Sega LET S GO JUNGLE!-LOST ON THE ISLAND OF SPICE 32STD User Manual

OWNER'S MANUAL
62" DX CABINET
32"STD CABINET
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS ..................................................................................................................................i
INTRODUCTION ............................................................................................................................................ii
1 HANDLING PRECAUTIONS ..............................................................................................................1
2 PRECAUTIONS REGARDING INSTALLATION LOCATION .............................................................2
2-1 LIMITATIONS OF USAGE ...........................................................................................................2
2-2 OPERATION AREA .....................................................................................................................2
3 PRECAUTIONS REGARDING PRODUCT OPERATION ..................................................................3
3-1 BEFORE OPERATION ...............................................................................................................3
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ............................................4
4 PART DESCRIPTIONS ......................................................................................................................5
5 ACCESSORIES .................................................................................................................................6
6 ASSEMBLY AND INSTALLATION .....................................................................................................7
7 PRECAUTIONS WHEN MOVING THE MACHINE ..........................................................................17
7-1 MOVING THE MACHINE ..........................................................................................................17
7-2 SEPARATING THE MAIN CABINET .........................................................................................17
INTRODUCTION
8 GAME DESCRIPTION ......................................................................................................................19
9 EXPLANATION OF TEST AND DATA DISPLAY .............................................................................20
9-1 PUSH SWITCH AND COIN METER ........................................................................................20
9-2 SYSTEM TEST MODE ..............................................................................................................21
11
9-3 GAME TEST MODE ..................................................................................................................21
10 CONTROL UNIT ...............................................................................................................................27
10-1 HOW TO REMOVE CONTROL UNIT .....................................................................................27
10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME .............................................................29
10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME .............................................................31
10-4 REPLACING THE TRIGGER SWITCH ...................................................................................35
10-5 GREASING .............................................................................................................................37
10-6 ADJUSTMENT OF VIBRATION NOISE ..................................................................................38
11 PERIODIC INSPECTION ..................................................................................................................39
12 TROUBLESHOOTING ......................................................................................................................41
13 GAME BOARD .................................................................................................................................47
13-1 HOW TO REMOVE GAME BOARD ........................................................................................47
13-2 COMPOSITION OF THE GAME BOARD ................................................................................48
14 DESIGN RELATED PARTS ..............................................................................................................49
15 PARTS LIST .....................................................................................................................................51
16 WIRE COLOR CODE TABLE ...........................................................................................................66
17 CABINET WIRING DIAGRAM
i
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "LET’S GO JUNGLE! - LOST ON
THE ISLAND OF SPICE."
This manual is intended for the owners, personnel and managers in charge of operation of the product.
INTRODUCTION
Operate the product after carefully reading and suffi ciently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the inter­nal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the offi ce listed below or the point-of-purchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indi­cated by bold text, the word "IMPORTANT" and the symbol below.
Sega Amusements U.S.A., Inc.
800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL: 1-847-364-9787 TOLL FREE: 1-888-877-2669 FAX: 1-847-427-1065
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SPECIFICATIONS
Width and Depth 62"DX = 60.5" [W] x 109" [D] / 32"STD = 33" [W] x 44.5" [D] Height: 62”DX = 86.4" / 32"STD = 87" Weight: 62”DX = 1,498 lbs. / 32”STD = 382 lbs Power, maximum current: Input 120VAC, 60Hz. >> 62”DX = 6.3 A / 32”STD = 4.5 A Monitor: 62”DX = 62 inch DLP Projector / 32”STD = 32”LCD Display
NOTE: The contents herein described are subject to change without notice.
Defi nition of 'Site Maintenance Personnel or Other Qualifi ed Individuals'
Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualifi ed professionals’ should not be carried out by personnel without the necessary skill or technology. Work car- ried out by unqualifi ed persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualifi ed professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialized knowledge. The site maintenance personnel or other qualifi ed professionals mentioned in this manual are defi ned as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday proce­dures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.
Other qualifi ed professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifi cations in electrical/electronics/ mechanical engineering.
Activities to be carried out by other qualifi ed professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
ii
HANDLING PRECAUTIONS1
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect.
To avoid an electric shock or short circuit, do not plug in or unplug quickly.
To avoid an electric shock, do not plug in or unplug with a wet hand.
Do not expose power cords or earth wires on the surface, ( oor, passage, etc.). If exposed, the power cords
and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit.
To avoid causing a re or an electric shock, do not put things on or damage the power cords.
When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord
can cause a fi re or an electric shock.
In case the power cord is damaged, ask for a replacement through where the product was purchased from or the offi ce herein stated. Using the cord as is damaged can cause fi re, an electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock.
