SGS Thomson Microelectronics RIVA128 Datasheet

RIVA 128
128-BIT 3D MULTIMEDIA ACCELERATOR
DESCRIPTION
The RIVA 128is the first 128-bit 3D Multimedia Accelerator to offer unparalleled2D and3Dperfor­mance, meeting all the requirements of the main­stream PC graphics market and Microsoft’s PC’97. The RIVA 128 introduces the most ad­vanced Direct3Dacceleration solution and also delivers leadership VGA, 2D and Video perfor­mance, enabling a range of applications from 3D games throughto DVD, Intercastand video con­ferencing.
KEY FEATURES
Fast 32-bit VGA/SVGA
High performance 128-bit 2D/GUI/DirectDraw
Acceleration
Interactive, Photorealistic Direct3D Accelera-
tion with advanced effects
Massive 1.6Gbytes/s, 100MHz 128-bit wide
frame buffer interface
Video Acceleration for DirectDraw/DirectVideo,
MPEG-1/2 and Indeo
- Planar 4:2:0 and packed 4:2:2 Color Space Conversion
- X and Y smooth up and down scaling
230MHz Palette-DAC supporting up to
1600x1200@75Hz
NTSC and PAL output with flicker-filter
Multi-function Video Port and serial interface
Bus mastering DMA 66MHz Accelerated
Graphics Port (AGP) 1.0 Interface
Bus mastering DMA PCI 2.1 interface
0.35 micron 5LM CMOS
300 PBGA
1.6 GByte/s Internal Bus Bandwidth
PCI/AGP
Host
Interface
FIFO/
DMA
Pusher
October 1997 The information in this datasheet is subject to change
DMA Bus
VGA
Internal Bus
Video Port
DMA Engine
Graphics Engine
128 bit 2D
Direct3D
DMA Engine
Palette DAC
YUV - RGB,
X & Y scaler
SGRAM Interface
CCIR656
Video
Monitor/
TV
128 bit
interface
42 1687 01 (SGS-THOMSON)
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RIVA 128 128-BIT 3D MULTIMEDIA ACCELERATOR
TABLE OF CONTENTS
1 REVISION HISTORY..................................................... ................................................ ................. 4
1 RIVA 128 300PBGA DEVICE PINOUT......................... ................................................ ................. 5
2 PIN DESCRIPTIONS..................................................... ................................................ ................. 6
2.1 ACCELERATED GRAPHICS PORT (AGP) INTERFACE.................................... ................. 6
2.2 PCI 2.1 LOCAL BUS INTERFACE............................................... ......................................... 6
2.3 SGRAM FRAMEBUFFER INTERFACE ......................... ................................................ ....... 8
2.4 VIDEO PORT......................... ................................................ ................................................ 8
2.5 DEVICE ENABLE SIGNALS.................................................. ................................................ 9
2.6 DISPLAY INTERFACE................................................................. ......................................... 9
2.7 VIDEO DAC AND PLL ANALOG SIGNALS................................. ......................................... 9
2.8 POWER SUPPLY.......................................... ................................................ ........................ 9
2.9 TEST............................................. ................................................ ......................................... 10
3 OVERVIEW OF THE RIVA 128............................................................. ......................................... 11
3.1 BALANCED PC SYSTEM............................................................. ......................................... 11
3.2 HOST INTERFACE ...................................................................... ......................................... 11
3.3 2D ACCELERATION............................................ ......................................... ........................ 12
3.4 3D ENGINE ................................................... ................................................ ........................ 12
3.5 VIDEO PROCESSOR..................................................... ................................................ ....... 12
3.6 VIDEO PORT......................... ................................................ ................................................ 13
3.7 DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER......................................... 13
3.8 SUPPORT FOR STANDARDS....................................... ................................................ ....... 13
3.9 RESOLUTIONS SUPPORTED....................................... ................................................ ....... 13
3.10 CUSTOMER EVALUATION KIT................................................... ......................................... 14
3.11 TURNKEY MANUFACTURING PACKAGE........................... ......................................... ....... 14
4 ACCELERATED GRAPHICS PORT (AGP) INTERFACE............................................................. 15
4.1 RIVA 128 AGP INTERFACE ........................................................ ......................................... 16
4.2 AGP BUS TRANSACTIONS.................................................. ................................................ 16
5 PCI 2.1 LOCAL BUS INTERFACE........................................................ ......................................... 22
5.1 RIVA 128 PCI INTERFACE.................................. ................................................ ................. 22
5.2 PCI TIMING SPECIFICATION.............................. ......................................... ........................ 23
6 SGRAM FRAMEBUFFER INTERFACE.................................. ................................................ ....... 29
6.1 SGRAM INITIALIZATION............................................................. ......................................... 31
6.2 SGRAM MODE REGISTER .................................................. ................................................ 31
6.3 LAYOUT OF FRAMEBUFFER CLOCK SIGNALS................................. ............................... 32
6.4 SGRAM INTERFACE TIMING SPECIFICATION........................................................... ....... 32
7 VIDEO PLAYBACK ARCHITECTURE................................................................... ........................ 37
7.1 VIDEO SCALER PIPELINE.................................. ................................................ ................. 38
8 VIDEO PORT.................................. ................................................ ................................................ 40
8.1 VIDEO INTERFACE PORT FEATURES............................... ................................................ 40
8.2 BI-DIRECTIONAL MEDIA PORT POLLING COMMANDS USING MPC .............................. 41
8.3 TIMING DIAGRAMS............................... ................................................ ............................... 42
8.4 656 MASTER MODE............................................ ......................................... ........................ 46
8.5 VBI HANDLING IN THE VIDEO PORT................................................................ ................. 47
8.6 SCALING IN THE VIDEO PORT................... ................................................ ........................ 47
9 BOOT ROM INTERFACE...................... ................................................ ......................................... 48
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
10 POWER-ON RESET CONFIGURATION............................................... ......................................... 50
11 DISPLAY INTERFACE.................................... ................................................ ............................... 52
11.1 PALETTE-DAC..................................................... ................................................ ................. 52
11.2 PIXEL MODES SUPPORTED.............................. ......................................... ........................ 52
11.3 HARDWARE CURSOR ................................. ................................................ ........................ 53
11.4 I2C INTERFACE........................... ......................................... ................................................ 54
11.5 ANALOG INTERFACE................................................................. ......................................... 55
11.6 TV OUTPUT SUPPORT....................................... ................................................ ................. 56
12 IN-CIRCUIT BOARD TESTING............................................................. ......................................... 58
12.1 TEST MODES............................................... ......................................... ............................... 58
12.2 CHECKSUM TEST................................................................ ......................................... ....... 58
13 ELECTRICAL SPECIFICATIONS.................................................. ................................................ 59
13.1 ABSOLUTE MAXIMUM RATINGS............................................... ......................................... 59
13.2 OPERATING CONDITIONS.................................................. ................................................ 59
13.3 DC SPECIFICATIONS........................................................... ................................................ 59
13.4 ELECTRICAL SPECIFICATIONS......................... ................................................ ................. 60
13.5 DAC CHARACTERISTICS............................ ................................................ ........................ 60
13.6 FREQUENCY SYNTHESIS CHARACTERISTICS................................. ............................... 61
14 PACKAGE DIMENSION SPECIFICATION.................................... ................................................ 62
14.1 300 PIN BALL GRID ARRAY PACKAGE............................................... ............................... 62
15 REFERENCES........................................................ ................................................ ........................ 63
16 ORDERING INFORMATION ................................................................. ......................................... 63
APPENDIX............................................. ................................................ ......................................... 64
A PCI CONFIGURATION REGISTERS............................................. ................................................ 64
A.1 REGISTER DESCRIPTIONS FOR PCI CONFIGURATION SPACE .................................... 64
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
1 REVISION HISTORY
Date Section, page Description of change
15 Jul 97 6, page 28 Update of SGRAM framebuffer interface configuration diagrams. 28 Aug 97 13.5, page 59 Change of DAC specification from 206MHz to 230MHz max. operating frequency. 29 Aug 97 6.3, page 31 Update to recommendation for connection of FBCLK2 and FBCLKB pins.
