Steinberger Studio Case 2 User's Manual

The information in this document is subject to change without notice and does not rep­resent a commitment on the part of Steinberg Media Technologies GmbH. The soft­ware described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2005. All rights reserved.
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Table of Contents

7 Introduction
8 About this manual 9 What are VST instruments? 9 About the instruments
included in Studio Case
11 Optimizing the hard disk
before installation
12 Minimum system require-
ments (PC version)
12 Minimum system require-
ments (Mac version)
13 About the Steinberg Key 16 Installation 18 Register your software! 19 Activating VST instruments
in Cubase SE
21 Virtual Guitarist
Electric Edition SE
22 About Virtual Guitarist
Electric Edition SE
23 How do I use Virtual
Guitarist?
23 What is Virtual Guitarist
Electric Edition SE?
24 How does Virtual Guitarist
work?
24 What you can and can’t do
with Virtual Guitarist Electric
Edition SE
25 First test 26 How to play Virtual Guitarist
Electric Edition SE
27 Players 28 Parts 29 Chord recognition 31 Latch mode
31 Expression and timing
variations
35 Sound variations 36 MIDI controller assignments 37 Reference
43 Virtual Bassist SE
44 About Virtual Bassist SE 45 What is Virtual Bassist SE? 45 How does Virtual Bassist
SE work?
46 What you can and can’t do
with Virtual Bassist
47 The first test 48 Playing Virtual Bassist SE 48 Using a MIDI keyboard 50 Virtual Bassist SE
terminology
52 Loading and saving Styles 53 Auditioning styles 54 Virtual Bassist SE controls 60 Guitar controls 62 MIDI Controller assignments 63 Assigning MIDI controllers
in Virtual Bassist SE
64 Chord recognition
67 Groove Agent SE
68 What is Groove Agent SE? 68 First test 69 Groove Agent SE
terminology
70 Using Groove Agent SE 71 The LCD window 71 Range 72 Sliders and buttons 78 Mute, grouping and
instrument selection
79 Stop/Run
VST Instruments
4Table of Contents
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81 Using the automation in Cu-
base SE
81 Controlling Groove Agent
SE from a MIDI keyboard
83 The Grand SE
84 Introduction 85 Playing The Grand SE 86 Opening the Edit window 86 Sound Character 87 Global
89 D’cota SE
90 Introduction 90 Overview 93 The synthesis section 94 Creating a synth sound with
PWM – a brief tutorial
96 Analog parameters 106 The modulation and output
section
107 The Controller strip 113 Using external MIDI
controllers
113 LFO section 115 The Envelope section 117 Volume and Pan dials 118 The Effect section 120 The keyboard 121 Tips and tricks
123 HALion SE
124 Introduction 125 HALion SE overview 125 How HALion SE plays
samples
125 About program banks and
programs
132 Tweaking programs 132 The Filter section 135 DCA and Envelope 136 The LFO 137 The Tune Section 137 Glide 137 The Options pop-up menu 139 Importing samples and
soundbanks into HALion SE
141 Automation and MIDI
controllers
141 Recording dynamic control
settings
142 Using MIDI controllers 143 Optimizing system
performance
145 Composer Set
Documentation
151 Index
Table of Contents 5
VST Instruments
VST Instruments
6Table of Contents
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1

Introduction

About this manual

Steinberg Studio Case consists of two main parts:
Cubase SE software – the recording studio
•A set of 6 software instruments – the band
This manual describes the instruments included in Studio Case. They complement Cubase SE with a backing band that offers you sounds and instruments for a vast range of musical styles.
Key command conventions
Many of the key commands in Cubase SE use modifier keys, some of which are different depending on the operating system, Windows or Mac. When key commands with modifier keys are described in this manual, they are shown with the Windows modifier key first, in the fol­lowing form:
[Win modifier key]/[Mac modifier key]-[key] or action
For example, [Ctrl]/[Command]-click means “press [Ctrl] under Windows or [Command] under Mac OS, and mouse click”.
VST Instruments
1 – 8 Introduction

What are VST instruments?

