Sega PLANET HARRIER TWIN TYPE User Manual

1ST PRINTING JAN. 01
SEGA ENTERPRISES, INC. USA
Owner’s Manual
MANUAL NO. 4201-6604-01
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary.
Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten­tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have techni­cal expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi­nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom­ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruc­tion Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfac­tory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER'S MANUAL
1. HANDLING PRECAUTIONS ........................................................................ 1
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ................ 2 - 3
3. OPERATION ................................................................................................... 4 - 6
4. NAME OF PARTS ............................................................................................ 7
5. ACCESSORIES ................................................................................................ 8 - 10
6. ASSEMBLING AND INSTALLATION ......................................................... 11 - 23
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ....... 24 - 25
8. CONTENTS OF GAME ................................................................................... 26 - 31
9. EXPLANATION OF TEST AND DATA DISPLAY ...................................... 32 - 54
9 - 1 SWITCH UNIT AND COIN METER .................................................. 34
9 - 2 SYSTEM TEST MODE ....................................................................... 35 - 47
9 - 3 GAME TEST MODE ........................................................................... 48 - 54
10. CONTROL PANEL .......................................................................................... 55 - 64
10 - 1 OPENING THE CONTROL PANEL .................................................. 56
10 - 2 REPLACING THE VOLUME OF THE LEVER
(an analog joystick) .............................................................................. 57 - 60
10 - 3 REPLACING THE LEVER’S MICROSWITCH ............................... 61 - 62
10 - 4 GREASING.......................................................................................... 63
10 - 5 REPLACING THE GUIDE PLATE OF THE LEVER ...................... 64
11. MONITOR ........................................................................................................ 65 - 69
11 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY
FOR HANDLING THE MONITORS ................................................ 65 - 67
11 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT
SURFACES ......................................................................................... 67
11 - 3 ADJUSTMENT METHOD ................................................................. 68 - 69
12. COIN SELECTOR ............................................................................................ 70
13. REPLACING THE FLUORESCENT LAMP, AND LAMPS ......................... 71 - 73
14. PERIODIC INSPECTION TABLE .................................................................. 74 - 75
15. TROUBLESHOOTING .................................................................................... 76 - 79
15 - 1 TABLE OF TROUBLESHOOTING ................................................. 76 - 78
15 - 2 SYSTEM ERROR MESSAGES ........................................................ 79
16. GAME BOARD ................................................................................................ 80 - 82
16 - 1 REMOVING THE GAME BOARD .................................................. 80 - 81
16 - 2 COMPOSITION OF GAME BOARD ................................................ 82
17. DESIGN RELATED PARTS ........................................................................... 83
18. PARTS LIST ..................................................................................................... 84 - 128
19. WIRE COLOR CODE TABLE ........................................................................ 129
20. WIRING DIAGRAM ........................................................................................ 130 - 133
SPECIFICATIONS
Installation space : 1,632 mm (W) X 1,602 mm (D)
(64.3 in. X 63.1 in.) Height : 1,935 mm (76.2 in.) Weight : Approx. 471 kg.. (1,038.4 lbs.) Power, maximum current : 716 W 8.10 A (AC 110V 50 Hz AREA)
715 W 8.25 A (AC 110V 60 Hz AREA)
711 W 7.30 A (AC 120V 60 Hz AREA)
716 W 4.10 A (AC 220V 50 Hz AREA)
666 W 3.40 A (AC 220V 60 Hz AREA)
718 W 4.00 A (AC 230V 50 Hz AREA)
696 W 3.90 A (AC 230V 60 Hz AREA)
722 W 3.80 A (AC 240V 50 Hz AREA)
706 W 3.70 A (AC 240V 60 Hz AREA)
For TAIWAN Power, current : 715 W 8.25A (MAX.)
475 W 5.50A (MIN.)
MONITOR : 29 TYPE COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards the product,
PLANET HARRIER TWIN TYPE.
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. If the product fails to function satisfactorily, non­technical personnel should under no circumstances touch the internal system. Please contact where the product was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 701-6580 Fax : (415) 701-6594
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's maintenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein defined as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equipment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc.
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as re­gards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work without turning power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. To avoid electric shock or short circuit, do not plug in or unplug quickly. To avoid electric shock, do not plug in or unplug with a wet hand. Do not expose Power Cords and Earth Wires on the surface, (floor, passage, etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit. To avoid causing a fire or electric shock, do not put things on or damage Power Cords. When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock. In case the power cord is damaged, ask for replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock. Completely make connector connections for IC BD and others. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted.
Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. Be sure to perform periodic maintenance inspections herein stated.
STOP
IMPORTANT
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. When cleaning the CRT surfaces, use a soft, dry cloth. Do not apply chemicals such as thinner, benzine, etc. The electronic parts on the IC Board could be damaged due to human body's static electricity. Before performing IC Board related work, be sure to discharge physically accumulated statics by touching grounded metallic surfaces, etc.
1
2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. The operating (ambient) temperature range is from 5 Celsius to 40 Celsius. Only in the case a projector is employed, the temperature range is from 5 Celsius to 30 Celsius.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires the Breaker and Earth Mechanisms as part of the location facilities. Using them in a manner not independent can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 15A or higher (AC single phase 100 ~ 120V area), and 7A or higher (AC 220 ~ 240V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to independently use the power supply equipped with the Earth Leakage Breaker. Using a power supply without the Earth Leakage Breaker can cause an outbreak of fire when earth leakage occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 15A or higher (AC 100 ~ 120V area) and 7A or higher (AC 220 ~ 240V area). Using a cord rated lower than the specified rating can cause a fire and electric shock.
2
OPERATION AREA
For the operation of this machine, secure a minimum area of 2.8m (W) X
2.3m (D). In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation. Be sure to provide sufficient space so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening. SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
STOP
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 0.85m(W) and 1.55m(H).
IMPORTANT
MAX. 8.10 A (AC 110V 50 Hz) MAX. 8.25 A (AC 110V 60 Hz) MAX. 7.30 A (AC 120V 60 Hz) MAX. 4.10 A (AC 220V 50 Hz) MAX. 3.40 A (AC 220V 60 Hz) MAX. 4.00 A (AC 230V 50 Hz) MAX. 3.90 A (AC 230V 60 Hz) MAX. 3.80 A (AC 240V 50 Hz) MAX. 3.70 A (AC 240V 60 Hz)
Electric current consumption
MAX. 8.25 A (For TAIWAN)
FIG. 2
3
3. OPERATION
7
7
7
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident.
23456789012345678901234567890121234567890123456
23456789012345678901234567890121234567890123456
23456789012345678901234567890121234567890123456
Ensure that all of the Adjusters are in contact with the floor.
4
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage. Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are damaged or omitted. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
Those who need assistance such as the use of an apparatus when walking.
Those who have high blood pressure or a heart problem.
Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
Those who have a trouble in the neck and or spinal cord.
Intoxicated persons.
Pregnant women or those who are in the likelihood of pregnancy.
Persons susceptible to motion sickness.
Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might experience dizziness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play. Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled drinks, instruct the player not to place heavy items or drinks on the product. To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors.
5
To avoid falling down and injury resulting from falling down, immediately stop the customer's leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason.
Caution lookers-on so as not to touch the operating unit while in play. Failure to observe this may cause bodily contact with the player and trouble between the customers.
Caution the player so as not to
hold a child in her/his lap to play. Failure to observe this may cause the child to be caught between the Control Panel and the player and fall down.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down. Instruct the Player to adjust the seat before playing the game. Playing the game in a forcible posture can cause a contingent accident.
6
4. NAME OF PARTS
BILLBOARD
1P SIDE CONTROL PANEL
29 TYPE MONITOR
2P SIDE CONTROL PANEL
1P SIDE COCKPIT
COIN CHUTE TOWER
2P SIDE COCKPIT
FIG. 4 a OVERVIEW
AC COVER
FIG. 4 b REAR VIEW
TABLE 4
AC UNIT
Width Length Height(mm) Weight(kg.)
COCKPIT (per seat) 816 1,495 1,520 209
COIN CHUTE TOWER 265 325 570 15
BILLBOARD 1,608 568 420 31 When assembled 1,632 1,602 1,935 471
7
5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
DESCRIPTION OWNERS MANUAL Part No.(Qty.)
420-6604-01 (1)
Note Figures
If Part No. has no description, the Number has not been registered or can not be registered. Such a part may not be obtainable even if the customer desires to purchase it. Therefore, ensure that the part is in safekeeping with you.
AC Cable (Power Cord) 600-6729 600-7228 600-6618 (1) OTHERS 600-6619 (1) HONG KONG
Used for installation, see 5 of Section 6.
(1) TAIWAN
KEY MASTER 220-5576 (2)
For opening/closing the doors
CORD CLAMP 280-5009-01 (1)
Used for securing the power cord. see 5 of Section 6.
KEY (2) For the CASHBOX DOOR
The Keys are inside the Coin Chute Door at the time of shipment from the factory.
WIRE HARN EARTH W/LUG M6 600-6664-02 (1)
For TAIWAN. Used for installation,
see 5 of Section 6.
TAMPERPROOF†WRENCH M5 540-0007-01 (1)
TOOL
8
VOL CONT B-5K OHM 220-5737 (1)
Spare, see Section 10.
SW MICRO TYPE 509-5974 (1)
Spare, refer to Section 10.
SW MICRO TYPE 509-5975 (1)
Spare, refer to Section 10.
Heat-Shrinkable Tubing 310-5029-F20 (3)
Spare, see Section 10.
CARTON BOX 601-10642 (1)
Used for transporting the Game Board. Refer to Next Page.
FUSE 5A 514-5036-5000 (1)
Spare, see Section 15.
C
H
E
C
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S
ID
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9
HOW TO USE THE CARTON BOX
STOP
IMPORTANT
When asking for the replacement or repair of the product's Game Board (SEGA HIKARU), be sure to put the Game Board together with the Shield Case in a Carton Box. Otherwise, the request is not acceptable. Put the Shield Case in the Carton Box by paying attention to the correct direction as per the following instructions and as shown by the instructions printed on the Carton Box. Handling in an erroneous manner can damage the Game Board. Remove the Shield Case Brackets from the Shield Case and put the Shield Case in the Carton Box.
SHIELD CASE BRACKETS The shape depends on the type of product.
"CHECK SIDE" Display
FILTER BOARD
Wrap the Shield Case with the packing material and put it in the Carton Box as shown. Putting it upside down or packing otherwise in the manner not shown can damage the Game Board and parts.
10
6. ASSEMBLING AND PRECAUTIONS
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance. When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. Perform connector connection securely. Insufficient insertion can cause electric shock and short circuit hazards.
