Sonic Foundry VEGAS VIDEO 4 User Manual

After you install Vegas and start it for the first time, the registration wizard appears. This wizard offers easy steps that enable you to register Vegas online with Sonic Foundry. Alternately, you may register Vegas online at www.sonicfoundry.com at any time.
Registering your product provides you with exclusive access to a variety of technical support options, notification of product updates, and special promotions exclusive to registered Vegas users.
Registration assistance
If you do not have access to the Internet, registration assistance is available. Please contact our Customer Service Department.
Telephone/Fax Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+800-000-76642 (toll-free) Australia, Denmark, France, Germany, Italy, Sweden, UK,
Netherlands, and Japan
+608-204-7703 All other countries
1-608-250-1745 (Fax) All countries
Customer service/sales
For a detailed list of customer service options, we encourage you to visit www.sonicfoundry.com. For support during normal office hours:
Telephone/Fax/E-mail Country
1-800-577-6642 (toll-free) US, Canada, and Virgin Islands
+800-000-76642 (toll-free) Australia, Denmark, France, Germany, Italy, Sweden, UK,
Netherlands, and Japan
+608-204-7703 All other countries
1-608-250-1745 (Fax) All countries
customerservice@sonicfoundr y.com
Technical support
For a detailed list of technical support options, we encourage you to visit www.sonicfoundry.com/support.
• To listen to your support options, please call 608-256-5555.
• Customers who have purchased the full version of Vegas receive 60 days of complimentary phone support. The complimentary support begins when the product is registered. (Registration is required to received this complimentary support.) Please call (608) 204-7704 if you need assistance with your product.
Sonic Foundry, Inc.
1617 Sherman Avenue Madison, WI 53704 USA
The information contained in this manual is subject to change without notice and does not represent a commitment on the part of Sonic Foundry. The software described in this manual is provided under the terms of a license agreement or non-disclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. No part of this manual may be reproduced or transmitted in any form or by any means for any purpose other than the purchasers personal use, without written permission from Sonic Foundry, Inc.
Sonic Foundry is a registered trademark and Vegas is a trademark of Sonic Foundry, Inc. ASIO is a trademark and VST is a registered trademark of Steinberg Media Technologies AG. Other brands and products named here are the trademarks or registered trademarks of Sonic Foundry, its affiliates, or their respective holders.
© 1999-2003 Sonic Foundry, Inc.
Table of Contents
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Welcome to Sonic Foundry Vegas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Technical support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Installing Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Registration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Using online help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
1
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Main window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Time display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Marker bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Command bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
CD layout bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Track list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Track view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Transport bar controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Scrub control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Window docking area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Keyboard command reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Cursor indications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Audio signal flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Video signal flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Creating projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Setting video properties based on a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Saving a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Renaming a project (using Save As) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
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Getting media files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Selecting media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Previewing a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Using the Media Pool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Adding media to the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Working with events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Understanding files and events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Moving events along the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Working with tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using the track view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using the track list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Viewing playbacks and previews. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Using playback in Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Previewing to media player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Prerendering video previews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Rendering a Vegas project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Creating a movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Basic Editing Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Getting around. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Moving the cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Changing focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Making selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Selecting multiple events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Selecting a time range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Looping playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Selecting events and a time range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Editing events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Copying events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Cutting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Pasting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Duplicating events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Inserting empty events and time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Splitting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Slipping and sliding events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Deleting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
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Applying post-edit ripples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Applying a post-edit ripple manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Applying a post-edit ripple automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Shuffling events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Crossfading events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Using automatic crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Manually setting a crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Changing crossfade curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Sliding a crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Using undo and redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Clearing the edit history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Adding project markers and regions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Working with markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Working with regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Working with command markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Working with CD layout markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Using an external audio editing program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
3
Setting up an audio editing program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Opening an audio editor from Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Advanced Editing Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Snapping events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Turning snapping on and off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Quantizing to frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Using the event snap offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Snapping to the cursor or a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Pitch shifting audio events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Time compressing/stretching events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Time compressing/stretching video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Working with takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Adding takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Selecting takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Previewing and selecting takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Deleting takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Working with take names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
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Using the Trimmer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Opening a file in the Trimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Moving frame-by-frame in the Trimmer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Making selections in the Trimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Adding selections to the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Adding and saving regions and markers to a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Opening a file in an external audio editor from the Trimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Using the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Viewing the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Customizing the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Working with Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Managing tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Inserting an empty track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Duplicating a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Deleting a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Naming or renaming a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Organizing tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Reordering tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Changing track color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Changing track height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Using the track list. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Using the volume fader (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Using the multipurpose slider (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Using the composite level slider (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Bypassing motion blur envelopes (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Using track motion (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Phase inverting a track (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Muting a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Muting all audio or video tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Soloing a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Setting default track properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Working with track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Adding track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Hiding track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Removing track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Using the Envelope Edit tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Locking envelopes to events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
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Using audio bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Adding envelopes to an audio bus track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Adding effects to audio bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Muting or soloing an audio bus track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Resizing audio bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Using video bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Adding keyframes to the video bus track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Adding a fade-to-color envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Adding a motion blur envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Adding a video supersampling envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Adding effects to video bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Muting the video output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Bypassing video effects and envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Resizing video bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Rendering to a new track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Working with Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Setting event switches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
5
Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Invert phase (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Normalize (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Maintain aspect ratio (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Reduce interlace flicker (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Resample (video only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Accessing event properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Adjusting audio channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Copying and pasting event attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Using audio event envelopes (ASR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Setting an audio event’s volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Setting an event’s fade in and out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
Using video event envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
Using opacity envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Using velocity envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
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Grouping events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Creating a new group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Adding an event to an existing group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Removing events from a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Clearing a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Selecting all members of a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Suspending grouping temporarily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Adding Audio Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Using audio effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Using plug-in chains. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Creating a plug-in chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Adding plug-ins to a plug-in chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Saving customized plug-in presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Arranging the order of plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Bypassing plug-ins on the chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Removing plug-ins from a chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Saving plug-in chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Editing saved plug-in chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Organizing your plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Applying non-real-time event effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Bypassing all audio effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Using the Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Using the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Viewing the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Using the Mixer toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Using the Mixer Preview fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Using busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Adding busses to a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Deleting busses from a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Routing busses to hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Working with busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Assigning audio tracks to busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Using assignable effects chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Assigning audio tracks to assignable effects chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Routing assignable effects chains to busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Automating busses and assignable effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Viewing bus tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Adding track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Modifying track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
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Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Setting up your equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Basic setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Setup with mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Setup with digital multitrack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Preparing to record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Arming the track for recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Selecting recording settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Using the metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Recording into an empty track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Recording into a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Recording into an event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Recording into an event with a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Triggering from MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Working with multiple recorded takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Specifying where recordings are stored. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
7
Changing where recorded files are stored when arming a track . . . . . . . . . . . . . . . . . . . . . . . . .150
Changing where recorded files are stored when starting to record . . . . . . . . . . . . . . . . . . . . . . . 150
Changing where recorded files are stored in the Project Properties dialog . . . . . . . . . . . . . . . .151
Monitoring audio levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Monitoring recording input with track effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Working with 5.1 Surround. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
What is 5.1 surround?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Setting up surround hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Setting up surround projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .154
Routing to hardware in the mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Assigning audio to the LFE channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Panning audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Panning tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Panning mixer controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Using the Surround Panner window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Automating panning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160
Turning on panning keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Adding panning keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Working with keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Rendering surround projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
Creating a DVD with DVD Architect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
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Using Advanced Video Features . . . . . . . . . . . . . . . . . . . . . . . . . 165
Cropping video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Cropping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Adding animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Working with still images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Creating still images for use in Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Capturing a timeline snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Creating a slide show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Creating titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Creating titles from images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Fading titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Adding closed captioning to Windows Media Video (WMV) files . . . . . . . . . . . . 172
Adding closed captioning line-by-line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Adding closed captioning from a script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Displaying closed captioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Resampling video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Using Edit Decision Lists (EDL). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Creating an EDL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Opening an EDL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Working in DV format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Selecting source media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Setting project properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Selecting templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Eliminating out-of-range colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Modifying video properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Modifying project video properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Modifying media file properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Modifying output properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Using Video FX, Compositing, and Masks. . . . . . . . . . . . . . . . . 181
Using video effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Adding a video effects plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Working with video effects plug-in chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Modifying a video effects plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Saving custom plug-in settings as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Using keyframe animation with plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Using generated media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Adding a generated media event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Duplicating a generated media event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
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Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .188
Understanding the parent/child track relationship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Selecting compositing modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Changing the overlay mode for a parent track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Creating masks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Creating image masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
Creating video masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Fine-tuning masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Using the Mask Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
Chromakeying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Adding Video Transitions and Motion . . . . . . . . . . . . . . . . . . . . 201
Understanding basic transitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Using transition effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Adding a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Adding a transition to the end of an event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .202
Adding a transition to all selected events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203
Understanding track layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Converting a cut to a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Converting a crossfade or transition to a cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Previewing a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205
Modifying a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206
Saving custom settings as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Using keyframe animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
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Understanding the keyframe controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Adding keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Deleting keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Navigating in the keyframe controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Modifying keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208
Working with keyframes in track view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Sample uses for keyframe animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211
Animating event panning and cropping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211
Animating video effects plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213
Animating generated text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .214
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Adding track motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Using the track motion shortcut menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Controlling the track motion workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Using keyframes in track motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Creating a picture-in-picture effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Animating the overlay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Rotating the overlay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Flipping the overlay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Previewing and Analyzing Video . . . . . . . . . . . . . . . . . . . . . . . . . 221
Understanding the Video Preview window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Using the Video Preview window shortcut menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Optimizing the Video Preview window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Reducing preview quality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Prerendering video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Building dynamic RAM previews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Using split-screen previewing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Previewing affected and unprocessed video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Showing the video at the cursor position and the contents of the clipboard . . . . . . . . . . . . . . . 226
Changing the selection for displaying split-screen views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Identifying safe areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Viewing the grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Isolating color channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Monitoring video with scopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Displaying chrominance using the vectorscope monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Displaying luminance using the waveform monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Displaying color levels and contrast using the histogram monitor . . . . . . . . . . . . . . . . . . . . . . . 229
Displaying RGB components with RGB parade monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Previewing in a player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Using an external monitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Setting up an external monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Configuring an external monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Verifying the external monitor configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
Saving, Rendering, and Printing Projects . . . . . . . . . . . . . . . . . . 235
Saving a project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Creating a copy of a project (using Save As...) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Saving a project with media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Autosaving a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Rendering a project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
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Selecting a file format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .238
More about the MPEG format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
More about the Wave64 and Perfect Clarity Audio formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
More about video formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Customizing the rendering process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
Customizing the Render As settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Saving custom settings as a template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
Creating custom rendering settings for AVI files . . . . . . . . . . . . . . . . . . . . . . . . . . .241
Project tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241
Video tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Printing with Video Capture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .243
Printing to DV tape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
Establishing a connection to the recording device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .244
Printing to DV tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245
Burning CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
11
Understanding track-at-once and disc-at-once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Track-at-once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Disc-at-once (Single Session or Red Book) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Understanding tracks and indices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .247
Setting up to burn audio CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Viewing the ruler and time display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Setting project properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Setting preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Importing CD Architect files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Creating audio CD layout projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
Adding media as CD tracks to a new project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
Marking tracks in an existing project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Working with tracks and indices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Navigating to and selecting tracks and indices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Moving track and index markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Renaming track and index markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Deleting track and index markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Editing markers using the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Copying a track list from the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Burning audio CDs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Burning single tracks (track-at-once) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Burning a disc (disc-at-once) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Burning video CDs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
TABLE OF CONTENTS
12
Creating a multimedia CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Using Scripting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Running a script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Creating shortcuts for frequently used scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Storing a script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Recalling a stored script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Creating a script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Editing an existing script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Customizing Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Displaying frame numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Changing the ruler format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Editing the ruler offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Changing grid spacing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Using the Time Display window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Changing the time display settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Changing the time display colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Setting the time display to monitor MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Working with project properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Video tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Ruler tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Summary tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Audio CD tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Using the toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Hiding and displaying the toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Reordering toolbar buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Adding buttons to the toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Removing buttons from the toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Setting Vegas preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
General tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Video tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Video device tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Audio Device tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Editing tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
CD Settings tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Sync tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
TABLE OF CONTENTS
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Troubleshooting resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Common questions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Why are some of my DirectX plug-ins not working correctly? . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Why do I hear gaps in my audio playback? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Why do mono events increase 6 dB when panning a track hard? . . . . . . . . . . . . . . . . . . . . . . . .280
Why do buffer underruns occur during a test or real write to a CD? . . . . . . . . . . . . . . . . . . . . . .280
Why can’t I work with footage captured using an MJPEG card? . . . . . . . . . . . . . . . . . . . . . . . . .280
Trouble-free video: software solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Trouble-free video: hardware solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Video subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Hard disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .282
CPU and RAM (memory) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Audio proxy files (.sfap0) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .283
Interlacing and field order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .283
Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
13
SMPTE timecode types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Timecode in Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .286
Troubleshooting DV hardware issues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
TABLE OF CONTENTS
14
TABLE OF CONTENTS
CHAPTER
Introduction
1
1
Welcome to Sonic Foundry Vegas
Sonic Foundry Vegas is an innovative and advanced multitrack media-editing system. Vegas was designed to create an efficient audio/video production environment without sacrificing the quality and processing power that you expect from Sonic Foundry. Whether its the standard and familiar Windows navigation commands or the clean and uncluttered interface, youll find Vegas to be a tool that will be mastered in minutes. Beneath the unique and customizable interface, youll find a product that is both powerful and flexible.
System requirements
15
In order to use Vegas, your computer must satisfy the following minimum specifications:
400 MHz processor
Windows-compatible sound card
Supported CD-R/RW drive (for CD burning)
7200 RPM hard-disk drive
OHCI-compliant IEEE-1394/DV capture card (for DV capture and print-to-tape tools only)
24-bit color display recommended
128 MB RAM
40 MB hard-disk space for program installation
Microsoft
Microsoft DirectX
Internet Explorer 5.0 or later (included on CD-ROM)
Microsoft .NET Framework (for scripting support only. Available from the Windows Update site. Choose
Windows Update from the menu.)
®
Windows® 98SE, Me, 2000, or XP
®
8 or later (included on CD-ROM)
Technical support
The Web site at http://www.sonicfoundry.com/support has technical support, reference information, program updates, tips and tricks, user forums, and a knowledge base.
CHP. 1 INTRODUCTION
16
Installing Vegas
1.
Insert the Vegas CD-ROM. The Vegas 4.0 Setup screen appears (if CD-ROM AutoPlay is enabled).
If CD-ROM AutoPlay is not enabled, click the button and choose appears, type the CD-ROM drive’s letter and add
2.
Click Install Vegas 4.0. The installation process begins.
3.
Follow the screen prompts and enter the necessary information when required.
4.
At the last screen prompt, click to conclude the installation.
Note:
Vegas uses the Windows Installer for all versions of
:\setup.exe. Click OK to start the installation.
Run. In the Run window that
Windows (e.g., 98SE, Me). Vegas installs the Windows Installer and then asks you to restart your system.
Registration
The registration dialog that appears when you start Vegas allows you to quickly and easily register:
Choose
Choose
connection, but you have another computer that does.
