Sega PLAYSTATION 2 GAMES SONIC MEGA COLLECTION PLUS User Manual

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Thank you for purchasing Sonic Mega Collection™ Plus for PlayStation®2 computer entertain-
ent system. Be sure to read this instruction manual thoroughly before you play.
m
CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Sonic theHedgehog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Sonic theHedgehog 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Sonic theHedgehog 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Sonic & Knuckles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Sonic 3D Blast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Sonic Spinball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Dr. Robotnik’s Mean Bean Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Game Gear Series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
While the games in this collection have retained their original Genesis® and Game Gear® form, minor graphical modifications have been made. Your gameplay maybe interrupted by screen dis­tortions and graphical errors – press the E button and return to the Title Screen to escape from such interruptions.
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GETTING STARTED
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the display will open. Place the SONIC MEGA COLLECTION™ PLUS disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) into MEM­ORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games.
Progressive Mode
This game can be set to display a higher resolution image on TVs that support progressive scan display such as HDTVs. To use the progressive mode, you need a TV that accepts this type of input, and a Component AV Cable (for PlayStation®2).
STARTING UP
Sonic Mega Collection Plus is a collection of games for 1 to 2 players using DUALSHOCK®2 and DUALSHOCK® analog controller. Connect the analog controller(s) to controller port 1 and 2 depending on the number of players participating. Two-player games are played either simulta­neously or alternating (played in turns).
Controls are all set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode by using the ANALOG mode button.
Please note that Controller Configuration DEFAULT 1 is used in this game manual.
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CONFIRMATION SCREEN
Press and hold both the S and D button once the PlayStation®2 logo appears during the openning sequence of the game to call out the confirmation screen and activate the progressive
When the game starts up with no memory card inserted to Memory Card slot 1, a warning will
be displayed (after the progressive display mode sequence). Select YES to play without saving or insert your memory card into MEMORY CART slot 1 and select NO and press the S button.
MAIN MENU
- Menu Controls -
START button
directional buttons SELECT / SCROLL
S/A
button ENTER / CONFIRM
D/F
button
GAME START
CANCEL / PREVIOUS MENU
MA NU AL S
GA ME S
EX TR AS
OP TI ON S
The first menu screen you will access is the Main Menu. Use CV to select the menu item and press the S button to enter.
Check the original game manuals.
See illustrations, comics, and movies.
Change and save various game settings.
GAME MENU
Use CV to select a title from the Game Menu and press the S button to begin a game. Games listed as ? ? ? are unlocked once you clear certain requirements.
GAME REFERENCE SCREEN:
Game
details are displayed when you select a title from the Game Menu. Use CV to scroll the screen, the S button to start the game, and the D button to return to the Game Menu.
MANUALS / EXTRAS
- Manuals / Extras Controls -
In-game manuals can be viewed from MANU­ALS. Use CV to choose the title from the list
and press the S button to view each manual. Please note that the manuals are in the origi­nal Genesis or Game Gear format.
View comics, illustrations, and movies of Sonic from EXTRAS. Use CV to select the items from each menu and press the S button to see previously released works.
right analog stick
directional buttons Select Manual / Move Page
E button
Q button S / A button D / F button
Z
Play available games.
: Back Page /X: Next Page
Zoom In
Zoom Out
Open Manual / Illustration
Return to Selection
OPTIONS
n the Options Menu, use CV to select an item and press the S button to enter. To return to
I
he Main Menu, select EXIT and press the S button.
t
HINTS:List of secret commands based on your progress, plus other useful tips.
♦ ♦ CREDITS:
CONTROLLER CONFIGURATION: Choose from configuration DEFAULT 1, DEFAULT 2, or DEFAULT 3.
This game was made possible by the staff you find here.
PAUSE MENU
Once you enter a game from the Game Menu, press the E button at any time to display the Pause Menu. Use CV to select a menu item below and press the S button.
RESUME: Continue on with your current game.
GAME TITLE:
SAVE GAME DATA: Save your current game (up to 20 different saved games).
LOAD GAME DATA: Load previously saved Game Data.
CONTROLLER CONFIGURATION: Change the button assignments.
VIEW HINTS: See secret commands based on your progress, plus other useful tips.
Reset your current game – start over from the Title Screen.
GAME SCORE
All enemies are worth 100 points. Defeating Dr. Robotnik at the end of a Zone earns you 1,000 points. Both a Time Bonus and a Ring Bonus will be added to your final score when available.
TIME BONUS: Bonus based on how much time it took to clear the Act.
RING BONUS: Bonus determined by the number of Rings you had in the end of an Act.
The scoring featured above does not apply to Sonic 3D Blast, Sonic Spinball, Dr. Robotnik’s Mean Bean Machine, some Game Gear games, and other unlockable games.
