Sega LET S GO JUNGLE!-LOST ON THE ISLAND OF SPICE 32STD User Manual

OWNER'S MANUAL
62" DX CABINET
32"STD CABINET
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS ..................................................................................................................................i
INTRODUCTION ............................................................................................................................................ii
1 HANDLING PRECAUTIONS ..............................................................................................................1
2 PRECAUTIONS REGARDING INSTALLATION LOCATION .............................................................2
2-1 LIMITATIONS OF USAGE ...........................................................................................................2
2-2 OPERATION AREA .....................................................................................................................2
3 PRECAUTIONS REGARDING PRODUCT OPERATION ..................................................................3
3-1 BEFORE OPERATION ...............................................................................................................3
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ............................................4
4 PART DESCRIPTIONS ......................................................................................................................5
5 ACCESSORIES .................................................................................................................................6
6 ASSEMBLY AND INSTALLATION .....................................................................................................7
7 PRECAUTIONS WHEN MOVING THE MACHINE ..........................................................................17
7-1 MOVING THE MACHINE ..........................................................................................................17
7-2 SEPARATING THE MAIN CABINET .........................................................................................17
INTRODUCTION
8 GAME DESCRIPTION ......................................................................................................................19
9 EXPLANATION OF TEST AND DATA DISPLAY .............................................................................20
9-1 PUSH SWITCH AND COIN METER ........................................................................................20
9-2 SYSTEM TEST MODE ..............................................................................................................21
11
9-3 GAME TEST MODE ..................................................................................................................21
10 CONTROL UNIT ...............................................................................................................................27
10-1 HOW TO REMOVE CONTROL UNIT .....................................................................................27
10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME .............................................................29
10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME .............................................................31
10-4 REPLACING THE TRIGGER SWITCH ...................................................................................35
10-5 GREASING .............................................................................................................................37
10-6 ADJUSTMENT OF VIBRATION NOISE ..................................................................................38
11 PERIODIC INSPECTION ..................................................................................................................39
12 TROUBLESHOOTING ......................................................................................................................41
13 GAME BOARD .................................................................................................................................47
13-1 HOW TO REMOVE GAME BOARD ........................................................................................47
13-2 COMPOSITION OF THE GAME BOARD ................................................................................48
14 DESIGN RELATED PARTS ..............................................................................................................49
15 PARTS LIST .....................................................................................................................................51
16 WIRE COLOR CODE TABLE ...........................................................................................................66
17 CABINET WIRING DIAGRAM
i
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "LET’S GO JUNGLE! - LOST ON
THE ISLAND OF SPICE."
This manual is intended for the owners, personnel and managers in charge of operation of the product.
INTRODUCTION
Operate the product after carefully reading and suffi ciently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the inter­nal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the offi ce listed below or the point-of-purchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indi­cated by bold text, the word "IMPORTANT" and the symbol below.
Sega Amusements U.S.A., Inc.
800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL: 1-847-364-9787 TOLL FREE: 1-888-877-2669 FAX: 1-847-427-1065
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SPECIFICATIONS
Width and Depth 62"DX = 60.5" [W] x 109" [D] / 32"STD = 33" [W] x 44.5" [D] Height: 62”DX = 86.4" / 32"STD = 87" Weight: 62”DX = 1,498 lbs. / 32”STD = 382 lbs Power, maximum current: Input 120VAC, 60Hz. >> 62”DX = 6.3 A / 32”STD = 4.5 A Monitor: 62”DX = 62 inch DLP Projector / 32”STD = 32”LCD Display
NOTE: The contents herein described are subject to change without notice.
Defi nition of 'Site Maintenance Personnel or Other Qualifi ed Individuals'
Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualifi ed professionals’ should not be carried out by personnel without the necessary skill or technology. Work car- ried out by unqualifi ed persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualifi ed professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialized knowledge. The site maintenance personnel or other qualifi ed professionals mentioned in this manual are defi ned as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday proce­dures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.
Other qualifi ed professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifi cations in electrical/electronics/ mechanical engineering.
Activities to be carried out by other qualifi ed professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
ii
HANDLING PRECAUTIONS1
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect.
To avoid an electric shock or short circuit, do not plug in or unplug quickly.
To avoid an electric shock, do not plug in or unplug with a wet hand.
Do not expose power cords or earth wires on the surface, ( oor, passage, etc.). If exposed, the power cords
and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit.
To avoid causing a re or an electric shock, do not put things on or damage the power cords.
When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord
can cause a fi re or an electric shock.
In case the power cord is damaged, ask for a replacement through where the product was purchased from or the offi ce herein stated. Using the cord as is damaged can cause fi re, an electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock.
Be sure to use fuses meeting the speci ed rating. Using fuses exceeding the speci ed rating can cause a re
or an electric shock.
Be sure that connections such as IC BD are made properly. Insuf cient insertion can cause an electric shock.
Speci cation changes, removal of equipment, conversion and/or addition, not designated by SEGA are not
permitted.
- Failure to observe this may cause a fi re or an electric shock. Non-compliance with this instruction can
have a bad infl uence upon physical conditions of the players or the onlookers, or result in injury during play.
- SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by
specifi cation changes not designated by SEGA.
Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. If you need to perform any work not listed in this manual, request work from the offi ce indicated in this manual or the point of purchase, or inquires for details.
Be sure to perform periodic maintenance inspections herein stated.
1
HANDLING PRECAUTIONS
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard.
The projector is employed for this machine. The projector’s screen is susceptible to damage, therefore, be very careful when cleaning the screen. For details, refer to the section “Projector.”
Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.
Some parts are not designed and manufactured specifi cally for this game machine. The manufacturers may discontinue, or change the specifi cations of such general- purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired.
CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifi cations. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifi cations might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for cus­tomers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.
1
PRECAUTIONS REGARDING INSTALLATION LOCATION
2
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places men­tioned below so as not to cause a fi re, electric shock, injury and/or malfunction.
- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor
2
PRECAUTIONS REGARDING INSTALLATION LOCATION
swimming pool and/or shower, etc.
- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc.
- Places fi lled with infl ammable gas or vicinity of highly infl ammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fi re exits and fi re extinguishers.
- The operating (ambient) temperature range is not from 5°C to 30°C.
2-1 LIMITATIONS OF USAGE
Be sure to check the Electrical Specifi cations. Ensure that this product is compatible with the location’s power supply, voltage, and frequency requirements. A plate describing Electrical Specifi cations is attached to the product. Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product with­out these can cause a fi re and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.
Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fi re if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a re resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7
A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specifi ed rating can cause a fi re and electric shock.
2-2 OPERATION AREA
For the operation of this machine, secure a minimum area of 116”(W) x 156”(D) for 62”DX, 81”(W) x 103”(D) for 32”UR. If the machine rolls during play it could lead to serious injury, especially if anyone is hit on the head. You must secure the space specifi ed in this document.
Be sure to provide suffi cient space specifi ed in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fi re.
SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.
If the machine does not fi t through the entryway to the installation location, do not disassemble it without fi rst consulting the instructions. If the machine still does not fi t through the entryway after following the procedures in this manual, contact your retailer or the offi ce listed in this manual.
To install this product, the entrance must be at least 48.8” in width and 78” in height.
2
PRECAUTIONS REGARDING PRODUCT OPERATION
3
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
3-1 BEFORE OPERATION
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has suffi cient lighting to allow any warnings to be read. Operation under insuffi cient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor’s fl ickering or deviation as is. Failure to observe this can have a bad infl uence upon the play- ers’ or the customers’ physical conditions.
It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause
an accident.
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step ladder.
When using a stepladder or stool while working, do not hold onto the billboard carrier (the round pipe sec­tion). Holding or hanging off this may bend it out of shape or damage it, and could lead to a fall or an ac­cident.
To avoid electric shock, check to see if door & cover parts are damaged or omitted.
To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periph-
ery of the product.
[Flower vases, fl owerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing chemicals and water.]
3
PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury, be sure to provide suffi cient space by considering the crowd situation at the installation loca- tion. Insuffi cient installation space can cause customers to bump into each other, causing trouble.
Every day when cleaning the Control Unit (Gun), inspect the gun and make sure that there are no scratches or cracks in the surface, and that the fastening screws are not loose. If the game is played with scratches, cracks or loose screws, it can cause injuries to the player or to people nearby.
Ensure that the trigger is functioning properly.
Ensure that the screws are not loose and are all present.
Ensure that the casing is free of scratches and cracks.
Ensure that the screws are not loose and are all present.
When you clean the cabinet each day, always make sure that there is nothing placed on the seats and that they are not damp or wet. The construction of this product may allow for willful misconduct by players.
3
To ensure customers enjoy playing the game, clean the Control Unit regularly. If there is any dirt buildup, the trigger may not return properly after being pulled.
3
PRECAUTIONS REGARDING PRODUCT OPERATION
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
For safety reasons, do not allow any of the following people to play the game.
- Those who require supporting devices, etc., to walk.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.
- Those who have neck or spinal cord problems.
- Intoxicated persons.
- Pregnant women.
- Persons susceptible to motion sickness.
- Persons who disregard the product’s warning displays.
Even players who have never been adversely affected by light stimulus might experience dizziness or head­ache depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items
or drinks on the product.
To avoid electric shocks and short circuits, do not allow customers to put hands and fi ngers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falls and resulting injury, stop the customer from leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifi -
able reason.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
Two or more players must never be allowed to play using a single Control Unit. Playing in such a way could lead to physical injuries.
When entering or exiting the machine, players may trip over the base. Be sure to warn players who do not appear to be exercising proper caution.
The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or accidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that nothing has been forgotten or placed on the seats.
4
PART DESCRIPTIONS
4
BILLBOARD
BILLBOARD BOX
FLUORESCENT LIGHT
CURTAIN
62”DX
4
PART DESCRIPTIONS
SEAT CABINET
MARQUEE
SPEAKER (Left & Right)
2P SIDE CONTROL UNIT
1P SIDE CONTROL UNIT
1P SIDE START BUTTON
2P SIDE START BUTTON
COIN CHUTE DOOR
CASH BOX DOOR
FIG. 4 Name of Each Part
TABLE 4 Major Measurements of Each Unit Upon Purchase = 62”DX
62”DX cabinet Width x Depth x Height Cabinet A (Monitor) 61” x 20 3/4” x 71” Cabinet B (Speaker) 61” × 24 1/4” × 71” Cabinet C (Control) 61” × 31 1/2”” × 71” Cabinet D (Seat Assy) 61” × 30” × 71” Billboard (Assy) 49” × 33” × 14”
32”UR
5
ACCESSORIES
5
MANUAL LET’S GO JUNGLE: 532-30-300 (1) > This manual
REMOTE CONTROLER & MANUAL FOR TOSHIBA 62”DLP MONITOR > 62”DX only
5
ACCESSORIES
UNIVERSAL POWER CORD 8FT 99-00-017
DVD SOFTWARE KIT (1) NOTE: We already installed software in CPU. Key Chip also already in CUP mounted. Please keep DVD Disk for future uses.
KEY CHIP (1)
CUSHION SPONGE
601-11137 (1) (Protective material)
DVD-ROM (1)
To order the DVD-ROM by itself, use the following part number: 610-0726-0011 (DVD SOFT LGJ BOTH 32”STD AND 62”DX)
DISC CASE 253-5507-01 (1)
6
ASSEMBLY AND INST ALLATION6
Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock.
Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specifi ed performance.
When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are properly connected. Improper connections can cause electric shock.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a
risk of fi re.
This work should be carried out by site maintenance personnel or other qualifi ed professionals. Work per- formed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the offi ce indicated in this docu- ment or the point of purchase so as to ensure safety.
Provide suffi cient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be diffi cult.
To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
Do not leave power cords or ground wires exposed in areas of heavy foot traffi c. Doing so may cause them to become damaged, possibly resulting in electric shock and/or short circuits. When laying wiring across the
oor, always use safety covers to protect the wires. (Wiring diameter: power cable - approx. φ 8)
Have a ashlight or another supplementary lighting unit available while working. With indoor lighting alone, the
cabinet interior may be too dark. Working without proper lighting can lead to accidents. It also hinders proper work performance.
The cabinet has ventilation ports. Be sure not to block them. If they are blocked, heat can build up, leading to fi re. This can also accelerate wearing of parts and malfunctions.
Secure ample ventilation space around the cabinet. If heat builds up, there could be accidents associated with heat or smoke generation.
Do not unnecessarily push the projector. This could cause the unit to tip over.
This product does not use any connectors other than those connected to and used by the game board when
it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating, generation of smoke and burn related injuries.
6
ASSEMBLY AND INSTALLATION
Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury.
To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working without this may lead to a fall and possible injury.
When connecting the connectors on the DVD wire, you must carefully check the tags on the wire to fi nd the correct connector. Even when you have the correct connector, you must pay careful attention to the direc­tion and angle of insertion. Attempting to forcefully connect the incorrect connector or connecting a con­nector at the wrong angle or facing may damage the connector and could lead to overheating and burn related injuries.
When attaching or removing doors or lids, be careful that your hand or fi nger does not get caught in any- thing.
Be very careful when handling the projector screen. The screen can be damaged eas­ily and cannot be repaired once damaged. Such damage can only be repaired by completely replacing the screen.
Be careful not to damage parts surfaces. In some cases, if such surfaces are damaged, the part must be replaced; it cannot be reinforced or repaired.
7
The assembly of 62”DX is performed in the following 6 steps. 1 CONNECTION OF THE CABINET
2 ATTACHING THE BILLBOARD BOX 3 ATTACHING THE BILLBOARD
6
ASSEMBLY AND INSTALLATION
4 FIXATION TO INSTALLATION SITE\ 5 CONNECTION OF POWER AND GROUND 6 CONFIRMATION OF ASSEMBLY
Tools Required for Assembly Operation
- Philips screwdriver (for Phillips screws)
- A 7, Socket wrench or hexagonal screwdriver (for US standard bolts and nuts)
- Flashlight or other supplementary lighting
- A 24 millimeter spanner (Adjustable spanner) - Stepladder
24mm
- Tamper screw wrench (T-25)
8
1 CONNECTION OF THE CABINET
Move the Cabinet A-B and C-D Cabinet close together.
1
Perform the connection of the wires between the two cabinets. Leave a gap of approx 8”. Please Line up top of cabinets by adjusting Leg Leveler before joint.
NOTE: PLEASE LINE TOP
OF CABIETS UP BY ADJUSTING LEG LEVELERS BEFORE JOINT CABINETS. WE RECCOMEND 3 OR MORE PERSONS TO ASSEMBLE.
