Sega NASCAR DX U.S User Manual

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2ND PRINTING MARCH. 01
Deluxe Version
Owner’s ManualOwner’s Manual
Owner’s Manual
Owner’s ManualOwner’s Manual
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6588-01
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Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
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BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary .
Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten­tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have techni­cal expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi­nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock.
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Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom­ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruc­tion Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfac­tory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
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TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER’S MANUAL
1. HANDLING PRECAUTIONS ..........................................................................................
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ...................................
3. OPERATION .....................................................................................................................
4. NAME OF PARTS .............................................................................................................
5. ACCESSORIES .................................................................................................................
6. ASSEMBLING AND INSTALLATION ............................................................................
7. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ........................
8. CONTENTS OF GAME ....................................................................................................
9. EXPLANATION OF TEST AND DATA DISPLAY .........................................................
9 - 1 SWITCH UNIT AND COIN METER ............................................................
9 - 2 SYSTEM TEST MODE ..................................................................................
9 - 3 GAME TEST MODE ......................................................................................
10. CONTROL PANEL ..........................................................................................................
10 - 1 ADJUSTING/REPLACING THE V.R. ..........................................................
10 - 2 GREASING ....................................................................................................
11. SPEED SHIFTER (SHIFT LEVER).................................................................................
11 - 1 REMOVING THE 4-SPEED SHIFTER .......................................................
11 - 2 REPLACING THE SWITCH ........................................................................
12. ACCELERATOR & BRAKE ............................................................................................
12 - 1 ADJUSTING AND REPLACING THE V.R. .................................................
12 -2 GREASING .....................................................................................................
13. PROJECTOR ....................................................................................................................
13 - 1 CLEANING THE SCREEN .........................................................................
13 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR ..............................................
13 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR ........................................
14. COIN SELECTOR ............................................................................................................
15. REPLACING THE FLOURESCENT LAMP, AND LAMPS ..........................................
16. PERIODIC INSPECTION TABLE ..................................................................................
17. TROUBLESHOOTING ....................................................................................................
18. GAME BOARD ................................................................................................................
18 - 1 REMOVING THE GAME BOARD ..............................................................
18 - 2 COMPOSITION OF GAME BOARD ...........................................................
19. DESIGN RELATED PARTS ............................................................................................
20. COMMUNICATION PLAY .............................................................................................
20 - 1 INSTALLATION PRECAUTIONS ..............................................................
20 - 2 CONNECTING THE COMMUNICATION CABLE ...................................
20 - 3 SETTING FOR COMMUNICATION PLAY ...............................................
21. PARTS LIST .....................................................................................................................
22. WIRE COLOR CODE TABLE .........................................................................................
23. WIRING DIAGRAM ........................................................................................................
1 2 - 3 4 - 6 7 8 - 10 11 - 24 25 - 27 28 - 32 33 - 60 35 - 36 37 - 49 50 - 60 61 - 64 61 - 64 64 65 - 67 65 - 66 67 68 - 69 68 - 69 69 70 - 83 70 71 - 80 81 - 83 84 - 88 89 - 90 91 - 92 93 - 95 96 - 99 97 - 98 99 100 101 - 108 101 - 102 102 - 106 107 - 108 109 - 153 154 155 - 157
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SPECIFICATIONS
Installation Space : 1,360 mm (W) X 2,610 mm (D)
(53.5 in. X 102.8 in.) Height : 2,230 mm (87.8 in.) Weight : 450 kg. (992.1 lbs.) Power, maximum current : 625 W 6.70 A (AC 120V 60 Hz AREA)
675 W 4.00 A (AC 220V 50 Hz AREA)
640 W 3.80 A (AC 220V 60 Hz AREA0
675 W 3.60 A (AC 240V 50 Hz AREA) For TAIWAN Power, current : 750 W 9.20 A (MAX.)
350 W 3.80 A (MIN.) MONITOR : 50 TYPE PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards the product,
EA SPORTS NASCAR ARCADE DX TYPE.
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions. If the product fails to function satisfactorily, non­technical personnel should under no circumstances touch the internal system. Please contact where the product was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 701-6580 Fax : (415) 701-6594
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DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's maintenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein defined as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equipment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc.
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as re­gards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
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1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work without turning power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. To avoid electric shock or short circuit, do not plug in or unplug quickly. To avoid electric shock, do not plug in or unplug with a wet hand. Do not expose Power Cords and Earth Wires on the surface, (floor, passage, etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit. To avoid causing a fire or electric shock, do not put things on or damage Power Cords. When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock. In case the power cord is damaged, ask for replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock. Completely make connector connections for IC BD and others. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. Be sure to perform periodic maintenance inspections herein stated.
STOP
IMPORTANT
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. The Projector is employed for this machine. The Projector's screen is susceptible to damage, therefore, be very careful when cleaning the screen. For details, refer to PROJECTOR.
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2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. The operating (ambient) temperature range is from 5 C° to 40 C°. Only in the case a projector is employed, the temperature range is from 5 C° to 30 C°.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires the Breaker and Earth Mechanisms as part of the location facilities. Using them in a manner not independent can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 15A or higher (AC single phase 100 ~ 120V area), and 7A or higher (AC 220 ~ 240V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to independently use the power supply equipped with the Earth Leakage Breaker. Using a power supply without the Earth Leakage Breaker can cause an outbreak of fire when earth leakage occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 15A or higher (AC 100 ~ 120V area) and 7A or higher (AC 220 ~ 240V area). Using a cord rated lower than the specified rating can cause a fire and electric shock.
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OPERATION AREA
For the operation of this machine, secure a minimum area of 2.0m (W) X
2.8m (D). In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation. Be sure to provide sufficient space so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctioning and a fire, do not place any obstacles near the ventilation opening. SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
STOP
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 1.4m(W) and 1.7m(H).
IMPORTANT
Electric current consumption
MAX. 6.7 A (AC 120V 60 Hz) MAX. 4.0 A (AC 220V 50 Hz) MAX. 3.8 A (AC 220V 60 Hz) MAX. 3.6 A (AC 240V 50 Hz)
MAX. 9.2 A (For TAIWAN)
10cm over.
2.8m
70cm
2.0m
FIG. 2
3
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3. OPERATION
1
1
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident.
2345678901234567890123456789012123456789012345678901234567890
2345678901234567890123456789012123456789012345678901234567890
Ensure that all of the Adjusters are in contact
with the floor.
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Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage. Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step. To avoid electric shock, check to see if door & cover parts are damaged or omitted. To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
Those who need assistance such as the use of an apparatus when walking.
Those who have high blood pressure or a heart problem.
Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
Those who have a trouble in the neck and or spinal cord.
Intoxicated persons.
Pregnant women or those who are in the likelihood of pregnancy.
Persons susceptible to motion sickness.
Persons whose act runs counter to the product's warning displays. A player who has never been adversely affected by light stimulus might
experience dizziness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play. Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled drinks, instruct the player not to place heavy items or drinks on the product. To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors. To avoid falling down and injury resulting from falling down, immediately stop the customer's leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason.
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Caution lookers-on so as not to touch the operating unit while in play. Failure to observe this may cause bodily contact with the player and trouble between the customers.
Caution the player so as not to
hold a child in her/his lap to play. Failure to observe this may cause the child to be caught between the Control Panel and the player and fall down.
Be careful not to let anyone insert a part of his/her body into the void at the rear of the seat. It may be caught between the seat and the roll bar, and eventually he/she may be seriously injured.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down. Instruct the Player to adjust the seat before playing the game. Playing the game in a forcible posture can cause a contingent accident.
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4. NAME OF PARTS
PTV 50 TYPE PROJECTOR
MAIN CABINET
BILLBOARD
PTV BASE
AC UNIT
COIN CHUTE DOOR
TABLE 4
CONTROL PANEL
CASHBOX DOOR
ACCELERATOR & BRAKE
FIG. 4 a
4 SPEED SHIFTER
BACK LID
FIG. 4 b
Width X Length X Height Weight PROJECTOR(PTV) 1,140 mm X 555 mm X 1,670 mm 112 kg PTV BASE 1,160 mm X 545 mm X 235 mm 28 kg BILLBOARD 1,140 mm X 400 mm X 410 mm 19 kg MAIN CABINET 1,140 mm X 2,080 mm X 1,590 mm 300 kg When assembled 1,310 mm X 2,610 mm X 2,230 mm 450 kg
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5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
DESCRIPTION OWNERS MANUAL Part No. (Qty.)
420-6588-01 (1)
Note Figures
If Part No. has no description, the Number has not been registered or can not be registered. Such a part may not be obtainable even if the customer desires to purchase it. Therefore, ensure that the part is in safekeeping with you.
TAMPERPROOF†WRENCH M8 540-0009-01 (1)
TOOL
AC Cable (Power Cord) 600-7228 (1) TAIWAN 600-6695 (1) USA 600-6618 (1) OTHERS 600-6619 (1) HONG KONG
Used for installation, see 4 of Section 6.
WIRE HARN EARTH W/LUG M6 600-6664-02 (1)
For TAIWAN. Used for installation,
see 4 of Section 6.
KEY MASTER 220-5576 (2)
For opening/closing the doors
KEY (2)
For the CASHBOX DOOR
The Keys are inside the Coin Chute Door at the time of shipment from the factory.
CORD CLAMP 280-5009-01 (1)
Used for securing the power cord. see 4 of Section 6.
VOL CONT B-5K OHM 220-5373 220-5484
Spare, see Section 10, 12.
(1)
SW MICRO TYPE 509-5636 (1)
Spare, refer to Section 11.
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TOSHIBA Remote Controller used for adjustment of the projector. See Section 14.
200-5536(1)
MITSUBISHI
Remote Controller used for
adjustment of the projector.
See Section 14.
200-5532(1)
FLEX TUBE 310-5050-220200 (1)
For communication play, refer to Section 20.
POSITION
ADJUST
PIC-ADJ
RESET
SELECT
P
SET
TEST
1
R-MUTE
PICTURE
--
MITSUBISHI
R / B
ENTER
89
G-MUTE
B-MUTE
+
POWER
R / G / B
10
TEST MODE WRITING
RBG
One of the above 3 types of Remote Controllers is used for the Projector.
The Remote Controller is attached to the Projector at the time of shipment.
NUMBER STICKER(for rear) 421-11304 (1)
For communication play, refer to Section 20.
ASSY FIBER CABLE 600-6275-0500 (1)
For communication play, refer to Section 20.
CONN 22 310-5051-22 (2)
For communication play, refer to Section 20.
NUMBER STICKER(for side) 421-11305 (1)
For communication play, refer to Section 20.
CARTON BOX 601-10642 (1)
Used for transporting the Game Board. Refer to Next Page.
C
H
E
C
K
S
ID
E
9
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HOW TO USE THE CARTON BOX
STOP
IMPORTANT
When asking for the replacement or repair of the product's Game Board (SEGA HIKARU), be sure to put the Game Board together with the Shield Case in a Carton Box. Otherwise, the request is not acceptable. Put the Shield Case in the Carton Box by paying attention to the correct direction as per the following instructions and as shown by the instructions printed on the Carton Box. Handling in an erroneous manner can damage the Game Board. Remove the Shield Case Brackets from the Shield Case and put the Shield Case in the Carton Box.
SHIELD CASE BRACKETS The shape depends on the type of product.
"CHECK SIDE" Display
C
H
EC
K
S
ID
E
FILTER BOARD
Wrap the Shield Case with the packing material and put it in the Carton Box as shown. Putting it upside down or packing otherwise in the manner not shown can damage the Game Board and parts.
