FINAL F ANTASY, SQUARE E NIX, and the SQ UARE ENIX log o are regist ered trade marks or trad emarks of
Squar e Enix Holding s Co., Ltd. DISSI DIA is a tradem ark of Square E nix Co., LTD.
The ra ting icon is a tr ademark of t he Entert ainment Sof tware As sociatio n.
ULUS 10437
For safe use of this product, carefully read the following section of this manual and the Precautions section of
the instruction manual supplied with the PSP
®
(PlayStation®Portable) system before use. Retain both this
software manual and the instruction manual for future reference.
Use and handling of UMD
®
• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If
the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for
use with the PSP
®
system marked with FOR SALE AND USE IN U.S. AND CANADA ONLY. • Depending on the
software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to
the software manual for full details. • If paused images are displayed on the screen for an extended period of
time, a faint image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a
heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear
of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other
types of dirt to get on the disc. • Do not block the opening with paper or tape.
Also, do not write on the disc. • If the opening area does get dirty, wipe gently
with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft
cloth. • Do not use solvents such as benzine, commercially-available cleaners not
intended for CDs, or anti-static spray intended for vinyl LPs as these may damage
the disc. • Do not use cracked or deformed discs or discs that have been repaired
with adhesives as these may cause console damage or malfunction. • SCE will not
be held liable for damage resulting from the misuse of discs.
Ejecting the disc
Press the right side of the disc until it is in the position shown in the
drawing and then remove it. If excess force is applied this may result in
damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it
clicks into place. If the disc is not stored properly, this may result in
damage to the disc. Store the disc in its case when not in use and keep in
a place out of the reach of children. If the disc is left out this may result in
warping or other damage to the disc.
Recording surface
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain
light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video
games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously
undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician
before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you
or your child experience any of the following health problems or symptoms:
• dizziness • disorientation
• altered vision • seizures
• eye or muscle twitches • any involuntary movement or convulsion
• loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea,
or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of
the body. If the condition persists, consult a doctor.
Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or
restricted. Set the PSP
®
system’s wireless network feature to off when using the PSP® system on trains or in
other crowded locations. If used near persons with pacemakers, the signal from the PSP
®
system’s wireless
network feature could interfere with the proper operation of the pacemaker.
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
CONTENTS
04 Story & Characters
10 Controls
12 Getting Started
16 Story Mode
22 Arcade Mode
24 Duel Colosseum
26 Quick Battle
28 Customization
34 Communications Mode
38 PP Catalog
38 Museum
40 Calendar
41 Hint s
1
POWER
indicator
buttons
R button LCD screen L button
Directional
buttons
MEMORY
STICK
DUO™
access
indicator
WLAN
access
indicator
Analog stick
Strap holder
Left speaker
HOME button
Volume
HOLD
indicator
Right speaker
START button
SELECT button
Sound button
Display button
PSP®(PlayStation®Portable)systemconfiguration
Set up your PSP® (PlayStation®Portable) system according to the
instructions in the manual supplied with the system. Turn the system on.
The power indicator lights up in green and the home menu is displayed.
Press the OPEN latch to open the disc cover. INSERT the
DISSIDIA FINAL FANTASY
®
disc with the label facing away from the
system, slide until fully inserted and close the disc cover. From the PSP
®
system’s home menu, select the Game icon and then the UMD
®
icon.
A thumbnail for the software is displayed. Select the thumbnail and
press the
�
button of the PSP® system to start the software. Follow
the on-screen instructions and refer to this manual for information
on using the software.
NOTICE: Do not eject a UMD
®
while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the
media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into
the memory stick slot of your PSP
®
system. You can load saved game
data from the same memory stick or any Memory Stick Duo containing
previously saved games.
Right side view
Front view
Disc coverDC OUT connectors
USB
connector
IR port
OPEN latch
POWER/HOLD switch
buttons
2
3
GETTING STARTEDSTARTING UP
PSP® (PlayStation® Portable) system configuration
STORY & CHARACTERS
Cosmos, the goddess of harmony.
Chaos, the god of discord.
Reigning from distant realms, the two gods had
gathered warriors from all lands to lead them
in savage war.
Cosmos and Chaos were of equal strength.
It was believed the conflict would last forever.
