Sony Ericsson K700 User Manual

K700
The next step in Imaging
February 2004
White Paper K700

Preface

Purpose of this document

This White Paper will be published in several revisions as the phone is developed. Therefore, some of the headings and tables below contain limited information. Additional information and facts will be forthcoming in later revisions.
The aim of this White Paper is to give the reader an understanding of technology and its main applications, as well as the main functions and features of the phone.
Note: This document contains general descriptions for this specific Sony Ericsson mobile phone.
People who can benefit from this document include:
• Operators
• Service providers
• Software developers
• Support engineers
• Application developers
More information, useful for product, service and application developers, is published at
www.SonyEricsson.com/developer/, which contains up-to-date information about technologies, products
and tools.
This White Paper is published by:
Sony Ericsson Mobile Communications AB, SE-221 88 Lund, Sweden
Phone: +46 46 19 40 00 Fax: +46 46 19 41 00 www.SonyEricsson.com
© Sony Ericsson Mobile Communications AB,
2004. All rights reserved. You are hereby granted a license to download and/or print a copy of this document.
Any rights not expressly granted herein are reserved.
First edition (February 2004) Publication number EN/LZT 108 6956 R1A
This document is published by Sony Ericsson Mobile Communications AB, without any war­ranty*. Improvements and changes to this text necessitated by typographical errors, inaccura­cies of current information or improvements to programs and/or equipment, may be made by Sony Ericsson Mobile Communications AB at any time and without notice. Such changes will, how­ever, be incorporated into new editions of this document. Printed versions are to be regarded as temporary reference copies only.
*All implied warranties, including without limita­tion the implied warranties of merchantability or fitness for a particular purpose, are excluded. In no event shall Sony Ericsson or its licensors be liable for incidental or consequential damages of any nature, including but not limited to lost profits or commercial loss, arising out of the use of the information in this document.
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Document conventions

The phone has a full graphic screen which supports 65,536 colours, referred to as 65k.
The screen images in this document are in JPG format and are thus of a lower resolution than the images actually shown on the screen.
The Picture Messaging feature is referred to as MMS (Multimedia Messaging Service) throughout this document.

Document history

Date Version Comment
2004-02-27 R1A First edition.
3 February 2004

Contents

Product overview ........................................................................................................5
Key functions and features .......................................................................................6
More in-phone functions ...........................................................................................8
Technologies in detail ...............................................................................................11
Entertainment ..........................................................................................................11
Media player ........................................................................................................11
Streaming ............................................................................................................13
Gaming ................................................................................................................14
SMIL ....................................................................................................................14
Imaging ....................................................................................................................15
VGA camera .........................................................................................................15
Messaging ...............................................................................................................16
My friends ............................................................................................................16
MMS ....................................................................................................................17
Connectivity ............................................................................................................20
Positioning ...........................................................................................................20
GPRS ...................................................................................................................20
Bluetooth™ wireless technology .........................................................................21
IrDA ......................................................................................................................23
Synchronization and data transfer ..........................................................................24
SyncML – an open standard for synchronization ................................................24
Remote synchronization ......................................................................................25
Local synchronization ..........................................................................................26
DRM .....................................................................................................................26
Object exchange – ‘Send as’ ...............................................................................29
Java .........................................................................................................................30
Java 2 Micro Edition ............................................................................................30
Java 3D ................................................................................................................31
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Facts and figures ......................................................................................................32
Technical specifications ..........................................................................................33
Terminology and abbreviations ...............................................................................55
Related information .................................................................................................58
Documents ..........................................................................................................58
Links ....................................................................................................................58
Trademarks and acknowledgements ..................................................................59
Index ...........................................................................................................................60
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Product overview

This phone features the latest in imaging, advanced messaging and connectivity technology with a rich offering of multimedia and entertainment functions. This includes for example, playing video clips with the media player, taking pictures with the built-in camera and listening to the radio.
Easy-to-use imaging communication provides a dedicated camera button to minimize the number of steps for taking and sending a picture or video clip.
Form follows function in this attractively designed phone with a compact body which cleverly includes dual fronts, one for the phone and one for a real camera look and feel.
There is optimized memory for video communication with up to 32 MB of built-in memory for storage of content such as pictures, music, ringtones, themes, games and video clips.
Easy access to music, images, video and games.
A powerful gaming solution for Java 3D with cutting edge graphics, multi-player games and a large 1.8 inch 65k TFT colour screen.
This phone supports GSM (Global System for Mobile Communications) and GPRS (General Packet Radio Service), triple band 900/1800/1900, GPRS 4+2. It also supports voice, circuit switched (cs) data and packet switched (ps) data.
Note: To be able to give updated information about the implemented technology and functionality of this product as soon as possible, this White Paper will be released in updated revisions.
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Key functions and features

