WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to
certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a
television screen or while playing video games, including games played on the PlayStation 2
console, may induce an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your
physician prior to playing. If you experience any of the following symptoms while playing a
video game – dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use
and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user
manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently
damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment America
may damage your console and/or invalidate your warranty. Only official or licensed peripherals
should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
Note: For an official diagram of the PlayStation 2, including button configurations on the controller
and the system, see pages 2 and 3 of the NFL2K3 Manual included with your game.
BEGIN THE GAME
1. Turn OFF/ON the POWER Button on the back of your PlayStation®2 Game Console.
2. Make sure an analog controller (DUALSHOCK®2) is plugged into the PlayStation 2 Game Console.
• If you’re playing against friends, plug additional analog controller (DUALSHOCK®2) into the
PlayStation 2 Game Console.
• In order to save your game progress, make sure a memory card (8 MB) (for PlayStation 2) is
inserted into Memory Slot 1.
3. Insert the NFL 2K3 game disc into the optical disc drive.
4. Turn ON the POWER Button on the front of your game console. The PlayStation 2 screen appears.
• If the PlayStation 2 screen does not appear, begin again at step 1.
Title Screen
Once you’re up and running, the NFL2K3 Title screen will appear.
• To go directly to the Main Menu, press START. (See Main Menu on page 6.)
Progressive Scan for HDTV
Users can take advantage of their HDTV this year by playing NFL 2K3 in 480p Progressive Scan.
To enable this mode:
1. Make sure the composite video cable is connected from the PlayStation 2 Game Console to the HDTV.
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2. Set your HDTV to Progressive Mode (480p or DTV).
3. Turn on the PlayStation 2 Game Console and insert the NFL 2K3 disc.
4. Press and hold the , X, O, and buttons during the PlayStation 2 logo screen and wait until a
confirmation window appears.
5. Select YES to load NFL 2K3 in 480p mode.
6. Select NO to load NFL 2K3 on a NTSC TV.
Warning: Enabling 480p progressive scan mode on a TV that does not support 480p may harm your
Television!
CONTROLLER SETUP
In The Huddle: Offense or Defense
Left Analog Stick - Highlight package, formation, or play option
Button - Choose package, formation, or play
O Button - Reverse formation or play
Button - Return to previous package or formation
L1 Button - Scroll multiple packages, formations, and plays
R1 Button - Scroll multiple packages, formations, and plays
OFFENSE
Prior to the Snap
✸ Button - Hustle to the line of scrimmage/Snap the ball
O Button - Hard count
Button - Access audible menu
R1 Button - Survey the field and button assignments
L1 Button (while holding R1) - View routes
SELECT Button - Timeout
Passing Plays
Left Analog Stick/D-Pad - Control QB
✸ Button - Throw to X receiver
Button - Throw to receiver
O Button - Throw to O receiver
Button - Throw to receiver
L1 Button - Throw to receiver L1
R1 Button (hold) - Scramble with QB
L2 Button - Pump fake
R2 Button - Throws ball away
Note: Also, quickly tapping any receiver button twice will cause the QB to pump fake.
Sega Sports Tip – Maximum Passing
With Maximum Passing enabled (Press the X Button on the Team Select or Choose Sides screens), you
can lead your receiver in any direction using the D-Pad or Left Analog Stick. For example, if you want to
throw the ball in front of a receiver running toward the left side of the screen, simply hold left while passing.
Be careful, Maximum Passing is pressure sensitive, and takes a little bit of getting used to. Try using
Practice mode to get more comfortable with it before jumping into a regular game situation, and experiment
with switching control to the receiver immediately after the pass is released, then using speed burst to catch
up to the ball.
Rushing Plays/Run after the Catch
Left Analog Stick/D-Pad - Run
✸ Button - Speed burst (Tap)
Button - Dive/QB Hook slide
O Button - Stutter-Step/Spin (player will first stutter-step, then spin upon contact with a defender)
Button - Hurdle
L1 Button - Stiff-arm left
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R1 Button - Stiff-arm right
L2 Button - Juke left
R2 Button - Juke right
SELECT Button – Timeout (after the play has ended)
Note: To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm) press andhold the X Button until the arrow underneath your player fills up.
