Sega PC GAMES SONIC RIDERS User Manual

SEGA PC DISC – NOTES ON USE
HEALTH ISSUES
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary mus­cular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sick­ness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs. Store the discs in their original case after playing. Do not store the discs
in a hot or humid location.
The Sonic Riders game discs contain software for use on a per­sonal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer. * The game discs may not be used for rental business. * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this
software is prohibited.
Thank you for purchasing SONIC RIDERS™. Please be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Playing the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Extreme Gear Air System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gimmicks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Developing Your Racing Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1
1
GETTING STARTED
2
3
GETTING STARTED
CONTROLS
CONTROLS
SETTING UP
MINIMUM REQUIREMENTS
Microsoft Windows® 98SE, ME, 2000 or XP
Intel Pentium® 3 or AMD equivalent running at 1.0 Ghz or higher
256 MB System RAM 12x CD ROM Drive
3.0 GB Free Hard Disk Space 640 X 480 - 16 bit (High Color) display DirectX® 9.0c Direct3D compatible video card with 64
MB VRAM or higher Direct Sound compatible sound card Windows compatible keyboard and
mouse Must be a TFT LCD if your PC moni-
tor is LCD CPU must support SSE to play in-
game movie scenes.
RECOMMENDED
Intel Pentium® 4 running at 2.0 Ghz 512 MB System RAM 640 X 480 24/32 bit (True Color) display Refer to Minimum Requirements
above for unlisted items
INSTALLATION
To install the game, insert the Sonic
Riders ™ disc into your computer’s CD
drive. If you have auto-run enabled on your computer, the installation program will automatically open and install Sonic Riders to your hard drive. If auto-run is not enabled, browse the content of the CD via My Computer and double­click the “setup.exe” icon. Follow the onscreen prompts to install the game and its components to your computer. NOTE: For copy protection reasons,
you must ensure that you have the original Sonic Riders disc in the CD drive each time you wish to play this game, otherwise the game will not load. An onscreen prompt will remind you in case
you forget to insert the disc.
LAUNCHER MENU
To launch the game, insert the game disc into your computer and double-click the shortcut on your desktop, or select Sonic Riders from your program list via the Start Menu. The Launcher Menu will be displayed with the following options.
Play Game: Open the Title Screen of Sonic Riders to start the game.
Uninstall Game: Prompt to uninstall this program from your computer.
Options: Change the language, number of players, control device, button assign­ments, graphics, and sound options for this software.
Read Me: Please check for last minute implementation and additional informa­tion on this software.
Exit: Close the Launcher Menu.
OPTIONS
Select Options from the Launcher Menu to open the Options window. Change the type of option by clicking the tab section (top) of the interface, then adjust the available options by clicking the items in the interface.
KEYBOARD CONTROLS
MENU CONTROLS
Arrow keys Open highlighted selection [X] Key Enter selection [Z] Key Cancel/Return to previous screen
GAME CONTROLS PLAYER 1
Arrow key C Move character/Perform Trick Action Arrow key V Move forward/Front flip (during Trick Action) Arrow key Z Move backward/Back flip (during Trick Action) Arrow key X Move sideways/Steer/Sideways spin (during Trick Action) [X] key Jump/Grind [Z] key Air Boost/Attack rival [A] and [S] keys Brake/Air Slide (with Arrow keys [A] and [S] keys Exit Turbulence/Tornado
(together) [F] key Pause Game/Skip Event
When riding on Extreme Gear, Arrow key C does not need to be held
down to move forward.
GAME CONTROLS PLAYER 2
[8] key Mov e character/Perform Trick Action [2] Key Move forward/Front flip (during Trick Action) [4] Key Move backward/Back flip (during Trick Action) [6] Key Move
sideways/Steer/Sideways spin (during Trick Action) [END] key Jump/Grind [HOME] key Air Boost/Attack rival [DELETE] and Brake/Air Slide (with Arrow keys
[PAGE DOWN] keys [DELETE] Exit Turbulence/Tornado
[PAGE DOWN] keys (together)
[F] key Pause Game/Skip Event
When riding on Extreme Gear, [8] key does not need to be held
down to move forward.
