SoundTraxx tsunami soundcar User Manual

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SoundCar
Tsunami Digital Sound Decoder
SoundCar
®
User’s Guide
Software Release 1.03**
**Includes previous software versions.
Rev. D 09/06/17
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Notice
The information in this document is subject to change without notice.
SoundTraxx (Throttle Up!) shall not be liable for technical or editorial errors or omissions contained herein; nor for incidental or consequential damages resulting from the furnishing, performance or use of this material.
This document contains information protected by copyright. No part of this document may be photocopied or reproduced in any form without the prior written consent of Throttle Up! Corp.
Product names mentioned herein may be trademarks and/or registered trademarks of their respective companies.
SoundTraxx, Tsunami2, Econami, Tsunami, SoundTraxx DCC, Digital Sound Decoder, Dynamic Digital Exhaust, Auto-Exhaust, Hyperlight, CurrentKeeper, Intelligent Consisting, BeastBanter, and SoundCar are trademarks of Throttle Up! Corp.
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Table of Contents
All Aboard! ...........................................................................................1
Overview ................................................................................................................1
Operation ..............................................................................................2
Using Your SoundCar Digital Sound Decoder .......................................................2
Basics of Programming ......................................................................5
Programming Procedure .......................................................................................5
Basic Programming ...........................................................................11
Step 1: Conguring the Address ..........................................................................11
Step 2: Conguring the Decoder .........................................................................12
Step 3: Function Mapping ....................................................................................14
Step 4: Conguring the Lighting Outputs .............................................................17
Step 5: Setting the Momentum ............................................................................22
Sound Programming .........................................................................23
Step 6: Modifying Sound Effects..........................................................................23
Consist Programming .......................................................................31
Step 7: Consist Operations .................................................................................31
Miscellaneous Features ....................................................................36
Step 8: Conguring the SoundCar’s Miscellaneous Features .............................36
Troubleshooting ................................................................................40
Appendix A .........................................................................................42
Appendix B .........................................................................................43
Appendix C .........................................................................................44
Appendix D .........................................................................................45
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Table Directory
Table A. Whistle Signals ...................................................................3
Table B. CV 29 – Conguration Register 1 ....................................12
Table C. Quick Reference for CV 29 Values ..................................13
Table D. SoundCar Function Mapping Table ..................................14
Table E. Hyperlight Control Mode Settings ....................................19
Table F. Sound Mixer CVs ..............................................................24
Table G. CV 115 – Airhorn/Whistle Select ......................................24
Table H. CV 227 – Bell Select ........................................................25
Table I. CV 117 – Rolling Stock Type Select ..................................29
Table J. CV 21 – Consist Function Control Group 1 ......................33
Table K. CV 22 – Consist Function Control Group 2 ......................34
Table L. Automatic Sound Function Enable ...................................37
Table M. CV 13 – Analog Function Enable 1..................................39
Table N. CV 14 – Analog Function Enable 2 ..................................39
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Overview
All Aboard!
Congratulations on the purchase of your SoundTraxx® Tsunami® SoundCar™ Digital Sound Decoder™ (DSD). This User’s Guide will walk you through the various aspects of programming your SoundCar DSD, as well as provide some tips for troubleshooting. For advanced programming techniques, refer to the Tsunami SoundCar Technical Reference, which provides a comprehensive list of CVs available for use with the SoundCar, including a description of the exact function and make‑up of each CV.
Technical Bulletins and Application Notes covering various topics are also published periodically, and can be downloaded for free from our website at
www.soundtraxx.com.
Note: Pay careful attention to the installation instructions and follow the recommendation on the placement of the decoder in your model so that the Intelligent Consisting sensor is easily accessible.
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Operation
Using Your SoundCar Digital Sound Decoder
Now your train doesn’t have to be limited to locomotive sounds! The 16‑bit SoundCar DSD is the only DCC decoder to replicate railcar sounds like the clickety‑clack, generator, brake cylinders, and more. The SoundCar DSD uses sounds recorded from actual trains. Whether you want to include cab cars, freight cars, reefers, passenger cars, or a caboose (or all!) in your train, the SoundCar can reproduce the prototypical sounds appropriate to each car.
Your SoundCar DSD has been shipped with all CVs pre‑programmed so you can begin using it immediately without having to make adjustments.
The SoundCar lets you use the function keys to re‑create the sounds of typical actions that a train crew performs during operation, while incorporating automated sequences for other prototypical train sounds like the clickety‑clack, at spots, ange squeals, and wheel noise. Additionally, certain related sounds, such as brake set up, application and release, are grouped together and controlled by a single function key.
Default function assignments are as follows:
Function Key Effect
F0 Headlight On/Off
F1 Bell
F2 Airhorn/Whistle F3 Short Airhorn/Whistle F4 Spook the Livestock*
F5 FX5 Function Output F6 FX6 Function Output F7 Dimmer
F8 Audio Mute (4x Intelligent Consisting Enable)
F9 Generator
F10 Uncoupling and Glad Hand Release F11 Apply/Release Brakes
F12 Coupler Clank
Note: Previous software versions do not support the "Spook the Livestock" sound effect.
Although it’s not technically a function key, the emergency stop button also activates the sound effect of the air being dumped from the brake line.
While these are the default settings, you may make changes to the function mapping later. For now, set your controller to address 3, place the SoundCar‑equipped model on the mainline, and start toggling through the available functions to activate the effects.
Turn On the Lights
Press F0 on your cab to turn on the headlight of a cab car. Reverse the direction and the headlight turns off as the backup light turns on. While waiting on a siding, press F7 to dim the headlight for an oncoming train. If you wired the FX5 and FX6 function outputs for Hyperlight lighting effects,
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Operation
pressing F5 or F6 will activate your selected effects. You can use those outputs to incorporate lighting into the interiors of your cab cars and passenger cars.
Ring the Bell
Engineers are required to ring the bell during yard movement. To ring the bell, press F1 on your cab. This is an on/off function, i.e., once activated, the bell
will continue to ring until you press F1 again to turn it off.
Blow the Horn/Whistle
Engineers are required to blow various signals to warn of approaching trains, as well as to notify passengers and train crew to the planned movement of the locomotive. There are signals for crossings, stopping, moving forward, backing up, and more.
Using airhorn/whistle signals can add a lot of fun to your operating sessions. Some of the more common signals are indicated in Table A. To activate the airhorn or whistle, press F2 on your cab; the longer you press the key, the longer the sound will play. While this feature allows you to make long or short signals, F3 is designated as a “short” horn so those signals will have that nice, crisp “toot” regardless of how responsive your cab controls may be.
Table A.
Whistle Signals
Note: = Short Blast = Long Blast
— — Approaching grade crossing. (Hold final blast until crossing is occupied.)
   Flagman protect rear.
Brakes applied.
— — Release brakes, proceed forward.
   When stopped, back up; when moving, stop.
    Request signal from trainman.
Warning signal (used when approaching areas with obstructed views, approaching passenger or freight trains, and passing freight trains).
Spook the Livestock
The Tsunami SoundCar now includes realistic livestock sounds, allowing you to add life to your entire train! The BeastBanter feature lets you to choose between shipping cattle or sheep in your stock cars. Please refer to the “Sound Programming” section for more information about this feature.
During shipment of livestock by rail car, animals often become startled by the movement of the train. Loud and sudden noises such as steam whistles, airhorns or cylinder cocks can also excite the animals. If you have enabled the BeastBanter feature (see “Sound Programming" section to learn how to do so), turning on F4 will trigger the sounds of angry and frightened cattle or sheep. Turning off F4 will reduce their anxiety level and quite them down to a
contented level.
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Operation
Start the Generator
By default, F9 controls the generator effect. While still in the rail yard, a crew member turns the generator on before the train leaves the station. The generator will run automatically until shut off at its nal destination. You can re‑create this scenario by setting the generator sound effect to play automatically. In the “Sound Programming” section of this guide, we will discuss how to congure the generator sound effect for prototypical operation
in refrigerator and passenger cars.
Activating Other Functions and Effects
Depending on the number of function keys on your cab, you may have
additional functions available to activate.
Mute the Sound
As with all SoundTraxx DSDs, pressing F8 will mute all sound effects – great for when you need to take a quick break from the sounds of your layout. Pressing F8 a second time will turn the sounds back on.
Brake Squeal/Release
The sound of squealing brakes are typically heard when the train line has a brake set applied. Pressing F11 while the train is moving will initiate the brake set, which includes the sounds of the brake cylinder being set up and the brake shoes squealing as they make contact with the wheels. Press F11 again and the car will respond by producing the sounds of the retainer valve and bleed‑off as the brakes are released. The brakes can also be set and released when the train is idle using F11 – perfect for performing a standing brake test prior to departure. Turn F11 on to hear the brakes set up and then turn F11 off to release and hear the retainer bleed off.
Since F11 also controls the brakes in SoundTraxx DSDs, you can sync up the braking effects of SoundTraxx DSD equipped engines with SoundCar‑equipped rolling stock. See “Miscellaneous Features” for more information on F11 braking and CVs 3, 4 and 61.
Coupler Clank
Press F12 to activate the sound effect of the coupler engaging. Press F10 to listen to the knuckle opening and the glad hands separating as the coupler is released. See how well you can time these sound effects to the actual coupling and uncoupling of your cars to the train!
Emergency Stop
Pressing the emergency stop button will play the sound of the air being dumped from the emergency stop valve (also known as the “big hole” application) to lock up the brakes.
Automated Sound Effects
Give your ngers a rest and let the SoundCar take over with automated sound effects. Your decoder is defaulted to automatically play the clickety‑clack and ange squeals in response to the throttle speed. Give them a listen by increasing the throttle on your cab. Other sound effects, such as the generator, bell and airhorn, can be programmed to turn on and off automatically. Refer to the “Sound Programming” section for details.
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Basics of Programming
Programming Procedure
Conguration Variable (CV) is the industry adopted and NMRA Standard term for a decoder’s user adjustable parameters. CVs allow you to adjust various decoder properties and customize your operating experience. The address, audio settings, motor control, lighting effects, and function assignments are just some of the properties you can adjust with CVs. You can modify CVs at any time and the decoder will save your settings even when the power is turned off. If reading about CV programming already has your head spinning, this tutorial will help you understand how CVs work.
Customize your decoder’s settings is easy, and you can adjust settings one CV at a time by referring to this user’s guide and the SoundCar Technical Reference. When in doubt, you can always reset the decoder to factory defaults. Refer to “Resetting CVs” for more information.
Bits and Bytes
All the bits, bytes, and other symbols used in decoder manuals, and differences between command stations can make CV programming difcult to understand. Put simply, each CV contains a value that can be changed, and changing the value of a CV will modify a specic decoder setting. However, knowing a little more about how CV values are represented will help you make the right adjustments. CV values can be represented in the three
numeric formats listed below:
Decimal
Decimal representation is the format you will probably use most often. Decimal values are represented using numerals 0‑9. Each CV contains a
decimal value from 0 to 255.
Binary
Like computers, binary is the numbering system used in Digital Sound Decoders. Binary values are called “bits” and can be represented as either 0 or 1. Each CV contains eight bits, or one “byte.” Each CV contains a binary value from 00000000 to 11111111, which easily converts to decimal form.
Hexadecimal
Referred to as “hex,” hexadecimal values are represented using characters A F and numerals 0 9. Each CV contains a hex value from 00 to FF. Hex allows
you to represent decimal numbers using fewer digits if your command station
has a limiting interface.