Choose
Choose
Follow the instructions in the registration dialog to complete your Vegas registration.
Register online to instantly register the product over the Internet. Register from another computer if the computer youve installed Vegas on does not have an Internet
Register over the phone to call Sonic Foundry to register manually. Register later to continue using Vegas for a limited time without registering.
Using online help
You can access two varieties of help within Vegas:
Online help
WhatsThis? help (also referred to as context-sensitive help)
INTRODUCTION CHP. 1
Online help
To access online help, choose Contents and Index from the Help menu or press .
Note:
To view online help, Internet Explorer 4.0 or later
F1
must be installed on your system. Internet Explorer 5.0 is included on the Vegas CD-ROM for your convenience.
The online help window has four tabs that you can use to find the information that you need.
Toolbar Tabs
Information pane
Contents tab provides a list of available help topics. Double-click a closed book ( ) to open the pages
The and then click a topic page ( ).
17
The
Index tab provides a complete listing of the help topics available. Scroll through the list of available
topics or type a word in the
Type in the keyword to find box to quickly locate topics related to that word. Select
the topic and click .
The
Search tab allows you to enter a keyword and display all of the topics in the online help that contain the
keyword you have entered. Type a keyword in the
Type in the word(s) to search for box and click . Select
the topic from the list and click .
Favorites tab allows you to keep topics that you revisit often in a separate folder. To add a topic to your
The favorites, click on the
Favorites tab.
What’sThis? help
What’sThis? help allows you to view pop-up descriptions of Vegas menus, buttons, and dialog boxes.
1.
Click the What’s This Help button ( ) in the toolbar or the question mark ( ) in the upper-right corner of a dialog box. Alternately, you can choose
What's This? from the Help menu or press . The
Shift +F1
cursor changes to a question mark icon ( ).
2.
Click an item in the programs interface. A pop-up description of the item appears.
Help on the Web
Additional Vegas help and information is available on the Sonic Foundry Web site. From the Help menu, choose
Sonic Foundry on the Web to view a listing of Web pages pertaining to Vegas and Sonic Foundry.
CHP. 1 INTRODUCTION
18
Overview
Vegas is designed to be an easy-to-use program with many tools that provide power and flexibility when creating and working with multimedia files. Many Vegas operations, menu items, and shortcut keys are consistent with other popular Windows software applications.
The following sections provide a graphical tour of the Vegas workspace.
Main window
This is the window that appears when you open Vegas. The work area is subdivided into three primary areas: the track list, the track view (or timeline), and the window docking area.You can resize the track list, track view, and window docking area by dragging the dividers between them.
Menu bar
Toolbar
Time display
Track list
Marker bar
Ruler
Track view (timeline)
Scrub control
Window docking area
Status bar
Transport bar
Toolbar
The toolbar allows you to quickly access the most commonly used functions and features in Vegas. From the
Options menu, choose Customize Toolbar to specify which buttons are displayed.
Create new project Enable automatic crossfades
Open existing project Enable automatic ripple editing
Save project Lock envelopes to events
Open project properties Ignore event grouping
Cut selected events or time range Normal edit tool
Copy selected events or time range Envelope edit tool
Paste items from clipboard into project
Undo Zoom edit tool
Redo What’s This? help
Enable snapping to grid lines
Selection edit tool
INTRODUCTION CHP. 1
Time display
The Time Display window reflects the cursor’s position on the timeline and the end point of a time selection. You can customize time display settings, including what time the window displays and colors are used in the display. For more information, see Using the Time Display window on page 263.
You can move the Time Display window from its docked position above the track list to float on the Vegas workspace or dock in the window docking area.
Docked position Floating window Docked in window docking area
Ruler
The ruler is the timeline for your project. You may specify how the ruler measures time: seconds, measures and beats, frames, etc. For more information, see Changing the ruler format on page 261.
19
Marker bar
The marker bar is the area where you can place, name, and position markers and regions along the project’s timeline. These informational tags can serve as cues or reminders highlighting important events in your project. For more information, see Adding project markers and regions on page 77.
Command bar
The command bar displays when you add a command to your project. Commands add metadata to media files to create effects such as closed captioning. For more information, see Adding project markers and regions on page 77.
CHP. 1 INTRODUCTION
20
CD layout bar
The CD layout bar displays tracks and indices in an audio CD layout project for disc-at-once (DAO) CD burning. For more information, see Burning CDs on page 247.
Track list
This area identifies the track order in your project and contains controls used to determine track compositing and mixing. For more information, see Using the track list on page 50.
Track minimize and maximize
Selected track
Parent/child compositing control
Track number
Video tracks
Audio track
Track view
All arranging and editing is done in the track view or timeline. This area contains all of a project’s events.
For more information, see Using the track view on page 48.
Transport bar controls
The transport bar contains the playback and cursor positioning buttons frequently used while working on and previewing your project.
Record into track Pause project playback
Loop playback Stop playback
Play from beginning of project Move cursor to start of project
Play project from cursor position Move cursor to end of project
INTRODUCTION CHP. 1
Status bar
The status bar is located at the bottom of the main program window and displays information about roughly how much space is left on your computer to record audio (Record Time). During the rendering processes, the left side of the status bar also contains information about the progress of the render.
The Video Preview window also has its own status bar that displays project specific information. For more
information, see Understanding the Video Preview window on page 221.
Scrub control
21
The scrub control is used to play your project forward or backward for editing purposes. You may adjust playback speed
Drag either forward or backward for playback
by setting the speed control marker located beneath the scrub control. For more information, see Scrubbing on page 53.
Set playback speed
Window docking area
This area allows you to keep frequently used windows available but out of the way while you are working with a project. To dock a window, drag it to the docking area. Windows can be docked next to each other, subdividing the docking area, or they can be docked in a stack. When stacked, each window has a tab at the bottom with its name on it. Click the window’s tab to bring it to the top.
Drag the handle on the left side of a docked window to remove a window from the docking area and float it.
Close window
Expand window
Drag the handle away from the docking area to float the window.
CHP. 1 INTRODUCTION
22
Explorer window - Alt+1
The Explorer window is similar to the Windows Explorer. Use the Explorer window to select media files to drag to the project timeline or add to the Media Pool. You can also use the Explorer to perform common file management tasks such as creating folders, renaming files and folders, deleting files and folders. Use the
Preview
Trimmer window - Alt+2
() and Auto Preview ( ) buttons to preview files before adding them to the project.
Preview selected media files before placing them in the project.
Select media to place in the project by dragging or double-clicking.
Select drive or folder
Add media to the Media Pool by right-clicking a file and choosing Add to Media Pool from the shortcut menu.
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you can place portions of the file on separate tracks by dragging and dropping. For more information,
see Using the Trimmer window on page 93.
Start
INTRODUCTION CHP. 1
23
Mixer window - Alt+3
The Mixer window gives you access to your projects audio properties, bus assignments, output levels, and plug-in chains. For more information, see Using the Mixer window on page 135.
Edit Details window - Alt+4
This window serves as a highly detailed and customizable database of all of the events in a project. The database can be organized and sorted according to a large number of attributes. For more information, see
Using the Edit Details window on page 97.
CHP. 1 INTRODUCTION
24
Media Pool - Alt +5
The Media Pool helps you organize the media files youre using in a project. The information about these files is displayed in a highly flexible database that can be instantly sorted. You can also use the Media Pool to apply effects and plug-ins to media files and set the specific properties of these files. For more information, see
Using the Media Pool on page 40.
Video Preview window - Alt+6
This window displays a projects video during project editing and playback. For more information, see
Previewing and Analyzing Video on page 221.
Video appears during project playback or as the cursor is moved during editing.
Right-click to change Video Preview settings
INTRODUCTION CHP. 1
25
Transitions window - Alt+7
The Transitions window contains all of the transitions available in Vegas. The thumbnails display animated examples of each transition. You can drag transitions from this window to replace the crossfade between two video events or to replace the fade-in or fade-out region of a video event. For more information, see
Understanding basic transitions on page 201.
Video FX window - Alt+8
The Video FX window contains the video effects available in Vegas. The thumbnails display animated examples of each plug-in preset. You can drag plug-ins from this window to an event, track, or to the Video Preview window (video output effects). For more information, see Using video effects on page 181.
CHP. 1 INTRODUCTION
26
Media Generators window - Alt+9
The Media Generators window contains the different media generators provided in Vegas. Media generators make it easy to create events containing text, credit rolls, test patterns, color gradients, and solid color backgrounds. You can drag a media generator to the timeline to create a new generated media event. For
more information, see Using generated media on page 187.
Plug-Ins window - Ctrl+Alt+1
This window organizes all of the plug-ins available in Vegas, including video and audio effects, media generators, and transitions. The plug-ins, which are organized in a folder structure, can be dragged into the project. For more information, see Using audio effects on page 127 or Using video effects on page 181.
INTRODUCTION CHP. 1
Keyboard command reference
Project file commands
Description Keys
Create new project Ctrl+N Create new project and bypass Project
Properties dialog Open existing project or media file Ctrl+O Save project Ctrl+S Open project’s properties Alt+Enter Close current project Ctrl+F4 Exit Vegas Alt+F4
Window view commands
Description Keys Description Keys
Focus to track view Alt+0 Media Generators Alt+9 Explorer Alt+1 Plug-ins Ctrl+Alt+1 Trimmer Alt+2 Video Scopes Ctrl+Alt+2 Mixer Alt+3 Surround Panner Ctrl+Alt+3 Edit Details Alt+4 Next window F6 or Ctrl+Tab Media Pool Alt+5 Previous window Shift+F6 or Ctrl+Shift+Tab Video Preview Alt+6 Toggle focus between track
Transitions Alt+7 Show/hide audio bus tracks B Video FX Alt+8 Show/hide video bus track Ctrl+Shift+B
Ctrl+Shift+N
Tab
list and timeline (and bus track list and timeline if bus tracks are visible)
27
Playback, recording, and preview commands
Description Keys Description Keys
Start/stop playback Spacebar Scrub playback J/K/L (pg. 54) Stop playback Esc Build dynamic RAM preview Shift+B (pg. 224) Looped playback mode Q Preview in player Ctrl+Shift+M Play/pause Enter Prerender video Shift+M Record Ctrl+R Generate MIDI timecode F7 Arm track for record Ctrl+Alt+R Generate MIDI clock Shift+F7 Arm for record and set
recording path Play back from any window Ctrl+Spacebar
Ctrl+Alt+ Shift+R
or F12
Trigger from MIDI timecode Ctrl+F7
Preview cursor position
You can specify the length of time Vegas will preview using the Cursor preview duration field on the Editing tab of the Preferences dialog.
Numeric keypad 0
CHP. 1 INTRODUCTION
28
Edit commands
Description Keys Description Keys
Undo Ctrl+Z or
Alt+Backspace
Redo Ctrl+Shift+Z or
Ctrl+Y
Cut selection Ctrl+X or
Shift+Delete
Copy selection Ctrl+C or
Ctrl+Insert
Paste Ctrl+V or
Shift+Insert
Paste repeat Ctrl+B Open in audio editor Ctrl+E Paste insert Ctrl+Shift+V Run script 1 to 10 Ctrl+1 to 0 Delete selection Delete Set script number 1 to 10 Ctrl+Shift+1 to 10
Split event(s) S
Trim/crop selected events Ctrl+T
Normal Edit Tool Ctrl+D
Switch to next editing tool D
Switch to previous editing tool Shift+D
Cursor placement commands
Description Keys Description Keys
Go to beginning of selection or view (if no selection) Go to end of selection or view (if no selection) Go to beginning of project Ctrl+Home or W Move left to event edit
Go to end of project Ctrl+End or E Move right to event edit
Move left by grid marks Page Up Nudge cursor one pixel on
Move right by grid marks Page Down Jump to next audio CD track
Go to Ctrl+G Jump to previous audio CD
Jump to Marker # 0-9 keys (not
Move one frame Alt+Left or Right
Center in View \ Jog left/right (when not in edge-trimming mode or during playback)
Home Move left to marker(s) Ctrl+Left Arrow
End Move right to marker(s) Ctrl+Right Arrow
Ctrl+Alt+Left Arrow
points including fade edges
Ctrl+Alt+Right Arrow
points including fade edges
Left or Right Arrow timeline (when Quantize to Frames is turned off)
Period
Comma
Ctrl+Period
Ctrl+Comma
numeric keypad)
Arrow
F3/F9
region or index
track region or index Jump to next audio CD track
region Jump to previous audio CD
track region
INTRODUCTION CHP. 1
Time selection commands
Many of the preceding cursor placement commands, when combined with the Shift key, are also selection commands.
Description Keys
Snap select to event edge Ctrl+Shift+Alt+Left or Right Arrow Select loop region Shift+Q Recover previous 5 selection areas Backspace
Select left by grid marks Shift+Page Up
Select right by grid marks Shift+Page Down Mark in/out locations I (in) and O (out) Create time selection while dragging on an event Ctrl+Shift+drag with mouse Expand selection one frame Shift+Alt+Left or Right Arrow Select to next audio CD track marker Shift+. (period) Select to previous audio CD track marker Shift+, (comma) Enter location for end of selection Ctrl+Shift+G
View commands
Description Keys Description Keys
Increase track height Ctrl+Shift+Up Arrow Zoom in on audio waveforms Shift+Up Arrow Decrease track height Ctrl+Shift+Down Arrow Zoom out on audio waveforms Shift+Down Arrow
Minimize all tracks ` Zoom in Ctrl+Up Arrow
Set track height smaller Shift+` Zoom out Ctrl+Down Arrow Set track heights to default size Ctrl+` Show/hide window docking area F11 or Alt+` Zoom in time (incremental) Up Arrow Show/hide track list Shift+F11 or
Zoom in time until each video thumbnail represents one frame
Zoom out time (incremental) Down Arrow Display all tracks at uniform height ~ (Shift+`)
Alt+Up Arrow Show/hide window docking area
and track list
Shift+Alt+` Ctrl+F11
29
CHP. 1 INTRODUCTION
30
Event commands
Description Keys Description Keys
Move or trim selected event(s) left/right one pixel
Move or trim selected events one frame left/right
Move selected event(s) left/right on grid
Move selected event(s) left/right by the project frame period
Move selected event(s) left/right by the first selected event’s length Move selected event(s) up/ down one track
Numeric keypad 4/6 Enter edge-trimming mode
Numeric keypad 1/3 Enter edge-trimming mode
Ctrl+numeric keypad 4/6
Alt+Right Arrow numeric keypad 4/6
Ctrl+Alt+Right Arrow numeric keypad 4/6
Numeric keypad 8/2 Select previous take Shift+T
and select event start; move to previous event edge
In this mode, 1, 3, 4, and 6 on the numeric keypad trim the selected event edge
and select event end; move to next event edge
In this mode, 1, 3, 4, and 6 on the numeric keypad trim the selected event edge Trim left/right (when in edge-trimming mode Exit edge-trimming mode Numeric keypad 5
Select next take T
Numeric keypad 7 or [
Numeric keypad 9 or ]
F3/F9
Event editing commands
Description Keys Description Keys
Slip: move media within event without moving the event Slip Trim: move the media with the edge as it is trimmed
Slide: trim both ends of event simultaneously
Slide Crossfade: move crossfade
Alt+drag inside the event
Alt+drag edge of event Stretch (compress) the media
Ctrl+Alt+drag middle of event
Ctrl+Alt+drag over a crossfade
Trim Adjacent: trim selected event and adjacent event simultaneously
in the event while trimming
Open in audio editor Ctrl+E
Ctrl+Alt+drag edge of event
Ctrl+drag edge of event
Event selection commands
Description Keys
Range selection Shift+click range of objects Multiple selection Ctrl+click individual objects
Select all Ctrl+A
Unselect all Ctrl+Shift+A
Select all events in group Shift+G
INTRODUCTION CHP. 1
Track commands
Description Keys Description Keys
New audio track Ctrl+Q Post-edit ripple affected tracks F New video track Ctrl+Shift+Q Post-edit ripple affected tracks, bus tracks,
markers, and regions
Enable/disable snapping F8 Post-edit ripple all tracks, markers, and
regions
Quantize to frames Alt+F8 Group selected events G Snap to markers Shift+F8 Remove event(s) from group U Snap to grid Ctrl+F8 Clear group (without deleting events) Ctrl+U Ripple edit mode Ctrl+L Insert/show/hide track volume envelope V Auto crossfade mode Ctrl+Shift+X Remove track volume envelope Shift+V
Normal edit tool Ctrl+D Insert/show/hide track panning envelope P Next tool D Remove track panning envelope Shift+P Previous tool Shift+D Insert region R
Mix to new track Ctrl+M Insert marker M Change the track that has focus Alt+Shift+Up/
Mute selected tracks Z Insert audio CD track region N Mute selected tracks and remove other tracks from mute group Solo selected tracks X Insert transition /, *, - (numeric
Solo selected track and remove other tracks from solo group Override snapping Shift+drag Convert crossfade or transition to cut Ctrl+/ (numeric
Down Arrow
Shift+Z Insert audio CD track index Shift+N
Shift+X Insert cut transition Ctrl+*, - (numeric
Insert command marker C
Cycle through effect automation envelopes
Ctrl+F
Ctrl+Shift+F
keypad)
keypad)
keypad) E or Shift+E
31
Trimmer commands
Many of the shortcuts that apply to the timeline (e.g., cursor placement, selection commands, etc.) also work in the Trimmer.
