Startright Learning Smart Bilingual Laptop User Manual

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Contents
Introduction 1 Overview 1
Notice To Parents 2 Battery Installation 2 Battery Precautions 2 Care and Maintenance 3 Getting Started 3 General Operation 3 Activity Selection 3 Features 4 Keyboard Layout 5 Mouse 6
Description of Activities 6 Category 1 Vocabulary and Grammar 6
Activity 1 Missing Letter 6 Activity 2 Spelling Correction 7 Activity 3 Scrambled Word 7 Activity 4 Extra Letter 7 Activity 5 Anagram 7 Activity 6 Plural 7 Activity 7 Antonym 8 Activity 8 Flash Memory 8 Activity 9 Tense 8 Activity 10 Sentences 8 Activity 11 Jumbled Sentences 8
Category 2 Mathematics 9 Activity 12 Addition 9 Activity 13 Subtraction 9 Activity 14 Multiplication 9 Activity 15 Division 10 Activity 16 Completing Equation 10 Activity 17 Smaller/Larger 10 Activity 18 Numbering Logic 10 Activity 19 Fraction 10 Activity 20 Percentage 11 Activity 21 Algebra 11 Activity 22 Factor and Multiples 11 Activity 23 Geometry 11 Activity 24 Calculator 11
Category 3 Music and Drawing 11 Activity 25 Kara-OK 11
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Activity 26 Dance to Music 12 Activity 27 Music Maker 12 Activity 28 Draw 12 Activity 29 Drawing Programming 13 Activity 30 Drawing Smart 13
Category 4 Games and Amusements 14 Activity 31 Keyboard Typing 14 Activity 32 Typing Practice 14 Activity 33 Word Invaders 14 Activity 34 Stone-Paper-Scissors 14 Activity 35 Tower of Hanoi 14 Activity 36 Shape Puzzle 15 Activity 37 Discovery 15 Activity 38 Tic-Tac-Toe 15 Activity 39 Grand-Prix 16 Activity 40 Ping-Pong 16
Category 5 Genius Challenge 16 Activity 41 Dictation 16 Activity 42 Find the Word 17 Activity 43 Same Family 17 Activity 44 Capitals and Countries 17 Activity 45 Association of Ideas 17 Activity 46 Maths Genius 18 Activity 47 Geography Genius 18 Activity 48 Fun Quiz 18 Activity 49 Bilingual Genius 18 Activity 50 Logic 18
Specications 19
Learn:
Vocabulary Grammar Math Logic
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Thank you for selecting this Learning Smart Bilingual Laptop™ unit.
This box contains one (1) Learning Smart Bilingual Laptop™ unit and a User Instruction Guide.
Please read the Notice to Parents carefully before you allow your child to use this unit. Reading through this User Instruction Guide with your child can be a valuable learning experience. Please discard of any packing materials such as plastic sheets, wire ties, tags etc for your child’s safety.
Introduction
Safety Latch
LCD Screen
Speaker
Keyboard
Learning Smart Bilingual Laptop TM Overview
4 Directional Mouse
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Battery Installation
Note: Do not allow children to install batteries.
• This unit requires four (4) AA batteries (Not included). We recommend alkaline batteries.
• Open the battery compartment found on the back of the unit. (See Figure 1)
• Insert the batteries correctly, as indicated by the polarity symbols (+) and (-) marked inside the battery compartment. (See Figure 2)
• Make sure to correctly replace the battery compartment door and
screw it rmly back in place.
Battery Precautions
• Install batteries for your child.
• Do not use rechargeable batteries.
• Do not recharge non-rechargeable batteries.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (Carbon-Zinc), or rechargeable
(Nickel-Cadmium) batteries.
• Do not short circuit the supply terminals.
• Only use batteries of the same type or equivalent as recommended.
• For best operation, always use new alkaline batteries.
• Insert batteries following the correct polarity.
• Replace the batteries if the sound weakens or the display dims.