White Paper K700
This phone is the next step in imaging for Sony Ericsson products. The evolution of mobile communications towards imaging will greatly increase the scope for new applications and services. In the area of multimedia in mobile phones, Sony Ericsson can show its vast experience in consumer electronics and entertainment – music, pictures and games – as well as its mobile technology leadership.
An eye-catching feature of this phone is the large colour screen. It measures 176 pixels wide and 220 pixels high (176 x 220) in portrait mode and has 65,536 colours, allowing high-quality colour imaging and video.
The phone has a loudspeaker mode and allows the connection of a high-quality stereo headset. The phone has an appealing design.
System
This phone supports GSM-GPRS and is a triple band mobile phone.
Multimedia (streaming and download)
Media player
The Media player converts the phone into a portable MP3/ MPEG4 player. Play music, watch pictures and slide shows, as well
as streamed or downloaded video clips.
Radio
The radio is built-in and offers instant and easy access to FM radio channels.
The radio can be listened to with the portable handsfree accessory or via the internal speaker. With the radio, up to 20 favourite channels can be stored with the preset function.
VGA camera
With the VGA camera, a camera is always handy. Taking a picture or recording a video clip and sending
it away as part of a picture message or as an e-mail attachment is just a few clicks away. The picture can also be sent via bluetooth, infrared or cable.
By streaming media such as audio and video clips, multimedia is available in realtime with minimal downloading or waiting time. Media can also be downloaded and saved in the phone memory and then used with the Media player. Media such as audio files, video clips or slide shows can be played back at any time.
The camera also has 4X Digital zoom.
Photo light
The camera has a light to improve
taking pictures in darker
environments.
Sony Ericsson’s constant ambition of making products easier to use, has had a great outcome: QuickShare™.
QuickShare is the fastest, easiest and smartest ever way to share images. With minimal hassle and just a few clicks, moments can be captured with the integrated camera and shared with friends!
But there is more to QuickShare than sending images with a picture or e-mail message. QuickShare is about ease of use of all the imaging
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features of the product. Images can be shared phone to phone, with Bluetooth, across the room or between a phone and other paired devices such as PDAs, PCs or printers. For example, it would be possible to print a picture directly from the phone using a Bluetooth enabled printer.
Full graphic 65k colour screen
The large 1.8 inch colour screen, 176 x 220 pixels, enhances viewing, facilitating high-quality multimedia and entertainment. From standby, the phone features a user interface built on the “desktop” concept, which is widely used in many computer operating systems. From here,
navigation between different main functions in the phone is done by selecting one of the 3D icons representing these functions.
MMS
Reacting to the enormous
popularity of mobile phone
messaging, Sony Ericsson has
incorporated the latest messaging standard, along with a colour display for an enhanced imaging experience.
Say it in words, say it with pictures, animate it, add sound. Have fun putting together multimedia birthday and holiday greetings. On vacation, use the mobile phone to send a digital postcard with stylized text, digital pictures of the location, and authentic sound clips, to friends and family back home. When shopping, send a picture of a bargain that a friend has been looking for.
With MMS, there are many interesting applications to subscribe to, for example, stock information, movie trailers and weather reports.
By pressing the Pre-play icon on the phone desktop, you can, for example, go straight to a live list of Top Music Hits. Choose a song, listen to it, and if you like what you hear, you can buy it and add it to Sounds. You can then listen to it or use it as often as you want.
Content formats that are supported
All formats that are supported in the phone will be possible to download. Music, video and images may be previewed before purchase.The music format is MIDI, MP3, WAV or AAC-LC (Polyphonic 24 voices or more).
How the service works
This service is owned by Sony Ericsson or hosted by Sony Ericsson for a network operator. The pre­play or other premium content is maintained and managed, for example by Sony Music or Sony Pictures. The content on offer can easily be suited to a specific region or operator.
Implementation costs for network operators are minimal and server communication is based on existing, well-established standards. Sony Ericsson offers first or second line support according to the agreement on hosting a white label service or not. High level co-operation is available for the design, look and feel, of content management.
Operator benefits
This service is aimed at providing quality and quantity revenue for network operators. This is truly an APRU driver with low costs for operators. The process involves:
• Downloading a list
• Previewing content
• Choosing content
•Buying content
Note: The availability of this unique application is limited to specific markets, where relevant infrastructure and agreements have been set up.
Pre-play
Content such as music, video and images may be previewed before purchase.
User experience
A unique direct-link to download music, video, games, themes and images, which is easy to use and promises you best-selling content for mobile download.
Other technical details Security - Server communication is protected by
TLS.
Forward lock - Content cannot be exchanged with other devices by the user, it is limited to use or delete.
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Java™ 2 Micro Edition
Download extra content with Java,
for example, new information- and
entertainment-based applications.
This gives users a chance to
personalize the functions and features in their phones, and developers the opportunity to create new applicatons.
Gaming
Gaming is already a very popular
feature in mobile phones, and with
Java, users can add new games
and skill levels to further enhance the entertainment value of Sony Ericsson phones.
3D Games
Java 3D gaming software
introduces and supports cutting-
edge 3D graphics. Audio
developments such as 40 tones polyphonic sound and force feedback provide a much richer experience. With operator support, there is the possibility for multi player games to play against friends. The large 1.8” TFT screen adds to a lasting gaming experience. Downloading graphic intensive games requiring up to 32 MB user memory is also possible with matching built-in memory of up to 32 MB.
Bluetooth™ wireless technology
Using built-in Bluetooth wireless technology, communication with other Bluetooth devices is
supported via a radio link. Unlike infrared, Bluetooth wireless technology is not dependent on line-of-sight communication.
A device can be connected to the phone using Bluetooth wireless technology up to 10 metres away. For example, the phone can be answered at a distance with a Bluetooth headset, when it rings. The phone could be in a briefcase, a coat pocket or even in another room. Two mobile phones, or a phone and a computer, with Bluetooth wireless technology can exchange data such as images, video clips, business e-cards, music files and calendar data.
Copyright protection – DRM
DRM (Digital Rights Management) features the rights and copy protection of downloaded content (audio, pictures, ringtones, video, entertainment features such as games etc.).
Content-based services have great market potential, and to encourage this, Sony Ericsson plans to support DRM in all future multimedia products. Sony Ericsson regards DRM as a key enabler for content-based services, and is active in supporting the ongoing standardization work of the OMA (Open Mobile Alliance). Furthermore, any additional market requirements for DRM will be monitored.