Be sure to use fuses meeting the speci ed rating. Using fuses exceeding the speci ed rating can cause a re
or an electric shock.
Be sure that connections such as IC BD are made properly. Insuf cient insertion can cause an electric shock.
Speci cation changes, removal of equipment, conversion and/or addition, not designated by SEGA are not
permitted.
- Failure to observe this may cause a fi re or an electric shock. Non-compliance with this instruction can
have a bad infl uence upon physical conditions of the players or the onlookers, or result in injury during play.
- SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by
specifi cation changes not designated by SEGA.
Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. If you need to perform any work not listed in this manual, request work from the offi ce indicated in this manual or the point of purchase, or inquires for details.
Be sure to perform periodic maintenance inspections herein stated.
1
HANDLING PRECAUTIONS
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard.
The projector is employed for this machine. The projector’s screen is susceptible to damage, therefore, be very careful when cleaning the screen. For details, refer to the section “Projector.”
Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.
Some parts are not designed and manufactured specifi cally for this game machine. The manufacturers may discontinue, or change the specifi cations of such general- purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired.
CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifi cations. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifi cations might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for cus­tomers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.
1
PRECAUTIONS REGARDING INSTALLATION LOCATION
2
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places men­tioned below so as not to cause a fi re, electric shock, injury and/or malfunction.
- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor
2
PRECAUTIONS REGARDING INSTALLATION LOCATION
swimming pool and/or shower, etc.
- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc.
- Places fi lled with infl ammable gas or vicinity of highly infl ammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fi re exits and fi re extinguishers.
- The operating (ambient) temperature range is not from 5°C to 30°C.
2-1 LIMITATIONS OF USAGE
Be sure to check the Electrical Specifi cations. Ensure that this product is compatible with the location’s power supply, voltage, and frequency requirements. A plate describing Electrical Specifi cations is attached to the product. Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product with­out these can cause a fi re and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.
Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fi re if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a re resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7
A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specifi ed rating can cause a fi re and electric shock.
2-2 OPERATION AREA
For the operation of this machine, secure a minimum area of 116”(W) x 156”(D) for 62”DX, 81”(W) x 103”(D) for 32”UR. If the machine rolls during play it could lead to serious injury, especially if anyone is hit on the head. You must secure the space specifi ed in this document.
Be sure to provide suffi cient space specifi ed in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fi re.
SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.
If the machine does not fi t through the entryway to the installation location, do not disassemble it without fi rst consulting the instructions. If the machine still does not fi t through the entryway after following the procedures in this manual, contact your retailer or the offi ce listed in this manual.
To install this product, the entrance must be at least 48.8” in width and 78” in height.
2
PRECAUTIONS REGARDING PRODUCT OPERATION
3
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
3-1 BEFORE OPERATION
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has suffi cient lighting to allow any warnings to be read. Operation under insuffi cient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor’s fl ickering or deviation as is. Failure to observe this can have a bad infl uence upon the play- ers’ or the customers’ physical conditions.
It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause
an accident.
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step ladder.
When using a stepladder or stool while working, do not hold onto the billboard carrier (the round pipe sec­tion). Holding or hanging off this may bend it out of shape or damage it, and could lead to a fall or an ac­cident.
To avoid electric shock, check to see if door & cover parts are damaged or omitted.
To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periph-
ery of the product.
[Flower vases, fl owerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing chemicals and water.]
3
PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury, be sure to provide suffi cient space by considering the crowd situation at the installation loca- tion. Insuffi cient installation space can cause customers to bump into each other, causing trouble.
Every day when cleaning the Control Unit (Gun), inspect the gun and make sure that there are no scratches or cracks in the surface, and that the fastening screws are not loose. If the game is played with scratches, cracks or loose screws, it can cause injuries to the player or to people nearby.
Ensure that the trigger is functioning properly.
Ensure that the screws are not loose and are all present.
Ensure that the casing is free of scratches and cracks.
Ensure that the screws are not loose and are all present.
When you clean the cabinet each day, always make sure that there is nothing placed on the seats and that they are not damp or wet. The construction of this product may allow for willful misconduct by players.
3
To ensure customers enjoy playing the game, clean the Control Unit regularly. If there is any dirt buildup, the trigger may not return properly after being pulled.
3
PRECAUTIONS REGARDING PRODUCT OPERATION
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
For safety reasons, do not allow any of the following people to play the game.
- Those who require supporting devices, etc., to walk.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.
- Those who have neck or spinal cord problems.
- Intoxicated persons.
- Pregnant women.
- Persons susceptible to motion sickness.
- Persons who disregard the product’s warning displays.
Even players who have never been adversely affected by light stimulus might experience dizziness or head­ache depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items
or drinks on the product.
