Sega Outtrigger Instruction Manual

CONTENTS
STO RY - - - - - - - - - - - - - - - - - - 2 STA RT I NG A GA M E - - - - - - 3 BASIC CO N T RO LS - - - - - - - 4 GAME DISPLAY - - - - - - - - - - 7 GAME MODES - - - - - - - - - - - 9
A RCADE MODE - - - - - - - 9 VS MODE - - - - - - - - - - - 10 N E TWORK BAT T L E - - 12
MISSION MODE - - - - - 15 CH A R ACTER EDIT - - - - - - 16 O P T I O N S - - - - - - - - - - - - - - - 17 I T E M S - - - - - - - - - - - - - - - -- 20 CH A R AC T E R S - - - - - - - - - - 21 TACTICAL ADV I C E - - - - - - 2 5
Thank you for purchasing Outtrigger. Please note that this software
is designed only for use with the Dreamcast console. Be sure to read
this instruction manual thoroughly before you begin playing.
Outtrigger requires the use of a memory card to save/load
game data. For details on saving and loading, see p 18.
While saving or loading, never turn the Dreamcast power
OFF, attempt to remove the memory card or disconnect the
controller containing the memory card.
Game
File
8 Blocks Required
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32
STORY
In response to a series of high casualty terroist attacks to its military research facilities, Visitaria, a multinational corporation involved with military and space industries, established training facilities to prepare members for entry into an elite unit known as the International Counter­terrorism Special Force. Handpicked from various special forces g roups from around the world, the first squad of highly trained, male and female soldiers are set to begin a harsh and violent program designed to transform them into the world’s ultimate counter-terrorism weapon.
As a member of this squad, your goal is to vie for supremacy among your fellow trainees. Utilize the various weapons at your disposal while learning to capitalize on your strengths and minimize your weaknesses in the various missions available. Get to know your opponents and master the techniques required to dispose of them quickly and effectively in the versus mode. Then go online and use every ounce of your cunning and tactical experience to exert your dominance on the Outtrigger network.
STARTING A GAME
MAIN MENU
A RCADE MODE - - - - - - - - - - - -9 VS MODE - - - - - - - - - - - - - - - - 10 N E TWORK BAT T L E - - - - - - -12 MISSION MODE - - - - - - - - - -15 CH A R ACTER EDIT - - - - - - - - 16 O P T I O N S - - - - - - - - - - - - - - - -17
Load the Outtrigger game disc into your Dreamcast and turn the power ON. If you haven’t already inserted a memory card into an expansion socket of any controller(s) connected to Control Ports A, B, C or D, you will be requested to do so.
If more than one memory card, or previously created Outtrigger game file is available, use * @ $ ^ to designate which game file to load. Once the selected memory card and/or file is verified, the game will load. Press the Start Button to proceed to the title screen.
From the title screen, press the Start Button to display the mode selection screen. Use *
@ to select a game mode and
press A to enter. For details on the modes available, refer to the corresponding page numbers listed here.
E a ch Outtri g ger game file re qu i res 8 free memory blocks to save . In ge n e ral, saving and loading of game data will occur auto m a t i c a l ly to the file designated at the sta rt of ga m e p l ay. For details on sav i n g or loading data manually, see p. 18 .
CAUTION
Never touch the controller Analog Thumb Pad or the Triggers L/R while turning the Dreamcast
power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
SAVING & LOADING
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4
5
Using
the Jump Pack™
To use the Jump Pack (sold separately) when playing, always be sure to insert the Jump Pack into Expansion Socket 2 of the Dreamcast controller. Note that the Jump Pack can not be used with the keyboard.