4 Sep 97 10, page 49 Update to RAM Type Power-On Reset configuration bits. 15 Sep 97 13, page 58 Temperature specification TC now based on case, not ambient temperature. 15 Sep 97 13, page 58 Change to Power Supply voltage VDD specification. 17 Sep 97 1, page 5 Change to Video Port pin names. 17 Sep 97 2, page 6 Change to Video Port pin descriptions. 17 Sep 97 8, page 39 Updates to Video Port section. 18 Sep 97 11.6, page 55 Change to capacitor value in TV output implementation schematic. 18 Sep 97 13.3, page 58 Change to power dissipation specification. 25 Sep 97 4.2, page 16 Removal of AGP flow control description. 25 Sep 97 11.4, page 53 Updates to Serial Port description.
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
1 RIVA 128 300PBGA DEVICE PINOUT
PCIAD[3] PCIAD[1]
STB0
AGPAD-
VDD FBD[97] FBD[127] FBD[126]
HOST-
CLAMP
FBDQM[4] FBD[55] FBD[54] FBD[53] FBD[60] FBD[61]
FBA[10]
VDD VDD VDD VDD FBD[50] FBD[39] FBD[38]
FBCKE
HOSTVDD
HOST-
CLAMP
HOSTVDD
HOST-
CLAMP
XTALOUT PCIRST# AGPST[1] PCIAD[30] PCIAD[26] PCICBE#[3] PCIAD[20] PCIAD[16] PCITRDY# PCIPAR HOSTVDD PCICBE#[0] FBD[96] VIDVSYNC VIDHSYNC
HOST-
CLAMP
PCIAD[14] PCIAD[12] PCIAD[10] PCIAD[8]
PCI-
DEVSEL#
PCIAD[21] PCIAD[17] PCIIRDY# PCICBE#[1] PCIAD[13] PCIAD[9] PCIAD[4] PCIAD[0] P CIAD[7] PCIAD[5]
STB1
AGPAD-
PCIAD[29] PCIAD[25] PCIAD[23] PCIAD[19] PCICBE#[2]
AGPRBF#
PCIIDSEL/
1234567891011121314151617181920
FBD[4] FBD[6] FBD[7] FBD[17] FBD[19] F BD[21] FBD[23] FBDQM[2] F BA[0] FBA[2] F BA[4] FBA[6] FBA[8] FBDQM[5] FBD[41] FBD[43] FBD[45] FBD[47] FBD[56] FBD[57]BFBD[3] FBD[5] FBD[16] FBD[18] F BD [20] FBD[22] FBDQM[0] FBA[9] F BA[1] FBA[3] F BA[5] FBA[7] F BCLK1 FBDQM[7] FBD[40] F BD[42] FBD[44] FBD[46] FBD[58] FBD[59]CFBD[1] FBD[2] FBD[28] FBD[27] F BD [26] FBD[25] FBD[15] FBD[13] FBD[11] FBD[9] FBDQM[1] FBWE# FBRAS#
A
SCL FBCLK2 FBD[31] VDD NIC VDD VDD VDD
FBCLK0 FBD[0] FBD[29] FBD[30] VDD FBD[24] FBD[14] FBD[12] FBD[10] F BD[8] FBDQM[3] FBCAS# FBCS0 FBCS1 FBDQM[6] VDD FBD[52] FBD[51] FBD[62] FBD[63]
D
MP_AD[6] NIC SDA FBCLKFB VDD VDD FBD[48] FBD[49] FBD[37] FBD[36]
F
E
MP_AD[2] MPSTOP# MP CLK MP_AD[3] VDD NIC FBDQM[12] FBDQM[14] FBDQM[15] FBDQM[13]
MPFRAME# MP_AD[7] MP_AD[5] M P_AD[4] MPCLAMP VDD FBD[35] FBD[34] FBD[33] FBD[32]
G
FBDQM[8] MPDTACK# MP_AD[1] MP_AD[0] GND GND GND GND FBD[118] FBD[119] FBD[105] FBD[104]KFBDQM[9] FBD[87] FBDQM[10] FBDQM[11] GND GND GND GND FBD[116] FBD[117] FBD[107] FBD[106]
J
H
NOTES
1 NIC = No Internal Connection. Do not connect to these pins. 2 VDD=3.3V Signals denoted with an asterisk are defined for future expansion. See
FBD[86] FBD[85] FBD[72] FBD[73] GND GND GND GND FBD[114] FBD[115] FBD[109] FBD[108]MFBD[84] FBD[83] FBD[74] FBD[75] GND GND GND GND FBD[112] FBD[113] FBD[111] FBD[110]NFBD[82] FBD[81] FBD[76] FBD[77] NIC NIC FBD[102] FBD[103] F BD[121] FBD[120]PFBD[80] FBD[71] FBD[78] FBD[79] VDD VDD FBD[100] FBD[101] F BD[123] FBD[122]RFBD[70] FBD[69] FBD[88] FBD[89] NIC NIC FBD[98] FBD[99] FBD[125] FBD[124]TFBD[68] FBD[67] FBD[90] VDD NIC HOSTVDD HOSTVDD
L
Pin Descriptions
, Section 2, page 6 for details.