To avoid electric shocks and short circuits, do not allow customers to put hands and fi ngers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falls and resulting injury, stop the customer from leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifi -
able reason.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
Two or more players must never be allowed to play using a single Control Unit. Playing in such a way could lead to physical injuries.
When entering or exiting the machine, players may trip over the base. Be sure to warn players who do not appear to be exercising proper caution.
The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or accidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that nothing has been forgotten or placed on the seats.
4
PART DESCRIPTIONS
4
BILLBOARD
BILLBOARD BOX
FLUORESCENT LIGHT
CURTAIN
62”DX
4
PART DESCRIPTIONS
SEAT CABINET
MARQUEE
SPEAKER (Left & Right)
2P SIDE CONTROL UNIT
1P SIDE CONTROL UNIT
1P SIDE START BUTTON
2P SIDE START BUTTON
COIN CHUTE DOOR
CASH BOX DOOR
FIG. 4 Name of Each Part
TABLE 4 Major Measurements of Each Unit Upon Purchase = 62”DX
62”DX cabinet Width x Depth x Height Cabinet A (Monitor) 61” x 20 3/4” x 71” Cabinet B (Speaker) 61” × 24 1/4” × 71” Cabinet C (Control) 61” × 31 1/2”” × 71” Cabinet D (Seat Assy) 61” × 30” × 71” Billboard (Assy) 49” × 33” × 14”
32”UR
5
ACCESSORIES
5
MANUAL LET’S GO JUNGLE: 532-30-300 (1) > This manual
REMOTE CONTROLER & MANUAL FOR TOSHIBA 62”DLP MONITOR > 62”DX only
5
ACCESSORIES
UNIVERSAL POWER CORD 8FT 99-00-017
DVD SOFTWARE KIT (1) NOTE: We already installed software in CPU. Key Chip also already in CUP mounted. Please keep DVD Disk for future uses.
KEY CHIP (1)
CUSHION SPONGE
601-11137 (1) (Protective material)
DVD-ROM (1)
To order the DVD-ROM by itself, use the following part number: 610-0726-0011 (DVD SOFT LGJ BOTH 32”STD AND 62”DX)
DISC CASE 253-5507-01 (1)
6
ASSEMBLY AND INST ALLATION6
Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock.
Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specifi ed performance.
When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are properly connected. Improper connections can cause electric shock.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a
risk of fi re.
This work should be carried out by site maintenance personnel or other qualifi ed professionals. Work per- formed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the offi ce indicated in this docu- ment or the point of purchase so as to ensure safety.
Provide suffi cient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be diffi cult.
To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
Do not leave power cords or ground wires exposed in areas of heavy foot traffi c. Doing so may cause them to become damaged, possibly resulting in electric shock and/or short circuits. When laying wiring across the
oor, always use safety covers to protect the wires. (Wiring diameter: power cable - approx. φ 8)
Have a ashlight or another supplementary lighting unit available while working. With indoor lighting alone, the
cabinet interior may be too dark. Working without proper lighting can lead to accidents. It also hinders proper work performance.
The cabinet has ventilation ports. Be sure not to block them. If they are blocked, heat can build up, leading to fi re. This can also accelerate wearing of parts and malfunctions.
Secure ample ventilation space around the cabinet. If heat builds up, there could be accidents associated with heat or smoke generation.
Do not unnecessarily push the projector. This could cause the unit to tip over.
This product does not use any connectors other than those connected to and used by the game board when
it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating, generation of smoke and burn related injuries.
6
ASSEMBLY AND INSTALLATION
Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury.
To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working without this may lead to a fall and possible injury.
When connecting the connectors on the DVD wire, you must carefully check the tags on the wire to fi nd the correct connector. Even when you have the correct connector, you must pay careful attention to the direc­tion and angle of insertion. Attempting to forcefully connect the incorrect connector or connecting a con­nector at the wrong angle or facing may damage the connector and could lead to overheating and burn related injuries.
When attaching or removing doors or lids, be careful that your hand or fi nger does not get caught in any- thing.
Be very careful when handling the projector screen. The screen can be damaged eas­ily and cannot be repaired once damaged. Such damage can only be repaired by completely replacing the screen.
Be careful not to damage parts surfaces. In some cases, if such surfaces are damaged, the part must be replaced; it cannot be reinforced or repaired.
7
The assembly of 62”DX is performed in the following 6 steps. 1 CONNECTION OF THE CABINET
2 ATTACHING THE BILLBOARD BOX 3 ATTACHING THE BILLBOARD
6
ASSEMBLY AND INSTALLATION
4 FIXATION TO INSTALLATION SITE\ 5 CONNECTION OF POWER AND GROUND 6 CONFIRMATION OF ASSEMBLY
Tools Required for Assembly Operation
- Philips screwdriver (for Phillips screws)
- A 7, Socket wrench or hexagonal screwdriver (for US standard bolts and nuts)
- Flashlight or other supplementary lighting
- A 24 millimeter spanner (Adjustable spanner) - Stepladder
24mm
- Tamper screw wrench (T-25)
8
1 CONNECTION OF THE CABINET
Move the Cabinet A-B and C-D Cabinet close together.
