Instrumente austauschen.
Wir sind besonders stolz auf die hohe Musikalität, die sich hinter jeder Variation der vorhandenen Stilrichtungen verbirgt. Dieses Programm wurde von Musikern für Musiker erstellt!

Lassen Sie Groove Agent registrieren!

Bevor Sie Groove Agent verwenden, füllen Sie bitte die beigefügte Registrierungskarte aus und senden Sie sie ein. Sie erhalten dadurch das Recht auf technische Unterstützung und wir halten Sie außerdem über Updates und andere Neuigkeiten auf dem Laufenden.
Groove Agent
86 Deutsch
Page 87

Der Steinberg Key

Bitte lesen Sie den folgenden Abschnitt, bevor Sie die Software für Groove Agent installieren.
Im Lieferumfang von Groove Agent ist der so genannte »Activation Code« (nicht zu verwechseln mit der Seriennummer) für den Steinberg Key enthalten. Der Steinberg Key ist ein Kopierschutzstecker (auch »Dongle« genannt), durch den unerlaubtes Vervielfältigen der Software verhindert wird. Der Groove Agent kann nur zusammen mit einem (rich­tig aktivierten) Steinberg Key gestartet werden. Dieser ist nicht im Lie­ferumfang enthalten. Wenn Sie nicht bereits über einen Steinberg Key verfügen, müssen Sie diesen separat kaufen. Wenn Sie bereits über einen Steinberg Key (für ein anderes Steinberg-Produkt) verfügen, können Sie diesen für Groove Agent aktivieren.
Wenn Sie mit einem PC unter Windows arbeiten und zuvor noch kei­nen Key verwendet haben, startet der Installationsprozess evtl. nach der Installation der Key-Treiber Ihr Windows-System neu. Stecken Sie den Key nach dem Neustart des Computers in den USB-Anschluss, damit der Installationsprozess fortgeführt werden kann.
Wenn Sie bereits einen Steinberg Key besitzen, müssen Sie den Key nach der Installation von Groove Agent und nach dem anschließen­den Neustart des Computers an den USB-Anschluss anschließen.
DEUTSCH
Wenn der Key in den USB-Anschluss gesteckt wird, erkennt Windows ihn automatisch als neue Hardware und versucht, Treiber für ihn zu fin­den – diese notwendigen Treiber sind vor der Installation von Groove Agent und einem anschließenden Neustart Ihres Computers nicht ver­fügbar.
Der Steinberg Key
Groove Agent
Deutsch 87
Page 88
Der Steinberg Key ist eigentlich ein kleiner Computer, auf dem Ihre Steinberg-Software-Lizenzen gespeichert sind. Alle Steinberg-Pro­dukte, die durch Hardware-Keys geschützt sind, verwenden dieselbe Art Key auf denen auch mehrere Lizenzen gespeichert werden kön­nen. Außerdem können Lizenzen (innerhalb bestimmter Grenzen) zwi­schen Keys übertragen werden. Dies ist sinnvoll, wenn Sie z.B. eine bestimmte Software verkaufen möchten.
Wenn Sie bereits einen Steinberg Key besitzen (z.B. für Cubase oder Nuendo), können Sie Ihre Lizenz für Groove Agent mit Hilfe des mitgelie­ferten Aktivierungskodes auf diesen Key laden. So benötigen Sie nur ei­nen Key für Ihren Host und für Groove Agent (siehe unten).
Wenn Sie zum ersten Mal einen Steinberg Key verwenden, schließen Sie diesen nicht vor oder während des Installationsvorgangs von Groove Agent an. Andernfalls registriert Windows ihn als neue USB-Hardware und versucht Treiber zu finden, die erst nach der Installation von Groove Agent bereitstehen.
Groove Agent
88 Deutsch
Page 89

Systemvoraussetzungen (PC-Version)

