Please read this manual carefully and proper take care of this manual.
Leggete questo manuale e conservatelo per future consultazioni!
Dear customer,
First of all thanks for purchasing a SOUNDSATION® product. Our mission is to satisfy
all possible needs of musical instrument, professional audio and lighting users offering
a wide range of products using the latest technologies.
We hope you will be satised with this item and, if you want to collaborate, we are
looking for a feedback from you about the operation of the product and possible improvements to introduce in the next future. Go to our website www.soundsationmusic.
com and send an e-mail with your opinion, this will help us to build instruments ever
closer to customer’s real requirements.
One last thing: read this manual before using the instrument, an incorrect operation
can cause damages to you and to the unit. Take care!
The SOUNDSATION Team
Gentile Cliente,
Grazie per aver scelto un prodotto SOUNDSATION®. La nostra missione è quella di
offrire ai nostri utenti una vasta gamma di strumenti musicali ed apparecchiature audio
e lighting con tecnologie di ultima generazione.
Speriamo di aver soddisfatto le vostre aspettative e, se voleste collaborare, saremmo
lieti di ricevere un vostro feedback sulla qualità del prodotto al ne di migliorare costantemente la nostra produzione. Visitate il nostro sito www.soundsationmusic.com ed
inviateci una mail con la vostra opinione, questo ci aiuterà a sviluppare nuovi prodotti
quanto più vicini alle vostre esigenze.
Un’ultima cosa, leggete il presente manuale al ne di evitare danni alla persona ed al
4.1. Front Panel ................................................................................................................................................................8
4.3. Common Terms.....................................................................................................................................................10
5.1. Setting up the system ........................................................................................................................................11
5.3. PAN and TILT Assignment ................................................................................................................................11
5.4. Resetting the System ..........................................................................................................................................12
5.6. Fade Time Assign .................................................................................................................................................12
6.2. REVIEW SCENE OR CHASE ...............................................................................................................................13
7.1. Entering Program Mode ....................................................................................................................................14
7.2. Create a Scene ......................................................................................................................................................14
7.3. Running a Program .............................................................................................................................................15
7.4. Check a Program ..................................................................................................................................................15
7.5. Editing a Program ................................................................................................................................................15
7.6. Copy a Bank ...........................................................................................................................................................15
8.1. Create a Chase ......................................................................................................................................................16
8.2. Running a Chase ..................................................................................................................................................16
8.3. Checking a Chase .................................................................................................................................................16
8.4. Edit a Chase ............................................................................................................................................................17
8.5. Delete all CHASE Programs ..............................................................................................................................18
9. SCENE PROGRAMMING (Steps) .............................................................................18
9.1. Insert a Scene ........................................................................................................................................................18
9.2. Copy a Scene .........................................................................................................................................................19
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9.3. Delete a Scene ......................................................................................................................................................19
9.4. Delete all Scenes ..................................................................................................................................................19
10.1. Running in Sound Mode ...................................................................................................................................20
10.2. Running in Auto Mode ......................................................................................................................................20
12.2. Building a Serial DMX Chain ............................................................................................................................22
The symbol is used to indicate that some hazardous live terminals are
involved within this apparatus, even under the normal operating con-
ditions, which may be sufcient to constitute the risk of electric shock
or death.
The symbol is used in the service documentation to indicate that spe-
cic component shall be replaced only by the component specied in
that documentation for safety reasons.
Protective grounding terminal
Alternating current/voltage
Hazardous live terminal
Denotes the apparatus is turned on
Denotes the apparatus is turned off
WARNING:
CAUTION:
Describes precautions that should be observed to prevent the danger
of injury or death to the operator.
Describes precautions that should be observed to prevent danger of
the apparatus.
ENGLISH
TAKING CARE OF YOUR PRODUCT
f Read these instructionsf Keep these instructionsf Heed all warningf Follow all instructions
Water / Moisture
The apparatus should be protected from moisture and rain and can not be used near
water; for example near a bathtub, a kitchen sink, a swimming pool, etc.
