Sega PLAYSTATION 2 GAMES PHANTASY STAR UNIVERSE User Manual

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Thank you for purchasing Phantasy Star Universe™. Please note that this software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you start playing.
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . 2
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
STORY MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
NETWORK MODE. . . . . . . . . . . . . . . . . . . . . . . 11
NETWORK SETUP . . . . . . . . . . . . . . . . . . . . . . . 12
STRUCTURE OF NETWORK MODE . . . . . . . . . 16
NETWORK MODE SCREEN . . . . . . . . . . . . . . . 16
MY ROOM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
NETWORK MODE SPECIFIC MENU ITEMS . . . 18
PARTY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
CHAT & LOBBY ACTIONS. . . . . . . . . . . . . . . . . 20
END USER LICENSE AGREEMENT . . . . . . . . . . 21
CONTENTS
1
In a far away galaxy, a brilliant sun is orbited by three planets.
The Gurhal System is inhabited by humans and their creations:
CASTs, Newmans and Beasts.
For 500 years, there was war among the races, then finally...
An era of peace and prosperity that has lasted 100 years.
But now, a darkness threatens the universe.
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WARNING: READ BEFORE USING YOUR PLA YST A TION®2 COMPUTER ENTERT AINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family , has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV , unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT :
The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYST A TION 2 FORMA T DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
2 3
Set up your PlayStation®2 computer entertainment system according to the instructions supplied with your system. Check that the system is turned on (the on/standby indicator is green). Press the OPEN button to open the disc cover. Place the Phantasy Star Universe™ disc with the label side facing up in the disc holder, and then close the disc cover. Attach game controllers and other peripherals as appropriate. Follow the on-screen instructions and refer to this manual for information on using the software.
Memory Card (8MB)(for PlayStation
®
2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation
®
2) into MEMORY CARD slot
1 of your PlayStation
®
2 system. You can load saved game data from the same memory card or any memory
card (8MB)(for PlayStation
®
2) containing previously saved games.
The following Save File is created:
directional buttons . Move cursor, change menu page; (
Z/X: hide/show Chat Shortcut)
left analog stick . . . Move character right analog stick . . Move camera
START button . . . . . . Toggle main menu display, skip movie scene
SELECT button . . . . . . Show/hide Software Keyboard
gS button. . . . . . . . . . . Decide, talk, examine, pick-up item
gA button. . . . . . . . . . . Display Action Palette, display Lock-On Menu
gD button. . . . . . . . . . . Cancel menu, use striking weapon skill, use technic (not used for firing weapons)
gF button. . . . . . . . . . . Attack (striking/firing), bullet (firing), technic (magic), display Lobby Action Menu
tQ button. . . . . . . . . Reset camera, side step (while moving), lock-on enemy, turn page
tE button. . . . . . . . . Switch one-hand weapon, switch technic, turn page
tW button. . . . . . . . . Turn page, short cut for Verification Icon (p.16)
tR button. . . . . . . . . Turn page, switch Chat Log Display
mB button. . . . . . . . . Toggle Character Information Display (p.16)
mN button. . . . . . . . . Toggle camera between third-person and first-person view
Phantasy Star Universe™ is a one-player game compatible with the DUALSHOCK®2 analog controller. Connect the controller to controller port 1.
button button button button
directional buttons
left analog stick ( L3 button
when pushed down)
S EL ECT button ANAL OG mode button S TART button
right analog sti ck ( R3 button
when pushed down)
L2 button L1 button
R2 b utton R1 b utton
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Controls are all set in ANALOG Mode (mode indicator: ON) and cannot be switched to digital mode
using the ANALOG Mode button. The mode indicator will remain ON (lit red) at all times.
This game suppor ts the vibration function of the analog controller. This can be activated/deactivated from
the Options menu (p.5).
Controls described in bold face are available in the NETWORK MODE only (p.11).
PSU GAMEDATA a minimum of 236KB
Saving is performed manually at the Save Screen which can be accessed at Save Markers on the field or at the end of each Chapter of the story. There are four slots available to save your data. Do not remove the Memory Card (8MB) (for PlayStation®2) while loading or saving is in progress.
Note: For NETWORK MODE setup, please see p.11.
Note:
In NETWORK MODE (p.11), additional memory spaces (at least 3166KB) are required for PSU SYSTEM-
FILE.
Game progress and character data, however, is saved onto the server. Please refer to the pages on NET-
WORK MODE for details.
GETTING STARTED STARTING UP
Note: When the camera is in first-person view, you cannot move around using the left analog stick. In this state, the left analog stick has the same function as the right analog stick.
MAIN CONTROLS
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open button memory card slot 2 memory card slot 1
USB connectors
controller port 1 controller port 2
disc cover on/standby/
reset button
IR receiver
Level . . . . . . Current level
Details. . . . . Race and gender
Type. . . . . . . Battle Type
HP. . . . . . . . .
Health Points (cur­rent/
maximum)
ATP . . . . . . . . Attack Power
ATA. . . . . . . . Attack Accuracy
TP . . . . . . . . . Technic Potency
DFP. . . . . . . . Defensive Power
EVP. . . . . . . . Evasion Power
MST . . . . . . . Mental Strength
STA. . . . . . . . Status Abnormality Resistance
Experience
. Attained Experience Points
Next level . Experience Points required to
advance to next level
Meseta . . . . Available money
4 5
Item Count
The number of items in possession. The figure in brackets shows the number of items in the selected category, while the figures on the right show the total and maximum items.
List Window
Each category is displayed separately. The five categories are Weapons, Armor, Items, Clothing/ Parts, and Synth/Room Items. T
hese can be
switched using the directional buttons
ZX. Press
the
gF button to change the sort order.
Status Window
Shows the performance or effectiveness of the selected item. Press the
tQ / tE buttons to
switch pages.
Viewing the status window
<Example: Striking Weapon>
• Maker logo/grade/ item name
• Maker name/times upgraded
• Current PP (Photon Point — p.9)/Maximum PP
• Weapon's Attack Power/Overall Attack Power
• Weapon Accuracy/Overall Accuracy
• Attribute color/attribute bonus value (see below)
• Attack Power (ATP) required to use/current ATP
* During equipment changes, increased values are
marked in red, decreased values are marked in blue.
Switch pages to see details of Photon Arts and Units set into the weapon/armor.