FBD[66] FBD[65] FBD[92] FBD[91]
FBD[64] FBD[95] RED DACVDD VREF PCIINTA# PCIGNT# AGPPIPE# PCIAD[28] PCIAD[24] PCIAD[22] PCIAD[18] PCIFRAME# PCISTOP# PCIAD[15] PCIAD[11] PCIAD[6] PCIAD[2] TESTMODE ROMCS#WFBD[93] FBD[94] BLUE COMP PLLVDD PCIREQ# AGPST[2] PCIAD[31] PCIAD[27]
V
U
GREEN GND RSET XTALIN PCICLK AGPST[0]
Y
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
2 PIN DESCRIPTIONS
2.1 ACCELERATED GRAPHICS PORT (AGP) INTERFACE
Signal I/O Description
AGPST[2:0]
AGPRBF#
AGPPIPE#
AGPADSTB0 AGPADSTB1
I AGPstatus bus providing information from the arbiter to the RIVA128 on what it may do.
AGPST[2:0] only have meaning to the RIVA 128 when PCIGNT# is asserted. When PCIGNT#
O Read Buffer Full indicates when the RIVA128 is ready to accept previously requested low
priority read data or not. When AGPRBF# is asserted the arbiter is not allowed to return (low priority) read data to the RIVA 128. This signal should be pulled up via a 4.7KΩ resis- tor (although it is supposed to be pulled up by the motherboard chipset).
O Pipelined Read is asserted by RIVA 128 (when the current master) to indicate a full width
read address is to be enqueued by the target. The RIVA128 enqueues one request each rising clock edge while requests are enqueued across from the RIVA 128 and is an input to the target (the core logic).
∗,
I/O These signals are currently a “no-connect” in this revision of the RIVA128 but may be acti-
vated to support AGP double-edge clocking in future pin compatible devices. It is recom­mended that these pins are connected directly to the AD_STB0 and AD_STB1 pins defined in the AGP specification.
is de-asserted these signals have no meaning and must be ignored.
000 Indicates that previously requested low priority read or flush data is being
returned to the RIVA 128.
001 Indicates that previously requested high priority read data is being returned to
the RIVA128.
010 Indicates that the RIVA 128 is to provide low priority write data for a previous
enqueued write command.
011 Indicates that the RIVA 128 is to provide high priority write data for a previous
enqueued write command. 100 Reserved 101 Reserved 110 Reserved 111 Indicates that the RIVA 128 has been given permission to start a bus transac-
tion. The RIVA128 may enqueue AGPrequests by assertingAGPPIPE# or start
a PCI transaction by asserting
from the Core Logic (AGP chipset) and an input to the RIVA 128.
AGPPIPE#
PCIAD[31:0].AGPPIPE#
PCIFRAME#.AGPST[2:0]
is asserted. When
AGPPIPE#
are always an output
is de-asserted no new
is a sustained tri-state signal
2.2 PCI 2.1 LOCAL BUS INTERFACE
Signal I/O Description
PCICLK
PCIRST#
PCIAD[31:0]
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I PCI clock. This signal provides timing for all transactions on the PCI bus, except for
PCIRST# and PCIINTA#. All PCI signals are sampled on the rising edge ofPCICLK and all timing parameters are defined with respect to this edge.
I PCI reset. This signal is used to bring registers, sequencers and signals to a consistent
state. When
I/O 32-bit multiplexed address and data bus. A bus transaction consists of an address phase
followed by one or more data phases.
PCIRST#
is asserted all output signals are tristated.
128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
Signal I/O Description
PCICBE[3:0]#
PCIPAR I/O Parity.This signal is the even parity bit generated acrossPCIAD[31:0] and
PCIFRAME# I/O Cycle frame. This signal is driven by the current master to indicate the beginning of an
PCIIRDY# I/O Initiator ready.This signal indicates the initiator’s (bus master’s)ability to complete the cur-
PCITRDY#
PCISTOP#
PCIIDSEL
PCIDEVSEL#
PCIREQ# O Request. This signal is asserted by theRIVA128 to indicate to the arbiter that it desires to
I/O Multiplexed bus command and byte enable signals. During the address phase of a trans-
action PCICBE[3:0]# define the bus command, during the data phasePCICBE[3:0]# are used as byte enables. The byte enables are valid for the entire data phase and determine which byte lanes contain valid data. applies to byte 3 (MSB). When connected to AGP these signals carry different commands than PCI when requests are being enqueued using transactions. PCICBE[3:0]# are not used during the return of AGP read data.
PCICBE[3:0]#.PCIPAR
phases transaction or PCITRDY# is asserted on a read transaction. OncePCIPAR is valid, it remains valid until one clock after completion of the current data phase. The master drives
PCIPAR
phases.
access and its duration. beginning. Data transfers continue while deasserted, the transaction is in the final data phase.
rent data phase of the transaction. See extended description for When connected to AGP this signalindicates the initiator (AGP compliant master) is ready
to provide all write data forthe current transaction. Once operation, the master is not allowed to insert wait states. The assertion of reads, indicates that the master is ready to transfer a subsequent block of read data. The master is never allowed to insert a wait state during the initial block of a read transaction. However, it may insert wait states after each block transfers.
I/O Target ready. This signal indicates the target’s (selected device’s) ability to complete the
current data phase of the transaction.
PCITRDY#
when both PCITRDY# indicates that valid data is present onPCIAD[31:0]. During a write, it indicates the target is prepared to accept data. Wait cycles are inserted until both
PCITRDY#
When connected to AGP this signal indicates the AGP compliant target is ready to provide read data for the entire transaction (when transaction can complete within four clocks) or is ready to transfer a (initial or subsequent) block of data, when the transfer requires more than four clocks to complete. The target is allowed to insert wait states after each block transfers on both read and write transactions.
PCISTOP#
I/O
rent transaction.
I Initialization device select. This signal is used as a chip select during configuration read
and write transactions. For AGP applications note that IDSEL is not a pin on the AGP connector. The RIVA 128
performs the device select decode internally within its host interface. It is not required to connect the AD16 signal to the IDSEL pin as suggested in the AGP specification.