More in-phone functions

Navigation key
The 4-directional + select key is designed to easily navigate the menu system. In a menu, it can be gently pressed to select a feature.
It can also be used as a joystick with games.
Improved User Interface (UI)
Selection keys and the key assignment give a very efficient interaction design with full flexibility to handle all the new features and applications. Sony Ericsson has focused on user-centred design and extensive usability testing to solidify the new UI paradigm. This ensures visibility in actions and system status and consistency between applications and similar actions. The large, high­resolution colour screen is easily managed with the navigational key.
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Setup wizard
The setup wizard makes it possible for the user to quickly and easily prepare the phone for use.
At the first start-up, the setup wizard starts and helps the user with some core settings whilst giving hints about the functionality of some important keys: back and clear.
The setup wizard includes:
• setting the language
• setting time and time format
• setting date and date format
• the possibility to import contacts from a SIM card
• hints about the Back and C keys.
Polyphonic sounds - 40 voices
Polyphonic sounds and the MIDI format has revolutionized the sound quality of ringtones in
mobile phones. With this format, the user can play, compose, edit and send melodies by using the Music DJ. The built-in sound synthesizer uses wave tables, real instrument sounds, with 40 voices polyphony. The new composer has an improved graphical user interface to simplify melody handling. All new and edited melodies are stored in MIDI format.
File management
There is a file manager, similar to that, found on many computers. In the file manager, the user has an overview of the contents of the phone as well as how much memory is allocated to each function and feature.
supported by all major Web browsers. An XHTML page can be viewed in both the WAP browser and in any standard Web browser. All of the basic XHTML features are supported, including text, images, links, check boxes, radio buttons, text areas, headings, horizontal rules and lists.
In addition to XHTML, the WAP browser supports WML. The user can navigate between WML and XHTML pages. WAP 2.0 also supports cookies, often used by Web sites to store site-specific information in the browser between visits to the site. Cookies are often used by e-commerce sites (in shopping carts and wish lists for example), and to save the user from entering the same information more than once.
Cascading style sheets (CSS)
Before style sheets were introduced on the Web, developers had little control over the presentation of their Web pages. An XHTML document specifies the structure of the content, which part is a paragraph, which part is a heading, and so on. It does not specify how it shall be presented. Browsers use a default presentation for documents without style sheets. By adding a style sheet to the document the developer can control the presentation of the document, the colours, fonts, and layout.
On the Web, the de facto standard style sheet language is Cascading Style Sheets (CSS), specified by the W3C and implemented in IE, Netscape, and Opera. For mobile phones, the OMA has identified a subset of CSS and extended it with OMA specific style rules. The CSS subset and the OMA extensions are called Wireless CSS (WCSS).
The WAP browser supports WCSS 1.1
GPRS (General Packet Radio Service)
GPRS uses Internet-style packet-based technology. GPRS gives the benefits of a permanently available connection to the mobile Internet, but only uses the radio link for the length of time it takes to transfer data. GPRS offers the user the speed needed for satisfactory mobile Internet usability. The phone supports GPRS 4+2.
WAP 2.0 supporting XHTML™
The WAP browser supports the markup languages of WAP 2.0 – XHTML Mobile and XHTML Basic. These two subsets of the Web standard XHTML are
My friends (Wireless Village)
To ensure inter operability of mobile instant messaging and presence services, Sony Ericsson, Ericsson, Motorola and Nokia have created the Wireless Village Solution, an open standard. The protocol is bearer-independent and can be implemented in different networks. The Wireless Village Instant Messaging and Presence Service (IMPS) includes three primary features:
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Presence
Presence information of other Wireless Village users is received and displayed to indicate their willingness to communicate. The user’s own presence information is also sent for others to view. If the user is interested in another person’s presence status, he or she can search for this person. If the person is found, the user may subscribe to his/her presence information. The presence information is displayed in a contact list.
Instant messaging
Instant messaging means “point-to-point messaging” between Wireless Village users. Messages can be sent to an entire contact list or to a single user. Short message histories of the communication are logged in a file, which can be read off line. This is a sub-set file of the whole communication and is limited by memory.
Groups
The user may join a chatroom and chat with the other participants/members.
Connector cover
The connector cover is designed with three major improvement areas:
1. User friendliness - gives the user a comfortable grip, both when using the phone (in portrait mode) and the camera (in landscape mode), by continuing the smooth, curved frame.
2. Product quality - offers added protection against dust, moisture and impact force.
3. Product appearance - improves the overall appearance by hiding the connector when not in use and continuing the smooth, curved frame.
E-mail
With inbox, outbox, save draft and reply options, there are all the functions needed for effective e­mail communication in a powerful mobile phone. Constantly connected to a POP3, SMTP or IMAP4 e-mail server anywhere on the Internet, the phone stores messages dynamically, depending on available memory, and updates the inbox automatically and over the air. Check e-mail anywhere. Reply to e-mail on the move. Friends, family and business contacts know that when they send e-mail, it can be received, read and acted on immediately. Pictures can be included in outgoing e-mails and attachments that are received. Hyperlinks in e-mails are supported.
Personalization
With themes, the user can change many settings in the phone, for example colours, images and ringtones, making it more personal. The phone comes with a number of preloaded themes and pictures, and more can be downloaded and exchanged – sports, movie, seasonal and other themes will be available on Sony Ericsson or operator sites. Other personalizable features are the start-up screen and the screen saver. Specific pictures and ringtones can also be set for each separate name in the phonebook.
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Technologies in detail