Using Equipment
• Weapon
Set the selected weapon in the Action Palette via Add to palette for quick access during battle. You can also select Link photon art to select an art to attach to the weapon. Refill PP with item allows you to use any PP Items suited to the selected weapon.
•Armor
Once you select armor, you must equip it. Line Shield Units may also be attached to the armor.
•Item
Some items can be added to the Tools Palette, some can be used freely, and some have an effect by sim­ply being held. Actions available to a given item will be displayed when selected.
Free Mission
As the story progresses, you will be able to take Free Missions. Go to Mission Counter, verify what the available Missions are, and choose one. You can also cancel the Mission you have already taken. If you have Partner Cards (available later in the game — p.18) of other characters, you can take the Free Mission together as Party Members.
During the game, press the START button to display the Main Menu.
Map
Displays a map of the area immediately surrounding the character. The player and enemy positions are all marked. Scroll the map using the directional buttons, and use
tQ tE to zoom in and out. No map display is
available at the GUARDIANS Colony or the City.
Party
Choose Form Party and select members from available Partner Cards, or Disband Party to return to individual status.
System
Select Options to change game settings, or Log out to return to the title screen.
Options
Text display speed . . . . . . Set to Instant display or Normal.
Sound . . . . . . . . . . . . . . . . . . . Set to Stereo, Mono, or Dolby Pro Logic II.
Music volume. . . . . . . . . . . . Set the volume of background music.
Sound effect volume . . . . . Set the volume of sound ef fects.
Vibration . . . . . . . . . . . . . . . . Set the controller vibration function ON/OFF.
Radar map display . . . . . . Set the map display orientation to Based on direction/Based on camera.
Button detail display . . . . . Set display of button controls to Always display/Temporary display/OFF.
Main menu cursor position
. . Save/Do not save the cursor position when the main menu is closed.
Camera controls . . . . . . . . . Set the camera controls to Camera follows character/First person camera.
Weapon/TECHNIC swap . Set the method of switching one-handed weapons (between right- and left-
handed) or technics for technic-attack weapons to Hold (switch only while the
tE
button is being held)/Click (switch upon each pressing oftEbutton).
Lock-on. . . . . . . . . . . . . . . . . . Set the controls to lock-on enemies to Hold/Click.
L1 / R1 button settings . . . Default button settings or Change button settings.
Return. . . . . . . . . . . . . . . . . . . Return to the System Menu.
Return to default. . . . . . . . . Return all Options Settings to their default value.
Log out
Return to the title screen. Please note that game data is not automatically saved. Game progress will be lost if you exit without saving.
Player information
Check the current condition and equipment status of the player character.
Status
Character’s abilities are as follows:
Equipped items
Lists all equipped possessions. For weapons and items, those on the Action Palette (p.8) are displayed.
Photon Arts list
Lists all special abilities currently available to the character. See p.9 for details on Photon Arts.
Types list
At a certain stage in the game, you will gain access to the Type Select Counter on the GUARDIANS Colony 5th Floor. Here you can switch the Battle Type of your character as detailed below:
Hunter. . . . . . . . Strong with striking weapons,
this type is very effective in close combat. Good balance of skills. Ideal for beginners.
Ranger . . . . . . . An intermediate level long-range
fighter good at attacking ene­mies from a distance. Also pro­vides good backup support.
Force . . . . . . . . . An advanced type, technic users
can take on a numerous roles due to the various types of tech­nics available to them.
Items
Select Possession to display the following three information panels:
MAIN MENU
GUARDIANS COLONY
ACTIONS ON GUARDIANS COLONY
Your adventures (as Ethan Waber) mostly begin from the GUARDIANS Colony, a base for his activities.
You can move freely inside the Colony which consists of five floors, and take various actions. Here are some of the more common actions:
My Room
Go to Ethan's room on 1F. You can get various support options from your Partner Machinery "Pete" (p.6).
Save Game Data
Save your game progress at the Save Marker, located on 4F of the GUARDIANS Colony or inside My Room (p.6).
Talk with Characters
You can talk to various characters in the GUARDIANS Colony, from small talk to something useful.
Change Type
As the story progresses, you can change Ethan's type at the Type Select Counter on 5F of the GUARDIANS HQ.
Shop/Use Facilities
Buy weapons and items at shops, or use various facil­ities at the GUARDIANS Colony.
Go to Cities on other Planet
As the game progresses, you will be able to go to the cities on other planets from 4F of the colony.
• Synth/room items
Items that can only be used in Ethan's private room.
• Clothes/Parts
Details of clothing and parts items.
STORY MODE
Red (fire) Blue (ice) Yellow (lightning) Orange (ground) Pink (light) Purple (dark)
Green (no attribute)
Bonus damage awarded for attacking creatures with opposing attributes. No bonus damage for no attribute. Negative damage for same attribute.
For Dolby Pro Logic II Surround Sound
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound sys­tem with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable Dolby Pro Logic II in the Sound options of the game.
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Main Menu
Press START button to toggle display. The
gD
button also cancels the display.
Simplified Status
Shows Level, HP, max HP, and experience required to level-up. The Level and HP of allies will also be shown.
Lock-On Cursor
Indicates an item that can be picked up or used via the
gS button.
gS button
Shows an
gS button com-
mand is available, such as picking up items or talking to characters.
In addition to the above, a variety of other information is displayed to correspond with the situation.
Speech Bubble
Conversations with other characters are shown in speech bubbles. Press the
gS
button to proceed.
Cut In
As certain event scenes begin, the character’s face and lines will be displayed.
Movie Scene
Some dialog is played in movies. You can skip the movie scenes by pressing the START button.
Shopping
When purchasing items etc., a menu window dedicated for shopping will be dis­played.
Battle
Fight monsters using equipped weapons and armor. Defeating monsters gives you Experience Points (p.10).
Talk with Characters
There are characters in the field too that you can speak with. Approach and press the
gS button.
Gather Items/Meseta
By defeating monsters or breaking open containers, you can gain items and Meseta (currency).
Save Game Data
Save Markers can also be found in the field. Use these to record your progress.
Target Information
Lock on an item or monster to get information.
Lock-on Cursor
A cursor that automatically locks-on to those within range. Enemies that can be attacked will have a cursor highlighted in red.
Simplified Status
Shows the Level and HP of Ethan and his allies. Ethan’s display also shows the current Experience Points earned.
Damage
Enemy damage is displayed in white text, and Ethan and his allies in red. Recovery amount is shown in green.
