TABLE OF CONTENTS
INTRODUCTION ......................................................... vii!
1. SETUP ............................................................................1
Unpacking and Inspecting your Module ...................................3
Selecting and Calibrating the CV Range ..................................4
Linking a Control Core ...........................................................8
Configuring and Connecting Power .......................................11
Connecting a Display ...........................................................17
Powering on the World Core for the First Time .......................19
2. BASIC OPERATION ............................................21
System Overview and Interface Guide ...................................23
Voltage Standards and General Control Paradigms ...............26
How to Read Patch Schematics ..............................................29
Returning to Default Settings .................................................35
3. TILES .............................................................................37
Overview .............................................................................39
Data Structure ......................................................................40
Building Simple Environments ...............................................43
Maps ...................................................................................46
Glitch Modes .......................................................................47
Dynamic Map Destruction (DMD) ..........................................49
4. SPRITES ......................................................................53
Overview .............................................................................55
Data Structure ......................................................................56
Clipping ..............................................................................59
Collision ..............................................................................63
Sprite 1: Directional Inputs ....................................................65
Sprite 1: Gravity ...................................................................67