Entertainment

Media player

The media player supports different audio and video formats, streaming as well as download and playback.
Music
The media player is a multi-format digital audio player which enables the user to carry and play a selection of favourite songs. A range of audio formats are supported:
• AAC
Advanced Audio Coding. AAC is the latest audio coding standard, defined in the MPEG-2 standard and is used for high-quality audio compression. AAC provides higher quality than MP3 at the same bit rate, or for the same audio quality it uses a 30 percent lower bit rate. It sup ports the coding of multichannel audio, with up to 48 main channels and 16 low-frequency
-
channels. The AAC offers three different profiles to facilitate trade off between quality, memory and processing power requirements. They include: Main Profile (MP), Low Complexity (LC) and Scalable Sampling Rate (SSR).
•AMR Adaptive Multi Rate. A medium quality com­pressed sound format.
• MIDI Musical Instrument Digital Interface. Unlike the other formats, MIDI is not a recording of music, but a description which enables a local synthesizer to play the music from the instructions included in the MIDI file. Since a MIDI file only represents player information, it is far more concise than formats that store the sound directly. An advantage is very small file
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sizes. A disadvantage is the lack of specific sound control. MIDI is ideal for polyphonic ring tones.
•MP3 MP3 is the file extension for MPEG audio layer
3. Layer 3 is one of three coding schemes (layer 1, layer 2 and layer 3) for the compression of audio signals. Layer 3 uses a very efficient com pression method, removing all irrelevant parts of a sound signal that the human ear cannot per ceive. The result is, for example, CD digital audio (CDDA) converted to MP3 with almost untouched quality, compressed by a factor of around 12. The high compression of audio in MP3 files makes them relatively small, though MP3 files can be created with different size and quality compromises. The small file size, together with the excellent sound quality, are the main reasons for the MP3-format’s massive popularity when sharing music over the Internet.
•WAV Windows media audio video. A wave file is an audio file format created by Microsoft, that has become a standard PC audio file format for everything from system and game sounds to CD-quality audio. A wave file is identified by a file name extension of WAV (.wav). Used prima rily in PCs, the wave file format has been accepted as a viable interchange medium for other computer platforms, such as Macintosh. This allows content developers to freely move audio files between platforms for processing, for example. In addition to the uncompressed raw audio data, the wave file format stores information about the file's number of tracks (mono or ste reo), sample rate, and bit depth.
Songs may be stored in the File manager. The folder system enables the user to organize songs into groups and create simple playlists of MP3 songs.
Songs may be collected in numerous ways, including Internet download and file transfer from a PC.
The media player is intelligently aware of other applications in the phone:
• Playback is paused when a telephone call is made or received.
-
-
• Playback is paused if the user starts another
-
-
application which requires the audio channels to be dedicated to it.
• Playback of MP3 files continues if the user switches to another application, providing music whilst using other applications such as the phonebook or calendar, or playing games.
Polyphonic ringtones
Background
The word “polyphony” means producing several tones at the same time. Almost all music that we listen to consists of polyphonic melodies.
Early Ericsson mobile phones supported a proprietary non-polyphonic format called eMelody. Due to the musical limitations of eMelody, and the popularity of creating, sending and downloading ring melodies, Ericsson and Sony Ericsson, together with other manufacturers, created the more advanced but non-polyphonic sound format – iMelody.
The introduction of the MIDI format revolutionized sound quality. MIDI files are small, and perfect for mobile devices, which have limited storage
­capacity.
MIDI is a specification for a communications protocol principally used to control electronic musical instruments. MIDI is today a well known standard used by many musicians, composers and arrangers.
A MIDI signal or file does not contain any music. It contains binary data (information) of how a melody is played and when this data reaches a synthesizer, the synthesizer will translate the binary data to music, when connected to an amplifier with speakers so that the sound becomes audible.
Please visit www.midi.org for more information.
SP-MIDI
SP-MIDI stands for Scalable Polyphony MIDI. SP­MIDI is based on the MIDI format and adapted for mobile phones and other portable products. The objective is to secure inter operability between products with different sound capabilities.
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Sound Recorder
The sound recorder can record both voice memos and call conversations. Sound recorder saves recordings directly to memory. The size and length of recordings are limited by available storage space.
Sounds are recorded in AMR format and saved in Sounds.
Video clips
Moments can easily be shared with friends and family in other geographical sites by capturing the moment with the video recorder and then sending the video clip in a picture message. The video recorder supports QCIF.

