Sega LINE IT UP! User Manual

Standard Version
Owner’s Manual
www.sauservice.com1ST PRINTING NOVEMBER ‘06
SEGA AMUSEMENTS USA, INC.
In association with:
www.tpigames.com
TABLE OF CONTENTS
Introduction
Game Play
Location and Setup
Service Menu
Test Menu
Entering Test................................ 15
Test Menu Options.......................... 15
Maintenance and Repair
Cleaning..................................... 17
CPU board................................... 17
Jamma Connections....................... 18
Motor Driver Board........................ 19
Control Panel Removal.................... 22
Door Assembly.............................. 23
Motor Assembly............................. 24
Parts List
Line It Up!................................... 25
3
INTRODUCTION
LINE IT UP!
Line It Up!TM is a simple prize dispensing machine offered at a low price to suit the needs of all locations. However, its affordable cost should not deceive; Sega Amusements USA suggests high-end, unique prizes for this machine, which will lead to large cashboxes. This easy concept has players line up the lights to win a prize; their success leads to a choice between large and small, high-end prize levels. Line It Ups basic design and game play is perfect for all age levels. There are additional features included to benet the location in other ways, such as custom on-screen messages easily programmed by the machine operators, attention-grabbing voice over, and a light weight and reliable cabinet design for ease in placement. Line it up today and win!
4
GAME PLAY
OVERVIEW
Line It Up is a game of skill where the player tries to stop moving segments to create a line.
CONTROL PANEL (Figure 1)
The control panel consists of ve buttons: “TAKE”, “LEFT”, “RIGHT”, “STOP/START”, and “CONTINUE” (see gure 1). Pressing “START” will begin game play. Once play begins the “START” button operates as the “STOP” button. The “STOP” button is used to stop the moving line at a desired position. When a player wins, the “LEFT” and “RIGHT” arrow buttons are used to select the desired prize. After a prize is selected the “TAKE” button will vend the prize. The “CONTINUE” button is used when the player is prompted to make a decision. The player may “TAKE” a small prize or “CONTINUE” to play for a larger prize. Control panel buttons will only light up when they are enabled during play. This aids the player in understanding which buttons are used at different stages during game play.
Figure 1: Control Panel
5
GAME PLAY
VEND OPERATION
The “LEFT” and “RIGHT” arrow buttons are used to make the prize selection. The “TAKE” button must be pressed in order to vend the selected prize. If the prize does not vend the rst time, the game will make several attempts before prompting the player to make another selection. If the player’s second selection does not vend after several attempts, the game will display “OUT OF ORDER”. Any prize/motor errors are recorded in the test menu under “CHK ERRORS”. Entering the test or service menus will clear the “OUT OF ORDER” warning.
6
LOCATION AND SETUP
LOCATION
Location, product mix, and pricing are especially important when placing self redemption equipment. Line It Up should be placed in a high trafc, highly visible location. This will increase play and reduce any security risks. Avoid glare and other reections such as direct overhead room lighting or direct sunlight.
The product mix that is displayed in Line It Up should target the clientele of the location. The greater the perceived value of the products displayed, the greater the per play price, and the higher the prot margin.
EQUIPMENT SPECIFICATIONS
Power: Domestic (U.S.): 110VAC @ 60Hz
Foreign: 220VAC @ 50Hz
Power Consumption: Less than 1 Amp.
Temperature: 40
o
to 110o F (5o to 38o C)
Humidity: Not over 95% relative
Game Dimensions: 79”H x 29”W x 33” D
Game Weight: 260lbs
The power supply is designed to work properly on the line voltages listed above. Check your line voltage with a meter to make sure it is within tolerances. Depending on your region (Domestic/Foreign) you may need to set the voltage switch in the back of the power supply to either 115v or 230v.
7
LOCATION AND SETUP
SETUP
When the game rst arrives it is important to inspect it thoroughly for any freight damage. It is recommended that the game be turned on and tested before delivery to a location. The “TEST MENU” can greatly aid in this operation since self test procedures are already in place for all displays, switches, and motors. Included with Line It Up is a line cord, keys, a manual, leg levelers, prize locks, and prize hanging accessories.
