SonicProjects OP-X V-Machine Edition User Manual

SonicProjects
OP-X
V-Machine Edition
www.sonicprojects.ch

Introduction

Congratulations on the purchase of the SonicProjects OP-X VM!
This is a specially adapted version for exclusive use within the SM Pro Audio V-Machine. Have a look at page 3 for details on the adaptations.
Although this is a great thing for some sounds (especially pads), it's not so great for others (brass, fm, ...). While you had to tune the voice cards of the original by trimpot adjustments, the voices of the op-x can be tuned by the touch of four global buttons - separatly for oscillators, filters, envelopes and portamento times. The original did just provide an autotune button, which tuned the oscillators. The rest was influenced by temperature and aging processes.
With the the op-x, you get total control over the tuning - as you might have wished it from any analog synth of the past - without missing the organic feeling. You can mix tuned oscillators, detuned filters etc. There are no limits. Even the spread knob, which effects a continuous and proportinal detuning, can be used for polyphonic sounds, also in combination with the knob detune.
We call this concept Separate Voice Design (SVD).
You can learn more about it on this site which includes a lot of audio clips:
http://www.sonicprojects.ch/obx/separatevoicedesign.html
A welcome consequence of the separate voice design is the presence of stereo pan controls for each voice. This popular feature of old analog synths allows mind blowing real stereo without deluting chorus or delay effects. As every other parameter, the pans can be automated as well.
With cross modulation, oscillator synchronisation, sine based frequency modulation, ring modulation, filterenvelope modulation and noise, the op-x' potential for experimental and disharminic sounds is enormous. Especially the combination of fm and ring modulation is a sonic bomb.
A further thought had to go to the filter. The old SEM filter was highly appreciated because it didn't loose gain or thickness in high resonance settings and had an extraordinary precious balanced sound and great depth. The filter of the op-x is specially designed and tries to copy this character as good as possible.
V-Machine adaptations
Although the standard OP-X is listed as supported on the SM Pro Audio site and also a wizard is offered, it boosts the CPU to the limit in some sounds and can cause glitches. After preset changes the free running oscillators are always zeroed which can result in a short phasing, which can be annoying when switching presets in a set.
That's why we've set up an optimized version for exclusive use within the V­Machine, which will work much better and without glitches.
That's what we've done:
- CPU usage reduced by an average of 40-50% (!) by optimizing the engine
- the keyboard animation was globally disabled to save CPU
- added oscillators offset phase state for phasing free start after preset change
- an internally changed registration engine for easy licensing within VFX
- 128 built in presets instead of 64, a selection of all the best OP-X sounds
- no popping up reg window for undisturbed preset change
- the licensee can be showed by clicking on A (formerly used for animation)
- no internal CC functionality since this job is more efficiently done with VFX
- there's a separate „No-GUI“ version (.vfxdll) for V-Machine internal use only
OP-X runs well with the help of these adaptations, even with the included simple effects of the package. Nevertheless it's good to know that it can well max out the CPU of the V-Machine, so you can't think of combining it with cpu intensive effects, and not to think at all of using more than one instance. But it's an excellent collection of sounds for itself, and the included simple reverb and delay offer all for incredible vintage synth sounds ready to play.
Because unwanted activities of the not any more used graphical user interface (GUI) can cause playback errors within the V-Machine (which sound like short machine gun like sample repetitions that can occur then and when) we have developped a separate and fully compatible „No-GUI“ version for V-Machine internal use only while the GUI version is used only within VFX. The switching between the two is done automatically by VFX and the V-Machine.

Installation

Please read the Installation Guide of the bundle where every step is described in detail. It's important not to move around single dlls since all files within the plugin folders are needed. E.g. the V-Machine needs the Non-GUI vfxdll. If then only move around the whole plugin folder. But the best only move around the whole library which too includes dedicated banks and effect plugins.

License and copyright

The plugin is bound to the registered user. It's not allowed to pass it on to third persons. Each plugin contains a hidden serial that allows to identify and trace the original user in case of irregular distribution.

The voice LEDs

These LEDs indicate voice activity. Each voice has its propriate LED. That means, when a voice is receiving trigger data to play, its propriate LED shines. In unisono mode, all six LEDs are glowing at the same time. The original has this LEDs too, but mounted on the individual voice boards in the inside of the device. With their help, you could see that a voice was working correctly.
The MANUAL section:

VOLUME

Master volume. Its setting is stored with the preset.

TUNER

The individually and slightly detuned voices can be tuned here. Read the intro for comprehensive info on the voice tuning.
OSC
Tunes the oscillators. In released state, each voice is slightly and individually detuned as it would be on startup in the original.

FILT

Tunes the filters. In released state, the filter cutoff of every voice is slightly different, as it is the case in every original device that is not freshly serviced.
ENV
Tunes the attack and decay times of the filter envelopes. In released mode, the attack and release time of every voices' filter envelope is slightly different. This gives organic life to pad and sweep sounds.
The fourth element of the op-x' tuning capabilities is located in the addidional functions section below the filters section: the portamento detuner "Port DET". See "PORTAMENTO" or "ADDITIONAL FUNCTIONS SECTION".