10
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6. ASSEMBLING AND INSTALLATION
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard. Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specified performance. When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard. Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards. Do not carelessly push the PTV. Pushing the PTV carelessly can cause the PTV to fall down. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. Carefully handle the PTV on the PTV base because it is very unstable. If handled carelessly, it may fall down and eventually cause a serious personal injury.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents.
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When carrying out the assembling and installation, follow the following 6-item sequence.
ASSEMBLING THE PTV
1
COUPLING THE MAIN CABINET TO THE PTV
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY CONNECTION
4
TURNING POWER ON
5
ASSEMBLING CHECK
6
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, wrench, socket wrench and Ratchet Handle are required for the assembly work.
Phillips type screwdriver
24mm
SOCKET WRENCH,(M8 hexagon bolt) RATCHET HANDLE
WRENCH (for M16 hexagon bolt)
KEY MASTER
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ASSEMBLING THE PTV
1
1
Fix the two mask holders onto the PTV top panel each with the 2 countersunk-head screws.
2
Insert and raise the TV mask as illustrated below, and fix it with the 6 screws.
3
Fix the panel-mounting brackets L and R onto the PTV front each with the 2 screws.
4
Mount the front panel onto the PTV front. Fix it with the 4 trusshead screws.
FLAT HEAD SCREW (2 each) M4 X 12
TV MASK
SCREW (4) M5 X 20, w/flat &
spring washers
PTV
MASK HOLDER
TRUSS SCREW(2) black M5 X 25, flat washer used.
PANEL MOUNT BRACKET L
SCREW (2 each) M5 X 16, w/flat & spring washers
PANEL MOUNT BRACKET R
FRONT PANEL
TRUSS SCREW(4) black M5 X 25, flat washer used.
Place the PTV on the PTV base. Minimum 3
5
FIG. 6. 1 a
workers must engage in lifting the PTV while several other works must hold the PTV base.
When lifting the PTV the minimum 3 workers must cooperate.
FIG. 6. 1 b
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6
Connect the billboard wire's two connectors to the PTV top panel's connectors. For the safety the 2 workers must hold the billboard while another worker must use a stool when connecting.
SCREW (2) M5 X 16,
w/flat & spring washers
Place the billboard on the
7
PTV top panel. Engaging the billboard on the 2
BILLBOARD
mask holders, slide it to the PTV front. Be careful not to damage the wires in this instance.
Connect the Connector.
Fix the billboard with the
8
2 screws.
PTV
When performing work, be sure to use a step.
PTV BASE
FIG. 6. 1 c
FIG. 6. 1 d
14
Page 22
2
COUPLING THE MAIN CABINET TO THE PTV
1
Move the main cabinet and the PTV closer to each other. Carefully move the PTV on the PTV base because it is unstable.
2
Take out the 2 wires from the main cabinet; one for the video signals and another for the power.
Connect the wires between the main
3
cabinet and the PTV. The connector panel of the PTV front provides two connectors. Into them, insert the 2 wire connectors from the main cabi­net; one for the video signals and another for the power. Each has an insertion direction. Make sure about the insertion direction before inserting the connectors, and do not apply excessive force when inserting; otherwise they may be damaged. The connector for the video signals has two fixing screws at its both ends. Tightly fasten them after inserting the connector.
PHOTO 6. 2 a
MITSUBISHI PROJECTOR
Fasten the screws.
TOSHIBA PROJECTOR
Fasten the screws.
FIG. 6. 2 a
15
MECA SIDE LIDE
TRUSS SCREW (3) black M4 X 8
Page 23
4
Remove the 3 trusshead screws to detach the mechanism-side lid from the main cabinet. A square hole appears.
5
Couple the PTV and the main cabinet with each other. Before attaching them closely without a gap, insert a hand into the square hole and pull the 2 wires into the main cabinet. This will prevent the wires from being caught between them.
PHOTO6. 2 b
6
Mount the 2 joint bracket centers onto the PTV and the main cabinet. Fix them each with 4 hexagonal-head bolts.
7
Mount the 2 joint bracket onto the PTV base and the main cabinet. Fix them each with 3 hexagonal-head bolts.
8
Replace the mechanism-side lid to the main cabinet and fix it with the 3 trusshead screws.
HEXAGON BOLT (4 each) black M8 X 30, large flat washer used.
JOINT BREACKET CENTER
FIG. 6. 2 b
HEXAGON BOLT (3 each) black M8 X 30, large flat washer used.
JOINT BRACKET PTV BASE
16
Page 24
INSTALLING THE POP
1
Peel off the double-sided adhesive tape on the POP reverse and stick the POP Holder.
2
By using the 3 Truss screws, secure the POP Holder to the Billboard ceiling.
POP Height:320mm
Double-sided adhesive tape
POP HOLDER
TRUSS SCREW (3) black M4 X 8
FIG. 6. 2 c
17
Page 25
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the floor. If they are not, the cabinet can move and cause an accident.
This product has 10 casters (4 for PTV base, 6 for Main Cabinet) and 10 Adjusters (4 for PTV base, 6 for Main Cabinet). (FIG. 6. 3a) When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
1
Transport the product to the installation position. Be sure to provide adequate space allowing the player to get on and off.
2
Have all of the Adjusters make contact with the floor. Adjust the Adjuster's height by using a wrench so that the machine position is kept level.
CASTER
3
After making adjustment, fasten the Adjuster Nut upward and secure the height of Adjuster (FIG. 6. 3 b).
ADJUSTER
FIG. 6. 3 b ADJUSTER
ADJUSTER
FIG. 6. 3 a BOTTOM VIEW
CASTER
FASTEN UPWARD.
Approx.5mm
ADJUSTER
10cm over
FIG. 6. 3 c
Refer to this Fig. (Scale:1/100) for the layout of the place of installation.
2.8m
FIG. 6. 3 d
Be sure to provide space as shown between the Air Vent and the wall surface.
18
70cm
2.0m
Page 26
4
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fire when electric leakage occurs. Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth terminal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable. Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering. After wiring power cord on the floor, be sure to protect the power cord. Exposed power cord is susceptible to damage and causes an electric shock accident.
The AC Unit is mounted on the right side of the machine. The AC Unit has Main SW, Circuit Protector, Earth Terminal and the Inlet which connects the Power Cord.
1
Ensure that the Main SW is OFF.
MAIN SW
INLET
Main SW off
FIG. 6. 4 a AC unit
19
AC Cable (Power Cord)
Page 27
2
Connect one end of the earth wire to the AC Unit earth terminal, and the other end to the indoor earth terminal. The AC Unit earth terminal has a Bolt and Nut combination. Take off the Nut, pass the end of earth wire through the Bolt, and fasten the Nut. Note that the Earth Wire is incorporated in the Power Cord for the Areas of AC 120V (USA) and AC 220 ~ 240V, and therefore, this procedure is not necessary.
Firmly insert the power plug into the
3
socket outlet. Insert the opposite side of Power Cord plug to the AC Unit's connector ("INLET").
4
Perform wiring for the Power Cord and Earth Wire. Install protective covering for the Power Cord and Earth Wire.
Connect the Earth Wire to the Earth Terminal.
FIG. 6. 4 b Earth Wire Connection
HOW TO USE THE CORD CLAMP
Wiring Cover
FIG. 6. 4 c Connecting Power Cord and Earth Wire
In case the Power Plug is apt to come out of place, secure the Power Cord to the periphery of the AC Unit with the Cord Clamp (an accessory).
20
Page 28
5
TURNING POWER ON
Connect the power by turning on the AC unit's main switch. Then the billboard's fluorescent light comes on. The monitor (PTV screen) displays a system power-on message, and then an advertising screen (a plying-for-hire screen) appears. At the same time the right and left speakers on the control panel output an advertise sound. The sound is inaudible, however, when you have disabled its function. Before an advertising screen appears the system automatically conducts an initialization. Do not touch the product until the system completes an initialization and the advertising screen appears. During an initialization the handle (steering wheel) turns counterclockwise and clockwise and stops at the original center position (for a straight-ahead direction). This corrects the volume value inside the control panel. Do not touch the handle or play the game before an initialization is completed (that is, the handle automatically stops at the center position). Failure to observe this may affect the handle's operability and the handle's force feedback (force feedback against crashing) during playing the game. If the handle's operability or force feedback is abnormal, disconnect and reconnect the power for initializing the system again. When you disconnect the power, the system saves the data for the credit number, ranking, and latest game's score. Assume that the credits effective for playing a game remain when you disconnect the power. In this case, when you will reconnect the power a game startup screen will appear with the start button flashing. If several machines are interconnected or networked for a communication play, the system checks the network. A network-checking screen as illustrated below appears before an advertising screen appears. Usually, checking the network takes 1 to 3 minutes. If the system detects a problem related with the network, it keeps displaying the network-checking screen or an error message.
Fluorescent lamps are always lit.
On-screen images are outputted.
Handle turns counterclockwise and clockwise.
FIG. 6. 5 b NETWORK check screen
FIG. 6. 5 a
Sound is emitted.
21
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6
ASSEMBLING CHECK
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
In the TEST MODE, ascertain that the assembly has been made correctly and IC BD. is satisfactory (refer to Section 9). In the test mode, perform the following test:
(1) MEMORY TEST
RAM TEST
IC15 IC16 IC17S IC18S GOOD IC22 IC23 IC24S IC25S GOOD IC28 IC29S GOOD IC41 GOOD IC42 GOOD IC44 IC45S IC46 IC47S GOOD IC91S IC92S GOOD IC98 GOOD
OPTIONAL SOUND BOARD: IC2 GOOD
OPTIONAL COMMUNICATION BOARD: IC7 IC8 IC9 IC10 GOOD
PRESS TEST BUTTON TO EXIT
(2) C.R.T. TEST
C.R.T. TEST PAGE#1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
Selecting the RAM TEST on the system test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
In the system test mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnetism, the location building's steel frames and other game machines in the periphery. By watching the test mode screen, make judgment as to whether an adjustment is needed. If it is necessary, adjust the monitor by referring to Section 13.
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
22
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(3) SOUND TEST
SOUND TEST
MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(4) INPUT TEST
INPUT TEST
STEERING WHEEL XXX GAS PEDAL XXX BRAKE PEDAL XXX GEAR POSITION ON START BUTTON OFF VIEW CHANGE BUTTON OFF
SERVICE SWITCH OFF TEST SWITCH OFF
In the system test mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connections are tested) to be displayed. Check if the sound is satisfactorily emitted from each speaker and the sound volume is appropriate.
Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin from the coin inlet with the coin chute door open. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
PRESS TEST AND SERVICE BUTTON TO EXIT
JVS TEST > DISPLAY CONFIG EXIT
NODE 1/1 SWITCH SYSTEM ________ PLAYER1 _____________ PLAYER2 _____________ COIN SLOT1 0000 SLOT2 8000 ANALOG CH1 0000 CH2 0000 CH3 0000 CH4 0000 CH5 0000 CH6 0000 CH7 0000 CH8 0000
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
23
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(5) OUTPUT TEST
OUTPUT TEST
> START BUTTON VIEW CHANGE BUTTON BASS SHAKER(FRONT) BASS SHAKER(FRONT+REAR)
PRESS TEST BUTTON TO EXIT
Perform the above inspections also at the time of monthly inspection.
Select OUTPUT TEST from the Menu screen in the Game Test Mode to cause the screen (on which output unit such as lamps and wiring connections are tested) to appear. Ensure that the output unit functions satisfactorily.
24
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7.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the machine with the plug as is inserted can damage the power cord and cause fire and electric shock hazards. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires. Damaging the power cords can cause electric shock and short circuit hazards. When lifting the cabinet, be sure to hold the grip portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions due to the empty weight of the cabinet, and cause personal injury. When transporting the product in places with step-like differences in grade,
disassemble into each unit before transporting. Lifting up the product in an attempt to cross the step-like differences in an as is assembled condition may damage the unit's joining portions and cause a personal injury resulting from damage. When moving the PTV, do not push it from the rear side. Push it from sideways. Pushing the PTV from the rear side can have the PTV fall down, causing personal injury etc. In case the floor has slanted surfaces or step-like differences, be sure to move the machine by 2 or more persons. Do not insert the fork to places other than designated when using a Forklift to transport the machine.
