left analog stick(L3 button when pushed down)SELECT buttonANALOG mode buttonSTART buttonright analog stick
(R3 button when pushed down)
L2 button
L1 button
R2button
R1button
DUALSHOCK®2ANALOGCONTROLLERCONFIGURATIONS
Set up your PlayStation®2 computer entertainment system according to the
instructions supplied with your system. Check that the system is turned on
(the on/standby indicator is green). Press the OPEN button to open the disc
cover. Place the Sega Genesis® Collection disc with the label side facing up
in the disc holder, and then close the disc cover. Attach game controllers and
other peripherals as appropriate. Follow the on-screen instructions and refer
to this manual for information on using the software.
*
STARTING UP
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2)
into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game
data from the same memory card or any memory card (8MB)(for PlayStation®2)
containing previously saved games.
open button
on/standby/
reset button
IR receiver
USB connectors
disc cover
controller port 1
controller port 2
memory card slot 1
memory card slot 2
button
button
button
button
directional
buttons
left analog stick
(L3 button
when pushed down)
SELECT button
ANALOG mode button
START button
right analog stick
(R3 button
when pushed down)
L2 button
L1 button
R2 button
R1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
STARTING UP
2
3
Saving Scores and Settings
Your scores and settings are automatically saved after changing settings and options, inbetween games and when you return to the Game Select Screen as long as Auto Save
is enabled. You can also choose to manually save your scores and progress by pressing
SELECT anytime during the game and selecting Save Game Data. You are allowed
three save slots total. From the Options Menu, you can manually save game settings by
selecting Save Settings.
AUTO SAVE
As you progress, a message will appear on screen indicating your scores and settings
are being saved. While this message is on screen, DO NOT remove the memory card
(8MB) (for PlayStation®2) or turn off your console.
Note: You can turn the Auto Save function ON/OFF from the Options Menu.
Page 4
STARTING UPGAME SELECT MENU
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5
Loading Saved Game Settings
Your saved game settings will automatically be loaded when first booting up Sega
Genesis Collection. You can also choose to manually load saved data at the Game
Select Screen by selecting Options and then choosing Load Settings.
Menu Controls
Note: Use these controls to navigate Sega Genesis Collection’s menu and options screens.
ControlAction
Navigate menu/Highlight menu item
Select highlighted menu item
Adjust / Cycle menu item
Previous screen/Return to Main Menu
Quick scroll through games / change pages
Left analog stick or directional buttons C / Vs button
Left analog stick or directional buttons Z / X
d button
q and e buttons
Game Select OPTIONS
Note: Each game’s controls differ depending on the game and will be displayed while your
game is loading. You can view and change a game’s controls by pressing SELECT anytime
during the game and selecting Control Setup. For more information on setting a game’s controls, see Control Setup, pg. 9.
ControlAction
Options
Extras
Museum
Play
a button
f button
d button
s button
SELECTING A GAME
Press the START button
at the Title Screen to
open the Game Select
Screen. From this menu
you will be able to scroll
through the entire game
collection, select a game
to play, view the Museum
for each game, adjust
the game’s Options, and
check out bonus games
you can unlock and play.
Use the left analog stick or
directional buttons C and
V to cycle through the list
of games. You can also
press the q and e
buttons to quickly page up and down for quick navigation.
On the right side of the Game Select Screen you will find information regarding the
number of players for each game and its release year along with the following Game
Select options:
OptionEffect
a button = Options
f button = Extras
d button = Museum
s button = Play
Choose this to open the Options Menu.
Choose this to open the Extras Menus and see what bonus games you
can unlock and play.
Choose this to access the Museum of the highlighted game.
Choose this to load the highlighted game.
PLAY
Press the s button when you’re ready to play the game highlighted in the Game
Select Screen. Once the game has loaded, press the START or s button again to
begin playing.
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OPTIONS MENUEXTRAS MENU
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7
Access the Options
Menu by Pressing the a
button from the Game
Select Screen. Here,
you can manually save
and load settings and
toggle ON/OFF the Auto
Save and Progressive
Scan features. Use
the left analog stick or
directional buttons C and
V to highlight an option
and press the s button
to select your choice.
Once selected, use the
directional buttons C and
V to make the adjustment and press the s button to accept. Pressing the d button will
return you to the previous menu.
Note: Options settings will be saved automatically upon returning to the Game Select
Screen as long as the Auto Save function is enabled. If not, manually save your settings
by selecting Save Settings in the Options Menu.
