ALWAYS press the “RESET” button on the front of the unit after
battery replacement or if the unit fails to operate properly.
Page 2
Thank you for purchasing the ER3700.
Please read this operation manual carefully before using the
product.
The ultimate electronic crossword solver, including a unique
and powerful knowledge search facility plus other useful features and 10 great word games.
This is to certify that this equipment fully conforms to the protection requirements of the following EC Council
Directives on the approximation of the laws of the member states relating to:-
SEIKO UK Limited SC House, Vanwall Road, Maidenhead, Berks. SL6 4UW U.K.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15
of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning the equipment off and on, the user
is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
Note: this device should be disposed of through your local electronic product recycling system
- do not throw away in your domestic rubbish.
Page 3
CONTENTS
Functions and Features ............. 2
The Keys and their Functions .... 8
Preparation for using the Unit .. 10
1. Installing Batteries .............10
Resetting: .......................... 11
Changing Batteries: ........... 12
2. Contrast Adjustment .......... 13
3. Demo Function .................. 14
Spellchecker............................. 16
Thesaurus ................................ 22
Smart Jump.............................. 27
Solvers ..................................... 28
Crossword Solver .................. 29
Anagram Solver..................... 32
Abbreviation Solver ............... 34
Abbreviation Finder ............... 36
Knowledge Viewer................. 38
Knowledge Finder ................. 42
Phrase Finder ........................ 48
Letter Changer ...................... 50
Word Maker ........................... 52
Word Viewer .......................... 54
Games ..................................... 56
Hangman ............................... 58
User Hangman ...................... 61
Jumble ................................... 63
User Jumble .......................... 65
Beat the Clock ....................... 67
Memory ................................. 69
Synonyms.............................. 71
Crossword Quiz ..................... 73
Tops and Tails ........................ 75
Word Challenge..................... 77
Calculator ................................. 80
Converters ............................... 82
SET Mode ................................ 88
Help function ............................ 93
FAQ’s........................................ 94
Proper Use / Specifications...... 98
ONE YEAR LIMITED WARRANTY .......
1
99
Page 4
Functions and Features
1 Solvers
Crossword Solver
This product contains over 250,000 words from The Oxford
Crossword Dictionary Second Edition to help you solve hard to
finish crosswords and other word games. Simply fill in the letters
you know and put “ ? ” , “*” or “ # ” for the ones you don’t to
complete those hard-to-finish puzzles.
Anagram Solver
The unit contains over 250,000 words from The Oxford Crossword
Dictionary Second Edition.
Simply type a word or a jumble of letters and the solver will build a
list of as many anagram words as possible.
Abbreviation Dictionary
You can decode over 10,000 common abbreviations from The
Oxford Crossword Dictionary Second Edition.
Simply type an abbreviation and the solver will display as many
meanings as possible.
Knowledge Solver
The Knowledge Solver contains 13 categories with 256 encyclopedic lists from The Oxford Crossword Dictionary Second Edition.
You can view the knowledge database by scrolling through the
categories and lists, or you can search the knowledge database using
keywords and wildcards.
2
3
Page 5
Phrase Solver
The unit will help you to find phrases containing your keywords
from the extensive 250,000 entries from The Oxford Crossword
Dictionary Second Edition. Simply type a word and the solver will
build a list of as many phrases as possible.
Letter Changer
This solver will allow you to view possible alternative words, by
changing one letter at a time. Simply type a word and the solver will
build a list of as many words as possible by changing one letter at a
time from your entry word.
Word Maker
The unit contains over 250,000 words from The Oxford Crossword
Dictionary Second Edition.
Simply type a list of letters and the solver will build a list of
possible words.
4
2 Thesaurus -- Finding Synonyms
You can find synonyms for the word you enter. When the word you
enter has more than one meaning, the unit will group the synonyms
according to part of speech and meaning. The unit can provide over
2.5 million synonym links including alternative and opposite words.
Thesaurus entry words, their synonyms, and how the synonyms are
grouped, all come from The Little Oxford Thesaurus.
3 Games
10 great vocabulary-building word games to challenge your
command of the English language.
Hangman, User Hangman, Jumble, User Jumble, Beat the Clock,
Memory, Synonyms, Crossword Quiz, Tops and Tails, Word
Challenge.
User skill levels: Beginner, Intermediate, Advanced
5
Page 6
4 Spellchecker
Instant phonetic spelling correction for over 250,000 words ensures
you will always have the answer at your fingertips.
