• Stereoscopic 3D editing. For more information, see Stereoscopic 3D Editing on page 143.
• Improved support for closed captions:
• You can now preview captions using overlays in the Video Preview window and Trimmer window.
• Added support for import, rendering, and print to tape of Line 21 CEA608 closed captions.
• When rendering to XDCAM HD/HD422, CEA608 data is uplifted to CEA708 format so that CEA608 and CEA708 captions
are available when playing via HD SDI.
• You can now export closed captioning for DVD Architect, YouTube, RealPlayer, QuickTime, and Windows Media Player.
• You can now import closed captioning from the following file types: Scenarist Closed Caption (.scc), RealPlayer (.rt),
SubRip Subtitles (.srt), Windows Media Player (.smi), Transcript or QuickTime (.txt), CPC MacCaption Files (.mcc), and DVD
Architect Subtitles (.sub).
For more information, see Closed Captioning on page 311.
• New video plug-in SDK.
• Image stabilization for video clips. For more information, see Stabilizing video clips on page 205.
• Genlock controls for synchronizing AJA video device output to a reference signal when previewing or printing to tape.
For more information about previewing video from an AJA video device, see Configuring an AJA Io Express, XENA 2K, LH, LHe, LHi, LS,
or LSe SDI card on page 446.
For more information about printing video from an AJA video device to tape, see Printing to a tape deck connected to an SDI card on
page 407.
• Added support for 50p and 60p projects, capture, and print to tape.
Project templates:
• HD 720-50p (1280x720, 50 fps)
• HD 720-60p (1280x720, 59.94 fps)
AVI rendering templates:
• HD 720-50p YUV
• HD 720-60p YUV
Audio
• Input busses allow you to record from external devices with effects, mix external audio sources with your project, use external
effects processors with your tracks and busses, and provide input monitoring. For more information, see Using input bus channel
strips on page 240.
• Real-time rendering. For more information, see Rendering in real time on page 403.
• Audio event effects. For more information, see Using audio effects on page 255.
• Record Broadcast Wave Format (.bwf) metadata when recording audio. For more information, see Audio tab on page 452.
• Updated audio track headers with output meters. For more information, see Audio track header on page 67.
• VU meters in the Mixing Console window.
Workflow
• You can now group tracks in the track list. For more information, see Grouping tracks on page 170.
• New multicamera editing features:
• Preview the full frame on an external monitor.
• Choose takes for time selections.
• Expand a multicamera track to multiple tracks.
For more information, see Working with Multicamera Video on page 137.
• Improved usability of the Trimmer and Video Preview windows with the addition of transport controls. For more information,
see Using the Trimmer window on page 128 and Understanding the Video Preview window on page 371.
• Press Alt+Down Arrow during playback to move the edit cursor to the playback cursor location for editing or recording.
• Device Explorer improvements:
• You can now right-click a clip in the Device Explorer window and choose Open in Trimmer or Import and Add to Project
to choose how you want to import clips.
• You can now drag clips from the Device Explorer to the Project Media or Trimmer window.
For more information, see Using the Device Explorer on page 61.
• You can now change the location for creating prerendered files from the Print to Tape Wizard. For more information, see Printing
video to tape on page 404.
• New Microsoft Image Mastering API (IMAPI) disc drivers for DVD and Blu-ray Disc burning. For more information, see CD Settings
tab on page 459.
Formats
• Support for GPU-accelerated AVC rendering using the Sony AVC plug-in.
If you have a CUDA-enabled NVIDIA video card, Vegas Pro can use your GPU to improve AVC rendering performance.
GPU-accelerated AVC rendering requires NVIDIA driver 185.xx or later. We recommend using a GeForce 9 Series or newer GPU.
GPU-accelerated rendering performance will vary depending on your specific hardware configuration. If you have an older
CPU and a newer NVIDIA GPU, rendering using the GPU may improve render times.
For more information about CUDA-enabled GPUs, please see http://www.nvidia.com/object/cuda_learn_products.html.
• Support for reading timecode in AVCHD and SD MPEG-2 files written by cameras that support timecode, such as Sony NXCAM
cameras.
• Improved performance when reading MXF, QuickTime AVC, and QuickTime AVC/H.264 video.
• Support for reading and rendering CineForm AVI and QuickTime files (including Neo3D) when you have a CineForm product
installed (version 5.1 or later).
Welcome
After Vegas® Pro software is installed and you start it for the first time, the registration wizard appears. This wizard offers easy steps
that allow you to register the software online with Sony Creative Software Inc. Alternatively, you can register online at https://
www.sonycreativesoftware.com/reg/software at any time.
Registration assistance
Registration assistance is available online at http://www.sonycreativesoftware.com/reg/faq or by fax at (608) 250-1745.
Customer service/sales
For a detailed list of customer service options, we encourage you to visit http://www.sonycreativesoftware.com/support/custserv.asp.
Use the following numbers for telephone support during normal weekday business hours:
Telephone/Fax Country
(800) 577-6642 (toll-free) US, Canada, and Virgin Islands
(608) 203-7620 for all other countries
(608) 250-1745 (Fax) All countries
Technical support
For a detailed list of technical support options, we encourage you to visit http://www.sonycreativesoftware.com/support/default.asp.
To listen to your support options by telephone, please call (608) 256-5555.
About your rights in Vegas Pro software
Vegas Pro software is licensed to you under the terms of the End User License Agreement you entered into with Sony Creative
Software Inc.
About your privacy
Sony Creative Software Inc. respects your privacy and is committed to protecting personal information. Your use of the software is
governed by the Software Privacy Policy. Please review its contents carefully as its terms and conditions affect your rights with
respect to the information that is collected by the software. For your reference, a copy of the Software Privacy Policy is located at
Vegas Pro software is not intended and should not be used for illegal or infringing purposes, such as the illegal copying or sharing
of copyrighted materials. Using Vegas Pro software for such purposes is, among other things, against United States and
international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be
punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.
Legal notices
ACID, ACIDized, ACIDplanet.com, ACIDplanet, the ACIDplanet logo, ACID XMC, Artist Integrated, the Artist Integrated logo, Beatmapper, Cinescore,
CD Architect, DVD Architect, Jam Trax, Perfect Clarity Audio, Photo Go, Sound Forge, Super Duper Music Looper, Transparent Technology, Vegas,
Vision Series, and Visual Creation Studio are the trademarks or registered trademarks of Sony Creative Software Inc. in the United States and other
countries.
PlayStation is a registered trademark and PSP is a trademark of Sony Computer Entertainment Inc.
HDV and HDV logo are trademarks of Sony Corporation and Victor Company of Japan, Limited (JVC).
All other trademarks or registered trademarks are the property of their respective owners in the United States and other countries.
Sony Creative Software Inc. may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject
matter in this document. Except as expressly provided in any written license agreement from Sony Creative Software Inc., the furnishing of this
document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Apple Macintosh Audio Interchange File Format (AIFF) file format
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.
Apple QuickTime
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.
AT RA C
“ATRAC,” “ATRAC3,” “ATRAC3plus,” “ATRAC Advanced Lossless,” and the ATRAC logo are trademarks of Sony Corporation.
http://www.sony.net/Products/ATRAC3/
AVC HD
AVCHD and AVCHD logo are trademarks of Matsushita Electric Industrial Co., Ltd and Sony Corporation.
Boost Software
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation
covered by this license (the “Software”) to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of
the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must
be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are
solely in the form of machine-executable object code generated by a source language processor.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
DeckLink
DeckLink™ is a trademark of Blackmagic-Design Pty. Ltd.
Dolby, Dolby Digital AC-3, and AAC encoding
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and
proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the
express permission of Dolby Laboratories is prohibited. Copyright 1992 - 2008 Dolby Laboratories. All rights reserved.
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby
Laboratories.
élastique Pro
Portions of this product use zplane élastique Pro V2 audio time-stretching technology.
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
This software is provided by the copyright holders and contributors “as is” and any express or implied warranties, including, but not limited to, the
implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable
for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or
services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or
tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
Gracenote and CDDB are registered trademarks of Gracenote. The Gracenote logo and logotype, MusicID, and the “Powered by Gracenote” logo are
trademarks of Gracenote.
i.Link
i.LINK® is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394 connector. All products with an
IEEE 1394 connector may not communicate with each other.
JPEG
This software is based in part on the work of the Independent JPEG Group.
Macromedia Flash
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.
Main Concept encoder
Main Concept® plug-in is a trademark of registered trademark of Main Concept, Inc. in the United States or other countries. All rights reserved.
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY PROHIBITED WITHOUT A LICENSE UNDER
APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSE IS AVAILABLE FROM MPEG-LA, LLC, 250 STEELE STREET, SUITE 300,
DENVER, COLORADO 80206.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
• Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
• Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the
• Neither the name of Industrial Light & Magic nor the names of any other contributors to this software may be used to endorse or promote
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Real, RealMedia, RealAudio, and RealVideo applications
2009 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or
registered trademarks of RealNetworks, Inc. in the United States and other countries.
Sony AVC
THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO
(i)ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”) AND/OR (ii)DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER
ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO.
NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE
HTTP://MPEGLA.COM
Steinberg Media Technologies
VST® is a registered trademarks of Steinberg Media Technologies GmbH.
ASIO™ is a trademark of Steinberg Media Technologies GmbH.
documentation and/or other materials provided with the distribution.
products derived from this software without specific prior written permission.
Tagged Image File Format (TIFF)
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights
reserved.
Targa file format
The Targa™ file format is a trademark of Pinnacle Systems, Inc.
Thomson Fraunhofer MP3
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating
broadcast systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other
networks), other content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital
versatile discs, semiconductor chips, hard drives, memory cards and the like). An independent license for such use is required. For details, please
visit: http://m p3licensing.com.
Sony Creative Software Inc.
8215 Greenway Blvd.
Suite 400
Middleton, WI 53562
USA
The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment
on behalf of Sony Creative Software Inc. in any way. All updates or additional information relating to the contents of this manual will
be posted on the Sony Creative Software Inc. Web site, located at http://www.sonycreativesoftware.com. The software is provided to
you under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in
accordance therewith. Copying or distributing the software except as expressly described in the End User License Agreement is
strictly prohibited. No part of this manual may be reproduced or transmitted in any form or for any purpose without the express
written consent of Sony Creative Software Inc.
Vegas® Pro software is an innovative and advanced multitrack media-editing system. Vegas Pro software was designed to create an
efficient audio/video production environment without sacrificing the quality and processing power that you expect from Sony
Creative Software Inc. Whether it’s the standard and familiar Microsoft® Windows® navigation commands or the clean and
uncluttered interface, you’ll find Vegas Pro software to be a tool that will be mastered in minutes. Beneath the unique and
customizable interface, you’ll find a product that is both powerful and flexible.
System requirements
In order to use Vegas Pro software, your computer must satisfy the following minimum specifications:
• Microsoft® Windows® XP 32-bit SP3, Windows Vista® 32-bit or 64-bit SP2, or Windows 7 32-bit or 64-bit
• 2 GHz processor (multicore or multiprocessor CPU recommended for HD or stereoscopic 3D)
• 400 MB hard-disk space for program installation
• 1 GB RAM (2 GB recommended)
• OHCI compatible i.LINK® connector*/IEEE-1394DV card (for DV and HDV capture and print-to-tape)
• USB 2.0 connection (for importing from AVCHD, XDCAM EX, NXCAM, or DVD camcorders)
• Windows-compatible sound card
• DVD-ROM drive (for installation from a DVD only)
• Supported CD-recordable drive (for CD burning only)
• Supported DVD-R/-RW/+R/+RW (for DVD burning only)
• Supported BD-R/-RE drive (for Blu-ray Disc™ burning only)
• Microsoft .NET Framework 3.0 (included on application disc)**
• Apple® QuickTime 7.1.6 or later
You must provide your registration information to Sony Creative Software Inc., a US company, in order to activate the software.
Product requires online registration within 30 days.
*i.LINK is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394 connector. All
products with an IEEE 1394 connector may not communicate with each other.
**.NET 3.0 adds functionality to .NET 2.0. After installing the .NET Framework 3.0, versions 2.0 and 3.0 will be displayed in the
Windows Add or Remove Programs listing. Do not attempt to uninstall version 2.0; it is required by version 3.0.
Technical support
The Web site at http://www.sonycreativesoftware.com/support/default.asp has technical support, reference information, program
updates, tips and tricks, user forums, and a knowledge base.
Installing Vegas Pro software
1.
Place the Vegas Pro application disc in the drive. The setup screen appears if AutoPlay is enabled for your DVD drive.
If DVD AutoPlay is not enabled, click the Start button and choose Run. In the Run dialog that appears, type the DVD drive’s
letter and add :\setup.exe. Click OK to start the installation.
2.
Click Install, and follow the on-screen prompts to install the appropriate version of Vegas Pro for your computer.
INTRODUCTION | 21
Getting help
Toolbar
Information
pane
Tab s
You can access two varieties of help within Vegas Pro:
• Online help
• Interactive tutorials
Online help
To access online help, choose Contents and Index from the Help menu or press F1.
The online help window has four tabs that you can use to find the information that you need.
Tab Des cr ip tio n
Contents
Index Provides a complete listing of the help topics available. Scroll through the list of
Search Allows you to type a keyword and display all of the topics in the online help that
Favorites Allows you to keep topics that you revisit often in a separate folder. To add a topic to
Provides a list of available help topics. Click a closed book
then click on a topic page
available topics or type a word in the Type in the keyword to find box to quickly
locate topics related to that word. Select the topic and click the Display button.
contain the keyword you have entered. Type a keyword in the Type in the word(s) to search for box and click the List Topics button. Select the topic from the list and click
the Display button.
your favorites, click the Add button on the Favo rite s tab.
.
to open the pages, and
Interactive tutorials
You can learn more about many of the features in Vegas Pro by using the interactive tutorials installed with the software.
By default, the tutorials display upon startup of the application. However, you can access them at any time from the Help menu by
choosing Interactive Tutorials.
Tip:
To turn off automatic display of the tutorials, clear the Show at Startup check box at the bottom of the tutorial window.
Help on the Web
Additional help and information is available on the Sony Creative Software Inc. Web site. From the Help menu, choose Sony on the
Web to view a listing of Web pages pertaining to Vegas Pro software and Sony Creative Software Inc. The software starts your
system’s Web browser and attempts to connect to the appropriate page on the Sony Creative Software Inc. site.
22 | CHAPTER 1
Overview
Menu bar
Toolbar
Window
docking area
Marker bar
Time display
Ruler
Timeline (track view)
Track list
Scrub control
Status bar
Tr
anspor t b ar
Vegas Pro software is designed to be an easy-to-use program with many tools that provide power and flexibility when creating and
working with multimedia files. Many operations, menu items, and shortcut keys are consistent with other popular Microsoft
Windows software applications.
The following sections provide a graphical tour of the Vegas Pro workspace.
Main window
This is the window that appears when the software is opened. The work area is subdivided into three primary areas: the track list,
the timeline (track view), and the window docking area. You can resize the track list, timeline, and window docking area by
dragging the dividers between them.
Tip:
If you prefer to work with the timeline at the top of the window and the docking area at the bottom of the window, clear the
Display timeline at bottom of main window check box on the Display tab of the Preferences dialog.
INTRODUCTION | 23
Toolbar
Docked position Floating window Docked in window docking area
The toolbar allows you to quickly access the most commonly used functions and features. From the Options menu, choose Customize Toolbar to specify which buttons are displayed.
Create new project Enable snapping
Open existing project Enable automatic crossfades
Save project Enable automatic ripple editing
Save project with different settings Lock envelopes to events
Render project Ignore event grouping
Open project properties Normal edit tool
Cut selected events or time range Envelope edit tool
Copy selected events or time range Selection edit tool
Paste items from clipboard into project Zoom edit tool
Undo Interactive tutorials
Redo Context-sensitive help
Time Display
The Time Display window reflects the cursor’s position on the timeline, MTC input, MTC output, or MIDI clock output time. You can
customize time display settings, including what time the window displays and which colors are used in the display. For more
information, see Using the Time Display window on page 434.
You can move the Time Display window from its docked position above the track list to float on the workspace or dock in the
window docking area.
Ruler
The ruler is the timeline for your project. You can specify how the ruler measures time: seconds, measures and beats, frames, etc. For
more information, see Changing the ruler format on page 432.