Perform the tightening of hexagon bolts described in 1 above after adjusting the adjusters as per 2 . Make sure that until the adjuster adjustments are made, keep the hexagon bolts tightened temporarily.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
ASSEMBLING THE COCKPIT
1
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
2
INSTALLING THE BILLBOARD
3
INSTALLING THE AC COVERS (WIRING CONNECTION)
4
POWER SUPPLY, AND EARTH CONNECTION
5
TURNING POWER ON
6
ASSEMBLING CHECK
7
Note that the master key and the cashbox door key (accessories) in addition to the tools such as a Phillips type plus screwdriver, wrench for M16 hexagon bolt and socket wrench are required for the assembly work.
MASTER KEY
Phillips type screwdriver (for M4 screw)
24mm
WRENCH (for M16 hexagon bolt)
SOCKET WRENCH (for M8 hexagon bolt)
11
ASSEMBLING THE COCKPIT
1
Place the two cockpits side by side. Position the 1P cabinet at the left-hand side as viewed
1
facing the monitor. STICKER "L" is attached on the back of 1P cabinet, and STICKER "R" on the back of 2P cabinet (Fig. 6.1a).
STICKER "L"
FIG. 6. 1 a
Install the coin chute tower in between both cabinets. Open the coin chute door and the cashbox
2
door to secure with the 4 hexagon bolts from inside the doors. At this time, make sure that the bolts are fastened temporarily (Fig. 6.1b).
1P COCKPIT
COIN CHUTE DOOR
CASHBOX DOOR
HEXAGON BOLT (4) M8 X 20, w/spring washer,
flat washer used.
COIN CHUTE TOWER
FIG. 6. 1 b
12
3
Install the joint pipe on to the backside of both cabinets by securing with 4 hexagon bolts (at this time, temporarily) (Fig.6.1c)
HEXAGON BOLT(black) (4) M8 X 25, w/spring washer,
flat washer used.
Attach the blind cap to the head of
4
each hexagon bolt (6 bolts on each side of the monitor ... a total of 12) by pressing it in.
JOINT PIPE
FIG. 6. 1 c
BLIND CAP (12 in total) HRT-0001
13
FIG. 6. 1 d
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
2
Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident.
This machine has 8 casters and 8 adjusters (Fig. 6.2a). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation
1
position. When installing the machine against or close to a wall, be sure to secure a passage space to enable the player to take a ride in the machine.
ADJUSTER
Attach the joint plate for the 2 internal
2
adjusters shown. First, cause the other 6 adjusters to come into contact with the floor. Make adjuster adjustments with a wrench in a manner to ensure the machine's position is level (Fig.6.2b).
After making adjustments, fasten the
3
adjuster nut upward and secure the height of the adjuster (Fig.6.2b).
ADJUSTER
FASTEN UPWARD.
Attach the joint plate
CASTER
FIG. 6. 2 a BOTTOM VIEW
CASTER
FIG. 6. 2 b ADJUSTER
14
Approx.5mm
ADJUSTER
Insert the notch portions of the joint
4
plate to the 2 adjuster bolt portions.
Lower the adjuster and fasten the nut
5
upward. Secure the joint plate with the nuts and the bottom of adjuster (Fig.6.2c).
Secure the joint plate by fastening the nuts and the bottom of adjuster.
JOINT PLATE
JOINT PLATE
FIG. 6. 2 c JOINT PLATE
After securing the height of the adjusters, tighten all of the hexagon bolts which were fastened temporarily as per 1 above.
FIG. 6. 2 d
Refer to this Fig. (Scale:1/100) for the layout of the place of installation.
FIG. 6. 2 e
Provide sufficient space so as to allow for ventilation by the ventilation fan.
15
3
INSTALLING THE BILLBOARD
BILLBOARD BOX
BILLBOARD HOLDER
Z-BRACKETS
BILLBOARD’s connector
After the 2 game halves are securely mounted together perform the following procedure:
Install the 4 Z-brackets provided in the cash box in the holes provided on the top of the monitor
box. (Note: Use the hex bolts provided in the parts bag and make sure the top edge of the bracket faces away from the player.)
Using the assistance of at least one more person, place the billboard on top of the 2 joined sides of
the game and use the mounted Z-brackets to hook the billboard to the top of the game.
Connect the harnesses extending from the extending from the extending from the monitor tops to
their mating connectors in the billboard.
Install the 4 hex bolts through the brackets already mounted on the back of the billboard into the
holes provided on the back of the monitor cabinet.
16
4
INSTALLING THE AC COVERS (WIRING CONNECTION)
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock and short circuit hazards. Use care so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards.
The AC cover is used for protecting the wiring and optic fiber cables. When performing the work, be very careful so as not to cause damage by catching them. Pay due attention to handling optic fiber cables in particular. Ensure not to cause breakage to the cables due to excessive bending.
1
Attach AC COVER A to the back of the cabinet (Fig. 6.4) by securing with 5 screws. Make wiring connections between both cabinets & the coin chute tower. Insert the supplied
2
wiring connectors to the corresponding ones which have an identical color and the same number of pins.
Insert the optic fiber cables to the optic fiber connectors in a manner as applicable. There are
3
"TX" and "RX" connectors. Make sure to connect the "TX" connector of one cabinet to the "RX" connector of the other cabinet.
4
Secure the wiring and optic fiber cable with cord clamps in AC COVER A. Install AC COVER B. Insert AC COVER B to AC COVER A from above and secure with 4
5
screws. Secure AC Cover C & AC Cover Lid with 4 screws for each.
6
SCREW (4), black M4 X 8, w/flat & spring washers
SCREW (2), black M4 X 8, w/flat & spring washers
AC COVER A
AC COVER LID
AC COVER B
SCREW (5), black M4 X 8, w/flat & spring washers
SCREW (4), black M4 x 8,w/flat & spring washers
FIG. 6. 4
AC COVER C
17
POWER SUPPLY, AND EARTH CONNECTION
5
Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fire when electric leakage occurs. Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth terminal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable. Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. After wiring power cord on the floor, be sure to protect the power cord. Exposed power cord is susceptible to damage and causes an electric shock accident.
The AC Unit is mounted on the 1P COCKPIT. The AC Unit incorporates the Main SW, earth terminal and Inlet.
Ensure that the Main SW is OFF.
1
Main SW off
MAIN SW
CIRCUIT PROTECTOR
To the Power Supply Socket outlet
EARTH TERMINAL Connect with the
indoor earth terminal.
INLET
FIG. 6. 5 a AC unit
18
2
Connect one end of the earth wire to the AC Unit earth terminal, and the other end to the indoor earth terminal. The AC Unit earth terminal has a Bolt and Nut combination. Take off the Nut, pass the end of earth wire through the Bolt, and fasten the Nut. Note that the Earth Wire is incorporated in the Power Cord for the Areas of AC 120V (USA) and AC 220 ~ 240V, and therefore, this procedure is not necessary.
Firmly insert the power plug into the
3
socket outlet. Insert the opposite side of Power Cord plug to the AC Unit's connector ("INLET").
Perform wiring for the Power Cord
4
and Earth Wire. Install protective covering for the Power Cord and Earth Wire.
Connect the Earth Wire to the Earth Terminal.
FIG. 6. 5 b Earth Wire Connection
HOW TO USE THE CORD CLAMP
Wiring Cover
FIG. 6. 5 c Connecting Power Cord and Earth Wire
In case the Power Plug is apt to come out of place, secure the Power Cord to the periphery of the AC Unit with the Cord Clamp (an accessory).
19
6
TURNING POWER ON
Turn on the AC unit's main switch to connect the power. When the power is connected, the fluorescent light and two cathode ray tubes in the billboard become on. When the power is connected, the system automatically starts to check the network. Do not touch the system until the system completes a network checking and displays an advertising screen. The CHECKING NETWORK NOW message is displayed on the screen during a network checking. Generally it takes 1 to 3 minutes until the system completes a network checking and stops displaying the CHECKING NETWORK NOW message. If a communication problem occurs in the network, the system continues displaying the message. After the completion of a network checking the system displays an advertising screen (ply for hire screen). Sound is output from the speakers on the right and left of the monitor and the speakers and woofers on the seat's backrest. Sound is not output if you have set the function to off. After the power is disconnected, the system can maintain the data of credit number, fractional number of coins, bonus adder count, ranking, and latest scores. Assume that the remaining credit number is enough for a play when the power is disconnected. When the power is reconnected, in this state, the system immediately displays an initial playing screen.
NETWORK check screen
MODE : MASTER SIZE : XXXX GAP : X STATUS : XXXX CHECKING NETWORK NOW
On-screen images are outputted.
Fluorescent lamps are always lit.
Cathode ray tube are always lit.
Sound is emitted.
CONTROL PANEL
Woofer
FIG. 6. 6
20
ASSEMBLING CHECK
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
7
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 9). In the test mode, perform the following test:
(1) MEMORY TEST
RAM TEST
IC15 IC16 IC17S IC18S GOOD IC22 IC23 IC24S IC25S GOOD IC28 IC29S GOOD IC41 GOOD IC42 GOOD IC44 IC45S IC46 IC47S GOOD IC91S IC92S GOOD IC98 GOOD
OPTIONAL SOUND BOARD: IC2 GOOD
OPTIONAL COMMUNICATION BOARD: IC7 IC8 IC9 IC10 GOOD
PRESS TEST BUTTON TO EXIT
(2) C.R.T. TEST
C.R.T. TEST PAGE #1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
Selecting the RAM TEST on the system test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
In the system test mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnetism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgment as to whether an adjustment is needed. If it is necessary, adjust the monitor by referring to Section 11. Use the DEMAG SW to remove color deviation due to magnetization.
21
(3) SOUND TEST
SOUND TEST
MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(4) INPUT TEST
INPUT TEST
BULLET OFF MISSILE OFF BOMB OFF VR L OFF VR R OFF START OFF SERVICE OFF TEST OFF STICK H 00H STICK V 00H
In the system test mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connections are tested) to be displayed. Check if the sound is satisfactorily emitted from each speaker and the sound volume is appropriate.
Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin from the coin inlet with the coin chute door open. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
PRESS TEST AND SERVICE BUTTON TO EXIT
JVS TEST > DISPLAY CONFIG EXIT
NODE 1/1 SWITCH SYSTEM ________ PLAYER1 _____________ PLAYER2 _____________ COIN SLOT1 0000 SLOT2 8000 ANALOG CH1 0000 CH2 0000 CH3 0000 CH4 0000 CH5 0000 CH6 0000 CH7 0000 CH8 0000
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
22
(5) OUTPUT TEST
OUTPUT TEST
screen in the Game Test Mode to cause the screen (on which output unit such as lamps
Select OUTPUT TEST from the Menu
ALL VR L VR R BOMB START BILLBOARD > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
and wiring connections are tested) to appear. Ensure that the output unit functions satisfactorily.