Radar Map
Shows uncovered areas, monsters, allies, gates etc. Where a key is required, the key number is displayed to the left.
Time
During trials, the elapsed time is shown here.
Action Palette
Shows equipped items, PP, max PP, and avail­able commands. Put weapons in the palette (p.8) for easy access.
MISSIONS
MY ROOM (GUARDIANS BARRACKS)
Ethan's private room. Here you will find a Save Marker for saving game data, as well as a dressing room for changing clothes. You can also place up to three items to personalize your room. Most useful to your game­play though is a Partner Machinery model GHX-005 nicknamed “Pete.” Approach Pete in My Room and press the
gS button to display his option menu.
VIEWING THE GAME SCREEN (CITY)
VIEWING THE GAME SCREEN (FIELD)
The various adventures that Ethan and his allies embark on are called Missions.
MISSION LOCATION
In most cases missions will be requested at the colony or city. You then head for the field where the mission will be carried out. There are two main types of mission as follows:
Main Mission
Completion is necessary to progress to the next chapter of the story. This mission will normally be outlined at the beginning of the chapter.
Free Mission
Free Missions appear as the story progresses. These can be chosen from a list and executed in your own time.
Much like the colony and city, you can move freely about the field. The big difference though is the presence of monsters. The most commonly used field actions are as follows:
Use Storage
When you have too many items and Meseta to carry, you can let Pete put them into storage. He can also be instructed to retrieve previously stored items. Before going out on the field, check that you have enough space for items you find along the way.
Partner Machinery Function
Select Talk to hear an explanation of the current story, characters you have met, etc. Menu items that can be selected will increase as the game progresses.
Synthesize an Item
As the story progresses, you can have Pete synthesize custom items for you. Some items can only be obtained this way.
Give Item
View Status
By giving Pete consumable items he can level-up. Depending on items fed and the level attained, Pete's appearance may change, and he may become more proficient at making certain kinds of items. When he reaches phase 4, he can also join you on your adventures, proving even more useful.
Confirm Pete's status. You can see his level and ability parameters at any time, so develop him in a way that works well with your own skills and playing style.
Pete's Parameters
Strike Proficiency in producing striking weapons. Range Proficiency in producing firing weapons. TECH Proficiency in producing magic weapons. Armor Proficiency in producing defense items.
Field Actions
Insert Board
Before Pete can make any­thing you need to purchase or find a board and install it. Depending on the board, a variety of items can be created.
Synthesize
Display a list of items and the materials required. Naturally, only the items that you have materials for can be made. Materials must be placed in storage, in order to synthesize.
Take Out Item
Consumable items like Monomate can be synthe­sized reliably. With other items such as weapons and armor, success can only be determined when synthesis is complete. Even failed items can still be used for something else.
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8 9
Available Commands
Shows commands that correspond with the
gS,
gD and gF buttons.
Left-hand weapon
Shows when you have a left-hand weapon equipped. Background turns red when in use.
Weapon PP
Shows PP and max PP of equipped weapon.
Equipped Weapon Icon
Shows the weapon type of equipped weapons.
gS button commands
Pick up item, press switch, other non-attack actions.
gD button commands
Skills (striking weapon) and technic (magic). Not used for firing weapons.
gF button commands
Regular attacks, bullets, technic attacks.
The Action Palette is a compact system for managing attack methods, PP, weapon changes and use of items. Master each system effectively for maximum advantage in battle.
Before you can use the Action/Tools Palette, you must prepare the content as detailed below:
Open the Items menu and choose the item or weapon you wish to set in the palette.
Choose Add to palette from the menu and press the gS button. When set, press the gD button
to return.
From the regular game screen, hold down the gA button to bring up the Action and Tools
Palettes. Use the directional buttons or
tQ / tW / tE / R buttons to select an item
and release the
gA button to set.
There's a limit to what Ethan can do all by himself. To attempt more difficult tasks, form a Party with other char­acters.
Monsters lurk in specific locations on the field, and appear when you approach a given area (displayed as yellow dots on the Radar Map). Some packs of monsters may either hold weapons or have a leader. In these cases, they have higher attack and defense abilities, and may even use actions such as healing.
When an enemy is within your attack range, a red Lock-on cursor will mark the closest enemy. In this state, press and hold the
tQ button (if Lock-on option is set to Hold — p.5) to lock onto that enemy. In this state, you
will side step the enemy (with striking-type weapons, you can continue facing the locked-on enemy). With shooting-type and magic-type weapons, there are situations where you may still have to adjust the direction to attack, using the first-person view.
There are three types of attacks, depending on weapons and Photon Arts.
There is a level to each Photon Art. By using it more often, it powers up, becoming stronger and more effective.
In dangerous missions, it is very important to equip yourself with proper armor.
BATTLESACTION PALETTE & TOOLS PALETTE
PARTY
Party Member's Actions
Forming a Party
Action/Tools Palette Settings
Armors
Lock-ons and Attacks
Photon Arts and PP (Photon Points)
Upgrading Weapons
If you have an item called a "Grinder," you can make upgrades on your weapons at a shop. You can use up to 10 grinders to a weapon. Note that attempts to upgrade may result in failure at times. In this case, the weapon will break and disappear from your possession.
Attack Types and Weapons
Movement
The Party Members follow Ethan.
Battles and Effects
When a monster approaches, the Party Members begin to battle. They will continue to battle even when Ethan leaves the area. The Party Members also use Photon Arts, and their levels increase with experience.
Damages to Party Members
To recover a Party Member's HP, you need to use an item or Technic with corresponding effects. When a Party Member falls their HP will slowly recover with time and they will eventually rejoin the action.
Other Actions
Your Party Members will not pick up items or Meseta, or open gates.
Party Member
If you have Partner Cards (Chapter 3 and beyond), you can have selected characters join your Party. In the Main Mission, you must form a Party with specific characters. In such cases, you can have them join you simply by talking to them.
Guest Character
There are cases where a special character needing
protection, may join your Party.
Color of Map Cursor
The cursor colors on the radar map match
the colors of Party Members on Simplified Status.
Line Shields
Line shields improve your defense ability. They also guard against frontal attacks, nullifying all damages in certain situations.
Units
Many line shields contain slots where you can attach protective units of different types. Each has various effects that improve your defense abilities.
Skill
This type is for close combat using striking-type weapons. Variations include powerful strikes against one or multi­ple enemies.