SAVE SETTINGS
Select SAVE SETTINGS to manually save your game settings and unlocked content.
You don’t need to manually save your settings and scores unless the Auto Save function has been turned OFF.
LOAD SETTINGS
Select LOAD to manually load your game settings and unlocked content.
Note: Choosing this option before saving will cause any unsaved scores and settings to
be lost.
Access the Extras Menu by pressing the f button from the Game Select Screen.
Sega Genesis Collection has five classic games that can be unlocked and played in
the Extras Menu. Use the left analog stick or directional buttons C and V to cycle
through the list of games and press the s button to select your choice. Press f to
view the credits for Sega Genesis Collection. Pressing the d button will return you to
the Game Select Menu.
UNLOCK CONDITIONS
The unlock conditions for each bonus can be revealed by simply highlighting the
game title, developer interview, or trailer on the EXTRAS menu.
AUTO SAVE
Toggle Auto Save ON/OFF. Auto Save occurs when you exit the Options Menu, unlock
bonus content, or when you achieved a high score after a game is over.
PROGRESSIVE SCAN
Turn ON/OFF the Progressive Scan option (for use with high-end televisions that support 480p Progressive Scan).
Page 6
MuseumSelect Menu
8
9
Each game in the Sega Genesis Collection has its own Museum, which includes a history of the game, tips for playing, and artwork. To enter a game’s Museum, highlight the
game in the Game Select Screen and press the d button. While in the Museum, press
q or e to cycle between the History, Tips, and Art sections. Press d to return to
the Game Select Screen.
OptionEffect
History
Art
Tips
Read the history and little known facts about each game. Use the analog stick or directional buttons C
and V to scroll through the text.
View each game’s artwork and early concept sketches. Use the left analog stick or directional buttons to
highlight a piece of artwork and press the s button to view it. Once in view mode, you can use the left
analog stick or directional buttons to move the art, press the s button to toggle the Help Bar on and off
and zoom the art in and out with the right analog stick. Pressing the q or e buttons will allow you to
cycle through each piece of art, and the d button will return you back to the previous page.
Learn handy tips and strategies that will help you master each game. Use the left analog stick or
directional buttons Z and X to cycle through them.
While playing a game,
press the SELECT button
at anytime to enter the
Select Menu. Here you
can edit the button layout,
change video size, save
and load game data, and
exit the current game.
Use the left analog stick
or directional buttons to
cycle through the options
and press s to select the
option. Press d to exit
back to the game.
RESUME GAME
Exit the Select Menu and return
to gameplay.
CONTROL SETUP
Select CONTROL SETUP to view the
unique controls of each game and
customize the button layout for the
game. For two-player games, each
player will have to individually access
the Controller Setup option in order to
finished configuring the Controller Setup, highlight DONE and press s to save changes
and exit back to the Select Menu. You can also select CANCEL to exit back without
saving changes, or restore the default button configuration by selecting DEFAULT.
OptionEffect
Mapping
Controls
Rapid Fire
To reassign a button to a new function, use the left analog stick or directional buttons to highlight the
desired function, then press the button you wish to assign to the function. The button’s icon will now
appear next to its new function along with any buttons previously assigned to the same function. Certain
buttons can also be unassigned to give them no function at all. However, you cannot alter the analog stick
or directional button controls.
Certain games will have a Rapid Fire option. You can toggle this option ON/OFF by highlighting it at the
bottom of Control Setup and pressing the s button. Enabling the Rapid Fire option will allow you to shoot
much faster in games where there is a re button. The Rapid Fire button will only affect the shooting or
ring function of the game and will be mapped to whichever button it’s been assigned.
change their controls. Once you are
Page 7
SELECT MENU
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11
VIDEO SETUP
Video Setup allows you to adjust your game’s viewing area on your television. Press
the s button to accept and return to the Select Menu or the the d button to cancel.
The f button will reset the screen to the default position.
GAMES
SAVE GAME DATA
Select SAVE to manually save your game settings, which includes button configuration,
unlocked Bonuses and High Scores. You don’t need to manually save your settings and
scores unless the Auto Save function has been turned OFF.
LOAD GAME DATA
Select LOAD to manually load your game settings, which includes button configuration,
unlocked bonuses and high scores.
Note: Choosing this option before saving will cause any unsaved scores and settings to
be lost.
RESET GAME
Selecting this option will reset the High Scores for the selected game back to its default
High Score table. The game will also restart from its title screen.