Failure to observe this could cause falling down and injury resulting from falling down. Carefully handle the PTV on the PTV base because it is very unstable. If
handled carelessly, it may fall down and eventually cause a serious personal injury.
STOP
IMPORTANT
Do not push the plastic made parts. Failure to observe this may damage parts and cause injury due to fragments resulting from damage. Do not use the handle or lever to move the product. Failure to observe this may cause the parts to be deformed or damaged.
When transporting the product in places with steps, disassemble into each unit before transporting. Inclining the product in an as is assembled condition or placing the cabinet in places with steps can damage the unit's joining portions. To protect surface, do not directly apply a rope to the surfaces of product. Use protective materials to the places the rope is applied to.
25
Page 33
5
5
5
5
5
5
5
5
12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
1
4
1
4
1
4
1
4
1
4
1
4
1
4
12345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
Do not push PTV from the back. Pushing the PTV from the back can cause the PTV to fall down. Push it from the side.
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
2345678901234567890123456789012123456789012345678901234567890121234567890123456789012345678901212345678901234
On level surfaces,move the machine by causing the Casters to make contact with the surfaces.
FIG. 7 a
When transporting the product in places with steps or step-like differences in grade, disassemble into
GRIP
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
234567890123456789012345678901212345678901234567890123456789012123456789012345678901234567890121234567890123
each unit before transporting.
FIG. 7 b
26
Page 34
When moving the product, use its recessions and bottom parts. Do not hold or push the illustrated parts to move the product.
SCREEN,TV MASK
HANDLE
PLASTIC Part
GRIP
FIG. 7 c
The PTV on the PTV base is very unstable.
FIG. 7 d
27
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8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
Advertising (Plying-for-Hire) Performance
The billboard's fluorescent light is always on when the power is connected. The monitor displays the demonstration images and ranking data. The ranking data is updated every week. The lights (integrated with the two buttons on the control panel) are off. The right and left speakers on the control panel output an advertise sound. The right and left speakers on the seat backrest and the bass shaker do not output an advertise sound. You can activate or deactivate an advertise sound output function on the test mode screen.
Fluorescent lamps are lit.
Coin Inlet
Image output on the monitor.
Emits sounds.
FIG. 8 a
28
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HOW TO PLAY
Operation of a single machine allows a Single Play. Operation of interconnected machines allows a Communication Play.
VIEW CHANGE BUTTON
START BUTTON
BRAKE PEDAL
STEERING WHEEL HANDLE
4 SPEED SHIFTER SHIFT LEVER
GAS (ACCELLETOR) PEDAL
[Single Play]
1
Sit down on the seat. You can slide the seat back and forth. Facing the screen you can find the
FIG. 8 b
seat lock lever on the seat's right bottom. Pull it to unlock and slide the seat.
2
Insert coins, and then the corresponding credit number appears on the screen's bottom left. When you insert the coins enough for one play, the credit number disappears and a SELECT screen appears.
TRACK SELECT, CAR SELECT, and TRANSMISSION SELECT screens appear in this
3
order. Turn the handle counterclockwise and clockwise for moving around the items, and press the gas pedal (accelerator) for selecting an item. The number is counted down at the upper right corner of the SELECT screens while you are moving around the items. When the time is counted out to 0 (zero), the system automatically selects the item (track/car/transmission) wherever you are at that time. If you select any item on the current screen, it disappears and the next screen appears even while the time is still counted down.
TRACK SELECT screen CAR SELECT screen
SEAT LOCK LEVER
29
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After you select a transmission, the
4
race starts. If you press the view change button on the TRANSMISSION SELECT screen, you can activate a time attack mode.
Rules with Time Attack Mode You drive a car alone to compete in the lap time. You must cycle the course within a limited time. If you succeed to cycle the course within a limited time, the remaining time is added to the limited time of a next cycling. If you clear the specified number of cycling times, the game is finished. If you fail to cycle the course within a limited time, the game is over.
TRANSMISSION SELECT screen
You start last. You must cycle the
5
course within a limited time. If you succeed to cycle the course within a limited time, the remaining time is added to the limited time of a next cycling.
If you succeed to overtake the
6
preceding cars and thereby reach a target position, the bonus time is added to the limited time. The target position is eventually carried up.
If you clear the specified number of
7
cycling times, the game is finished. If you fail to cycle the course within a limited time, the game is over.
The handle gives a force feedback when your car touches the course walls or other cars, or is off
8
the course.
If you press the view change button, you can change the viewpoint. After pressing the button, its
9
integrated light flashes for several seconds.
When the game is finished or over, the system automatically opens the TRACK SELECT screen
10
only if playable credits remain at that time.
30
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[Communication Play]
Starting/playing procedures of a communication play are different from those of a single play.
1
When a player inserts the coins enough for one play, an entry screen appears. At the same time the start button flashes.
A player who wants a communication play must insert the coins (enough for one
2
communication play) into the separate coin chute slot. A player who wants a single play must press the start button immediately when an entry screen appears.
When an entry screen appears, the
3
system starts counting down the time. If there are no competitors and the time is counted out to 0 (zero), only a single play is available.
If there are some competitors and
4
the time is counted out to 0 (zero), the TRACK SELECT screen appears. Turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item. The track is decided by majority of the players.
Next to the TRACK SELECT screen, the CAR SELECT and TRANSMISSION SELECT
5
screens appear in this order. Again, turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item.
On the NAME ENTRY screen, too,
6
turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting a character. The number is counted down at the upper right corner of the SELECT screens and the NAME ENTRY screen while you are moving around the items. When the time is counted out to 0 (zero), the system automatically selects the item (car/ transmission) wherever a player is at that time. If a player selects any item on the current screen, it disappears and the next screen appears even while the time is still counted down.
NAME ENTRY screen
When the number is counted out to 0 (zero) on the NAME ENTRY screen, the race starts.
7
31
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8
Players compete with each other in the position. The top player can add the time remained after a cycling to the limited time of a next cycling.
When the top player clears the specified number of cycling times, the game is finished. If a
9
player fails to cycle the course within a limited time, the game is over.
32
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9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. SEGA HIKARU GAME BOARD is used for the product. The system of this game board allows another game to be played by replacing the ROM Board Case mounted on the SEGA HIKARU CASE. As such, the Test Mode of this system consists of the System Test Mode for the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the machines employing the SEGA HIKARU BOARD, and the Game Test Mode for the specific product to execute Input/Output test for the operation equipment, difficulty setting, etc.
STOP
IMPORTANT
The contents of settings changed in the TEST mode are stored when the test mode is finished from EXIT in the menu mode. If the power is turned off before the TEST mode is finished, the contents of setting change become ineffective. Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST mode. Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data. When the 2 or more machines are linked for communication play, be careful to enter the test mode. If one of the machines linked enters the test mode, all others display the NETWORK CHECK screen.
33
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TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
REFERENCE SECTIONS
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
CONTROL SYSTEM
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
3. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
4. In the SELF-TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check such output devices as lamps, motors, etc.
1. In the INPUT TEST mode, check such input devices as each SW, V.R., etc.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL's moves.
9-2 F,G, 9-3 F
9-2 C, 9-3 B
9-3 C
9-2 B,J
9-2 B,J
9-2 B,J 9-2 F,G, 9-3 F 9-2 C, 9-3 B 9-3 C
9-2 C, 9-3 B
9-3 D,E, 10,11,12
MONITOR
IC BOARD
DATA CHECK
In the MONITOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc.
9-2 E 13
9-2 B,J 9-2 D
9-2 H, 9-3 G
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9 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit hazards.
STOP
IMPORTANT
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: The sound volumes of the front and rear speakers are adjusted as indicated by the illustration on the switch unit, at the factory before shipping. This adjustment aims to attain the best output balance between the front and rear speakers. Remember that carelessly changing this adjustment may cause the best balance to be lost.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. A cover is provided on the bass shaker output adjustment volume in order to prevent the BASE SHAKER against being carelessly adjusted.
TEST BUTTON
SERVICE BUTTON
SOUND VOLUME
BASE SHAKER Output Adjustment Volume
FIG. 9. 1 a SWITCH UNIT
35
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TEST BUTTON : For the handling of the test button, refer to the following pages.
TEST
SERVICE BUTTON : Gives credits without registering on the coin meter.
SERVICE
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the control panel.
FRONT SPEAKER
SOUND VOLUME : Adjusts the sound volume of the left and right speakers on the seat backrest.
REAR SPEAKER
BASE SHAKER Output Adjustment Volume : Adjusts the vibration output of the base shakers each on
BASS SHEAKER
the seat backrest and the control panel.
COIN METER
Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
COIN METER
FIG. 9. 1 b COIN METER
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9 - 2 SYSTEM TEST MODE
A. SYSTEM TEST MODE MENU
Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.
SYSTEM MENU XXXXXXXXX VERSION
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR ROMBD TEST CLOCK SETTING GAME TEST MODE > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
B. RAM TEST
This allows for checking the functioning of the RAM on the Game BD. In this test, IC's are checked in every row. During the test, "CHECKING" is displayed at the right-hand side of the screen. "BAD" is indicated for irregular RAMs, if any. Upon finishing the test, "PRESS TEST BUTTON TO EXIT" is displayed on the lower center of the monitor. Press TEST Button to return to the MENU screen.
Press SERVICE Button to move the arrow (>) to the desired item and select with TEST Button.
Bring the arrow to EXIT and press TEST Button to return to the GAME Mode.
RAM TEST
IC15 IC16 IC17S IC18S GOOD IC22 IC23 IC24S IC25S GOOD IC28 IC29S GOOD IC41 GOOD IC42 GOOD IC44 IC45S IC46 IC47S GOOD IC91S IC92S GOOD IC98 GOOD
OPTIONAL SOUND BOARD: IC2 GOOD
OPTIONAL COMMUNICATION BOARD: IC7 IC8 IC9 IC10 GOOD
PRESS TEST BUTTON TO EXIT
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C. JVS TEST
In this test, Functioning of the I/O Board connected to Game Board is displayed and INPUT TEST can be performed.
JVS TEST INPUT TEST > EXIT
NODE 1/1 NAME SEGA ENTERPRISES,LTD.;837-13741 I/O CONTROL BD2;Ver0.15;99/06 CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2PLAYERS 12BITS COIN 2SLOTS ANALOG 8CH DRIVER OUT 22CH
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Execute EXIT to return to the MENU screen.
When INPUT TEST is selected and executed, the following screen appears.
JVS TEST > DISPLAY CONFIG EXIT
NODE 1/1 SWITCH SYSTEM ________ PLAYER1 _____________ PLAYER2 _____________ COIN SLOT1 0000 SLOT2 8000 ANALOG CH1 0000 CH2 0000 CH3 0000 CH4 0000 CH5 0000 CH6 0000 CH7 0000 CH8 0000
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
With a switch input from the control panel etc., this changes into 1.
With a coin switch input, this accumulates. And, the coin meter counts.
Analogue values are displayed between 0000 and FF00.
Execute EXIT to return to the MENU screen.
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D. SOUND TEST
This is a sound output test. Each speaker outputs the game's playing message in English.
