Sega MAGICAL TRUCK ADVENTURE User Manual

Page 1
1st PRINTING JAN 99
OWNER’S MANUALOWNER’S MANUAL
OWNER’S MANUAL
OWNER’S MANUALOWNER’S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6447-01
Page 2
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
Page 3
VISIT OUR WEBSITE!
Page 4
Page 5
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLY AND INSTALLATION
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
5. CONTENTS OF GAME
6. EXPLANATION OF TEST AND DATA DISPLAY 6-1 SWITCH UNIT AND COIN METER 6-2 TEST MODE 6-3 MEMORY TEST 6-4 INPUT TEST 6-5 OUTPUT TEST 6-6 SOUND TEST 6-7 C.R.T. TEST 6-8 GAME ASSIGNMENTS 6-9 COIN ASSIGNMENTS 6-10 DEVICE SETTINGS 6-11 BOOKKEEPING 6-12 BACKUP DATA CLEAR
7. CONTROLLER UNITS (LEVERS AND FOOT SW) 7-1 ADJUSTING/REPLACING THE VOLUME 7-2 GREASING 7-3 REPLACING THE STOPPER 7-4 REPLACING THE SHOCK ABSORBER 7-5 REPLACING THE FOOT SW
8. COIN SELECTOR
9. PROJECTOR 9-1 CLEANING THE SCREEN 9-2 MITSUBISHI PROJECTOR 9-3 TOSHIBA PROJECTOR
10. REPLACING THE LAMPS
11. PERIODIC INSPECTION TABLE
12. TROUBLESHOOTING
13. GAME BOARD 13-1 REMOVING THE GAME BOARD 13-2 COMPOSITION OF THE GAME BOARD
14. DESIGN RELATED PARTS
15. PARTS LIST
16. WIRING DIAGRAMS
1 2~4 5 6~7 8~16 17 18~26 27~41 28 29 30 31 31 32 33 34 35~38 39 40 41 42~48 42~44 44 45 46~47 48 49~51 52~65 52 53~54 55~65 66 67 68 69~70 69 70 71~72 73~100 XXX
Page 6
SPECIFICATIONS
Installation space: 95.3 in.(D) x 46.1 in.(W)
Height: 88.4 in.
Weight: Approx. 816 lbs.
Power maximum current: 4.9 Amps (AC 120V 60 Hz AREA)
MONITOR: 50” PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the MAGICAL TRUCK ADVENTURE, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe­cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service
45133 Industrial Drive Fremont, CA 94538 Phone 650-632-7580 Fax 650-632-7594 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday
1
Page 7
General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
2
Page 8
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over­load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
Page 9
OPERATING PRECAUTIONS
In order to avoid accidents, check the following before starting the operation:
Check if all the adjusters are in contact with the service. If they are not, the cabinet can move and cause an accident.
Do not put any heavy item on this product. Placing any heavy item on this product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can result in falling down accidents.
To avoid electric shock ensure door and cover parts are not damaged or omitted. Alos do not put the following items ont eh periphery of the product. Flower vases, flower pots, cups, water tanks, cosmetics, and resceptacles/containers/vessels containing chemicals and water. Keep fingers and extranous matter from openings of the product or small openings in or around the doors.
To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game.:
Those who need assistance or apparatus while walking. Those who have high blood pressure or a heart problem. Those who experience, muscle convulsions or loss of consciousness when playing video games, etc. Intoxicated persons. Pregnant women or those with the likelihood of pregnancy. Person susceptable to motion sickness. Those under 140 cm (~54-55 inches) Those wearing high heels.
In addition please keep small children away from the game during operation to prevent them from bumping their head on the control levers.
4
Page 10
1. NAME OF PARTS
DURING SHIPPING
~950 LBS.
GAME SPECIFICATIONS
PTV PTV BASE
BILLBOARD
REAR CABINET
WHEN ASSEMBLED
WIDTH DEPTHHEIGHT
all measurements are rounded up to the nearest 0.5”
45” X 62” X 21” 46” X 31” X 40”
43.5” X 19.5” X 17”
45” X 45.5” X 51”
46” X 88.5” X 95.5”
5
WEIGHT
~243 LBS. ~153 LBS.
~11 LBS.
~418 LBS. ~825 LBS.
Page 11
2. ACCESSORIES
6
Page 12
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER,
STAR WARS TRILOGY, MAGIC TRUCK ADVENTURE
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
7
Page 13
3. ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
ASSEMBLING OF THE FRONT CABINET
WIRING CONNECTION BETWEEN PTV AND CABINETS
2
SECURING IN PLACE
3 4
POWER SUPPLY
ASSEMBLY CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
8
Page 14
ASSEMBLING OF PTV
1
Installing the Billboard by one person is difficult. Be sure to use plural persons to perform the work safely and accurately. To perform work safely and securely, be sure to prepare a step which is in a stable and secure condition. Performing work without using a step can cause a violent falling down accident.
1
Secure the 2 Top Cover Plates to the PTV ceiling by using one each of the truss screw and wood screw for each Plate.
2
Secure the 2 Mask Holders to the PTV with 2 flat head screws for each.
3
Secure the Mask to the PTV with a total of 6 screws.
9
Page 15
Secure the PTV Base by having the
4
Adjuster make contact with the surface. This measure is taken to prevent acci­dents.
5
Mount the PTV onto the PTV Base by 4 or more persons.
Temporarily fasten the 2 PTV Holders to the PTV Base with the Truss screw for each.
6
7
Connect the 2 Wire Connectors of PTV Base to the PTV.
8
Secure the Front Panel to the front of PTV with 4 truss screws.
Retighten the 2 truss screws whihc temporarily fastened the PTV Holder.
9
10
Page 16
10
By inserting into the Mask Holder, mount the Billboard to the PTV ceiling.
11
Fasten with 2 screws.
11
Page 17
WIRING CONNECTIONS BETWEEN PTV AND CABINETS
2
Be sure to connect connectors securely. Incomplete connector con­nection can cause electric shock accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit accident.
Connect ASSY TUBE between Front and Rear Cabinets. Either side of the ASSY TUBE can be connected to Front Cabinet. Each ASSY TUBE Plates at both ends has 4 Studs which secure Earthwires. the Earth wires which come from the corresponding cabinet with the remaining Studs. Each Stud secures the Earth Wire.
1
Secure the Earth Wire by fastening the hexagon nut after installing sequentially in order of the round type Earth Terminal, Flat Washer, and Spring Washer to each of the 2 Studs of the Plate on the side con­nected to the Front Cabinet.
2
Connect Connectors which have identical color and number of pins.
Secure the Plate with 4 truss
3
screws.
4
Secure the Earth Wires to the 2 Studs of the Rear side Plate similarly as in the Front side.
Connect Connectors which have
5
identical color and number of pins.
Secure the Plate with 4 truss
6
screws.
12
Page 18
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 8 each of casters and adjuster (See Below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation
1
position.
