Sega NFL 2K1 User Manual

Intro . . . . . . . . . . . . . . . . . . . . . 2
Starting the Game . . . . . . . . . . . . 3
Control Summary. . . . . . . . . . . . . 4
Menu Controls. . . . . . . . . . . . 5
General Gameplay Controls . . . . 5
Calling Plays . . . . . . . . . . . . . 6
On Offense . . . . . . . . . . . . . . . . . 7
Running . . . . . . . . . . . . . . . . 8
Passing . . . . . . . . . . . . . . . . 9
Quarterback Scramble . . . . . . . . 9
Maximum Passing . . . . . . . . . . . 10
Catching a Pass . . . . . . . . . . . . 10
On Defense . . . . . . . . . . . . . . . . . . . 11
Prior to Snap. . . . . . . . . . . . . . . 11
After the Snap . . . . . . . . . . . . . . 11
Defensive Line . . . . . . . . . . . . . 12
Special Teams . . . . . . . . . . . . . . . . . 12
Kicking the Ball . . . . . . . . . . . . . 12
Receiving Punts and Kickoffs. . . . 12
Replay Controls . . . . . . . . . . . . . . . . 13
Game Set Up . . . . . . . . . . . . . . . . . . 14
Main Menu . . . . . . . . . . . . . . . . 14
Options Menu . . . . . . . . . . . . . . 15
Game Options Menu. . . . . . . . . . 15
Exhibition Play . . . . . . . . . . . . . . . . . 16
Choosing Teams. . . . . . . . . . . . . 16
Controller Assignment Screen. . . 17
Coin Toss . . . . . . . . . . . . . . . . . 17
On the Field . . . . . . . . . . . . . . . . 17
Selecting Your Plays . . . . . . . . . . 17
Pause Menu . . . . . . . . . . . . . . . . . . 18
Game Modes . . . . . . . . . . . . . . . . . . 18
Season . . . . . . . . . . . . . . . . . . . 19
Practice . . . . . . . . . . . . . . . . . . 19
Tourney. . . . . . . . . . . . . . . . . . . 20
Playoffs . . . . . . . . . . . . . . . . . . . 20
Fantasy . . . . . . . . . . . . . . . . . . . 20
Franchise . . . . . . . . . . . . . . . . . 21
Network Play . . . . . . . . . . . . . . . . . . 23
Customize . . . . . . . . . . . . . . . . . . . . 26
Creating a Player . . . . . . . . . . . . . . . 26
Building a Team . . . . . . . . . . . . . 26
Creating Your Own Plays . . . . . . . . . 27
Saving/Loading . . . . . . . . . . . . . 27
Randy Moss Bio . . . . . . . . . . . . . . . . 28
Credits. . . . . . . . . . . . . . . . . . . . . . . 30
Notes . . . . . . . . . . . . . . . . . . . . . . . 33
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NOTE: Sega Sports™ NFL 2K1 is a one- to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously p ress and hold the A, B, X, Y, and Start buttons. This will cause the Dreamcast to soft-reset the software and display the title screen.
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the Dreamcast Controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during gameplay or otherwise inhibit operations. The Jump Pack will allow you to feel the bone-crushing hits of NFL 2K1.
Purchase additional controllers (sold separately) to play with two or more people. The game controls are all set to their default settings. To change the control settings, see the Game Options Menu on page 15.
You have in your hands the most detailed and realistic football simulation ever created.
The power of Sega Dreamcast brings the NFL to life as never before and challenges all of your previous conceptions about sports video games. From the draft to the Super Bowl, from fantasy tournaments to real NFL schedules, from play creation to player creation, it’s all in NFL 2K1.
N o w, strap on your helmet and see if you can get past rookie mode. Yo u s e e , we also put in the smartest, hardest-hitting AI, over 2,000 motion­captured animations, and a sophisticated, skeletal-based, real physics collision system.
Best of all, we've implemented full online s u p p o rt--making for some intense Dreamcast-to-Dreamcast action. With up to four players per console, NFL 2K1 is the first 8-player football game in history!
This ain’t your daddy’s football game… this is the real NFL.
Are you strong enough? Get out there and play! It’s game time!