MAIN SPEAKER LEFT : Output from the front left speaker
SOUND TEST
MAIN SPEAKER LEFT MAIN SPEAKER RIGHT OPTION SPEAKER LEFT OPTION SPEAKER RIGHT > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
MAIN SPEAKER RIGHT : Output from the front right speaker
OPTION SPEAKER LEFT : Output from the rear left speaker
OPTION SPEAKER RIGHT : Output from the rear right speaker
Front speakers are located on the control panel. Rear speakers are located on the seat's backrest. Press the service button to move the > mark to a desired item (speaker), and press the test button. Make sure that the selected speaker outputs the playing message. The playing message heard indicates that the speaker and related wires are normal. Execute EXIT to return to the MENU screen.
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9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
E. C.R.T. TEST
In this test, monitor adjustment can be performed. Periodically check to see if the monitor adjustment is appropriate in this test. This test consists of 2 screens. Use SERVICE Button to change the screen displayed. Press TEST Button to return to the MENU screen.
C.R.T. TEST PAGE#1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
The first screen displays color bars. The color adjustment can be checked. Each of red, green, blue is the darkest at the leftmost end, and becomes brighter towards the right-hand end.
The second screen displays crosshatches. In this page, monitor size and deviation can be checked.
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F. SYSTEM ASSIGNMENTS
STOP
Set the CABINET TYPE and MONITOR TYPE to a correct value according to the cabinet you use. If you fail to observe this, an error message appears when connecting the power and when exiting from a test mode; and eventually you
IMPORTANT
cannot play the game.
Performs setting for the whole system. Set each item in accordance with the cabinet. Use the items except ADVETISE SOUND and COMMUNICATION MODE as they are at the time of shipment. To change setting, bring the arrow (>) to the desired item with the SERVICE button and press the TEST button.
SYSTEM ASSIGNMENTS
CABINET TYPE 1PLAYER ADVERTISE SOUND ON MONITOR TYPE HORIZONTAL DISPLAY MODE AUTOSCAN SERVICE TYPE COMMON COMMUNICATION MODE MASTER > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CABINET TYPE (1PLAYER ~ 8PLAYERS) : Always set to 1PLAYER. ADVERTISE SOUND (ON, OFF) : Set to ON or OFF (that enables to output
or not an advertise sound from the speak-
ers). MONITOR TYPE (HORIZONTAL, VERTICAL) : Always set to HORIZONTAL. DISPLAY MODE (AUTOSCAN, 31KHz, 24KHz) : Always set to AUTOSCAN. SERVICE TYPE (COMMON, INDIVIDUAL) : Always set to COMMON. COMMUNICATION MODE (MASTER, SLAVE, RELAY, NO LINK):
Select from among MASTER, SLAVE, NO LINK, and RELAY. When performing setting for communication play, be careful of the following points.
MASTER : Set only one of the linked machine to MASTER for communication play. SLAVE : Set the other linked machines to SLAVE for communication play. RELAY : Set to RELAY when you want to use the machine as a monitor showing the
communication play.
NO LINK : Set to NO LINK when you operate the machine alone.
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G. COIN ASSIGNMENTS
In this mode, the setting of incremental credit increase as against coin insertion can be changed. This test consists of 3 screens, and the following is the first screen. The setting done in the first screen will be stored when exited.
COIN ASSIGNMENTS COIN CHUTE TYPE COMMON COIN/CREDIT SETTING #1 COIN CHUTE #1 1COIN 1CREDIT
COIN CHUTE #2 1COIN 1CREDIT
MANUAL SETTING SEQUENCE SETTING > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or separately allocated to each player in case 2 or more Coin Chutes are incorporated. COMMON: This setting is for common use by plural players. INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL causes COIN CHUTE #2 to be disappeared.
COIN/CREDT SETTING is set when using one of the existing 26 settings or FREE PLAY. The selected coin rates in the COIN/CREDIT SETTING are displayed below COIN CHUTE #1 and COIN CHUTE #2. If you wish to set a coin rate rather than to select from the existing setting, select MANUAL SETTING. The display next to COIN/CREDIT SETTING indicates "MANUAL", not "#n" in this case.
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MANUAL SETTING
When MANUAL SETTING is selected in the first screen, the following second screen appears.
COIN ASSIGNMENTS MANUAL SETTING
COIN TO CREDIT 1 BONUS ADDER 0 COIN CHUTE #1 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER 1 COINCOUNT AS 1COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
SEQUENCE SETTING > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN TO CREDIT determines how many coins are needed for one credit. (1 ~ 9)
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE
COIN.
COIN CHUTE #1 MULTIPLIER, COIN CHUTE #2 MULTIPLIER sets how many tokens one Coin represents inserted in each COIN CHUTE.
SETTING EXAMPLE 1)
Setting of 2 COINS 1 CREDIT, set to: COIN TO CREDIT :2 BONUS ADDER :0 COIN CHUTE #1 MULTIPLIER :1
SETTING EXAMPLE 2)
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to COIN TO CREDIT :1 BONUS ADDER :5 COIN CHUTE #1 MULTIPLIER :1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/ CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is confirmed.
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TABLE 1 COIN/CREDIT SETTING
NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2
SETTING #1 1 COIN 1 CREDIT 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS 1 COIN 1 CREDIT SETTING #3 1 COIN 3 CREDITS 1 COIN 1 CREDIT SETTING #4 1 COIN 4 CREDITS 1 COIN 1 CREDIT SETTING #5 1 COIN 5 CREDITS 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS 1 COIN 2 CREDITS SETTING #8 1 COIN 3 CREDITS 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT 2 COINS 1 CREDIT SETTING #14 1 COIN 2 CREDITS 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 3 CREDITS 2 COINS 3 CREDITS
SETTING #16 1 COIN 3 CREDITS 1 COIN 1 CREDIT
SETTING #17 3 COINS 1 CREDIT 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 4 COINS 5 CREDITS
SETTING #20 1 COIN 5 CREDITS 1 COIN 1 CREDIT
SETTING #21 5 COINS 1 CREDIT 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS 3 COINS 1 CREDIT
SETTING #23 2 COINS 1 CREDIT 2 COINS 1 CREDIT
4 COINS 2 CREDITS 4 COINS 2 CREDITS 5 COINS 3 CREDITS 5 COINS 3 CREDITS
SETTING #24 1 COIN 3 CREDITS 2 COINS 1 CREDIT
SETTING #25 1 COIN 1 CREDIT 1 COIN 1 CREDIT
2 COINS 2 CREDITS 2 COINS 2 CREDITS 3 COINS 3 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS 5 COINS 6 CREDITS
SETTING #26 1 COIN 6 CREDITS 1 COIN 1 CREDIT
SETTING #27 FREE PLAY FREE PLAY
2 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS
5 COINS 2 CREDITS
4 COINS 2 CREDITS 5 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS
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Table 2: COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
NAME OF SETTING SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT
SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
Table 3: MANUAL SETTING
EACH SEAT'S COIN CHUTE
2 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS
NAME OF SETTING SETTING #21 5 COINS 1 CREDIT SETTING #23 2 COINS 1 CREDIT
SETTING #25 1 COIN 1 CREDIT
SETTING #27 FREE PLAY
EACH SEAT'S COIN CHUTE
4 COINS 2 CREDITS 5 COINS 3 CREDITS
2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS
COIN TO CREDIT 1 COIN 1 CREDIT
2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN
COIN CHUTE (# 1 / # 2) 1 COIN COUNTS AS 1 COIN MULTIPLIER 1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
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SEQUENCE SETTING
When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE SETTING Mode (the third screen) appears. In this mode, number of credits required for starting game can be set.
COIN ASSIGNMENTS SEQUENCE SETTING
SEQUENCE1 *CREDIT SEQUENCE2 *CREDIT SEQUENCE3 *CREDIT SEQUENCE4 *CREDIT SEQUENCE5 *CREDIT SEQUENCE6 *CREDIT SEQUENCE7 *CREDIT SEQUENCE8 *CREDIT > EXIT
[ XXXXXXXXXXXXXXXXXXXXX ] [ SEGA ENTERPRISES,LTD. ] DESCRIPTION OF SEQUENCE SEQ1 CREDIT TO 1 PLAYER START SEQ2 NOT USED SEQ3 NOT USED SEQ4 NOT USED SEQ5 NOT USED SEQ6 NOT USED SEQ7 NOT USED SEQ8 NOT USED
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
SEQUENCE1 : Credit number enough to start the game
Each sequence can be set between 1 ~ 5. SEQUENCE 2 to 8 are not used. On the screen, however, the credit number is changeable.
Select EXIT to return to the first screen.
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H. BOOKKEEPING
This allows such data as operating time/No. of coins inserted/ No. of credits to be checked, etc. This test consists of 2 screens. Pressing SERVICE Button causes screen to be changed. Press TEST Button to return to the MENU screen. On the first screen, such data as total time, coin, and credit are displayed.
BOOKKEEPING PAGE#1
TOTAL TIME 55H27M13S COIN1 16 SERVICE1 5 COIN2 4 SERVICE2 0 CREDIT 10
TOTAL COIN 20 COIN CREDIT 10 SERVICE CREDIT 5 TOTAL CREDIT 15
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
Total Time is displayed as "X X H X X M X X S" and no date will be displayed after exceeding 24 hours.
On the second screen, each sequence displays the frequency of functioning.
BOOKKEEPING PAGE#2
PLAYER1 SEQ1 1 SEQ2 0 SEQ3 1 SEQ4 0 SEQ5 0 SEQ6 0 SEQ7 0 SEQ8 0
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
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I. BACKUP RAM CLEAR
This enables you to clear the BOOKKEEPING data (coin- and credit-related data and TOTAL TIME data) in the SYSTEM MENU screen. NOTE: The same screen appears also in the GAME TEST MENU screen to clear the operating data.
BACKUP DATA CLEAR
YES (CLEAR) > NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the service button to move the > mark to YES (CLEAR) item, and press the test button. When the system completes clearing, a 'COMPLETED' message appears on the screen. Press the test button again to return to the SYSTEM MENU screen. Press the service button to move the > mark to NO (CANCEL) item, and press the test button. The system does not execute clearing, but returns to the SYSTEM MENU screen.
J. ROMBD TEST
This screen enables to check the ROM on the ROM board. When the system completes checking successfully or unsuccessfully, respectively 'GOOD' or 'BAD' message appears on the screen. For the program ROM (IC 35 and IC36), 'GOOD' or 'BAD' message does not appear.
ROMBD TEST [ XXXXXXXXXXXXXXXXXXXXXX ] [SEGA ENTERPRISES,LTD.]
NO. TYPE RESULT BYTE WORD IC35 32M ------ XXXX XXXX IC36 32M ------ XXXX XXXX IC19 128M GOOD XXXX XXXX IC20 128M GOOD XXXX XXXX ÅE ÅE ÅE ÅE ÅE ÅE ÅE
PRESS TEST BUTTON TO EXIT
Press TEST Button to return to MENU mode.
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K. CLOCK SETTING
The ranking data appears during advertising. It is automatically updated weekly; therefore correctly set the clock in the CLOCK SETING screen. YEAR, MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD. Select the desired item with SERVICE Button and press TEST Button to increase the value. Bring the arrow to EXIT and press TEST Button to return to MENU Mode.
CLOCK SETTING
2000 7/ 7 7: 7 7 FRI
YEAR MONTH DAY HOUR MINUTE SECOND
> EXIT CANCEL 2000 7/ 7 7: 7 ** FRI
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
L. GAME TEST MODE
Enters the TEST Mode of the game connected to SEGA HIKARU BD. The TEST Mode includes INPUT Test, GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for details.
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9 - 3 GAME TEST MODE
A. GAME MENU
Press the service button to move the > mark to GAME TEST MODE item, and press the test button. Then the following GAME TEST MODE screen appears.