Perform the above inspections also at the time of monthly inspection.
23
7.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord, and cause fire and electric shock hazards. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires. Damaging the power cords can cause electric shock and short circuit hazards. When moving the machine, do not push the cabinet from the left/right direction. Pushing the cabinet from the left/right direction can cause the cabinet to fall down, resulting in injury and or parts damage.
Do not push the plastic made parts. Failure to observe this may damage parts and cause injury due to fragments resulting from damage. Do not use the lever to move the product. Failure to observe this may cause the parts to be deformed or damaged.
STOP
When transporting the product in places with steps, disassemble into each unit before transporting. Inclining the product in an as is assembled condition or placing the cabinet in places with steps can damage the unit's joining portions.
IMPORTANT
When transporting the product in places with step-like differences in grade, disassemble into each unit before transporting.
FIG. 7 a
24
FIG. 7 b
8
8
8
Do not push an independent (detached) cockpit from the left/right direction.
2345678901234567890123456789012123456789012345678901234567
2345678901234567890123456789012123456789012345678901234567
2345678901234567890123456789012123456789012345678901234567
Have casters make contact with the floor.
FIG. 7 c
25
8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
The fluorescent light in the billboard is on when the power is connected. When the system is in an advertising mode: * The two cathode ray tubes in the billboard are on.
NOTE: The tubes flash or off, depending on the circumstance, when in a playing mode. * The screen displays demonstration images and ranking data. * The lights (integrated with the 4 buttons on the control panel) are off. * Sound is output from the speakers on the right and left of the monitor and the speakers and
woofers on the seat's backrest.
NOTE: Sound is not output if you have set the function to off.
Fluorescent lamps are always lit.
On-screen images are outputted.
Sound is emitted.
1P Control panel
1P START button
2P START button
2P Control panel
Woofer
Coin Inlet
FIG. 8
26
How to Play
2-Player Networking Play The PLANET HARRIERS is a 3D shooting game where a player destroys enemies with bullets and missiles and thus advances from one stage to the next. Two players can also play the game on a communication network.
Process of Game Acting as one of the 4 characters (as illustrated below), you advance through the stages, destroying enemies who appear from stage to stage. When you destroy an enemy boss who appears at the end of a stage, you can clear the stage and move to a next stage.
Game is over when: (a) Your life becomes zero (0), (b)Time is up when fighting against an enemy boss, or (c) You have cleared all the 5 stages. You can continue to play the game during a countdown period after the (a) or (b).
Sit in a seat. The seat is adjustable back and forth. Facing the screen, you can find a lever on the
1
bottom right of the seat. Pull it to unlock the seat for adjustment.
Insert coins. Credits (the values converted from the inserted coins) are displayed on the bottom
2
of the screen. Make sure that the start button flashes when you have inserted the coins enough for a play.
Press the start button to start the game.
3
Use the control joystick (lever) to migrate among the 4 characters. Use the bullet or missile button to choose a character.
Available Playing Characters
GLENN NICKCORYX
27
4
Time is being counted down on a character-choosing screen. When time is counted down to 0 (zero), the highlighted character is automatically chosen.
If two players are going to play together, they must decide
5
whether to play on a communication network or not. Use the blue and red VR buttons respectively for YES and NO. If one player selects YES and the other selects NO, a networking play cannot be formed. NOTE: If another player wants to intrude (join in) the game when you are already playing, you must also proceed to decide whether to play on a communication network or not.
Use the joystick to operate the character. Quickly tilt the
6
joystick rightward or leftward to sharply turn the character. Use the bullet and missile buttons to attack an enemy.
7
The light integrated with the bomb button flashes if you have a big bomb. Press the bomb button to annihilate the enemies on the screen by shooting the big bomb.
8
Use the VR button to change a viewing angle. Press the VR button to change, while playing the game.
Hold down the missile button and point the lock-onto sight at an enemy to lock onto the enemy.
9
Then release the button to discharge a lock-onto missile. NOTE: You cannot discharge the lock-onto missile without pointing the lock-onto sight in advance.
You can lock onto several enemies at the same time
10
until the lock-onto gauge indicates 0 (zero).
Gold marks appear on the screen when you have
11
destroyed an enemy with a missile. The more the enemies are locked onto simultaneously, the more the gold marks appear. NOTE: Gold mark does not appear on the screen when you have destroyed an enemy with a bullet.
When the two players lock onto an enemy at the same
12
time, the gold marks appear double (a double lock­onto function). Of course this is available in a networking play.
You can use the obtained gold marks to buy a power-
13
up item on the STAR SHOP screen.
28
14
To buy a power-up item, migrate to a desired item with the joystick and choose it with the trigger button (bullet button). In a networking play you can send the chosen item to a companion player (100 gold each with a pressing operation).
Example of Power-up Items:
You can recover life by one heart. You can lengthen lock-onto gauge
(by 30 in this case).
You can make lock-onto sight larger. You can increase life by one heart.
You can increase big bomb by one.
Some other power-on items are also available.
29
15
In a networking play, make the two characters closer to each other to dock. The characters can gradually recover life when in a docking state. To undock the characters, either of the players presses the missile button or turns quickly.
Typical Game Screen
Player's Life
Gold
Number of Big Bomb Stocks
Score
Lock-onto Gauge
Gold in Hand
Enemy Character
Lock-onto Sight
Item Box
Player Character
30
16
Item box, available stage by stage, contains various items (gold, invincible item, etc.). Destroy the item box with bullets to obtain. NOTE: You cannot lock onto the item box and therefore cannot destroy it with missiles.
Time Limit
Life Gauge of Enemy Boss
Enemy Boss
Player
An enemy boss appears at the end of each stage.
17
When the boss appears, a time limit is displayed on the screen. If you fail to destroy the boss within a time limit, the game is over. The boss has his/her own weak spots. You cannot destroy the boss without hurting the weak spots. Checking the boss's life gauge, try to point your weapon at his/her weak spots; thereby attack him/her effectively.
18
When the game is over, the system starts a countdown. To continue to play the game, insert coins enough for a play and press the start button, before a countdown reaches 0 (zero). Then you can return to where you were when the game was over.
31
9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. SEGA HIKARU GAME BOARD is used for the product. The system of this game board allows another game to be played by replacing the ROM Board Case mounted on the SEGA HIKARU CASE. As such, the Test Mode of this system consists of the System Test Mode for the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the machines employing the SEGA HIKARU BOARD, and the Game Test Mode for the specific product to execute Input/Output test for the operation equipment, difficulty setting, etc.
STOP
IMPORTANT
The contents of settings changed in the TEST mode are stored when the test mode is finished from EXIT in the menu mode. If the power is turned off before the TEST mode is finished, the contents of setting change become ineffective. Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST mode. Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data.
32
TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
REFERENCE SECTIONS
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
CONTROL SYSTEM
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
3. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
4. In the SELF-TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
1. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL's moves.
9-2 F,G, 9-3 D
9-2 C, 9-3 B
9-3 C
9-2 B,J
9-2 B,J
9-2 B,J 9-2 F,G, 9-3 D 9-2 C, 9-3 B 9-3 C
9-2 C, 9-3 B
9-3 E 10
MONITOR
IC BOARD
DATA CHECK
In the MONITOR ADJUSTMENT mode, check to see if the MONITOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc.
9-2 E 11
9-2 B,J 9-2 D
9-2 H, 9-3 F
33
9 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit hazards.
STOP
Adjust to the optimum sound volume by considering the environmental requirements of the installation location.
IMPORTANT
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The function of each SW is as follows:
SWITCHES FOR THE RIGHT SIDE PLAYER
If the COIN METER and the game board are electrically disconnected, game play is not /possible.
SWITCHES FOR THE LEFT SIDE PLAYER
Volumes for the speakers on the right/left of both the monitor and the seat's backrest
SPEAKER
Sound Volume for the woofer at the player's feet. WOOFER
LEFT PLAYER
SPEAKER
WOOFER
TEST
RIGHT PLAYER
FIG. 9. 1 a SWITCH UNIT
DEMAG.SERVICE
TEST BUTTON: For the handling of the TEST button, refer to the following pages.
TEST
SERVICE BUTTON: Gives credits without registering on the coin meter.
SERVICE
DEMAGNETIZER BUTTON: Eliminates the on-screen color unevenness due to magnetization
DEMAG.
of CRT. First use this SW before performing the monitor's color adjustment.
COIN METER
Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
COIN METER1 (Left side) Counts the number of coins
into 1P side.
COIN METER2 (Right side) Counts the number of coins
into 2P side.
FIG. 9. 1 b
34
9 - 2 SYSTEM TEST MODE
A. SYSTEM TEST MODE MENU
Press TEST button to enter the TEST MODE, and the following Menu screen will be displayed.
SYSTEM MENU XXXXXXXX VERSION
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR ROMBD TEST CLOCK SETTING GAME TEST MODE > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
B. RAM TEST
This allows for checking the functioning of the RAM on the Game BD. In this test, IC's are checked in every row. During the test, "CHECKING" is displayed at the right-hand side of the screen. "BAD" is indicated for irregular RAMs, if any. Upon finishing the test, "PRESS TEST BUTTON TO EXIT" is displayed on the lower center of the monitor. Press TEST button to return to the MENU screen.
Press SERVICE button to move the arrow (>) to the desired item and select with TEST button.
Bring the arrow to EXIT and press TEST button to return to the GAME Mode.
RAM TEST
IC15 IC16 IC17S IC18S GOOD IC22 IC23 IC24S IC25S GOOD IC28 IC29S GOOD IC41 GOOD IC42 GOOD IC44 IC45S IC46 IC47S GOOD IC91S IC92S GOOD IC98 GOOD
OPTIONAL SOUND BOARD: IC2 GOOD
OPTIONAL COMMUNICATION BOARD: IC7 IC8 IC9 IC10 GOOD
PRESS TEST BUTTON TO EXIT
35
C. JVS TEST
In this test, Functioning of the I/O Board connected to Game Board is displayed and INPUT TEST can be performed.
JVS TEST INPUT TEST > EXIT
NODE 1/1 NAME SEGA ENTERPRISES,LTD.;837-13741 I/O CONTROL BD2;Ver0.15;99/06 CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2 PLAYERS 12BITS COIN 2 SLOTS ANALOG 8CH DRIVER OUT 22CH
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Execute EXIT to return to the MENU screen.
When INPUT TEST is selected and executed, the following screen appears.