Cause all of the leg adjusters to make
2
contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
After making adjustments, fasten the
3
leg adjuster nut upward and secure the height of the leg adjuster .
FRONT CABI
REAR CABI
13
Page 19
4
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power ON.
1
Ensure that the Main SW is OFF.
2
The AC unit is located on the left side of the Cabinet. The Ac unit incorporates the Main SW, and power cord.
CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON
First make sure that no one is in the periphery of the bike body and turn the Main SW on. When the power is turned on, the bike body motion starts automatically. The presence of a person(s) in the periphery of the bike can cause an accident. Turning the AC Units Main SW on will cause the machine to start the POWER ON check automatically. In the POWER ON check, the bike body banks left and right, then returns to the center­ing position and stops. During this check, do not touch the bike body. If you do, the body reaction (at the time course-out or crashing) can not be obtained correctly. The Advertise mode is displayed at the same time the checking is finished. An ERROR display is indicated if irregularity is found in the POWER ON check. In case of an irregular reaction during game, turn power off and turn it back on again to finish the POWER ON check.
14
Page 20
5
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6). In the test mode, perform the following test:
ASSEMBLING CHECK
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. For the coin switch test, insert a coin into the coin inlet with the coin chute door being open. If the display beside each switch indicates "ON," the switch and wiring connec­tions are satisfactory.
15
Page 21
In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed. Although the monitor adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game machines in the periph­ery.
By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the monitor by refering to Section 9.
16
Page 22
4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec­tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Since this machine is a heavy structure of approximately 1000+lbs. its leg adjusters should be retracted when moving the machine over the floor. When moving the machine on the floor with slanted sur­faces or step like differences, ensure that the PTV, Front Cabinet and Rear Base are seperated. Lifting the Cabinet with those items as is joined can cause the joint portions to be damaged.
On a level surface, move the machine by causing all of the casters to make contact with the floor. Where there are steps (or step like differences in grade), move machine by seperating into each unit.
17
Page 23
5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
The Control Panel’s START Button blinks if credits allowing for play are available.
GAME FLOW
While game is not played, the ADVERTISE mode is always on the screen.
Starting to insert a coin(s) causes the screen to shift to the INSERT COIN(S) mode.
During the OPENING mode, press the START Button again to start game immediately.
Finishing the game to the last successfully allows the player to see the ENDING image.
When the game is finished, acheivements are displayed.
If acheivements are high, the payer’s name can be entered.
Displays the player’s ranking place.
Displays GAME OVER.
Returns to ADVERTISE mode.
18
Page 24
MAGICAL TRUCK ADVENTURE is a simulated action game in which 2 players move the truck together by using the LEVER in pumping motion evading on-screen obstacles appearing one after another by jump or dodging left/right.
STORY LINE
In a certain region, there is a girl called Alma who has a mysterious stone. The possessor of the stone can freely move in time and space dimensions. Once, an evil man Mommy comes to know the mysterious power of the stone and assualts on Alma together with a giant Marrow, his henchman. While they are scuffling, the stone’s magical power starts to work suddenly and all of the three persons are instantaneously moved to a rural town. A boy called Roy happened to be there and rescues Alma who is knocked down by the two bad guys. Now, Roy and Alma together in the magi­cal truck start to chase the wicked fellows who robbed her of her stone.
OUTLINE OF GAME
PUMP THE LEVER AND GO.....
DODGING & JUMP.....................
COOPERATIVE PLAY.................
COURSE OF STAGE...................
MULTI-ENDING..........................
Roy and Alma chase the bad guys to get the stone back by moving the Lever up/down in pumping motion. The faster you move the Lever, the faster the truck moves. Move the Lever as quick as both of you can particularly in the scene the engine chases you, for example.
Evade on-rail obstacles by jumping or dodging left/right. Use the Foot Pedal to take these actions.
To cooperate with each other is important to pump the Lever and evade obstacles. When playing alone, the other (unoccu­pied) side is operated automatically.
Depending on the results at the end of each stage (whether or not the stone is recaptured), the next course of stage is deter­mined.
If all of the stages are cleared, the ending image can be seen. There are 4 types of Ending applicable on the game results.
ACHIEVEMENTS........................
CHARACTERS
ROY...........
Having a strong sense of justice, he fears nothing and dreams of becoming an adventurer.
ALMA.......
MOMMY...
An innocent and affectionate girl having the mission to preserve the stone.
A short higherflier conspiring to conquer the world by using the stone. Brainy and shrewd.
MARROW.
A man of muscle, rather unintelligent, submissive to his boss.
When game is finished, ACHEIVEMENT display appears. In case of high points scored, the name of one or two players can be entered.
19
Page 25
ADVERTISE
Before starting game, ADVERTISE mode flows in the following sequential order. This mode contin­ues until game is started.
During ADVERTISE, moving the Lever shifts to OPERATING INSTRUCTION automatically.
In the latter half of OPERATING INSTRUCTION, rankning is also displayed.
Any time during the ADVERTISE mode, the player can start the game by inserting a coin(s).
Inserting a coin(s) between ENDING and RANKING DISPLAY at the time of previous player’s play allows the game to start after finishing each display. Press the START button to start game immediately by cancelling each display.
The cabinet of MAGICAL TRUCK ADVENTURE consists of the following as shown.
20
Page 26
Starting to insert a coin(s) shifts to the folowing screen. Operating instructions is given in this screen.
Insert the specified number of coins and press START button to start OPENING. For 2-player play, press left/right START buttons.
For the second player to start while one person is playing, press the other button. This game isnot continuable.
For 1-player play, use either of left/right seats. In case of one player play, the other (unoccupied) side is automatically operated. The screen displays: AUTOMATIC CONTROLLER. JOIN ANYTIME. Approxiamately 30 seconds after coin insertion (if the START button is pressed), the OPENING image is displayed on the screen, and game starts. At this time, game playable ont he left-hand side by one player.
OPENING AND CANCELLATION OF OPENING The OPENING image starts immediately after pressing the START button following coin insertion.
Game starts after the OPENING image display.
To start game immediately without watching the OPENING screen, press the START button while the OPENING image is displayed. Displayng the on-screen image stops and the screen shifts to the Game Mode.
21
Page 27
Use the Lever and Foot Pedal during game play. EXPLANATIONS OF ON-SCREEN DISPLAY
The marks shown below appearing on the screen from time to time signify the following:
TO RUN THE TRUCK
Always move the Lever up/down.
Take a firm grip of the Lever to pump.
The truck speed varies depending on the pumping movements of the Lever.
Pump the Lever as fully as possible to move truck faster.
When an engine chases you or when you pursue the bad guys, if marks shown right appear, pump as fully and fast as possible to move truck faster.
Check the Lever pumping movements by watching the pumping meters at both ends.
22
Page 28
EVADING OBSTACLES
During a game, a number of obstacles will appear. Bumping an obstacle will damage the truck. To evade the obstacles dodge or jump.