SYSTEM MENU XXXXXXX VERSION
RAM TEST JVS TEST SOUND TEST C.R.T. TEST SYSTEM ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR ROMBD TEST CLOCK SETTING > GAME TEST MODE EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
GAME TEST MENU
INPUT TEST OUTPUT TEST FORCE FEEDBACK INPUT ASSIGNMENTS GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the service button to move the > mark to any desired item, and press the test button. Then the selected item's screen appears. In the screen use the service button and the test button similarly to in the SYSTEM MENU screens. After testing, select the EXIT and press the test button. The SYSTEM MENU screen reappears. Again select the EXIT and press the test button. The SYSTEM MENU screen disappears, and a playing mode screen appears.
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B. INPUT TEST
Press the service button to select the INPUT TEST item in the GAME TEST MENU screen, and press the test button. The following INPUT TEST screen appears. Periodically test the input devices by using the screen.
INPUT TEST
STEERING WHEEL XXX GAS PEDAL XXX BRAKE PEDAL XXX GEAR POSITION ON START BUTTON OFF VIEW CHANGE BUTTON OFF
SERVICE SWITCH OFF TEST SWITCH OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
• Each of STEERING WHEEL, GAS PEDAL, and BRAKE PEDAL indicates an analog value. Make sure that the value can smoothly change as you operate the input device. If not smoothly, readjust the volume or replace it with a new one. (See Chapter 10 and 12.)
• GEAR POSITION indicates N, 1, 2, 3, or 4. Make sure that the value can change as you operate the 4-speed shifter. If not, replace the switch with a new one. (See Chapter 11.)
• Make sure that each of the rest of the input devices can change its indication from OFF to ON as you operate the device.
• After testing, press the test button and the service button simultaneously. The GAME TEST MENU screen reappears.
VIEW CHANGE BUTTON
STEERING WHEEL
START BUTTON
GEAR POSITION
BRAKE PEDAL
GAS PEDAL
FIG. 9. 3 b
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C. OUTPUT TEST
Press the service button to select the OUTPUT TEST item in the GAME TEST MENU screen, and press the test button. The following OUTPUT TEST screen appears to test the output devices. Periodically test the output devices (the lights integrated with the START and VIEW CHANGE buttons and base shaker) by using the screen.
OUTPUT TEST
> START BUTTON VIEW CHANGE BUTTON BASS SHAKER(FRONT) BASS SHAKER(FRONT+REAR)
PRESS TEST BUTTON TO EXIT
Item is automatically changed or selected in turn. Make sure that the corresponding output device can normally operate (that is, the light comes on or the base shaker vibrates). After testing, press the test button. The GAME TEST MENU screen reappears.
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D. FORCE FEEDBACK
Press the service button to select the FORCE FEEDBACK item in the GAME TEST MENU screen, and press the test button. The following FORCE FEEDBACK screen appears to set the intensity of the force feedback against the steering wheel (handle) during playing.
FORCE FEEDBACK
(MIN 0 : MAX 10 : DEFAULT 9)
FORCE = 9
UP DOWN
FORCE TEST (FORCE = 4)
CENTER OFF RIGHT OFF LEFT OFF
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FORCE : Indicates the intensity of the force feedback. The larger number the more
intense force feedback.
FORCE TEST : Tests the performance of the motor of the steering motor unit. Intensity is
fixed at 4. Press the service button to select the CENTER, RIGHT, and LEFT items in turn, and press the test button. Make sure that each item can change its indication from OFF to ON as you press the test button; and eventually the motor can operate to make the handle turn to right or left or fixed at a center position (for a straight-ahead direction) as selected by you.
EXIT : Returns to the GAME TEST MENU screen.
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E. INPUT ASSIGNMENTS
Press the service button to select the INPUT ASSIGNMENTS item in the GAME TEST MENU screen, and press the test button. The following INPUT ASSIGNMENTS screen appears to select the input device.
INPUT ASSIGNMENTS
STEERING 0 (DEFAULT = 0) GAS PEDAL 0 (DEFAULT = 0) BRAKE PEDAL 0 (DEFAULT = 0)
DEFAULT SETTING
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the service button to move the > mark to a targeted input device to select, and press the test button. Then the assignments screen of the selected input device appears. Selecting the DEFAULT SETTING recovers to the standard factory settings. After testing, select the EXIT and press the test button. The GAME TEST MENU screen reappears.
Ea. STEER ASSIGNMENTS
This screen enables to set the volume value of the steering wheel (handle). In other words, this screen sets the volume value of the steering wheel's center position (for a straight-ahead direction). Reset the volume value on this screen when the operability of the steering wheel is undesirable. Also newly set the volume value on this screen whenever you have adjusted or replaced the volume.
STEER ASSIGNMENTS
(MIN -40 : MAX 40 : DEFAULT 0) STEERING = -10
0 ^ CENTER
RIGHT LEFT
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
First fix the steering wheel to a center position (for a straight-ahead direction). Check the '0' for a position on the screen. If it is not on the ( mark above the CENTER, press the service button to move the > mark to the RIGHT or LEFT, and press the test button so that the '0' is positioned just on the ( mark. After testing, select the EXIT and press the test button. The INPUT ASSIGNMENTS screen reappears.
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Eb. GAS ASSIGNMENTS
This screen enables to set the volume value of the gas pedal (accelerator). The MIN indicates the volume value when the pedal is not stepped on and the MAX when stepped on.
Reset the volume value on this screen when the operability of the gas pedal is undesirable. Also newly set the volume value on this screen whenever you have adjusted or replaced the volume.
GAS ASSIGNMENTS
(MIN -40 : MAX 40 : DEFAULT 0) GAS = 0
0 ^ ^ MIN MAX
UP DOWN
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Ec. BRAKE ASSIGNMENTS
This screen enables to set the volume value of the brake pedal. The MIN indicates the volume value when the pedal is not stepped on and the MAX when stepped on.
Check the '0' for a position on the screen. If it is not on the Å» marks above the MIN and MAX, press the service button to move the > mark to the UP or DOWN, and press the test button so that the '0' is positioned just on the Å» marks. After testing, select the EXIT and press the test button. The INPUT ASSIGNMENTS screen reappears.
Reset the volume value on this screen when the operability of the brake pedal is undesirable. Also newly set the volume value on this screen whenever you have adjusted or replaced the volume.
BRAKE ASSIGNMENTS
(MIN -40 : MAX 40 : DEFAULT 0) BRAKE = 0
0 ^ ^ MIN MAX
UP DOWN
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
55
Check the '0' for a position on the screen. If it is not on the marks above the MIN and
<
MAX, press the service button to move the > mark to the UP or DOWN, and press the test button so that the '0' is positioned just on the
<
marks. After testing, select the EXIT and press the test button. The INPUT ASSIGNMENTS screen reappears.
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F. GAME ASSIGNMENTS
Press the service button to select the GAME ASSIGNMENTS item in the GAME TEST MENU screen, and press the test button. The following GAME ASSIGNMENTS screen appears to set the game mode, game difficulty, etc. Note that the GAME MODE and GAME DIFFICULTY items are displayed only when you have set the COMMUNICATION MODE to MASTER or NO LINK (See Chapter 9-2 F).
GAME ASSIGNMENTS
GAME MODE(SINGLE) NORMAL GAME MODE(NETWORK) NORMAL GAME DIFFICULTY NORMAL DEFALT VIEW DRIVER SPEED DISPLAY KM/H SEAT NUMBER 1
> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the service button to move the > mark to a targeted item to select. Then press the test button to change the setting on the right. After setting, select the EXIT and press the test button. The GAME TEST MENU screen reappears.
• GAME MODE (SINGLE) Set the GAME MODE to the SINGLE when you play alone. There are two settings available: NORMAL and SPECIAL. The latter features moving from course to course in the race. NORMAL: This is a standard setting. Selection of
the extra course is explained only after you have totally played 1,000 times and at the end of each advanced course game.
Course No. of Cycling
Beginner Talladega 4 Intermediate Richmond 8 Advanced Watkins Glen 3 Extra 10
SPECIAL: You select any course to start and
then move from course to course as indicated below. Naturally it takes a long time to clear all the games.
Beginner (4 cycles) >Intermediate (8 cycles)
>
>
Extra (10 cycles)< Advanced (3 cycles)
• GAME MODE (NETWORK) Set the GAME MODE to the NETWORK when you play a communication play. There are two settings available: NORMAL and SPECIAL. The latter features more cycling than the former. NORMAL: This is a standard setting.
Course No. of Cycling
Beginner Talladega 4 Intermediate Richmond 8 Advanced Watkins Glen 3 Extra 10
SPECIAL: The SPECIAL features more cycling
than the NORMAL. Naturally it takes a long time to clear all the games. It is, therefore, employed in an event.
Course No. of Cycling
Beginner Talladega 4 Intermediate Richmond 8 Advanced Watkins Glen 3 Extra 10
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GAME DIFFICULTY : Sets the game's difficulty level. You can set it to VERY EASY,
EASY, NORMAL, HARD, or VERY HARD.
DEFAULT VIEW : Sets the viewpoint when a game is started. You can set it to DRIVER
or REAR.
SPEED DISPLAY : Sets the unit used to display the speed. You can set it to KM/H OR
MPH.
SEAT NUMBER : Sets the number of the cabinets interconnected for a communication
play. Arrange them; and facing the screen set their SEAT NUMBER to 1, 2, 3, ...from left to right. If you have set the COMMUNICATION MODE to the RELAY (a live relay monitor), set the SEAT NUMBER to the NO DEFINED.
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G. BOOKKEEPING
Press the service button to select the BOOKKEEPING item in the GAME TEST MENU screen, and press the test button. The following BOOKKEEPING screens (1/2 & 2/2) appear to display the operation data. Press the service button to migrate between the 1/2 and 2/2 screens. After setting, select the EXIT and press the test button. The GAME TEST MENU screen reappears.
BOOKKEEPING 1/2
CABINET TYPE XXXX NUMBER OF GAMES 0 PLAY TIME 0D 0H 0M 0S AVERAGE PLAY TIME 0M 0S LONGEST PLAY TIME 0M 0S SHORTEST PLAY TIME 0M 0S
PLAY TIME HISTOGRAM
0M 0S~1M59S ---- 0 2M 0S~2M29S ---- 0 2M30S~2M59S ---- 0 3M 0S~3M29S ---- 0 3M30S~3M59S ---- 0 4M 0S~4M29S ---- 0 4M30S~4M59S ---- 0 5M 0S~5M29S ---- 0 5M30S~5M59S ---- 0 6M 0S~6M29S ---- 0 OVER 6M30S ---- 0
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
CABINET TYPE : Displays the type of the cabinet used. It is automatically
detected by the system.
NUMBER OF GAME : Displays the total number of the games played.
PLAY TIME : Displays the total operating hours.
PLAY TIME HISTOGRAM : Displays the number of the games per playing period.
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BOOKKEEPING 2/2
DRIVER SELECT
Steve Park 0 Rusty Wallace 0 Dale Earnhardt 0 Bobby Hamilton 0 Terry Labonte 0 Mark Martin 0 Michael Waltrip 0
COURSE SELECT
Talladega 0 Richmond 0 Watkins Glen 0
TRANSMISSION SELECT
AUTOMATIC 0 MANUAL 0
PRESS SERVICE BUTTON TO ANOTHER PAGE PRESS TEST BUTTON TO EXIT
DRIVER SELECT : Displays the number of selection times for the most frequently
selected 7 players.
COURSE SELECT : Displays the number of selection times by course.
TRANSMISSION SELECT : Displays the number of selection times by transmission
type.
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H. BACKUP DATA CLEAR
Press the service button to select the BACKUP DATA CLEAR item in the GAME TEST MENU screen, and press the test button. This screen enables to clear the BOOKKEEPING data and the ranking data.