Um mit Groove Agent arbeiten zu können, benötigen Sie:
Einen PC mit 800 MHz Pentium oder Athlon Prozessor (1,4GHz oder schneller).
384 MB RAM (512 MB empfohlen).
450 MB freier Speicherplatz auf der Festplatte.
Windows® XP Home oder Professional.
Windows MME-kompatible Audio-Hardware (ASIO-kompatible Audiokarte empfohlen).
Wenn Sie Groove Agent als Plug-in verwenden möchten, benötigen Sie Cu­base oder Nuendo (Version 1.5 oder höher) oder eine andere VST 2.0-bzw. DXi 2-kompatible Host-Applikation. Letztere unterstützen möglicherweise nicht alle Funktionen von Groove Agent.
Einen Steinberg Key (Dongle) und einen freien USB-Anschluss.
Einen Monitor und eine Grafikkarte mit einer Auflösung von 1024 x 768 (Dual-Monitor-Setup und Darstellungsauflösung von 1152 x 864 empfohlen).
Bitte beachten Sie die Systemvoraussetzungen Ihrer Host-Applikation!

Installieren von Groove Agent (PC-Version)

Gehen Sie wie folgt vor, um Groove Agent auf Ihrem PC zu installieren:
1. Schalten Sie Ihren Computer ein und starten Sie Windows.
DEUTSCH
2. Legen Sie die Groove Agent-CD in das entsprechende Laufwerk Ihres Computers.
3. Öffnen Sie den Windows Explorer oder das Arbeitsplatz-Fenster und doppelklicken Sie auf das Symbol des CD-Laufwerks.
4. Doppelklicken Sie zum Starten des Installationsprogramms auf das Installer-Symbol und befolgen Sie die Anweisungen auf dem Bild­schirm.
Groove Agent
Deutsch 89
Page 90

Systemvoraussetzungen (Mac-Version)

Um mit Groove Agent arbeiten zu können, benötigen Sie:
Einen PowerMac G4 867 MHz-Computer (PowerMac G4 Dual und 1,25GHz oder schneller empfohlen).
384 MB RAM (512 MB empfohlen).
450 MB freier Speicherplatz auf der Festplatte.
Mac OS X-Version 10.3 oder höher.
CoreAudio-kompatible Audio-Hardware.
Wenn Sie Groove Agent als Plug-in verwenden möchten, benötigen Sie Cu­base oder Nuendo (Version 1.5 oder höher) oder eine andere VST 2.0- bzw. AU-kompatible Host-Applikation. Letztere unterstützen möglicherweise nicht alle Funktionen von Groove Agent.
Einen Steinberg Key (Dongle) und einen freien USB-Anschluss.
Einen Monitor und eine Grafikkarte mit einer Auflösung von 1024 x 768 (Dual-Monitor-Setup und Darstellungsauflösung von 1152 x 864 empfohlen).
Bitte beachten Sie die Systemvoraussetzungen Ihrer Host-Applikation!

Installieren von Groove Agent (Mac-Version)

So installieren Sie Groove Agent auf Ihrem Mac:
1. Schalten Sie Ihren Computer ein und legen Sie die Groove Agent-CD in das Laufwerk.
2. Falls sich das CD-Fenster nicht automatisch öffnet, doppelklicken Sie auf das Groove Agent-Symbol.
3. Doppelklicken Sie zum Starten des Installationsprogramms auf das In­staller-Symbol und befolgen Sie die Anweisungen auf dem Bildschirm.
Groove Agent
90 Deutsch
Page 91