You can search a word with wildcards ( “ ? ” , “*” or “ # ” ) if you
are uncertain of the spelling.
5 Calculator
A full function calculator with memory and % is included.
12 digits, 1 Memory.
6 Converters
The conversion function enables you to convert foreign currencies
and metric/imperial units of length, area, volume, weight, capacity,
power and temperature.
You can also convert foreign clothing sizes of shirts, shoes, hats etc.
for men, women and children.
7 Setting function
You can customize the following operating conditions:
Demo Message, LCD Contrast, Games Level, Game Scores, Variant
Spelling.
8 DEMO Function
A demonstration display explains the contents of the unit.
The demonstration message starts automatically after you press the
ON key.
9HELP Function
An explanation of how to operate the various functions is simply
explained on the screen at each operational stage in each mode.
Press the help key at any point to display a context sensitive help
message.
6
7
Page 7
The Keys and their Functions
• The unit will automatically
mately 3 minutes.
TURN OFF
when not used for approxi-
8
1 Turns the power ON and OFF.
2 Selects Solver mode.
3 Selects Thesaurus mode.
4 Selects Spellchecker mode.
5 Selects Game mode.
6 Selects Calculator mode,
Currency, Metric/Imperial and
Clothing Size Converters.
7 Activates Setting function.
8 Activates Help function.
9 For scrolling back through the lists
in memory. / For selecting the
menu in the Converter mode.
10 Enters a single blank space when
pressed once. / For shifting the
display to the right.
11 For scrolling down through the
lists in memory. / For selecting the
menu in the Converter mode.
12 For deleting the last input
character. / For shifting the display
to the left.
13 Executes the functions.
14 For deleting the last input
character. / Returns to the previous
screen.
15 Substitutes for a single letter
you are uncertain of a spelling.
16 Used instead of one or more letters
if you don’t know how to spell a
word.
17 RESET button.
18 Shift Key.
19 Letter, numeral and symbol input
keys.
9
when
Page 8
Preparation for using the Unit
1. Installing Batteries
The unit is powered by two (2) “AAA” size batteries.
Before using the unit, please install the batteries
as follows.
1. Turn the unit over.
2. Remove the screw and the battery cover.
3. Insert two (2) new “AAA” batteries
according to the polarity (+,–) mark
inside the battery compartment.
4. Replace the battery cover and the screw.
Press the “RESET” button on the
5.
front of the unit. ( See page 11. )
The contrast adjustment display will appear.
( See page 13. )
10
Resetting:
If the unit does not operate properly after the battery has
been replaced, or if at any time the unit fails to operate
properly, gently press the “RESET” button on the front of
the unit.
11
Page 9
Changing Batteries:
The batteries need to be changed as soon as the display becomes dim.
Press the “RESET” button on the front of the unit after battery
replacement. ( See page 11. )
Make sure that the power is switched off before replacing the batteries.
*
* Do not use a previously used battery together with a new battery.
CAUTION
• The batteries may pose a choking hazard to small children.
• Keep the batteries and product away from small children.
• Do not expose the batteries to open flame or intense heat.
*Never use batteries other than those specified.
* Rechargeable batteries
* Remove the batteries from the unit if you do not intend to use it for
a long duration.
MUST NOT
be used.
2. Contrast Adjustment
1. After resetting, the contrast
adjustment display will appear.
2. You can use either or
to adjust the contrast of the display
Level 1 to Level 11.
(Initial setting = 6)
3 Press to finish.
The display will enter the Spellchecker mode.
* If you want to adjust the contrast of the display again, press .
Select “
LCD Contrast
( See page 89. )
” by using or and then press .
12
13
Page 10
3. Demo Function
To disable the demo function
When you turn on the power, a
demonstration display will begin to
explain the contents of the unit.
* You can stop the demonstration by
pressing any of the keys.
The unit will show the initial display
of the mode used before the power
was last turned off.
14
...
1 Press .
Press or to select “Demo
Message”.
2 Press .
3 Select “
* If you want to see the demonstration
4 Press to finish.
Disable Demo
or .
display again, select “
( See page 88. )
” by using
Enable Demo
15
”.
Page 11
Spellchecker
If the spelling of a word you enter is correct:
1 Press .
4 Phonetically similar words may also
be displayed by pressing or .
2 Type a word to be checked.
Example: psychology
3 Press .
After the display “Correctly Spelt”,
the entered word will be displayed in
boldface.