Connect the following harness
2
A) Gun Assy 1P & 2P (Gun harness and Earth wire fdor each assy) B) Con Door harness w/Earth wire. C) F.L.Lamp and Speaker harness (Top of cabinet) Then remove 4 sets of Washer and screws
Harness, 1P Gun Assy w/earth wire
FIG. 6-1a
CABINET A-B
8”
CABINET A-B
Harness, F.L.Lamp and
Speaker
6
ASSEMBLY AND INSTALLATION
Please tight Earth wire to Base bracket of 1P Gun Assy in cabi­net C.
NOTE: PLEASE REMOVE 4
WASHERS & 4 SCREWS (T25) FROM HERE. THAT ARE USED FOR JOINTING OF CABINET A-B & C-D.
Harness, 2P Gun Assy w/earth wire
Please tight Earth wire to Base bracket of 2P Gun Assy in cabi­net C.
Harness, Coin Door w/earth wire
Please tight Earth wire with screw of coin door frame in cabi­net C.
FIG. 6-1b
9
Joint Cabinet A-B and C-D. (Remove 5 of Phillips screws from ROOF SUPPORT BRACKET before joint.)
3
After joint top part then tihgt 2 eanch of Left and Right screws (T-25) & washers up on bottom under con­trol panel. (FIG. 6-1b)
6
ASSEMBLY AND INSTALLATION
FIG. 6-1c FIG. 6-1d
ROOF SUPPORT BRACKET (Use same 4 phillips screws that already mounted on
this bracket to joint cabinets)
Use 6 of #16 Wood screws (Black) to mount CABINET JOINT PLATE
4
both Left and Right to support joint of Cabinet A-B and C-D.
523-50-102 CABINET JOINT PLATE LGJ-1001 (2) >Left & Right
2 ATTACHING THE BILLBOARD BOX
The billboard box is attached to the top of the Seat Cabinet. This operation must be performed by at least two people. As two or more people will be working together, take extra care not to trap your fi ngers or hands.
Remove the DESIGN BILLBOARD BACK with removing 8
1
screws & washers off.
Use 4 Washers and 4 screws that already removed from Cabinet A-B to joint Cabinet A-B and C-D. Refer picture. (2 sets for Left and Right)
FIG. 6-1e
10
2
Mount the Lower bracket (ANGLED SIGN HOLDER LGJ) on
bottom of Marquee box with using 4 screws (8-32, 1 1/4” long, Phillips)
LGJ-1413 DESIGN BILLBOARD
BACK
Use 8-32, 1 1/2” long Phillips screws (4) to mount it.
523-50-120 ANGLED SIGN HOLDER LGJ (BOTTOM)
3
Re-mount the DESIGN BILLBOARD BACK with using 8 screws
& washers. There should be approx. 1/4” space created from bot­tom edge of Marquee Box and bottom edge of the DESIGN BILL­BOARD BACK when you re-mounting it.
Bottom side of Marquee box
6
ASSEMBLY AND INSTALLATION
4
5
Mount the Upper bracket (SIGN HOLDER LGJ) on top of the mar-
1/4” space here.
quee box with 4 screws. (8-32, 1 1/2” long Phillips)
Use 8-32, 1 1/2” long Phillips screws (4) to mount it.
523-50-121 SIGN HOLDER LGJ (TOP)
Top side of Marquee box
Align Marquee box on top of Seat Cabinet. Use 4 of screws and
Wahsers (1/4-20, 1 1/2” long, T-25 screw) to fi x above marquee box from inside of Roof.
NOTE: Take 3 screws off to remove Plastic Trim (Black), if cabinet has it.
Connect 2 connectors coming out of the Marquee box to the connec-
6
7
tors from other side (F.L.Lamp = Roof Lamp Metal box)
NOTE: Some cabinet may have issue that short harnesss coimg out from Roof Lamp ob and Marquee box and could not connect them because sort. if so, please open Roof Lamp or Marquu Box then cut cable tight to loose harness.
Use 4 of #16 Wood screws (Black) to mount the Cable cover (WIRE
CHANNEL LGJ) to cover the harness as above.
Align Marquee box.
#16 Wood screws, Black (4)
523-50-129 WIRE CHANNEL LGJ
1/4-20, 1 1/2” long T-25 screws (4)
11
Mount the TUBE ASSY L and R on both side of marquee box. (Use 12 of 10-24, 1” long, Phillips) Then
8
mount CONNERCTOR BRACE LGJ between back of Tube Assy Left and Right. (Use 8 of 8-32, 3/4” long, Phillips screws.)
6
ASSEMBLY AND INSTALLATION
Use total 6 of #16 Wood screws (Black) to mount Marquee box with Tube Assy.
9
10-24, 1” long, Phillips screws (6 pcs of Left & Right = Total 12 pcs)
Tube Assy (Left & Right)
FIG. 6-2a
523-50-119 CONNECTOR BRACE LGJ
Use total 8 of 8-32,3/4” long, Phil­lips crews (4 pcs of Left & Right)
FIG. 6-2be
3 ATTACHING THE BILLBOARD
The billboard box has six shafts for attaching the billboard.
1
1 1/4” 10-32 Black T-25 screws (6)
Place a Disk washer (6) onto each of these attachment shafts. Fix the billboard in place by capping each at­tachment shaft with screw. Do not tighten them too tight.
Use 2 each of Flat Washer Black for Tube Assy Left & Right (Do not use Flat Washer Black for top and bottom) Total 8 pcs.
Use #16 Wood screws, Black (3 pcs of Left & Right = Total 6 pcs)
FIG. 6-2c
No Flat Black Washer
No Flat Black Washer
12
FIG. 6-3a
Washer CTF (6) Part#: CTF-1002
FIG. 6-3b
4 FIXATION TO INSTALLATION SITE
Make sure that all the adjusters contact the fl oor. Otherwise the cabinet could move, causing an accident.
The product comes with casters attached at 17 locations and adjusters at 12 locations. When the installation site has been determined, have the adjusters come in direct contact with the fl oor. Establish a gap of about 5 mm between the fl oor and the casters and adjust the unit so that it will remain level.
ADJUSTER (6)
CASTER (17)
6
ASSEMBLY AND INSTALLATION
1 2
3
FIG. 6-4a Bottom View
Move the product to the installation site. If the product is to be installed near a wall, secure enough passage-
way space for players to access the seat. You must also secure a 50 cm space between the back wall and the back of the cabinet for ventilation.
Bring the adjusters into direct contact with the fl oor. Use a wrench to align the height of the adjusters until
the cabinet is perfectly level.
After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.
ADJUSTER
ADJUSTER (6)
Tighten nut upwards.
About 5 mm
ADJUSTER CASTER
FIG. 6-4b Aligning the Adjusters
13
5 CONNECTION OF POWER AND GROUND
Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fi re if there is a current leakage.
Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable.
6
ASSEMBLY AND INSTALLATION
Do not expose the power cord or ground wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffi c, or attach covers to them.
After laying out the power cord on the fl oor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, result­ing in electrical shock.
When using the product’s AC unit ground terminal, use ground wire with a circular terminal as shown in the illustration, and establish ground securely. Avoid indiscriminant grounding operations such as use of wire with only its sheath peeled off.
Confi rm that the main switch is at OFF. Fully insert the power cord connector on the side opposite the
1 2
power plug into the AC unit inlet.
Fully insert the power cord plug into the outlet. The power cord is laid out indoors. Protect the power cord
by attaching wire cover to it. If ground will be established with a ground wire made available separately, lay out the ground wire indoors and have it protected. <For Taiwan>
Terminal width 12 mm Hole diameter 6.4 mm
14
FIG. 6-5a
Process for Turning on the Power
Set the main switch of the AC unit to ON and engage the power.
When you turn on the power, the one billboard fl uorescent light and two fl uorescent bulbs on the ceiling of the Main Cabinet will come on. After the LINDBERGH start up screen is displayed on the projector screen, the Advertise (Attract) Mode will start. During Attract Mode, demo footage and how to play the game will be displayed on the screen. Sound will be emitted from the left and right speakers inside the Main Cabinet and the speaker in the center of the control panel. If the unit is set for no sound during Attract Mode, there is no sound output. If there are enough credits to enable play, the start button fl ashes. It goes out if there are no credits during Attract Mode.
Even when the power source has been cut off, credit count and ranking data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept.
6 CONFIRMATION OF ASSEMBLY
Use test mode to confi rm that assembly is proper, and that the LINDBERGH, connecting boards, and input/output devices are normal. Perform the following tests in test mode. For tests (1) to (4), refer to the LINDBERGH Service Manual. For tests (5) to (7), see [9-3 Game Test Mode].
Information Display Screen
1
2 3
When “SYSTEM INFORMATION,” “STORAGE INFORMATION,” or “JVS TEST” has been selected on the system test mode menu, system information, game information and information on JVS I/O board con­nected to LINDBERGH are displayed. If each category of information is displayed without anomalies, the LINDBERGH is normal.
JVS Input Test Screen
When “INPUT TEST” has been selected on the JVS test screen, data input to the JVS I/O board is dis­played. On the product, this is the screen for the testing coin switch. Insert a coin. If the display to the side of the switch changes, the switch and wiring connections are normal.
Monitor Test Screen
When “MONITOR TEST” has been selected on the system test mode menu, the screen for checking projec­tor (monitor) adjustment status appears. Projector adjustment is completed when the product is shipped from the factory, but you should observe the test screen to determine whether further adjustment is necessary. Refer to Chapter 10 and adjust the projec­tor if necessary.
6
ASSEMBLY AND INSTALLATION
4
5
Speaker Test Screen
When “SPEAKER TEST” has been selected on the system test mode menu, the screen for checking speaker sound output appears. To confi rm that audio output is normal, have test sound output from the game unit’s speaker.
Input Test
When “INPUT TEST” has been selected on the game test mode menu, the screen for testing input device appears. Test operate the input device by pressing each switch. If the display on the side of each input de­vice changes to “ON” and numerical values change smoothly in accordance with each operation, the input device and its wiring connections are normal. (See 9-3a.)
INPUT TEST
1P GUN X 0000FEE0 1P GUN Y 000002A7 1P GUN TRIGGER OFF 1P START BUTTON OFF
2P GUN X 00000233 2P GUN Y 000002D8 2P GUN TRIGGER OFF 2P START BUTTON OFF
SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 6-6a INPUT TEST Screen
15
6
Output Test
When “OUTPUT TEST” has been selected on the game test mode menu, the screen for testing lamps and other output devices appears. If each output device operates properly, the output device and its wiring connections are normal. (See 9-3b.)
6
ASSEMBLY AND INSTALLATION
1P GUN MOTOR OFF SENSOR ON 1P START LAMP OFF 2P GUN MOTOR OFF SENSOR ON 2P START LAMP OFF ROOM LAMP OFF COIN LAMP OFF
-> EXIT
FIG. 6-6b OUTPUT TEST Screen
Calibration
7
Confi rm that the operability of control unit do not present any hindrances to play. Calibration is adjusted when the product is shipped from the factory but it might need to be adjusted again because of vibrations during transport, etc. If such things as operability are not satisfactory, select “GUN CALIBRATION” on the game test mode menu and check and adjust settings. (See 9-3c.)
OUTPUT TEST
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
GUN CALIBRATION
CALIBRATION START
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 6-6c GUN CALIBRATION Screen
Conduct the aforesaid tests when performing routine tests each month.
16
PRECAUTIONS WHEN MOVING THE MACHINE7
7-1 MOVING THE MACHINE
Always disconnect the power cable before moving the product. If it is moved with the power cable connect­ed, the cable could be damaged, causing fi re or electric shock.
To move the unit over the fl oor, pull in the adjustors and have the casters contact the fl oor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits.
When crossing a sloped or stepped area, disconnect the DLP, Main Cabinet and Seat Cabinet. If you tilt them while connected together, the connection points may be damaged and personnel could be injured.
When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting it by any other area may lead to damage or disfi guration to that part or surrounding parts due to the weight of the cabinet and could also lead to injury of personnel.
When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempt­ing such an operation alone can lead to accident or injury.
When moving the components separately, take care concerning the direction you push the DLP and Seat Cabinet in. These elements may fall over, causing damage or an accident.
When moving the components do not push any of the plastic elements or shaped parts. Do not use them to pull the components along either. This may damage the parts or the surrounding parts and this could lead to accidents or injury.
After dividing the components to move them, do not use the Control Units in the Main Cabinet to push or pull the cabinet. This may damage or disfi gure these parts and lead to malfunctions or injury.
When moving the separated components, the Top Board on the Seat Cabinet ceiling protrudes out. Be care­ful not to bang your head on it while working.
If you move the cabinet with the Side Cloth attached, do not push or pull the Side Cloth. This may damage the Side Cloth, injure your hand or cause the cabinet to tip over.
7
PRECAUTIONS WHEN MOVING THE MACHINE
When moving the cabinet, do not hold, push or pull the Control Units. This may dis gure or damage them.
If you need to move components through a narrow or low door and the only way to get the separated com-
ponents through is to turn them on their side, or if a separation method other than those described in this man­ual is required, either make a request to the offi ce listed in this document or the place of purchase to perform the operation or contact them regarding how to perform it. Carelessly turning the components onto their side or separating them in ways other than those depicted in this manual may lead to unrepairable damage.
Do not press the projector screen. The screen can be easily damaged and cannot be repaired if it is, mean­ing complete replacement will be necessary.
7-2 SEPARATING THE MAIN CABINET (62”DX)
Do not carelessly separate the components of the Main Cabinet. This may lead to accidents during mainte­nance and electric shocks or short circuits during operation.
After separation of the Main Cabinet, the individual Front Cabinet and Rear Cabinet are not suffi ciently strong. Take care which places you push or pull. Do not turn the components onto their sides. This may lead to dis­ gurement or damage and could cause accidents during maintenance. It could even lead to unrepairable damage.
To work safely and precisely prepare a steady, safety stool or ladder to stand on. Climbing onto the cabinet or hanging down from it can lead to accidents.
Perform the separation operation with at least two people. Performing the operation alone could lead to an accident.
17
If the only way to get the separated components into a desired location is to turn them onto their side, or if a separation method other than those described in this manual is required, contact the offi ce listed in this document or the place of pur- chase. Turning the components onto their side may disfi gure or misalign the cabinet and could lead to unrepairable damage.
If the entranceway is narrow, follow the process detailed below to separate the Cabinet A-B and Cabinet C-D.
7
PRECAUTIONS WHEN MOVING THE MACHINE
CABINET A-B
CABINET C-D
Remove BOLTS (3)
Open Back Door of cabinet A then remove screws. (L & R, total 4)
CABINET ACABINET B
FRONT VIEW, CABINET A-B
FIG. 7-2a
CURTAIN ROD ASSEMBLY LGJ (523-50-132)
CABINET D
Take screws off to remove it.
