Line It Up!TM is a simple prize dispensing machine offered
at a low price to suit the needs of all locations. However, its
affordable cost should not deceive; Sega Amusements USA
suggests high-end, unique prizes for this machine, which will
lead to large cashboxes. This easy concept has players line up
the lights to win a prize; their success leads to a choice between
large and small, high-end prize levels. Line It Ups basic design
and game play is perfect for all age levels. There are additional
features included to benet the location in other ways, such as
custom on-screen messages easily programmed by the machine
operators, attention-grabbing voice over, and a light weight and
reliable cabinet design for ease in placement. Line it up today and
win!
4
GAME PLAY
OVERVIEW
Line It Up is a game of skill where the player tries to stop moving
segments to create a line.
CONTROL PANEL (Figure 1)
The control panel consists of ve buttons: “TAKE”, “LEFT”,
“RIGHT”, “STOP/START”, and “CONTINUE” (see gure 1). Pressing
“START” will begin game play. Once play begins the “START”
button operates as the “STOP” button. The “STOP” button is used
to stop the moving line at a desired position. When a player wins,
the “LEFT” and “RIGHT” arrow buttons are used to select the
desired prize. After a prize is selected the “TAKE” button will
vend the prize. The “CONTINUE” button is used when the player is
prompted to make a decision. The player may “TAKE” a small prize
or “CONTINUE” to play for a larger prize. Control panel buttons
will only light up when they are enabled during play. This aids the
player in understanding which buttons are used at different stages
during game play.
Figure 1: Control Panel
5
GAME PLAY
VEND OPERATION
The “LEFT” and “RIGHT” arrow buttons are used to make the prize
selection. The “TAKE” button must be pressed in order to vend the
selected prize. If the prize does not vend the rst time, the game
will make several attempts before prompting the player to make
another selection. If the player’s second selection does not vend
after several attempts, the game will display “OUT OF ORDER”.
Any prize/motor errors are recorded in the test menu under “CHK
ERRORS”. Entering the test or service menus will clear the “OUT
OF ORDER” warning.
6
LOCATION AND SETUP
LOCATION
Location, product mix, and pricing are especially important when
placing self redemption equipment. Line It Up should be placed in
a high trafc, highly visible location. This will increase play and
reduce any security risks. Avoid glare and other reections such as
direct overhead room lighting or direct sunlight.
The product mix that is displayed in Line It Up should target the
clientele of the location. The greater the perceived value of the
products displayed, the greater the per play price, and the higher
the prot margin.
EQUIPMENT SPECIFICATIONS
Power: Domestic (U.S.): 110VAC @ 60Hz
Foreign: 220VAC @ 50Hz
Power Consumption: Less than 1 Amp.
Temperature: 40
o
to 110o F (5o to 38o C)
Humidity: Not over 95% relative
Game Dimensions: 79”H x 29”W x 33” D
Game Weight: 260lbs
The power supply is designed to work properly on the line voltages
listed above. Check your line voltage with a meter to make sure it
is within tolerances. Depending on your region (Domestic/Foreign)
you may need to set the voltage switch in the back of the power
supply to either 115v or 230v.
7
LOCATION AND SETUP
SETUP
When the game rst arrives it is important to inspect it thoroughly
for any freight damage. It is recommended that the game be turned
on and tested before delivery to a location. The “TEST MENU” can
greatly aid in this operation since self test procedures are already
in place for all displays, switches, and motors. Included with Line
It Up is a line cord, keys, a manual, leg levelers, prize locks, and
prize hanging accessories.
DOLLAR BILL ACCEPTOR (DBA)
Line It Up comes equipped with a DBA. Line It Up supports a number
of other DBA’s including: Mars, ICT, and Pyramid. There are many
congurations for all of these units. Below are some recommended
DBA settings:
• Accept $1,5,10,20
• High Acceptance
• Harness Disable
• Inhibit Active High
• 4 pulse / one dollar
• Long Pulse (150ms on / 150 ms off)
PRICING, PAYOUT, AND OPTIONS
Line It Up ships with factory default settings for pricing, payout
values, and other options. It is highly recommended to go through
all the setting in the “SERVICE MENU” before placing the game on
location. Details on the “SERVICE MENU” can be found on page
10.