16
*To clear the display and spell check another word, simply enter your
new word.
Entering and Correcting Letters
* Up to 25 letters can be entered.
* Use to enter a space.
* Corrections can be made by using or .
* The entire display can be cleared by pressing .
17
Page 12
If the spelling of a word you enter is incorrect:
1 Type a word to be checked.
Example: sycology
2 Press .
When the spelling of a word entered
is incorrect, a list of correctly spelled
words that are phonetically similar to
the entered spelling is prepared.
After the display “Correction List ”,
the first proposed word will be
displayed.
3 Press to see other proposed
words.
18
Using the Wildcard function
When entering the letters, you can enter “ ? ” , “*” or “ # ” in place of
any letters you aren’t sure of.
Use to enter “ ? ”.
This is used in place of a single letter.
Use to enter “
This is used in place of one or more letters (including spaces or
symbols).
Use and then to enter “ # ”.
This is used in place of one or more letters (without spaces or
symbols).
”.
*
19
Page 13
1 Enter letters.
Example: p?r?e?t
2 Press .
After showing the length of the
word(s), the first corresponding
word(s) will be displayed.
Press to shift the display to the
right. Press to return the display
to the left.
3 You may continue to scroll through
the corresponding word list by using
and .
* The unit will show the word(s) in order of length.
* The maximum length of a word is 16 letters.
*You may scroll through the corresponding word list in length order
by using and then and .
*To clear the display and spell check another word, simply enter your
new word.
* If the corresponding word list has a large number of words, the unit
will check the word list again. In this case you can not return to the
first corresponding word.
20
21
Page 14
Thesaurus
You can investigate the synonyms (and antonyms) for a word you enter.
When a word you enter has more than one meaning, the unit will group
the synonyms according to part of speech and meaning.
1 Press .
2 Enter letters.
Example: rate
3 Press .
The entered word will be displayed as a
headword in boldface.
*You may scroll through the headword
list by using .
4 Press or .
First group of synonyms will be
displayed.
5 Press or to see the
meaning of the group and synonyms.
Press to return.
* The synonyms in each set that are
closest in meaning to the entry word
are given first, usually starting with a
‘core synonym’ in SMALLCAPITALS.
* Press and then to see the
last word.
Press and then to return to
the first screen.
...
...
22
23
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6 If there are two or more groups of
synonyms, press to see each
successive group.
Press to return.
The thesaurus also includes synonym
groups for some phrases - these are
listed after the groups for the main
parts of speech.
Example: at any rate
Note: For longer phrases, you may
need to scroll down to see all the
sense numbers.
*To scroll alphabetically up or down
through the headword list, press
and then or .
24
x 4
+
Words not in headword
If the entered word is not contained in
the headword of the thesaurus but
contained in the synonym or antonym
data, the unit will find and display the
group(s) of the synonyms or antonyms.
Example: workaday
x 7
25
Page 16
Words not in memory
If you press when a word you have entered is not contained
in the unit’s list of entries, or if the word you entered is misspelled,
the unit will find and display a word which is spelled most closely
to your entered word.
This happens even if the found word
has no linguistic relationship to your
entered word.
Example: prated
26
Smart Jump
The unit provides an easy way to transfer words between functions.
1 Select a function.
Example: Spellchecker2 Enter a word.
Example: useful
3 Press .
4 Select another function.
Example: Thesaurus
The word is input automatically into
the new function.
*Words generated by the unit can also
be copied in this way, not just user
entered words.
27
Page 17
Solvers
The unit provides several solvers that can help you to solve your word games.
Selecting the solver
1 Press .
The unit returns to the last solver used
each time you select the solver mode.
2 Select the solver you wish to use by
pressing or .
The solvers are displayed in the
following order.
Crossword, Anagram, Abbreviations, Abbrev. Finder,
Knowledge View, Knowledge Find, Phrase Finder, Letter Changer,
Word Maker, Word Viewer
28
...
* By pressing the first letter of a solver, you can jump directly to the
desired solver. Further solvers starting with the same letter can be
displayed by pressing the same letter again.
Crossword Solver
Look for the right word by entering letters you know along with “ ? ” ,
“*” or “ # ” for any letters you don’t know.
Use to enter “ ? ”.
This is used in place of a single letter.
Use to enter “
This is used in place of one or more letters (including spaces or
symbols).
Use and then to enter “ # ”.
This is used in place of one or more letters (without spaces or
symbols).
”.