Streaming

The media player supports download and playback of MPEG-4 and H.263 formats for viewing video clips in the phone.
Video clips may be downloaded from the Internet or copied from a connected PC.
Files must be of types MP4 or 3GP, having video encoded in MPEG-4 Simple Visual Profile and audio in AAC or AMR format. Video may also be encoded in H.263. The phone encodes video in H.263 Profile 0 Level 10 format.
Streaming Support
The media player can be launched from hyperlinks in the WAP browser, SDP files in the file manager or in messages through hyperlinks. Content is streamed using RTSP (Real Time Streaming Protocol) session control.
Streaming media is a method of making audio, video clips and other multimedia available in real­time.
The term streaming refers to the technique it is based on. Previously an entire file had to be downloaded before it could be played, whereas the use of streaming means the end user can almost immediately begin to watch or listen to the content of a requested file. The data in the file is broken down into small packets that are sent in a continuous flow, a stream, to the end user. It is then possible to begin viewing the file while the rest of the packets are transferred.
Applications
The applications which can be built on top of the streaming services can be classified into on demand, and live information delivery applications. Examples of the first category are music and video clips, news on demand as well as on demand instruction material. Live delivery of radio and television are examples of live information delivery. The following video and music codec is supported:
• MPEG-4 Simple Visual Profile Level 0
• H.263 Profile 0 Level 10
• H.263 Profile 3 Level 10 (decode only)
• AAC
•AMR
•MP4
•3GP
Examples of usage
Streaming of music (on demand)
Anna browses to a Web page and decides to check out the latest top ten list of pop music. She wants to know if there are any new cool songs. She picks out a few, streams the music to her mobile phone and listens to the songs through the stereo headset or via the built-in loudspeaker.
Streaming of news (on demand)
Bob browses to a morning paper’s Web page and decides to check the news. He wants to see the five-minute version of the latest financial news. The news is streamed to his terminal, and he can watch it on the bus on his way to work.
Streaming/download of music video (on demand)
Mike browses to a Web page and decides to check out the latest rock videos. He finds a video he wants to watch, so he clicks the link and then streams a one-minute version of the video. He then
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decides to download and pay for the complete video. A memory check is automatically performed to make sure that his mobile phone has enough free memory.
Streaming of live radio (broadcast)
Linda wants to check out and listen to her favourite radio station. She browses to the home page and starts to stream the content. The content is audio or audio with pictures of the artist.
Streaming of live traffic information (broadcast)
Nick wants to know if there is a traffic jam on the highway before he heads for home. He browses the page for local traffic information. There is a traffic jam, so he takes an alternative route home.

Gaming

Gaming is now seen as a standard feature in mobile phones, where Sony Ericsson promises to be a step ahead in this regard. This is not only due to faster download capability on the network. There are some other reasons why the actual gaming experience is better – the way Java has been implemented, the fact that more processing power has been dedicated to the games, the large 65k colour screen and more sophisticated graphics with Java 3D and the Mascot API. The result is
User-created content (Web album)
Sheila and Tom are on vacation. They want to show their friends how fantastic the beach is. They record a video clip and upload it to a Web album. Their friends can then stream or download the clip to their PC or mobile phone.
Market and revenue possibilities
As streaming means “seeing the product without having it”, it can be extensively used in the music and film industry. There are also great revenue possibilities for subscription-based content; for example, the user can subscribe to several on demand services such as news and traffic information.
games with improved graphics that react faster to user commands when using the navigational key as a joystick or game controller. The phone takes mobile gaming to new heights.
Supporting J2ME (Java 2 Micro Edition), the phone lets users download and run new games and applications. This is a great way to upgrade the game gallery, install work-supportive programs and personalize the phone.

SMIL

SMIL stands for Synchronized Multimedia Integration Language and is pronounced “smile”. SMIL is an advanced XML-based protocol, and Sony Ericsson’s MMS implementation supports a subset of the SMIL 2.0 protocol according to OMA MMS IOP document version 1.2.
The use of SMIL in a product allows the user to create and transmit PowerPoint-style presentations on the mobile device. Using a media editor, users can incorporate text, audio, images, video clips and animations to assemble full multimedia presentations. The user can decide in which order the image and text will be displayed, as well as for how long the images and text lines are to be shown on the display.
Media types
There are certain media formats that support continuous media (speech, audio and video). The following media types are supported for SMIL:
• AMR narrow band speech codec MIME media
type
• MPEG-4 AAC audio codec MIME media type
• MPEG-4 video codec MIME media type
• H.263 video codec MIME media type
The media types for JPEG and GIF can be used both in the 'content-type' field in http and in the “type” attribute in SMIL 2.0. The following media types are to be used:
• JPEG MIME media type
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• GIF MIME media type All these media are pointed out by MIME (Multipurpose Internet Mail Extensions) types.