COMMON GAME CONTROLS
The following game controls are common to the Sonic the Hedgehog series and Sonic & Knuckles featured in Sonic Mega Collection Plus. Press the START button during gameplay to pause your game.
Use ZX to run, and keep holding either direction down to accelerate even
more. Quickly press in the opposite direction to brake your dash.
Press V while in motion to perform a spin (attack move), and press the S, A,
or F button to Spin Attack (jump and attack) the enemies.
Hold down V while standing still, then press the S, A, or F button to spin and
release to perform a Spin Dash. (Not available in Sonic the Hedgehog, P.6) Additional game/character-based controls will be explained under each game title. Please note that the above controls do not apply to Sonic 3D Blast (P.12) and Dr. Robotnik’s Mean Bean Machine (P.15).
Use the R3 button to toggle between the screen modes while playing any of the
Game Gear games. Not available during two-player games (P.17)
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SONIC THE HEDGEHOG
GAME OBJECTIVE: Avoid traps and crazed robots as you dash through 6 hazardous Zones,
each with three thrilling Acts. You will face Dr. Robotnik at the end of every Zone (third Act). You have 10 minutes of Game Time to clear each Act. After 10 minutes, a TIME OVER mes-
age will appear and you will lose a Life.
s
EXTRA CONTROLS
The following controls are also used in this game. Press the START button at the Title Screen to start your game.
While standing still, press CV to scroll the screen
up and down. The screen will not scroll when Sonic is already at the highest or lowest point. * Spin Dash (P.5) cannot be used in this game.
GAME SCREEN
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Original Release . . . . 06/23/1991
Dr. Ivo Robotnik (AKA Dr. Eggman), the mad scientist, is snatching innocent animals and turn­ing them into evil robots! Help our hero to fight enemies, rescue the helpless animals, and stop Dr. Robotnik from succeeding with his evil plot.
RINGS: Staying alive will be tough, but by grabbing Rings, Sonic won’t get hurt
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ITEMS & OBJECTS
when attacked. If an enemy attacks, you will lose the Rings you have collected. If an enemy attacks while Sonic has no Rings, you will lose a Life.
LAMPPOSTS: By crossing through a Lamppost, your present score and time will
be recorded. If you fail to complete the Act, you will return to the last Lamppost you touched.
SPECIAL ITEMS: Smash the video monitors with a Spin Attack to get Special Items.
Super Ring: Earns you 10 Rings at once!
Power Sneaker: Makes you run supersonic fast!
1-Ups: Gives you an extra Life.
Shield: Prevents you from losing Rings or being hurt when attacked (but won’t protect
you from all obstacles).
Invincible: Keeps you safe from enemy attack for a short time (but won’t protect you from all obstacles).
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1 Current score 2 Time elapsed 3 Number of Rings
(*Flashes when zero)
4 Remaining Lives
SECRET ZONE
If you have 50 Rings at the end of any Act, you can warp to the Secret Zone by jumping into the giant
old Ring.
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Use the Spin Attack by ricocheting off multi-col­ored blocks in a 360° rotating maze. In each Secret
Zone, the aim is to grab the Chaos Emerald and as many Rings as you
Chaos Emeralds: These come in 6 different colors: yellow, pink, blue, green, red and white. You can find one in every Secret Zone so collect them all!
Goal Block: This is the end of the Zone. Touch this and you will return to the previous Zone empty handed.
SONIC THE HEDGEHOG 2
GAME OBJECTIVE: Avoid traps and Badniks as you
guide Sonic and his sidekick Tails through ten different Zones on the trail of the mad scientist Dr. Robotnik. You have 10 minutes to clear each Act. After 10 minutes, a TIME OVER message will appear and you will lose a Life.
2 PLAYER MODE (SIMULTANEOUS COMPETI-
TION): Sonic (Player 1) and Tails (Player 2) will com-
pete to clear each Act in the fastest time while earning Points, Rings and Super Items. The game has a total of 3 Regular Zones (2 Acts each), plus a Special Stage.
GETTING STARTED
Use CV in the Title Screen to select either 1 PLAYER, 2 PLAY- ER VS, or OPTIONS and press the START button to confirm.
PLAYER SELECT
Choose SONIC AND TAILS, SONIC ALONE,
or TAILS ALONE for 1 Player games.
For PLAYER SELECT and VS MODE ITEMS, press the START button to start your game from the Options Screen.