JVS TEST > DISPLAY CONFIG EXIT
NODE 1/1 SWITCH SYSTEM ________ PLAYER1 _____________ PLAYER2 _____________ COIN SLOT1 0000 SLOT2 8000 ANALOG CH1 0000 CH2 0000 CH3 0000 CH4 0000 CH5 0000 CH6 0000 CH7 0000 CH8 0000
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
With a switch input from the control panel etc., this changes into 1.
With a coin switch input, this accumulates. And, the coin meter counts.
Analogue values are displayed between 0000 and FF00.
Execute EXIT to return to the MENU screen.
36
D. SOUND TEST
This is a sound output test. Each speaker outputs the game's playing message in English.
MAIN SPEAKER LEFT : Output from the front left speaker
SOUND TEST
MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
MAIN SPEAKER RIGHT : Output from the front right speaker
OPTION SPEAKER LEFT : Output from the rear left speaker
OPTION SPEAKER RIGHT : Output from the rear right speaker
Front speakers are located either side of the monitor. Rear speakers are located in the seat's backrest. Press the SERVICE button to move the > mark to a desired item (speaker), and press the TEST button. Make sure that the selected speaker outputs the playing message. The playing message heard indicates that the speaker and related wires are normal. Execute EXIT to return to the MENU screen.
37
E. C.R.T. TEST
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
In this test, monitor adjustment can be performed. Periodically check to see if the monitor adjustment is appropriate in this test. This test consists of 2 screens. Use SERVICE button to change the screen displayed. Press TEST button to return to the MENU screen.
C.R.T. TEST PAGE #1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
The first screen displays color bars. The color adjustment can be checked. Each of red, green, blue is the darkest at the leftmost end, and becomes brighter towards the right-hand end.
The second screen displays crosshatches. In this page, monitor size and deviation can be checked.
38
F. SYSTEM ASSIGNMENTS
STOP
Set the CABINET TYPE and MONITOR TYPE to a correct value according to the cabinet you use. If you fail to observe this, an error message appears when
IMPORTANT
connecting the power and when exiting from a test mode; and eventually you cannot play the game.
Performs setting for the whole system. Set each item in accordance with the cabinet. Use the items except ADVETISE SOUND and COMMUNICATION MODE as they are at the time of shipment. To change setting, bring the arrow (>) to the desired item with the SERVICE button and press the TEST button.
SYSTEM ASSIGNMENTS
CABINET TYPE 2PLAYERS ADVERTISE SOUND ON MONITOR TYPE HORIZONTAL DISPLAY MODE AUTOSCAN SERVICE TYPE COMMON COMMUNICATION MODE MASTER > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CABINET TYPE (1PLAYER ~ 4PLAYERS) : Always set to 2PLAYERS. ADVERTISE SOUND (ON,OFF) : Set to ON or OFF (that enables to output
or not an advertise sound from the
speakers). MONITOR TYPE (HORIZONTAL,VERTICAL): Always set to HORIZONTAL. DISPLAY MODE (AUTOSCAN,31KHz, 24KHz) :Always set to AUTOSCAN. SERVICE TYPE (COMMON,INDIVIDUAL) : Always set to COMMON. COMMUNICATION MODE (MASTER,SLAVE,RELAY,NO LINK):
Select from among MASTER, SLAVE, NO LINK, and RELAY. When performing setting for communication play, be careful of the following points.
MASTER : Set only one of the linked machine to MASTER for communication play. SLAVE : Set the other linked machines to SLAVE for communication play. RELAY : Not used. NO LINK : Set to NO LINK when you operate the machine alone.
39
G. COIN ASSIGNMENTS
In this mode, the setting of incremental credit increase as against coin insertion can be changed. This test consists of 3 screens, and the following is the first screen. The setting done in the first screen will be stored when exited.
COIN ASSIGNMENTS COIN CHUTE TYPE COMMON COIN/CREDIT SETTING #1 COIN CHUTE #1 1COIN 1CREDIT
COIN CHUTE #2 1COIN 1CREDIT
MANUAL SETTING SEQUENCE SETTING > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or separately allocated to each player in case 2 or more Coin Chutes are incorporated. COMMON: Set the COIN CHUTE TYPE to COMMON. INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL causes COIN CHUTE #2 to be disappeared.
COIN/CREDT SETTING is set when using one of the existing 26 settings or FREE PLAY. The selected coin rates in the COIN/CREDIT SETTING are displayed below COIN CHUTE #1 and COIN CHUTE #2. If you wish to set a coin rate rather than to select from the existing setting, select MANUAL SETTING. The display next to COIN/CREDIT SETTING indicates "MANUAL", not "#n" in this case.
40
MANUAL SETTING
When MANUAL SETTING is selected in the first screen, the following second screen appears.
COIN ASSIGNMENTS MANUAL SETTING
COIN TO CREDIT 1 BONUS ADDER 0 COIN CHUTE #1 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
SEQUENCE SETTING > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN TO CREDIT determines how many coins are needed for one credit. (1 ~ 9)
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE COIN.
COIN CHUTE #1 MULTIPLIER, COIN CHUTE #2 MULTIPLIER sets how many tokens one Coin represents inserted in each COIN CHUTE.
SETTING EXAMPLE 1)
Setting of 2 COINS 1 CREDIT, set to: COIN TO CREDIT :2 BONUS ADDER :0 COIN CHUTE #1 MULTIPLIER :1
SETTING EXAMPLE 2)
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to COIN TO CREDIT :1 BONUS ADDER :5 COIN CHUTE #1 MULTIPLIER :1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/ CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is confirmed.
41
TABLE 1 COIN/CREDIT SETTING
NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2
SETTING #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT SETTING #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT SETTING #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS SETTING #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT SETTING #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 3 CREDITS 2 COINS 3 CREDITS
SETTING #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 4 COINS 5 CREDITS
SETTING #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT
5 COINS 2 CREDITS SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT
4 COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS
SETTING #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS
SETTING #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #27 FREE PLAY FREE PLAY
42
Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
NAME OF SETTING SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT
SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
Table 3: MANUAL SETTING
EACH SEAT'S COIN CHUTE
2 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS
NAME OF SETTING SETTING #21 5 COINS 1 CREDIT SETTING #23 2 COINS 1 CREDIT
SETTING #25 1 COIN 1 CREDIT
SETTING #27 FREE PLAY
EACH SEAT'S COIN CHUTE
4 COINS 2 CREDITS 5 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS
COIN TO CREDIT 1 COIN 1 CREDIT
2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN
COIN CHUTE (#1 / #2) MULTIPLIER 1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
43
SEQUENCE SETTING
When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE SETTING Mode (the third screen) appears. In this mode, number of credits required for starting game can be set.
COIN ASSIGNMENTS SEQUENCE SETTING
SEQUENCE1 *CREDIT SEQUENCE2 *CREDIT SEQUENCE3 *CREDIT SEQUENCE4 *CREDIT SEQUENCE5 *CREDIT SEQUENCE6 *CREDIT SEQUENCE7 *CREDIT SEQUENCE8 *CREDIT > EXIT
[ XXXXXXXXXXXXXXXXXXXXX ] [XXXXXXXXXXXXXXXXXX ] DESCRIPTION OF SEQUENCE SEQ1 CREDIT TO 1 PLAYER START SEQ2 CREDIT TO CONTINUE SEQ3 NOT USED SEQ4 NOT USED SEQ5 NOT USED SEQ6 NOT USED SEQ7 NOT USED SEQ8 NOT USED
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
SEQUENCE1 : Number of credits required for game start. SEQUENCE2 : Number of credits required for CONTINUE.
Each sequence can be set between 1 ~ 5. SEQUENCE 3 to 8 are not used. On the screen, however, the credit number is changeable.
Select EXIT to return to the first screen.
44
H. BOOKKEEPING
This allows such data as operating time/No. of coins inserted/ No. of credits to be checked, etc. This test consists of 2 screens. Pressing SERVICE button causes screen to be changed. Press TEST button to return to the MENU screen. On the first screen, such data as total time, coin, and credit are displayed.
BOOKKEEPING PAGE#1
TOTAL TIME 55H27M13S COIN1 16 SERVICE1 5 COIN2 4 SERVICE2 0 CREDIT 10
TOTAL COIN 20 COIN CREDIT 10 SERVICE CREDIT 5 TOTAL CREDIT 15
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
Total Time is displayed as "X X H X X M X X S" and no date will be displayed after exceeding 24 hours.
On the second screen, each sequence displays the frequency of functioning.
BOOKKEEPING PAGE#2
PLAYER1 PLAYER2 SEQ1 1 SEQ1 0 SEQ2 0 SEQ2 1 SEQ3 1 SEQ3 1 SEQ4 0 SEQ4 0 SEQ5 0 SEQ5 0 SEQ6 0 SEQ6 0 SEQ7 0 SEQ7 0 SEQ8 0 SEQ8 0
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
45
I. BACKUP DATA CLEAR
This enables you to clear the SYSTEM TEST MODE BOOKKEEPING data (coin- and credit­related data and TOTAL TIME data). NOTE: The same screen appears also in the GAME TEST MENU screen to clear the operating data.
BACKUP DATA CLEAR
YES (CLEAR) > NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the SERVICE button to move the > mark to YES (CLEAR) item, and press the TEST button. When the system completes clearing, a 'COMPLETED' message appears on the screen. Press the TEST button again to return to the SYSTEM MENU screen. Press the SERVICE button to move the > mark to NO (CANCEL) item, and press the TEST button. The system does not execute clearing, but returns to the SYSTEM MENU screen.
J. ROMBD TEST
This screen enables to check the ROM on the ROM board. When the system completes checking successfully or unsuccessfully, respectively 'GOOD' or 'BAD' message appears on the screen. For the program ROM (IC 29 and IC30), 'GOOD' or 'BAD' message does not appear.
ROMBD TEST [ XXXXXXXXXXXXXXXXXXXX ] [XXXXXXXXXXXXXXXXX]
NO. TYPE RESULT BYTE WORD IC29 32M ------ XXXX XXXX IC30 32M ------ XXXX XXXX IC31 32M GOOD XXXX XXXX IC32 32M GOOD XXXX XXXX IC33 32M GOOD XXXX XXXX IC34 32M GOOD XXXX XXXX IC35 32M GOOD XXXX XXXX IC36 32M GOOD XXXX XXXX IC37 128M GOOD XXXX XXXX IC38 128M GOOD XXXX XXXX
PRESS TEST BUTTON TO EXIT
Press TEST button to return to MENU mode.
46
K. CLOCK SETTING
The ranking data appears during advertising. It is automatically updated weekly; therefore correctly set the clock in the CLOCK SETING screen. YEAR, MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD. Select the desired item with SERVICE button and press TEST button to increase the value. Bring the arrow to EXIT and press TEST button to return to MENU Mode.