Marker bar
The marker bar is the area where you can place, name, and position markers and regions along the project’s timeline. These
informational tags can serve as cues or reminders highlighting important events in your project. For more information, see Adding
project markers and regions on page 112.
24 | CHAPTER 1
Command bar
Selected track
Track minimize and
maximize
Parent/child
Video tracks
compositing controls
Track number
Audio track
The command bar displays when you add a command to your project. Commands add metadata to media files to create effects
such as closed captioning. For more information, see Adding project markers and regions on page 112.
CD layout bar
The CD layout bar displays tracks and indices in an audio CD layout project for disc-at-once (DAO) CD burning. For more i nform ation ,
see Creating audio CD layout projects on page 414.
Track list
This area identifies the track order in your project and contains controls used to determine track compositing and mixing. For more
information, see Using the track list on page 66.
Timeline
All arranging and editing is done in the timeline (track view). This area contains all of a project’s events. For more information, see
Using the timeline on page 65.
INTRODUCTION | 25
Transport bar controls
Drag either forward or
backward for playback
Set playback speed
The transport bar contains the playback and cursor positioning buttons frequently used while working on and previewing your
project.
Record into track
Loop playback
Play from beginning of project
Play project from cursor position
Pause project playback
Tip:
Click and hold the Previous Frame and Next Frame buttons to move the cursor multiple frames.
Stop playback
Move cursor to start of project
Move cursor to end of project
Move cursor to previous frame
Move cursor to next frame
Status bar
The status bar is located at the bottom of the main program window and displays information about roughly how much space is
left on your computer to record audio (Record Time). During the rendering processes, the left side of the status bar also contains
information about the progress of the render.
The Video Preview window also has its own status bar that displays project specific information. For more information, see
Understanding the Video Preview window on page 371.
Scrub control
The scrub control is used to play your project forward or backward for editing purposes. You can adjust the playback speed by
setting the speed control marker located beneath the scrub control. For more information, see Scrubbing on page 70.
26 | CHAPTER 1
Window docking area and floating window docks
Close window
Expand window
Drag the handle away from the
docking area to float the window.
By default, the window docking area is located in the upper half of the Vegas Pro workspace. This area allows you to keep frequently
used windows available but out of the way while you are working with a project. Windows can be docked next to each other,
subdividing the docking area, or they can be docked in a stack in the window docking area or in a separate floating docking
window. When stacked, each window has a tab at the bottom with its name on it. Click the window’s tab to bring it to the top.
• To dock a window, drag it to the docking area.
• Drag the handle on the left side of a docked window to remove a window from the docking area and float it.
• To prevent a window from docking when you drag it, hold the Ctrl key.
• To expand a docked window so it fills the docking area, click the Maximize button (
). Click again to restore the window to its
previous size.
• To remove a window from the docking area or a floating dock, click the Close button ( ).
Display tips:
• To display the window docking area in the bottom half of the Vegas Pro workspace, clear the Display timeline at bottom of main
window check box on the Display tab of the Preferences window.
• To display the tabs at the top of the window docking area rather than the bottom, select the Position tabs at top of docked
windows check box on the Display tab of the Preferences window.
• To hide the window docking area, select the Automatically hide docking area check box on the Display tab of the Preferences
window.
• For more information, see Display tab on page 458.
INTRODUCTION | 27
Explorer window - Alt+1
Preview selected media files before
placing them in the project.
Select media to place in the project
by dragging and dropping or
double-clicking.
Add media to the Project Media
wi
ndow by right-clicking a file and
choosing Add to Project Media list
from the shortcut menu.
Select drive
or folder
The Explorer window is similar to the Microsoft Windows Explorer. Use the Explorer window to select media files to drag to the
project timeline or add to the Project Media window. You can also use the Explorer to perform common file management tasks such
) and Auto Preview ()
as creating folders, renaming files and folders, and deleting files and folders. Use the Start Preview (
buttons to preview files before adding them to the project.
Move up the folder list to the next Stop preview
highest folder
Refresh the current view Enable automatic preview
Create a new folder Use Gracenote MusicID service to
Delete selected file(s) Edit and submit CD information to
Add selected file to My Favorites list Get media from the Web for use in
in address bar project
Start preview Change the display view
locate matching CD information
Gracenote
Trimmer window - Alt+2
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you can place
portions of the file on separate tracks by dragging and dropping. For more information, see Using the Trimmer window on page 128.
28 | CHAPTER 1
Mixer window - Alt+3
Video appears during
project playback or as
the cursor is moved
during editing.
Right-click to change
Video Preview settings.
The Mixer window gives you access to your project’s audio properties, bus assignments, output levels, and plug-in chains. For more
information, see Using the Mixer window on page 213.
Video Preview window - Alt+4
This window displays a project’s video during project editing and playback. For more information, see Previewing and Analyzing Video
on page 371.
INTRODUCTION | 29
Project Media window - Alt+5
The Project Media window helps you organize the media files you’re using in a project. The information about these files is
displayed in a highly flexible database that can be instantly sorted. You can also use the Project Media window to apply effects and
plug-ins to media files and set the specific properties of these files. For more information, see Using the Project Media window on page
44.
Edit Details window - Alt+6
This window serves as a highly detailed and customizable database of all of the events in a project. The database can be organized
and sorted according to a large number of attributes. For more information, see Using the Edit Details window on page 134.
Transitions window - Alt+7
The Transitions window contains all of the transitions available. The thumbnails display animated examples of each transition. You
can drag transitions from this window to replace the crossfade between two video events or to replace the fade-in or fade-out
region of a video event. For more information, see Understanding basic transitions on page 349.
30 | CHAPTER 1
Video FX window - Alt+8
The Video FX window contains the video effects available. The thumbnails display animated examples of each plug-in preset. You
can drag plug-ins from this window to an event, track, or to the Video Preview window (video output effects). For more information, see Using video effects on page 323.
Media Generators window - Alt+9
The Media Generators window contains the different media generators provided. Media generators make it easy to create events
containing text, credit rolls, test patterns, color gradients, and solid color backgrounds. You can drag a media generator to the
timeline to create a new generated media event. For more information, see Using generated media on page 329.
Plug-In Manager window - Ctrl+Alt+1
This window organizes all of the plug-ins available, including video and audio effects, media generators, and transitions. The plugins, which are organized in a folder structure, can be dragged into the project. For more information, see Using audio effects on page
255 or Using video effects on page 323.
INTRODUCTION | 31
Video Scopes window - Ctrl+Alt+2
This window allows you to monitor your broadcast video for image problems.
Use the scopes to analyze the your video and adjust accordingly with the Brightness and Contrast, Broadcast Colors, Color
Corrector, Color Corrector (Secondary), and Levels plug-ins before rendering.
For more information, see Monitoring video with scopes on page 377.
Surround Panner window - Ctrl+Alt+3
This window allows you to control panning in a 5.1 surround project. You can also display the Surround Panner window by doubleclicking the surround panner on a track or mixer control. For more information, see Working with 5.1 Surround on page 273.
32 | CHAPTER 1
Media Manager window - Ctrl+Alt+4
This window displays the Media Manager™, which you can use to search for, manage, and tag your media files. For more information,
see Using the Media Manager on page 73.
XDCAM Explorer window - Ctrl+Alt+5
This window displays the XDCAM Explorer window, which you can use to locate, import, and export XDCAM clips. For more
information, see Working with XDCAM Video on page 155.
INTRODUCTION | 33
Mixing Console window - Ctrl+Alt+6
This window displays the Mixing Console, which provides an integrated view of all tracks and busses in your project using the
appearance of a traditional hardware-based mixer. For more information, see Using the Mixing Console on page 221.
Device Explorer window - Ctrl+Alt+7
The Device Explorer window allows you to browse and import clips from AVCHD, XDCAM EX, NXCAM, and RED ONE devices;
CompactFlash-based memory recording units such as the HVR-MRC1; and hard-disk-based recording units such as the HVR-DR60.
For more information, see Using the Device Explorer on page 61.
34 | CHAPTER 1
Saving and recalling window layouts - Ctrl+Alt+D or Alt+D
A window layout stores the sizes and positions of all windows and floating window docks in the Vegas Pro workspace. You can store
up to ten window layouts so you can quickly recall customized layouts for specific editing tasks. For more information, see Saving and
recalling window layouts on page 439.
Cursor indications
The cursor changes depending on which functions are available.
Cursor Indicates Modifier Description
Standard none This is the standard arrow cursor that means events can be
dragged.
Trim none Position the cursor over the edge of an event and drag to trim the
event shorter or longer.
Slip Trim Alt Position the cursor over the edge of an event, press Alt, and drag
Stretch Ctrl Position the cursor over the edge of an event, press Ctrl, and drag
Slip Alt Press Alt and drag on the middle of a clip to move the media
Tri m
Adjacent
Slide Ctrl+Alt Position the cursor over the middle of an event, press Ctrl+Alt, and
Slide
Crossfade
Ctrl+Alt Position the cursor over the boundary between two adjacent
Ctrl+Alt Position cursor over a crossfade, press Ctrl+Alt, and drag on a
to trim. The media within the event moves with the edge. This is
useful to preserve the beginning or end of an event while
trimming.
the edge to stretch or compress it. This makes the media in the
event play slower or faster.
within the event without moving the event itself.
events, press Ctrl+Alt, and drag. Both events are edge trimmed
simultaneously.
drag to simultaneously trim both ends.
crossfade to move it.
Using a control surface
A control surface is a hardware device that uses knobs, faders, and buttons to control user interface elements that are normally
controlled with a mouse. Using a control surface lends a tactile feel to your editing sessions.
Unlike keyboard shortcuts—which determine the shortcut’s behavior based on the portion of the Vegas Pro window that has
focus—a control surface’s mapped functions work no matter what part of the application has focus.
You can use one Mackie® Control Universal or up to five generic control surfaces with Vegas Pro software. For more information
about setting up a control surface, see External Control & Automation tab on page 460.
Vegas® Pro software is a new way of creating multimedia productions. Whether you are an experienced multimedia author or a
budding novice, the powerful features and capabilities of Vegas Pro software are organized to increase your creativity and
productivity. The following chapter summarizes the software’s basic functions and operations.
Creating projects
The process of creating a multimedia production can be a complicated undertaking, involving hundreds of shots, takes, voiceovers,
music beds, audio tracks, and special effects. Organization is a critical issue in this process. In the software, organization is handled
by a small project file (.veg) that saves information about source file locations, edits, cuts, insertion points, transitions, and special
effects. This project file is not a multimedia file, but is instead used to create (render) the final file when editing is finished.
Because Vegas Pro software edits a project file and not the original source files, you can edit without worrying about corrupting
your source files. This not only gives you a strong sense of security, but it also gives you the freedom to experiment.
Starting a new project
1.
From the File menu, choose New. The New Project dialog appears.
Note:
The first time you run the software, a new project will automatically be started for you.
GETTING STARTED | 39
2.
Enter your project settings on the various tabs.
For more information, see Working with project properties on page 436.
• The Video tab allows you to select the video format and other video parameters.
• The Audio tab allows you to set up the basic audio settings.
• The Ruler tab allows you to choose the way the ruler is delineated (beats, seconds, etc.).
• The Summary tab allows you to enter any relevant information and reminders about your project.
• The Audio CD tab allows you to enter information for burning audio CDs.
Tip:
The easiest way to set the often-complex properties on the Video tab is to select a template that matches your media (for
example, NTSC DV (720x480, 29.970 fps)).
3.
Click OK.
4.
From the File menu, choose Save. Type a name, browse for a location, and click Save to save your project (.veg file).
You can change project settings at any time while working on a project. From the File menu, choose Properties to change any of
these settings.
Setting video properties based on a media file
You can automatically set your project video properties to match an existing video file.
1.
From the File menu, choose Properties.
2.
On the Video tab of the Project Properties dialog, click the Match Media Settings button (
3.
Browse for a media file that has the settings you wish you use for the project.
4.
Click Open.
The frame size, frame rate, pixel aspect ratio, and field order of this file are automatically detected and the project properties
are set to match.
Tip:
projects typically use these settings, select the Start all new projects with these settings check box.
5.
Click OK to save the new project properties.
To save this information for future use, type a name in the Tem p la te box and click the Save Template button (). If your
).
40 | CHAPTER 2
Working with rotated projects
In the example to the left, the video was shot with the
camera tripod rotated 90 degrees. However, because
neither the project or the media has been rotated, the video
is displayed sideways within the standard landscape frame.
After choosing 90° clockwise from the Output rotation
drop-down list, the Video Preview window is rotated (see
example to the left). Because the media hasn’t been rotated
yet, it doesn’t match the project orientation and is
letterboxed within the frame.
After choosing 90° clockwise from the Rotation drop-down
list, the media is rotated, and the video fills the frame.
The use of rotated displays—monitors that display vertical media—has become increasingly popular: you can see them in kiosks,
presentations, and even on the nightly news. If you have a project that you’d like to display in a rotated format, Vegas Pro makes it
easy.
1.
Create a new project. For more information, see Starting a new project on page 39.
2.
Set your project properties as needed, and then choose a setting from the Output rotation drop-down list to indicate the
orientation of your destination display device. If you want to display your project in portrait (tall) mode, choose 90° clockwise
or 90° counterclockwise.
3.
Add your media files to your project. For more information, see Getting media files on page 43.
4.
Edit the properties for each of your media files to set its rotation as needed:
a.
Right-click a media file in the Project Media window and choose Properties from the shortcut menu. The Media
Properties dialog is displayed.
b.
Choose a setting from the Rotation drop-down list to indicate the direction you want to rotate your media.
c.
Click OK to close the Media Properties dialog and save your changes.
Tip:
To rotate multiple files quickly, select them in the Project Media window, right-click a selected file, and then choose Rotate
90° Clockwise or Rotate 90° Counterclockwise from the shortcut menu.
5.
Drag your clips from the Project Media window to the timeline to create events.
6.
Edit your project as needed.
GETTING STARTED | 41
7.
Render your project to any supported rendering format. For more information, see Rendering a project on page 389.
In the Render As dialog, select the Use project output rotation setting check box if you want to use the Output rotation
setting from the Project Properties dialog for your rendered file. When the check box is cleared, the media is rotated according
to its Media Properties setting, but the project itself is unrotated—you can use this setting to proof your project on an
unrotated display.
Tip:
To render a portrait-oriented file for viewing on a computer, you can create a rendering template that matches the proportions
of your project:
a.
Right-click the Video Preview window and ensure Simulate Device Aspect Ratio is selected.
b.
Next, adjust the size of the Video Preview window to a comfortable preview frame size and note the Display dimensions in the
lower-right corner of the Video Preview window.
c.
From the File menu, choose Render As, choose the desired rendering format from the Save as type drop-down list, and then
choose a rendering template that's close to the frame size you noted in step b.
d.
Click the Custom button, and then use the Video tab in the Custom Template dialog to adjust the frame size to match the
dimensions you noted in step b.
e.
Save your template for later use.
f.
Clear the Use project output rotation setting check box and render your file.
Saving a project
When you save your work, it is saved in a project file. Project files are not rendered media files.
1.
From the File menu, choose Save.
The first time you save a project, the Save As dialog appears. In subsequent saves, the dialog is bypassed, your existing file
name is retained, and your project is updated to include any implemented changes.
2.
Select the drive and folder where you want to store the project.
3.
Type the project name in the File Name box.
4.
Click Save.
Tip:
Select the Copy and trim media with project check box to save the project file and copies of the media files to a common
location. For more information, see Renaming or creating a copy of a project (using Save As) on page 387.
Renaming a project (using Save As)
After you have been working with your project, you can use the Save As command in the File menu to save a copy of a project with
a new name. This is useful for backing up different versions of a project.
For more information, see Renaming or creating a copy of a project (using Save As) on page 387.
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42
Getting media files
You can add media from a variety of sources to your project. You can add audio and video files, record audio into a track, capture
video from a video camera, or extract music from your own CD. You can also create media such as text overlays, backgrounds, and
credit rolls from within the software. For more information, see Using generated media on page 329.
Vegas Pro software supports a wide range of media file types. There are multiple ways to locate and add files to your Vegas Pro
project, as discussed in the following sections.