Description Keys Description Keys
Add Media From Cursor A Toggle selected stream: audio/video/both Tab Add Media to Cursor Shift+A Toggle audio/video stream height Ctrl+Shift+Up/
Down Arrow Transfer time selection from timeline to Trimmer after cursor Transfer time selection from timeline to Trimmer before cursor
T Next media file in Trimmer Ctrl+Tab
Shift+T Previous media file in Trimmer Ctrl+Shift+Tab
CHP. 1 INTRODUCTION
32
Surround panner commands
For finer, more precise movements on the shortcuts in this section, add the key.
Ctrl
Description Keys
Constrain motion to 45-degree increments
Constrain motion to a constant radius from the center
Constrain motion to the maximum circle that will fit in the Surround Panner
Move the pan point forward/back (when the pan point is selected)
Move the pan point left/right (when the pan point is selected) Move the pan point to a corner, edge, or center of the Surround Panner (when the pan point is selected) Move the pan point to a corner on the largest circle that will fit in the Surround Panner (when the pan point is selected)
Shift+drag the pan point (only when Move Freely Alt+drag the pan point (only when Move Freely is selected) or Alt+mouse
wheel
Alt+Shift+drag the pan point (only when Move Freely Alt+Shift+mouse wheel
Up/down arrow or Page Up/Page Down or mouse wheel
Left/Right Arrow or Shift+Page Up/Page Down or Shift + mouse wheel forward/ back Numeric Keypad
Ctrl+Numeric Keypad 1,3,7,9
is selected)
is selected) or
Miscellaneous commands
Description Keys Description Keys
Online help F1 Shortcut menu Shift+F10 What’s This? help Shift+F1 Rebuild audio peaks F5 Change relative keyframe
spacing Make fine fader/slider
adjustments
Alt+drag keyframes
Ctrl+drag fader/slider
Move both region markers or audio CD track region markers
Alt+drag region marker
Mouse wheel shortcuts
Description Keys
Zoom in/out on timeline Default mouse wheel behavior Zoom in/out in Event Pan/Crop or Track
Motion windows Vertical scroll Ctrl+wheel Horizontal scroll Shift+wheel
Move the cursor in small increments Ctrl+Shift+wheel Move cursor one frame at a time Ctrl+Shift+Alt+wheel Auto-scroll Press mouse wheel and move mouse left or right Move fader/slider Hover over fader and use wheel Move fader/slider with fine control Ctrl+hover over fader and use wheel
Default mouse wheel behavior
INTRODUCTION CHP. 1
Cursor indications
The cursor in Vegas changes depending on which functions are available.
Cursor Indicates Modifier Description
Standard none This is the standard arrow cursor that means events can be
dragged.
33
Trim none Position the cursor over the edge of an event and drag to trim
Slip Trim Alt Position the cursor over the edge of an event, press Alt, and drag to
Stretch Ctrl Position the cursor over the edge of an event, press Ctrl, and
Slip Alt Press Alt and drag on the middle of a clip to move the media
Trim Adjacent
Slide Ctrl+Alt Position the cursor over the middle of an event, press Ctrl+Alt, and
Slide Crossfade
Ctrl+Alt Position the cursor over the boundary between two adjacent
Ctrl+Alt Position cursor over a crossfade, press Ctrl+Alt, and drag on a
the event shorter or longer.
trim. The media within the event moves with the edge. This is useful to preserve the beginning or end of an event while trimming.
drag the edge to stretch or compress it. This makes the media in the event play slower or faster.
within the event without moving the event itself.
events, press Ctrl+Alt, and drag. Both events are edge trimmed simultaneously.
drag to simultaneously trim both ends.
crossfade to move it.
CHP. 1 INTRODUCTION
34
B
B
Audio signal flow
Audio event Normalize event Event ASR
us pre/post volume
Track FX
us send
Track fader
Pan track
Mute track
Bus assignment
Assignable FX pre/post volume
Assignable FX send
Assignable FX
Input
Output
Bus assignment
Chain
Mute
Bus Control
INTRODUCTION CHP. 1
Master Fader FX Mute
Hardware output
Master bus
Hardware
Video signal flow
35
Velocity envelope Media interpretation
(field order, frame rate, alpha channel, etc.)
Event FXEvent opacity
Transitions Track FX Track fade to color envelopes
Track motion + composite envelope + compositing
Media FX
Event pan/crop
Video Output FX
Motion Blur Envelope
Video Supersampling Envelope
CHP. 1 INTRODUCTION
36
INTRODUCTION CHP. 1
CHAPTER
Getting Started
2
2
Vegas is a new way of creating multimedia productions. Whether you are an experienced multimedia author or a budding novice, the powerful features and capabilities of Vegas are organized to increase your creativity and productivity. The following chapter summarizes the basic functions and operations of Vegas.
Creating projects
The process of creating a multimedia production can be a complicated undertaking, involving hundreds of shots, takes, voiceovers, music beds, audio tracks, and special effects. Organization is a critical issue in this process. In Vegas, organization is handled by a small project file (VEG) that saves information about source file locations, edits, cuts, insertion points, transitions, and special effects. This project file is not a multimedia file, but is instead used to create (render) the final file when editing is finished.
37
The advantage Vegas offers is not just organization, however, but the fact that Vegas edits a project file and not the original source files. When you copy, cut, paste, trim, and otherwise edit your project, the process is nondestructive. You can edit without worrying about corrupting your source files. This not only gives you a strong sense of security, but it also gives you the freedom to experiment.
1.
From the File menu, choose New. The New Project dialog appears.
Note:
automatically be started for you.
2.
Enter your project settings on the various tabs. For more information, see Working with project properties on page 265.
The
The
The
The
The
The first time you run Vegas, a new project will
Video tab allows you to select the video format and
other video parameters.
Audio tab allows you to set up the basic audio
settings.
Ruler tab allows you to choose the way the ruler is
delineated (beats, seconds, etc.).
Summary tab allows you to enter any relevant
information and reminders about your project.
Audio CD tab allows you to enter information for
burning audio CDs from Vegas.
Tip:
The easiest way to set the often complex properties on the
Video tab is to select a template that matches your media (e.g.,
NTSC DV (720x480, 29.970 fps)).
3.
Click OK.
CHP. 2 GETTING STARTED
38
4.
From the File menu, choose Save. Enter a name, browse for a location, and click Save to save your project (VEG file).
You can change project settings at any time while working on a project. From the
Properties to change any of these settings.
File menu, choose
Setting video properties based on a media file
You can automatically set your project video properties to match an existing video file.
1.
From the File menu, choose Properties.
2.
On the Video tab of the Project Properties dialog, click the Match Media Settings button ( ).
3.
Browse for a media file that has the settings you wish you use for the project.
4.
Click Open.
Vegas automatically detects the frame size, frame rate, pixel aspect ratio, and field order of this file and sets the project properties to match.
Tip:
To save this information for future use, enter a name in
Te mp l a te box and click the Save Template button ( ). If
the your projects typically use these settings, select the
new projects with these settings check box.
5.
Click OK to save the new project properties.
Start all
Saving a project
When you save your work, it is saved in a project file (VEG). Project files are not rendered media files.
1.
From the File menu, choose Save.
The first time you save a project, the Save As dialog appears. In subsequent saves, the dialog is bypassed, your existing file name is retained, and your project is updated to include any implemented changes.
2.
Select the drive and folder where you want to store the project.
3.
Type the project name in the File Name box.
GETTING STARTED CHP. 2
4.
Click Save.
Tip:
Select the Copy and trim media with project check box to save both the project file and copies of the media files to a common location. For more information, see Saving a project
with media on page 236.
Renaming a project (using Save As)
After you have been working with your project, you may use the Save As command in the File menu to save a copy of a project with a new name. This is useful for backing up different versions of a project. For more
information, see Creating a copy of a project (using Save As...) on page 236.
Getting media files
You can add media from a variety of sources to a Vegas project. You can add audio and video files, record audio into a track, capture video from a video camera, or extract music from a CD. You can also create media such as text overlays, backgrounds, and credit rolls from within Vegas. For more information, see Using
generated media on page 187.
Selecting media
39
Vegas supports a wide range of media file types. You may select any of the media file types listed below to add to your Vegas project.
Format Extension Definition
GIF .gif 256 index color, lossless image and animation format widely used on
JPEG .jpg True color, lossy Internet image format. Macintosh AIFF File .aif Standard audio format used on Macintosh computers. MPEG-1 and MPEG-2 .mpg MPEGs, files compressed using a lossy audio/video compression
MPEG Layer 3 .mp3 Highly compressed audio file. Ogg Vorbis .ogg A patent-free audio encoding and streaming technology.
Photoshop .psd
Portable Network Graphic .png True color or indexed color, lossy or lossless Internet image format. QuickTime .mov, .qt Quicktime standard audio/video format used on Macintosh computers. Sonic Foundry Audio .sfa Sonic Foundry proprietary uncompressed format that should only be
Sonic Foundry Perfect Clarity Audio Sonic Foundry Wave 64 .w64 Sonic Foundry proprietary Wave64 audio file that does not have a
TARGA .tga True color, lossless image format that supports alpha channel
TIFF .tif Tagged Image File Format, a common bitmap format. You must have
Video for Windows .avi Standard audio/video format used on Windows-based computers. Wave (Microsoft) .wav Standard audio format used on Windows-based computers. Wave (Scott Studios) .wav Standard audio format used with Scott Studios systems. Windows Bitmap .bmp Standard graphic format used on Windows-based computers. Windows Media Audio .wma The Microsoft audio-only format used to create files for streaming or
Windows Media Format .wmv The Microsoft standard used for streaming audio and video media via
.pca Sonic Foundry proprietary lossless audio compression format.
the Internet.
method, can be used with Vegas.
Adobe Photoshop
used for compatibility with other Sonic Foundry applications.
limited file size (unlike Windows WAV files that are limited to ~2GB).
transparency.
QuickTime installed to use TIFF files in Vegas.
downloading via the Web.
the Web.
®
proprietary image format (flattened).
CHP. 2 GETTING STARTED
40
Previewing a media file
You may preview files before placing them in your project. The Explorer window has a mini-transport bar with
Play, Stop, and Auto Preview buttons ( ). When you preview a file, its stream is sent to the Mixer
windows preview bus (for audio files) or to the Video Preview window (for video files).
Tip:
You can use the same mini-transport bar buttons in the
Media Pool window to preview files in the Media Pool.
1.
Select a file in the Explorer window.
2.
Click the Play button ( ) to listen to the file.
3.
Click the Stop button ( ) or select a different file to stop previewing the file.
Tip:
To automatically preview selected files, click the Auto
Preview button ( ) on the Explorer window’s transport bar.
Using the Media Pool
Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them around and impractical to store multiple copies of these files. You can add media files to the Media Pool in Vegas to organize them before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in the Media Pool. From the
Pool
to open this window if it is not already visible.
View menu, choose Media
Using Media Pool views
You can control the information that is displayed in the Media Pool by clicking the
Views button ( ) and
selecting a view.
The
Detailed view displays all the properties for each file. The information is presented in a table format. You
can customize the information displayed:
Reorder columns (fields) by dragging the column label to a new position.
Hide a column by dragging the column label off of the Media Pool window. To display a hidden column,
right-click the Media Pool, choose
View from the shortcut menu, and choose the column name from the
submenu.
Sort the files in the Media Pool according to a category by clicking the column label for that category.
Use the
Comments field to add your own annotations to a file’s entry in the Media Pool. Double-click the
field to enter text. This information is saved with the project and is not saved with the media file itself.
GETTING STARTED CHP. 2
Adding media to the Media Pool
Click the Import Media button ( ) in the Media Pool. The Import Media dialog appears.
1.
41
2.
Navigate to and select a media file to add to the Media Pool. You can use or to select multiple
Ctrl Shift
files.
3.
Click Open.
The media file is added to the Media Pool.
Adding media to the Media Pool from the Explorer window
1.
Navigate to and select a file to add to the Media Pool. You can use or to select multiple media
Ctrl Shift
files.
2.
Right-click the file and choose Add to Media Pool from the shortcut menu.
The selected file is added to the Media Pool.
Replacing media in the Media Pool
You may replace a file in the Media Pool with a different file. When changing the media file that an event contains, every occurrence of the event on the timeline is updated with the new media file contents.
1.
Right-click a file in the Media Pool.
2.
Choose Replace from the shortcut menu.
3.
In the Replace Media File dialog, browse for and select the file that you want to replace the current file.
4.
Click Open. The selected file replaces the old file in the Media Pool, and any events in the timeline containing the old file are updated to contain the new media file.
Capturing video
You can use Sonic Foundrys Video Capture application (installed with Vegas) to capture video clips from your video camera and add them to the Media Pool window.
Note:
You must have an IEEE-1394/OHCI-compliant
video capture card installed to use Video Capture.
1.
If you have not already done so, connect your video camera to your video capture card using the cable provided with the card.
2.
In the Media Pool window, click the Open Video Capture button ( ). The Sonic Foundry Video Capture application starts.
Note:
If your video camera is properly connected, the Video Preview window in the center of the application area should display “Device connected.”
3.
Capture your video. For information on capturing video with Sonic Foundry Video Capture, choose
Contents and Index from the Help menu within Video Capture to display Video Capture online help.
Once you have captured your video, Video Capture adds the file(s) to the Media Pool window. If any captured clips go offline, you can recapture the clips using Video Capture. Right-click an offline file in the Media Pool and choose
Recapture from the shortcut menu.
CHP. 2 GETTING STARTED
42
Getting images
You can bring images directly into Vegas from your scanner, digital camera, or other TWAIN device. Vegas adds the images to the Media Pool as JPEG image files.
1.
Make sure your device (scanner or digital camera) is on and connected to your computer.
2.
In the Media Pool window, click the Get Photo button ( ). Vegas starts the software for the device.