Start Button
D-Pad
^
D-Pad
*
D-Pad
@
D-Pad
$
Analog Thumb Pad
*
Analog Thumb Pad
^
Analog Thumb Pad
@
Analog Thumb Pad
$
Trigger
L
Trigger
R
B
Button
Y
Button
A
Button
X
Button
Pause - Break
Arrow Key^/Number Pad 6
Arrow Key*/Number Pad 8
Arrow Key@/Number Pad 2 Arrow Key$/Number Pad 4
E F D S
S F
Z/Delete
Tab/Insert
Space/Pagedown
C/End
Display the Pause Menu
Move Right
Move Forward
Move Backward
Move Left
Rotate View Upward
Rotate View Right Rotate View Down
Rotate View Left
Rotate View Left
Rotate View Right
Jump
Toggle View
Fire Weapon
Toggle Weapon
CONTROLLER
KEYBOARD
Select
Cancel
Enter
D-Pad
B
Button
A
Button
Arrow Keys
Escape Key
Enter Key
DURING MENU SELECTION
CONTROLLER
KEYBOARD
DURING GAME PLAY
DEFAULT CONTROLS
Re fer to the fo l l o wing ch a rt for a summary of the commands assigned as the default control set t i n g s
( C o n t rol Method A) for the fo l l owing main devices. For details on alte rn a t i ve settings, see p. 6.
BASIC CONTROLS
To soft-reset the Dreamcast and return to the title screen during game play, simultaneously press
and hold the
A, B, X, Y
and Start Buttons (Keyboard: Control, Alt & Delete).
Outtrigger is a one to four player game OFFLINE (and 1-6 players ONLINE) that can be played using either the Dreamcast Controller or Keyboard as a main device. Connect the device to be used by each player to a corresponding Control Port A, B, C or D.
A sub-device (such as the Dreamcast Mouse, etc.) can also be used to play, however doing so reqires the use of two ports for each player (one port for the main device and one for the sub). See the following diagrams for examples on device setup:
Trigger
L
Analog
Thumb Pad
Directional
Pad (D-Pad)
Port A
Trigger R
BASIC CONTROLS
DREAMCAST CONTROLLER
DREAMCAST KEYBOARD
1 player using both
main & sub--device
Port B Port A
2 playe rs each using
one main device
Port B
Port A
2 players each using
both a main & sub--device.
Port B Port C Port D
Port A
3 players: P1 using both a main & sub-device,
P2 and P3 each using a main device only
Port B Port C Port D
and so on...
Start Button
Y Button
X
ButtonBButton
A Button
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GAME DISPLAY
1 PLAYER MODE
PAUSE MENU
After pausing, select and enter one of the following items:
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG Make various device setups. QUIT GAME End the current game and return to the title screen.
1
POINTS
The current number of points earned.
2
REMAINING OPPONENTS
Indicates the number of opponents you
must
eliminate in order to complete
the mission.
(Arcade Mode and Mission Mode only)
3
SIGHT
Use to aim. The shape will vary according to the weapon used.
4
OPPONENT CURSOR
Appears on an opponent when in range. Color indicates when the opponent will attack (red = imminent). In “Highest Point Total” missions, the opponent’s cursor is always red.
5
TIME
The allotted time remaining. A session will end when this reaches zero if the mission objectives are not completed.
6
RADAR MAP
Shows the position of your opponents (red) relative to your position (green). (Arcade and Mission Modes only).
7
STRENGTH GAUGE
Indicates your physical strength. This gauge will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart.
8
WEAPON & AMMO
Indicates the weapon currently in use and amount of ammo remaining.
9
TOTAL ELAPSED TIME
0
COMBO GAUGE
When an enemy is shot, this gauge turns to green. Shoot the next enemy before this gauge turns to earn combo points.
5
1
3
2
4
6
7
8
9
0
SPACE
Z C
TAB
---
---
* ^ @ $
E D S F
KEYBOARD
A C F IB E H KD G J LTYPE
Fire Weapon
Jump
Toggle Weapon
Toggle View
---
---
Look Up Look Right Look Down
Look Left
Move Forward
Move Backward
Move Left
Move Right
B
The following diagrams show the main alternative command methods available. Note that each main method (A, B, etc.) has and additional three types of configuration (e.g., method A1, A2 and A3) available. Experiment to determine the control device and configuration setting that is right for you.
ALTERNATIVE COMMAND SETTINGS
SUB-DEVICE
BASIC CONTROLS
The following chart lists the command settings available when using a sub-device, such as the Dreamcast Mouse, to supplement a main device for gameplay.