DEFENSE
Prior to the Snap
Left Analog Stick/D-Pad - Reposition your player
✸ Button - Run up to the line
O Button - Switch defender
O Button (hold) + D-Pad - Cycle through defenders in direction pressed
Button - Access audible menu
R1 Button - Survey the field
L2 Button - Shift linemen left
R2 Button - Shift linemen right
SELECT Button - Timeout
After the Snap
Left Analog Stick/D-Pad - Run
✸ Button - Speed burst (Tap)
Button - Dive Tackle
O Button - Switch defender
Button - Jump and block ball
SELECT Button - Timeout (after the play has ended)
Note: To charge your player up for more powerful dives and tackles, press and hold the X Button until the
arrow underneath your player fills up.
SPECIAL TEAMS
Kicking Team
✸ Button - Activate Kick Meter/Kick the ball
Button - Access audible menu
R1 Button - Survey the field
Left Analog Stick/D-Pad - Determine height of arc
Left Analog Stick/D-Pad - Aim kick left/right
Receiving Team
O Button - Switch player
R1 Button - Survey the field
Left Analog Stick/D-Pad - Move player
Button – Down the ball
Note: If you receive the ball deep in the endzone, the CPU will automatically down the ball if you do not take
control of the player and run it out. If you are near the goal line, the CPU WILL automatically run it out, so
make sure to take control and down it yourself if you don’t want to make a return.
ADVANCED GAMEPLAY
Use these special techniques to advance to the next level.
On-The-Fly Audible System:
1. Your team can be on either Offense or Defense.
2. At the play-calling screen, press and hold R2.
3a. Highlight Play #1 and press the X Button.
3b. Highlight Play #2 and press the O Button.
3c. Highlight Play #3 and press the Button.
4. Now release R2, find the play you want to run, and press the X Button to select it.
5. At the Line of Scrimmage, press the Button.
6. You’ll see that Play #1, #2, and #3 are listed in the offensive audible overlay.
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On-The-Fly Play Flipping:
1. Your team can be on either Offense or Defense.
2. Prior to the snap, press the Button to bring up the audible overlay.
3. While the audible overlay is onscreen, press the R3 Button (click the Right Analog Stick).
4. The whole team will flip their assignments, and the play will go in other direction.
On-The-Fly Hot Routes:
Defense, Pre-Snap:
1. When on defense, wait until offense breaks huddle.
2. Highlight the desired player, then press the R3 Button (click the Right Analog Stick). The selected player
will now blitz on the play.
3. Highlight a defensive back, then press up or down on the Right Analog Stick. All defensive backs
assigned to a specific receiver will tighten up their coverage and move closer to the LOS, or play off of the
receiver and move back from the LOS. (This is dependent on the coverage picked – See note below)
4. Highlight a defensive back, then press left or right on the Right Analog Stick. Now all defensive backs
assigned to a specific receiver will shift to cover the inside or outside of his man. (This is dependent on the
coverage picked – See note below)
5. The third and fourth directions above also apply to linebackers, although to a slightly different degree, as
they aren’t in coverage as often, and usually will just shift in the desired direction.
Note: Remember that the ability to shift players is entirely dependent on what type of coverage has been
selected. Certain coverages will not allow for players to shift in certain directions. Also, shifting one type of
player will generally shift the others in his group (shifting a linebacker will shift all linebackers, shifting a
cornerback will shift all cornerbacks) in order to maximize defensive efficiency. Bring your favorite team into
Practice mode and experiment with different types of defenses and different hot routes to get a feel for what
works where.
Sega Sports Tip – Know Your Defense
When choosing a defensive play, it’s extremely important to understand the situation and know which
players and which coverages are appropriate for that play. There are three choices that need to be made
before your team sets up on the field. Here’s a quick breakdown:
#1 - Personnel
Your first choice will be selecting what types of players to put out on the field. Here’s a quick rundown of
your basic packages:
Goalline – 5 Linemen, 3 Linebackers, and 3 Defensive Backs. The Goalline defense is best used in stopping
short yardage situations, like a crucial 3rd & Inches play. Be careful though, because if the offense crosses
you up and decides to pass, there’s a good chance you’ll get burned.
