Sega PLAYSTATION 2 GAMES PHANTASY STAR UNIVERSE User Manual

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Thank you for purchasing Phantasy Star Universe™. Please note that this software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing.
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 2
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
STORY MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
NETWORK MODE. . . . . . . . . . . . . . . . . . . . . . . 11
NETWORK SETUP . . . . . . . . . . . . . . . . . . . . . . . 12
STRUCTURE OF NETWORK MODE . . . . . . . . . 16
NETWORK MODE SCREEN . . . . . . . . . . . . . . . 16
MY ROOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
NETWORK MODE SPECIFIC MENU ITEMS . . . 18
PARTY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
CHAT & LOBBY ACTIONS. . . . . . . . . . . . . . . . . 20
END USER LICENSE AGREEMENT . . . . . . . . . . 21
CONTENTS
1
In a far away galaxy, a brilliant sun is orbited by three planets.
The Gurhal System is inhabited by humans and their creations:
CASTs, Newmans and Beasts.
For 500 years, there was war among the races, then finally...
An era of peace and prosperity that has lasted 100 years.
But now, a darkness threatens the universe.
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WARNING: READ BEFORE USING YOUR PLA YST A TION®2 COMPUTER ENTERT AINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family , has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV , unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT :
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYST A TION 2 FORMA T DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
2 3
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Press the OPEN button to open the disc cover. Place the Phantasy Star Universe™ disc with the label side facing up in the disc holder, and then close the disc cover. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation
®
2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation
®
2) into MEMORY CARD slot
1 of your PlayStation
®
2 system. You can load saved game data from the same memory card or any memory
card (8MB)(for PlayStation
®
2) containing previously saved games.
The following Save File is created:
directional buttons . Move cursor, change menu page; (
Z/X: hide/show Chat Shortcut)
left analog stick . . . Move character right analog stick . . Move camera
START button . . . . . . Toggle main menu display, skip movie scene
SELECT button . . . . . . Show/hide Software Keyboard
gS button. . . . . . . . . . . Decide, talk, examine, pick-up item
gA button. . . . . . . . . . . Display Action Palette, display Lock-On Menu
gD button. . . . . . . . . . . Cancel menu, use striking weapon skill, use technic (not used for firing weapons)
gF button. . . . . . . . . . . Attack (striking/firing), bullet (firing), technic (magic), display Lobby Action Menu
tQ button. . . . . . . . . Reset camera, side step (while moving), lock-on enemy, turn page
tE button. . . . . . . . . Switch one-hand weapon, switch technic, turn page
tW button. . . . . . . . . Turn page, short cut for Verification Icon (p.16)
tR button. . . . . . . . . Turn page, switch Chat Log Display
mB button. . . . . . . . . Toggle Character Information Display (p.16)
mN button. . . . . . . . . Toggle camera between third-person and first-person view
Phantasy Star Universe™ is a one-player game compatible with the DUALSHOCK®2 analog controller. Connect the controller to controller port 1.
button button button button
directional buttons
left analog stick ( L3 button
when pushed down)
S EL ECT button ANAL OG mode button S TART button
right analog sti ck ( R3 button
when pushed down)
L2 button L1 button
R2 b utton R1 b utton
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Controls are all set in ANALOG Mode (mode indicator: ON) and cannot be switched to digital mode
using the ANALOG Mode button. The mode indicator will remain ON (lit red) at all times.
This game suppor ts the vibration function of the analog controller. This can be activated/deactivated from
the Options menu (p.5).
Controls described in bold face are available in the NETWORK MODE only (p.11).
PSU GAMEDATA a minimum of 236KB
Saving is performed manually at the Save Screen which can be accessed at Save Markers on the field or at the end of each Chapter of the story. There are four slots available to save your data. Do not remove the Memory Card (8MB) (for PlayStation®2) while loading or saving is in progress.
Note: For NETWORK MODE setup, please see p.11.
Note:
In NETWORK MODE (p.11), additional memory spaces (at least 3166KB) are required for PSU SYSTEM-
FILE.
Game progress and character data, however, is saved onto the server. Please refer to the pages on NET-
WORK MODE for details.
GETTING STARTED STARTING UP
Note: When the camera is in first-person view, you cannot move around using the left analog stick. In this state, the left analog stick has the same function as the right analog stick.
MAIN CONTROLS
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open button memory card slot 2 memory card slot 1
USB connectors
controller port 1 controller port 2
disc cover on/standby/
reset button
IR receiver
Level . . . . . . Current level
Details. . . . . Race and gender
Type. . . . . . . Battle Type
HP. . . . . . . . .
Health Points (cur­rent/
maximum)
ATP . . . . . . . . Attack Power
ATA. . . . . . . . Attack Accuracy
TP . . . . . . . . . Technic Potency
DFP. . . . . . . . Defensive Power
EVP. . . . . . . . Evasion Power
MST . . . . . . . Mental Strength
STA. . . . . . . . Status Abnormality Resistance
Experience
. Attained Experience Points
Next level . Experience Points required to
advance to next level
Meseta . . . . Available money
4 5
Item Count
The number of items in possession. The figure in brackets shows the number of items in the selected category, while the figures on the right show the total and maximum items.