A single-player game will begin when
you select 1 PLAYER. If you select 2 PLAYER VS from the Title Screen, the Zone Selection screen will be displayed. Use the directional buttons to
Original Release . . . . 11/24/1992
DDrr.. RRoobboottnniikk hhaass rreettuurrnneedd,, aaggaaiinn bbeenntt oonn wwoorrlldd ddoommiinnaattiioonn.. JJooiinn SSoonniicc aanndd hhiiss ssiiddeekkiicckk MMiilleess ““TTaaiillss” PPrroowweerr tthhee ffooxx aass tthheeyy ttrryy ttoo ssttoopp tthhee ddeemmeenntteedd sscciieennttiisstt ffrroomm ddiissccoovveerriinngg tthhee CChhaaooss EEmmeerraallddss aannd ccoommpplleettiinngg tthhee uullttiimmaattee wweeaappoonn,, tthhee ““DDeeaatthh EEgggg..”
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select from three Zones or the Special Stage and press START button to begin your 2 Player VS Competition.
Select OPTIONS from the Title Screen and enter the Option Screen. Use CV to select PLAYER SELECT, VS MODE ITEMS or SOUND
TEST, and ZX to change the setting or select a sound. See the options
VS MODE ITEMS
Choose ALL KINDS OF ITEMS Mode or TELE­PORTATION ONLY Mode
for 2 Player VS games.
SOUND TEST
Press the F button and ZX to change the sound number and press the S button to hear the music or sound.
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EXTRA CONTROLS
he following controls are also used in this game.
T
n Casino Night Zone, hold
In Metropolis Zone, use ZX to turn the metal nut up or down the screw.
I
own the S button on the
d spring to push down the spring, and release for a liftoff!
In 1 Player mode, a second player can take control of Tails using controller 2. Rings collected by Tails are added to Sonic’s total.
GAME SCREEN
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2
3
4
1 Current score 2 Time elapsed 3 Number of Rings
(*Flashes when zero)
4 Remaining Lives
(*Screen of 1 Player game)
*Split-screen of
2 Player VS game
ITEMS & OBJECTS
RINGS: By grabbing Rings, Sonic won’t get hurt when attacked by an enemy. If Sonic
is attacked when you don’t have any Rings, you will lose a Life. An extra Life is awarded when you collect 100 and 200 Rings. Rings collected by Tails are also added to your total.
STARPOSTS: By touching a Starpost, your present score and time will be recorded.
If you lose a Life, you will return to the last Starpost you touched. Touch a Starpost while holding 50 Rings or more and you’ll see a Star Circle spinning above it. Jump in to enter a Special Stage (See below).
SPECIAL ITEMS: Smash open the video monitors with Spin Attack to get Special Items.
Super Ring: Earns you 10 Rings at once!
Power Sneaker: Makes you run supersonic fast!
1-Ups: Gives you an extra Life.
Invincible: Keeps you safe from enemy attack for a short time (but won’t protect you
from other obstacles). Shield: Prevents you from losing Rings or being hurt when attacked once only (but
won’t protect you from other obstacles).
SPECIAL STAGE
This is your chance to collect a Chaos Emerald. Speed around the chute, picking up as many Rings as you can. Sidestep or jump over the bombs to stay in the race. If you finish the Stage, you will receive a Chaos Emerald and return to the Star Post of your original Zone.
2 PLAYER COMPETITION
Compete to earn the highest score and to clear the Act in the fastest time.
hen the first player finishes, a timer will count down from 60 seconds
W
see right). The other player must finish within 60 seconds or lose a life.
(
SPECIAL ITEMS: Break open monitors to receive a mystery
Special Item. The Special Items are revealed when they pop
out. The face you see on a 1-Ups Item is the character that receives it,
regardless of who uncovers it.
Watch out when you see Robotnik’s face ! You will lose all of the Rings that you have collected.
When Teleportation Only is selected on the Options Screen (of this game),
SONIC THE HEDGEHOG 3
GAME OBJECTIVE: Dodge Badniks and traps set
by Knuckles, collect Rings, and uncover Chaos Emeralds as you guide Sonic and his sidekick Tails through 6 different Zones on the trail of the deranged scientist Dr Robotnik.
2 PLAYER MODE (SIMULTANEOUS COMPE-
TITION): Each player can control Sonic, Tails or
Knuckles and compete in split-screen mode. Characters are selected at the start of the game. There are 5 two­player Zones, and in each you must complete 5 circuits.
GETTING STARTED
On the Title Screen, use CV to select either 1 PLAYER or COMPETITION and press the START button to begin the game. Once you select 1 PLAYER from the Title Screen, you will enter the DATA SELECT screen.
On the DATA SELECT screen, use ZX to select a Game Save Window and press the START button to play. To start a new game, select NEW (initial format) and use CV to select your character(s). If two controllers are connected, select Sonic and Tails for a two-player game. To return to the Title Screen, press the S button. Select NO SAVE (top left box), to play without recording your progress to the DATA SELECT screen. If you complete a game and collect all the Chaos Emeralds, you are allowed to start a game from any Zone by using CV from the finished window.
