Startright Bilingual Magic Notebook User Instruction Manual

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Introduction 1 Bilingual Magic Notebook™ Overview 1
Notice To Parents 2
Battery Installation 2 Battery Precautions 2 Care and Maintenance 3
Getting Started 3 ON/OFF/Auto Power Off 3 Activity Selection 3 Language Selection 4 Keyboard Layout 4
Activity List 5 Category 1: The Alphabet 5
Activity 1: Upper Case Letter 5 Activity 2: Lower Case Letter 5 Activity 3: Letter Typing 5 Activity 4: Letter Sequence 6 Activity 5: Word Match 6
Category 2: Numbers 7 Activity 6: Number 7 Activity 7: Number Typing 7 Activity 8: Counting Game 7 Activity 9: Addition And Subtraction 8
Category 3: Shapes 8 Activity 10: Shape 8 Activity 11: Match Shape 9
Contents
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Learn:
Upper and lower case
Activity 12: Shape Puzzle
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Activity 13: Slotting Game 10
Category 4: Musical Fun 10 Activity 14: Music Composer 10 Activity 15: Music Tutor 11 Activity 16: Juke Box 11
Specifications 12
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1
Thank you for selecting this Bilingual Magic Notebook™ unit.
This box contains one (1) Bilingual Magic Notebook™ unit and a user instruction guide.
Please read the Notice to Parents carefully before you allow your child to use this unit. Reading through this User Instruction Guide with your child can be a valuable learning experience.
Please discard of any packing materials such as plastic sheets, wire ties, tags etc for your child’s safety.
Introduction
Safety Latch
LCD Screen
Activities List
Speaker
Keyboard
Bilingual Magic Notebook TM Overview
On/Off Key
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Battery Installation
Note: Do not allow children to install batteries.
• This unit requires three (3) AA batteries (Not included). We recommend alkaline batteries.
• Open the battery compartment found on the back of the unit. (See Figure 1)
• Insert the batteriescorrectly, as indicated by the polarity symbols (+) and (-) marked inside the battery compartment. (See Figure 2)
• Make sure to correctly replace the battery compartment door and
screw it rmly back in place.
Battery Precautions
• Install batteries for your child.
• Do not use rechargeable batteries.
• Do not recharge non-rechargeable batteries.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (Carbon-Zinc), or rechargeable
(Nickel-Cadmium) batteries.
• Do not short circuit the supply terminals.
• Only use batteries of the same type or equivalent as
recommended.
• For best operation, always use new alkaline batteries.
• Insert batteries following the correct polarity.
• Replace the batteries if the sound weakens or the display dims.
• Remove exhausted or weak batteries from the unit.
Notice To Parents
2
2.
1.
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Getting Started
ON/OFF/Auto Power Off
Press the ON/OFF key to turn the Bilingual Magic Notebook™ ON. Press the ON/OFF key once more to turn the Bilingual Magic Notebook™ OFF.
If any key is not pressed for an extended period of time (30 seconds), the screen saver will appear; the Bilingual Magic Notebook™ will automatically turn itself off after 90 seconds to conserve power.
Activity Selection
Following the opening animation, the user will be asked to select an activity. Press the keyboard to select an activity. The user then has to press the ENTER key to conrm the selection.
The user can either use the direction keys to select an activity or enter the activity number that corresponds to the selected activity.
• Remove batteries if you are not going to use the unit for more than one week.
• This unit is not to be connected to more than the recommended number of power supplies.
Care and Maintenance
• Clean this unit with a slightly damp cloth.
• Do not use any chemical solvents or abrasives on this unit.
• Do not spill any liquids on this unit.
• Avoid dropping this unit on hard surfaces.
• Do not expose this unit to moisture or immerse it in water.
• Do not try to dismantle this unit.
• It is best to switch off this unit when your child is not playing with it. Please remind your child to do so.
• Use only a soft cloth for cleaning the LCD. Never use solvents, abrasives or a moist cloth.
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Keyboard Layout
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ON/OFF key: This is used to turn the Bilingual Magic Notebook™ ON or OFF.