CLOCK SETTING
2000 7/ 7 7: 7 7 FRI
YEAR MONTH DAY HOUR MINUTE SECOND
> EXIT CANCEL 2000 7/ 7 7: 7 ** FRI
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
L. GAME TEST MODE
Enters the TEST Mode of the game connected to SEGA HIKARU BD. The TEST Mode includes INPUT Test, GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for details.
47
9 - 3 GAME TEST MODE
A. GAME MENU
Select the GAME TEST MODE item on the SYSTEM MENU screen, and press the TEST button. Then, the GAME TEST MODE screen appears. The GAME TEST MODE screen looks differently seat by seat. The seat that you have set to MASTER shows the screen just as below, but the seat that you have set to SLAVE shows the screen that lacks the GAME ASSIGNMENTS item. Operation procedure is same as in the SYSTEM TEST MODE; that is, press the SERVICE button to move the > mark to any desired item and press the TEST button to choose the item or change its setting.
SYSTEM MENU XXXXXXX VERSION
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR ROMBD TEST CLOCK SETTING > GAME TEST MODE EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
GAME TEST MODE
INPUT TEST OUTPUT TEST GAME ASSIGNMENTS JOYSTICK CALIBRATION BOOKKEEPING BACKUP DATA CLEAR > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG.9. 3 a GAME TEST MODE screen
Select the EXIT item and press the TEST button, to return to the SYSTEM MENU screen.
48
B. INPUT TEST
This screen enables to test the input devices. Press each switch or button except the joystick. Make sure that the corresponding item indicates ON instead of OFF, that is, the switch or button is normal. Tilt the joystick. Make sure that the STICK H and STICK V items indicate a varying volume value. After testing, press the TEST and SERVICE buttons simultaneously to return to the GAME TEST MODE screen.
INPUT TEST
BULLET OFF MISSILE OFF BOMB OFF VR L OFF VR R OFF START OFF SERVICE OFF TEST OFF STICK H 00H STICK V 00H
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 9. 3 b a INPUT TEST screen
VR L
BOMB
VR R
MISSILE
BULLET
STICK H
START
STICK V
FIG. 9. 3 b b
49
C. OUTPUT TEST
This screen enables to test the lights. Press the SERVICE button to move the > mark to every item one by one. Make sure that the corresponding light becomes on. When you have moved the > mark to the ALL item, make sure that all the VRL, VRR, BOMB, START, and BILLBOARD lights flash. Select the EXIT item and press the TEST button, to extinguish the lights and to return to the GAME TEST MODE screen.
OUTPUT TEST
ALL VR L VR R BOMB START BILLBOARD > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 c OUTPUT TEST screen
D. GAME ASSIGNMENTS
This screen enables to change a difficulty level. Press the SERVICE button to move the > mark to the DIFICULTY item and press the TEST button. Make sure that the DIFICULTY item indicates a varying setting: EASY, NORMAL, HARD, and HARDEST. New setting becomes effective by exiting the GAME TEST MODE screen. This screen is not available for the seat that you have set to SLAVE in the SYSTEM ASSIGNMENTS screen. Select the EXIT item and press the TEST button, to return to the GAME TEST MODE screen.
GAME ASSIGNMENTS
DIFFICULTY NORMAL > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 GAME ASSIGNMENTS screen
50
E. JOYSTICK CALIBRATION
This screen enables to calibrate the volume value of the joystick (lever). If operability of the joystick is not smooth, or when you have replaced the volume, use the screen to calibrate the volume value. Rotate the joystick a few times to its movable extent on this screen. Press the SERVICE button to move the > mark to any desired item. After calibrating, move the > mark to the EXIT WITH SAVE item (the EXIT WITHOUT SAVE item) if you do want (do not want) to save the calibrated results. Then, press the TEST button to return to the GAME TEST MODE screen. New setting becomes effective by exiting the GAME TEST MODE screen.
JOYSTICK CALIBRATION
Please rotate the joystick a few times and then release
NOW H :00H NOW V :00H
LEFT :00H RIGHT :00H PUSH :00H PULL :00H
EXIT WITH SAVE > EXIT WITHOUT SAVE
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 e JOYSTICK CALIBRATION screen
51
F. BOOKKEEPING
The following screens (1/2 and 2/2) display the data of a play time etc.
PAGE 1/2
NUMBER OF PLAY PLAY TIME : 00d 00h 00m 00s START ALL : 0 OPERATE TIME : 00d 00h 00m 00s SINGLE : 0 INTRUDE : 0 PLAY TIME RATIO : 0.00 SYNC : 0 SINGLE TIME : 00d 00h 00m 00s CONTINUE : 0 LINK TIME : 00d 00h 00m 00s
GAME START TIME
START TIME NUM START TIME NUM START TIME NUM 0:00- 0:29 0 8:00- 8:29 0 16:00-16:29 0 : : : : : : : : : 7:30- 7:59 0 15:30-15:59 0 23:30-23:59 0
PRESS TEST BUTTON TO NEXT PAGE
FIG. 9. 3 f a BOOKKEEPING1/2 screen
NUMBER OF PLAY : This means the number of plays. (A breakdown follows.) START ALL : This indicates the number of all plays. SINGLE : This indicates the number of single-player plays. INTRUDE : This indicates the number of two-player plays with intrusion. SYNC : This indicates the number of two-player plays without intrusion.
CONTINUE : This indicates the number of continuing times.
PLAY TIME : This indicates the accumulated playing period. OPERATE TIME : This indicates the accumulated operating period.
PLAY TIME RATIO : This indicates the ratio (PLAY TIME/OPERATE TIME). SINGLE TIME : This indicates the accumulated period of single-player plays. LINK TIME : This indicates the accumulated period of two-player plays.
GAME START TIMEÅFThis indicates every 30 minutes in a day when the game was started.
Press the TEST or SERVICE button to move to the bookkeeping 2/2 screen.
52
PAGE 2/2
AVERAGE TIME : 00h 00m 00s LONGEST TIME : 00h 00m 00s SHORTEST TIME : 00h 00m 00s
PLAY TIME HISTGRAM
PLAY TIME NUM PLAY TIME NUM PLAY TIME NUM 0m00s- 0m19s 0 7m20s- 7m39s 0 14m40s-14m59s 0 : : : : : : : : 21m00s- 0 7m00s- 7m19s 0 14m20s-14m39s 0
PRESS TEST BUTTON TO EXIT
FIG. 9. 3 f b BOOKKEEPING2/2 screen
PLAY TIME HISTGRAM : Number of Play as against Play Time
Press the SERVICE button to return to the bookkeeping 1/2 screen. Press the TEST button to return to the GAME TEST MODE screen.
53
G. BACKUP DATA CLEAR
This screen enables to clear the data of bookkeeping and to initialize the high-scorer ranking data.
BACKUP DATA CLEAR
YES (CLEAR) > NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 9. 3 gÅ@BACKUP DATA CLEAR screen
* To clear the data:
Press the SERVICE button to move the > mark to YES, and press the TEST button. When clearing is finished, the COMPLETED message appears on the screen. Press the TEST button, in this instance, to return to the GAME TEST MODE screen.
* Not to clear the data:
Press the SERVICE button to move the > mark to NO, and press the TEST button. This action enables you to immediately return to the GAME TEST MODE screen.
* What you can clear on this screen is the bookkeeping data accessible from the GAME TEST
MODE screen. You cannot clear the bookkeeping data and settings accessible from the SYSTEM MENU screen.
54
10. CONTROL PANEL
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause electric shock hazard. Do not perform work other than those specified in this Manual in order to prevent accidents during performing work and operation after performing work. Performing work not specified in this Manual may require special training for this product. If performing work other than those stated in this manual is required for repair, contact the offices herein stated in this manual or where you purchased the product from and ask for repair or inquire how to repair. Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn. Be careful when heating the heat-shrinkable tubing. Heating it carelessly may result in a fire or a burn.
When opening or closing the control panel, do so slowly with using your both hands to hold it. The control panel may be closed by itself due to its own weight. If this happens, you may pinch your hands or fingers in the control panel or be bruised. Use care when handling the parts inside the control panel. Be careful so as not to cause damaging, missing, or deforming the parts. Damaging small portion of a part can cause malfunctioning. When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage.
The control panel of each seat provides the operating and inputting devices: joystick (lever), start button, two VR buttons, and bomb button. Joystick (lever) supports a bullet button and a missile button. Check the response of these devices when in a monthly maintenance service. If any device shows an abnormal response, or if a JOYSTICK CALIBRATION does not improve the performance of the joystick, service the device.
55
10 - 1 OPENING THE CONTROL PANEL
To service any input device on the control panel (adjust the volume, replace a part with a new one, grease a part, etc.), open the control panel as follows:
1
Disconnect the power.
Remove the 4 tamperproof screws.
2
Hold the control panel firmly with
3
your both hands, and pull it toward you to open. The control panel is heavy and may fall down by itself. Keep firmly holding the control panel, therefore, until it is completely opened. Be careful not to release your hands before then; otherwise you may catch the hands or fingers in the control panel or have a bruise on the hands or fingers.
TAMPERPROOF SCREW (4), black M5 X 16,large flat washer used.
PHOTO 10. 1 a
56
PHOTO 10. 1 b
10 - 2 REPLACING THE VOLUME OF THE LEVER (an analog joystick)
If the lever operates unsatisfactorily, reset its volume values on the VOLUME SETTING screen. If the problem is still reproduced, then replace the volume because it may be failed. Remove the lever from the control panel, and then replace the volume in the under-described procedure. CAUTION: Remove the lever from the control panel before proceeding to replace the volume. Failure to do so may cause the wires to be damaged and the wire covers to be melted. Therefore, do not fail to observe this important instruction. Prepare the following tools: Wrench (a standard accessory) or screwdriver for tamperproof screws; Phillips head screwdriver; Wrenches or screwdrivers for hexagon nuts of 8 mm and 12 mm in width across flats; Nippers; Cutter; Wire strippers; Soldering iron; Industrial-use dryer.
1
Disconnect the power, and open the control panel. (See the section 10-1.)
2
Unclamp the wires around the lever. Then disconnect the control stick's 2 wire connectors.
3
Remove the 4 flange nuts.
Detach the lever from the control panel. Be careful not to damage the wires.
4
Disconnect the connector.
FLANGE NUT (4) M5
PHOTO 10. 2 a
57
5
Remove the 2 screws. Detach the volume with the bracket from the control stick.
SCREW (2) M3 X 30, w/spring washer
VOLUME 220-5737
Remove the hexagon nut that
6
fixes the volume onto the bracket. Detach the volume from the bracket.
PHOTO 10. 2 b
Remove the hexagon nut.
PHOTO 10. 2 c
58
7
Use the nippers to nip the wires off the volume. Select a nipping position that is as closely as possible to the volume, because the wires will be reused.
