Sega PC GAMES SONIC RIDERS User Manual

SEGA PC DISC – NOTES ON USE
HEALTH ISSUES
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary mus­cular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sick­ness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs. Store the discs in their original case after playing. Do not store the discs
in a hot or humid location.
The Sonic Riders game discs contain software for use on a per­sonal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer. * The game discs may not be used for rental business. * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this
software is prohibited.
Thank you for purchasing SONIC RIDERS™. Please be sure to read this instruction manual thoroughly before you start playing.
CONTENTS
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Playing the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Extreme Gear Air System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Gimmicks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Developing Your Racing Skills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1
1
GETTING STARTED
2
3
GETTING STARTED
CONTROLS
CONTROLS
SETTING UP
MINIMUM REQUIREMENTS
Microsoft Windows® 98SE, ME, 2000 or XP
Intel Pentium® 3 or AMD equivalent running at 1.0 Ghz or higher
256 MB System RAM 12x CD ROM Drive
3.0 GB Free Hard Disk Space 640 X 480 - 16 bit (High Color) display DirectX® 9.0c Direct3D compatible video card with 64
MB VRAM or higher Direct Sound compatible sound card Windows compatible keyboard and
mouse Must be a TFT LCD if your PC moni-
tor is LCD CPU must support SSE to play in-
game movie scenes.
RECOMMENDED
Intel Pentium® 4 running at 2.0 Ghz 512 MB System RAM 640 X 480 24/32 bit (True Color) display Refer to Minimum Requirements
above for unlisted items
INSTALLATION
To install the game, insert the Sonic
Riders ™ disc into your computer’s CD
drive. If you have auto-run enabled on your computer, the installation program will automatically open and install Sonic Riders to your hard drive. If auto-run is not enabled, browse the content of the CD via My Computer and double­click the “setup.exe” icon. Follow the onscreen prompts to install the game and its components to your computer. NOTE: For copy protection reasons,
you must ensure that you have the original Sonic Riders disc in the CD drive each time you wish to play this game, otherwise the game will not load. An onscreen prompt will remind you in case
you forget to insert the disc.
LAUNCHER MENU
To launch the game, insert the game disc into your computer and double-click the shortcut on your desktop, or select Sonic Riders from your program list via the Start Menu. The Launcher Menu will be displayed with the following options.
Play Game: Open the Title Screen of Sonic Riders to start the game.
Uninstall Game: Prompt to uninstall this program from your computer.
Options: Change the language, number of players, control device, button assign­ments, graphics, and sound options for this software.
Read Me: Please check for last minute implementation and additional informa­tion on this software.
Exit: Close the Launcher Menu.
OPTIONS
Select Options from the Launcher Menu to open the Options window. Change the type of option by clicking the tab section (top) of the interface, then adjust the available options by clicking the items in the interface.
KEYBOARD CONTROLS
MENU CONTROLS
Arrow keys Open highlighted selection [X] Key Enter selection [Z] Key Cancel/Return to previous screen
GAME CONTROLS PLAYER 1
Arrow key C Move character/Perform Trick Action Arrow key V Move forward/Front flip (during Trick Action) Arrow key Z Move backward/Back flip (during Trick Action) Arrow key X Move sideways/Steer/Sideways spin (during Trick Action) [X] key Jump/Grind [Z] key Air Boost/Attack rival [A] and [S] keys Brake/Air Slide (with Arrow keys [A] and [S] keys Exit Turbulence/Tornado
(together) [F] key Pause Game/Skip Event
When riding on Extreme Gear, Arrow key C does not need to be held
down to move forward.
GAME CONTROLS PLAYER 2
[8] key Mov e character/Perform Trick Action [2] Key Move forward/Front flip (during Trick Action) [4] Key Move backward/Back flip (during Trick Action) [6] Key Move
sideways/Steer/Sideways spin (during Trick Action) [END] key Jump/Grind [HOME] key Air Boost/Attack rival [DELETE] and Brake/Air Slide (with Arrow keys
[PAGE DOWN] keys [DELETE] Exit Turbulence/Tornado
[PAGE DOWN] keys (together)
[F] key Pause Game/Skip Event
When riding on Extreme Gear, [8] key does not need to be held
down to move forward.
Z and X)
Z and X)
STORY
4
5
STORY
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admir­ing it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccus­tomed to riding, he lost his footing and they got away.
CHARACTERS
CHARACTERS
Sonic The Hedgehog
Sonic hates evil as much as he loves freedom. Sonic can be
short tempered at times but
will always show a gentle
side to those in trouble. He’s
normally carefree and easy
going, even when the going gets rough; but when it comes to a showdown he’s aggressive and focused like a hedgehog possessed!
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant build­ing monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
Sonic has always been known as the world’s fastest, but since he is inexperienced with Extreme Gear, he will have to fight to hold onto this reputation.
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been passed down from the ancient Babylonians.
CHARACTERS
6
7
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tinkering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a pre-
cious stone called
the Master Emerald.
His hard headed demeanor makes him gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he
plans to show Eggman that
this time he means business!
Wave the Swallow
A superb mechanic, Wave takes care of all of the Babylon Rogues’ Extreme Gear. While she's capable of fixing many things, Extreme Gear is her specialty, and her knowledge and experience surpass both Tails and Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right-hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in move­ment. He tends to stutter when excited or flustered.
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