I/O Device select. When acting as an output
decoded the PCI address and is claiming the current access as the target. As an input PCIDEVSEL# indicates whether any other device on the bus has been selected.
become master of the bus.
PCIPAR
for address and write data phases; the target drives
is stable and valid one clock after either
is used in conjunction with
PCITRDY#
are asserted together.
indicates that the current target is requesting the master to terminate the cur-
AGPPIPE#
is stable and valid one clock after the address phase. For data
PCIFRAME#
PCIIRDY#
and
PCICBE[0]#
. Valid byte information is provided during AGP write
is asserted to indicate that a bus transaction is
PCIFRAME#
PCIIRDY#
are sampled as being asserted. During a read,
PCIDEVSEL#
applies to byte 0 (LSB) and
PCIIRDY#
is asserted. When
PCIIRDY#
. A data phase is completed on anyclock
indicates that the RIVA 128 has
is asserted on a write
PCIPAR
PCITRDY#
is asserted for a write
PCICBE[3]#
for read data
PCIFRAME#
.
PCIIRDY#
PCIIRDY#
for
and
is
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Signal I/O Description
128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
PCIGNT#
PCIINTA#
I Grant. This signal indicates to the RIVA128 that access to the bus has been granted and
it can now become bus master. When connected to AGP additional information is provided on the master isthe recipient of previously requested read data (high or low priority), it is to provide write data (high or low priority), for a previously enqueued write command or has been given permission to start a bus transaction (AGP or PCI).
O Interrupt request line. This open drain output is asserted and deasserted asynchronously
PCICLK
to
.
AGPST[2:0]
indicatingthat
2.3 SGRAM FRAMEBUFFER INTERFACE
Signal I/O Description
FBD[127:0] I/O The 128-bit SGRAM memory data bus.
FBD[31:0] FBD[15:0] and FBD[16] as ROMOE#.
FBA[10:0] O Memory Address bus. Configuration strapping options are also decoded on these signals
during PCIRST# as described in Section 10, page 49. expansion and should be pulled to
FBRAS# FBCAS# FBCS[1:0]# FBWE# FBDQM[15:0] FBCLK0,
FBCLK1, FBCLK2
FBCLKFB FBCKE
O This signal is currently a “no-connect” in this revision of the RIVA128 but maybe activated
O Memory Row Address Strobe for all memory devices. O Memory Column Address Strobe for all memory devices. O Memory Chip Select strobes for each SGRAM bank. O Memory Write Enable strobe for all memory devices. O Memory Data/Output Enable strobes for each of the 16 bytes. O Memory Clock signals. Separate clock signals
each bank of SGRAM forreduced clock skew and loading.FBCLK2 is fed back to
FBCLKFB
31.
I Framebufferclock feedback.
to support the framebuffer memory clock enable for power management in future pin com­patible devices. It is recommended that this pin is tied to VDD through a 4.7KΩ pull-up resistor.
are also used to access up to 64KBytes of 8-bit ROM or Flash ROM, using as address ROMA[15:0],
. Details of recommended memory clock layout are given in Section 6.3, page
FBCLK2
FBD[31:24]
GND
via a 4.7Kresistor.
FBCLK0
is fed back to
as ROMD[7:0],
[FBA[10]
and
FBCLKFB
FBD[17]
is reserved for future
FBCLK1
.
as ROMWE#
are provided for
2.4 VIDEO PORT
Signal I/O Description
MP_AD[7:0] I/O Media Port 8-bit multiplexed address and data bus or ITU-R-656 video data bus when in
656 mode.
MPCLK MPDTACK# MPFRAME# MPSTOP# I Media Port control signal used by the slave to terminate transfers.
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I 40MHz Media Port system clock or pixel clock when in 656 mode. I Media Port data transfer acknowledgment signal.
O Initiates Media Port transfers when active, terminates transfers when inactive.
128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
2.5 DEVICE ENABLE SIGNALS
Signal I/O Description
ROMCS#
O Enables reads from an external 64Kx 8 or 32Kx8 ROM or Flash ROM. This signal is used
in conjunction with framebuffer data lines as described above in Section 2.3.
2.6 DISPLAY INTERFACE
Signal I/O Description
SDA I/O Used for DDC2B+ monitor communication and interface to video decoder devices. SCL I/O Used for DDC2B+ monitor communication and interface to video decoder devices. VIDVSYNC O Vertical sync supplied to the display monitor. No buffering is required. In TV mode this sig-
nal supplies composite sync to an external PAL/NTSC encoder.
VIDHSYNC
O Horizontal sync supplied to the display monitor. No buffering is required.
2.7 VIDEO DAC AND PLL ANALOG SIGNALS
Signal I/O Description
RED, GREEN, BLUE
COMP
RSET
VREF XTALIN XTALOUT
O RGB display monitor outputs. These are software configurable to drive either a doubly ter-
minated or singly terminated 75Ω load.
- External compensation capacitor for the video DACs. This pin should be connected to DACVDD via the compensation capacitor, see Figure 58, page 54.
- Aprecision resistor placed between this pin and GND sets the full-scale video DAC cur­rent, see Figure 58, page 54.
- Acapacitor should be placed between this pin and GND as shown in Figure 58, page 54.
I A series resonant crystal is connected between these two points to provide the reference
clock for the internal MCLK and VCLK clock synthesizers, see Figure 58 and Table 16,
O
page 54. Alternately,an external LVTTL clock oscillator output may be driven into
LOUT
, connecting
driven by a reference clock as described in Section 11.6, page 55.
XTALIN
to GND.For designs supporting TV-out,
XTALOUT
XTA-
should be
2.8 POWER SUPPLY
Signal I/O Description
DACVDD P Analog powersupply for the video DACs. PLLVDD VDD P Digital power supply. GND MPCLAMP
HOSTVDD
HOSTCLAMP P HOSTCLAMP is the supply signalling rail protection for the host interface. In AGP designs
P Analog powersupply for all clock synthesizers.
P Ground.
MPCLAMP
P
will potentially drive 5V signal levels onto the Video Port input pins.
HOSTVDD
P
voltage for the I/O buffers and is isolated from the core VDD.On AGP designs these pins are also connected to the
3.3V supply.
these signals are connected to Vddq 3.3. For PCI designs they are connected to the I/O power pins (V
is connected to +5V to protect the 3.3V RIVA 128 from external devices which
is connected to the Vddq 3.3 pins on the AGP connector. This is the supply
(I/O)
HOSTCLAMP
).
pins. On PCI designs they are connected to the
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
2.9 TEST
Signal I/O Description
TESTMODE I For designs which will be tested in-circuit, this pin should be connected to GND through a
10Kpull-down resistor, otherwise this pin should be connected directly to GND.When
TESTMODE
Information on in-circuit test is given in Section 12, page 57.
is asserted,
MP_AD[3:0]
are reassigned as
TESTCTL[3:0]
respectively.