With computers becoming more powerful and a more integral part of home and professional studios all over the world, instruments that used to be hardware move into the computer.
VST instruments (short: VSTis) are software instruments which run un­der any VST compatible host, such as Cubase SE. They are plugged into the host software, which means that you set up and play them from within the host. This offers many advantages to external/hardware instruments:
First off, since VST instruments use your computer system and don’t need their own hardware, they’re a much better value and more portable. Even more, when you own one VST instrument, you can use multiple instances of it in one song without having to buy multiple copies of the instrument. Two acoustic Grand Pianos would be a significant investment in terms of money, space and mainte­nance – in Studio Case, a second Grand Piano is a matter of two mouse clicks.
VST instruments are part of the song. When you load up your song, the instru­ments used in it and their settings are automatically restored – “Total Recall“.
VST instruments offer a much better integration into your musical environment than external instruments can. They can be fully automated (you can record and play back knob or fader movements within the VSTi).
Software instruments do not have to deal with hardware limitations such as RAM, small graphic displays or missing hard disks. Their performance depends only on your computer system, and these instruments can make full use of the CPU power, RAM, hard disk or monitor your computer has to offer.
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About the instruments included in Studio Case

Steinberg has gained a world-wide reputation for software instruments. You’ll hardly find a music studio without Steinberg software instruments. Award-winning products like The Grand, Virtual Guitarist or D’cota are used by high-profile artists world-wide and can be heard in countless chartbreaking music productions and film scores.
Studio Case incorporates essential versions of six of these great instru­ments. SE versions are easier to use and less demanding on computer performance than their professional counterparts. At the same time, they offer the same sound quality the originals are well known for.
VST Instruments
Introduction 1 – 9
The six instruments complement each other perfectly, representing a comprehensive collection of sounds for any musical style:
HALion SE is a powerful software sampler. A composer set from Wizoo is al­ready included, providing you with important sounds like basses, guitars, strings or even drumloops. It imports all HALion-compatible libraries (sepa­rately available) and even imports AIF/WAV and Soundfont files, so it can pro­duce a vast range of instruments, sounds and grooves.
The Grand SE is an emulation of the grandest instrument of all times – the acoustic concert grand piano. Apart from four characteristics to choose from, it offers you exactly the controls you’re used to from the real thing: Keys, ped­als and nothing else.
Groove Agent SE relieves you of the time-consuming task of programming your own grooves. Just hit a key and let him do his magic. You are in full con­trol of playing style, complexity, dynamics and fills. And if you like, you can of course create your own grooves using Groove Agent SE’s built-in drumkits.
Virtual Guitarist Electric Edition SE is a professional electric guitarist with a perfect sound, perfect timing and perfect playing technique. Tell him what style to play and he’ll beef up your tracks with juicy funk/wah licks or crunchy rock riffs – it’s all up to you.
Virtual Bassist SE is a professional bass player with a perfect sound, perfect timing and the ability to flexibly adapt the playing to suit most musical needs. With Virtual Bassist SE, you can easily add professional-sounding bass guitar tracks to your projects.
D’cota SE is a powerful analog synthesizer. It complements your backing band with a vast range of synth basses, leads, pads and other typical analog sounds. You can either choose from the 128 patches supplied or make your own ones.
Although SE instruments are great tools that can last a lifetime, we’ve taken into account that maybe sooner or later you feel like you’ve made a lot of progress and your demand gets higher. In such a case, you can conveniently upgrade to the original versions of each of the instruments. For feature comparisons and upgrading options, check the Steinberg website.
VST Instruments
1 – 10 Introduction

Optimizing the hard disk before installation

The VSTi installer installs about 1 GB of data on your hard disk, and if your drive is quite full, or has not been defragmented recently, it’s pos­sible that the install data will get split (fragmented) into many parts over the disk. This can affect the performance of some VSTis, and it can lead to longer loading times of library files.
Therefore we recommend that you defragment the target hard disk before you start the installation. This can be done with the defragmen­tation system software on Windows, or with Norton Utilities (or another defragmentation program) on the Macintosh.
Latency
Although VST instruments are practically latency-free, high latency times (which result in delays between pressing keys on your MIDI key­board and hearing a sound) can occur when you play VSTis via your MIDI keyboard in real time.
This is often caused by the audio card or the MIDI interface, although it won’t be an issue when playing back a song with a VSTi MIDI track. To get rid of annoying real time latency, we recommend that you re­place your current soundcard with a professional audio card for which an ASIO driver is available. Most soundcards built into off-the-shelf computers don’t use an ASIO driver and usually produce latencies of up to several hundred milliseconds.
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VST Instruments
Introduction 1 – 11