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NFL 2K1 is designed with analog functionality in mind. Analog not only provides a much fuller range of motion, but also adds to the overall depth of the game due to the level of precision c o n t rol it allows. You’ll be leading receivers with just the right touch and hitting the gaps with pinpoint accuracy with analog control. But for you old-schoolers out there, don’t worry. NFL 2K1 has you covered, as you can use the D-Pad as well.
Note that the controls and tips offered below refer to NFL 2K1's default controls, but alternate control schemes are available. To change the controller schemes, go to the Game Options->Control Menu. There you can choose from a selection of alternate control schemes.
To highlight and select specific menu items, press the Analog Stick (or D-Pad) in the direction of the menu item until it highlights. If you have questions viewing most menus or play screens, press the Y button for Command Help.
Button Action
Analog Pad (or D-Pad) . . . . . . . . . Highlight menu options
A . . . . . . . . . . . . . . . . . . . . . . . Select/Scroll forward through highlighted selection
B . . . . . . . . . . . . . . . . . . . . . . . Cancel Selection/Return to Previous Screen
X . . . . . . . . . . . . . . . . . . . . . . . Select/Scroll backward through highlighted selec-
tion, Change menu focus
Y . . . . . . . . . . . . . . . . . . . . . . . Command Help Menu
Button Action
Start (during gameplay) . . . . . . . Pause Menu
Analog Pad . . . . . . . . . . . . . . . . Highlight formations or play sets
D-Pad (at line of scrimmage) . . . . Change control of your player
Visual Memory Unit
Jump Pack
K e y b o a rd
N O T E : Never touch the analog stick, R, or L while turning the Dreamcast power on. Doing so may d i s rupt the controller initialization pro c e d u re and result in malfunction.
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BEFORE SNAP
Button Action
Analog Pad L/R . . . . . . . . . . . . . Send eligible receiver in motion
L/R . . . . . . . . . . . . . . . . . . . . . . View receiver’s button assignments,
player names and fatigue levels
A . . . . . . . . . . . . . . . . . . . . . . . Hurry players to the line of scrimmage/
Snap ball
Y . . . . . . . . . . . . . . . . . . . . . . . Call up the Audible Menu, press A, B, X
to select an alternate play. Press Y again to cancel.
X . . . . . . . . . . . . . . . . . . . . . . . Lower crowd noise (quarterback)
B . . . . . . . . . . . . . . . . . . . . . . . Fake snap signal
Button Action
R/L . . . . . . . . . . . . . . . . . . . . . . Toggle through formations
A . . . . . . . . . . . . . . . . . . . . . . . Select Formation or Play
B . . . . . . . . . . . . . . . . . . . . . . . View Previous formations or play sets
X . . . . . . . . . . . . . . . . . . . . . . . Flip play or formation
NOTE: You can also call plays from your VMU (see Game Options Menu on page 15). With VMU Play Calling, controls for selecting plays are the same as if you used the main screen. If you press the X Button (flip play formation), a two-way arrow icon will appear on the main screen to indicate a successful play flip.
When you are playing a game with more than one person per team (e.g. two-on-two), either player on the team can select a play. If you are on offense, the first player to enter a play will be the quarter­back. Be careful though, both players will be able to select the play at the same time, so you will want to designate who the play-caller will be.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However, only the player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has priority over B,
C, and D; Port B has priority over C and D; etc.).
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Button Action
Any Button . . . . . . . . . . . . . . . . Pass to that receiver (double tap to fake)
D- Pad . . . . . . . . . . . . . . . . . . . . Throw the ball away
Even the best offensive line is going to let a defender through from time to time. So when you feel the pressure coming, get the quarterback away with a scramble. Hold down the R Trigger and the QB becomes a runner. Once you cross the line of scrimmage, you can no longer make a pass, so you can let go of the R Trigger and control the QB as if you were a running back on a running play.
Button Action
A . . . . . . . . . . . . . . . . . . . . . . . Speed Burst/Power Move
L or R . . . . . . . . . . . . . . . . . . . . Stiff Arm Left or Stiff Arm Right
L+R . . . . . . . . . . . . . . . . . . . . . . Juke Move
X . . . . . . . . . . . . . . . . . . . . . . . Dive
Y . . . . . . . . . . . . . . . . . . . . . . . Hurdle or High Step
B . . . . . . . . . . . . . . . . . . . . . . . Spin Move
D-Pad . . . . . . . . . . . . . . . . . . . . Lateral the ball to the closest teammate
behind you
Instant Energy . . . . . . . . . . . . . . Press and hold A while running to fill the
player arrow completely, then press any special move button to perform a more powerful move.
