Spin Master Slinky User Manual

Controls:
Mode Switch
Select
On/Off
Freeze/Start
Volume Control:
To set the volume of Electronic Slinky®, press and hold the select button when you turn it on. When slinky is speak ing
to you at the volume level you like,
release the select button.
Battery Installation:
To install the batteries,use a Philips screwdriver to remove the screw on the battery door (the plate underneath the base on the end with the buttons). Place the AAA batteries in the slots paying close attention to the (+) and (-) markings.
Battery installation should be performed by an adult. Use only batteries recommended on this package and the instruction sheet. Be careful to install batteries with the correct polarity as indicated.
- Do not mix new and old batteries.
- Do not mix alkaline, standard,rechargeable or different types of batteries.
- Battery installation should be performed by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged.
- Rechargeable batteries are only to be charged under adult supervision.
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short circuited.
Caring for Your Electronic Slinky®
- Electronic Slinky® is a toy,but it is also an advanced,electronic device and should be cared for as such.
- Electronic Slinky® should be stored indoors at room temperature. Electronic Slinky® should never be allowed to get wet. If Electronic Slinky® does get wet, leaveovernight indoors to dry out before attempting to use again.
- Do not over-stretch the coils on Electronic Slinky®. Once you start to stretch Electronic Slinky® past 4 feet in length, you can cause permanent damage or possible breakage.
- Always store Electronic Slinky® in the stacked, upright position to avoid warping the coils.
INSTRUCTIONS
FOR PLAY & CARE
Play Mode:
1. Play Mode. When you turn on Electronic Slinky®, he will prompt you to "open up!" Hold the bases in your hands face down as shown with the buttons on the side of your right hand (if right handed,lef t hand forlef ties.). The Hold button should be easy to access with your thumb or index finger.
2. Begin to playby tilting Elec tronic Slinky® from side to side.
A music pattern will play and the lights and sounds will follow your movement.
3.To change the direction of the lights and sounds, press the select button.
4.To stop the light, press the start/freeze button. While this button is pressed the music will pause and the lights will remain still, regardless of the orientation.
5. Squeeze Slinky® as shown to speed up the lights and change the music.
7.There is no wrong way to play with Slinky® in this mode, but fluid movements,(don’t rush or jerk) will give you the most magical effects.
6.To bounce the light, press freeze and hold the Slinky in a vertical position with the light towards the top. Release the hold button and watch the light fall and bounce!
Stairs Mode:
Note: Electronic Slinky® will walk down some stairs better than others. Carpeted stairs work better than hard steel or concrete stairs, which overtime, will damage Electronic Slinky. It takes time to find the best way to walk him,but when slink y falls or rolls down the stairs, he lets youk now what he likes with hilarious reactions!
1. Start by placing Slinky on the stairs as shown.
Games Mode:
In games mode, youcan choose from 3 games, Squeeze Me, Catch Me and FollowM e. Press the select button until Slinky® announces the game you wish to play. Press start to play the game you have chosen.
2. Pull and tilt the topcap forward and down, following the natural motion of the Slinky®.
3. Let Go!
Squeeze Me
The object of "Squeeze Me" is to keep slinky® moving and grooving until he tells you to "SQUEEZE ME." When Slinky® says "Squeeze Me" you must close him up as fast as you can. It is important that while you keep tipping Slinky® from side to side to keep his lights moving,you remember to let each light go to the end, or final lighted ring. I f the light does not reachthe end before changing directions, you will lose that round.
If you lose 2 rounds,the game is over.
Catch Me
The object of Catch Me is to trap the still light with the moving light under your control.
HowtoPlay
To begin,press start. 2 rings will light up on slinky. 1 will be still, the other one is controlled by your movements. Tilt Slinky® to move the light under your control towards the still light. Once the lights meet on one ring, pressthe FREEZE button to catch Slinky®.
If you miss Twice,the game is over!
Follow Me
In game mode, pressselec t until Electronic Slinky® says“Follow Me.” Press Start. Electronic Slinky® will move his lights side to side stopping and changing direction on certain rings. When Electronic Slinky® says “You do it too.” Youmust copy his light pattern by moving his ends up and down to move the lights to match.
If you copy his light pattern correctly you will advance to the next level. If you miss twice,the game is over.
FCCRequirement:
This devicecomplies with par t 15 of the FCCrules. Operation is subject to the following two conditions:
(1) this device maynot cause harmful inter ference;and
(2) this device must accept anyinter ferencereceived, including interference that may cause undesired operation.
Do not attempt to repair or modify this equipment.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could voidthe user ’sauthority to operate the equipment.
Productsand colors may vary. Item # 61500
Slinky® is a registered trademark ofJames Industries, Inc. used under license to Spin Master Ltd. © 2003 Spin Master Ltd. All Rights Reserved.
Spin Master Ltd. 450 Front StreetWest Toro nto , O N M5V 1B6 Canada Ph.:1-800-622-8339 Fax:416-364-8005 Web:www.spinmaster.com Email:toys@spinmaster.com
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