4-3 – Your base defense. 4 Linemen, 3 Linebackers, and 4 Defensive Backs. Your LBs will be better at
stopping the run, so choose a 4-3 on plays where the other team is more likely to be running the ball.
Nickel – 4 Linemen, 2 Linebackers, and 5 Defensive Backs. Now you’re leaning a bit more toward the pass,
with speedier players less adept at run-stopping but better prepared to guard against a throw.
Dime – 4 Linemen, 1 Linebackers, and 6 Defensive Backs. This defense is geared toward the pass, and is
best used in long yardage situations.
Prevent – 3 Linemen, 1 Linebacker, and 7 Defensive Backs. The Prevent defense is generally reserved for
extremely long yardage situations, as it essentially concedes the short gain to keep the other team from
breaking off a huge play.
Note: Some teams may have slightly different initial defensive packages such as the 3-4, the 46, or the
Bear. Take your favorite team into Practice mode to see what their defensive scheme includes.
#2 – Fronts
Once you’ve selected who will be out on in the field, it’s time to figure out what they’ll be doing, beginning
with the defensive line. Scroll through the various fronts to see your options. Think the other team will be
running it up the middle? Try “All In”, which brings all the linemen in and clogs up the middle. Want one of
your linebackers to blitz? Use “Fan” to open up the line a little bit and give him some space to get through.
There are several more available. It’s up to you to decide what to do based on the situation.
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#3 – Coverages
Now that the linemen have jobs, it’s time to decide what everyone else will be doing. There are four basic
assignments you’ll see given to the linebackers and defensive backs, which are as follows:
Bump ‘n’ Run – Designated in the play diagram by a T or upside-down T. The defender will play close to the
receiver coming off the line and give him a little bump to try and throw off his timing.
Man – Designated in the play diagram by a short line. The defender will stick with his man regardless of
where he goes. Man coverages give your defense a little more freedom to be aggressive, but make sure
your backs are talented enough to cover their man one-on-one.
Zone – Designated in the play diagram by an orange circle. The defender will stay in his general zone rather
than stick with a specific man. Zone coverages are a bit safer than man coverages, as you’ve typically got
someone else to pick up the slack if one man gets beat.
Blitz – Designated in the play diagram by a longer line extending through the line of scrimmage. Blitz a
player or two if you really want to be aggressive and try to pressure the QB into making a bad decision. But
once again, be careful, because if he doesn’t get to the QB fast enough, the blitzer will be leaving either his
man or his zone potentially more open or vulnerable.
Choose wisely. Learn which types of plays are best suited for which types of situations. Figure out when it
pays to be aggressive and when it’s a good idea to play it safe. The better you know your defense, the better
chance you’ll have of shutting down the other team when it counts most.
Offense, Pre-Snap:
1. Choose a pass play, and wait until QB is under the Center.
2. Nudge the Right Analog Stick in any of 8 directions:
• Up is a Fly Route
• Down is a Screen Route
• Left/Right are In or Out Route*
• Up + Left/Right is either a Post or Corner Route*
• Down + Left/Right is either a Fade or Slant route*
• You can also push the R3 Button (click the Right Analog Stick) to have a player stay back and
block
3. Now press the button of the receiver to which you want to assign the chosen route.
4. After selecting a receiver, you should hear the QB bark out an audible.
5. The chosen receiver will now run the modified route (or stay back and block).
* Depends on what side of the field the receiver is on.
Advanced Line Moves:
1. In the Pause Menu, select Options and ensure that Advanced Line Moves are set to ON.
2. Get on Defense, and before the snap select a Defensive Lineman.
3. Wait until ball is hiked.
4. Immediately press and hold L1 (to go left – R1 will go right).
5. Upon contact with a blocker, press a face button ( , X, O, ).
6. If timed right, your lineman will execute a special move:
• The Button performs a shove
• The X Button performs a bull rush
• The O Button performs a spin move
• The Button performs a swim move
For more information, also see On The Field on page 7.
MAIN MENU
To access the Help menu from any game menu screen, press the Button.
Quick Game
Play a quick preseason game between any two teams. This is the fastest way to suit up and lead your team
on to the field. See Quick Game on page 7.
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Game Modes
Choose from one of eight unique, in-depth game modes including Franchise, Situation, Season, Playoffs,
Practice, Tournament, Exhibition, and Online.