Programming by the Bits
Each CV is made up of eight bits and can be set to decimal values from 0 to
255 or binary values from 00000000 to 11111111. Most CVs contain a single
piece of data easily represented in decimal, binary, or hex.
Some CVs use individual bits to control specic features, allowing up to eight features to be controlled using a single CV. You can set each bit to a binary
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Basics of Programming
input of 0 or 1 to modify a specic setting. For this reason, “programming by the bits” allows you to make basic adjustments that are on/off, disabled/ enabled, etc. Because most DCC systems don’t use binary representation, programming by the bits requires you to convert binary values into decimal (or hex) values.
This user’s guide represents CV values in decimal form to expedite programming. However, binary is occasionally used to represent CV values in the SoundCar Technical Reference for CVs that are programmed by the bits. For instance, CV 29 (Conguration Data 1) is programmed by the bits and controls important decoder settings, such as the locomotive direction, the decoder’s speed step mode, alternate power source, and speed table setting.
The drawing below represents a CV and shows a binary value for each bit. Bits 1 and 4 are set to 1, and bits 0, 2, 3, 5, and 6 are set to 0, which is a
binary value of 00010010.
bit 7 bit 6 bit 5 bit 4 bit 3 bit 2 bit 1 bit 0
Refer to Appendix A to locate the decimal (or hex) values for the binary value
00010010. The appendix shows a decimal value of 18 (0x12 in hex). Now you simply enter a value of 18 into the CV.
Binary-Decimal Conversions
You can easily convert binary values into decimal form without the conversion chart if you know the value of the bit when it is set to 1. The decimal value of each bit when set to 1 doubles sequentially beginning with a value of 1, from bit 0 to bit 7. So when bit 0 is set to 1, it has a decimal value of 1, bit 1 has a value of 2, bit 3 a value of 4 and so on. Add these values together for the value to be entered into the CV as shown below.
bit 7 bit 6 bit 5 bit 4 bit 3 bit 2 bit 1 bit 0
When bit is set to 1, value = 128 64 32 16 8 4 2 1
Therefore: 0 + 0 + 0 + 16 + 0 + 0 + 2 + 0 = 18
Introduction to Programming
This section details CV programming modes, reading CVs, accessing indexed CVs, resetting CVs to factory defaults, and locking and unlocking CVs. Due to the varying CV programming methods used by DCC systems, we cannot provide comprehensive instructions that address every command
station and must assume you understand
the capabilities of your system on some
level. Consult your DCC system manual or
contact the manufacturer if you need more
detailed programming instructions.
Conguration Variable Control CVs
CV 8: Manufacturer ID
CV 15: CV Unlock Code
CV 16: CV Lock ID
CV 30: Error Information
CV 31: CV Index 1
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Basics of Programming
The sections of this user’s guide are categorized according to each part of decoder operation, from basic to advanced programming, and allows you to congure one group of CVs at a time. When you’re comfortable programming one set of CVs, move on to the next category and explore each setting SoundCar has to offer. Refer to the SoundCar Technical Reference for a list of CVs detailing each adjustable setting.
Programming Modes
SoundCar supports Operations Mode and Service Mode programming.
Operations Mode
Referred to as “Ops Mode” or “programming on the main, Operations Mode allows you to program CVs during operation even when other locomotives
and rolling stock are present. Being able to program during operation is
especially helpful when making adjustments to sound effects since you can hear the results of the changes you’ve made. However, because data cannot be read back from the decoder, programming on the main will not allow you
to verify CV values.
Service Mode
Service Mode programming usually requires connecting the model to a
dedicated programmer or placing it on a separate programming track. SoundCar supports four types of Service Mode instructions:
Address Mode: CV 1 may be modied Register Mode: CVs 1, 2, 3, 4, 7, 8, and 29 may be modied Paged Mode: A page register is used to modify any CV indirectly Direct Mode: All CVs may be directly modied
Reading CVs
Some command stations permit you to read the value of a CV and verify its setting during Service Mode programming. If you have trouble reading or verifying CVs, there may be a problem within the command station’s design rather than with the decoder.
Try another programming mode if you experience difculties programming or reading CVs. Many of the newer DCC systems automatically select the appropriate programming mode and only require you to enter the CV number and desired value. However, some DCC systems may restrict the number of available CVs. If you’re having difculty determining the programming modes supported by your DCC system, refer to the manual or contact the
manufacturer.
Note: SoundCar does not require a programming track booster, such as the PTB‑100.
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Basics of Programming
Locking and Unlocking CVs
The CV Lock/Unlock feature allows you to program a decoder without the danger of overwriting the programming in another. This is especially useful in installations where multiple decoders are used. For example, if you have installed a function decoder in addition to the sound decoder, you may wish to lock the CVs after programming to prevent accidentally programming one decoder or the other.
CV 15, CV Unlock Code CV 16, CV Lock ID CV 30, Error Information
To use the CV Lock feature implemented in CVs 15 and 16, bit 0 of CV 30 must rst be set to 1 (the default value is 0). This is to avoid inadvertently locking the decoder when the CV Lock feature is not needed.
CVs 15 and 16 are used for locking and unlocking the decoder. CV 15 is the
Unlock Code and may be programmed to any value from 0 to 255 regardless
of whether the decoder is locked or unlocked. CV 16 is the Lock ID and may be set to any value from 0 to 7, but only when the decoder is unlocked. Attempts to program CV 16 with a value greater than 7 will be ignored.
The decoder is unlocked when the value in CV 15 matches the value in CV
16. Otherwise the decoder is locked and cannot be programmed in either Operations Mode or Service Mode. Further, a locked decoder cannot be reset to its factory defaults until it is unlocked. SoundCar decoders are shipped from the factory with all CVs unlocked, that is, CV 15 and 16 are both set to 0.
Note that if the decoder is unlocked, changing the value in CV 16 will instantly lock the decoder. You must then set CV 15 to the same value as was just programmed into CV 16 to unlock the decoder again. If you use the CV Locking feature for a multi‑decoder installation in one model, each decoder must rst have its Lock Code set in CV 16 prior to the installation of any other decoders. Otherwise, all the decoders will have the same Lock Code and the feature will not work. First install one decoder and program its Lock Code. Then install the next decoder and program its Lock Code. Since the rst decoder is now locked, it will be unaffected by the programming of the second decoder (unless you accidentally set the Lock Code of the two decoders to the same value. If this happens you will need to disconnect one decoder and start over). Continue in this manner until all decoders have been installed and their Lock Codes have been set.
Follow the steps below to lock and unlock CVs:
1. Enter a value of 1 into CV 30 (Error Information) to enable the CV
lock/unlock feature.
2. Enter a value from 0 to 7 into CV 16 to set the lock code.
3. To unlock CVs, set CV 15 to the same value as CV 16.
4. To lock CVs, set CV 15 to a different value than CV 16 to unlock CVs.
Note: CV 8 (Manufacturer ID) cannot be used to reset CVs to factory defaults
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Basics of Programming
when CVs are locked, i.e., when CV 30 is set to 1 and CVs 15 and 16 are not set to the same value.
It is a good idea to set up a standardized system so you don’t forget the Lock Code settings. You might, for example, set all motor decoders to a CV Lock Value of 1, sound decoders to a value of 2, and function decoders to a value of 3. Keeping CV 15 set to 0 will guarantee the decoder stays locked until you
are ready to begin programming.
If You Forget the Lock Code
As there are only eight possible combinations, you can easily determine a forgotten Lock Code using trial and error with the following procedure:
Place the locomotive on the Programming Track and set CV 15 to 0. Then try to read the value in CV 16. If CV 16 does not read back, the decoder is locked. Set CV 15 to 1 and try reading CV 16 once more. Again, if CV 16 does not read back, the decoder is still locked. Program CV 15 to 2 and try reading CV 16 again. Continuing in the manner, you should eventually nd the value stored in CV 16 as it can only be programmed from 0 to 7. If you have tried setting CV 15 to all eight values from 0 to 7 and the decoder still does not respond, there may be a problem with the installation, the program track, or the decoder itself and further investigation will be required.
To reiterate, follow the steps below to unlock CVs and determine the lock
code:
1. Place the model on the programming track and enter a value of 0 into CV 15.
2. Try reading the value of CV 16. If the value is not read back, CVs are locked.
3. Enter a value of 1 into CV 15 and try reading the value of CV 16 again.
4. If the value is not read back, enter a value of 2 into CV 15 and try again.
5. Enter values 3‑7 into CV 15 until the value of CV 16 is read back and CVs are unlocked.
If you still can’t identify the lock code, there may be a problem with the installation, programming track, or decoder. Contact SoundTraxx customer support if this occurs.
If you do not have access to a programming track with read‑back capabilities (or are uncertain as to whether it is working properly), you can also use Operations Mode to discover the Lock Code by alternately programming CV 15 and setting another CV to a value where there is a known response. For example, changing CV 128 (Master Volume Control) will provide auditory feedback as to whether the decoder is unlocked by virtue of a change in sound level. Thus, you would begin by setting CV 15 to 0 and then setting CV 128 to 0. If the volume does not fall to 0, the decoder is locked. Then set CV 15 to 1 and try programming CV 128 again. Repeat this process until you nd a value for CV 15 that results in a change in sound volume as you change
CV 128.
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Basics of Programming
Troubleshooting Tip:
Even if you are not planning to use the CV Lock feature, it can still be accidentally activated by inadvertently programming CV 15 or 16 with a non‑default value. If you have a decoder that is otherwise working properly (i.e., making sound and responding to throttle commands) but has suddenly stopped accepting CV changes, then rst run through the procedure under “If you Forget the Lock Code” to determine if the decoder has been locked.
Resetting the CVs or Starting Over
Occasionally, something goes wrong and the SoundCar DSD will not respond as expected. Usually this is caused by one or more CVs being programmed to an unacceptable value. CVs can easily be reset to their factory default
values as follows:
1. Place the model on a powered section of track. Using either Service
Mode or Operations Mode, program CV 8 to 8, or CV 30 to 2.
2. If the model is already on the mainline, cycle power to the DSD by
turning power to the track off and then back on again.
Note: If you have a SoundTraxx CurrentKeeper™ or other device intended to maintain power to the decoder, remove power for at least 2 minutes to ensure that it is fully discharged.
3. If sounds start immediately after power is restored, the decoder did
not reset. Repeat Steps 1 and 2.
4. Approximately 6 seconds after power is restored, startup sounds
should begin, and the headlight and backup light (if connected) will blink 16 times, indicating that CVs were successfully reset.
5. Your SoundCar DSD should now respond to primary address 3 just
like it did out of the package.
6. If you cannot get the decoder to reset, make sure it has not been
inadvertently locked (see “Locking and Unlocking CVs” for more
information).
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Basic Programming
Step 1: Configuring the Address
The rst CVs you may want to change are those that set the SoundCar’s
address:
CV 1, Primary Address Control CVs 17 and 18, Extended Address
The SoundCar DSD can be set up to recognize either the primary (“short”) address or the extended (“long”) address. The primary address may be programmed with any value from 1 to 127, while the extended address may be programmed with any value from 0001 to 9999. Whether you choose to use the primary or extended address will rst depend upon whether your DCC system allows extended addressing (not all of them do, so when in doubt, refer to your system’s user manual). It will also depend upon your preferences and your personal numbering scheme for setting decoder addresses. One advantage of using the extended address is that since it uses four digits, you can use a model’s road number as the decoder address,
making it easy to remember.