EXIT GAME
Select this option to quit out of the game and return to the Game Select Screen.
Page 8
GAMESGAMES
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Below is the basic information and default control configuration for each of Sega
Genesis Collection’s 28 games.
Alex Kidd In The Enchanted Castle
(Year: 1989)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump: s
Punch: f or aInformation: Help Alex Kidd travel across Paperock Planet to save his father from the six-armed
Ashra. Along the way you will have to show some
fancy finger work as you challenge foes to a game
of Rock, Paper, Scissors.
ALTERED BEAST
(Year: 1989)
Game Type: Action/Platform
Number of Players: 1 (2 co-op)
Default Controls: Punch: f
Kick: a
Jump: sInformation: When Zeus, the legendary Greek
God, brings you back to life, you set forth on a
mission to rescue his daughter Athena from the
underworld. Along the way, collect the Spirit Balls
dropped by enemies to increase your strength and
transform you into a variety of mythical creatures with powerful attacks.
BONANZA BROS.
(Year: 1991)
Game Type: Action/Platform
Number of Players: 1 (2 co-op)
Default Controls: Shoot: a or f
Jump: sInformation: Help the infamous Bonanza Bros.
thieves, Robo and Mobo, infiltrate a number of different locations ranging from banks to mansions to
casinos. Along the way, they’ll test each building’s
defenses while collecting evidence.
COLUMNS
(Year: 1990)
Game Type: Puzzle
Number of Players: 1 (2 vs)
Default Controls: Rotate: s
Drop: Unassigned
(Can be assigned by player)
Information: Test your hand at the ancient Phoenician game of Columns. Multi-colored gems drop
from the top of the screen into a pit and it is up to
you to arrange the order of the jewels as they fall into lines of three or more. Carefully
plan combos and shatter multiple gems all at once for a higher score.
COMIX ZONE
(Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Action: f
Jump: s
Custom: a
Item 1: d
Item 2: q
Item 3: eInformation: With his blond ponytail and tiny shades, comic book artist Sketch Turner
is as hip as they come. But all the hipness in the world won’t help him when his own
creations turn against him. Mortus, the main villain in Sketch’s comic book comes to life
after a bizarre thunderstorm, blasting the artist into his own comic book where he must
fight off an army of mutant warriors.
DECAP ATTACK starring Chuck D. Head
(Year: 1991)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Window: d
Punch: a or f
Jump: sInformation: The evil Max D. Cap has risen from
the underworld with his army in hopes of conquering the world. It is up to you, Chuck D. Head, the
zombified mummy, to stop Max D. Cap and his
plan for world domination.
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GAMESGAMES
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ECCO THE DOLPHIN
(Year: 1993)
Game Type: Action/Adventure
Number of Players: 1
Default Controls: Sonar: a
Dash: f
Accelerate: sInformation: Help Ecco the dolphin find his missing friends by exploring his vast ocean world. Use
Ecco’s unique sonar ability to talk to other sea
creatures while exploring the ocean depths.
ECCO: The Tides of Time
(Year: 1994)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Sonar: a
Dash: f
Accelerate: sInformation: Return to the ocean as Ecco in this
sequel to the original classic. This time, help Ecco
defeat the Vortex Queen on Earth and save the
planet from destruction. Along with Ecco’s classic
sonar and dash abilities, Ecco can now transform
into different animals while exploring certain 3D segments in the game.
ECCO JR.
(Year: 1995)
Game Type: Action/Adventure
Number of Players: 1
Default Controls: Sonar: a
Dash: f
Accelerate: sInformation: Go back to Ecco’s youth and
explore the ocean with his two friends Tara the
Orca whale and Kitnee the baby dolphin in this
prequel to the original classic. Help Ecco and
his friends on their quest to find the legendary
whale, Big Blue.
FLICKY
(Year: 1991)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump/Shoot: s
Information: Flicky the blue bird’s babies are in dan-
ger! Help poor Flicky travel each stage and collect
her yellow offspring while avoiding the mischievous
cat, Tiger and the iguana, Iggy. Toss items at the
enemy and lead the young birds to safety.
GAIN GROUND
(Year: 1991)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Primary Shot: s
Alt. Shot: fInformation: Maneuver your characters across a
dangerous battlefield swarming with enemies. You’ll
start with three characters but there are 20 playable
characters in the game — each with their own
special weapons and speeds. Try to get as many
safely across each stage as possible.