But the balance was broken. Those who answered
Chaos's call created an inexhaustible force.
And under vicious attack without relent, the warriors
fighting for Cosmos started to fall, one by one.
The conflict that has continued for eons is now about to
end in Chaos's favor. The world has been torn asunder,
sinking into a vortex of disorder.
As for the few surviving warriors…their fates
have yet to be determined.
Warrior of Light
[FINAL FANTASY]
A legendary warrior blessed
by the light. Bearing sword
and shield, he is skilled in
all aspects of combat. In the
original game, he set out
to rescue Princess Sarah of
Cornelia and embarked on
a journey to save a world
shrouded in darkness.
Firion
[FINAL FANTASY II]
A young warrior skilled in many
types of weaponry. He is hotblooded, with a strong sense of
duty. In the original game, the
Empire of Palamecia invaded his
hometown of Fynn, killing his
parents and severely wounding
him. He later decided to join a
resistance g roup with his friends.
45
6
7
Onion Knight
[FINAL FANTASY III]
A pint-sized youth skilled in both
sword and sorcery. In the orig inal
game, a sudden earthquake opened a
cavern in the ground. When the boy
and his friends went to investigate,
they fell into the Altar Cave and
were eventually chosen as Warriors
of the Light by the Wind Cr ystal.
Cecil
[FINAL FANTASY IV]
A kind-hearted knight who wields
the powers of both darkness and
light. In the or iginal game, he was
Lord Captain of Baron's airship
force until circumstances led to his
dismissal. He then embarked on a
journey of self-discovery. He was
eventually able to overcome his
dark past and start down the path
of a paladin.
Bartz
[FINAL FANTASY V]
A courageous young man with a strong
sense of justice. He possesses the ability
to mimic and combine the powers of
Cosmos's warriors in battle. In the
original game, he traveled the world with
his chocobo friend, Boko, as willed by his
late father. He ran into Princess Lenna at
the scene of a meteorite crash, and they
began a journey to seek out the failing
Elemental Crystals.
Terra
[FINAL FANTASY VI]
A girl born with the power of espers who
possesses potent magic. She can strike
an enemy with long- and short-range
magic attacks. In the original game,
she was manipulated by the Gestahlian
Empire for her magical powers. After
telepathically communicating with
an esper in the mining city of Narshe,
the Empire’s control over her was
broken, and she was stolen away by the
thief, Locke. Afterwards, she joined a
resistance g roup, standing up against the
Empire to save the world.
8
9
Cloud
[FINAL FANTASY VII]
A young swordsman w ith glowing
eyes who wields a blade as large
as he is. In the original game, his
cooperation w ith the anti-Shinra
group AVALANCHE marked
the begin ning of his journey to
defend the planet. His former idol,
Sephiroth, became his nemesis after
the legendary hero burned down his
home village.
Zidane
[FINAL FANTASY IX]
A 16 year-old thief with great
energy and a sharp wit, though all
is lost when it comes to women.
In the original game, he was a
member of Tantalus, a gang of
thieves masquerading as a traveling
theater group. After kidnapping the
beguiling Princess Garnet, he was
drawn into a conflict that concerned
the very reason for his birth.
Squall
[FINAL FANTASY VIII]
A taciturn youth who w ields a
gunblade, a weapon which is part
sword and part gun. In the original
game, he was raised as a mercenary
at Balamb Garden before training
as a cadet in the special military
force, SeeD. His destiny changed
course when he met Rinoa, a
member of the resistance.
Tidus
[FINAL FANTASY X]
A light-hearted, cheerful youth able
to calm others even in the most
trying of situations. In the original
game, he was an ace blitzball player
for the Zanarkand Abes. After an
assault by the monster Sin, he found
himself in a world called Spira and
began traveling with a summoner
named Yuna.
DISSIDIA — FINAL FANTASY —
10
11
CONTROLS
PSP® ( PlayStation®Portable) syste m
Menu controls are in green text. Story Mode controls are in
light blue text. Battle controls are in dark blue text.
Insert the DISSIDIA FINAL
FANTASY disc into the PSP system,
then turn the power on. Press the
START button during the demo
movie to open the title menu.
Title Menu
NEW GAME
Select this to start a new game.
Follow the instructions on-screen to set up.