Options
Multiple categories of options give you the power to customize your game at all levels, from the broadcast
booth to the coach’s desk. See Options on page 25.
Load / Save
Everything you can customize in NFL 2K3 can be saved and accessed later if you have a memory card
inserted in your PlayStation 2 game console. See Load / Save on page 27.
Roster Manager
Use the Roster Manager to make personnel decisions such as releasing free agents, adjusting the depth
chart, and editing player ratings and appearances. See Roster Manager on page 27.
Sega Sports Challenge
The Sega Sports Challenge lets you prove how good a sports-gamer you are and take on challengers from
around the world. See Sega Sports Challenge on page 29.
QUICK GAME
To begin a Quick Game, from the Main menu, choose QUICK GAME. The Team Select screen will appear.
Selecting Teams
Choose from more than 100 teams including all 32 NFL teams, college alumni squads, NFL past teams, and
NFL all-stars. If you created any custom NFL 2K3 teams, they’re here too.
To select teams:
1. Use the Left Analog Stick or D-Pad to move your icon to the side you wish to control during the game.
2. Press L1/R1 to cycle through the teams.
• To assign a user name to your control pad, press L2/R2 to toggle through those available. If you
want to create a new user name, see Sega Sports Challenge on page 29.
• To enable Maximum Passing, press the X button.
• To set your team options, press the O button. Here you can choose from a variety of uniforms, or
load any team’s playbook, including custom playbooks. Also, you are able to select the game
venue from more than 45 locations, which include every NFL stadium and some fantasy fields.
3. Press START to begin. ESPN’s Clark Dishman will introduce the game, then turn it over to Dan Stevens
and Peter O’Keefe to set things up before the team captains gather at midfield for the coin toss.
ON THE FIELD
Note: The controls described in this section are defaults. For information on alternate configurations, see
Controller Setup on page 27.
The Coin Toss
The visiting team has the honor of calling heads or tails before the coin toss. The winner of the coin toss
chooses whether they want to kick or receive the opening kickoff. The loser chooses which goal they will
defend.
• To make a choice, move the Left Analog Stick or D-Pad to highlight your choice, then press the
X Button to select.
• When both teams have made their decisions, the players will run out to the field and line up for
the opening kickoff.
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Kickoffs
Kicking Team
• In the huddle before the kickoff, Move the Left Analog Stick to choose KICKOFF or ONSIDE KICK, thenpress the X Button to select.
• If you chose KICKOFF, Move the Left Analog Stick to choose the section of the field you plan to kick to.
• When the Kick Meter appears, check the arrow to determine which direction the wind is blowing.
• Move the Left Analog Stick to aim your kick, and press the X Button to start the Kick Meter. Press the X
Button again to stop the meter and kick the ball. (The higher the meter when you kick the ball, the more
power you put behind the kick.)
• To survey the field before the kickoff, press R1.
• To call an audible, press the Button to access the audible menu, then press the button that corresponds
to the audible you want to call.
• When the kick is underway, move the Left Analog Stick to run toward the recipient and go for the tackle.
• To switch to the member of your team closest to the ball carrier, press the O Button.
• To get a burst of speed, repeatedly press the X Button.
• To dive at the ball carrier and attempt a tackle, press the Button.
Receiving Team
• In the huddle before the kickoff, move the Left Analog Stick to choose KICK RETURN or ONSIDE KICKRETURN, then press the X Button to select.
• To call an audible before the kickoff, press the Button to access the audible menu, then press the button
that corresponds to the new play you want to call.
• The kickoff recipient will automatically run to the spot where the ball is heading and make the reception if
the user does not.
• Once the ball is caught, press the Button to down the ball if you are in the endzone. If you receive the
ball deep in the endzone, the CPU will down the ball automatically for you if you do not take control of the
player. If you are near the goalline, the CPU will automatically run it out, so make sure to take control and
down it yourself if desired.
• To run upfield, move the Left Analog Stick in the direction you want to run.
• To get a speed burst, repeatedly press the X Button.
• To dive forward, press the Button.
• To perform a spin move, press the O Button. The ball carrier will do a stutter-step, then spin upon making
contact with the defender.