3.
Use the device software to get an image and send it to Vegas. Once the image has been sent, the Scanned Files dialog appears.
Click
Rename to give the new image a more meaningful
name.
Click
4.
Click Done. Vegas adds the new JPEG file to the Media Pool.
Extracting audio from a CD
Delete to cancel the process of adding the image.
You can extract tracks from a CD and add them to the Media Pool window as WAV files.
1.
Insert the audio CD.
2.
In the Media Pool window, click the Extract Audio from
CD
button ( ). The Extract Audio from CD dialog
appears.
3.
From the Action drop-down list, choose the method you want Vegas to use for extracting the CD audio:
Read by track - Use this option to choose the tracks you want to extract from the CD.
Read entire disc - Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new file in the Media Pool.
Read by range - Use this option to extract audio from a specified range of time.
4.
If you chose either the Read by track or Read by range option, specify the track(s) or range to extract:
For
Read by track, click the track(s) you want to extract in the Tracks to read list. Use the or
Ctrl Shift
keys to select more than one track. Each track is extracted into a separate file in the Media Pool.
For
Read by range, enter a time in the Range start field and either the Range end or Range length fields. The
range of audio is extracted into one new file in the Media Pool.
Note:
choose your tracks, and then choose
If you want to extract multiple tracks to a single file,
Read by track from the Action drop-down list to select
Read by range from the Action
drop-down list. Vegas will automatically insert the appropriate time range for the tracks you selected and extract the time range to a single file.
5.
From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract.
GETTING STARTED CHP. 2
43
6.
From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems extracting audio, you can try decreasing the selected speed, or you can click
Configure to adjust the Audio extract optimization setting.
Note:
To eject the CD at any time prior to beginning the
extraction process, click the Eject button.
7.
Click OK. The Save As dialog appears.
8.
Select a name and location for the new WAV file.
9.
Click Save to begin extracting the audio.
Vegas extracts the track and displays a progress meter to indicate the percent complete. Once extraction is complete, the new WAV file appears in the Media Pool.
Vegas provides the option of automatically naming extracted tracks for you. To enable this option, choose
Preferences from the Options menu, and on the CD Settings tab, select the Autoname extracted tracks check
box. For more information, see CD Settings tab on page 276.
Adding a still-image sequence
If youve exported a video clip as a still-image sequence using another application (a 3D-rendering application, for example), Vegas can add the sequence to the Media Pool as a single event. Each image in the sequence will be displayed for one frame in the event.
1.
Click the Import Media button ( ) in the Media Pool window. The Import Media dialog appears.
2.
Choose the folder where the sequence you want to open is stored.
3.
Select the first image in the sequence (or the image you want to start the event).
4.
Select the Open still-image sequence check box.
5.
In the Range field, enter the number of the last image you want to open. For example, if you'd selected AnimationOne_00001.tga in step 3, you could enter 120 in this box to create a new event using AnimationOne_00001.tga to AnimationOne_00120.tga.
6.
Click Open. Vegas adds the still-image sequence to the Media Pool.
CHP. 2 GETTING STARTED
44
Sorting media with bins
The detailed view of the Media Pool window helps you sort your media files using their attributes, but for more control, you can create bins. Bins are folders within projects that you can use to organize your media files.
Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your computer.
Creating bins
Right-click the parent bin where you want to create a new bin and choose
Create New Bin from the shortcut
menu.
Adding media to a bin
1.
Browse your existing bins to find the media file you want to move. The All Media Folder contains all media files in your project.
2.
Drag a file from the right-hand pane to a bin.
Searching media bins
1.
Right-click in the Media Pool window and choose Search Media Bins from the shortcut menu. The Search Media Bins dialog is displayed.
2.
Use the drop-down lists in the Search Media Bins dialog to set your search conditions and click the Search button. Vegas will search the selected bin and all sub-bins.
3.
Click the Search Results icon to view the matching files.
Hint:
Right-click the Search Results icon and choose Save as
Bin
from the shortcut menu to save the results of your search
as a new media bin.
Automatically adding recorded files to a media bin
Select a media bin if you want Vegas to automatically add your recorded audio to a media bin.
Deleting media from a bin
1.
Select a media file.
2.
3.
4.
Delete
Press on your keyboard.
If the All Media Folder is selected, the file will be removed from your project.
If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is still available in the
All Media Folder.
Adding media to the timeline
Media files may be added to your project from the Explorer or Media Pool by double-clicking them or by dragging them. Either method places the media file in an event in its entirety in the timeline.
Dragging a media file to the timeline
You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Vegas tracks can contain multiple events, so you can place different events next to each other on a track.
Note:
track.
GETTING STARTED CHP. 2
Video and audio events cannot be placed on the same
1.
Locate a media file in the Explorer or Media Pool.
2.
Drag the media file to the timeline.
An event for the media file appears where you released the mouse.
Dragging multiple media files to the timeline
Select multiple media files in the Explorer or Media Pool. Select a range of adjacent media files by
1.
pressing and clicking the first and last files in the range or select files that are not adjacent by pressing and clicking individual files.
2.
Right-click and drag the files to the track view (timeline).
3.
When you release the mouse, a shortcut menu appears. Select a placement option from the menu.
• Add Across Time
• Add Across Tracks
Shift
Ctrl
45
• Add As Takes
You will see one event on the track. The other events are listed at takes “beneath” the
the topmost event.
For more information, see Working with takes on page 91.
Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a
multimedia file either across tracks, across time, or as takes.
Tip:
A left-click drag-and-drop automatically inserts files across time. However, you can cycle through placement modes by right-clicking (without releasing the left mouse button) while performing the drag-and-drop operation.
Double-clicking a media file
This method places the event at the cursor’s position in the selected track. If the selected track is a video track, and you double-click an audio event (or vice versa), Vegas creates a new track for the event. Once an event is placed, you can move it from one track to another or change its position on the timeline.
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Inserting a video file with associated audio
Media files with video frequently include associated audio. When you insert a media file into the timeline, the associated audio is automatically inserted into a separate audio track below the video track. The two associated events are grouped together and behave as a single unit when moved or otherwise edited. You can ungroup the events to move them independently. For more information, see Clearing a group on page 126.
Two events that contain the video (top) and audio (bottom) streams from a single multimedia video file; each event is inserted on a separate track.
Automatically crossfading inserted events
When inserting multiple events across time, the events (both video and audio) may be set to automatically crossfade. Two options must be enabled in order to create crossfades automatically when adding multiple events. First, verify that a check mark appears next to from the
selected media when added
Options menu, choose Preferences, and on the Editing tab, select Automatically overlap multiple
. For more information, see Using automatic crossfades on page 74.
Automatic Crossfades in the Options menu. Second,
Working with events
Events are the most basic objects in a project in Vegas. An event is something that happens in time, has a specific duration, and can be video or audio.
Understanding files and events
The objects you work with in Vegas are referred to as media files and events.
Files are objects that are stored on your hard disk. In Vegas, you will work with media files, such as music and video files. Vegas neither operates on nor changes these files. You can access files from the Vegas Explorer window.
Events are periods of time on the timeline in Vegas that act as windows into media files, either whole or in part. When you drag a media file onto the timeline, you automatically create an event that contains that files contents. An event can contain video, audio, still images, or generated media. The event window may contain only a small portion of a much larger media file. A single media file can be used repeatedly to create any number of different events, since each event can be trimmed independently.
The original media file.
An event trimmed from the original media file.
The event as it appears in Vegas.
Audio events are created from audio files on your computer (e.g., WAV, MP3) or can be a part of a video file (e.g., AVI). You can change many characteristics of an audio event, such as speed, volume, and equalization. Audio events can be mixed with other audio events.
GETTING STARTED CHP. 2
Video events are created from video files captured to your computer (typically AVI, MOV, QT) or images (BMP, JPEG, PNG, or TGA). You can change many characteristics of a video event, such as speed, color, and size. Video events can overlay other video events and are visual elements that appear on top of a background video, image, or color.
Moving events along the timeline
You can move events along the timeline individually or as a group. Events may overlap each other or be placed on top of each other. You can crossfade overlapping events automatically or with envelopes.
Moving an event
You can move an event along the timeline within a track or move it to a different track.
1.
Drag the event along the timeline.
If you move the event along the original tracks timeline, the event’s appearance (color) remains the same.
However, you may move the event to a different track. When you do, the event appears as a simple outline and you will see its original track and position on the timeline. Once you release the mouse, the event assumes the new timeline position and track color.
47
Original track position
New track and position
2.
Release the mouse to place the event.
Moving multiple events
You can move multiple events along the timeline within a track or move them to a different track. Selected events do not need to be within the same track. Use the key, the key, or the
Ctrl Shift
Selection Edit Tool ()
to select multiple events and drag them. To select all events on the track after a given event, right-click the event and choose
Moving events by small increments
Select Events to End. For more information, see Selecting multiple events on page 58.
To move an event more precisely, click the event and press 4 or 6 on the numeric keypad to nudge it by small increments. The amount of movement caused by each nudge is determined by how far the timeline is zoomed in or out. You can also click the event and press 1 or 3 on the numeric keypad to nudge the event by frames.
Moving grouped events
Groups allow you to move multiple events within their tracks as a single unit. While you can create your own groups as needed, Vegas automatically creates groups for you when video files with associated audio (e.g., AVI) are added to a project. When you add these video files, the audio portion of the video file is inserted into the timeline as a separate audio event. The video and audio events are grouped and can be moved as a single unit within their respective tracks.
To move grouped events, drag any event in the group to a new position. For more information, see Grouping
events on page 125.
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Working with tracks
A project consists of multiple audio and video tracks. The track view is the timeline in which all events appear. The track list provides information about the track and contains controls that affect all events in the track.
Using the track view
Vegas provides numerous options for viewing and navigating in track view.
Scrolling and zooming
There are several ways to scroll and zoom in the track view.
Click the scroll bar arrows or drag the scroll bars to move up and down the tracks or to move forward and back along the timeline.
Click the
Drag the edge of the scroll box, found on the scroll bar, to zoom.
Press and to zoom in and out along the timeline.
Click the
Editing Tool and then choose Zoom. In this mode, drag on the
timeline to draw a rectangle that defines the zoom region.
Zoom buttons ( ) to reveal more or less of the timeline.
Zoom Edit Tool ( ) button or, from the Edit menu, choose
Tip:
You can also access the Zoom Edit Tool from the lower-
Scroll box
Zoom tools
right corner of the track view ( ).
Vegas also supports mouse wheel control. The default behavior of the wheel is to zoom horizontally.
Shift
+wheel scrolls horizontally (through time).
Ctrl
+wheel scrolls vertically.
Ctrl Shift
+ +wheel moves the cursor in small increments.
Ctrl Shift
+ + +wheel moves the cursor in one-frame increments.
Alt
Clicking the mouse wheel turns auto-panning on and off.
Zooming directly controls the accuracy of your editing. Each video event has thumbnail representations of the frames within the event. Depending on how far you have zoomed in on a video event, a thumbnail can represent the entire event or a single frame in the event.
Tip:
You can choose to display frame numbers, time, or timecode on video event thumbnails. For more information, see Displaying frame numbers on page 261.
GETTING STARTED CHP. 2
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Changing track height
You can change the height of individual tracks by dragging their borders in the track list. In the example below, the main video track is fairly large to show the details of the scene while the two tracks above it, which are overlays, have been resized to a shorter height. For more information, see Changing track height on page 103.
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Using the track list
This section describes the different controls in the track header of each track. Some controls are specific to either video or audio tracks.
Video track header
Button or Control
Name Description
Make compositing child
Track number, type, and color
Minimize track height
Maximize track height
Restore track height
Expand track layers
Expand track keyframes
Bypass motion blur
Track motion Track motion is used to move a video track across a background. Picture-in-picture
Track FX Adds track effects plug-ins. For more information, see Using video effects on page 181.
Mute Temporarily suspends playback of the track so that you can focus on other tracks. For
Solo Isolates a track for playback by muting the other tracks. For more information, see
Track name (scribble strip)
Composite level slider
Compositing mode
Creates a parent/child compositing relationship with the track above. Used when creating masks. For more information, see Understanding the parent/child track relationship on page 188.
The icon identifies whether this is an audio track or video track. Track numbers and colors help organize a multitrack project. For more information, see Managing tracks on page 101.
Minimizes track height. For more information, see Changing track height on page 103.
Maximizes track height. For more information, see Changing track height on page 103.
Restores track height. For more information, see Changing track height on page 103.
Displays the A/B roll. For more information, see Understanding track layers on page 204.
Displays track keyframes on the timeline. For more information, see Working with
keyframes in track view on page 210.
Bypasses motion blur envelope for a track. For more information, see Using video bus
tracks on page 113.
effects and scrolling title sequences are two simple cases where this tool is important. For more information, see Adding track motion on page 215.
more information, see Muting a track on page 106.
Soloing a track on page 106.
Allows you name a track. To name a track, double-click the scribble strip and type the track’s name. For more information, see Naming or renaming a track on page 102.
Determines the opacity/transparency of the video track. Drag the slider to control the transparency or blending of the track. Left is 100% transparent and right is 100% opaque. You can also double-click the label to enter a specific numeric percentage.
Determines how the transparency in a video track is generated. For more information, see Selecting compositing modes on page 189.
GETTING STARTED CHP. 2
Audio track header
Button or Control Name Description
Track number, type, and color
Minimize track height
Maximize track height
Restore track height
Track name (scribble strip)
Arm for record Prepares a track for recording. You may record directly into audio tracks. A track is
Bus assignment Assigns an audio track to a specific output bus. This option is available for projects
Invert Track Phase
Track FX Adds track effects plug-ins. For more information, see Using audio effects on page
Mute Temporarily mutes playback of the track so that you can focus on other tracks. For
Solo Isolates a track for playback by muting the other tracks. For more information, see
Volume fader Controls the audio track volume relative to the other tracks. Drag the fader left or
Multipurpose slider
The icon identifies whether this is an audio track or video track. Track numbers and colors help organize a multitrack project. For more information, see Managing tracks on page 101.
Minimizes track height. For more information, see Changing track height on page
103.
Maximizes track height. For more information, see Changing track height on page
103.
Restores track height. For more information, see Changing track height on page 103.
Allows you name a track. To name a track, double-click the scribble strip and type the track’s name. For more information, see Naming or renaming a track on page 102.
ready when you see the recording meter appear on it. For more information, see
Arming the track for recording on page 145.
being mixed for multiple stereo busses. For more information, see Assigning audio
tracks to busses on page 140.
Inverts the audio track at its baseline, in effect reversing its polarity. For more information, see Phase inverting a track (audio only) on page 106.
127.
more information, see Muting a track on page 106.
Soloing a track on page 106.
right to adjust the volume. For more information, see Using the volume fader (audio
only) on page 104.
Controls several features, including track panning, bus send levels, and assignable effects send levels. Select what the slider controls by clicking the label. Each item’s slider position is independent from the others. For more information, see Using the
multipurpose slider (audio only) on page 104.
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Viewing playbacks and previews
Vegas allows you to play back your project in two ways: directly from the timeline from within Vegas or by mixing the entire project to a preview file.
Using playback in Vegas
The transport bar allows you to play back your entire project or portions of your project based on a time selection or the current cursor position.
If your project includes video, make sure the Video Preview window is displayed for playback: from the menu, choose
Playing an entire project
Click the Play From Start button ( ) to begin playback at the beginning of the project.
1.
2.
Click the Stop button ( ) to stop playback.
Video Preview or press .
Alt +6
View
Most of the time, you will only want to preview a small portion of the project to perfect a section. You can do this by creating a time selection.