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
3 OVERVIEW OF THE RIVA 128
The RIVA 128 is the first 128-bit 3D Multimedia Accelerator to offerunparalleled2D and3D perfor­mance, meeting all the requirements of the main­stream PC graphics market and Microsoft’s PC’97. The RIVA 128 introduces the most ad­vanced Direct3Dacceleration solution and also delivers leadership VGA, 2D and Video perfor­mance, enabling a range of applications from 3D games through toDVD, Intercastand videocon­ferencing.
3.1 BALANCED PC SYSTEM The RIVA 128 is designed to leverage existing PC
system resources such as system memory, high bandwidth internal buses and bus master capabil­ities. The synergy between the RIVA 128 graphics pipeline architecture and that of the current gener­ation PCI and next generation AGP platforms, de­fines ground breaking performance levels at the cost point currently required for mainstream PC graphics solutions.
Execute versus DMA models
The RIVA 128 is architected to optimize PC sys­tem resources in a manner consistent with the AGP “Execute” model. In this model texture map data for 3D applications is stored in system mem­ory and individual texels are accessed as needed by the graphics pipeline. This is a significant en­hancement over the DMA model where entire tex­ture maps are transferred into off-screen frame­buffer memory.
The advantages of the Execute versus the DMA model are:
Improved system performance since only the
required texels and not the entire texture map, cross the bus.
Substantial cost savings since allthe framebuff-
er is usablefor the displayed screenand Z buff­er and no part of it is required to be dedicated to texture storage or texture caching.
There is no software overhead in the Direct3D
driver to manage texture caching between ap­plication memory and the framebuffer.
To extend the advantages of the Execute model, the RIVA 128’s proprietary texture cache and vir­tual DMA bus master design overcomes the band­width limitation of PCI, by sustaining a high texel throughput with minimum bus utilization. The host interface supports burst transactions up to 66MHz and provides over 200MBytes/s on AGP. AGP ac-
cesses offer other performance enhancements since they are from non-cacheable memory (no snoop) and can be low priority to prevent proces­sor stalls, or high priority to prevent graphics en­gine stalls.
Building a balanced system
RIVA 128 is architected to provide the level of 3D graphics performance and quality available in top arcade platforms. To provide comparable scene complexity in the 1997 time-frame, processors will have to achieve new levels of floating point perfor­mance. Profiles have shown that 1997 main­stream CPUs will be able to transform over 1 mil­lion lit, meshed triangles/s at 50% utilization using Direct3D. This represents an order of magnitude performance increase over anything attainable in 1996 PC games.
To build a balanced system the graphics pipeline must match the CPU’s performance. It must be ca­pable of rendering at least 1 million polygons/s in order to avoid CPU stalls. Factors affecting this system balance include:
Direct3D compatibility. Minimizing the differ-
ences between the hardware interface and the Direct3D data structures.
Triangle setup. Minimizing the number of for-
mat conversions and delta calculations done by the CPU.
Display-list processing. Avoiding CPU stalls by
allowing the graphics pipeline to execute inde­pendently of the CPU.
Vertex caching. Avoids saturating the host in-
terface with repeated vertices, lowering the traf­fic onthe bus and reducing system memory col­lisions.
Host interface performance.
3.2 HOST INTERFACE The hostinterface boosts communication between
the host CPU and the RIVA 128. The optimized in­terface performs burst DMA bus mastering for ef­ficient and fast data transfer.
32-bit PCI version 2.1 or AGP version 1.0
Burst DMA Master and target
33MHz PCI clock rate or66MHz AGP clock rate
Supports over 100MBytes/s with 33MHz PCI
and over 200MBytes/s on 66MHz AGP
Implements read buffer posting on AGP
Fully supports the “Execute” model on both PCI
and AGP
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
3.3 2D ACCELERATION The RIVA 128’s 2D rendering engine delivers in-
dustry-leading Windows acceleration perfor­mance:
100MHz 128-bit graphics engine optimized for
single cycle operation into the 128-bit SGRAM interface supporting up to 1.6GBytes/s
Acceleration functions optimized for minimal
software overhead on key GDI calls
Extensive support for DirectDraw in Windows95 including optimized Direct Frame­buffer (DFB) access with Write-combining
Accelerated primitives including BLT, transpar-
ent BLT, stretchBLT, points, lins, lines, polylines, polygons, fills, patterns, arbitrary rectangular clipping and improved text render­ing
Pipeline optimized for multiple color depths in-
cluding 8, 15, 24, and 30 bits per pixel DMA Pusher allows the 2D graphics pipeline to
load rendering methods optimizing RIVA 128/ host multi-tasking
Execution of all 256 Raster Operations (as de-
fined by Microsoft Windows) at 8, 15, 24 and 30-bit color depths
15-bit hardware color cursor
Hardware color dithering
Multi buffering (Double, Triple, Quad buffering)
for smooth animation
Rendering pipeline optimized for Microsoft’s
Direct3D
Perspective correct true-color Gouraud lighting
API
and texture mapping Full 32-bit RGBA texture filter and Gouraud
lighting pixel data path
Alpha blending for translucency and transpar-
ency
Sub-pixel accurate texture mapping
Internal pixel path: up to 24bits, alpha: up to 8
bits
Texture magnification filtering with high quality
bilinear filtering without performance degrada­tion
Texture minification filtering with MIP mapping
without performance degradation
LOD MIP-mapping: filter shape is dynamically
adjusted based on surface orientation
Texture sizes from 4 to 2048 texels in either U
or V
Textures can be looped and paged in real time
for texture animation
Perspective correct per-pixel fog for atmo-
spheric effects
Perspective correct specular highlights
Multi buffering (Double, Triple, Quad buffering)
for smooth 3D animation Multipass renderingfor environmental mapping
and advanced texturing
3.4 3D ENGINE
Triangle setup engine
Setup hardware optimized for Microsoft’s
Direct3D API
5Gflop floating point geometry processor
Slope and setup calculations
Accepts IEEE Single Precision format used in
Direct3D Efficient vertex caching
Rendering engine
The RIVA 128 Multimedia Accelerator integrates an orthodox 3D rendering pipeline and triangle setup function which not only fully utilizes the ca­pabilities of the Accelerated Graphics Port, but also supports advanced texture mapped 3D over the PCI bus. The RIVA 128 3D pipeline offers to Direct3D or similar APIs advanced triangle render­ing capabilities:
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3.5 VIDEO PROCESSOR The RIVA 128 Palette-DAC pipeline accelerates
full-motion video playback, sustaining 30 frames per second while retaining the highest quality color resolution, implementing true bilinear filtering for scaled video, and compensatingfor filtering losses using edge enhancement algorithms.