Remove the present heat-
8
shrinkable tubings from the wires.
Nip the wires.
PHOTO 10. 2 d
Strip the covers.
9
Use the wire strippers to strip the covers of the wires. Expose the end of the conductors about 5 mm.
10
Insert each wire into a heat­shrinkable tubing (a standard accessory).
PHOTO 10. 2 e
Insert the wires into heat-shrinkable tubings.
59
PHOTO 10. 2 f
11
Solder the wires onto the new volume's terminals. Carefully read the wiring connection diagram and thereby solder correctly.
12
Heat the heat-shrinkable
tubings, with the industrial-use dryer, so that they can closely cover the soldered sections.
VOLUME 220-5737
Solder the wires.
PHOTO 10. 2 g
PHOTO 10. 2 h
Attach the volume onto the bracket. Fasten the 2 screws to mount the volume with the bracket
13
onto the control stick body.
Attach the lever onto the control panel.
14
15
Connect the power, and set the volume on the JOYSTICK CALIBRATION screen. (See the Section 9-3.)
Test the volume on the INPUT TEST screen, and make sure that the volume values change
16
smoothly according to the operation of the control stick. (See the Section 9-3.)
60
10 - 3 REPLACING THE LEVER'S MICROSWITCH
If the bullet button or missile button operates unsatisfactorily, replace the microswitch in the lever because it may be failed. Remove the lever from the control panel, and then replace the microswitch (and any other parts inside the lever's grip, too) in the under-described procedure. CAUTION: Remove the lever from the control panel before proceeding to replace the microswitch. Failure to do so may cause some parts to be lost and the replacement work to be harder. Therefore, observe this 'troublesome' but important instruction. Prepare the following tools: Wrench (a standard accessory) or screwdriver for tamperproof screws; Phillips head screwdriver; Wrench or screwdriver for hexagon nuts of 8 mm in width across flats; Soldering iron.
Disconnect the power, open the
1
control panel, and detach the lever. (See the section 10-2.)
2
Push down the rubber cover on the lever's root.
Remove the 3 tamperproof
3
screws to detach the grip cover B. Be careful not to lose the parts inside the grip because they are now detachable.
GRIP COVER B
PHOTO 10. 3 a
TAMPERPROOF SCREW (3) M4 X 8, spring washer used.
GRIP COVER A
PHOTO 10. 3 b
61
4
Remove the tapping screws, 2 each for a microswitch, to detach the 2 microswitches from grip cover A.
Bullet Button with an Actuator 509-5975
Missile Button without an Actuator 509-5974
TAPPING SCREW (2) 2 X 12
PHOTO 10. 3 c
Use the soldering iron to unsolder the wires from the present microswitch's terminals.
5
6
Solder the wires onto the new microswitch's terminals.
7
Fasten the tapping screws, 2 each for a microswitch, to attach the 2 microswitches onto grip cover A. Be careful not to fasten them too tightly because doing so may damage the microswitches and/or the screw holes of the grip cover A.
Fasten the 3 tamperproof screws to attach the grip cover B. Be careful not to fasten them too
8
tightly.
Attach the lever on the control panel.
9
10
Connect the power. Test the gun and missile buttons on the INPUT TEST screen (See the Section 9-3.), and make sure that they can operate normally.
62
10 - 4 GREASING
STOP
IMPORTANT
Every 3 months grease on the following sections: Lever : the contacting surfaces and the spring. Use the spray-type grease: either the Grease Mate (part number: 090-0066) or the Grease 248 (part number: 090-0070) specified by the Sega. If these are not available, use the alternative one that is applicable for heat-resistant and cold-resistant plastics.
SPRING PORTION Lever
Be sure to use the designated grease. Using undesignated grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. The period for greasing specified herein is a standard. Apply greasing to the specified portions as occasion arises.
CONTACT FACE PORTION Lever
PHOTO 10. 4
63
10 - 5 REPLACING THE GUIDE PLATE OF THE LEVER
If the lever operates unsatisfactorily, replace the guide plate because it may be worn or scratched. Replace the guide plate in the under-described procedure. Prepare the following tools: Wrench (a standard accessory) or screwdriver for tamperproof screws; Wrench for hexagon socket head screws of 4 mm in width across flats.
1
Disconnect the power, and open the control panel. (See the section 10-1.)
Remove the 4 hexagon socket head screws that fix the guide plate, and replace the guide plate.
2
HEXAGON SOCKET HEAD SCREW (4) M5 X 35,spring washer used.
GUIDE PLATE 253-5496
PHOTO 10. 5
64
11. MONITOR
11 - 1
CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
Before handling the monitors, be sure to read the following explanations and comply with the caution/warning instructions given below. Note that the caution/warning symbol marks and letters are used in the instructions.
Indicates that handling the monitors erroneously by disregarding this warning may cause a potentially hazardous situation, which could result in death or serious injury.
Indicates that access to a specific part of the equipment is forbidden.
When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor interior and the monitor, be sure to disconnect the
power connector (plug) before starting the work. Proceeding the work without following this instruction can cause electric shock or malfunctioning.
Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion.
Primary side and Secondary side
The monitor's circuit which is divided into the Primary side and Secondary side, is electrically isolated. Do not touch the primary side, or do not touch both the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock and this is very dangerous. When making monitor adjustments, use a non­conductive driver and make adjustment without touching any part other than the Adjustment V. R. and knob. Also, be sure not to cause a short-circuit to the Primary side and Secondary side. If short-circuited, it can cause electric shock or malfunctioning, which is very dangerous.
High-tension Voltage
Some of the parts inside monitor are subject to high-tension voltage in excess of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor interior, turn the power off so as not to cause malfunctioning or fire hazard.
ANODE CAP
ANODE LEAD Approx. 29 kV
PRIMARY SIDE
Indicates that handling the monitors by disregarding this caution may cause a potentially hazardous situation, which could result in personal injury and or material damage.
Indicates the instruction to disconnect a power connector or to unplug.
SECONDARY SIDE (Chassis, CRT)
REAR PART
MAIN BD
DEMAGNETIZER COIL
PRIMARY SIDE
DEMAGNETIZER COIL
SECONDARY SIDE (Chassis, sheet metal work, CRT, etc.)
Connecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulatively charged as time elapses, generating high-tension voltage which is very dangerous. The monitor should be used with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an "as is assembled" condition. If these are disassembled, what's charged to said high tension voltage can be discharged, causing a very hazardous situation. Therefore, under no circumstances should it be disassembled.
FOCUS LEAD (black) Approx. 10 kV
Disconnect or unplug
65
FBT Approx. 29 kV
NECK PCB
Approx. 10 kV
Static Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the CRT surfaces are subject to static and will not adversely affect the human body.
Installation and removal
Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are not positioned close to the sheet metal work's sharp edges, etc. and avoid damaging the insulated portions so as not to cause electric shock and malfunctioning. (For the name of parts, refer to the above Figures).
66
For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers.
Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the CRT surfaces.
Avoid applying stickers, seals, etc. on the CRT face.
Aluminum Foil
Do not remove aluminum foils from the CRT corners. Removing the aluminum foils can cause static prevention effects to be lowered.
11 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT SURFACES
Static preventive coating is applied to the CRT surfaces. When cleaning, pay attention to the following points. Peeling off of static preventive coat can cause electric shock.
Remove smears by using a dry, soft cloth (flannels, etc.). Do not use a coarse gauze, etc. For smear removing solvent, alcohol (ethanol) is recommended. When using chemical detergent, be sure to follow instructions below:
• Dilute chemical detergent with water and dip a soft cloth in and then thoroughly wring it to wipe smears off.
• Do not use a chemical detergent containing an abradant, powder or bleaching agent.
• Do not use alkaline chemical detergents such as "glass cleaner" available on the market or solvents such as thinner, etc. Do not rub or scratch the CRT face with hard items such as brushes, scrub brush, etc.
Clean the CRT surfaces once a week. When cleaning, pay attention to the above caution so that the antistatic coating will not come off.
67
11 - 3 ADJUSTMENT METHOD
Monitor adjustments have been made at the time of shipment. Therefore, do not make further adjustment without a justifiable reason. Adjusting the monitor which contains high tension parts is a dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning. When making adjustment, utilize a resinous Alignment Rod. Servicing with bare hand or using conductive tools can cause electric shock. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions.
To make monitor adjustment, take off the 2 Truss Screws from CRT ADJUST PANEL portion. The Adjustment BD appears when the screws are removed.
FIG. 11. 3 a
For adjustment, use the Resinous Adjustment Rod.
TRUSS SCREW (2), black M4 X 8
FIG. 11. 3 b
68
NANAO monitor: 2 0 0 - 5 7 8 7 (31K mode)
1
R-GAIN ......
2
G-GAIN .......... Controls colors.
3
B-GAIN ......
4
BRIGHT .......... Controls screen brightness.
H. SIZE ........... Controls horizontal screen size.
5
7
H. POSI ........... Controls horizontal display position on screen.
8
V. SIZE ........... Controls vertical screen size.
10
V. POSI ........... Controls vertical display position on screen.
11
CONTRAST.... Adjusts image contrast.
○○○○
69
12. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
STOP
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then
IMPORTANT
squeezed dry. Never apply machine oil, etc. to the Coin Selector. After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the Selector correctly functions.
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below:
1
Turn the power for the machine OFF. Open the coin chute door. Open the gate and dust off by using a soft brush
2
(made of wool, etc.). Remove and clean smears by using a soft cloth
3
dipped in water or diluted chemical detergent and then squeezed dry.
4
Remove the CRADLE. When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft. Remove stain from the rotary shaft and shaft
5
receiving portions by wiping off with a soft cloth, etc. After wiping off as per above, further apply
6
a dry cloth, etc. to cause the coin selector to dry completely.
COIN INSERTION TEST
Once every month, when performing the Coin SW Test, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the Reject Button pressed down?
GATE
FIG. 12 a
CRADLE
FIG. 12 b
5
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
COIN METER
FIG. 12 c
70
13.
REPLACING THE FLUORESCENT LAMP, AND LAMPS
When performing work, be sure to turn power off. Working with power on can cause electric shock and short circuit hazards. The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful when replacing the Fluorescent Lamp. Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents. Be careful when handling the plastic made parts. Failure to observe this may cause injury due to damage or fragments resulting from damage.
INSIDE THE BILLBOARD
Remove the 3 screws which secure the upper sash of the Billboard's upper part.
1
Pull out the Billboard upward to replace the Fluorescent Lamp (40W).
2
TRUSS SCREW (3) M4 X 8
UPPER SASH
FLUORESCENT LAMP 40W: 390-5251-40-01 GLOW LAMP: 390-5638-4P
BILLBOARD
FIG. 13 a
When performing work, prepare a step.
