Softube Console 1 Fader User Manual

CONSOLE 1
FADER
USER MANUAL
Supporting VST/VST3/AU/AAX Native
Rev. Oct 02, 2019
ii |
Softube User Manual
© 2007-2019. Softube Console 1 is a registered trademark of Softube AB, Sweden. Softube is a registered trademark of Softube AB, Sweden. All specications subject to change without notice. All Rights Reserved.
Other company and product names mentioned herein are trademarks of their respective companies. Men­tion of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation. Softube assumes no responsibility with regard to the performance or use of these products.
Softube products are protected by patents SE526523 and SE525332, and related patents/patent ap­plications, including WO06054943, US11/667360, US2004 0258250, EP1492081, EP1815459, and JP2004 183976.
Your rights to the software are governed by the accompanying software license agreement (End User Li­cense Agreement).
Disclaimer
Every eort has been made to ensure that the information in this manual is accurate. However, there are a chance that we have made mistakes, and we hope that you understand that we are only humans. Please let us know about the mistake, and we’ll x it in the mix (or in the next version of this manual).
Support
On the Softube website (www.softube.com) you will nd answers to common questions (FAQ) and other topics that might interest you.
Support questions can be posted at http://www.softube.com, where we will help you as fast as we can!
Web: www.softube.com E-mail: info@softube.com Phone: +46 13 21 1623 (9 am – 5 pm CET)
CONSOLE 1 FADER USER’S GUIDE | III
Contents
1 Hello and welcome! 5
What can Console 1 Fader do? . . . . . . . . . . . . . 6
Where can Console 1 Fader be used? . . . . . . . . . . 6
2 Setting up 7
Installing Console 1 Fader,
the short version . . . . . . . . . . . . . . . . . . . 7
3 A quick start 8
Using Console 1 Fader in new project . . . . . . . . . . 8
Using Console 1 Fader in an existing project . . . . . . . 9
4 DAW Control 10
5 Working with Console 1 Fader 12
The small plugin window . . . . . . . . . . . . . . 12
The On-Screen Display (OSD) . . . . . . . . . . . . . 13
OSD with Console 1 Fader . . . . . . . . . . . . . . 13
OSD with Console 1 Fader and Console 1 . . . . . . . . 14
Automation . . . . . . . . . . . . . . . . . . . . 14
What is the best insert slot? . . . . . . . . . . . . . 15
iv |
6 Using Console 1 Fader with Console 1 16
7 The ner details: Every function carefully described 18
10 sliders, 53 buttons, and 1 knob . . . . . . . . . . 18
The faders . . . . . . . . . . . . . . . . . . . . . 19
The Track Selector buttons . . . . . . . . . . . . . . 19
The volume LEDs . . . . . . . . . . . . . . . . . . 20
Mute/Bypass . . . . . . . . . . . . . . . . . . . . 20
Solo/Phase . . . . . . . . . . . . . . . . . . . . . 20
Page . . . . . . . . . . . . . . . . . . . . . . . . 21
Display On/Auto . . . . . . . . . . . . . . . . . . 21
Display Mode . . . . . . . . . . . . . . . . . . . . 22
Load Drive . . . . . . . . . . . . . . . . . . . . . 22
Load Strip . . . . . . . . . . . . . . . . . . . . . 22
Settings . . . . . . . . . . . . . . . . . . . . . . 23
Fader Mode: Persistent versus Temporary . . . . . . . 25
Sends 1–3 . . . . . . . . . . . . . . . . . . . . . 25
Volume . . . . . . . . . . . . . . . . . . . . . . 26
Drive . . . . . . . . . . . . . . . . . . . . . . . . 26
Character. . . . . . . . . . . . . . . . . . . . . . 26
Input Gain . . . . . . . . . . . . . . . . . . . . . 27
Low Cut . . . . . . . . . . . . . . . . . . . . . . 27
High Cut . . . . . . . . . . . . . . . . . . . . . . 27
Layer Mode. . . . . . . . . . . . . . . . . . . . . 28
Assign track(s) to layer . . . . . . . . . . . . . . . . 28
Assignable controls 1–3 . . . . . . . . . . . . . . . 29
Solo/OK . . . . . . . . . . . . . . . . . . . . . . 29
Mute/Cancel . . . . . . . . . . . . . . . . . . . . 29
Pan/Select . . . . . . . . . . . . . . . . . . . . . 30
Width . . . . . . . . . . . . . . . . . . . . . . . 30
A word on Mid/side stereo . . . . . . . . . . . . . . 31
Shift . . . . . . . . . . . . . . . . . . . . . . . . 31
10 Cool ways to use Console 1 Fader 34
11 Troubleshooting 37
12 Useful information 38
Installation . . . . . . . . . . . . . . . . . . . . . 38
Support . . . . . . . . . . . . . . . . . . . . . . 39
System requirements . . . . . . . . . . . . . . . . 39
Firmware upgrades . . . . . . . . . . . . . . . . . 39
Block diagram . . . . . . . . . . . . . . . . . . . 40
Hardware specications . . . . . . . . . . . . . . . 41
Credits . . . . . . . . . . . . . . . . . . . . . . . 41
Legal . . . . . . . . . . . . . . . . . . . . . . . 41
13 SOFTUBE AB’S END USER LICENSE AGREEMENT (“EULA”).FOR
PLUG-INS AND OTHER SOFTWARE PRODUCTS (ver 2019-06) xlii
8 Using Console 1 Fader with Apollo Central 32
9 Using Console 1 Fader without the hardware 33
| 5
1
Hello and welcome!
Console 1 Fader is a set of physical, motorized faders for your digital audio workstation (DAW ).
Console 1 Fader lets your ngers do the delicate job of mixing the levels of your audio tracks. Plus pan, mute and solo, high/low cut, drive, aux sends, and more. In short, you get the benets of working with a physical mixer, without the price and size.
Console 1 Fader also integrates seamlessly with Softube Console 1, the hard­ware channel strip that comes fully loaded with EQ, compressor, gate, and more.
Welcome to a hands-on experience that marries our digital audio world to traditional, tactile qualities.
6 | HELLO AND WELCOME!
What can Console 1 Fader do?
You can use Console 1 Fader in a number of ways, some which may not seem quite obvious. In fact, Console 1 Fader performs practically every task of a mixing desk (aside from EQ, dynamics, and eects), including con­trolling several faders at one.
When you connect Console 1 Fader to your computer, you get these physical controls:
Solo and mute
High Cut and Low Cut lters
Aux sends 1–3
Softube's Drive and Character
DAW transport buttons
Layering of tracks
Pan/balance
Stereo width
Ah yes, you can control the volume too
Where can Console 1 Fader be used?
e Console 1 Fader soft- and hardware can be used as a channel insert in all 64-bit VST, AU, and AAX compatible digital audio workstations (DAW:s). Console 1 Fader has been qualied to work with the following DAW:s.
Mac OS:
Ableton Live
Bitwig
Cubase/Nuendo
Digital Performer
Logic Pro X
Pro Tools
Reaper
Studio One
Windows:
Ableton Live
On top of that, Console 1 Fader oers 100 mm motor­ized Alps faders and DAW Control (remote control of volume, pan, solo, mute, and aux).
Softube’s Drive technology
Softube started in 2003 by emulating distorting circuits, more specically tubes. We wanted to make the best emulations on the market, and by 2007 we felt we had enough knowledge to release our rst product. Ever since we’ve been fascinated with distortion of all types.
Hey, where did you think the company name came from?
Bitwig
Cubase/Nuendo
Digital Performer
Pro Tools
Reaper
Sonar/Cakewalk by BandLab
Studio One
is list of qualied DAW:s expands over time. If your DAW is not listed here, chances are Console 1 Fader will work perfectly in your environment, but we make no guarantees. It’s always a good idea to try a demo version rst.
| 7
Setting up
2
Installing Console 1 Fader, the short version
Connect Console 1 Fader to a USB port and hook up the power supply. Go to www.softube.com/my-account and log in or register an account. When asked, enter the activation code on the card included in the box (format: XXXX­XXXX-XXXX-XXXX). Download Softube Central, install and activate Console 1 Fader. Make sure the Console 1 On-Screen Display app is started. Go!
(ere’s a more detailed installation description
on page 38)
8 | A QUICK START
A quick start
3
Using Console 1 Fader in new project
Instantiate Console 1 Fader as an insert eect on as many audio tracks as you want. e plugin is called “Console 1” in the plugins list, since it shares software with Console 1. Your computer will automatically detect what Softube hardware items that are connected to your system, so the right plugin will always be loaded.