*
29
Page 18
1 Select “
Crossword
” and then press
.
2 Enter letters.
Example: t#g?t
3 Press .
After showing the length of the
word(s), the first corresponding
word(s) will be displayed.
30
4 You may continue to scroll through
the corresponding word list by using
and .
* The unit will show the word(s) in length order.
* The maximum length a the word is 16 letters.
*You may scroll through the corresponding word list in length order
by using and then and .
* If the corresponding word list has a large number of words, the unit
will check the word list again. In this case you can not return to the
first corresponding word.
* If the letters entered do not have any corresponding words, the
message “No words found.” will be displayed.
31
Page 19
Anagram Solver
Look for the right word using the same letters as the word you have
entered.
1 Select “Anagram” and then press
.
4 You may continue to scroll through
the corresponding word list by using
.
...
2 Enter letters.
Example: rail
3 Press .
After the display “Searching ...”, the
first corresponding word will be
displayed.
32
*To clear the display and solve a new anagram, simply enter your
new word.
* If the word or letters entered do not have any anagrams, the
message “No anagrams found.” will be displayed.
33
Page 20
Abbreviation Solver
The Abbreviation solver allows you to search the abbreviation dictionary
to “decode” over 10,000 common abbreviations.
1 Select “Abbreviation” and then press
.
2 Type an abbreviation.
Example: esf
3 Press .
If the abbreviation is contained in the
dictionary, it will be displayed with
the explanation.
34
4 Press to see the rest of the
explanation.
Press to return.
* If there is more than one solution, you
will be able to scroll the list using .
5 You may scroll through the abbrevia-
tion list by using .
* If entered letters are not contained in the abbreviation dictionary, the
unit will find and display the abbreviation which most closely
matches your entered letters.
35
...
Page 21
Abbreviation Finder
The unit will find the abbreviations whose explanations contain the
word(s) you enter.
1 Select “Abbrev. Finder” and then
press .
2 Type word(s).
Example: trade union
*You can enter up to seven words.
* If you enter more than one word, put a
space between words by using .
3 Press .
If the corresponding abbreviation is
contained in the dictionary, it will be
displayed with the explanation.
4 Press to see the rest of the
explanation.
Press to return.
5 If there are two or more correspond-
ing abbreviations, press .
* If the letters entered do not have any corresponding abbreviation(s),
the message “No matches found.” will be displayed.
...
36
37
Page 22
Knowledge Viewer
This Solver enables you to view the thematic lists in the generalknowledge section in a similar manner to scrolling through the lists in a
book. These lists have been compiled by Oxford University Press to
help provide answers to crossword clues and other quiz questions.
1 Select “Knowledge View” and then
press .
The unit returns to the last category
used each time you select the
Knowledge Viewer mode.
2 Select the category you wish to find
by pressing .
The categories are displayed in the following order.
LITERATURE / SPORT AND GAMES / FOOD AND DRINK /
MISCELLANEOUS / NAMES / HISTORY, POLITICS, AND WAR /
RELIGION AND MYTHOLOGY / GEOGRAPHY AND TRANSPORT /
SCIENCE AND TECHNOLOGY / MEDICINE / ANIMALS / PLANTS /
ART, MUSIC, AND ENTERTAINMENT
3 Press .
The unit shows sub categories.
Press to return.
4 Select the sub category
by pressing
and then press .
The first entry will be displayed.
* If the unit shows the lower sub category, repeat step 4.
38
39
Page 23
5 You may scroll through the list by
using .
First Character Search
By pressing the first letter of an entry
in the list, you can jump directly to
the desired entry.
Further entries starting with the same
letter can be displayed by pressing the
same letter again.
Example: h
*You can also use this search procedure
when viewing category or sub category
lists.
40
...
6 To check the category of an entry in
the list, press .
Pressing a second time will
display the sub category.
Pressing a third time will
return to the original entry.
* Data in the Knowledge Viewer is displayed in the same order as the
printed version of the Oxford Crossword Dictionary.
* Any notes relevant to a particular list, may be found at the end of
the sub category.
E.g. * Indicates joint region (in the case of “Rulers of England”).
* In the context of The Bible, OT stands for Old Testament and NT
stands for New Testament.
41
Page 24
Knowledge Finder
This Solver is a powerful tool to enable you to perform searches across
all the thematic lists in the general-knowledge section. It’s a bit like
using a search engine on the Internet. You can use wildcard characters
(? , * or #) and keywords from your clue to help you find answers by
searching across all the lists at the same time.