Playing a time selection
Place the mouse pointer above the ruler on the marker bar. The
1.
Loop bar
mouse pointer changes to include a left/right arrow cursor ( ).
2.
Drag to select the time region. To increase or decrease the time selection, drag its start and end points. The time selection is highlighted and the loop bar appears above the ruler on the timeline.
3.
Click the Play button ( ) to begin playback. Only the non-muted tracks and events within the time selection play back.
4.
Click the Loop Playback button ( ) to continually play back the events within the time selection. Click the button again to toggle this feature off.
5.
Click the Stop button ( ) to stop playback.
By looping the playback, you can repeatedly watch the same section of the project over and over as you make changes to filters and effects in real time. You can define selection areas automatically, depending on what you would like to preview. For more information, see Selecting a time range on page 59 and Time selection
commands on page 29.
GETTING STARTED CHP. 2
53
Playback reference
The following table describes all the transport bar buttons and their keyboard equivalents. You may use these playback functions at any time while working in your project.
Note:
Vegas also supports the use of many multimedia
keyboards for controlling playback.
Button Keyboard Function
Ctrl +R
Q
Shift +Space
Space
Enter
Space Esc
or
Ctrl +Home
Ctrl +End
Tip:
You can use the spacebar to stop or pause playback,
Begin recording into record-enabled tracks
Turn on/off loop playback during time selection playback
Begin playback from the start of the project
Begin playback from cursor position
Pause playback, cursor stops and holds at pause position
Stop playback, cursor stops and returns to prior cursor position
Place cursor at the beginning of project
Place cursor at the end of the project
depending on your preference. From the choose
Preferences, and on the General tab, select Make
spacebar and F12 Play/Pause instead of Play/Stop
the setting.
Scrubbing
Options menu,
to change
Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Vegas allows for both linear and logarithmic scale scrubbing. For more information, see General tab
on page 270.
Vegas supports the use of multimedia controllers for scrubbing. For more information on using Vegas with multimedia controllers, please see the Vegas online help. To access help, choose
Help menu.
Tip:
Choose a setting from the JKL / shuttle speed drop-down
list on the
Editing tab of the Preferences dialog to control the
Contents and Index from the
scrub speed and range when using the keyboard or multimedia controllers.
Vegas provides three methods of scrubbing.
Scrubbing with the scrub control slider
The scrub control slider can be dragged back and forth. The farther from the center that the slider is dragged, the faster the playback, both forward and in reverse. Below the slider is a small yellow marker that can be used to
Scrub control slider
set the normal rate playback speed. This is the speed at which the project plays when you click the
Play button on the transport bar.
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Scrubbing on the timeline
The second way that a project can be scrubbed is by positioning the mouse pointer over the timeline cursor at a location that is not over any events and pressing . The cursor changes to a speaker icon.
Ctrl
Now, when you left-click, the cursor icon changes again to a pan/ scrub icon. Drag the mouse left or right to scrub the timeline.
Tip:
You can also choose to enable timeline scrubbing when the mouse is positioned over events. From the menu, choose
style scrub over events on the General tab.
Scrubbing with the keyboard
Preferences, and select Allow Ctrl+drag cursor
Options
Vegas uses three letters (JKL) as a keyboard scrub control.
Press Ctrl over timeline cursor
Keyboard scrub letters
Left-click and drag to scrub
Note:
down list on the the scrub speed and range.
Press for reverse and for forward playback. Press to pause
Choose a setting from the JKL / shuttle speed drop-
Editing tab of the Preferences dialog to control
J L K
JK
Reverse
Pause
L
Forward
playback.
There are several ways to adjust playback speed:
Adjust the
Press and hold while pressing or to emulate a shuttle knob mode. Press to turn the knob
to the left or to turn the knob to the left. Press again or
JKL / shuttle speed selection on the Editing tab of the Preferences dialog.
K J L K +J
K +L K
Space
to return to normal mode.
Previewing to media player
Vegas can preview a project in a media player by mixing and rendering the project according to the project’s properties and playing back using the media player associated with the file type you select.
1.
From the Tools menu, choose Preview in Player. The Preview dialog appears.
2.
Select the file type from the drop-down list.
3.
Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent complete of the new file.
Note:
button on the status bar.
You may cancel the preview by clicking the Cancel
When mixing is completed, the associated media player opens and begins playback.
Prerendering video previews
Playing a project using the transport controls can instantly show how a project is progressing, but it does not actually render your project as it will appear in its final form. The preview you see in the Video Preview window may be different from your final project in a number of ways: frame size, frame rate, and quality. In most cases, the Video Preview is all you need for checking the timing of events in your project. Eventually, however, you may need to output a full-quality preview of a section of your project. To do this, from the
Tools menu, choose Selectively Prerender Video. For more information, see Prerendering video on page 223.
GETTING STARTED CHP. 2
Rendering a Vegas project
Rendering refers to the process of creating a new media file from a Vegas project. The project file is not affected (overwritten, deleted, or altered) during the rendering process. You may return to the original project to make edits or adjustments and render it again. The following table describes the formats available for rendering your Vegas project:
Format Name Extension Definition
Audio Interchange File Format .aif The standard audio file format used on Macintosh computers. MPEG-1 and MPEG-2 .mpg Vegas supports MPEG-1 and MPEG-2 file creation through the use of
MPEG Layer 3 .mp3 Compressed audio format. You may render up to 20 .mp3 files without
OggVorbis .ogg A patent-free audio encoding and streaming technology. QuickTime .mov Apple QuickTime multimedia format. RealMedia .rm The RealNetworks standard for streaming media via the Web. This option
Scott Studios Wave .wav Standard audio format used with Scott Studios systems. Sonic Foundry AC-3 .ac3 Encoded Dolby Digital surround sound format. This option creates six mono
Sonic Foundry Perfect Clarity Audio
Sonic Foundry Wave64 .w64 A Sonic Foundry proprietary format that allows wave files that are
Video for Windows .avi The standard video file format used on Windows-based computers. This
Wave (Microsoft) .wav The standard audio file format used on Windows-based computers. Windows Media Audio .wma The Microsoft audio-only format used to create files for streaming or
Windows Media Format .wmv The Microsoft standard used for streaming audio and video media via the
.pca A Sonic Foundry proprietary format that is compressed and completely
MainConcept MPEG technology.
registering the optional plug-in.
renders both audio and video into one file.
files (WAV or AIFF) that your authoring application can use to create DVD­Video or 5.1-channel music projects.
lossless.
(practically) unrestricted by file size.
option renders both audio and video into one file.
downloading via the Web.
Web.
55
More detailed instructions for rendering to a specific format appear later in this manual. For more information, see Saving, Rendering, and Printing Projects on page 235.
Creating a movie
To create a movie, you render the Vegas project into an appropriate media file output. The final output format depends on the destination of the new media file. Some examples are AVI, MOV, and WMV.
1.
From the File menu, choose Render As.
2.
In the Render As dialog box, choose the appropriate option from the Save as type drop-down list.
3.
Click Custom to select custom compression settings. The default compression options are set automatically according to your project’s properties. For more information, see Customizing the rendering
process on page 240.
4.
Enter a name and browse for a destination for your file.
5.
Click OK.
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GETTING STARTED CHP. 2
CHAPTER
Basic Editing Te ch n i qu e s
3
3
Vegas projects are multitrack compilations of events that occur over time. The events in your project are references (pointers) to source media files. Vegas is a nondestructive editor, so editing events in your project does not alter the source media files in any way.
Getting around
When editing and playing back the project, the cursor identifies where you are along the project’s timeline.
Moving the cursor
Use the following keyboard commands to move the cursor in the Vegas timeline.
57
Description Keys Description Keys
Go to beginning of project
Go to end of project
Go to beginning of selection or view (if no selection)
Go to end of selection or view (if no selection) Move right by grid marks
Move left by grid marks Page Up Move left/right one frame Ctrl+Alt+Shift+Mouse
Go to Ctrl+G Center in view
Event edit point cursor jumps
Ctrl+Home or W Ctrl+End or E Home
End
Page Down
Move left/right to marker(s)
Move to marker #
Move left/right to event edit points including fade edges (see figure below) Nudge cursor on timeline
Move left/right one frame Alt+Left/Right Arrow
Ctrl+Left/Right Arrow
0-9 keys (not numeric keypad) Ctrl+Alt+Left/Right Arrow Left or Right Arrow
wheel
\
Changing focus
Focus is used to describe which objects have the attention of a program. For example, when you click a file in the Media Pool, the Media Pool window has focus. To instantly switch the program’s focus to the track view (timeline), press or, from the
In Vegas, it matters which track has focus when you perform a task. For example, when you double-click a media file in the Explorer, Vegas inserts it into the track that has focus. You can click a track on its track number to make it the focus track. A blinking white line under the track number and shading in the track list indicates a track has focus.
Alt +0
View menu, choose Focus to Track View.
CHP. 3 BASIC EDITING TECHNIQUES
58
Making selections
Vegas gives you the flexibility to select one or more events, a time range, or events and a time range. All selection options can apply to a single track or to multiple tracks.
To select an event, click it.
Selecting multiple events
You can select multiple events in your project using several methods.
Tip:
Once you have selected multiple events, you can group them together. For more information, see Grouping events on page 125.
Note:
You can select multiple video events, multiple audio events, or a combination of both video and audio events. However, you can only use commands and operations that apply to both types of events for selections composed of both audio and video events.
Selecting nonadjacent events
Hold the key.
1.
2.
Select the events by clicking them.
Ctrl
To deselect an event, simply click it again to toggle the event selection on or off.
Selecting a range of events
Hold the key.
1.
2.
Click the first event that you want to select.
3.
Click the last event that you want to select.
Shift
All events between the first and last selected events are highlighted and selected.
Selecting a block of events
Click the Selection Edit Tool button ( ).
1.
Selected events
Selected events
2.
Position the cursor in a corner of the area that you want to select.
3.
Click and hold the left mouse button.
BASIC EDITING TECHNIQUES CHP. 3
4.
Drag the cursor to the opposite corner of the area you want to select. A rectangle is drawn on the workspace. All events within this rectangle are selected.
Hold the left mouse button and right-click to toggle through the three types of selection boxes: free, vertical, or horizontal.
Tip:
You may include or exclude events from a selection area
by pressing and clicking an event. To deselect all events,
Ctrl
click anywhere in the workspace outside of the selected events.
Selecting all events to the end of the track
Right-click an event. A shortcut menu appears.
1.
2.
From the shortcut menu, choose Select Events to End. All events on the track after the selected event are selected.
Tip:
To move large blocks of events, you can use Select
Events to End
Ctrl
and click to select events on different tracks, and then
with events selected on different tracks. Press
right-click to access the shortcut menu.
59
Selecting all events that refer to a specific media file
Right-click a file in the Media Pool and choose Select Timeline Events from the shortcut menu. All events that use the selected media file in the active take are selected.
Ctrl Shift
Hold or while choosing
Select Timeline Events from the shortcut menu to add the events to the
current selection.
Selecting a time range
Time selections are indicated by a shaded box and a bar that appears on the top of the timeline. You can use the time selection bar for playing back a smaller portion of your project or to apply cross-track edits.
Note:
Unless an event is locked, a selected time range affects all events, or portions of events, that occur within the range.
Dragging to select a time range
Position the mouse pointer above the ruler (on the marker bar). The mouse pointer changes to a left/right
1.
arrow cursor ( ).
2.
Drag to select a region. All events, or portions of events within the region are highlighted.
Time selection
Only the events within the time selection are affected by edits or played back.
3.
Drag the yellow handles on either end of the time selection to increase or decrease your time range selection.
Tip:
You can move the entire selection range by dragging the
time selection bar.
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60
Selecting a time range during playback
Click the Play () or the Play From Start ( ) button to begin playback.
1.
2.
3.
4.
I
Press where you want the time selection to begin.
O
Press where you want the time selection to end.
Click the Stop button ( ) to stop playback.
Using shortcuts for time selections
These shortcuts can speed up the process of making precise time selections.
Description Shortcut
Set time selection duration equal to an event’s duration
Extend selection to the end of the currently selected event edge
Extend selection to the beginning of the currently selected event edge
Drag a time selection on an event without selecting/deselecting the event
Tip:
Backspace
Press to recall the last five time selection
Double-click the event
Ctrl+Shift+Alt+Right Arrow
Ctrl+Shift+Alt+Left Arrow
Ctrl+Shift+drag on the event
areas.
Looping playback
If you want to play back the time range, click Play ( ) to play only the events within the time range. Click
Loop Playback button ( ) or press to toggle loop playback on and off. Vegas continually plays back the
the
Q
portion of the timeline within the time selection when loop playback is toggled on.
Selecting events and a time range
Selecting a time range does not automatically select events. Excluding locked events, all items within the time range play back and are affected by
Edit menu commands. However, you may select
specific events to edit, and then select a time range.
1.
Select the events you wish to edit. For more information, see Selecting multiple events on page
58.
2.
Place the mouse pointer above the ruler (on the marker bar). The mouse pointer changes to a left/right arrow cursor ( ).
3.
Drag to select the region. Notice that events that were not initially selected in step 1 remain unselected (not highlighted).
Selected
event
Unselected
event
Selected
event
Time selection
Unselected event
Selected event
Unselected event
BASIC EDITING TECHNIQUES CHP. 3
Editing events
Copying events
Vegas allows you to copy events, or portions of events, to the Clipboard and paste them into your project. You may copy a single event or multiple events. Copying preserves the original event information, edits, and other modifications.
1.
Select the events to be copied. For more information, see Selecting multiple events on page 58.
2.
Select a time range, if applicable.
3.
Click the Copy button ( ).
Copying selected events
When copied, selected events are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard.
Events before copy Clipboard contents Events after copy
The original events are not affected and do not change.
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Copying a time selection
Events within the time selection and across all tracks are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard.
Events before copy Clipboard contents Events after copy
The original events are not affected and do not change.
Copying a time selection and events
Events and portions of selected events within the time selection are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard.
Events before copy Clipboard contents Events after copy
The original events are not affected and do not change.
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Cutting events
Cutting events removes them from their respective tracks, but places the cut information (events and time) on the Clipboard. Once on the Clipboard, you may paste the information into your project.
Tip:
You can apply a ripple edit after cutting. For more
information, see Applying post-edit ripples on page 72.
1.
Select events or a time range. For more information, see Making selections on page 58.
2.
Click the Cut button ( ).
Cutting selected events
When cut, selected events are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard. When cutting selected events, ripple edit mode has no effect on later events.
Events before cut Clipboard contents Events after cut Events after cut in
post-edit ripple mode
Cutting a time selection
Events within the time selection are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard. When cutting a time selection, ripple edit mode affects the position of material on all tracks or affected tracks after the cut.
Events before cut Clipboard contents Events after cut Events after cut in
post-edit ripple mode
BASIC EDITING TECHNIQUES CHP. 3
Cutting a time selection and events
Events and portions of selected events within the time selection are reproduced and placed on the Clipboard. Time information is also placed on the Clipboard. When cutting a combination of time selection and event selection, post-edit ripple mode affects the position of material on all tracks or the tracks of selected events after the cut.
Events before cut Clipboard contents Events after cut Events after cut in
post-edit ripple mode
Pasting events
Once information is copied to the Clipboard, you may choose a variety of ways to paste the Clipboard items. Vegas always pastes from the cursor’s position along the timeline.
When post-edit ripple mode is enabled, Vegas pushes material down the track to make room for pasted material. The exact behavior of the ripple depends on what is being pasted, and the type of ripple edit you chose to perform. If one or more events are pasted, only those tracks where pasted material appears are ripple edited.
