Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
VISIT OUR WEBSITE!
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLY AND INSTALLATION
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
5. CONTENTS OF GAME
6. EXPLANATION OF TEST AND DATA DISPLAY
6-1 SWITCH UNIT AND COIN METER
6-2 TEST MODE
6-3 MEMORY TEST
6-4 INPUT TEST
6-5 OUTPUT TEST
6-6 SOUND TEST
6-7 C.R.T. TEST
6-8 GAME ASSIGNMENTS
6-9 COIN ASSIGNMENTS
6-10 DEVICE SETTINGS
6-11 BOOKKEEPING
6-12 BACKUP DATA CLEAR
7. CONTROLLER UNITS (LEVERS AND FOOT SW)
7-1 ADJUSTING/REPLACING THE VOLUME
7-2 GREASING
7-3 REPLACING THE STOPPER
7-4 REPLACING THE SHOCK ABSORBER
7-5 REPLACING THE FOOT SW
Power maximum current:4.9 Amps (AC 120V 60 Hz AREA)
MONITOR:50” PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the MAGICAL TRUCK ADVENTURE, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-632-7580
Fax650-632-7594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
OPERATING PRECAUTIONS
In order to avoid accidents, check the following before starting the operation:
Check if all the adjusters are in contact with the service. If they are not, the cabinet can move
and cause an accident.
Do not put any heavy item on this product. Placing any heavy item on this product can cause
a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can result in falling down accidents.
To avoid electric shock ensure door and cover parts are not damaged or omitted. Alos do not
put the following items ont eh periphery of the product.
Flower vases, flower pots, cups, water tanks, cosmetics, and resceptacles/containers/vessels
containing chemicals and water.
Keep fingers and extranous matter from openings of the product or small openings in or
around the doors.
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game.:
Those who need assistance or apparatus while walking.
Those who have high blood pressure or a heart problem.
Those who experience, muscle convulsions or loss of consciousness when playing
video games, etc.
Intoxicated persons.
Pregnant women or those with the likelihood of pregnancy.
Person susceptable to motion sickness.
Those under 140 cm (~54-55 inches)
Those wearing high heels.
In addition please keep small children away from the game during operation to prevent them
from bumping their head on the control levers.
4
1. NAME OF PARTS
DURING SHIPPING
~950 LBS.
GAME SPECIFICATIONS
PTV
PTV BASE
BILLBOARD
REAR CABINET
WHEN ASSEMBLED
WIDTHDEPTHHEIGHT
all measurements are rounded up to the nearest 0.5”
45” X 62” X 21”
46” X 31” X 40”
43.5” X 19.5” X 17”
45” X 45.5” X 51”
46” X 88.5” X 95.5”
5
WEIGHT
~243 LBS.
~153 LBS.
~11 LBS.
~418 LBS.
~825 LBS.
2. ACCESSORIES
6
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
7
3. ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
ASSEMBLING OF THE FRONT CABINET
WIRING CONNECTION BETWEEN PTV AND CABINETS
2
SECURING IN PLACE
3
4
POWER SUPPLY
ASSEMBLY CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
8
ASSEMBLING OF PTV
1
Installing the Billboard by one person is difficult. Be sure to use
plural persons to perform the work safely and accurately.
To perform work safely and securely, be sure to prepare a step
which is in a stable and secure condition. Performing work without
using a step can cause a violent falling down accident.
1
Secure the 2 Top Cover Plates to the PTV ceiling by using one each of the truss screw and wood
screw for each Plate.
2
Secure the 2 Mask Holders to the PTV with 2 flat head screws for each.
3
Secure the Mask to the PTV with a total of 6 screws.
9
Secure the PTV Base by having the
4
Adjuster make contact with the surface.
This measure is taken to prevent accidents.
5
Mount the PTV onto the PTV Base by 4
or more persons.
Temporarily fasten the 2 PTV Holders to the PTV Base with the Truss screw for each.
6
7
Connect the 2 Wire Connectors of PTV Base to the PTV.
8
Secure the Front Panel to the front of PTV with 4 truss screws.
Retighten the 2 truss screws whihc temporarily fastened the PTV Holder.