These lists have been compiled by Oxford University Press to help
provide answers to crossword clues and other quiz questions.
1 Select “Knowledge Find” and then
press .
2 Type in your key words.
They can be a word, a category or
even a related word or date etc.
(Rather like searching the internet)
42
E.g. art and dutch :
This means that the result should be
related to art and Dutch.
*You can add one target word with
wildcard letters (? , * or #), if you
know some letters of the target word.
In this example, the target word is “Gogh”. In case you know that
the target word is four letters and it starts “g”. It will be “g???”.
* If you don’t have any hint for the word (any length and letters), you
can omit this word and you can search by scrolling all data that has
words related to your key words.
* Up to two (*) or (#) can be entered and any number of (?), but you
can only have one target word containing wildcards.
*You need to enter at least one key word.
*You can enter key words in any order.
43
Page 25
3 Press .
Results that meet the conditions will
be displayed.
4 You can check the category of the
answer by pressing which
displays the main category.
Pressing a second time will
display the sub category.
Pressing a third time will
return to the original entry.
*You can enter numbers by pressing followed by a number key.
Press again to enter letters.
44
E.g. + =1769
This can be very useful for finding entries related to people.
[e.g. Duke of Wellington (1769-1852)]
* The entered word is spellchecked first against the thematic data. If
the entered word was spelled incorrectly, it will be ignored from the
input automatically.
In this example “zzz” and “xxx” are
ignored from input and the correct
answer is displayed.
If the entered word is not in the
thematic data, the message “Nomatches found” is displayed and it
goes back to the input display.
* This solver searches only the Thematic data and does not search
words from the Crossword list.
45
Page 26
Here are some further examples of how you can use the Knowledge Finder:
(Entry)(Result)
fish s????A list of fish with 5 letter words in their names
starting with “s”
harry webbFinds: Sir Cliff Richard
jet engineFinds: Sir Frank Whittle, inventor
phobia spiders a*arachnophobia
NOTE -
Because you can search across all categories at the same time, you
may get results from different categories in the same list. E.g.-
fish ??????= 1) Piscis (CONSTELLATIONS)
2) Salmon (
FISH)
* If you enter a complicated key word it may take a long time to check
the word list. In this case you can stop the search by pressing .
This is intended to give you all of the possible solutions which match
your criteria, because you may not always know from your clue,
exactly which of the 256 categories you should be looking under. If
you want to check the category of a result, press as described
above.
Please take a little time to learn how to use this solver, as it has been
designed to provide you with lots of different ways to search Oxford’s
wealth of general knowledge information.
46
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Page 27
Phrase Finder
Look for the phrases using the word(s) you have entered.
1 Select “Phrase Finder” and then
press .
4 To display further matching phrases,
press .
...
2 Type a word.
Example: well and
* If you enter more than one word, put a
space between the words.
3 Press .
After showing the length of the word,
the first phrase that includes the
entered word(s) will be displayed.
48
*To clear the display and search for a new phrase, simply enter your
new word(s).
* The entered word is spellchecked first against the crossword list.
49
Page 28
Letter Changer
The Letter Changer generates a list of words, which are different by
changing only one letter at a time.
1 Select “Letter Changer” and then
press .
2 Type a word.
Example: apple
3 Press .
The first word with one letter changed
will be displayed.
4 To display the next word with one
letter changed, press .
...
*To clear the display and start again, simply enter your new word.
* If no corresponding words can be made, the message “No words
found.” will be displayed.
50
51
Page 29
Word Maker
Look for anagrams using some or all of the letters entered.
You can enter actual words or jumbled letters.
1 Select “Word Maker” and then press
.
2 Enter letters and then press .
Example: ertt
3 You can reserve letter(s) which must
be included in the word.
Example: er
If you do not reserve letters, simply
press .
52
4 Press .
After the display “Searching ...”, the
first corresponding word will be
displayed.
5 You may continue to scroll through
the corresponding word list by using
.
...
*To clear the display and start again, simply enter your new letters.
* If the letters entered do not have any corresponding word(s), the
message “No words found.” will be displayed.
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Word Viewer
Search for word within the unit’s data.
4 You may continue to scroll through
the corresponding word list by using
.
1 Select “Word Viewer” and then press
.
2 Enter letters.
Example: moon
3 Press .
After the display “Searching ...”, the
first corresponding word will be
displayed.
54
...
