Sega PLAYSTATION 2 GAMES SONIC RIDERS User Manual

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Thank you for purchasing SONIC RIDERS™. Please note that this software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Extreme Gear Air System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gimmicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Developing Your Racing Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
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open button
o
n/standby/
reset button
IR receiver
USB connectors
disc cover
controller port 1 controller port 2
memory card slot 1
memory card slot 2
button
directional buttons
left analog stick
L2 button R2 button
R1 button
button
button
button
L1 button
SELECT button
ANALOG mode button
START button
right analog stick
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
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GETTING STARTED
GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the
SONIC RIDERS™ disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropri­ate. Follow on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB) (for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
CONTROLLER
CONTROLLER
Sonic Riders™ is a one to four player game compatible with the DUALSHOCK®2 analog controller and the Multitap (for PlayStation®2). For a one to two player game, connect the DUALSHOCK®2 analog controller(s) to controller ports 1 and 2 respectively.
Multitap (for PlayStation®2)
For a three to four player game, connect the Multitap (for PlayStation®2) to con­troller port 2, then connect the DUALSHOCK®2 analog controllers for players two to four in order from controller port 2-A to 2-C.
WARNING: This title uses an autosave feature as the only method of saving your Game Data. Insertion of a memory card (8MB) (for PlayStation®2) after boot up may result in data being overwritten.
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Menu Controls
left analog stick Change highlighted selection directional buttons
gS button Enter Selection
evious scr
A
g
button Cancel/Retur
n to pr
3
Note: Please use the
appropriate Multitap (for PlayStation®2) for your PlayStation®2 computer entertain­ment system.
een
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STORY
STORY
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admiring it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccus­tomed to riding, he lost his footing and they got away.
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant build­ing monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
CHARACTERS
CHARACTERS
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been passed down from the ancient Babylonians.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can be
short tempered at times but
will always show a gentle
side to those in trouble. He’s normally carefree and easy
going, even when the going gets rough; but when it comes to a showdown he’s aggressive and focused like a hedgehog possessed!
Sonic has always been known as the world’s fastest, but inexperi­enced with Extreme Gear, he will have to fight to hold onto this reputation.
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
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CHARACTERS
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tinkering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
Wave the Swallow
A superb mechanic, Wave takes care of all of the Babylon Rogues’ Extreme Gear. While she's capa­ble of fixing many things, Extreme Gear is her specialty, and her knowledge and experience surpass both Tails and Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right-hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in movement. He tends to stut­ter when excited or flus­tered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a pre-
cious stone called the Master Emerald; for reasons he himself doesn’t understand.
His hard headed
demeanor makes him
gullible, and he has been
tricked by Eggman on
more than one occasion.
Bringing his inherent aggres-
sion to the race, he plans to show Eggman that this time he means business!
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STARTING THE GAME
STARTING THE GAME
Press the START button at the Title screen to access the Main Menu. The first time of each start-up, you will be prompted to load or create a Game Data. See "Managing Game Data" on the facing page for details.
STARTING THE GAME
STARTING THE GAME
RECORDS
Use the left analog stick or directional buttons and the
gS button to browse the race and lap
records for each track. Use the tons to move through the game modes.
tQ and tE but-
From the Main Menu, select from the following:
GAME START Open the Mode Select menu, and choose a game to play.
EXTRA Play unlocked movies and audio clips, or browse the Gear
OPTIONS Change a variety of game settings.
See p.10 for details on Game Modes.
Gallery and Records.
EXTRA
View or listen to things you’ve unlocked here.
THEATER
Select a movie from the list and press the ton to play. Press the playback to stop and return to the menu.
AUDIO ROOM
Select a music category from the left panel and a track from the right panel to play. Use the onscreen controls like a regular music player. Press
gA button to pause, and again to return to the
the menu.
GEAR GALLERY
Use the left analog stick or directional buttons and the
gS button to browse the Extreme Gear
you have obtained. Use the tons to change the page.
gA or START button during
tQ and tE but-
gS but-
OPTIONS
Make changes to the following settings:
Audio Setting Set sound output to Dolby Digital Pro Logic II,
Vibration Setting Language Setting Set the language settings for speech and subtitles. Game Data Choose which Game Data to use.
MANAGING GAME DATA
The Game Data screen in Options and at start-up allows you to create, load and delete Game Data on a memory card (8MB) (for PlayStation®2). Select a Game Data from those available, and details of your current progress will be displayed on the right side of the screen. Press the to erase the Game Data from the memory card (8MB) (for PlayStation®2). If there is no Game Data on the memory card (8MB) (for PlayStation®2), or you wish to create a new Game Data, select NEW GAME and then press the START button.