FOOT OUTSIDE TRIM R (523-50-107) AND L (523-50-108)
> Remove both side (L &R)
ROOF SUPPORT BRACKET LGJ (523-50-109) > Take screws off
from these brackets.
ROOF
FIG. 7-2b
18
CABINET C
GAME DESCRIPTION8
The following explanations apply when the product is functioning satisfactorily. Should there be any actions different from the following con­tents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. The fl orescent light in the billboard and the lights inside the main cabinet (two fl orescent bulbs) should be on at all times while power is being supplied. However, you may select for the lights inside the main cabinet to turn off during play from the Test Mode. During Attract (standby) Mode, demo footage and details on how to play the game will be displayed on the screen. Sound output comes from the left and right speakers inside the main cabinet and from the central speaker inside the control panel. Sound output during Attract Mode can be turned off from the Test Mode. The two start buttons, one on the left and one on the right, can light up. They will light up when enough credits have been inserted to allow play. After the start button is pressed to start the game, the light in the button will turn off. After pressing the start button, use the control unit next to it to play the game. The start button then becomes the action button during the game and will light up when it has to be used. The game requires two players to cooperate to escape from the jungle, using a combination of the control unit and the action button to defeat the attacking animals and obstacles in their path.
FLORESCENT BULBS
FLORESCENT LAMP
FIG. 8a
SPEAKER
2P SIDE CONTROL UNIT Right seat
2P SIDE START BUTTON Right seat
1P SIDE START BUTTON Left seat
1P SIDE CONTROL UNIT Left seat
FIG. 8b
8
GAME DESCRIPTION
Using the Control Unit
Use the control unit to aim at targets and fi re. Moving the control unit will move the target sight on the screen. The blue target is the 1P side and red target is the 2P side. Pull the trigger to fi re bullets on the screen and also the control unit reacts by internal motor. You have unlimited ammunition.
1P SIDE (LEFT SEAT)
FIG. 8c Targets
Game Rules
Once the game starts, the life for the player(s) will be displayed. The 1P side is blue and the 2P side is red.
- Use the control unit to aim and fi re at the oncoming enemies.
- Being hit by enemy attacks will reduce your life.
- It is game over when your life reaches zero.
During the game, a player will have to perform various actions. When an action needs to be performed, the action icon will appear on the screen. The action icon indicates the start of an action. Then follow the onscreen instruc­tions.
FIG. 8f Action Icon
FIG. 8g
Sometimes a mark will appear on a large enemy or some­thing that can be destroyed. The mark changes color as time passes. Shoot at the mark and destroy it within the time limit.
TARGET
2P SIDE 2P (RIGHT SEAT)
Move the control unit to the right.
PLAYER LIFE
1P SIDE
2P SIDE
TRIGGER
FIG. 8d Control Unit
FIG. 8e
Press the action button.
FIG. 8h Mark
FIG. 8i Mark Changes
19
EXPLANATION OF TEST AND DATA DISPLAY9
Do not touch any parts that are not specifi ed in these directions. Touching unspecifi ed locations may lead to electric shock or cause short circuits.
9
EXPLANATION OF TEST AND DATA DISPLAY
Be careful that your nger or hand does not get caught when opening/closing the coin chute door.
Operating the TEST Button and SERVICE Button during Test Mode may be slightly uncomfortable, due to the
position of the buttons in relation to the cabinet seats. Take care not to hurt your shoulder or back, or scratch or catch yourself on any parts of the cabinet.
When you enter the Test Mode, fractional coin and bonus adder data is erased.
Adjust the sound to the optimum volume, taking into consideration the environmental
requirements of the installation location.
Removing the Coin Meter circuitry renders the game inoperable.
Have a ashlight on hand and operate in Test Mode very carefully. The cabinet interior
is dark and narrow and you could easily make mistakes in operation.
Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is fi rst installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product’s Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same sys­tem, and a Game Test Mode for setting of diffi culty level, etc., and for input/output test of operational units used exclusively with this product.
9-1 PUSH SWITCH AND COIN METER
Push Switch
In Test Mode, the push switch in the coin chute door is operated. Unlock and open the coin chute door. Inside is the push switch.
TEST Button (TEST):
Establishes Test Mode. Becomes the button to confi rm selections in Test Mode.
SERVICE Button (SERVICE):
Makes it possible to enter credits for service without increasing the coin meter. Becomes the button to select items in Test Mode.
Sound Volume Switch (SP.VOL):
Adjust the volume of the main cabinet left and right speakers, the control panel central speaker, the seat cabinet left and right speakers and all of the woofers at once. You cannot independently adjust the output of each speaker and woofer cannot be adjusted indepen­dently.
TEST BUTTON
FIG. 9-1a Push Switch
SERVICE BUTTON
SOUND VOLUME SWITCH
20
Coin Meter
After using a special-purpose key to unlock the cashbox door, the coin meter can be found at the bottom of the cashbox.
9-2 SYSTEM TEST MODE
The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the system test mode menu. Be careful because if the power is turned off before that point, changes to the settings will be lost.
Use with the specifi ed settings. If settings other than those specifi ed are used, inap- propriate operations or malfunction may occur.
In the system test mode, the main activities include checking LINDBERGH information and actions and the setting of coin/credit. Also, a screen ap­pears for checking screen adjustments. For details, see the LINDBERGH service manual, which is provided separately. Use the following settings with this product. If the settings are not as speci­ ed, error messages might appear and operations might not be normal.
COIN ASSIGNMENTS
COIN CHUTE TYPE: COMMON SERVICE TYPE (SERVICE Button Type): COMMON
NETWORK SETTING
NETWORK TYPE: MAIN MAIN NETWORK: Setting Not Required.
When the TEST Button is pressed, the system test mode menu
1 2
screen (SYSTEM TEST MENU) appears. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to confi rm selection of the item.
When testing and checking are completed, select EXIT and press
the TEST Button. The SYSTEM TEST MENU screen reappears. When all tests are completed, select EXIT and press the TEST Button. The game screen reappears.
SYSTEM TEST MENU
SYSTEM INFORMATION STORAGE INFORMATION JVS TEST MONITOR TEST SPEAKER TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING GAME TEST MODE
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 9-2 SYSTEM TEST MENU Screen
9
EXPLANATION OF TEST AND DATA DISPLAY
9-3 GAME TEST MODE
To change settings in the game test mode, simply making changes on the setting screen will not be effective. Complete the Test Mode in normal fashion.
Highlight GAME TEST Mode on the system test mode menu, and press the TEST Button to enter the game test mode. Once you enter the game test mode, the game test mode menu will be dis­played.
Press the SERVICE Button to highlight the desired menu item
1 2
3
<Item Explanation>
with the cursor. Press the TEST Button to perform the selected item. To learn how to proceed after executing the selected item,read the item’s explanation.
When test or setting is completed, take steps to have the game
test mode menu screen reappear. The steps involved vary with the item.
Select EXIT and press the TEST Button. The system test mode
menu screen reappears. On the system test mode menu screen, select EXIT and press the TEST Button. The game screen reap­pears.
9-3a INPUT TEST: Perform an input test. 9-3b OUTPUT TEST: Perform an output test. 9-3c GUN CALIBRATION: Perform calibration. 9-3d GAME ASSIGNMENTS: Set up game settings. 9-3e BOOKKEEPING: View bookkeeping records. 9-3f BACKUP DATA CLEAR: Clear data. EXIT: Return to system test mode menu.
GAME TEST MODE
INPUT TEST OUTPUT TEST GUN CALIBRATION GAME ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3a GAME TEST MODE MENU Screen
21
9-3a INPUT TEST
1P GUN X 0000FEE0 1P GUN Y 000002A7 1P GUN TRIGGER OFF 1P START BUTTON OFF
9
EXPLANATION OF TEST AND DATA DISPLAY
Periodically check the condition of each input device on this screen.
<Operation>
Manipulate the control unit (Gun) and confi rm that the input value on the right side of the item changes smoothly in response to ma-
1 2
nipulation.
Manipulate the trigger and the start button and check the display on the right side of the item. The display is normal if it shows ON
when trigger or button is pressed and OFF when trigger or button is released.
2P GUN X 00000233 2P GUN Y 000002D8 2P GUN TRIGGER OFF 2P START BUTTON OFF
SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 9-3a01 INPUT TEST Screen
INPUT TEST
Use the TEST Button and SERVICE Button and check the values shown on the right of each category.
3
Operation is normal if it shows ON when pressed and OFF when released.
When the SERVICE Button and TEST Button are pressed simultaneously, the game test mode menu screen reappears.
4
<Menu Explanation>
GUN X: Control unit left/right input value GUN Y: Control unit up/down input value GUN TRIGGER: Gun trigger START BUTTON: Start button SERVICE: SERVICE Button TEST: TEST Button
GUN X
1P GUN
1P START BUTTON
GUN TRIGGER
GUN X
GUN Y
2P GUN
2P START BUTTON
22
FIG. 9-3a02 Input Device
9-3b OUTPUT TEST
OUTPUT TEST
1P GUN MOTOR OFF SENSOR ON 1P START LAMP OFF 2P GUN MOTOR OFF SENSOR ON 2P START LAMP OFF ROOM LAMP OFF COIN LAMP OFF
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3b OUTPUT TEST Screen
The condition of each output device can be checked. Periodically check the condition of each output device on this screen. Conditions are normal if each device operates and yields output as indicated below.
<Operation>
Press the SERVICE Button and move the cursor to the item (output device) you want to test.
1
Whenever the TEST Button is pressed, the display on the right side of the item goes from OFF to ON and the selected output device
2 3
<Menu Explanation>
operates. Confi rm that the device operates normally.
Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game test mode menu screen reap-
pears.
GUN MOTOR: When ON the motor will operate and the controller will vibrate, when OFF it will stop. SENSOR: Will continue to switch between ON and OFF when the motor is in operation. START LAMP: Start lamp will turn on when ON and off when OFF. ROOM LAMP: Main cabinet ceiling fl orescent lamp will turn on when ON and off when OFF. COIN LAMP: Coin insert slot lamp will turn on when ON and off when OFF. EXIT: Game Test Menu screen reappears.
9
EXPLANATION OF TEST AND DATA DISPLAY
9-3c GUN CALIBRATION
Calibration is relevant to operability. Manipulate and adjust the control unit with ap­propriate force. Do not make adjustments with excessive force.
Change the volume input values of the control unit. After changing the volume, use this screen to adjust and check it. You must adjust the sight for 1P side and 2P side separately.
<Operation>
Press the SERVICE Button and move the cursor to the item you
1 2
want to select. Move the cursor to CALIBRATION START and press the TEST Button to adjust the calibration.
Move the cursor to EXIT and press the TEST Button, the cali-
bration screen exits and the game test mode menu screen reap­pears.
GUN CALIBRATION
CALIBRATION START
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3c01 GUN CALIBRATION Screen
23
Perform individual calibration of the control units for the 1P side and 2P side. The current maximum and minimum individual volume values will be reset when entering the Gun Calibration Screen.
GUN CALIBRATION
1P GUN X FD77 (1C00) 1P GUN Y 0000 (3200)
9
EXPLANATION OF TEST AND DATA DISPLAY
2P GUN X 0277 (E700) 2P GUN Y 04EC (4D00)
1P MINX(1B00) MAXX(8000) 1P MINY(3200) MAXY(8000) 2P MINX(8000) MAXX(E800) 2P MINY(4C00) MAXY(8000)
PRESS TEST BUTTON TO SET AND EXIT
Slowly move the control unit you wish to adjust all the way up, down, left and right. Repeat this numerous times and the values will set
1 2
automatically.
Press the TEST Button and the calibration settings will be altered to refl ect all changes made before returning to the GAME TEST
Mode screen.
The revised individual values for the X/Y axis for the 1P side and 2P side
units within TEST Mode.
The individual volume values for the X/Y axis for the 1P side and 2P side units.
The current maximum and minimum individual volume values for the X/Y axis for the 1P side and 2P side units.
FIG. 9-3c02 Calibration Screen
24
9-3d GAME ASSIGNMENTS
Setting changes do not become effective until EXIT is selected on the setting screen. After a setting has been changed, be sure to always exit the setting screen.
GAME ASSIGNMENTS
DIFFICULTY (EASY –4 –0- 4 HARD) 0 ADVERTISE SOUND ON ROOM LAMP AUTO GUN MOTOR OFF NO GUN SENSOR IGNORE NO
CABINET TYPE THEATER
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Press the SERVICE Button, move the cursor to the item whose setting is to be changed and select the item. When the TEST Button is
1 2
<Menu Explanation>
pressed, the preset value of the selected item changes.
Press the SERVICE Button and move the cursor to EXIT. When the TEST Button is pressed, the game setting screen exits and the game
test mode menu screen reappears.
DIFFICULTY: Set the Game Diffi culty. Select from 9 settings: from -4 (low diffi culty) to 4 (high diffi culty). ADVERTISE SOUND: Turn sound during the Attract (standby) mode ON or OFF. ROOM LAMP: Light settings for lights inside main cabinet. ON:Always on. AUTO: On during Attract Mode and all other times aside from during game play. GUN MOTOR OFF: Motor operation settings for the control unit (gun). YES: Motor will not operate. NO: Motor operates and control unit will vibrate. GUN SENSOR IGNORE: Motor sensor operation settings. YES: Motor sensor will not operate. NO: Motor sensor operates. If the motor sensor detects an abnormal ity, the motor will stop. The motor will not operate while the power is left on. CABINET TYPE: Set the type of cabinet. THEATER: 62”DX cabinet. STANDARD: 32”UR EXIT: Return to the Game Test Menu screen.
FIG. 9-3d
GAME ASSIGNMENTS Screen
9-3e BOOKKEEPING
Displays bookkeeping information across 4 screens. When the TEST Button is pressed, proceed to the next screen. When the TEST Button is pressed while the (4/4) screen is displayed, the game test mode menu screen reappears.
BOOKKEEPING 1/4
COIN1 0 COIN2 0 COIN3 0 COIN4 0 TOTAL COINS 0
COIN CREDITS 0 SERVICE CREDITS 0 TOTAL CREDITS 0
PRESS TEST BUTTON TO NEXT
FIG. 9-3e01 BOOKKEEPING Screen (1/4)
<Menu Explanation>
COIN 1/COIN 2/COIN 3/COIN 4: Number of coins inserted in each coin slot. TOTAL COINS: Total number of coins. COIN CREDITS: Number of credits awarded from inserting coins. SERVICE CREDITS: Number of credits awarded with the SERVICE Button. TOTAL CREDITS: Total of COIN CREDITS and SERVICE CREDITS.