9
10
10
By inserting into the Mask Holder, mount the Billboard to the PTV ceiling.
11
Fasten with 2 screws.
11
WIRING CONNECTIONS BETWEEN PTV AND CABINETS
2
Be sure to connect connectors securely. Incomplete connector connection can cause electric shock accident.
Use care so as not to damage wirings. Damaged wiring can cause
electric shock or short circuit accident.
Connect ASSY TUBE between Front and Rear Cabinets. Either side of the ASSY TUBE can be
connected to Front Cabinet. Each ASSY TUBE Plates at both ends has 4 Studs which secure
Earthwires. the Earth wires which come from the corresponding cabinet with the remaining Studs.
Each Stud secures the Earth Wire.
1
Secure the Earth Wire by fastening the
hexagon nut after installing sequentially in
order of the round type Earth Terminal,
Flat Washer, and Spring Washer to each of
the 2 Studs of the Plate on the side connected to the Front Cabinet.
2
Connect Connectors which have
identical color and number of
pins.
Secure the Plate with 4 truss
3
screws.
4
Secure the Earth Wires to the 2
Studs of the Rear side Plate
similarly as in the Front side.
Connect Connectors which have
5
identical color and number of
pins.
Secure the Plate with 4 truss
6
screws.
12
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface.
Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 8 each of casters and adjuster (See Below). When the installation position is
determined, cause the adjusters to come into contact with the floor directly, make adjustments in
a manner so that the casters will be raised approximately 5mm. from the floor and make sure that
the machine position is level.
Move the machine to the installation
1
position.
Cause all of the leg adjusters to make
2
contact with the floor. By using a
wrench, make adjustments in the height
of the leg adjusters to ensure that the
machine's position is level.
After making adjustments, fasten the
3
leg adjuster nut upward and secure the
height of the leg adjuster .
FRONT CABI
REAR CABI
13
4
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main
SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power
ON.
1
Ensure that the Main SW is OFF.
2
The AC unit is located on the left
side of the Cabinet. The Ac unit
incorporates the Main SW, and
power cord.
CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON
First make sure that no one is in the periphery of the bike body and turn
the Main SW on. When the power is turned on, the bike body motion
starts automatically. The presence of a person(s) in the periphery of the
bike can cause an accident. Turning the AC Unit’s Main SW on will cause
the machine to start the POWER ON check automatically. In the POWER
ON check, the bike body banks left and right, then returns to the centering position and stops. During this check, do not touch the bike body. If
you do, the body reaction (at the time course-out or crashing) can not be
obtained correctly. The Advertise mode is displayed at the same time the
checking is finished. An ERROR display is indicated if irregularity is found
in the POWER ON check. In case of an irregular reaction during game,
turn power off and turn it back on again to finish the POWER ON check.
14
5
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory
(refer to Section 6).
In the test mode, perform the following test:
ASSEMBLING CHECK
Selecting the MEMORY TEST on the test
mode menu screen causes the on-board
memory to be tested automatically. The game
board is satisfactory if the display beside each
IC No. shows GOOD.
Selecting the INPUT TEST on the test mode
menu screen causes the screen (on which each
switch is tested) to be displayed. Press each
switch. For the coin switch test, insert a coin
into the coin inlet with the coin chute door
being open. If the display beside each switch
indicates "ON," the switch and wiring connections are satisfactory.
15
In the TEST mode, selecting SOUND TEST
causes the screen, on which sound related BD
and wiring connections are tested, to be
displayed. be sure to check if the sound is
satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T.
TEST allows the screen (on which the monitor
is tested) to be displayed. Although the monitor
adjustments have been made at the same time
of shipment from the factory, color deviation,
etc., may occur due to the effect caused by
geomagnitism, the location building’s steel
frames and other game machines in the periphery.
By watching the test mode screen, make
judgement as to whether an adjustment is
needed. If it is neccessary, adjust the monitor
by refering to Section 9.
16
4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Since this machine is a heavy structure of approximately 1000+lbs.
its leg adjusters should be retracted when moving the machine over
the floor. When moving the machine on the floor with slanted surfaces or step like differences, ensure that the PTV, Front Cabinet
and Rear Base are seperated. Lifting the Cabinet with those items as
is joined can cause the joint portions to be damaged.