Button Action
R+L . . . . . . . . . . . . . . . . . . . . . Juke Move
R+A . . . . . . . . . . . . . . . . . . . . . Speed Burst/Power Move
R+B . . . . . . . . . . . . . . . . . . . . . Spin Move
R+X . . . . . . . . . . . . . . . . . . . . . Slide (or Dive, if close enough to the
1st down marker)
R+Y . . . . . . . . . . . . . . . . . . . . . . Hurdle
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If you want total control over your offensive results, turn on Maximum Passing from the Controller Assignment Screen (see page 17). With Maximum Passing activated, you can lead your receivers to thread the ball in front of, behind, and around the defenders. To use Maximum Passing, press the Analog Stick in the direction in which you want to adjust the throw. Press a little for a small adjustment; press harder for a bigger adjustment. For example, to lead the receiver, press Up on the Analog Stick. To throw behind and to the left of a receiver, press Down and Left.
Button Action
B . . . . . . . . . . . . . . . . . . . . . . . Select receiver nearest the ball
X . . . . . . . . . . . . . . . . . . . . . . . Dive for pass
Y . . . . . . . . . . . . . . . . . . . . . . . Jump for pass
NOTE: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball.
PRIOR TO SNAP
Button Action
B or D- Pad . . . . . . . . . . . . . . . . Select a defender
Analog Stick . . . . . . . . . . . . . . . Reposition defender
L or R Trigger
(with defensive back selected) . . . . . View Players
L or R Trigger
(with defensive lineman selected) . . . Shift defensive line
A . . . . . . . . . . . . . . . . . . . . . . . Hurry players to line of scrimmage
X (at line of scrimmage) . . . . . . . . Pump up the crowd
Y . . . . . . . . . . . . . . . . . . . . . . . Call audible. From the Audible Menu,
press A, B, or X to select alternate play. Press Y again to cancel audible
AFTER THE SNAP
Button Action
B . . . . . . . . . . . . . . . . . . . . . . . Take control of defender nearest to ball
A . . . . . . . . . . . . . . . . . . . . . . . Speed burst
X . . . . . . . . . . . . . . . . . . . . . . . Dive/Tackle
Y . . . . . . . . . . . . . . . . . . . . . . . Jump to knock down or intercept pass
L or R Trigger . . . . . . . . . . . . . . Swim Move
D-Pad . . . . . . . . . . . . . . . . . . . . Swap control of your players
Instant Energy . . . . . . . . . . . . . . Press A while running to fill the player
arrow completely. Then press any special move button to perform a more powerful move.
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KICKING THE BALL
1. Set the ball trajectory and direction with the analog stick, making sure to
factor in the movement of the arrow.
2. Press A to snap the ball/start the play.
3. Press A again to stop the power meter as close to the top as possible
for a booming kick.
RECEIVING PUNTS AND KICKOFFS
Button Action
Analog Stick . . . . . . . . . . . . . . . Control return man after reception
D-Pad . . . . . . . . . . . . . . . . . . . . Lateral ball after reception
Y (after catching ball) . . . . . . . . . . Down the ball
Y (before catching ball) . . . . . . . . . Fair Catch (on punts only)
Hold L or R . . . . . . . . . . . . . . . . . View selected player names on
both teams.
Do you want to see that great catch again? Want to see that sack from another angle? Bring up the Replay feature of NFL 2K1 to view the last play again.
Button Action
D-Pad . . . . . . . . . . . . . . . . . . . . Moves highlighting icon
Analog Stick UP . . . . . . . . . . . . . Pan High
Analog Stick DOWN . . . . . . . . . . Pan Low
Analog Stick LEFT . . . . . . . . . . . Pan Left
Analog Stick RIGHT . . . . . . . . . . Pan Right
B . . . . . . . . . . . . . . . . . . . . . . . Zoom Out
Y . . . . . . . . . . . . . . . . . . . . . . . Bring up Replay Menu
A . . . . . . . . . . . . . . . . . . . . . . . Play (real time speed)/Pause
X . . . . . . . . . . . . . . . . . . . . . . . Zoom In
L . . . . . . . . . . . . . . . . . . . . . . . . Rewind
R . . . . . . . . . . . . . . . . . . . . . . . Fast Forward
NOTE: The L and R triggers are touch sensitive controls. The harder you press, the faster the replay will move in reverse/forward (respectively).
