Source Audio Hot Hand SA116 User Manual

Welcome
Thank you for purchasing a Hot Hand USB Wireless MIDI Controller. Hot Hand USB is the latest innovation in music motion control from Source Audio. Hot Hand USB consists of a
small wireless 3-axis motion and tilt-sensing Ring and a USB Receiver. The Receiver
installs without drivers and appears as a MIDI device to your Windows or Mac PC. The MIDI output from the Receiver can be assigned to control an infinite number of parameters in your DAW (digital audio workstation) or live performance audio software to help you bring dynamic motion control to your music.
Demo Projects
As a starting point, we have created sample projects and songs for a variety of software packages using Hot Hand to control various parameters. The project files can be
downloaded from the Hot Hand USB product page:
http://www.sourceaudio.net/products/hothand/hothand_usb.php
User’s Guide
Getting Started
CHARGE.
SA116
Charging
To get started using Hot Hand, first you need to charge your Hot Hand Ring. The Ring can be charged by connecting the
included AC adapter power supply to the charging jack on
the back of the Ring. The Ring features a fast-charging and high performance Li-ion battery. When the charger is connected, the blue LED on the Ring will blink quickly. When the charge is complete, the LED will turn off. Charging time is around 1.5 hours. On a full charge, the Ring can be used for around 6 hours.
Charging Port
Status LED
CUSTOMIZE.
CONNECT.
CONTROL.
Connections and Wireless Linking Connect the Hot Hand USB Receiver to any open USB port on your Windows or Mac PC. Drivers will install automatically. The Hot Hand USB uses built-in drivers on your computer for MIDI and requires no custom driver installation. Once the Receiver is installed on your computer, the blue status LED on the Receiver will begin to blink slowly. A slow blink means that the Receiver is ready to pair with a Ring.
Holding the Ring close to the Receiver, press the small ON/OFF button on the side of the Ring to start the wireless link. Both LEDs on the Ring and the Receiver should turn solid blue indicating that the link is complete. The Ring is now sending motion control data to the Receiver and is
ready for use. Note that the Ring should be turned off when not in use to conserve battery life.
Up to four Hot Hand Ring/Receiver pairs can be used in one area at the same time. This includes Hot Hand 3 devices as well (see sourceaudio.net for more information on the Hot Hand 3). The Hot Hand USB Receiver has four LEDs to indicate which of the four channels is currently being used.
If multiple devices are in use, take care to link rings and receivers one at a time, holding the rings close the desired receiver when making the initial connection. Once a Ring/Receiver pair has been established, you can turn rings on and off as needed and the link will remember the
correct channels and Ring/Receiver pairs. The Ring and Receiver will stay paired until the
Receiver is unplugged or a “Radio Reset” is performed from the Hot Hand USB Editor software.
Status LED
ON/OFF button
Controlling
The primary sensor on the Hot Hand USB Ring is a 3­axis accelerometer. Accelerometers can detect both motion and “tilt” (the position of the Ring relative to the ground). Moving the Ring quickly or changing its position slowly will create control signals that can be used to control a variety of audio effects. For example, bass wobbles, filter sweeps, delay times, modulation effects, and beat repeats can all be
control dynamically with the motion of your hand.
The 3 axes of the motion sensor are arranged as shown in the diagram. Any motion along an axis or any change in tilt will create a changing control signal that can be used to create a MIDI output.
X-axis
Y-axis
Z-axis
To understand the basics of Hot Hand motion control, it’s helpful to know how to move or position
the Ring to get the most reliable signal output. The following photos illustrate the direction of motion and hand positions for each sensor axis of the Hot Hand Ring:
X neutral
Y minimum
X minimum
Y neutral
Z neutral
Z minimum
Z maximum
Y maximum
X maximum
X motion
Y motion
Z motion
Motion map:
Tilt Positions:
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