Note: Both the primary and extended addresses can be changed at any time using Service Mode programming.
Primary Address
To use the primary address, set CV 1 to the desired address from 1 to 127.
Some DCC systems will also allow the decoder address to be modied in Operations Mode (consult your system manual for details). Please note that when programming in Operations Mode, the following restrictions apply:
• If the decoder’s primary address is enabled (i.e., bit 5 is set to 0 in CV 29), only the extended address may be changed using Operations
Mode programming.
• Alternately, if the decoder’s extended address is enabled (i.e., bit 5 is set to 1 in CV 29), only the primary address may be changed using
Operations Mode programming.
Extended Address
The extended address is made up of two CVs, 17 and 18. Programming these CVs is only advisable for experienced users, as a specic protocol is required in order for the DSD to accept the new data (see the Tsunami SoundCar Technical Reference for details). Most command stations that support extended addressing will automatically generate the correct protocol; simply follow their instructions for setting the extended address.
Once the extended address is stored in CVs 17 and 18, bit 5 of CV 29 (Conguration Register 1) must be set to 1 in order for the decoder to recognize the extended address format. If bit 5 of CV 29 is set to 0, the
decoder will continue to respond only to its primary address. For more
information related to CV 29, see the next section, “Conguring the Decoder.”
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Basic Programming
Step 2: Configuring the Decoder
The next CV you may want to customize is CV 29 (Conguration Register 1). Customizing CV 29 requires setting its individual bit variables, as we briey addressed in the “Bits and Bytes” section of this manual. CV 29 is used in conjunction with other CVs to set a multitude of decoder characteristics, such
as direction and alternate power source enable.
Table. B.
CV 29 – Conguration Register 1
Bit 7 Bit 0
MD 0 EAM 0 ACK APS F0 DIR
Primary or Extended Address (EAM) – Bit 5 (EAM) of CV 29 determines whether the decoder will respond to the primary address in CV 1 or the extended address in CVs 17 and 18 (see “Conguring the Address” for more
information).
Alternate (Analog) Power Source (APS) – Bit 2 (APS) of CV 29 allows the decoder to work with an alternate power source (such as DC) when a DCC signal is not present as set by CV 12 (Alternate Power Source).
Note: The SoundCar is shipped from the factory with analog mode disabled.
Table C, on the following page, lists the correct decimal value to program into CV 29 for a variety of operating modes. To use the table, locate the row with the operating characteristics you desire and program CV 29 with the
associated value.
Note: Table C values are in decimal format. If your command station requires hex inputs, you will need to convert using Appendix A.
Refer to the Tsunami SoundCar Technical Reference for more CV 29 details.
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Basic Programming
Table C.
Quick-Reference Table for CV 29 Values
Address Type
Primary (CV 1) No No 14 Normal 0
Primary (CV 1) No No 14 Reversed 1
Primary (CV 1) No No 28/128 Normal 2
Primary (CV 1) No No 28/128 Reversed 3
Primary (CV 1) No Yes 14 Normal 4
Primary (CV 1) No Yes 14 Reversed 5
Primary (CV 1) No Yes 28/128 Normal 6
Primary (CV 1) No Yes 28/128 Reversed 7
Primary (CV 1) Yes No 14 Normal 16
Primary (CV 1) Yes No 14 Reversed 17
Primary (CV 1) Yes No 28/128 Normal 18
Primary (CV 1) Yes No 28/128 Reversed 19
Primary (CV 1) Yes Yes 14 Normal 20
Primary (CV 1) Yes Yes 14 Reversed 21
Primary (CV 1) Yes Yes 28/128 Normal 22
Primary (CV 1) Yes Yes 28/128 Reversed 23
Extended (CV 17:18) No No 14 Normal 32
Extended (CV 17:18) No No 14 Reversed 33
Extended (CV 17:18) No No 28/128 Normal 34
Extended (CV 17:18) No No 28/128 Reversed 35
Extended (CV 17:18) No Yes 14 Normal 36
Extended (CV 17:18) No Yes 14 Reversed 37
Extended (CV 17:18) No Yes 28/128 Normal 38
Extended (CV 17:18) No Yes 28/128 Reversed 39
Extended (CV 17:18) Yes No 14 Normal 48
Extended (CV 17:18) Yes No 14 Reversed 49
Extended (CV 17:18) Yes No 28/128 Normal 50
Extended (CV 17:18) Yes No 28/128 Reversed 51
Extended (CV 17:18) Yes Yes 14 Normal 52
Extended (CV 17:18) Yes Yes 14 Reversed 53
Extended (CV 17:18) Yes Yes 28/128 Normal 54
Extended (CV 17:18) Yes Yes 28/128 Reversed 55
Use Speed
Tables?
Analog Mode?
Speed Steps
Locomotive
Direction
CV 29 Value
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Basic Programming
Step 3: Function Mapping
What is Function Mapping?
Function mapping allows the DSD to be recongured to allow sound effects and function outputs to respond to different function keys. This is especially useful if your throttle has fewer than 13 function keys, as it allows you to select which effects are active and which keys will control them instead of
being restricted to default function assignments.
There are 14 total function mapping CVs. CVs 35‑46, are used to assign control to function keys 1‑12, respectively. CVs 33 and 34 relate to the F0 function. CV 33 controls which outputs are active when F0 is on and the cab is set in the forward direction. Conversely, CV 34 controls which outputs are active when F0 is on and the cab is set in the reverse direction. If the same effect/output is selected for both CV 33 and CV 34, that function will turn on whenever the F0 function is on, regardless of direction.
Not all function keys can control all outputs or effects (see Table D). Note that a function key can be set up to control more than one output.
Table D.
SoundCar Function Mapping Table
Function Key
Control Key
Headlight
Backup Light
Horn/Whistle
Bell
FX5
FX6
Spook the Livestock*
Short Horn/Whistle
Generator
Reserved
Dimmer
Mute
Uncoupling
F0 (f) 33
F0 (r) 34 1
F1 35 1 2 4
F2 36 1 2
F3 37 1 2 4 8
F4 38 1 2 4
F5 39 1
F6 40 1 2
F7 41 1 2 4 8
F8 42 1 2 4 8 16
F9 43 1 2
F10 44 1 2 4 8 16
F11 45 1 2 4 8 16 32
F12 46 1 2 4 8 16 32 64
Bold values indicate default settings.
2 4 8 16 32 64 128
1
4 8 16 32 64 128
2
16 32 64 128
8
8 16 32 64 128
4
4 8 16 32 64 128
2
4
32 64 128
16
16 32 64 128
8
8 16 32 64 128
16
8 16 32 64 128
4
32 64 128
64 128
32
64 128
32
64
Note: Previous software versions do not support the “Spook the Livestock” sound effect.
Brakes
128
128
Coupler
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Basic Programming
When an output is controlled by more than one function key, either function key will turn on that output. However, the output will not turn off until both function keys have also been turned off.
To determine the correct CV value for customizing function mapping:
1. Locate the column in Table D that corresponds to the output or sound
effect you wish to control.
2. Next, locate the row that corresponds to the function key you would
like to use to control the selected output or effect.
3. Note the number located in the box at the intersection of the row and
column you have selected.
4. Program the CV in the row selected in Step 2 with the value located in Step 3.
Example: Swapping the Bell and Short Horn Functions
Some DCC systems label F3 on their cabs as the bell control, however, the SoundCar’s default bell control is F1. Fortunately, if you happen to have a cab with F3 labeled as bell control, you can use function mapping to reassign the control so that the function label controls that utility in the decoder. Since F3 controls the short horn function by default in the SoundCar, we will simply swap it with F1 as follows:
1. First, reassign F3 to the bell. In Table D, locate the bell column.
Then locate the F3 row. Note the value, 1, found in the box at the intersection of the bell column and F3 row. Now, program a value of 1 into CV 37, which controls F3. F3 should now control the bell sound
effect.
2. Next, reassign F1 to the short horn following the same procedure.
Locate the short horn column in Table D, and then locate the F1 row. Note the value, 128, found in the box at the intersection of the short horn column and F1 row. Program a value of 128 into CV 35, which controls F1. Now, F1 should control the short horn sound effect.
Working With 8-Function Cabs
While the SoundCar can support 14 functions, some cabs are limited to only 8 or 9 functions, which may leave you feeling like you can’t take full advantage of the DSD’s features. In most cases, some clever function mapping will allow you to access and use all of SoundCar’s available
features.
Instant Function Swapping
Entering a value of 4 into CV 30 (Error Information/Alternate Mode Selection) will swap function assignments for F5‑F8 with the function assignments for F9‑F12. Think of CV 30 as a sort of “shift” key when bit 2 is enabled:
F5 = Generator
F6 = Uncoupling and Glad Hand Release F7 = Apply/Release Brakes
F8 = Coupler Clank
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Basic Programming
F9 = FX5 Function Output F10 = FX6 Function Output F11 = Dimmer
F12 = Audio Mute
If you do not need the mute, dimmer or extra lighting functions, you can set CV 30 to 4 and forget about it. Otherwise, programming CV 30 back and forth with the values 0 and 4 can be quite inconvenient and a more sophisticated
solution is in order.
Example: Function Mapping With an 8‑Function Cab
In this example, we will presume that you want to use the FX5 output for number board lights and FX6 for a cab light. The FX5 and FX6 outputs can be doubled‑up on F0 so that these lighting effects will turn on whenever the headlight or backup light is on, which will free up the F5 and F6 keys.
Using Table D, we can proceed to remapping the functions. Starting with F0, congure the forward direction (F0[f]) to control the headlight, FX5 and FX6
outputs:
CV 33 = 1 + 16 + 32 = 49
For the reverse direction (F0[r]), set F0 to control the backup light, FX5 and
FX6 outputs:
CV 34 = 2 + 16 + 32 = 50
Working With Cabs That Have Fewer Than 8 Functions
By default, your SoundCar comes with Intelligent Consisting activated by pressing F8 four times (on, off, on, off). You may move this to a different function key of your choice by adjusting CV 228. This CV contains a value of 1 to 12, which corresponds to the desired function key (default value is 8). For example, if you want to activate Intelligent Consisting by pressing F7 four times, you would change CV 228 to a value of 7.
For additional techniques and tips, see the “Function Mapping” section in the
Tsunami User’s Guide (steam or diesel).
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Basic Programming
Step 4: Configuring the Lighting Outputs
The SoundCar has four function outputs to control the lighting effects. Each can be congured for a variety of effects, including simple on/off lights. Additionally, you can use Grade Crossing Logic to automatically activate a selected lighting effect when you blow the airhorn or whistle.
The following CVs allow you to customize the lighting effects:
CV 49, Headlight Effect Select CV 50, Backup Light Effect Select CV 51, FX5 Effect Select CV 52, FX6 Effect Select CV 57, FX5, FX6 Directional Control Enable CV 58, FX5, FX6 Lighting Override Enable CV 59, Flash Rate CV 60, Crossing Hold Time
Hyperlight™ Effects
Hyperlight Select – Each lighting output can be programmed to one of several Hyperlight lighting effects as briey described below and listed in
Table E.
Rule 17 dimmable headlight – This function output is normally an on/off output. When it is on, the output level will be reduced by approximately 60% when the dimmer function is on.
Mars Light – This effect simulates the sweeping gure‑8 pattern of this
popular warning beacon.