When engaged on a block, hold down one of the triggers to determine the side you want to perform the move on. Then, hit one of the buttons:
Button Action
A . . . . . . . . . . . . . . . . . . . . . . . Under
B . . . . . . . . . . . . . . . . . . . . . . . Spin
Y . . . . . . . . . . . . . . . . . . . . . . . Over (Swim)
X . . . . . . . . . . . . . . . . . . . . . . . Club
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Main Menu
After the NFL 2K1 title screen has appeared, you will see the main menu screen. From here, you can jump to any one of your favorite game modes. Need to brush up on your game? Head on out to the practice field. Ready for the next week’s game? Then head on over to Season Mode. Do you want to go online and square off against another opponent? Network play is your selection.
Main Menu
Mode Description
Practice . . . . . . . . . Brush up on your favorite team’s formations and plays
Tourney . . . . . . . . . . Set up a tournament with up to 15 other teams
Exhibition . . . . . . . . Select two teams and head on out to the field
Season . . . . . . . . . . Can you succeed on the road to the Super Bowl?
Playoffs . . . . . . . . . Kick off a run at the Super Bowl, but bypass the regular season
Franchise . . . . . . . . Take control of your team through multiple seasons
Options . . . . . . . . . . Change the game settings
Fantasy . . . . . . . . . Draft your own team and head out for the season
Quick Start . . . . . . . Let the computer choose teams for a quick exhibition game
Tutorial . . . . . . . . . . Learn the game directly from NFL 2K1
Customize . . . . . . . . Design your own plays, players, and teams
Network . . . . . . . . . Sign on and play over a network connection
Select Game Options from the Main Options Menu and adjust the following settings.
Option Settings
Quarter Length . . . . 1-15 minute quarters
Skill Level . . . . . . . . Rookie, Pro, or All-Pro
Play Calling . . . . . . . By Formation (4-3, I Form, Shotgun) or By Type (Blitz, Long Pass, Short Run)
VMU Play Calling . . . On or Off
Game Speed . . . . . . Slow, Normal, or Fast
Fatigue . . . . . . . . . . On or Off
Injuries . . . . . . . . . . On or Off
Coach Mode . . . . . . On or Off (when on, you pick the play, NFL 2K1 handles the rest)
Performance EQ . . . On or Off (when on, both teams will have the same skill level)
Customize the way you want to play NFL 2K1 prior to kick off with this menu. Press A to cycle forward through an option selection, press X to cycle backward.
Option Changes
Weather . . . . . . . . . Time of Day, temperature, precipitation, wind speed and fog
Game Options . . . . . Quarter length, skill level, play calling, game speed, fatigue
and injuries, coach mode, Performance EQ, and frame rate
Controller . . . . . . . . Adjust the control/button settings
Credits . . . . . . . . . . Find out who worked on NFL 2K1
Codes . . . . . . . . . . . Discover codes to unlock hidden features
Presentation . . . . . . Adjust the game amenities (action replays, commentary,
sound effects, volume, etc.)
Penalties . . . . . . . . . Control the frequency of any penalty
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EXHIBITION PLAY
Now that you’ve got all of the basics down, let’s head on out to the field and throw the pigskin around. Here’s the flow of all of the menus and screens you see as you set up an Exhibition game.
Home . . . . . Select the home team and playbook
Visitors . . . Select the away team and playbook Stadium . . . Choose where the game will
be played
Uniforms . . Choose the 2000 - 2001
season or throwback jerseys from years past.
ASSIGNMENT SCREEN
Once you’ve selected the teams, the Controller Assignment screen appears. Press the Analog Stick or D-Pad UP/DOWN to align your controller with the team you wish to command. If you wish to use Maximum Passing (and you should to get the ultimate NFL 2K1 experience), press the A Button to toggle it on. When everything is set the way you want, press the Start Button to advance to the game.
Visiting team gets to call it. Winner of the toss gets to choose whether to kick/receive. Loser chooses which goal to defend. Following the coin toss, the Special Teams play calling screen appears.
This is where all of the action takes place.