Aktivieren des Steinberg Key

Ihr Steinberg Key enthält bisher noch keine gültige Lizenz für Groove Agent (egal, ob Sie einen neuen Key zusammen mit dem Programm erworben haben oder ob Sie einen bereits vorhandenen Key nutzen möchten). Sie müssen daher eine Lizenz auf diesen Key herunterladen, bevor Sie Groove Agent verwenden können!
Mit dem Aktivierungskode, der im Lieferumfang von Groove Agent ent­halten ist, können Sie eine Lizenz für das Programm auf Ihren Steinberg Key herunterladen. Der Vorgang ist dabei sowohl für neue als auch für bereits vorhandene Steinberg Keys derselbe. Gehen Sie wie folgt vor:
1. Nachdem die Installation abgeschlossen und der Computer neu ge­startet ist, schließen Sie den Steinberg Key am USB-Anschluss an.
Wenn Sie sich nicht sicher sind, welchen Anschluss Sie verwenden müssen, lesen Sie dies in der Dokumentation zu Ihrem Computer nach.
2. Beim ersten Anschließen wird der Dongle als neue Hardware erkannt und ein Dialog wird angezeigt, indem Sie gefragt werden, ob Sie die Treiber für die Hardware manuell oder automatisch suchen möchten.
Verwenden Sie die automatische Suche. Der Dialog wird geschlossen und eventuell müssen Sie Ihren Computer neu starten.
3. Stellen Sie eine Verbindung mit dem Internet her.
Das Herunterladen der Lizenz erfolgt »online«. Wenn Sie mit dem Computer, auf dem Sie Groove Agent verwenden, nicht auf das Internet zugreifen können, ist es auch möglich, einen anderen Rechner zu verwenden. Fahren Sie einfach mit den unten be­schriebenen Schritten fort und lesen Sie die Hilfe im »Lizenz Kontroll Center«.
DEUTSCH
4. Starten Sie die Anwendung »Lizenz Kontroll Center« (im Windows­Start-Menü unter »Syncrosoft« bzw. im Anwendungen-Ordner unter Mac OS X).
Über diese Anwendung können Sie die auf dem Steinberg Key vorhandenen Lizenzen überprüfen und weitere Lizenzen darauf übertragen.
5. Verwenden Sie die Funktionen des Assistenten-Menüs und den Akti­vierungskode, den Sie mit Groove Agent erhalten haben, um eine Li­zenz auf Ihren Key herunterzuladen. Befolgen Sie dabei einfach die Anweisungen auf dem Bildschirm.
Alle weiteren Schritte werden in der Hilfe der Anwendung beschrieben.
Wenn der Aktivierungsprozess beendet ist, können Sie Groove Agent starten.
Groove Agent
Deutsch 91
Page 92

Einrichten von Groove Agent als VST-Instrument in der Host-Applikation

In diesem Abschnitt wird beschrieben, wie Sie Groove Agent einrich­ten müssen, wenn Sie mit Cubase SX als Host-Applikation arbeiten. Bei den meisten Host-Applikationen verläuft die Einrichtung sehr ähn­lich. Weitere Informationen entnehmen Sie bitte dem Handbuch Ihrer Host-Applikation.
Vergewissern Sie sich, dass die Host-Applikation korrekt installiert und für den Betrieb mit Ihrer MIDI- und Audio-Hardware (z.B. MIDI­Keyboard und Audiokarte) eingerichtet ist.
Gehen Sie zum Einrichten von Groove Agent wie folgt vor:
1. Öffnen Sie das Fenster »VST-Instrumente«.
2. Klicken Sie dort auf eines der Einblendmenüs »Kein Instrument« und
wählen Sie Groove Agent aus.
3. Warten Sie ein paar Sekunden, bis Groove Agent alle Samples für die in der Grundeinstellung voreingestellte Stilrichtung geladen hat. Das Groove Agent-Bedienfeld wird automatisch geöffnet.
4. Wählen Sie in der VST Host-Applikation Groove Agent als Ausgang für eine MIDI-Spur aus.
Groove Agent
92 Deutsch
Page 93