Pyle‑National Gyralite – The Gyralite is similar to the Mars Light, but generates a slow, wide‑sweeping elliptical headlight pattern.
Oscillating headlights – Similar in appearance to the common twin‑sealed‑beam headlight, the oscillating headlight uses a moving reector to sweep the beam in a tight circular motion.
Single‑ and double‑ash strobes – The strobe effect simulates the white‑hot burst of light associated with a xenon strobe.
Western‑Cullen D312 rotary beacon – This effect provides a spectacular rendition of the revolving reector and bulb assembly found atop many diesels from the 60s and 70s.
Prime Stratolite – The Stratolite is a new version of the rotary beacon, with the prototype consisting of four individual lamps arranged in a circular pattern, which electronically ash in a clockwise direction. The Stratolite ashes in a mechanical “stepped” fashion, as opposed to the smooth motion of the rotary beacon.
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Basic Programming
Type I and Type II ditch lights – These operate identically. However, if Grade Crossing Logic is enabled, the Type I ditch light will revert to a steady “on” state when it is not ashing, whereas the Type II lights will
turn off.
Flashing rear‑end device (FRED) – Also known as an end‑of‑train device, this red ashing marker light is mounted on the coupler of the rear car or on the back of the caboose to warn following trains.
Exhaust icker – This effect produces a random icker with an intensity that increases with the train’s speed. Use this effect in power generator
cars.
Firebox icker – This effect produces a random icker that resembles a burning re and can be used by placing a lamp in the caboose to simulate a wood‑burning stove. The effect is improved when two bulbs are used (one yellow and the other red or orange), each connected to a
separate function output.
Dyno‑light – This effect for steam locomotives synchronizes the lamp brightness to the output of the dynamo so that the lamp brightness gradually increases as the dynamo builds up speed. For diesel locomotives, the lights will fade on and fade off to simulate the heating and cooling of the bulb laments.
Phase Select – Phase select alters the timing of an effect so that it is 180 degrees out‑of‑phase with other effects. This allows you to have two lighting effects that blink back and forth by setting one effect to Phase A and the other to Phase B.
Grade Crossing Logic – When Grade Crossing Logic is enabled, it causes a selected lighting effect to become active only when the horn/whistle is sounded (and the corresponding lighting function is also on). This can be used to re‑create prototypical scenarios such as causing the ditch lights to ash at a grade crossing. Grade Crossing Logic can be used with nearly all of the Hyperlight effects without adversely affecting the on/off, dimmable headlight, Dyno‑light, FRED, exhaust icker, or rebox icker effects. Other effects will either turn off (e.g., strobes and beacons) or revert to a steady “on” state (e.g., Mars Light, ditch lights, etc.) as appropriate to prototypical
practice.
Rule 17 Headlight Operation – This converts the headlight and backup light to independent, non‑directional lights. When Rule 17 Mode is active, the headlight is controlled as if it is FX5 and the backup light is controlled as if it
is FX6.
LED Compensation Mode – The SoundCar’s lighting effects are designed to work with either LEDs or incandescent bulbs. However, because of the different brightness characteristics of the two bulb types, some lighting effects may appear less realistic when set up with an LED. You can enable LED Compensation Mode to correct this, which will improve the contrast of the lighting effect by automatically adjusting the function output level to compensate for the brightness of LED bulbs.
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Basic Programming
Setting the Hyperlight Effects
For each lighting output, there is a corresponding CV that determines its operating characteristics. To set the Hyperlight CVs, proceed as follows:
1. Locate the CV value for the desired effect and operating mode from Table E.
2. To enable Rule 17 Mode, add 64 to the table value. Otherwise, proceed to Step 3.
3. If you are using LED bulbs, enable LED Compensation Mode by
adding 128 to the value from Step 1 (or Step 2 if using Rule 17 Mode). If you are using incandescent bulbs, skip to Step 4.
4. Program the nal sum for the selected function output into the corresponding CV. Use CV 49 to congure the headlight, CV 50 for the backup light, CV 51 for FX5, and CV 52 for FX6.
Table E.
Hyperlight Control Mode Settings
CV Value
Effect Type
On‑off 0 16 32 48
Dimmable 1 17 33 49
Mars Light 2 18 34 50
Gyralite 3 19 35 51
Oscillating Headlight 4 20 36 52
Single‑Flash Strobe 5 21 37 53
Double‑Flash Strobe 6 22 38 54
D312 Rotary Beacon 7 23 39 55
Prime Strarolite 8 24 40 56
Type I Ditch Light 9 25 41 57
Type II Ditch Light 10 26 42 58
FRED 11 27 43 59
Exhaust Flicker 12 28 44 60
Firebox Flicker 13 29 45 61
Dyno‑Light 15 31 47 63
Crossing Logic Off Crossing Logic On
Phase A Phase B Phase A Phase B
Note: The SoundCar does not support the smart rebox icker lighting effect
available on other Tsunami Digital Sound Decoders.
Setting the Flash Rate and Hold Time
CV 59 (Flash Rate) is used to adjust the ash rate of Hyperlight effects and can be programmed with any value from 0 to 15; 0 indicates the highest frequency and 15 indicates the lowest frequency. When Grade Crossing Logic is enabled, CV 60 (Crossing Hold Time) can be used to adjust the
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Basic Programming
length of time in seconds that an effect will remain active after the horn/ whistle function key is released. CV 60 can be programmed with a value from 0 to 15, indicating the minimum and maximum number of seconds that the
effect will remain active.
Example 1: FRED (Flashing Rear‑End Device)
In this example, we will congure the FRED lighting effect as a backup light to simulate the lighting mounted at the end of a freight train without a caboose. We will also assume the use of LED bulbs and enable LED Compensation
Mode.
1. In Table E, locate the two values associated with the FRED effect
under the column labeled, “Crossing Logic OFF.” We will use the Phase A value, 11, because the FRED effect is not designed to be an alternating light.
2. Enable LED Compensation Mode by adding 128 to 11: 128 + 11 =
139.
3. Program CV 50 (Backup Light Effect Select) with a value of 139 to
congure the FRED effect as a backup light with LED Compensation Mode enabled. The FRED effect will turn on when the F0 function key (default) is pressed and the train direction changes from forward
to reverse.
Example 2: Alternating Single‑Flash Strobe Lights
In this example, we will assume use of incandescent and congure the FX5 and FX6 outputs as alternating strobe lights like those that can be found on a
cab car.
1. In Table E, locate the value associated with the single‑ash strobe
effect under the column labeled, “Crossing Logic OFF.” For the rst of the alternating lights (FX5), we will use the Phase A value, which is 5. To get our alternating effect, a second light (FX6) must be programmed with the Phase B value, which is 21.
2. Program CV 51 (FX5 Effect Select) with a value of 5 and CV 52 (FX6
Effect Select) with a value of 21.
Example 3: Alternating Ditch Lights with Grade Crossing Logic
In this example, we will assume use of incandescent bulbs and congure the FX5 and FX6 outputs as Type I ditch lights that ash when the horn is blown.
1. In Table E, locate the value associated with the Type I ditch light
effect under the column labeled “Crossing Logic ON.” The value for Phase A is 41 and the value for phase B is 57.
2. To get the light to ash alternately, set CV 51 (FX5 Effect Select) to
41 and CV 52 (FX6 Effect Select) to 57.
3. Finally, set the grade crossing hold time to 5 seconds by
programming CV 60 (Crossing Hold Time) with a value of 5. Initially, when F5 and F6 are turned on, the FX5 and FX6 lights should both be steady “on.” When the airhorn is sounded, however, the two lights will ash alternately. The lights will revert to a steady “on” state approximately 5 seconds after the airhorn is turned off.
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Basic Programming
Setting Directional Control
CV 57 (FX5, FX6 Directional Control Enable) is used to congure the directionality of the FX5 and FX6 function outputs. FX5 directionality is controlled by bits 0 (forward) and 1 (reverse), and FX6 is controlled by bits 4 (forward) and 5 (reverse). Setting a bit to 1 enables the corresponding function in the specied direction. Either function may be made bi‑directional by setting both the forward and reverse bits to 1.
CV 58 (FX5, FX6 Lighting Override Enable) is used to congure FX5 or FX6 so that all other lighting function outputs automatically turn off when the corresponding function is turned on. This is ideal when you need to use the lighting function to activate an emergency light for simulating a red signal when a stalled locomotive is occupying the mainline. In this case, the emergency light would be turned on and all other lights would be turned off.
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Basic Programming
Step 5: Setting the Momentum
The SoundCar decoder is designed to take into account any momentum you have programmed into your locomotives in order to synchronize the rate of certain sound effects with the train’s speed (such as wheel noise and braking applications). If CVs 3 (Acceleration Rate) and 4 (Deceleration Rate) (or CVs 23 [Consist Acceleration Rate] and 24 [Consist Deceleration Rate] if in an active consist) are set to anything other than 0 in your locomotives, the same value should be programmed into your SoundCar decoders to sync the momentum to the locomotives. For more information, see “Consist Inertia Control” in the “Consist Operations” section.
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Sound Programming
Step 6: Modifying Sound Effects
Adjust the SoundCar sound effects to suit your ear and operating settings, by selecting additional sounds, changing volume levels or muting unwanted sounds altogether.
Sound Mixer Controls
SoundCar provides independent controls for setting the volume level for each sound effect, similar to a modern sound studio mixing board. To set the volume for a particular sound effect, set the corresponding CV to any value from 0 (i.e., mute) to 255 (maximum volume).
For the best sound quality, we advise running the mixer as “hot” as possible (audio jargon for maximizing the sound level). First, determine which sound effect you would like to be the loudest (typically the airhorn/whistle) and set its volume level to around 225. Then, adjust the volume levels for all other sounds effects relative to the airhorn volume. Finally, use CV 128 (Master Volume Control) to set the DSD’s overall volume to your desired level. Refer to Table F for the CVs and default values for individual sound effects.
Note: The default value of CV 128 is 192, or 75% of full volume.
A degree of caution is recommended when adjusting mixer levels to avoid a condition known as “clipping” or “limiting,” which occurs when the sum of two or more signals exceeds the capacity of the associated output channel. As the name implies, clipping causes the sound signal peaks to be lopped
off and manifests as distortion accompanied by some degree of clicking or popping sounds.
To avoid a clipping situation, consider which sounds are likely to be played at the same time and take care to ensure that their mixer levels are not too high. For example, the airhorn and bell are usually heard together, and you will likely want both to be as pronounced as possible. Rather than simply cranking both sounds up to the maximum level, start by setting one mixer close to, but not quite at the maximum level (this leaves a little extra “headroom”). Then, gradually increase the setting of the second mixer channel to your desired level. If you start to hear distortion, simply decrease the setting of one mixer channel or the other until the distortion fades away.
The individual sound channels may also be used to disable sounds that are not accurate to your particular car or operating scenario, or that you prefer not to hear.
Sound Control CVs
CV 128, Master Volume Control CVs 129‑144, Sound Mixer (see Table F, next page)
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Sound Programming
Table F.