ON DEFENSE AND OFFENSE
Champions are built on talent, teamwork, and the coach’s playbook. Use your play list to tackle any offensive and defensive situation. On offense, passing plays are displayed in blue, running plays are displayed in red.
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The Pause Menu allows you to stop gameplay and call a time out, select your audibles, make substitutions, view the replay, change the game options and controller configuration, adjust the game camera angles, and view the current stats. When you are playing with more than one person, the player who pressed the Start Button to enter the Pause Menu has control of selecting all of the above options.
From the Main Menu, you’ve got a ton of choices. Here is a quick description of all of the different game modes that NFL 2K1 has to offer.
NOTE: Remember to press the Y button for Help Menus at any time to help navigate through each game menu.
Select Season on the main menu to play a 16 game regular season, followed by the playoffs (assuming you’re good enough to make the playoffs that is). Do you have what it takes to guide your team to the Super Bowl?
Once you’ve selected your team(s), you can access the Season Menu. From there you can begin play of the week’s game or customize your plays, players, and teams.
Practice makes perfect. Head on over to the practice field to learn the formations and plays of your favorite team. Fine tune the running game, learn the timing of your passing routes, and find your defensive positioning. Once you’re into Practice Mode, you have three different styles of practice:
SPECIAL MOVE PRACTICE: Get a feel for the controller and how to perform special moves FULL SCRIMMAGE: Line up against another team OFFENSE ONLY: Work out the kinks in your offense without a defense to get in the way.
Randomize Defense: Set what type of Defensive Formation the CPU can call Randomize Offense: Set what type of Offensive Formation the CPU can call Offense Play Type: Set Offense to practice Pass, Run, or Both. Randomize Down: Select the play situation Defense Play: Pick a specific Defensive play to practice against Offense Play: Pick a specific Offensive play to practice against
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Select your team and head on out to the Playoffs. If you can survive the competition, the Super Bowl trophy is yours!
As General Manager of your very own franchise, this is your chance to take the reigns and make all of the personnel decisions. Below, we’ve broken down the stages you’ll encounter on your never-ending pursuit to build a football dynasty:
REGULAR SEASON: Using either the standard or fantasy-draft roster, you have the power to switch your depth chart, add free agents, release players, trade with other teams, resign players, and even extend contracts. But use caution, all of your decisions must abide by the dreaded salary cap—be sure to acquire players who give the biggest bang for your buck.
POST SEASON: Your team qualifies for the playoffs if it has one of the top records in the conference. There, you will have to win the Wild Card, Divisional, and Conference games before reaching the ultimate goal: The Super Bowl. Of course, the season doesn’t end after that, because the best in the NFL soon set off to Hawaii to battle it out in the traditional Pro Bowl.
RETIRED PLAYERS: Once the season is completed, your team will enter a re-tool­ing period. Certain players on your team will decide to hang up their jerseys for one reason or another, and your job is to go out and try to find their replacements via free agency, draft, or trade. Good Luck.
RE-SIGNING PERIOD: Some players on your team will find that their contracts have expired. It’s your job to determine whether or not they were essential compo­nents of your team. If they were, you might want to re-sign them to another con­tract in the form of more money or more years. Otherwise, you’ll probably want to take the risk and lose them to free agency in hopes of finding a better replacement elsewhere.
Build your own fantasy tournament or full fantasy league with this game mode. All available players will be placed in a giant free agent pool, then it’s off to the draft. Once your team is built, you can take part in a Fantasy Tournament (4-, 8-, or 16-team single elimination) or play a full Fantasy League season. Draft your players, build your team, and play some football!
NOTE: You can either draft the team yourself or press the Start but­ton to have the CPU automatically complete the draft order.
Choose either to play in a new tournament or load a previously saved one. Select your teams, and determine human or CPU control for each of the 4, 8, or 16 teams that are participating in your tournament.
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NFL 2K1 has something you’ve never experienced before in a console football game: head-to-head, online action. Use the built-in modem on your SEGA Dreamcast to go online and slug it out with either the person down the street or someone across the country.
[Once you’ve selected Network Play from the main menu, you’ll see a screen like this which allows you to set up the action.]
1. Select “Network” on the main menu and press the A Button.
2. If you aren't already a member, you will be prompted about a special offer for
Internet service through Sega.com. Press the A Button to bypass this screen.