Advanced support for DirectDraw (DirectVideo)
in Windows 95
Back-end hardwarevideo scaling for video con-
ferencing and playback
Hardware color space conversion (YUV 4:2:2
and 4:2:0)
Multi-tap X and Y filtering for superior image
quality
Optional edge enhancement to retain video
sharpness
Support for scaled field interframing for reduced
motion artifacts and reduced storage
128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
Per-pixel color keying
Multiple video windows with hardware color
space conversion and filtering Planar YUV12 (4:2:0) to/from packed (4:2:2)
conversion for software MPEG acceleration and H.261 video conferencing applications
Accelerated playback of industry standard co-
decs including MPEG-1/2, Indeo, Cinepak
3.6 VIDEO PORT
The RIVA 128 Multimedia Accelerator provides connectivity for videoinput devices such as Philips SAA7111A, ITT 3225 and Samsung KS0127 through an ITU-R-656 video input bus to DVD and MPEG2 decodersthrough bidirectional media port functionality.
Supported through VPE extensions to
DirectDraw
Supports filtered down-scaling and decimation
Supports real time video capture via Bus Mas-
tering DMA
3.7 DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER
The RIVA 128 has also been designed to interface to a standard PAL or NTSC television via a low cost TV encoder chip. In PAL or NTSC display modes the interlaced output is internally flicker-fil­tered and CCIR/EIA compliant timing reference signals are generated.
3.8 SUPPORT FOR STANDARDS
Multimedia support for MS-DOS, Windows
3.11, Windows 95, and Windows NT
Acceleration for Windows 95 Direct APIs in-
cluding Direct3D, DirectDraw and DirectVideo VGA and SVGA: The RIVA 128 has an industry
standard 32-bit VGA core and BIOS support. In PCI configuration space the VGA can be en­abled and disabled independently of the GUI.
Glue-less Accelerated Graphics Port (AGP 1.0)
or PCI 2.1 bus interface
ITU/CCIR-656 compatible video port
Serial interface for decoder control
3.9 RESOLUTIONS SUPPORTED
Resolution BPP 2MByte 4MByte (128-bit)
640x480
800x600
1024x768
1152x864
1280x1024
1600x1200
VESA DDC2B+, DPMS, VBE 2.0 supported
4 120Hz 120Hz
8 120Hz 120Hz 16 120Hz 120Hz 32 120Hz 120Hz
4 120Hz 120Hz
8 120Hz 120Hz 16 120Hz 120Hz 32 120Hz 120Hz
4 120Hz 120Hz
8 120Hz 120Hz 16 120Hz 120Hz 32 - 120Hz
4 120Hz 120Hz
8 120Hz 120Hz 16 120Hz 120Hz 32 - 100Hz
4 100Hz 100Hz
8 100Hz 100Hz 16 - 100Hz 32 - -
4 75Hz 75Hz
8 75Hz 75Hz 16 - 75Hz 32 - -
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
3.10 CUSTOMER EVALUATION KIT A Customer Evaluation Kit (CEK) is available for
evaluating the RIVA 128. The CEK includes a PCI or AGP adapter card designed to support the RIVA 128 feature set, an evaluation CD-ROM contain­ing a fast-installation application, extensive device drivers and programs demonstrating the RIVA 128 features and performance.
This CEK includes:
RIVA 128 evaluation board and CD-ROM
QuickStart install/user guide
OS drivers and files
- Windows 3.11
- Windows 95 Direct X/3D
- Windows NT 3.5
- Windows NT 4.0 Demonstration files and Game demos
Benchmark programs and files
3.11 TURNKEY MANUFACTURING PACKAGE A Turnkey Manufacturing Package (TMP) is avail-
able to support OEM designs and development through to production. It delivers a complete man­ufacturable hardware and software solution that
allows an OEM to rapidly design and bring to vol­ume an RIVA 128-based product.
This TMP includes:
CD-ROM
- RIVA 128 Datasheet and Application Notes
- OrCADschematic capture and PADS layout design information
- Quick Start install/user guide/release notes
- BIOS Modification program, BIOS binaries and utilities
- Bring-up and OEM Production Diagnostics
- Software and Utilities
OS drivers and files
- Windows 3.11
- Windows 95 Direct X/3D
- Windows NT 3.5
- Windows NT 4.0
FCC/CE Certification Package
Content developer and WWW information
Partner solutions
Access to our password-protected web site for
upgrade files and release notes.
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
4 ACCELERATED GRAPHICS PORT (AGP) INTERFACE
The Accelerated Graphics Port (AGP) is ahigh performance, component level interconnect targeted at 3D graphical display applications and based on performance enhancements to the PCI local bus.
Figure 1. System block diagram showing relationship between AGP and PCI buses
CPU
AGP
AGP chipsetRIVA 128
PCI
I/O I/O I/O
Background to AGP
Although 3D graphics acceleration is becoming a standard feature of multimedia PC platforms, 3D rendering generally has a voracious appetite for memory bandwidth. Consequently there is upward pressure on thePC’s memoryrequirementleading to higher bill of material costs. These trends will in­crease, requiring high speed access to larger amounts of memory. The primary motivation for AGP therefore was to contain these costs whilst enabling performance improvements.
By providing significant bandwidth improvement between the graphics accelerator and system memory, some of the 3D rendering data structures can be shifted into main memory, thus relieving the pressure to increase the cost of the local graphics memory.
Texture data are the first structures targeted for shifting to system memory for four reasons:
1 Textures are generally read only, and therefore
do not have special access ordering or coher­ency problems.
2 Shifting textures balances the bandwidth load
between system memory and local graphics memory, since a well cached host processor has much lower memory bandwidth require­ments than a 3D rendering engine. Texture ac­cess comprises perhaps the largest single com­ponent of rendering memory bandwidth (com­pared with rendering, display and Z buffers), so avoiding loading orcaching texturesin graphics
System
memory
local memory saves not only this component of local memory bandwidth, but also the band­width necessary to load the texture store in the first place. Furthermore, this data must pass through main memory anyway as it is loaded from a mass store device.