DODGING
Dodge when an obstacle is on one side of the rails and when selecting the course of stage at the junction. Dodging left (when the obstacle is on the right-hand side rail) Only the left player steps on the Pedal. The same applies when selecting the left-hand side of rails at the junction. The mark shown in the figure at right can be refered to when the left-hand side player steps on the Pedal
Dodging right (when the obstacle is onthe left-hand side rail) Only the right-hand side player steps on the Pedal. The same applies when selecting the right-hand side or rails at the junction. The mark shown in the right-hand side player steps on the Pedal
When you should dodge an obstacle, stepping on both pedal results in a jump.
Once you jump, the truck speeds decreases and also, there are some obstacles you can evade only by dodging. Be carefu!
At the junction, if both pedals are stepped on by error, this is determined as a failure and in this case you take the wrong course of the stage.
At the time of dodging or jumping, what is important is to step on the Pedal at just the right moment rather than increasing the speed by pumping the Lever quickly.
JUMPING Used to evade the obstacle in the middle of the rails by jump-
ing, and also used inplaces where the rails are discontinued.
To jump, step on the Pedals simultaneously by both players.
The mark shown in the figure at right can be refered to when both players step on his/her Pedal.
Try to step on Pedals simultaneously (by both players) at just the right moment, otherwise, the Jump is not succesful.
23
Page 29
DAMAGE Failing to evade obstacles by jump or dodging causes damage.
When damaged, the on-screen truck is graudually destroyed. As regards, how serious damage is, check by watching the damage gauge.
When the truck is completely destroyed, the game is over.
SUCCESS IN “EVENT” The player(s) is successful in the “EVENT” if he successfully evades a series of obstacles by jump
and dodging without damage to the truck.
For example, if the player skillfully dodges the barrel twice in the first stage, then he is succesful in the “BARREL EVENT” with the stamp being displayed as shown below. All of the awarded stamps are displayed at the time of ranking display.
GAME COMPOSITION
In the latter half of the each stage, the hero/heroin chase the bad guys and vice vesra in conection with the stone. Depending on the results of pursuit, the next stage course differs.
...Refers to the case the player is successful in the pursiut of bad guys and recaptures the stone. ...Refers to the case the player fails in the pursuit of bad guys and had the stone stolen.
24
Page 30
STAGE CLEAR
Finishing one Stage before the truck is completely destroyed results in STAGE CLEAR.
At the time of STAGE CLEAR, the following map is displayed and this informs you of the next stage the player is going to take.
While repeating a sort of playing tag by chasing and being chased, clearing the 3 stages allowing you to see the Ending rsults in a GAME CLEAR.
ENDING
Depending on whether or not the player recaptures the stone in the Thrid Stage, which one of the four Ending Stories the player can see is determined.
When each stage is cleared, the map is displayed so that the player can see which course he followed.
ACHIEVEMENT DISPLAY
ACHIEVEMENTS are displayed after the ending or game over.
25
Page 31
NAME ENTRY
Name of player(s) can be entered if his ACHIEVMENTS are excellent. For the name entry, 3 characteres can be entered. In the case of one player play, the name of one person can be entered.
RANKING
After Name Entry, RANKING is displayed. Displays up to 10 pairs can be displayed.
GAME OVER
GAME OVER display is indicated. This ends the game flow series.
After this, the ADVERTISE MODE returns to the screen.
26
Page 32
6. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 6 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of the lamps.
6 - 8, 6 - 9, 6 - 10
6 - 4
6 - 7
6 - 3
6 - 3
6 - 3
6 - 8, 6 - 9
6 - 4
6 - 7
CONTROL SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem hasn’t been solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
27
6 - 4
7
7
9
6 - 3
6 - 5
6 - 11
Page 33
6 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:
SOUND VOLUME SPEAKER
1
Controls the speaker volume ofall of the machines speakers.
2
TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON
3
(SERVICESW) Gives credits without registering on the coin meter.
28
Page 34
6 - 2 TEST MODE
In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting changes are not effective unless the test mode is exited and the game mode returns to the screen. The setting changes are ineffective if the power is turned off in the test mode.
The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to be adjusted, and the coins and game related various settings to be performed.
SELECTION OF TEST ITEMS
Press the TEST BUTTON to have the menu displayed on the screen.
Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection.
Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item’s test.
29
Page 35
6 -3 MEMORY TEST
The MEMORY TEST mode is for checking the on-BD memory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
When the test is completed, if the display is as shown left, it is satisfactory.
After finishing the test, pressing the TEST BUTTON allows the MENU MODE to return on the screen.
30
Page 36
6 - 4 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch. On the screen, periodically check the status of each switch.
By pressing each switch, if the display on the righthand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory.
Open the COIN CHUTE DOOR and insert a coin from the COIN ENRTY to check the COIN CHUTE SW.
In the INPUT test, pressing the TEST BUTTON causes the menu to return to the screen.
6 - 5 OUTPUT TEST
Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows lamp status to be checked.Periodically check the lamp status in this mode.
Press the SERVICE BUTTON to move the arrow to the desired lamp test item.
Press the TEST BUTTON. If the display to the right of the lamp name changes to ON from OFF, the lamp and wiring connection are satisfactory.
Choose EXIT and press the TEST BUT­TON to return to MENU mode (FIG. 6.2).
31
Page 37
6 - 6 SOUND TEST
This enables sound used in the game to be checked. Sound related memory and each speaker are checked.
SE1/SE2/VOICE/BGM In these items, sound related memory and each speaker are checked. By using the SERVICE button, move the arrow to the desired item. Every time the TEST button is pressd, the numeral displayed on the screen increases and sound is emitted sequentially in order.
BASE SHAKER MUTE TEST In this test, check if the BASE SHAKER equipped with the cabinet (the vibration device near where the player stands) satisfactorily functions. Select this item to start vibrating the Base Shaker at the same time sound is emitted. When the TEST button is pressed in this status, if only the sound is continuously emitted and the Shaker vibration is stopped, then, the Base Shaker is functioning satisfactorily.
Being the arrow to EXIT and press the TEST button to return to the Menu mode.
32
Page 38
6 - 7 C.R.T. TEST
Select C.R.T. TEST to cause the MONI­TOR to display the screen shown left, allowing MONITOR adjustment status to be checked.
Periodically check the MONITOR adjust­ment status on this screen.
The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next page (2/2).
The screen (2/2) allows screen size and distortion to be tested.
Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
33
Page 39
6 - 8 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
These FIGURES/These FIGURES/
These FIGURES/
These FIGURES/These FIGURES/ TABLES show theTABLES show the
TABLES show the
TABLES show theTABLES show the factory recommendedfactory recommended
factory recommended
factory recommendedfactory recommended settings.settings.
settings.
settings.settings.
GAME DIFFICULTY This game allows by-course difficulty level to be set in 4 levels. Depending on the difficulty level set, the intial time varies.
ADVERTISE SOUND Setting of sound during Advertise. ON(sound to be emitted), OFF(sound not to be emitted).
DAMAGE RECOVERY The degree of DAMAGE RECOV­ERY after clearing each stage can be set in 16 levels from none to much.