After instantiation, Console 1 Fader conrms its presence by moving the corresponding slider up.
As work progresses and you add more tracks to your project, add Console 1 Fader on those tracks too. If your track count exceeds 10, you can easily access the higher numbered tracks by pressing Page + on your console. Pressing Page – takes you back again.
At the bottom of the Console 1 Fader channels, there is a row of buttons, the Track Selectors. If you want to adjust Pan or Width, or choose a Layer, press the appropriate Track Selector button rst, or simply touch the fader of that track.
ere are numerous other functions available with Console 1 Fader. Read more about them in the detailed sections below.
Using Console 1 Fader as a volume control for an eects input or return can be a very good idea. Just imagine how eective dynamic reverbs and echoes can be in a song.
You can even instantiate Console 1 Fader on the master bus to create a really smooth fade-out. You should use the Solo Safe function found in the small plugin window, to make sure that the master bus is always open, even if you solo another track.
CONSOLE 1 FADER USER’S GUIDE | 9
Using Console 1 Fader in an existing project
You may want to add the luxury of ngertip control to a project that has already been started. Nothing could be simpler! Just instantiate Console 1 Fader as an insert eect on all audio mixer channels, preferably as the last eect. From now on, you’re able to tangibly control your mix.
10 | DAW CONTROL
4
DAW Control – Console 1 Fader becomes part of your DAW
Softube has worked closely with DAW manufacturers to integrate our soft- and hardware. is DAW Control allows you to control your DAW’s channel selection and name, volume and pan, solo and mute, and even aux sends, remotely from Console 1 and Console 1 Fader.
Software that supports DAW Control:
Cubase/Nuendo
Reaper
Sonar/Cakewalk by Bandlab
DAW Control
Studio One
Track Name and Track Number control is supported by the following DAW:s:
Ableton Live 8.4.1 and newer (AU only)
Cubase 8.0.5 and newer (VST3)
Digital Performer (AU only)
Nuendo 6.5 and newer (VST3)
Reaper 5.50 and newer (VST3)
Sonar/Cakewalk by Bandlab (VST3)
Studio One 2.6 and newer (VST3)
Please note, that Console 1 Fader integration only works with the correct plugin format (see above).
CONSOLE 1 FADER USER’S GUIDE | 11
Important note about DAW Control
In DAW Control mode, volume changes made in Con­sole 1 Fader directly aect the channel faders of your DAW. us, Console 1 Fader’s position in the insert rack is not important.
However, when you’re using Console 1 Fader in a non­DAW Control environment, Console 1 Fader runs in series with other insert eects. Consequently, in this mode it makes sense to place Console 1 Fader after your other eects.
You should keep this in mind when working. Some pl­ugins – like e.g. distortion, compressors et cetera – sound dierent when incoming audio gets softer or louder.
Example: Let’s say you have an electric guitar track, and that Console 1 Fader is not in DAW Control mode. e slot after Console 1 Fader may be an overdrive plugin. When you pull the Console 1 Fader slider down, the guitar will sound cleaner, because its input into the over­drive gets softer. is may not be what you want.
VST2 and VST3 – which is which?
Plugins come in various formats, and it’s important to be aware of the dierences.
In Studio One, the VST2, VST3 (and on Mac, AU) versions of plugins have dierent symbols. In the second image, the symbols preceding the formats mean VST3, VST2 and AU.
First, each DAW supports its own format(s), like AAX for Pro Tools, VST2/3 for Cubase, AU for Logic Pro X and so on.
In the case of VST2 and VST3, Console 1 Fader’s inte­grated DAW Control only works with VST3. In some DAW:s, it’s not always obvious which is which.
In Cubase, the VST2 plugins can be found in a folder with the manufacturer’s name. In the case of Console 1 Fader: Softube. e VST3 version of Console 1 Fader is found in a folder with the category name: Dynamics. e VST3 version also has a /// symbol after its name.
VST3 and VST2 in Cubase
VST3, VST2, and AU in Studio One
12 | WORKING WITH CONSOLE 1 FADER
Working with Console 1 Fader
5
The control panels
When you instantiate the Console 1 plugin on an audio track in your DAW (Digital Audio Workstation), you are greeted with a plugin window. is is a miniature, one-channel version of the real Console 1 Fader inter­face and shows many of the functions for one track.
When you press the Display On button on Console 1 Fader (the physical unit), the big interface appears. We call it the OSD, short for On-Screen Display. Every­thing you do on your physical console is reected here.
If you feel the OSD windows is too big, you can resize it by grabbing the sizing handle in the lower right corner.
If you have a second computer monitor, you may want to drag the OSD to the second screen. You can move the OSD by clicking and dragging anywhere in the OSD area.
The small plugin window
e Console 1 Fader plugin window, that pops up after you have initiated the plugin on a track, can be used for a number of things.
First of all, it provides an easy method for checking that everything is working as it should. Just move the slider to conrm that Console 1 Fader works correctly. By clicking the Softube logo, you can see what version you’re using.
Under Setup, dierent settings for Open GL (a standard for rendering graphics on your screen) can be found. ese may aect your CPU mileage or graphical issues with non-supported DAWs. If you don’t want full DAW integration, here’s where you can turn it o. e value display setting can also be found here.
While travelling, and if your Console 1 Fader unit is not available, you may use this small panel to make basic adjustments.
Plugin window if only Console 1 Fader is installed
e Manual button in the lower right corner opens this manual. Very handy!
Plugin window looks like this, if both Console 1 and Console 1 Fader are installed
CONSOLE 1 FADER USER’S GUIDE | 13
The On-Screen Display (OSD)
When you press the Console 1 Fader button Display On, your screen will be lled by a big, black mixer window, the OSD (On-Screen Display). All actions on Console 1 Fader will be reected here. is is where you get a graphical feedback of all your edits.
Please note, that the OSD does not react to any form of mouse action (except for resizing and moving the OSD). All slider movements, button pushing and knob twisting happen on the Console 1 Fader unit.
OSD with Console 1 Fader
e default OSD view is rather self-explanatory. e left side shows the input section of the selected channel with details about lters, phase, and gain. e right side presents the output stage of the same channel with info on drive, pan and volume.
e middle section shows the rst 10 channels, start­ing with the selected channel strip at the top and the volume and track name at the bottom.
Pressing the Display Mode button takes you through two further, much more screen-economic OSD displays. ey show only a few parameters. If your screen is lled with lots of information during your production process, these miniature displays may be all you need at certain work stages.
14 | WORKING WITH CONSOLE 1 FADER
OSD with Console 1 Fader and Console 1
If you are using both Console 1 Fader and Console 1, there are a few more Display Modes than described above.
e rst view shows 20 Console 1 Fader channels plus the input and output section of the selected channel.
Pressing Display Mode takes you to a second screen with Console 1 settings for Shape, EQ, and Compres- sor. All changes you perform on your Console 1 will be reected here.
Display Mode 3 and 4 are screen-economic miniature modes. Display Mode 5 is similar to mode 2, but also includes a frequency analyzer.
Automation
You have learnt to perform dynamic changes via a mouse or touchpad, but with Console 1 Fader you’re presented with the real deal – physical faders!
Automation with our hardware works just like when using a mouse, only better. And with Console 1 Fader, you can work with many sliders at once – try doing that with a mouse!
CONSOLE 1 FADER USER’S GUIDE | 15
What is the best insert slot?
When Console 1 Fader is used in DAW Control mode, it takes the place of the channel fader of your DAW. So no matter where in the insert eects slot you place Console 1 Fader, it will always aect the sound after it has passed through all the other plugins on that track.
But when Console 1 Fader is not used in DAW Con­trol mode, its position in the rack makes a dierence. Normally, Console 1 Fader works best as the last eect in the insert chain. But if your project has sounds that go through long echo or reverb eects, closing the fader will also kill the echo/reverb tail. at may not be what you want. In such a scenario, it would be better to place Console 1 Fader before the time-based eects.
Please also read the section about DAW control on page
10.
16 | USING CONSOLE 1 FADER WITH CONSOLE 1
Using Console 1 Fader with
6
Console 1
It all started with Console 1
Musicians, engineers, and producers, who have started using the original Console 1, seldom remove it from their DAW. ey have discovered the security and com­fort of having superior software and responsive hardware literally under their ngertips. Touching is believing!
With the new Console 1 Fader, the volume mixing part of all audio work has become even easier. With the minimal footprint of one Console 1 and one Console 1 Fader, you will be armed to shape the sounds of your dreams with great ease and total control in your bed­room or professional studio.
As you will soon see, the features of Console 1 and Con­sole 1 Fader partly overlap. Both can do high and low ltering, panning, add drive and control aux sends, so with time, you will nd your own routines and working methods with these two units.