Z and X)
Z and X)
STORY
4
5
STORY
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admir­ing it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccus­tomed to riding, he lost his footing and they got away.
CHARACTERS
CHARACTERS
Sonic The Hedgehog
Sonic hates evil as much as he loves freedom. Sonic can be
short tempered at times but
will always show a gentle
side to those in trouble. He’s
normally carefree and easy
going, even when the going gets rough; but when it comes to a showdown he’s aggressive and focused like a hedgehog possessed!
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant build­ing monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
Sonic has always been known as the world’s fastest, but since he is inexperienced with Extreme Gear, he will have to fight to hold onto this reputation.
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been passed down from the ancient Babylonians.
CHARACTERS
6
7
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tinkering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a pre-
cious stone called
the Master Emerald.
His hard headed demeanor makes him gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he
plans to show Eggman that
this time he means business!
Wave the Swallow
A superb mechanic, Wave takes care of all of the Babylon Rogues’ Extreme Gear. While she's capable of fixing many things, Extreme Gear is her specialty, and her knowledge and experience surpass both Tails and Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right-hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in move­ment. He tends to stutter when excited or flustered.
STARTING THE GAME
8
9
STARTING THE GAME
Press the [F] key at the Title screen to access the Main Menu. The first time of each start-up, you will be prompted to load or create Game Data. See “Managing Game Data” on p.9 for details.
STARTING THE GAME
STARTING THE GAME
RECORDS
Use the Arrow keys and the [X] key to browse the race and lap records for each track. Use the [A] and [S] keys to move through the game modes.
From the Main Menu, select from the following:
GAME START Open the Mode Select menu, and choose a game to play.
See p.10 for details on Game Modes.
EXTRA Play unlocked movies and audio clips, or browse the Gear
Gallery and Records.
OPTIONS Change the vibration, audio, and language settings, as well
as manage Game Data.
EXTRA
View or listen to things you’ve unlocked here.
THEATER
Select a movie from the list and press the [X] key to play. Press the [Z] key or [F] key during play­back to stop and return to the menu.”
AUDIO ROOM
Select a music category from the left panel and a track from the right panel to play. Use the onscreen controls like a regular music player. Press the [Z] key to pause, and again to return to the menu.
OPTIONS
Make changes to the following settings:
Audio Setting Select between Stereo and Monaural audio settings. Vibration Setting Set the vibration function ON/OFF. Language Setting Set up the language setting for the in game text. Game Data Choose which Game Data to use.
MANAGING GAME DATA
The Game Data screen in Options and start-up allows you to create, load and delete Game Data, 99 Game Data can be saved to the hard disk.
Select Game Data from those available, and details of your current progress will be displayed on the right side of the screen. Press the [X] key to enter, then select Start to load, or Delete to erase the Game Data. If there is no Game Data on the hard disk, or you wish to create new Game Data, select NEW GAME and then Start.
GEAR GALLERY
Use the Arrow keys and the [X] key to browse the Extreme Gear you have obtained. Use the [A] and [S] keys to change the page.
GAME MODES
10
11
GAME MODES
SONIC RIDERS features a wide variety of gameplay modes as detailed below. Use the Arrow keys (Z and X) to select a game mode from the menu and press the [X] key to continue.
GAME MODES
GAME MODES
CHOOSING A TRACK AND CHARACTER
Depending on the game mode, you may be required to select a track and character for each player.
NORMAL RACE
Compete in one of the following race styles:
FREE RACE (1P-2P) Compete against other players and CPU characters on a
selected track.
TIME ATTACK (1P only) Select a track and race against the clock.
WORLD GRAND PRIX (1P)
Compete on five race tracks to become the overall champion.
STORY MODE (1P)
Enter races based on the storyline.
MISSION MODE (1P)
Clear given Missions one after another. This mode will be unlocked after certain
conditions have been met.
TAG MODE (1P-2P)
Team up with another player and share a single Air Tank (p.15) as you compete against another team on a selected track. See p.22 for more details.