• Remove exhausted or weak batteries from the unit.
• Remove batteries if you are not going to use the unit for more than
one (1) week.
• This unit is not to be connected to more than the recommended
number of power supplies.
Notice To Parents
Fig. 1 Fig. 2
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Getting Started
General Operation
ON/Mode Key:
Press this key to turn ON the unit; or press this key when the unit is ON to go to the activity selection window.
Screen Saver:
A screen saver will be automatically activated is no key is pressed for a period of time. To exit the screen saver mode, simply press any key other than the ON/Mode key.
Auto Power Off:
This unit will automatically turn itself OFF after three (3) minutes if no key is pressed during the screen saver.
Activity Selection
Turning ON the Learning Smart Bilingual Laptop™ will display an animated sequence on-screen. The user will then be prompted to select a chosen category. The user may select a category by choosing
Care and Maintenance:
• Clean this unit with a slightly damp cloth.
• Do not use any chemical solvents or abrasives on this unit.
• Do not spill any liquids on this unit.
• Avoid dropping this unit on hard surfaces.
• Do not expose this unit to moisture or immerse it in water.
• Do not try to dismantle this unit.
• It is best to switch off this unit when your child is not playing with it. Please remind your child to do so.
• Use only a soft cloth for cleaning the LCD. Never use solvents, abrasives or a moist cloth.
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one (1) from ve (5) category icons displayed on-screen. The user
may press the Up/Down/Left/Right cursor key to select a category, and may then press the “Enter” key to conrm the selection.
An activity list will appear. The user may press the Up/Down/Left/ Right cursor key to select an activity or input the corresponding activity number by pressing a number key on the keyboard. Pressing the “Enter” key to conrm the selection.
The user may press the “On/Mode” key at any time to return to the activity selection window.
Features
Genius Challenge Test
The user may press the “Genius Challenge” key on the
keyboard to play this game. An animated display will be shown and an activity from the category “Genius Challenge” (Activity 41 to Activity 50) will then be randomly selected.
The user will be asked three (3) questions per activity. After answering three (3) questions, the Learning Smart Bilingual Laptop™ will
randomly select a new activity. After completing ve (5) activities or
15 questions in all, an animated display will appear on-screen as a reward to the user, depending on the user’s performance.
Picture Editor
Once the user presses the “Picture Editor” key, a picture will appear
on-screen. The user may edit the picture until satised with the creation.
When the user presses the “Picture Editor” key once more, another picture will be selected randomly from the unit.
For further details on how to apply the tools to edit a picture, please refer to Activity 28: “Draw”.
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Keyboard Layout
“On/Mode” key:
The user must press this key to activate the unit and to select an activity.
“Off” key:
The user must press this key to turn the unit OFF.
“Language/Volume Control” key:
The user may press this key to select a language and/or to adjust the volume level of the unit. There are two (2) selectable languages and three (3) volume levels (low/normal/high) to choose from.
“Enter” key:
The user must press this key to confirm a selection.
“Record/Accent” key:
The user must press this key to record data and to type accents on Spanish letters.
“Genius Challenge” Key:
The user must press this key to take the Genius Challenge.
“Left/Draw” key:
The user must press this key to move the cursor to the left, and to draw lines in the drawing mode.
“Down/Erase” key:
The user must press this key to move the cursor down, and to erase lines in the drawing mode.
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Category 1 Vocabulary and Grammar
In Category 1, an encouraging animation will be displayed after the user enters the correct answer. The user will receive two (2) tries per round and the activity will end
after ve (5) rounds, after which the user will be returned to the main
selection window.
Activity 1 Missing Letter
A picture will appear on-screen. The target word that corresponds to the given picture will be displayed, but with a missing letter. The
user’s goal is to ll in the missing letter by pressing a letter key and
then pressing the “Enter” key to conrm the answer. The user may press the “Help” key if a hint is needed.