On a level surface, move the machine by causing all of the casters to make
contact with the floor. Where there are steps (or step like differences in grade),
move machine by seperating into each unit.
17
5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
The Control Panel’s START Button blinks if credits allowing for play are available.
GAME FLOW
While game is not played, the ADVERTISE
mode is always on the screen.
Starting to insert a coin(s) causes the screen to
shift to the INSERT COIN(S) mode.
During the OPENING mode, press the START
Button again to start game immediately.
Finishing the game to the last successfully
allows the player to see the ENDING image.
When the game is finished, acheivements are
displayed.
If acheivements are high, the payer’s name can
be entered.
Displays the player’s ranking place.
Displays GAME OVER.
Returns to ADVERTISE mode.
18
MAGICAL TRUCK ADVENTURE is a simulated action game in which 2 players move the truck
together by using the LEVER in pumping motion evading on-screen obstacles appearing one after
another by jump or dodging left/right.
STORY LINE
In a certain region, there is a girl called Alma who has a mysterious stone. The possessor of the stone
can freely move in time and space dimensions. Once, an evil man Mommy comes to know the
mysterious power of the stone and assualts on Alma together with a giant Marrow, his henchman.
While they are scuffling, the stone’s magical power starts to work suddenly and all of the three
persons are instantaneously moved to a rural town. A boy called Roy happened to be there and
rescues Alma who is knocked down by the two bad guys. Now, Roy and Alma together in the magical truck start to chase the wicked fellows who robbed her of her stone.
OUTLINE OF GAME
PUMP THE LEVER AND GO.....
DODGING & JUMP.....................
COOPERATIVE PLAY.................
COURSE OF STAGE...................
MULTI-ENDING..........................
Roy and Alma chase the bad guys to get the stone back by
moving the Lever up/down in pumping motion. The faster you
move the Lever, the faster the truck moves. Move the Lever as
quick as both of you can particularly in the scene the engine
chases you, for example.
Evade on-rail obstacles by jumping or dodging left/right. Use
the Foot Pedal to take these actions.
To cooperate with each other is important to pump the Lever
and evade obstacles. When playing alone, the other (unoccupied) side is operated automatically.
Depending on the results at the end of each stage (whether or
not the stone is recaptured), the next course of stage is determined.
If all of the stages are cleared, the ending image can be seen.
There are 4 types of Ending applicable on the game results.
ACHIEVEMENTS........................
CHARACTERS
ROY...........
Having a strong sense of justice, he fears nothing and dreams of becoming an
adventurer.
ALMA.......
MOMMY...
An innocent and affectionate girl having the mission to preserve the stone.
A short higherflier conspiring to conquer the world by using the stone. Brainy and
shrewd.
MARROW.
A man of muscle, rather unintelligent, submissive to his boss.
When game is finished, ACHEIVEMENT display appears. In
case of high points scored, the name of one or two players can
be entered.
19
ADVERTISE
Before starting game, ADVERTISE mode flows in the following sequential order. This mode continues until game is started.
During ADVERTISE, moving the Lever shifts to OPERATING INSTRUCTION automatically.
In the latter half of OPERATING INSTRUCTION, rankning is also displayed.
Any time during the ADVERTISE mode, the player can start the game by inserting a coin(s).
Inserting a coin(s) between ENDING and RANKING DISPLAY at the time of previous player’s
play allows the game to start after finishing each display. Press the START button to start game
immediately by cancelling each display.
The cabinet of MAGICAL TRUCK ADVENTURE consists of the following as shown.
20
Starting to insert a coin(s) shifts to the folowing screen. Operating instructions is given in this
screen.
Insert the specified number of coins and press START button to start OPENING.
For 2-player play, press left/right START buttons.
For the second player to start while one person is playing, press the other button.
This game isnot continuable.
For 1-player play, use either of left/right seats.
In case of one player play, the other (unoccupied) side is automatically operated.
The screen displays: AUTOMATIC CONTROLLER. JOIN ANYTIME.