*To clear the display and start again, simply enter your new letters.
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Page 31
Games
There are 10 great word games that will help you to improve your
spelling and vocabulary.
Selecting the game
1 Press .
The unit returns to the last game used
each time you select the game mode.
2 Select the game you wish to play by
pressing or .
...
The games are displayed in the following order.
Hangman, User Hangman, Jumble, User Jumble, Beat the Clock,
Memory, Synonyms, Crossword Quiz, Tops and Tails, Word Challenge
* By pressing the first letter of a game, you can jump directly to the
desired game. Further games starting with the same letter can be
displayed by pressing the same letter again.
(NOTE)
* The Game Levels can be changed from the SET menu.
(See page 90.)
56
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Hangman
This is a game in which you have to find a mystery word whose
spelling is unknown to you with a limited number of allowed tries.
1 Select “Hangman” and then press
.
The number of letters in the mystery
word is indicated by question marks.
The number of times you can try is
shown at the right of “ / ”.
2 When you enter one of the letters used
in the mystery word, the question
mark will be replaced by the letter.
Example: Enter “e”.
58
* In some cases, the same letter is used
two or more times in the same word:
When you enter the letter, all the
corresponding question marks will be
replaced by the letter simultaneously.
Example: Enter “t”.
* The number of tries you are allowed
will decrease progressively every time
you enter an incorrect letter.
3 If all the letters in the word are
displayed before you have used up all
the tries, a congratulatory message
will be displayed and counted in the
“Won” column.
The answer will then be displayed.
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* One letter will be displayed in turn as a “Tip” every time you press
.
* All the letters will be displayed if you press .
* If you fail to find the word before you
have used up all the tries you are
allowed, or if you press half
way through a game, “Sorry, youlost.” will be displayed and counted
in the “Lost ” column.
The answer will then be displayed.
* Press any alphabet key or to
display the next question.
User Hangman
This is a Hangman Game for 2 players using words that you can select.
1 Select “User Hangman” and then
press .
2 Select the player by pressing
and .
3 Enter a word. You can use up to 11
letters.
Example: pretty
60
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4 Press .
5 An opponent has to guess the mystery
word.
* The ensuing procedure is the same as
that used in the Hangman Game.
Tip for Parents
This game is a fun way for you to help your children to learn new words from a
***
list or as part of their homework. Select a suitable level, secretly enter your
chosen word and then work with them to spell the mystery word correctly.
***
Jumble
Using letters displayed at random, you attempt to find a specified
number of words.
1 Select “Jumble” and then press .
The selected letters and the number of
answers will be displayed at the right
of “ / ”.
Example: tcsoa
*To shuffle the letters, press .
2 Enter the word using all the selected
letters and then press .
If your answer is correct, the selected
letters will be displayed again.
Enter the next word and press .
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* The entered answers can be seen again by using or .
* Press to return to the question screen.
* If your answer is incorrect, the message “Please try again.” will
appear and the selected letters will be displayed again.
3 If you enter all the answers, a
congratulatory message will be
displayed and counted in the “Won”
column.
*To give up entering letters, press .
The answer will be displayed with a cross.
* The answers can be seen by using or . Correct words will
be displayed with a tick. Missed words will be displayed with a
cross.
* Press any alphabet key or to display the next question.
User Jumble
This is a Jumble game using words that you can select.
1 Select “User Jumble” and then press
.
2 Select the player by pressing
and .
3 Enter a word. You can use up to 11
letters.
Example: stoh
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4 Press .
The selected word and the number of
other words will be displayed.
5 An opponent has to enter a try.
* The ensuing procedure is the same as
that used in the Jumble Game.
Tip for Parents
This game is a fun way for you to help your children to learn new words. Simply
***
enter your chosen word and then work with them to find the anagrams correctly.
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***
Beat the Clock
This is a game in which you have to find a mystery word with a limited
number of tries, in a limited time.
1 Select “Beat the Clock” and then
press .
The number of letters in the mystery
word is indicated by question marks.
The number of times you can try is
indicated by the small number.
2 If you press any of the alphabet keys,
the number shown at the right of “/ ”
will begin to count down.
3 Complete the spelling of the mystery
word before the time runs out.
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*When you enter one of the letters used in the mystery word, the
question mark will be replaced by the letter and the number shown
at the left of “/ ” will be increased.
* All the letters will be displayed if you press .
* If the complete spelling of the mystery word is entered within the
allocated time, a congratulatory message will be displayed and
counted in the “Won” column.