ENTER key:
This is used to conrm a selection.
MODE key:
This is used to select an activity.
Language/Help key:
This is used to select any 1 of 2 languages or to show the correct
answer on-screen while the user is playing a game.
Press the MODE key at any time to jump to the activity selection window to choose a different activity.
Language Selection
Press the Language/Help key on the keyboard to select any 1 of 2 languages.
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Activity List
After entering each mode, the Bilingual Magic Notebook™ will display the mode name and will play an opening animation.
Category 1 The Alphabet
Activity 1: Upper Case Letter
1. The Bilingual Magic Notebook™ will demonstrate how to write the upper case of any selected letter followed by a corresponding animation. Pressing a key at any time will stop the demonstration. Learn to write another letter by pressing any letter key.
2. This activity will continue until another activity is selected.
Activity 2: Lower Case Letter
1. The Bilingual Magic Notebook™ will demonstrate how to write the lower case of any selected letter followed by a corresponding animation. Pressing a key at any time will stop the demonstration. Learn to write another letter by pressing any letter key.
2. This activity will continue until another activity is selected.
Activity 3: Letter Typing
1. When the game starts, the Bilingual Magic Notebook™ will show a letter of the alphabet on-screen and will play a corresponding animation on-screen.
2. The user then has to press the corresponding letter of the alphabet on the keyboard.
3. If the selected key is correct, the Bilingual Magic Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected key is incorrect, the unit will play an animation
indicating the wrong choice.
5. After the user has completed answering 5 questions the Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check a given hint displayed
on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
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Activity 4: Letter Sequence
1. When the game starts, the Bilingual Magic Notebook™ will display 2 letters and a question mark at the bottom of the screen.
2. The user needs to identify the missing letter between the 2 letters by pressing a letter key on the keyboard.
3. If the selected key is correct, the Bilingual Magic Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected key is incorrect, the unit will play an animation
indicating the wrong choice.
5. After the user has completed answering ve (5) questions the
Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
Activity 5: Word Match
1. When the game starts, the Bilingual Magic Notebook™ will show a word on-screen.
2. The user then has to use the direction keys ( and / and ) on the keyboard to select a picture that matches the word and press
the ENTER key to conrm the answer.
3. If the selected picture is correct (the picture matches that word), the Bilingual Magic Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected picture is incorrect, the unit will play an animation indicating the wrong choice.
5. After the user has completed answering 5 questions the Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
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Category 2 Numbers
Activity 6: Number
1. The Bilingual Magic Notebook™ will demonstrate how to write any selected number and will display the word for the select number. Press a key at any time to stop the demonstration and learn
another number.
2. This activity will continue until another activity is selected.
Activity 7: Number Typing
1. When the game starts, the Bilingual Magic Notebook™ will show a number on-screen. This number will disappear after a few seconds.
2. The user has to remember the number and press the corresponding number on the keyboard.
3. If the selected number key is correct, the Bilingual Magic
Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected number key is incorrect, the unit will play an animation indicating the wrong choice.
5. After the user has completed answering ve (5) questions the
Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
Activity 8: Counting Game
1. When the game starts, the Bilingual Magic Notebook™ will drop an icon from the top of the screen.
2. The user has to count the number of icons that drop down and press the correct number key on the keyboard representing the number of icons that dropped.
3. If the selected number key is correct, the
Bilingual Magic
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Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected number is incorrect, the unit will play an animation indicating the wrong choice.
5. After the user has completed answering ve (5) questions the
Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
Activity 9: Addition And Subtraction
1. When the game starts, the Bilingual Magic Notebook™ will show an equation on-screen followed by the same equation displayed using balls that the user needs to count to know the correct answer.
2. The user then needs to press the correct number key corresponding to the correct answer to the equation.
3. If the answer is correct, the Bilingual Magic Notebook™ will play an animation to reward the user for the correct answer.