Approxiamately 30 seconds after coin insertion (if the START button is pressed), the OPENING
image is displayed on the screen, and game starts. At this time, game playable ont he left-hand side
by one player.
OPENING AND CANCELLATION OF OPENING
The OPENING image starts immediately after pressing the START button following coin insertion.
Game starts after the OPENING image display.
To start game immediately without watching the OPENING screen, press the START button while
the OPENING image is displayed. Displayng the on-screen image stops and the screen shifts to the
Game Mode.
21
Use the Lever and Foot Pedal during game play.
EXPLANATIONS OF ON-SCREEN DISPLAY
The marks shown below appearing on the screen from time to time signify the following:
TO RUN THE TRUCK
Always move the Lever up/down.
Take a firm grip of the Lever to pump.
The truck speed varies depending on the pumping movements of the Lever.
Pump the Lever as fully as possible to move truck faster.
When an engine chases you or when you pursue
the bad guys, if marks shown right appear,
pump as fully and fast as possible to move truck
faster.
Check the Lever pumping movements by
watching the pumping meters at both ends.
22
EVADING OBSTACLES
During a game, a number of obstacles will appear. Bumping an obstacle will damage the truck.
To evade the obstacles dodge or jump.
DODGING
Dodge when an obstacle is on one side of the rails and when
selecting the course of stage at the junction.
Dodging left (when the obstacle is on the right-hand side rail)
Only the left player steps on the Pedal. The same applies when
selecting the left-hand side of rails at the junction.
The mark shown in the figure at right can be refered to when the
left-hand side player steps on the Pedal
Dodging right (when the obstacle is onthe left-hand side rail)
Only the right-hand side player steps on the Pedal.
The same applies when selecting the right-hand side or rails at the
junction.
The mark shown in the right-hand side player steps on the Pedal
When you should dodge an obstacle, stepping on both pedal results in a jump.
Once you jump, the truck speeds decreases and also, there are some obstacles you can evade only by
dodging. Be carefu!
At the junction, if both pedals are stepped on by error, this is determined as a failure and in this case
you take the wrong course of the stage.
At the time of dodging or jumping, what is important is to step on the Pedal at just the right moment
rather than increasing the speed by pumping the Lever quickly.
JUMPING
Used to evade the obstacle in the middle of the rails by jump-
ing, and also used inplaces where the rails are discontinued.
To jump, step on the Pedals simultaneously by both players.
The mark shown in the figure at right can be refered to when
both players step on his/her Pedal.
Try to step on Pedals simultaneously (by both players) at just
the right moment, otherwise, the Jump is not succesful.
23
DAMAGE
Failing to evade obstacles by jump or dodging causes damage.
When damaged, the on-screen truck is graudually destroyed.
As regards, how serious damage is, check by watching the damage gauge.
When the truck is completely destroyed, the game is over.
SUCCESS IN “EVENT”
The player(s) is successful in the “EVENT” if he successfully evades a series of obstacles by jump
and dodging without damage to the truck.
For example, if the player skillfully dodges the barrel twice in the first stage, then he is succesful in
the “BARREL EVENT” with the stamp being displayed as shown below. All of the awarded stamps
are displayed at the time of ranking display.
GAME COMPOSITION
In the latter half of the each stage, the hero/heroin chase the bad guys and vice vesra in conection
with the stone. Depending on the results of pursuit, the next stage course differs.
...Refers to the case the player is successful in the pursiut of bad guys and recaptures the stone.
...Refers to the case the player fails in the pursuit of bad guys and had the stone stolen.
24
STAGE CLEAR
Finishing one Stage before the truck is completely destroyed results in STAGE CLEAR.
At the time of STAGE CLEAR, the following map is displayed and this informs you of the
next stage the player is going to take.
While repeating a sort of playing tag by chasing and being chased, clearing the 3 stages
allowing you to see the Ending rsults in a GAME CLEAR.
ENDING
Depending on whether or not the player recaptures the stone in the Thrid Stage, which one of
the four Ending Stories the player can see is determined.
When each stage is cleared, the map is displayed so that the player can see which course he
followed.
ACHIEVEMENT DISPLAY
ACHIEVEMENTS are displayed after the ending
or game over.
25
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