Minimum system requirements (PC version)

•A PC with an 800 MHz Pentium or Athlon processor (2.8 GHz or faster recommended).
384 MB of RAM (512 MB recommended).
1.1 GB of hard disk space.
Windows® XP Home or Professional.
Windows MME compatible audio hardware (an ASIO compatible audio card is recommended).
The Steinberg Key and an available USB port.
Monitor and graphics card supporting 1024 x 768 resolution (dual monitor setup and 1152 x 864 resolution recommended).
•A DVD ROM drive is required for installation.
When you are upgrading from a previous version of Cubase SE/LE, a working internet connection is required for the licence activation.
Note that The Grand SE requires 85 MB of RAM!

Minimum system requirements (Mac version)

•A Power Mac G4 867 MHz computer (Power Mac G5 Dual and 1.8 GHz or faster recommended).
384 MB of RAM (512 MB recommended).
1.1 GB of hard disk space.
Mac OS X version 10.3 or 10.4.
CoreAudio compatible audio hardware.
The Steinberg Key and an available USB port.
•A DVD ROM drive.
Monitor and graphics card supporting 1024 x 768 resolution (dual monitor setup and 1152 x 864 resolution recommended).
When you are upgrading from a previous version of Cubase SE/LE, a working internet connection is required for the licence activation.
Note that The Grand SE requires 85 MB of RAM!
VST Instruments
1 – 12 Introduction
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About the Steinberg Key

Please read the following section before installing the instruments included with Studio Case.
New users
Included with the Studio Case package you will find a hardware key (sometimes referred to as “dongle”) that is part of the Cubase SE and the Virtual Bassist SE copy protection scheme. The licenses for both the program and the instrument are stored on that key. Cubase SE and Virtual Bassist SE will not run if this key isn’t installed properly.
You should first install the program (and any necessary hardware, see below), then insert the protection key and finally launch the program.
This is because the necessary drivers for the key are installed when you install the program.
If you’re upgrading from a previous version of Cubase SE/LE
Included with the Studio Case package, you will find a Virtual Bassist SE activation code for the Steinberg Key, a hardware copy protection device that is part of the Virtual Bassist SE copy protection scheme. Virtual Bassist SE will not run if there is no Steinberg Key present or if this key has not been properly activated.
If you already own a copy protection key, you need to activate that key for use with Virtual Bassist SE. This is done by means of the activation code included in the upgrade package, after the installation procedure, see page 15.
If your previous version of Cubase SE/LE was not hardware-protected by a Steinberg Key, you need to purchase this key separately. The key then needs to be activated for use with Virtual Bassist SE. This is done by means of the activation code included in the upgrade package, after the installation procedure, see page 15.
Both licenses can be stored on the same Steinberg key. If you have already downloaded the Cubase SE license to your Steinberg key, proceed the same way for Virtual Bassist SE. If you have not installed Cubase SE yet, please read the following sections and follow the in­structions carefully.
VST Instruments
Introduction 1 – 13
The Steinberg Key
The Steinberg Key is, in fact, a little computer on which your Steinberg software licenses are stored. All hardware-protected Steinberg prod­ucts use the same type of key and you can store more than one license on a key. Licenses can also (within certain limits) be transferred be­tween keys – which is helpful, e.g. if you want to sell a piece of software.
If you have a Windows PC and have never used a dongle on your computer before, the installation routine will initiate a restart of Win­dows after installation of the key drivers. After the restart, the key must be plugged into the USB port for the installation routine to continue.
When the key is plugged into the USB port, Windows will automatically recognize it as a new hardware device and will attempt to find drivers for it – these necessary drivers won’t be present until Virtual Bassist SE has been installed and the computer restarted.
If you have an Apple Macintosh computer, there will be no automatic restart. Be sure to read the information regarding the Steinberg Key that is displayed during the installation process.
If you already own copy-protected Steinberg software, you should re­move any existing Steinberg Keys from the computer’s USB port dur­ing the installation routine.
You can load your Virtual Bassist SE license and the Cubase SE license onto the same Steinberg key.
The Steinberg Key must not be plugged in before or during the installa­tion of Virtual Bassist SE if this is the first time you use such a key. Otherwise the operating system of your computer will register it as new USB hardware and try to find drivers that won’t be present before Virtual Bassist SE installation.
VST Instruments
1 – 14 Introduction
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Activating the Steinberg Key (only if you’re upgrading from a previous version of Cubase SE/LE)
For the activation of the copy protection key, you need a working internet connection, as this is performed online. In case you have no connection to the internet on the computer on which you wish to use Studio Case, you can always use a different computer for activation.
Simply install the License Control Center separately on the internet computer, without installing the complete product. Windows: To do this, the product installation DVD contains a dedicated installer called “SyncrosoftLicenseControlSetup”. Mac: Double-click the installer file, and select the “Custom” installation type. Deactivate the installation of the VST instruments and only install the License Control Center. You can also find up-to-date versions of this installer (for Mac and for PC) on the inter­net at www.syncrosoft.com/downloads/index.html.
Your Steinberg Key does not yet contain a valid license for Virtual Bassist SE. You must download a license to it before you can launch Virtual Bassist SE! Use the activation code supplied with the program in order to download a valid Virtual Bassist SE license to your Stein­berg Key. Proceed as follows:
1.
After installation of the dongle drivers and the software (and, on a Windows PC, after restarting your computer), plug the Steinberg Key into the USB port.
If you are unsure of which port this is, consult the computer’s documentation.
2.
If this is the first time a copy protection device is plugged in, it will be registered as a new hardware device. On a Mac, drivers are found automatically, without further user interaction. Windows will display a dialog asking you whether you would like to find drivers for the device manually or automatically. Under Windows, choose to find drivers au­tomatically.
The dialog closes and you may have to reboot your computer.
3.
Make sure that your computer has a working internet connection.
4.
Launch the “License Control Center” application (found in the Win­dows Start menu under “Syncrosoft” or in the Macintosh Applications folder).
This application allows you to view your Steinberg Keys and to load or transfer licenses.
VST Instruments
Introduction 1 – 15
5.
Use the License Control Center “Wizard” function along with the ac­tivation code supplied with Virtual Bassist SE to download the license to your Key.
Simply follow the on-screen instructions. If you are uncertain about how to proceed, consult the help for LCC.