SAVED GAME: The DATA SELECT screen allows you to store up to six different games. If
you successfully cleared a Zone since your last save, such progress will be automatically loaded to the DATA SELECT screen the next time you play Sonic 3. All the games and Competition records for Sonic 3 are automatically saved when you Exit the game (Sonic 3). To delete one of your games, select Dr. Robotnik on the far right and press the A button. Move Robotonik on the Game Save Window you wish to delete and press the A button, then confirm. *Saved games of Sonic 3 are located in the Setting Data
Original Release . . . . . 1/24/1994
Dr. Robotnik’s “Death Egg” has lost its ability to fly after crash landing on Floating Island, and only the power of the Chaos Emeralds can repair his ship. To obtain these, he tricks their guardian Knuckles the Echidna convincing him that Sonic and Tails are really his enemies…
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EXTRA CONTROLS
The following controls are also used in this game.
Press either S, A, or F button while Sonic is jumping to generate a temporary shield.
Press either S, A, or F button twice to make Tails fly or swim when he’s in water. Use this
to help Sonic by airlifting him out of danger, or to otherwise unreachable areas.
GAME SCREEN
1
2
3
4
1 Current score 2 Time elapsed
Number of Rings
3
(*Flashes when zero)
4 Remaining Lives
(*Screen of 1 Player game)
*Split-screen of
Competition game
ITEMS & OBJECTS
RINGS: By grabbing Rings, Sonic won’t be hurt when attacked by an enemy. If Sonic
is attacked when you don’t have any Rings, you will lose one life. Rings collected by Tails are also added to the total, which can later get you extra Lives and bonus points.
STARPOSTS: By touching a Starpost, your present score and time will be recorded.
If you lose a Life, you will return to the last Starpost you touched. Touch a Starpost with 50 Rings or more and you’ll see a Star Circle spinning above it. Jump in to enter a Bonus Stage (See below).
SPECIAL ITEMS: Smash open the video monitors with Spin Attack to get Special
Super Ring: Earns you 10 Rings at
once! Power Sneaker: Helps you run supersonic fast!
1-Ups: Gives you an extra Life.
Robotnik: DANGER! Causes the same
damage as a Badnik attack! Invincible: Protects against harm from Badniks for a short period. Some mov­ing objects are still harmful though.
Flame Shield: Protects from fire attacks. Sonic can perform a Fireball Spin Dash by using either S, A, or F button while he is in mid air. Water Shield: Allows Sonic to breathe underwater. Sonic can bounce along like a ball by using either S, A, or F button while he is in mid air. Lightning Shield: Turns Sonic into a Ring magnet, and protects against electric and energy ball attacks. Use either S, A, or F button in mid air to perform a double jump.
SPECIAL STAGE
Every Act has a hidden room with a giant Ring. Leap into the Ring to enter the Special Stage. This is your chance to collect the Chaos Emerald. Grab the blue spheres and avoid the red. When you collect all the blue spheres, a Chaos Emerald will appear.
BONUS STAGE
To find the Bonus Stage, collect 50 or more Rings during an Act, touch a Starpost and then leap into the tiny stars that appear. In the Bonus Stage, grab extra 1-Ups, Special Items, and Rings by turn­ing the crank of the Gumball Machine.
COMPETITION GAMES
fter selecting COMPETITION on the Title Screen, you will enter the Competition Selection
A screen. Use CV to select the menu items as detailed below, and use ZX to choose whether or not to have Special Items in the game. Press the START button to enter the character / course selection and the S button to return to the
RAND PRIX MODE
G
MATCH RACE
TIME ATTACK
ace through all five Zones.
R
ace in any single Zone.
R
Single-player practice mode.
SONIC & KNUCKLES
GAME OBJECTIVE: Help Sonic or Knuckles collect Rings, avoid Badniks and escape traps as Dr.
Robotnik attempts another dastardly plot to take over the world. You have 10 minutes to clear each Act. If you go over 10 minutes, a TIME OVER message will appear, costing you a Life.
TITLE SCREEN
Use CV on the Title Screen to select either SONIC or KNUCKLES and press the START button to begin the game.
EXTRA CONTROLS
The following controls are also used in this game.
Press the S, A, or F button while Sonic is jump­ing to generate a temporary shield.
While Knuckles is jumping, hold down the S, A, or F button to glide through the air and
use ZX to control the direction of the glide. You can use this move to attack opponents.
Knuckles can perform a wall climb by leaping towards a vertical surface and pressing the S, A, or F button to stick to the surface. Use CV to climb and then press the
GAME SCREEN
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Original Release . . . . 10/18/1994
Having blasted Robotnik’s “Death Egg” to smithereens, Sonic is determined to find the Emeralds hidden on Floating Island, but Knuckles is equally determined to stop him by all means available. While they’re going the rounds with each other, who will stop Dr. Robotnik?