L R S ---L S L RR L R --­R L R LS L --- ---S R L R S S L RR R R LL --- --- L
--- --- --- S--- --- S S--- S S S
Fire Weapon
Toggle Weapon
Toggle View
Jump
L = Left Click S = Side Click R = Right Click
Analog
Thumb
Pad
TRIGGER R TRIGGER L
A BUTTON B BUTTON X BUTTON Y BUTTON
UP
RIGHT
DOWN
LEFT
D-Pad
* ^ @ $
Move Right
Move Left
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
Move Forward
----
Move Backward
---­Move Forward
Move Backward
Fire Weapon
Jump
Toggle Weapon
Toggle View
Look Up
Look Right
Look Down
Look Left
----
Move Right
----
Move Left
Fire Weapon
Jump
Move Backward
Move Right
Move Left
Move Forward
Look Up
Look Right
Look Down
Look Left
Toggle Weapon
----
Toggle View
----
CONTROLLER
B C D
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8 9
GAME MODES
ARCADE MODE
Select this one-player mode to participate in a series of four training courses (Preparatory, Novice, Intermediate and Advanced) ported from the arcade version of Outtrigger. Use this
mode to hone your battle technique and build your weapon skills.
Once the above settings are complete, select and enter OK. Next, use $^ to select the course of training you wish to undergo and then
enter your selection. Once the game loads, the first mission will begin. Read the instructions and complete the mission objectiv e successfully to continue on to the next mission and so on until you have completed the entire course.
SETTINGS
Next, use $^ to select a character and enter your selection. Then, use $^ to select and enter three alphanumeric characters to identify your character.
Select to change the identifying color or weapon settings of your character.
Press the enter key of the main device you will use. To use a sub-device in conjunction with a main device, only press the enter key of the sub-device.
Even if you fail to complete a mission, you will have a chance to continue play. To continue, press the Start Button before the countdown reaches zero to restart from the last attempted mission.
COLOR
Use $^ to select a color.
WEAPON 1, 2 AND 3
Use *@ to select a weapon and
$^ to select a weapon type.
CONTROL ASSIST
Use $^ to toggle ON or OFF. If ON, set the SENSITIVITY to the desired setting.
CO N T ROL TY P E
Use $^ to select control method.
VIEW
Use $^ to select NORMAL or REVERSE.
PLAYER SETUP
Select to change the control settings of the designated devices.
DEVICE SETUP
VS MODE
GAME DISPLAY
EXIT MENU
Close the pause menu and continue playing.
KEYCONFIG Change device setup.
VS RULE
Exit the current game and return to the RULES menu.
QUIT GAME End the current battle and return to the title screen.
PAUSE MENU
After pausing, select and enter one of the following items:
1 POINTS
The current number of points earned.
2 STRENGTH
Indicates your physical strength. This value will decrease when damage is inflicted by an opponent. If it reaches zero, your character will go down and you will restart.
3 WEAPON & AMMO
Indicates the weapon currently in use and amount of ammo remaining.
4 TIME
The allotted time remaining. A match will end when this reaches zero.
5 OPPONENT CURSOR
Appears on an opponent when in range.
6 SIGHT
Use to aim. The shape will vary according to the weapon used.
4 5 6
1 2 3
The appearances can be changed by pressing the Y Button.
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ONE PLAYER TWO PLAYERS THREE TO FOUR PLAY E R S
Once the battle is over, the ranking of each participant will appear followed by the results screen.
RETRY
Retry using the exact same settings (no load time).
CHANGE STAGE Opt to reselect the stage only. CHANGE RULES
Opt to modify the battle rules.
EXIT Exit the versus mode and return to the title screen.
GAME MODES
Select and enter an item from the displayed menu to either continue versus mode play or exit to the title screen.
VS MODE
Select this one to four-player mode to participate in battles where it’s every player for themselves or divided into opposing teams. In the one player mode, you’ll battle against CPU opponents on a full screen. When playing with 2 or more human opponents, you’ll battle on a half or quarter split-screen.
Use *@ to select an item and $^ to adjust each setting as required. Press START to advance.
Each player must complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK.
GAME TYPE
Set to TIME LIMIT or POINT LIMIT.
MATCHPOINT Set the total number of points required to win (1 - 50).
TIME LIMIT
Set the time at which the battle will end (2’00 - 20’00).
MATCH COUNT
Set the number of sets required to win the match (1 - 5).
HANDICAP
ON: When the current leader is defeated they will drop a Gold Medal worth 2 points. OFF: When the current leader is defeated they will drop a Silver Medal worth 1 point.
TEAM BATTLE
Set whether to enable or disable team play.