71
INSIDE THE CATHODE TUBE
Open the Lid and take out the 2 screws to replace the Leader Lamp.
1
Take out the 3 screws to open the Lid.
Disconnect the connector.
2 3
Take out the 2 screws to remove the Holder.
Remove the Cathode Tube to replace the Leader Lamp.
4
TRUSS SCREW (3) M4 X 8, chrome
CATHODE TUBE 390-5697-02
SCREW (2) M4 X 8,
w/flat & spring washers
HOLDER
FIG. 13 b
When performing work, prepare a step.
72
START BUTTON, VR BUTTON
The start button and the VR button consist of a button section and a switch section. The light is located on the switch section.
Disconnect the power.
1
Open the control panel. (See Section 10-1.)
2
Turn a fitting on the side of the button to unlock. Separate the switch section from the button
3
section.
Press the light and turn it counterclockwise, and thus remove it.
4
6.3V 1W 390-5445-01
PHOTO 13
73
14. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation.
Be sure to check once a year to see if Power Cords are damaged, the plug is securely inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause fire and electric shock hazards. Periodically once a year, request the place of contact herein stated or the Distributor, etc. where the product was purchased from, as regards the internal cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
TABLE 14
ITEMS DESCRIPTION PERIOD REFERENCE CABINET Check Adjusters' contact with surface. Daily 3 CONTROL PANEL Check SW. Monthly 9
Check VOLUME value. Monthly 9 GREASING Trimonthly 10 - 4
COIN CHUTE DOOR Check COIN SWes. Monthly 9
Coin insertion test. Monthly 12 COIN SELECTOR cleaning. Trimonthly 12
MONITOR Cleaning CRT face Weekly 11 - 2
Check adjustments.
SEAT Antistatic measures Bimonthly 5
Greasing to the seat rail Trimonthly See FIG. 14
GAME BD MEMORY TEST. Monthly 9
Setting check INTERIOR Cleaning Annually See above. POWER PLUG Inspection and cleaning Cabinet surfaces Cleaning As occasion arises. See below.
Monthly or when moving
6, 9, 11
CLEANING THE CABINET SURFACES
If the Cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then squeezed dry. Do not use thinner, benzine, alcohol or chemical dustcloth as they can damage the Cabinet surfaces.
74
SEAT (Greasing to Seat Rail Portion)
Move the Seat to the rearmost portion and apply spray greasing to the portion shown at the right once every 3 months by using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease.
FIG. 14
75
15. TROUBLESHOOTING
In order to prevent electric shock and short circuit, be sure to turn power off before performing work.
WARNING
In case a problem occurs, first check wiring connector connections.
15 - 1 TABLE OF TROUBLESHOOTING
TABLE 15 a
PROBLEMS CAUSE COUNTERMEASURES
Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard.
With Main SW ON, no activation.
The color of image on MONITOR screen is incorrect.
The on-screen image of the monitor sways and or shrinks.
Power is not supplied.
Power supply/voltage is not correct.
The Circuit Protector functioned due to the momentary overload.
The Connect BD Fuse is blown due to momentary overload.
Incorrect monitor adjustment.
The power source and voltage are not correct.
Securely insert the power plug into the plug socket.
Make sure that power supply/voltage is correct.
After eliminating the cause of overload, reinstate the AC Unit's Circuit Protector (see 5 , Section 6, Refer to the following).
Replace fuse (see PHOTO. 15. 1). 514-5036-5000 FUSE 6.4 X 30Å@5000mA 125V
Make appropriate adjustments (see11-3).
Make sure that the power supply and voltage are correct (see Sec.2).
CIRCUIT PROTECTOR
FIG. 15. 1
CIRCUIT PROTECTOR
Functions due to the activation of bimetal. To restore the function, wait for approximately one minute or longer until the bimetal cools off. (Press the Button.)
76
TABLE 15 b
PROBLEMS CAUSE COUNTERMEASURES
No sound is emitted.
Operability of the Contorol Panel is poor.
The Fluorescent lamp does not light up.
Lights (integrated with the start, VR, and/or bomb buttons) fail to flash.
Sound volume adjustment is not appropriate.
Board and Amplifier malfunctioning.
Volume is set wrongly.
Connectors are connected loosely or wrongly.
Volume has failed.
Microswitch has failed.
Amplifier board has failed.
The Fluorescent tube is burnt out.
The lamp is burnt out.
Adjust sound volume (see Sec. 9).
Perform the sound test and confirm (see Sec. 9).
Calibrate the volume (see 9-3).
Check the connectors inside the control panel.
Replace the volume (220-5737). (see 10-2)
Replace the microswitch (see 10-3).
Contact where you purchased the product from.
Replace the Fluorescent tube (see Sec. 13).
Replace the lamp (see Sec.13).
77
REPLACMENT OF FUSE
Fuse replacements other than those specified can cause accidents and are strictly forbidden. In case fuse replacements other than those stated in this
WARNING
manual are necessary, contact where you purchased the product from for inquiries regarding this matter. In order to prevent an electric shock, be sure to turn power off and unplug from the socket outlet before performing work by touching the internal parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit accidents. Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause fire and electric shock accidents. After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of fuse blowing, continued use with the fuse as is blown can cause generation of heat and fire hazard.
Incline the Seat and remove Base Lid F to view the Base interior. The composition of the Base interior is as shown below. (See Section 16-1). There is a fuse on each of the Connect BD. When replacing the fuse, be sure to use the specified one.
FUSE 125V 5A 514-5036-5000
PHOTO 15. 1
78
15 - 2 SYSTEM ERROR MESSAGES
When you have connected the power or exited the GAME TEST MODE screen, the system may display an error message as listed below, if:
A system-related failure is detected, or
A setting does not conform to the specifications of the product.
If this is the case, you cannot play the game.
ERROR 1 Main board's serial ID is incorrect or unrecognizable. For repairing, ship it to a distributor from which you purchased the product.
ERROR 2 ROM board's serial ID is incorrect or unrecognizable. For repairing, ship it to a distributor from which you purchased the product.
ERROR 3 Serial ID cannot be set correctly on the main board. Reset the system by disconnecting and reconnecting the power. If the problem is still reproduced, ship it to a distributor, for repairing, from which you purchased the product.
ERROR 4 Monitor type is set incorrectly. Open the SYSTEM ASSIGNMENTS screen, select the MONITOR TYPE item, and reset it correctly.
ERROR 5 Display mode is set incorrectly. Open the SYSTEM ASSIGNMENTS screen, select the DISPLAY MODE item, and reset it correctly.
ERROR 6 Area code is not compatible between the main board and the game software saved in the ROM board. You cannot solve the problem by resetting.
ERROR 7 Cabinet type is set incorrectly. Open the SYSTEM ASSIGNMENTS screen, select the CABINET TYPE item, and reset it correctly.
ERROR 8 Jumper is set incorrectly on the ROM board. For repairing, ship it to a distributor from which you purchased the product.
Usually, no error message is displayed except a setting error on the SYSTEM MENU screen. System error may occur when you have replaced a system-related part (game board etc.) with the one used by other games.
79
16. GAME BOARD
In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work. Be careful so as not to damage wirings. Damaged wiring can cause fire, electric shock and short circuit hazards. Do not expose the Game BD, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning.
The electronic parts on the IC Board could be damaged due to human body's static electricity. Before performing IC Board related work, be sure to discharge physically accumulated statics by touching grounded metallic surfaces, etc.
STOP
IMPORTANT
16 - 1 REMOVING THE GAME BOARD
Put the Game Board in the Carton Box (an accessory) together with the Shield Case when requesting for the replacement or repair. Transporting the Game Board in an undesignated status for replacement/repair is unacceptable. In this manual, how to remove the Game Board is explained for convenience. However, this work should be performed by SEGA SERVICEMAN.
The Shield Case containing the GAME BOARD is inside the base in each Cockpit.
1
Turn off power.
2
Take out the screw for each from the base left and right.
3
Unlock with the Master Key.
4
Turn the Lock Handle on the Base Lid to unlock.
Incline the seat backwards. By using care so as not to damage the seat parts, cause the backrest
5
portion of the seat to come into contact with the floor. If the floor has hard surfaces, protect the seat from damage by using a cloth, etc. on the floor surfaces.
6
Disconnect all connectors connected to the Shield Case.
80
TRUSS SCREW (3), black M5 X 12
TRUSS SCREW (1) M4 X 8
TOWER BRACKET
BASE LID F
SCREW (4) M4 X 16, w/flat &
spring washers
SHIELD CASE LID (GAME BOARD)
LOCK HANDLE
FUSE
Take out the 4 screws which
7
secure the Shield Case to the base and remove the Shield Case from the base.
UNLOCK
TRUSS SCREW(2), black M5 X 12
FIG. 16. 1 a
Take out the 3 screws to remove the Shield Case Lid, and the Game Board appears. However, those other than Sega Serviceman should never perform this work.
Take out the 2 screws to
8
remove the 2 Shield Case Brackets from the Shield Case. Pack up the Shield Case with
SHIELD CASE LID
SCREW (4) M4 X 16, w/flat &
spring washers
packing materials, put it into a carton box, and request service.
SCREW (3) M4 X 8, w/flat & spring washers
With the seat as is inclined, take off
9
the Truss screw to remove the Tower Bracket.
Take off a total of 3 screws from the
10
sides of the base, and the Base Lid F can be removed. Remove the Base Lid F to replace the fuse.
SHIELD CASE BRACKET
SCREW (2 each) M4 X 8, w/flat & spring washers
FIG. 16. 1 b
81
16 - 2 COMPOSITION OF GAME BOARD
GAME BD HRT (833-14145)
SCREW (2) M3 X 70, w/flat & spring washers
SCREW (3) M3 X 50, w/flat & spring washers
SAMURAI COMMUNICATION BD 837-13404
ROM BD HRT 834-14144
BD TRAY FOR SEGA HIKARU 105-5380
FLANGE NUT (8) M3, plastic washer used.
SAMURAI EXTEND SOUND BOARD
837-13629
MAIN BD SEGA HIKARU 834-13821-01
FIG. 16. 2
ROM BD
JUMPER SETTING
JP3 2-3 JP4 2-3 JP5 2-3 JP6 2-3
82
MAIN BD
JUMPER SETTING
JP4 1-2 JP5 1-2 JP6 1-2 JP7 1-2 JP8 2-3 JP9 2-3 JP10 1-2 JP11 2-3
17. DESIGN RELATED PARTS
4221 - 0840 - 01
HRT1 - 1601 - B
HRT1 - 1601 - C
HRT1 - 1601 - D
4231 - 0345
HRT - 1031 - B
HRT1 - 1041 - B
HRT1 - 2011 - B
HRT1 - 1102
HRT1 - 1101
SUB INSTR SH HRT
TWIN ENG
STICKER SEAT
TOP
STICKER SEAT
UPPER
STICKER SEAT LOWER
BILLBOARD PLATE UPPER
STICKER SIDE HRT L
STICKER SIDE HRT R
CTRL PNL SH HRT TWIN
STICKER BASE LID
STICKER BASE BOX
For the Warning Display stickers, refer to Section 1.