BACKUP DATA CLEAR
> YES (CLEAR) NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the service button to move the > mark to YES (CLEAR) item, and press the test button. When the system completes clearing, a 'COMPLETED' message appears on the screen. Press the test button again to return to the GAME TEST MENU screen.
Press the service button to move the > mark to NO (CANCEL) item, and press the test button. The system does not execute clearing, but returns to the GAME TEST MENU screen.
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10. CONTROL PANEL (STEERING MOTOR UNIT)
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause electric shock hazard.
Do not insert hand into the mechanism so as not to cause hand and fingers
pinched in. Failure to observe this can cause a serious injury such as a fracture.
When performing work such as parts replacement other than those specified in
this manual, be sure to contact where you purchased the product from and confirm the work procedures and obtain precautions prior to performing work. Inappropriate parts replacement and/or installing with erroneous adjustment can cause an overload or the parts to come into contact, resulting in an electric shock, a short circuit, and a fire.
Carefully handle the PTV on the PTV base because it is very unstable. If handled carelessly, it may fall down and eventually cause a serious personal injury.
10 - 1 ADJUSTING OR REPLACING THE V.R.
In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode is ineffective, the causes may be the Volume Gear's mesh failure and or Volume malfunctioning. By using the following procedure, adjust Volume gear mesh, or replace the Volume. In this product, when the Steering Wheel is moved fully left/right, if the Volume shaft is rotating within the movable range, the Volume is not feared to be damaged. Secure the Volume in the manner the Volume shaft is oriented as shown and the gears are appropriately engaged when the steering wheel is in the centering position allowing the car to go straight forward.
ADJUSTING THE VOLUME
Prepare a Phillips screwdriver and a wrench for M8 hexagonal nut.
1
Turn off power.
2
Referring to Chapter 6, uncouple the PTV and the main cabinet from each other. However, leave the wires connected.
MECH FRONT LID
Remove the 6 Trusshead screws and
3
detach the Mech Front Lid from the main cabinet.
TRUSS SCREW (6) M4 X 8
PHOTO 10. 1 a
61
Page 69
4
The V.R. is on the VR BASE (a white, plastic made part). Loosen the 2 screws which secure the VR BASE and adjust the angle and appropriateness of gear mesh by moving the VR BASE.
5
Adjust to an appropriate mesh by securing the Steering Wheel in the direction allowing the car to advance straight forward and ensuring the "D" CUT FACE of the Volume shaft is oriented as shown.
6
Tighten the 2 screws to secure the VR BASE.
VR BASE
SCREW (2) M4 X 12, w/flat & spring washers
"D" CUT FACE
FIG. 10. 1 a
Turn on power.
7
8
Set the Center Value of the Volume in the TEST mode.
9
In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the steering wheel operation.
62
Page 70
REPLACING THE VOLUME
Disconnect the connector from the
1
Volume.
2
Take out 2 screws to remove the Volume together with VR BASE from the HANDLE MECHA.
SCREW (2) M4 X 12, w/flat & spring washers
Take out 2 screws from the VR
3
BASE reverse side to remove the Volume together with VR Bracket from the VR BASE.
4
Remove the Volume from VR Bracket and replace.
TRUSS SCREW (2) M4 X 12
PHOTO 10. 1 b
VR BASE
63
PHOTO 10. 1 c
Page 71
After replacing the Volume, engage the gears at the angular position shown and fix the VR
5
Bracket.
VR BASE
SCREW (2) M4 X 12, w/flat & spring washers
Turn on power.
6
Set the Center Value of the Volume in the TEST mode.
7
In the TEST mode, check to see if the Volume Value varies smoothly in accordance with the
8
steering wheel operation.
10 - 2 GREASING
STOP
IMPORTANT
Apply greasing to gear mesh portions once every 3 months. Use GREASE MATE (SEGA PART NO. 090-0066).
V.R.
FIG. 10. 1 b
220-5484 220-5373
Be sure to use the designated grease. Using undesignated grease can cause parts damage.
Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts.
VOLUME GEAR MESH PORTION
64
PHOTO 10. 2
Page 72
11. 4-SPEED SHIFTER (SHIFT LEVER)
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause electric shock hazard. When performing work such as parts replacement other than those specified in this manual, be sure to contact where you purchased the product from. Confirm the work procedures and obtain precautions from where you purchased the product from prior to performing work. Inappropriate parts replacement and/or installation with erroneous adjustment can cause an overload or the parts to come into contact, resulting in an electric shock, a short circuit, and a fire.
11 - 1 REMOVING THE 4-SPEED SHIFTER
1
Turn off power.
Remove the 6 Trusshead screws and remove the shift cover.
2
Remove the 6 Hexagon Bolts.
3
SHIFT COVER
4 SPEED SHIFTER
TRUSS SCREW (6) black M4 X 12
PHOTO 11. 1 a PHOTO 11. 1 b
HEXAGON BOLT (4) M8 X 20, w/spring washer
65
Page 73
4
Pull up the 4-speed shifter upright. Be careful not to let the wires caught on some sections or not to let the parts hit against each other.
Disconnect the connectors from each other. Uncouple the
5
4-speed shifter. When replacing it to an original position, be careful about the installation direction. The side with the wires must face the PTV.
When replacing it to an original position, be careful about the installation direction.
Disconnect the connector.
PHOTO 11. 1 c
66
Page 74
11 - 2 REPLACING THE SWITCH
In case 4-speed Shifter operability is poor, malfunction of or damage to the Microswitch of Mechanism can be considered. The 4-speed Shifter has 3 Microswitches. Be sure to check which Switch malfunctions prior to performing work.
1
Remove 4-speed Shifter as per procedure 11-1.
2
Disconnect the wiring connected to the Microswitch.
3
Take out 2 screws to replace the Microswitch.
4
Check to ensure that the Switch goes ON and OFF in consistency with the operation.
MICROSWITCH 509-5636
SCREW (2) M2.3 X 10, w/flat & spring washers
PHOTO 11. 2
FIG. 11. 2
67
Page 75
12. ACCELERATOR & BRAKE
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause electric shock hazard. When performing work such as parts replacement other than those specified in this manual, be sure to contact where you purchased the product from. Confirm the work procedures and obtain precautions from where you purchased the product from prior to performing work. Inappropriate parts replacement and/or installation with erroneous adjustment can cause an overload or the parts to come into contact, resulting in an electric shock, a short circuit, and a fire.
If Accel. and Brake operation is not satisfactory, adjustment of Volume installation position or Volume replacement is needed. Also, be sure to apply greasing to the gear mesh portion once every 3 months.
12 - 1 ADJUSTING AND REPLACING THE V.R.
The appropriate value for both ACCEL. Volume and Brake Volume is under 30H when released and over C0H when stepped on. Check Volume values in the TEST mode. Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated places. Touching places not specified can cause electric shock or short circuit.
1
Take out the 2 truss screws and remove the Front Cover from the Accel. & Brake Unit (FIG. 12. 1 a).
Loosen the screw which secure the
2
Potentiobase, and adjust the Volume value by moving the Base. (FIG. 12. 1 b)
Secure the Potentiobase.
3
Perform Volume setting in the
4
Volume setting mode.
TRUSS SCREW (2) M4 X 8, chrome
V.R. 220-5484
220-5373
SCREW M512,
w/flat & spring washers
POTENTIOBASE
68
FIG. 12. 1 a
FRONT COVER
FIG. 12. 1 b
Page 76
REPLACING THE VOLUME
1
Turn the power off.
2
Take out the 2 screws and remove the Potentiocover (FIG. 12. 1 c).
Disconnect the connector of the
3
Volume to be replaced.
4
Remove the screw which secures the Potentiobase (FIG. 12. 1 b).
Remove the Potentiobase together
5
with the Volume as is attached. (FIG. 12. 1 c)
Remove the Base and Gear to replace
6
the Volume.
Adjust the Volume as per the previous
7
page after replacing.
TRUSS SCREW (2) M4 X 8
POTENTIOCOVER
12 - 2 GREASING
STOP
Be sure to use the designated grease. Using undesignated grease can cause parts damage.
IMPORTANT
Once every 3 months, apply greasing to the Spring and Gear mesh portion. For spray greasing, use GREASE MATE (PART No. 090-0066).
FIG. 12. 1 c
GREASING
POTENTIOBASEÅ@
FIG. 12. 2
69
Page 77
13. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
STOP
IMPORTANT
13 - 1 CLEANING THE SCREEN
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnetism at the installation location and peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments.
Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an adjustment is necessary, use the Remote Control to make adjustments. There are two Projector Makers (Toshiba and Mitsubishi) and the adjustment method varies depending on the specific maker.
Since the Projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, refrain from using water or volatile chemicals.
When the screen surface becomes dirty with dust, etc., clean it by using a soft cloth such as gauze. When water, and volatile chemicals such as benzine, thinner, etc., spill on the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing them with a hard material or using a duster.
70
FIG. 13. 1
Page 78
13 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR
SETTING THE INTERFACE
STOP
In this product, set to INPUT LEVEL: 0.7V and IMPEDANCE: 75. Failure to observe this can cause CRT membrane to burn or Shutdown device to function resulting in power off.
IMPORTANT
The Projector's Connector Panel contains the Interface setting SW.
REMOTE CONTROL BUTTONS
WINNER LAMP
AC100-120V
~
AC IN
AC100-120V
RGB IN
~
IMPEDANCE
HIGH
75
@@
0.7V 1~3V
COM
INPUT LEVEL
When adjusting the Projector, direct the Remote Control's light emitting portion towards the Projector Screen.
REMOTE CONTROL LIGHT EMITTING PORTION
MODE (mode selection)
TEST (adjust/normal shift)
R. G. B. (color selection)
POSITION (to select the position)
ADJUST (adjustment)
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
WRITING (storing the data) P (automatic color matching)
SET (to decide the selection)
PIC - ADJ (item selection)
RESET
SELECT (pattern selection)
71
Page 79
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building steel frames, etc. When the Projector is initially installed or the Projector's installation position is changed, have the color matching performed automatically.
1
Keep pressing the P button (red) for approximately 3 seconds to have the ensuing movements performed automatically.
The Projector will shift to the color deviation
SET
P
correction mode from the game mode, with the green cross pattern appearing on the
TEST MODE WRITING
RBG
screen.
POSITION
ADJUST
PIC-ADJ
RESET
SELECT
The cross pattern moves up/down and right/ left to start the movement of searching the cor­rect screen position and inclination.
When the green cross pattern movements are finished, similar detection is performed sequentially in order of red and then blue cross move­ments. After detecting by green, red and blue cross movements, the game mode returns with the color deviation status being corrected.
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P button (red) for approximately 3 seconds. Even after the above operation is repeated, if the error condition still exists, then the display shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed. Refer to CONVERGENCE ADJUSTMENT (manual color matching).
72
Page 80
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to be changed.
1
Press either or PIC - ADJ button.
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
Herein, procedure is skipped.
2
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
Choose CONTRAST by using either
2
The on-screen menu will have one item in purple and 6 items in white.
PIC - ADJ button.
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
3
Press the SET button (to decide selection).
CONTRAST 230
. . . . . . . . . . . . . . . . . . . .
Have CONTRAST dis­played in purple. Since CONTRAST is selected initially, no particular operation is required in this case.
When the selection of the CONTRAST adjustment mode is decided, the adjustment data scale bar appears on the screen.
or
Make adjustment by using either or
4
ADJUST
ADJUST button.
As the Cursor is moved, the adjustment data value changes. Make adjustment so as to obtain the desired on-screen contrast status.
CONTRAST 156
. . . . . . . . . . . . . . . . . . . .
5
WRITING
Press the WRITING button (for storing and finish).
The WRITING display appears and the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and
2
press the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will remain when the power is turned on next time.
