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Unit Characteristics
There are a couple of other unit abilities that are worth remembering:
• Some units are rated as
hardyorvery hardy
. They don’t tire quickly when
running or charging—they’re not supermen, just fitter and tougher than average
soldiers.
•
Impetuousorberserker
units may charge into combat without orders.
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Hiding
Many units can hide in forests. Hiding is automatic when a unit moves into terrain
where its men can hide. A few highly specialized units can hide in less promising terrain,
or even in relatively open terrain. On the battlefield, hidden units are shown with their
soldiers crouching down.
• Enemy forces cannot see hidden units until they’re very close. This makes it
possible to stage tactical ambushes with hidden units.
• The same holds true for enemy forces, of course. It’s possible for an enemy unit
to hide and not be visible to you on the battlefield!
• Generals cannot hide, nor can captains.
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Using a General in Combat
A general is the most important unit in an army:
• In a campaign battle, the general’s abilities and personality traits can have effects
on army morale, unit performance and the combat power of his bodyguard unit.
An army lead by a 7-star general, for example, will perform with greater
effectiveness than one under the command of a 1-star general.
• Man for man, a general and his bodyguard are among the most powerful forces
at your disposal. As a reserve to be thrown into battle at the critical point, they
can ma ke the difference between victory and defeat!
• A general is the only unit that can
rally
routing troops.
• The death of a general can have catastrophic effects on the morale of every unit
in his arm y.
• In the campaign game, the death of a general is also the death of a family
member. When the ruling family is dead, the faction is destroyed!
How to Assault a Settlement or Fort
Sieges can occur when an army assaults a settlement or attempts to break into a fort.
They have much in common with field battles, but with the important qualification that
one side is “safely” behind a set of defenses. All the normal rules of the battlefield apply
to sieges; orders for attacks and movement are issued in the normal fashion.
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Unit Morale
Morale is the willingness of a unit to fight on while taking casualties. As long as a
unit’s morale remains good, it will fight. But sooner or later, even the bravest of
men will realize that their lives are in more danger if they stay than run. Morale,
therefore, is more noticeable when it’s lacking: a unit with no morale will run away.
Not all units are equally blessed with good morale. For example, peasants aren’t
keen on going to war. Professional Legionaries, on the other hand, are likely to stay
and fight against great odds.
Some units in the game have morale effects in addition to their combat value:
• Generals (usually) and captains boost the morale of nearby troops.
• There are some traits, such as personal cowardice, that reduce the morale of
warriors under a general’s command.
• The death of a general or captain is usually a severe blow to the morale of his
whole arm y.
• Some units
frighten
nearby enemy units, either because of their terrible
appearance and fearsome reputation or because they’re armed with cru e l
and unusual weaponry. Enemies are more likely to run when faced with
frightening units.
•
Routing units
can cause other friendly units to rout: if lots of other people
are running from the enemy, soldiers tend to think it might be a good idea to
run, too!
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Routing Units and Pursuit
As has been noted, generals can
rally
routing units. This won’t work if enemy
forces are too close to the routing unit. They will ignore the general and
concentrate on escaping death!
Therefore, it can be a good idea to keep some speedy forces available to pursue
fleeing foes to prevent them from rallying. There’s also a good chance of killing
some enemies as they run, saving you the trouble of having to fight against them
on another battlefield. Tr ad it ion al ly, light cavalry were used for this task. Units in
guard mode will not pursue enemies.
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Romans and Legionary Eagles
Some types of Roman units carry
Legionary Eagles
. These appear in the
campaign game after the reforms o f Gaius Marius have occurred, but they’re always
available in custom battles.
A First Cohort unit carries a Legionary Eagle. This battle standard is regarded as the
soul of a Roman Legion, and is an inspiration for any Roman units nearby. I ts
presence raises the morale of friendly Roman units. Losing a Roman Legionary Eagle
is the height of disgrace, and a terrible blow to the battlefield morale of an army
that loses one.