Notes:
• To have pulldown fields automatically removed when opening 24 fps progressive-scan DV video files, select the Allow pulldown
removal when opening 24p DV check box on the General tab of the Preferences dialog. To open your 24p DV video files as 29.97
fps interlaced video (60i), clear this check box.
• When you add an ACID loop to the timeline, it is automatically stretched to match the project tempo as specified on the Ruler tab of
the Project Properties dialog. If you want to ignore tempo information, clear the Import audio at project tempo check box on the
Audio tab of the Preferences dialog. For more information on project properties, see Working with project properties on page 436. For
more information on preferences, see Setting preferences on page 442.
• When you add a multichannel audio file (.wav/.wav64, .avi, .mxf, ATRAC, and BWF) to your project, the audio is added across tracks.
For example, if you import a four-channel WAV file, the audio will be added to four adjacent tracks. For control over which channels
are used by each event, right-click a multichannel audio event, choose Channels from the shortcut menu, and choose a command
from the submenu. For more information, see Adjusting audio channels on page 204.
• When you add a multistream audio file to your project, you can choose which stream you want to use by right-clicking the event,
choosing Stream from the shortcut menu, and then choosing a stream from the submenu.
• 5.1-channel audio from DVD camcorders will be downmixed to stereo when importing into a stereo project. When importing into a
5.1 surround project, audio will be added to separate tracks for the center, front, rear, and LFE channels.
Previewing a media file
You can preview files before placing them in your project. The Explorer window has a mini-transport bar with Play ( ), Stop ( ),
and Auto Preview (
the Video Preview window (for video files).
Tip:
You can use the same mini-transport bar buttons in the Project Media window to preview files in the Project Media list.
1.
Select a file in the Explorer window.
2.
Click the Play button ( ) to listen to the file.
3.
Click the Stop button ( ) or select a different file to stop previewing the file.
Tip:
To automatically preview selected files, click the Auto Preview button ( ) on the Explorer window’s transport bar.
Note:
Video is previewed in the Trimmer window. If you want to preview video in the Video Preview window, right-click the Trimmer
window and clear the Show Video Monitor command.
) buttons. When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to
GETTING STARTED | 43
Using the Project Media window
Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them
around and impractical to store multiple copies of these files. You can add media files to the Project Media window to organize
them before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in
the Project Media list. From the View menu, choose Project Media to open this window if it is not already visible.
Using Project Media views
You can control the information that is displayed in the Project Media window by clicking the Views button (
view. The purpose of each view is explained below.
) and selecting a
View Description
List Displays a simple listing of the file name of each file in the Project Media window.
Detailed Displays all the properties for each file. The information is presented in a table format.
Thumbnail Displays the first frame of a video file.
You can customize the information displayed:
• Reorder columns (fields) by dragging the column label to a new position.
• Hide a column by dragging the column label off of the Project Media window. To
display a hidden column, right-click the Project Media window, choose View from
the shortcut menu, and choose the column name from the submenu.
• Sort the files in the Project Media list according to a category by clicking the
column label for that category.
•Use the Comments field to add your own annotations to a file’s entry in the Project
Media list. Double-click the field to enter text. This information is saved with the
project and is not saved with the media file itself.
Adding media to the Project Media list
You can add media to the Project Media list without adding it to the timeline by importing the file.
For more information, see Importing media on page 48.
Adding media to the Project Media list from the Explorer window
1.
Navigate to and select a file to add to the Project Media list. You can use Ctrl or Shift to select multiple media files.
2.
Right-click the file and choose Add to Project Media list from the shortcut menu. The selected file is added to the Project
Media window.
44 | CHAPTER 2
Replacing media in the Project Media window
You can replace a file in the Project Media window with a different file. When changing the media file that an event contains, every
occurrence of the event on the timeline is updated with the new media file contents.
1.
Right-click a file in the Project Media window.
2.
Choose Replace from the shortcut menu.
3.
In the Replace Media File dialog, browse for and select the file that you want to replace the current file.
4.
Click Open. The selected file replaces the old file in the Project Media list, and any events in the timeline containing the old file
are updated to contain the new media file.
Getting images
You can bring images directly into the software from your scanner. The images are added to the Project Media list as JPEG image
files.
Note:
In order to get pictures from a scanner, you might need to install a driver for your device. Refer to the software that was
included with your device or the manufacturer’s Web site.
1.
Make sure your device is on and connected to your computer.
2.
In the Project Media window, click the Get Photo button ( ). The software is started for the device.
3.
Use the device software to get an image and send it to Vegas Pro software. Once the image has been sent, the Scanned Files
dialog appears.
• Click Rename to give the new image a more meaningful name.
• Click Delete to cancel the process of adding the image.
4.
Click Done. The new JPEG file is added to the Project Media window.
Extracting audio from a CD
You can extract tracks from a CD and add them to the Project Media window as .wav files.
Important:
copying or sharing of copyrighted materials. Using Vegas Pro software for such purposes is, among other things, against United
States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity
may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.
1.
Insert the audio CD.
2.
In the Project Media window, click the Extract Audio from CD button ( ). The Extract Audio from CD dialog appears.
Vegas Pro software is not intended for, and should not be used for, illegal or infringing purposes, such as the illegal
GETTING STARTED | 45
3.
From the Action drop-down list, choose the method you want to use for extracting the CD audio:
• Read by track Use this option to choose the tracks you want to extract from the CD.
• Read entire disc Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new file
• Read by range Use this option to extract audio from a specified range of time.
4.
If you chose either the Read by track or Read by range option, specify the tracks or range to extract:
• For Read by track, click the tracks you want to extract in the Tracks to read list. Use the Ctrl or Shift keys to select more
• For Read by range, enter a time in the Range start field and either the Range end or Range length fields. The range of
in the Project Media window.
than one track. Each track is extracted into a separate file in the Project Media window.
audio is extracted into one new file in the Project Media window.
Note:
If you want to extract multiple tracks to a single file, choose Read by track from the Action drop-down list to select your
tracks, and then choose Read by range from the Action drop-down list. The appropriate time range for the tracks you selected
will automatically be inserted and the time range will be extracted to a single file.
5.
From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract.
6.
Click the MusicID button if you want to obtain CD information using Gracenote® MusicID.
If CD information is not available, you can click the CD Info button to display a dialog box where you can edit the CD
information and submit it for inclusion in the Gracenote Media Database.
7.
From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems
extracting audio, you can try decreasing the selected speed, or you can click Configure to adjust the Audio extract
optimization setting.
Note:
8.
Click OK. The Save As dialog appears.
9.
Select a name and location for the new .wav file.
10.
Click Save to begin extracting the audio.
The track is extracted and a progress meter is displayed to indicate the percent complete. When extraction is complete, the
new .wav file appears in the Project Media window.
Adding a still-image sequence
If you’ve exported a video clip as a still-image sequence using another application (a 3D-rendering application, for example), the
sequence can be added to the Project Media window and treated as a single media file. Each image in the sequence will be
displayed for one frame in the event.
1.
Click the Import Media button ( ) in the Project Media window. The Import Media dialog appears.
2.
Choose the folder where the sequence you want to open is stored.
3.
Select the first image in the sequence (or the image you want to start the event).
4.
Select the Open still-image sequence check box.
5.
In the Range field, enter the number of the last image you want to open. For example, if you’d selected
AnimationOne_00001.tga in step 3, you could enter 120 in this box to create a new image sequence using
AnimationOne_00001.tga to AnimationOne_00120.tga.
6.
Click Open. The still-image sequence is added to the Project Media window.
To eject the CD at any time prior to beginning the extraction process, click the Eject button.
Sorting media with bins
The detailed view of the Project Media window helps you sort your media files using their attributes, but for more control, you can
create bins. Bins are folders within projects that you can use to organize your media files.
Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your computer.
| CHAPTER 2
46
Creating bins
Right-click the parent bin where you want to create a new bin and choose Create New Bin from the shortcut menu.
Adding media to a bin
1.
2.
Searching media bins
1.
2.
3.
Tip:
media bin.
Automatically adding recorded files to a media bin
Select a media bin if you want to automatically add your recorded audio to a media bin.
Browse your existing bins to find the media file you want to move. The All Media Folder contains all media files in your project.
Drag a file from the right-hand pane to a bin.
Right-click in the Project Media window and choose Search Media Bins from the shortcut menu. The Search Media Bins dialog
is displayed.
Use the drop-down lists in the Search Media Bins dialog to set your search conditions and click the Search button. The selected
bin and all sub-bins will be searched.
Click the Search Results icon to view the matching files.
Right-click the Search Results icon and choose Save as Bin from the shortcut menu to save the results of your search as a new
Deleting media from a bin
1.
Select a media file.
2.
Press Delete on your keyboard.
3.
If the All Media Folder is selected, the file will be removed from your project.
4.
If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is still available in the All
Media Folder.
Configuring 24p pulldown removal
Right-click a DV AVI file in the Project Media window and choose File Format Properties from the shortcut menu to edit file settings
from the file format plug-in associated with the media file type.
For 24p NTSC DV AVI files with 2-3 pulldown, you can use this dialog to configure removal of pulldown fields.
In most cases, you will not need to edit pulldown removal settings. However, if the settings were not properly set in the DV header
when your video was captured, you can fine-tune pulldown removal without recapturing your video.
1.
Right-click an AVI file in the Project Media window and choose File Format Properties from the shortcut menu. The AVI/DV
Media Properties dialog appears.
This command is not available for non-24p NTSC video or for 24p NTSC video using 2-3-3-2 pulldown.
2.
Select the Enable 2-3 pulldown removal check box.
Note:
removal when opening 24p DV check box is selected on the General tab of the Preferences dialog.
You can clear this check box if you want to override pulldown removal for individual files when the Enable pulldown
3.
Choose a setting from the Starting frame timecode offset drop-down list to indicate what timecode numbers represent which
frame in the video sequence.
For example, if you have an NTSC DV file with 2-3 pulldown created on a Sony JH3 HDCAM deck, the default settings for
timecode offset use 0 for the Starting frame timecode offset.
If you have changed the timecode offsets on the deck (or if you have material with pulldown from another source) you will
have to experiment with the settings to determine the correct offset.
GETTING STARTED | 47
4.
Check for interlacing:
a.
b.
c.
d.
e.
Pairing two media files as a stereoscopic 3D subclip
If you have two files that have synchronized timecode — such as video shot on a 3D camera that creates separate left- and right-eye
clips — you don’t need to align the audio and video. Just select the clips in the Project Media window and choose Pair as Stereoscopic 3D Subclip from the shortcut menu.
If you view the clip properties for the new subclip, you’ll see that the Stereoscopic 3D Mode is set to Pair with next stream.
For more information, see Stereoscopic 3D Editing on page 143.
In the Project Properties dialog, choose a NTSC DV 24p template from the Tem p la te drop-down list.
Choose the Best (Full) setting in the Video Preview window to show full frames.
Step though the clip and look for interlace lines in moving objects or backgrounds.
If you see interlace lines, repeat from step 3 and choose a different offset value.
When no interlace lines appear, the offset is set correctly.
Importing media
Importing media allows you to add media to the Project Media list for use in your project without adding it to the timeline. Vegas
Pro supports the importing of a wide variety of file formats, including AAF and broadcast wave, which are discussed separately
below.
1.
2.
From the File menu, choose Import, and then choose Media from the submenu. The Import dialog appears.
Tip:
Navigate to and select a media file to add to the Project Media list. You can use Ctrl or Shift to select multiple files.
You can also click the Import Media button ( ) in the Project Media window.
Tips:
• To limit the files displayed in the dialog, choose a file type from the Files of Type drop-down list or enter *. and an extension in the
File name box. For example, enter *.wav to display all wave files in the current folder, or enter *guitar*.wav to display all wave files
that have the word guitar in the file name.
• If you select an image from a still-image sequence, you can select the Open still-image sequence check box to import all images in
the sequence as a single entry in the Project Media window. In the Range box, enter the number of the last image you want to open.
For example, if you'd selected AnimationOne_00001.tga in step 2, you could enter 120 in this box to create a new Project Media entry
using AnimationOne_00001.tga to AnimationOne_00120.tga.
3.
Click Open. The media file is added to the Project Media list.
Importing and exporting AAF files
You can use AAF (Advanced Authoring Format) files to exchange projects between applications. For example, if your
postproduction facility uses a tool other than Vegas Pro software, you could provide your project as an AAF file.
Creating an AAF file
If you intend to export your project as an AAF file, note the following usage guidelines and plan your project accordingly:
• Audio and video cuts are preserved.
• Track-based audio gain and panning are preserved when saving or importing AAF files.
Select the AAF Export - Use clip-based audio envelope check box on the General tab of the Preferences dialog if you want to
combine track and event gain envelopes and save them as clip-based gain envelopes in the AAF file. When the check box is
cleared, track envelopes are saved as track envelopes, and event envelopes are saved as clip envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain and panning
changes are supported.
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48
• Muted audio tracks are not included in the AAF file.
• When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track envelopes.
• Audio and video effects are ignored.
• All video transitions are exported as AAF Video Dissolve transitions.
• All audio crossfades are exported as AAF Mono Audio Dissolve transitions.
• Time-stretched video is exported using the AAF “Video Speed Control” effect.
• Time-stretched audio is not supported: audio events that are time stretched will play at their original speed, and time is added
to the track to represent the stretched duration; audio events that are time compressed will play at the original speed, but the
event is trimmed to match the compressed event length.
• Any track that has mono and stereo audio will be ignored; the AAF format does not allow mono and stereo audio on a single
track.
• Still images will be exported as 1,080,000 frames (the AAF specification does not allow media with a length and frame rate of
0).
• Track order in your exported AAF will not match your Vegas Pro project: in the Vegas Pro track model, the first track represents
the foreground; in the AAF specification, the first track represents the background.
• Audio is exported using frame units when the AAF Export - Use frame unit for audio check box is selected on the General tab
of the Preferences dialog. Clear the check box if you want to use sample units for exported audio (use this setting only if your
project contains audio only or if you know the application that will import your AAF supports frame units for video and sample
units for audio).
1.
From the File menu, choose Save As. The Save As dialog appears.
2.
Select the drive and folder where you want to store the project.
3.
Type a name in the File Name box.
4.
From the Save as type drop-down list, choose Edit Protocol Compliant AAF File (*.aaf) or Avid Legacy AAF File (*.aaf).
5.
Select the Embed WAVE/AIFC Media check box if you want to embed audio that uses the wave or AIFC codec with your AAF
file.
This check box is available only if Edit Protocol Compliant AAF File is selected from the Save as Type drop-down list.
Note:
Only individual audio files that use the wave or AIFC codec will be embedded. Audio streams from video files of audio that
does not use the wave or AIFC codec will not be embedded.
6.
Type a name for the file and browse for a destination.
7.
Click Save.
Importing an AAF file into the current project
If you intend to import an AAF file into your current Vegas Pro project, note the following usage guidelines and plan your project
accordingly:
• Audio and video cuts are preserved.
• Track-based audio gain and panning are preserved when saving or importing AAF files.
When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain and panning
changes are supported.
• All video transitions are imported as crossfades.
• Audio and video effects are ignored.
• The AAF Video Speed Control effect is preserved and mapped to the Playback rate setting in the imported event’s properties.
For more information, see Editing in the Event Properties dialog on page 124.
• If you import an AAF file that has embedded wave or AIFC audio, the files will be extracted to the same folder as the AAF file
when you import the project.
GETTING STARTED | 49
1.
From the File menu, choose Import, and then choose AAF from the submenu. The Import dialog is displayed.
2.
Choose the folder where the project you want to open is stored:
Choose a drive and folder from the Look in drop-down list.
—or—
Choose a folder from the Recent drop-down list to quickly select a folder from which you have previously opened files.
3.
Select a file in the browse window or type a name in the File name box.
4.
Click Open. The AAF file is imported into the current project.
Importing an AAF file into a new Vegas Pro project
If you intend to import an AAF file into a Vegas Pro project, note the following usage guidelines and plan your project accordingly:
• Audio and video cuts are preserved.
• Track-based audio gain and panning are preserved when saving or importing AAF files.
When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain and panning
changes are supported.
• All video transitions are imported as crossfades.
• Audio and video effects are ignored.
• The AAF Video Speed Control effect is preserved and mapped to the Playback rate setting in the imported event's properties.
• If you import an AAF file that has embedded wave or AIFC audio, the files will be extracted to the same folder as the AAF file
when you import the project.