Bullet
This type is for shooting-type weapons. Many weapons of this type allow placement of an attribute (fire, ice, etc.) on the bullet.
Technic
This type is for magic-type weapons. This versatile weapon type can be used for both attacks and healing.
Striking Attack
This is a direct attack using sword-type weapons for close combat. Normal attacks do not consume PP (see below), and up to three attacks in succession can be made. By linking Photon Arts, you can perform powerful attacks.
Shooting Attack
With this type, you attack from a distance, using guns or arrows. Depending on the weapon, you can move while attacking. Although you can safely make one-sided attacks, you consume PP for each attack.
Technic Attack (Magic)
This type allows you to use "Technics," with different variations, effects, etc. They can be very powerful, if you can manage them effectively. You will consume PP for each attack.
One-Handed and Two-Handed Weapons
Usually Two-Handed Weapons are stronger, but One-Handed Weapons allow you to hold a second weapon at the same time (see next).
Left-Handed Weapons
Selected One-Handed Weapons are made for use with the left hand only. Only this type of weapon allows you to hold one other One-Handed Weapons.
Photon Arts allow you to power-up a range of powerful attacks using Photon Points across all weapon types. Obtain a Photon Art Disc, and learn Photon Arts. Select a weapon from the Main Menu, and select Link Photon Art to link Photon Arts that correspond to the weapon. While that weapon is equipped, the PP will gradually recover. PP can also be recovered with a PP recover item or a Photon Charger.
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In NETWORK MODE, you create your original character. And as a member of GUARDIANS, you will explore the Gurhal System. There you will have your own My Room and Partner Machinery. You can get together and enjoy adventures in the same world as in STORY MODE with other players. In the adventure, apart from main Missions, various new missions will be transmitted over the network. You can also enjoy the synthesis of items using your Partner Machinery which is also available in STORY MODE. Of course, you can also simply chat with other players.
To play in NETWORK MODE, the following devices and environments are necessary:
PlayStation®2 computer entertainment system
PlayStation®2 Network Adaptor compatible wit h your PlayStation®2
This game is compatible with PlayStation®2 Network Adaptor, sold separately. When using the Network Adaptor, please also read the instruction manual for it. The SCPH-7000 series PlayStation®2 system has a built-in Network Adaptor. PlayStation®2 Network Adaptor is not required with this series. This game is not compatible with a USB Modem.
Memory card (8MB) (for PlayStation®2)
To play in NETWORK MODE, Your Network Setting file and PSU System File will be created. A minimum of 4191 KB free space is required. Note also that in NETWORK MODE, it is necessary to update the PSU System File constantly and save it to your Memory Card (8MB) (for PlayStation®2). The file size may become larger, so please make sure you have extra free space on your Memory Card (8MB) (for PlayStation®2).
Broadband Network line
Please verify with the Internet Service Provider (ISP) you are contracted to.
Upon playing in NETWORK MODE, please be aware of the following. Note that the information printed in this instruction manual is correct as of October 2006. As it is possible that the specification and condition may change in the future, make sure to check the Official Site (http://www.sega.com/psu) for the latest information.
Type Select Counter
As the story progresses, you will be able to use the facility Type Select Counter. You will be able to change your battle type here. Though Ethan starts as a Hunter, you can change him to a Ranger who is good at using guns.
Battle Type & Grade of Equipment
Each weapon/armor has a grade (S/A/B/C) and is displayed on the left of the name on the list. Depending on the battle type, the grade of weapon you can equip varies. You cannot equip a weapon with a grade higher than this.
If an enemy attacks you, your HP will decrease according to the strength of attack. There may be cases where you may take damages other than physical damage.
You receive Experience Points for defeating an enemy. By obtaining Experience Points, the character will be powered up.
Neutralizing contamination from a mysterious life form called the "SEED" is one of the strange assignments the GUARDIANS must take. The contaminated land causes changes in the native life forms, making them more vio­lent. As the story progresses, you will be able to equip special items. Though these have no effects on normal monsters, they are very important. You can add them to the Action Palette.
There are three battle types of characters. Each character can change to a Hunter, Ranger or Force. If the bat­tle type is changed, the experiences in your adventure may change.
Within a mission, there are a number of "trials" on which your actions will be evaluated at the end. Note that there is only one trial per Free Mission.
TRIAL ACCOMPLISHMENT AND REWARD
BATTLE TYPES
CONTAMINATION
Experience Points
Taking Damage
Reward
In Results Screen, you may be given Meseta and items, according to the evaluation
.
Mission Points
Mission Points are given according to the rank the player achieves at the end of the Mission.
About Evaluation
The trial evaluation is based on various points. How many enemies have you defeated? How long did you take to clear? Have any of your members fallen in the battle? Keep yourself alert for anything, and aim for a higher evaluation.
Goggles
The first equipment against contamination that Ethan obtains. You can also see things you cannot normally distin­guish with the naked eye.
Photon Eraser
Equipment used to neutralize fire-type SEED.
Photon Reflector
Equipment used to neutralize ice-type SEED.
If a Party Member Defeats the Enemy
Even if other members in your Party defeat the enemy, if Ethan has inflicted even a fraction of damage to that particular enemy, you receive a small portion of Experience Points.
Character Level
If Experience Points are accumulated, the character's level increases, raising maximum HP and various other parameters. Your HP will also recover to full health.
Blow Aways and Downs
Attacks from particular monsters may have an effect to blow you away upon taking damage, or make you fall on the ground. When you are down on the ground, you cannot attack until the character gets up.
Status Abnormalities
If you receive special attacks, in addition to reducing HP, you may have one of various abnormalities in your sta­tus. This can be cured with time, recovery items, or recovery technics.
If HP Drops to Zero
If the HP of the character drops to zero, the character will fall to the ground, unable to fight. Some Party Members may recover with time, but in the case of Ethan, unless some measure of recovery is taken, the game will be over.
PRECAUTIONS
NETWORK MODE
SEGA ID AND PASSWORD
• You are required to pay to play the NETWORK MODE. You can use a credit card (VISA, Mastercard) for your payments.
• For 30 days from your first registration, you may connect online free of charge. After the free service peri­od, you must access the official site to take the necessary procedure in order to continue your network play.
• The network service may end, with notification in advance. Please consent that you may not be able to play the network play after the end of service.
• The charge for your GUARDIANS License does not include fees for connecting to the internet (ISP fee).