1
Perform the connection of the wires between the two cabinets. Leave a gap of approx 8”. Please Line up top of cabinets by adjusting Leg Leveler before joint.
NOTE: PLEASE LINE TOP
OF CABIETS UP BY ADJUSTING LEG LEVELERS BEFORE JOINT CABINETS. WE RECCOMEND 3 OR MORE PERSONS TO ASSEMBLE.
Connect the following harness
2
A) Gun Assy 1P & 2P (Gun harness and Earth wire fdor each assy) B) Con Door harness w/Earth wire. C) F.L.Lamp and Speaker harness (Top of cabinet) Then remove 4 sets of Washer and screws
Harness, 1P Gun Assy w/earth wire
FIG. 6-1a
CABINET A-B
8”
CABINET A-B
Harness, F.L.Lamp and
Speaker
6
ASSEMBLY AND INSTALLATION
Please tight Earth wire to Base bracket of 1P Gun Assy in cabi­net C.
NOTE: PLEASE REMOVE 4
WASHERS & 4 SCREWS (T25) FROM HERE. THAT ARE USED FOR JOINTING OF CABINET A-B & C-D.
Harness, 2P Gun Assy w/earth wire
Please tight Earth wire to Base bracket of 2P Gun Assy in cabi­net C.
Harness, Coin Door w/earth wire
Please tight Earth wire with screw of coin door frame in cabi­net C.
FIG. 6-1b
9
Joint Cabinet A-B and C-D. (Remove 5 of Phillips screws from ROOF SUPPORT BRACKET before joint.)
3
After joint top part then tihgt 2 eanch of Left and Right screws (T-25) & washers up on bottom under con­trol panel. (FIG. 6-1b)
6
ASSEMBLY AND INSTALLATION
FIG. 6-1c FIG. 6-1d
ROOF SUPPORT BRACKET (Use same 4 phillips screws that already mounted on
this bracket to joint cabinets)
Use 6 of #16 Wood screws (Black) to mount CABINET JOINT PLATE
4
both Left and Right to support joint of Cabinet A-B and C-D.
523-50-102 CABINET JOINT PLATE LGJ-1001 (2) >Left & Right
2 ATTACHING THE BILLBOARD BOX
The billboard box is attached to the top of the Seat Cabinet. This operation must be performed by at least two people. As two or more people will be working together, take extra care not to trap your fi ngers or hands.
Remove the DESIGN BILLBOARD BACK with removing 8
1
screws & washers off.
Use 4 Washers and 4 screws that already removed from Cabinet A-B to joint Cabinet A-B and C-D. Refer picture. (2 sets for Left and Right)
FIG. 6-1e
10
2
Mount the Lower bracket (ANGLED SIGN HOLDER LGJ) on
bottom of Marquee box with using 4 screws (8-32, 1 1/4” long, Phillips)
LGJ-1413 DESIGN BILLBOARD
BACK
Use 8-32, 1 1/2” long Phillips screws (4) to mount it.
523-50-120 ANGLED SIGN HOLDER LGJ (BOTTOM)
3
Re-mount the DESIGN BILLBOARD BACK with using 8 screws
& washers. There should be approx. 1/4” space created from bot­tom edge of Marquee Box and bottom edge of the DESIGN BILL­BOARD BACK when you re-mounting it.
Bottom side of Marquee box
6
ASSEMBLY AND INSTALLATION
4
5
Mount the Upper bracket (SIGN HOLDER LGJ) on top of the mar-
1/4” space here.
quee box with 4 screws. (8-32, 1 1/2” long Phillips)
Use 8-32, 1 1/2” long Phillips screws (4) to mount it.
523-50-121 SIGN HOLDER LGJ (TOP)
Top side of Marquee box
Align Marquee box on top of Seat Cabinet. Use 4 of screws and
Wahsers (1/4-20, 1 1/2” long, T-25 screw) to fi x above marquee box from inside of Roof.
NOTE: Take 3 screws off to remove Plastic Trim (Black), if cabinet has it.
Connect 2 connectors coming out of the Marquee box to the connec-
6
7
tors from other side (F.L.Lamp = Roof Lamp Metal box)
NOTE: Some cabinet may have issue that short harnesss coimg out from Roof Lamp ob and Marquee box and could not connect them because sort. if so, please open Roof Lamp or Marquu Box then cut cable tight to loose harness.