1.
From the File menu, choose Open. The Open dialog is displayed.
2.
Choose the folder where the project you want to open is stored:
• Choose a drive and folder from the Look in drop-down list.
• Choose a folder from the Recent drop-down list to quickly select a folder from which you have previously opened files.
3.
Select a file in the browse window or type a name in the File name box.
4.
Click Open. If you have not saved the current project, you will be prompted to save your changes.
—or—
Importing Broadcast Wave Format files
You can use Broadcast Wave Format (.bwf) files to exchange audio between audio editors or broadcasting platforms.
Broadcast Wave Format files are similar to standard .wav files, but they contain additional metadata including timestamps that tell
the software where to add audio on the Vegas Pro timeline.
Tip:
You can also add Broadcast Wave Format files to your project by dragging them from the Explorer window to the timeline.
However, if you drag a .bwf file to the timeline, events are created where you drop the file. Using the Import Broadcast Wave dialog
ensures that events are arranged according to the timestamps in the file.
1.
From the File menu, choose Import, and then choose Broadcast Wave from the submenu. The Import Broadcast Wave dialog
is displayed.
2.
Choose the folder where the project you want to open is stored:
• Choose a drive and folder from the Look in drop-down list.
• Choose a folder from the Recent drop-down list to quickly select a folder from which you have previously opened files.
3.
Select the files you want to open in the browse window.
Information about the selected files is displayed at the bottom of the Import Broadcast Wave dialog.
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50
—or—
4.
From the Arrange drop-down list, choose a setting to indicate how you want to arrange audio events on the timeline:
Setting Description
Add across tracks A separate track is created for each .bwf file you import.
Add across time All selected .bwf files are added to a single track.
Note:
Audio from multichannel .bwf files is always added across tracks, regardless of the Arrange setting. For example, if you
import a four-channel .bwf file, the audio will be added to four adjacent tracks. For control over which channels are used by each
event, right-click a multichannel audio event, choose Channels from the shortcut menu, and choose a command from the
submenu. For more information, see Adjusting audio channels on page 204.
5.
If you chose Add across tracks in step 4, choose a setting from the Order tracks drop-down list to indicate how you want to
arrange the tracks in the track list:
Setting Description
By timestamp Sorts tracks chronologically using the timestamp in each file.
You can display a file’s timestamp at the bottom of the Import Broadcast Wave dialog
by selecting a file.
Alphabetically by filename Sorts tracks alphabetically using the names of the files you import.
6.
Choose a setting from the Positioning drop-down list to indicate where imported audio will be added to the timeline.
Setting Description
Use ruler time Adds each imported file to the Vegas Pro timeline at the exact position indicated by its
timestamp. For example, if you import a .bwf file with a timestamp of 00:00:30;00, the
media would be added to the timeline at the thirty-second mark on the ruler.
Relative to cursor Adds each imported file to the Vegas Pro timeline and offsets the timestamp value by
7.
Click Open. The selected files are imported and added to the timeline of the current project.
the cursor position. For example, if you position the cursor at 00:00:10;00 before
importing a .bwf file with a timestamp of 00:00:30;00, the media would be added to
the timeline at the forty-second mark on the ruler.
Importing video from a DVD camcorder
You can use Vegas Pro software to import video from a finalized Sony® DVD Handycam® camcorder disc.
Important:
• Before importing video, you’ll need to finalize the disc. For information about finalizing a disc, refer to your camcorder’s
documentation.
• 5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing into a 5.1 surround project,
audio will be added to separate tracks for the center, front, rear, and LFE channels.
1.
Place the DVD you want to import in your computer’s DVD drive or connect your camcorder to your computer via USB.
Important:
The Sony Handycam USB driver that is included with DVD-based camcorders can prevent Vegas Pro from
recognizing a USB-connected camera. If you use the Add/Remove Programs Control Panel to uninstall the “Sony DVD Handycam
USB driver” component, Vegas Pro will be able to connect to the camera and import video.
2.
From the File menu, choose Import, and then choose DVD Camcorder Disc from the submenu. The Import DVD Camcorder
Disc dialog is displayed.
3.
From the Source drop-down list, choose the disc that contains the video you want to import.
4.
The Destination box displays the folder where the video will be imported. Click the Browse button if you want to choose a
different folder.
GETTING STARTED | 51
5.
Click the OK button to start importing video.
After importing is complete, the video from the disc is added to the Project Media window. Each chapter is imported as a separate
file. You can then add the imported video to your project just like any other media file.
Working with AVCHD video
You can edit files recorded with AVCHD camcorders just like any other supported media type on the timeline.
This section will guide you through the process of using AVCHD video in your Vegas Pro project.
1.
2.
3.
4.
5.
6.
7.
Note:
5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing into a 5.1 surround
project, audio will be added to separate tracks for the center, front, rear, and LFE channels.
Shoot your video with a Sony AVCHD camcorder.
Use the Device Explorer to browse and import clips (.m2ts files) from your camera to your local hard drive. For more
information, see Using the Device Explorer on page 61.
Start a new Vegas Pro project, and set your project properties to the format that most closely matches your desired output
format. For more information, see Modifying project video properties on page 305.
For example, if you intend to burn the video to an NTSC DVD, choose NTSC DV (720x480, 29.970 fps) from the Te mp l at e dropdown list on the Video tab of the Project Properties dialog. If you want to create a 4.8 Mbps high-definition Windows Media
Video file, choose HDV 720-24p (1280x720, 23.976 fps).
Add the AVCHD files that you copied in step 2 to your project. For more information, see Getting media files on page 43.
Drag your clips from the Project Media window to the timeline to create events.
Edit your project as needed. For more information, see Editing events on page 96.
Render your project to any supported rendering format. For more information, see Rendering a project on page 389.
Note:
If you want to render to AVCHD format and export the rendered file to an AVCHD camera, use the following steps:
a.
Verify that your Vegas Pro project is set to 5.1 surround mode.
b.
In the Render As dialog, choose Sony AVC from the Save as type drop-down list.
c.
Use the AVCHD NTSC 5.1 Surround or AVCHD PAL 5.1 Surround rendering template.
d.
If you choose to use the Custom Template dialog to customize your rendering template, leave all settings at their default values
except for the Bit rate control. The default Bit rate setting should work for most applications.
e.
To save the rendered file to your camera, you'll need to use the software that was supplied with your camera.
Adding media to the timeline
Media files can be added to your project from the Explorer or Project Media windows by double-clicking them or by dragging them.
Either method places the media file in an event in its entirety in the timeline.
Dragging a media file to the timeline
You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Tracks can contain
multiple events, so you can place different events next to each other on a track.
Note:
Video and audio events cannot be placed on the same track.
1.
Locate a media file in the Explorer or Project Media window.
2.
Drag the media file to the timeline.
An event for the media file appears where you released the mouse.
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52
Dragging multiple media files to the timeline
Two events that contain the video (top)
and audio (bottom) streams from a
single multimedia video file. Each event
is inserted on a separate track.
1.
Select multiple media files in the Explorer or Project Media window. Select a range of adjacent media files by pressing Shift and
clicking the first and last files in the range or select files that are not adjacent by pressing Ctrl and clicking individual files.
2.
Right-click and drag the files to the timeline.
3.
When you release the mouse, a shortcut menu appears. Select a placement option from the menu.
• Add Across Time
• Add Across Tracks
• Add As Takes
You will see one event on the track. The other events are listed as takes “beneath” the topmost event.
For more information, see Working with takes on page 125.
• Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a multimedia file
either across tracks, across time, or as takes.
Tip:
A left-click drag-and-drop automatically inserts files across time. However, you can cycle through placement modes by right-
clicking (without releasing the left mouse button) while performing the drag-and-drop operation.
Double-clicking a media file
This method places the event at the cursor’s position in the selected track. If the selected track is a video track, and you double-click
an audio event (or vice versa), a new track is created for the event. Once an event is placed, you can move it from one track to
another or change its position on the timeline.
Inserting a video file with associated audio
Media files with video frequently include associated audio. When you insert a media file into the timeline, the associated audio is
automatically inserted into a separate audio track below the video track. The two associated events are grouped together and
behave as a single unit when moved or otherwise edited. You can ungroup the events to move them independently.
For more information, see Clearing a group on page 211.
GETTING STARTED | 53
Inserting layered PSD files
You can add layered PSD files to the Vegas Pro timeline, so each layer of the file is created as an event on its own track. These events
are just like other events in Vegas Pro software. For example, you could use track motion to move layers individually, use parent
tracks to group and move layers together, use track effects to animate just one layer of the graphic, or you could replace a layer with
a video.
Notes:
Add
• Photoshop layer styles and layer masks are not supported. In Photoshop, add an empty layer above these layers, make only those
layers visible, and choose Merge Visible. The new layer will be visible when added to the Vegas Pro timeline.
• Photoshop layer groups and adjustment layers are not supported.
• Photoshop layer blending modes, opacity, and names are not transferred to Vegas Pro compositing modes, track opacity, and track
names.
1.
Select a layered PSD file in the Explorer or Project Media window.
2.
Right-click and drag the file to the timeline.
3.
When you release the mouse button, a shortcut menu is displayed. Choose Add Across Tracks to import the PSD layers across
tracks in the timeline.
The PSD layers, including the composite layer, are now available as streams. You can change an event’s stream by right-clicking an
event, choosing Stream from the shortcut menu, and then choosing the stream you want to use for the event.
Tip:
and Channels is selected. Right-click and drag a time selection to the timeline. When you release the mouse button, choose
Across Tracks
Automatically crossfading inserted events
When inserting multiple events across time, the events (both video and audio) can be set to automatically crossfade. Two options
must be enabled in order to create crossfades automatically when adding multiple events. First, verify that a check mark appears
next to Automatic Crossfades in the Options menu. Second, from the Options menu, choose Preferences, and on the Editing tab,
select Automatically overlap multiple selected media when added. For more information, see Using automatic crossfades on page
109.
You can also add layered PSD files to the timeline from the Trimmer. Right-click the media file and make sure Use All Streams
from the submenu.
Project references in rendered media files
When your project uses media that was rendered with an embedded project path reference, you can easily open the source project
in the associated application if you need to edit the media later. Recent versions of ACID, Sound Forge, and Vegas Pro software allow
you to save the project path reference when you render files.
For example, imagine that you have an audio file on the Vegas Pro timeline that was rendered from an ACID project. In previewing
your Vegas Pro project, you discover that you’d accidentally rendered your ACID project with a critical track muted. You could
simply right-click the event on the Vegas Pro timeline and choose Edit Source Project from the shortcut menu to reopen your ACID
project, unmute the track, and then rerender it.
The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering, the
project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be
available on your computer.
Tip:
For more information on saving project path references in rendered files, see Rendering a project on page 389.
54
| CHAPTER 2
Editing a referenced project
1.
Perform one of the following actions:
• Right-click a media file in the Explorer window.
• Right-click a media file in the Project Media window.
• Right-click an event on the timeline.
2.
From the shortcut menu, choose Edit Source Project. An ACID, Vegas Pro, or Sound Forge window will open with the source
project.
To edit a source project using a computer other than the computer where the project was created, the editing computer must
meet the following requirements:
• The software that was used to create the project must be installed and the project file extension (.acd, .acd-zip, .veg, or
.frg) must be registered on the editing computer.
• The editing computer must have the same version (or later) of the software that was used to create the project.
• The project file must exist on the editing computer using the same file path as on the computer where the project was
created.
• The project’s source media must exist on the editing computer. If the media files do not use the same file path as on the
computer where the project was created, you will be prompted to choose a new folder or replacement files.
3.
Edit the project as necessary.
4.
Render the edited project using the same name as the original media file and close the editing application.
If you’re editing an existing track, your project will automatically be updated to use the latest rendered media file.
Capturing video
You can use the Video Capture application installed with Vegas Pro software to capture video clips from your DV or HDV video
camera or via your SDI card and add them to the Project Media window. You can also specify a different third-party capture
application for video capture.
Tip:
Capturing video can be demanding on your computer’s resources. To avoid potential problems, we offer the following
suggestions:
• Defragment your hard drive. Click the Start button in the task bar and choose Programs. From the Programs submenu, choose
Accessories, followed by System Tools and then Disk Defragmenter.
• Don’t use other software applications or screen savers while capturing video.
Notes:
• If you are using a DVD-based video camera, you can use the Import DVD Camcorder Disc dialog to import your video into your Vegas
Pro project. For more information, see Importing video from a DVD camcorder on page 51.
• If you are using an XDCAM camera, you can use the XDCAM Explorer window to import XDCAM clips from a camera or deck. For more
information, see Working with XDCAM Video on page 155.
1.
From the File menu, choose Capture Video or click the Capture Video button () in the Project Media window. The Capture
Video window appears.
2.
Choose the option you want to use for capturing video:
• Select the DV radio button if you want to capture DV or Video for Windows clips using the video capture application
specified on the Video tab of the Preferences window.
• Select the HDV or SDI radio button if you want to capture SDI/HDV clips using the internal Vegas Pro video capture
application.
Tip:
If you always capture from the same device, select the Always use the selected method check box, and you won’t be
prompted to choose a capture method again. You can change the method later using the Video tab of the Preferences window.
GETTING STARTED | 55
3.
Click OK. The specified video capture application starts.
4.
Capture your video.
• For more information on capturing DV clips with the Video Capture application, see the Vegas Pro online help. To access help, choose Contents and Index from the Help menu.
• For more information on capturing HDV clips, see Capturing HDV clips on page 301.
• For more information on capturing clips from a tape deck via an SDI (Serial Digital Interface) card, see Capturing from an SDI
card on page 56.
After you have captured your video, Video Capture adds the files to the Project Media window. If any captured clips go offline,
you can recapture the clips using your video capture application. Right-click an offline file in the Project Media window and
choose Recapture from the shortcut menu.
Capturing from an SDI card
If you have a supported SDI card, you can use the card to capture video and print to tape from the timeline.
The following procedure will guide you through the process of capturing clips from an SDI card.
Before you begin capturing video, use the Capture Preferences dialog to configure your SDI card. For more information, see Capture
Preferences on page 58.
Important:
• Blackmagic Design DeckLink HD Extreme/Intensity Pro/HD Extreme 3D and AJA Io Express, XENA 2K, LH, LHe, LHi, LS, and LSe cards
are supported.
• HDMI capture is supported on the Blackmagic Design DeckLink HD Extreme/Intensity Pro/HD Extreme 3D, AJA Io Express, and AJA
XENA LHi cards.
• Vegas Pro does not support analog video inputs for SDI cards. However, Vegas Pro does support component video output for external
preview.
• For the latest information about supported hardware, please see our Web site at http://www.sonycreativesoftware.com/vegaspro/
io#sdi.
Capturing a single clip or entire tape
Tip:
Connect your deck and power it on before starting Vegas Pro software.
1.
Use the transport controls below the Video Preview window to cue your video.
2.
If you want to encode your video during capture, you can choose a setting from the Encoding drop-down list. Depending on
your input format, the available encoding formats are as follows:
Input Encoding
HDV MPEG-2 Transport Stream
SD SDI 8-bit YUV AVI
IMX MXF
HD SDI 8-bit YUV AVI
HD 422 MXF
10-bit SDI 10-bit YUV AVI
3.
4.
56
The Capture folder box displays the path to the folder where your video will be saved. You can click the Browse button to
choose a different folder.
Click the Start Capture button ( ) to start capturing.
| CHAPTER 2
5.
Click the Stop button ( ) or press Esc to end the capture procedure.
Your clip is saved to the folder specified in the Capture folder box and is also added to the Project Media list, from which you
can add it to the timeline.
If you’ve configured your capture device to capture multiple channels of audio, the audio will be added across tracks when you
add the clip to the timeline. You can open the clips in the Trimmer window to choose which channels you want to use.
Logging multiple clips and performing a batch capture
Tip:
Connect your deck and power it on before starting Vegas Pro software.
1.
Use the transport controls below the Video Preview window to cue your tape.
2.
Click the Clip Edit tab on the right side of Video Capture window and log your clips:
a.
b.
c.
d.
e.
f.
3.
If you want to encode your video during capture, you can choose a setting from the Encoding drop-down list. Depending on
your input format, the available encoding formats are as follows:
Input Encoding
HDV MPEG-2 Transport Stream
SD SDI 8-bit YUV AVI
HD SDI 8-bit YUV AVI
10-bit SDI 10-bit YUV AVI
4.