• To play the NETWORK MODE, you must agree to the terms of the End User License Agreement (see p.21). The End User License Agreement may be subject to change. Please also check the official site for the latest End User License Agreement.
• The ESRB Rating is based on the content of this product alone, and does not include additional content that may come from online play.
• In NETWORK MODE, you will play with original character that has no relations with the STORY MODE.
• The game progress and character data will be saved onto the server which is managed by SEGA Corporation.
To play in NETWORK MODE, you must first register at the official site to have your SEGA ID and Password issued. The SEGA ID and Password are required to log in to the server (see p.14). You are must have a valid e­mail address, and you will be issued only one SEGA ID/Password per e-mail address.
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Select a network setting and delete. Follow the on-screen directions to delete.
Select a network setting and press the
gS button. You can test to see if the setting is correct and the broadband
connection is done properly.
After the creation/saving of network configuration and Test Connection are complete, press the
gD button. After the confirmation, the game returns to the Title Screen.
D. Use of PPPoE
When confirmed, press the gS button for the settings to connect to your ISP. Upon connecting to your ISP, if you need to transmit the ID/password for the connection (use PPPoE), select Required and press the directional button
X to advance to the next screen.
If you are using either a broadband router or a mode with a built-in router, with PPPoE settings already config­ured, select Not Required and press the directional button
X to advance.
• If Required is selected, enter ID and password to connect to your ISP. When done, press the directional but­ton
X to advance to F. DNS Server Address Setup.
• If Not Required is selected, press the directional button
X to advance to E. IP Address Setup.
E. IP Address Setup
If you need to manually enter IP Addresses, select Manual. Otherwise, select Auto. Also, if you wish to set up DHCP Host Name, press the
gD button while selecting Auto, then enter Host Name
in the Details Screen.
• If Auto is selected, press the directional button
X to advance to F. DNS Server Address Setup.
• If Manual is selected, based on your broadband environment and the configuration information from your ISP, enter IP Address/Netmask/Default Router. Use the directional buttons
CV to change numerical value,
ZX to change location, and gS button to enter. When all entries have been made, press the directional
button
X to advance to "If Manual is selected" of F. DNS Server Address Setup.
F. DNS Server Address Setup
Normally you will select Auto. If you need to manually enter DNS Server Address, select Manual. If the infor- mation has not been provided by your ISP, you do not need to specify DNS Server Address.
• If Auto is selected, press the directional button
X to advance to G. Name the Setting.
• If Manual is selected, based on information provided by your ISP, enter Primary DNS/Secondary DNS. Use the directional buttons
CV to change numerical value, ZX to change location, and gS button to enter.
When all entries have been made, press the directional button
X to advance to G. Name the Setting.
G. Name the Setting
Make a name for the configuration you just created. You can enter any name, but it's a good idea to use something easily recognizable such as the name of your ISP. When done, press the directional button
X to
advance to H. Confirm and Save the Setting.
H. Confirm and Save the Setting
Verify your settings. If everything is in order, press the
gS button. The settings will be saved onto the Memory
Card (8MB) (for PlayStation®2). When done, press the
gS button to advance to I. End Setting Guide Mode.
I. End Setting Guide Mode
If you wish to test for connection, select Yes. If No is selected, you will return to Network Setting Menu.
From the Title Menu, select NETWORK MODE. The NETWORK MODE Menu with the following menu items will be displayed: CONNECT TO NETWORK, NETWORK SETTING, and RETURN TO TITLE SCREEN. Either select Return to Title or press the
gA button to return to the Title Screen.
Next, select Network Setting from the NETWORK MODE Menu. Here you configure network settings for the broadband environment, and test for connection. When confirmed, select Yes to display Network Settings Menu, with the following menu items: Add Setting, Edit Setting, Delete Setting, and Test Connection.
If you are configuring for the first time, select Add Setting. Follow the steps A to I to configure network connec­tion.
Software Keyboard
Select the box for entering ID/Password, press the
gS button, and the Software
Keyboard will be displayed (SELECT button during the game to show/hide). Note that "Keyboard Cursor" is an orange cursor on the Software Keyboard, and "Input Cursor" is the white cursor on the box you are entering letters.
Directional buttons. Move Keyboard Cursor
gS button. . . . . . . . . . . Enter letter/command select-
ed by Keyboard Cursor
gD button. . . . . . . . . . . Delete the previous letter on
Input Cursor
gF button. . . . . . . . . . . Enter text and exit
tQ/tE button . . . . Select a letter type
tR button. . . . . . . . . Hold and enter text to display
chat in cut-in.
W button. . . . . . . . . Hold and enter text to display
chat in exclamation balloon.
mB button . . . . . . . . . Hold and enter text to display
chat in cloud-shaped balloon.
ESC . . . . . . . . . . . . . . . . Cancel
. . . . . . . . . . . . . . . . . . Bring Input Cursor to the top
of the line
. . . . . . . . . . . . . . . . . . Bring Input Cursor to the end
of the line
/. . . . . . . . . . . . . . Move Input Cursor
forward/back by one
DEL . . . . . . . . . . . . . . . . Delete the letter immediately
after the Input Cursor
BS . . . . . . . . . . . . . . . . . Delete the previous letter on
Input Cursor
SPACE . . . . . . . . . . . . . Enter a single space
OK . . . . . . . . . . . . . . . . Enter text and exit
Software Keyboard (Network Settings Screens Only)
While in the Network Settings Screens, select a box using the directional button, and press the
gS button to display Software Keyboard dedicated to Network Settings.
Note that "Keyboard Cursor" is a blue cursor on the Software Keyboard, and "Input Cursor" is the white cursor on the box you are entering letters.
Directional buttons. Move Keyboard Cursor
gS button. . . . . . . . . . . Enter letter/command select-
ed on Keyboard Cursor
gF button. . . . . . . . . . . Delete the previous letter on
Input Cursor
gD button. . . . . . . . . . . Enter a single space
gA button. . . . . . . . . . . Back (exit without change)
tE button. . . . . . . . . Shift key (use upper case)
tW/tR button . . . . Move Input Cursor left/right
SELECT button . . . . . . Change keyboard layout
START button . . . . . . Enter text and exit
/. . . . . . . . . . . . . . Move Input Cursor left/right
Z . . . . . . . . . . . . . . . . . Delete the letter immediately
before the Input Cursor
c (Shift) . . . . . . . . . . . Use uppercase for next one
letter (press again to cancel)
CapsLock . . . . . . . . . . Toggles uppercase/lower
case letters (remains after each input of a letter)
Space bar . . . . . . . . . Enter a single space
0 . . . . . . . . . . . . . . . . Enter text and exit
? . . . . . . . . . . . . . . . . . . Display Help Screen
Controls with the Controller
Controls on the Software Keyboard
Controls with the Controller
Controls on the Software Keyboard
NETWORK SETUP
A. Save Location
First you will select the location to save the network settings. You can save your settings only to the Memory Card (8MB) (for PlayStation®2) inserted into Memory Card slot 1. Press the
gS button.