Einrichten von Groove Agent als DXi2-Instrument

Dieser Abschnitt bezieht sich auf die Verwendung von Groove Agent in Cakewalk SONAR. Vergewissern Sie sich, dass Sie sowohl SONAR als auch Ihre MIDI- und Audio-Hardware richtig installiert haben. Wenn Sie Groove Agent in einer anderen DXi2-kompatiblen Host-Anwen­dung verwenden möchten, lesen Sie die entsprechende Dokumentation.
Gehen Sie folgendermaßen vor, um Groove Agent einzurichten:
1. Stellen Sie sicher, dass SONAR MIDI-Daten empfängt, die Sie mit Ihrem externen MIDI-Master-Keyboard erzeugen. Überprüfen Sie dazu die Anzeige »Midi In/Out Activity«.
2. Öffnen Sie in SONAR über das View-Menü das Fenster »Synth Rack«.
3. Klicken Sie den Insert-Schalter (oder wählen Sie im Hauptmenü die
Insert-Option).
4. Öffnen Sie das Untermenü »DXi Synth« und wählen »Groove Agent«.
5. Standardmäßig wird der Dialog »Insert DXi Options« geöffnet. Wenn
Sie eine MIDI-Spur erzeugen und eine Audiospur an die Groove Agent­Ausgänge 1 und 2 leiten möchten, schalten Sie die Optionen »MIDI Source Track« und »First Synth Output (Audio)« ein. Wenn Sie Spuren für alle verfügbaren Ausgänge von Groove Agent erzeugen möchten, schalten Sie die Option »All Synth Outputs« ein. Weitere Informationen entnehmen Sie bitte der Dokumentation Ihrer Host-Anwendung.
DEUTSCH
6. Mit dem Schalter »Connection State« im Dialog »Synth Rack« können Sie Groove Agent ein- bzw. ausschalten. Standardmäßig sind neu ge­ladene DXi-SoftSynths eingeschaltet.
7. Doppelklicken Sie auf den Eintrag »Groove Agent« oder klicken Sie in der Werkzeugzeile des Dialogs »Synth Rack« auf den Schalter »Synth Properties«, um das Bedienfeld von Groove Agent zu öffnen.
8. Wählen Sie in SONAR die neu erstellte MIDI-Spur »Groove Agent« aus. Groove Agent empfängt jetzt MIDI-Daten über diese Spur.
Groove Agent empfängt MIDI-Daten im 16-fachen Multi-Modus. Daher ist es nicht not­wendig, einen bestimmten MIDI-Kanal zum Empfangen von MIDI-Daten zuzuweisen. Stellen Sie jedoch sicher, dass der MIDI-Kanal der ausgewählten Spur in SONAR auf den Kanal eingestellt ist, auf dem Groove Agent MIDI-Daten empfangen soll.
Groove Agent
Deutsch 93
Page 94
Verwenden von Groove Agent in einer AU­kompatiblen Anwendung
Sie können Groove Agent in einer AU-kompatiblen Host-Anwendung verwenden (z.B. Logic).
Die AU-Version von Groove Agent wird unter »Library/Audio/Plug-ins/ Components« installiert und ermöglicht das Verwenden von Groove Agent in einer AU-Umgebung ohne Leistungseinbußen oder Kompati­bilitätsprobleme.
Gehen Sie in Logic Pro 7 folgendermaßen vor:
1. Öffnen Sie den Track Mixer und wählen Sie den gewünschten Instru­ment-Kanal aus.
2. Klicken Sie mit gedrückter [Befehlstaste] in das I/O-Feld und wählen Sie im angezeigten Einblendmenü entweder »Multi-Channel« oder »Stereo« aus.
3. Wählen Sie im angezeigten Einblendmenü die Option »All Instruments« und dann »Groove Agent«.
Groove Agent ist jetzt als AU-Instrument geladen.
Wenn Sie diese Einstellungen vorgenommen haben, können Sie Samples laden und mit Groove Agent arbeiten.