63
Tip:
You can apply a ripple edit after pasting. For more
information, see Applying post-edit ripples on page 72.
1.
Move the cursor to the desired location on the timeline.
2.
Click either the track number or within the track where you want to paste the event. This track is the focus track; there can be only one focus track at a time.
Note:
If you are pasting multiple events from different tracks, Vegas automatically creates new tracks as needed.
3.
Click the Paste button ( ).
Clipboard events are pasted at the cursor position on the track. Existing track events can be overlapped with newly pasted information.
Using paste repeat
Use paste repeat to specify how many times Clipboard events are pasted at the cursor position on the selected track and to specify the space between pasted events.
1.
Copy a selection to the Clipboard.
2.
From the Edit menu, choose Paste Repeat. The Paste Repeat dialog appears.
3.
Specify the number of times to paste the Clipboard contents and the space between successive copies.
4.
Click OK.
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Using paste insert
When using paste insert, Clipboard events are placed at the cursor position on the selected track and existing events on all tracks are moved further down the timeline by the total length of pasted information. This action differs from post-edit ripple mode because pasting in post-edit ripple mode affects only the tracks in which material is pasted, while paste insert affects all tracks in the project.
1.
Copy a selection to the Clipboard.
2.
From the Edit menu, choose Paste Insert
Clipboard contents Events before paste insert Events after paste insert
Events on all tracks (not just tracks with pasted material) are pushed down the timeline.
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65
Punching-in and crossfading events
You can insert events into the middle of (on top of) existing events without altering the timing of the project. When the inserted event ends, the original event continues playing as if it had never stopped.
You can choose the duration of crossfades for punched-in audio events.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Editing tab.
3.
Select Quick fade length of audio events. Specify a duration for each transition.
Events that have previously been inserted or punched-in are not affected by this change. The concept of punching in and out only applies when you are inserting an event that is shorter than the event that it is being inserted into. In the following illustration, every frame is numbered so that you can see how the original event continues after the inserted event ends, as if it continued to play underneath the original.
Punched-in event
Duplicating events
Duplicating is a combination of copying and pasting in one action. The process is like moving the event to a new position while leaving a copy behind.
1.
2.
Ctrl
Press .
Drag the event you want to duplicate to the place where you want the new event to be positioned.
Inserting empty events and time
You can insert events into the timeline that do not have any contents and are not references to any media files. Empty events are useful as placeholders in the timeline that can be filled with media or recorded into at a later time. In either case, the new media is added to the empty event as a take. For more information, see
Working with takes on page 91. To add an empty event to a track, from the
You can also make space in a project by inserting a length of time across all tracks. To insert a period of time into the timeline, from the
Insert menu, choose Time.
Insert menu, choose Empty Event.
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Trimming events
This section describes simple ways to trim events. You can also use the Trimmer window to trim events. For more information, see Using the Trimmer window on page 93.
Tip:
You can apply a ripple edit after trimming an event. For
more information, see Applying post-edit ripples on page 72.
Trimming an event
During the trimming process for a video event, both the last thumbnail image on the event and the Video Preview window show the last frame in the event, allowing you to edit events very accurately.
1.
Move the cursor over the edge of the event. The cursor changes when properly positioned ( ).
2.
Drag the edge of the event to trim it.
Since a multimedia file often has both a video and an audio component, both events are trimmed (or extended) as a group unless you ungroup them or temporarily suspend grouping by clicking the
Ignore Event Grouping button ( ). For more information, see Grouping
Trimming grouped events at the same time
events on page 125.
Trimming an event beyond its end
You can trim an event beyond its end, extending it as a result. Once extended, the event loops as a default. A notch indicates where the looped event repeats.
Alternately, you can turn looping off and make the last frame of a video event repeat (a freeze frame) for the remaining duration. A notch appears at the point in the event where the video ends and the freeze frame begins. For more information, see Loop on page 117.
Trimming adjacent events
You can trim adjacent events simultaneously. Press while dragging the common edge between two
Ctrl +Alt
adjacent events. The trim adjacent cursor appears ( ).
Press Ctrl+Alt over the boundary between two events...
...and drag left... ...or right to trim both events at once.
BASIC EDITING TECHNIQUES CHP. 3
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Trimming a time selection
Trimming events removes all media outside the time selection. The removed information is not placed on the Clipboard. Trimming is different from cutting in that the events within the time selection are preserved.
1.
Select a time range. For more information, see Selecting a time range on page 59.
2.
Ctrl +T
Press or, from the Edit menu, choose Tri m.
The material outside the time selection (across all tracks) is removed from the project. However, the time information (space) between events is not removed.
Events before trim Clipboard contents Events after trim
Trimmed information is not placed on the Clipboard.
Trimming a time and event selection
Select the events to be trimmed.
1.
2.
Select a time range. For more information, see Selecting events and a time range on page 60.
3.
Ctrl +T
Press or, from the Edit menu, choose Tri m.
Only the portion of selected events outside the time selection is trimmed. Unselected events remain. The time information (space) between events is not removed.
Events before trim Clipboard contents Events after trim
Trimmed information is not placed on the Clipboard.
Edge trimming events using the keyboard
With this method, you can quickly jump through your project and adjust cuts until they're perfectly synchronized. If you have an external multimedia controller, it's even easier.
1.
If you want downstream events to ripple as you trim, click the Auto Ripple button ( ) to turn on Auto Ripple mode.
2.
Select the event you want to trim.
3.
Press 7 or 9 on the numeric keypad to move the cursor to the event edge you want to trim. 7 selects the beginning of an event or moves to the previous event edge. 9 selects the end of the event or moves to the next event edge. Vegas displays a red bracket to indicate which event edge will be trimmed.
Note:
You can also perform this step using the [ or ] keys.
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t
4.
Use the 1, 3 and 4, 6 keys on the numeric keypad to trim the current event edge:
Press 1 to trim one video frame left, or press 3 to trim one video frame right (or hold + +
Ctrl Shift
while rolling the mouse wheel).
Press 4 to trim one pixel left, or press 6 to trim one pixel right (or hold + while rolling the
Ctrl Shift
mouse wheel). Depending on the current zoom level, the trim duration will vary.
Note:
Pressing 5 on the numeric keypad exits edge-trimming mode. If you are not in edge-trimming mode, 1, 3, 4, and 6 on the numeric keypad to nudge events on the timeline by frame (1 and 3) or by pixel (4 and 6).
5.
Repeat steps 3 and 4 as necessary.
Splitting events
Vegas allows you to create multiple, independently functioning events from a single event by splitting it. Splitting creates a new ending point for the original event and creates a starting point for the newly created event.
Splitting an event does not alter the original media. The original media files information is there, but is omitted for playback based on where the event’s starting or ending point occurs on the timeline.
When split, the two new events are flush against one another. The two events can be moved independently.
One event
Split position
Two events after spli
Alt
Splitting an event
Select the event(s) to be split. For more information, see
1.
Making selections on page 58.
2.
Place the cursor at the timeline position where the split will
The two new events can be moved independently.
occur.
3.
From the Edit menu, choose Split, or press .
Splitting all events at the cursor
S
All events are split at the cursor’s position (unless an event is locked). The split occurs across all tracks (if no events are selected).
Events before splitting Events after splitting
BASIC EDITING TECHNIQUES CHP. 3
Splitting selected events
Only the selected events are split at the cursor’s position.
Events before splitting Events after splitting
Splitting a time selection
Unless locked, all events within the time selection are split at the starting and ending points of the time range, meaning that two splits are made. The split occurs across all tracks.
Events before splitting Events after splitting
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Splitting a time selection across selected events
Only selected events within the time selection are split at the starting and ending points of the time range.
Events before splitting Events after splitting
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Slipping and sliding events
To help you picture what happens when you slip and slide events, think of an event as a window to a media file. The window can display the entire media file or a small section. When the window displays only a portion of the media file, you can move either the window or the underlying media to adjust the media that is played by an event:
When you slip an event, your event maintains its place on the timeline, but the media file moves in the direction you drag.
When you slide an event, the media file maintains its place on the timeline, but the event moves in the direction you drag.
Tip:
You can also slip or slide grouped events (at the same time) or slide a crossfade between two events. For more information, see Grouping events on page 125 or Sliding a
crossfade on page 75.
Shifting the contents of (slipping) an event
Alt
Press while dragging an event. The slip cursor appears ( ).
As you drag the event, the contents of the event shift, but the event does not move. You can use this technique when you want to maintain an event’s length and position, but have the event play a different section of the source media file.
Slip-trimming an event
Alt
Press while dragging the right or left edge of an event. The slip-trim cursor appears ( ).
As you drag the event edge, the media moves with the event edge.
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71
Sliding an event
Ctrl +Alt
Press while dragging an event. The slide cursor appears ( ).
As you drag, the relative position of the media remains fixed on the track, and the event position changes. You can use this technique when you want to maintain an event’s length, but have the event play a different section of the source media file at a different point in your project.
Tip:
You can apply a ripple edit after slip-trimming or sliding an event. For more information, see Applying post-edit
ripples on page 72.
The original media file.
The event on the timeline with original frames.
Slipping the event two frames to the right.
Slip-trimming the event two frames to the right.
Sliding the event two frames to the right.
Deleting events
Deleting an event removes it from its track. Multiple events can be deleted and time selections can be used to modify the process. Ripple editing also applies to delete actions. Deleting operates exactly like a cutting operation, but the removed information is not placed on the Clipboard. For more information, see Cutting
events on page 62.
1.
Select the events to be deleted.
2.
Delete
Press .
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Applying post-edit ripples
You can apply a post-edit ripple that affects either the edited track(s), the track(s) and certain project elements, or everything in the timeline. The power lies in the fact that you can apply this post-edit ripple to a wide variety of editing tasks, such as trimming, crossfading, cutting, pasting, and deleting events. You can also choose to apply your ripple edits manually or automatically.
You can ripple the contents of the timeline following an edit after performing these tasks:
trimming (pg. 66), slip-trimming (pg. 70), and sliding (pg. 71) events
time compressing/stretching events (pg. 90)
cutting events (pg. 62)
pasting events (pg. 63)
deleting events (pg. 71)
Ripple editing also affects how Vegas adds material from the Trimmer window. For more information, see Using
the Trimmer window on page 93.
The original four events
Trimming the second event
After applying a post-edit ripple, the third and fourth events close the gap
Vegas also provides a quick and easy method for shuffling a sequence of events on a track. Decide that the third event in a series should really be the second instead? You can drag the event to a new position and instruct Vegas to shuffle the events into their new order.
BASIC EDITING TECHNIQUES CHP. 3
Applying a post-edit ripple manually
1.
Perform one of edits discussed above. Above the timeline, an arrow indicates where the post-edit ripple will occur and the direction the affected events will move.
2.
From the Edit menu, choose Post-Edit Ripple, and choose a command from the submenu:
Affected Tracks ripples only the track(s) where you performed the edit. Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and
ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project.
All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This
command also ripples any markers, regions, CD layout markers, and command markers in the project.
Vegas ripples the timeline after the edit according to the option you choose.
73
Tip:
You can press after an edit to ripple the affected
tracks, or you can press to ripple markers,
F
Ctrl +F
keyframes, and envelopes too. To ripple everything after an
Ctrl
edit, press .
+Shift+F
Applying a post-edit ripple automatically
1.
Click the arrow button next to the Auto Ripple button ( ) and choose a ripple type:
Affected Tracks ripples only the track(s) where you performed the edit. Affected Tracks, Bus Tracks, Markers, and Regions ripples the track(s) where you performed the edit and
ripples any keyframes or envelopes on those tracks. This command also ripples any markers, regions, CD layout markers, and command markers in the project.
All Tracks, Markers, and Regions ripples all tracks and all keyframes and envelopes on those tracks. This
command also ripples any markers, regions, CD layout markers, and command markers in the project.
2.
Perform one of edits discussed above. Above the timeline, an arrow indicates where the post-edit ripple will occur and the direction the affected events will move.
3.
Vegas ripples the timeline after the edit according to the ripple type you choose.
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74
Shuffling events
Vegas provides a quick way to change the order of a sequence of events in a track. Right-click and drag an event to a new location in the track and choose shuffles the events into the new order.
The original four events
Right-click and drag event three between events one and two
The four events after the shuffle
Shuffle Events from the shortcut menu that appears. Vegas
Crossfading events
Vegas allows you to crossfade between two events on the same track. For audio events, crossfading fades out one audio event’s volume while another event’s volume fades in. For video events, crossfading creates a transition between two events, one fading out while the other fades in. Lines appear indicating how and when the event’s volume or transparency is being affected.
Using automatic crossfades
The automatic crossfade feature turns the overlapping portions of two events into a smooth crossfade. This feature is turned on as a default. Click the
Automatic Crossfades button ( ) or press + + to turn
automatic crossfades on and off.
Events before crossfade Events after crossfade
Drag one event to overlap the other
Vegas also provides an option for creating automatic crossfades when you add multiple media files to a track.
For more information, see Automatically crossfading inserted events on page 46.
Ctrl Shift
Fade in volume line
Fade out volume line
X
BASIC EDITING TECHNIQUES CHP. 3
Manually setting a crossfade
Vegas does not insert an automatic crossfade if a shorter event is placed on top of and within the same time frame of a longer event. In this case, the longer event begins playing, then the shorter event plays, and then the longer event resumes playing at the timeline position. You can manually create a crossfade to fade in and out of the shorter event.
1.
Place the mouse pointer on one of the shorter event’s handles. The envelope cursor appears ( ).
2.
Drag the handle to the desired position.
75
Events without crossfade
Events with manual crossfade
This is a fast and effective method of inserting a voiceover on top of a background music track (although the music fades out completely) or to replace a bad section of audio. For more information, see Punching-in and
crossfading events on page 65.
Changing crossfade curves
You can change the crossfade curves that Vegas uses to fade in and out between two events.
Right-click a crossfade to choose a different crossfade curve.
1.
Right-click anywhere in the crossfade region to display a shortcut menu.
2.
From the shortcut menu, choose Fade Type, and choose the desired fade type from the submenu.
Tip:
If you use the same crossfade curve frequently, you can set it as a default for all new audio or video crossfades. For more information, see Editing tab on page 275.
Sliding a crossfade
You can slide a crossfade between two events without affecting the total length of the two overlapping events. This process is similar to sliding and slipping events. For more information, see Slipping and sliding
events on page 70.
Ctrl
Press while dragging the overlapping area between two events. The slide crossfade cursor appears ().
CHP. 3 BASIC EDITING TECHNIQUES
+Alt
76
As you drag, the relative position of the media remains fixed on the track, and the crossfade position changes, effectively trimming the edge of the event in the direction you drag. You can use this technique when you want to maintain the length of two combined events but want the transition to occur earlier or later.
Two events with a crossfade.
Sliding the crossfade to the left...
...and to the right.
Using undo and redo
Vegas gives you unlimited undo and redo functionality while working on your project, even to the extent of being able to undo changes made before the last time a project was saved (but not closed). While you are working with a project, Vegas creates an undo history of the changes that you have performed. Each time you undo something, that change is placed in the redo history.
When you close the project or exit Vegas, both the undo and redo histories are cleared.
Using undo
Ctrl
Pressing or clicking the Undo button ( ) reverses the last edit performed. Repeatedly using the keyboard command or toolbar button continues undoing edits in reverse order, from most recent to oldest. In addition, you may undo the last edit by choosing it from the
Undoing a series of edits
You can undo a series of edits by using the drop-down list on the Undo button.
1.
Click the arrow to the right of the Undo button ( ).
2.