B. Setting Guide Mode
Follow the on-screen instructions to configure, and press the directional button
X to advance to the next
screen.
C. Hardware Settings
Check the device you are using to connect your PlayStation®2 System to the network, and press the direction­al button
X to advance "D. Use of PPPoE." For directions on connecting your device, please refer to the
instruction manual of the network device or the PlayStation®2 System.
NETWORK SETTINGS
Add Setting
Edit Setting
Delete Setting
Test Connection
Select a network setting and verify/change setting. The flow after the selection of the Network Setting is the same as in "Add Setting (p.12)."
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You have four selectable character spaces, one for each character. In the beginning, all spaces are blank, so select any space. The next time you connect and play, select a character to use from this screen. You can also delete a character and recreate anew.
Here you will create a character that you will use in NETWORK MODE. You can create up to four characters, and the items can be shared between your characters through the Community Box (p.17).
Please be cautious, as once a character is deleted, all data relating to the deleted character will be lost com­pletely.
How to Create
You can select a race, sex, face, body, clothes, voice, and name for your character. Use the directional button
CV to select a category, and ZX to change type. When done, select Next setting to advance to the next
screen. Where it is applicable, select Return to return to the previous screen. Also, during the character cre­ation, use the right analog stick
CV to zoom the character in/out, and ZX to rotate left/right.
When you are finished with your first-ever character creation, you will go to "My Room." Here you can receive a simple tutorial of the game.
From the Network Menu Screen, select CONNECT TO NETWORK.
Select a network setting. The name of currently selected setting will be displayed at the top of the screen, and the setting at the bottom. To confirm, press the
gS button.
After the DNAS certification, the current version will be checked. If necessary, the updated PSU System File will be downloaded to your Memory Card (8MB) (for PlayStaion®2). Please be aware that downloading may take time. If a new PSU System File is downloaded, this software will restart the system and return to the Title Screen. Keep the Memory Card (8MB) (for PlayStation®2) inserted, and reselect NETWORK MODE to advance to CONNECT TO NETWORK. Note that at the bottom right of the screen, the version number of PSU System File will be displayed to verify the update condition.
PSU
System File
will be loaded automatically when you start this game up. After downloading, start the game up
with the Memory Card (8MB) (for PlayStation®2) containing PSU System File inserted into Memory Card Slot 1.
You will be asked to enter your Game ID and Password. Use the directional buttons to select the box to enter, and press the
gS button. Enter your Game ID and
Password. When done, select Log in, and press the
gS button.
End User License Agreement will be displayed. Use the directional buttons
CV to change pages, and read
thoroughly. If you agree, press the
gS button. If you don't agree with the terms, press the gA button to return to
the Title Screen.
The game checks for the Free Trial Period or service period after the Connection Procedure. If the Service Period is over, a message will be displayed to notify you. If you wish to play the NETWORK MODE, please visit the official site to purchase a GUARDIANS License. If you are within the service period, you will log in to the Universe (server), and advance to the Character Select Screen.
Note: The Universe you are logged in to will be assigned automatically. You may move to another Universe freely during the game (p.16).
Humans
Humans have a greater ability to adapt to the envi­ronment and have balanced overall abilities.
CASTs
CASTs are artificial life forms of mechanical origin. They think logically and move with precision.
Newmans
Newmans are created with faster reflexes and minds, but they lack in physique compared to humans.
Beasts
Beasts have stronger physical abilities and can transform themselves through "Nano blast."
About Races
Select Network Setting
Downloading PSU System File
Loading PSU System File
Check for Service Connection Period
End User License Agreement
Entering ID/Password
CONNECT TO NETWORK CREATE CHARACTER/BEGIN PLAY
Begin a Game
Verify Settings
Verify settings for your character. If the settings are correct, select Done and press the
gS button to end
Character Create.
Character Name
Enter a name for your character. You can use up to 16 letters.
Clothes and Voice
You can select clothes and voice, voice type, and voice pitch. You can listen to the voice by pressing the
gF
button.
Face and Body
You can select each part of your face, body suit, skin color, and proportions. Depending on the part, you can make adjustments on shape or color, using the left analog stick.
Race and Sex
You can select from four races and two sexes. Please see information below for notes on races.
Create a Character
NETWORK MANNERS
• Avoid a user name or a Party name that may be offensive to other users.
• Do NOT make remarks that may be hurtful to other users.
• Keep your personal information confidential.
• Do NOT reset a game or disconnect a line in the middle of gameplay.
Purchasing GUARDIANS License
In order to play Phantasy Star Universe online, you must purchase a GUARDIANS License. Use your PC to access this website in order to purchase a GUADIANS License.
http://www.sega.com/psu
You must be 18 years old or have a parent sign up for you in order to purchase a GUARDIANS License. Note: If you do not purchase a new GUARDIANS License and perform the connection procedure within
three months of the expiration of your previous GUARDIANS License, your character data may be deleted from the server.
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The world and structure of NETWORK MODE is basically the same as in STORY MODE. My Room becomes your base in the game, and you can move freely between the GUARDIANS Colony and three planets. Also, although you are automatically assigned a Universe at log in, you can move from Universe to Universe freely in the game.
Immediately after the beginning of the NETWORK MODE, you will start from "My Room." After the second time around, you will either restart from "My Room" or the Lobby where you started the last time.
Moving Between the GUARDIANS Colony and the Planets
From "My Room," you can go to the "Central Table," located on 1F of the GUARDIANS Colony. As in STORY MODE, you can move between the GUARDIANS Colony and the planets. If a planet has already been visited, you can go directly from "My Room," through PPT Spaceport.
Moving Between the Universes
By examining the Universe Transporter located near the center of the map, you can select "My Room" or the Universe to transport yourself. Please be cautious, as trans­porting to "My Room" or another Universe has the following effects:
• Exit from a Party you currently belong to.
