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Controls:
Mode Switch
Select
On/Off
Freeze/Start
Volume Control:
To set the volume of Electronic Slinky®,
press and hold the select button when
you turn it on. When slinky is speak ing
to you at the volume level you like,
release the select button.
Battery Installation:
To install the batteries,use a Philips
screwdriver to remove the screw on
the battery door (the plate underneath
the base on the end with the buttons).
Place the AAA batteries in the slots
paying close attention to the (+) and
(-) markings.
Battery installation should be performed by an adult. Use only
batteries recommended on this package and the instruction
sheet. Be careful to install batteries with the correct polarity as
indicated.
- Do not mix new and old batteries.
- Do not mix alkaline, standard,rechargeable or different types
of batteries.
- Battery installation should be performed by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before
being charged.
- Rechargeable batteries are only to be charged under adult
supervision.
- Only batteries of the same or equivalent type as recommended
are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short circuited.
Caring for Your Electronic Slinky®
- Electronic Slinky® is a toy,but it is also
an advanced,electronic device and
should be cared for as such.
- Electronic Slinky® should be stored
indoors at room temperature.
Electronic Slinky® should never be
allowed to
get wet. If Electronic Slinky® does get
wet, leaveovernight indoors to dry
out before attempting to use again.
- Do not over-stretch the coils on
Electronic Slinky®. Once you start to
stretch Electronic Slinky® past 4 feet
in length, you can cause permanent damage or possible
breakage.
- Always store Electronic Slinky® in the stacked, upright position
to avoid warping the coils.
INSTRUCTIONS
FOR PLAY & CARE
Play Mode:
1. Play Mode. When you turn on
Electronic Slinky®, he will prompt
you to "open up!" Hold the bases in
your hands face down as shown with
the buttons on the side of your right
hand (if right handed,lef t hand forlef ties.). The Hold button
should be easy to access with your thumb or index finger.
2. Begin to playby tilting Elec tronic
Slinky® from side to side.
A music pattern will play and the
lights and sounds will follow your
movement.
3.To change the direction of the lights
and sounds, press the select button.
4.To stop the light, press the
start/freeze button. While this
button is pressed the music will
pause and the lights will remain still,
regardless of the orientation.
5. Squeeze Slinky® as
shown to speed up
the lights and change
the music.
7.There is no wrong way to play with Slinky® in this mode, but fluid
movements,(don’t rush or jerk) will give you the most magical
effects.
6.To bounce the
light, press freeze
and hold the
Slinky in a vertical
position with the
light towards the
top. Release the
hold button and
watch the light fall
and bounce!
Stairs Mode:
Note: Electronic Slinky® will walk down some stairs better than others. Carpeted stairs work better than hard steel or concrete
stairs, which overtime, will damage Electronic Slinky. It takes time to find the best way to walk him,but when slink y falls or rolls
down the stairs, he lets youk now what he likes with hilarious reactions!
1. Start by placing Slinky
on the stairs as shown.
Games Mode:
In games mode, youcan choose from 3 games, Squeeze Me, Catch Me and FollowM e.
Press the select button until Slinky® announces the game you wish to play. Press start to play the game you have chosen.
2. Pull and tilt the topcap
forward and down,
following the natural
motion of the Slinky®.
3. Let Go!
Squeeze Me
The object of "Squeeze Me" is to keep slinky® moving and grooving
until he tells you to "SQUEEZE ME." When Slinky® says "Squeeze
Me" you must close him up as fast as you can. It is important that
while you keep tipping Slinky® from side to side to keep his lights
moving,you remember to let each light go to the end, or final lighted
ring. I f the light does not reachthe end before changing directions,
you will lose that round.
If you lose 2 rounds,the game is over.
Catch Me
The object of Catch Me is to trap the still light with the moving light
under your control.
HowtoPlay
To begin,press start. 2 rings will light up on slinky. 1 will be still, the
other one is controlled by your movements. Tilt Slinky® to move the
light under your control towards the still light. Once the lights meet
on one ring, pressthe FREEZE button to catch Slinky®.
If you miss Twice,the game is over!
Follow Me
In game mode, pressselec t until Electronic Slinky® says“Follow Me.”
Press Start. Electronic Slinky® will move his lights side to side stopping
and changing direction on certain rings. When Electronic Slinky® says
“You do it too.” Youmust copy his light pattern by moving his ends up
and down to move the lights to match.
If you copy his light pattern correctly you will advance to the next level.
If you miss twice,the game is over.
FCCRequirement:
This devicecomplies with par t 15 of the FCCrules. Operation is subject to the following two conditions:
(1) this device maynot cause harmful inter ference;and
(2) this device must accept anyinter ferencereceived, including interference that may cause undesired operation.
Do not attempt to repair or modify this equipment.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance
could voidthe user ’sauthority to operate the equipment.
Productsand colors may vary. Item # 61500
Slinky® is a registered trademark ofJames Industries, Inc.
used under license to Spin Master Ltd.
© 2003 Spin Master Ltd. All Rights Reserved.
Spin Master Ltd.
450 Front StreetWest
Toro nto , O N
M5V 1B6
Canada
Ph.:1-800-622-8339
Fax:416-364-8005
Web:www.spinmaster.com
Email:toys@spinmaster.com