SONICCOUTURE pan drum User Manual

SONICCOUTURE PAN DRUM USER GUIDE
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SONICCOUTURE
PAN DRUM
CONTENTS :
INTRODUCTION
SUPPORT
E.U.L.A
SONICCOUTURE PAN DRUM USER GUIDE
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INTRODUCTION
The Pan or Hang Drum is a relatively new musical instrument, the first one
being built in 2000. It was designed in Bern, Switzerland, by Felix Rohner
and Sabina Schärer of the PANArt company, and was the result of many
years of research into the Caribbean steel pan and other resonating
percussion instruments. Each Hang Drum is built by hand and is unique.
!!Ding Side! !! ! Gu Side
A Hang consists of two hemispheres of hardened steel, which are joined
together giving it a flying saucer shape. The top side is known as the Ding
and the bottom known as the Gu. The Ding side has seven or eight
‘dimples’ or ‘tone fields’ that are struck to provide the different notes of the
instrument. These are arranged around a central boss (also called the Ding)
which provides the basic root note of the instrument. The Gu side has a
large hole, and can also be played as a drum, although it has only one pitch.
The word “Hang” is from the Bern language and means “hand”, and the
Hang is usually played with the hands. It has a very wide dynamic range
and can produce a variety of sounds, sometimes resembling a gong or
vibraphone, as well as it’s ancestral steel pan.
Soniccouture Pan Drum features samples from the first 2 models of Hang
which we will refer to as the Mk 1 and Mk 2. The Mk 1 had 8 “tone fields”
around the Ding. These were available in 45 different tunings, and PANArt
produced nearly 4000 of them. At the end of 2005 PANArt ceased
production of these instruments and began developing the Hang Mk 2. The
Mk 2 remained basically the same shape but now had a brass coating on
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the top hemisphere as well as around the rim. The Mk 2 comes in only five
different tunings and has only seven “tone fields” around the Ding. It is a
more sturdy design, stays in tune better over time, and has a slightly longer
and purer sonic ring.
! ! Hang Mk1 ! ! ! Hang Mk2
There are many ways to hit the Hang to achieve different sounds... with the
fingertips, the palm of the hand, or with your knuckles. Also, where the
Hang is struck results in a different type of sound quality. We have sampled
our Hang Drums at three different zones around each “tone field”... the
centre, the edge, and in-between.
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Generally, the Hang is rested on the player’s lap with the lowest “tone field”
towards him, and the notes are laid out so that a scale alternates left and
right hands, as in this diagram of a Mk 1 Hang:
Including the Ding note in the middle, a Mk 1 Hang has nine possible notes,
and a Mk 2 has eight possible notes.
The middle Ding note is basically the “key” of the Hang, and is the lowest
note of the set.
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INSTRUMENTS
SAMPLING THE HANG -
ARTICULATIONS, VELOCITY & ROUND-ROBIN
Each Hangs’ “tone field” was sampled at the centre, the edge, and in-
between at up to 21 velocity levels, and with up to three versions of each hit
in a round-robin rotation.
We have also sampled each “tone field” with the fingers (normal playing), the
palm (a “slap”), and with the knuckle. We also sampled some hits on the Gu
side, which is a single pitch and sounds similar to an Udu drum.
This resulted in rather a lot of data, but we feel this provides a wealth of
possibilities and a natural sounding instrument. Although the Hang only
produces a few notes, it’s expressiveness comes from it’s dynamics and
variation in tone quality.
KEY-MAPPINGS
One initial problem was how to map this data onto the keyboard. The Hang
Drum is round, and a keyboard is not. We also are aware that some people
would like to play the Hang as realistically as possible while others would
like to play it chromatically and manipulate it as they would any other set of
samples.
To address this, we arrived a few different types of mapping, which present
the same data but arranged differently on the keyboard. You need to find
which one works best for you. Don’t worry if you prefer to use just one of
them, as they all contain exactly the same sample data.
The drums are originally tuned as follows:
! ! Hang mk1! ! ! ! ! Hang mk2
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THE CHROMATIC MAP
This type of mapping is most like a normal keyboard patch, as each note will
play the correct pitch for the note that triggered it. It means that some of the
samples are being transposed to fill in the gaps between the original notes.
The Chromatic Maps use the Strike macro knob ( see ‘Instrument Racks’
section later on ) to switch between the different types of sample.
The Gu note (reverse side of the Hang) is offered on it’s own key below the
main set of samples. This note is the key of the instrument at it’s original
pitch, ie. F for Hang Mk 1 and D for Hang Mk 2.
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THE PRECISION MAP
This type of mapping offers just the original notes for each Hang, at the
correct note for it’s pitch.
Again, you can use the Strike macro knob ( see ‘Instrument Racks’ section
later on ) to switch between the different types of sample.
THE OCTAVE MAP
Some people hate switching the articulation sound using a knob, so this is a
mapping with no switching at all. In the Octave Maps, each set of original
sounds are placed sequentially starting at C, but in a different octave.