Connecting and instantiating
Hooking up Console 1 and Console 1 Fader couldn’t be easier. ey both require a USB cable and Console 1 Fader also needs its power supply.
Instantiating Console 1 and Console 1 Fader in your project is also dead simple. ere is only one entry in the plugins list, “Console 1”, and the plugin functionality depends on what consoles you have connected.
CONSOLE 1 FADER USER’S GUIDE | 17
What to expect from this combo
Console 1 is a complete channel strip with physical con­trols. And not just any channel strip – the software has been modelled after a well known and highly regarded mixing desk.
With Console 1 you get a complete set of high and low cut, a full EQ, a shape section, compressor, and drive. And when you want to expand your horizons, further channel strips are available from Softube.
e Console 1 and Console 1 Fader combo can be seen as the completion of your audio workstation. With the motorized sliders in Console 1 Fader, you are closer than ever to working with a world class mixing desk – at the fraction of the size and price.
18 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
The 󰤱ner details: Every function
7
carefully described
10 sliders, 53 buttons, and 1 knob
Do you understand what every slider and button on the Console 1 Fader does? Maybe not at rst, but let’s take a closer look. ere is a logic behind it all.
Overall, the white text describes the basic function for each button. Solo, Mute, Display, Settings, and so on.
e yellow text describes what alternate functions that are enabled, when the Shift button is pressed and held. Phase, Bypass, Load Strip, Width, et cetera.
e mystical unlabeled ten buttons at the lower end are Track Selectors. If you want to change, say, Pan on track 3, press the track 3 selector button and then turn the knob.
CONSOLE 1 FADER USER’S GUIDE | 19
The faders
e faders are the main tools on Console 1 Fader. You can use them exactly as any other mixer, and their graphical positions represent the actual volume settings of the tracks.
ey are also motorized, so when you use automation to add dynamic changes to your mix, the faders move accordingly.
e default state of the faders is to adjust volume of individual tracks. is is conrmed by the yellow LED next to the Volume label (on the right hand side).
The Track Selector buttons
ere are ten unlabeled buttons at the lower part of Console 1 Fader, one for each channel. ey are Track Selectors, and their primary function is to select what mixer channel to work on. Notice how the LED next to these buttons change from yellow to white, when a channel is selected.
When you are in Layer Mode, these buttons are used to select layer.
Yellow:
Track mode
White:
Selected track
Red:
Drive mode
Purple:
Character mode
Green:
Send, Input Gain, Low Cut, and High Cut mode
Blue:
Layer mode
20 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
The volume LEDs
ere is a discreet 8-segment LED meter next to each slider. When the top LED lights up, the level is around +6 dB, so you may want to back o a bit.
Mute/Bypass
Next up is a convenient Mute button. Press one or sev­eral of them to silent one or many mixer channels.
e Bypass function becomes active, if you hold the (Console 1 Fader) Shift button while pressing Mute/ Bypass. With Bypass engaged, all changes you’ve per­formed on that channel will be bypassed – sound will pass through this channel as if Console 1 Fader didn’t exist.
Solo/Phase
At the top of each Console 1 Fader channel is the Solo/ Phase button. e Solo function is convenient, when
you want to hear one or several tracks in isolation. Does the vocal track need more Low Cut? Is there too much Drive on the electric piano? Press Solo to nd out!
By holding Console 1 Fader’s Shift button, you can turn the Phase of a channel by 180 degrees. is can be use­ful in a few particular cases, e.g. when miking up a large drum kit.
Please, PLEASE be cautious: If you’re not 200% sure about what you’re doing, ipping the phase can destroy a mix by creating mono-incompatibility, making instru­ments disappear due to phase cancellation.
CONSOLE 1 FADER USER’S GUIDE | 21
Page
Don’t let the physical ten fader-limitation of Console 1 Fader fool you! As with most digital mixing devices, there are a lot more channels available than meet the eye.
By pressing the Page + and Page – buttons, you can scroll through your mixing channels ten channels at a time. So when looking at channels 1–10, pressing + will take you to channels 11–20, and so on. Pressing – takes you back again.
If you are using both Console 1 and Console 1 Fader, the OSD can show 20 channels at once. e thin blue line at the bottom of the OSD informs you, which 10 channels are currently active on the Console 1 Fader console.
Display On/Auto
After Console 1 Fader has been instantiated on a track, press Display On to see the big On-Screen Display (OSD). is is where the action is! Press Display On again to make the OSD disappear.
Hold down Shift (on Console 1 Fader, not your com­puter keyboard) and press the Display On/Auto button. You have now activated Auto mode. is is a conveni­ent function that makes the OSD pop up whenever you touch any the Console 1 Fader controls. After a few seconds of inactivity, the OSD disappears.
You can turn Auto mode o by pressing Shift + Display On/Auto again.
e time the OSD stays up after inactivity can be set in the Settings menu.
22 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
Display Mode
e OSD (On-Screen Display) can be shown in many dierent styles that may suit dierent project situations. When you press Display Mode repeatedly, you step through those modes.
If only Console 1 Fader is connected: e rst OSD mode shows 10 channels and their settings. All editing you perform on Console 1 Fader is reected here. Press­ing Display Mode again takes you to the remaining two modes. ey are small, economic meter bridges that save a lot of screen space.
If both Console 1 and Console 1 Fader are connected: Here, the display modes are a bit dierent. You are now greeted with an OSD showing 20 channels and their settings plus two Console 1-specic modes, and the aforementioned economy views.
e OSD is clever enough to remember its position and size. If you move it to your liking, maybe even to a second screen, the OSD will appear with the same posi­tion and size next time you start Console 1 Fader. e independent position of the smaller modes of the OSD (containing only the meter bridge) will also be remem­bered.
Discrete: is type excels at taming transients, but can sound rather harsh on vocals. It’s fast and does wonders on a drum bus.
Tube: is drive is softer and contains a lot of the warm even harmonics. Audio sounds fuller and fatter through it.
If you have installed other Softube plugins with drive functionality, such as Saturation Knob, Harmonics Analog Saturation Processor or Tape, they can also be loaded here.
By loading a new Drive, you get a new algorithm with dierent characteristics. Try out dierent Drive and Character settings on various tracks to see what suits your project best.
Load Strip
A channel strip is a Drive section with its own set of Low Cut and High Cut lters. Hold down Shift and
press Load Strip to load alternate channel strips.
Console 1 Fader comes with two strips: Discrete and Tube, each with their own tonal drive characteristics (as described in the previous section).
Load Drive
Console 1 Fader comes with two Drive algorithms to suit various purposes and tastes. ey are an amalgam of our favorite types of distortion. ey are not based on a single piece of hardware, but have been put together as a best-of of distortions we have come across over the years.
Press Load Drive to select between them.
Discrete has a very eective 12 dB/octave low cut lter and a 24 dB/octave high cut lter.
Tube has more natural sounding 6 dB/octave low and high cut lters.
If you have installed additional Console 1 channel strips (like British Class A, American Class A, Summit Audio Grand Channel and others), they will also be seen when you press Load Strip.
CONSOLE 1 FADER USER’S GUIDE | 23
Settings
You can ne tune Console 1 Fader to suit your needs perfectly. Pressing Settings gives you access to a menu of choices.
Knob mode In this menu you can set how
Set Auto
Display delay Here you can adjust the time
all tracks on an existing session and quickly want to name all tracks. Just hit play, start with track 1 and listen what’s on it, and proceed through all tracks the same way.
the knob on the Console 1 Fader hardware reacts to changes. In the linear modes, the knob always has the same speed, whereas in the ac­celerated modes a faster turn of the knob leads to faster changes.
it takes for the OSD to disap­pear, when Auto Display mode is activated.
Rename Tracks If your DAW doesn’t allow for
automatic track naming, you can rename tracks here. is function can also be reached by clicking in the plugin window, where it says “click to set track name”.
Rearrange Tracks: If your DAW doesn’t allow for
automatic track numbering, you can rearrange the order of your tracks here.
Auto solo track on
rename/rearrange Set this to ON if you want to solo
the track that’s currently being re­named or moved. is is very use­ful if you insert Console 1 Fader on
Select track on
Solo/Mute Here you can decide, if you do or
do not want to automatically select a track when you press Solo or Mute.
Select track on touch It can often be convenient, to au-
tomatically select a track when you touch a fader. Select your desired setting here.
Select enabled
view modes You can restrict the number of
available OSD Display Modes. If your workow calls for fewer OSD views, please disable the ones you don’t need.
