Sega Outtrigger Instruction Manual

CONTENTS
STO RY - - - - - - - - - - - - - - - - - - 2 STA RT I NG A GA M E - - - - - - 3 BASIC CO N T RO LS - - - - - - - 4 GAME DISPLAY - - - - - - - - - - 7 GAME MODES - - - - - - - - - - - 9
A RCADE MODE - - - - - - - 9 VS MODE - - - - - - - - - - - 10 N E TWORK BAT T L E - - 12
MISSION MODE - - - - - 15 CH A R ACTER EDIT - - - - - - 16 O P T I O N S - - - - - - - - - - - - - - - 17 I T E M S - - - - - - - - - - - - - - - -- 20 CH A R AC T E R S - - - - - - - - - - 21 TACTICAL ADV I C E - - - - - - 2 5
Thank you for purchasing Outtrigger. Please note that this software
is designed only for use with the Dreamcast console. Be sure to read
this instruction manual thoroughly before you begin playing.
Outtrigger requires the use of a memory card to save/load
game data. For details on saving and loading, see p 18.
While saving or loading, never turn the Dreamcast power
OFF, attempt to remove the memory card or disconnect the
controller containing the memory card.
Game
File
8 Blocks Required
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STORY
In response to a series of high casualty terroist attacks to its military research facilities, Visitaria, a multinational corporation involved with military and space industries, established training facilities to prepare members for entry into an elite unit known as the International Counter­terrorism Special Force. Handpicked from various special forces g roups from around the world, the first squad of highly trained, male and female soldiers are set to begin a harsh and violent program designed to transform them into the world’s ultimate counter-terrorism weapon.
As a member of this squad, your goal is to vie for supremacy among your fellow trainees. Utilize the various weapons at your disposal while learning to capitalize on your strengths and minimize your weaknesses in the various missions available. Get to know your opponents and master the techniques required to dispose of them quickly and effectively in the versus mode. Then go online and use every ounce of your cunning and tactical experience to exert your dominance on the Outtrigger network.
STARTING A GAME
MAIN MENU
A RCADE MODE - - - - - - - - - - - -9 VS MODE - - - - - - - - - - - - - - - - 10 N E TWORK BAT T L E - - - - - - -12 MISSION MODE - - - - - - - - - -15 CH A R ACTER EDIT - - - - - - - - 16 O P T I O N S - - - - - - - - - - - - - - - -17
Load the Outtrigger game disc into your Dreamcast and turn the power ON. If you haven’t already inserted a memory card into an expansion socket of any controller(s) connected to Control Ports A, B, C or D, you will be requested to do so.
If more than one memory card, or previously created Outtrigger game file is available, use * @ $ ^ to designate which game file to load. Once the selected memory card and/or file is verified, the game will load. Press the Start Button to proceed to the title screen.
From the title screen, press the Start Button to display the mode selection screen. Use *
@ to select a game mode and
press A to enter. For details on the modes available, refer to the corresponding page numbers listed here.
E a ch Outtri g ger game file re qu i res 8 free memory blocks to save . In ge n e ral, saving and loading of game data will occur auto m a t i c a l ly to the file designated at the sta rt of ga m e p l ay. For details on sav i n g or loading data manually, see p. 18 .
CAUTION
Never touch the controller Analog Thumb Pad or the Triggers L/R while turning the Dreamcast
power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
SAVING & LOADING
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4
5
Using
the Jump Pack™
To use the Jump Pack (sold separately) when playing, always be sure to insert the Jump Pack into Expansion Socket 2 of the Dreamcast controller. Note that the Jump Pack can not be used with the keyboard.
Start Button
D-Pad
^
D-Pad
*
D-Pad
@
D-Pad
$
Analog Thumb Pad
*
Analog Thumb Pad
^
Analog Thumb Pad
@
Analog Thumb Pad
$
Trigger
L
Trigger
R
B
Button
Y
Button
A
Button
X
Button
Pause - Break
Arrow Key^/Number Pad 6
Arrow Key*/Number Pad 8
Arrow Key@/Number Pad 2 Arrow Key$/Number Pad 4
E F D S
S F
Z/Delete
Tab/Insert
Space/Pagedown
C/End
Display the Pause Menu
Move Right
Move Forward
Move Backward
Move Left
Rotate View Upward
Rotate View Right Rotate View Down
Rotate View Left
Rotate View Left
Rotate View Right
Jump
Toggle View
Fire Weapon
Toggle Weapon
CONTROLLER
KEYBOARD
Select
Cancel
Enter
D-Pad
B
Button
A
Button
Arrow Keys
Escape Key
Enter Key
DURING MENU SELECTION
CONTROLLER
KEYBOARD
DURING GAME PLAY
DEFAULT CONTROLS
Re fer to the fo l l o wing ch a rt for a summary of the commands assigned as the default control set t i n g s
( C o n t rol Method A) for the fo l l owing main devices. For details on alte rn a t i ve settings, see p. 6.
BASIC CONTROLS
To soft-reset the Dreamcast and return to the title screen during game play, simultaneously press
and hold the
A, B, X, Y
and Start Buttons (Keyboard: Control, Alt & Delete).
Outtrigger is a one to four player game OFFLINE (and 1-6 players ONLINE) that can be played using either the Dreamcast Controller or Keyboard as a main device. Connect the device to be used by each player to a corresponding Control Port A, B, C or D.