Imaging

VGA camera

VGA camera
With the integrated VGA camera, the user can take pictures and video clips and store them in the phone memory. The user can send them as an attachment in an e-mail or a picture message. The picture can also be sent via bluetooth, infrared or cable.
Using the camera or video
When the dedicated camera button is pressed, camera or video is started, depending on what was last used.
A large viewfinder is presented in the display and QuickShare offers a minimal number of steps that take you to the send options as follows:
• 3 steps for camera: start, capture and send.
• 4 steps for video: start, capture, stop and send.
The camera or video can also be started in the menu.
Panorama pictures
The camera can create panorama pictures by stitching together several different pictures into one large picture. This is done with the help of a unique image processing technique.
• QQVGA (160 x 120 pixels)
• QVGA (320 x 240 pixels)
• VGA (640 x 480 pixels
Video format
Video clips can be recorded, played and sent using the following codec:
• H.263
More VGA camera features
The camera has full automatic exposure control that selects the optimal exposure time needed to get an excellent picture. When operating the viewfinder, the camera adjusts the exposure time.
The lighting conditions found indoors and outdoors may differ significantly. This may give rise to false colours in photographs. To compensate for this, the VGA camera is equipped with automatic white balance. This feature automatically adjusts for different lighting environments in order to produce images with correct colours under most conditions.
The camera also has a photo light to improve taking pictures in darker environments.
Using this feature is very user friendly. The user simply takes a picture and then moves the camera slightly sideways and then takes a new picture. This can be repeated several times until the user selects to save the panorama where all the different pictures are stitched together.
Image formats
The camera is able to send pictures in the following resolutions:
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Messaging