RULE SELECT
SETTINGS
Use $^ to select and enter the stage on which the battle will take place. Once the game loads, the battle will begin.
Next, each player uses $^ to select a group (Team) and enter your selection. This item is only available when the TEAM BATTLE feature is enabled.
GAME MODES
Note: MATCH POINT is disabled, if TIME LIMIT is selected as GAME TYPE.
When you play the VS MODE by yourself, the three latest actions that has happened in the game will be displayed at the top right side of the screen.
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GAME MODES
NETWORK BATTLE MODE
Select this 1-6 player mode to connect online to battle against other players over the Internet.
If you have not already configured ISP settings to your Dreamcast, use your Dreamcast browser disc to do so. Refer to the Dreamcast Browser instruction manual for details. To request a Dreamcast browser disc call 1-800-500-8946.
GAME MODES
Follow the direction shown on the screen to connect to the network server. Once connected, LOGIN GAME SERVER menu will be displayed. Enter your name to be used inside the server (player name), and select Login OKto enter the server.
CONNECTING ONLINE
Complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK.
Note: If you are using the Dreamcast Keyboard for chatting, you must have it connected before you proceed any further. Once the setting is made, it will not be recognized until you exit the mode.
SETTINGS
ENTERING A LOBBY
Once you are in the server, a SERVER MENU window will be displayed. Use
*@ to select the menu item, and press A to enter. When you select Join a lobby, a list of available lobbies will be displayed. Use *@ to select the
lobby to enter, and press A to enter. The LOCATION window, displayed at the bottom of the screen, indicates
your current location in the server.
INSIDE THE LOBBY
Inside the lobby, two windows will be displayed: LOBBY MENU window and OPERATION LOG window. On the LOBBY MENU window, a list of menu items (commands you can perform in the lobby) will be displayed. On the OPERATION LOG window, the actions that has taken place inside the server (players’ entrance to/exit from the lobby/room, chat messages, etc.) will be displayed. Press B to switch the window to be active.
Join a room
Select this to display the list of currently available rooms. Use *@ to select the room, and press A to enter. If a password is needed to enter the room, you will be prompted to do so.
Create a room
Create a room to have battle. See p. 14 for details.
Show Lobby members
Display the list of players in the cur rent lobby. The list will be displayed on the OPERATION LOG window.
Leave this Lobby
Leave the current lobby.
Lobby chat
Use the on-screen software keyboard or the Dreamcast Keyboard to chat with other players in the lobby. The message will be displayed on the OPERATION LOG window.
Logout
Disconnect from the network (server) and return to the mode selection menu.
LOBBY MENU
OPERATION LOG
CAUTION
Although there is an option to change game server name, there exists only one server. As this option is strictly for possible future enhancement, please leave this parameter as is, without
changing.
Note: The server name and lobby name appearing in the screenshots here are temporary. The actual server/lobby names may be different.
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14 15
MISSION MODE
Select this one-player mode to participate in a series of missions divided into three levels of 15 missions each. Initially only the first five missions of the Novice level will be available for selection. You will need to clear these missions in order to unlock the next cluster of five missions and then clear those to unlock the last cluster of four missions. The 15th and final mission of a level can only be unlocked if you clear all the previous 14 missions.
Complete the device and character settings as described in the SETTINGS section on p. 9 (see the outlined box at the center of the page). Once these settings are complete, select OK.
SETTINGS
GAME MODES
Use $^ to select a level (Novice, Intermediate or Advanced) and then press enter. Next, use *@$^ to select a mission from the available options and then press enter. If you wish to modify your player settings, select PLAYERSETUP. Otherwise, after you have read the mission objective, select OK to begin. Select EXIT to return to the mode selection screen.
Once the game loads, your mission will begin. Read the instructions and complete the mission successfully to continue on to the next mission, and so on until you have completed the entire level. Whenever you successfully complete a mission, an emblem will appear under that mission’s number on the mission selection screen.
Regardless of whether you successfully complete or fail a mission, you can retry for a better scor e
. Use $^ to select either EXIT or RETRY.
EXIT
Exit and return to mission mode selection screen.
RETRY
Restart from the last attempted mission
This emblem indicates that a mission is complete.