BOSS DIFFICULTY The Difficulty Level in each Stage’s latter half chase scenes can be set in 5 Levels from VERY EASY to VERY HARD.
CHRISTMAS MODE Setting to ON causes CHRISTMAS song for the BGM to be played at the time of game explanations during ADVERTISE. While the CHRIST­MAS song is emitted, “MERRY CHRISTMAS” is displayed on the screen.
34
Page 40
6 - 9 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as appli­cable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.
COMMON: Coins are accepted in common for both players.
INDIVIDUAL: Each player uses a coin chute which accepts coins independently.
CREDIT TO START Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 6.10b.
MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 6.10c).
35
Page 41
TABLE 6.9a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT SETTING #14 1 COIN 2 CREDITS SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #16 1 COIN 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #20 1 COIN 5 CREDITS SETTING #21 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDITS
SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #26 1 COIN 6 CREDITS SETTING #27 FREE PLAY
36
Page 42
TABLE 6.9b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
SETTING FUNCTIONING OF COIN CHUTE SETTING #1 1 COIN 1 CREDIT SETTING #6 1 COIN 2 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #21 5 COINS 1 CREDIT SETTING #22 3 COINS 1 CREDIT
5 COINS 2 CREDITS SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #27 FREE PLAY
37
Page 43
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING
COIN TO CREDIT 1 COIN 1 CREDIT
BONUS ADDER NO BONUS ADDER
1
2
COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
>EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 6.11b MANUAL SETTING
1
Determines Coin/Credit setting.
2
This sets how many coins should be inserted to obtain one Service Coin. This sets how many tokens one coin represents.
3
Table 6.11c MANUAL SETTING
COIN TO CREDIT 1 COIN1 CREDIT
3
2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
38
Page 44
6 - 10 DEVICE SETTING Performs the setting and checking of DEVICE (Lever V.R. , Motor). Moving the game machine or
repeating play may cause the DEVICE and Mechanism portions to malfunction or to be deviated, resulting in operability failure. In this mode, periodically check status of DEVICE.
METHOD OF SETTING
For setting the left/right Device, operate each of the left/right LEVERS and START button for each. The setting changes are not stored unless the Test Mode is exited. The setting change becomes ineffective if power is turned off during test mode.
a.) Lower the LEVER fully downward. Min is displayed to (3). b.) Lift the LEVER fully upwards. Max is displayed to (3). c.) Press the START button. Setting value is changed. d.) Press the TEST button, return to the MENU mode and EXIT from the Test Mode.
MOTOR POWER TEST Check the MOTOR which subjects LEVER operation to load. Step on either of the left/right pedals, and both motors are activated. WHen the Pedal is stepped on, OFF is displayed. When the Pedal is not stepped on, ON is displayed. If the LEVER is felt lighter when it is moved up and down while OFF is displayed than while ON is displayed, it is satisfac­tory.
39
Page 45
6 - 12 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
COIN CHUTE#*: Number of coins put in each Coin Chute.
TOTAL COINS: Total number of activations of Coin Chutes.
COIN CREDITS: Number of credits registered by inserting coins.
SERVICE CREDITS: Credits registered by the SERVICE BUTTON.
TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS).
TOTAL TIME: The total energized time.
40
Page 46
6 - 13 BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SER­VICE BUTTON, and push the TEST BUTTON. When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the game setting and sighting adjustment are not affected by BACKUP DATA CLEAR operation.
41
Page 47
7. CONTROLLER’S (LEVERS AND FOOT SWITCH)
Before starting to work, ensure that the power SW is OFF. Failure to observe this can cause electric shock and short circuit accident. Use care so as not to damage wirings. Damaged wiring can cause electric shock and short circuit hazards. Do not touch undesignated places. Touching places other than those specified can cause electric shock and short circuit accidents.
This work should be performed by the locations Maitenance Man or Service Man. Performing work by those who do not have the techni­cal expertise can cause electric shock accident.
7 - 1 ADJUSTING/REPLACING THE VOLUME
In cases the Lever’s operability is poor and adjustment in the DEVICE SETTING of the TEST MODE is ineffective, the causes may be the Volume Gear’s mesh failure, Volume malfunctioning, etc. By using the following procedure adjusting position of Volume and gear mesh, or replace the Volume. In this product, when the Lever is moved up/down, if the Volume shaft is rotating within the mov­able range, the Volume is not feared to be damaged. The Volume gear mesh angle is approximately 90 degrees turned in the direction reverse to where the Volume gear angle is approximately 90 degrees turned in the direction reverse to where the Volume gear turned fully to the Lever’s Grip side with the Lever being in the status fully lifted up. To perform the angular adjustment work, safely and accurately, secure the Lever by one person, and person and perform adjsutment and fastening the nut by another person.
ADJUSTING THE VOLUME
1
Turn power off.
2
Take out 3 screws and remove Pillar Cover Side.
Loosen the 2 Nuts, move the VR
3
Bracket, and adjsut gear mesh angle and status.
42
Page 48
REPLACING THE VOLUME
1
Disconnect Volume Connector .
2
Take out the 2 hexagon nuts and remove the Volume together with VR Bracket.
3
After replacing the Volume, have the gear mesh at the angle specified above, and secure theVR Bracket.
4
Turn Power ON, and set the Volume value in DEVICE SETTING of TEST mode.
43
Page 49
7 - 2 GREASING
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock and short circuit hazards. Besure to use the designated grease. Using the undesignated grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts.
Apply greasing to gear mesh portions once every 3 months. Use GREASEMATE (SEGA PART No. 090-0066).
44
Page 50
7 - 3 REPLACING THE STOPPER
In case the Lever’s Rubbe Stopper is deteriorated or damaged, replace it by using the following procedure.
1
Turn power off.
2
Take out the 4 truss screws, and remove the Upper Plate.
3
Take out the 5 truss screws, and remove the Mecha Cover in the manner to pull out towards you.
4
Replace the Stopper.
5
When installing the Mecha Cover, mount the Slide Plate on the Mecha Cover.
45
Page 51
7 - 4 REPLACING THE SHOCK ABSORBER. The following work needs a tool for the C Ring and is rather complicated.
Ask where you purchased your game from or SEGA’s Service Center for assistance.
1
Turn power OFF.
Take out a total of 4 screws and remove Pillar
2
Cover T op.
3
Take out 4 screws. and remove Rear Lid.
46
Page 52
1
Disconnect the two Connectors.
Take out the 4 screws and remove the
2
Unit(motor) on the shock absorber.
3
Remove the C Ring which secures the bottom part of the Shock Absorber, and replace Shock Absorber.
47
Page 53
7 - 5 REPLACING THE FOOT SWITCH
Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock and short circuit hazards. Be sure to use the designated grease. Using the undesignated grease can cause parts damage. Do not apply greasing to undesignated places. Failure to observe this can cause malfunctioning or quality deterioration of parts. This work should be performed by the Locations Serviceman. Per­forming work by those who do not have technical expertise can cause electric shock accidents.