HOW TO ENJOY DOLBY SURROUND SOUND
This game also contains Dolby® Digital surround sound during select movie scenes. Connect your PlayStation®2 to a sound system with Dolby Digital surround sound using a digital optical cable. Your sound system will automatically detect Dolby Digital during select movie scenes and Dolby Pro Logic® II during gameplay. If it does not, please refer to your sound system's instruction manual.
Dolby Digital Pro Logic II from the Audio Setting menu to play Dolby Digital
Select movie scenes and Dolby Pro Logic II during the game. Select play both game and the movie scenes in Dolby Pro Logic II.
Dolby Pro Logic II, Stereo or Monaural. Set the vibration function ON/OFF.
S button to enter, then select Start to load, or Delete
Dolby Pro Logic II to
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
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GAME MODES
GAME MODES
SONIC RIDERS™ features a wide variety of gameplay modes as detailed below. Use the left analog stick or directional buttons mode from the menu and press the
gS button to continue.
V
C
to select a game
GAME MODES
GAME MODES
CHOOSING A TRACK AND CHARACTER
Depending on the game mode, you will be required to select a track and character for each player.
NORMAL RACE
Compete in one of the following race styles:
FREE RACE (1P-4P)
Compete against other players and CPU characters on a selected track.
TIME ATTACK (1P only)
Select a track and race against the clock.
WORLD GRAND PRIX (1P-2P)
Compete on 5 race tracks to become the overall champion.
STORY MODE (1P)
Enter races based on the storyline.
MISSION MODE (1P)
Clear given Missions one after another. This mode will be unlocked after certain
conditions have been met.
TAG MODE (1P-4P)
Team up with another player and share a single Air Tank (p.15) as you compete against another team on a selected track. See p.22 for more details.
SURVIVAL MODE (1P-4P)
Play until one player remains in the following modes:
RACE STAGE (p.22)
Pass through gates while carrying the Chaos Emerald to score and win!
BATTLE STAGE (p.23)
Fight off your rivals to survive.
SHOP
Purchase a range of Extreme Gear equipment with the accumulated Rings you collected (p.21).
TRACK SELECT SCREEN
Use the left analog stick or directional buttons
ZXto choose a track and press the S button
to select.
In some game modes, the following selections can also be made using the left analog stick or directional buttons the
S button.
RULE SETTINGS
Use the analog stick or directional buttons C V to choose a setting, and
Z X to make changes. Available rule settings vary depending on the mode.
Total Laps Set the number of laps per race from 1–99. Announce Toggle running commentary ON/OFF. Ghost Toggle ghost display ON/OFF (see below). Level Toggle Level-Up feature ON/OFF. Item Toggle availability of Power-Up Items ON/OFF. Air pit Toggle availability of Air pits ON/OFF. Air Lost Characters should Run/Retire when their Air Tank is empty. Default Return all settings to default. Continue Apply settings and return to the Track Select screen.
CUP SELECT (World Grand Prix)
Use the left analog stick or directional buttons CVto choose the set of tracks for your World Grand Prix.
CVand
GHOST DISPLAY
When playing in Time Attack Mode, the ghost image of a previous attempt will run with you for a competitive reference. This can be toggled ON/OFF in Rule Settings.
Whenever you complete a Time Attack race, you will be given the option to save the new Ghost Data. Only one Ghost Data can be saved per course, and will require 125 KB of free memory space. Ghost Data is loaded automatically each race. It may not be possible to save Ghost Data if the race exceeds 3 minutes.
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GAME MODES
GAME MODES
PLAYER ENTRY SCREEN
Use the left analog stick or directional buttons
S
and the
g
with. Additional players must first press the button to confirm entry into the race. Each char­acter can only be selected by a single player, and missing players are filled by CPU characters.
Once a character has been selected, use the left analog stick or directional buttons first time you play, only one type of Gear will be available per character.
When all the competing players have made their selection, you will be prompted to begin. Press the START button to begin the race.
MISSION SELECT
In Mission Mode, the aim is to outshine the Babylon characters by performing sets of tricks and other Missions timed to coincide with their schedules. Use the left analog stick or directional buttons Babylon character's schedule, and bring up the Mission Mode select screen.