* If you fail to find the word before you have used up all your tries, or
if you press half way through a game, “Sorry, you lost.”
will be displayed and counted in the “Lost ” column. Then the
answer will be displayed.
* Press any alphabet key or to display the next question.
Memory
Correctly enter the spelling of a word which is momentarily displayed.
1 Select “Memory” and then press
.
The word will be displayed for about
one second.
Example: taking
2 Enter the spelling of the word which
has just disappeared from the screen.
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3 Press .
If your answer is correct, a congratulatory message will be displayed and
counted in the “Won” column.
*To give up entering letters, press .
* If your answer is incorrect, or if you press , “Sorry, you
lost.” will be displayed and counted in the “Lost ” column.
* Press any alphabet key or to display the next question.
Synonyms
Guess the main synonym word based on the displayed thesaurus
headword.
1 Select “Synonyms” and then press
.
The thesaurus headword will be
displayed.
Example: animated
* Press or to see the rest of
the screen.
2 Enter a synonym.
...
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3 Press .
If your answer is correct, a congratulatory message will be displayed and
counted in the “Won” column.
Then the answer will be displayed.
*To give up entering letters, press .
* If your answer is incorrect, or if you press , “Sorry, you
lost.” will be displayed and counted in the “Lost ” column.
* Press any alphabet key or to display the next question.
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Crossword Quiz
Enter letters in place of the question marks.
1 Select “
2 Enter a letter for the first question
3 Enter a letter for the next question mark.
* The entered letter can be cleared by
Crossword Quiz
” and then
press .
The question will be displayed.
Example: out??t
mark.
Example: p
Example: u
pressing .
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4 Press .
If your answer is correct, a congratulatory message will be displayed and
counted in the “Won” column.
* One letter will be displayed in turn as a “Tip” every time you press
.
*To give up entering letters, press .
* If your answer is incorrect, or if you press , “Sorry, you
lost.” will be displayed and counted in the “Lost ” column.
* Then the first correct solution will be displayed, you can check any
alternative solutions by pressing or .
* Press any alphabet key or to display the next question.
Tops and Tails
Enter a word that has the specified first and last letters.
1 Select “
2 Enter a word.
Tops and Tails
” and then press
.
The first and last letter of a word will
be displayed.
Example: Start:T End:R
Example: tear
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3 Press .
If your answer is correct, a congratulatory message will be displayed and
counted in the “Won” column.
*To give up entering letters, press .
*If your answer is incorrect, or if you press , “One Answer
. . . ” appears, then a correct solution and your current score will
appear on the screen.
* Press any alphabet key or to display the next question.
Word Challenge
Use some or all of the letters displayed to make new words.
1 Select “
*To shuffle the letters, press .
2 Enter a word using over 3 of the
Word Challenge
” and then
press .
The selected letters and the number of
answers will be displayed.
displayed letter.
Make sure your word always includes
the capitalised letter.
Example: unit
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3 Press .
If your answer is correct, you can
enter the next word.
*You can use or to redisplay
correct words already accepted.
* If your answer is incorrect, the message “Please try again.” will
appear and the selected letters will be displayed again.
*To give up entering letters, press .
* If your answer is incorrect, or if you press , “Sorry, you
lost.” will be displayed and counted in the “Lost ” column.
* Then the first correct solution will be displayed, you can check any
alternative solutions by pressing or .
* Press any alphabet key or to display the next question.
MEMO
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Calculator
Keys and their Functions
1.Selects Calculator and Unit Converters.
2.Clears last entry with one press, clears all with two
3.
1 ~ 0
4.
+, –, x,
5.
MC
6.
MR
7.
M+
8.
M-
9.
10.
*The number stored in the memory is held when the calculation is
+/–
%
changed, the mode is switched or the power is turned off.
presses.
Number input keys.
÷ Mathematical function keys.
Clears memory.
Recalls number from memory.
Enters number into memory.
Subtracts number from memory.
Changes sign of number.
Percentage key.
Correcting and Clearing Entries
If you enter an incorrect number, press to clear the entire
displayed number, then re-enter the correct number.
If you press an incorrect mathematical function key, simply press
the correct function key afterwards.
If “ E ” appears in display:
• The answer to a calculation is more than 12 digits.
• The memory is full.
•0 has been used as a divisor.
Press to remove the “ E ” and continue.