24 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
Rearrange
Fader Units If you use two or more Console
1 Fader units, it’s important to be able to number them in a logi­cal order. To set the order, go to Settings -> Rearrange Faders and press the Track Selectors on the consoles in the order you want them to be rearranged. e track selectors will indicate which Con­sole 1 Fader unit is which. Number 1 will have the rst (leftmost) track lit, number 2 will have the rst two tracks lit, and so on.
Please note, that the DAW must be in focus (last app used) when entering shortcuts.
Here’s how you do that. Press Set­tings, scroll down to Dene new assignment and press Ok. Scroll
to the desired button and press Ok. A window pops up and it asks you to enter a key command. Type that command and click on Ok. Done!
Select Auto Detect DAW to let Console 1 fader automatically nd the right commands for your DAW.
Alerts is menu lets you choose if you
Reassign Assignable
Buttons e three media control buttons
e order of the consoles is remembered in Console 1 Fader’s settings on your computer and will remain until you change it again. Please note, that the physical order of the USB connectors in no way interferes with the settings you make on this page.
want to be alerted about compat­ibility changes between your DAW and Console 1 Fader. If you always work in the same DAW, you may nd it more relaxing to turn these notications o.
labeled Assignable can be al­located to do what you specify. ey are labeled Go to start, Play/ Pause, and Go to end, but you can choose any remote command you nd useful.
If you hit Settings + Shift, you will enter the glorious Las Vegas mode. It’s a special test-mode, where faders and LEDs are danc­ing around. This is a service function only. You exit Las Vegas mode by pressing Solo/OK or Mute/Cancel.
Special info for Mac OS users
If the OSD won’t allow you to assign the Assignable buttons to DAW functions, you may have to tweak your
System Preferences. Click on Security & Privacy and choose Privacy. In the left column, go to Accessibility and tick the box next to the Console 1 On-Screen Dis- play.app entry on the right side. You may have to press the small unlock icon rst to accomplish this.
By ticking this box, you’re allow­ing Console 1 Fader to control your computer.
CONSOLE 1 FADER USER’S GUIDE | 25
About is menu shows the current
version of the Console 1 Fader software and rmware and other bits of information.
Legal notices Selecting this entry will open a text
window with legal notices.
Fader Mode: Persistent versus Temporary
As you’ve already gured out, the ten sliders on Console 1 Fader can be used in many dierent ways. he 9 buttons below the text Fader Mode dene what mode is being used at any given moment.
Persistent buttons e Volume, Drive, and Char-
acter buttons are persistent, i.e.
they keep their status after you’ve released them. One example: Press Character once, and the faders will show the amount of character until you press another button in this group.
Sends 1–3
When you’re using Console 1 Fader with DAW Control, not only are track volume, pan, mute, and solo synced, but you can also control the auxiliary sends.
e three rst aux sends in your DAW can be remotely controlled from Console 1 Fader by holding down a Send button and adjusting the send level with the cor­responding slider.
Layer Mode is another function that is persistent. It remains active as long as the LED next to the button is blue.
Temporary buttons e Send 1–3 plus Input Gain,
High Cut, and Low Cut buttons
are temporary. e faders show their respective status only while these buttons are being pressed.
26 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
Volume
When the LED next to Volume is lit, the sliders of Console 1 Fader are functioning as volume faders of a physical mixing desk. is is the default mode when you instantiate Console 1 Fader on a channel.
Pressing the Page buttons takes you to channels 11–20, 21–30, and so on.
Drive
Following the proud tradition of Softube’s tube emula­tion technology, Console 1 Fader comes with a dedicat­ed Drive section. Now you can add unique harmonics, distortion, and non-linearities to any channel, or group of channels, just like running an analog mixing desk into overdrive.
Character
e Character knob is used to shape the sound of the distortion.
If you turn up Character to a positive value, it will enhance the mid-range distortion, which can make the sound “pop out” of the mix. On vocals, it will add air and pleasant harmonics.
If you turn down Character below its mid position, it will preserve the mid-range content, and focus the distortion to the low frequencies and low mids. is setting is useful if you want to use distortion to “glue” a mix together.
Please note, that Character only alters the sound if Drive is turned up.
With the Drive button pressed, you use the faders to set the amount of overdrive you wish to add to any channel.
CONSOLE 1 FADER USER’S GUIDE | 27
Input Gain
When you hold the Input Gain button down, the slid­ers control input gain for each channel.
Adjusting the Input Gain can be useful, when tracks in your DAW have been recorded at very dierent levels. Boosting or cutting at the input stage will adjust those tracks to more practical levels.
ere is also a correlation between Input Gain and Drive. e hotter the input signal, the more pronounced the drive will be.
Low Cut
e Low Cut knob is a lifesaver. It’s the perfect clean-up tool for any mix, as it removes unwanted low frequen­cies. Mixing engineers often use this lter on every track except for bass instruments, kick drum, and thunder­storm eects.
e Low Cut frequency can be adjusted from 0 Hz and upwards, and the range varies between dierent Drives and Strips. is lter is often referred to as HPF (High Pass Filter).
High Cut
Next is the High Cut lter. As the name implies, it removes audio below its cuto frequency. You can use this lter to eectively remove hiss or unwanted, sharp frequencies from any audio material. It can reduce high frequencies from above 20 kHz and downwards (range depending on what Drive or Strip is selected).
e High Cut lter is often called LPF (Low Pass Filter).
28 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
Layer Mode
When several mixer channels can be considered as “one component” or “one complete section” in you mix, it is often convenient to group them.
On a physical mixing desk, there are usually group outputs. ey let you assign a bunch of channels of, say, backing vocals to a group and adjust the total volume of that group with one slider (or a stereo pair of them). at way, while adjusting the overall volume of the backing vocals, you retain the internal volume relation­ship between those channels.
Other examples would be a percussion instrument sec­tion, a bunch of acoustic rhythm guitars, a drum kit, or anything that can be considered “one audio element”.
In Console 1 Fader, you can create layers, which is an even more exible method than groups. It all starts when you press Assign Track(s) to layer (see below).
Assign track(s) to layer
Start using Layer Mode (which is similar to creating groups on a traditional mixing desk) by pressing and holding the Assign Track(s) to layer button. You will be asked to select a track/fader to serve as a master fader for this layer. Do so by pressing one of Console 1 Fader’s Track Selector buttons (the unmarked ones). e LED above that track selector now turns blue.
To edit or remove a layer, hold Assign Track(s) to layer and press the Track Selector of that layer. e content of the layer is shown in the OSD. Release the Assign button.
You can now add or remove tracks as desired. If you remove all tracks in a layer, that layer will be deleted.
e text “A new layer will be assigned to track selector X” conrms your choice.
You will then be asked to choose which tracks to assign to that layer. Click on some Track Selector buttons to add those tracks. Your selection will be conrmed in the OSD.
Next time you press the Layer Mode button (conrmed by the LED below that fader turning bright blue), the layer master fader you just chose will control all the sub­channels of that layer.
You can have as many layers as you want in a project.
CONSOLE 1 FADER USER’S GUIDE | 29
Assignable controls 1–3
Console 1 Fader can be used to remotely control se­lected functions of your DAW, and these buttons act as keyboard shortcuts. e default shortcuts are Rewind, Play/Pause, and Forward, but you are free to choose any function in your DAW, as long as it has a keyboard shortcut attached to it.
By pressing Settings and scrolling down to Reassign- able Assignable Buttons, you are given a few options.
Auto Detect DAW Console 1 Fader detects your
DAW and its transport buttons settings.
Buttons 1–3 Here you can specify a keyboard
shortcut that performs the desired function. is could be anything, be creative!
Please note, that when you assign shortcuts, your DAW must be in focus (last app used).
Solo/OK
Any channel, or group of channels, can be soloed. is is super useful when tweaking individual tracks and ne­tuning the mix.
When you have soloed a num­ber of tracks, you may want to compare the sound of those tracks with the entire mix. Hold Shift and press Solo/ OK to un-solo all tracks. e same operation takes you back to solo mode again.
e Solo/OK button also performs various tasks when Console 1 Fader displays a menu with selections, e.g. Load Drive, Settings, and Assign track(s) to layers.
Mute/Cancel
Any channel, or group of channels, can be muted. is is an essential part of any audio production and mixing job.
When you have muted a num­ber of tracks, you can compare that sound with the entire mix. Hold Shift and press Mute/ Cancel to un-mute all tracks. Hold Shift and press Mute/ Cancel to go back to your previous mute mode.