• To hurdle a downed man, press the Button.
• To throw a stiff-arm with the left or right arm, press L1/R1.
• To juke to the left or right, press L2/R2.
• To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm) press and holdthe X Button until the arrow underneath your player fills up.
In the Huddle: Offense or Defense
To call a play:
1. Move the Left Analog Stick to highlight the package you want to use (if the Play Calling option is set toBy Package), then press the X Button to select.
2. Move the Left Analog Stick again to highlight the formation you want to set, then press the X Button to
select.
3. Move the Left Analog Stick a third time to highlight the play you want to run, then press the X Button to
select and break the huddle.
• To reverse the direction in which the play is run, press the O Button (this can also be done while
viewing packages and formations).
• To cancel a selection and return to the previous formation or package, press the Button.
• To scroll through multiple packages, formations, and plays, press L1/R1. Note the page number
near the bottom left corner of the screen (Example: 1/6) to see how many more pages of plays are
available in the section currently being viewed.
Sega Sports Tip – Coach’s Pick
For smart, fast play calling, press the X Button to view a suggested formation and play for your situation.
Press the X Button again to select the play.
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Sega Sports Tip – Bluff Mode
In multiplayer games, keep the other player guessing by disguising which play you call. To activate bluff
mode, highlight the play you want to run and press and hold the X Button. Then, while continuing to hold X,
you can scroll through as many plays as you want to throw your opponent off. Once the X Button is
released, you’ll head to the line of scrimmage, and your team will run the play originally selected.
OFFENSE
Prior to the Snap
• If you want to switch control to another player (multiplayer only), press the O Button. The player that picked
the play will control the QB, and someone will always automatically be given control of the player with the
ball once the play is run.
• To switch control of players in any direction, press and hold the O Button and move the D-Pad in the
desired direction.
• To hustle your team to the line of scrimmage after selecting your play, press the X Button.
• To bark out a hard count and try to get the defense to jump offside, press the O Button after the QB is
under center.
• To survey the field to check defensive parings, review receiver button assignments, and assess player
status, press R1.
• To view receivers‘ routes before the snap, press and hold R1 to survey the field, then L1 to bring up the
routes.
• To call an audible, press the Button to access the offensive audible menu, then press the button that
corresponds to the audible you want to call.
• To snap the ball, press the X Button.
Passing Plays
• To take control of the QB after the snap, move the Left Analog Stick to step back or scramble out of the
pocket.
• To throw to a receiver, press the button that corresponds to the receiver you want to throw to. Keep in mind
that the harder you push the button, the harder the pass will be thrown. A quick tap will throw up more of a
lob, while a hard press will throw more of a bullet.
• To scramble with the QB, press and hold R1.
• To pump fake a pass, press L2, or quickly tap any receiver button twice to get the QB to fake in that
receiver’s direction.
• To throw the ball away, press R2. Make sure you’re outside of either of the two offensive tackles, or you’ll
be called for Intentional Grounding.
Sega Sports Tip – Understanding Play Names
When throwing the ball, make sure you understand how the play is designed to work. The number at the
beginning of each play generally indicates how many steps the QB is supposed to drop back before
throwing the ball. Here is a quick rundown:
50 – The QB will take a 5-step drop. (Example: “50 T Zone Out”)
90 – The QB will take a 3-step drop. (Example: “90 T Hitch”)
1XX – A play action play. The QB will fake a handoff to the RB before passing. “PA” will sometimes also
indicate these plays. (Example: “PA 152 Z Stop -n- Go”)
2XX – The QB will roll out before passing. These plays will sometimes also be indicated by “RO”. (Example:
“RO 210 H Flare”)
It is a good idea to let the CPU perform the drop back or roll out for you while you make your reads. Then,
when the QB has finished, make your throw quickly, as this is the time when the receivers will be expecting
the ball. Of course, you can always manually break out of any drop back or roll out animation at any time,
but keeping in line with the play specs can be crucial to running an effective offense.
Rushing Plays / Run After the Catch
• The handoff from QB to a running back is automatic after you take the snap. As soon as the ball carrier
takes the football, you take control of him.
• To run, move the Left Analog Stick in the direction you want to go.
• For a speed burst, repeatedly press the X Button and explode through holes.
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