1
Turn Power OFF.
2
Remove both Mecha Covers.
3
Remove the Connectors from the FOOT SW’s, one each on left/right side.
4
Take out the 3 trus screws and remove the ASSY FLOOR.
5
Turn the ASSY FLOOR over.
6
Take out the 2 screws and remove the FOOT SW and replace.
48
Page 54
8. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF.
1
Open the coin chute door. Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.
4
When removing the retaining ring(E­ring), be very careful so as not to bend the shaft.
5
Remove stain from the shaft and pillow portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin selector to dry completely.
GATE
FIG. 8a
CRADLE
FIG.8b
Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON pressed down?
.
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
COIN METER
FIG. 8c
49
Page 55
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS:
HOLE POSITION#1 MARS 2000 SERIES (FORWARD-MOST POSITION)
HOLE POSITION#2 MARS 2000 SERIES
DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
MAGIC TRUCK ADVENTUREMAGIC TRUCK ADVENTURE
MAGIC TRUCK ADVENTURE
MAGIC TRUCK ADVENTUREMAGIC TRUCK ADVENTURE
*The back flange on the chute can be removed for hole position #4. If the flange is not removed, it may interfere with the back of the cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01. The Mars stacker can be obtained through an authorized Mars distributor.
50
Page 56
51
Page 57
9. PROJECTOR
Since the projector screen is susceptible to damage, pay careful atten­tion to its handling. When cleaning, freain from using water or volatile chemicals. Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjust­ment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by mistake, immediatley tren power off by using the main SW and then turn it back on again. If any distortion or color deviation is found in the test mode and adjustments are needed, use the specified Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJEC­TOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two. When checking the Adjustment Control Knob, remove the PTV’s service door. For the HITACHI PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR, remove the cover.
The Projector is subject to color deviation due to Convergence devia­tion caused by the geomagnitism at the installation location and peripheral magnetic field. After the installation of machine, and be­fore commencing operation, check for Convergence deviation and if deviated, make adjustments.
9 - 1 CLEANING THE SCREEN
When the screen surface becomes dirty with dust, etc.., clean it by using a soft cloth such as gauze. When water and volatile chemicals such as benzene and thinnerspill onto the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing with a hard material or using a duster.
52
Page 58
9 - 3 MITSUBISHI PROJECTOR
Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjustment, do not press them
during adjustment work so as to avoid causing malfunctioning. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function.
When adjusting MITSUBISHI PROJECTOR, use the Remote Control.
STATIC CONVERGENCE ADJUSTMENT
Red line Adjustment
Press SHIFT to superimpose the red line on the green line.
Press the TEST KEY to have the red line adjust-
1
ment screen appear.
Superimpose the red cross on the green cross at
2
the center of the screen. Move the red cross to the left, right, up, and down respectively with the corresponding arrow keys of the remote control. When the red cross is superimposed on the green cross, the green cross turns into yellow or white.
3
Press the R/B Key to have the blue line adjustment screen appear. Each time R/B Key is pressed, the red line and blue line will be alternated.
In the manner similar to #2 above, press each key
4
to superimpose the blue cross on the green cross. When it is superimposed, the cross in the center will become white.
Completion of Adjustment
53
5
Press the TEST KEY to exit from the adjsutment mode.
During the STATIC CONBVERGENCE ADJUST­MENT MODE, if no action is taken within 5 minutes, the ADJUSTMENT MODE will be exited automatically.
Page 59
1
Every time the PICTURE Key is pressed, the Adjustment mode proceeds sequentially in order as above.
In each Adjustment mode, press the + or - key to make adjsutment. In each
2
Adjustment mode, unless the key input (value or image variation) is effectively performed within approximately 6 seconds, the Adjustment mode is automati­cally cancelled and shifts to the normal image. When the horizontal width or vertical width is adjusted, the convergence is automatically corrected (auto adjuster functioning).
AUTO CONVERGENCE ADJUSTMENT
54
Page 60
9 - 3 TOSHIBA PROJECTOR
Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident.
TOSHIBA PROJECTOR has two different types, i.e., one equipped with the Control Panel and the other without the Control Panel. When adjusting, be sure to confirm the type used.
TOSHIBA PROJECTOR CONTROL PANEL
STATIC CONVERGENCE ADJUSTMENT (With the Control Panel)
Do not press undesignated key. Pressing any undesignated key can cause malfunction and adjustment fault. Should the key be pressed by mistake, turn power off and turn it back on again. During adjustment, should the screen image be abnormally disfigured due to static electricity and other cuases, do not have adjustment status stored, and be sure to turn power off. Operate the Remote Control towards the PTV screen. If directed other than to the PTV screen, the Remote Control does not function.
Unless the CONV ADJ SW is ON, remote control operation is not
1
acceptable. At the time of shipment, the SW is set to ON. If remote control is not accepted, check status of this SW.
Direct the remote control towards the PTV screen and keep the Test
2
Key pressed down for approxiamtely 3 seconds. The adjustment mode should appear on the screen and the screen turns into the green test pattern.
On the screen, the cross pattern and the square frame line will be projected. However, due to the TV mask, the up/down lines cannot be seen.
55
Page 61
3
When intially installing the machine, or when the installa­tion position is changed, check to see if the Test Pattern is in the central, well balanced position. If deviated, adjust the green position by using the Adjust Key “up/down/left/ right” in the manner so as to improve the balance (L&R, and T&B are approximately equal as shown). In the normal usage, with green as reference color, red and blue are adjusted. Therefore, skip the above proce­dure.
4
Press the R Key of the remote control. The red pattern together with the green pattern are displayed on the screen. At this time, the frame color turns into red.
By operating the Adjust Key of the remote control “up/
5
down/left/right”, have the center red match with that of green. When red color is superimposed on green color, it seems to be yellow.
Press the B Key of remote control. The blue test pattern is
6
added to the display on the screen. At this time, the frame color turns into blue.
7
By operating the Adjsut key of the remote control “up/ down/left/right”, have the center of the blue match with that of yellow. When blue color is superimposed on yellow color, it seems to be white.
By pressing the WRITING KEY, have the adjustment
8
status stored. After it has been stored, the Adjsutment Mode is exited automatically, and the noraml mode returns. If the Test Key is pressed down for approximately 3 seconds without having the adjustment status stored, pre adjustment status will remain.
The R.G.B. Keys have screen display color change
9
functions. Pressing the key of the color presently shown on the screen causes the color to disappear, therefore, for adjustment, press the key again.
56
Page 62
ADJUSTMENT OF TOSHIBA PROJECTOR (THE TYPE WITHOUT CONTROL PANEL) The Remote Control is used for adjustment of the type without Control Panel. When adjsuting the
Projector, direct the Remote Control’s light emitting portion towards the Projector Screen. REMOTE CONTROL BUTTONS
AUTOMATIC COLOR MATCHING The Projector may be subject to color deviations affected by earth magnetism, the building’s steel
frames, etc. When the Projector is intially installed of the Projector’s installation position is changed, have the color matching performed automatically.