BOOKKEEPING 2/4
TOTAL TIME 0 D 00 H 00 M 00 S TOTAL PLAY TIME 0 D 00 H 00 M 00 S
TOTAL PLAY TIME1P 0 D 00 H 00 M 00 S TOTAL PLAY TIME2P 0 D 00 H 00 M 00 S
NUMBER OF GAMES 1P 0 2P 0 CONTINUE OF GAMES 1P 0 2P 0 TOTAL GAMES 0 BOTH PLAYERS GAMES 0
AVERAGE PLAY TIME 00 H 00 M 00 S LONGEST PLAY TIME 00 H 00 M 00 S SHOTEST PLAY TIME 00 H 00 M 00 S
PRESS TEST BUTTON TO NEXT
9
EXPLANATION OF TEST AND DATA DISPLAY
FIG. 9-3e02 BOOKKEEPING Screen (2/4)
<Menu Explanation>
TOTAL TIME: Total number of hours the power has been supplied. (Time power has been supplied, but not including TEST Mode.) TOTAL PLAY TIME: Total play time. TOTAL PLAY TIME 1P: Total play time on the 1P side. TOTAL PLAY TIME 2P: Total play time on the 2P side. NUMBER OF GAMES: Total number of plays on the 1P side and on the 2P side. CONTINUE OF GAMES: Total number of continues on the 1P side and on the 2P side. TOTAL GAMES: Total number of plays. BOTH PLAYERS GAMES: Total number of two player games. AVERAGE PLAY TIME: Average play time. LONGEST PLAY TIME: Longest play time. SHORTEST PLAY TIME: Shortest play time.
25
BOOKKEEPING 3/4 1 COIN PLAY TIME 00 – 01 min 0%
01 – 02 min 0% 02 – 03 min 0% 03 – 04 min 0% 04 – 05 min 0%
9
EXPLANATION OF TEST AND DATA DISPLAY
05 – 06 min 0% 06 – 07 min 0% 07 – 08 min 0% 08 – 09 min 0% 09 – 10 min 0%
PRESS TEST BUTTON TO NEXT
FIG. 9-3e03 BOOKKEEPING Screen (3/4)
<Menu Explanation>
1 COIN PLAY TIME: Distribution of playtime on 1 coin (until continue or game over).
BOOKKEEPING 4/4 1 GAME PLAY TIME 00 – 01 min 0%
01 – 02 min 0% 02 – 03 min 0% 03 – 04 min 0% 04 – 05 min 0% 05 – 06 min 0% 06 – 07 min 0% 07 – 08 min 0% 08 – 09 min 0% 09 – 10 min 0%
10 – 11 min 0% 11 – 12 min 0% 12 – 13 min 0% 13 – 14 min 0% 14 – 15 min 0% 15 – 16 min 0% 16 – 17 min 0% 17 – 18 min 0% 18 – 19 min 0% 19 ----- min 0%
10 – 11 min 0% 11 – 12 min 0% 12 – 13 min 0% 13 – 14 min 0% 14 – 15 min 0% 15 – 17 min 0% 17 – 20 min 0% 20 – 25 min 0% 25 – 30 min 0% 30 ----- min 0%
PRESS TEST BUTTON TO EXIT
FIG. 9-3e04 BOOKKEEPING Screen (4/4)
<Menu Explanation>
1 GAME PLAY TIME: Distribution of playtime for 1 full game (from start until game over).
9-3f BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES(CLEAR)
-> NO(CANCEL)
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3f BACKUP DATA CLEAR Screen
Press the SERVICE Button and move the cursor to the item you want to select.
1
26
2 3
To clear data, move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message
“COMPLETED” will be displayed and return to the game test mode menu screen automatically.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the game test mode menu screen without clearing the data.
CONTROL UNIT
10
When working with the product, be sure to turn the power off. Working with the power on may cause an elec­tric shock or short circuit.
Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fi re.
Do not touch any parts that are not specifi ed in these directions. Touching unspecifi ed locations may lead to electric shock or cause short circuits.
This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock.
Exercise due caution in performing soldering procedures. If soldering iron is handled carelessly, there could be fi res or burns.
Proceed very carefully when heating thermal contraction tube. Careless operations can result in fi res or burns.
When fastening plastic parts, be careful not to tighten screws and nuts excessively. Otherwise parts may be damaged, resulting in injuries from fragments, etc.
Be careful not to get hand or nger caught when removing or attaching the parts.
Disconnection and connection of connectors will be performed within the narrow cabinet space. Take due
care not to scratch or otherwise injure yourself.
Take care when carrying the removed Control Units. Such heavy lifting carries a risk of injury to back or shoul­ders.
10
CONTROL UNIT
After the volume has been replaced, be sure to set the volume value on the test mode calibration screen and the input test screen and check variations in the volume value.
After adjusting or replacing a microswitch, always check ON/OFF of the switch on the input test screen of the test mode.
Handle parts inside the Control Unit very carefully. Be especially careful to avoid damage, deformation or loss of these parts. If any one of these parts is lost or defective, it can result in damages and/or faulty operations.
If the operability of the Control Unit is unsatisfactory, or if settings on the test mode calibration screen are ineffective, the problem could be a defective mechanism, displacement of the position where volume or microswitch has been fastened, or malfunctioning of volume or microswitch. Carry out the following procedure to replace Control Unit or microswitch. Also be sure to grease the mechanical components of the Control Unit once every 3 months.
10-1 HOW TO REMOVE CONTROL UNIT
When changing the volume or microswitches in the Control Unit you must fi rst remove the Control Unit. Performing these operations with the Control Unit still attached is diffi cult and may damage parts or wires.
The following tools are needed for the following procedure.
- Phillips head screwdriver (for M6)
- Wrench or screwdriver for tamperproof screws (for M4)
- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench
27
1 2
10
CONTROL UNIT
3
Turn off the power.
Remove Tamper screws to take off the CONTROL
PANEL PLATE REAR and FRONT.
523-50-133 CONTROL PANEL PLATE REAR LGJ
523-50-134 CONTROL PANEL PLATE FRONT LGJ
FIG. 10-1a
Disconnect the two connectors then remove Earth wire
from Gun Assy bottom.
Please remove Earth wire when you take off Gun Assy.
Two connectors
FIG. 10-1b
The Supplied Wrench
The supplied wrench for tamperproof screws M5 is used for the screws on the grip base. Use it to tighten these screws if they are loose or when changing the grip base.
WRENCH FOR TAMPERPROOF SCREWS M5
28
FIG. 10-1c
TAMPERPROOF SCREW (6 ea.), black M5x16
10-2 ADJUSTING OR CHANGING THE X AXIS VOLUME
The volume axis directions when the Control Units are pointed directly at the screen
are different.
The X (left and right) axis volume is on the bottom of the Control Unit. If the X axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a prob­lem with or damage to the gears of the X axis volume.
When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also need the following tools and some solder.
- Phillips head screwdriver (for M4, M6)
- Wrench or screwdriver for tamperproof screws (for M4)
- A 7 millimeter spanner, hexagonal screwdriver, or socket wrench
- A 2 millimeter hexagonal bar wrench or screwdriver
- An 11-12 millimeter spanner
- Nippers
- Cutters
- Wire stripper
- Soldering iron
- Industrial dryer
Adjustment
Turn off the power and remove the Control Unit (see 10-1). Invert the Control
1
Unit and place it upside down. Make sure you do not damage the surface of the Control Unit.
11
CONTROL UNIT
Loosen the two screws fi xing the volume bracket lower and separate the gear
2
3
engagement.
With the Control Unit’s left and right axis perpendicular to the screen, engage the D cut face of the volume axis so that is matches the
diagram below.
Loosen the two screws.
FIG. 10-2a
Volume axis D cut face with left and right axis perpendicular to the screen
GUN 1P GUN 2P
FIG. 10-2b X Axis (Left and Right) Volume
Tighten the two previously loosened screws. Move the Control Unit left and right and check that the gears move smoothly. Reattach
4
the Control Unit, then turn on the power and adjust the volume value on the calibration screen.
29
You can also adjust the gear engagement in the following way.
1
10
CONTROL UNIT
2 3
Exchange
1 2
Loosen the two screws fi xing the volume bracket lower and sepa-
rate the gear engagement. Looking at the bottom of the Control Unit from the top, turn it as far anti-clockwise as possible and hold it there.
Turn the volume axis as far as it will go clockwise and then reen-
gage the gears.
From this engagement, engage the gears on the volume axis at
a half turn anti-clockwise and tighten the previously loosened screws.
FIG. 10-2c
Turn off the power and remove the Control Unit. (See 11-1).
Invert the Control Unit and place it upside down. Make sure you do not damage the surface of the Control Unit.
Disconnect the one connector on the wire coming from the
volume. Remove the two screws fi xing the volume bracket lower in place. The screws have fl at and spring washers attached. These two screws will be used with the replacement part.
M4x8, w/fl at & spring washers
SCREW (2)
3
WIRE COLOR OF POT. 1 = RED 2 = BK/W 3 = BK
4
FIG. 10-2d
Remove the volume along with the entire volume bracket
lower from the Control Unit. Loosen the two hexagon socket screws and remove the gears. The gears will be used with the replacement part.
HEXAGON SOCKET SCREW (2) M4x8
3
1
2
FIG. 10-2e
Remove the hexagon nuts attaching the volume bracket lower
to the volume and remove it from the bracket. The bracket will be used with the replacement part.
30
FIG. 10-2f
5 6
The wire attached to the volume will be used with the re-
placement part. Remove the old heat shrink tubing attached to the wire using the nippers or cutters.
Use the soldering iron to melt the solder and remove the wire
from the old volume. You must take the utmost care when using the soldering iron.
SOLDERING IRON
10
CONTROL UNIT
FIG. 10-2g
If the lead wire on the end of the wire terminal is less than fi ve millimeters, use wire strippers or cutters to peal back the covering. Pass
7 8 9
10
the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.
Use the wiring diagram to make sure you don’t solder in the wrong place. Use the industrial dryer to apply heat and attach the heat
shrink tubing to the soldered area. Attach the gears and bracket to the volume.
As in the above adjustment method, with the Control Unit’s left and right axis perpendicular to the screen, engage the gears with the D
cut face of the volume axis in the direction shown in the diagram and attach it to the Control Unit. (See FIG. 10-2b). Note that the directions are different for 1P side and 2P side.
Fix the bracket in place with the two screws. Connect the connector. Reattach the Control Unit to the cabinet. Turn on the power and
use the calibration screen to alter the volume values.
HEAT SHRINK TUBE
10-3 ADJUSTING OR CHANGING THE Y AXIS VOLUME
The Y (up and down) axis volume is inside the Control Unit on the side. If the Y axis volume does not seem to be working properly and the TEST Mode calibration screen has no effect, the cause is likely to be a prob­lem with or damage to the gears of the Y axis volume. When replacing the volume, you will need a replacement volume and three heat shrink tubes (product number: 310-5029-D20). You will also need the following tools and some solder.
- Phillips head screwdriver (for M4, M6), Wrench or screwdriver for tamperproof screws (for M4), 7 millimeter spanner or hexagonal screwdriver or socket wrench, 1.5 millimeter hexagonal bar wrench or screwdriver, 11-12 millimeter spanner, Wire cutter, Knife, Wire Stripper, Soldering iron, Industrial dryer
Adjustment
1
Turn off the power and remove the Control Unit. (See 10-1).
Remove the muzzle. Insert the tool into the gun barrel and remove the two tamperproof screws.
2
TAMPERPROOF SCREW (2), black
M4x8
FIG. 10-3a
MUZZLE (GUN BARREL)
FIG. 10-3b
31
3
10
CONTROL UNIT
Remove the Gun Cover.
Remove the six tamperproof screws. With the Control Unit pointing at the screen, the Y axis volume is located on the right side.
FIG. 10-3c
4
5
TAMPERPROOF SCREW (total 6), black, M4 x 8
Loosen the two screws holding the volume bracket upper and adjust the gear engagement.
With the Control Unit level, engage the D cut face of the volume axis in the direction shown in the diagram.
The D cut direction when the up and down access is level.
FIG. 10-3e Y Axis (up and down) Volume
Tighten the two previously loosened screws. Move the Control Unit up and down and make sure that the gears are moving smoothly.
After reattaching the Control Unit turn on the power and use the calibration screen to adjust the volume values.
FIG. 10-3d
Loosen the two screws.
32
You can also adjust the gear engagement in the following way.
Loosen the two screws fi xing the volume bracket lower and
1 2
separate the gear engagement. Point the Control Unit down as far as it will go. Turn the volume axis as far clockwise as it will go and engage the gears.
From this engagement, engage the gears on the volume
axis at a half turn anti-clockwise and tighten the previously loosened screws
FIG. 10-3f
Exchanging
Turn off the power and remove the Control Unit. (See 11-1).
1 2
3
Remove the muzzle and the Gun Cover.
Remove the two screws fi xing the volume bracket upper in
place. The screws have fl at and spring washers attached. These screws will be used with the replacement volume.
Remove the volume wire restraint and free the wires. Remove
the single screw holding the restraint in place.
10
CONTROL UNIT
SCREW (2) M4x8, w/fl at & spring washers
FIG. 10-3g
SCREW (1) M4x8, w/fl at & spring washers
Remove the volume from the Control Unit with the volume
4
bracket upper still attached. Be careful as a connector is attached.
FIG. 10-3h
FIG. 10-3i
33
5
10
CONTROL UNIT
6
Disconnect the one connector.
FIG. 10-3j
Loosen the two hexagon socket screws fi xing the gears in
place and remove the gears. The gears will be used in the replacement volume.
WIRE COLOR OF POT. 1 = RED 2 = BK/W 3 = BK
Remove the hexagon nuts attaching the volume bracket upper to the volume and remove it from the bracket.
7 8 9
The bracket will be used with the replacement part.
The wire attached to the volume will be used with the replacement part. Remove the old heat shrink tubing attached to the wire using
the nippers or cutters.
Use the soldering iron to melt the solder and remove the wire from the old volume. You must take the utmost care when using the
soldering iron.
If the lead wire on the end of the wire terminal is less than fi ve millimeters use wire strippers or cutters to peal back the covering.
3
2
HEXAGON SOCKET SCREW (2) M3x4
1
FIG. 10-3k
10
Pass the wire through each of the heat shrink tubes. Solder the wire terminal to the replacement volume.
11 12 13
Use the wiring diagram to make sure you don’t solder in the wrong place.
Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Attach the gears and bracket to the volume.
Connect the connector.
As in the above adjustment method, with the Control Unit level, engage the gears with the D cut face of the volume axis in the direc-
tion shown in the diagram and attach it to the Control Unit. (See FIG. 11-3e).
34
Fix the bracket in place with the two screws. Reattach the Gun Cover and the muzzle Reattach the Control Unit to the cabinet. Turn on
14
the power and use the calibration screen to alter the volume values.