SURVIVAL MODE (1P-2P)
Play until one player remains in the following modes:
RACE STAGE (p.22) Pass through gates while carrying the Chaos Emerald to
score and win!
BATTLE STAGE (p.23) Fight off your rivals to survive.
SHOP
Purchase a range of Extreme Gear equipment with the accumulated Rings you collected (p.21).
TRACK SELECT SCREEN
Use the Arrow keys Z and X to choose a track and press [X] the key to select.
In some game modes, the following selections can also be made using the Arrow keys Z and X and the [X] key.
RULE SETTINGS
Use the Arrow keys Z and X to choose a setting, and C and V to make changes. Available rule settings vary depending on the mode.
Total Laps Set the number of laps per race from 1–99. Announce Toggle running commentary ON/OFF. Ghost Toggle ghost display ON/OFF (see below). Level Toggle Level-Up feature ON/OFF. Item Toggle availability of Power-Up Items ON/OFF. Air pit Toggle availability of Air pits ON/OFF. Air Lost Characters should Run/Retire when their Air Tank is empty. Default Return all settings to default. Continue Apply settings and return to the Track Select screen.
CUP SELECT (World Grand Prix)
Use the Arrow keys C and V to choose the set of race tracks for your World Grand Prix.
GHOST DISPLAY
When playing in Time Attack Mode, the ghost image of a previous attempt will run with you for a competitive reference. This can be toggled ON/OFF in Rule Settings.
Whenever you complete a Time Attack race, you will be given the option to save the new Ghost Data. Only one Ghost can be saved per course. Ghost Data is loaded automatically each race. It may not be possible to save Ghost Data if the race exceeds three minutes.
GAME MODES
12
13
GAME MODES
PLAYER ENTRY SCREEN
Use the Arrow keys and the [X] key to select a character to race with. Additional players must first press the [X] key to confirm entry into the race. Each character can only be selected by a single-player, and missing players are filled by computer-controlled characters.
Once a character has been selected, use the Arrow keys Z and X and the [X] key to select the Gear you wish to use. The first time you play, only one type of Gear will be available per character.
When all the competing players have made their selection, you will be prompted to begin. Press the [F] key to begin the race.
MISSION SELECT
In Mission Mode, the aim is to outshine the Babylon characters by performing sets of tricks and other Missions timed to coincide with their schedules. Use the Arrow keys C and V and the [X] key to choose a Babylon character’s schedule, and bring up the Mission Mode select screen.
At the Mission Mode select screen, you can use the Arrow keys Z and X to select a track, and C and V to select a Mission. Details of the Mission, reports and records from previous attempts will be detailed on the right panel. Press the [Q] key to view any collected Treasure. Finally, press [X] the key to receive a briefing and begin.
PLAYING THE GAME
PLAYING THE GAME
VIEWING THE GAME SCREENS
SINGLE-PLAYER GAME SCREEN
Rings /
Rings required
to Level-Up
Current Level
Boost avail
Race position
Current lap /
able
Total laps Lap record
Player 1
Player 2
MULTIPLAYER GAME SCREEN
Current race time
Rear rival view
Course map
Relative positions
of each character
Air Tank
level /
Max level
Speed
Course map
As certain conditions are met throughout the game, the number of avail­able Missions will increase.
Player 1
CPU
Player 2
Course map
CPU
PLAYING THE GAME
14
15
PLAYING THE GAME
TAG MODE GAME SCREEN
TEAM 1 Player 1 Player 2
CPU CPU TEAM 2
Tag information
Shared Air Tank
SURVIVAL RACE GAME SCREEN
Distance Indicator
Fewer bars indicate a greater
distance between partners
Relative team member
positions
PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR AIR SYSTEM
Racing is performed on Extreme Gear Boards powered by Air stored in the Air Tank. At regular speeds, Air is consumed fairly slowly, but special moves such as Air Slide and Air Boost will consume Air at a much higher rate. Air can be replenished by picking up Air Items, performing Trick Actions, capi­talizing on your character's Special Skills,and pressing the Arrow keys Z and X in a rapid fashion during Automatic Trails.