Sound Mixer CVs
CV Mixer Channel Sound Effect Default
129 Mixer Channel 0 Airhorn/Whistle 225
130 Mixer Channel 1 Bell 64
131 Mixer Channel 2 Clickety‑Clack 64
132 Mixer Channel 3 Generator 25
133 Mixer Channel 4 Flange Squeal 16
134 Mixer Channel 5 Flat Spot 64
135 Mixer Channel 6 Wheel Noise 32
136 Mixer Channel 7 Uncoupling 64
137 Mixer Channel 8 Coupling 64
138 Mixer Channel 9 Brake Set 32
139 Mixer Channel 10 Brake Squeal 64
140 Mixer Channel 11 Retainer Valve 32
141 Mixer Channel 12 Emergency Brake Valve 192
142 Mixer Channel 13 Hand Brake Set 128
143 Mixer Channel 14 Hand Brake Release 128
144* Mixer Channel 15 Livestock 100
Note: Previous software versions do not support the BeastBanter feature.
Airhorn/Whistle Control
The SoundCar’s factory settings utilize F2 to control the primary airhorn (or whistle) and F3 to control a short airhorn (or whistle). The following CVs allow you to adjust and control the airhorn/whistle:
CV 115, Airhorn/Whistle Select CV 129, Airhorn/Whistle Volume
Airhorn/Whistle Select
Each SoundCar DSD comes with multiple airhorn and whistle choices, selectable by programming CV 115 with the appropriate value from Table G.
Table G.
CV 115 – Airhorn/Whistle Select
CV 115 Value Airhorn/Whistle CV 115 Value Airhorn/Whistle
0 (default) Nathan K5LA 6 Leslie S2B
1 Nathan K5LA Amtrak Version 7
2 Nathan K3L 8 Hancock Air Whistle
3 Nathan K3LA 9 Caboose Whistle (1)
4 Nathan KP3 10 Caboose Whistle (2)
5 Wabco AA2
Wabco E2
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Sound Programming
Note: If CV 115 is programmed with a value above 10, it will automatically default to a value of 0.
Note: Previous software versions only include 3 airhorns:
0 = Wabco E2 1 = Nathan K5LA 2 = Hancock Air Whistle
Airhorn/Whistle Volume
CV 129 sets the airhorn/whistle volume and may be programmed with any value from 0 to 255. The default is 225.
Bell Control
By default, the SoundCar uses F1 to control the bell sound effect. The following CVs allow you to adjust and control the bell:
CV 114, Bell Ring Rate CV 130, Bell Volume CV 227, Bell Select
Bell Ring Rate
CV 114 may be programmed with a setting from 0 to 15, allowing you to adjust the bell ring rate over 16 steps to simulate the sound of an air‑rung or hand‑rung bell. A setting of 0 yields the fastest ring rate (like an air‑ringer), while higher values produce increasingly slower ring rates. The default value for CV 114 is 3, but you can always experiment with other values to get the best overall sound effect for your specic model.
Bell Volume
CV 130 controls the bell volume and may be set to any value from 0 to 255. The default is 64.
Bell Select
CV 227 allows you to select between the SoundCar’s ve available bells. To select a particular bell, simply program CV 227 with the appropriate value
from 0 to 4 as indicated in Table H.
Table H.
CV 227 – Bell Select
CV 227 Value Bell CV 227 Value Bell
0 (default) Modern Cast 3 Electronic bell
1 Bronze Cast 4 Gong bell
2 Cast
Note: Previous software versions only include 3 bells: 0 = Cast 1 = Electronic bell 2 = Gong bell
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Sound Programming
Generator Control
The following CVs allow you to control the generator sound effect:
CV 112, Sound Conguration 1 CV 132, Generator Volume CV 202, Generator Probability
Function-Controlled or Automatic Generator
Bit 0 of CV 112 controls whether the generator sound effect is activated by a function key or if it is always on. A setting of 0 (default) enables the sound effect to be controlled by pressing F9. If you prefer the sound to always be on (such as in a passenger car), a setting of 1 will enable the effect.
Note: When activating F9, the generator sound will play according to the settings in CV 202.
Generator Volume
CV 132 controls the generator volume and may be set to any value from 0 to
255. The default is 25.
Generator Probability
CV 202 allows you to set the frequency of the generator sound effect, enabling you to re‑create prototypical scenarios appropriate to your railcars. CV 202 may be programmed with any value from 0 to 255. A value of 0 will cause the generator to never turn on, suitable for non‑refrigerator cars. Conversely, a value of 255 will cause the generator to run constantly, suitable for passenger cars where generators run non‑stop for climate control purposes. Or, select a value somewhere in‑between to re‑create the sound of a generator in a refrigerator car turning on and off according to the heat of the
day.
Clickety-Clack Control
The clickety‑clack sound effect can be adjusted to match the type of car and the type of rail. The following CVs control the clickety‑clack sound effect:
CV 112, Sound Conguration 1 CV 116, Moving Sound Scalar CV 131, Clickety‑Clack Volume
Clickety-Clack Sound Conguration
Bits 1 and 2 in CV 112 allow you to set the number of axles per truck and trucks per car to synchronize the clickety‑clack rate for your model.
Use bit 1 to set the number of axles per truck. For two axles per truck, keep bit 1 at its default setting of 0. For three axles per truck, set bit 1 to 1.
Bit 2 controls the number of trucks per car. For two trucks per car, keep bit 2 at its default setting of 0. For one truck per car, set bit 2 to 1.
Examples: If you have a bobber caboose, which only has one truck with two axles, you will set CV 112 to 4 (bit 1 = 0 + bit 2 = 4).
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Sound Programming
For a sleeper car that has two trucks with three axles, set CV 112 to 2 (bit 1 = 2 + bit 2 = 0). To keep your passengers comfortable, you may want to also enable the generator to always be on, so add a value of 1 to enable bit 1, which will give you a total CV 112 value of 3.
Moving Sound Scalar
To further ne‑tune the clickety‑clack rate (as well as at spots), use CV 116 to set the proportion between the speed step and the scale speed in feet per second (ft/s). This CV can be programmed with any value from 0 to 255 to determine the frequency of the clickety‑clack rate based on the scale speed of the car and the distance between rail joints. A value of 1 corresponds to
0.01ft/s. Higher values correspond to faster scale speeds, and a value of 0 will disable the clickety‑clack and at spot sound effects.
Clickety-Clack Volume
CV 131 controls the clickety‑clack volume and may be set to any value from 0 to 255. The default is 64.
Flange Squeal Control
The following CVs control the ange squeal sound effect:
CV 133, Flange Squeal Volume CV 201, Flange Squeal Probability
Flange Squeal Volume
CV 133 controls the ange squeal volume and may be set to any value from 0 to 255. The default is 16.
Flange Squeal Probability
The ange squeal is set to run automatically using CV 201, which allows you to set the frequency of occurrence between ange squeals based on your operating speed and scenario. It may be desirable to set this to lower values if your layout has a great deal of straight track and higher values if your layout has multiple curves. The ange squeal can be disabled by setting this
CV to a value of 0.
Using Quiet Mode
The SoundCar’s quiet mode can be used to turn on sound only after the decoder is placed into service. It will also automatically turn the sound off when the decoder is not being used. This is particularly useful when you have a large number of sound‑equipped trains on your layout and don’t want to have them running sound all at once.
To activate quiet mode, simply program CV 113 (Quiet Mode Time‑out Period) to any value from 1 to 255. This value determines the amount of time, in one‑quarter of a second, the decoder will wait before turning off the sound. Thus, a setting of 120 corresponds to 30 seconds.
When quiet mode is active, the SoundCar will remain silent when it is rst powered up and then will automatically turn on the sound once it receives a function command (other than mute). It will automatically mute the audio
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Sound Programming
whenever all functions are turned off and the time set in CV 113 has elapsed. Setting CV 113 to 0 disables quiet mode, and sounds will begin immediately when the decoder is powered up.
NEW! BeastBanter by SoundTraxx
SoundCar is the rst digital sound decoder designed exclusively for rolling stock to offer livestock sound effects. Using a smart algorithm, the feature regulates the livestock’s anxiety level based on the speed of the train. When stopped, the cows or sheep will remain calm, resulting in less frequent and more contented‑sounding moos or baas. When the train is set in motion, their anxiety level increases. As speed increases, the animals become even more upset, resulting in more frequent and “angrier” sounding moos and baas. The following CVs allow you to congure the BeastBanter sound effect:
CV 144, Livestock Volume CV 203, Livestock Probability CV 226, Livestock Select
Livestock Volume
CV 144 can be set to any value between 0 and 255. The default is 100.
Livestock Probability
CV 203 allows you to control the anxiety levels of the animals while the rolling stock is in motion. A value of 0 will keep the livestock calm and will produce no additional noise above the baseline. A value of 255 will result in an extremely anxious herd of animals the moment the stock car is set in motion.
The default value is 50, which translates into about a 20% increase in animal noise as the speed of the train is increased.
Livestock Select
CV 226 is used to select between the various livestock options. A value of 0 disables the BeastBanter feature. A value of 1 is used to select cattle and a value of 2 is used to choose sheep. Values between 3 and 255 are reserved
and will disable BeastBanter.
Note: Previous software versions do not support the BeastBanter feature.
Customizing Other Sound Effects
CV 117 (Rolling Stock Type Select) allows you to enable the following rolling stock sound effects: at spot, generator, coupler, airhorn and bell, clickety‑clack, ange squeal, wheel noise, and brake sounds. Customizing CV 117 requires setting its individual bit variables, as addressed in the “Bits and Bytes” section of this manual.
Default is 254 (only the at spot effect is disabled). Sounds provided by CV 117 can be congured to simulate different types of cars. See Table I for the value to turn on individual sound effects. Following are examples listing the appropriate sounds and corresponding CV values for simulating cab cars, passenger cars, freight cars, refrigerator cars, and cabooses.
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Sound Programming
Table I.
CV 117 – Rolling Stock Type Select
Flat Spot Enable
Generator Enable
Coupler Enable
Horn and Bell Enable
Clickety-Clack Enable
Flange Squeal Enable
Wheel Noise Enable
Brake Sounds Enable
CV 117 Value
Sound Effect Values 1 2 4 8 16 32 64 128
Common Rolling Stock Types
Cab Car x x x x x x
Cab Car (with generator) x x x x x x x
Passenger Car x x x x x
Passenger Car (with generator) x x x x x x
Freight Car x x x x x
Freight Car (with at spot) x x x x x x
Mechanical Refrigerator Car x x x x x x
Mechanical Refrigerator Car (with at spot) x x x x x x x
Stock Car x x x x x
Caboose x x x x x x
Note: If your train runs on welded rail, disable the clickety‑clack sound effect by subtracting 16 from the values listed in the examples.
Example 1: Cab Car
Cab cars serve as a control car on push‑pull trains, which run in “reverse” along commuter lines rather than switching the locomotive. Since they serve as the leading end of the train in a push‑pull operation, these cars are equipped with many of the same safety appliances found on conventional locomotives. The sounds commonly emitted from a cab car include the coupler, airhorn and bell, clickety‑clack, ange squeal, wheel noise, and brake sounds. The generator effect can be either enabled or disabled depending upon the model. Use the default value of 254 in CV 117 to enable these sound effects, including the generator effect. Otherwise, enter a value of 252 into CV 117 to disable the generator sound effect.
255
252
254
244
246
244
245
246
247
244
252
Example 2: Passenger Car
The sounds made by a passenger car include the coupler, clickety‑clack, ange squeal, wheel noise, brake sounds, and generator effect ‑ and can be either enabled or disabled depending upon the model. Enter a value of 246 into CV 117 to enable these sound effects. Otherwise, enter a value of 244 into CV 117 to disable the generator sound effect.
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Sound Programming
Note: The generator is used on passenger cars that are not hooked into the locomotive’s head‑end power (HEP) to supply electricity for air conditioning, lighting, and appliances.