DOLLAR BILL ACCEPTOR (DBA)
Line It Up comes equipped with a DBA. Line It Up supports a number of other DBA’s including: Mars, ICT, and Pyramid. There are many congurations for all of these units. Below are some recommended DBA settings:
• Accept $1,5,10,20
• High Acceptance
• Harness Disable
• Inhibit Active High
• 4 pulse / one dollar
• Long Pulse (150ms on / 150 ms off)
PRICING, PAYOUT, AND OPTIONS
Line It Up ships with factory default settings for pricing, payout values, and other options. It is highly recommended to go through all the setting in the “SERVICE MENU” before placing the game on location. Details on the “SERVICE MENU” can be found on page
10.
PRIZES
Line It Up accommodate two (2) prize levels; a small, inexpensive prize level, and large, more expensive prize level. The prizes in the game will directly affect the earnings. Try to be as diverse and up to date with the prizes as possible. Select prizes that best suit the location and its clientele.
8
SERVICE MENU
ENTERING SERVICE
To enter the service menu press the “SERVICE” button. Once in the service menu press the “LEFT” and “RIGHT” arrow buttons to change the menu options. Press “STOP” to select options ending in “?”. Press “TAKE” or “CONTINUE” buttons to change the value of the selected options. The following options are available in the service menu:
AUDIT? LAUDIT? BLOCKOUT? CoinPrCr CredPrPl DIFF LG.P 1­ SM.P 1­ TRADE1­ FREE CONT AT.SND EDIT? EXIT?
AUDIT?
“AUDIT?” is used to view a variety of real time audits. These audits are resettable using the test menu.
COINS # of coins IN since last reset CONT # of continues since last reset SPRZ # of small prizes OUT since last reset LPRZ # of large prizes OUT since last reset PLAYS # of plays since last reset
9
SERVICE MENU
LAUDIT?
“LAUDIT?” is used to view a variety of lifetime audits. These audits are ONLY resettable using the factory reset option.
LCOIN # of coins IN since last factory reset LCONT # of continues since last factory reset LSPRZ # of small prizes OUT since last factory reset LLPRZ # of large prizes OUT since last factory reset LPLAY # of plays since last factory reset
BLOCKOUT?
“BLOCKOUT?” is used to set the availability of all the prizes. Turning a prize off will remove it from the prize selection screen. This allows motors to be removed if more room is needed to display larger prizes. Listed below are adjustable options and valid settings. Default settings are in bold.
PRIZE 1 ON/OFF Turns prize 1 on or off PRIZE 2 ON/OFF Turns prize 2 on or off PRIZE 3 ON/OFF Turns prize 3 on or off PRIZE 4 ON/OFF Turns prize 4 on or off PRIZE 5 ON/OFF Turns prize 5 on or off PRIZE 6 ON/OFF Turns prize 6 on or off PRIZE 7 ON/OFF Turns prize 7 on or off PRIZE 8 ON/OFF Turns prize 8 on or off
CoinPrCr
“CoinPrCr” is used to set how many coins are equal to one (1) game credit. Listed below are adjustable options and valid settings. Default settings are in bold.
CoinPrCr 1,2,3,4,5,6,7,8,9,10
10
SERVICE MENU
CredPrPl
“CredPrPl” is used to set how many credits are equal to one (1) game play. Listed below are adjustable options and valid settings. Default settings are in bold.
CredPrPl 1,2,3,4,5,6,7,8,9,10
DIFF
“DIFF” is used to set the difculty of the game play. Listed below are adjustable options and valid settings. Default settings are in bold.
DIFF BABY, EASY, NORM, HARD, EXTREM
LG.P 1-
“LG.P 1-” is used to set the average number of plays per one (1) LARGE prize payout. Listed below are adjustable options and valid settings. Default settings are in bold.