Description of Activities
“Right/Move” key:
The user must press this key to move the cursor to the right, and to move lines in the drawing mode.
“Help” key:
The user may press this key during selected activities to receive hints.
“Clear” key:
The user must press this key to clear the screen.
“Repeat/Play” key:
The user may press this key to repeat a question or an activity when the unit has returned to the main selection menu. Press this key in activities 25 and 27 to play a melody.
Mouse
To use the mouse, press the 4-directional keys on the mouse to move the on-screen cursor.
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Activity 2 Spelling Correction
A picture and a word corresponding to it will appear on-screen. The word is spelled incorrectly. The user must determine which letter is wrong, and correct it. The user may use the Left/Right cursor keys or the mouse to move between the letters of the word. The user must then
type in the new letter and press the “Enter” key to conrm the answer.
Activity 3 Scrambled Word
A picture of an object and a word corresponding to it will appear on–screen. The letters of the word will be scrambled. The user must select the relevant letter keys and press the “Enter” key, so that the letters will be rearranged into the correct order so as to correspond to the object displayed.
Activity 4 Extra Letter
A picture of an object and a word corresponding to it will be displayed on-screen. The word will contain an extra letter. The user’s objective is to identify the extra letter. The user may either guide the mouse or the Left/Right cursor keys to move the cursor and select the extra letter. The user must then press the “Enter” key to conrm the selection.
Activity 5 Anagram
A word will appear on-screen. The user’s goal is to create an anagram from the given word. An anagram is a new word that is created using the letters of the given word.
The user may select a letter from the word by moving the Left/Right cursor keys, and then pressing the “Enter” key to bring it to the bottom row on the screen. To clear the letters of a word after it has been typed, the user may press the “Clear” key.
Activity 6 Plural
A picture of two (2) same objects will be displayed on-screen.The user must type the plural form of the word that matches the picture. The user may press the “Enter” key to conrm the selection.
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To clear the letters of a word after they have been typed, the user may press the “Clear” key.
Activity 7 Antonym
A word will appear at the top row of the screen. The user must type on the bottom row the antonym or a word that means the opposite of the given word. To clear the letters of a word after they have been
typed, the user may press the “Clear” key.
Activity 8 Flash Memory
A word will appear on-screen. After a short period, the word will disappear from the screen. The user has to remember the given word and retype it. To clear the letters of a word after they have been
typed, the user must press the “Clear” key.
Activity 9 Tense
A verb (also called an action word) will appear at the top row of the screen. The user must then type either the past tense or past participle of the given verb at the bottom row of the screen. The user must type the word beginning with a capital letter and then press the
Enter” key to conrm the answer. To clear the letters of a word after they have been typed, press the “Clear” key.
Activity 10 Sentences
A sentence will scroll across the screen. The user must determine which word is missing from the sentence. The user will be given three (3) choices. Press the Up/Down cursor keys to select one (1) of the three (3) options. The user must then press the “Enter” key to
conrm the selection.
Activity 11 Jumbled Sentences
A scrambled sentence will appear at the top row of the screen. The user must re-arrange the words to make compose a grammatically correct sentence.
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Press the Left/Right cursor key to select a word. The rst word in the sentence must be the rst to be selected, after which the user then
proceeds to select the word that is the second word in the sentence, etc., until the user has unscrambled the sentence. After selecting a word, the user must press the “Enter” key to place the selected word at the bottom row of the screen.
Once all of the words are in the bottom row, the unit will determine if the user has successfully unscrambled the sentence. To delete mistakes in the answer, the user may press the “Clear” key.
Category 2 Mathematics
In Category 2 (excluding activity 24: Calculator), an encouraging animation will be displayed after the user enters the correct answer. The user will receive two (2) tries per round and the activity will end
after ve (5) rounds, after which the user will be returned to the main
selection window.
Activity 12 Addition
An addition equation will appear on-screen. The user must enter the correct answer by typing the numbers from left to right. The user must press the “Enter” key to conrm the answer. The user may press the “Help” key if a hint is needed.