3 Texture size is dependent upon application
quality rather than on display resolution, and therefore subject to the greatest pressure for growth.
4 Texture data is not persistent; it resides in
memory only for the duration of the application, so any system memory spent on texture stor­age can be returned to the free memory heap when the application finishes (unlike display buffers which remain in use).
Other data structures can be moved to main mem­ory but the biggest gain results from moving tex­ture data.
Relationship of AGP to PCI
AGP is a supersetof the 66MHz PCI Specification (Revision 2.1) with performance enhancements optimized for high performance3D graphics appli­cations.
The PCI Specification is unmodified by AGP and ‘reserved’ PCI fields, encodings and pins, etc. are not used.
AGP does not replace the need for the PCI bus in the system and the two are physically, logically, and electrically independent. As shown in Figure 1
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
the AGP bridge chip and RIVA 128 are the only devices on the AGP bus - all other I/O devices re­main on the PCI bus.
The add-in slot defined for AGP uses a new con­nector body (for electrical signaling reasons) which is not compatible with the PCI connector;
transactions, where the address, wait and data phases need to complete before the next transac­tion starts. AGP transactions can only access sys­tem memory - not other PCI devices or CPU. Bus mastering accesses can be either PCI or AGP­style.
PCI and AGP boards are not mechanically inter­changeable.
AGP accesses differ from PCI in that they are pipelined. This compares with serialized PCI
Full details of AGP are given in the
Graphics Port Interface Specification
by Intel Corporation.
4.1 RIVA 128 AGP INTERFACE The RIVA 128 glueless interface to AGP 1.0 is shown in Figure 2.
Figure 2. AGP interface pin connections
PCIAD[31:0]
32
PCICBE[3:0]#
4
AGPST[2:0]#
3
AGPRBF#
AGPPIPE#
PCIDEVSEL#
PCIIRDY#
AGP bus
PCITRDY# PCISTOP#
PCIIDSEL
PCIPAR
PCIREQ# PCIGNT#
PCICLK
PCIRST#
RIVA 128
Accelerated
[3] published
PCIINTA#
4.2 AGP BUS TRANSACTIONS
AGP bus commands supported
The following AGP bus commands are supported by the RIVA 128:
- Read
- Read (hi-priority)
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PCI transactions on the AGP bus
PCI transactions can be interleaved with AGP transactions including between pipelined AGP data transfers. AbasicPCItransaction on the AGP interface is shown in Figure 3. If the PCI target is a non AGP compliant master, it will not see AGPST[2:0] and the transaction appears to be on a PCI bus. For AGP aware bus masters,
AGPST[2:0]
indicate that permission touse the in­terface has been granted to initiate a request and not to move AGP data.
128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
Figure 3.
Basic PCI transaction on AGP
134562
PCICLK
PCIFRAME#
PCIAD[31:0]
PCICBE[3:0]#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
PCIREQ#
PCIGNT#
AGPST[2:0]
bus cmd
111 111 xxx xxx xxxxxx
data_pciaddress
BE[3:0]#
An example of a PCI transaction occurring between an AGP command cycle and return of data is shown in Figure 4. This shows the smallest number of cycles during which an AGP request can be enqueued, a PCI transaction performed and AGP read data returned.
Figure 4. PCI transaction occurring between AGP request and data
12345678910
PCICLK
AGPPIPE#
PCIFRAME#
PCIAD[31:0]
PCICBE#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
PCIAGPRBF#
PCIREQ#
PCIGNT#
AGPST[2:0]
A9
C9 pci_cmd BE 0000 000
111 xxx 111 111 xxx111
address data D7 +1
xxx 00x xxx xxx
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
Figure 5.
Basic AGP pipeline concept
Bus Idle
Pipelined data transfer
Intervene cycles
A1 A2
Pipelined AGP requests
Data-1 Data-2
Pipeline operation
Memory access pipelining provides the main per­formance enhancement of AGP over PCI. AGP pipelined bus transactions share most of the PCI signal set, and are interleaved with PCI transac­tions on the bus.
The RIVA 128 supports AGP pipelined reads with a 4-deep queue of outstanding read requests. Pipelined reads are primarily used by the RIVA 128 for cache filling, the cache size being opti­mized for AGP bursts. Depending on the AGP bridge, a bandwidth of up to 248MByte/s is achiev­able for 128-byte pipelined reads. This compares with around 100MByte/s for 128-byte 33MHz PCI reads. Another feature of AGP is that for smaller sized reads the bandwidth is not significantly re­duced. Whereas 16-byte reads on PCI transfer at around 33MByte/s, on AGP around 175MByte/s is achievable. The RIVA 128 actually requests reads greater than 64 bytes in multiples of 32-byte trans­actions.
The pipe depth can be maintained by the AGP bus master (RIVA 128) intervening in a pipelined trans­fer to insert new requests between data replies. This bus sequencing is illustrated in Figure 5.
When the bus is in an idle condition, the pipe can be started by inserting one or more AGP access requests consecutively. Once the data reply to those accesses starts, that stream can be broken (or intervened) by the bus master (RIVA 128) in­serting one or more additional AGP access re­quests or inserting a PCI transaction. This inter­vention is accomplished with the bus ownership signals, PCIREQ# and PCIGNT#.
Data-3
A3
A Data
PCI transaction
The RIVA128 implements both high and low prior­ity reads depending of the status of the rendering engine. If the pipeline is likely to stall due to sys­tem memory read latency, a high priority read re­quest is posted.
Address Transactions
The RIVA 128 requests permission from the bridge to use PCIAD[31:0] to initiate either an AGP request or a PCI transaction by asserting PCIREQ#. The arbiter grants permission by as­serting PCIGNT# with AGPST[2:0] equal to ‘111’ (referred to as START). When the RIVA 128 re­ceives START it must start thebus operation with­in two clocks of the bus becoming available. For example,when the bus is in an idle condition when START is received, the RIVA 128 must initiate the bus transaction on the next clock and the one fol­lowing.