PRIZES
Line It Up accommodate two (2) prize levels; a small, inexpensive
prize level, and large, more expensive prize level. The prizes in
the game will directly affect the earnings. Try to be as diverse and
up to date with the prizes as possible. Select prizes that best suit
the location and its clientele.
8
SERVICE MENU
ENTERING SERVICE
To enter the service menu press the “SERVICE” button. Once in
the service menu press the “LEFT” and “RIGHT” arrow buttons to
change the menu options. Press “STOP” to select options ending
in “?”. Press “TAKE” or “CONTINUE” buttons to change the value
of the selected options. The following options are available in the
service menu:
“AUDIT?” is used to view a variety of real time audits. These audits
are resettable using the test menu.
COINS # of coins IN since last reset
CONT # of continues since last reset
SPRZ # of small prizes OUT since last reset
LPRZ # of large prizes OUT since last reset
PLAYS # of plays since last reset
9
SERVICE MENU
LAUDIT?
“LAUDIT?” is used to view a variety of lifetime audits. These audits
are ONLY resettable using the factory reset option.
LCOIN # of coins IN since last factory reset
LCONT # of continues since last factory reset
LSPRZ # of small prizes OUT since last factory reset
LLPRZ # of large prizes OUT since last factory reset
LPLAY # of plays since last factory reset
BLOCKOUT?
“BLOCKOUT?” is used to set the availability of all the prizes.
Turning a prize off will remove it from the prize selection screen.
This allows motors to be removed if more room is needed to
display larger prizes. Listed below are adjustable options and valid
settings. Default settings are in bold.
PRIZE 1 ON/OFF Turns prize 1 on or off
PRIZE 2 ON/OFF Turns prize 2 on or off
PRIZE 3 ON/OFF Turns prize 3 on or off
PRIZE 4 ON/OFF Turns prize 4 on or off
PRIZE 5 ON/OFF Turns prize 5 on or off
PRIZE 6 ON/OFF Turns prize 6 on or off
PRIZE 7 ON/OFF Turns prize 7 on or off
PRIZE 8 ON/OFF Turns prize 8 on or off
CoinPrCr
“CoinPrCr” is used to set how many coins are equal to one (1) game
credit. Listed below are adjustable options and valid settings.
Default settings are in bold.
CoinPrCr 1,2,3,4,5,6,7,8,9,10
10
SERVICE MENU
CredPrPl
“CredPrPl” is used to set how many credits are equal to one (1)
game play. Listed below are adjustable options and valid settings.
Default settings are in bold.
CredPrPl 1,2,3,4,5,6,7,8,9,10
DIFF
“DIFF” is used to set the difculty of the game play. Listed below
are adjustable options and valid settings. Default settings are in
bold.
DIFF BABY, EASY, NORM, HARD, EXTREM
LG.P 1-
“LG.P 1-” is used to set the average number of plays per one (1)
LARGE prize payout. Listed below are adjustable options and valid
settings. Default settings are in bold.
LG.P 1- 1,2,3...50...997,998,999
SM.P 1-
“SM.P 1-” is used to set the average number of plays per one (1)
SMALL prize payout. Listed below are adjustable options and valid
settings. Default settings are in bold.
SM.P 1- 1,2,3...10...997,998,999
TRADE1-
“TRADE1-” is used to aide in achieving the proper payout
percentage. Trade is a feature that will pool up all of the small
prizes that were given up to attempt the large prize. Once there is
enough value in the trade pool the chances of winning a large prize
are increased.
11
SERVICE MENU
TRADE1- (cont.)