At the Mission Mode select screen, you can use the left analog stick or directional buttons Details of the Mission, reports and records from previous attempts will be detailed on the right panel. Press the Treasure. Finally, press the
As certain conditions are met throughout the game, the number of avail­able Missions will increase.
button to select a character to race
ZXand the gS button to select the Gear you wish to use. The
CVand the gS button to choose a
ZXto select a track, and CVto select a Mission.
gS button to receive a briefing and begin.
gS
gD button to view any collected
PLAYING THE GAME
PLAYING THE GAME
VIEWING THE GAME SCREENS
SINGLE PLAYER GAME SCREEN
Rings /
Rings required
to Level-Up
Current Level
Boost available
Race position Current lap /
Total laps
Lap record
MULTI PLAYER GAME SCREEN
Player 1
Player 2
Player 1
Player 3
Current race time
Rear rival view
Course map
Relative positions
of each character
Air Tank level /
Max level
Speed
Course map
Player 2
Course map
Player 4
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PLAYING THE GAME
PLAYING THE GAME
TAG MODE GAME SCREEN
TEAM 1
Player 1 Player 2
Player 3 Player 4
TEAM 2
Tag information
Distance Indicator
Fewer bars indicate a greater
distance between partners
Relative team member
positions
Shared Air Tank
SURVIVAL RACE GAME SCREEN
Character map
Emerald
The player map shows the positions of each player relative to
the Emerald.
Possession Lamp
Indicates which
character has the
SURVIVAL BATTLE GAME SCREEN
Opponents’
Lives
Gate
Emerald
PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR AIR SYSTEM
Racing is performed on Extreme Gear Boards powered by Air stored in the Air Tank. At regular speeds, Air is consumed fairly slowly, but special moves such as Air Slide and Air Boost will consume Air at a much higher rate. Air can be replenished by picking up Air Items, performing Trick Actions, capi­talizing on your characters’ Special Skills, and rotating the left analog stick during Automatic Trails.
If the Air Tank becomes empty, you will have to run to the nearest Air Pit to fill up, perform a trick, or pick up an Air Power-Up item.
AIR PIT
Air Pit terminals allow you to quickly fill your Air Tank, and are positioned at various points around the tracks. Simply ride/run over the Air Pit to refill the tank. When the tank is full, you will automatically leave in the correct direction to continue the race. If you’re in a rush, press the to leave the Air Pit immediately.
Note: Not all tracks have Air Pits.
gS button
CONTROLS
left analog stick Move character/Perform Trick Action
C Move forward/Front flip (during Trick Action) V Move backward/Back flip (during Trick Action)
ZX Move sideways/Steer/Sideways spin (during Trick Action)
gS button Jump/Grind gA / gF button Air Boost/Attack rival tQ / tE button Brake/Air Slide (with ZX)
tQ + tE button Exit Turbulence/Tornado
START Pause/Skip event
Course map
Player’s Lives
Steering left analog stick Z X
While riding your Extreme Gear, use the left analog stick
Guard items Attack items
ZXto steer left and right around the track.
Forward motion is automatic so no controller input is required.
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PLAYING THE GAME
PLAYING THE GAME
Air Boost F / A button
Press the gF / gA button for an extra blast of speed. Air Boost also allows you to attack rivals ahead of you, temporarily disorientating them and costing them time. This technique consumes a considerable amount of Air, so try to use it sparingly.
Air Slide Steering + tQ / tE button
Some turns are too tight to tackle at high speed. Pressing either the into the corner will shoot a jet of Air out the side of your Gear to assist in maneuvering. Air is consumed more quickly when performing an Air Slide.
tQ / tE button while steering
Brake tQ / tE button
Press either the tQ / tE button to brake quickly.
Tornado tQ + tE button
If a character is too close behind you, you are then vul­nerable to being attacked, or overtaken. Press the and tE buttons together to create a mini Tornado that will halt your rival in their tracks. Tornados cost you both speed and Air, so check conditions carefully to make sure other players can't take advantage.
tQ
Running left analog stick
During the countdown at the start of the race, run toward the startline. You can boost your initial start by crossing the startline just after the countdown fin­ishes. Don’t cross it too soon or you will get electrified and brought to a standstill for a short period.
need to make your way on foot until you reach an Air Pit to fill up, per­form a trick, or pick up an Air Power-Up item.
During the race, if your Gear runs out of Air, you will
PLAYING THE GAME
PLAYING THE GAME
GIMMICKS
Trick Zones
These can be found at various points on each track, and act as springboards allowing you to perform a variety of Trick Actions. To perform a simple Trick Action, press the Trick Zone. For a longer jump that allows greater combos, hold down the approach the Trick Zone and release as you pass over it. Correct timing is crucial. While in the air, use the left analog stick to per­form spins in all directions.