10-4 REPLACING THE TRIGGER SWITCH
If the trigger does not seem to be working properly, it is likely a fault with the microswitch inside the Control Unit’s grip or there is foreign matter or dirt on the trigger. Remove the Control Unit when exchanging the microswitch or when disassembling and cleaning individual parts. When replacing the microswitch, you will need a replacement microswitch and two heat shrink tubes (product number: 310-5029-B20). You will also need the following tools and some solder.
- Phillips head screwdriver (for M4, M6)
- Wrench or screwdriver for tamperproof screws (for M4)
- A 7 millimeter spanner or hexagonal screwdriver or socket wrench.
- Nippers
- Cutters
- Soldering iron
- Industrial dryer
The microswitch slots into the left hand part of the grip, the left grip. During this operation you will remove and replace the right hand part of the grip, the right grip. The screws and nuts fi xing the grip in place are treated as part of this product. If you lose them they can be reordered using their respective prod- uct numbers.
1 2
Turn off the power and remove the Control Unit (See 10-1).
Disassemble the grip with the microswitch inside it. The top
screw on the right grip uses a hexagon nut. Use a Phillips head screwdriver (for M4 screw).
SCREW (1), black: 601-11822 HEXAGON NUT: 601-11821
10
CONTROL UNIT
3
Remove the two tamperproof screws holding the right grip
in place. Use a wrench or screwdriver for tamperproof screws (for M4).
FIG. 10-4a
TAMPERPROOF SCREW (2), black 601-11825
FIG. 10-4b
35
4
10
CONTROL UNIT
5
Remove the right grip. Be careful when removing the grip
as the pieces inside may come free. When disassembling and cleaning individual parts, be care­ful of the direction you attach the trigger bumper. Attaching it in the wrong direction may lead to a malfunction in the operation of the trigger.
TRIGGER BUMPER
FIG. 10-4c
FIG. 10-4d
The microswitch is slotted into the left grip. Remove it
gently, being careful not to damage the wires.
MIRCOSWITCH 601-11823
FIG. 10-4e
The wire attached to the microswitch will be used with the replacement microswitch. Remove the old heat shrink tubing attached to the
6
wire using the nippers or cutters.
Use the soldering iron to remove the wire soldered to the microswitch terminal. Pass the wire through each of the heat shrink tubes.
7
Solder the wire to the terminal on the replacement microswitch. Use the wiring diagram to make sure you don’t solder in the wrong
8 9 10 11
place.
Use the industrial dryer to apply heat and attach the heat shrink tubing to the soldered area. Insert the microswitch into the left grip and
attach it.
Reattach the right grip, taking care not to pinch the wire. Replace the two tamperproof screws, screw and nut to fi x it in place. Be care-
ful not to tighten the screws too tightly.
Reattach the Control Unit to the cabinet. Turn on the power and use the input test screen in GAME TEST Mode to check the operation
of the trigger.
36
10-5 GREASING
Be sure to use the designated grease. Using undesignated grease can cause parts damage.
Do not apply grease to locations other than as specifi ed. Doing so may create a risk of operational problems and deterioration of parts.
The designated periods for greasing serve only as a guide. Whenever there are squeaks or other anomalies, apply grease at designated locations.
Once every three months, grease the cam slide part, springs, gear engage­ment and the sliding part of the slide rail.
For all parts aside from the slide part of the slide rail, use Grease Mate (product number: 090-0066). For the slide part of the slide rail, use Sumico Lubricant (Ltd.) Mori LG Grease NO. 2 (product number: 090-0290).
In order to grease the gear engagement for the X and Y axis volumes, you must cut the power, remove the Control Unit from the cabinet, and remove the muzzle and Gun Cover. (See 10-1 & 10-2.)
10
CONTROL UNIT
SPRING
CAM AND BEARING SLIDE FACE CAM AND BEARING EXTERIOR FACE
FIG. 10-5a
Y AXIS VOLUME GEAR ENGAGEMENT
X AXIS VOLUME GEAR ENGAGEMENT
SLIDE RAIL SLIDE PART
FIG. 10-5b
FIG. 10-5c
FIG. 10-5d
37
10-6 ADJUSTMENT OF VIBRATION NOISE
If the vibration is creating a lot of noise, adjust it in the following way.
Turn off the power and remove the Control Unit. (See 10-1.)
1
Remove the muzzle and Gun Cover. (See 10-2.)
10
CONTROL UNIT
2
3
Loosen the four screws holding the vibration pack stopper
(hereafter “stopper”) in place.
SCREW (4) M4x8, w/fl at & spring washers
Use a Phillips head screwdriver and spanner to loosen the
screw and U nut passing through the stopper.
FIG. 10-6a
U-NUT (1) M5
SCREW (1) M5x35, w/fl at & spring washers
38
FIG. 10-6b
Slide the vibration pack toward the stopper, adjusting its
4
xed position as far as possible so that the tip of the cam and bearings are not touching. Tighten the screws loosened at sttep 4 of this process.
FIG. 10-6c
Tighten the four screws fi xed the stopper in place. Fix the screw and tighten the U nut.
5
PERIODIC INSPECTION
11
Once a year, check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fi re or electric shock.
Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried.
Once a year, request the offi ce shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fi re or other accidents. Note that you are liable for the cost of cleaning the interior parts.
There is the danger of accidents involving electrical short circuits or fi re caused by factors such as the dete- rioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning.
The interior of the cabinet is hard to see from the outside which may lead to willful misconduct by players or ac­cidents going unnoticed. When the game is not in use, check the interior at regular intervals and make sure that nothing has been forgotten or placed on the seats.
11
PERIODIC INSPECTION
In order to maintain the performance of this product and operate it safely, inspect the following items routinely and perform maintenance.
The player directly touches and manipulates the Control Unit with his/her hands. Clean it as necessary and provide hand towels, etc., so that play­ers will be comfortable while playing. The service manual referred in the table is the LINDBERGH service manual, which is provided separately.
39
TABLE 11 PERIODIC INSPECTION TABLE
ITEMS DESCRIPTION PERIOD REFERENCE
CABINET
11
PERIODIC INSPECTION
PROJECTOR Screen cleaning Weekly
CONTROL UNIT Cleaning As appropriate Chapter 3
COIN SELECTOR Inspection of coin switch 1 month
GAME BOARD Individual tests 1 month
FLUORESCENT LAMP & LAMPS
ELECTRICAL/ELECTRON­IC PARTS
Confi rm that adjusters contact oor
Seat check, removal of forgotten / other items
Daily Chapter 3
Daily Chapter 3
Check screen adjustment 1 month 6 [14]
Exchange of lamp unit
When message is displayed
Inspection of volume 1 month 9-3a Greasing 3 months 10-5
Coin insertion test 1 month Coin Selector cleaning 3 months
Check of settings 1 month 9-3d
Inspection of lighting fi xtures As appropriate
Inspection As appropriate See above.
POWER CABLE Inspection, Cleaning 1 year See above. CABINET INTERIOR Cleaning 1 year See above. CABINET SURFACES Cleaning As appropriate See below.
Cleaning the Cabinet Surfaces
When the cabinet surfaces become dirty, remove stains with a soft cloth soaked in water or diluted (with water) chemical detergent and then wrung dry. To avoid damaging the fi nish, do not use such solvents as thinner, benzene, etc. (other than ethyl alcohol) or abrasives (bleaching agent and chemical dust-cloth).
Some general-purpose household, kitchen, and furniture cleaning products may contain strong solvents that degrade plastic parts, coatings, and print. Before using any cleaning product, read the product’s cautionary notes carefully and test the product fi rst on a small area that is not highly visible.
40
TROUBLESHOOTING
12
If an error message is displayed, have the problem looked at by a store maintenance person or a technician. Unless the problem is addressed by someone with specialized knowledge or skills, there could be electri­cal shock, short circuits or fi re. If there are no store maintenance people or technicians, cut off the power immediately and contact the offi ce shown in this manual or the dealer from whom the product was originally purchased.
If problems other than those covered in this manual arise, or if no improvements can be noted after measures given in this manual have been taken, do not take measures indiscriminately. Cut off the power immediately and contact the offi ce shown in this manual or the dealer from whom the product was originally purchased. Indiscriminate countermeasures could lead to unforeseeable accidents. They could also result in permanent damages.
When working with the product, be sure to turn the power off. Working with the power on may cause an elec­tric shock or short circuit.
Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fi re.
After the cause of circuit protector activation has been removed, have the circuit protector re-engaged. If the unit is used continuously as is, there could be heat generation or fi re, depending on the cause of the acti- vation.
When removing and replacing parts, take due care not to trap or pinch your ngers.
The Control Units contain gears, cams and other moving machine parts. Take due care not to trap or pinch
your fi ngers.
12
TROUBLE SHOOTING
An error message indicates an error with the game board. Check the separate LINDBERGH Service Manual for more details. If a problem has occurred, fi rst inspect the connection of the wiring connector.
41
TABLE 12 TROUBLESHOOTING TABLE
PROBLEMS CAUSE COUNTERMEASURES
When the main SW is turned ON, the machine is not activated.
12
TROUBLESHOOTING
The projector does not project an image.
No sound output. Volume is not adjusted properly. Adjust the volume. (See chapter 9.)
The Control Unit (Gun) does not target correctly.
The Control Unit is not operating properly.
The power is not ON. Firmly insert the plug into the outlet. Incorrect power source/voltage. Make sure that the power supply/voltage are cor-
rect.
The Circuit Protector of the AC Unit functioned due to momen­tary overcurrent.
The screen is not adjusted cor­rectly.
The projector lamp is dead. Replace the lamp. (Refer Manual of TOSHIBA
Board or amp malfunction. Check by performing a speaker test. (See 9-2.) Due to external or environmen-
tal factors the targeting is off. Volume damaged. Exchange the volume. (See 10-2 & 10-3.)
Microswitches damaged. Check ON, OFF on the input test and if it is not
After eliminating the cause of overload, have the Circuit Protector of the AC Unit restored. (See Section 6 [12], refer to the following.)
Adjust the screen correctly.
62”DLP manual)
Perform calibration in TEST Mode. (See 9-3c.)
Volume: 220-5753
working exchange the microswitch. (See 10-4.) Microswitch: 601-6729-01
Control Unit does not respond.
The Control Unit makes a lot of noise when it vibrates.
The Marquee fl uorescent lights don’t come on.
The volume gears are not prop­erly engaging.
Something is trapped or caught in the revolving or other parts.
Grease has deteriorated. Apply grease to the designated grease areas.
The Control Unit motor is set not to move.
Due to overload or other factors, an error has occurred with the motor, which has been sensed by the motor sensor and the mo­tor has been stopped.
Motor damaged. Exchange the motor. Due to a problem with the vibra-
tion parts or wear over time, the internal parts have moved.
The fl uorescent light is dead. Exchange the fl uorescent light.
Adjust the engagement. (See 10-2 & 10-3.)
Remove the trapped item or clean the trigger.
(See 10-5.) Alter the TEST Mode settings. (See 9-3d.)
Remove the cause of the motor error.
Adjust the position of the vibration parts. (See 10-6.)
Fluorescent Light: 18W
42
The lights in the cabinet don’t come on.
The fl uorescent light is dead. Exchange the fl uorescent light.
Fluorescent Light: 15W
ERROR CODES FOR LINDBERGH (MAIN PCB)
If an error code is displayed, have a Location's Maintenance Man or Serviceman resolve it. If someone without specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fi re may result. If there is no store maintenance person or technician available, turn the power OFF immediately, and contact your retailer or the offi ce listed in this manual.
If problems other than those noted in this manual occur, or the countermeasures suggested result in no improvement, do not try to rectify the problem by other means. Turn the power OFF immediately, and contact your retailer or the offi ce listed in this manual. Careless countermeasures can result in unexpected accidents.
If error No. 20 is generated, the power must be turned OFF and ON again in order to clear it.
When requesting replacement or repair of the Game Board or Media Board, put the board in
the special purpose packing box specifi ed in this manual for transportation.
LINDBERGH displays error messages on the screen to indicate various problems. If an error message is displayed, the game cannot be started. In this case, refer to the following section on causes and countermeasures.
Error 01 DISPLAY Game Program Not Found. CAUSE The key chip is not connected. COUNTERMEASURES Check that the key chip is connected correctly. Check that the
keychip is not inserted the wrong way or that the key chip from a different system is not inserted.
Error 02 DISPLAY Game Program Not Available. CAUSE The key chip is not supported. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.
12
TROUBLESHOOTING
Error 05 DISPLAY Wrong Region. CAUSE The game is for a foreign region. COUNTERMEASURES Use a domestic game. Error 06 DISPLAY I/O Device Not Found. CAUSE The LINDBERGH board's I/O board cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.
Error 07 DISPLAY Graphic Card Not Found. CAUSE The LINDBERGH board's graphics card cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.
Error 08 DISPLAY Sound Card Not Found. CAUSE The LINDBERGH board's sound card cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.
Error 09 DISPLAY System Memory Not Enough. CAUSE The LINDBERGH board does not have enough memory. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still in
place.
Error 10 DISPLAY Unexpected Game Program Failure. CAUSE The game program crashed due to an unexpected error. COUNTERMEASURES Turn the power off and then restart.
43
Error 11 DISPLAY JVS I/O board is not connected to main board. CAUSE (1) The I/O board is not connected. (2) Unreliable connection between the main board and the I/O
COUNTERMEASURES (1) Connect the I/O board to the main board. Verify that the power cable is connected to I/O board.
12
(2) Reconnect or replace the JVS cable that connects the I/O
TROUBLESHOOTING
Error 12 DISPLAY JVS I/O board does not fulfi ll the game spec. CAUSE The correct I/O board is not connected. COUNTERMEASURES Use an I/O board that provides the proper input/output for the
Error 14 DISPLAY Network fi rmware version does not fulfi ll the game spec. Required version XX.XX. CAUSE The fi rmware version installed on either the network board or
COUNTERMEASURES Use a network board or DIMM Media board with fi rmware that
Error 15 DISPLAY Game Program Not Found. CAUSE The key chip is not connected. COUNTERMEASURES Check that the key chip is connected correctly. Check that the
board.
board to the main board.
game.
the DIMM Media board is older than the required version.
meets or exceeds the required version.
key chip is not inserted the wrong way or that the key chip from a different system is not inserted.
Error 21 DISPLAY Game Program Not Found on Game Disk. CAUSE There is no program image on the game disk. COUNTERMEASURES Check that a game disk corresponding to the key chip is
inserted into the drive.
Error 22 DISPLAY Game Program Not Found on Device. CAUSE There is no game image on the game installer device. COUNTERMEASURES Perform a reinstall from the game disk.
Error 24 DISPLAY DVD Drive Not Found. CAUSE The DVD drive cannot be found. COUNTERMEASURES Connect the DVD drive.