The trade value is setting the ratio of small to large prize value.
This means that if set to “1” a large prize can be won for evey
small prize that is not taken (this is NOT recommended). If set
to “100” this means that after 100 small prizes are not taken the
player has a better chance of winning the large prize. Listed below
are adjustable options and valid settings. Default settings are in
bold.
TRADE1- 000,001,002...010...998,999
FREE
“FREE” is used to set the machine on free play, requiring NO credits
to play the game. Listed below are adjustable options and valid
settings. Default settings are in bold.
FREE ON/OFF
CONT (MATCH IT ONLY)
“CONT” is used to set the continue option during game play on or
off. This is normally turned OFF when all the prizes in the game
are of the same value and ON when there are small and large prizes
of different values. Listed below are adjustable options and valid
settings. Default settings are in bold.
CONT ON/OFF
AT.SND
“AT.SND” is used to set the number of minutes between attract
mode sounds. Setting the number to “00” will turn OFF attract
mode sounds completely. Listed below are adjustable options and
valid settings. Default settings are in bold.
AT.SND 00,01,02,03,04,05...29,30
12
SERVICE MENU
U.EDIT?
“U.EDIT?” is used to set messages that are displayed during the
attract mode. Up to 10 custom messages can be saved, all up to 10
characters each. These messages will be displayed in consecutive
order from 1 through 10. To save a message that is more than 10
characters divide the message into two or more consecutive U.EDIT
locations. Example:
To store the message “WELCOME TO FUN LAND”
U.EDIT? 1 Store: WELCOME TO
U.EDIT? 2 Store: FUN LAND
Use the “LEFT” and “RIGHT” arrow buttons to move to the next
segment, the “TAKE” or “CONTINUE” to scroll through the available
letters. Pressing “TAKE” and “CONTINUE” at the same time will
delete the current letter. “STOP” will change the color of the
letters. When nished press the “LEFT and “RIGHT” arrow buttons
to move to the end of the last segment to exit the “U.EDIT?”
screen. Blank “U.EDIT?” locations will not be added to the attract
mode. Exiting the service menu will save all changes made.
U.EDIT? 1,2,3,4,5,6,7,8,9,10
EXIT?
“EXIT?” will exit the service menu and save all changes.
13
TEST MENU
ENTERING TEST
To enter the test menu, press the “TEST” button (located through
the coin door). Once in the test menu press the “LEFT” and
“RIGHT” arrow buttons to change the menu options. Press the
“STOP” button to activate the selected test. The following test
options are available in the test menu:
Used to test all switches and their lamp functions.
When a button is pressed the corresponding letter on the
display will change from green to red and the button will
light up. To test the opto/prize sensor simply block the
beam and the “O” on the display will change from green
to red while the beam is blocked.
CLRERROR
Used to clear all the current motor errors.
STROBE ON/OFF
Used to test the strobe light system.
MOTOR #1-8 ON/OFF
Used to test the operation of motors 1-8.
14
TEST MENU
SOFT VER
Displays the build date of the current software version.
<TK>FRESET
FACTORY RESET: Holding the “TAKE” button while pressing
the “STOP” button will reset the game to the factory default
settings.
<CT>ARESET
“AUDIT?” RESET: Holding the “CONTINUE” button while
pressing the “STOP” button will reset all audits in the “AUDIT?”
menu.
EXIT
Exits out of the test menu.
15
NOTES:
16
MAINTENANCE AND REPAIR
CLEANING
Cleaning the outside of the game and the coin/bill mechanisms
on a regular basis is strongly recommended. The outside of the
cabinet and most metal parts can be cleaned with any non-abrasive
household cleaners. Any glass must be cleaned with anti-static
cleaners only.
CPU BOARD (Figure 2)
The CPU Board holds all programming, sounds, and volume controls.
The CPU board is mounted on the inner side of the cabinet.