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3
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ITEMS & OBJECTS
RINGS:
attacks when you don’t have any Rings, you will lose a Life. Collect 100 Rings to get an extra Life, and 50 Rings during a 3D Special Stage or Bonus Stage (See P.12) to earn a Continue.
If you lose a Life, you will return to the last Starpost you touched. Touch a Starpost with 50 Rings or more and you’ll see a Star Circle spinning above it. Jump in to enter a Bonus Stage (See P.12).
SPECIAL ITEMS:
the Special Items for this game, please refer to the Special Items section in Sonic the Hedgehog 3 (See P.10).
By grabbing Rings you won’t be hurt when attacked by an enemy. If an enemy
STARPOSTS: By touching a Starpost, your present score and time will be recorded.
Smash open the video monitors with Spin Attack to get Power-Ups. For details of
1 Current score 2 Time elapsed 3 Number of Rings
(*Flashes when zero)
4 Remaining Lives
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3D SPECIAL STAGE
Every Act has a hidden room with a giant gold Ring. Leap into the Ring to
eleport to the 3D Special Stage. This is your chance to obtain a Chaos
t
merald. Collect the blue spheres and avoid the red ones. Look for square
E
ormations among the blue spheres, and by grabbing the spheres around
f the edge, all inner spheres will turn to Rings. When you collect all the blue spheres, a Chaos Emerald
BONUS STAGE
Collect 50 Rings, activate a Starpost, and leap into the tiny stars that appear above to enter a Bonus Stage. The amount of Rings you are holding determines which Stage you will enter.
SONIC 3D BLAST
GAME OBJECTIVE: Help Sonic or Knuckles collect Rings, avoid Badniks and escape traps as
Dr. Robotnik attempts another dastardly plot to take over the world. You have 10 minutes to clear each Act. If you go over 10 minutes, a TIME OVER message will appear, costing you a
GETTING STARTED
OPTIONS MENU: Press the START button on the
Title Screen to enter the Options Menu for this title. Use CV to select either START, CONTROL, or
SOUND TEST and press the START button to confirm.
CONTROL: Set the game controls in CONTROL.
Press the START button to toggle between the two set­tings. Press the START button to confirm the setting. Note that the keys “A (F button),” “B (S button),” and “C (A button)” represent the Genesis® keys, and not the DUALSHOCK®2 analog controller’s buttons.
SOUND TEST: Select SOUND TEST and listen to the BGM (music) and SFX (sound) from this title. Use CV to select BGM or SFX and use ZX to change
Original Release . . . . 10/07/1996
Sonic travels to Flicky Island only to find that Dr. Robotnik has turned the mysterious birds known as Flickies into vicious robots! Help Sonic rescue his friends and foil the deranged scientist’s fiendish plot.
PROLOGUE SCENE: The prologue scene will play when you start your game. Press the S
button to move on to the next scene. To skip the prologue sequence, press the START button and begin Zone 1.
the track number, then press the A button to play. To stop the BGM, press the S button.
START: Select START and press the START button to begin the game.
GAME CONTROLS
he following are the default controls for this game.
T
Use the A or F button to jump and Spin Attack.
Hold down any direction to run and press the opposite direction to quickly brake.
Hold down the S button while standing still to spin, and release the button to execute the Spin Dash.
Roll freely while Sonic is in motion by holding down the S button.
GAME SCREEN
ROBOTS & FLICKIES
Spin Attack or Spin Dash into a robot (top) to break it open and release the Flicky that is trapped inside. Once the Flicky is free, run past it to attract its attention. The Flicky will then follow Sonic obediently (bottom). When Flickies are following, they can help you get items in places that are tough to reach.If Sonic gets hurt by a robot, the Flickies following will scatter, so try to pick them up again.
1
2
1 Number of Rings
(*Flashes when zero)
2 Remaining Lives 3 Flicky Counter
(*Lights on when found.)
3
ITEMS & OBJECTS
RINGS: Collect Rings to protect Sonic from enemy attack and increase your score.
Grab 50 Rings or more to gain access to Knuckles and Tails Bonus Stages.
SPECIAL ITEMS: Smash open the video monitors with Spin Attack to get Special
Items.
Shields: Blue Shields protect against normal damage and electricity, Red Shields against normal damage and flame, and Gold Shields against enemy attacks and enable Sonic to perform Blast Attacks - press the jump button twice to home in on the enemy!
Sonic Icons/Extra Life: Collect 10 Icons to earn a Continue. Extra Life can be found inside the video monitors or the Bonus Stage if you collect all 7 Chaos Emeralds.
SPRINGS: Use Springs to jump
from one place to another. You can also collect the Rings and Sonic Icons
above the Springs.
TRANSPORTS: Transports
move Sonic up and down levels. Use the Spin Dash to activate some Transports.
DIMENSION RINGS: Jump and
grab the red part of the Dimension Ring whenever Sonic has Flickies fol­lowing him. This will transport them
back to the safety of their own
dimension.