4. If the answer is incorrect, the unit will play an animation indicating the wrong choice.
5. After the user has completed answering ve (5) questions the
Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
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Category 3 Shapes
Activity 10: Shape
1. The Bilingual Magic Notebook™ will demonstrate how to draw a shape and will display the shape’s name.
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2. The user will have to use the direction keys ( and / and
) to select a shape and press the ENTER key to conrm.
3. When the Bilingual Magic Notebook™ nishes the
demonstration, it will then show another shape for the user to
select.
4. This activity will continue until another activity is selected.
Activity 11: Match Shape
1. When the game starts, the Bilingual Magic Notebook™ will show a shape on-screen.
2. The user will have to use the direction keys ( and / and ) to select the corresponding shape and to press the ENTER key to
conrm the answer.
3. If the selected shape is correct, the Bilingual Magic Notebook™ will play an animation to reward the user for the correct answer.
4. If the selected shape is incorrect, the unit will play an animation indicating the wrong choice.
5. After the user has completed answering ve (5) questions the
Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
6. Press the Language/Help key to check the given hint displayed on-screen.
7. Press the MODE key to exit this activity and return to the main menu immediately.
Activity 12: Shape Puzzle
1. When the game starts, the Bilingual Magic Notebook™ will show a shape on-screen.
2. The Bilingual Magic Notebook™ will then divide the shape into four (4) parts (top-left, top-right, bottom-left and bottom-right) and randomly place the parts on-screen.
3. The user will need to place the parts in their respective locations.
4. The user will have to use the direction keys ( and / and ) to move the parts to their respective locations on-screen.
5. The user will need to press the ENTER key to conrm each
selection.
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Category 4 Musical Fun
Activity 14: Music Composer
1. In this activity, the number keys act as musical keys. Press any number key to hear a musical note.
2. This activity will continue until another activity is selected.
6. If the user can complete the puzzle, the
Bilingual Magic
Notebook™ will play an animation to reward the user for the
completion.
7. After the user has completed answering 5 puzzles the Bilingual Magic Notebook™ will return to the main menu for the user to select other activities.
8. Press the Language/Help key to check the given hint displayed on-screen.
9. Press the MODE key to exit this activity and return to the main menu immediately.
Activity 13: Slotting Game
1. When the game starts, the Bilingual Magic Notebook™ will show two (2) shapes on the left and right sides of the screen
respectively.
2. The user can then press the ENTER key to start the slotting game.
3. When the game starts different shapes will scroll very fast on both sides of the screen.
4. Pressing the ENTER key one more time, will make the Bilingual Magic Notebook™ slowly stop scrolling .
5. If two (2)same shapes are shown after the scrolling stops, the Bilingual Magic Notebook™ will play an animation to reward the user for the correct match.
6. If the two (2) shapes do not match, the unit then plays an animation indicating the mismatch.
7. Press the MODE key to exit this activity and return to the main menu immediately.
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Activity 15: Music Tutor
1. In this activity, the number keys act as musical keys.
2. When this activity starts, the Bilingual Magic Notebook™ will randomly select a song to play.
3. A musical note will be shown on-screen.
4. The user has to press the corresponding number key that matches the musical note on the keyboard while the musical note is crossing the mark in the middle of the screen.
5. Following this procedure will make the Bilingual Magic Notebook™ complete the song.
6. This activity will continue until another activity is selected.
Activity 16: Juke Box
1. The Bilingual Magic Notebook™ will display the mode name and will play an opening animation after this mode is entered.
2. Press any letter or number key to hear a familiar song.
3. Press another key at any time to hear a new song.
4. This activity will continue until another activity is selected.
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Specifications
Battery Size
AA x 3 (Not included)
Operating Voltage
1.5V x 3
Power Consumption
0.45W
Operation Temperature
10°C to 40°C (50°F to 104°F)
Unit Dimensions
254 mm (L) x 203.2 mm (W) x
63.5 mm (H)
Weight (without batteries)
0.65 kg
Note: Specications and functions are subject to change without
prior notice.
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www.startright-kids.com
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English
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HANZAWA (HK) LTD.
World Commerce Centre Harbour City, 11 Canton Road Tsim Sha Tsui, Kowloon Hong Kong www.hanzawa.com.hk
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