List Window
Each category is displayed separately. The five categories are Weapons, Armor, Items, Clothing/ Parts, and Synth/Room Items. T
hese can be
switched using the directional buttons
ZX. Press
the
gF button to change the sort order.
Status Window
Shows the performance or effectiveness of the selected item. Press the
tQ / tE buttons to
switch pages.
Viewing the status window
<Example: Striking Weapon>
• Maker logo/grade/ item name
• Maker name/times upgraded
• Current PP (Photon Point — p.9)/Maximum PP
• Weapon's Attack Power/Overall Attack Power
• Weapon Accuracy/Overall Accuracy
• Attribute color/attribute bonus value (see below)
• Attack Power (ATP) required to use/current ATP
* During equipment changes, increased values are
marked in red, decreased values are marked in blue.
Switch pages to see details of Photon Arts and Units set into the weapon/armor.
Using Equipment
• Weapon
Set the selected weapon in the Action Palette via Add to palette for quick access during battle. You can also select Link photon art to select an art to attach to the weapon. Refill PP with item allows you to use any PP Items suited to the selected weapon.
•Armor
Once you select armor, you must equip it. Line Shield Units may also be attached to the armor.
•Item
Some items can be added to the Tools Palette, some can be used freely, and some have an effect by sim­ply being held. Actions available to a given item will be displayed when selected.
Free Mission
As the story progresses, you will be able to take Free Missions. Go to Mission Counter, verify what the available Missions are, and choose one. You can also cancel the Mission you have already taken. If you have Partner Cards (available later in the game — p.18) of other characters, you can take the Free Mission together as Party Members.
During the game, press the START button to display the Main Menu.
Map
Displays a map of the area immediately surrounding the character. The player and enemy positions are all marked. Scroll the map using the directional buttons, and use
tQ tE to zoom in and out. No map display is
available at the GUARDIANS Colony or the City.
Party
Choose Form Party and select members from available Partner Cards, or Disband Party to return to individual status.
System
Select Options to change game settings, or Log out to return to the title screen.
Options
Text display speed . . . . . . Set to Instant display or Normal.
Sound . . . . . . . . . . . . . . . . . . . Set to Stereo, Mono, or Dolby Pro Logic II.
Music volume. . . . . . . . . . . . Set the volume of background music.
Sound effect volume . . . . . Set the volume of sound ef fects.
Vibration . . . . . . . . . . . . . . . . Set the controller vibration function ON/OFF.
Radar map display . . . . . . Set the map display orientation to Based on direction/Based on camera.
Button detail display . . . . . Set display of button controls to Always display/Temporary display/OFF.
Main menu cursor position
. . Save/Do not save the cursor position when the main menu is closed.
Camera controls . . . . . . . . . Set the camera controls to Camera follows character/First person camera.
Weapon/TECHNIC swap . Set the method of switching one-handed weapons (between right- and left-
handed) or technics for technic-attack weapons to Hold (switch only while the
tE
button is being held)/Click (switch upon each pressing oftEbutton).
Lock-on. . . . . . . . . . . . . . . . . . Set the controls to lock-on enemies to Hold/Click.
L1 / R1 button settings . . . Default button settings or Change button settings.
Return. . . . . . . . . . . . . . . . . . . Return to the System Menu.
Return to default. . . . . . . . . Return all Options Settings to their default value.
Log out
Return to the title screen. Please note that game data is not automatically saved. Game progress will be lost if you exit without saving.
Player information
Check the current condition and equipment status of the player character.
Status
Character’s abilities are as follows:
Equipped items
Lists all equipped possessions. For weapons and items, those on the Action Palette (p.8) are displayed.
Photon Arts list
Lists all special abilities currently available to the character. See p.9 for details on Photon Arts.
Types list
At a certain stage in the game, you will gain access to the Type Select Counter on the GUARDIANS Colony 5th Floor. Here you can switch the Battle Type of your character as detailed below:
Hunter. . . . . . . . Strong with striking weapons,
this type is very effective in close combat. Good balance of skills. Ideal for beginners.
Ranger . . . . . . . An intermediate level long-range
fighter good at attacking ene­mies from a distance. Also pro­vides good backup support.
Force . . . . . . . . . An advanced type, technic users
can take on a numerous roles due to the various types of tech­nics available to them.
Items
Select Possession to display the following three information panels:
MAIN MENU
GUARDIANS COLONY
ACTIONS ON GUARDIANS COLONY
Your adventures (as Ethan Waber) mostly begin from the GUARDIANS Colony, a base for his activities.
You can move freely inside the Colony which consists of five floors, and take various actions. Here are some of the more common actions:
My Room
Go to Ethan's room on 1F. You can get various support options from your Partner Machinery "Pete" (p.6).
Save Game Data
Save your game progress at the Save Marker, located on 4F of the GUARDIANS Colony or inside My Room (p.6).
Talk with Characters
You can talk to various characters in the GUARDIANS Colony, from small talk to something useful.