Keep pressing the p button (red) for approximately 3 seconds to have the ensuing movements performed automatically.
1
When the green cross pattern movements are finished, similar detection is performed sequentially in order of red and then blue cross movements. After detecting by green, red and blue cross movements, the game mode returns with the color deviation status being corrected
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P button (red) for approxi­mately 3 seconds. Even after the above operation is repeated, if the error condition still exists, then display shifts to PLEASE ADJ. In this Case, the auto color matching function can not be used. Contact the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed. Refer to CONVER­GENCE ADJUSTMENT (manual color matching).
57
Page 63
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to be changed.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure “2” and press the SET BUTTON. To continue adjusting other menu items, repeat procedure “2~4” Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will prevail when the power is turned ON the next time.
58
Page 64
ADJUSTING THE ON-SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the BRIGHTNESS causes the light and shade of the on-screen images to be changed.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure “2” and press the SET BUTTON. To continue adjusting other menu items, repeat procedure “2~4” Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will prevail when the power is turned ON the next time.
59
Page 65
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of ship­ment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure ”2” and press the SET BUTTON. To continue adjusting other menu items, repeat procedure “2~4” Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will prevail when the power is turned ON the next time.
60
Page 66
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press the SET BUTTON. To continue adjusting other menu items, repeat procedure “2~4” Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is turned off and the pre-adjustment status will prevail when the power is turned ON the next time.
61
Page 67
CONVERGENCE ADJUSTMENT (manual color matching)
To avoid circuitry malfunctioning due to electrical load increase, never utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular) for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once stored, to its original state. To avoid changing the screen size by errone­ously using convergence adjustment, do not perform the green Line Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward by the Technical staff and the locations maintenance Personnel who are well versed in such adjustment work. In the Static Convergence Adjsutments, if satisfactory adjustments can not be performed, do not make another convergence adjustment inadvetently. Contact the office herein stated or where the product was purchased from.
To avoid making the adjustment work ineffective, do not press the RE­SET button during adjustment.
To discontinue adjustment work, keep pressing the TEST button for approximately 3 seconds at the stage before storing the adjustment data by pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static elec­tricity, etc., turn the power off without storing the adjustment data.
Pressing the up or down PIC-ADJ but­ton in the Convergence Adjustment Mode status will display the Adjustment Menu as this is the one applied at the factory.
Adjusting this menu causes the Customers adjsutment range to be deviated.
Should the menu shown right be dis­played by mistake, first choose EXIT by using either up or down PIC-ADJ but­ton and then press the SET button.
62
Page 68
STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to and superimposed on the green color. If automatic color matching function is not sufficiently satisfactory, perform this adjustment. Be sure to perform automatic color matching before starting the above adjustment.
When either of “2” “4” COLOR SELECT buttons (R,B) is pressed, if the color desired to be adjusted disappears, press that particular button again. For example, if the red color needs to be adjusted again at the stage of “4” the R button need to be pressed twice.
63
Page 69
POINT CONVERGENCE ADJUSTMENT In the POINT CONVERGENCE adjustment, each of red, green, and blue images is partially moved
for color matching. The adjustment may be necessary when the Game Board is replaced or changed, or screen size is changed. Be sure to perform automatic color matching before starting.
NOTE 1: When the MODE button is pressed, the adjust­ment modes will circulate as follows:
NOTE 2: When either of the COLOR SELECT buttons (R, B) is pressed, if the desired color to be adjusted is erased, press that particular button again.
NOTE 3: By repeatedly pressing the SELECT button, only the Projector’s TEST pattern screen and the screen superimposing the Game Board Test pattern can be alternately displayed.
64
Page 70
LINE CONVERGENCE ADJUSTMENT In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of column line (vertical) or
row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this adjustment when color of the column line or row is uniformly deviated.
NOTE 1: When the MODE button is repeatedly pressed, the adjustment modes will circulate as follows:
NOTE 2: When either of the COLOR SELECT buttons (R, B) is pressed, if the desired color to be adjusted is erased, press that particular button again.
65
Page 71
10. REPLACEMENT OF LAMP
When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit accident. The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp. Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning. Use care so as no to damage wirings. Damaged wiring can cause elec­tric shock or shortcircuit accidents.
10 - 1 REPLACING THE LAMP
1
Turn Power OFF.
2
Take out the 2 truss screws and remove the ASSY START SW. be careful so as not to damage the inside wiring.
3
Hold the SW portion by 2 fingers tightly and pull out from the button’s base portion. At this time, be careful so as not to damage the wiring connected to the SW.
4
The Lamp is at the end of the SW portion. Pull out straight without turning the lamp.
66
Page 72
11. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly.
Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock. Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
ITEMS DESCRIPTION PERIOD REFERENCE CONTROL MECHA Check Volume Value and SW as required
Grease to gear portion Weekly 6 Check Adj. Gear engagement Monthly 6
COIN SELECTOR Check COIN SW Monthly 6
COIN SELECTOR cleaning Trimonthly 8
PROJECTOR SCREEN cleaning Weekly 9
Check adjustments Monthly 3, 6, 9 GAME BD Setting check monthly 6 INTERIOR Cleaning Annually see above. POWER PLUG Inspection and cleaning CABINET SURFACE Cleaning As necessary see below
CABINET
Ensure that adjusters are
in contact with the floor
As necessary
3
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
67
Page 73
12. TROUBLESHOOTING
Should trouble occur, first check connector connections.
68
Page 74
13. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment. The electronic parts on the IC Board could be damaged due to human static electricity.
13 - 1 GAME BOARD
When replacing or inspecting the Game BD, take out the Game BD by using the following procedure:
1
Turn the AC unit’s Main SW OFF.
2
Take out the 2 truss screws, unlock and remove the the Back Door.
3
Take out the 3 screws, remove Shield Case Lid, and the Game BD appears.