Use 4 of #16 Wood screws (Black) to mount the Cable cover (WIRE
CHANNEL LGJ) to cover the harness as above.
Align Marquee box.
#16 Wood screws, Black (4)
523-50-129 WIRE CHANNEL LGJ
1/4-20, 1 1/2” long T-25 screws (4)
11
Mount the TUBE ASSY L and R on both side of marquee box. (Use 12 of 10-24, 1” long, Phillips) Then
8
mount CONNERCTOR BRACE LGJ between back of Tube Assy Left and Right. (Use 8 of 8-32, 3/4” long, Phillips screws.)
6
ASSEMBLY AND INSTALLATION
Use total 6 of #16 Wood screws (Black) to mount Marquee box with Tube Assy.
9
10-24, 1” long, Phillips screws (6 pcs of Left & Right = Total 12 pcs)
Tube Assy (Left & Right)
FIG. 6-2a
523-50-119 CONNECTOR BRACE LGJ
Use total 8 of 8-32,3/4” long, Phil­lips crews (4 pcs of Left & Right)
FIG. 6-2be
3 ATTACHING THE BILLBOARD
The billboard box has six shafts for attaching the billboard.
1
1 1/4” 10-32 Black T-25 screws (6)
Place a Disk washer (6) onto each of these attachment shafts. Fix the billboard in place by capping each at­tachment shaft with screw. Do not tighten them too tight.
Use 2 each of Flat Washer Black for Tube Assy Left & Right (Do not use Flat Washer Black for top and bottom) Total 8 pcs.
Use #16 Wood screws, Black (3 pcs of Left & Right = Total 6 pcs)
FIG. 6-2c
No Flat Black Washer
No Flat Black Washer
12
FIG. 6-3a
Washer CTF (6) Part#: CTF-1002
FIG. 6-3b
4 FIXATION TO INSTALLATION SITE
Make sure that all the adjusters contact the fl oor. Otherwise the cabinet could move, causing an accident.
The product comes with casters attached at 17 locations and adjusters at 12 locations. When the installation site has been determined, have the adjusters come in direct contact with the fl oor. Establish a gap of about 5 mm between the fl oor and the casters and adjust the unit so that it will remain level.
ADJUSTER (6)
CASTER (17)
6
ASSEMBLY AND INSTALLATION
1 2
3
FIG. 6-4a Bottom View
Move the product to the installation site. If the product is to be installed near a wall, secure enough passage-
way space for players to access the seat. You must also secure a 50 cm space between the back wall and the back of the cabinet for ventilation.
Bring the adjusters into direct contact with the fl oor. Use a wrench to align the height of the adjusters until
the cabinet is perfectly level.
After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.
ADJUSTER
ADJUSTER (6)
Tighten nut upwards.
About 5 mm
ADJUSTER CASTER
FIG. 6-4b Aligning the Adjusters
13
5 CONNECTION OF POWER AND GROUND
Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fi re if there is a current leakage.
Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable.
6
ASSEMBLY AND INSTALLATION
Do not expose the power cord or ground wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffi c, or attach covers to them.
After laying out the power cord on the fl oor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, result­ing in electrical shock.
When using the product’s AC unit ground terminal, use ground wire with a circular terminal as shown in the illustration, and establish ground securely. Avoid indiscriminant grounding operations such as use of wire with only its sheath peeled off.
Confi rm that the main switch is at OFF. Fully insert the power cord connector on the side opposite the
1 2
power plug into the AC unit inlet.
Fully insert the power cord plug into the outlet. The power cord is laid out indoors. Protect the power cord
by attaching wire cover to it. If ground will be established with a ground wire made available separately, lay out the ground wire indoors and have it protected. <For Taiwan>
Terminal width 12 mm Hole diameter 6.4 mm
14
FIG. 6-5a
Process for Turning on the Power
Set the main switch of the AC unit to ON and engage the power.
When you turn on the power, the one billboard fl uorescent light and two fl uorescent bulbs on the ceiling of the Main Cabinet will come on. After the LINDBERGH start up screen is displayed on the projector screen, the Advertise (Attract) Mode will start. During Attract Mode, demo footage and how to play the game will be displayed on the screen. Sound will be emitted from the left and right speakers inside the Main Cabinet and the speaker in the center of the control panel. If the unit is set for no sound during Attract Mode, there is no sound output. If there are enough credits to enable play, the start button fl ashes. It goes out if there are no credits during Attract Mode.
Even when the power source has been cut off, credit count and ranking data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept.
6 CONFIRMATION OF ASSEMBLY
Use test mode to confi rm that assembly is proper, and that the LINDBERGH, connecting boards, and input/output devices are normal. Perform the following tests in test mode. For tests (1) to (4), refer to the LINDBERGH Service Manual. For tests (5) to (7), see [9-3 Game Test Mode].