CHAOS EMERALDS: When you
have 50 Rings or more, find Tails or Knuckles and they will transport you to a Bonus Stage where the Chaos Emeralds can
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SONIC SPINBALL
GAME OBJECTIVE: Using Sonic as a pinball, work
your way up through the Veg-O-Fortress uncovering concealed passageways, collecting Emeralds and
voiding deadly traps. Up to 4 people can take turns
a to play this game.
GETTING STARTED
TITLE SCREEN: Use CV on the Title Screen to
select either START or OPTIONS and press the START button to confirm. For multiplayer game (alter­nating play), change the number of players in OPTIONS.
OPTIONS MENU: Use CV during the OPTIONS
to select different menu items. Use ZX to change settings and press the START button to return to the
Original Release . . . . 11/15/1993
The deranged scientist Dr. Robotnik is once again turn-
ng the animals of Mobius into robots using his mon-
i strous contraption the Veg-O-Fortress. Only Sonic can penetrate the pinball defense system, free the animals, collect the Emeralds and put a stop to his fiendish plan.
START button PAUSE GAME
dir ect ional b utt ons
A
/ S/ Fbutton JUMP (ON GROUND)
V
then A/ S/ Fbutton SPIN DASH
A
button BOTH FLIPPER
S
button RIGHT FLIPPER
F
button LEFT FLIPPER
S+ A+ F
buttons
TILT SHAKE (BONUS ROUND)
The Status Display at the top of the screen shows the following informa­tion at various stages of the game. Player Numbers and Lives: Shows current level, who is playing and the number of lives remaining. Sonic starts with 3 lives. Earn 20,000,000
points and gain an extra Life! Emeralds: Shows the number of Emeralds remaining in each level, and how many times an obstacle needs to be hit before opening a path to the Emerald.
Urgent Orders: These messages need a quick reaction! Loop Successes: Shows how many loops you’ve completed. Score Update: Shows your currents score. End totals and Bonuses: Shows the total score for loops, Rings and time at the end of a level. Sonic Status: “Too Baaad,” when you get another shot at the level.
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Game Menu to start your game. Note that the keys “A (F button),” “B (S button),” and “C (A but­ton)” represent the Genesis® keys, and not the DUALSHOCK®2 analog controller’s butttons.
GAME CONTROLS
The following are the default controls for this game.
When Sonic is in flight, use ZX to
MOVE SONIC
position Sonic based on the sur­rounding objects such as bumpers, targets, lanes and flippers.
GAME SCREEN
GAME STRATEGY
Each level has a number of Chaos Emeralds you must collect before confronting the boss robot and completing the level. A variety of hatchways and other obstacles stand between you and the
Emeralds. These can only be passed by flicking hid-
den switches, and by repeated Sonic attack force.
Follow the directions marked in the background to make sure you hit the right spots.
With the blockages
cleared, follow the path
BONUS ROUNDS
At the end of each level, there is a Bonus Round. This is a game of regular pinball and you have 3 balls to play.
DR.ROBOTNIK’S MEAN BEAN MACHINE
GAME OBJECTIVE: Remove the beans by stacking 4 of the same colored beans together.
Attack your opponent by creating chain reactions, but watch out for counter-attacks! Beans drop from the top of the dungeon in pairs. When 2 beans of the same color touch, they will link. When 4 or more beans are linked together, they disappear from the dungeon. Try to arrange the
GETTING STARTED
DEMO SCREEN: Wait a few seconds on the Title
Screen to see Dr. Robotnik’s explanation of his goals fol­lowed by a demonstration of the game. Press the START button to bring up the Title Screen.
GAME MENU: Press the START button on the
Title Screen to enter the Game Menu. Use CV to highlight a menu item and press S button to enter.
Play against Robotnik’s henchbots!
Head-to-head match against a friend!
A practice mode against the timer.
Change various game settings.
Original Release . . . . 11/29/1993
Dr. Robotnik is changing the jolly folk of Beanville into devious little robots that will help rid Planet Mobius of music and fun forever. Group the beans together to help them escape while working your way up to the wilier henchbots.
SCENARIO MODE
1P VS. 2P MODE
EXERCISE MODE
OP TI ONS
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OPTIONS
In the Options Menu, use CV to select different menu items and ZX to change settings. Press the START button to return to the Game Menu to start your game.
KEY ASSIGNMENT: Customize the button assignments for this game.
Note that the keys “A (F button),” “B (S button),” and “C (A button)” represents the Genesis® keys, and not the DUALSHOCK®2 analog controller’s butttons.
VS. COM LEVEL: Set the difficulty level for Scenario Mode.
SAMPLING: Turn on / off the voice.
1P VS 2P MODE: Choose the number of games to include when playing a friend.