Children: Dresses, Coats, Suits, Skirts, Trousers - Girls and Boys
Shoes - Girls and Boys, Other Items - Girls and Boys
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SET Mode
You can customize the operating conditions.
Press and then press or to select an item when you
want to change the default settings.
Changing the DEMO mode
1 Press .
Press or to select “Demo
Message”.
2 Press .
Press or to select “EnableDemo” or “Disable Demo”.
3 Press to set it. (See page 14.)
Setting the LCD Contrast
1 Press .
Press or to select “LCD
Contrast”.
2 Press .
Press or to adjust
the contrast of the LCD display.
3 Press to set it. (See page 13.)
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Setting the Game Level
The unit provides three skill levels (beginner, intermediate and advanced).
The level can be changed as required.
1 Press .
Press or to select “GamesLevel”.
2 Press .
Press or to select one of the
levels.
3 Press to set it.
Game Scores
The unit can display the game scores.
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1 Press .
Press or to select “GamesScores”.
2 Press .
Press or to select one of the
games.
3 Press to select a game.
The total number of times the selected
game has been played is displayed.
Next, the current score is displayed.
4 Then “Clear Score Y/N ? ” displayed.
By pressing , the current Score
and total number will be cleared.
Pressing will retain the current
score.
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Variant Spelling
You can check the variant spelling words when using the spellchecker
.
mode
Help function
An explanation of how to operate the various functions is simply
explained on the screen at each operational stage in each mode.
1 Press .
Press or to select “VariantSpelling”.
2 Press .
Press or to select “Exclude”
or “Include”.
3 Press to set it.
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Example:
1 Press .
2 Press .
The help explanation is displayed
automatically.
...
*You can return to the previous screen by pressing any of the keys.
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FAQ’s
Q.Most display problems or malfunctions.
A. Press the RESET button. (Use a paperclip, not a pen tip as this may
be too wide to operate the button properly)
Q.Display too light/dark.
A. Adjust contrast/replace batteries.
Q.Same letter keeps appearing on screen.
A. Check if the button has become jammed under the case.
Q.Can I use rechargeable batteries?
A.
The unit has been designed only to work with normal non-rechargeable
batteries.
Rechargeable batteries have a lower voltage than normal non-rechargeable
batteries
so the unit may not function correctly if rechargeable
batteries are used.
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Q.Problems after changing the batteries.
A. Always press the reset button after changing the batteries.
Customer Services Telephone No. 01628-770988
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MEMOMEMO
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Proper Use
To ensure a long and useful life from this precision electronic instrument, do
not expose the unit to extreme heat or cold, water or other liquids including
spray cleaners or extreme pressure (such as carrying in a back pocket).
Doing any or all of these things may render the unit inoperable and
invalidate the warranty.
Specifications
Display:16 characters x 1 line
Temperature range:0° C to +40° C (32°F to 104° F)
Batteries:AAA x 2 pcs.
Battery life:approx. 2000 hours (continuous use)
Automatic power off: approx. 3 minutes
Size:134 (W) x 100 (H) x 30 (D) mm
Weight: approx.143g (including batteries)
* Specifications may change without notice due to our policy of continual
product improvement. / The life of the batteries will vary depending on how
the unit is used.
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ONE YEAR LIMITED WARRANTY
1. This product is warranted to be free from defects in material or workmanship
for one year from date of purchase.
2. Repair (or at our option, replacement) will be made on any unit which proves
to be defective during this period. Carefully pack the unit along with proof of
purchase and a completed copy of the Warranty Record you will find in this
manual. Postage, insurance and shipping costs incurred in returning the product
for warranty service are your responsibility.
3. This warranty does not extend to units which have been subjected to misuse,
abuse, neglect, accidents or to units that have been used in violation of the
operation instructions. If in our judgement, the unit shows evidence of having
been altered, modified or serviced without our authorisation, it will be ineligible
for service under this warranty.
4. In Europe, this warranty does not affect your statutory rights.
5. Battery replacement and broken Liquid Crystal Displays are not covered
under this warranty.
Seiko Instruments Inc. shall not be liable for any direct, consequential or incidental
damages arising out of use of this product. Seiko Instruments Inc. shall not be
responsible for damages to this unit as a result of a natural or unnatural disaster,
except to the extent prohibited by applicable law. Any implied warranty of
merchantability or fitness for a particular purpose on this product is limited in
duration to the duration of the warranty.
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WARRANTY RECORD ER3700
Warranty Period : One year from the date of purchase
Purchase Date :
Customer Name: