Sid Meier's Civilization III Carte de référence [fr]

Keyboard Shortcuts
Unit Orders Advisors
Airdrop A Domestic advisor F1 Airlift T Trade advisor F2 Air superiority mission S Military advisor F3 Automate worker A Foreign advisor F4 leave existing improvements Shift-A Cultural advisor F5 this city only Shift-I Science advisor F6 this city, leave existing imp. Ctrl-Shift-I clean up pollution only Shift-P clear forests only Shift-F Add to production queue Shift-Click clear jungle only Shift-J Contact city governors G Bombard B Bombing mission B Load production queue Q Build army B Save production queue Shift-Q Build city B Build colony B Build fortress Ctrl-F Change preferences Ctrl-P Build mine M Unload/load L Change sound preferences Shift-S Build railroad Shift-R Upgrade U Hide interface Del Build railroad to Ctrl-Shift-R Upgrade all Shift-U Load game Ctrl-L Build road R Wait W or Tab Main menu Ctrl-M Build road to Ctrl-R New game Ctrl-Shift-Q Build road to, then colonize Ctrl-B Quit Esc Clean up pollution Shift-C Center on active unit C Resign and quit Ctrl-Q Clear forest Shift-C Center on capital H Retire Shift-Q Clear jungle Shift-C Disband D Change mobilization Shift-M Show game version Ctrl-F4 Explore E Clean up map Ctrl-Shift-M Toggle button direction Backspace Fortify/Garrsion F Contact rival leaders Shift-D Go to G Demographics F11
(whole stack)
Go to
(skip turn)
Hold Hurry improvement Ctrl-H Establish an embassy Ctrl-E Irrigate I Go to city Ctrl-Shift-G Irrigate to nearest city Ctrl-I Histograph/Score F8 Join city B Locate city Shift-L Pillage P Palace F9 Plant forest N Plant a spy Ctrl-Shift-E Re-base mission Shift-R Spaceship F10 Recon mission R Toggle map grid Ctrl-G June 2002 Sentry Y Use embassy or spy Shift-E
(wake near enemy only)
Sentry Trade network Ctrl-N Zoom in/out Z
Spacebar Espionage E
Shift-Y Wonders of the World F7
Change government
J End turn immediately Shift-Enter
More Unit Orders
Game Stuff
(revolution)
Shift-G Save game Ctrl-S
Hurry production
This file produced by Julian Egelstaff
Tech Tree data and Keyboard Shortcuts originally compiled by Ken Brown
Wonder pages with graphics produced by, and new layout for Resources page plus colour coding on Units pages originally developed by, Alanus
Many thanks to Firaxis and Infogrames for bringing us Civ3
City Window
(rush job)
Other Stuff
H
Foot Units
Warrior Jaguar Warrior Spearman Impi Hopilite Pikeman Archer
Bronze Working Bronze Working Bronze Working Feudalism Warrior Code
10 10 20 20 20 30 20
1.1.1 1.1.2 1.2.1 1.2.2 1.3.1 1.3.1 2.1.1
Swordsman Swordsman Pikeman Musketman Musketman Musketman Longbowman
Aztec Zulu Greek Iron
Bowman Longbowman Swordsman Legionary Immortal Musketman Musketeer
Warrior Code Invention Iron Working Iron Working Iron Working Gunpowder Gunpowder
20 40 30 30 30 60 60
2.2.1 4.1.1 3.2.1 3.3.1 4.2.1 2.4.1 3.4.1
Longbowman Rifleman Rifleman
Babylonian Iron
Iron, Roman Iron, Persian
Saltpeter
Saltpeter, French
Rifleman Infantry Paratrooper Marines Mech Infantry
Nationalism Replaceable Parts Advanced Flight Amphibious Warfare Computers
80 90 100 100 110
4.6.1 6.10.1 6.8.1* 8.6.1* 12.18.2*
Infantry Mech Infantry
Rubber Oil, Rubber Rubber Oil, Rubber
required advance
shield cost
attack.defend.move (* unit has zone of control)
upgrades to
resources,
nationality
Mounted Units Artillery Units
all move at 1 per turn
Chariot War Chariot Horseman Mounted Warrior Knight Catapult
The Wheel The Wheel Horseback Riding Horseback Riding Chivalry Mathematics
20 20 30 30 70 20
1.1.2 2.1.2 2.1.2 3.1.2 4.3.2 4.1.1
Horseman Knight Knight Knight Cavalry Cannon
Horses
Horses, Egyptian
Horses
Horses, Iroquois
Horses, Iron
War Elephant Samurai Rider Cavalry Cossack Artillery
Chivalry Chivalry Chivalry Military Tradition Military Tradition Replacable Parts
70 70 70 80 80 80
4.3.2 4.4.2 4.3.3 6.3.3* 6.4.3* 12.2.2
Cavalry Cavalry Cavalry Radar Artillery
Indian
Iron, Japanese Horses, Iron, Chinese
Horses, Saltpeter
Horses, Saltpeter,
Russian
Cannon
Metallurgy
40
8.1.1
Artillery
Iron, Saltpeter
Radar Artillery
Robotics
120
16.2.2*
Aluminum
Tank Panzer Modern Armor Cruise Missile
Motorized Transport Motorized Transport Synthetic Fibers
100 100 120
16.8.2* 16.8.3* 24.16.3*
Modern Armor Modern Armor
Oil, Rubber
Oil, Rubber, German
Oil, Rubber, Aluminum
required advance
shield cost
attack.defend.move (* unit has zone of control)
upgrades to upgrades to
resources,
nationality
Rocketry
60
16.2.3
Aluminum
required advance
shield cost
bombard.range.firing rate
resources
Naval Units Naval Transports
Privateer Frigate Man-O-War Ironclad Galley Caravel
Magnetism Magnetism Magnetism Steam Power Mapmaking Astronomy
60 60 60 80 30 40
2.1.3 2.2.4 3.2.4 4.4.4 1.1.3 - 2 1.2.3 - 3
2.1.2 3.1.2 4.1.2 Caravel Galleon
Iron, Saltpeter Iron, Saltpeter
Submarine Nuclear Sub Destroyer AEGIS Cruiser Galleon Transport
Mass Production Fission Combustion Robotics Magnetism Combustion
100 140 120 160 60 100
8.4.3 8.4.4 12.8.5 12.10.5* 1.2.4 - 4 1.4.5 - 8
(can carry 1 Tactical Nuke)
Oil Uranium Oil Aluminum, Uranium Oil
Iron, Saltpeter, British
6.1.2 4.2.2 Transport
Coal, Iron
Battleship Carrier
Mass Production
200
18.12.5
8.2.2 Oil
required advance
shield cost
attack.defend.move (* unit has zone of control)
bombard.range.firing rate upgrades to
resources,
nationality
Mass Production
1.8.4 - 4
180
Oil
required advance
shield cost
attack.defend.move - carrying capacity
resources
Air Units Nuclear Units Non Combat Units
Heli
Lead
Fighter Jet Fighter F-15 Tactical Nuke Settler Worker
Flight Rocketry Rocketry
80 100 100
4.2 8.4 8.4
2.4.1 2.6.1 4.6.2 Oil Oil, Aluminum
Oil, Aluminum,
American
Stealth Fighter Bomber Stealth Bomber ICBM Scout Explorer
Stealth Flight Stealth
120 100 240
0.0 0.2 0.0
4.6.2 8.6.3 8.8.3 Explorer
Oil, Aluminum Oil Oil, Aluminum
advance:
shield cost:
range: resources:
advance:
shield cost:
range: resources:
Space Flight 300 30 10 6 0.0.1 0.0.1 Aluminum, Uranium
(costs 2 population) (costs 1 population)
Satellites Navigation 500 10 20 global 0.0.2 0.0.2 Aluminum, Uranium
(expansionist civs only) (treats all terrain as road)
copter
Advanced Flight
100
0.2
(range is 6, can carry 1) bombard.range.firing rate upgrades to
Oil, Rubber
required advance required advance
shield cost shield cost
attack.defend
resources,
nationality
Fighter upgrades to
Note:
Jet Fighter
(requires victorious elite unit)
0.0.3
er
attack.defend.move
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