CREATING A ROOM
The network battle takes place inside a room in the lobby. You can enter any currently available room, or create one. If you create a room, you become the owner of the room, and the room will exist until all room members leave the room. If the current owner leaves first, then another room member becomes the new owner. To create a room, select Create a room from the LOBBY MENU. A ROOM CREATIONmenu will be displayed. Set the following parameters, and select Create OK to create a room. Press B to return to the LOBBY MENU without creating a room (cancel).
room name
Enter the name for the room to create.
password
If you wish to create a room for selected participants, enter a password to enter the room you create. You may leave this a blank, if you wish to have the room open to everyone in the lobby.
maximum players
Establish the maximum number of participants in the room (1-6 players).
INSIDE THE ROOM
Inside the room, you can start the network battle. The game can be played the same way as the VS MODE. Utilize the chat to agree, with one another, on the rule to be played.
Once inside the room, a ROOM MENU will be displayed.
Game Settings You can change the rule of the game. Only the
owner of the room can select this menu item.
Start game Start the battle. Only the owner of the room can select this menu item.
Player Settings You can change the character to be used.
Team Select Select the team. This menu item is available only when the TEAM BATTLE
feature is enabled by the room owner.
Room chat
As in Lobby chat, use to communicate with others in the room.
Show room members Displays a list of members in the room in the OPERATION LOG window.
Leave this room Leave from the room to the lobby.
GAME MODES
Logout
Disconnect from the network (server) and return to the mode selection menu.
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CONTINUE
Set to enable or disable the continue feature.
INITIAL VIEW
Set the default view setting to either CHARACTER or WEAPON.
ARCADE GAME LEVEL
Set the arcade difficulty to EASY, NORMAL, HARD or VERY HARD.
EXIT
Select to save the options settings and return to the mode selection menu.
INITIAL SETTINGS
Select and enter this to return the options settings to the default settings.
VIBRATION
Select to enable or disable Jump Pack function, See p.19 for details.
BBA ISP SETTINGS
Select and enter this to change ISP settings if using a Broadband Adapter. See p.19 for details.
Select this mode to modify the color and weapons settings to create your own original character that you can use to battle against other players in the versus or network versus battle modes. Weapons that are normally not available to a particular character can be selected as well as weapons that usually must be found on the battle field such as the Photon Torpedo or Flame Thrower. Meeting certain requirements in arcade or mission mode play will unlock new character types and weapons for use here.
CHARACTER EDIT
CHARACTER SELECTION SCREEN
Use $ ^ to select one of the four character files available for editing and then press enter.
Once the settings are complete, use @ to select OK and press enter to save these settings. Select CANCEL to exit without saving.
Next, use $^ to select a character type from the available options and then press enter.
COLOR
Use $^ to select a color. Then press @.
WEAPON SETTING
Use *@ to select a weapon catagory (1 ,2 and 3)
and then use $^ to select a weapon type.
Use $^ to select three alphanumeric characters to identify your character.
PLAYERSETUP
SAVE TYPE
Set the data save method to AUTO or MANUAL.
AUDIO
Set the sound output toSTEREO or MONO.
SAVE
Select to manually save the current game data or settings. See p.18 for details.
LOAD Select to manually load game data or settings. See p.18 for details.
SOUND TEST
Select to display the sound test menu. See p.18 for details.
ITEM EXPLANATION
Select this mode to modify various game settings, save/load game data or conduct sound tests.
OPTIONS
MOVIE TEST View movie. (Not available until certain requirements are met)
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You can enable and disable Jump Pack setting for each Port separately. Use *@ to select a port and $^ to toggle each setting t o ON or OFF.
VIBRATION
If you are connecting to the internet with the Broadband Adapter (sold separately), you can configure the network settings here. For proper values for each parameter (IP Address, Subnet Mask, etc.), refer to the instruction booklet of the ISP you are contracted with.
Note: If you are connecting with the 56K modem, configure the network setting with the Dreamcast browser disc.
Entering the Value
First, use *@ to select the parameter to change and press A. You will then enter the value for the parameter. You can use either the Dreamcast Controller or the Dreamcast Keyboard to enter values. If you are using the Dreamcast Controller, use $^ to select the numeral, and press X to enter. To backspace (erase the previous letter), press B. When you are done, press A to complete. If all parameters are completed, select SAVE TO FLASH to save them to the onboard memory.