Example 3: Freight Car
Freight car sounds consist of the coupler, clickety‑clack, ange squeal, wheel noise, and brake sounds. Enter a value of 244 into CV 117 to enable these sound effects. Since these cars are heavily used, you may also want to add the at spot effect by entering a total value of 245.
Example 4: Mechanical Refrigerator Car
The sounds you hear from a mechanical refrigerator car, or reefer, are the same as a freight car plus the generator. Enter a value of 246 into CV 117 to enable these sound effects.
Example 5: Caboose
The sounds from a caboose include the coupler, Caboose whistle, clickety‑ clack, ange squeal, wheel noise, and brake sounds. Enter a value of 252 into CV 117 to enable these sound effects. The bell function key (F1 by default) should be off and the airhorn/whistle function key (F2 by default) should be on to play the warning whistle equipped on a caboose.
Example 6: Stock Car
Stock car sounds will include the coupler, clickety‑clack, ange squeal, wheel noise and brake sounds. Enter a value of 244 into CV 117 to enable these sound effects. Next, choose the desired animal type using CV 227. Enter a value of 1 to select cattle and a value of 2 for sheep.
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Consist Programming
Step 7: Consist Operations
What is a Consist?
A consist is a group of locomotives and/or rolling stock set up to respond to throttle commands as a single unit (i.e., a train). There are two methods for setting up a consist with the SoundCar: Intelligent Consisting™ and
advanced consisting.
Advanced consisting is a traditional method that uses CV 19 to program each car into or out of a consist by setting them to the same consist address.
Since you will most likely have more than one SoundCar‑equipped model (based on our experience, we recommend installing a SoundCar in every third or fourth unit in a train for the best results), traditional consisting methods can be cumbersome and time‑consuming. We developed Intelligent Consisting as a simpler option for quickly adding and removing cars from a train without having to do any CV programming. By reducing the number of steps required to set up consists, Intelligent Consisting represents a 90% time‑savings over the traditional method!
Before adding cars to a consist, we recommend that you rst program each SoundCar decoder to create its specic prole, such as consist address, momentum (match values to those in the locomotive’s decoder), selected sound effects and parameters, and lighting effects. The decoder will retain this prole when the car is added to a consist. You can also adjust the momentum and enable certain functions for the cars as part of the consist, which is discussed later in this section.
Now, let’s get consisting! When you’re ready to set up your consist, your rst step is to choose the method you want to use – Intelligent Consisting or
advanced consisting.
Option 1: Intelligent Consisting – DCC Consisting
With the Wave of a Wand
This easy‑to‑use feature lets you add and remove cars from your train without all of the programming and reprogramming of individual cars required with traditional consisting. This method requires a magnet (serving as your “brake club”) to activate Intelligent Consisting mode, and is synchronized with prototypical sounds. (Any common household magnet will work.) With Intelligent Consisting, you essentially get to play the role of the brakeman!
Here’s how it works:
1. To initiate Intelligent Consisting mode, wave a magnet over the
models you want to add to the train. The sound of the hand brake being untied will play to indicate that the decoders are waiting (deactivated after 1 minute) for a signal from the command station to add them to the consist.
2. Select the address of the locomotive or consist to which you want to
add the SoundCar‑equipped models.
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Consist Programming
3. Press F8 (Note: This function assignment can be remapped via
CV 228) four times to send a command to the SoundCar decoders
to add them to the train. The decoders will conrm that the cars are hooked into the locomotive’s train line by playing the sound of the air bleed‑off from the retainer.
4. To remove a car from the consist, simply wave the magnet over it
again. Only the cars over which the “brake club” has been waved will be removed from the consist. When the car is released from the consist, the sounds of the hand brake being tied down and set is played to acknowledge that it is no longer part of the train.
Note: If you do not hear the sound effects, check to ensure that the decoder is installed in the model according to the recommendations in the instructions. Proper placement is imperative for the sensor to be accessible.
With Intelligent Consisting, the SoundCar decoder also monitors the active DCC signals and remembers the status of all active addresses to instantly synchronize the function state and throttle speed with the locomotive or consist that it just joined. When the train pulls away, the SoundCar will create the clickety‑clacks, ange squeals, brake sequence sounds, and more just
like any car on a prototype train.
Intelligent Consisting Example: In this example, we’re going to add three SoundCar‑equipped models to a consist led by a locomotive with extended address 1513. After coupling the cars and the locomotive, set your cab to the locomotive’s address, 1513, and wave a magnet over the three SoundCar units. Listen for the sound of the hand brakes untying and press F8 on your cab four times. The sound of air bleeding off from the retainer conrms that your cars are now part of the consist. To remove the cars from the consist, simply wave the magnet over them again.
Option 2: Advanced Consisting
In addition to its Intelligent Consisting capabilities, the SoundCar DSD
also supports advanced consist operations to add and remove cars from a
train using CV 19 (Consist Address). This CV allows the SoundCar DSD to recognize a new address assigned to the consist without changing the DSD’s
primary or extended addresses.
By programming CV 19 to a value from 1 to 127, each unit in the consist will be assigned the same consist address. To deactivate the consist and restore normal operation, program CV 19 to 0.
Note that when the consist address is set, the DSD will continue to respond to instructions sent to its primary or extended address, except for speed and direction data. The DSD will not respond to programming commands sent to its consist address in Operations Mode; if programming in Operations Mode, commands must be sent to the primary or extended address.
Advanced Consisting Example: This example will use the same SoundCar‑equipped models and locomotive No. 1513 as in the Intelligent
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Consist Programming
Consisting example. We’re going to set these models to consist address 2 using CV 19. In each SoundCar model, as well as locomotive No.1513,
set CV 19 to a value of 2. Your cars and locomotive will now respond to
commands sent to the consist address. To remove the cars from the consist, reprogram CV 19 in each decoder back to 0.
Programming Cars in the Consist
Now that you have added cars to your train using Intelligent Consisting or advanced consisting, let’s set up your cars to respond prototypically in the
consist.
Consist Function Enable
Consist Function CVs allow each unit in the consist to have different function properties, allowing you to better mimic prototypical operation, e.g., blowing the air whistle on a caboose when in reverse. This function uses the following
CVs:
CV 21, Consist Function Group 1 CV 22, Consist Function Group 2
CVs 21 and 22 allow you to dene how each unit in the consist responds to function commands sent to the consist address. When consisting is enabled, CV 21 controls functions 1‑8, and CV 22 controls F0(f), F0(r) and functions 9‑12. This feature enhances your ability to run prototypical scenarios, such as a train that includes passenger cars and a caboose, with separately controlled lighting and sound effects for each unit in the consist. The default value in CV 21 is 128 (F8 mute enabled). CV 22 is defaulted to 16 so that the
F11 train brake application is enabled.
CVs 21 and 22 are only functional when the consist address is set in CV 19. When function commands are sent to the DSD’s primary or extended address, the functions will operate according to default settings (see “Using Your SoundCar Digital Sound Decoder”) or custom settings in CVs 33‑46 (Function Output Map), regardless of the values in CVs 21 and 22.
Use Tables J and K to calculate the appropriate values for CVs 21 and 22, respectively. Refer to Table J to determine which functions you want active in your consist, and circle the corresponding number. When you have selected all of your desired functions, add up the circled numbers and program that
total into CV 21.
Table J. CV 21: Consist Function Control 1
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
Function
CV Value
F8 F7 F6 F5 F4 F3 F2 F1
128 64 32 16 8 4 2 1
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Consist Programming
Now look over Table K and do the same: Add up all the numbers associated with your desired functions and program the sum into CV 22.
Table K. CV 22: Consist Function Control 2
Bit 7 Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
Function
CV Value
Note that you will have to individually program CVs 21 and 22 for each DSD in your consist; each DSD may require a different set of values for CVs 21 and 22 depending on your model’s requirements.
Consist Function Control Example: In this example, let’s say that you want to add a SoundCar equipped reefer, stock car and caboose to your train. You want the generator sound to be function controlled in the reefer car. For the caboose, you want the FRED (FX5) to ash and the air whistle enabled. Within the stock car, you’ll want to enable the spook the livestock function. You also want to enable the train brake, coupling and uncoupling sounds in all cars, as well as the mute function.
Refrigerator Car – Using Table J, program CV 21 with the value corresponding to F8 (mute), which is 128. Likewise, using Table K, program CV 22 with the values corresponding to F9 (generator), F10 (uncoupling), F11 (brakes), and F12 (coupling). Thus, set CV 22 to 60 (4
+ 8 + 16 + 32 = 60).
0 0 F12 F11 F10 F9 F0(r) F0(f)
0 0 32 16 8 4 2 1
Stock Car – Using Table J, select the values corresponding to F8 (mute) and F4 (spook the livestock) and enter the sum of 136 (8 + 128) into CV 21. Likewise, using Table K, program CV 22 with the values corresponding to F10 (uncoupling), F11 (brakes), and F12 (coupling). Thus, set CV 22 to 56 (8 + 16 + 32 = 56). Don’t forget to enable the BeastBanter feature by selecting either cattle or sheep using the livestock
select CV 226.
Note: Previous software versions do not support the BeastBanter
feature.
Caboose – Referring to Table J, select the values for F2 (airhorn/whistle),
F3 (short horn), F5 (FX5 output), and F8 (mute) and enter their sum of 150 (2 + 4 + 16 + 128 = 150) in CV 21. Then refer to Table K and select the values for F10 (uncoupling), F11 (brakes), and F12 (coupling). Enter their sum of 56 (8 + 16 + 32 = 56) in CV 22.
Tip: In cab car scenarios, set CV 129 to 0 in your locomotive to mute the airhorn during reverse movements so that only the horn from the rear car is heard when F2 is pressed.
Note: If you are programming on the mainline, you will hear a quick cowbell sound after changing a CV value as an acknowledgement.
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Consist Programming
Consist Inertia Control
CV 23, Consist Acceleration Rate CV 24, Consist Deceleration Rate
CVs 23 (Consist Acceleration Rate) and 24 (Consist Deceleration Rate) can be used to increase or decrease the acceleration and braking responses of SoundCar‑equipped models when part of a consist. CV 23 calculates a new acceleration rate for the consist by adding the value of CV 23 to the value of CV 3 (Baseline Acceleration Rate). Likewise, CV 24 calculates a new braking rate for the consist by adding the value of CV 24 to the value of CV 4 (Baseline Deceleration Rate). When CV 19 (Consist Address) is set to 0, CVs
23 and 24 are inactive.
CVs 23 and 24 may be set to any value from ‑127 to +127. Positive values produce slower throttle responses, while negative values result in quicker throttle responses.
If the sum of the values of CV 23 and CV 3 exceeds 255, then the nal consist acceleration rate will be set to the maximum value of 255. If the sum of CVs 23 and 3 is negative, the nal consist acceleration rate will be set to the minimum value of 0.
To set a positive value, simply program the CV with the desired value from 0 to 127. To set a negative value, rst remove the negative sign from the value and add 128. Thus, to program a value of ‑5, add 5 to 128 (5 + 128 = 133), and program the total of 133 into the appropriate CV.
Notes: A value of 128 is equivalent to a setting of 0 and will have no effect.
When operating Intelligent Consisting, it is best to leave the values in CVs 23 and 24 at 0 unless all of the locomotives pulling the cars are set up using advanced consisting.