Installation

To install the VST instruments included in Studio Case, proceed as follows:
Windows
1.
Start your computer and launch Windows.
2.
Make sure that no Steinberg Key is connected to the USB port.
3.
Insert the plug-in installation DVD into your DVD-ROM drive.
4.
A pop-up installation dialog appears automatically.
If this dialog does not appear, open the DVD on the desktop and double click the installer file.
5.
Follow the instructions on the screen.
6.
During the installation process, you will be asked to select the instru­ments to be installed and to select the target folders for the audio content (for all instruments except D’cota SE).
The audio content folders contain specifically designed samples for the different instru­ments. Please note that the audio content takes up about 1 GB of hard disk space.
Make sure to check the DVD for “read first” or “late changes” files. Please read all such files before launching any of the instruments, since they may contain late information not included in this manual.
Please note that the installation routine will take some time to install all plug-ins and the content files.
VST Instruments
1 – 16 Introduction
Removing the instruments
To remove the VST instruments from your computer:
1.
Open the “Add or Remove programs” control panel.
2.
Select “Steinberg VSTi Collection” and click “Add/Remove”.
3.
Follow the instructions on the screen.
The instruments and the respective audio content are removed from your computer.
Macintosh
1.
Disable any anti-virus software. Then insert the plug-in DVD into the computer’s DVD drive.
2.
Double click on the icon for the plug-in DVD.
A window opens.
3.
Double click on the VSTi installer (the .mpkg) file.
The installation procedure starts.
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4.
Follow the instructions on screen.
At some stage, you will be asked to read and confirm the license agreement (shown on screen – this is required for the installation to proceed) and to select a destination for the software installation.
When the actual software installation starts, a second window will open. Note that this must not be closed during the installation process, other­wise installation will not be successful.
Finally, a dialog box informs you that the installation was successful.
Please note that the installation routine will take some time to install all plug-ins and the content files.
For each of the available instruments (except D’cota SE), there are au­dio content folders with specifically designed samples available. Please note that the audio content takes up about 1 GB of hard disk space.
VST Instruments
Introduction 1 – 17
Make sure that you have enough free hard disk space on your system partition for the installation procedure.
Make sure to check the DVD for “read first” or “late changes” files. Please read all such files before launching any of the instruments, since they may contain late information not included in this manual.
Removing the instruments
To remove the instruments from your computer, delete the respective files in the vstplugins folder in your system folder.
Things to note
The first time you launch HALion SE, Groove Agent SE, Virtual Guitarist Electric Edition SE, Virtual Bassist SE and The Grand SE, you might have to specify the path to its content folder on your hard disk (e.g. if you chose the custom installation). A dialog will be opened where you can navigate to the desired folder.
When you are launching Virtual Guitarist Electric Edition SE for the first time, the player content may not be localized automatically and you will get the message “Content not found”. In this case:
1.
Click OK. The dialog “Please locate the content folder” appears.
2.
Locate and select the folder “Virtual Guitarist EE SE” and click OK. Under Mac OS X, the path is /Library/Audio/Plug-Ins/VST/VSTi Collection.
3.
In the VST Instrument rack, it now reads “Please reload the plug-in”.
4.
To “re-load” the plug-in, deselect it in the instrument slot (select “No VST instrument”) and re-select it from the pop-up menu.
Register your software!
Before getting carried away with the software, which we’re sure you will do, please take a moment to complete and return the registration card enclosed with the Studio Case package. This will entitle you to techni­cal support, and we’ll also keep you up to date with the latest news and updates.
VST Instruments
1 – 18 Introduction