ISP SETTING
SAVE/LOAD
When you either save or load a game file, a Memory Card Select screen will be displayed, with each icon representing the Controller Port/Expansion Socket location. Memory card icons connected with a game file will be displayed brightly; memory card icons without game files will be displayed dark. Only a silhouette will be displayed with the locations without memory cards. Use *@$^ to select the memory card. and press A to enter. Press B to return to the Options Menu screen.
Memory Card with Game File
If saving, the game file will be overwritten. You will be confirmed of your action. Press A to overwrite, and B to cancel. If loading, the game will load the file and returns to the Options Menu screen.
Memory Card without Game File
Saving or loading, you will be asked whether to create a new file or not. Press A to create a new file; press B to cancel.
When the Sound Test Menu screen is displayed, use *@ to select menu item, and $^ to change the value.
SOUND TEST
BGM TEST
L i sten to the background music.
SE PACK
Select the pack number of the sound effe c t s .
SE TEST
L i sten to the sound effects of the selected pack.
SE VOLUME
Ad j u st the volume setting for the sound effe c t s .
BGM VO LU M E
Ad j u st the volume setting for the background music.
For BGM TEST and SE TEST, press A to play the selected music or the sound effect. To return to the Options Menu screen, press B.
OPTIONS OPTIONS
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ITEMS
A number of the items and weapons available in Outtri g ger are as fo l l ows:
FLAME THROWER
This quick acting and powerful weapon can only be used at close-range.
SNIPER’S RIFLE
Can dispose of an enemy in one shot. Press fire to activate the zoom sight and again to fire.
PHOTON TORPEDO
Bullets fired by this weapon will bounce off of objects such as walls before striking.
GUIDED MISSILE
Missiles fired by this weapon will automatically home in on their target.
AMMO
Grab this item to increase your ammo by 5 rounds.
LIFE UP
This will replenish your strength
gauge by a set
amount.
ARMOR
This will absorb damage inflicted until the armor gauge (appears above the strength gauge) runs out.
TIME +5
Grab this to increase your time limit by five seconds (only available in the 1P modes).
POWER UP
This item will enhance your aim, attack power and speed for a set amount of time.
NOCTOVISION
These goggles enable you to see at night as if it were day.
THERMOGRAPHY
These goggles enable you to see through objects, such as walls, for a set amount of time.
Note: Thermography appears with green lenses; Noctovision with blue.
JAY ARAGAKI
SUBMACHINE GUN
Fires four shots at once. Although it does not have strong fire power, you can shoot rapidly and accurately because it is easy to aim.
From speed of movement to weapon efficiency, JAY offers the most balanced range of skills.
GRENADE
High on firepower, but harder to aim.
Bombs will be effective on
enemies
hiding behind wall or
where you can’t
shoot in a
straight line.
ROCKET LAUNCHER
Has very high fire power, as you can defeat the enemy with two shots. You can also use the explosion to cause damage.
WEAPONS
Gender: Male
Nationality: British
Height: 5’9”
Weight: 165 lbs.
Date of Birth:
Apr. 13, 1972
CHARACTERS
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ALAIN CIEL
Gender: Male
Nationality: French
Height: 5’11”
Weight: 171lbs.
Date of Birth: Oct. 4, 1971
ALAIN offers exactly the same skill level as JAY.
CHARACTERS
SUBMACHINE GUN
Fires four shots at once. Although it does not have strong fire power, you can shoot rapidly and accurately because it is easy to aim.
GRENADE
High on firepower, but harder to aim.
Bombs will be effective on
enemies
hiding behind wall or
where you can’t
shoot in a
straight line.
ROCKET LAUNCHER
Has very high fire power, as you can defeat the enemy with two shots. You can also use the explosion to cause damage.
WEAPONS
LINA MIYAGI
SUBMACHINE GUN
Fires five shots in one burst. A weapon that is easy to handle.
What LINA lacks in power she more than makes up for with her quicker speed and superior agility. She appeals to players who are more interested in evasive power than attacking.
MOTION SENSOR BOMB
Sticks to the walls and ceiling for a given time, and explodes when someone approaches.
55mm RIFLE
This weapon lacks the explosive power of Rocket Launcher, but makes up for it with rapid fire ability.
WEAPONS
Gender: Female
Nationality: Japanese
Height: 5’5”
Weight: 145 lbs.