The Capture folder box displays the path to the folder where your video will be saved. You can click the Browse button to
choose a different folder.
5.
Click the Clip Log tab on the right side of Video Capture window.
6.
Click the Capture Clips button ( ) and choose a command from the drop-down list to start capturing clips to the folder
specified on the Disk Management tab of the Capture Preferences dialog.
In the Clip Name box, type the file name you want to use to save the clip.
In the Tape Name box, type the name of the tape that contains the clip.
In the Timecode In box, type the timecode value that corresponds to the beginning of the clip, or click the Mark Timecode In button (
In the Timecode Out box, type the timecode value that corresponds to the end of the clip, or click the Mark Timecode
Out button ( ) to use the current frame.
Tip:
Select the Calculate Length button ( ) next to the Timecode in, Timecode out, or Length box to prevent editing of
that setting and calculate its value based on the other two timecode values.
Click the Add Clip to Log button ( ) to add the clip to the Clip Log.
Repeat steps 2a through 2e for each clip you want to capture.
IMX MXF
HD 422 MXF
) to use the current frame if you’re cueing with the controls on your deck.
Command Description
Capture all clips Captures all clips in the log. If a clip has already been captured, it
Capture selected clips Captures all selected clips in the log. Hold Shift or Ctrl to select
Capture offline clips Captures all clips with a status of Offline in the log.
The captured clips are also added to the Project Media list, and you can add them to the timeline.
If you’ve configured your capture device to capture multiple channels of audio, the audio will be added across tracks when you
add the clip to the timeline. You can open the clips in the Trimmer window to choose which channels you want to use.
will be recaptured.
multiple clips.
GETTING STARTED | 57
Tips:
• Click the Save Clip Log button ( ) to save the current clip log as an XML file if you want to save your clip log for capture or recapture
at a later time.
• Click the Open Clip Log button () and browse to a saved clip log to load a previously saved clip log.
Capture Preferences
You can use the Capture Preferences window to set options for capturing video from an SDI or HDV device.
1.
From the File menu, choose Capture Video, or click the Capture Video button ( ) in the Project Media window. The Capture
Video dialog is displayed.
2.
Select the HDV or SDI radio button and click OK. The Capture window is displayed.
3.
Click the Capture Preferences button ( ) in the Capture window to open the Capture Preferences dialog.
General tab
Item Description
Stop device on loss of focus Stops the selected capture device when focus is switched away from the capture
Show video when device is Displays the current frame when the selected capture device is stopped.
stopped
Show video when device is Displays video in the capture preview window when you fast-forward or rewind the
fast-forwarding and device.
rewinding
Add new clips to project Select this check box if you want to add captured clips to the Project Media window
media when capturing is complete.
Simulate device pixel aspect Displays square pixels in the Video Preview window even if the Pixel aspect ratio
ratio setting in the Project Properties dialog is using nonsquare pixels.
Fail on dropped frames Select this check box if you want to stop capturing if a dropped frame is detected.
When capture fails, stop batch Select this check box if you want to stop an SDI batch capture if a dropped frame is
capture detected.
Enable HDV scene detection Select this check box if you want to create multiple files if scene changes are detected.
Preroll Type a value in the box to specify the number of seconds of preroll Video Capture
Maximum RAM buffer size Drag the slider to allocate a portion of your system memory as a buffer. During
application.
When the check box is cleared, HDV clips will be captured to a single file.
should use for SDI batch capture.
When you click the Capture Clips button ( ) on the Clip Log tab, Video Capture will
seek to a point prior to your Timecode in setting determined by the number of
seconds you enter in the Preroll box. Video Capture will begin playback at the preroll
location, and switch to capture when it reaches the timecode you specified in the
Timecode in box.
capture, this buffer is used to prevent dropped frames if your hard disk is unable to
write a frame.
58 | CHAPTER 2
Item Description
MPEG video quality When capturing to compressed formats, you can drag the slider to adjust
performance. When you drag the slider to the left, you can increase performance by
decreasing video quality. When you drag the slider to the right, higher-quality video is
captured, and more processing power is required.
Note:
Quality settings affect various types of material differently. With some
experimentation, you may find that certain types of scenes can be captured at lower
quality settings with little or no apparent loss of quality. Other material may need
the highest possible setting to achieve the desired quality level.
Device tab (for IEEE 1394 HDV devices)
Item Description
Device type Choose IEEE 1394/MPEG2-TS Device.
Device Choose your HDV camera.
Video Choose a setting from the drop-down list to specify the desired video format.
Details Displays information regarding the capture device specified in the Device drop-down
list.
Device tab (for AJA Io Express, XENA 2K, LH, LHe, LHi, LS, or LSe SDI cards)
Item Description
Device type Choose AJA Video Device.
Device Choose your device.
Input Choose SDI or HDMI.
Video format Choose a setting from the drop-down list to specify the desired video format.
Audio format Choose a setting from the drop-down list to specify the desired number of channels
for capturing SDI-embedded audio.
Important:
camera or deck.
Use progressive segmented Select this check box if your project properties are set to a progressive-scan format
frame (psf) video formats and you want to capture from a device that stores and transfers progressive-scan
Use 10-bit encoding Select this check box if you want to capture 10-bit source material for increased color
Timecode source Choose a setting from the drop-down list to specify the desired timecode source.
frames by dividing fields.
resolution. Source material with gradients in the background can benefit from 10-bit
encoding.
When you use 10-bit video in your project, choose 32-bit floating point (video levels)
from the Pixel format setting on the Video tab of the Project Properties tab.
When the check box is not selected, the captured video will use 8-bit encoding.
• 9-Pin Remote Estimates timecode using the 9-pin RS422 cable from the deck. This
format is more prone to errors and requires more preroll than RP-188.
• RP-188 Uses SMPTE RP 188 timecode embedded in the video.
Important:
Timecode offset (frames) If video capture is not frame accurate, drag the slider to adjust timecode.
Multichannel audio capture is available only if supported by your
RP-188 is recommended when capturing HD video.
GETTING STARTED |
59
Device tab (for Blackmagic Design DeckLink HD Extreme, Intensity Pro, or HD Extreme 3D SDI cards)
Item Description
Device type Choose Blackmagic Design DeckLink.
Device Choose your device.
Video Choose a setting from the drop-down list to specify the desired video format.
Audio Choose a setting from the drop-down list to specify the desired number of channels
for capturing SDI-embedded audio.
Important:
camera or deck.
Use 10-bit encoding Select this check box if you want to capture 10-bit source material for increased color
Timecode source Choose a setting from the drop-down list to specify the desired timecode source.
Timecode offset (frames) If video capture is not frame accurate, type a value in the box or use the spin control to
resolution. Source material with gradients in the background can benefit from 10-bit
encoding.
When you use 10-bit video in your project, choose 32-bit floating point (video levels)
from the Pixel format setting on the Video tab of the Project Properties window.
When the check box is not selected, the captured video will use 8-bit encoding.
• 9-Pin Remote Estimates timecode using the 9-pin RS422 cable from the deck. This
format is more prone to errors than VITC or HANC.
• VITC Uses SMPTE 12M timecode embedded in the video.
• HANC Uses SMPTE RP 188 timecode embedded in the video.
adjust timecode.
Multichannel audio capture is available only if supported by your
60 | CHAPTER 2
Using the Device Explorer
The Device Explorer allows you to browse and import clips from AVCHD, XDCAM EX, NXCAM, and RED ONE devices; CompactFlashbased memory recording units such as the HVR-MRC1; and hard-disk-based recording units such as the HVR-DR60.
1.
From the View menu, choose Device Explorer to display the Device Explorer window.
2.
Connect your camera to a USB 2.0 port on your computer. The camera is displayed on the left side of the Device Explorer
window.
Tip:
Browse from the shortcut menu.
If you want to use clips from a folder on your computer, right-click the left pane of the Device Explorer window and choose
Previewing clips
Select your camera on the left side of the Device Explorer window. The camera’s clips are displayed on the right side of the window,
and clips that have not yet been imported are indicated with a new clip icon (
If the Auto Preview button (
You can stop the preview by clicking the Stop Preview button ( ), or you can turn off the preview feature by deselecting the Auto
Preview button.
Note:
Video is previewed in the Trimmer window. If you want to preview video in the Video Preview window, right-click the Trimmer
window and clear the Show Video Monitor command.
When the Auto Preview button is not selected, click the Start Preview button (
Choosing the folder where you want to import clips
1.
2.
Select your camera on the left side of the Device Explorer window and click the Device Properties button ( ).
The Device Properties dialog is displayed, and the Capture Folder box shows the path to the folder where imported clips will
be saved.
Click the Browse button to display the Capture Folders dialog. This dialog displays the available folders for saving your
imported video:
• Select a folder’s check box to save your imported video in that folder.
• Click the Add Folder button ( ) and browse to a folder to add a new folder.
• Select a folder in the list and click the Delete button ( ) to remove it from the list.
).
) is selected, you can click a clip in the Device Explorer to audition it in the Video Preview window.
) to start preview.
GETTING STARTED | 61
Importing clips
1.
2.
3.
Note:
project, audio will be added to separate tracks for the center, front, rear, and LFE channels.
Tip:
importing the clip when you release the mouse, and an event is created on the timeline when importing is finished.
Select your camera on the left side of the Device Explorer window. The camera’s clips are displayed on the right side of the
window, and clips that have not yet been imported are indicated with a new clip icon ( ).
Click the Import button ( ) to import clips to the Project Media window:
• If clips are selected in the Device Explorer window, only the selected clips are imported (you can hold Ctrl while clicking to
select multiple clips).
• If no clips are selected in the Device Explorer window, all new clips are imported.
Tip:
Right-click a clip in the Device Explorer window and choose Open in Trimmer or Import and Add to Project to choose how
you want to import clips.
You can then use the Project Media window to organize your clips and add the imported video to your project just like any
other media file.
For more information, see Using the Project Media window on page 44.
For more information about AVCHD and XDCAM EX workflows, see Working with AVCHD video on page 52 and XDCAM EX workflow
on page 155.
For more information about RED ONE workflows, see Working with RED ONE camera files on page 303.
5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing into a 5.1 surround
You can also drag a clip from the Device Explorer directly to the Project Media window, Trimmer, or timeline. Vegas Pro begins
Working with events
Events are the most basic objects in a project. An event is something that happens in time, has a specific duration, and can be video
or audio.
Understanding files and events
The objects you work with are referred to as media files and events.
• Files are objects that are stored on your hard disk. In Vegas Pro software, you will work with media files, such as music and
video files. These files are neither operated on nor changed. You can access files from the Vegas Pro Explorer window.
• Events are periods of time on the timeline that act as windows into media files, either whole or in part. When you drag a media
file onto the timeline, you automatically create an event that contains that file’s contents. An event can contain video, audio,
still images, or generated media. The event window can contain only a small portion of a much larger media file. A single
media file can be used repeatedly to create any number of different events, since each event can be trimmed independently.
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62
The original media file.
An event trimmed from the original media file.
The event as it appears in the Vegas Pro timeline.
Audio events are created from audio files on your computer (for example, .wav and .mp3) or can be a part of a video file (for
Original track position
New track and position
example, .avi). You can change many characteristics of an audio event, such as speed, volume, and equalization. Audio events
can be mixed with other audio events.
Video events are created from video files captured to your computer (typically AVI, MOV, QT) or images (BMP, JPEG, PNG, or
TGA). You can change many characteristics of a video event, such as speed, color, and size. Video events can overlay other
video events and are visual elements that appear on top of a background video, image, or color.
Moving events along the timeline
You can move events along the timeline individually or as a group. Events can overlap each other or be placed on top of each other.
You can crossfade overlapping events automatically or with envelopes.
Moving an event
You can move an event along the timeline within a track or move it to a different track.
1.
Drag the event along the timeline.
If you move the event along the original track’s timeline, the event’s appearance (color) remains the same.
However, you can move the event to a different track. When you do, the event appears as a simple outline and you will see its
original track and position on the timeline. Once you release the mouse, the event assumes the new timeline position and
track color.
2.
Release the mouse to place the event.
Moving multiple events
You can move multiple events along the timeline within a track or move them to a different track. Selected events do not need to
be within the same track. Use the Ctrl key, the Shift key, or the Selection Edit Tool (
select all events on the track after a given event, right-click the event and choose Select Events to End. For more information, see
) to select multiple events and drag them. To
Selecting multiple events on page 92.
GETTING STARTED | 63
Moving events by small increments
To move an event more precisely, click the event and press 4 or 6 on the numeric keypad to nudge it by small increments. The
amount of movement caused by each nudge is determined by how far the timeline is zoomed in or out. You can also click the event
and press 1 or 3 on the numeric keypad to nudge the event by frames.
Moving grouped events
Groups allow you to move multiple events within their tracks as a single unit. While you can create your own groups as needed,
groups are automatically created for you when video files with associated audio (for example, .avi) are added to a project. When you
add these video files, the audio portion of the video file is inserted into the timeline as a separate audio event. The video and audio
events are grouped and can be moved as a single unit within their respective tracks.
To move grouped events, drag any event in the group to a new position. For more information, see Grouping events on page 210.
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64
Working with tracks
Zoom tools
Scroll box
A project consists of multiple audio and video tracks. The timeline is the view in which all events appear. The track list provides
information about the track and contains controls that affect all events in the track.
Using the timeline
Numerous options are provided for viewing and navigating in the timeline.
Scrolling and zooming
There are several ways to scroll and zoom in the timeline.
• Click the scroll bar arrows or drag the scroll bars to move up and down the tracks or to move forward and back along the
• Click the Zoom buttons (
• Drag the edge of the scroll box, found on the scroll bar, to zoom.
• Press the Up Arrow and Down Arrow keys to zoom in and out along the timeline.
• Click the Zoom Edit Tool (
timeline.
on the timeline to draw a rectangle that defines the zoom region.
) to reveal more or less of the timeline.
) button or, from the Edit menu, choose Editing Tool and then choose Zoom. In this mode, drag
Tip:
You can also access the Zoom Edit Tool from the lower-right corner of the timeline ( ).
Mouse wheel control is also supported. The default behavior of the wheel is to zoom horizontally.
• Ctrl+Shift+wheel moves the cursor in small increments.
• Ctrl+Shift+Alt+wheel moves the cursor in one-frame increments.
• Clicking the mouse wheel turns auto-panning on and off.
Zooming directly controls the accuracy of your editing. Each video event has thumbnail representations of the frames within the
event. Depending on how far you have zoomed in on a video event, a thumbnail can represent the entire event or a single frame in
the event.
Tip:
You can choose to display frame numbers, time, or timecode on video event thumbnails. For more information, see Displaying
frame numbers on page 432.
GETTING STARTED | 65
Changing track height
You can change the height of individual tracks by dragging their borders in the track list. In the example below, the main video track
is fairly large to show the details of the scene while the two tracks above it, which are overlays, have been resized to a shorter
height. For more information, see Changing track height on page 172.
Using the track list
This section describes the different controls in the track header of each track. Some controls are specific to either video or audio
tracks.
Video track header
Button or Control Name
Make compositing
child
Track number and color Track numbers and colors help organize a multitrack project. For more information, see
Minimize track height Minimizes track height. For more information, see Changing track height on page 172.
Maximize track height Maximizes track height. For more information, see Changing track height on page 172.
Expand track keyframes Displays track keyframes on the timeline. For more information, see Working w ith
Bypass motion blur
Track motion
Track FX
Automation Settings
Mute
Solo
Track name (scribble
strip)
Composite level slider
Compositing mode
Description
Creates a parent/child compositing relationship with the track above. Used when
creating masks. For more information, see Understanding the parent/child track
relationship on page 331.
Managing tracks on page 169.
keyframes in the timeline on page 360.
Bypasses motion blur envelope for a track. For more information, see Using video bus
tracks on page 182.
Track motion is used to move a video track across a background. Picture-in-picture
effects and scrolling title sequences are two simple cases where this tool is important.
For more information, see Adding track motion on page 365.
Adds track effects plug-ins. For more information, see Using video effects on page 323.
Toggles automation on or off. When this button is selected, trim controls are displayed
for composite level automation and fade-to-color automation. For more information, see Using Automation on page 185.