Special info for Mac OS users
If the OSD won’t allow you to assign these buttons to DAW functions, you may have to tweak your System Preferences. Click on Security & Privacy and choose Privacy. In the left column, go to Accessibility and tick the box next to the Console 1 On-Screen Display.app entry on the right side. You may have to press the small unlock icon rst to accomplish this.
By ticking this box, you’re allowing Console 1 Fader to control your computer.
Mute/Cancel also performs various tasks when Console 1 Fader displays a menu with selections, e.g. Load Drive, Settings, and Assign track(s) to layers.
30 | THE FINER DETAILS: EVERY FUNCTION CAREFULLY DESCRIBED
Pan/Select
is knob serves several purposes. In track mode, you control the pan (or bal­ance, for stereo tracks) of the selected channel.
Whenever a menu is active, Pan/Select is used to scroll through the menu options. You conrm or abort with the OK or Cancel buttons.
Width
When you hold down Shift, the Pan/Select knob con­trols the Width of the stereo image. is function only works on an audio track with stereo information.
Width can be used to gradually narrow a stereo im­age down to mono. When turning the knob from its mid position towards the left, all frequencies below the frequency shown in the OSD are moved towards the center.
Increasing Width can be useful with an instrument, say a piano or an acoustic guitar, recorded in stereo. You can use Width to clear up the center of a mix, making room for a vocalist or a solo instrument.
e technology used for widening the stereo image is based upon the Mid/side technique. More about M/S in the next section.
Technically, increasing the Width value is like increas­ing the gain of the side channels in an M/S setup. Only, here you can use any stereo audio le.
When Console 1 Fader is used on a mono track, or playing audio with a mono content, the Width control does nothing from 7 o’clock to 12 and gradually reduces volume between 12 and 5.
An example: With Width set to 150 Hertz, all audio below 150 Hz is in mono, the rest remains in stereo. With the knob fully to the left, the entire signal is in mono.
When used on a bass sound with a wide stereo image, narrowing everything below, say, 200 Hertz, down to mono, may give a more focused bass. Or you may want to narrow down a wide grand piano or a Leslie cabinet, to make the instrument sit better in the mix.
Width can also be used to widen a stereo sound. Turn­ing the knob from its mid position towards the right, emphasizes the audio information on the left and right sides. is makes the stereo image wider.
CONSOLE 1 FADER USER’S GUIDE | 31
A word on Mid/side stereo
Mid/side (M/S) stereo is a recording and mixing technique devised by Alan Blumlein in the 1930s. One cardioid microphone and one gure-8 mic capture the sound on two channels. Later, during mixing, you can freely adjust your stereo image, and the result is 100% mono compatibility.
M/S is a very useful technique, often used in broadcast situations. If you haven’t given it a try yet, go ahead! ere’s loads of information on M/S on the internet.
Shift
Many controls in the Console 1 Fader panel have an optional function printed in yellow. ese functions can be reached by pressing the Shift button.
e Shift button is also essential, when you want to quickly get back to the unprocessed sound. In a situation where you’ve applied some sound altering functions in Console 1 Fader (Low Cut, Drive, Width, etc), hold­ing Shift while pressing Bypass lets you compare the tweaked sound with the unprocessed sound.
32 | USING CONSOLE 1 FADER WITH APOLLO CENTRAL
Using Console 1 Fader with
8
If you are an Apollo Central user, you can control your UAD channels and plugins in the Apollo Console from the Console 1 Fader hardware. To switch to the Apollo Central mode, open the OSD and press Shift + Display Mode. is mode is indicated by the "Apollo Central" logo in the top right corner. You exit Apollo Central mode by pressing Shift + Display Mode again.
Apollo Central mode is especially useful, when using a UAD Apollo unit for tracking. Console 1 Fader becomes your hardware control of the following functions in the UAD software console.
Fader, Pan, Solo, and Mute.
Phase Reversal, Low Cut, Aux Sends, and Input Gain.
You can also recall presets remotely from Console 1 Fader by pressing Load Strip on the OSD.
Upon entering and leaving Apollo Central mode, the faders will run a calibration routine by moving quickly up and down. is is expected behavior.
Detailed info about working with Apollo Central can be found in the Console 1 manual.
Apollo Central
CONSOLE 1 FADER USER’S GUIDE | 33
Using Console 1 Fader without
9
ere are times, like when you’re on a tour, where you want to make a few quick adjustments to your mix, but your Console 1 Fader hardware is out of reach. If you don’t have Console 1 Fader nearby, you can still edit your mix.
e small interface, that pops up after you’ve instanti­ated Console 1 Fader on a track, can be used for some basic editing. Most functions can be accessed here, excluding Sends 1–3, Load Drive, Settings, and Layer Mode.
the hardware
Please note, that the Volume slider in the small GUI controls Console 1 Fader’s internal volume, not the fader volume of the DAW.
34 | COOL WAYS TO USE CONSOLE 1 FADER
Cool ways to use Console 1 Fader
10
As a controller of everything (studio)
Why not go all in and let Console 1 Fader control every aspect of your project? Insert the plugin on all audio tracks, to master the channel mix. Insert it on all eects sends, to allow for dynamic changes that turns up the reverb only on selected phrases. Insert it on the master bus, to create that entirely smooth fade (Solo Safe may be needed here to allow for undisturbed workow).
As a controller of important things (studio)
Maybe your project is rather simple. e rhythm section itself is in balance and the guitars play well together, but you want to try overall mix ideas. Placing groups of tracks into layers can make life so much easier, when you want to make drastic, more radical changes.
As a helpful reorganizer (studio)
A DAW can house hundreds of tracks. You can use Console 1 Fader to collect tracks 8–13 and 43–45, making it possible to mix them more eectively, when they’re sitting next to each other in layers.
As a backing track mixer (live)
Many live performers use backing tracks organized as stems (bass on one stereo track, drums on another, rhythm guitars on the third, and so on). You may want to be able to ne-tune the mix and/or mute tracks quickly and safely.
Using Console 1 Fader to easily access the stems is a safe and intuitive method, much more intuitive than us­ing a mouse or a touchpad.
As a headphone mixer (studio)
Imagine working alone in your studio, recording backing vocals or drums for a song. e vocal microphone may be a few feet away from the computer keyboard, or your drum kit is placed in an isolated boot.
It may be a good idea to remotely control the pan and volume of the other tracks, and also to press Record, Rewind and Play. Getting a 5 meter long USB cable and placing Console 1 Fader next to you could be the solution.
Please note: The USB 2.0 specications limit the length between USB 2.0 devices to 5 meters (or 16 feet and 4 inches). By using a powered USB hub or an active repeater (extension) cable, the USB devices can be further apart.
As a headphone mixer for a group (studio)
If you’re recording in a rehearsal room or a studio, the musicians may want to use individual headphone mixes. Placing Console 1 Fader in the recording area, gives the performers direct access to aux sends 1, 2, and 3.
CONSOLE 1 FADER USER’S GUIDE | 35
is is an elegant way to let the engineer focus on other things, while the musicians can ne-tune their head­phone mixes themselves.
Please note! This only works when Console 1 Fader is in DAW Control mode.
As a real-time controller for ambient music (live or studio)
As a musician, you could create a number of sonic land­scapes (tonal, rhythmic, sound eects etc.) on several, long stereo tracks. As a performer, you could create mu­sic (some would say world music) in real-time by playing those tracks and pushing faders and ddling with the Low/High Cut and Pan controls.
A laptop and Console 1 Fader would be your ideal part­ners for this adventure. Just imagine!
As a remote control for the producer (studio)
Some producers take a very active part in the production process. You may be working on a project, and the per­son next to you (be it a co-musician, producer, or other collaborator) wants to suggest mixing changes from time to time.
It could be a great idea to give that person the Console 1 Fader to play with. at way, both of you would have access to the transport controls, volumes, mute and solo, etc. You would not have to ght about who owns the computer keyboard or mouse.
Create a vocal backing track á la 10cc (studio)
Do you remember the 10cc hit “I’m not in love”? It has some of the most complex, creative, and artistic vocal backing tracks (or should we say vocal pads?) ever cre­ated in pop history.
It is based upon numerous, multitracked voices, where each track on the multi-track machine consists of one long note. By playing back those voices and pushing the mixer faders, the 10cc members could create the chords they wanted in real-time while listening to the rhythm track.
ere’s a video describing the process in detail here: https://youtu.be/3oxe4mlsQos
Instead of voices, you could be using other noises (musi­cal or not) to create your wall of sound. In real-time. Now, try doing that with a mouse …
Organize your layers to avoid confusion
As mentioned elsewhere in this manual, organizing groups of channels into layers can make life so much easier. During a mixing session, it can be a good idea to group a bunch of channels into one layer.