Figure 6 shows a single address being enqueued by the RIVA 128. Sometime before clock 1, the RIVA 128 asserts PCIREQ# to gain permission to use PCIAD[31:0]. The arbiter grants permission by indicating START on clock 2. A new request (address, command and length) are enqueued on each clock in which AGPPIPE# is asserted. The address of the request to be enqueued is present­edonPCIAD[31:3], the length on PCIAD[2:0] and the command on PCICBE[3:0]#. In Figure 6 only a single address is enqueued since AGPPIPE# is just asserted for a single clock. The RIVA 128 in­dicates that the current address is the last it in­tends to enqueue when AGPPIPE# is asserted and PCIREQ# is deasserted (occurring on clock
3). Once the arbiter detects the assertion of AGP- PIPE# or PCIFRAME# it deasserts PCIGNT# on clock 4.
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
Figure 6.
Single address - no delay by master
12345678
PCICLK
AGPPIPE#
PCIAD[31:0]
PCICBE[3:0]#
PCIREQ#
PCIGNT#
AGPST[2:0]
111 111 xxx xxx xxxxxx xxx xxx
A1
C1
Figure 7 shows the RIVA 128 enqueuing 4 requests, where the first request is delayed by the maximum 2 cycles allowed. START is indicated on clock 2, butthe RIVA 128 does not assert AGPPIPE# until clock
4. Note that PCIREQ# remains asserted on clock 6 to indicate that the current request is not the last one. When PCIREQ# is deasserted on clock 7 with AGPPIPE# still asserted this indicates that the current ad­dress is the last one to be enqueued during this transaction. AGPPIPE# must be deasserted on the next clock when PCIREQ# issampled as deasserted. If the RIVA 128 wants to enqueue more requests during this bus operation, it continues asserting AGPPIPE# until all of its requests are enqueued or until it has filled all the available request slots provided by the target.
Figure 7. Multiple addresses enqueued, maximum delay by RIVA 128
PCICLK
AGPPIPE#
PCIAD[31:0]
PCICBE#
PCIREQ#
PCIGNT#
AGPST[2:0]
1234567
A1
C1 C2 C3 C4
111 111 111 xxx xxxxxx xxx xxx
A2 A3 A4
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
AGP timing specification Figure 8. AGP clock specification
t
0.6VDD
0.5VDD
PCICLK
0.4VDD
0.3VDD
Table 1. AGP clock timing parameters
Symbol Parameter Min. Max. Unit Notes
CYC PCICLK
t
HIGH
t
LOW PCICLK
t
PCICLK
PCICLK
period 15 30 ns high time 6 ns low time 6 ns slew rate 1.5 4 V/ns 1
CYC tHIGH tLOW
2V p-to-p
(minimum)
0.2VDD
NOTES
1 This rise and fall time is measured across the minimum peak-to-peak range as shown in Figure 8.
Figure 9. AGP timing diagram
VAL
t
AGPCLK
Output delay
OFF
t
data1 data2
tON
Tri-state output
tSU
Table 2.
Input
AGP timing parameters
data1 data2
Symbol Parameter Min. Max. Unit Notes
VAL AGPCLK to signal valid delay (data and control
t
signals)
ON Float to active delay 2 ns
t t
OFF Active to float delay 28 ns
t
SU Input set up time to AGPCLK (data and control
signals)
H
t
Input hold time from
AGPCLK
tVAL
tH
211ns
7ns
0ns
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
5 PCI 2.1 LOCAL BUS INTERFACE
5.1 RIVA 128 PCI INTERFACE The RIVA 128 supports a glueless interface to PCI 2.1 with both master and slave capabilities. The host
interface is fully compliant with the 32-bit PCI 2.1 specification. The Multimedia Accelerator supports PCI bus operation up to 33MHz with zero-wait state capability and
full bus mastering capability handling burst reads and burst writes.
Figure 10. PCI interface pin connections
PCIAD[31:0]
32
PCICBE[3:0]#
4
PCIFRAME#
PCIDEVSEL#
PCIIRDY#
PCI bus
PCITRDY# PCISTOP#
PCIIDSEL
PCIPAR
PCIREQ# PCIGNT#
PCICLK
PCIRST#
RIVA 128
PCIINTA#
Table 3. PCI bus commands supported by the RIVA 128
Bus master Bus slave
Memory read and write Memory read and write Memory read line I/O read and write Memory read multiple Configuration read and write
Memory read line Memory read multiple Memory write invalidate
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
5.2 PCI TIMING SPECIFICATION The timing specification of the PCI interface takes the form of generic setup, hold and delay times of tran-
sitions to and from the rising edge of
Figure 11. PCI timing parameters
Output timing parameters
Tri-state output
PCICLK
Output delay
as shown in Figure 11.
PCICLK
PCICLK
VAL
t
ON
t
OFF
t
Input timing parameters
SU
t
H
t
Input
Table 4. PCI timing parameters
Symbol Parameter Min. Max. Unit Notes
VAL
t
(PTP)
VAL
t
ON Float to active delay 2 ns
t
OFF
t t
SU Input set up time to
(PTP)
SU
t
(PTP)
t
SU H
t
NOTE
PCICLK PCICLK
to signal valid delay (bussed signals) 2 11 ns 1 to signal valid delay (point to point) 2 12 ns 1
Active to float delay 28 ns
PCICLK
Input set up time to Input set up time to Input hold time from
1 PCIREQ# andPCIGNT# are point to point signals and have different valid delay and input setup times than bussed sig-
nals. All other signals are bussed.
PCICLK(PCIGNT# PCICLK(PCIREQ#
PCICLK
(bussed signals) 7 ns 1
)10 ns1 )12 ns
0ns
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128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128
Figure 12.
PCICLK
PCIAD[31:0]
PCICBE[3:0]#
PCIFRAME#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
PCI Target write -
address data
bus cmd BE[3:0]#
Slave Writ
e (single 32-bit with 1-cycle
(med)
DEVSEL#
response)
Figure 13. PCI Target write - Slave Write (multiple 32-bit with zero wait state DEVSEL# response)
PCICLK
PCIAD[31:0]
address data0
data1 data2
PCICBE[3:0]#
PCIFRAME#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
bus cmd BE[3:0]#
BE[3:0]# BE[3:0]#
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128-BIT 3D MULTIMEDIA ACCELERATORRIVA 128
Figure 14.
PCI Target read - Slave Read (1-cycle single word read)
PCICLK
PCIAD[31:0]
PCICBE[3:0]#
PCIFRAME#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
address
bus cmd BE[3:0]#
data0
Figure 15. PCI Target read - Slave Read (slow single word read)
PCICLK
PCIAD[31:0]
address
data0
PCICBE[3:0]#
PCIFRAME#
PCIIRDY#
PCITRDY#
PCIDEVSEL#
bus cmd BE[3:0]#
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