3. The first time you do this, NFL 2K1 will warn you that no network information is available. You will have to press the A Button again to bypass this screen, and then you will be prompted to enter the information in the next step.
4. Network Login Details
(NOTE: The Dreamcast keyboard may also be used for inputting information)
a. Use the D-Pad or Analog pad to highlight “User Name” and press the A
button to go to the keyboard entry screen. Use a Dreamcast keyboard or controller to enter your User Name/Login. The D-Pad or Analog Pad will move the cursor on the keyboard while the A button will select a key. The Enter Key or Start Button will advance from the keyboard entry screen once the user name has been entered.
(instructions continued on pages 22 & 23)
ROOKIE DRAFT: Here’s where things get interesting. Your goal in the rookie draft is to find the players that are going to have an immediate—as well as long-term— effect on your team. Remember, there’s a salary cap to abide by and most of the top draft-picks won’t come cheap, so choose wisely and hope you find some dia­monds in the rough.
SIGNING PERIOD: Rookies cannot play on your team unless they are under con­tract. During the signing period, you’ll have a chance to sign your rookies just before the pre-season. You will also be notified of the positions that you need to fill in order to satisfy the league’s roster position minimum. Don’t worry, these posi­tions can easily be filled through one of the many available transaction options.
PRE-SEASON: Does your second-string quarterback have first-string capabilities? During the preseason, you’ll have the chance to determine which players are best suited for which positions by shuffling your lineups around. From there, you’ll have a better understanding of your team chemistry and the areas in which you need to improve. Before the pre-season ends, you’ll be forced to pare down your roster to the 54-player league maximum, so be sure to choose carefully.
By this point, you’ve made it back to the regular season, where you’ll have to battle it out through another 17 weeks, marching your very own team down the road to The Super Bowl.
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Setting Function
User Name . . . . . Your login name for getting on the network
Password . . . . . . Your account password
Phone Number . . The number you dial to get online
Handle . . . . . . . . A nickname for while you’re online
b. Use the D-Pad or Analog pad to highlight “Password” and press the A
button. Follow the same steps for entering your password as in step a.
c. Use the D-Pad or Analog pad to highlight “Phone” and press the A button.
Follow the same steps for entering your primary dial-up number as in step a.
d. Optional: Use the D-Pad or Analog pad to highlight “Backup Phone
(Optional)” and press the A button. Follow the same steps for entering your backup dial-up number as in step a.
5. Entering a Screen Name
a. When prompted with “Do you have an existing Screen Name?”, use the
D-Pad or Analog pad and press the A Button to select “NO.”
b. Use the D-Pad or Analog pad to highlight “Screen Name” and press the
A button to go to the keyboard entry screen. Your Screen Name must be at least 6 characters long with a maximum of 16.
c. Use the D-Pad or Analog pad to highlight “Screen Name Password” and
press the A button to go to the keyboard entry screen. Your password must be at least 6 characters long with a maximum of 16.
d. Optional: Use the D-Pad or Analog pad to highlight “City (Optional)” and
press the A button to go to the keyboard entry screen. Enter the name of the city in which you are located.
e. Optional: Use the D-Pad or Analog pad to highlight “State (Optional)” and
press the A button to go to the keyboard entry screen. Enter the name of the state in which you are located.
6. Entering the lobby and starting a game
a. Choose your preferred region by using the D-Pad or Analog Pad to
highlight your choice and press the A button to continue. Be sure to choose a region that best describes your location as this will give you a better gaming experience.
b. Choose a lobby by using the D-Pad or Analog Pad to highlight the lobby
of your choice and then press the A button to enter.
c. Once in the lobby, use the D-Pad or Analog Pad to highlight another
player in the lobby and then press the A button to issue a challenge. If challenged, choose “YES” and press the A button to accept.
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NFL 2K1 let’s you customize it all. You can design your own plays, players and teams. You can even keep tally of your personal in-game records, and review the records of other human players.
Build your own pro. Adjust everything about him, from his face mask all the way down to the kind of shoes he wears!
Ever gotten mad at your team for the players they draft or the free agents that they sign? Well, here’s your chance to be the GM. Create everything about your team, from the logo style to the team colors, create and sign free agents, trade players, and rearrange the depth chart.