Or you may be working in a stem-like scenario, where all tracks of the mix are grouped into stems (stereo audio tracks). Backing vocals on one, lead vocals on another, acoustic guitars on a third stem and so on.
Your brain may nd it easier to sort the various groups and stems, if the stems are on a separate page in Console 1 Fader. Even if you are using Console 1 Fader on mixer channels 1–23, there is no reason for your layer’s master faders to be on the rst pages. You may nd it easier to give those layer master faders a separate blank page, say, the page containing channels 41–50. at is perfectly doable, even if Console 1 Fader is not used as an insert on tracks 41–50.
36 | COOL WAYS TO USE CONSOLE 1 FADER
As a simple remote tool
As mentioned before, you can assign anything in your DAW that has a keyboard command to the 3 Assign- able buttons in Console 1 Fader. ink about it!
When you’re recording MIDI parts, various degrees of quantizing could be assigned to those buttons.
Or, during a vocal session, you may want to assign those buttons to “go to locator 1”, “rec/pause”, and “select next track” respectively.
When mixing, maybe you nd yourself constantly going back to specic points in a song. You could position locators at those points and assign the Console 1 Fader buttons to “go to Loc 1”,” go to Loc 2”, and “go to Loc 3”.
To speed up your workow and make navigation in a project easier, you could assign the Assignable buttons to zoom in and zoom out. Or you could choose zoom modes 1, 2, and 3.
Or why not use two Assignable buttons to go to previ­ous or next locator …
As a simpler mixer
As a bass cleaner
Cool, fat synth basses can sound wonderful on their own, but you may nd it dicult to mix such a sound. Many producers prefer using a single-oscillator bass sound, due to its simpler, phase coherent, and solid sound/waveform.
If you are using a fat, wide bass sound, and would like to keep it that way, you can still clean up the low end of your bass track with the Width control. Turning it anti-clockwise will narrow everything below a given frequency to mono.
Tidy up the lows, let the highs sparkle.
As a practical focusing tool
Here’s a typical situation: Lead vocals are on track 7 and the lead guitar on track 23. You are trying to automate their respective volumes in order to make them blend perfectly, but their faders are too far apart. You can’t reach them both at the same time.
You could create a layer of each of those two tracks on adjacent channels. It’s much easier to ride those faders, now that they are sitting next to each other.
During a mixing session, you may sooner or later nd yourself facing some real issues – a few tracks that need special attention. Typically, those tracks are seldom adja­cent to each other, but more likely spread out on tracks 3, 12, and 41.
Layer Mode can be a real lifesaver, when you need to focus on a handful of tracks and manually balance them. So moving faders next to each other is only one way to utilize Layer Mode.
CONSOLE 1 FADER USER’S GUIDE | 37
Troubleshooting
11
The On-Screen Display (OSD) won’t appear when I press Display On.
You may have to start the Console 1 On-Screen Display app manually.
The On-Screen Display has a big logo over it and won’t show the controls.
You may have to press a couple of Track Selector buttons to make the logo disappear.
38 | USEFUL INFORMATION
12
Installation
Useful information
Go to www.softube.com/login and log in, or create a Softube account if you don’t already have one.
When you’re logged in at softube.com, go to the My Account page and My Products. Click on Register License and enter the activation code found on the card included in the box (format: XXXX-XXXX-XXXX­XXXX).
ere are currently two ways to install and activate Softube plugins.
1. Use Softube Central
e Softube Central app can be downloaded here: https://www.softube.com/my-account#/my-prod­ucts (you must be logged in). In Softube Central, you sometimes need to go to the Settings page (press the fader symbol in the upper right corner) and press Restart (if backend status is disconnected). And sometimes Softube Central requires you to log out, close the app, wait for 30 seconds, then re-start it, log in, and wait a little while. Be patient!
2. Use direct installers and activate in iLok License Manager
You can nd Softube’s direct installers for Mac and Windows here: https://www.softube.com/my­account#/my-products (you must be logged in). After installation, use iLok License Manager to activate the plugins (right-click or CMD+click on the plugin name).
You may notice that Console 1 Fader performs a little fader exercise when the Console 1 On Screen Display program is started. is is a calibration rou­tine and nothing to worry about. Just make sure to keep pens and coins away from the fader area.
CONSOLE 1 FADER USER’S GUIDE | 39
Firmware upgrades
Softube Central takes care of installation and updat­ing of Softube software. We have made life simple for you, by incorporating rmware upgrades too in Softube Central. So as long as you update your Console 1 Fader software, it’s hardware will be upgraded too.
Support
Don’t get stuck! Softube’s super friendly (their own words) Support Team oers help and solutions.
Should the need arise, go to https://www.softube.com/ support. ere you will also nd an extensive FAQ.
System requirements
ese are the common system requirements for Win­dows and Mac OS X.
Screen resolution 1280 x 800 or larger
8 GB RAM or more is recommended
1 powered USB 2.0 compatible port
Softube account
iLok account
Internet access for downloading software and man-
aging licenses
iLok generation 2 and up, if you intend to use an
iLok dongle for authorizing your plug-ins (note that an iLok dongle is not a requirement)
Specic requirements for Mac OS.
Mac OS X 10.12 or newer (older OS versions may
work but are not tested)
Specic requirements for Windows.
64-bit Windows 7 or newer
Intel Core Duo, AMD Athlon 64 X2 or newer
e Console 1 Fader plug-in supports the following sample rates: 44.1, 48, 88.2, 96, 176.4 and 192 kHz. Console 1 Fader is not available for AAX DSP.
40 | USEFUL INFORMATION
Block diagram
Here’s a schematic that outlines the internal paths in Console 1 Fader.
INPUT
Input Gain
Phase Invert
INPUT METER
High Cut
Low Cut
DRIVE
Drive,
Drive Character
Output
Volume
PAN
SOLO/MUTE
Pan/Balance,
Solo, Mute,
Solo Safe
OUTPUT METER
OUTPUT
CONSOLE 1 FADER USER’S GUIDE | 41
Hardware specications
Console 1 Fader has the following specications.
Connectors USB type B, power supply input
Power Supply Replace with 8.0 Volt, 3 Ampere,
center positive polarity
Dimensions 426 x 187 x 42 mm (W x D x H)
Weight 2.2 kg excl power supply
Included items Activation Code, USB cable, power
supply, quick start guide
Credits
Legal
Niklas Odelholm – initial concept, product owner, cod­ing. Kristofer Ulfves – test lead, user manual feedback. Erik Sight – lead programmer. Filip unström – programming. Tord Jansson – GUI engine customiza­tion. Arvid Rosén – hardware lead, rmware. Anton Eriksson – calibration routine. Maxus Widarsson – QA lead. Johan Bremin – deep testing, qualication. Sven Bornemark – user manual and testing. Fanny Hökars – user manual layout.
xlii | SOFTUBE AB’S END USER LICENSE AGREEMENT (“EULA”).FOR PLUG-INS AND OTHER SOFTWARE PRODUCTS (VER 2019-06)
SOFTUBE AB’S
END USER LICENSE
13
AGREEMENT (“EULA”).FOR PLUG-INS AND OTHER SOFTWARE PRODUCTS (ver 2019-06)
1. Applicability of the EULA, the Terms and Softube’s privacy policy
Some denitions of importance for the EULA is End User License Agreement (“EULA”) is a contract between you (“you”, your”, “yours” and similar) either as an individual or representing a legal entity, and Softube AB (“Softube”, “we”, our”, “ours”), a Swedish company, governing your use of one or more accom­panying Softube products such as our Plug-ins and/or other software products (“the Product” or “the Products”, as applicable).
In addition to the terms and conditions of this EULA, also our General Terms and Conditions of Purchase together with price information and other commercial information on www.softube.com and/or Softube’s dis­tributor’s website where the Product license is purchased (“the Terms”) apply for your purchase of our Product. In case of contradictions between the Terms and the EULA, the provisions of the Terms shall have prec­edence.
Right to withdrawal and your possible statutory rights To avoid any misunderstandings with regard to the
contents and importance of this EULA, Softube advises you to carefully read and consider the provisions of this EULA before installation and use of the Product. Please, also remember that you may have, as set out speci­cally in the Terms, a limited right to cancellation and/or withdrawal of your purchase of the Product.
Moreover, as is set out in certain provisions of this EULA and the Terms, if you are a consumer (or an indi­vidual with corresponding rights) under applicable and statutory law such rules may entitle you to other and/ or additional rights, which then in relevant parts have precedence before the relevant part of the EULA and/or the Terms. We have highlighted certain such provisions in this EULA for your convenience.