73
Page 81
ADJUSTING THE SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustment may be necessary. Changing the BRIGHTNESS causes the brightness of the on-screen images of black portions to be changed.
Press either or PIC - ADJ button.
1
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
2
Choose BRIGHTNESS by using either or PIC
The on-screen menu will have one item in purple and 6 items in white.
- ADJ button.
CONTRAST
BRIGHTNESS
H.POSI V.POSI H.SIZE V.SIZE EXIT
3
Press the SET button (to decide selection).
Have the BRIGHTNESS displayed in purple.
When the selection of the BRIGHTNESS adjustment mode is decided, the adjustment data scale bar appears on the screen.
BRIGHTNESS 128
. . . . . . . . . . . . . . . . . . . .
ADJUST
Make adjustment by using either
4
button.
or ADJUST
As the Cursor is moved, the adjustment data value changes. Make adjustment so as to obtain the desired on-screen brightness status.
BRIGHTNESS 156
. . . . . . . . . . . . . . . . . . . .
WRITING
5
Press the WRITING button (for storing and finish).
The WRITING display appears and the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button. To continue adjusting other menu items, repeat procedure ~ .
2
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will remain when the power is turned on next time.
74
Page 82
ADJUSTING THE ON-SCREEN DISPLAY POSITION
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary.
1
Press either or PIC - ADJ button.
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
Choose H. POSI or V. POSI by using either or
2
The on-screen menu will have one item in purple and 6 items in white.
PIC ADJ button.
CONTRAST BRIGHTNESS
H.POSI
V.POSI H.SIZE V.SIZE EXIT
3
Press the SET button (to decide selection).
Have the H. POSI or V. POSI displayed in purple. The Figure shows the status in which H. POSI is selected.
When the selection of the H. POSI or V. POSI is decided, the adjustment data scale bar appears on the screen.
H.POSI 128
. . . . . . . . . . . . . . . . . . . .
ADJUST
Make adjustment by using either
4
button.
or ADJUST
As the Cursor is moved, the adjustment data value changes.
When making adjustments in vertical directions, also use either
or
ADJUST button.
WRITING
H.POSI 156
. . . . . . . . . . . . . . . . . . . .
5
Press the WRITING button (for storing and finish).
Make adjustment so as to obtain the desired on-screen position status.
The WRITING display appears and the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button. To continue adjusting other menu items, repeat procedure ~ .
2
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will remain when the power is turned on next time.
75
Page 83
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary.
1
Press either or PIC - ADJ button.
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
2
Choose H. SIZE or V. SIZE by using either
The on-screen menu will have one item in purple and 6 items in white.
PIC - ADJ button.
CONTRAST BRIGHTNESS H.POSI V.POSI
H.SIZE
V.SIZE EXIT
3
Press the SET button (to decide selection).
Have the H. SIZE or V. SIZE displayed in purple. The Figure shows the status in which H. SIZE is selected.
When the selection of the H. SIZE or V. SIZE adjustment mode is decided, the adjustment data scale bar appears on the screen.
or
H.SIZE 128
. . . . . . . . . . . . . . . . . . . .
Make adjustment by using either or ADJUST
ADJUST
4
button.
As the Cursor is moved, the adjustment data value changes.
When making adjustments in vertical directions, also use either
or
button.
WRITING
H.SIZE 156
. . . . . . . . . . . . . . . . . . . .
Press the WRITING button (for storing and finish).
5
Make adjustment so as to obtain the desired on-screen position status.
The WRITING display appears and the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will remain when the power is turned on next time.
76
Page 84
CONVERGENCE ADJUSTMENT (manual color matching)
To avoid circuitry malfunctioning due to electrical load increase, never utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular) for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once stored, to its original state. To avoid changing the screen size by erroneously using convergence adjustment, do not perform the green Line Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward by the Technical staff and the location's Maintenance Personnel who are well versed in such adjustment work. In the Static Convergence Adjustments, if satisfactory adjustments can not be performed, do not make another convergence adjustments inadvertently. Contact the office herein stated or where the product was purchased from.
STOP
IMPORTANT
To avoid making the adjustment work ineffective, do not press the RESET button during adjustment.
To discontinue adjustment work, keep pressing the TEST button for approximately 3 seconds at the stage before storing the adjustment data by pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity, etc., turn the power off without storing the adjustment data.
Pressing the or PIC - ADJ button in the Convergence Adjustment mode status will display the
ADJUST MODE
Adjustment Menu shown right. Do not utilize this Adjustment Menu as this is the one applied at the factory.
Adjusting this menu causes the Customer's adjustment range to be
SUB VSIZE SUB HSIZE SUB BRIGHT EXIT
deviated. Should the menu shown right be
Adjustment menu used in the factory.
displayed by mistake, first choose EXIT by using either or PIC
- ADJ button and then press the SET button.
77
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STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to and superimposed on the green color. If automatic color matching function is not sufficiently satisfactory, perform this adjustment. Be sure to perform automatic color matching before starting the above adjustment.
TEST MODE WRITING
RBG
POSITION
P
SET
PIC-ADJ
Keep pressing the TEST button for
1
approximately 3 seconds.
ADJUST MODE
The screen will change to ADJUST mode from the Game mode to cause the green test pattern to be displayed on the screen.
DO NOT PUSH THIS.
ADJUST
When either of COLOR
RESET
SELECT
2
4
SELECT buttons (R, B) is pressed, if the color desired to be adjusted disappears, press that particular button again. For example, if the red color needs to be adjusted again at the stage of , the R
4
button need to be pressed twice.
Press the R button to have the red adjustment
2
mode.
ADJUST MODE
Make adjustment by using the
3
The red test pattern is added to the display. The frame color turns red and this signifies the red adjustment mode.
ADJUST buttons.
ADJUST MODE
4
Press the B button to have the blue adjustment
Make adjustment so as to have red superimposed on green. When red is superimposed on green, the color becomes yellow.
mode.
ADJUST MODE
Similarly as in the case of red, adjust the blue color. When green, red, and blue are super­imposed, the color becomes white.
5
Press the WRITING button (for storing and finish).
ADJUST MODE
The WRITING display appears and the adjustment data is stored. After the data is stored, the Game mode returns.
WRITING
78
Page 86
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially moved for color matching. The adjustment may be necessary when the Game Board is replaced or changed, or screen size is changed. Be sure to perform automatic color matching before starting the adjustment.
Keep pressing the TEST button for
1
approximately 3 seconds.
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
Å@MARKER
PIC-ADJ
DO NOT PRESS.
RESET
SELECT
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will circulate as follows:
STATIC ADJUSTMENT MODE
ADJUST MODE
The screen changes to ADJUST mode from the Game mode and displays the green test pattern.
Press the MODE button twice to have the POINT
2
ADJUSTMENT mode.
ADJUST MODE
The crosshatch test pattern appears
Note 1
and the MARKER indicating the adjustment point is displayed.
Using either R or B button, select the desired
3
color to be adjusted.
Note 2 By using the G
button, the green color can also be selected.
ADJUST MODE
By using the ADJUST buttons,
4
The selected color is displayed by superimposing on green. The MARKER will be in the color selected.
move the MARKER to the position to be adjusted.
ADJUST MODE
The MARKER moves in the direction of the button's arrow. However, the movable point is predetermined.
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired color to be adjusted disappears, press that particular button again.
Note 3 By repeatedly pressing the SELECT
button, only the Projector's TEST pattern screen and the screen superimposing the Game Board Test pattern can be alternately displayed.
Make adjustment by using the
5
ADJUST buttons.
Although the direct vicinity of the MARKER's center moves most conspicuously, make adjustment by paying attention to the periph­ery area also. Shown left is the magnified MARKER periphery.
6
Press the SELECT button as necessary to superimpose Game Board images.
ADJUST MODE
If the test pattern is not displayed in
Note 3
the periphery of the screen, adjust­ments can be made by pressing the SELECT button to superimpose the test pattern and the Game Board's
Press the WRITING button (for storing and finish).
CRT test screen.
7
ADJUST MODE
WRITING
WRITING is displayed and the adjustment data is stored. After the data is stored, the Game Board screen returns.
79
Page 87
LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (verti­cal) or row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this adjustment when the color of the column line or row line is uniformly deviated.
TEST MODE WRITING
RBG
P
SET
1
Keep pressing the TEST button for approximately 3 seconds.
ADJUST MODE
The screen changes to ADJUST mode from the Game Board mode and displays the green test pattern.
POSITION
ADJUST
PIC-ADJ
DO NOT PUSH.
RESET
SELECT
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will circulate as follows:
STATIC ADJUSTMENT MODE
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired color to be adjusted disappears, press that particular button again.
MARKER
2
Press the MODE button once to have the POINT ADJUSTMENT mode.
ADJUST MODE
Note 1
The crosshatch test pattern appears and the vertically long MARKER is shown.
3
Using either R or B button, select the desired color to be adjusted.
Note 2 Although the green color can also
be selected by using the G button, to avoid the screen size change adjustment, do not choose green.
ADJUST MODE
By using the POSITION buttons,
4
The selected color is displayed by superimposing on green. The MARKER will be in the color selected.
move the MARKER to the position to be adjusted.
ADJUST MODE
ADJUST MODE
Use the buttons to select the column line, and the MARKER moves in the right/left direction. However, the movable range is predetermined.
Use the buttons to select the row line and the MARKER moves in the up/down direction. However, the movable range is predetermined.
5
Make adjustment by using the ADJUST buttons.
ADJUST MODE
6
Press the WRITING button (for storing and finish).
ADJUST MODE
WRITING
The selected column line or row line (shown left is the column line) can be moved in the desired up/ down or right/left directions as applicable.
WRITING is displayed and the adjustment data is stored. After the data is stored, the Game Board screen returns.
80
Page 88
13 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR
STOP
IMPORTANT
The Projector has DYNAMIC CONVERGENCE adjustment functions. This manual does not refer to the functions as the adjustment of DYNAMIC CONVERGENCE is very troublesome and in addition, visual effects are negligible.
For the operation of Remote Control, use only the Keys of R/B, (UP shift), (LEFT shift), (DOWN shift), (RIGHT shift), TEST, -, +, and PICTURE. Do not press keys other than those explained in this manual. When operating the Remote Control, have it point the screen.
(UP shift)KEY
R/B KEY
POWER
(RIGHT shift) KEY
(LEFT shift) KEY
(DOWN shift) KEY
TEST KEY
- KEY
R / B
TEST
1
89
G-MUTE
R-MUTE
PICTURE
--
MITSUBISHI
ENTER
B-MUTE
+
R / G / B
10
+ KEY
PICTURE KEY
81
Page 89
• POWER KEY.........................This does not have power ON/OFF function.
Does not function even if it is pressed.
• R/B KEY ................................Used to select "R" for red adjustment or "B" for blue adjustment in the
STATIC CONVERGENCE ADJUSTMENT mode.
• (UP shift) KEY................. Used to move the test cross upward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (LEFT shift) KEY ............ Used to move the test cross to the left in the STATIC CONVERGENCE
ADJUSTMENT mode.
(DOWN shift)...................Used to move the test cross downward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (RIGHT shift) KEY..........Used to move the test cross to the right in the STATIC CONVERGENCE
ADJUSTMENT mode.
• TEST KEY .............................This is the ON/OFF key in the STATIC CONVERGENCE ADJUSTMENT
mode. In the ON status of this key, the test cross pattern appears in the approximately on-screen center.
• ENTER KEY.......................... Used for DYNAMIC CONVERGENCE.
• - KEY .................................... Used to decrease the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and WIDTH.
• + KEY .................................... Used to increase the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and WIDTH.