Information Display Screen
1
2 3
When “SYSTEM INFORMATION,” “STORAGE INFORMATION,” or “JVS TEST” has been selected on the system test mode menu, system information, game information and information on JVS I/O board con­nected to LINDBERGH are displayed. If each category of information is displayed without anomalies, the LINDBERGH is normal.
JVS Input Test Screen
When “INPUT TEST” has been selected on the JVS test screen, data input to the JVS I/O board is dis­played. On the product, this is the screen for the testing coin switch. Insert a coin. If the display to the side of the switch changes, the switch and wiring connections are normal.
Monitor Test Screen
When “MONITOR TEST” has been selected on the system test mode menu, the screen for checking projec­tor (monitor) adjustment status appears. Projector adjustment is completed when the product is shipped from the factory, but you should observe the test screen to determine whether further adjustment is necessary. Refer to Chapter 10 and adjust the projec­tor if necessary.
6
ASSEMBLY AND INSTALLATION
4
5
Speaker Test Screen
When “SPEAKER TEST” has been selected on the system test mode menu, the screen for checking speaker sound output appears. To confi rm that audio output is normal, have test sound output from the game unit’s speaker.
Input Test
When “INPUT TEST” has been selected on the game test mode menu, the screen for testing input device appears. Test operate the input device by pressing each switch. If the display on the side of each input de­vice changes to “ON” and numerical values change smoothly in accordance with each operation, the input device and its wiring connections are normal. (See 9-3a.)
INPUT TEST
1P GUN X 0000FEE0 1P GUN Y 000002A7 1P GUN TRIGGER OFF 1P START BUTTON OFF
2P GUN X 00000233 2P GUN Y 000002D8 2P GUN TRIGGER OFF 2P START BUTTON OFF
SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 6-6a INPUT TEST Screen
15
6
Output Test
When “OUTPUT TEST” has been selected on the game test mode menu, the screen for testing lamps and other output devices appears. If each output device operates properly, the output device and its wiring connections are normal. (See 9-3b.)
6
ASSEMBLY AND INSTALLATION
1P GUN MOTOR OFF SENSOR ON 1P START LAMP OFF 2P GUN MOTOR OFF SENSOR ON 2P START LAMP OFF ROOM LAMP OFF COIN LAMP OFF
-> EXIT
FIG. 6-6b OUTPUT TEST Screen
Calibration
7
Confi rm that the operability of control unit do not present any hindrances to play. Calibration is adjusted when the product is shipped from the factory but it might need to be adjusted again because of vibrations during transport, etc. If such things as operability are not satisfactory, select “GUN CALIBRATION” on the game test mode menu and check and adjust settings. (See 9-3c.)
OUTPUT TEST
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
GUN CALIBRATION
CALIBRATION START
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 6-6c GUN CALIBRATION Screen
Conduct the aforesaid tests when performing routine tests each month.
16
PRECAUTIONS WHEN MOVING THE MACHINE7
7-1 MOVING THE MACHINE
Always disconnect the power cable before moving the product. If it is moved with the power cable connect­ed, the cable could be damaged, causing fi re or electric shock.
To move the unit over the fl oor, pull in the adjustors and have the casters contact the fl oor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits.
When crossing a sloped or stepped area, disconnect the DLP, Main Cabinet and Seat Cabinet. If you tilt them while connected together, the connection points may be damaged and personnel could be injured.
When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting it by any other area may lead to damage or disfi guration to that part or surrounding parts due to the weight of the cabinet and could also lead to injury of personnel.
When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempt­ing such an operation alone can lead to accident or injury.
When moving the components separately, take care concerning the direction you push the DLP and Seat Cabinet in. These elements may fall over, causing damage or an accident.
When moving the components do not push any of the plastic elements or shaped parts. Do not use them to pull the components along either. This may damage the parts or the surrounding parts and this could lead to accidents or injury.
After dividing the components to move them, do not use the Control Units in the Main Cabinet to push or pull the cabinet. This may damage or disfi gure these parts and lead to malfunctions or injury.
When moving the separated components, the Top Board on the Seat Cabinet ceiling protrudes out. Be care­ful not to bang your head on it while working.
If you move the cabinet with the Side Cloth attached, do not push or pull the Side Cloth. This may damage the Side Cloth, injure your hand or cause the cabinet to tip over.
7
PRECAUTIONS WHEN MOVING THE MACHINE
When moving the cabinet, do not hold, push or pull the Control Units. This may dis gure or damage them.