• Give up current Mission.
• The setting for Set invite block (p.18) becomes Receive invitation.
• Reset Party Setting.
• All Partner Cards, invitation to Party, and exchanged Items which have arrived but have not yet been received will be lost (simple messages can be received after the transportation).
Except for a few NETWORK MODE-specific displays, it is basically the same as in STORY MODE.
Target Display
When another player's name is displayed, press the
gS button to open Lock-On
Menu (p.19).
Universe Number Display
The Universe Number you are currently in (except while
in My Room or on the
field).
Simplified Status
Your Information (character name, level, Experience Points Bar, Nano Blast Gauge and SUV Weapon Gauge) will be displayed at the bottom, and your Party Member information (char­acter name, level, HP) will be displayed above it. Also, the small square icon under the Simplified Status Display indicates the status of changeover between Menu Shortcut and Chat Shortcut.
Character Info. Display
Various information, such as character name will be dis­played above the charac­ter's head (see below).
Verification Icon
This will be displayed whenever you have incom­ing simple mail/Partner Card/Party invitation/ request for item exchange, or to confirm the quest board. Press the
tW button to enter Icon
Select Mode, select an icon using the directional button and press the
gS button to display short-
cut relating to the selected icon.
Character Info. Display
In NETWORK MODE, Character Information will be displayed above each charac­ter. By pressing
mB button, the displayed content changes: Character Name,
Character Name & Level, Account Number, and no display. Also, a Photon Fortune Icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.
In My Room of the NETWORK MODE, a shop function where you can sell items you either found or synthe­sized is added. You can also visit other players' rooms and purchase items at their shops.
When you talk to your Partner Machinery for the first time, you can give it a name. As in STORY MODE, you can deposit items with it, synthesize items, give items, or have it along with you in your adventure. In NETWORK MODE, however, you can put prices on deposited items and have it open a shop.
Use storage
You can deposit items and Meseta.
Partner Machinery Function
You can use various functions of Partner Machinery: Talk, Give item, Synthesize an item, View status, and Change Name.
Redecorate
By using a "Remodeling Ticket," you can remodel your My Room. You can purchase a Remodeling Ticket at the shop for Room Decorations, located on 2F of the GUARDIANS Colony.
Cancel
Return to normal screen.
You can open a shop in your My Room, and sell your items to other players. Use the "Remodeling Ticket" to first remodel your My Room.
Shop Preparation
Give items to your Partner Machinery, and put a price on each item. Whenever another player visits My Room, the Partner Machinery will function as a shop. When an item is sold, the Meseta obtained will be trans­ferred to your storage.
Visiting Other Player's My Room
To visit another player's My Room, select a destination from Vision Phone functions (see below). Once there, you can talk to the Partner Machinery to buy items, or view Partner Machinery's status or goods in the Room.
Store your items and Meseta in this box, and let your other character(s) use them.
The Vision Phone in "My Room" has the following functions:
View information
View latest information on events and system.
Go to room
Using Partner Card, visit other player's My Room.
Search for a shop
Search for a shop, using character name or advertis­ing content.
Recently visited shops
Display a list of shops you have visited recently, and select to visit again.
View visitor log
View a list of players who visited your My Room.
Help
View Play Guide or glossary.
Return
Return to normal screen.
Here you can change clothes or parts.
STRUCTURE OF NETWORK MODE MY ROOM
NETWORK MODE SCREEN
BEGIN NETWORK MODE
PARTNER MACHINERY
SHOP
COMMON BOX
VISION PHONE
DRESSING ROOM
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NETWORK MODE allows you to play as a race other than human. There are various functions used only in the NETWORK MODE, such as creating a Party or communicating with others using mail or chat, are added to the Menu.
If the race of your character is either Beast or CAST, special attacks become possible by reaching a certain level. Higher-level Beasts can transform using "Nano Blast" and CASTs can utilize special SUV Weapons.
When either Nano Blast or SUV Weapon becomes available, its name will appear on Status Display.
This is a menu item related to communication with other players.
Form Party
You can select this either when you do not belong to any Party or when you are a leader of one. A list of Partner Cards (see below) will be displayed, so select and invite him/her into your Party. You may not, however, invite him/her, if he/she already belongs to another Party, if they are not currently connected to the network, or if they are refusing invitations.
You can establish a blockage against a particular person's attempt to communicate with you. Select a name from Partner Card or Simple Mail to add them to the list. If established, all Party invitations, Partner Card transmissions, and simple mail from players on the list will be blocked, and no chat messages will be visible from them. You can also remove a name from the list to lift the blockage (against that player).
Blacklist
While locking onto other players, press the
gS button to display his/her status. This can also be used to make
direct communication.
NETWORK MODE SPECIFIC MENU ITEMS
MAIN MENU: Player information
Status
MAIN MENU: Community
Set up Party conditions and rules. Please refer to p.19 for details.
Party
Set Invite Block
You can set this to block invitations from other players.
Leave Party
You will exit from the Party you currently belong to.
Leader rights
You can select this either when you do not belong to any Party or when you are a leader of one. You can perform Abandon Mission, Edit Party Name, Edit comment (displayed on other player's screen when searched), Party Password (to join your Party), Switch leader, and Remove member.
Member Location
You can verify the whereabouts of your Party Members.
You can exchange a short text with other players.
Simple Mail
Mail inbox
A list of received mail will be displayed. Select one from the list, and you can either reply or delete it. Upon replying, you also have an option to quote from the received mail. Note that when there is an incoming message, a letter-shaped icon will be displayed at the bottom of the screen.
Compose mail
You can write a new message and send it. Write text and select recipient(s) to receive it. You can send one message to multiple players.
Partner Card list
View a list of cards you received from other players. From the list, you can verify if each player currently belongs to a Party or if they are currently connected to the network. When you select a card, you have options to Add Comments (write comments on the card you received), Sort priority (allocate priority num­ber for list display), and Delete card.
This card records your profile and comments, and also appears in STORY MODE. By exchanging these cards with
other players, it becomes easier to communicate, such as inviting them to your Party or sending
a simple message.
Partner Card
Edit your card
You can add comments to your card.
Prepare short text messages and assign them to be able to be displayed quickly using the directional button X.
Shortcuts
MAIN MENU: System
Quit NETWORK MODE and return to the Title Screen. Your game progress and character data in the NET­WORK MODE will be saved onto the server from time to time, but your data may be lost if you do not quit the game properly. Make sure to select Log out when quitting NETWORK MODE.