Heat
The apparatus should be located away from heat sources such as radiators, stoves or
other appliances that produce heat.
Ventilation
Do not block areas of ventilation opening. Failure to do could result in re. Always
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SCENEMAKER 1216 User manual
install according to the manufacturer’s instructions.
Object and Liquid Entry
Objects do not fall into and liquids are not spilled into the inside of the apparatus for
safety.
Power Supply
In case of external power supply, the apparatus should be connected to the power supply only of the type as marked on the apparatus or described in the manual. Failure to
do could result in damage to the product and possibly the user. Unplug this apparatus
during lightning storms or when unused for long periods of time.
Electrical Connection
Improper electrical wiring may invalidate the product warranty.
Cleaning
Clean only with a dry cloth. Do not use any solvents such as benzene or alcohol.
Servicing
Do not implement any servicing other than those means described in the manual. Refer
all servicing to qualied service personnel only. Only use accessories/attachments or
parts recommended by the manufacturer.
1. 1. INTRODUCTION
Thank you for purchasing our SCENEMAKER 1216 Intelligent Lighting Controller. Enjoy
your new equipment and make sure to read this manual carefully before operation!
This user manual is made to provide both an overview of controls, as well as information on how to use them. In order to help you to understand the connections between
the various controls, we have gathered in groups according to their functions.
1.1. UNPACKING
Your SCENEMAKER 1216 controller was carefully packed to ensure safe transport. Despite this, we recommend you to carefully examine the package and its contents for any
signs of physical damage, which can occur during transport. It is composed by following parts:
f 1x SCENEMAKER 1216 unitf 1x External Power Adapterf This User Manual
ATTENTION: Packaging bag is not a toy! Keep out of reach of children!!! Keep in
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SCENEMAKER 1216 User manual
a safe place the original packaging material for future use.
1.2. ACCESSORIES
SOUNDSATION can supply a wide range of quality accessories that you can use with
your DMX controller, like Cables, Splitters, Stands, and a wide range xtures.
All products in our catalogue has been long tested with this device so we recommend
to use Genuine SOUNDSATION Accessories and Parts.
Ask your SOUNDSATION dealer or check out our website www.soundsationmusic.com
for any accessories you could need to ensure best performance of the product.
2. OVERVIEW
SCENEMAKER 1216 is a universal intelligent lighting controller. It allows you to manage
up to 12 xtures composed of 16 channels each (192 channels in total), and up to 184
programmable scenes.
Six chases can contain up to 184 steps composed by the saved scenes (the steps) and
in any order. Programs can be triggered by music, MIDI, automatically or manually.
On control surface you will nd various programming tools such as 8 universal channel sliders, quick access scanner and scene buttons, as well as a LED display for easier
navigation of controls and menu functions.
3. MAIN FEATURES
f 12 Fixtures with 16 DMX Channels each; 192 Channels in totalf 23 banks of 8 programmable scenes, 184 scenes totalf 6 chases of 184 programmed scenes from 23 bankf Execute multiple chases simultaneouslyf 8 Sliders x 2 Pages for direct control of channelsf Auto Mode controlled by Speed and Fade Timef 8-CH / 16-CH modes for Assigned or Reversed DMX channelsf Master Blackoutf Built-in microphone for music triggeringf USB connection for LED Goose-neck Lamp (Not included)f LED Display for easy navigation of menusf MIDI control over banks, chases and Blackout