Larger numbers of spins in a variety of directions will award you a higher Rank, which replenishes a greater amount of Air. When the left analog stick is neutral, the character will automatically return to the upright posi­tion facing forward ready to land. Fail to land correctly, and you’ll get a lower Rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip
Hold the left analog stick V as you release the gS button. Back Flips propel you high into the air making it possible to reach Shortcuts or bonus Items far above.
Front Flip
Hold the left analog stick C as you release the gS button. Front Flips propel you further forward making it possible to reach distant Shortcuts or Bonus Items.
gS button to jump as you ride over a
gS button to Charge as you
Grind Rails
Grinding allows you to travel at speeds faster than the standard riding speed. Approach a pipe or rail suitable for Grinding (grindable rails have a blue light at the front), and press the faces must be approached from above, so it may be necessary to first Jump ( ramped surface. So essentially you’ll need to Jump twice to properly land on a rail.
Only Speed Type characters (p.19) are able to Grind.
gS button to connect. Grind sur-
gS button) or make use of a
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PLAYING THE GAME
PLAYING THE GAME
Accelerators
Launch into an Accelerator and you will be propelled forward at a higher speed than normal, sometimes as a Shortcut bypassing part of the course. Use the left analog stick to try to pass through as many Accelerators as you can for maximum speed and bonus Air.
Only Flight Type characters ( p.19) can access Accelerators. This is also known as Air Riding.
Barricades
Some routes around the track are sealed off by obsta­cles such as barrels and stationary vehicles, that have to be smashed through to gain access. Smashing obstacles is as simple as riding straight into them. Try to break as many as you can in succession to receive maximum bonus Air.
Only Power Type characters ( p.19) can access Barricaded areas.
Automatic Trails
Some sections of the race courses are automatically controlled and require no input from the player. However, in most cases, you can increase your speed and Air by rotating the left analog stick clockwise as quickly as possible during these sections.
Shortcuts
Use of Trick Actions and Character Type Skills (see facing page) such as Grinding, can sometimes allow you to access hidden shortcuts around the course. Make use of these shortcuts to keep you in the lead.
PLAYING THE GAME
PLAYING THE GAME
Turbulence
Riding Gear at high speed sometimes leaves a trail of Turbulence behind which can be surfed by other char­acters. To surf a rival’s Turbulence, approach the trail from the rear or push into it from the side, and then duck left and right quickly to increase your speed. If you can reach the source of the Turbulence, you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the Turbulence. If your positioning is correct when these Trick Areas appear, you will auto­matically perform Trick Actions that increase both speed and Air.
DEVELOPING YOUR RACING SKILLS
CHARACTER TYPES
There are three different Types of characters that excel in either Speed, Power or Flight. Depending on your Character Type, additional Skills are available which can earn you bonus Air, and which give you the winning advantage.
Speed Type
Ability to Grind along edged sur­faces such as rails and pipes.
Flight Type
Ability to launch off runways and fly through chains of Accelerators.
Power Type
Ability to punch through obstacles such as cars and barrels, sometimes revealing a Shortcut.
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PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR
A range of Extreme Gear equipment is available for you to choose from. Each has its own characteristics in terms of speed, acceleration, cornering, durability, etc. Each character and Gear combination will have different strengths and weaknesses that you will need to take into consideration when refining your race style. Attributes for both characters and Gear are displayed as follows:
Dash Rate of acceleration. Limit Maximum speed that can be reached. Power Ability to maintain speed over rough terrain. Cornering Ability to handle tighter corners.
The more stars, the stronger the attribute.
In Normal Race Mode, some Gear may be unavailable for certain courses.
POWER-UP ITEMS
Item Boxes containing Power-Up Items can be found around each track. Simply touch an Item Box to receive the Item. Items are detailed as follows:
Rings
Gives bonus Rings in various amounts.
Air
Tops up your Air Tank by various amounts.
PLAYING THE GAME
PLAYING THE GAME
LEVEL-UP
Try to collect Rings positioned around the tracks. When your Ring count reaches certain levels, you will Level-Up, increasing your parameters and abilities. If you are attacked or fall off the course, your Ring count will return to 0, and your Level will return to 1.
The Rings held at the end of each race are automatically accumulated and can later be exchanged for Gear at the Shop (see below).
SHOP
Purchase additional Extreme Gear with accumu­lated Rings.
When you enter the shop, select Exchange and press the gS button. Then use the left analog stick or directional buttons displayed on the right panel. When you decide which type of Gear you wish to purchase and have enough Rings, press the The Gear can then be selected from the Player Entry screen, and viewed from the Gear Gallery (p.8).