83
18. PARTS LIST
T
K
T
K
1 TOP ASSY HRT TWIN
2 HRT-0200 ASSY BILLBOARD
3 HRT-0210 ASSY REFLECTOR L
4 HRT-0215 ASSY REFLECTOR R
5 POD-0300 ASSY COINCHUTE TOWER
7 HRT-1000 ASSY COCKPIT 1P
6 FRI-0350 SW UNIT
20 HRT-1100 ASSY MAIN BASE 1P
16 POD-1300 ASSY WOOFER
17 HRT-4600 ASSY CONTROL BD TWIN
18 HRT-6001 ASSY WIRE AC COCKPIT
19 POD-6002 ASSY WIRE DC COCKPIT
13 HRT-2000 ASSY CTRL PNL
9 HRT-1030 ASSY MONITOR COVER L 1P
10 HRT-1040 ASSY MONITOR COVER R 1P
22 POD-1120 ASSY BASE BOX
25 HRT-0400 AC UNIT MAIN
27 HRT-1600 ASSY SEAT
28 HRT-4000 ASSY MAIN BD BASE
30 HRT-4100 ASSY PWR SPLY
31 HRT-6003 ASSY WIRE DC
14 HRT-2010 ASSY CTRL PNL UPPER
15 HRT-2020 ASSY CTRL PNL LOWER
23 POD-1121 MAIN BASE
24 FRI-1510X ASSY BASE LID R
29 HRT-4050 ASSY SHIELD CASE HR
32 610-0619-91 ASSY ANALOG JOYSTIC
8 HRT-1500 ASSY COCKPIT 2P
21 HRT-1200 ASSY MAIN BASE 2P
16 POD-1300 ASSY WOOFER
17 HRT-4600 ASSY CONTROL BD TWIN
18 HRT-6001 ASSY WIRE AC COCKPIT
19 POD-6002 ASSY WIRE DC COCKPIT
13 HRT-2000 ASSY CTRL PNL
11 HRT-1050 ASSY MONITOR COVER L 2P
12 HRT-1060 ASSY MONITOR COVER R 2P
22 POD-1120 ASSY BASE BOX
26 POD-0700 AC UNIT SUB
27 HRT-1600 ASSY SEAT
28 HRT-4000 ASSY MAIN BD BASE
30 HRT-4100 ASSY PWR SPLY
31 HRT-6003 ASSY WIRE DC
14 HRT-2010 ASSY CTRL PNL UPPER
15 HRT-2020 ASSY CTRL PNL LOWER
23 POD-1121 MAIN BASE
24 FRI-1510X ASSY BASE LID R
29 HRT-4050 ASSY SHIELD CASE HR
32 610-0619-91 ASSY ANALOG JOYSTIC
84
1 TOP ASSY HRT TWIN (D-1/3)
TORQUE
M8 19.5N•m
M4(M SCR) Under 1.0N•m
85
Details of PART A
1 TOP ASSY HRT TWIN (D-2/3)
ITEM NO. PART NO. DESCRIPTION
1 HRT-1000 ASSY COCKPIT 1P 2 HRT-1500 ASSY COCKPIT 2P 3 HRT-0200 ASSY BILLBOARD 4 POD-0300 ASSY COINCHUTE TOWER 5 422-0840-01 SUB INSTR SH HRT TWIN ENG 8 421-8885 STICKER CAUTION FORK
9 440-WS0002XEG STICKER W POWER OFF ENG 10 440-CS0186-EG STICKER C EPILEPSY 40 ENG 11 DYN-0011 DENOMI PLATE W/O ORIGINAL 15 421-8543 STICKER CABINET L 16 421-8544 STICKER CABINET R 17 421-7308- ~ DENOMI SH ~ 18 SGM-3863 POLTHN COVER 950 X 1800 X 1700 19 HRT-0001 BLIND CAP 20 POD-0006X AC COVER A 21 DYN-0006Y AC COVER B 22 INY-0004X BACK LID INY 23 DYN-0008 BACK LID B 24 ECA-0010 HOLE LID 25 POD-0007 AC COVER LID 26 DYN-0013 JOINT PIPE 27 SPG-0008 BILLBOARD HOLDER 28 POD-0008 AC COVER C
101 600-6275-0200 ASSY FIBER CABLE 5 0200CM 102 280-5009-01 CORD CLAMP 21 103 601-0460 PLASTIC TIE BELT 100 MM
201 030-000820-S HEX BLT W/S M8 X 20 202 068-852216-0B FLT WSHR BLK 8.5-22 X 1.6 203 000-P00408-WB M SCR PH W/FS BLK M4 X 8 204 030-000825-SB HEX BLT W/S BLK M8 X 25 205 SLC-0006 FLAT WASHER 8.4-25 X 2 206 000-T00412-0C M SCR TH CRM M4 X 12 207 000-T00512-0B M SCR TH BLK M5 X 12 208 000-P00308-WB M SCR PH W/FS BLK M3 X 8 209 010-P00408-F S-TITE SCR PH W/F M4 X 8 210 008-T00412-0B TMP PRF SCR TH BLK M4 X 12 211 050-H00400 HEX NUT M4 212 060-F00400 FLT WSHR M4 213 060-S00400 SPR WSHR M4
301 POD-61051 WIRE HARN EXT AC UNIT 1P 302 POD-61052 WIRE HARN EXT AC UNIT 2P 303 POD-61053 WIRE HARN EXT VOL 1P 304 POD-61054 WIRE HARN EXT VOL 2P 305 POD-61055 WIRE HARN EXT AC LINE
86
1 TOP ASSY HRT TWIN (D-3/3)
ITEM NO. PART NO. DESCRIPTION NOTE
401 601-6604-70 CARTON BOX 70 402 420-6604-01 OWNERS MANUAL HRT TWIN ENG 403 SGM-2675 POLYETHYLENE BAG, 240 X 370 404 220-5576 KEY MASTER FOR 220-5575 405 SGM-4111 KEY BAG (SGB-1035X) 407 540-0007-01 WRENCH M5 TMP SCR 408 DYN-0020 JOINT PLATE 409 600-6664-02 WIRE HARN EARTH W/LUG M6 TAIWAN
NOT USED OTHERS 410 514-5036-5000 FUSE 6.4 X 30 5000MA 125V 411 600-6729 AC CABLE CONNECT TYPE 15A
600-7228 AC CABLE CONNECT TYPE 15A 600-6618 AC CABLE CONNECT TYPE FOR EXP OTHERS
600-6619 AC CABLE CONNECT TYPE FOR UK HONG KONG 412 280-5009-01 CORD CLAMP 21 413 220-5737 VOL CONT B-5K 414 509-5974 SW MICRO TYPE SS-5 415 509-5975 SW MICRO TYPE SS-5GL 416 310-5029-F20 SUMITUBE F F 20MM
TAIWAN
123
/ 421-6690-05 STICKER 240V AC 240V AREA / 421-6690-03 STICKER 220V AC 220V AREA / 421-6690-06 STICKER 110V AC 110V AREA
87
2 ASSY BILLBOARD (HRT-0200) (D-1/2)
88
2 ASSY BILLBOARD (HRT-0200) (D-2/2)
ITEM NO. PART NO. DESCRIPTION
1 HRT-0201 BILLBOARD BOX 2 HRT-0202 SIDE COVER L 3 HRT-0203 SIDE COVER R 4 HRT-0204 BILLBOARD LID 5 HRT-0205 HOLDER PLATE A 6 SPG-0206 HOLDER PLATE B 7 SPG-0207 LOWER SASH 8 HRT-0206 UPPER SASH
9 HRT-0210 ASSY REFLECTOR L 10 HRT-0215 ASSY REFLECTOR R 11 423-0343 BILLBOARD PLATE LOWER L 12 423-0344 BILLBOARD PLATE LOWER R 13 423-0345 BILLBOARD PLATE UPPER 14 421-7501-10 STICKER FL 40W 15 440-WS0012XEG STICKER W HIGH TEMP ENG 16 440-WS0002XEG STICKER W POWER OFF ENG 18 SPG-0209 CENTER CUSHION 19 253-5457 FL HOLDER
101 390-6659-40EX ASSY FL40W EX W/CONN HIGH S CE 102 280-5009-01 CORD CLAMP 21 103 280-5275-SR10 CORD CLAMP SR10
201 000-P00412-W M SCR PH W/FS M4 X 12 202 000-T00408-0C M SCR TH CRM M4 X 8 203 000-T00412-0C M SCR TH CRM M4 X 12 204 000-P00430-S M SCR PH W/S M4 X 30 205 068-441616-0C FLT WSHR CRM 4.4-16 X 1.6 206 000-T00412-0B M SCR TH BLK M4 X 12 207 000-P00408 M SCR PH M4 X 8 208 060-S00400 SPR WSHR M4 209 060-F00400 FLT WSHR M4
301 600-6873-067 WIRE HARN INVERTER 302 600-6873-068 WIRE HARN FL
89
3 ASSY REFLECTOR L (HRT-0210) (D-1/2)
90
3 ASSY REFLECTOR L (HRT-0210) (D-2/2)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SPG-0211 REFLECTOR L
2 SPG-0212 HOLDER
3 SPG-0213 CUSHION
101 390-5697-02 CATHODE TUBE YELLOW W/CONN 102 838-13038 CATHODE TUBE INVERTER 12V 103 280-5275-SR10 CORD CLAMP SR10 104 601-0460 PLASTIC TIE BELT 100 MM
201 000-P00408-W M SCR PH W/FS M4 X 8 202 000-P00320-W M SCR PH W/FS M3 X 20
91
4 ASSY REFLECTOR R (HRT-0215) (D-1/2)
92
4 ASSY REFLECTOR R (HRT-0215) (D-2/2)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SPG-0216 REFLECTOR R
2 SPG-0212 HOLDER
3 SPG-0213 CUSHION
101 390-5697-02 CATHODE TUBE YELLOW W/CONN 102 838-13038 CATHODE TUBE INVERTER 12V 103 280-5275-SR10 CORD CLAMP SR10 104 601-0460 PLASTIC TIE BELT 100 MM
201 000-P00408-W M SCR PH W/FS M4 X 8 202 000-P00320-W M SCR PH W/FS M3 X 20
93
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