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NB. As with the chromatic map, some of the Gu and Ding notes are copied
unaffected to each octave (ie. there is no “knuckle Gu”) This facilitates
sequencing, so that there is something for these keys, no matter which
octave you transpose to.
THE TWO HAND MAP
In the Two Hand Maps, the left and right side of the Hang drum are
separated on the keyboard. Hang players naturally play certain notes with
their left hand and others with their right.
To mimic this alternate hands technique, the left hand notes of the drum are
layed out on the left side of the keyboard (from C2), and the right hand on
the right side of the keyboard (from C4), with the Ding note in the centre
(C3).
The Gu note is placed out of the way on G1. (In real life, a player cannot
play the Gu at the same time as the rest of the notes, since you need to turn
the drum over.)
Again, you can use the Strike macro knob ( see ‘Instrument Racks’ section
later on ) to switch between the different types of sample.
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THE WIDE ZONE MAP
This is a complex map which lends itself to live jamming and random
sequencing (see the Jammer macro knob, coming up).
It attempts to “zone” the keyboard so that each “tone field” has an edge, a
centre, and an in-between place on the keyboard... as if we unwrapped the
Hang Drum and stretched it out into a straight line.
The “centre” points of each “tone field” are separated by 6 semitones, so
that they become C, F#, C, F#, etc across the keyboard. As you move either
side of the centre points, you reach the “edge” samples, and then finally the
“in-between” samples” are between each “tone-field”.
The Strike macro knob is used to switch between the Slap (D1) and the
Knuckle (D#1), and the normal layout.
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THE LIVE INSTRUMENT RACKS
You will find the Pan Drum Instrument Racks in the Instrument Racks/
Soniccouture folder.
MACRO CONTROLS
Jammer - This is a random arpeggiator which will generate Hang sequences based on the notes you play.
Shaper Drive - A saturation effect to add body to the sound.
Attack - Adjusts initial transient of the amplitude envelope.
Decay - Adjusts how long the note decays. For the most natural sound, leave it set to full.
Strike - This allows you to choose from the different types of hit on the Hang. When set at 0 you are playing the finger hits, then as you move the knob it steps through the Slap and Knuckle hits.
Filter Type - Switches between HP, LP and BP filter types.
Cutoff - Adjusts frequency of selected filter.
Reso - Adjusts amount of boost around filter cutoff frequency.
PAN DRUM SFX PRESETS
Also included is a folder of creative sound design patches for the Pan Drum
sample set. Generally we have used the chromatic mapping for these
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presets, as realism is not the main concern. The macro setup varies for each
preset, using controls that are appropriate for the effects and processes
used.
SFX PRESETS:
Pan Drum Delay Jammer.adg
Pan Drum Grainy Knuckles.adg
Pan Drum Inside Out.adg
Pan Drum Islander.adg
Pan Drum Long Fluttery Tails.adg
Pan Drum Lost Plaza.adg
Pan Drum Outside In.adg
Pan Drum Space Bubbles FX.adg
Pan Drum Spatial Bubbles.adg
Pan Drum Spatial Chamber.adg
Pan Drum Speaking Pans.adg
Pan Drum Sprinkler.adg
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SUPPORT
If you have any problems or questions relating to the use of this product,
please feel free to contact us. You can either email us at :
livesupport@soniccouture.com
or we have a support forum within the KVR Audio community, which can be
found here :
Soniccouture Support Forum
We will always endeavour to reply to any enquiry within 12 hours, but do
bear in mind the differences in time zones, so please be patient!
SONICCOUTURE PAN DRUM USER GUIDE
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E.U.L.A.
END USER LICENSE AGREEMENT
PREFACE: This End-User License Agreement ("EULA") is a legal agreement
between you and Soniccouture LTD for the Soniccouture product
accompanying this EULA, which includes computer software and may
include associated media, printed materials, and online or electronic
documentation ("Software"). By installing, copying, or using the software,
you agree to be bound by the terms of this EULA. If you do not agree to the
terms of this EULA, you may not use the software.
The software is protected by copyright laws and international copyright
treaties, as well as other intellectual property laws and treaties. The software
is licensed, not sold.
Soniccouture Ltd grants the Owner of a Soniccouture product the right to
create finished musical works and performances using the sounds and
software that comprise the Soniccouture product.
The making of sample libraries in any form, commercial or otherwise,
using Soniccouture audio or software (be they single hits, loops, fully
mixed audio clips, or scripts) is STRICTLY FORBIDDEN without express
written agreement of Soniccouture Ltd, and violations will be prosecuted
to the full extent of international and local copyright law.
The ownership of all title and copyrights in and to the Software (including
but not limited to any images, photographs, animations, video, audio, music,
text, and "applets" incorporated into the Software ) is fully asserted by
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on multiple computers strictly under the following conditions: where
multiple computers comprise part of a single composition workstation for
a composer; or where the Owner has two non-concurrent sites of work,
for example a studio desktop and a laptop for live performance.
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DISCLAIMER OF WARRANTY: The software is provided "as is" and without
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