If the Air Tank becomes empty, you will have to run to the nearest Air Pit to fill up, perform a trick, or pick up an Air Power-Up item.
AIR PIT
Air Pit terminals allow you to quickly fill your Air Tank, and are positioned at various points around the tracks. Simply ride/run over the Air Pit to refill the tank. When the tank is full, you will automatically leave in the correct direction to continue the race. If you’re in a rush, press the [X] key to leave the Air Pit immediately.
Gate
Character map
Emerald
The player map shows the positions of each player relative to
the Emerald.
Possession Lamp
Indicates which
character has the
Emerald
SURVIVAL BATTLE GAME SCREEN
Opponent
Character's Lives
Course map
Player’s Lives
Guard items Attack items
Not all tracks have Air Pits.
CONTROLS
Steering Arrow keys Z X
While riding your Extreme Gear, use the Arrow keys
Z X to steer left and right around the track. The
Arrow key C does not need to be held down.
Air Boost [Z] Key
Press the [Z] key for an extra blast of speed. Air Boost also allows you to attack rivals ahead of you, temporarily disorientating them and costing them time. This technique consumes a considerable amount of Air, so try to use it sparingly.
PLAYING THE GAME
16
17
PLAYING THE GAME
Air Slide [A] or [S]
Some turns are too tight to tackle at high speed. Pressing either the [A] or [S] keys while steering into the corner will shoot a jet of Air out the side of your Gear to assist in maneuvering. Air is consumed more quickly when performing an Air Slide.
Brake t[A] or [S]
Press either the [A] or [S] keys to brake quickly.
Tornado [A] and [S] keys together
If a character is too close behind you, you are then vulnerable to being attacked, or overtaken. Press the [A] and [S] keys together to create a mini Tornado that will halt your rival in their tracks. Tornados cost you both speed and Air, so check conditions carefully to make sure other players can’t take advantage.
Running Arrow keys
During the countdown at the start of the race, run toward the startline. You can boost your initial start by crossing the startline just after the countdown fin­ishes. Don’t cross it too soon or you will get electri­fied and brought to a standstill for a short period.
need to make your way on foot until you reach an Air Pit to fill up, per­form a trick, or pick up an Air Power-Up item.
During the race, if your Gear runs out of Air, you will
PLAYING THE GAME
PLAYING THE GAME
GIMMICKS
Trick Zones
These can be found at various points on each track, and act as springboards allowing you to perform a
variety of Trick Actions. To perform a simple Trick Action, press the [X] key to jump as you ride over a Trick Zone. For a longer jump that allows greater combos, hold down the [X] key to charge as you approach the Trick Zone and release as you pass over it. Correct timing is crucial. While in the air, use the Arrow keys Z and X to perform spins in all directions.
Larger numbers of spins in a variety of directions will award you a higher Rank, which replenishes a greater amount of Air. When the Arrow keys are not being pressed, the character will automatically return to the upright position facing forward ready to land. Fail to land correctly, and you’ll get a lower Rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip
Hold the Arrow key V as you release the [X] key. Back Flips propel you high into the air making it possible to reach Shortcuts or bonus Items far above.
Front Flip
Hold the Arrow key C as you release the [X] key. Front Flips propel you further forward making it possible to reach distant Shortcuts.
Grind Rails
Grinding allows you to travel at speeds faster than the standard riding speed. Approach a pipe or rail suitable for Grinding (grindable rails have a blue light at the front), and press the [X] key to connect. Grind surfaces must be approached from above, so it may be necessary to first Jump ([X] key) or make use of a ramped surface. So essentially you’ll need to Jump
twice to properly land on a rail.
Only Speed Type characters (p.19) are able to Grind.
PLAYING THE GAME
18
19
PLAYING THE GAME
Accelerators
Launch into an Accelerator and you will be propelled forward at a higher speed than normal, sometimes as a Shortcut bypassing part of the course. Use the Arrow keys to try to pass through as many Accelerators as you can for maximum speed and bonus Air.