Activity 13 Subtraction
A subtraction equation will appear on-screen. The user must enter the correct answer by typing the numbers from left to right. The user must then press the “Enter” key to conrm the answer. The user may press the “Help” key if a hint is needed.
Activity 14 Multiplication
A multiplication equation will appear on-screen. The user must enter the correct answer by typing the numbers from left to right. The user must then press the “Enter” key to conrm the answer. The user may press the “Help” key if a hint is needed.
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Activity 15 Division
A division equation will appear on-screen. The user must enter the correct answer by typing the numbers from left to right. The user must press the “Enter” key to conrm the answer. The user may press the “Help” key if a hint is needed.
Activity 16 Completing Equation
A mathematical equation appears on the top row without an operator sign. The answer to the equation will appear in the bottom row, and the user must determine which of the four (4) mathematical operations was performed to arrive at the given answer. The user must enter the correct answer by pressing any one (1) of the following four (4) operator keys (“U”, “I”,“O”, or “P”).
Activity 17 Smaller/Larger
Two (2) mathematical equations will appear on-screen without answers. A question mark will appear before of one (1) of the two (2) equations. The user must enter the relationship between the two equations by pressing either the “<” (less than), the “>” (greater than), or the “=” (equal to) key on the keyboard.
Activity 18 Numbering Logic
A four-number sequence will appear on-screen. The user must gure
out how the numbers relate to each other in order to determine what the next number in the sequence should be. The user must then enter the correct number and press the “Enter” key to conrm the selection.
Activity 19 Fraction
A fraction will appear on one side of the screen. The user must complete the fraction on the other side of the screen to make the fractions on both sides equivalent to one another.
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Activity 20 Percentage
A decimal (or a percentage) will appear on one side of the screen. The user has to convert the decimal into a percentage (or convert the percentage into a decimal) form and then type the answer into the space on the other side of the screen.
Activity 21 Algebra
An algebra equation with a missing number will appear. The user must enter the missing number by pressing the corresponding number key.
Activity 22 Factor and Multiples
A variety of numbers will appear on-screen. The user should determine the value of either the HCF (highest common factor) or the LCM (lowest common multiple). The user must choose the correct number keys to enter the answer.
Activity 23 Geometry
A geometry equation will appear on-screen with an unknown number. The user must enter the correct unknown number by pressing the corresponding number keys.
Activity 24 Calculator
To use the Learning Smart Bilingual Laptop™ as a calculator, the user may press any two (2) numbers and a mathematical operator. After pressing the “Equals” sign (=) key on the keyboard, the unit will display the answer.
Category 3 Music and Drawing
Activity 25 Kara-OK
The user will be prompted to press any letter key. Each letter key plays a different melody.
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The user can also press the “Play” key to play all melodies automatically. There are a total of 26 pre-stored melodies in the unit. The user may also enjoy watching as a variety of fun animations displayed when the music is played.
Activity 26 Dance to Music
The user will be prompted to press any letter key to start the activity. A melody will be randomly selected and played.
If the user repeatedly presses the letter keys, the character on-screen will dance. By pressing different letter keys the user may make the character dance in new ways.
Activity 27 Music Maker
The user may play the piano by pressing the musical note keys on the keyboard.
The user may press the “Record” key once to begin recording a melody. The user may then press the “Play” key to hear the recorded melody.
Activity 28 Draw
The user may select one (1) of three (3) tools (below) to draw a picture on-screen. The user may press the selected “Tool” key
(“Draw”, “Move”, or “Erase”) one at a time to pick up
the selected tool. The user then presses the arrow keys to control the direction and placement of the selected tool.
Press the “Draw” key to draw lines and use the arrow key to control the drawing tool.
Press the “Move” key to relocate the cursor to a different part of the screen by using the arrow keys to control the cursor.
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Press the “Erase” key to erase lines. The arrow keys also control the eraser. Press the “Clear” key to clear the screen.