From the drop-down list, choose the edit that you want to undo. Items above it (subsequent edits) are selected automatically. Vegas restores your project to the state prior to those edits.
When you undo an edit or a series of edits, they are added to the redo history. This feature allows you to restore your project to a previous state.
+Z
Use the mouse to select
a series of edits.
Edit menu.
Tip:
From the Edit menu, choose Undo All to undo all edits in the history. All edits are undone and added to the redo history.
BASIC EDITING TECHNIQUES CHP. 3
Using redo
77
Pressing or clicking the Redo button ( ) redoes the last undo performed. Repeatedly using
Ctrl +Shift +Z
the keyboard command or toolbar button continues redoing undos in reverse order, from most recent to oldest. In addition, you may redo the last edit by choosing it from the
Redoing a series of edits
Edit menu.
You can view the redo history by clicking the arrow on the right side of the Redo button ( ). The top item in the list that appears is the most recent undo edit. If you redo a specific edit that appears farther down the list, all subsequent edits above it are redone as well.
When you redo an edit or a series of edits, they are added to the undo history again. The redo history is cleared when a new edit is performed.
Clearing the edit history
You can clear both undo and redo histories without closing your project or exiting Vegas. Once the histories have been cleared, Vegas begins creating a new edit history as you continue working on the project. While clearing the edit history is not usually necessary, it can free up disk space. To clear the edit history, choose
Clear Edit History from the Edit menu.
Adding project markers and regions
Vegas provides several types of project markers that identify parts of your project, serve as cues, and provide additional functionality:
Markers are points that you mark along the project’s timeline. They are typically used to mark locations in the project for later reference or to mark timing cues.
Regions are ranges of time that you mark along the timeline. Regions identify ranges of time for your reference and can function as permanent time selections.
Command markers are markers that enable metadata in streaming media files. These markers can be used to display headlines or closed captions, link to Web sites, or perform any other function you define. For
more information, see Adding closed captioning to Windows Media Video (WMV) files on page 172. In addition,
these markers can be used to embed Scott Studios data information, which is used extensively in broadcasting. The Sonic Foundry Web site ( metadata examples complete with source code.
CD layout markers are markers that indicate tracks and indices for an audio CD layout. Vegas uses these marks to create tracks and index points when burning an audio CD. For more information, see
Understanding tracks and indices on page 247.
http://www.sonicfoundry.com) has a number of
Tip:
You can use ripple editing to automatically move markers and regions as you edit in the timeline. For more information, see Applying post-edit ripples on page 72.
Working with markers
Markers are useful for identifying and navigating to specific locations in longer projects. As you place markers in your project, Vegas automatically numbers them in the order that they are placed. Markers appear as orange tags above the ruler. You may name them and reposition them along the project’s timeline.
CHP. 3 BASIC EDITING TECHNIQUES
78
Markers
Marker bar
Right-click the marker bar
Inserting a marker at the cursor
Position the cursor where you want to place the marker.
1.
2.
From the Insert menu, choose Marker, or press .
3.
Type a name for the marker and press . If you do not want to name the marker, simply press .
Enter Enter
M
Inserting a marker during playback
During playback, press . The marker appears on the marker bar. You may name the marker after it has been
M
set.
Naming (or renaming) a marker
Place the mouse pointer on the marker you want to name or rename. The pointer changes to a hand icon
1.
().
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Rename. A text box opens next to the marker.
4.
Type the marker name.
5.
Enter
Press to set the markers name.
You can also double-click an existing name or double-click the space just to the right of a marker to rename it.
Moving markers
You can reposition a marker by dragging it on the marker bar.
Navigating to markers
You can jump the cursor to any marker on the timeline by clicking the marker. You can also jump to a marker by pressing the number keys along the top of the keyboard (not the numeric keypad).
Tip:
Jump the cursor to the next or previous marker by
pressing or .
Ctrl + Ctrl +
BASIC EDITING TECHNIQUES CHP. 3
Deleting markers
Regi
d Righ
Place the mouse pointer on the marker that you want to delete. The pointer changes to a hand ( ).
1.
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Delete. The marker is removed from your project.
Vegas does not renumber the tags as you remove them. For example, if you have five markers in your project and delete markers 3 and 4, the remaining markers will be listed as 1, 2 and 5. However, as you add markers again, Vegas begins numbering the missing sequence first, in this case 3 and 4, then 6, 7, 8, etc.
Deleting all markers and regions
Right-click the marker bar.
1.
2.
From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.
Working with regions
Regions identify ranges of time and provide a way to subdivide your project. A region is defined as the area between two region markers that share the same number. Regions can function as semi-permanent time selections. You can view region information in the Explorer by clicking the arrow next to the
( ) and selecting
Region View.
View button
79
Inserting regions
Make a time selection. For more information, see Selecting a time range on page 59.
1.
2.
From the Insert menu, choose Region, or press .
3.
Type a name for the region and press . If you do not want to name the region, simply press .
Enter Enter
R
Region markers display at the beginning and end points of a time selection.
Region start
on en
Marker bar
Moving regions
Drag a region marker to reposition it. To move both region markers (start and end markers) at once, hold
t-click the marker bar
Alt
while dragging a region marker.
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80
Naming regions
Place the mouse pointer on the left region marker you want to name or rename. The pointer changes to a
1.
hand icon ( ).
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Rename. A text box appears next to the region marker.
4.
Type the region’s name.
5.
Selecting regions
Enter
Press or click anywhere in the track view to set the name.
You may select the events, across all tracks, within the region for editing or playing back.
1.
Right-click one of the region markers to display a shortcut menu.
Selected region
2.
From the shortcut menu, choose Select Region.
Tip:
You can also select a region by pressing a number on your keyboard (not the numeric keypad) or by double-clicking a region marker.
Navigating to regions
You can move the cursor to the start or end of a region by clicking either region marker. You may press
Ctrl
+ Ctrl +
or to move the cursor to the next or previous region markers.
Right-click a region marker to display a shortcut menu that allows you to navigate to the beginning (
Start)
or the end (Go to End) of a region.
Deleting regions
Place the mouse pointer on the region marker’s starting or ending point. The pointer changes to a hand
1.
Go to
icon ( ).
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Delete. The region is removed from your project.
Vegas does not renumber the tags as you remove them. For example, if you have five regions in your project and delete region 3 and 4, the remaining regions are listed at 1, 2 and 5. However, as you add regions again, Vegas begins numbering the missing sequence first, in this case 3 and 4, and then 6, 7, 8, etc.
Deleting all regions and markers
Right-click the marker bar.
1.
2.
From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.
BASIC EDITING TECHNIQUES CHP. 3
Working with command markers
Command markers add interactivity to a multimedia presentation streamed over the Internet by inserting metadata into streaming media files. As your video plays, any number of other actions can be programmed to occur. These commands are a part of the Microsoft Windows Media and RealMedia streaming formats. Most frequently, these actions add text or open a related Web site where the viewer can find more information about the topic at hand. The specific commands available vary depending on the final format of your project.
81
Note:
commands unless the check box is selected on the
Windows Media Player 9 will ignore metadata
Run script commands when present
Security tab of the player's
Preferences dialog. Be sure to instruct your audience to select this check box before playing your file.
You can use command markers to add closed captions to your project. For more information, see Adding closed
captioning to Windows Media Video (WMV) files on page 172.
Command markers can also indicate when an instruction (function) will occur in a WAV file being used in a radio broadcast environment (Scott Studios data). The following two sections define the markers for both streaming media and Scott Studios files.
Note:
While streaming media files can be played on any hard drive or CD-ROM, they require a special streaming media server (provided by your Internet service provider) to stream properly across the Internet.
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Defining streaming media commands
In a streaming media file, command markers can be used to display headlines, show captions, link to Web sites, or any other function you define. Vegas includes several command types that you may add to a streaming media file. Some command types are exclusive to either the Windows Media (WMV) or the RealMedia (RM) player.
Command Player type Description
URL Windows Media
and RealMedia
Tex t Windows Media Displays text in the captioning area of the Windows Media Player located below the
WMClosedCaption Windows Media Displays the entered text in the captioning window that is defined by an HTML layout
WMTextBodyText Window Media Displays the entered text in the text window that is defined by an HTML layout file. WMTextHeadline Windows Media Displays the entered text in the headline window that is defined by an HTML layout file. Title Windows Media
and RealMedia
Author Windows Media
and RealMedia
Copyright Windows Media
and RealMedia
HotSpotPlay* RealMedia Displays the RealMedia file specified in the Parameter box when users click the
HotSpotBrowse* RealMedia Displays the Web page specified in the Parameter box when users click the RealPlayer
HotSpotSeek* RealMedia Jumps to the time specified in the Parameter box when users click the RealPlayer
Indicates when an instruction is sent to the user’s internet browser to change the content being displayed. With this command, you enter the URL that displays at a specific time during the rendered project’s playback.
video display area. You enter the text that will display during playback.
file.
Displays the entered text on the RealPlayer’s title bar.
Displays the entered text (Author’s name) when a user selects About This Presentation from the RealPlayer’s shortcut menu.
Displays the entered copyright information when a user selects About This Presentation from the RealPlayer’s shortcut menu.
RealPlayer video display.
video display.
video display.
Defining Scott Studios data commands
For WAV files using Scott Studios data, command markers can be used to define information about the WAV file.
Command Description
SCOTT EOM Calculates when the next queued clip starts playing in a Scott Studios system. For more information,
SCOTT Cue In Set the beginning of a file in a Scott Studios System without performing destructive editing. For more
please refer to your Scott Studios documentation.
information, please refer to your Scott Studios documentation.
Inserting command markers
Command markers appear as blue tags on the command bar, which is above the marker bar.
Right-click to place a command marker on the command bar
Command bar
Marker bar
1.
Position the cursor where you want to place the command marker.
2.
From the Insert menu, choose Command, or press .
BASIC EDITING TECHNIQUES CHP. 3
C
3.
Complete the Command Properties dialog:
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If desired, choose a custom template from the
Te mp l a te drop-
down list. For more information, see Saving command properties
as a custom template on page 83.
Choose the type of command from the
Command drop-down
list.
In the
Parameter box, enter parameters to define the behavior
of the command.
Enter your own notes or comments in the
Specify the timing of the command in the
Comments box.
Position box.
Otherwise, command markers are automatically set to the current cursor position.
4.
Click OK. The new command marker appears on the command bar.
Editing command properties
Double-click any command marker to open the Command Properties dialog and edit its contents. You can also right-click a command marker and choose
Saving command properties as a custom template
Edit from the shortcut menu.
If you plan to use a command more than once, you can save command properties as a template. You can then reuse the command properties by choosing the template from the
1.
Create a command and complete the Command Properties dialog.
2.
Enter a name for the template in the Te m pl at e box.
Te mp l a te drop-down list.
3.
Click the Save Template button ( ).
Note:
Vegas saves your metadata command templates in the cmdtemp.xml file in the Vegas program folder. You can edit this file directly to modify your templates.
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84
Deleting command markers
Place the mouse pointer on the command marker. The pointer changes to a hand icon ( ).
1.
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Delete. The command marker is removed from your project.
Working with CD layout markers
Markers on the CD layout bar indicate the locations of tracks and indices in an audio CD layout project. These markers are discussed in a later chapter. For more information, see Understanding tracks and indices on page 247.
Using an external audio editing program
Vegas is a nondestructive editing environment, which means that the original source files remain unchanged by any editing done in Vegas. Destructive (constructive) edits that modify the actual source media file may be done in a separate application such as Sonic Foundrys Sound Forge®. By setting up a separate audio editor, you can quickly access the program from Vegas via the
Tools menu or by pressing .
Setting up an audio editing program
If you already have Sound Forge loaded on your computer when you installed Vegas, the installation should have detected it and made it your default audio editing program. However, if you do not have Sound Forge or want to specify a different audio editor, you may do so in the Preferences dialog.
Ctrl +E
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
In the Preferences dialog, click the Audio tab.
3.
Click the Browse button to the right of the Preferred
audio editor
box. The Preferred Audio Editor dialog
appears.
4.
From this dialog, navigate to the application to use for editing audio files.
5.
Select the application’s executable icon (.exe) and click
Open to set the application as your default audio
editor.
The application’s path displays in the
editor
box.
Preferred audio
BASIC EDITING TECHNIQUES CHP. 3
Opening an audio editor from Vegas
All events in your Vegas project are references to media files on a storage device. When you edit an audio event in an audio editor, you can choose to open the original media file or a copy of the file.
Opening a file in an audio editor
You can directly edit the media file to which an audio event is referenced. Any changes you make and save in the audio editor are permanent and are reflected in the event in your Vegas project.
1.
Select the event to be edited.
2.
From the Tool s menu, choose Audio, and choose Open in Audio Editor from the submenu.
Your selected audio editing application opens the events referenced media file. Make the necessary changes and save the file in the audio editor. If you keep the media files name and location the same, its event is updated immediately in your Vegas project. However, if you change the media files name or location (by using Save As), you must import the edited (new) file into Vegas.
Opening a copy of a file in an audio editor
You can also create a copy of an audio file and open it in an audio editor. Opening a copy of a file has the advantage of preserving the original file unchanged. The modified copy is inserted into the event as a take and is automatically added to the Media Pool.
1.
Select the event to be edited.
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2.
From the Tool s menu, choose Audio, and choose Open Copy in Audio Editor from the submenu.
When you are finished editing, save the file. Vegas adds “Ta ke X” to the end of the filename to distinguish it from the original and adds it to the project as a take. If you save it to a new file (by using Save As), you must manually add it as a take into the project. For more information, see Working with takes on page 91.
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86
BASIC EDITING TECHNIQUES CHP. 3
CHAPTER
Advanced Editing Te ch n i qu e s
4
4
This chapter builds on the techniques that were introduced in the last chapter. Ripple editing, pitch shifting, and takes are just three of the more advanced editing topics that are covered in this chapter.
Snapping events
Vegas is preset to snap events into place as you drag them. Events can snap to another event’s edges, to the cursor position, or to a time selection. Vegas also allows events to snap to grid lines and markers. As you move an event along the timeline, its edge automatically aligns to designated snap points. At the highest level, all features in Vegas can quantize to individual frames.
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Snap points
Turning snapping on and off
You can quickly turn snapping on and off by clicking the Enable Snapping button ( ). Vegas also allows you to selectively turn snapping options on and off in the
Enable Snapping controls all snapping behavior except quantizing to
frames.
Snap To Grid controls snapping to grid markers. Vegas provides a
variety of grid measurements. For more information, see Changing grid
spacing on page 263.
Snap To Markers controls snapping to markers. This command
applies to markers, regions, command markers, and CD layout markers. For more information, see Adding project markers and regions
on page 77.
Quantizing to frames
The Quantize To Frames command in the Options menu takes snapping one step further. With this feature enabled, everything snaps to the starting edge of individual project frames. Quantizing affects how you can move events, place markers, make selections, and position the cursor.
Quantizing to frames means that the position of markers, regions, events, and the cursor are limited to the start of an individual video frame.
Options menu:
All enabled
Track zoomed in so that one thumbnail = one frame
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Using the event snap offset
Each event in your project has a snap offset flag that can be moved along the length of the event. The flag is the white triangle that is located in the lower-left corner of each event. This flag allows you to designate where snapping occurs. This is useful if you need to align the snap with a beat in the event instead of the edge.
Snap offset flag
1.
Place the mouse pointer on the snap offset triangle. The pointer changes to a hand icon ( ).
2.
Drag the snap offset flag to the new position in the event. As the flag moves, a time display appears. This time display indicates where the snap offset flag occurs in time in the event.
3.