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Miscellaneous Features
Step 8: Configuring the SoundCar’s Miscellaneous Features
F11 Train Brake
As you know by now, F11 turns the SoundCar’s brake sound effect set on and off. What you may not realize is that you can use F11 to sync up the braking effects of SoundTraxx DSD equipped locomotives with SoundCar equipped rolling stock by setting CVs 3 (Baseline Acceleration Rate), 4 (Baseline Deceleration Rate), and 61 (F11 Braking Rate) to the same values in your locomotive and SoundCar decoders. For more information, please refer to the Tsunami SoundCar Technical Reference, as well as the appropriate Technical Reference for your locomotive. If CV 61 is set to a non‑zero value, pressing F11 will slow down the locomotive and cars without needing to adjust the throttle, which creates an actual functioning brake.
Automatic Sound Features
The SoundCar provides the ability to generate several sound functions automatically. This is especially useful when your cab has fewer than 14 function keys to control all of the available functions and effects, or when you are operating on a DC (analog) layout where there are no function controls at
all.
The following CVs allow you to control the SoundCar’s automatic sound
functions:
CV 193, Automatic Bell ON Set Point CV 194, Automatic Bell OFF Set Point CV 195, Grade Crossing Airhorn/Whistle Sensitivity CV 197, Analog Mode Automatic Sound Conguration CV 198, DCC Mode Automatic Sound Conguration
Automatic Sound Conguration Register
CV 197 controls which automatic sound effects are enabled when the decoder is operating in DC (analog) mode. Likewise, CV 198 controls which
automatic sound features are enabled for DCC operation.
The following automatic sound effects are available with the SoundCar:
Automatic airhorn/whistle signals – Whenever the train is stopped or started, the SoundCar will produce the airhorn signal appropriate to the
direction of travel as follows:
One short toot = stop
Two long blasts = forward
Three short toots = reverse
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Miscellaneous Features
Automatic grade crossing signal – When enabled, the SoundCar will play a grade crossing signal (two long horn blasts followed by one short blast and one more long blast) triggered by a sudden upward spike to the throttle.
Automatic bell – The SoundCar can be programmed to turn the bell on and off at preset speed points such as may occur when passing through a yard or
station platform.
Automatic sound functions can be enabled as follows: Refer to Table L and circle the numbers corresponding to the sound effects you would like to function automatically. Then, add up the circled numbers and program that
value into CV 197 (for analog mode) or CV 198 (for DCC mode).
Table L.
Automatic Sound Function Enable – CV 197 (Analog Mode)
or CV 198 (DCC Mode) Suggested Settings
Automatic Bell Enable 4
Automatic Whistle Signal 2
Automatic Grade Crossing Enable 1
Now, you can set CVs 193‑195 to ne‑tune the operation of each of the
automatic sound functions.
Automatic Bell Set Points
CVs 193 and 194 determine the speed steps (or equivalent throttle voltage in analog mode) at which the automatic bell turns on and off, respectively. These CVs can be programmed with any value from 0 to 126, corresponding to the speed step of the same value. CV 194 must be set to a value greater than CV 193, or the bell will not turn on.
Example: Set CV 193 to 5 and CV 194 to 10. With these settings, the bell will initially be off when the train is stopped. As the speed increases, the bell will turn on once the throttle setting reaches speed step 5. The bell will remain on as long as the engine is operated between speed steps 5 and 10. Increasing the throttle beyond speed step 10 or below speed step 5 will turn the bell off. Once the bell has been turned off, lowering the speed to the same setting as
programmed into CV 193 can turn it back on.
Automatic Grade Crossing Airhorn/Whistle Sensitivity
The automatic grade crossing airhorn/whistle is activated whenever there is a sudden increase in the throttle setting (or track voltage in analog mode) as set by the value in CV 195. This CV can be set to any value from 0 to 126, but for practical purposes, you will likely want to use a value from 3 to
10. Setting CV 195 too low will result in the airhorn going off at every speed increase and setting it too high will require an extreme throttle change to trigger the sound effect.
A CV 195 setting of 5, for example, requires you to quickly increase the throttle by at least ve speed steps before the airhorn will sound.
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Miscellaneous Features
Analog Mode
While the SoundCar is rst and foremost a DCC decoder, it may be used on a DC‑powered layout with certain limitations by enabling the analog mode feature using the following CVs:
CV 12, Power Source Conversion CV 29, Conguration Register 1
First, set CV 12 to 1 to enable analog mode, and then set bit 3 of CV 29 to enable an alternate power source. Be sure to also set CV 29 for any other desired parameters, such as the address range as discussed earlier in this manual in “Step 2: Conguring the Decoder.”
Analog Mode Operation
When analog mode is enabled, you may control the SoundCar using an ordinary powerpack, although operation will be a little different than when running non‑decoder equipped units.
With the powerpack’s throttle set to 0, the SoundCar will be silent, as it has no power. The throttle must be turned up to approximately 5 volts to provide sufcient voltage to power‑up SoundCar’s internal circuitry. Increase the throttle to around 7.5 volts and the SoundCar will be ready to roll.
When operating in analog mode, be careful not to exceed the SoundCar’s input voltage rating of 27 volts. When your track exceeds 21 volts, the SoundCar will automatically shut down and begin ashing Error Code 10 on the lighting outputs (if connected). If you experience this, back down on the throttle immediately.
Important: The SoundCar will work best in analog mode when using a high‑quality, electronically regulated powerpack, preferably one that
supplies smooth, ltered DC power. Older rheostat‑style powerpacks and
pulse powerpacks will result in erratic and unreliable operation and are not recommended for use with Tsunami DSDs. If your powerpack has a pulse power switch, leave it in the OFF position.
Analog Mode Options
Along with CVs 12 and 29, the following two CVs control analog mode
operation:
CV 13, Analog Function Enable 1 CV 14, Analog Function Enable 2
These CVs allow you to force a function input to the ON state whenever the SoundCar switches over to analog mode. This is most useful for turning on lighting effects when running on a DC‑powered layout. Sound functions may be turned on in analog mode as well, but this is less useful as they will either run continuously or sound just once when the decoder is powered up. Instead, use automatic sound functions (CV 197) to generate sound effects in analog mode, as discussed earlier in this section.
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Miscellaneous Features
To enable any of the functions from F1‑F8 for analog operation, refer to Table M. Circle the numbers corresponding to any functions you want to enable, and then add up the circled numbers and program the sum into
CV 13.
Table M.
CV 13 – Analog Function Enable 1
F1 F2 F3 F4 F5 F6 F7 F8
1 2 4 8 16 32 64 128
Likewise, to enable functions F0 (forward and reverse) and F9‑F12, refer to Table N. Circle the numbers corresponding to functions you want to enable, and then add up the circled numbers and program the sum into CV 14.
Table N.
CV 14 – Analog Function Enable 2
F0(f) F0(r) F9 F10 F11 F12
1 2 4 8 16 32
Note: When you enable a particular function for analog mode operation, it has the same effect as pressing the equivalent function key on your DCC cab. The SoundCar’s function mapping settings will ultimately determine which output or sound effect is activated by the enabled function.
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Troubleshooting
If you have any difculties with the operation of your Tsunami SoundCar Digital Sound Decoder, rst check this section for hints on troubleshooting. We have found that most problems are caused by an errant CV value and are easily corrected. When all else fails, reset the CV values back to defaults (see the “Basic Programming” section) and try again.
SoundCar does not appear to be working.
• Address has been accidentally changed.
• Consist Address (CV 19) or Intelligent Consisting was accidentally
set.
• CV 29 has been changed to select other address type.
• Mute function (F8) is on.
• Another function is remapped to the mute function.
• Sound Volume CVs have been set to zero.
• All sound effects are disabled in CV 117 (Rolling Stock Type Select).
• Broken track pickup wire.
• Decoder is wired incorrectly.
• Speaker wire is broken.
• Speaker is burned out.
Lights and sound effects are not working in a consist.
• Consist functions are disabled. Set CV 21 and 22 to activate desired
functions (see Step 7, “Consist Operations”).
• Consist function assignments have been remapped; check
CVs 33‑46.
• Unit is not in consist.
SoundCar is not responding to Intelligent Consisting.
• Speaker is too close to the Intelligent Consisting sensor and
interfering with its operation.
• Magnet is not close enough to the sensor to activate it.
• Magnet is not powerful enough to activate the sensor.
Lights do not work.
• Function mapping is improperly set.
• Light bulbs are burned out.
• If using LEDs or 1.5‑volt microbulbs, resistor value is too large.
• If using LEDs, polarity is wired incorrectly.
• Lamp wires are broken.
SoundCar ashes lighting outputs (if connected).
• See “Diagnostic Codes” section.
Sound works for a while then quits.
• Decoder is overheating; lower track voltage.
• Speaker is damaged; replace speaker.
Speaker sounds “crackly.”
• Sound volume is too high for speaker.
• Speaker is not properly bafed.
• Speaker wire is loose.
• Speaker is damaged.
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Troubleshooting
Decoder will not program.
• Try using Operations Mode programming.
• CVs are locked; see “Basic Programming” section.
• CurrentKeeper or other similar device is interfering with
Service Mode programming.
Diagnostic Codes
Fault Light
During normal operation, Tsunami monitors a number of its input signals and if a fault is found, reports an error code by ashing the lights (if connected). The number of times the lights ash corresponds to the number of the error code. The error codes that can usually be solved by the user are:
Code 10 – Over-Voltage Fault
An over‑voltage fault indicates that the track voltage is greater than 22 volts. When this error occurs, sound will be shut off and the error code will ash periodically until the voltage is brought below 22 volts.
Note: Tsunami SoundCars’s absolute maximum voltage input is 27 volts! Track voltages exceeding 27 volts may cause permanent damage to the decoder.
Code 16 – CVs Reset to Default
This code is informational only and indicates that all CVs have been reset to their factory defaults.