Jamma Connections
Volume Knob
IDE
Figure 2: CPU Board
17
MAINTENANCE AND REPAIR
JAMMA CONNECTIONS (Figure 3)
Figure 3 details the Jamma connections on the CPU board.
Figure 3: Jamma Connections
18
MAINTENANCE AND REPAIR
MOTOR DRIVER BOARD (Figure 4)
The motor driver board handles all the I/O functions for the CPU.
Power distribution, switches, motors, and lamps are all controlled
through this board.
4. Slide the control panel out toward the right.
This operation is illustrated below.
Figure 5: Control Panel Removal
22
MAINTENANCE AND REPAIR
DOOR ASSEMBLY (Figure 6)
The door assembly consists of a one piece door frame, four mounting
brackets, two 1-1/8” straight cam locks, and a piece of 1/8” thick
tempered glass measuring 23.875”W x 35.875”H.
Door Frame
Locks
Glass
Mounting Brackets
23
Figure 6: Door Assembly
MAINTENANCE AND REPAIR
MOTOR ASSEMBLY (Figure 7)
The motor assembly consists of a motor, a motor mounting plate, a
support rod, a prize coil, and a prize lock rod. Four (4) #440 nuts
hold the motor to the motor mounting plate. A #632 screw and
washer secure the prize coil to the motor. Prizes MUST be hung
under the prize lock rod. Turn the prize lock rod counterclockwise
to tighten and clockwise to loosen.
Motor
Prize CoilPrize Lock Rod
Support Rod
#440
#632
Resting position of coil
6 o’clock9 o’clock
Motor Mounting Plate
Tighten
Figure 7: Motor Assembly
24
PARTS LIST
TPi Part NumberDescription
031-6103-00Speaker
092-8092-00Prize Hanger (100 pcs)
036-8060-00IDE Cable
041-4229-00Prize Motor
251-6900-00Prize Lock Rod
515-7305-00Light Fixture 18”
515-8014-005V Meter
522-6500-01Front Door Glass
522-6505-01Side Window Plexi
522-7600-01Prize Door
523-7603-00Marquee Window Plexi
523-7701-01Display Plexi Horizontal
535-2301-01Horizontal Display Board
112-2301-005x7 Display
535-2302-04Motor Driver Board
535-7000-00Coin Door
535-7601-00OPTO Sensor Board
535-7602-00OPTO Emitter Board
535-7612-00Strobe Light
535-7600-00CPU Board
545-7107-00Marquee Retainer
575-2226-25Front Door Lock
575-7102-00Back Door Lock
575-8002-00Back Door Lock Washer
627-6000-00Rubber Floor Mat
660-6301-00Speaker Grill
25
PARTS LIST
TPi Part NumberDescription
660-6500-03Front Door Frame
660-6501-01Mounting Bracket Small
660-6502-01Mounting Bracket Large
660-6900-00Motor Mounting Plate
660-7600-01Metal Control Panel
660-7602-00Marquee Mounting Bracket
660-7701-01Display Mounting Bracket Horizontal
661-6901-02Prize Support Rod
665-6900-00Prize Coil
760-0012-71Button, Illuminated Yellow Triangle
760-2075-00Button, Illuminated Red Round
760-2076-00Button, Illuminated Green Rectangle
760-2077-00Button, Illuminated Blue Rectangle
760-0328-00Tilt Switch
760-6106-00Rubber Wheel
760-7103-00Power Supply 200 Watt
760-7107-00Leg Leveler
820-7700-00Decal, Motor Label #1-8
820-6520-00Decal, Playeld Red
820-8820-00Decal, Playeld Silver
820-8302-01Decal, Playeld Gold
830-7800-00Decal, Side Line It Up
830-7801-00Decal, Front Line It Up
830-7802-00Decal, Display Line It Up
832-7800-00Decal, Marquee Line It Up
834-7800-00Decal, CP Overlay Line It Up
26
NOTES:
27
Line It Up! It Quick Service Guide
SERVICE MENUVALUEDESCRIPTIONFACTORY RESET VALUE
AUDIT?