Groove Agent als Standalone-Anwendung und ReWire

Groove Agent kann auch als eigenständige Anwendung (»Stand­alone«) verwendet werden, unabhängig von einer Host-Anwendung. Wenn ein Sequenzer keines der angebotenen PlugIn-Formate von Groove Agent (d.h. VST, DXi, AU) unterstützt, dafür aber den Daten­austausch über das ReWire-Protokoll ermöglicht, können Sie Groove Agent auch mit diesem Sequenzer zusammen verwenden.
Groove Agent
94 Deutsch
Page 95
ReWire2 ist ein Protokoll, mit dem Audio- und MIDI-Daten zwischen verschiedenen Computer-Anwendungen ausgetauscht werden kön­nen. Beim Arbeiten mit ReWire ist die Reihenfolge, in der die zwei Programme gestartet werden, von größter Wichtigkeit, da die zuerst gestartete Anwendung die Ressourcen der Soundkarte belegt. Ge­hen Sie folgendermaßen vor:
1. Starten Sie zunächst die gewünschte Sequenzeranwendung (z.B. Ableton Live, ProTools).
ReWire-kompatible Anwendungen ermöglichen das Zuweisen von Audio- und MIDI­Kanälen für den Datenaustausch. Nähere Informationen dazu entnehmen Sie bitte der Dokumentation zu Ihrer Sequenzeranwendung.
2. Starten Sie anschließend Groove Agent als Standalone-Anwendung.
Sie können das Programm wie jede andere Anwendung auf Ihrem Computer über das Start-Menü oder das entsprechende Desktop-Symbol (Windows) bzw. über das An­wendungssymbol im Anwendungen-Ordner (Mac) starten. Alternativerweise können Sie auch auf die Programmdatei im Installationsordner doppelklicken.
Wenn Sie jetzt mit Groove Agent einen Style spielen, werden die ent­sprechenden Signale über ReWire an die zugewiesenen Mixerkanäle des Sequenzers übertragen. Sie können die Ausgänge der einzelnen Instrumente jeweils an einen eigenen Mixerkanal leiten (bis zu 8).
Beachten Sie, dass jetzt zwei voneinander unabhängige Anwendungen auf Ihrem Computer laufen. Wenn Sie das Sequenzerprojekt speichern, werden die Kanal- und Buskonfigurationen gespeichert, jedoch keine der Einstellungen in Groove Agent! Um die Einstellungen von Groove Agent zu speichern, wählen Sie im File-Menü von Groove Agent den Befehl »Save Bank«. Achten Sie beim Eingeben des Dateinamens dar­auf, einen Namen zu wählen, der darauf hinweist, dass diese Datei Ein­stellungen enthält, die sich auf ein bestimmtes Sequenzerprojekt beziehen.
DEUTSCH
Wenn Sie ein bereits vorhandenes Sequenzerprojekt öffnen und auch Groove Agent gestartet haben, müssen Sie die zu diesem Projekt ge­hörenden Einstellungen für Groove Agent über den Befehl »Load Bank« laden.
Groove Agent
Deutsch 95
Page 96

Der erste Test

Stellen Sie sicher, dass Groove Agent richtig eingerichtet und betriebs­bereit ist:
1. Wenn Sie Groove Agent als VST-Instrument laden, vergewissern Sie sich, dass Groove Agent auch als Ausgang für eine MIDI-Spur ausge­wählt ist. Die Spur darf mit Ausnahme von Kanal 10 auf jeden MIDI-Ka­nal eingestellt sein. Stellen Sie gegebenenfalls sicher, dass Ihr MIDI­Controller (MIDI-Keyboard) Daten an diesen Kanal sendet.
2. Öffnen Sie das Groove Agent-Bedienfeld. Stellen Sie mit dem oberen Schieberegler die gewünschte Stilrichtung ein. Das Laden der ent­sprechenden Samples kann ein paar Sekunden dauern. Der aktuelle Status wird im grünen LCD-Fenster durch »Loading…« (laden) und »Ready!« (Ladevorgang abgeschlossen) angezeigt.
3. Passen Sie ggf. das Tempo Ihrer Host-Applikation dem bevorzugten Tempobereich der Stilrichtung an. Dies wird im BPM-Feld des LCD­Fensters angezeigt.
4. Klicken Sie im Groove Agent-Bedienfeld auf den Run-Schalter. Die roten LCD-Pegelanzeigen auf der Groove Agent-Bedienoberfläche und die Beat-Anzeigen leuchten nun auf. Außerdem sollten coole Rhythmen aus Ihren Lautsprechern tönen!
Groove Agent
96 Deutsch
Page 97