On rare occasions, the SoundCar DSD may also report the following error code, which cannot be remedied by the user and must be returned to the
factory for repair:
Code 5 – EEROM Checksum Failure
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Appendix A
Decimal-Hex-Binary Conversion Table
DECIMAL HEX BINARY
(76543210)
0 00 00000000 1 01 00000001 2 02 00000010 3 03 00000011 4 04 00000100 5 05 00000101 6 06 00000110 7 07 00000111 8 08 00001000 9 09 00001001 10 0A 00001010 11 0B 00001011 12 0C 00001100 13 0D 00001101 14 0E 00001110 15 0F 00001111 16 10 00010000 17 11 00010001 18 12 00010010 19 13 00010011 20 14 00010100 21 15 00010101 22 16 00010110 23 17 00010111 24 18 00011000 25 19 00011001 26 1A 00011010 27 1B 00011011 28 1C 00011100 29 1D 00011101 30 1E 00011110 31 1F 00011111 32 20 00100000 33 21 00100001 34 22 00100010 35 23 00100011 36 24 00100100 37 25 00100101 38 26 00100110 39 27 00100111 40 28 00101000 41 29 00101001 42 2A 00101010 43 2B 00101011 44 2C 00101100 45 2D 00101101 46 2E 00101110 47 2F 00101111 48 30 00110000 49 31 00110001 50 32 00110010 51 33 00110011 52 34 00110100 53 35 00110101 54 36 00110110 55 37 00110111 56 38 00111000 57 39 00111001 58 3A 00111010 59 3B 00111011 60 3C 00111100 61 3D 00111101 62 3E 00111110 63 3F 00111111
DECIMAL HEX BINARY
(76543210)
64 40 01000000
65 41 01000001 66 42 01000010 67 43 01000011 68 44 01000100 69 45 01000101 70 46 01000110 71 47 01000111 72 48 01001000 73 49 01001001
74 4A 01001010
75 4B 01001011 76 4C 01001100 77 4D 01001101 78 4E 01001110 79 4F 01001111 80 50 01010000 81 51 01010001 82 52 01010010 83 53 01010011 84 54 01010100 85 55 01010101 86 56 01010110 87 57 01010111 88 58 01011000 89 59 01011001
90 5A 01011010
91 5B 01011011 92 5C 01011100 93 5D 01011101 94 5E 01011110 95 5F 01011111 96 60 01100000 97 61 01100001 98 62 01100010 99 63 01100011 100 64 01100100 101 65 01100101 102 66 01100110 103 67 01100111 104 68 01101000 105 69 01101001
106 6A 01101010
107 6B 01101011 108 6C 01101100 109 6D 01101101 110 6E 01101110 111 6F 01101111 112 70 01110000 113 71 01110001 114 72 01110010 115 73 01110011 116 74 01110100 117 75 01110101 118 76 01110110 119 77 01110111 120 78 01111000 121 79 01111001
122 7A 01111010
123 7B 01111011 124 7C 01111100 125 7D 01111101 126 7E 01111110 127 7F 01111111
DECIMAL HEX BINARY
(76543210)
128 80 10000000 129 81 10000001 130 82 10000010 131 83 10000011 132 84 10000100 133 85 10000101 134 86 10000110 135 87 10000111 136 88 10001000 137 89 10001001
138 8A 10001010
139 8B 10001011 140 8C 10001100 141 8D 10001101 142 8E 10001110 143 8F 10001111 144 90 10010000 145 91 10010001 146 92 10010010 147 93 10010011 148 94 10010100 149 95 10010101 150 96 10010110 151 97 10010111 152 98 10011000 153 99 10011001
154 9A 10011010
155 9B 10011011 156 9C 10011100 157 9D 10011101 158 9E 10011110 159 9F 10011111
160 A0 10100000 161 A1 10100001 162 A2 10100010 163 A3 10100011 164 A4 10100100 165 A5 10100101 166 A6 10100110 167 A7 10100111 168 A8 10101000 169 A9 10101001 170 AA 10101010 171 AB 10101011 172 AC 10101100 173 AD 10101101 174 AE 10101110 175 AF 10101111
176 B0 10110000 177 B1 10110001 178 B2 10110010 179 B3 10110011 180 B4 10110100 181 B5 10110101 182 B6 10110110 183 B7 10110111 184 B8 10111000 185 B9 10111001
186 BA 10111010
187 BB 10111011 188 BC 10111100 189 BD 10111101 190 BE 10111110 191 BF 10111111
DECIMAL HEX BINARY
(76543210)
192 C0 11000000 193 C1 11000001 194 C2 11000010 195 C3 11000011 196 C4 11000100 197 C5 11000101 198 C6 11000110 199 C7 11000111 200 C8 11001000 201 C9 11001001
202 CA 11001010
203 CB 11001011 204 CC 11001100 205 CD 11001101 206 CE 11001110 207 CF 11001111 208 D0 11010000 209 D1 11010001 210 D2 11010010 211 D3 11010011 212 D4 11010100 213 D5 11010101 214 D6 11010110 215 D7 11010111 216 D8 11011000 217 D9 11011001
218 DA 11011010
219 DB 11011011 220 DC 11011100 221 DD 11011101 222 DE 11011110 223 DF 11011111 224 E0 11100000 225 E1 11100001 226 E2 11100010 227 E3 11100011 228 E4 11100100 229 E5 11100101 230 E6 11100110 231 E7 11100111 232 E8 11101000 233 E9 11101001
234 EA 11101010
235 EB 11101011 236 EC 11101100 237 ED 11101101 238 EE 11101110 239 EF 11101111 240 F0 11110000 241 F1 11110001 242 F2 11110010 243 F3 11110011 244 F4 11110100 245 F5 11110101 246 F6 11110110 247 F7 11110111 248 F8 11111000 249 F9 11111001
250 FA 11111010
251 FB 11111011 252 FC 11111100 253 FD 11111101 254 FE 11111110 255 FF 11111111
Tsunami SoundCar User’s Guide Page 42
Page 47
Appendix B
List of Configuration Variables (CVs)
The following is a quick reference list of CVs used by the SoundCar Digital Sound Decoder. See the Tsunami SoundCar Technical Reference for detailed information related to each CV.
CV 1 Primary Address Control CV 3 Baseline Acceleration Rate CV 4 Baseline Deceleration Rate
CV 7 Manufacturer Version ID
(read‑only)
CV 8 Manufacturer ID
CV 11 Packet Time‑out Value
CV 12 Power Source Conversion
CV 13 Analog Function Enable 1 CV 14 Analog Function Enable 2 CV 15 CV Unlock Register CV 16 CV Lock ID Code CV 17 Extended Address CV 18 Extended Address CV 19 Consist Address
CV 21 Consist Function Group 1 CV 22 Consist Function Group 2
CV 23 Consist Acceleration Rate CV 24 Consist Deceleration Rate CV 29 Conguration Register 1 CV 30 Error Information/ Alternate Mode Selection CV 33 F0(f) Output Location CV 34 F0(r) Output Location CV 35 F1 Output Location CV 36 F2 Output Location CV 37 F3 Output Location CV 38 F4 Output Location CV 39 F5 Output Location CV 40 F6 Output Location CV 41 F7 Output Location CV 42 F8 Output Location CV 43 F9 Output Location CV 44 F10 Output Location CV 45 F11 Output Location CV 46 F12 Output Location CV 49 Headlight Effect Select CV 50 Backup Light Effect Select
CV 51 FX5 Effect Select CV 52 FX6 Effect Select CV 57 FX5, FX6 Directional Control Enable CV 58 FX5, FX6 Lighting Override Enable
CV 59 Flash Rate
CV 60 Crossing Hold Time
CV 61 F11 Braking Rate CV 105 User Identier #1 CV 106 User Identier #2 CV 112 Sound Conguration 1 CV 113 Quiet Mode Time‑out Period CV 114 Bell Ring Rate CV 115 Airhorn/Whistle Select
CV 116 Moving Sound Scalar
CV 117 Rolling Stock Type Select
CV 118 Recovery Speed
CV 128 Master Volume Control
CV 129 Airhorn/Whistle Volume
CV 130 Bell Volume
CV 131 Clickety‑Clack Volume
CV 132 Generator Volume
CV 133 Flange Squeal Volume
CV 134 Flat Spot Volume
CV 135 Wheel Noise Volume
CV 136 Uncoupling Volume CV 137 Coupler Volume CV 138 Brake Set Volume
CV 139 Brake Squeal Volume CV 140 Retainer Valve Volume
CV 141 Emergency Brake Valve Volume CV 142 Hand Brake Set Volume
CV 143 Hand Brake Release Volume CV 144 Livestock Volume*
CV 193 Bell ON Set Point CV 194 Bell OFF Set Point
CV 195 Grade Crossing Airhorn/ Whistle Sensitivity CV 197 Analog Mode Automatic Sound Conguration CV 198 DCC Mode Automatic Sound Conguration CV 201 Flange Squeal Probability
CV 202 Generator Probability
CV 203 Livestock Probability* CV 226 Livestock Select*
CV 227 Bell Select CV 228 Intelligent Consisting Function
Output Location
Note: CVs related to the BeastBanter feature are not supported in previous software releases.
Tsunami SoundCar User’s Guide Page 43
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Appendix C
License Agreement
Please read this license agreement carefully before opening the package that contains the Tsunami SoundCar Digital Sound Decoder. Breaking the seal on the package indicates your acceptance of these license terms. If you have received the Tsunami Digital Sound Decoder pre‑installed from your dealer, then use of the product indicates your acceptance of the agreement. If you do not agree with the terms, you should return the package unopened to the dealer from whom you received the package within thirty (30) days and your
money will be refunded.
SoundTraxx Software License Agreement
SoundTraxx provides the computer software/rmware embedded within the Tsunami SoundCar Digital Sound Decoder and any modications, updates, revisions or enhancements received by you from SoundTraxx or its dealers and licenses its use within the terms set below:
A. You are granted a nonexclusive, nontransferable license to use the software/rmware included with your Tsunami sound system only with the Tsunami sound system hardware that you purchased.
B. Title and ownership of the software/rmware, sound recordings, documentation and accompanying materials, if any, and all associated intellectual property rights remain with SoundTraxx.
C. The structure, organization, and code of the software/rmware are the valuable properties of SoundTraxx. You may not make copies of the hardware, software/rmware, code, or any portions thereof. You are not to modify, adapt, translate, reverse engineer, de‑compile, disassemble or create derivative works based on the hardware or software/rmware.
D. Unauthorized copying of the software/rmware or documentation, or failure to comply with the above restrictions, will result in automatic termination of this Agreement. This Agreement does not grant you any intellectual property rights.
Tsunami SoundCar User’s Guide Page 44
Page 49
Appendix D
Service and Warranty Policy
90-Day Safety-Net Service Warranty
All SoundTraxx Digital Sound Decoders are tested thoroughly during
production and are warranted to be operational and free of manufacturing
defects before shipment. However, in the event an error occurs during installation, SoundTraxx will cover the repair under the conditions of our Safety Net Service Warranty. If you damage the Digital Sound Decoder or it fails to operate within the rst ninety (90) days, SoundTraxx will repair or replace the product free‑of‑charge under the following conditions:
A. The original sales receipt conrming purchase from an authorized
SoundTraxx dealer must accompany the product. The date‑of‑purchase shown on the receipt must be within the last 90 days. SoundTraxx will return the original receipt with your repaired unit.
B. The product must show no signs of damage of which resulted from
unauthorized repairs or modications. This includes, but is not limited to:
o Removal of the shrink tubing from the decoder o Drilled or enlarged circuit board holes o A cut or trimmed circuit board
C. The Digital Sound Decoder must be returned properly packaged and insured, with postage paid; SoundTraxx is not responsible for products
lost or damaged in transit.
Limits of Liability
The foregoing shall constitute the sole and exclusive remedy of any owner of this product for breach of warranty including the implied warranties of merchantability and tness. IN NO EVENT SHALL SOUNDTRAXX BE LIABLE FOR SPECIAL OR CONSEQUENTIAL DAMAGES OR FOR THE REPRESENTATIONS OF RETAIL SELLERS.
Visit www.soundtraxx.com/support to view complete warranty information.
Contacting Support
Our service department is available Monday ‑ Friday, 9 a.m. ‑ 5:30 p.m.
(Mountain Time).
SoundTraxx Customer Support Center 141 Burnett Drive
Durango, CO 81301, USA Phone: (970) 259‑0690
support@soundtraxx.com
Tsunami SoundCar User’s Guide Page 45
Page 50
©2005, 2006, 2007, 2014, 2017 Throttle Up! Corp.
DCC
®
New Dimensions in Digital Sound Technology
All Rights Reserved.
COMPATIBLE WITH THE NMRA DCC STANDARDS AND RECOMMENDED PRACTICES
(970) 259-0690 Toll Free: (888) 789-7637 Fax: (970) 259-0691
Tsunami SoundCar User’s Guide Page 46
141 Burnett Drive, Durango CO 81301, U.S.A.
www.soundtraxx.com sales@soundtraxx.com
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