LG.P 1- 1,2,3...50...997,998,999
SM.P 1-
“SM.P 1-” is used to set the average number of plays per one (1) SMALL prize payout. Listed below are adjustable options and valid settings. Default settings are in bold.
SM.P 1- 1,2,3...10...997,998,999
TRADE1-
“TRADE1-” is used to aide in achieving the proper payout percentage. Trade is a feature that will pool up all of the small prizes that were given up to attempt the large prize. Once there is enough value in the trade pool the chances of winning a large prize are increased.
11
SERVICE MENU
TRADE1- (cont.)
The trade value is setting the ratio of small to large prize value. This means that if set to “1” a large prize can be won for evey small prize that is not taken (this is NOT recommended). If set to “100” this means that after 100 small prizes are not taken the player has a better chance of winning the large prize. Listed below are adjustable options and valid settings. Default settings are in bold.
TRADE1- 000,001,002...010...998,999
FREE
“FREE” is used to set the machine on free play, requiring NO credits to play the game. Listed below are adjustable options and valid settings. Default settings are in bold.
FREE ON/OFF
CONT (MATCH IT ONLY)
“CONT” is used to set the continue option during game play on or off. This is normally turned OFF when all the prizes in the game are of the same value and ON when there are small and large prizes of different values. Listed below are adjustable options and valid settings. Default settings are in bold.
CONT ON/OFF
AT.SND
“AT.SND” is used to set the number of minutes between attract mode sounds. Setting the number to “00” will turn OFF attract mode sounds completely. Listed below are adjustable options and valid settings. Default settings are in bold.
AT.SND 00,01,02,03,04,05...29,30
12
SERVICE MENU
U.EDIT?
“U.EDIT?” is used to set messages that are displayed during the attract mode. Up to 10 custom messages can be saved, all up to 10 characters each. These messages will be displayed in consecutive order from 1 through 10. To save a message that is more than 10 characters divide the message into two or more consecutive U.EDIT locations. Example: To store the message “WELCOME TO FUN LAND” U.EDIT? 1 Store: WELCOME TO U.EDIT? 2 Store: FUN LAND Use the “LEFT” and “RIGHT” arrow buttons to move to the next segment, the “TAKE” or “CONTINUE” to scroll through the available letters. Pressing “TAKE” and “CONTINUE” at the same time will delete the current letter. “STOP” will change the color of the letters. When nished press the “LEFT and “RIGHT” arrow buttons to move to the end of the last segment to exit the “U.EDIT?” screen. Blank “U.EDIT?” locations will not be added to the attract mode. Exiting the service menu will save all changes made.
U.EDIT? 1,2,3,4,5,6,7,8,9,10
EXIT?
“EXIT?” will exit the service menu and save all changes.
13
TEST MENU
ENTERING TEST
To enter the test menu, press the “TEST” button (located through the coin door). Once in the test menu press the “LEFT” and “RIGHT” arrow buttons to change the menu options. Press the “STOP” button to activate the selected test. The following test options are available in the test menu:
CHK ERRORS 12345678
Displays on which motors errors have occurred.
RED DISP ON/OFF
Displays RED on all the display pixels.
GRN DISP ON/OFF
Displays GREEN on all the display pixels.
YEL DISP ON/OFF
Displays YELLOW on all the display pixels.
SWITCHES TLRSCO (Take, Left, Right, Stop, Continue, Opto)
Used to test all switches and their lamp functions. When a button is pressed the corresponding letter on the display will change from green to red and the button will light up. To test the opto/prize sensor simply block the beam and the “O” on the display will change from green to red while the beam is blocked.
CLRERROR
Used to clear all the current motor errors.
STROBE ON/OFF
Used to test the strobe light system.
MOTOR #1-8 ON/OFF
Used to test the operation of motors 1-8.
14
TEST MENU
SOFT VER
Displays the build date of the current software version.
<TK>FRESET
FACTORY RESET: Holding the “TAKE” button while pressing the “STOP” button will reset the game to the factory default settings.