7
8
4
5
10
9
1
2
3
7
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4. OVERVIEW
4.1. Front Panel
SCENEMAKER 1216 User manual
Scanners
17
28
3
4
5
6
DMX 512 Controller
CH2
CH1
CH9
9
10
11
1 2 3 4 5 6 7 8
12
CH4
CH3
CH10
CH5
CH6
CH12
CH11
SCENES
CH13
CH14
A
CH8
CH7
CH16
CH15
B
Page A
Page B
Page
Select
14
20
Step/Time
Chase
15
BankScene
Music / Bank Copy
13
Music
Trigger
Auto
Trigger
MIDI / Add
1617
Balckout
Step
Program
Bank Up Bank Down Program
Auto / Del
CHASE 1 CHASE 2 CHASE 3
CHASE 4 CHASE 5 CHASE 6
6
0.1 SEC.
10 MIN.
SPEED FADE
TAP SYNC
DISPLAY
TIME
BLACKOUT
1211
30 SEC.
0 SEC.
1. Scanner Buttons (1-12): 12 scanners of 16 DMX channels & fader control. Press a
scanner button to turn on manual fader control. Press the scanner button again to
turn off fader control.
2. Scanner Indicator LEDs: The LED next to the button lights up or goes out to indicate your selection.
3. Scene Select Buttons: Press the scene buttons to load or store your scenes. There
are a maximum of 240 programmable scenes.
4. Channel Faders: These faders are used to control the intensity of channel 1-8 or
channel 9-16 depending upon the selected page (A or B).
5. Program Button: Used to enter Program mode.
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23
24
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SCENEMAKER 1216 User manual
6. Music/Bank Copy: Activates Music mode or copies a bank of scenes.
7. LED Display: Shows current activity or programming state.
8. Mode indicator LEDs: Provides operating mode status (Manual, Music or Auto).
9. Bank Up: Selects target bank from the available 30 banks.
10. Bank Down: Selects target bank from the available 30 banks.
11. TAP SYNC/DISPLAY: This is a Tap-Sync during playback, and commutes DMX
value changes displayed in the LED panel to percentages during programming.
12. Blackout button: Sets all channel to “0”.
13. MIDI/Add Button: Activates MIDI external control and is also used to conrm the
record/save process.
14. Auto/Del Button: Used to activate Auto mode and as delete function during
programming.
15. Chase Buttons (1-6): These buttons are used to activate chases of programmed
scenes.
16. Speed fader: This will adjust running time of a scene or a step within a chase.
17. Fade-Time fader: Also considered a cross-fade, sets the interval time between two
scenes in a chase.
18. Page A indicator LED: Represents Ch 1-8 range selected.
19. Page B indicator LED: Represents Ch 9-16 range selected.
20. Page Select Button: Used to select Page A (1-8) and Page B (9-16). In manual
mode, press to toggle between the two pages or to select both pages simultaneously. Both LEDs on will allow control of both lower and upper range channel.
4.2. Rear Panel
MIDILAMP POWER
Output
9V-500mA
DC Input
DMX
DMX 512 Controller
DESIGNED IN ITALY BY SOUNDSATION
MADE IN CHINA
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SCENEMAKER 1216 User manual
21. MIDI IN: For triggering of Banks/Chases using a MIDI device
22. DMX Out: This connector sends your DMX values DMX scanners or DMX packs.
23. DC Input: DC 9 -12V, 500mA min.
24. USB Port: Used to connect a USB goose-neck lamp (not included).
25. Power Switch: This switch turns On/Off the console.
4.3. Common Terms
The following are common terms used in intelligent light programming.
Blackout is a state by where all lighting xtures light output are set to 0 or off, usually
on a temporary basis.
DMX-512 is an industry standard digital communication protocol used in entertainment lighting equipment. For more information read Sections “12.1. DMX Introduction”
at page 21 and “12.2. Building a Serial DMX Chain” at page 22 in the Appendix.
Fixture refers to your lighting instrument or other device such as a moving head or
dimmer of which you can control.
Programs are a bunch of scenes stacked one after another. It can be programmed as
either a single scene or multiple scenes in sequence.
Scenes are static lighting states.
Sliders, also known as faders.
Chases can also be called programs. A chase consists of a bunch of scenes stacked one
after another.
Scanner refers to a lighting instrument with a Pan and Tilt mirror; however, the SCENEMAKER 1216 controller it can be used to control any DMX-512 compatible device as a
generic xture.