Activating VST instruments in Cubase SE

This section describes how to set up any of the VSTis in Cubase SE.
Make sure Cubase SE has been correctly installed and set up to work with your MIDI and audio hardware (e.g. a MIDI keyboard and a sound card).
We’ll show the process of setting up a VSTi instrument using HALion SE as an example.
1.
In Cubase SE, open the VST Instruments window.
2.
Click the “No VST Instrument” label. In the pop-up menu choose HALion SE.
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3.
Open the HALion SE window by clicking the Edit button (e) in the VST Instruments window.
4.
In Cubase SE, select HALion SE as the output for a MIDI track, and make sure this track is set up to receive MIDI data from your MIDI key­board and to transmit on channel 1.
5.
HALion SE is now set up properly.
Please note that for some instruments, you have to choose the content folder when you launch the instrument for the first time (see page 18).
VST Instruments
Introduction 1 – 19
VST Instruments
1 – 20 Introduction
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2
Virtual Guitarist Electric
Edition SE

About Virtual Guitarist Electric Edition SE

Virtual Guitarist Electric Edition SE is your own personal rhythm gui­tarist, letting you choose between 6 guitar players, each of which is a perfectionist: perfect sound, perfect timing, and the ability to flexibly adapt to suit most musical styles.
Using Virtual Guitarist Electric Edition SE you can easily add profes­sional-sounding rhythm guitar tracks to your songs, without the need for a real player, and get a perfect take every time. Even if you use real guitarists in your music as well, Virtual Guitarist Electric Edition SE has the big advantage of enabling you to experiment with rhythm gui­tar parts at any time, and in any place, without the need for special re­cording equipment. You could even be laying down tracks on your laptop computer while flying to Mongolia.
VST Instruments
2 – 22 Virtual Guitarist Electric Edition SE

How do I use Virtual Guitarist?