INPUT TEST: Test to make sure your controller’s buttons are set-up correctly.
GAME CONTROLS
START button PAUSE GAME
X
Z
V
S
button ROTATE COUNTERCLOCKWISE
A/F
button ROTATE CLOCKWISE
MOVE BEANS
SPEED UP DESCENT
The following controls are common to all
GAME SCREEN
SCENARIO MODE:
During Scenario Mode, your dungeon will appear on the left side of the screen while your oppo­nent’s (CPU) dungeon appears on the right.
1
2
4
1 Next Pair of Beans 2 Current Stage 3 Opponent (Henchbot)
3
4 Scores
Check your progress form the robot’s expression
Top: yours Bottom: opponent’s
*Note that your dungeon will appear on the right side of the screen if you play Scenario Mode
using the controller connected to controller port 2.
1P VS 2P MODE: During the 1P VS
2P Mode, Player 1’s dungeon is on the left side of the screen and Player 2’s dungeon is on the right.
EXERCISE MODE:
During the Exercise Mode, Player 1’s dungeon is on
2
the left side of the screen and Player 2’s dungeon is on the right.
4
1
3
1
2
1 Next Pair of Beans 2 Games Won
Left: Player 1 Right: Player 2
3 Scores
3
Top: Player 1 Bottom: Player 2
1 Next Pair of Beans 2 Current Levels
Left: Player 1 Right: Player 2
3 Has Bean
Ocaasionally drops into your dungeon to help save beans.
4 Scores
Top: Player 1 Bottom: Player 2
16
BEANS
ink 4 or more Beans of the same color to make them disappear from your dungeon. Link them
L
ertically, horizontally, or in clumps. If you drop a pair of beans horizontally on an uneven sur-
v face, any Bean left hanging will drop to the lowest point of the column.
The descent rate of the Beans can suddenly speed up, even in the early levels – Don’t panic, this is only temporary.
REFUGEE BEANS: Refugee Beans will drop into the opponent’s
dungeon whenever a player successfully releases a group of Beans. Refugee Beans cannot be linked to any color, and can only leave when neighboring beans disappear. Check the top of your dungeon for advance warning of how many Refugee Beans are about to drop (see below).
One Small Clear Bean: Single Refugee Bean.
One Big Clear Bean: 6 Refugee Beans.
One Big Red Bean: 30 Refugee Beans and big trouble!
The Greater the number of Beans that vanish (especially in a chain reaction), the greater the number of Refugee Beans will drop into your opponent’s dungeon!
SCORES
Earn points when your Beans vanish. The bigger the chain reaction, the more bonus you can earn!
Earn points by speeding up the descent rate of the Beans falling into your dungeon.
If you win a game within a certain amount of time in Scenario Mode (110 seconds for a nor­mal game), you receive a special Time Bonus for each second remaining.
If you’ve achieved a high score (ranked within the top 5) by the time you end the game, a High Score screen will be displayed. Use CV to select the letters and press S button to fill in the next letter of your initials (up to three letters). Use Z to return and correct any mistakes.
PASSWORD
A password appears when you win a Stage in Scenario Mode. Use this password (Beans) to start future games from the next Stage up. Select CONTINUE from the Scenario Mode and select with the A or F buttons the type of Beans to fill in your password. Use the S button or select the backward arrow to return one space to correct any mistakes. When you are finished entering your password, press the START button or select END.
GAME GEAR SERIES
Back in 1991, Sega successfully launched a color portable video game system named the Game Gear. Six of the classic Sonic games from the legendary Game Gear system are also included in this collection. The following are introductions provide basic game controls. For details on each game, refer to the Game Reference Screen which will appear once the game is selected from the Game Menu (P.4).
The controller settings setup in CONTROLLER CONFIGURATION from OPTIONS (P.5) does not apply to the Game Gear games – the configuration is fixed and cannot be rearranged.
2 PLAYER VERSUS MODE
Split-screen competition games are available for Sonic Drift and Dr. Robotnik’s Mean Bean Machine. Once the Title Screen is displayed, Player 2
must press the START button to reset the game in two-player split-screen mode.
Two-player Game Gear games can only be played in split-screen mode.
The screen cannot be resized using the R3 button during the split-screen mode.
Game Data cannot be saved or loaded while playing two-player Game Gear games.
Player 1 or 2 must select the versus (two-player) mode from the in­game menu to start their competition.
LEFT : PLAYER 1
RIGHT : PLAYER 2
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SONIC THE HEDGEHOG SONIC LABYRINTH
Based on the original Genesis version, Sonic
he Hedgehog was
t
ecreated as the first
r Sonic game for the
Dash through 6 Zones, and face Dr. Robotnik at the end of every Zone.