CVto browse the Gear. Details and parameters are
gS button to Exchange.
Magnetic Barrier*
Draws in Rings like a mag­net.
High Speed*
Sudden boost in speed.
Explosion
Launches a bomb at players ahead knocking them off balance.
*Effects are for a limited time only.
Invincible Barrier*
Protection from all attacks and obstacles.
Speed Down*
Slows you down to a crawl.
Question Item
Contains a mystery Power­Up Item.
PAUSE MENU
During gameplay in all modes, press the START button to pause the game and bring up the Pause menu. Here you can select from the fol­lowing options:
Retry Restart the current game from the beginning. Quit End the current game and return to the Mode Menu. Cancel Exit the Pause menu and continue the race.
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PLAYING THE GAME
PLAYING THE GAME
SPECIAL RULE MODES
TAG MODE
Tag Mode is selected from the Mode Select menu (p.10). The objective is to partner up with another player or CPU character and share a single Air Tank as you race against another team. Players 1 and 2 make up the first team, and players 3 and 4 make up the second. If either team member crosses the line first, that team wins. Controls are the same as for the regu­lar game modes. Shortcuts and Type Skills are not available.
During the race, it is important to keep an eye on your teammate's progress, for if you stray too far apart the player in front will be zapped and forced to wait until the other catches up. If you stay close together though, the Air Tank will be slowly topped up. The distance and relative positions of each member are easily grasped by referring to the Tag Information display at the center.
Hint: Why not make use of each other’s Turbulence to leapfrog your way into the lead!
SURVIVAL RACE STAGE
Survival Race Stage is selected via Survival Mode in the Mode Select menu (p.10). The objective is to carry the one and only Chaos Emerald through a set amount of Gates before the other characters do. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
Check the character map display to see your position relative to the Chaos Emerald. If another character has the stone, you will need to attack them by touching them to retrieve it. Once it's in your possession, you’ll become the prime target, so watch your back!
PLAYING THE GAME
PLAYING THE GAME
SURVIVAL BATTLE STAGE
Survival Battle Stage is selected via Survival Mode in the Mode Select menu (p.10). The objective is to move around the special courses attacking the other characters until only one remains. Controls are the same as for the regular game modes.
Each character starts out with three lives, and will lose one each time he/she takes damage. When no lives remain, the character is out. Around the course are Power-Up Items to fill your Air Tank, increase your speed to max, increase your attack power, and increase your defenses. Check the course map to find the positions of items and other characters.
In the Space Theater stage, opponents can only be damaged by knock-
ing them into the electrified fences, or off the edge of the stage.
FINISHING THE GAME
At the end of a race, the race results are dis­played. First, the individual lap times will be dis­played together with the total race time. Shortly after, the total race times and positions for each character will be displayed.
Depending on the mode, pressing the brings up the following menu:
Restart Start a new race with the same settings and conditions. Replay Watch an action replay of the completed race. Back to menu Quit and return to the menu.
gS button
Time is limited when the chaos Emerald is in your possession.
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LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
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CREDITS
CREDITS
The following credits list the staff responsible for the localization, market­ing, and manual production for Sonic Riders™. See the in-game credits for the complete list of the original development staff.
SEGA OF AMERICA, INC. CEO
Naoya Tsurumi
President / COO
Simon Jeffery
Senior VP of Product Development
Bill Petro
Localization Producer
Jason Kuo
Senior Test Lead
Shawn Dobbins
Test Lead
Lee Frohman
Assistant Test Lead
Joshua Pfeiffer Davidson Talag
VP of Marketing
Scott Steinberg
Sr. Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Jen Groeling
Director of Web Development
Chris Olson
Online Art Director
Rodwin Pabello
Sr. Copywriter
Bridget Oates
Sr. PR Manager
Bret Blount
PR Manager
Erica Rogers
QA Manager
Deni Skeens
Testers
Stephen Akana Michael Baldwin
Jared Bishop Dennis Constantino Steve Fleming Ryan Jones Patrick Joynt Rhianna Kellom J.J. Mc Kenna Frank Morales Shymal Raj James Shattuck Patrick Woo
Build Engineers
Curtis Chiu Rick Ribble
SEGA LOGISTICS SERVICE CO., LTD. Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Colin Restall
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SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103 SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, and Sonic Riders are registered trademarks of SEGA Corporation or its affiliates. © SEGA Corporation, 2006. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Programmed in Japan. Made and printed in the USA. U.S. Patent Nos. 5,269,687 and 5,354,202 used under license from Midway Games West Inc.
Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994-2002 FONTWORKS International Limited. All rights reserved.
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