Error 25 DISPLAY Game Disk Not Found. CAUSE The game disk cannot be found. COUNTERMEASURES Insert the game disk.
Error 26 DISPLAY Storage Device Not Found. CAUSE The program installer device cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
Error 27 DISPLAY Storage Device is Not Acceptable. CAUSE The program installer device does not have enough space. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
44
Error 32 Error 28 DISPLAY This Game Disk is Not Acceptable. CAUSE The game disk cannot be read correctly. COUNTERMEASURES Exchange the game disk for a proper game disk. Check that the
game disk is not scratched, damaged or dirty.
Error 29 DISPLAY Cannot Control DVD Drive. CAUSE The DVD drive cannot be controlled. COUNTERMEASURES The DVD drive may be damaged.
Error 31 DISPLAY Storage Device Not Enough. CAUSE The program installer device does not have enough space. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
Error 32 DISPLAY Installing Game Program Failed. CAUSE Transfer of the program failed. COUNTERMEASURES Check that the DVD drive is connected correctly. Check that the
game disk is not scratched, damaged or dirty.
Error 33 DISPLAY Storage Device is Not Acceptable. CAUSE The program installer device cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
Error 34 DISPLAY Storage Device Not Found. CAUSE The program installer device cannot be found. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
12
TROUBLESHOOTING
Error 35 DISPLAY Storage Device is Not Acceptable. CAUSE The program installer device does not have enough space. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
Error 36 DISPLAY Storage Device May be Broken. CAUSE The program installer device is broken. COUNTERMEASURES Send the LINDBERGH board in for repair with the key chip still
in place.
45
Error 37 DISPLAY Verifying Game Program Failed. CAUSE The program image is unverifi ed due to the program image not
COUNTERMEASURES Check that the correct game disk is inserted.
Error 41
12
TROUBLESHOOTING
DISPLAY Server Not Respond. CAUSE The server is not responding. COUNTERMEASURES Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
Error 42 DISPLAY Server Mount Failed CAUSE The server directory is could not be reached. COUNTERMEASURES Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
Error 43 DISPLAY IP Address Not Assigned. CAUSE An IP Address could not be obtained from the DHCP server. COUNTERMEASURES Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out.
existing on the game disk or server.
Error 44 DISPLAY Game Program Not Found on Server. CAUSE No program image on the network server. COUNTERMEASURES Check that the game title, place on the network server, and the
key chip correspond to each other.
Caution 51 DISPLAY Wrong Resolution Setting. CAUSE The game does not support the current resolution settings. COUNTERMEASURES Change the DIP SW to the correct settings and restart.
Caution 52 DISPLAY Wrong Horizontal/Vertical Setting. CAUSE The monitor horizontal/vertical settings are incorrect. COUNTERMEASURES Change the DIP SW to the correct settings and restart.
46
GAME BOARD
13
When working with the product, be sure to turn the power off. Working with the power on may cause an elec­tric shock or short circuit.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a re risk.
Do not expose the game board, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning.
Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of ship­ping, as this may cause overheating, smoke or fi re damage.
When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fi res.
When connecting a connector, check the direction carefully. Connectors must be connected in only one di­rection. If indiscriminate loads are applied in making connections, the connector or its terminal fi xtures could be damaged, resulting in electrical shock, short circuits or fi res.
In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning.
Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged.
13
GAME BOARD
When a game board is to be replaced, put the old game board with anomaly into a special box for replacing the game board and send it. If a special box is not available or if it has been damaged, arrange to obtain a box with the following part number/name. [601-11691/CARTON BOX LBG]
For replacement or repair, pack the game board and send it without disassembling it. Order for servicing might not be accepted if any part of the game board has been removed. If any part is removed, a service fee will be charged even if the warranty period has not yet expired.
Do not remove the key chip from the game board before sending the board for servicing.
13-1 HOW TO REMOVE GAME BOARD (62”DX)
The game board (LINDBERGH) is inside the front door PCB to the right side when facing the projector screen. Remove the LINDBERGH together with the wooden base (PCB Board) on which it has been mounted.
Turn off the power.
1
Remove the screws to take off metal cover plate
2
under Left btottom of control panel.
FIG. 13-1a
47
3
13
GAME BOARD
4
Disconnect all of the connectors connected to the LIND-
BERGH.
FIG. 13-1b
Remove the 4 wood screws. (2 front, 2 back side)
Wood screws (2 front, 2 back side)
FIG. 13-1c
13-2 COMPOSITION OF THE GAME BOARD
With the key chip inserted into it, this board serves as a special-purpose game board for the product.
Use with the dip switches (DIP SW) on the board at the prescribed settings. If set­tings do not match the product, an error message will be displayed. In some cases, the game cannot be started.
ASSY CASE LBG L 1GB LGJ EXP (844-0012D-02)
KEY CHIP
BOARD NUMBER STICKER
DIP SW
FIG. 13-2a
48
DIP SW SETTING
Use this product with the DIP SW settings shown in the fi gure below.
FIG. 13-2b
DESIGN RELATED PARTS
14
62"DX <EXTERIOR>
532-30-200 SIDE DECAL LEFT BACK LGJ 532-30-201 SIDE DECAL LEFT CENTER LGJ 532-30-202 SIDE DECAL LEFT FRONT LGJ
(OTHER SIDE) 532-30-203 SIDE DECAL RIGHT BACK LGJ 532-30-204 SIDE DECAL RIGHT CENTER LGJ 532-30-205 SIDE DECAL RIGHT FRONT LGJ
LGJ-1218-A-USA SIDE WINDOW L&R LGJ (2)
> Both side
LGJ-1412 DESIGN BILLBOARD FRONT
LGJ-1413 DESIGN BILLBOARD BACK
LGJ-1217-A-USA REAR WINDOW LGJ
532-30-206 SEGA LOGO LGJ
14
DESIGN RELATED PARTS
<INTERIOR>
LGJ-3043 GUN STICKER SEGA
532-30-207 START BUTTON DECAL LGJ
532-30-210 INSTRUCTION LGJ
LGJ-3042 GUN STICKER FRONT
LGJ-3040 GUN STICKER L LGJ-3041 GUN STICKER R (Opposite side)
49
14
32"STD
DESIGN RELATED PARTS
532-30-100 MARQUEE LGJ32”
532-30-210 INSTRUCTION LGJ
532-30-207 START BUTTON DE­CAL LGJ
532-30-211 LICENCE PLATE STICKER LGJ32”
532-30-212 MONITOR UNDER DECAL
LGJ32”
523-50-106 FAN GRILLS LGJ 99-60-900 FAN 110VOLT 50/60 HZ COOLING >> Back of cabinet
50
532-30-208 SIDE DECAL RIGHT LGJ32” (OTHER SIDE) 532-30-209 SIDE DECAL LEFT LGJ32”
PARTS LIST
15
62"DX
LGJ-1104 COVER SIDE WINDOW L
LGJ-1218-A-USA SIDE WINDOW L&R (2) >BOTH LEFT & RIGHT
LGJ-1456-USA ENTRANCE CURTAIN (2) >BOTH LEFT & RIGHT
532-30-152 SIDE PANEL LEFT LGJ
LGJ-1413 DESIGN BILLBOARD BACK
15
PARTS LIST
LGJ-1412 DESIGN BILLBOARD FRONT CTF-1002 WASHER CTF (6)
LGJ-1105 COVER SIDE WINDOW R
LGJ-1217-A-USA REAR WINDOW LGJ
532-30-151 SIDE PANEL RIGHT LGJ
CABINET D
(SEAT)
CABINET C
(CONTROLL)
CABINET B (SPEAKER)
532-30-153 BACK PANEL LGJ
CABINET A
(MONITOR)
51
15
32"STD
PARTS LIST
523-50-140 CONTROL PANEL LGJ 32” BACK
523-50-141 CONTROL PANEL LGJ 32” FRONT
509-6131-91-01 OBSA-60M-W-1FLED-W­12V LGJ1P
509-6131-91-02 OBSA-60M-W-1FLED-W­12V LGJ2P
532-30-154 VAC FORM JEEP LGJ 32”
99-60-712 32”LCD MONITOR ST-HB32A2X
523-50-142 TUBE ASSY LGJ32”
52
COIN DOOR, 32"STD (MID WIDTH)
99-70-103 COIN DOOR MID WIDTH 40-3000
838-14548-02 SW & C 1KOHM VOL BD
GUN BASE (UNDER GUN ASSY)
99-00-018 FERRITE CLAMP FILTER (28A2024-0A0)
99-70-160 COIN METER 5VOLT 42-0562
523-50-137 COIN COUNTER PLATE LGJ
523-50-112 GUN BASE LGJ-1064X LGJ (Same as 62”DX)
CABINETA&B(TVcabinetandSpeakercabinet,62"DX)
15
PARTS LIST
523-50-128 ROUND REAR FAN GRILL LGJ 99-60-900 FAN 110 VOLT 50/60 HZ COOLING
99-60-716 62”TOSHIBA 62MX196 FOR LGJ (62”DLP MONITOR)
BACK DOOR FOR MONITOR CONNECTION
523-50-105 WOOFER COVER LGJ-1262 LGJ (No woofer. Air vent)
BACK DOOR > Open here to access to joint screws which holing cabinet Aand B
MAIN POWER SWITCH FUSE 5AMP AC POWER SOCKET
53
CABINETC&D(ControlcabinetandSeatcabinet,62"DX)
15
PARTS LIST
523-50-106 FAN GRILL LGJ (2) >Rectangle
523-50-103 CORNER BRACE LGJ (4) 2 each for Cabinet C and B
BOTTOM OF GUN ASSY
523-50-112 GUN BASE LGJ-1064X LGJ
54
523-50-131 REAR CHANNEL L LGJ
523-50-130 REAR CHANNEL R LGJ
POWERSUPPLY
62"DX
VIEW OF 62”DX
MAINPOWERSWITCHPLATE
15
PARTS LIST
523-50-136 POWER SUPPLY HOLD DOWN LGJ
99-00-015 FUSE HOLDER W/CAP&NUT PANEL 99-00-016 FUSE 5 AMP SLOW-BLOW 250V MDL5
99-00-001 POWER SWITCH #8-252
99-00-014 LINE FILTER QUAL TEK 874-06/003
523-50-135 AC POWER PLATE LGJ
55
CURTAIN,BOTTOMSEAT,TOPFLLAMPBOX(62"DX)
523-50-132 CURTAIN ROD ASSEMBLY LGJ (2 sets) > Rod (1) & Mount Brackets (2) per set > Used both Left and Right side.
15
PARTS LIST
130-5163 SPEAKER 4 OHM 6W W/SHLD (2) L&R 523-50-104 REAR SPEAKER COVER LGJ-1205X
532-30-101 INSIDE CABINET LAMP COVER LGJ
130-5196-03 WOOFER 4 OHM 80W W/NET ROHS 523-50-138 SUB WOOFER HOLD DOWN PLATE LGJ 523-50-105 WOOFER COVER LGJ-1262 LGJ
56
523-50-115 SEAT BRACKET LOWER LGJ-1203
99-60-129 LIGHT FIXTURE 18 INCH 99-60-258 LAMP, FLORESCENT, 18”
99-60-128 U.L.COVER FOR 99-60-129
523-50-100 LIGHT BOX LGJ
523-50-129 WIRE CHANNEL LGJ
MAINTENANCE SERVICE DOOR
523-50-101 LIGHT BOX CHANNEL LGJ
CONTROLCABINETBOTTOM,COINDOOR,SWITCHPALTE
62"DX ONLY
523-50-107 FOOT OUTSIDE TRIM R LGJ 523-50-108 FOOT OUTSIDE TRIM L LGJ > The other side.
99-70-160 COIN METER5 VOLT 42-0562
838-14548-02 SW & C 1K OHM VOL BD
523-50-114 CABINET COVER LGJ-1010 LGJ (RIGHT) 523-50-113 CABINET COVER LGJ-1009 LGJ (LEFT) > The other side.
523-50-127 GUN MOUNT COVER PLATE,SMALL (2) > Used on Left and Right side.
523-50-126 GUN CABINET DOOR (2) > Used on Left and Right side.
523-50-137 COIN COUNTER PLATE LGJ
15
PARTS LIST
32" UR & 62"DX
509-6131-91-01 OBSA-60M-W-1FLED-W-12V LGJ 1P (START 1P)
99-70-165 COIN DOOR 1 COIN / DOLLAR PLATE
32" UR & 62"DX
509-6131-91-02 OBSA-60M-W-1FLED-W-12VC LGJ 2P (START 2P)
532-70-156 RUBBER FLOOR LGJ DIAMOND PLATI
57
JOINTBRACKETS,SPEAKERS,CONTROLPANEL(62"DX)
15
PARTS LIST
523-50-109 ROOF SUPPORT BRACKET LGJ (3)
523-50-103 CORNER BRACE LGJ (4) 2 each for Cabinet C and B
58
523-50-102 CABINET JOINT PLATE LGJ-1001 (2) > Joint Cabinet A-B and C-D.
LGJ-1074 GUNSHAFT GUIDE (4)
130-5156-02 SPEAKER BOX 8 OHM 20W VA1 YL (3) 523-50-110 SIDE SPEAKER BRACKET LGJ-1027 (3) 523-50-111 SIDE SPEAKER COVER LGJ-1029 (3) > Front Center, Left & Right.
523-50-133 CONTROL PANEL PLATE REAR LGJ
523-50-134 CONTROL PANEL PLATE FRONT LGJ
MAINBOARD,OTHERBOARDS,ELECTRONICSPARTS(62"DX)
844-0001D-91-11 ASSY CASE LBG L 1GB 7800 US
600-7920-100 USB CABLE MINI AM 100CM > Option. Do not need for operation.
99-60-688 VGA MAIL TO VGA MALE CABLE 15’
400-5457-91 SW REGU ATX / JVS AUTO
515-60-661 DVD DR. TO MAIN PC HARNESS > Option. Do not need for operation.
15
PARTS LIST
400-5421-15024W SW REGU 150S-24-XJCM (24VDC POWER SUPPLY)
99-60-209 TRANSFORMER 120V60HZ100V2A 120VAC IN / 100VAC OUT
838-14515-A03 SOUND AMP ANALOG IN W/EXP BD
837-14505
I/O CONTROL BD FOR JVS 838-14630 SSR BD G3MB-202P X2 (2)
59
MAINBOARD,OTHERBOARDS,ELECTRONICSPARTS(32"STD)
15
PARTS LIST
837-14505 I/O CONTROL BD FOR JVS
838-14515-A0191 SOUND AMP ANALOG IN
400-5457-91 SW REGU ATX / JVS AUTO 523-50-136 POWER SUPPLY HOLD DOWN LGJ
844-0001D-91-11 ASSY CASE LBG L 1GB 7800 US
515-60-661 DVD DR. TO MAIN PC HARNESS 600-7920-100 USB CABLE MINI AB 100CM > Option. Do not need for operation.