Using Virtual Guitarist Electric Edition SE is simple, especially if you think of the plug-in as a real rhythm guitar player – tell them what to play and they will play it. The playing is precise and the guitarist won’t complain, which, aside from the clever programming, is a worldwide first in itself!
Virtual Guitarist Electric Edition SE is used exactly like any other VST Instrument:
Prepare a track and load Virtual Guitarist Electric Edition SE.
Select a player from the menu.
Use a MIDI keyboard to trigger Virtual Guitarist Electric Edition SE or, alterna­tively, manually add the chords to a MIDI track via the sequencer’s editor.
Swap guitars, throw in fills or long chords, and improve your guitar track until you’re happy with it. You can change any parameter at a later time, and, in contrast to recording “real” guitars, you can change the key of the song at any time without having to repeat the whole recording session!
What is Virtual Guitarist Electric Edition SE?
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Technically speaking, Virtual Guitarist Electric Edition SE is a VST in­strument containing a variety of rhythm guitar styles. Each style is rep­resented by a player, and is ready-to-go with the correct guitar, micro­phone or amp.
Musically speaking, Virtual Guitarist Electric Edition SE plays itself, and all you have to do is play the chord and key progressions via a MIDI keyboard. You can control the phrasing, sound, and play para­meters, using either the mouse, or by triggering them in real time by using a MIDI controller. This enables you to adapt the rhythm guitar to seamlessly work within your song, and in any given musical style.
VST Instruments
Virtual Guitarist Electric Edition SE 2 – 23
How does Virtual Guitarist work?
To clear up a common misconception, Virtual Guitarist Electric Edition SE doesn’t use common single-note samples or synthesis to imitate guitars. The result would be extremely artificial, and if you’ve ever tried to simulate guitar playing on a MIDI keyboard, you’ll know exactly what we’re talking about.
Perhaps surprisingly, the Virtual Guitarist Electric Edition SE concept is actually much simpler and is based on a huge library of audio tracks re­corded by real living and breathing guitar players. This means the result really is a genuine guitar recording – and not an artificial approximation.
Virtual Guitarist Electric Edition SE’s ground-breaking approach makes it possible to select from these recordings in real time when you change a chord or any other parameter. Tempo changes are no problem as the guitar recordings have been processed in a way that enables all the beats to be triggered individually.

What you can and can’t do with Virtual Guitarist Electric Edition SE

Virtual Guitarist Electric Edition SE has many advantages when com­pared with a real guitar player:
The virtual guitar players are convenient and available at any time.
Using a virtual guitarist is cheap and easy, especially since you won’t need a studio to record in.
You can save time because there’s no setup, tuning, preparation, microphone positioning, or audio recording.
•Virtual guitarists don’t play wrong notes and there aren’t going to be any timing problems.
You can work with several guitar players simultaneously.
You have complete control over the sound and phrasing of the guitar.
Virtual Guitarist Electric Edition SE supports your creativity, allowing you to experiment as much as you want, and giving you the possibility of creating tracks that couldn’t be played on a “real” guitar.
It’s possible to make alterations at any stage, even after recording or during the mixing process. You can change the instrument, phrasing, and sound without having to recreate the chord data from scratch.
VST Instruments
2 – 24 Virtual Guitarist Electric Edition SE
Despite all of these advantages, it’s important to remember that Virtual Guitarist Electric Edition SE is a computer program and will inevitably have some disadvantages when compared to a real player. It would be impossible for Virtual Guitarist Electric Edition SE to provide everything a real guitarist might theoretically be able to offer, although the included virtual players do cover a broad range of musical styles capable of suit­ing most needs.

First test

At this point, you’re probably itching to get your hands on Virtual Gui­tarist Electric Edition SE, so:
1. Activate Virtual Guitarist Electric Edition SE (as described in the sec­tion “Activating VST instruments in Cubase SE” on page 19) and load a player. In the Virtual Guitarist Electric Edition SE window, click the “Latch On/Off” button to activate this parameter.
2. Play a chord or note on your MIDI keyboard, and Virtual Guitarist Elec­tric Edition SE will start to play. Because we activated the “Latch On/ Off” button, playback will continue when you release the key(s).
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3. If you have a sustain pedal connected to your MIDI keyboard, press it to stop Virtual Guitarist Electric Edition SE.
If you don’t have a sustain pedal, you can assign the “stop” function to a note on your MIDI keyboard. For more information about this, check out the section “Remote keys” on page 32.
The MIDI LED in the Virtual Guitarist Electric Edition SE window lights up when the instrument receives MIDI events.
VST Instruments
Virtual Guitarist Electric Edition SE 2 – 25