69
Page 75
13 - 2 COMPOSITION OF GAME BOARD
GAME BD RCS EXP (833-13601-01)
70
Page 76
14. DESIGN RELATED PARTS
71
Page 77
DESIGN RELATED PARTS
ITEM NO. PART NO. DESCRIPTION
1 RCS-3029 STICKER ALMA 2 RCS-3030 STICKER ROY 3 RCS-3031-L STICKER RF900 L 4 RCS-3031-R STICKER RF900 R 5 RCS-3032-L STICKER 518 L 6 RCS-3032-R STICKER 518 R 7 RCS-3033-L STICKER LINE FRONT L 8 RCS-3033-R STICKER LINE FRONT R
9 RCS-3034-L STICKER FRONT L 10 RCS-3034-R STICKER FRONT R 11 RCS-3035-L STICKER MAGICAL L 12 RCS-3035-R STICKER MAGICAL R 13 RCS-3036-L STICKER LINE REAR L 14 RCS-3036-R STICKER LINE REAR R 15 RCS-3421-A STICKER START 16 RCS-0003 STICKER LR 17 RCS-3013-A STICKER TOP COVER 18 RCS-1151-B STICKER BASE L 19 RCS-1151-C STICKER BASE R 20 421-10032 STICKER SIDE RCS L 21 421-10033 STICKER SIDE RCS R 22 RCS-1252 BILLBOARD PANEL FRONT 23 RCS-1253 BILLBOARD PANEL REAR
72
Page 78
15. PARTS LIST
ITEM NO. PART NO. DESCRIPTION
1 RCS-1000 ASSY FRONT CABINET 2 RCS-3000 ASSY REAR CABINET 3 RCS-0001 INST HOLDER 4 RCS-0002 DENOMI PLATE 5 421-7907~ DENOMI SH 1 GAME~
6 422-10041X-01 PLAY INSTR SH RCS ENG 21 RCS-0005 TOP COVER PLATE 22 RCR-0018 LEG RUBBER
73
Page 79
ASSY SHIELD CASE (RCS-0100)
ITEM NO. PART NO. DESCRIPTION
1 105-5240Y SHIELD CASE MODEL3 2 105-5242X SHIELD CASE LID MODEL3 3 839-0951 FILTER BD MODEL 3 JPT 4 833-13601-01 GAME BD RCS EXP
101 260-0064 FAN MOTOR DC 12V
201 000-P00408-W M SCR PH W/FS M4X8 202 010-P00308-F S-TITE SCR PH W/F M3X8 203 010-P00310-F S-TITE SCR PH W/F M3X10 204 000-P00320-W M SCR PH W/FS M3X20 205 010-P00365-F S-TITE SCR PH W/F M3X65
74
Page 80
ASSY FRONT CABI (RCS-1000)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1100 ASSY BASE CABI 2 RCS-1200 ASSY PTV 3 RCS-1300 ASSY FRONT PANEL 4 JEY-0004 PTV HOLDER 5 JEY-0003 RGB DUCT
201 000-T00525-0C M SCR TH CRM M5X25 202 068-552016-0C FLT WSHR CRM 5.5-20X1.6 203 000-T00416-0B M SCR TH BLK M4X16 204 000-T00525-0B M SCR TH BLK M5X25
75
Page 81
ASSY BASE CABI (RCS-1100)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1120 AC UNIT 2 JEY-1170 ASSY BACK DOOR 3 RCS-1150 ASSY SUB BASE CABI 4 RCS-4000 ASSY ELEC 5 RCS-4100 ASSY MAIN BD
201 000-T00416-0B M SCR TH BLK M4X16 202 000-T00425-0B M SCR TH BLK M4X25 203 000-P00530-S M SCR PH W/S M5X30 204 068-552016 FLT WSHR 5.5-20X1.6
76
Page 82
AC UNIT (RCS-1120)
ITEM NO. PART NO. DESCRIPTION
1 JEY-1051 AC BRKT
101 214-0202 AC INLET PANEL TYPE 102 280-0417 TERMINAL BINDING POST BLACK 103 509-5453-91-V-B SW ROCKER J8 V-B 104 512-5046-8000 C.P. 8000MA CE UL
77
Page 83
ASSY MASK (MGL-1150)
ITEM NO. PART NO. DESCRIPTION
1 MGL-1102 TV MASK 2 MGL-1151 SLIT PLATE 3 MGL-1152 MASK SIDE HOLDER
201 012-F00408-0B TAP SCR FH BLK 4X8 202 000-F00410 M SCR FH M4X10
78
Page 84
ASSY SUB BASE CABI (RCS-1150)
79
Page 85
ASSY SUB BASE CABI (RCS-1150)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1151 PTV BASE 2 ASK-1152 LOCK BRKT 3 105-5340-01 FAN BRKT LONG 4 253-5460-01 AIR VENT BLACK 5 ARC-1006 LEG BRACKET 6 117-5191 PLATE 8 601-5699X LEG ADJUSTER BOLT M16X75
101 260-0056 AXIAL FLOW FAN AC 115V 50-60Hz 102 601-8543 FAN GUARD 103 601-9377 CASTER FAI-75 106 117-5402-06 EARTH TERMINAL PLATE
201 000-P00416-W M SCR PH W/FS M4X16 202 000-T00416-0B M SCR TH BLK M4X16 203 011-T03512 TAP SCR TH 3.5X12 204 030-000630-SC HEX BLT W/S CRM M6X30 205 030-000630-SC HEX BLT W/S M6X30 206 060-F00600 FLT WSHR M6 207 011-F00310 TAP SCR FH 3X10 208 000-P00312-W M SCR PH W/FS M3X12 209 050-H01600 HEX NUT M16 210 011-F03512 TAP SCR FH 3.5X12
80
Page 86
ASSY BACK DOOR (JEY-1170)
ITEM NO. PART NO. DESCRIPTION
1 ASK-1141 BACK DOOR 2 TH-1015 LOCKING TONGUE
101 220-5575 CAM LOCK MASTER W/O KEY
81
Page 87
ASSY PTV (RCS-1200)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1250 ASSY BILLBOARD 2 MGL1-1150 ASSY MASK 3 RCS-1201 MASK HOLDER 4 RCS-1230 PROJ. DSPL T 50 TYPE 24K 5 200-5607 FRESNEL LENS 50" 6 200-5608 LENTICULAR LENS 50" 7 200-5601 MONITOR GLASS 50"
201 000-P00516-WB M SCR PH W/FS BLK M5X16 202 000-P00520-W M SCR PH W/FS M5X20 203 000-T00525-0C M SCR TH CRM M5X25 204 068-552016-0C FLT WSHR CRM 5.5-20X1.6 205 000-F00414 M SCR FH M4X14
82
Page 88
ASSY BILLBOARD (RCS-1250)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1251 BILLBOARD BASE 2 RCS-1252 BILLBOARD PANEL FRONT 3 RCS-1253 BILLBOARD PANEL REAR
201 000-T00412-0C M SCR TH CRM M4X12
83
Page 89
ASSY FRONT PANEL (RCS-1300)
ITEM NO. PART NO. DESCRIPTION
1 RCS-1301 FRONT PANEL 2 ASK-1302 PTV LID 3 ASK-1303 HOLE COVER 4 ASK-1304 LID BRKT
201 012-P00410 TAP SCR #2 4X10 202 000-T00416-0C M SCR TH CRM M4X16 203 068-441616-0C FLT WSHR CRM 4.4-16X1.6
84
Page 90
METER UNIT (HOD-1590)
ITEM NO. PART NO. DESCRIPTION