60
998-0248 PWR SPLY 24 GHOST SQUAD CTF (24VDC POWER SUPPLY)
99-60-209 TRANSFORMER 120V60HZ100V2A 120VAC IN / 100VAC OUT
99-60-773 FUSE 250V 5A FAST BLOW TYPE 99-60-774 FUSE HOLDER 354008-G7 1/8 pcs 99-30-015 5A LABEL STICKER #12-299
838-14630 SSR BD G3MB-202P X2
99-60-688 VGA MAIL TO VGA MALE CABLE 15’ 99-00-019 FERRITE CLAMP FILTER (28A2029-0A0)
CONTROLUNITL(LGJ-3000)
NOTE:PleasereferthispartslistforCONTROLUNITR(LGJ-3050)exceptMAINSHAFTA(LGJ-3024)whichis#25
15
PARTS LIST
61
15
PARTS LIST
ITEMNO. PARTNO. DESCRIPTION NOTE
1 LGJ-3070 ASSYMOTOR  2 LGJ-3001 GUNCOVER  3 LGJ-3002X GRIPCOVER  4 LGJ-3003 GUNBASE  5 LGJ-3004 BEARINGBRACKET  6 LGJ-3005 VOLUMEBRACKETLOWER  7 LGJ-3006 MAINSHAFTWASHER  8 LGJ-3007 GUNMAINFRAME  9 LGJ-3008X GUNUNDERFRAME  10 LGJ-3009 VOLUMEBRACKETUPPER  11 LGJ-3010 GUNSENSORBRACKET  12 LGJ-3011 SPRINGSTOPPER  13 LGJ-3012 VIBRATIONPACK  14 LGJ-3013 GRIPBASEL  15 LGJ-3014 GRIPBASER  16 LGJ-3015X GUNBACKCOVER  17 LGJ-3016 FINGERGUARDL  18 LGJ-3017 FINGERGUARDR  19 LGJ-3018 MUZZLE  20 LGJ-3019 GUNSTOPPERBRACKET  21 LGJ-3020 LOWERGEARCOVER  22 LGJ-3021 GEARBOSSUPPER  23 LGJ-3022 GEARBOSSLOWER  24 LGJ-3023 CUSHIONSHAFT  25 LGJ-3051 MAINSHAFTB    26 LGJ-3025 BEARINGSHAFT  27 LGJ-3026X SPRINGGUIDESHAFT  28 LGJ-3027 GUNCUSHIONLOWER  29 LGJ-3028 INNERVIBRATIONCUSHION  30 LGJ-3029 GUNCUSHIONUPPER  31 LGJ-3030 OUTERVIBRATIONCUSHION  32 LGJ-3032 GUNWEIGHT  33 LGJ-3033 VIBRATIONPACKSTOPPER  34 LGJ-3034 VIBRATIONPACKBALANCER  39 100-5489 BEARING6007ZZNR  40 100-5490 BEARINGHOLDERBGSRB6902ZZ  41 100-5491 SLIDERAILSAR210  42 100-5018 BEARINGBALL8  43 250-5709 STEELSPACERCF-405ZE  45 LGJ-3035X GUNSPONGE  46 601-11816 RIGHTGRIP(HAPP95-1293-00)  47 601-11817 LEFTGRIP(HAPP95-1294-00)  48 601-11818 TRIGGERRED(HAPP95-1295-00)  49 601-11819 TORSIONSPRING(HAPP95-1297-00)  50 601-11820 SPACERSLEEVE(HAPP95-1315-00)  51 601-11821 NUT.336(HAPP43-1124-00)  52 601-11822 SCREW#8-32*1(HAPP43-0378-00)  53 601-11823 TRIGGERSWASSY(HAPP95-0028-00)  54 601-11824 TRIGGERBUMPER(HAPP96-0110-00)  55 601-11825 SCREW10-32*3/8(HAPP96-2516-00)  56 125-5234 SPRINGWR12-60  57 601-6555 GEARZ=30M=0.75  58 601-7944 GEAR15  59 601-6005 ADJUSTGEAR  60 601-6450 GEAR110
>>>UsedMAINSHAFTA(LGJ-3024)ForControlUnitR(lgj-3050)
62
101 220-5753 VOLCONTB-5KOHM(TOCOS)  102 370-5299 PHOTOINTERRUPTERKI1233-AALF  103 310-5029-D10 SUMITUBEFD10MM  104 310-5029-B20 SUMITUBEFB20MM  105 280-5124-03 NYLONCLAMPNK03
ITEMNO. PARTNO. DESCRIPTION NOTE
106 280-5124-05 NYLONCLAMPNKO5  107 280-5124-07 NYLONCLAMPNK07  108 280-6623-1.5M-0 PLASTICTIEBELTPLT-1.5M
201 FAS-000163 MSCRPHW/SMALLFSM3 × 14  202 000-P00308-W MSCRPHW/FSM3 × 8  203 000-P00408-W MSCRPHW/FSM4 × 8  204 000-P00410-W MSCRPHW/FSM4 × 10  205 000-P00416-W MSCRPHW/FSM4 × 16  206 000-P00510-W MSCRPHW/FSM5 × 10  207 000-P00612-W MSCRPHW/FSM6 × 12  208 000-T00530-0B MSCRTHBLKM5 × 30  209 000-F00308 MSCRFHM3 × 8  210 000-T00408-0C MSCRTHCRMM4 × 8  211 030-000610 HEXBLTM6 × 10  212 020-000510-0Z HEXSKTHCAPSCRBLK0ZM5 × 10  213 028-A00304-P SETSCRHEXSKTCUPPM3 × 4  214 028-A00408-P SETSCRHEXSKTCUPPM4 × 8  215 008-T00516-0B TMPPRFSCRTHBLKM5 × 16  216 008-T00408-0C TMPPRFSCRTHCRMM4 × 8  217 008-T00408-0B TMPPRFSCRTHBLKM4 × 8  218 050-U00500 UNUTM5  219 FAS-500058 HEXNUTH=18M30  220 065-E00600 ERING6MM  221 060-F00600 FLTWSHRM6  222 069-0077 FLTWSHRSMALL8.5-16 × 1.2  223 060-S00500 SPRWSHRM5  224 050-H00400 HEXNUTM4  225 060-F00400 FLTWSHRM4  226 060-S00400 SPRWSHRM4  227 050-F00400 FLGNUTM4  228 000-P00408 MSCRPHM4 × 8  229 000-P00510-S MSCRPHW/SM5 × 10  230 065-E00500 ERING5MM
15
PARTS LIST
301 LGJ-60017 WHGUNASSYDC  302 LGJ-60028 WHGUNASSYAC  303 LGJ-60029 WHVOL  304 LGJ-60030 WHTRIGGERSW
ASSYMOTOR(LGJ-3070)>ForeachGunAssy
ITEMNO. PARTNO. DESCRIPTION  1 LGJ-3071 MOTORBRACKET  2 LGJ-3072 MOTORCAM  101 350-5812 ACMOTORRH6P3N  102 350-5813 GEARHEAD6H5N-1  201 028-A00408-P SETSCRHEXSKTCUPPM4 × 8  202 000-P00440-SB MSCRPHW/SBLKM4 × 40
63
15
PARTS LIST
MARQUEEBOXASSY(62"DX)
523-50-121 SIGN HOLDER LGJ (TOP)
523-50-106 FAN GRILLS LGJ (2) > Rectangle
523-50-119 CONNECTOR BRACE LGJ
Washer CTF (6) Part#: CTF-1002
INSIDE OF MARQUEE BOX ASSY: 99-60-142 FLUORESCENT LAMP F18T824CW 24” 99-60-127 FL ASSY W/BALLAST & STARTER 24” 99-60-900 FAN 110VOLT 50/60 HZ COOLING (2)
523-50-117 TUBE ASSY R LGJ 523-50-118 TUBE ASSY L LGJ (The other side)
523-50-120 ANGLED SIGN HOLDER LGJ (BOTTOM)
64
MARQUEEBOXASSY,TVCASE(32"STD)
523-50-148 SPEAKER GRILL LGJ32” 130-5260 SPKR BOX 60HM 15/40 W W/SHLD (2) > L & R
99-30-777 FRAME ASSEMBLY 32” LCD MONITOR 99-30-778 BACK CASE ASSY 32”LCD MONITOR
WASHER CTF CTF-1002 (4)
INSIDE OF MARQUEE BOX ASSY: 99-60-129 LIGHT FIXTURE 18” 99-60-258 LAMP, FLORESCENT, 18” 99-60-128 U.L. COVER FOR 99-60-129
15
PARTS LIST
523-50-149 ANGLE MOUNTING COVER LGJ32”
99-60-901 FAN 24 VOLT FOR 32”MONITOR (BACK SIDE)
523-50-151 REAR COVER & LOCK ASSY LGJ32”
523-50-143 LIGHT BOX LGJ32” 532-30-155 REAR MARQUEE PLASTIC 523-50-145 LIGHT COVER CAP LGJ32” >> Hold above Plastic from Top.
523-50-146 MARQUEE MOUNT BRACKET L LGJ32” 523-50-147 MARQUEE MOUNT BRACKET R LGJ32” (Other side)
523-50-144 SPEAKER BASE LGJ32”
99-30-779 SUPPORT BRACKET 32”LCD (2) >> Inside of Monitor case.
65
WIRE COLOR CODE TABLE
16
16
WIRE COLOR CODE TABLE
The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fi re.
The color codes for the wires used in the diagrams in the following chapter are as follows.
A PINK B SKY BLUE C BROWN D PURPLE E LIGHT GREEN
Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.
1 RED 2 BLUE 3 YELLOW 4 GREEN 5 WHITE 7 ORANGE 8 BLACK 9 GRAY
If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the left-hand side numeral (see the above).
Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The left-hand side
character shows the base color and the right-hand side one, the spiral color.
<Example> 51………WHITE/RED
RED
Note 2: The character following the wire color code indicates the size of the wire.
U: AWG16 K: AWG18 L: AWG20 None: AWG22
WHITE
66
120VAC IN
60Hz
99-00-017 UNIVERSAL POWER CORD 8FT
EARTH FROM SWTICH PLATE PLEASE TIGHT MAIN EARTHWIREHEREWHEN YOU ASSEMBLE CABINET.
99-00-014 LINE FILTER W/AC PLUG QUAL TEK 874-06/003
50K
NOISE
FILTER
EARTH
EARTH / PS MOUNT BRACKET
N
43K
E
80K
L
PRIMLY EARTH
532-60-604 AC POWER HARNESS
99-00-001 POWER SWITCH #8-252
Main Fuse 5A Slow-Blow
99-00-015 FUSE HOLDER W/CAP&NUT PANEL 99-00-016 FUSE 5AMP SLOW-BLOW 250V MDL5
Main Power Switch
LGJ-60020USA WH AC OUT USA VER
80K
50K
532-60-603
EARTH, MONITOR CAB TO MAIN CAB
EARTH GO TO:
GUN ASSY 1P (3/4)
GUN ASSY 2P (3/4)
COIN DOOR (4/4)
TRANSFORMER (2/4)
FAN (1/4)
532-60-602
P
C
80K 50K
80K 50K
80K
1
50K
2
80K
3
50K
4
WH(VL) WH(VL)
TV AC HARNESS LGJ
532-60-605 FAN HARNESS
#110
P
C
80K
123
43K
WH(VL)
50K
#110
TOSHIBA 62"DLP
M
99-60-900 FAN 110VOLT 50/60 HZ COOLING (FOR MONITOR)
120VAC IN
FAN 110VOLT
50/60 HZ COOLING
(NEAR BY POWER SUPPLY)
99-60-900
#110
99-60-688 VGA MALE TO VGA MALE CABLE 15'
MODEL: 62MX196 FOR LGJ PART#: 99-60-716
RGB
D-SUB 15P
400-5457-91
SWREGU ATX/JVS
+3.3V
RGB
+5V
+5V
+12V
+12V
+12V
123456789
PC
30AWG#16
30AWG#16
30AWG#16
30AWG#16
515-60-660
MAIN PC TO
D-SUB 15P
10AWG#16P10AWG#16
POWER SUPPLY #2
123456789
+5VC+5V
+12V
+12V
+12V
+12V
+12V
+5V
10AWG#16
+5V
+12V
30AWG#16
+12V
+3.3V RS
70AWG#16
+3.3V RS
GND
101112131415161718
80AWG#16
80AWG#16
101112131415161718
GND
GND
GND
GND
80AWG#16
GND
GND
80AWG#16
GND
GND
80AWG#16
GND
GND
80AWG#16
GND
GND
80AWG#16
GND
GND
80AWG#16
GND
MOLEX(5557)
MOLEX(5557)
+3.3V
123456789
PC
80AWG#16
C AWG#16
C AWG#16
P
123456789
C
+3.3V
+3.3V
GND
GND
+5V
10AWG#16
+5V
GND
80AWG#16
GND
+5V
10AWG#16
+5V
GND
+5V SB
80AWG#16
GND
95
POW OK
POW OK
A AWG#18
30AWG#16
+5V SB
-12V
+12V
+12V
+3.3V
+3.3V
101112131415161718192021222324
30AWG#16
C AWG#16
C AWG#16
20AWG#18
101112131415161718192021222324
-12V
+12V
+12V
+3.3V
+3.3V
80K 50K 80K
50K
80K
43K
M
GND
GND
PS ON#
80AWG#164580AWG#16
GND
GND
PS ON#
GND
80AWG#16
GND
C
1
2
3
4
50K
#110
GND
80AWG#16
GND
P
80K 50K 80K 50K
17
CABINET WIRING DIAGRAM
LGJ-60022USA
+5V
10AWG#16
+5V
PC
+5V
10AWG#16
+5V
80K
123
AC(L)
10AWG#16
50K
WH(YL)
AC(N)
GND
+5V
MOLEX(5557)
80AWG#16
515-60-659
+5V
GND
MOLEX(5557)
JVS SERIAL
+12V +12V +12V
+3.3V
MAIN PC TO
USB A
GND GND GND GND GND GND GND
+5V +5V +5V
POWER SUPPLY #1
MOLEX(5557)
WH AC MAIN USA VER
PC
80L
1
80L
2
80L
3
80L
4
5
6
7
30L
8
30L
9
10
10L
11
10L
12
13
14
LGJ-60001 WH DC POWER
515-60-682 JVS (USB)
80K 50K 80K 50K
10L 10L 80L 80L 30L 30L 80L 80L
WH(YL)
PC
1
2
3
4
5
6
7
8
E
2/4 4/4
3/4
2/4
8
7
5 4 3 2
1
BLACK
ORANGE
WHITE GREEN YELLOW BLUE
RED
LIGHT GREEN
E D
PURPLE
C
BROWN
B
SKY BLUE
PINK
A 9
GRAY
43
EARTH WIRE
AWG16 UL1015 KUAWG18 UL1015 L
AWG20 UL1007
AWG22 UL1007
FOR INSTALL DVD
610-0719-01-91
DVD DRIVE UNIT USB
MINI USB B
515-60-661 DVD DR.TO MAIN PC HARNESS
1
+12V
2
3
+5V
4
5
GND
6
GND
NH 6P NH 6P
600-7920-100 USB CABLE MINI AB 100CM
18234567
ON
OFF
30
1
+12V
2
10
3
+5V
4
80
5
6
***
MINI USB A
GND GND
80
DIP SW
844-0001D-91-11 ASSY CASE LBG
MINI JACK GREEN
MINI JACK BLACK
RCA RE
FR
RCA WH
FL
RE
C/W
RR/RL
WH
WH
RE
LGJ-60005 WH SPEAKER IN
F
2/4
SEGA AMUSEMENTS U.S.A.,INC
LET'S GO JUNGLE, 62"DX
(1/4)
(2/4)
WH(XAD)
30
LET'S GO JUNGLE, 62"DX
SEGA AMUSEMENTS U.S.A.,INC
AWG22 UL1007
L
AWG20 UL1007
KUAWG18 UL1015
AWG16 UL1015
43
EARTH WIRE
GRAY
PINK
SKY BLUE BROWN PURPLE LIGHT GREEN
9 A
B C D E
4/4
3/4
N
J
10
11121314151617181920212223242526272829
54
B5
B8
30
30
78
515295
98A5A8
353880
9
15
18
454875
808080
80
80
PC12345678
10
101010
WH(YL)
4
YELLOW
BLUE
50K
C
123
P
80K
BRN/W
BLUE/W
3/4
I
BRN
PINK/W
BLUE
PINK
50K
80K
1/4
50K
(1/4) SUPPLY POWER EARTH ON
80K
RED
1
BLUE
2
YELLOW
3 4
GREEN WHITE
5
ORANGE
7
BLACK
8
WH AC MAIN PRIMARY USA VER1.1
LGJ-60022-1USA
3/4
1/4
3/4
H
E
WH PCB BOARD LGJ-60003
80K
50K
10
18
192820
18
2P START
1P GUN SENSER
80
15
956127
11
10
13
142917
GND
GND
GND
GND
GND
GND
1P START
483835
75
78
51
30
1P TRIGGER2
2P TRIGGER2
45
27
2P GUN SENSER
2P TRIGGER1
1P TRIGGER1
A59895
A8
49
COIN2
COIN METER1
WH SPEAKER MAIN LGJ-60006
45
COIN1
52
TEST
41
SERVICE
54B8B5
30
52
504346
51
565857
RA60P
CN3
COIN LAMP
COIN METER2
1P START LAMP
2P START LAMP
+12V30+12V
CN6
WH(YL)
16
73
15
80
14
71
13
10
12
23
11
80
10
21
9
10
8
80
7
80
6
30
5
30
4
80
3
80
2
10
1
10
PC
WH PCB BOARD LGJ-60003
JVS (USB) 515-60-682
80 41
C
RA26P
CN1
CN7
ANIN-2B
GNDAN
ANIN-2A
+5VAV
ANIN-1B
GNDAN
ANIN-1A
+5VAV
NH 5P
GND GND
N.C.