[Enter a Nickname]
Enter your player name, then
confirm or press the
START button.
[Play Plan]
Decide how much time you are
going to spend playing in a day.
Your selection will influence the
bonus EXP you earn. ( P.29)
LOAD GAME
Continue the game from where you left off.
DATA INSTALL
Data Install allows you to partially install game data to a Memory
Stick Duo or Memory Stick PRO Duo for faster load times.
You will need at least 261MB of free space to install game data on
your Memory Stick Duo or Memory Stick PRO Duo.
In order to be able to save your progress, you will need a Memory
Stick Duo or Memory Stick PRO Duo with at least 384KB of
free space. Make sure to insert the Memory Stick into your PSP
before powering it on.
[Bonus Day]
Select a special day of the week
when you can earn bonuses for
playing. ( P.4 0)
As soon as this is confirmed, the tutorial will begin.
You will fight four battles in a row, but you do not have to win
to proceed.
DISSIDIA — FINAL FANTASY —
14
15
GETTING STARTED
Start Menu
STORY MODE
Play through the tales of warriors
chosen by Cosmos and Chaos.
( P. 16 )
ARCADE MODE
Use pre-set characters to run a gauntlet of battles. ( P. 22 )
DUEL COLOSSEUM
Battle an intense barrage of opponents chosen by drawn cards. ( P.24)
* This mode becomes available after advancing through the game.
QUICK BATTLE
Engage in customizable one-on-one battles against the computer. ( P.2 6)
COMMUNICATIONS MODE
Connect to other players to battle or exchange Friend Cards. ( P.3 4)
PP CATALOG
Exchange PP you have received for options and bonuses in the game. ( P. 3 8)
* This feature becomes available after advancing through the game.
MUSEUM
Enjoy cutscenes, music samples, and other data you have collected. ( P.3 8 )
* This feature becomes available after advancing through the game.
PLAYER SETTINGS
Change your player name, play plan, and Bonus Day settings. ( P.12)
OPTIONS
Change control and environmental settings, or view battle tutorials. ( P. 15 )
Mognet (⋅ button)
Read letters from moogles. ( P.4 0)
Calendar (⋅ button)
Display the weekly calendar. You can also read the moogles' letters
from here by pressing the ⋅button.
Customization ( button)
Customize your characters. ( P.2 8)
Battle Tutorials
Battle Mode
Character Control
Camera Controls:
Ver t ic al
Camera Controls:
Horizontal
Camera Auto-Follow
Camera Sensitivity
Quickmove Indicator
Lo ck-on
Cursor Display
Target Indicator
Lock-on at
Battle Start
Battle Information
Movie at
Battle Start
Battle Voice
Subtitles
Subtitles
Skip All Cutscenes
BGM Volume
SFX Volume
Voice Volume
Play Plan Notification
Data Install
Save Battle Replays
Data Management
View battle tutori als.
Set the battle c ontrol scheme. Those u naccustomed to
action games m ay wish to try playing command-style.
* This feature b ecomes available af ter advancing through t he game.
Toggle the functionality of the an alog stick and
directional buttons.
Set camera vertical axis control.
Set camera hor izontal axis control.
Turn camera auto-follow on or off.
Set the speed of camera movement.
Display arrows indicati ng where Quickmove is po ssible.
Display a cursor that locks onto the o pponent.
Display arrows indicati ng the opponent's location.
Lock onto opponents when matches begi n.
Set what infor mation is displayed dur ing battle.
Set the lengt h of battle intro movies.
Turn battle voice subtit les on or off.
Turn cutscene subtitles on or off.
Turning this on will automatically skip all skippable
cutscenes in Story Mode.
* This feature b ecomes available af ter advancing through t he game.
Turn background music on or off.
Turn sound effects on or off.
Turn character voices on or off.
Turn on or off the noti fications of play plan bonuses that
display af ter battles.
Set whether or not to acc ess data installed to the
Memory Stick in addition to data f rom the game disc
to decrease load times. Install data by selecting DATA
INSTALL from the title menu.
When set to ON, pres sing the ⋅button at the end of a
battle allows the battle's replay data to be saved.
Replays may be v iewed and edited in the Mu seum.
* This feature b ecomes available af ter advancing through t he game.
Save or delete game data.
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