How to play Virtual Guitarist Electric Edition SE

There are several ways of playing Virtual Guitarist Electric Edition SE:
You can play chords and vary the expression using keyboard velocity, MIDI controllers, the sustain pedal, and program changes.
If you’re not familiar with a keyboard, you can enter chords and other MIDI events using one of the editors provided by your software sequencer.
You can use Virtual Guitarist Electric Edition SE to dub the chord tracks of ex­isting songs and MIDI files to improve the way they sound. Many commercial MIDI files include special chord tracks, although duplicating a typical “Pad sound” track (such as strings) with Virtual Guitarist will usually produce good results.
Multiple Virtual Guitarists
You can use as many versions of Virtual Guitarist Electric Edition SE simultaneously as your host application and computer allow. There’s nothing wrong in using two rock guitar tracks at the same time with different phrasing, and then throwing in an additional riff from a third Virtual Guitarist instance here and there.
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2 – 26 Virtual Guitarist Electric Edition SE

Players

In Virtual Guitarist terminology, a player is a guitarist with a unique style. However, more than just a style or rhythm, each Virtual Guitarist player refers to particular guitar, sound (amp, speaker, etc.), and dedicated playing style.
Selecting a player
To select a player, click the small downward-pointing arrow on the Virtual Guitarist’s plug-in window, and choose from the pop-up menu.
The loading status is indicated in the control panel, see below.
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You can also use the left and right arrows window to switch between players, but this isn’t recommended because of the long loading times.
After loading, a picture of the original guitar used for the recording is visible in the “sound hole”.
VST Instruments
Virtual Guitarist Electric Edition SE 2 – 27

Parts

Each player offers up to four different parts. A part is variation – varying in rhythmic phrasing, note structure (e.g. single notes, chords, octaves) and effect setting. You can either play the same part all the time, or switch parts while playing to add variation to a track.
Selecting parts
You can select a part by clicking one of the two part selection arrows in the Virtual Guitarist Electric Edition SE window.
Switching parts in real time
You can switch between parts while you play without any glitches, and one way of doing this is to send a MIDI program change message (from one to four) from a MIDI keyboard. The program change number corre­sponds to the part number.
Alternatively, you can switch between parts using certain notes on your MIDI keyboard.
VST Instruments
2 – 28 Virtual Guitarist Electric Edition SE

Chord recognition

Virtual Guitarist Electric Edition SE contains an intelligent chord recog­nition system, which always plays the correct chord based on the MIDI input from a sequencer or MIDI keyboard in real time. The MIDI input can consist of a complete chord or simple one-finger notes – you don’t need to make any special settings because Virtual Guitarist Electric Edition SE will always know what to do.
The chord set
The chords provided in Virtual Guitarist Electric Edition SE are the six most common chords in most musical styles:
Major, 7, maj7, minor, sus4, sus2.
If you play a chord that’s not included in this set, Virtual Guitarist Elec­tric Edition SE will automatically select the most appropriate replace­ment chord.
Playing chords
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If you play a complete chord (for example, the notes C, F, and G for a Csus chord), Virtual Guitarist Electric Edition SE will automatically recognize it.
For the best possible chord recognition, all the notes of a chord must be played. Playing three notes is sufficient for major, minor or sus4 chords, but for the other supported chord types (maj7, 7 and sus2) you need to play all four notes.
Chord inversions
In most cases, it doesn’t matter what inversion of a chord you play. However, there is one exception where the bass note has to be the root or tonic note:
+5 chords (A+5 uses the same notes as C#+5 and F+5).
VST Instruments
Virtual Guitarist Electric Edition SE 2 – 29
One-finger chords
For the chord types major, 7 and minor, you don’t actually need to play all the notes in the chord. Although playing a single note always indi­cates a major chord, you can indicate a different chord type by playing an additional key.
Additional key Chord
None major
Next left white key 7
Next left black key minor
Chord display
The chord display shows the currently playing or pre-selected chord. If the chord you play can’t be found or is missing in the chord set, Virtual Guitarist Electric Edition SE will automatically choose the most appro­priate replacement chord (indicated in the chord display).
Players and chords
You’ll soon discover that the selection of available chords depends on which player you have selected. Some players only offer neutral chords. But it’s no problem to control this type of player from a MIDI track containing more complex chords – Virtual Guitarist Electric Edi­tion SE automatically selects the most appropriate chords from the available selection.
VST Instruments
2 – 30 Virtual Guitarist Electric Edition SE
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