MIDI is a standard for representing musical information in a digital format. A MIDI
input would provide external triggering of scenes using MIDI device such as a MIDI
keyboard or sequencer.
Stand Alone refers to a xture’s ability to function independently of an external con-
troller and usually in sync to music, due to a built in microphone.
Fade slider is used to adjust the time between scenes within a chase.
Speed slider affects the amount of time a scene will hold its state. It is also considered
a waiting time.
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SCENEMAKER 1216 User manual
Shutter is a mechanical device in the lighting xture that allows you to block the light
path. It is often used to lessen the intensity of the light output and to strobe.
Patching refers to the process of assigning xtures a DMX channel.
Playbacks can be either scenes or chases that are directly called to execution by the
user. A playback can also be considered program memory that can be recalled during a
show.
5. OPERATION GUIDE
5.1. Setting up the system
1. Connect this xture to electric power via DC adapter.
2. Plug in DMX cable(s) to your intelligent lighting as described in the xtures respective manual. For a quick introduction on DMX see the “12.1. DMX Introduction” at
page 21 section in the Appendix of this manual.
5.2. Fixture Addressing
SCENEMAKER 1216 is programmed to control 16 channels of DMX per xture, therefore
the xtures you wish to control with the corresponding “SCANNER” buttons on the unit,
must be spaced 16 channels apart. Please refer to your individual xture’s manual for
DMX addressing instructions.
5.3. PAN and TILT Assignment
Because not all lighting xtures are alike or share same control attributes, this Controller allows the user to assign the fader the correct PAN and TILT channel for every
individual xture, including 16-bit channel assignments.
1. Press and hold PROGRAM & TAP SYNC button until the led blinks. Then differ-
ent DMX channel. Faders are given a channel buttons together (1) time to access
the number and are labeled on the surface of the channel assignment mode.
2. Press a SCANNER button that represents the xture you would like to set PAN &
TILT movements.
3. Move one fader of 1-8 channel to select the pan channel (press page button to
toggle between pages A and B).
4. Press the Tap Sync/Display button to Pan / Tilt.
5. Move again one fader of 1-8 channel to select this time Tilt channel (press page
button to toggle between pages A and B).
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SCENEMAKER 1216 User manual
6. Press and hold Program & TAP SYNC/DISPLAY buttons to exit and save set-
ting. All LEDs will blink.
NOTE: All wheels can be re-assigned to output on different DMX channels.
You can re-assign Pan / Tilt channel to all controller fader channels.
5.4. Resetting the System
Warning: This will reset the controller to its factory defaults. This will erase all programs
and settings.
1. Turn off the unit.
2. Press and hold BANK UP and AUTO/DEL.
3. Turn on power (while still holding BANK UP and AUTO/DEL).
5.5. Copy Scanner
Example: Copying Scanner 1 into Scanner 2
1. Press and hold SCANNER button 1.
2. While holding button 1 press scanner button 2.
3. Release SCANNER button 1 rst before releasing SCANNER button 2 and LED
indicator of SCANNER2 will ON.
4. The target SCANNER LED indicators will ash to conrm successful copy.
NOTE: To save time, you can copy the settings of one Scanner button to an-
other.
5.6. Fade Time Assign
You can choose whether fade time during scene execution is implemented broadly
to all output channels, or only to the Pan & Tilt movement channels. This is relevant
because often you will want gobos and colors to change quickly while not affecting the
movement of the light.
1. Turn OFF the controller
2. Hold the BLACKOUT and TAP SYNC/DISPLAY buttons simultaneously.
3. Turn on the controller.
4. Press the TAP SYNC/DISPLAY button to toggle between the two modes. Either
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SCENEMAKER 1216 User manual
all channels (A) or Pan & Tilt only (P).
5. Press BLACKOUT and TAP SYNC/DISPLAY to save settings. All LEDS will blink
to conrm setting.
6. OPERATION
6.1. MANUAL MODE
Manual mode allows direct control of all scanners. You are able to move them and
change attributes by using the channel faders.