This feature allows you to edit an existing play or create a brand new one. Got a play that always worked when you were playing with your friends out on the field? Draw it up here and see how the pros deal with it.
1. Import a previously saved play or create a new one
2. Name the play.
3. Decide whether it’s an offensive or defensive play
4. Select the formation and play type (eg. pass, pitch, handoff)
5. Position: Select the player you’d like to edit
6. Assignment: Cycle through dozens of route variations and assignments.
7. Modifier: Modify the player’s route to take him exactly where you’d like him to go.
(Pressing A will cycle through the many variations of steps 5, 6, and 7).
NOTE: If you’ve inserted a VMU with empty blocks, your play will be saved.
The game automatically saves data for you after you exit a mode (Season, Playoffs, Fantasy, etc.), if you have a VMU with enough room, that is!
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VISUAL CONCEPTS CREDITS
Lead Engineers
Tim Walter Chris Larson
Artificial Intelligence Engineers
Shawn Lee Mark Horsley
Engineers
Matt Hamre Nick Jones Mark Roberts Gary Arnold Alex Lee Bob Alexander Scott Patterson Tim Meekins Matt Underwood Andrew Marrinson
Library Engineers
Chuck Batson Ivar Olsen
Tool Engineers:
Joshua Lee Brian Hughes
Artists
Fred Wong David Lee Joel Flory Quinn Kaneko Leandro Penaloza Hsing-Wen Hsu
Joyce Rietveld Steve Paris Nelson Wang Roy Tse Matt Crysdale
Audio Director
Brian Luzietti
Sound Designer
Larry Peacock
Dialog Editor
J. Mateo Baker
Motion Capture Director
Matt Karnes
Motion Capture
Luc Lagarde Rich Nelson
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Manager
Rustin Lee
Production
Abe Navarro Matt Underwood Jeremy Tiner Lorne Asuncion David Perkinson
Quality Assurance
Joe Gora Donell Williams
Motion Capture Talent
Randy Moss Tyrone Wheatley Sean Dawkins Todd Lyght Gerard Williams Larry Williams David Nash Ken Shelton Tom Brady Joe Gora Shawn Lee
Audio Script Writing
Rob Thomas
Audio Script Consultant
Alan Luzietti
Voice Over
Terry McGovern as Dan Stevens Jay Styne as Peter O’Keefe Elaine Clark - as Michelle Weshphal Doug Dull - as the PA Announcer Tim White - as the Referee
Player Voices
Brian “Street Frog” Grenier Rockne “Rock” Tarkington Jason Gaines Brian Shute Nick Navos Nick Doplemore Kirk Sanderson Joe Horde Joe Stofle with thanks to: The Solano Commuity College Football Department
Recording Studio
Conscious Sound Studios Benjamin Grant DePauw
Special Consultant
Marty Mornhinweg ­San Francisco 49ers
Playbook Design
The Coach’s Edge
Additional Statistical Support
Stats Inc.
Special Thanks
Andrew Leker Alvin Cardona Wayne Herman Jenn Baker Richard Yee House of Moves The Solano Commuity College Football Department
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SEGA CREDITS
Director of Sports Marketing
Martha Hill
Product Manager
Stacey Kerr
Sports Marketing Coordinator
Cheryl Williams
Lead Tester
Ed Brady
Assistant Lead Testers
Richard Allard Joey Edwards BJ Enriquez Jeff Sideno
Testers:
Joseph Amper Jude Baldo Aldric Baquiran Steven Campbell Stefan Conde Daniel Chang J. Duclayan Antonio Eco Berjes Enriquez Kurt Ermshar Jerome Fernandez Brent Fillmore Benjie Galvez Mark Gonzalez Alan Hsu Stephen Hsu Nick Jaochico
Raymond Kwan Chester Lee Eric Ling Michael Lowe Jason Mercer Brian Miller Steve Peck Henry Perez Pedro Ponce Paul Proner Matt Rice Kenny “Quick” Robinson Jonas Robledo Mark Sideno Todd Slepian John Stark Ryan Stern Jacob True JR Villatuya Derek Wong
NFL Properties
Gene Goldberg Monty Amdursky Tim Langley Paul Spinelli
Players Inc.
Doug Allen LaShun Lawson Farra D’Orazio Howard Skall
Player Headshots and Stadium Reference Material
© NFL Photos
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