If you need to move components through a narrow or low door and the only way to get the separated com-
ponents through is to turn them on their side, or if a separation method other than those described in this man­ual is required, either make a request to the offi ce listed in this document or the place of purchase to perform the operation or contact them regarding how to perform it. Carelessly turning the components onto their side or separating them in ways other than those depicted in this manual may lead to unrepairable damage.
Do not press the projector screen. The screen can be easily damaged and cannot be repaired if it is, mean­ing complete replacement will be necessary.
7-2 SEPARATING THE MAIN CABINET (62”DX)
Do not carelessly separate the components of the Main Cabinet. This may lead to accidents during mainte­nance and electric shocks or short circuits during operation.
After separation of the Main Cabinet, the individual Front Cabinet and Rear Cabinet are not suffi ciently strong. Take care which places you push or pull. Do not turn the components onto their sides. This may lead to dis­ gurement or damage and could cause accidents during maintenance. It could even lead to unrepairable damage.
To work safely and precisely prepare a steady, safety stool or ladder to stand on. Climbing onto the cabinet or hanging down from it can lead to accidents.
Perform the separation operation with at least two people. Performing the operation alone could lead to an accident.
17
If the only way to get the separated components into a desired location is to turn them onto their side, or if a separation method other than those described in this manual is required, contact the offi ce listed in this document or the place of pur- chase. Turning the components onto their side may disfi gure or misalign the cabinet and could lead to unrepairable damage.
If the entranceway is narrow, follow the process detailed below to separate the Cabinet A-B and Cabinet C-D.
7
PRECAUTIONS WHEN MOVING THE MACHINE
CABINET A-B
CABINET C-D
Remove BOLTS (3)
Open Back Door of cabinet A then remove screws. (L & R, total 4)
CABINET ACABINET B
FRONT VIEW, CABINET A-B
FIG. 7-2a
CURTAIN ROD ASSEMBLY LGJ (523-50-132)
CABINET D
Take screws off to remove it.
FOOT OUTSIDE TRIM R (523-50-107) AND L (523-50-108)
> Remove both side (L &R)
ROOF SUPPORT BRACKET LGJ (523-50-109) > Take screws off
from these brackets.
ROOF
FIG. 7-2b
18
CABINET C
GAME DESCRIPTION8
The following explanations apply when the product is functioning satisfactorily. Should there be any actions different from the following con­tents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The fl orescent light in the billboard and the lights inside the main cabinet (two fl orescent bulbs) should be on at all times while power is being supplied. However, you may select for the lights inside the main cabinet to turn off during play from the Test Mode. During Attract (standby) Mode, demo footage and details on how to play the game will be displayed on the screen. Sound output comes from the left and right speakers inside the main cabinet and from the central speaker inside the control panel. Sound output during Attract Mode can be turned off from the Test Mode. The two start buttons, one on the left and one on the right, can light up. They will light up when enough credits have been inserted to allow play. After the start button is pressed to start the game, the light in the button will turn off. After pressing the start button, use the control unit next to it to play the game. The start button then becomes the action button during the game and will light up when it has to be used. The game requires two players to cooperate to escape from the jungle, using a combination of the control unit and the action button to defeat the attacking animals and obstacles in their path.
FLORESCENT BULBS
FLORESCENT LAMP
FIG. 8a
SPEAKER
2P SIDE CONTROL UNIT Right seat
2P SIDE START BUTTON Right seat
1P SIDE START BUTTON Left seat
1P SIDE CONTROL UNIT Left seat
FIG. 8b
8
GAME DESCRIPTION
Using the Control Unit
Use the control unit to aim at targets and fi re. Moving the control unit will move the target sight on the screen. The blue target is the 1P side and red target is the 2P side. Pull the trigger to fi re bullets on the screen and also the control unit reacts by internal motor. You have unlimited ammunition.
1P SIDE (LEFT SEAT)
FIG. 8c Targets
Game Rules
Once the game starts, the life for the player(s) will be displayed. The 1P side is blue and the 2P side is red.
- Use the control unit to aim and fi re at the oncoming enemies.
- Being hit by enemy attacks will reduce your life.
- It is game over when your life reaches zero.
During the game, a player will have to perform various actions. When an action needs to be performed, the action icon will appear on the screen. The action icon indicates the start of an action. Then follow the onscreen instruc­tions.
FIG. 8f Action Icon
FIG. 8g
Sometimes a mark will appear on a large enemy or some­thing that can be destroyed. The mark changes color as time passes. Shoot at the mark and destroy it within the time limit.
TARGET
2P SIDE 2P (RIGHT SEAT)
Move the control unit to the right.
PLAYER LIFE
1P SIDE
2P SIDE
TRIGGER
FIG. 8d Control Unit
FIG. 8e
Press the action button.