Temporarily suspends playback of the track so that you can focus on other tracks. For
more information, see Muting a track on page 179.
Isolates a track for playback by muting the other tracks. For more information, see
Soloing a track on page 180.
Allows you name a track. To name a track, double-click the scribble strip and type the
track’s name. For more information, see Naming or renaming a track on page 169.
Determines the opacity/transparency of the video track. Drag the slider to control the
transparency or blending of the track. Left is 100% transparent and right is 100%
opaque. You can also double-click the label to enter a specific numeric percentage.
Determines how the transparency in a video track is generated. For more information, see Selecting compositing modes on page 332.
66 | CHAPTER 2
Audio track header
Button or Control Name
Track number and color
Minimize track height Minimizes track height. For more information, see Changing track height on page 172.
Maximize track height Maximizes track height. For more information, see Changing track height on page 172.
Track name (scribble
strip)
Arm for Record
Invert Track Phase
Track FX
Mute
Solo
Record Input
Bus Assignment
Volume fader
Automation Settings
Pan slider
Multipurpose slider
Pre/Post Volum
Description
Track numbers and colors help organize a multitrack project. For more information, see
Managing tracks on page 169.
Allows you name a track. To name a track, double-click the scribble strip and type the
track’s name. For more information, see Naming or renaming a track on page 169.
Prepares a track for recording. You can record directly into audio tracks. A track is ready
when you see the recording meter appear on it. For more information, see Preparing to
record on page 264.
Inverts the audio track at its baseline, in effect reversing its polarity. For m ore
information, see Phase inverting a track (audio only) on page 178.
Add s track effects plug- ins. For more information, see Using audio effects on page 255.
Temporarily mutes playback of the track so that you can focus on other tracks. For m ore
information, see Muting a track on page 179.
Isolates a track for playback by muting the other tracks. For more information, see
Soloing a track on page 180.
Toggles input monitoring and allows you to choose a recording device. For m ore
information, see Preparing to record on page 264.
Assigns an audio track to a specific output bus. This option is available for projects
being mixed for multiple stereo busses. For more information, see Assigning audio tracks
to busses on page 218.
Controls the audio track volume relative to the other tracks. Drag the fader left or right
to adjust the volume. For more information, see Using the volume fader (audio only) on page 173.
Toggles automation on or off. When this button is selected, trim controls are displayed
for track volume, panning, assignable effects send levels, and bus send levels. For mo re
information, see Using Automation on page 185.
Controls the overall panning of the track. Drag the slider left or right to adjust panning.
For more information, see Using the pan slider (audio only) on page 173.
Controls several features, including bus send levels, and assignable effects send levels.
Select what the slider controls by clicking the label. Each item’s slider position is
independent from the others. For more information, see Using the multipurpose slider
(audio only) on page 176.
e Send Click to toggle pre- and post-volume send mode for bus sends and assignable effects
sends. For more information, see Assigning audio tracks to assignable effects chains on page 176 and Assigning audio tracks to busses on page 177.
GETTING STARTED |
67
Nesting projects
With Vegas Pro software, you can simplify and organize complex projects by adding multiple projects to the timeline of a single
Vegas Pro project. Using project nesting, you can:
• Create a single element that can be used in multiple locations or projects. If you update the project, it is updated everywhere.
• Create a complex composited element that can be used as a single media event in multiple locations or projects.
• Create a transition across multiple events by placing the events in a nested project and applying the transition to the nested
• Create a musical composition with its own tempo and bus structure that can be used in another project.
• Create an individual project for each scene in a video and place those projects in a master project. You can apply color
• Use master projects to deliver a single project in multiple formats without time- and disk-consuming intermediate renders: for
events project.
correction to each project individually, and then apply color correction to the master project as well.
example, you could add your 24p, 16:9 HD (high-definition) project to a master project to reformat the project as widescreen
SD (standard definition) for DVD, letterboxed SD for VHS, 4:3 pan-and-scan SD, or 25p.
Adding a project to the Vegas Pro timeline
Use one of the following methods to nest an existing project in your current timeline:
• From the Windows® Explorer or the Explorer window, drag a Vegas Pro project file (.veg) to the timeline. The project is added to
the timeline where you drop it.
• From the File menu, choose Import and then choose Media to browse to the .veg file you want to nest.
Using any of the methods above, the Vegas Pro project file is also added to the Project Media window. After a nested project is in
the timeline, you can edit its events just as you would any other event in your project.
Notes:
• The output from the nested project’s master bus is used to create the audio event. If you nest a 5.1 surround project, the audio event
will be a stereo downmix of the surround master bus.
• Audio events from nested projects cannot be edited in a sound editor.
• The audio from a nested project will requir e that a proxy file be built. To avoid building proxy files, delete audio from nested projects
and use the master project to create your audio.
• Markers and regions in the nested project are displayed in the timeline as media markers in the event.
• Prerendered video from a project will be used when that project is nested in another project’s timeline.
• You can edit a nested project by right-clicking the event in the timeline and choosing Edit Source Project from the shortcut menu. A
new Vegas Pro window will open to allow you to edit the project.
68
| CHAPTER 2
Playing back and previewing
Loop bar
You can play back your project in two ways: directly from the timeline from within the software or by mixing the entire project to a
preview file.
Playing your project
The transport bar allows you to play back your entire project or portions of your project based on a time selection or the current
cursor position. For more information, see Tra nspor t bar co ntrol s on page 26.
If your project includes video, make sure the Video Preview window is displayed for playback: from the View menu, choose Video
Preview or press Alt+6.
Playing an entire project
1.
Click the Play From Start button ( ) to begin playback at the beginning of the project.
2.
Click the Stop button ( ) to stop playback.
Most of the time, you will only want to preview a small portion of the project to perfect a section. You can do this by creating a time
selection.
Playing a time selection
1.
Place the mouse pointer above the ruler on the marker bar. The mouse pointer changes to include a left/right arrow cursor
( ).
2.
Drag to select the time region. To increase or decrease the time selection, drag its start and end points. The time selection is
highlighted and the loop bar appears above the ruler on the timeline.
3.
Click the Play button ( ) to begin playback. Only the non-muted tracks and events within the time selection play back.
4.
Click the Loop Playback button () to continually play back the events within the time selection. Click the button again to
toggle this feature off.
5.
Click the Stop button ( ) to stop playback.
By looping the playback, you can repeatedly watch the same section of the project over and over as you make changes to filters and
effects in real time. You can define selection areas automatically, depending on what you would like to preview.
For more information, see Selecting a time range on page 93 and Cursor placement, loop region, and time selection commands on page
513.
GETTING STARTED | 69
Playback reference
Drag playhead to scrub
The following table describes all the transport bar buttons and their keyboard equivalents. You can use these playback functions at
any time while working in your project.
Note:
The use of many multimedia keyboards is also supported for controlling playback.
Button Keyboard Function
Ctrl+R Begin recording into record-enabled tracks
Q Turn on/off loop playback during time selection playback
Shift+Space Begin playback from the start of the project
Space Begin playback from cursor position
Enter Pause playback, cursor stops and holds at pause position
Space or Esc Stop playback, cursor stops and returns to prior cursor position
Ctrl+Home Place cursor at the beginning of project
Ctrl+End Place cursor at the end of the project
Tip:
You can use the Spacebar key to stop or pause playback, depending on your preference. From the Options menu, choose
Preferences, and on the General tab, select Make spacebar and F12 Play/Pause instead of Play/Stop to change the setting.
Scrubbing
Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and
logarithmic scale scrubbing are allowed by selecting or clearing the Use linear scrub range check box on the General tab of the
Preferences dialog. For more information, see General tab on page 442.
The use of multimedia controllers is supported for scrubbing.
For more information on using the software with multimedia controllers, see Using Hardware Controllers on page 463.
Tip:
Choose a setting from the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub
speed and range when using the keyboard or multimedia controllers. For more information, see Editing tab on page 456.
Four methods of scrubbing are provided.
Scrubbing with the playhead
The playhead ( ) above the timeline can be dragged back and forth to shuttle forward or backward from the cursor position to
locate an edit point.
Tips:
• Set in and out points while dragging the playhead by pressing the I and O keys.
• The playhead is also available in the Trimmer window.
70 | CHAPTER 2
Scrubbing with the scrub control slider
Press Ctrl over Left-click and
timeline cursor drag to scrub
Keyboard scrub letters
J K
L
Reverse Pause Forward
The scrub control slider can be dragged back and forth. The farther from the center that the slider is dragged, the faster the
playback, both forward and in reverse. Below the slider is a small yellow marker that can be used to set the normal rate playback
speed. This is the speed at which the project plays when you click the Play button on the transport bar.
Scrubbing on the timeline
A project can be scrubbed by positioning the mouse pointer over the timeline cursor at a location that is not over any events and
pressing Ctrl. The cursor changes to a speaker icon. Now, when you left-click, the cursor icon changes again to a pan/scrub icon.
Drag the mouse left or right to scrub the timeline.
Tip:
You can also choose to enable timeline scrubbing when the mouse is positioned over events. From the Options menu, choose
Preferences, and select Allow Ctrl+drag cursor style scrub over events on the General tab.
Scrubbing with the keyboard
Three letters (JKL) are used as a keyboard scrub control.
Note:
Choose a setting from the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the
scrub speed and range.
Press J for reverse and L for forward playback. Press K to pause playback.
There are several ways to adjust playback speed:
• Adjust the JKL / shuttle speed selection on the Editing tab of the Preferences dialog.
• Hold K while pressing J or L to emulate a shuttle knob mode. Press K+J to turn the knob to the left or K+L to turn the knob to
the right. Press K again or Space to return to normal mode.
Previewing in media player
A project can be previewed in a media player by mixing and rendering the project according to the project’s properties and playing
back using the media player associated with the file type you select.
1.
From the Too l s menu, choose Preview in Player. The Preview dialog appears.
2.
Select the file type from the drop-down list.
3.
Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent complete of the new file.
Note:
You can cancel the preview by clicking the Cancel button on the status bar.
GETTING STARTED | 71
When mixing is completed, the associated media player opens and begins playback.
Prerendering video previews
Playing a project using the transport controls can instantly show how a project is progressing, but it does not actually render your
project in its final form. The preview you see in the Video Preview window might be different from your final project in a number of
ways: frame size, frame rate, and quality. In most cases, the Video Preview window is all you need for checking the timing of events
in your project. Eventually, however, you might need to output a full-quality preview of a section of your project. To do this, from
the To ol s menu, choose Selectively Prerender Video.
For more information, see Prerendering video on page 373.
Rendering a project
Rendering refers to the process of creating a new media file from a Vegas Pro project. The project file is not affected (overwritten,
deleted, or altered) during the rendering process. You can return to the original project to make edits or adjustments and render it
again.
More detailed instructions for rendering to a specific format appear later in this manual.
For more information, see Saving, Rendering, and Printing Projects on page 387.
Creating a movie
To create a movie, you render the project into an appropriate media file output. The final output format depends on the destination
of the new media file. Some examples are AVI, MOV, and WMV.
1.
2.
3.
4.
5.
From the File menu, choose Render As.
In the Render As dialog box, choose the appropriate option from the Save as type drop-down list.
Click Custom to select custom compression settings. The default compression options are set automatically according to your
project’s properties.
For more information, see Customizing the rendering process on page 401.
Enter a name and browse for a destination for your file.
Click OK.
Publishing a project
From the File menu, choose Publish and then follow the on-screen instructions to choose a publishing provider and save your the
current project to the Web so you can share it with others.
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72
Using the Media Manager
Current library name
Chapter 3
This chapter covers the management and tagging of your media files in Vegas® Pro software using the Media Manager™ feature.
Creating a new media library
You can create multiple media libraries as necessary to organize your media. Each media library is maintained by the Media
Manager software as a separate database that stores information about the media contained within it. You might want to use
separate libraries, for example, to distinguish media from different computers or to create separate libraries for multiple users of a
single computer.
Tip:
1.
2.
3.
4.
5.
For very large media collections, using multiple media libraries can improve performance.
If the Media Manager window isn’t already visible, choose Media Manager from the View menu.
In the Media Manager window, click the Media Library Actions button () and choose New Media Library from the menu.
The New Media Library dialog appears.
In the Name box, type the name you want to use to identify the library.
The Folder box displays the path to the folder where the library will be created. Click Browse to choose a different location.
Click the Create button to create the new library.
Opening a media library
The Media Manager window displays the contents of the current media library. You can open a different library at any time.
Important:
folder as the .medialib file and uses the same base name as the .medialib file. For example, the transaction log file for
default.medialib would be default_log.ldf.
Do not delete these log files. Doing so will prevent you from opening the associated library. When the Media Manager tool closes, it
automatically removes the log file. If the application terminates inappropriately, close all running Vegas Pro windows, restart the
Vegas Pro software, and close the application to clear the log file.
1.
In the Media Manager window, click the Media Library Actions button () and choose Open Media Library from the menu.
The Open Media Library dialog appears.
2.
Choose the folder where the library you want to open is stored:
• Choose a drive and folder from the Look in drop-down list.
• Use the bar on the left side of the window to browse to a folder.
3.
Select a library from the list.
4.
Click the Open button to open the selected library. The name of the current library is displayed in the upper-right corner of the
Search Results pane:
When you open a media library, the Media Manager tool creates a transaction log file. This file is created in the same
USING THE MEDIA MANAGER | 73
Adding media files to a library
Before you can search or organize your media files, you’ll need to add them to a media library.
If you have the Sound Series Loops & Samples™ reference library loaded when you search your computer for media, media from
existing Sony Loops and Samples or Loops for ACID™ collections will inherit tags and custom properties from the reference library.
Use the Reference Library drop-down list in the Media Manager Options dialog to determine which library is opened when you
click the Switch to Reference Library button (
options on page 88.
). For more information on Media Manager options, see Setting Media Manager
Notes:
• The Sound Series Loops & Samples reference library is not installed by default, but you can install it from the Vegas Pro application
disc or download it from the Sony Creative Software Inc. Web site (http://www.sonycreativesoftware.com/utilities).
• If the Save media-usage relationships in active media library check box is selected on the General tab of the Vegas Pro
Preferences dialog, you can add individual files to a library by previewing the files in the Vegas Pro Explorer window.
1.
Click the Add Files to Media Library button ( ). The Add Files to Media Library dialog appears.
2.
Choose the folders that will be searched for media:
a.
If it isn’t displayed automatically, click the Add Folder button ( ) to display the Browse for Folder dialog.
b.
Select the folder you want to search.
c.
Click OK.
Tips:
• If you want to change an item in the folder list, select it and click the Browse button ( ) in the Folders column.
• If you want to remove a folder from the list, select it and click the Remove Folder button (
).
3.
Repeat step 2 for each folder you want to search.
4.
Select the Include subfolders check box if you want to search folders within the selected folders.
5.
Select the Audio, Video, Images, or MIDI check boxes to indicate the types of media you want to add. Clear a check box to
exclude that type of media file.
Files that contain audio and video streams will be added if either or both of the Audio or Video check boxes are selected.
6.
Specify whether you want to search for new files or all files:
• Select the New files only radio button if you want to search only for new media files. Files that already exist in the media
• Select the All files radio button if you want to search for all media files in the specified folder. New media files will be
7.
Select the Add tags and custom properties from files check box if you want to add tags and custom columns saved in the
media files to your library. For more information about tagging media, see Tagging media files on page 75. For information about adding custom columns to the Search Results pane, see Adding custom columns on page 86.
8.
Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files based on the
file path.
For example, when this check box is selected, a loop saved in the d:\loops\drums\hi-hats\ folder would have the tags Drums
and Hi-Hats applied when it is added to the library. Some synonyms (and variant spellings) will be resolved using a tag
thesaurus. If you need to modify the thesaurus, you can edit the TagThesaurus.xml file, which is created in your My
Documents\Sony Media Libraries folder the first time the application starts.
Note:
automatically check boxes also changes the settings in the Media Manager Options dialog.
library will be skipped.
added, and files that already exist in the media library will be searched to determine whether their properties have
changed.
Changing the selection of the Add tags and custom properties from files and Use file and folder names to apply tags
9.
Click the Search button to start adding files to the library.
| CHAPTER 3
74
10.
Click the Close button when you’re finished.