GOLDEN AXE
(Year: 1989)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: d
Attack: a or f Jump: sInformation: Take control of one of three mighty
heroes: a powerful fighter, a female amazon, or
a mighty dwarf in this classic action game. To
defeat the evil Death Adder, fight through his
hordes using your weapon and magic attacks or ride the fearsome, fire-breathing beasts
to your advantage.
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GAMESGAMES
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GOLDEN AXE II
(Year: 1991)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: d
Attack: a or f
Jump: sInformation: Play once again as one of the three
brave heroes in order to defeat the evil Dark Guild,
an ancient lord of darkness who has escaped from
his prison to bring chaos to the world.
GOLDEN AXE III
(Year: 1992)
Game Type: Action
Number of Players: 1 (2 co-op)
Default Controls: Magic: d
Attack: a or f
Jump: sInformation: The Prince of Darkness arises
to conquer the world and once again the three
heroes must defeat this new evil. This time, you
can play as two new warriors — a man-panther
who has mastered the magic of fog and a hulking
barbarian who can manipulate stone.
KID CHAMELEON
(Year: 1992)
Game Type: Action/Platform
Number of Players: 1 (2 turn-based)
Default Controls: Speed: f
Jump: s
Special: aInformation: When a highly advanced, virtual
reality game called Wild Side begins to trap kids
inside the game, you must play as Kid Chameleon to save the day. Collect helmets along the
way to make Kid more powerful and transform
him into new forms.
PHANTASY STAR II
(Year: 1989)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Speak: f
Cancel: a
Confirm: sInformation: Help Rolf and his friends uncover the
cause of the chaos on planet Mota in this classic
RPG. Defeat vicious animals that have appeared to
threaten the planet and find out what’s wrong with
Mother Brain, the controlling entity on Mota.
PHANTASY STAR III: Generations of DOOM
(Year: 1990)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Speak: f
Cancel: a
Confirm: sInformation: You are Rhys, prince of the Orakian
kingdom of Landen. When your love, Maia, is
stolen by a winged dragon, you must set out on
a quest across multiple planets spanning three
generations to save her.
PHANTASY STAR IV: The End of the Millenium
(Year: 1994)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Camp: f
Cancel: a
Confirm: sInformation: Once again it is up to you to save the
world in the final Genesis Phantasy Star adventure.
This time, journey to the world of Parma in the
Algo Solar System and fight off an ancient evil that
prepares to destroy life on the planet again.
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GAMESGAMES
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RISTAR
(Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Jump: s
Grab: a or fInformation: An evil space pirate, Greedy, has
corrupted the kings of Valdi System’s seven planets and enslaved the people who live there. The
plea for a hero is answered by Ristar who uses his
amazing extendable arms and courage to save
Valdi from Greedy.
SHADOW DANCER: THE SECRET OF SHINOBI
(Year: 1990)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Ninjitsu: d
Attack: a or f
Jump: sInformation: You are Joe Musashi, the original
Shinobi, who must avenge the death of your
former student at the hands of the Union Lizard
street gang. You will fight your way through the
streets of New York armed with an arsenal of
shurikens, swords, Ninjutsu magic, and Yamato – your student’s faithful dog.
SHINOBI III: RETURN OF THE NINJA MASTER
(Year: 1993)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Ninjitsu: d
Attack: a or f
Jump: sInformation: You are Joe Musashi, ninja master,
who must return once more to defeat your old
foe, Neo Zeed. This time Zeed is under the leadership of the mysterious Shadow Master.
SONIC THE HEDGEHOG
(Year: 1991)
Game Type: Adventure/Platform
Number of Players: 1
Default Controls: Jump: s
Information: This is the game that launched the
career of Sonic, the furry blue hedgehog with attitude. Lead Sonic through six different zones full of
ramps, loops, and bottomless pits in a quest to stop
the evil Dr. Ivo “Eggman” Robotnik from destroying
the world.
SONIC THE HEDGEHOG 2
(Year: 1992)
Game Type: Adventure/Platform
Number of Players: 1 (2 vs.)
Default Controls: Jump: s
Spin Dash: V + Tap s
to rev up, release V to dash.
Information: Dr. Robotnik is back and you can
bet Sonic is not far behind. This time Sonic has a
pint-sized sidekick named Tails and a new Spin
Dash ability to aid him on his adventure though 11
new stages.