Groove Agent-Terminologie

Zeitskala-Regler – Der obere Schieberegler im Bedienfeld von
Groove Agent. Hiermit können Sie die Schlagzeug-Stilrichtungen aus­wählen. Die verschiedenen Stilrichtungen sind entlang einer Zeitskala aufgeführt und können durch Positionieren des Reglers aufgerufen werden.
Complexity-Regler – Schieberegler unter dem Zeitskala-Regler, der zum Einstellen komplexerer Variationen jeder der Stilrichtungen ver­wendet werden kann. Verschieben Sie den Regler nach links, um die einfachen Variationen aufzurufen, und nach rechts, um komplexere Va­riationen auszuwählen. Im Allgemeinen sind Variationen ein gutes Stil­mittel. Groove Agent macht es Ihnen hier ganz leicht.
LCD-Fenster – Im grünen Bereich rechts unten im Groove Agent­Bedienfeld wird angezeigt, was sich gerade innerhalb von Groove Agent abspielt. Dieser Bereich ist also Ihre wichtigste Informations­quelle.
Pegelanzeigen – Damit sind die roten Pegelanzeigen gemeint, die aufleuchten, sobald Groove Agent Sounds wiedergibt. Wenn Sie je­doch genaue Informationen benötigen, sollten Sie die Pegelanzeigen Ihrer Host-Applikation verwenden.
Stilrichtung – Ein bestimmter musikalischer Stil mit einem dazu pas­senden Drum- und Percussion-Kit.
Drum-Kit – Eine spezielle Zusammenstellung von Schlagzeug- und Percussion-Instrumenten, die einer Stilrichtung zugeordnet sind. Stil­richtung und Drum-Kit lassen sich separat auswählen.
DEUTSCH
Fill – Ein lebendiger Schlagzeuger spielt zur Betonung der Song-
Struktur üblicherweise etwa alle acht Takte eine Variation (früher nannte man so etwas in Deutschland »Wirbel«, heute heißt es »Fill«). Ein Fill betont einen Wechsel in Ihrer Musik: Sie wechseln von der Strophe in den Refrain? Dann ist es Zeit für ein Fill!
1/2 Tempo Feel – Wenn die Bass-Drum (auch »Kick-Drum«) und Snare-Drum halbes Tempo spielen, während der Rest des Pattern un­verändert bleibt, erzielen Sie eine Art dramatischen Effekt. Richtige Schlagzeuger machen das häufig – wenn Sie nicht gestoppt werden.
Groove Agent
Deutsch 97
Page 98
Accent – Bevor es Drumcomputer gab, verstand man unter einem Accent eine betonte Zählzeit, die normalerweise von Bass-Drum und Becken gespielt wurde. Auf einer unbetonten Zählzeit (einem sog. Offbeat), z.B. der letzten Achtelnote vor dem Taktende eines 4/4­Taktes, wird so eine Synkope erzeugt.
Shuffle – Hiermit wird das rhythmische Verhältnis von Achtelnoten (manchmal Sechzehntelnoten) zueinander bezeichnet. Bei Achtelnoten kann es sich um »gerade« Achtel oder »swingende« Achtel (triolische Achtel) handeln.
Limiter – Der Limiter ist wahrscheinlich das wichtigste Gerät, das ein Toningenieur verwendet, wenn er Schlagzeug aufnimmt. Das Be­grenzen (bzw. Komprimieren – der Unterschied ist marginal) hilft beim Steuern des Gesamtausgabepegels, kann aber auch als Effekt ver­wendet werden.
Ambience – Groove Agent wird mit einem vollständigen Satz von Schlagzeug- und Percussion-Instrumenten ausgeliefert, die mit eige­ner Räumlichkeit aufgenommen wurden. Die akustischen Klänge wur­den hierzu mit Mikrofonen in geeigneten Räumen aufgenommen und die elektronischen Klänge wurden mit Hilfe verschiedener Hall- und Effektgeräte bearbeitet.
Dry/Wet – Gemeint sind hier die beiden Extremzustände eines Klangs. Dry: Der Klang wurde in gedämpfter Umgebung und aus äu­ßerst geringer Entfernung aufgenommen. Wet: der Klang wurde aus der Entfernung aufgenommen bzw. mit Hall-Effekten bearbeitet.
Neu in Groove Agent 2 ist das Kontextmenü. Wir haben einige neue Funktionen hinzugefügt, die Sie durch Klicken mit der rechten Maus­taste bzw. durch Klicken auf das Groove Agent-Logo öffnen können.
Über das Kontextmenü können Sie auch den About-Screen (in dem die an der Ent­wicklung beteiligten Personen aufgelistet sind) öffnen oder die Groove Agent- bzw. die Steinberg-Website aufrufen. Hier stehen Ihnen auch neue Funktionen zur Verfügung, mit denen Sie z.B. die Anzahl der Mixerausgänge ändern, das Verhalten der MIDI-Aus­gänge bearbeiten, den »MIDI Mute Key Mode« festlegen bzw. das Verhalten von Groove Agent 2 beim Stoppen der Host-Applikation bestimmen können.
Groove Agent
98 Deutsch
Page 99