1. Press the AUTO/DEL button repeatedly until the MANUAL LED is lit.
2. Select a SCANNER button.
3. Move faders to change xture attributes.
4. PAGE SELECT A/B button: Use to switch between fader control of (A: Ch1~8),
(B: Ch 9~16).
5. TAP SYNC/DISPLAY button: Press to toggle the output indicator on LED dis-
play between DMX values (0-255) or percentage (0-100).
NOTES: All changes made while in Manual Mode are temporary and will not
be recorded.
6.2. REVIEW SCENE OR CHASE
This instruction assumes that you have already recorded scenes and chases on the controller. Otherwise, please skip this section and go to programming.
SCENE Review
1. In manual mode, select one of the 23 banks by pressing the BANK UP/DOWN
buttons.
2. Select a SCENE button (1 to 8) to review.
3. Move the faders to change xture attributes.
CHASE Review
1. In manual mode, press any one of the 6 CHASE buttons.
2. Press TAP SYNC/DISPLAY button to view step number on display.
3. Press BANK UP/DOWN buttons to review all scenes in the chase.
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SCENEMAKER 1216 User manual
NOTES: Make sure you still are in MANUAL mode.
7. PROGRAMMING
A program (bank) is a sequence of different scenes (or steps) that will be called up one
after another. In the SCENEMAKER 1216, 23 programs can be created of 8 scenes in
each.
7.1. Entering Program Mode
1. Press Program button around 2 seconds until its LED blinks.
7.2. Create a Scene
A scene is a static lighting state. Scenes are stored in banks. There are 23 bank memories on the controller, and each bank can hold 8 scene memories. The console can save
184 total scenes.
1. Press the PROGRAM button until the LED blinks.
2. Position SPEED and FADE/TIME sliders to any place you need to achieve the
effect you want to create..
3. Select the SCANNERS you wish to include in your scene.
4. Compose a look by moving the sliders.
5. Tap MIDI/Add button to prepare save.
6. Choose a BANK (1 - 23) to change if necessary.
7. Select a SCENES button to store.
8. Repeat steps 3 through 7 as necessary. 8 scenes can be recorded in a Program.
9. To exit program mode, hold the PROGRAM button.
Notes: De-select Blackout if LED is lit. You can select more than one xture.
You can access channels 9~16 by pressing the Page Select button. This is
necessary for xtures that use more than 8 channels of control.
There are 8 scenes available in every bank.
All LEDs will ash to conrm. The LED display will now indicate the Scene
number and Bank number used.
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SCENEMAKER 1216 User manual
7.3. Running a Program
1. Use BANK UP/DOWN buttons to change Program banks if necessary.
2. Press the AUTO/DEL button repeatedly until the AUTO LED turns on.
3. Adjust PROGRAM speed via the SPEED fader and the loop rate via the FADE
TIME fader.
4. Alternatively you can tap the TAP SYNC/DISPLAY button twice. Time between
two taps sets the time between SCENES (up to 10 minutes).
NOTE: De-select Blackout if LED is lit.
7.4. Check a Program
1. Press and hold PROGRAM button until its LED blinks.
2. Use BANK UP/DOWN buttons to select the PROGRAM bank to review.
3. Press the SCENES buttons to review each scene individually.
7.5. Editing a Program
Scenes will need to be modied manually.
1. Press and hold the PROGRAM button until the LED blinks.
2. Use BANK UP/DOWN buttons to change Program banks if necessary.
3. Select the desired xture via the SCANNERS button.
4. Adjust and change xture attributes using channel faders.
5. Press the MIDI/Add button to prepare the save.
6. Select the desired SCENES button to save.
NOTE: De-select Blackout if LED is lit.
7.6. Copy a Bank
1. Press and hold the PROGRAM button until the LED blinks.
2. Use BANK UP/DOWN buttons to select the PROGRAM bank you will copy.
3. Press MIDI/Add button to prepare the copy.
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