FIG. 8h Mark
FIG. 8i Mark Changes
19
EXPLANATION OF TEST AND DATA DISPLAY9
Do not touch any parts that are not specifi ed in these directions. Touching unspecifi ed locations may lead to electric shock or cause short circuits.
9
EXPLANATION OF TEST AND DATA DISPLAY
Be careful that your nger or hand does not get caught when opening/closing the coin chute door.
Operating the TEST Button and SERVICE Button during Test Mode may be slightly uncomfortable, due to the
position of the buttons in relation to the cabinet seats. Take care not to hurt your shoulder or back, or scratch or catch yourself on any parts of the cabinet.
When you enter the Test Mode, fractional coin and bonus adder data is erased.
Adjust the sound to the optimum volume, taking into consideration the environmental
requirements of the installation location.
Removing the Coin Meter circuitry renders the game inoperable.
Have a ashlight on hand and operate in Test Mode very carefully. The cabinet interior
is dark and narrow and you could easily make mistakes in operation.
Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is fi rst installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product’s Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same sys­tem, and a Game Test Mode for setting of diffi culty level, etc., and for input/output test of operational units used exclusively with this product.
9-1 PUSH SWITCH AND COIN METER
Push Switch
In Test Mode, the push switch in the coin chute door is operated. Unlock and open the coin chute door. Inside is the push switch.
TEST Button (TEST):
Establishes Test Mode. Becomes the button to confi rm selections in Test Mode.
SERVICE Button (SERVICE):
Makes it possible to enter credits for service without increasing the coin meter. Becomes the button to select items in Test Mode.
Sound Volume Switch (SP.VOL):
Adjust the volume of the main cabinet left and right speakers, the control panel central speaker, the seat cabinet left and right speakers and all of the woofers at once. You cannot independently adjust the output of each speaker and woofer cannot be adjusted indepen­dently.
TEST BUTTON
FIG. 9-1a Push Switch
SERVICE BUTTON
SOUND VOLUME SWITCH
20
Coin Meter
After using a special-purpose key to unlock the cashbox door, the coin meter can be found at the bottom of the cashbox.
9-2 SYSTEM TEST MODE
The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the system test mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost.
Use with the specifi ed settings. If settings other than those specifi ed are used, inap- propriate operations or malfunction may occur.
In the system test mode, the main activities include checking LINDBERGH information and actions and the setting of coin/credit. Also, a screen ap­pears for checking screen adjustments. For details, see the LINDBERGH service manual, which is provided separately. Use the following settings with this product. If the settings are not as speci­ ed, error messages might appear and operations might not be normal.
COIN ASSIGNMENTS
COIN CHUTE TYPE: COMMON SERVICE TYPE (SERVICE Button Type): COMMON
NETWORK SETTING
NETWORK TYPE: MAIN MAIN NETWORK: Setting Not Required.
When the TEST Button is pressed, the system test mode menu
1 2
screen (SYSTEM TEST MENU) appears. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to confi rm selection of the item.
When testing and checking are completed, select EXIT and press
the TEST Button. The SYSTEM TEST MENU screen reappears. When all tests are completed, select EXIT and press the TEST Button. The game screen reappears.
SYSTEM TEST MENU
SYSTEM INFORMATION STORAGE INFORMATION JVS TEST MONITOR TEST SPEAKER TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING GAME TEST MODE
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 9-2 SYSTEM TEST MENU Screen
9
EXPLANATION OF TEST AND DATA DISPLAY
9-3 GAME TEST MODE
To change settings in the game test mode, simply making changes on the setting screen will not be effective. Complete the Test Mode in normal fashion.
Highlight GAME TEST Mode on the system test mode menu, and press the TEST Button to enter the game test mode. Once you enter the game test mode, the game test mode menu will be dis­played.
Press the SERVICE Button to highlight the desired menu item
1 2
3
<Item Explanation>
with the cursor. Press the TEST Button to perform the selected item. To learn how to proceed after executing the selected item,read the item’s explanation.
When test or setting is completed, take steps to have the game
test mode menu screen reappear. The steps involved vary with the item.
Select EXIT and press the TEST Button. The system test mode
menu screen reappears. On the system test mode menu screen, select EXIT and press the TEST Button. The game screen reap­pears.
9-3a INPUT TEST: Perform an input test. 9-3b OUTPUT TEST: Perform an output test. 9-3c GUN CALIBRATION: Perform calibration. 9-3d GAME ASSIGNMENTS: Set up game settings. 9-3e BOOKKEEPING: View bookkeeping records. 9-3f BACKUP DATA CLEAR: Clear data. EXIT: Return to system test mode menu.
GAME TEST MODE
INPUT TEST OUTPUT TEST GUN CALIBRATION GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3a GAME TEST MODE MENU Screen
21
Loading...
+ 53 hidden pages