My friends

Sony Ericsson’s application - My friends - is an enhanced messaging facility that offers a user friendly and versatile way to quickly get in touch with contacts.
The My friends application merges the Phonebook and messaging functionalities that we commonly find in phones. At a click you can access your list of contacts, and with another click you can choose how you want to communicate with them - via SMS, MMS, e-mail or chat.
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The application also enables you to view the ‘presence’, or availability of the contacts in My friends. You can easily and quickly find out whether they are in a meeting or free to speak to you. You can then choose how you wish to contact them.
My friends contains all the information you need about your contacts.
You can have:
• a select list of up to 20 people
• their contact information such as phone
number, e-mail, chat and mail addresses
• call information - calls to and from them
• presence information - their availability, online
status (on or off), text or image they choose to
show you. You can present similar information about your own availability and status.
You have access to chatrooms, and can form wireless communities of business associates or contacts.
The main view
You can access the My friends sub-menu by clicking the Messaging desktop icon.
The icon in the status bar indicates the online status of the chosen friend in the list, and indicates new, unread messages if any.
The most likely action (which is context dependent) is available on the left softkey.
Additional actions become available to you when you press the More key.
Adding contacts to My friends
You can add a contact from the Phonebook to the My friends list, and you can change the position of the friend in the list. This enables you to have your list of immediate business or social contacts at hand, so you can establish easy communication with them almost instantly.
Note: To realise this application’s complete potential, access to a Wireless Village server is required.
Managing My friends
Your list of immediate contacts may change to suit business demands. You may need to interact with new sets of people depending on your current project or work at hand. Or you may simply want to alter your list of personal friends whom you want to keep in constant touch with.
You can manage the My friends list to quickly alter the list of contacts that you want displayed. You can sort the names, edit nicknames, block or delete friend, or link a friend to Phonebook.
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Viewing the status of contacts in My friends
You can view your contact’s status and decide how you want to communicate with him or her. You may want to call or send an SMS, MMS, or e-mail, or join your friend in a chatroom.
Access to the chatroom
The My friends application supports creating chatrooms and inviting your friends (on your My friends list) to the chatroom. You can bookmark associates you would like to chat with. The application can establish connectivity between different service offerings that enable chat between terminals.
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MMS
There are virtually no limits to the content of a Multimedia Messaging Service (MMS) transmission. An MMS message can contain text, graphics, animations, images, audio clips and ring melodies. For third party developers’ information, please visit and look for the MMS developers guidelines.
MMS completes the potential of messaging. Sending digital postcards and PowerPoint-style presentations is expected to be among the most popular user applications of MMS. Eagerly awaited by young users in particular, MMS is projected to fuel the growth of related market segments by as much as 40%.
Multimedia Messaging uses WAP (Wireless Application Protocol) or http as bearer technology which also can be powered by the transmission technology GPRS. This allows users to send and receive messages that look like PowerPoint presentations. The messages may include any
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combination of text, graphics, photographic images, speech, music clips and video. MMS will serve as the default mode of messaging on all terminals, making total content exchange second nature. From utility to sheer fun, it offers benefits at every level and to every kind of user.
Over the air (OTA) configuration
Users can easily get MMS into their phone. MMS supports OTA, meaning that the user does not have to configure the settings manually. The configuration is done by the operator via OTA.
Note: The specification is in accordance with Ericsson Nokia OTA configuration v7.1.
MMS objects
Although MMS is a direct descendant of SMS, the difference in content is dramatic. The size of an average SMS message is about 140 bytes, while the maximum size of an MMS message is 100 kb.
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That is why the key word to describe MMS content is rich. Complete with words, sounds and images, MMS content is endowed with the user’s ideas, feelings and personality. An MMS message can contain one or more of the following:
Te xt