When does the EULA become binding for you? However, upon the earliest of your (i) ACCEPTANCE OF THIS EULA, (ii) DOWNLOAD AND/OR FOL­LOWING THE INSTALLATION OF THE PROD­UCT AND/OR (iii) USE OF THE PRODUCT, you agree to be bound by the terms and conditions of this EULA together with the applicable conditions of the Terms.
What to do if you do not accept the EULA? If you do not accept the terms and conditions set forth in this EULA, do not install the Product and/or delete the Product from your equipment (as the case may be) and any copies thereof and notify us. We will thereafter assist you in the necessary aspects.
How do we handle your personal data? All or most of our interaction with you will require our processing of certain of your personal data. Softube is committed to ensure that all such use is made in ac­cordance with applicable privacy rules (including the European Union’s General data protection regulation, “GDPR”). Our processing of your personal data is therefore comprehensively set out in Softube’s privacy policy, https://www.softube.com/buy.php?id=privacy_ policy with certain additional information in the Terms. If you have any questions about our processing of your personal data or your rights connected hereto, you can
CONSOLE 1 FADER USER’S GUIDE | XLIII
always contact us. Our contact details are set out in the Privacy Policy and on our website.
2. Our license options and license key procedures for the Products
Softube’s various license options Softube applies dierent licensing models, which entitles you to use the Product. e license models which currently are applied by us or may be applied by us in the future in relation to licensing of the Products are the following:
A right to use the Product on a perpetual basis
(“Perpetual License”);
A right to use the Product for a time restricted pe-
riod (“Time restricted License);
A right to use the Product which requires regular
payment of license fees from you to Softube (“Sub­scription License”);
A right to use the Product, where your total license
fee is divided into monthly instalments due to a pay­ment plan (“Rent-to-Own License”);
tion to dierent Product bundles (“Bundles”) consisting of hardware and software or only software bundles. Bundles are only sold/licensed as a package and the individual components of a Bundle are not to be sold/li­censed separately, except and only to the extent that such dispositions are explicitly allowed due to the Terms, the applicable Product manual or Product instructions for the individual Products (but then for another price than follows from the Bundle). e set-ups, pricing mecha­nisms and possibilities to transfer individual Products of the Bundles may thus vary due to the set-up of and specic terms applicable for the relevant Bundle.
Products labelled as Not for Resale (“NFR”)
Such of our Products which are marked, labeled or otherwise provided to you as NFR shall only be used for demonstration, testing and evaluation purposes. NFR Products may not be used for any commercial purposes, and must not be sublicensed, resold or transferred. NFR Products are subject to specic exceptions with regard to right of new versions and cannot be purchased with or exchanged for vouchers or coupons. Furthermore, as an owner of a NFR Product, you are not entitled to any vouchers that may follow with the standard version of the Product.
A temporary usage right for your test, trial and
evaluation of the relevant Product (“Evaluation License”);
Licenses not for resale, as described below (“NFR”);
and/or
Combinations of the above license models (“Com-
bined License”).
In this EULA the above Perpetual License, Time restricted License, Subscription License, Rent-to-Own License, Evaluation License, NFR and/or Combined License are jointly referred to as (“License Models”). Please observe that Softube does apply diering terms and conditions for dierent parts of the License Models.
Product Bundles e License Models are normally applied only in rela­tion to individual Products, but may also apply in rela-
Softube’s use of license key and license key procedures Our Products may not be used without use of a cor­responding Product license key. You may purchase and/ or obtain a Product license key from Softube subject to conditions applied by Softube, from time to time, under the Terms.
Please note that you are responsible for the Product license key received and Softube will not replace any lost Product license keys.
You acknowledge and accept that Softube may store certain information relating to the Product license keys that you have purchased in relation to the Product in order for us to i.e. provide you the ability to re-download such products in the future. Softube’s processing of your personal data in that regard is governed by Softube’s privacy policy as set out in the Terms and the documents
xliv | SOFTUBE AB’S END USER LICENSE AGREEMENT (“EULA”).FOR PLUG-INS AND OTHER SOFTWARE PRODUCTS(VER 2019-06)
referenced therein.
e Product is developed and designed for use upon a computer or other hardware equipment with certain hardware and software and other technical requirements applicable for such equipment, as set out in our specic Product documentation for each of Softube’s Products and the relevant version of the same.
3. Price and payment of the Products
All details in relation the prices for the Products in dif­ferent License Models are set out in the Terms and upon our website. Please be advised that prices may vary and from time to time and can also be subject to campaign oers and similar.
If and to the extent a Product in whole or in part is pay­able through use of a voucher, coupon or other similar restricted oer is also set out in the Terms, our website and/or other promotional material.
Unless otherwise set out in the Terms or a specic end­user oer, all Products are to be paid either through a full pre-payment or subject to a payment plan e.g. for a Subscription License, Rent-to-Own License or other Time restricted License and similar.
All our other payment conditions and available and accepted payment means, as available from time to time, are set out in the Terms and on our website.
treaties, as well as other intellectual property laws and treaties. Any and all intellectual and other property rights to and in the Products vest in and shall remain vested in Softube or its licensors. e Product is licensed to you, subject to the agreed the License Model applied, and thus not sold.
For avoidance of doubt, it is also agreed that no right, title or interest in or to any trademark, service mark, logo, domain or trade name of Softube, its licensors or in relation to the Products is granted to you or other end­users of the Product.
5. Grant of license to you from Softube
You are as from the eective date of this EULA under the Terms and the provisions of this EULA granted a non-exclusive, transferable, time-restricted (if ap­plicable to the specic Product) and revocable right to use the Product subject to the agreed License Model. e license may thus be perpetual or subject to certain limitations in time or otherwise, and may also only be possible to use together with certain equipment.
e license applies for all versions of the Product (i.e. such as patches, updates, upgrades etc.), which you may receive from us during the term of the agreed License Model. e availability of such later versions of the Product, if any, is subject to our sole and exclusive dis­cretion as applied from time to time.
4. Intellectual property rights in relation to the Products
Softube and/or its licensors own all copyright and other intellectual property rights in and to the Products (including any images, photographs, graphics, anima­tions, video, audio, music, and text incorporated into the Product), accompanying printed or digital materials, and any copies you are permitted to make under the provi­sions of this EULA or applicable statutory rights, are owned by Softube or its licensors. Our Products are also protected by copyright laws and international copyright
Unless you change (subject to possibility under the Terms) and/or agree to change the applicable License Model for your Product with us, as applicable, the origi­nally agreed License Model shall continue to apply for you until expiry or termination of the same, as the case may be.
6. Termination of a Product license and
eects of a termination
You may at any time and for any reason terminate the Product license granted to you with immediate eect,
CONSOLE 1 FADER USER’S GUIDE | XLV
subject however to certain provisions and limitations in relation to Time restricted Licenses, Subscription Licenses, Rent-to-Own Licenses and Combination Licenses in accordance with the Terms. If we have agreed to provide you with either of a Time restricted License, Subscription License, Rent-to-Own License or Combination License, you can normally not prematurely terminate such a license prior to the rst expiry date. We will however not refund any amounts paid to us if you prematurely terminate any license granted to you, unless such termination is due to a material breach against the provisions herein or the Terms from us.
In relation to a possible Evaluation License, the Evalu­ation license granted to you will continue until it is terminated by us or you or on the date when it expires automatically (as the case may be).
Softube may however terminate the relevant Product license with immediate eect if you breach the provi­sions of this EULA or the Terms and/or fail to make the agreed payments under the Terms. In case of a violation of our and our licensors’, if any, intellectual property rights to the Product or other material breach of this EULA or the Terms, such termination may follow immediately upon detection of such violation/breach. Upon termination of the relevant Product license, you must delete the Product from your equipment and any copies thereof.
7. Agreed limitations in your right to use the Product
information), except and only to the extent that such dispositions are explicitly allowed due to the Terms, the applicable Product manual or Product instructions.
You may neither alter nor modify the Product and may not analyze, reverse engineer, decompile or disassemble the Product or any part of the Product, incorporate the Product into any other application Product, or print out the Product, except and only to the extent that such activity is expressly permitted by applicable law, not­withstanding this limitation.
8. Limited warranty for the Product
Warranty for media upon which the Product is delivered, if applicable
In addition to what is set out in the Terms, we warrant the media on which the Product is recorded (to the extent the Product is delivered upon such media, other­wise not) to be free from defects in design, material and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by a copy of the receipt).
Unless otherwise set forth in this EULA together with the Terms and/or following from mandatory and appli­cable consumer legislation, Softube’s entire liability and your exclusive remedy in case of warranty breaches is an obligation to replace he media not meeting the Softube’s limited warranty and which is returned to Softube or an authorized representative of Softube with a copy of the receipt. Softube will have no responsibility to replace any media damaged by accident, abuse or misapplication.