SPREAD

Spreads the oscillator tuning of the voices - good for fattening up unisono sounds, but also usable for more controlled detune of polyphonic sounds.
The CONTROL section

PORTAMENTO

Also called "glide" sometimes. Makes the pitch change continuosly between the notes. Short settings in unisono sounds makes the sound "squeak". The function also works in polyphonic mode. The portamento can be detuned with "Porta DET" in the additional functions section (beyond filters section). In released "Porta DET" mode, the portamento times of each voice are equal. In pushed mode, the times vary from voice to voice which was typical for the original. The sonic result in solo sound is a special sort of "depth" while gliding.

UNISON

Stacks all six voices for fat solo sounds. L in the levers section activates legato mode if needed (last note priority, pitch returns to hold note, no retrigger). Use the spread knob or release the osc tune knob to fatten up the sound.

OSC 2 DETUNE

Fine tuning for oscillator 2. This is used to produce beats when both oscillators are on. This results in a fat sound.
The MODULATION section
This is the section where the main LFO is controlled and routed to the desired modulation aims. For the modulation lever, there's a separate and independent sine LFO (rate control above leavers). If wished, the modulation lever can be switched back to the main LFO as it is in the original device (ADDITIONAL FUNCTIONS SECTION, "Wheel LFO").

RATE

Regulates the LFO rate. The response is logarithmical. If the LFO is synchronized to song tempo (which can be done in the ADDITIONAL FUNCTIONS section with the LFO button, III for triolic behaviour), the knob will react in three big steps (multiplied by the song tempo).
The waveforms: All three waveforms can be chosen at the same time. For the reason of problem free vst automation, it were done without "radio button" switching behaviour. To jump from one waveform to another, the old one has to be released and the new one pushed. This might be a bit ardous on one hand, but on the other and it allows mixing various waves.

SINE

Switches on the sine wave of the LFO.

SQUARE

Switches on the square wave of the LFO.
S/H
Switches on the sample & hold wave of the LFO. Technically explained, white noise is "sampled" with the speed of the LFO rate. This results in a random step wave.
FREQUENCY DEPTH
Regulates the modulation intensity of the LFO to the oscillators and the filter. The response of this knob is specially designed. In the first quarter, you have double logarithmic response which allows to make finest adjustments in very low modulation settings, e.g. for almoust imperceptible oscillator vibrato. The rest of the scale does react linear for fast changes.

OSC 1

Switches the above regulated LFO output to oscillator 1 pitch.

OSC 2

Switches the above regulated LFO output to oscillator 2 pitch.

FILTER

Switches the above regulated LFO output to the filter cutoff. The influence amount is dependent on the filter cutoff. Low cutoff settings result in lower LFO influence. This is again a behaviour copied from the original.
PULSE WIDTH DEPTH
Regulates the modulation intensity of the LFO output to the pulse width of the oscillators' pulse waves. Its influence is added to the "WIDTH" setting in the oscillators section.

OSC 1

Switches the above regulated LFO output to oscillator 1 pulse width.

OSC 2

Switches the above regulated LFO output to oscillator 2 pulse width.
The OSCILLATORS section

PITCH 1

Sets the pitch of oscillator 1 in four octave steps.
The waveforms:
Other than in the original both waveforms can be switched on at the same time. This is again for problem free VST automation. Both waves activated results in pulse wave (the same as squ pushed only). However, both buttons
released results in a SINE wave. This is designed for yamaha type FM.
SAW
Switches on the saw wave of oscillator 1
SQU
Switches on the pulse wave of oscillator 1

SINE

The SINE wave will be activated when both buttons are released.

WIDTH

Manual regulation of the pulse width of both pulse waves. Modulations for each pulse wave are added individually.

PITCH 2

Sets the pitch of oscillator 2 in semitones. The range is five octaves and three semi tones. If sync is on, the sync spectrum can be controlled with this knob.
SAW
Switches on the saw wave of oscillator 2
SQU
Switches on the pulse wave of oscillator 2

SINE

The SINE wave will be activated when both buttons are released.

X-MD

Cross modulation. This is sort of a simple frequency modulation between oscillator 1 and oscillator 2. The result is a disharmonic spectrum. The sound is determinate by the selected waves, the relation of the oscillators frequencies to each other and the modulation amount (regulatable in the ADDITIONAL KNOBS SECTION with "X-Md", just above the keyboard . In most cases, the pitch knob of oscillator 2 is used to regulate this. If the frequency of oscillator is modulated (by LFO or filter envelope - described later), the sound will change dynamically over time. If you want to hear only the FM output on its own just switch off oscillator 2.
For yamaha type FM, release the wave buttons (both) for the SINE wave to become active. For a little bit more presence, the wave of oscillator 2 can be switched to SQU (Pulse). For even more clearness, the activation of ring modulation (ADDITIONAL FUNCTIONS section, "RING") is recommended.
In the ADDITIONAL FUNCTIONS section, there is a special function to give some additional movement to crossmod sounds: When you switch on the "ENV" button, the modulation depth is influenced by the amp envelope. (The same can be done with ring modulation - see later).

SYNC

Hard sync. Oscillator 2 is synchronized by oscillator 1. Everytime the oscillator 1 wave amplitude crosses zero, the oscillator 2 wave amplitude is being set to zero too. The sonic result is the well known and famous sync sound with rich harmonics. As it is with cross modulation, changes of the oscillator 2 pitch results in changes in the spectrum. The whole thing gets interesting too if oscillator 2 is modulated.
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