A tag is automatically added to the Tag tree when you search. The tag name will include the date and time of the search, and all
files that were added or updated in the library are marked with this tag.
Removing media files from a library
You can remove a reference to a media file from a library without affecting the media file itself.
1.
Select files in the Search Results pane to choose the files you want to delete:
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
2.
Right-click a selected file and choose Remove from Library from the shortcut menu (or press the Delete key on your
keyboard). A confirmation dialog is displayed.
3.
Click OK to remove the selected files from the library.
Tagging media files
Tagging helps you classify your media files. For example, if you wanted to keep track of loops played by a specific instrument, you
could create a tag with the name of the instrument and apply it to the appropriate loops. Similarly, you could create tags for genres,
moods, seasons, client names, locations, scenes, performer names, and so on.
When you create a new library, a default tag tree is displayed in the Tags pane. You can create your own tags to customize the tags
for your needs. Tags are the fastest way to search a media library, and they require very little disk space.
Tags are saved in your media library. If a media file exists in multiple libraries, tagging the media file in one library has no effect on
the other libraries unless you save the tags to the files and use the Add Files to Media Library dialog to update tags and custom
properties for all files.
Tip:
Results pane to the left so you can see the Name and Tags columns at the same time.
If you want to see which tags are associated with a file as you’re adding or removing tags, drag the Tags column in the Search
Creating a tag
Adding tags creates new tags in the current library only.
1.
Click the New Tag button ( ) to add a new tag to the tree.
If a tag is selected, the new tag will be added below the selected tag. If no tag is selected, the new tag will be added to the
bottom of the tag tree.
2.
Type a name for the tag.
3.
Press Enter.
4.
If you want to change the icon used to display the tag, right-click it and choose Edit from the shortcut menu to display the Tag
Editor dialog.
5.
If you want to change the tag’s location, drag it to a new location in the tag tree.
USING THE MEDIA MANAGER | 75
Applying a tag to a media file
You tag media by dragging a tag from the tag tree to a media file in the Search Results pane (or by dragging a media file to a tag)
when the Apply Tag Mode button (
) is selected.
Notes:
• If you want to see which tags are associated with a file as you’re adding or removing tags, use the Properties pane in the Search
Results pane (or drag the Tags column in the Search Results pane to the left so you can see the Name and Tags columns at the same
time). For more information, see Using the Properties pane on page 87.
• Tags are saved in your media library. If a media file exists in multiple libraries, tagging the media file in one library has no effect on the
other libraries unless you save the tags to the files and use the Add Files to Media Library dialog to update tags and custom properties
for all files.
1.
Select media files to tag in the Search Results pane:
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
2.
Click the Apply Tag Mode button ( ) in the Search pane.
3.
Drag a tag from the tag tree to the selected file(s).
Tip:
You can also right-click a selection in the Search Results pane and choose Apply Tag from the shortcut menu to add a tag to all
selected media. The Tag Chooser dialog will be displayed. Select the tag you want to add, and then click the OK button.
When you add a subtag to a media file, the tag’s hierarchical position in the tag tree is applied implicitly.
In this example, adding the “Snare” tag to a media file would mean that a search for “Audio,” “Drum One-Shots,” or “Snare” would
find your tagged media. If the user rearranged the tag tree so that the “Snare” tag did not appear below the “Audio” and “Drum
One-Shots” tags, searching for “Audio” or “Drum One-Shots” would not find your tagged media.
If you add all three tags to your media file, a search for “Audio,” “Drum One-Shots,” or “Snare” would find your tagged media even if
the tag tree had been rearranged, though this behavior is not always desirable.
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Removing a tag from a media file
You remove tags from media by dragging a tag from the tag list to a media file in the Search Results pane (or by dragging a media
file to a tag) when the Remove Tag Mode button (
Tip:
If you want to see which tags are associated with a file as you're adding or removing tags, use the Properties pane in the Search
Results pane (or drag the Tags column in the Search Results pane to the left so you can see the Name and Tags columns at the same
time).
1.
2.
3.
Select media files in the Search Results pane:
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
Click the Remove Tag Mode button ( ) in the Search pane.
Drag a tag from the tag tree to the selected file(s). The tag is removed from the file(s).
Deleting a tag from a library
Deleting the selected tag(s) affects the current library only.
1.
In the Search pane, select the tag(s) to be removed:
• To select a single tag, click the tag.
• To select multiple consecutive tags, click the first tag, hold the Shift key, and then click the last tag.
• To select multiple tags that are not consecutive, hold the Ctrl key and click each tag.
2.
Click the Delete Selected Tag button ( ) to delete the tag from the current library. A confirmation dialog is displayed.
3.
Click OK to remove the selected tags from the library.
The tag is removed from the library and from all media files in the library. However, if the tag had been saved to the media file,
it will be added to the library again the next time the file is added to the library if the Add tags and custom properties from files check box is selected in the Add Files to Media Library dialog.
) is selected.
Merging subtags
Merging tags combines a selected tag with its subtags and removes the subtags from your library permanently.
To merge a tag with its subtags, right-click the tag and choose Merge Subtags into Selected Tag from the shortcut menu.
All subtags are combined with the main tag, and the subtags are removed from the library. All media formerly associated with the
subtags is associated with the main tag.
Arranging tags in the tag tree
Tags are displayed in a tree view in the Media Manager window. You can organize tags hierarchically: click the Expand button ( ) in
the Search pane to expand a list, or click the Collapse button ( ) in the Search pane to hide an expanded list.
You can drag, copy, and paste tags within the list to arrange them and create parent and child tags.
You can also display tags in a palette view by clicking the Change Tags View button (
).
Editing tag names or images
1.
Double-click a tag (or right-click a tag and choose Edit from the shortcut menu) to display the Tag Editor dialog.
2.
In the Tag name box, type the name you want to display for the tag.
3.
Select a thumbnail image to choose the icon that will be displayed for the tag in the Search pane and in the Search Results
pane when the tag is added to a media file.
4.
Click the OK button to apply your changes and close the Tag Editor dialog.
USING THE MEDIA MANAGER | 77
Viewing or creating palettes
The palette view provides another way of working with tags that can be useful for more focused searching. You can use a palette to
concentrate on a portion of the current tag tree.
In the palette view, tags are displayed as a grid of buttons instead of the standard hierarchical tag tree.
1.
Click the Change Tags View button () to toggle the display of the tag tree and palette view.
2.
Click the down arrow next to the button to choose a saved palette or create a new palette.
Creating a palette
1.
Click the down arrow next to the Change Tags View button () and choose New Palette from the menu. The New Palette
dialog is displayed.
2.
In the Name box, type the name you want to use to identify the palette.
3.
In the Rows box, specify the number of rows of buttons you want to display in the palette.
4.
In the Columns box, specify the number of columns of buttons you want to display in the palette.
5.
Click OK to create the palette. The palette is displayed as a grid with empty buttons.
Assigning palette buttons
1.
Perform either of the following actions to display the Tag Chooser dialog:
• Click an empty palette button.
• Click an existing button and choose Choose Tag from the shortcut menu.
2.
Select the tag you want to assign to the button.
3.
Click the OK button.
Clearing a button
Right-click a palette button and choose Clear from the shortcut menu.
Deleting a saved palette
1.
Right-click a palette button and choose Delete Current Palette from the shortcut menu.
2.
Click the OK button when prompted to delete the palette from your library.
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Saving tags and properties to media files
Saving tags and properties to files makes all your tagging work portable: if tags are saved to files, those tags will be preserved in the
files and can be added to the library by selecting the Add tags and custom properties from files check box in the Add Files to
Media Library dialog.
Saving tags to files affects only the current media library and libraries that you create after saving the tags. If you have multiple
libraries, you can add embedded tags and custom columns to existing libraries by opening the desired library and rescanning your
media folders with the Add tags and custom properties from files check box selected in the Add Files to Media Library dialog.
Embedded file properties are also updated when you preview or add media to a project.
Follow these steps to save tag information in your media file(s):
1.
Perform a search to find the files you want to tag.
2.
In the Search Results pane, select media files for which you want to save tags and properties:
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
3.
Click the Save Tags and Properties to File(s) button ( ) in the top right corner of the Search Results pane. Information about
tags associated with the file or information that you edited in the Search Results pane is saved to the selected files.
Tagging for loop developers
If you develop collections of loops and samples, you want to make sure you tag your media so users can find your loops easily and
so your tagging is consistent with other existing collections.
1.
Make a copy of the media library named Sony Tag Tree for Library Development.medialib. This file is saved in your My
Documents\Sony Media Libraries folder by default.
2.
Open the copy of the library.
3.
Add the loop collection you want to tag to the library.
4.
Apply the appropriate tags from the tag tree to your media files.
• Use existing tags whenever possible to ensure your collection is consistent with other collections in the Sound Series
Loops & Samples family.
• When adding new tags, try to add them within the existing tag tree. For example, if you wanted to create a tag for a
bowed upright bass, consider adding it below the existing Basses tag:
• When adding tags, consider how the user will search for media. In the previous example, adding the tag Bowed to a
media file means that the user will find that file whether searching for Basses or Bowed. If a user’s tag tree is rearranged so
that Bowed is not a subtag of Basses, a search for the Basses tag will not find the file.
• If you add both tags, a search for Basses or Bowed will find the file regardless of whether Bowed is a subtag of Basses. This
could result in inaccurate search results.
• Each tag contains a globally unique identifier (GUID) that preserves information about the tag and its location within the
tag tree. For example, if you saved the Bowed tag to a media file, the file Bowed tag would be added to a user’s media
library when the file is added. If the Basses tag did not exist in the user’s library, it would also be created.
• Because tags have unique identifiers, tag information and location is preserved. In the previous example, the Bowed tag
would be added to the correct location in the user’s media library even if the user had translated all the tag names to a
different language or otherwise renamed the Basses tag. In this case, the new tag would be added, but higher-level tags
that were renamed by the user would be unaffected.
USING THE MEDIA MANAGER | 79
5.
Save the tags to your media files:
a.
Delete the Scan [date / time] tags from the tag tree.
b.
If you’ve searched the collection, click Clear to remove all search criteria and ensure all media files are displayed in the
Search Results pane.
c.
Select all files in the Search Results pane.
d.
Click the Save Tags and Properties to Files button (
Tip:
You can also right-click a selected file and choose Save Tags and Properties to Files from the shortcut menu.
).
6.
Distribute your media files. You can optionally include the .medialib file.
Backing up your media libraries
Media Manager software automatically saves your library as you make changes, so you don’t need to tell the application explicitly
to save your library as you’re working.
However, you can create a backup of the current library as a restore point or as a template to create new libraries.
Note:
When you back up your library, the Media Manager automatically performs database management that can reclaim free
space and improve performance.
1.
Click the Media Library Actions button () and choose Back Up Media Library from the menu. The Back Up Media Library
dialog is displayed.
2.
Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to
save your backup.
3.
In the File name box, type the name you want to use to identify the library.
4.
Click the Save button.
To restore the backup at a later time, open the backup file.
Opening a reference library
A reference library contains information about media from an outside source or vendor.
If you have the Sony Loops and Samples reference library loaded when you search your computer for media, media from existing
Sony Loops and Samples or Loops for ACID collections will inherit tags and custom properties from the reference library.
You can also use a reference library to search media files that you aren’t part of your collection. For example, if you’re unable to find
the perfect loop for a Vegas Pro project in your own collection, you could use the Sound Series Loops & Samples reference library to
search the entire Sound Series Loops & Samples catalog and purchase a new loop library.
You can use the Media Reference Library drop-down list in the Media Manager Options dialog to determine which library is opened
when you click the Switch to Reference Library button (
1.
).
Click the Switch to Reference Library button ( ). The reference library specified in the Media Manager Options dialog is
opened. Media in a reference library is displayed in gray text to indicate that the files are not available on your computer.
Tip:
To view the Media Manager Options dialog, click the Media Library Actions button () and choose Options from the
menu.
2.
Find the media you’re looking for with a standard or advanced search.
3.
Tag media from the reference library as needed. For more information on tagging, see Tagging media files on page 75.
4.
When you select a file in a reference library, the Product Information pane displays information about the selected file and a
link you can use to purchase the media.
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Using the Sound Series Loops & Samples reference library
Keyword
Search terms
Search results
If you have the Sound Series Loops & Samples reference library loaded when you search your computer for media, media from
existing Sony Loops and Samples or Loops for ACID collections will inherit tags and custom properties from the reference library.
The Sound Series Loops & Samples reference library is not installed by default, but you can install it from the Vegas Pro application
disc or downl oad it from the Sony Creative Sof tware Inc. Web site (http://www.sonycreativesoftware.com/utilities). After installing the
library, go to the Media Manager Options dialog (click the Media Library Actions button (
menu) and choose the reference library from the Reference library drop-down list.
) and choose Options from the
Searching for media files
You can use the Media Manager tool to search the current media library for media files using keywords or tags.
Tips:
• You can use the Search results limit box in the Media Manager Options dialog to determine the maximum number of media files
you’d like to have returned in the results of your searches. Increasing the Search results limit setting increases the amount of time
required to search a library and can significantly decrease performance if set excessively high.
• When performing complex searches, consider creating temporary tags to classify the results. If you apply a tag to the files found by a
complex search, you can return to those files easily by searching on the tag. The Media Manager tool can search for tags more quickly
than it can perform keyword or advanced searches.
Searching using a keyword
1.
Select the Quick text search check box in the Search pane and type a keyword (or keywords) in the edit box.
Tip:
You can separate search terms using quotation marks and other operators. If quotes or wildcard characters are not applied, an
asterisk (*) is automatically added before and after each search term.
2.
Press Enter.
The Media Manager tool searches your media files and displays the results in the Search Results pane on the right side of the
window. Any file that contains your keywords in the file name or attributes is displayed (tags are not searched as keywords).
Your search terms are displayed in the yellow bar below the Search Results toolbar.
USING THE MEDIA MANAGER | 81
3.
You can refine the search results using any of the following methods:
• Select tag check boxes.
• Use the Advanced search controls. For more information, see Using advanced search options on page 83.
• Choose Match Any from the Match Any/Match All drop-down list to display all media that matches any of your keyword,
tag, or advanced search criteria. Using this option in the search displayed in step 2, the Search Results pane would display
all files that contain the keyword “EBow” OR the “Guitar” tag.
• Choose Match All from the Match Any/Match All drop-down list to display only media that matches all of your keyword,
tag, and advanced search criteria. Using this option in the search displayed in step 2, the Search Results pane would
display all files that contain the keyword “EBow” AND the “Guitar” tag.
• Click the View items not matching search criteria button (
and advanced search criteria.
) to display only items that do not match your keyword, tag,
Searching using tags
In the Search pane, select the check box for each tag you want to find. The Media Library searches your media files and displays the
results in the Search Results pane on the right side of the window.
Choose Match Any from the Match Any/Match All drop-down list if you want to display all media that contains any keyword, tag, or
advanced search criteria. In the example above, the Search Results pane would display all files that contain the tag “High Tom” OR
the tag “Floor Tom.”
Choose Match All from the Match Any/Match All drop-down list if you want to display only media that includes all keyword, tag,
and advanced search criteria. In the preceding example, the Search Results pane would display only files with tags “High Tom” AND
“Floor Tom.”
Note:
If you have check boxes selected for parent and child tags, those tags will be treated as an OR relationship regardless of
whether Match Any or Match All is selected.
Click the View items not matching search criteria button (
advanced search criteria.
Sorting search results
Click a column heading to sort the results in ascending or descending order based on that column.
) to display only items that do not match your keyword, tag, and
Viewing previous searches
Click the Previous Search button ( ) in the top left corner of the Search Results pane to navigate through your recent searches
and update the contents of the Search Results pane.
After viewing previous searches, click the Next Search button (
to your current search.
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) in the top left corner of the Search Results pane to navigate back
Using advanced search options
If your media library contains many files and you’re searching for a very specific media file, the Advanced section of the Search pane
can help you zero in on exactly the file you want.
If you want to perform an advanced search to refine the results of a previous search, start by creating a quick search or tag-based
search and then perform the following steps.
Tips:
• You can use the Search Results Limit box in the Media Manager Options dialog to determine the maximum number of media files
you’d like to have returned in the results of your searches. Increasing the Search Results Limit setting increases the amount of time
required to search a library and can significantly decrease performance if set excessively high.