1 HOD-1591 METER BRKT
101 220-5643-01 MAG CNTR DC5V 6P WH MZ-674-D04
85
Page 91
ASSY REAR CABI (RCS-3000)
86
Page 92
ASSY REAR CABI (RCS-3000)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3001Y REAR BASE 2 RCS-3050 ASSY COOLING FAN 3 RCS-3070 ASSY VR 4 RCS-3100 ASSY SWING LEVER L 5 RCS-3200 ASSY SWING LEVER R 6 RCS-3300 ASSY SHOCK ABSORBER 7 RCS-3400 ASSY COIN CHUTE TOWER 8 RCS-3500 ASSY FLOOR
9 RCS-3002Y SWING ARM L 10 RCS-3003Y SWING ARM R 11 RCS-3004 PIN L 12 RCS-3005 COLLAR 13 RCS-3006 RUBBER SPRING BASE 14 RCS-3007 RUBBER SPRING STOPPER 15 RCS-3008 LEVER HOLDER 17 RCS-3010 PILLAR LID F 18 RCS-3011 PILLAR LID R 19 RCS-3012 PILLAR COVER SIDE 20 RCS-3013 PILLAR COVER TOP 21 RCS-3014 MECHA COVER C 22 RCS-3015 MECHA COVER L 23 RCS-3016 MECHA COVER R 24 RCS-3017 UPPER PLATE 25 RCS-3018 BACK COVER L 26 RCS-3019 BACK COVER R 27 RCS-3020 SPEAKER COVER 28 RCS-3021 SPEAKER NET 29 RCS-3022 HOLE LID L 30 RCS-3023 HOLE LID R 31 RCS-3024 SIDE COVER L 32 RCS-3025 SIDE COVER R 33 RCS-3026 GEAR HOLDER 35 RCS-3038 KEY 5X5X40 36 601-6450 GEAR 110 52 RCS-3039 UPPER STOPPER W 53 RCS-3040 BUMP RUBBER
101 130-5146 SPEAKER BOX 80 OHM 20W 102 100-5334 THRUST BUSH25 103 100-5335 BEARING UNIT 20 104 601-8451 STOPPER RI-30 105 601-10480 TORSION RUBBER
CONTINUED NEXT PAGE
87
Page 93
ASSY REAR CABI (RCS-3000)
ITEM NO. PART NO. DESCRIPTION
201 000-P00412-W M SCR PH W/FS M4X12 202 000-P00512-W M SCR PH W/FS M5X12 203 000-T00408-0C M SCR TH CRM M4X8 204 000-T00412-0C M SCR TH CRM M4X12 205 000-T00616-0C M SCT TH CRM M6X16 206 028-A00408-P SET SCR HEX SKT CUP P M4X8 207 030-000616-S HEX BLT W/S M6X16 208 030-000820-S HEX BLT W/S M8X20 209 030-000840-S HEX BLT W/S M8X40 210 050-F00400 FLG NUT M4 211 050-F00500 FLG NUT M5 212 060-F00600 FL T WSHR M6 213 060-F00800 FL T WSHR M8 214 065-S012S0-Z STP RING BLK OZ S12 215 065-S022S0-Z STP RING BLK OZ S22 216 068-552016 FL T WSHR 5.5-22X1.6 217 030-000510 HEX BLT M5X10 218 000-T00512-0C M SCR TH CRM M5X12 219 068-852216 FL T WSHR 8.5-22X1.6 220 060-S00500 SPR WSHR M5 221 050-H00400 HEX NUT M4 222 060-S00400 SPR WSHR M4 223 060-F00400 FL T WSHR M4 224 020-00625-HZ HEX SKT CAP SCR BLK OZ M6X25 225 020-000830-HZ HEX SKT CAP SCR BLK OZ M8X30 226 060-S00600 SPR WSHR M6
88
Page 94
ASSY COOLING FAN (RCS-3050)
ITEM NO. PART NO. DESCRIPTION
2 RCS-3052 FAN BRKT 3 RCS-3053 CLAMP
101 260-0056 AXIAL FLOW FAN AC115V 50-60Hz 103 601-5963-150 BUSH 2.3T(150MM)
201 000-P00316-W M SCR PH W/FS M3X16
89
Page 95
ASSY VR (RCS-3070)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3071 VR BRKT 2 601-7945 GEAR 20
101 220-5484 VOL CONT B-5K OHM
201 028-A00304-P SET SCR HEX SKT CUP P M3X4
90
Page 96
ASSY SWING LEVER L (RCS-3100)
ASSY SWING LEVER R (RCS-3200)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3101Y SWING LEVER L
RCS-3201Y SWING LEVER R 2 RCS-3102 GRIP 3 RCS-3103 CONNECTING ROD 4 RCS-3104 PIN S 5 RCS-3105 SLIDE PLATE 6 RCS-3106 GRIP END
101 111-0032 ROD END 12
201 050-H01200-0B HEX NUT BLK M12 202 065-S012S0-Z STP RING BLK OZ S12 203 000-T00412-0C M SCR TH CRM M4X12
91
Page 97
ASSY SHOCK ABSORBER (RCS-3300)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3350 ASSY ACTUA TOR 2 RCS-3301 UPPER MOUNT 3 RCS-3302 ACTUATOR BASE 4 RCS-3303 BUSH
101 601-10481 SHOCK ABSORBER 102 100-5336 PILLOW BEARING 103 280-0419 HARNESS LUG
201 000-P00408-W M SCR PH W/FS M4X8 202 028-A00408-P SET SCR HEX SKT CUP P M4X8 203 060-F0100 FLT WSHR M10 204 060-S0100 SPR WSHR M10 205 028-A02610-P SET SCR HEX SKT CUP P M2.6X10 206 050-H010S6 HEX NUT P=1.25 M10 207 065-S026H0-Z STP RING BLK OZ H26
92
Page 98
ASSY ACTUATOR (RCS-3350)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3351 MOTOR BRKT 2 RCS-3352 SENSOR BLADE 3 RCS-3353 COLLAR
101 350-5550 MOTOR PULSE DC 12V 102 111-0055 COUPLING 103 370-5122 PHOTO INTERRUPTER GP1A73A
201 000-P00308-W M SCR PH W/FS M3X8 202 028-A00306-P SET SCR HEX SKT CUP P M3X6
93
Page 99
ASSY COIN CHUTE TOWER (RCS-3400)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3420 ASSY START SW 2 RCS-3430 SW UNIT 3 HOD-1590-01 METER UNIT TWIN 4 RCS-3401 COIN CHUTE TOWER 5 DP-1167 TNG LKG 6 105-5106 CASH BOX COVER 7 105-5107 CHUTE 8 105-5170 LOCK BRACKET S 9 105-5188~ HOLE COVER~
101 220-5237-92~ ASSY C.C 2DR.~ 102 220-5575 CAM LOCK MASTER W/O KEY 103 220-5574 CAM LOCK W/KEYS
201 000-P00406-W M SCR PH W/FS M4X6 202 000-P00408-W M SCR PH W/FS M4X8 203 000-T00410-0C M SCR TH CRM M4X10 205 050-H00400 HEX NUT M4 206 060-F00400 FLT WSHR M4 207 060-S00400 SPR WSHR M4
94
Page 100
ASSY START SW (RCS-3420)
ITEM NO. PART NO. DESCRIPTION
1 RCS-3421-01 SW BASE EXP 2 220-5232-03 COIN ENTRY
101 509-5892-01 SW PB 60M W/L 6V3W YELLOW
95
Loading...