Only Flight Type characters ( p.19) can access Accelerators. This is also known as Air Riding.
Barricades
Some routes around the track are sealed off by obstacles such as barrels and stationary vehicles, that have to be smashed through to gain access. Smashing obstacles is as simple as riding straight into them. Try to break as many as you can in succession to receive maximum bonus Air.
Only Power Type characters ( p.19) can access Barricaded areas.
Automatic Trails
Some sections of the race courses are automatically controlled and require no input from the player. However, in most cases, you can increase your speed and Air by pressing the Arrow keys Z and X as quickly as possible during these sections.
Shortcuts
Use of Trick Actions and Character Type Skills (see facing page) such as Grinding, can sometimes allow you to access hidden shortcuts around the course. Make use of these shortcuts to keep you in the lead.
PLAYING THE GAME
PLAYING THE GAME
Turbulence
Riding Extreme Gear at high speed sometimes leaves a trail of Turbulence behind which can be surfed by other characters. To surf a rival’s Turbulence, approach the trail from the rear or push into it from the side, and then duck left and right quickly to increase your speed. If you can reach the source of the Turbulence, you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the Turbulence. If your positioning is correct when these Trick Areas appear, you will auto­matically perform Trick Actions that increase both speed and Air.
DEVELOPING YOUR RACING SKILLS
CHARACTER TYPES
There are three different Types of characters that excel in either Speed, Power or Flight. Depending on your Character Type, additional Skills are available which can earn you bonus Air, and which give you the winning advantage.
Speed Type
Ability to Grind along edged sur­faces such as rails and pipes.
Flight Type
Ability to launch off runways and fly through chains of Accelerators.
Power Type
Ability to punch through obstacles such as cars and barrels, sometimes revealing a Shortcut.
PLAYING THE GAME
20
21
PLAYING THE GAME
EXTREME GEAR
LEVEL-UP
PLAYING THE GAME
PLAYING THE GAME
A range of Extreme Gear equipment is available for you to choose from. Each has its own characteristics in terms of speed, acceleration, cornering, durability, etc. Each character and Gear combination will have different strengths and weaknesses that you will need to take into consideration when refining your race style. Attributes for both characters and Gear are displayed as follows:
Dash Rate of acceleration. Limit Maximum speed that can be reached. Power Ability to maintain speed over rough terrain. Cornering Ability to handle tighter corners.
The more stars there are, the stronger the attribute.
In Normal Race Mode, some Gear may be unavailable for certain courses.
POWER-UP ITEMS
Item Boxes containing Power-Up Items can be found around each track. Simply touch an Item Box to receive the Item. Items are detailed as follows:
Rings
Gives bonus Rings in vari­ous amounts.
Magnetic Barrier*
Draws in Rings like a mag­net.
High Speed*
Sudden boost in speed.
Air
Tops off your Air Tank by various amounts.
Invincible Barrier*
Protection from all attacks and obstacles.
Speed Down*
Slows you down to a crawl.
Try to collect Rings positioned around the tracks. When your Ring count reaches certain levels, you will Level-Up, increasing your parameters and abilities. If you are attacked or fall off the course, your Ring count will return to 0, and your Level will return to 1.
The Rings held at the end of each race are automatically accumulated and can later be exchanged for Gear at the Shop (see below).
SHOP
Purchase additional Extreme Gear with accumu­lated Rings.
When you enter the shop, select Exchange and press the [X] key. Then use the Arrow keys Z and X to browse the Gear. Details and parameters are displayed on the right panel. When you decide which type of Gear you wish to purchase and have enough Rings, press the [X] key to Exchange. The Gear can then be selected from the Player Entry screen, and viewed from the Gear Gallery (p.8).
PAUSE MENU
During gameplay in all modes, press the [F] key to pause the game and bring up the Pause menu. Here you can select from the following options:
Retry Restart the current game from the beginning. Quit End the current game and return to the Mode Menu. Cancel Exit the Pause menu and continue the race.
Explosion
Launches a bomb at players ahead knocking them off balance.
*Effects are for a limited time only.