Change Type
As the story progresses, you can change Ethan's type at the Type Select Counter on 5F of the GUARDIANS HQ.
Shop/Use Facilities
Buy weapons and items at shops, or use various facil­ities at the GUARDIANS Colony.
Go to Cities on other Planet
As the game progresses, you will be able to go to the cities on other planets from 4F of the colony.
• Synth/room items
Items that can only be used in Ethan's private room.
• Clothes/Parts
Details of clothing and parts items.
STORY MODE
Red (fire) Blue (ice) Yellow (lightning) Orange (ground) Pink (light) Purple (dark)
Green (no attribute)
Bonus damage awarded for attacking creatures with opposing attributes. No bonus damage for no attribute. Negative damage for same attribute.
For Dolby Pro Logic II Surround Sound
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound sys­tem with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable Dolby Pro Logic II in the Sound options of the game.
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6 7
Main Menu
Press START button to toggle display. The
gD
button also cancels the display.
Simplified Status
Shows Level, HP, max HP, and experience required to level-up. The Level and HP of allies will also be shown.
Lock-On Cursor
Indicates an item that can be picked up or used via the
gS button.
gS button
Shows an
gS button com-
mand is available, such as picking up items or talking to characters.
In addition to the above, a variety of other information is displayed to correspond with the situation.
Speech Bubble
Conversations with other characters are shown in speech bubbles. Press the
gS
button to proceed.
Cut In
As certain event scenes begin, the character’s face and lines will be displayed.
Movie Scene
Some dialog is played in movies. You can skip the movie scenes by pressing the START button.
Shopping
When purchasing items etc., a menu window dedicated for shopping will be dis­played.
Battle
Fight monsters using equipped weapons and armor. Defeating monsters gives you Experience Points (p.10).
Talk with Characters
There are characters in the field too that you can speak with. Approach and press the
gS button.
Gather Items/Meseta
By defeating monsters or breaking open containers, you can gain items and Meseta (currency).
Save Game Data
Save Markers can also be found in the field. Use these to record your progress.
Target Information
Lock on an item or monster to get information.
Lock-on Cursor
A cursor that automatically locks-on to those within range. Enemies that can be attacked will have a cursor highlighted in red.
Simplified Status
Shows the Level and HP of Ethan and his allies. Ethan’s display also shows the current Experience Points earned.
Damage
Enemy damage is displayed in white text, and Ethan and his allies in red. Recovery amount is shown in green.
Radar Map
Shows uncovered areas, monsters, allies, gates etc. Where a key is required, the key number is displayed to the left.
Time
During trials, the elapsed time is shown here.
Action Palette
Shows equipped items, PP, max PP, and avail­able commands. Put weapons in the palette (p.8) for easy access.
MISSIONS
MY ROOM (GUARDIANS BARRACKS)
Ethan's private room. Here you will find a Save Marker for saving game data, as well as a dressing room for changing clothes. You can also place up to three items to personalize your room. Most useful to your game­play though is a Partner Machinery model GHX-005 nicknamed “Pete.” Approach Pete in My Room and press the
gS button to display his option menu.
VIEWING THE GAME SCREEN (CITY)
VIEWING THE GAME SCREEN (FIELD)
The various adventures that Ethan and his allies embark on are called Missions.
MISSION LOCATION
In most cases missions will be requested at the colony or city. You then head for the field where the mission will be carried out. There are two main types of mission as follows:
Main Mission
Completion is necessary to progress to the next chapter of the story. This mission will normally be outlined at the beginning of the chapter.
Free Mission
Free Missions appear as the story progresses. These can be chosen from a list and executed in your own time.
Much like the colony and city, you can move freely about the field. The big difference though is the presence of monsters. The most commonly used field actions are as follows:
Use Storage
When you have too many items and Meseta to carry, you can let Pete put them into storage. He can also be instructed to retrieve previously stored items. Before going out on the field, check that you have enough space for items you find along the way.
Partner Machinery Function
Select Talk to hear an explanation of the current story, characters you have met, etc. Menu items that can be selected will increase as the game progresses.
Synthesize an Item
As the story progresses, you can have Pete synthesize custom items for you. Some items can only be obtained this way.
Give Item
View Status
By giving Pete consumable items he can level-up. Depending on items fed and the level attained, Pete's appearance may change, and he may become more proficient at making certain kinds of items. When he reaches phase 4, he can also join you on your adventures, proving even more useful.
Confirm Pete's status. You can see his level and ability parameters at any time, so develop him in a way that works well with your own skills and playing style.
Pete's Parameters
Strike Proficiency in producing striking weapons. Range Proficiency in producing firing weapons. TECH Proficiency in producing magic weapons. Armor Proficiency in producing defense items.
Field Actions
Insert Board
Before Pete can make any­thing you need to purchase or find a board and install it. Depending on the board, a variety of items can be created.
Synthesize
Display a list of items and the materials required. Naturally, only the items that you have materials for can be made. Materials must be placed in storage, in order to synthesize.
Take Out Item
Consumable items like Monomate can be synthe­sized reliably. With other items such as weapons and armor, success can only be determined when synthesis is complete. Even failed items can still be used for something else.
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