Die Klänge dieses VST-Instruments

Vor der Erstellung der Drum-Sounds für dieses Instrument, haben wir den Markt nach verwertbaren Drumsound-Bibliotheken abgesucht. Dies hätte uns viel Zeit und Mühe erspart – Per »Worra« Larsson/Sample Tekk kann ein Lied davon singen. Leider konnten wir nichts Passendes finden. Entweder enthielten diese Klangbibliotheken nicht alle notwendi­gen Klänge – haben Sie jemals eine Sample-Zusammenstellung gese­hen, die »HiHat Gliss« oder »Spoons« enthält? – oder sie waren nicht konsistent aufgenommen.
Wir wollten eine vollständige Auswahl an Drum-Kits und räumliche Sounds aller Instrumente. Also begannen wir, selbst aufzunehmen…
Das wunderbare Studio Kuling in Örebro in Schweden besitzt das eindrucksvollste Aufnahmestudio, das wir jemals gesehen haben! Der Raum selbst ist groß und mit Holz verkleidet. Der Toningenieur Jens Bogren kennt sich mit seinem Equipment wirklich gut aus. Während Mats-Erik Björklund alle Instrumente spielte, begannen die Sound-De­signer Per »Worra« Larsson/Sample Tekk und Sven Bornemark damit, verschiedene Anschlagdynamikpegel für jeden Klang aufzunehmen. Unser Ziel war es, mit unserer Klangbibliothek so viele Bereiche wie möglich abzudecken. Daher haben wir die folgenden Instrumente auf­genommen:
Ein 50er Jahre Jazz-Kit. Nicht sehr gedämpft, klingt relativ offen und lässig.
DEUTSCH
Groove Agent
Deutsch 99
Page 100
Ein 60er Jahre Pop-Kit. Sehr stark gedämpfte Drums aus einer Zeit, in der man sogar Handtü­cher auf die Toms legte!
Ein 70er Rock-Kit. Laut, tief und reso­nant. Dieses Kit ist riesig!
Ein 80er Jahre Studio­Kit. Frisch und modern, wie auf den meisten heutigen CDs.
Groove Agent
100 Deutsch
Loading...