Log out
LOCK-ON MENU
Invite to Party
If the target player does not belong to any Party, you can form a Party with him/her, or invite him/her to your Party.
Send Simple Mail
Send him/her a simple mail.
Send card
Send him/her your Partner Card.
Trade items
You can trade items or Meseta. Select items to give, and verify contents you are receiving. After confirma­tion, the items will be traded.
View stats/equip.
View his/her information, such as status, weapons, armor & units equipped, clothes/parts, and Photon Arts.
Add to blacklist
You can add him/her to the list of players you wish to block.
In NETWORK MODE, you form a Party with other players in the city or field to take on various Missions.
A Party can consist of up to six players. There must be a leader in a Party to guide and administer other mem­bers. Also, the leader accepts or declines Missions. In the beginning, the player who created the Party becomes the leader, but the leader can also be changed.
PARTY
LEADER AND MEMBERS
Form a Party from Main Menu
You become a leader and select players to invite from the Partner Cards.
You can form a Party in the following ways. Note that you cannot form a Party when you're inside your barracks.
FORMING A PARTY
Invite to Party from Lock-on Menu
Lock-on to the player nearby and invite him/her to your Party.
Join other Party at Mission Counter
Go to Mission Counter and join a Party whose mission is already in progress.
Send card / View stats/equip. / Add to blacklist These are controls related to your Party Members. Please refer to p.19, under Lock-On Menu, for details.
LEAVING/REMOVAL OF PARTY MEMBER
The Party Member (and its leader) can exit a Party freely. Also, the leader has the authority to remove a Party Member whose actions are becoming an annoyance to other members. Note that once a member moves to one of the other servers, he will automatically exit the Party.
Options
The option Function key setting becomes available, if you have the USB Keyboard, allowing you to choose Menu or Chat Shortcut.
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Chatting is a useful method of communication with other players. During the battle, using Chat Shortcut will simplify the controls. Also, there are special character action commands called Lobby Actions.
Press the SELECT button to bring up the Software Keyboard. Enter message, and select OK to display the mes­sage.
Upon finalizing your input, select OK while holding down
tR button to display a list of cut-ins. Use the direc-
tional buttons
ZX to select expression, CV to select camera position, and press the gS button to display your
chat message as a cut-in. Likewise, hold down
tW or mB button (instead of tR button) to display your chat
message in an exclamation balloon or cloud-shaped balloon.
Also, press the directional button
X to display Chat Shortcut. Use the directional buttons CV to select a short-
cut, then
X to display the chat message you set up in Shortcut Setting (p.19). Press the directional button Z to
cancel Chat Shortcut.
Anywhere in the lobby you can make your character perform special actions. Press the
gF button to open the
Lobby Action Menu. Use the directional button to select an action, and press the
gS button to execute. The
Lobby Action Menu can be cancelled with
gA button.
There are two types of chat: Public Chat (chat in the City and will be heard by all nearby players) and Party Chat (chat in the field, and can be heard only by the Party Members). You can view the log for each.
As in STORY MODE, there are two types of Missions: Main Mission and Free Mission. In general, Main Missions start from the GUARDIANS Branch, and Free Missions from the Flyer Base Mission Counter.
At Mission Counter, the Party Leader selects, changes, and decides the Mission, and changes Party Settings. Depending on the Mission, there are cases where new members can join a Party whose Mission is already in progress, while other Missions require that all members be present in order to start.
Some Missions have Interval Lobbies where you can rest. No monsters appear here, so your Party Members can safely have conversations or check their Equipment.
There are Check Points throughout the Missions which will light up upon contact. Once touched, you can trans­port to other Check Points that your Party Members have already touched.
MISSIONS
CHAT & LOBBY ACTIONS
STARTING YOUR MISSION
Check Point
Interval Lobbies
CHAT TYPES
LOBBY ACTIONS
NEW FEATURES IN THE NETWORK MODE
CREDITS
The following credits list the staff responsible for the localization and marketing for the North American release of Phantasy Star Universe. See in-game credits for the complete list of the development staff.
Sega of America
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
Associate Producer
Jason Kuo
VP of Marketing
Scott Steinberg
Director of Marketing
Don Mesa
Product Manager
Ben Harrison
Public Relations Manager
Jennie Sue
Creative Services Manager
Jen Groeling
Senior Content Writer
Bridget Oates
Production Specialist
Heather Lucchetti
Web Development
Julian Mehlfeld Chris Olson
Network Engineers
David Fung Masahiro Sato
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
QA Lead
Demetrius Griffin
QA Assistant Lead
Mabel Chung
Tester(s)
Anthony Banks Orville Bongat John Bonyhard Mike Castillo Tristan Corbett Trent Dieke Tim Erbil Matt Girard Alice Grunstra Jamil Hale Jake Holub Nick Makovkin Ken Nacua Chris Peterson Seneca Roux Mike Silva Kyle Uberman Omar Woodly
Compliancy QA
Stephen Akana (Lead) Steve Flemming Joe Floyd Jason Mahar Lawrence Mann (Assistant Lead)
Special Thanks
Beejey Enriquez Rey Buzon Andrew Byrne Rhianna Kellom
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NOTESNOTES
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24
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Phantasy Star Universe are registered trademarks or trademarks of SEGA Corporation. © SEGA. All Rights Reserved. This game is licensed for use with PlayStation
®
2 only. Copying and/or transmission of this game is strictly prohibited. The
typefaces included herein are solely developed by DynaComware.
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be r
eplaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does
not apply to used software or to software acquired thro
ugh private transactions between individuals or purchased from online
auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packagin
g and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
RSA BSAFE®SSL-C and Crypto-C software from RSA Security Inc. have been installed. RSA is a registered trademark of RSA Security Inc. BSAFE is a registered trademark of RSA Security Inc. in the United States and other countries. RSA Security Inc. All rights reserved.
This software uses "DNAS" (Dynamic Network Authentification System), a proprietary authentification system created by Sony Computer Entertainment Inc. to provide security and to help protect copyrighted content. The unauthorized transfer, exhibition, export, import or transmission of programs and devices circumventing its authentification scheme may be prohibited by law. For additional information, see www.us.playstation.com/DNAS.
NOTES
Contains MatrixSSL™ security software licensed from PeerSec Networks Inc. http://www.peersec.com
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