<CT>ARESET
“AUDIT?” RESET: Holding the “CONTINUE” button while pressing the “STOP” button will reset all audits in the “AUDIT?” menu.
EXIT
Exits out of the test menu.
15
NOTES:
16
MAINTENANCE AND REPAIR
CLEANING
Cleaning the outside of the game and the coin/bill mechanisms on a regular basis is strongly recommended. The outside of the cabinet and most metal parts can be cleaned with any non-abrasive household cleaners. Any glass must be cleaned with anti-static cleaners only.
CPU BOARD (Figure 2)
The CPU Board holds all programming, sounds, and volume controls. The CPU board is mounted on the inner side of the cabinet.
Jamma Connections
Volume Knob
IDE
Figure 2: CPU Board
17
MAINTENANCE AND REPAIR
JAMMA CONNECTIONS (Figure 3)
Figure 3 details the Jamma connections on the CPU board.
Figure 3: Jamma Connections
18
MAINTENANCE AND REPAIR
MOTOR DRIVER BOARD (Figure 4)
The motor driver board handles all the I/O functions for the CPU. Power distribution, switches, motors, and lamps are all controlled through this board.
Test Switches
J101
J102
J103
J104
J105
J106
J107
J108
J112
J111
J115
Not Used
IDE
J113
J116
Not Used
J109 J110
Figure 4: Motor Driver Board
19
MAINTENANCE AND REPAIR
MOTOR DRIVER BOARD
J101-J108 MOTORS 1-8 OR A-H PIN 1: GND BLK PIN 2: DRIVE ORG/BLK PIN 3: N.C. PIN 4: 12VDC ORG
J109 POWER PIN 1: GND BLK PIN 2: GND BLK PIN 3: 5VDC RED PIN 4: 5VDC RED PIN 5: 12VDC ORG
J110 DISPLAYS PIN 1: 5VDC LOAD RED PIN 2: OPTION WHT/YEL PIN 3: OPTION WHT/ORG PIN 4: 5VDC LOGIC RED/YEL PIN 5: GND BLK PIN 6: GND BLK PIN 7: GND BLK/YEL PIN 8: BLANK WHT/BLK PIN 9: STRB WHT/BLU PIN 10: SCLK WHT/GRN PIN 11: SDATA WHT/RED PIN 12: 5VDC RED
J111 CONTROL PANEL PIN 1: GND BLK PIN 2: LEFT SW GRN/BRN PIN 3: LEFT LAMP PUR/BRN PIN 4: CONT SW GRN/RED PIN 5: RIGHT LAMP PUR/ORG PIN 6: RIGHT SW GRN/ORG PIN 7: TAKE LAMP PUR/BLU PIN 8: STOP SW GRN/YEL PIN 9: STOP LAMP PUR/WHT PIN 10: TAKE SW GRN/BLU PIN 11: CONT LAMP PUR GRY PIN 12: N.C. PIN 13: N.C. PIN 14: 12VDC ORG
20
MAINTENANCE AND REPAIR
MOTOR DRIVER BOARD
J112 STROBE LAMP PIN 1: STROBE LAMP PUR/BLK PIN 2: 12VDC ORG
J113 OPTO SWTICH PIN 1: GND BLK PIN 2: OPTO SW GRN/BLK PIN 3: 5VDC RED
J115 OPTIONS PIN 1: GND BLK PIN 2: DRIVE_4 --­ PIN 3: DRIVE_2 --­ PIN 4: SWITCH_14 --­ PIN 5: SWITCH_15 --­ PIN 6: N.C. PIN 7: 5VDC RED PIN 8: 12VDC ORG
J116 SWITCHES PIN 1: GND BLK PIN 2: SWITCH_0 --­ PIN 3: SWITCH_1 --­ PIN 4: SWITCH_2 --­ PIN 5: SWITCH_3 --­ PIN 6: SWITCH_4 --­ PIN 7: SWITCH_5 --­ PIN 8: SWITCH_6 --­ PIN 9: SWITCH_7 --­ PIN 10: GND BLK
21
MAINTENANCE AND REPAIR
CONTROL PANEL REMOVAL (Figure 5)
To remove the control panel:
1. Open the front display door all the way.
2. Unscrew the ve (5) control panel screws.
3. Lift up the right side of the control panel.
4. Slide the control panel out toward the right. This operation is illustrated below.
Figure 5: Control Panel Removal
22
MAINTENANCE AND REPAIR
DOOR ASSEMBLY (Figure 6)
The door assembly consists of a one piece door frame, four mounting brackets, two 1-1/8” straight cam locks, and a piece of 1/8” thick tempered glass measuring 23.875”W x 35.875”H.
Door Frame
Locks
Glass
Mounting Brackets
23
Figure 6: Door Assembly
MAINTENANCE AND REPAIR
MOTOR ASSEMBLY (Figure 7)
The motor assembly consists of a motor, a motor mounting plate, a support rod, a prize coil, and a prize lock rod. Four (4) #440 nuts hold the motor to the motor mounting plate. A #632 screw and washer secure the prize coil to the motor. Prizes MUST be hung under the prize lock rod. Turn the prize lock rod counterclockwise to tighten and clockwise to loosen.
Motor
Prize Coil Prize Lock Rod
Support Rod
#440
#632
Resting position of coil
6 o’clock 9 o’clock
Motor Mounting Plate
Tighten
Figure 7: Motor Assembly
24
PARTS LIST
TPi Part Number Description
031-6103-00 Speaker
092-8092-00 Prize Hanger (100 pcs)
036-8060-00 IDE Cable
041-4229-00 Prize Motor
251-6900-00 Prize Lock Rod
515-7305-00 Light Fixture 18”
515-8014-00 5V Meter
522-6500-01 Front Door Glass
522-6505-01 Side Window Plexi
522-7600-01 Prize Door
523-7603-00 Marquee Window Plexi
523-7701-01 Display Plexi Horizontal
535-2301-01 Horizontal Display Board
112-2301-00 5x7 Display
535-2302-04 Motor Driver Board
535-7000-00 Coin Door
535-7601-00 OPTO Sensor Board
535-7602-00 OPTO Emitter Board
535-7612-00 Strobe Light
535-7600-00 CPU Board
545-7107-00 Marquee Retainer
575-2226-25 Front Door Lock
575-7102-00 Back Door Lock
575-8002-00 Back Door Lock Washer
627-6000-00 Rubber Floor Mat
660-6301-00 Speaker Grill
25
PARTS LIST
TPi Part Number Description
660-6500-03 Front Door Frame
660-6501-01 Mounting Bracket Small
660-6502-01 Mounting Bracket Large
660-6900-00 Motor Mounting Plate
660-7600-01 Metal Control Panel
660-7602-00 Marquee Mounting Bracket
660-7701-01 Display Mounting Bracket Horizontal
661-6901-02 Prize Support Rod
665-6900-00 Prize Coil
760-0012-71 Button, Illuminated Yellow Triangle
760-2075-00 Button, Illuminated Red Round
760-2076-00 Button, Illuminated Green Rectangle
760-2077-00 Button, Illuminated Blue Rectangle
760-0328-00 Tilt Switch
760-6106-00 Rubber Wheel
760-7103-00 Power Supply 200 Watt
760-7107-00 Leg Leveler
820-7700-00 Decal, Motor Label #1-8
820-6520-00 Decal, Playeld Red
820-8820-00 Decal, Playeld Silver
820-8302-01 Decal, Playeld Gold
830-7800-00 Decal, Side Line It Up
830-7801-00 Decal, Front Line It Up
830-7802-00 Decal, Display Line It Up
832-7800-00 Decal, Marquee Line It Up
834-7800-00 Decal, CP Overlay Line It Up
26
NOTES:
27
Line It Up! It Quick Service Guide
SERVICE MENU VALUE DESCRIPTION FACTORY RESET VALUE
AUDIT?