Release the mouse to set the snap offset flag.
Snapping to the cursor or a selection
You can snap two clips in the same track end-to-end, but how can you snap two events on separate tracks? You can easily snap to specific event boundaries in any track by making a time selection for the event.
1.
Double-click the event you want to snap to. The time selection area on the ruler sets to the length of the event.
2.
Drag another clip in a different track near the end of the first clip. It snaps into position.
In this example, Vegas snaps the second event to the edge of the time selection. Because events also snap to the cursor, you could accomplish the same task by pressing or to position the cursor on
Ctrl +Alt+ Ctrl +Alt+
the edge of the first event. Once the cursor is on the event edge, you can snap the second event to the cursor.
ADVANCED EDITING TECHNIQUES CHP. 4
Pitch shifting audio events
A pitch shift is a way to raise or lower the pitch of an audio event. Vegas provides three ways to pitch shift:
89
The
The
The
Change Length, Preserve Pitch method shifts the length without altering the pitch of the event. Change Pitch, Preserve Length method shifts the pitch without altering the length of the event. Change Length and Pitch method speeds up or slows down the audio and changes the pitch at the
same time. You can shorten the event duration and raise the pitch, or lengthen the event duration and lower the pitch.
The semitone range in Vegas is -24 to 24. Twelve semitones equal one octave, so you may increase or decrease the pitch of an event within a two-octave range. Within each semitone is a finer pitch adjustment called cents. There are one hundred cents in one semitone.
Change length and pitch
Original event
Event with pitch shift of 12 or one octave speeds up
Event with pitch shift of -12 or one octave slows down
1.
Right-click an audio event to display a shortcut menu.
2.
From the shortcut menu, choose Properties.
3.
From the Method list, select Change Length, Preserve Pitch, or
Change Pitch, Preserve Length, or Change Length and Pitch.
4.
Adjust the pitch shift in the Semitone, Cents, or both by using the arrows or by typing the desired value.
5.
Select the desired crossfade mode from the Crossfade drop- down list.
6.
Click OK to set the pitch shift for the event.
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Time compressing/stretching events
Time stretching and compressing events is the process of using the same amount of source media to fill a shorter or longer event. While this can be done to both video and audio events, the two cases are fundamentally different.
Ctrl
Press and drag the edge of the event toward the center of the event to compress (shorten) it or drag the edge out away from the center to stretch (lengthen) it.
You can see the results of the time compression or stretching by viewing the properties of the event. Right­click the event and choose affects the
Playback rate setting.
Tip:
Time stretch/pitch shift settings, while Time compressing/stretching a video event affects the
You can time compress/stretch several events at once by grouping them first. You can also apply a ripple edit after time compressing or stretching events. For more information, see
Grouping events on page 125 or Applying post-edit ripples on
page 72.
Time compressing/stretching video
Time stretching video allows you to fill a given duration with a set amount of actual video, sometimes called fit-to-fill. For example, if you have a five-second video event and you want this event to fill an eight-second slot, press and drag the edge of the event to eight seconds. The resulting video is in slow motion, but the contents (footage) remain the same. If you had used a velocity envelope to slow the video to the same rate, the event would also be in slow motion, but its duration would remain unchanged at five seconds. Stretched video has a zigzag line between thumbnails. Video can also be compressed (sped up and shortened in length) by using this method.
Ctrl
Properties from the shortcut menu. Time compressing/stretching an audio event
When stretching video events or slowing video down, a set number of frames are extended across a period of time. For example, if you take source footage at 30 frames in a second and slow it so that only 15 source frames run during that same second, an additional 15 frames must be created to maintain the project’s 30 fps frame rate. Simply duplicating frames is the easiest way to do this. A more sophisticated method is to resample the frames of an event, allowing Vegas to interpolate and redraw these intervening frames. For more
information, see Resample (video only) on page 119 and Resampling video on page 175.
ADVANCED EDITING TECHNIQUES CHP. 4
Working with takes
A take is a version of a scene or audio recording, as in Scene 10, Take 7, which means the seventh time that scene number ten has been shot. Vegas allows you to include a number of takes in the same location (event) of the project. You can then rapidly switch between these separate takes to see which one fits into the project the best. Although this is what takes are designed for, you can actually use any media files you want as a take, even completely different sounds or scenes. Since an event is just a container of a specific length and at a specific location, the actual content (media file) is easily changed.
Adding takes
You can add multiple media files to the timeline at the same time to a single event as takes. You can also add regions within media files as takes. For more information, see Adding regions as takes on page 96.
Adding media files to the timeline as takes
Locate the media files that you want to insert as takes in the Explorer and select them. Select a range by
1.
pressing and clicking the first and last file in the range, or select nonadjacent files by pressing and clicking the various clips individually.
2.
Right-click and drag one of the selected clips in the group to the timeline.
3.
From the shortcut menu, choose Add as Takes.
Shift Ctrl
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Tip:
To add either just the audio or just the video portions of
files as takes, choose
Only: Add Audio as Takes from the shortcut menu.
Adding takes to existing events
Video Only: Add Video as Takes or Audio
You can add media files to existing events as takes.
1.
Right-click a media file in the Explorer and drag it to an existing event.
2.
From the shortcut menu, choose Add as Takes.
Selecting takes
When you add an event with multiple takes, a single event is inserted into a track. Vegas sets the length of the event according to the last clip that was selected. This last clip is set as the active take.
1.
Right-click an event with multiple takes.
2.
From the shortcut menu, choose Tak e , and choose Next Take or Previous Take from the submenu. Alternately, choose the name of the take from the list at the bottom of the submenu.
Tip:
Click an event and press to select the next take or
Shift +T
to select the previous take.
T
CHP. 4 ADVANCED EDITING TECHNIQUES
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Previewing and selecting takes
Vegas allows you to preview the takes for a given event.
1.
Select an event containing multiple takes.
2.
Right-click to display a shortcut menu or, from the Edit menu, choose Tak e to display a submenu.
3.
Choose Choose Active... from the submenu. The Take Chooser dialog appears.
4.
Select the take that you want to preview and use the Play () and
Stop ( ) buttons within the dialog.
5.
To use a take, select it and click OK. The selected take is now the active take.
Deleting takes
You can delete individual takes from an event at any time.
1.
Right-click an event with multiple takes.
2.
From the shortcut menu, choose Tak e , and choose Delete Active from the submenu to immediately remove the active take. Alternately, choose event.
Delete to open a dialog with a list of all of the takes contained in this
Working with take names
Displaying take names on events
Take names may be displayed on the events in the timeline.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
On the General tab, select the Show active take name in events check box.
3.
Click OK.
Changing take names
Changing the name of a take does not affect the source media file in any way. Typically, you may want to change an event’s name after recording multiple takes into a track or event. For more information, see Working
with multiple recorded takes on page 150.
1.
Select the take to be renamed. For more information, see Selecting takes on page 91.
2.
Right-click the event to display a shortcut menu.
3.
From the shortcut menu, choose Properties. The Properties dialog opens.
4.
Type the new name in the Active take name box.
5.
Click OK to set the new take name.
Without take name With take name
ADVANCED EDITING TECHNIQUES CHP. 4
Using the Trimmer window
The Trimmer allows you to work with and edit one media file at a time. The entire file is opened into the Trimmer, in contrast to events on the timeline that may only contain a portion of the actual source file.
The main function of the Trimmer window is to allow you to trim a media file and place portions of it on a track. You can also add regions and markers to a file, preview the media file, or open it in an external audio editing program.
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Marker
Media file
Trimmer
history
Region
PlaybackLoop Add mediaCursor
Sort Trimmer
navigationcontrols from cursor up to cursor
Clear Trimmer
History
Add media
Remove Current Media From Trimmer HistoryHistory
Save Markers/Regions
Open in
Audio Editor
Loop region or Selection area
Zoom controls
You can open any number of files in the Trimmer at the same time, selecting the one you currently want to work on from the
From the
View menu, choose Trim mer or press to display the Trimmer window, if it is not already
Trimmer histor y drop-down list.
Alt +2
visible. You can dock the Trimmer window in the window docking area or float it over the work area. For more information, see Window docking area on page 21.
Opening a file in the Trimmer
1.
Right-click an event. A shortcut menu appears.
2.
Choose Open in Trimmer.
You can also drag files to the Trimmer from the Explorer or the Media Pool.
Double-clicking a file to open it in the Trimmer
You can set Vegas to open a file in the Trimmer when you double-click the file in the Media Pool or Explorer windows.
1.
From the Options menu, choose Preferences.
2.
Click the General tab.
3.
Choose Double click on media file loads into Trimmer instead of tracks.
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Moving frame-by-frame in the Trimmer window
As you navigate through a video file in the Trimmer, the exact frame that the cursor is over in time is displayed as in a thumbnail image under the cursor. When using the left and right arrow keys, this allows you to edit with frame accuracy. Make sure
Animate video frames in Trimmer is selected in the Preferences dialog to
use this feature.
Making selections in the Trimmer
After you have opened a media file in the Trimmer, you may select a segment of it and place it in your project. Make a time selection to select a segment in the Trimmer in the same way you do in the project timeline. For more information, see Selecting a time range on page 59.
[
You can make a selection during playback by using the keyboard. Press or to mark the start of the
]
selection, and press or to mark the end.
O
If you know the exact timecode of the point where you want to begin and end a time selection, you can enter it into the boxes at the lower right corner of the Trimmer window.
I
Double-click to enter a value.
Tip:
Backspace
Press to recall the last five time selection
Selection Selection Selection
LengthEndStart
areas in the Trimmer.
Adding selections to the timeline
You can use the Trimmer window to do traditional three-point and two-point editing. These editing techniques allow you to add smaller sections of files to the timeline.
Post-edit ripple mode affects how a selection is added to the timeline from the Trimmer. When the
Ripple button ( ) is selected, adding a selection from the Trimmer selection affects the position of later
events on the track. When Vegas is not in post-edit ripple mode, adding a selection from the Trimmer has no effect on the position of other events. For more information, see Editing events on page 61.
Auto
ADVANCED EDITING TECHNIQUES CHP. 4
Adding selections at the cursor
Open a media file in the Trimmer.
1.
2.
Make a time selection in the Trimmer.
3.
Select the track in the timeline where the selection will be added.
4.
Position the cursor in the timeline at either the start or end point where you want to add the selection.
5.
Add the selection to the timeline in one of the following ways:
95
Click the
Click the
Add Media from Cursor button ( ) or press to insert the event after the cursor. Add Media up to Cursor button ( ) or press to insert the event before the cursor.
Alternately, you can drag the selection from the Trimmer to the timeline
Note:
Post-edit rippling (if enabled) applies to clips inserted
A
Shift +A
Drag from the Trimmer...
...to a project track
from the Trimmer. For more information, see Editing events on page 61.
Filling a time selection on the timeline
You can select a range of time on the project timeline and then fill it with the same length selection from the Trimmer.
1.
Create a time selection in the timeline where you want to add the event. This sets the duration and position of the event that you will create.
2.
Open the media file you want to use to fill the time selection in the Trimmer window.
3.
Right-click the file in the Trimmer window and choose Sync Track View Selection Time from Cursor or Sync
Track View Selection Time
up to Cursor from the shortcut menu. Vegas creates a time selection in the file in
the Trimmer window to match the time selection in the timeline.
4.
Adjust the location of the time selection in the Trimmer as needed by dragging the time selection (the area between the yellow triangles) on the Trimmer marker bar.
5.
Drag the event from the Trimmer to the timeline and allow it to snap into place within the time selection.
Adding selections from a media file with audio and video
You can open a file in the Trimmer that has both audio and video streams (e.g., AVI). When you add a selection from this type of file to the timeline, both streams are added:
If you select a video track before adding the selection, Vegas adds the video to the selected track and adds the associated audio to the track below it.
If you select an audio track before adding the selection, Vegas adds the audio to the selected track and adds the associated video to the track above it.
Vegas creates new tracks for the added media if necessary.
CHP. 4 ADVANCED EDITING TECHNIQUES
96
Adding and saving regions and markers to a media file
The Trimmer allows you to add markers and regions to a media file in the same way that you add them to your project. Media file markers and regions are different from project markers and regions. The difference between the two is that project markers and regions affect a project, while media file markers and regions are embedded in, and saved with, a media file. For more information, see Adding project markers and regions on page
77.
The markers and regions you add in the Trimmer are only temporary. You must save them by clicking the
Save button ( ) in the Trimmer window if you want to use them again after you close the project. After the
markers and regions are added and saved to the media file, they are available when you open the media file in an audio editor program or in the Trimmer.
Note:
You cannot save markers to read-only media files. Change a file’s properties to make the file writable before saving markers.
Automatically saving Trimmer markers and regions with media files
From the Options menu, choose Preferences.
1.
2.
On the General tab, select Automatically save
trimmer markers and regions with media file.
Adding regions as takes
Marker
Region
Once regions are saved with a media file, either in the Trimmer window or in another application, you can add the regions as takes to the timeline from the Explorer window. In the Explorer window, click the arrow next to the
View button and select Region View from the drop-down list. A single media file may contain a
number of separate regions. You can select these regions individually or as groups and insert them as takes into the timeline. This is especially useful when loop-recording numerous takes to a single file. For more
information, see Working with takes on page 91.
ADVANCED EDITING TECHNIQUES CHP. 4
97
Viewing media markers and regions in events
From the View menu, choose Event Media Markers to toggle the display markers and regions that are saved in a media file. These markers are displayed in the timeline in events that refer to the media file.
Media markers and regions cannot be edited within the event. However, when you edit the markers in markers and regions in the Trimmer window or in an external audio editor, the event will reflect your changes.
Media markers in Trimmer
Tip:
When media markers are displayed, you can use them
Media markers in event
as snap points for positioning the cursor and for edge­trimming if
Snap to Markers is selected on the Options
menu. If a media file's frame rate does not match your project frame rate, frame quantization will occur after the snap if
Quantize to Frames is selected on the Options menu.
Opening a file in an external audio editor from the Trimmer
The Trimmer allows you to open your selected audio editing application (e.g., Sound Forge) to perform permanent edits to the media file. After you make the necessary changes and save the file in the audio editor, Vegas automatically updates the event. Make sure that the media file’s name and location remain the same. For more information, see Using an external audio editing program on page 84.
To open the audio editor from the Trimmer, click the
Open in Audio Editor button ( ).
Using the Edit Details window
The Edit Details window displays a database for all of the media in your project. It shows information about how the files are being used and allows you to modify many of those properties. You may sort, add or change information, rearrange columns, and edit items in the project.
This window provides an alternate method for working with events, audio CD track list items, command markers, markers, and regions after they are placed in your project.
You can dock the Edit Details window in the window docking area or float it on the workspace. For more
information, see Window docking area on page 21.
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Viewing the Edit Details window
To view the Edit Details window, choose Edit Details from the View menu or press . The Show drop-
Alt +4
down list allows you to view categorized project information. You can edit most entries by double-clicking them or by right-clicking them to display a shortcut menu.
Right-click an entry to display a shortcut menu, or double-click an entry to edit it.
Use the scroll bar to view other columns in the window.
Audio CD track list
The Audio CD track list category displays information about the track and index markers placed on the CD layout bar. Vegas uses this information to burn audio CDs. For more information, see Understanding tracks and
indices on page 247.
Commands
The Commands category displays information about commands that are placed along the projects timeline. This category displays four columns: the command’s position along the timeline, the command type, its parameters, and any comments that were entered when the command marker was placed in your project. Right-click a command entry to display a shortcut menu. For more information, see Working with command
markers on page 81.
ADVANCED EDITING TECHNIQUES CHP. 4
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