ZX
CV
V
while running
A/ S/ D/ F
ZX
C
A/ D
button
S/ F
button
ZX
, Brake, then Accelerate
*Special Power is available when you collect 2 or more Rings during a race.
the Chaos Emeralds hidden in Dr. Robotnik’s
ZX
CV
V
while running
A/ S/ D/ F
V
then A/ S/ D/ Fbutton SPIN DASH
A/ S/ D/ F
button (midair) DOUBLE JUMP OR GLIDE
*Sonic and Knuckles will perform a different action when you press the jump button again while the respective character is in midair. Sonic performs a Double Jump and Knuckles will Glide.
Game Gear system.
SCROLL SCREEN UP / DOWN
button
JUMP & ATTACK (SPIN ATTACK)
SONIC DRIFT
Sonic and his friends seek even greater speed on the race circuit. Aim to become the winner of the Chaos Grand Prix with your high
SPECIAL POWER
SONIC BLAST
Knuckles made his appearance with Sonic on the Game Gear in Sonic Blast. Glide and climb walls using Knuckles and recover
MOVE SONIC / KNUCKLES
SCROLL SCREEN UP / DOWN
ROLL SONIC / KNUCKLES
button
JUMP & ATTACK (SPIN ATTACK)
OVE SONIC
M
ROLL SONIC
STEER
ACCELERATE
BRAKE
DRIFT TURNS
the Chaos Emeralds hidden in Dr. Robotnik’s labyrinth. Find all 3 keys to clear each Zone and advance your game.
irectional buttons
d
A/ S/ D/ F
button
start button
*Scroll and examine the area you are playing by using your directional buttons while the game is paused, especially when you are running out of time.
SONIC CHAOS
ZX
CV
V
while running
A/ S/ D/ F
V
then A/ S/ D/ Fbutton SPIN DASH
C
then A/ S/ D/ Fbutton FLY TAILS
button
DR. ROBOTNIK’S MEAN BEAN MACHINE
directional buttons
A/ D
button
S/ F
button
Sonic is unable to run or jump due to Dr.
obotnik’s evil power.
R
sing Sonic’s remaining
U ability – the Rolling Dash, you must recover
OVE SONIC
M
ROLLING DASH / STOP DASH
PAUSE GAME
Sonic’s sidekick Tails made his first appearance on the Game Gear in Sonic Chaos. Choose Sonic or Tails – two playable characters means,
MOVE SONIC / TAILS
SCROLL SCREEN UP / DOWN
ROLL SONIC
JUMP & ATTACK (SPIN ATTACK)
Play the Game Gear version of Mean Bean Machine – more recent­ly released as Puyo Puyo. Help the Beans before they all become
MOVE BEANS
ROTATE CLOCKWISE
ROTATE COUNTERCLOCKWISE
SONICTEAM
roducer
P
Yuji Naka
irector
D
Yojiro Ogawa
ame Designer
G
izuki Hosoyamada
M
rogrammer
P
Makoto Suzuki
Interface Designer
Takashi Ishihara
Graphic Designers
ideaki Moriya
H Keisuke Zama
Illustrator
Yuji Uekawa
Sound Creators
Masaru Setsumaru Hideaki Kobayashi
Special Thanks
Takashi Iizuka Shiro Maekawa Akari Uchida Emiko Fujii Shinobu Yokota
CREDITS
SEGA (JAPAN)
xecutive Producer
E
Hisao Oguchi
xecutive Management
E
Hideki Okamura Masanao Maeda
International Business
roduct Development
&
P
Tatsuyuki Miyazaki
atsuya Shikata
T Shinobu Shindo Shiko Sakai
uri Maita
Y
SEGA LOGISTICS SERVICE LTD.
Creative Design Team
Yoshihiro Sakuta Hisakazu Nakagawa Satoru Ishigami Tetsuya Honda
Product Test Team
Junichi Shimizu Akira Nishikawa Kazuhiko Morii Akira Terasawa Kenji Takano Yuji Nakamura Toru Kasai Manabu Sato Hidaka Ogasawara
COMOLINK INC.
irector
D
Hisatoku Yamada
echnical Programmer
T
Junji Takahashi
WAVEMASTER
usic License
M Management
umitaka Shibata
F
SEGA OF AMERICA
President & COO
Hide Irie
Director of Product Development
Osamu Shibamiya
Localization Producer
Jason Kuo
A Project Lead
Q
Shawn Dobbins
P of Entertainment
V Marketing
Scott A. Steinberg
Product Marketing
anager
M
Heather Guzenda
Public Relations
ret Blount
B Ethan Einhorn
Senior Media Specialist
Teri Higgins
Special Thanks
Chris Olson Bridget Oates Robert Leffler
Comics provided by:
Archie Comic Publications, Inc.
1918
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NOTES
20
Page 13
SONIC
MEGA COLLECTION PLUS
PS2 (BACK COVER)
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