Date of Birth:
Apr. 12, 1975
CHARACTERS
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TACTICAL ADVICE
Strafing
It is a good idea to practice strafing so that you can become accustomed to dodging opponent fire.
Rocket Lanucher Jump
With the rocket launcher equipped, press the jump and fire buttons simultaneously to per form this huge jump. Perfect for reaching high places or evading enemy fire.
Combos
When you defeat an enemy, a small gauge under the elapsed time turns green. As you defeat the next enemies before the gauge turns red, you will be awarded double, triple, and quadruple the amount of normal points as combo. Aim for the combo to get a high score.
Tip on Moving
You can move and look around separately. Use this technique to move strategically and smoothly.
Tip on Dodging
To dodge enemy attacks, use sidesteps.
Damage from Blast
Blast damage can be inflicted from the explosion of the Rocket Launcher or Grenades. If you aim at an enemy that is very close, you will risk taking damage yourself. Use the Submachine Gun for close combat.
Aiming a Little Further
It is a good idea to read the enemy movement and aim at where he is headed.
Use Items Effectively
Locations where items appear are fixed. Memorize the locations, and use the battlefield to your advantage.
Avoiding Rockets
You can shoot down rockets fired at you with your machine gun.
TALON GRANT
3 WAY LASER GUN
Bursts from this gun do more damage than the Submachine Gun,
but it doesn’t fire as rapidly.
You can
also deflect shots
against the walls.
HEAVY GRENADE
Upon impact these grenades will slow down enemy movement, which allows you to attack while the enemy is neutralized.
RAILGUN
These Rockets fly faster and hit harder than any other, but the rate of fire is below normal.
WEAPONS
Gender: Male
Nationality: American
Height: 6’4”
Weight: 210 lbs.
Date of Birth: July 7, 1969
TALON is a power-oriented character. While he may not be quick on his feet, he does have the strongest attacks with any weapon.
CHARACTERS
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2726
CREDITS
The fo l l owing credits list the sta ff responsible for the localization, marketing and manual d evelopment for the U.S. ve rsion of Outtri g ge r . Credits for the original development sta ff of th e game are listed in the credits of the game itself.
Product Development
Localization Producer
Klayton Vorlick
Localization Manager
Osamu Shibamiya
Vice President of PD
Jin Shimazaki
Lead Testers
Tom Fong
Demetrius Griffin
Jordan Romaidis
Testers
Jason Jensen
Curtis Chiu
Nestor Protacio
Alex Vaughan
Francisco Rivera
Brian Ivanhoe
Ray Murakawa
Jason Mercer
Daniel Armanto
Andrew Parker
Amy-Geene Williamson
Hex Jao
Chester Lee
Marcelo Aranda
Seth Benton
Daniel Airey
Test Manager
John Amirkhan
Marketing
Director of Product Marketing
John Golden
Product Manager
Rich Briggs
Associate Product Managers
Cord Smith
Noah Musler
Public Relations
Gwen Marker
Teri Higgins
Creative Services
Director of Creative Services
Robert Schonfisch
Project Manager
Angela Santos
Project Coodinator
Arianne Pitts
Manual Production (Sega of Japan)
Writer/DTP Operator
Monika Hudgins
Design/Additional Texts/DTP
Makoto Nishino
Supervisor
Yoshihiro Sakuta
Sega.com
SegaNet Producer
Art Datangel
Lead Network Analyst
Darren Nagtalon
DC Server Operations
Douglas Land
Eric Fehr
QA Manager
Lance Nelson
QA Analysts
Nic Azizian
Jason Nolen Cliff Wilhelm Leland Ware
Director of Engineering
Britt Morris
Network Dev Team
Gary Crumback
Sami Tabikh
Scott Foe
Kevin Kwan
Liaison Network Engineer
Takashi Kosaka
Director of Games
Jerry Markota
Business Development
Keitaro Shigemasa
Rie Wani
Marketing
Bee Yinn Low
Special Thanks
Peter Moore
Mike Rhinehart
Sandy Castagnola
Rick Ribble Jr.
Robert Reich
Hitoshi Okuno
Ryoichi Shiratsuchi
Eugene Archibald
Von Ryan Kockensparger
CREDITS
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28
NOTES
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