COINS 0-99999 Since last reset: Number of Coins IN 00000
CONT 0-99999 Since last reset: Number of Continues 00000
SPRZ 0-99999 Since last reset: Number of SMALL prize OUT 00000
LPRZ 0-99999 Since last reset: Number of LARGE prize OUT 00000
PLAYS 0-99999 Since last reset: Number of Plays 00000
LAUDIT?
LCOIN 0-99999 Lifetime: Number of Coins IN 00000
LCONT 0-99999 Lifetime: Number of Continues 00000
LSPRZ 0-99999 Lifetime: Number of Small Prize OUT 00000
LLPRZ 0-99999 Lifetime: Number of Large Prize OUT 00000
PLPLAY 0-99999 Lifetime: Number of Plays 00000
BLOCKOUT?
PRIZE 1 ON/OFF Controls the availability of Prize 1 or A ON
PRIZE 2 ON/OFF Controls the availability of Prize 2 or B ON
PRIZE 3 ON/OFF Controls the availability of Prize 3 or C ON
PRIZE 4 ON/OFF Controls the availability of Prize 4 or D ON
PRIZE 5 ON/OFF Controls the availability of Prize 5 or E ON
PRIZE 6 ON/OFF Controls the availability of Prize 6 or F ON
PRIZE 7 ON/OFF Controls the availability of Prize 7 or G ON
PRIZE 8 ON/OFF Controls the availability of Prize 8 or H ON
CoinPrCr 1-10 Number of coins per one (1) credit 1
CredPrPl 1-10 Number of credits per one (1) play 4
DIFF BABY,EASY,NORM,HARD,EXTRM Sets the difculty of game play EASY
LG.P 1- 1-999 Average number of plays per one (1) LARGE prize payout 50
SM.P 1- 1-999 Average number of plays per one (1) SMALL prize payout 10
TRADE1- 001-999 Number of small prize forfeits before (1) additional LARGE prize payout
FREE ON/OFF Turns FREEPLAY mode on or off OFF
CONT YES/NO Turns CONTINUE option on or off YES
AT.SND 00-30 Sets the number of minutes between attract mode sounds “00 = off” 04
U.EDIT? 1-10 Edits the user dened messages displayed during the attract mode
EXIT? Exits out of the Service Menu and SAVES all changes
EXIT
TEST MENU VALUE DESCRIPTION
CHK ERRORS 12345678 Displays on which motors errors have occurred
RED DISP ON/OFF Displays RED on all the display pixels
GRN DISP ON/OFF Displays GRN on all the display pixels
YEL DISP ON/OFF Displays YEL on all the display pixels
SWITCHED TLRSCO Used to test al the switches and switch lamp functions
CLRERROR Used to clear all the motor errors
STROBE ON/OFF Used to test the functionality of the strobe light system
MOTOR #1 ON/OFF Used to test the operation of prize motor 1 or A
MOTOR #2 ON/OFF Used to test the operation of prize motor 2 or B
MOTOR #3 ON/OFF Used to test the operation of prize motor 3 or C
MOTOR #4 ON/OFF Used to test the operation of prize motor 4 or D
MOTOR #5 ON/OFF Used to test the operation of prize motor 5 or E
MOTOR #6 ON/OFF Used to test the operation of prize motor 6 or F
MOTOR #7 ON/OFF Used to test the operation of prize motor 7 or G
MOTOR #8 ON/OFF Used to test the operation of prize motor 8 or H
SOFT VER Displays the build date of current software version
<TK>FRESET FACTORY RESET hold TAKE while pressing STOP
<CT>ARESET AUDIT RESET hold CONTINUE while pressing STOP
EXIT Exits out of the Test Menu
SETTINGS
Coins per Credit:__________ Credits per Play:_________
Diff:__________________ CONT:________________
SM.P 1-_________________ LG.P 1-_______________
AT.SND:_________________ TRADE1-:______________
S/N:____________________ Date:__________________
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