A sub-device (such as the Dreamcast Mouse, etc.) can also be used to play, however doing so reqires the use of two ports for each player (one port for the main device and one for the sub). See the following diagrams for examples on device setup:
Trigger
L
Analog
Thumb Pad
Directional
Pad (D-Pad)
Port A
Trigger R
BASIC CONTROLS
DREAMCAST CONTROLLER
DREAMCAST KEYBOARD
1 player using both
main & sub--device
Port B Port A
2 playe rs each using
one main device
Port B
Port A
2 players each using
both a main & sub--device.
Port B Port C Port D
Port A
3 players: P1 using both a main & sub-device,
P2 and P3 each using a main device only
Port B Port C Port D
and so on...
Start Button
Y Button
X
ButtonBButton
A Button
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GAME DISPLAY
1 PLAYER MODE
PAUSE MENU
After pausing, select and enter one of the following items:
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG Make various device setups. QUIT GAME End the current game and return to the title screen.
1
POINTS
The current number of points earned.
2
REMAINING OPPONENTS
Indicates the number of opponents you
must
eliminate in order to complete
the mission.
(Arcade Mode and Mission Mode only)
3
SIGHT
Use to aim. The shape will vary according to the weapon used.
4
OPPONENT CURSOR
Appears on an opponent when in range. Color indicates when the opponent will attack (red = imminent). In “Highest Point Total” missions, the opponent’s cursor is always red.
5
TIME
The allotted time remaining. A session will end when this reaches zero if the mission objectives are not completed.
6
RADAR MAP
Shows the position of your opponents (red) relative to your position (green). (Arcade and Mission Modes only).
7
STRENGTH GAUGE
Indicates your physical strength. This gauge will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart.
8
WEAPON & AMMO
Indicates the weapon currently in use and amount of ammo remaining.
9
TOTAL ELAPSED TIME
0
COMBO GAUGE
When an enemy is shot, this gauge turns to green. Shoot the next enemy before this gauge turns to earn combo points.
5
1
3
2
4
6
7
8
9
0
SPACE
Z C
TAB
---
---
* ^ @ $
E D S F
KEYBOARD
A C F IB E H KD G J LTYPE
Fire Weapon
Jump
Toggle Weapon
Toggle View
---
---
Look Up Look Right Look Down
Look Left
Move Forward
Move Backward
Move Left
Move Right
B
The following diagrams show the main alternative command methods available. Note that each main method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3) available. Experiment to determine the control device and configuration setting that is right for you.
ALTERNATIVE COMMAND SETTINGS
SUB-DEVICE
BASIC CONTROLS
The following chart lists the command settings available when using a sub-device, such as the Dreamcast Mouse, to supplement a main device for gameplay.
L R S ---L S L RR L R --­R L R LS L --- ---S R L R S S L RR R R LL --- --- L
--- --- --- S--- --- S S--- S S S
Fire Weapon
Toggle Weapon
Toggle View
Jump
L = Left Click S = Side Click R = Right Click
Analog
Thumb
Pad
TRIGGER R TRIGGER L
A BUTTON B BUTTON X BUTTON Y BUTTON
UP
RIGHT
DOWN
LEFT
D-Pad
* ^ @ $
Move Right
Move Left
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
Move Forward
----
Move Backward
---­Move Forward
Move Backward
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
----
Move Right
----
Move Left
Fire Weapon
Jump
Move Backward
Move Right
Move Left
Move Forward
Look Up
Look Right
Look Down
Look Left
Toggle Weapon
----
Toggle View
----
CONTROLLER
B C D
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GAME MODES
ARCADE MODE
Select this one-player mode to participate in a series of four training courses (Preparatory, Novice, Intermediate and Advanced) ported from the arcade version of Outtrigger. Use this
mode to hone your battle technique and build your weapon skills.
Once the above settings are complete, select and enter OK. Next, use $^ to select the course of training you wish to undergo and then
enter your selection. Once the game loads, the first mission will begin. Read the instructions and complete the mission objectiv e successfully to continue on to the next mission and so on until you have completed the entire course.
SETTINGS
Next, use $^ to select a character and enter your selection. Then, use $^ to select and enter three alphanumeric characters to identify your character.
Select to change the identifying color or weapon settings of your character.
Press the enter key of the main device you will use. To use a sub-device in conjunction with a main device, only press the enter key of the sub-device.
Even if you fail to complete a mission, you will have a chance to continue play. To continue, press the Start Button before the countdown reaches zero to restart from the last attempted mission.
COLOR
Use $^ to select a color.
WEAPON 1, 2 AND 3
Use *@ to select a weapon and
$^ to select a weapon type.
CONTROL ASSIST
Use $^ to toggle ON or OFF. If ON, set the SENSITIVITY to the desired setting.
CO N T ROL TY P E
Use $^ to select control method.
VIEW
Use $^ to select NORMAL or REVERSE.
PLAYER SETUP
Select to change the control settings of the designated devices.
DEVICE SETUP
VS MODE
GAME DISPLAY
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG Change device setup.
VS RULE
Exit the current game and return to the RULES menu.
QUIT GAME End the current battle and return to the title screen.
PAUSE MENU
After pausing, select and enter one of the following items:
1 POINTS
The current number of points earned.
2 STRENGTH
Indicates your physical strength. This value will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart.
3 WEAPON & AMMO
Indicates the weapon currently in use and amount of ammo remaining.
4 TIME
The allotted time remaining. A match will end when this reaches zero.
5 OPPONENT CURSOR
Appears on an opponent when in range.
6 SIGHT
Use to aim. The shape will vary according to the weapon used.
4 5 6
1 2 3
The appearances can be changed by pressing the Y Button.
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