Activity 29 Drawing Programming
The user can input some simple programming lines to control the movement of the cursor.
First, the user programs the action of the cursor by pressing the “Draw”, “Move”, or “Erase” key.
Next, select the specic direction that the cursor should go to by
pressing an arrow key.
Lastly, the user can select the distance by which the cursor should move when performing the action that the user has chosen. The user may enter a one- or two-digit number by pressing any number key.
The user has now completed one line of program. The user may now press the “Enter” key to write the next line of the program. The steps may be repeated as much as the user likes. After the user has entered the program, the “Save” key must be pressed to end the program. Pressing the “Play” key runs the program. After the
Learning Smart Bilingual Laptop™ nishes running the drawing program, press the “Save” key again to return to the program.
Activity 30 Drawing Smart
A picture will appear on-screen. Press the “Up” and “Down” arrow keys to view a three-step process in drawing the picture. The user must then press the “Enter” key to view new pictures. The user must press the “Enter” key once more to conrm the selection and then draw another picture.
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Category 4 Games and Amusements
Activity 31 Keyboard Typing
A letter will appear on-screen. The user must nd and press the
corresponding letter key as quickly as possible.
Activity 32 Typing Practice
A variety of letters will appear on top of the screen and fall towards the bottom. Correctly type in as many letters as possible to delete them from the screen. The user must be able to type a letter before it hits the ground to eliminate it.
Activity 33 Word Invaders
This activity is an advanced version of the typing practice. Here, an assortment of words, instead of letters, will fall from the top row of the screen. Correctly type in as many words as possible to delete them from the screen. The user must type the whole word before it hits the ground to eliminate it.
Activity 34 Stone-Paper-Scissors
A picture of two (2) hands will appear on-screen. The user has to play against the unit. The following number keys are used to play this game: Stone (1), Scissors (2), Paper (3)
Activity 35 Tower of Hanoi
The user must select one (1) of ve (5) different play levels by
pressing a number key from 1-5. The objective of this game is to move all of the rings from the pole on the far left of the screen to the pole on the far right of the screen. The user has the option of placing the rings on any pole. However, the user may not stack a larger ring on top of a smaller ring.
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Press the “Enter” key to pick up and release the selected ring. The Left/Right arrow keys may be used to move the ring once it is selected.
Activity 36 Shape Puzzle
A picture will appear on-screen. The user has to closely look at the picture and try to remember what it looks like.
The picture is then split into four (4) pieces. The user must re-arrange them into the complete picture again by pressing corresponding number keys (“1” through “4”) to determine corresponding locations in the puzzle when each of the pieces blinks. (1-upper left corner; 2-upper right corner, 3-lower left corner, 4-lower right corner) The user may press the “Help” key if a hint is needed.
Activity 37 Discovery
A number of cards will appear on-screen. The goal of the user is to
nd pairs of cards that match. Press the Up/Down/Left/Right arrow
keys to select a card and press the “Enter” key to turn it over. The user can only turn two (2) cards over at a time. If they are a pair they will remain face up. If they are not a pair, they will turn over again.
To win the game, the user must nd the matches for all of the cards
on-screen.
Activity 38 Tic-Tac-Toe
A Tic-Tac-Toe board will appear on-screen. The user has the option of playing against another user or challenging the unit. Pressing “1” allows the user to play against the unit, while pressing “2” allows the user to challenge another person.
The user must move his/her symbol using the Up/Down and Right/ Left cursor keys. Once the user has moved into the chosen space,
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press the “Enter” key to conrm the position. The goal of the game is to align three (3) symbols in a row and to prevent the other user from doing the same.
Activity 39 Grand-Prix
A race car appears on a track on-screen. The user must drive the car around the track as fast as possible, without crashing or driving off the track.
Press the Left/Right cursor keys to steer, and use the Up/Down cursor keys for accelerating and decelerating. The game ends when the user completes the track or when the car crashes three (3) times.