• When performing complex searches, consider creating temporary tags to classify the results. If you apply a tag to the files found by a
complex search, you can return to those files easily by searching on the tag. The Media Manager tool can search for tags more quickly
than it can perform keyword or advanced searches.
1.
Add your search criteria:
a.
b.
Click the Add New Search Criteria button ( ) in the Search pane. The Search Criteria Chooser is displayed.
Double-click an item in the Search Criteria Chooser or drag it to the Advanced section of the Search pane.
Tips:
• If an item in the Search Results pane displays an arrow button ( ), you can click it to find related media. For example, clicking the
button in the following example adds an item to the Advanced section to help you find other media with a beat count of 16.
• You can also drag a column heading from the Search Results pane to the Advanced section of the Search pane.
2.
Set parameters for each of your search criteria. If the item displays an edit box, type the parameter you want to search for. If the
item is displayed as a hyperlink, click the value to display a control you can use to set the value.
3.
Choose whether you want to display files that match any or all of your search criteria:
• Choose Match Any from the Match Any/Match All drop-down list if you want to display all media that matches any of
your keyword, tag, or advanced search criteria.
• Choose Match All from the Match Any/Match All drop-down list if you want to display only media that matches all of
your search criteria.
4.
Select the check boxes for the advanced search criteria you want to include in your search, or clear a check box to exclude that
item.
USING THE MEDIA MANAGER | 83
Previewing media
You can use the transport controls in the Media Manager window to preview media files.
1.
Select files in the Search Results pane to choose the files you want to preview:
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
2.
Start playback:
• If the Auto Preview button (
• If the Auto Preview button is not selected, click the Start Preview button ( ) to begin playback.
If you have multiple files selected, they will be played back sequentially. Each file’s icon will change to a play icon (
) is selected, playback will begin automatically.
) during
playback.
3.
Click the Stop Preview button ( ) to stop the preview, or turn off the preview feature by deselecting the Auto Preview
button.
If the file is offline, you’ll be prompted to locate the file or choose a replacement.
Tip:
To preview a media file in its associated media player, right-click the file and choose Open with <Application Name> from the
shortcut menu.
Media relationships
When you’re searching or browsing the contents of your media library, you might be overwhelmed by the amount of media you’ve
amassed. How can you possibly remember how and where you’ve used your media? No problem. The Media Manager tool takes
care of the details.
Media relationships are maintained only when the Save media-usage relationships in active media library check box is selected
on the General tab of the Vegas Pro Preferences dialog.
1.
Right-click a media file in the Search Results pane.
2.
Choose Find Related Items from the shortcut menu, and then choose a command from the submenu:
Command Description
Used with Displays all media files that use the selected media.
Previewed with Displays all media that has been previewed in a project containing the selected
Rendered to Displays all media files that were created from the selected media file using the
Rendered from Displays the original media files that were used to create the selected media file if the
Chopped to Displays all media files that were created from the selected file using the Chop to New
Chopped from Displays the original media file that was used to create the selected media file if the
Rendered track to Displays all media files that were created from the selected file using the Render to
Rendered track from Displays the original media files that were used to create the selected media file if the
Media files matching the selected command are displayed in the Search Results pane.
3.
Click the Previous Search button ( ) to return to the previous contents of the Search Results pane.
media.
Render As command.
file was created using the Render As command.
Tra ck command in ACID software.
file was created using the Chop to New Track command in ACID software.
New Track command.
file was created using the Render to New Track command.
84
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Adding media to your project
After you’ve added media to your library, tagged it, and searched for specific files or related media, you’ve probably found just the
right piece of media for your current project.
You can add media to your project from the Search Results pane by performing any of the following actions:
• Dragging a file from the Search Results pane to the project timeline. The file is added wherever you drop it.
Tip:
You can also drag files from the Search Results pane to the Windows desktop, a folder, or to another application that is an OLE
(object linking and embedding) drop target.
• Double-clicking a media file in the Search Results pane (if the Double-click in Search Results pane adds media to project
check box is selected in the Media Manager Options dialog). The file is added to the track list.
• Right-clicking a media file in the Search Results pane and choose Add to Project from the shortcut menu. The file is added to
the track list.
If the file is offline, you’ll be prompted to locate the file or choose a replacement. For more information, see Resolving offline media
files on page 85.
Resolving offline media files
An offline media file is a file that is no longer available to the Media Manager. Media can be classified as offline if you eject
removable storage after adding a file to your library or change a file’s name or location.
1.
Add media to your project or preview media files. If any of the files are not accessible, the Resolve Offline Media dialog appears
with a listing of offline files and their status:
Icon Status Description
Offline The file listed in the Offline File column cannot be found. The status will be Offline if you did
not search or browse for a replacement file.
Probable
Match
Found The file listed in the Offline File column will be replaced by the file listed in the Replacement
2.
Select the files you want to resolve:
The file listed in the Offline File column will be replaced by the file listed in the Replacement
File column. A status of Probable Match indicates that the Media Manager tool found a
likely replacement file when you clicked Smart Search.
File column. A status of Found indicates that you chose the file you want to use after
clicking the Browse button.
• To select a single file, click the file.
• To select multiple consecutive files, click the first file, hold the Shift key, and then click the last item.
• To select multiple files that are not consecutive, hold the Ctrl key and click each file.
3.
Specify how you want to resolve the selected files:
• Click the Smart Search button to search quickly and allow the Media Manager tool to suggest the replacement file.
• Click the Browse button to choose a specific replacement file.
• Click the Leave Offline button to leave the file offline. The file will not be added to your project.
• Click the Remove button to remove the file from the media library. The file will not be added to your project. The original
media file is not deleted.
4.
Repeat step 3 for each file in the list.
5.
Click the OK button to preview the files or add the files to your project and update the media library with the replacement files.
USING THE MEDIA MANAGER | 85
Customizing the Media Manager window
Much of what you see in the Media Manager window can be customized to suit your preferences.
Resizing columns
You can resize the columns in the Search Results pane by dragging the splitter between columns to the desired size. To resize a
column automatically, double-click a splitter.
Moving columns
To move a column in the Search Results pane to a different location, drag the column header to the desired location. A red indicator
shows where the column will be dropped.
Showing or hiding columns
1.
Right-click the column headings and choose Column Chooser from the shortcut menu.
2.
Drag the columns you want to see from the Column Chooser dialog to the Search Results pane.
3.
To hide a column, right-click a column heading and choose Remove this Column from the shortcut menu.
Adding custom columns
You can add custom columns to the Search Results pane to store additional information about media files. When you add custom
columns, they are added to the current library only.
For example, if you wanted to keep track of which removable hard drive contained a media file, you could create a custom Drive Number column to assign any numeric rating to a media file. You could then use the Advanced section of the Search pane to search
using the Drive Number value.
When adding media to a library, you can choose to add this information by selecting the Add tags and custom columns from files
check box in the Add Files to Media Library dialog.
1.
Right-click the column headings and choose Custom Columns from the shortcut menu. The Custom Columns dialog appears.
2.
Click the Add New Column button ( ) to add a custom column. A new entry is added to the list.
3.
In the Name box, type the name you’d like to display as a column heading.
4.
Select the Type box and choose Tex t or Integer from the drop-down list to indicate whether you’ll store text or numeric data in
the column.
5.
If you want to remove a custom column, select an entry in the list and click the Delete Selected Columns button ( ). The
column and all data stored in the column is removed from the library.
6.
Click the OK button. The column is added to the media library, and the Search Results pane is scrolled to the right to display
your new column.
Editing a column’s contents
Some columns in the Search Results pane can be edited. When an entry in the Search Results pane is selected, click a box to make it
editable. You can then type new information in the box.
Changing a column’s contents affects only the entry in the current media library. Click the Save Tags and Properties to Files button
(
) to save the properties with the media file.
86 | CHAPTER 3
Showing thumbnails
If you’re working with videos or still-images, the thumbnail view helps you see the files that match your search criteria.
To switch to thumbnail view, click the down arrow next to the Change Search Results View button () and choose Thumbnail.
You can drag the slider at the bottom of the Search Results pane to adjust the size of the thumbnails.
When you select a file, the thumbnail is magnified. You can change the zooming behavior on the Thumbnail tab of the Media
Manager Options dialog.
You can choose which frame you want to use as a thumbnail for video files:
1.
Right-click a thumbnail in the Search Results pane and choose Choose Thumbnail from the shortcut menu. The Thumbnail
Chooser dialog is displayed.
2.
Drag the slider in the Thumbnail Chooser dialog to set the frame you want to use.
3.
Click the OK button.
Using the Properties pane
The Properties pane displays extended information about the selected file in the Search Results pane. You can view and edit file
attributes and view a listing of all tags that have been applied to the file.
Note:
Properties that are editable are displayed in black.
Right-click a file in the Search Results pane and choose Show Properties Pane from the shortcut menu to toggle the display of the
window.
USING THE MEDIA MANAGER | 87
Setting Media Manager options
Use the Media Manager Options dialog to set options for working with the Media Manager tool.
To display the Media Manager Options dialog, click the Media Library Actions button (
) and choose Options from the menu.
General tab
Preference Description
Reference library Choose the library you want to load when you click the Switch to Reference Library
Search results limit Type the maximum number of media files you’d like to have returned in the results of
Double-click in Search Results Select this check box if you want to add files to the current project by double-clicking
pane adds media to project a file in the Search Results pane.
Shut down database service Select this check box if you want to stop the database service when you close Vegas
on exit Pro software.
Add tags and custom Select this check box if you want to add tags and custom columns saved in the media
properties from files files to your library. For more information about tagging media, see Tag gi ng m edia fi les
Use file and folder names to
apply tags automatically
button (
about using reference libraries, see Opening a reference library on page 80.
your searches.
on page 75. For information about adding custom columns to the Search Results pane, see
Adding custom columns on page 86.
Select this check box if you want to automatically tag files based on the file path.
For example, when this check box is selected, a loop saved in the d:\loops\drums\hihats\ folder would have the tags Drums and Hi-Hats applied when it is added to the
library. Some synonyms (and variant spellings) will be resolved automatically. If you
need to modify the pattern-matching, you can edit the AutoTagPatterns.xml file,
which is created in your My Documents\Sony Media Libraries folder the first time the
application starts.
) in the upper right corner of the Search Results pane. For more information
Note:
Increasing the Search results limit setting increases the amount of time
required to search a library and can significantly decrease performance if set
excessively high.
Note:
Stopping the service can conserve system resources when you aren’t using
any applications that use the Media Manager tool. However, the application will
take longer to start when the check box is selected.
Media Library tab
Preference Description
Delete Click this button to remove information about media relationships from your
database.
Media relationships are maintained only when the Save media-usage relationships in active media library check box is selected on the General tab of the Vegas Pro
Preferences dialog.
Update Click this button to scan the media files in your library and compare them to the files
88 | CHAPTER 3
on disk to look for updated media properties.
If the values stored in the media library and the files on disk do not match, the Media
Manager will prompt you to choose the values you want to keep.
Select the Ignore file dates when checking for changes check box if you want to s can
all files. When the check box is cleared, only files that have been modified since the
last update will be scanned.
You can also use the Update button to check your media library for offline files.
Thumbnails tab
Thumbnail (*.sftb) files are used to represent image and video files in the Media Manager. Use the Thumbnails tab to edit settings
for saving and using thumbnails.
Preference Description
Thumbnail Caching Choose a setting from the drop-down list to indicate how you want to store
thumbnails for image and video files.
• Store thumbnails in common folder Choose this setting if you want to store all
• Store thumbnails with media files Choose this setting if you want to store
• Store thumbnails in common folder and with media files Choose this setting if
• Do not store thumbnails Choose this setting if your disk space is limited and you
Common Thumbnail Folder Displays the path to the common thumbnail folder. Click Browse to choose a different
folder.
Limit Common Folder Size Select this check box and type a value in the box if you want to limit the amount of
storage used for thumbnail files.
Click the Empty button to clear all thumbnails from the common location.
Enable Thumbnail Zoom Select this check box if you want to zoom thumbnails when you select them in the
Search Results pane.
Delay before zooming Type a value in the box to set the delay before a thumbnail image is zoomed when
thumbnails you select it.
Smooth thumbnail zooming Select this check box if you want to animate thumbnail zooming.
thumbnails in a single folder. When you store thumbnails in a common location,
you can view media thumbnails even if the media is not available (if you store
media on a removable drive or network folder, for example).
thumbnails each media file’s thumbnails in the same folder as the media. When you
store thumbnails with media files, adding media files from a removable drive or
network folder can be much faster because the Media Manager does not need to
generate thumbnail files for each media file.
you want to duplicate thumbnail files in a common folder and with the media.
When you add media files, the Media Manager will not need to generate
thumbnails for media files that already have thumbnails in the media folder;
existing thumbnail files are copied to the common folder.
do not want to store thumbnails. Thumbnails will be generated as needed.
About tab
Use the About tab to view information on the version of the Media Manager that is currently installed. This information can be
useful when troubleshooting issues with the Media Manager.
Using the Media Manager with multiple computers
If you have multiple computers in your production environment, you can easily share media libraries.
The following guidelines will help you make the most of your media libraries in a multicomputer setup:
• Save your media in shared folders where all necessary users have access.
• Use common drive letters or UNC (universal naming convention) paths for the folders where your media files and libraries are
stored on all computers.
For example, your media files could be in a shared folder called \\studio_a\media (“studio_a” is the computer name, and
“media” is the name of the shared folder), or you could map the shared folder “media” to drive letter M for all computers.
• After tagging your media or otherwise changing properties, save the metadata to the media files by clicking the Save Tags and Properties to Files button (
). Saving this information in the files makes the information more portable across computers.
USING THE MEDIA MANAGER | 89
90 | CHAPTER 3
Basic Editing Techniques
Event edit points
Chapter 4
Vegas® Pro projects are multitrack compilations of events that occur over time. The events in your project are references (pointers)
to source media files. Vegas Pro software is a nondestructive editor, so editing events in your project does not alter the source
media files in any way.
Getting around
When editing and playing back the project, the cursor identifies where you are along the project’s timeline.
Moving the cursor
Use the following keyboard commands to move the cursor in the timeline.
Description Keys Description Keys
Go to beginning of project Ctrl+Home Move left/right to marker(s) Ctrl+Left/Right Arrow
Go to end of project Ctrl+End Move to marker # 0-9 keys (not numeric
Go to beginning of selection Home Move left/right to event edit points Ctrl+Alt+Left/Right Arrow
or view (if no selection) including fade edges (see figure below)
Go to end of selection or view End Nudge cursor on timeline Left or Right Arrow
(if no selection)
Move right by grid marks Page Down Move left/right one frame Alt+Left/Right Arrow
Move left by grid marks Page Up Move left/right one frame Ctrl+Alt+Shift+Mouse
Go to Ctrl+G Center in view \
or W
or E keypad)
wheel
Changing focus
Focus is used to describe which objects have the attention of a program. For example, when you click a file in the Project Media
window, that window has focus. To instantly switch the program’s focus to the timeline (track view), press Alt+0 or, from the View
menu, choose Focus to Timeline.
In Vegas Pro software, it matters which track has focus when you perform a task. For example, when you double-click a media file in
the Explorer, it is inserted into the track that has focus. You can click a track on its track number to make it the focus track. A blinking
white line under the track number and shading in the track list indicates a track has focus.
Making selections
You have the flexibility to select one or more events, a time range, or events and a time range. All selection options can apply to a
single track or to multiple tracks.
To select an event, click it.
BASIC EDITING TECHNIQUES | 91
Selecting multiple events
Selected events
Selected events
You can select multiple events in your project using several methods.
Tips:
• Once you have selected multiple events, you can group them together. For more information, see Grouping events on page 210.
• You can select multiple video events, multiple audio events, or a combination of both video and audio events. However, you can only
use commands and operations that apply to both types of events for selections composed of both audio and video events.
Selecting nonadjacent events
1.
2.
Hold the Ctrl key.
Select the events by clicking them.
To deselect an event, simply click it again to toggle the event selection on or off.
Selecting a range of events
1.
Hold the Shift key.
2.
Click the first event that you want to select.
3.
Click the last event that you want to select.
All events between the first and last selected events are highlighted and selected.
Tip:
Click the right mouse button while holding the left mouse button switch from rectangular selection, time selection, and track
selection.
92
| CHAPTER 4
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