Question Item
Contains a mystery Power­Up Item.
PLAYING THE GAME
22
23
PLAYING THE GAME
SPECIAL RULE MODES
SURVIVAL BATTLE STAGE
PLAYING THE GAME
PLAYING THE GAME
TAG MODE
Tag Mode is selected from the Mode Select menu (p.10). The objective is to partner up with another player or CPU character and share a single Air Tank as you race against another team. Players 1 and 2 make up the first team, and CPU controlled players make up the second. If either team member crosses the line first, that team wins. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
During the race, it is important to keep an eye on your teammate's prog­ress, for if you stray too far apart the player in front will be zapped and forced to wait until the other catches up. If you stay close together though, the Air Tank will be slowly topped off. The distance and relative positions of each member are easily grasped by referring to the Tag Information dis­play at the center.
Hint: Why not make use of each other’s Turbulence to leapfrog your way into the lead!
SURVIVAL RACE STAGE
Survival Race Stage is selected via Survival Mode in the Mode Select menu (p.10). The objective is to carry the one and only Chaos Emerald through a set number of Gates before the other characters do. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
Check the Character Map display to see your position relative to the Chaos Emerald. If another character has the stone, you will need to attack them by touching them to retrieve it. Once it's in your possession, you’ll become the prime target, so watch your back!
Survival Battle Stage is selected via Survival Mode in the Mode Select menu (p.10). The objective is to move around the special courses attacking the other characters until only one remains. Controls are the same as for the regular game modes.
Each character starts out with three lives, and will lose one each time he/she takes damage. When there are no more lives, the character is out. Around the course are Power-Up Items to fill your Air Tank, increase your speed to max, increase your attack power, and increase your defenses. Check the course map to find the positions of items and other characters.
In the Space Theater Stage, opponents can only be damaged by knock-
ing them into the electrified fences, or off the edge of the stage.
FINISHING THE GAME
At the end of a race, the race results are dis­played. First, the individual lap times will be dis­played together with the total race time. Shortly after, the total race times and positions for each character will be displayed.
Depending on the mode, pressing the [X] key brings up the following menu:
Restart Start a new race with the same settings and conditions. Replay Watch an action replay of the completed race. Back to menu Quit and return to the menu.
Time is limited when the Chaos Emerald is in your possession.
CREDITS
24
25
CREDITS
The following credits list the staff responsible for the localization, market­ing, and manual production for Sonic Riders™. See the in-game credits for the complete list of the original development staff.
SEGA OF AMERICA, INC. CEO
Naoya Tsurumi
President / COO
Simon Jeffery
VP of Product Development
Dave Cobb
Senior Test Lead
Shawn Dobbins
Test Lead
Lee Frohman Assistant Test Lead
Joshua Pfeiffer Davidson Talag
VP of Sales
Sue Hughes-Taigen VP of Marketing Scott Steinberg
Director of Marketing
Don Mesa
Product Marketing Manager
Yosuke Moriya Creative Services Manager
Jen Groeling
Production Specialist Heather Lucchetti
Director of Web Development
Chris Olson Online Art Director
Rodwin Pabello
Senior Content Writer
Bridget Oates
Sr. PR Manager
Steve Groll
QA Manager
Deni Skeens
Testers
Stephen Akana Michael Baldwin
Jared Bishop Dennis Constantino Steve Fleming Ryan Jones Patrick Joynt Rhianna Kellom J.J. Mc Kenna Frank Morales Shymal Raj James Shattuck Patrick Woo
Build Engineers
Curtis Chiu Rick Ribble
SEGA LOGISTICS SERVICE CO., LTD. Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Colin Restall
OFF BASE PRODUCTIONS Manual Copy
Greg Off
OPTION-SHIFT DESIGN Manual Design Tim Lindquist Brady Hartel Erik Snyder
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-war­ranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
SEGA is registered in the U.S. Patent and Trademark Office.
SEGA, the SEGA logo, Sonic Riders are either registered trademarks or trademarks of SEGA Corporation. © SEGA. All Rights Reserved.
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