As with SMS and EMS (Enhanced Messaging Service), an MMS message can consist of normal text. The length of the text is unlimited. The main difference between an EMS and MMS message is that in an MMS message, text can be accompanied not only by simple pixel images or melodies but by photographic images, graphics, audio clips and video clips.
Te mp l at e s
The phone comes with a number of MMS pre­defined templates, for example templates for birthday cards, meeting requests etc.
Audio
MMS provides the ability to send and receive full sound (MIDI, MP3, iMelody, AMR) messages. Not only can users share a favourite song or ringtone with a friend, they can also use the mobile phone to record a sound and send it along with a message. As sound includes speech as well as music, this extra dimension to an MMS message allows for a spontaneous and immediate personal expression in communication messaging. Rather than sending a downloaded birthday jingle in EMS, a user can, for example, send a clip of his or her own personal rendition of “Happy Birthday”. The phone supports the MIDI format.
PIM communication with MMS
By using MMS, it is easy to handle PIM (Personal Information Manager) information. The user can send and receive business cards (vCard), calendar entries such as appointments (vCal) and notes (text/plain).
Streaming content in MMS
Streaming makes it possible to view files while they are being downloaded to the phone. The MPEG-4 file format can be used for continuous media along the entire delivery chain envisaged by the MMS, independent of whether the final delivery is done by streaming or download, thus enhancing interoperability.
In particular, the following stages are considered:
• Upload from the originating terminal to the MMS proxy.
• File exchange between MMS servers.
• Transfer of the media content to the receiving terminal, either by file download or by stream ing. In the first case, the self-contained file is transferred, whereas in the second case the content is extracted from the file and streamed according to open payload formats. In this case, no trace of the file format remains in the content that is transmitted over the wire or over the air.
Additionally, the MPEG-4 file format can be used for storage in servers and the “hint track” mechanism can be used to prepare for streaming.
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Pictures and themes
By using the integrated camera, users can take a picture or video clip and immediately send it to a recipient. The ability to send pictures is one of the most exciting attributes of MMS, as it allows users to share meaningful moments with friends, family and colleagues.
Mobile picture transmission also offers inestimable utility in business applications, from sending on­site pictures of a construction project to capturing and storing an interesting design concept for later review. Editing a picture by adding text allows users to create their own electronic postcards, an application that is expected to substantially cut into the traditional postcard market.
Themes (downloaded or pre-defined) can be exchanged via MMS.
MMS technical features
The MMS standard, just like that of SMS, offers store-and-forward transmission (instant delivery) of messages, rather than a mailbox-type model. MMS is a person-to-person communications solution, meaning that the user gets the message directly into the mobile phone. He or she does not have to call the server to get the message downloaded to the mobile. Unlike SMS, the MMS standard uses WAP as its bearer protocol. MMS will take advantage of the high speed data transport technology GPRS and support a variety of image, video and audio formats to facilitate a complete communications experience.
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Architecture
The MMS Centre (MMS-C) is comprised of the MMS Server, the MMS Proxy-Relay and the MMS Store. The MMS Centre is the central element of the MMS network architecture, providing storage and operational support, enabling instant delivery of multimedia messages from terminal-to-terminal and terminal-to-e-mail, and supporting flexible addressing. The centre’s MMS Proxy-Relay
interacts with the application being run on the MMS-enabled terminal to provide various messaging services. WAP or http is used as the bearer of an MMS message between the MMS-C and the MMS client (application). The WAP Gateway is used for delivery and retrieval of messages. Information is read in the WAP browser.
Figure 1. The architecture of MMS
Message conversion
The MMS-C is able to perform limited message conversion - for example, from MMS to SMS - so that processing and air time is not wasted in sending messages to mobile terminals that do not have adequate capability to receive them. It also handles service aspects such as store and forward, guaranteed delivery, subscriber preferences, operator constraints, and billing information. The MMS-C also vouches for high quality messaging, for example by format conversion. This means that the MMS-C recognizes which formats are supported in the mobile phone, and adapts the MMS messages to these formats.
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