SUPER THUNDER BLADE
(Year: 1988)
Game Type: Action/Flight
Number of Players: 1
Default Controls: Shoot: s
Information: Fly the world’s most heavily armed
helicopter across enemy skies and decimate their
forces with your superior fire power.
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GAMES
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GAMES
SWORD OF VERMILION
(Year: 1990)
Game Type: Role-Playing
Number of Players: 1
Default Controls: Magic: f
Cancel: a
Confirm: sInformation: When the kingdom of Excalabria
is invaded, King Erik has no choice but to send
his infant son, and future heir to the throne, into
hiding. You will take control of the now grown-up
prince who learns of his heritage and must now
fulfill his destiny and avenge his father’s death.
VECTORMAN
(Year: 1995)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: a or f
Jump: sInformation: In the year 2049, mankind is
forced to abandon an over-polluted Earth to seek
out other planets for colonization. Play as the
transforming VectorMan in order to free Earth from
Warhead — a mechanized Orbot who has taken
control of the other Orbots and declared himself
ruler of Earth.
VECTORMAN 2
(Year: 1996)
Game Type: Action/Platform
Number of Players: 1
Default Controls: Shoot: a or f
Jump: sInformation: You will take control of VectorMan
once again. This time battling a mysterious species of mutant insects bent on destroying Earth.
VIRTUA FIGHTER 2
(Year: 1996)
Game Type: Fighting
Number of Players: 1 (2 vs.)
Default Controls: Defense: q or e
Punch: s
Kick: a or dInformation: Control one of the eight most elite
fighters in the world in this smash hit arcade fighting game. Either fight your way to the top alone or
challenge your friends in 2P mode.
Page 13
CREDITSCREDITS
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SEGA OF AMERICA
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
VP of Sales
Sue Hughes-Taigen
Senior Producer
Jon Sell
Associate Producer(s)
Ethan Einhorn
Stephen Frost
VP of Marketing
Scott Steinberg
Director of Marketing
Rick Naylor
Product Marketing Manager
Sarah Berridge
Public Relations Manager
Denny Chiu
Creative Services Manager
Jen Groeling
Production Specialist
Heather Lucchetti
Tester(s)
Lee Frohman
Teresa Guest
Sam Carion
George Rabinovich
Peter Koenig
Hugh Do
Justin Honeggar
Marvin Hom
Ramon Thomas
Aaron Reif
Rick Imperial
Ben Seto
Don Patterson
Ryan Jones
Dennis Constantino
Special Thanks
Bridget Oates
Mina Provonsha
Jez Sherlock
SEGA OF EUROPE
CEO
Naoya Tsurumi
President/COO
Mike Hayes
Development Director
Gary Dunn
Creative Director
Matt Woodley
Director of European Marketing
Gary Knight
Head of Development - Localization
Kuniyo Matsumoto
Assistant Producer
Ed Bushell
Head of Brand Marketing
Helen Camilleri
European PR
Lynn Daniel
Kerry Martyn
Senior Brand Manager
Mark Fisher
Assistant Brand Manager
Hiromi Ando
International Brand Manager
Ben Chalmers-Stevens
Creative Services
Tom Bingle
Alison Warfield
Morgan Gibbons
Akane Hiraoka
Arnoud Tempelaere
Testers
Barnaby Gillett
Christopher Allwood
William Diviney
Kerry Hance
Imonena Unude
Thomas Morgan
Arjun Pandey
David Moore
Graphic Designer
Marco Garcia
Page 14
CREDITS
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Digital Eclipse Software, Inc.
Lead Programmer
Daniel Filner
Studio Head
Mike Mika
Producer
Michael J. Boccieri
Associate Producers
Eric Eberhardt
W. Thomas Grové
Localization Producer
Yukiko Miyajima Grové
User Interface Artists
Edward Chin
Chad Pfarr
Justin Richmond
Sound & Music Design
Yannis Brown
Classic Arcade Emulation
Vernon Brooks
YM2612 Emulation
Steve Snake
Z80 Emulation
George Phillips
Peter Phillips
Jeff Vavasour
Lead Producer
David Sirlin
Senior Producer
Steven Kovensky
Special Thanks
Foundation 9 Entertainment
BBE Vancouver Studio
BBE Emeryville IT
Farracy Richmond, 3D41
Maria “Doombunny” Daquipa
Karen Murphy
Sarah Reynolds
“phear lotek”
Anne V. Tofte
April, Jamie, Yanna
The Miyajima Family
All our Moms & Dads