COINS0-99999Since last reset: Number of Coins IN00000
CONT0-99999Since last reset: Number of Continues00000
SPRZ0-99999Since last reset: Number of SMALL prize OUT00000
LPRZ0-99999Since last reset: Number of LARGE prize OUT00000
PLAYS0-99999Since last reset: Number of Plays00000
LAUDIT?
LCOIN0-99999Lifetime: Number of Coins IN00000
LCONT0-99999Lifetime: Number of Continues00000
LSPRZ0-99999Lifetime: Number of Small Prize OUT00000
LLPRZ0-99999Lifetime: Number of Large Prize OUT00000
PLPLAY0-99999Lifetime: Number of Plays00000
BLOCKOUT?
PRIZE 1ON/OFFControls the availability of Prize 1 or AON
PRIZE 2ON/OFFControls the availability of Prize 2 or BON
PRIZE 3ON/OFFControls the availability of Prize 3 or CON
PRIZE 4ON/OFFControls the availability of Prize 4 or DON
PRIZE 5ON/OFFControls the availability of Prize 5 or EON
PRIZE 6ON/OFFControls the availability of Prize 6 or FON
PRIZE 7ON/OFFControls the availability of Prize 7 or GON
PRIZE 8ON/OFFControls the availability of Prize 8 or HON
CoinPrCr1-10Number of coins per one (1) credit1
CredPrPl1-10Number of credits per one (1) play4
DIFFBABY,EASY,NORM,HARD,EXTRM Sets the difculty of game playEASY
LG.P 1-1-999Average number of plays per one (1) LARGE prize payout50
SM.P 1-1-999Average number of plays per one (1) SMALL prize payout10
TRADE1-001-999Number of small prize forfeits before (1) additional LARGE prize payout
FREEON/OFFTurns FREEPLAY mode on or offOFF
CONTYES/NOTurns CONTINUE option on or offYES
AT.SND00-30Sets the number of minutes between attract mode sounds “00 = off”04
U.EDIT?1-10Edits the user dened messages displayed during the attract mode
EXIT?Exits out of the Service Menu and SAVES all changes
EXIT
TEST MENUVALUEDESCRIPTION
CHK ERRORS12345678Displays on which motors errors have occurred
RED DISPON/OFFDisplays RED on all the display pixels
GRN DISPON/OFFDisplays GRN on all the display pixels
YEL DISPON/OFFDisplays YEL on all the display pixels
SWITCHEDTLRSCOUsed to test al the switches and switch lamp functions
CLRERRORUsed to clear all the motor errors
STROBEON/OFFUsed to test the functionality of the strobe light system
MOTOR #1ON/OFFUsed to test the operation of prize motor 1 or A
MOTOR #2ON/OFFUsed to test the operation of prize motor 2 or B
MOTOR #3ON/OFFUsed to test the operation of prize motor 3 or C
MOTOR #4ON/OFFUsed to test the operation of prize motor 4 or D
MOTOR #5ON/OFFUsed to test the operation of prize motor 5 or E
MOTOR #6ON/OFFUsed to test the operation of prize motor 6 or F
MOTOR #7ON/OFFUsed to test the operation of prize motor 7 or G
MOTOR #8ON/OFFUsed to test the operation of prize motor 8 or H
SOFT VERDisplays the build date of current software version
<TK>FRESETFACTORY RESET hold TAKE while pressing STOP
<CT>ARESETAUDIT RESET hold CONTINUE while pressing STOP
EXITExits out of the Test Menu
SETTINGS
Coins per Credit:__________ Credits per Play:_________
Diff:__________________ CONT:________________
SM.P 1-_________________ LG.P 1-_______________
AT.SND:_________________ TRADE1-:______________
S/N:____________________ Date:__________________
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