• PICTURE KEY ......................Used for the ADJUSTMENT mode of CONTRAST, BRIGHTNESS, HORI-
ZONTAL/VERTICAL POSITIONS and WIDTH. Every time this key is pressed, the ADJUSTMENT mode proceeds as follows:
NORMAL
OPERATION
EXPLANATIONS OF ADJUSTMENT MODES
• CONTRAST................ Used to vary image contrast. Use + and - keys to adjust.
• BRIGHTNESS ............ Used to change image brightness. Use + and - keys to adjust.
CONTRAST
ADJUSTMENT
MODE
V-HEIGHT
ADJUSTMENT
MODE
BRIGHTNESS
ADJUSTMENT
MODE
V-POSI
ADJUSTMENT
MODE
H-POSI
ADJUSTMENT
MODE
H-WIDTH
ADJUSTMENT
MODE
• H-POSI ........................ Used to move the image position in the horizontal direction. Use + and - keys to
adjust.
• H-WIDTH ................... Used to change the horizontal width of image. Use + and - keys to adjust.
• V-POSI ........................ Used to move the image position in the vertical direction. Use + and - keys to
adjust.
• V-HEIGHT.................. Used to change the vertical width of image. Use + and - keys to adjust.
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STATIC CONVERGENCE ADJUSTMENT
Press the TEST KEY to change the screen to Red Line Adjustment mode.
Superimpose the red line on the green line. When the red line is superimposed on the green line, the green line turns to yellow or white.
To MOVE RED LINE:
Use key to move it left. Use key to move it right. Use key to move it upward. Use key to move it downward.
Press the R/B KEY. Changes to the Blue Line Adjustment screen. Every time the key is pressed, "from red to blue" and "from blue to red" are alternated.
RED 31K H:+75 V:-11
+
R
SUPERIMPOSING BLUE LINE ON GREEN LINE: Superimposing blue line on green line causes the green line to turn to white.
TO MOVE BLUE LINE:
Use key to move it left. Use key to move it right. Use key to move it upward. Use key to move it downward.
Press the TEST KEY. Adjustment is finished.
AUTOMATIC CANCELLATION OF ADJUSTMENT MODE
In each adjustment mode, only in the case where an effective key input (variation of values and images) is not performed within the time limit indicated below, the adjustment mode is automatically cancelled and finished, shifting to on-screen normal images.
Approximately 6 seconds CONTRAST
BRIGHTNESS H-POSI H-WIDTH V-POSI V-HEIGHT
B
Approximately 5 min. STATIC CONVERGENCE
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14. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
STOP
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then
IMPORTANT
squeezed dry. Never apply machine oil, etc. to the Coin Selector. After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the Selector correctly functions.
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF. Open the
1
coin chute door. Open the gate and dust off by using a soft brush
2
(made of wool, etc.). Remove and clean smears by using a soft cloth
3
dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.
4
When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft. Remove stain from the rotary shaft and shaft
5
receiving portions by wiping off with a soft cloth, etc. After wiping off as per above, further apply
6
a dry cloth, etc. to cause the coin selector to dry completely.
COIN INSERTION TEST
Once every month, when performing the Coin SW Test, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the Reject Button pressed down?
GATE
FIG. 14 a
CRADLE
FIG. 14 b
5
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.Å@Å@
COIN METER
FIG. 14 c
84
Page 92
WELLS-GARDNER
ELECTRONICS CORPORATION
2701 N. KILDARE CHICAGO, IL 60639 1-800-336-6630
WWW.WGEC.COM
WGD15-2110-01
OVER/UNDER MINI DOOR
2 ENTRIES WITH BILL
VALIDATOR BOTTOM DOOR
& SPECIAL ENCLOSURE
85
#
12
20
18
17
16
15
25
28
6
5
27
7
5
19
21
22
8
4
13
23
3
14
1
2
29
9
10
4
8
26
F
J
B
K
L
C
D
E
11
24
A
5
G
H
M
W.G. PART #
812-4150-011
1
812-4050-011
2
890-1002-00
3
890-1003-00
4
890-1017-00
5
890-1019-00
6
890-1300-00
7
891-0514-00
8
025X3711-001
9
025X3712-001
10
891-0509-162
11
891-0547-00
12
891-0100-4016
13
891-1008-107
14
891-1113-03
15
891-1113-011
16
891-1117-00
17
891-1118-00
18
891-1121-00
19
891-1311-16
20
891-1312-16
21
891-1109-16
22
020X1877-005
23
891-2216-16
24
890-1007-00
24A
890-1206-02
24B
24C REJECT CUP SIDE PLATE891-1105-01
24D 891-1106-00
24E
891-1107-00
24F
891-1110-00
24G
891-1116-16
24H
891-1125-00 892-1002-07
24J
892-1002-08
24K
892-1002-09
24L
892-1002-11
24M
891-0604-16
25
891-0614-16
26
892-1002-01
27
892-1002-021
28
892-1002-10 BRACKET, HOLD DOWN
29
DESCRIPTION S-7 US 25c COIN MECH LEFT
S-10 US $1 COIN MECH RIGHT
HINGE SCREW
CLAMP SCREW
SCREW TRILOBULAR
WASHER INTERNAL TOOTH 3/4"
KEYHOOK
CLAMP UK 5/8" CABINET
ENCLOSURE W/CHUTE
METAL CASHBOX
DOUBLE FRAME
LOCK SINGLE BIT
COVER PLATE
BASE PLATE ASSEMBLY
E/R BUTTON US 4x25c/$1 LEFT
E/R BUTTON US $1 COIN RIGHT
LAMPHOLDER
LAMP WEDGE BASE 6 VOLT
SPRING, E/R BUTTON
BUTTON BEZEL, NYLON
REJECT BEZEL, NYLON
REJECT FLAP
NUT KEPS #8-32 X 5/16 HEX
MICROSWITCH ASSEMBLY
SCREW,FLAT HEAD M/S
KEP NUT
REJECT CUP BASE PLATE
BRACKET, MICROSWITCH
ADJUSTER, COIN
MICROSWITCH, BLACK - MED.
COVER, PLASTIC
CLIP, SNAP-ON
ELASTIC SNAP NUT
SLEEVE, SNAP-ON
SCREW, PAN HEAD
MINI DOOR 2 ENTRIES
MINI DOOR W/DBV C/O
BRACKET, LAMPSIDE
BRACKET, COVERSIDE
Page 93
Guardian Hasp
30-2400-200
Tom Happ Ph: 847-593-6161 ext. 107
tom.happ@happcontrols.com Fx: 847-956-2091
Happ Controls, 106 Garlisch Drive, Elk Grove, IL 60007
Visit our website http://www.happcontrols.com
86
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OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON NASCAR DX TYPE COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATOR(S):
FORWARD-MOST Mars 2000 series HOLE POSITION
**42-1155-00 MARS VALIDATOR $1, 2, 5 300 CAP
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply remov­ing the cut-out plate. This one entry door can be ordered through Happ Controls or one of Happ Controls authorized distributors. The part number is 40-6000-10EX. The Mars stacker can be obtained through an autherized Mars distibutor.
Note: Your game may have either Happ Controls Coin Door Assembly or the Wells Gardner Coin Door Assembly (not shown).
**Happ part number
Security Locking Bar/Bracket Set Part No.# 999-0966
Modified Cash Box (For use when DBA installed) Part No. # 999-1106
Plastic Cash Box - Full Size Part No. # 999-1177
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Page 95
**Coin door shown with optional dollar bill validator inserted**
88
Page 96
15.
REPLACING THE FLUORESCENT LAMP, AND LAMPS
When performing work, be sure to turn power off. Working with power on can cause electric shock and short circuit hazards. The Fluorescent Lamp, when it gets hot, can cause burn. Be very careful when replacing the Fluorescent Lamp. Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents. Be careful when handling the plastic made parts. Failure to observe this may cause injury due to damage or fragments resulting from damage.
INSIDE THE BILLBOARD
Remove the billboard holder, slide up the billboard plate, and replace the fluorescent tube.
To slide.
TRUSS SCREW (3) black M4 X 8
BILLBOARD HOLDER
BILLBOARD PLATE
FLUORESCENT LAMP 32W:390-5251-32-01 GLOW LAMP:390-5638-5P
FIG. 15 a
89
When performing work, prepare a step.
FIG. 15 b
Page 97
START BUTTON,VIEW CHANGE BUTTON
1
Turn power off.
2
Remove the 4 Trusshead screws.
TRUSS SCREW (4) M4 X 8, chrome
Remove the switch plate from the
3
control panel carefully without damaging the wires.
4
On the rear side of the switch plate there is a metallic projection on the foot of each button. Turn the projection to unlock, and remove the wire connection part from the button body.
SWITCH PLATE
PHOTO 15 a
Unlock.
5
The lamp is inside the wiring connecting portion. Push and then turn the Lamp counterclockwise to remove.
PHOTO 15 b
LAMP 6.3V 1W 390-5445-01
PHOTO 15 c
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Page 98
16. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it . In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use.
Be sure to check once a year to see if Power Cords are damaged, the plug is securely inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause fire and electric shock hazards. Periodically once a year, request the place of contact herein stated or the Distributor, etc. where the product was purchased from, as regards the internal cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
TABLE 16
Item Interval Reference CABINET Check Adjusters'contact with surface. Daily 3 CONTOROL PANEL Cleaning As necessary
Inspection of SW, VR. Monthly 9
Greasing to the gear mesh portion. Trimonthly 10-2 4-SPEED SHIFTER Inspection of SW. Monthly 9 ACCEL. & BRAKE Check VOLUME VALUE. Monthly 9
Gear and Spring portion greasing Trimonthly 12-2 COIN CHUTE DOOR Check COIN SW. Monthly 9
Coin insertion test. Monthly 14
Cleaning of COIN SELECTOR. Trimonthly 14 PROJECTOR SCREEN cleaning. Weekly 13-1
Check adjustments. SEAT Greasing to the seat rail Trimonthly FIG.16 GAME BD MEMORY TEST. Monthly 9
Check settings. Monthly 9 INTERIOR Cleaning Annually See above. POWER SUPPLY PLUG Cabinet surfaces Cleaning As necessary. See below.
Inspection and cleaning
Monthly or when moving.
6, 9, 12
CLEANING THE CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
91
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SEAT (Greasing to Seat Rail Portion)
Move the Seat to the rearmost portion and apply spray greasing to the portion shown at the right once every 3 months by using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease.
FIG. 16
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Page 100
17. TROUBLESHOOTING
In order to prevent electric shock and short circuit, be sure to turn power off before performing work. Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard.
In case a problem occurs, first check wiring connector connections.
TABLE 17 a
PROBLEMS CAUSE COUNTERMEASURES
With Main SW ON, no activation.
The color on PTV screen is incorrect.
Color deviation on PTV screen.
No sound is emitted.
Power is not supplied.
Power supply/voltage is not correct.
The Circuit Protector functioned due to the momentary overload.
Image adjustment is inappropriate.
Affected by peripheral machines or the building's steel frames.
Sound volume adjustment is not appropriate.
Securely insert the power plug into the plug socket.
Make sure that power supply/voltage is correct.
After eliminating the cause of overload, reinstate the AC Unit's Circuit Protector (see 4 , Sec. 6, Refer to the following). Reset the circuit protector on the ASSY ELEC. (see PHOTO 17 a, b)
Adjust appropriately (see Sec.13).
Perform convergence adjustment (see Sec. 13).
Change installation direction or position.
Move the machine which causes the problem.
Adjust sound volume (see Sec. 9).
CIRCUIT PROTECTOR
Board and Amplifier malfunctioning.
FIG. 17
Perform the sound test and confirm (see Sec. 9).
CIRCUIT PROTECTOR
Functions due to the activation of bimetal. To restore the function, wait for approximately one minute or longer until the bimetal cools off. (Press the Button.)
93
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