Activity 40 Ping-Pong
A moving ball will appear on–screen. The user should keep the ball from falling below the bottom row by moving the bar beneath the ball to bounce it back up.
Press the Left/Right cursor keys to move the bar. Use the Up/ Down cursor keys to change the speed of the ball. If the ball falls
beneath the bottom row more than ve (5) times, the game is over.
Category 5 Genius Challenge
In Category 5, an encouraging animation will be displayed after the user enters the correct answer. The user will receive two (2) tries per round and the activity will end
after ve (5) rounds, after which the user will be returned to the main
selection window.
Activity 41 Dictation
Two (2) words will appear on-screen. The user must remember these words. A sentence with a missing word will scroll across the
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screen. The user has to gure out which of the two (2) words that appeared earlier would t nicely into the sentence. The user has to
type the word in and press the “Enter” key to conrm the answer. Pressing the “Help” key allows the user receive a hint. Pressing the
Repeat” key allows the user to check the question again.
Activity 42 Find the Word
A word will appear on–screen, followed by three (3) different pictures. The user must determine which picture matches the given word.
Pressing the Up/Down cursor keys, a selection can be made regarding which picture is chosen. Press the “Enter” key to conrm the selection.
Activity 43 Same Family
The name of a target group (word) will appear along with ve (5)
answer choices. The user must determine which target group the word belongs to.
Using the Up/Down cursor keys, the user must select the correct word and press the “Enter” key to conrm the selection.
Activity 44 Capitals and Countries
The name of a target country will appear on the top row of the screen. The user must select the capital of the target country from a choice of three (3) possible answers.
Press the Up/Down cursor keys to select the correct answer and press the “Enter” key to conrm the selection.
Activity 45 Association of Ideas
A keyword will appear on the top row of the screen. The user must nd
one (1) of the three (3) options that is associated with the keyword.
Pressing the Up/Down cursor keys, the user may make a selection of the answer by pressing the “Enter” key to conrm the selection.
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Activity 46 Maths Genius
This challenge is a mathematical quiz game and a review of the math concepts learned in the math category activities.
Activity 47 Geography Genius
This challenge involves a question relating to geography or famous architecture which appears on the top row of the screen.
The user must select the correct answer from the given choices by moving the Up/Down cursor keys in selecting the correct answer and then pressing the “Enter” key to conrm the selection.
Activity 48 Fun Quiz
A descriptive word such as “tallest”, “highest”, etc. will appear on the top row of the screen. The user must look at the three (3) choices
and nd the answer that is best described by the word that is listed.
Press the Up/Down arrow keys to select the correct answer, and then press the “Enter” key to conrm the selection.
Activity 49 Bilingual Genius
A picture will appear on-screen. The name of the picture will be displayed in either a foreign language or the user’s own language. The user must then enter the same word in another language. Type the corresponding word and press the “Enter” key to conrm the answer. The Learning Smart Bilingual Laptop™ will then judge the word that the user has type in. For an added challenge, the user may play this activity in both languages.
Activity 50 Logic
Three (3) characters will appear on-screen and a missing fourth character will remain unseen. The user must determine the relationship
between them so that the missing character may be identied. The
user must type in the missing character and press the “Enter” key to
conrm the answer.
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Specifications
Battery Size
AA x 4 (Not included)
Operating Voltage
1.5V x 4
Power Consumption
0.45W
Operation Temperature
10°C to 40°C (50°F to 104°F)
Unit Dimensions
292.1 mm (L) x 203.2 mm (W) x
63.5 mm (H)
Weight (without batteries)
0.85 KG
Note: Specications and functions are subject to change without
prior notice.
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www.startright-kids.com
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NOTES
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#12707
English
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Copyright © 2009
HANZAWA (HK) LTD.
World Commerce Centre Harbour City, 11 Canton Road Tsim Sha Tsui, Kowloon Hong Kong www.hanzawa.com.hk
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