You may use the Product for only as many simultaneous users, servers or other limiting parameters as are set out in the Product (by means of technical limitations), ap­plicable Product manual or Products instructions, as set out in the Terms, the EULA or otherwise.
You may not copy or reproduce the Product, except to the extent otherwise set out in applicable statutory provisions. You as an end-user may neither transfer, sell, distribute, lend, rent, lease nor in other way, directly or indirectly, dispose of the Product or any deriva­tive work of the Product (including its accompanying
Other defects in relation to the Product Without prejudice to the foregoing and such statutory rights available for you as a consumer (or an individual with corresponding rights) under applicable law, our responsibility and liability with regard to possible defects in the Products shall be limited to faults arising during the above ninety (90) day period and entailing that the Products do not conform to the relevant specication when used on advised equipment and in accordance with the documentation and other instructions, gener-
xlvi | SOFTUBE AB’S END USER LICENSE AGREEMENT (“EULA”).FOR PLUG-INS AND OTHER SOFTWARE PRODUCTS(VER 2019-06)
ally or specically issued/published from time to time by us. Softube may in its own discretion decide how such possible defects shall be handled, i.e. through rectica­tion, circumvention, issue of a Product update/upgrade, replacement of the Product or through any other appro­priate means. We shall not have any liability to remedy defects in the Product where such defect results from any default, non-compliance or non-agreed use of the Product by you. Subject to the foregoing, all conditions, warranties, terms and undertakings, express or implied, statutory or otherwise, in respect of the Products are hereby excluded. Softube’s entire liability in case of a defect during the warranty period, which we are unable to rectify, shall be (in our reasonable discretion) either
(a) your right to return the Product (and deletion
of the relevant Product license key as per our instructions) and our following repayment of Product price paid by you;
or
(b) our rectication or replacement of the Product
(as to ensure that it meets the applicable speci­cation) that does not meet our limited warranty.
is limited warranty is not valid if the alleged defect of the Product has resulted from accident, abuse, or misuse. A possible replacement Product will be warranted for the remainder of the original warranty period or thirty (30) days from your receipt thereof, whichever is longer. Softube disclaims all other warranties, either express or implied, including but not limited to implied warranties of merchantability and tness for a particular purpose, with respect to the Product and the accompanying materials.
9. “AS IS” and LIMITATION OF LIABILITY
is EULA, including this section 9 and applicable parts of the Terms, is not intended to constitute any restriction or limitation of your rights, to the extent you
are a consumer (or an individual with corresponding rights) under applicable law. If and to the extent this EULA and/or applicable parts of the Terms limit, re­strict or contradict any such rights, your statutory rights shall remain unaected in case of such contradictions with the EULA and/or the Terms.
All our Products, are provided to you strictly on an “AS IS”-basis without warranty of any kind, except as expressly set out herein.
ALL EXPRESSED OR IMPLIED REPRESENTA­TIONS AND WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABIL­ITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SOFTUBE DOES NOT WAR­RANT THAT THE FUNCTIONS CONTAINED IN THE PRODUCT WILL MEET YOUR RE­QUIREMENTS, OR THAT THE OPERATION OF THE PRODUCT WILL BE INTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE PRODUCT WILL BE CORRECTED. FURTHER­MORE, SOF TUBE DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE PRODUCT OR RELATED DOCUMENTA­TIONS IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE. NOR ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY SOFTUBE OR AN AU­THORIZED REPRESENTATIVE OF SOF TUBE SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WAR­RANTY. SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTY, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
NEITHER SOFTUBE NOR ITS LICENSORS SHALL BE LIABLE FOR ANY DAMAGES SUF­FERED BY YOU OR ANY THIRD PARTY AS A RESULT OF USE OR INABILITY TO USE THE PRODUCT. IN NO EVENT WILL SOFTUBE
CONSOLE 1 FADER USER’S GUIDE | XLVII
NOR ITS LICENSORS’ BE LIABLE FOR ANY LOST REVENUE, PROFIT OR ANTICIPATED SAVINGS, DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LI­ABILITY, ARISING OUT OF YOUR OR ANY THIRD PARTY’S USE OF OR INABILITY TO USE PRODUCT, EVEN IF THAT PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN ANY CASE SOF TUBE’S AND ITS SOFTUBES’ ENTIRE LIABILITY UN­DER ANY THEORY OF LIABILITY SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU TO SOFTUBE FOR THE PRODUCT (INCLUDING THE RELEVANT LICENCE KEY) UNDER THE APPLICABLE LICENSE MODEL.
10. Third party beneciaries
Except as provided in this section 10, nothing contained in this EULA is intended or shall be construed to confer upon any person (other than the parties hereto) any rights, benets or remedies of any kind or to create any obligations or liabilities of a party to any such party.
You however acknowledge and agree that Softube’s licensors, subject to the existence of relevant provisions in the agreement and/or understanding between us and relevant third party licensor, if any, are third-party ben­eciaries of this EULA with respect to the provisions of this EULA that create rights of or obligations to such third party licensor and/or Softube, as the case may be and that, upon your acceptance of the terms and condi­tions of this EULA, also such third party licensor will have the right to enforce the provisions of this EULA against you in its capacity as a third party beneciary to this EULA.
11. Version(s) of the EULA
Both technology development as well as our in-licensing of third party technology and intellectual property rights, if any, may and will result in Softube amending
and adjusting the EULA from time to time. e EULA governing your purchase of the product shall however remain the version that originally applied in connection with the original purchase of the Product. However, if and to the extent you purchase a new version and/or additional features to a Product, and in connection with such purchase accept the applicability of a new EULA, that new version of the EULA shall apply.
12. Questions, comments or remarks in
relation to the Products, this EULA or the Terms
If and to the extent you have questions, comments or remarks in relation to us, the Products or the EULA/the Terms, please contact us, as to enable us to answer your questions, solve the Product issue and to improve our services to you as an end-user. e easiest way of getting into contact with us is via e-mail support@softube.com or such other communication means as is set out on our website.
13. Applicable law and dispute resolution
If you are a consumer (or an individual with correspond­ing rights) under applicable and statutory law, we will submit us to the choice of law and competent venues for dispute resolution, as set forth under such applicable statutory rules. Otherwise (i.e. primarily for other end­users than consumers), with regard to applicable law, venue, and procedure for dispute resolution, the corre­sponding provisions of the Terms shall apply for possible disputes between us and you.
ACKNOWLEDGEMENTS AND LICENSES
ird Party Legal Notices One or more of Softube’s products may include software licensed under terms that require Softube to display the following notices:
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xlviii | SOFTUBE AB’S END USER LICENSE AGREEMENT (“EULA”).FOR PLUG-INS AND OTHER SOFTWARE PRODUCTS(VER 2019-06)
Nigel Stewart, Milan Ikits, Marcelo E. Magallon and Lev Povalahev e OpenGL Extension Wrangler Library Copyright (C) 2008-2016, Nigel Stewart <nigels[]users sourceforge net> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002, Lev Povalahev All rights reserved.
Redistribution and use in source and binary forms,
with or without modication, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above
copyright notice, this list of conditions and the fol­lowing disclaimer.
Redistributions in binary form must reproduce the
above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
e name of the author may be used to endorse or
promote products derived from this software without specic prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS”
AND ANY EXPRESS OR IMPLIED WARRAN­TIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANT­ABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CON­TRIBUTORS BE LIABLE FOR ANY DIRECT, IN­DIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUD­ING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--
Brian Paul Mesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Re­served.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation les (the “Software”), to deal in the Soft­ware without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: e above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITH­OUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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e Khronos Group Inc.
CONSOLE 1 FADER USER’S GUIDE | XLIX
Copyright (c) 2007 e Khronos Group Inc.Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation les (the “Materials”), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, subli­cense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: e above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EX­PRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MER­CHANTABILITY, FITNESS FOR A PARTICU­LAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERI­ALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
--
Baptiste Lepilleur JsonCpp Copyright (c) 2007-2010 Baptiste Lepilleur Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation les (the “Software”), to deal in the Soft­ware without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: e above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITH­OUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN AC­TION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC­TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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dhbaird@gmail.com easywsclient Copyright (c) 2012, 2013 <dhbaird@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation les (the “Software”), to deal in the Soft­ware without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: e above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITH­OUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN AC­TION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC­TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Softube AB, S:t Larsgatan 9D, 582 24 Linköping, Sweden. www.softube.com
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