+12V +12V
NH 4P
GND
GND +5V +5V
USB B
JVS SERIAL
21
73
17
80
15
71
13
10
9
23
5
80
3
21
1
10
5
80
4
80
3
2
30
1
30
4
80
3
80
2
10
1
10
80
808010
80
80
+5V
+5V
+5V
10
10
10
53
8010C5
4
+5V
3
+5V
1
+EXV
55
SPOT LAMP
54
1P BOM
C8
53
2P BOM
15
GND
8
+5V
WH
RE
WH
RE
WH
RE
WH
RE
WH
RE
WH
RE
I/O CONTROL BD FOR JVS 837-14505
80 41
C
NH 3P
3
GND
2
VOL
CN2
VH 2P
CN7
VH 4P
CN6
VH 4P
+3.3V
87
WOOFER L-
FRONT R-
FRONT R+
FRONT L-
FRONT L+
REAR R-
REAR R+
REAR L-
REAR L+
1
2
1
4
3
2
1
4
3
2
1
CN3
VH 4P
4
3
2
CENTER-
1
CENTER+
CN4
DIP SW
1
5432
6
FL
FR
WOOFER L+
GND GND GND +24V +24V +24V
TOP
C
W
RL
RR
GND GND GND +24V +24V +24V
BOTTOM
WH(YL)
4
3
2
1
P
C
WH PCB BOARD LGJ-60003
IN W/EXP BD
SOUND AMP ANALOG 838-14515-A03
OFF
ON
J2
RCA WH
J1
RCA RE
VH 6P
6
80L
5
80L
4
80L
3
DL
2
DL
1
DL
CN5
J4
RCA WH
J3
RCA RE
J2
RCA WH
J1
RCA RE
VH 6P
6
80L
5
80L
4
80L
3
DL
2
DL
1
DL
CN2
WH SPEAKER IN LGJ-60005
F
WH AMP POWER LGJ-60002
PINK/W
BLUE/W
PINK
BLUE
BRN/W
BLUE/W
M2
BRN
USA VER1.1 SECONDRY
BLUE
WH AC MAIN LGJ-60022-2USA
S2
80 C5 C8 10
D2
50K
80
S1
80
53 10
D1
DL DL DL DL DL DL
80L 80L 80L 80L 80L
80L
3
2
1
3
2
1
3
2
1
6
5
4
3
2
1
7
6
5
4
3
2
1
CN-M
CN-S
CN-D
4
3
2
1
CN-S
CN-D
4
3
2
1
CN2 VH6P
CN3 VH7P
4.5uF
CAPACITOR
4.5uF
CAPACITOR
VH 3P
AC(N)
AC(L)
VH 3P
AC(N)
AC(L)
XA 4P
GND
IN2 IN1 +5V
VH 3P
AC(N)
AC(L)
XA 4P
GND
IN2 IN1 +5V
+24V +24V +24V +24V +24V +24V
GND GND GND GND GND GND GND
WH(YL)
3
2
1
PC
(100VAC OUT) MOTOR 2P GUN
(100VAC OUT) MOTOR 1P GUN
(120VAC OUT)
FL LAMP
ROOM
VH5P
NC
5
NC
4
3
50
2
NC
1
80K
LCA150S-24-XJCM
120VAC IN
100V2A "120V60HZ" TRANSFORMER 99-60-209
100VAC OUT
RED
RED
1
2
CN-X
AC(N) NC NC AC(L)
AC(N) NC NC AC(L)
VH 4P
4
3
2
1
100VAC IN
SSRBDG3MB-202RX2 838-14630
SSR BD G3MB-202RX2 838-14630
CN-X VH 4P
4
3
2
1
120VAC IN
X2
X1
WHT
50
80K
GRAY
532-30-601
TRANSFORMER TO SSR BD LGJ
120VAC IN
(DC 24V POWER SUPPLY FOR AMP) SW REGU 150S-24-XJCM
400-5421-15024W
250V 5A
WH AC MAIN PRIMARY USA VER1.1 LGJ-60022-1USA
CABINET WIRING DIAGRAM
17
1/4
2/4
2/4
2/4
H
J
P C
WH(YL)
P C
WH(XAD)
I
LGJ-60007 WH DC MAIN
10L
1
10L
2
80L
3
80L
4
30L
5
30L
6
80L
7
80L
8
10
9
21
10
80
11
23
12
10
13
71
14
80
15
73
16
10
1
10
2
10
3
10
4
80
5
80
6
80
7
80
8
80
9
80
10
1P START
15
11
2P START
18
12
35
1P GUN SENSER
13
38
2P GUN SENSER
14
1P TRIGGER1
45
15
2P TRIGGER1
48
16
1P TRIGGER2
75
17
2P TRIGGER2
78
18
SERVICE
51
19
TEST
52
20
COIN1
95
21
COIN2
98
22
COIN METER1
A5
23
COIN METER2
A8
24
1P START LAMP
B5
25
2P START LAMP
B8
26
54
COIN LAMP
27
30
+12V
28
30
+12V
29
30
LGJ-60022USA WH AC MAIN USA VER
PINK BLUE BRN
PINK/W BLUE/W BRN/W
LGJ-60007 WH DC MAIN
10L 10L 80L 80L 30L 30L 80L 80L
WH(YL)
PC 1
2
3
4
D
1/4
5
6
7
8
LGJ-60007 WH DC MAIN
1D
45 10 75
80 80 35
10 21 80 23
P
WH(YL)
LGJ-60016 WH TO GUN DC
C
1
2
3
4
5
6
7
8
9
10
11
12
EARTH ON POWER SUPPLY (1/4)
PINK
BLUE
BRN
48 10 78 80 80 38 10 71 80 73
1A
P
WH(VL)
2D
P
WH(YL)
LGJ-60027USA WH TO GUN AC USA VER
C
1
2
3
LGJ-60016 WH TO GUN DC
C
1
2
3
4
5
6
7
8
9
10
11
12
EARTH ON POWER SUPPLY (1/4)
PINK/W
BLUE/W
BRN/W
LGJ-60027USA WH TO GUN AC USA VER
2A
P
C
1
2
3
WH(VL)
P C
45 50
1
80
2
75
3
80
4
80
5
35
6
10
7
10
8
21 50
9
80
10
10
11
23
12
80
13
14
WH(XAD)
P
PINK
BLUE
BRN
WH(YL)
P C
45
1
80
2
75
3
80
4
80
5
6
10
7
10 10
8
21
9
80
10
10 10
11
23
12
80
13
14
WH(XAD)
P
PINK
BLUE
BRN
WH(YL)
C
RE
1
WH
2
WH(YL)
CONTROL UNIT L (1P)
#25 UL1095
80
#25 UL1095
50
#25 UL1095
80
#25 UL1095
80
#25 UL1095
50
#25 UL1095
10
#25 UL1095
10
#25 UL1095 #25 UL1095
80
#25 UL1095
10
#25 UL1095
50
#25 UL1095
80
#25 UL1095
C
50 #20UL1015
1
90
#20UL1015
2
50
#20UL1015
3
4
CONTROL UNIT R (2P)
50
#25 UL1095
80
#25 UL1095
50
#25 UL1095
80
#25 UL1095
80
#25 UL1095
5035
#25 UL1095
10
#25 UL1095 #25 UL1095
50
#25 UL1095
80
#25 UL1095 #25 UL1095
50
#25 UL1095
80
#25 UL1095
C
50K
1
90K
2
50K
3
4
P
+
-
LGJ-60028
LGJ-60028
130-5156-02 SPEAKER BOX
C
8 OHM 20W VA1 YL
LGJ-60017
LGJ-60017
LGJ-60030
L TRIGGER
P
C 1
2
WH(XA)
C 1
2
WH(XA)
WH(ZH)
P
WH(XA)
P
WH(XA)
P
WH(YL)
C 1
2
WH(XA)
C 1
2
WH(XA)
WH(ZH)
P
WH(XA)
P
WH(XA)
P
WH(YL)
P
1
2
3
C
1
2
3
C
1
2
3
C
1
2
3
P
P
1
2
3
C
1
2
3
C
1
2
3
C
1
2
3
GND OUT VCC
LGJ-60029
10 25 80
LGJ-60029
10 25 80
RED BLACK BROWN
L TRIGGER
GND OUT VCC
10 25 80
10 25 80
RED BLACK BROWN
LGJ-60030
R TRIGGER
GUN SENSER
370-5299
PHOTO INTERRUPTER KI1233-AALF
1 2 3
1 2 3
350-5812 AC MOTOR RH6P3N
LGJ-60030
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
LGJ-60030
R TRIGGER
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
GUN SENSER
370-5299
PHOTO INTERRUPTER KI1233-AALF
LGJ-60029
1 2 3
LGJ-60029
1 2 VOL. B-5K 3
350-5812 AC MOTOR RH6P3N
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
VERTICAL VOL. B-5K 220-5753
HORIZONTAL VOL. B-5K 220-5753
VERTICAL VOL. B-5K 220-5753
HORIZONTAL
220-5753
FRONT CENTER SPEAKER
M
M
LGJ-3000
ASSY GUN L
100VAC MOTOR
LGJ-3050
ASSY GUN R
100VAC MOTOR
2/4
G
LGJ-60006 WH SPEAKER MAIN
C 41 80
PC
123456789
131415161718192021
101112
M
4/4
8
BLACK
7
ORANGE
5
WHITE
4
GREEN YELLOW
3
BLUE
2
RED
1
E
LIGHT GREEN
D
PURPLE BROWN
C
SKY BLUE
B
PINK
A
GRAY
9
WH(YL)
EARTH WIRE
43
AWG16 UL1015
KUAWG18 UL1015
AWG20 UL1007
L
AWG22 UL1007
P
C
RE WH
WH(YL)
RE WH
WH(YL)
RE WH
RE WH
RE WH
WH(YL)
1
2
P
C 1
2
CP
1
2
3
4
K
4/4
5
6
7
8
9
+
FL
-
+
FR
-
130-5156-02 SPEAKER BOX 8 OHM 20W VA1 YL
130-5156-02 SPEAKER BOX 8 OHM 20W VA1 YL
FRONT LEFT SPEAKER
FRONT RIGHT SPEAKER
SEGA AMUSEMENTS U.S.A.,INC
LET'S GO JUNGLE, 62"DX
(3/4)
(4/4)
A
N
LET'S GO JUNGLE, 62"DX
AWG22 UL1007
L
AWG20 UL1007
SEGA AMUSEMENTS U.S.A.,INC
KUAWG18 UL1015
AWG16 UL1015
43
EARTH WIRE
GRAY
PINK
SKY BLUE BROWN PURPLE LIGHT GREEN
9 A
B C D E
RED
1
BLUE
2 3
YELLOW
4
GREEN WHITE
5
ORANGE
7
BLACK
8
COIN SW1
GND
+12V
123
OPTION
PC
(BOTTOM OF SEAT) WOOFER SPEAKER
REAR RIGHT SPEAKER
REAR LEFT SPEAKER
W/NET ROHS 4OHM80W
W
WOOFER 130-5196-03
W/SHLD 4 OHM6W SPEAKER 130-5163
W/SHLD 4 OHM6W SPEAKER 130-5163
RR
RL
-
+
­+
­+
ASSY SEAT CABINET
50/60 HZ COOLING FAN 110VOLT 99-60-900
50/60 HZ COOLING FAN 110VOLT 99-60-900
(MARQUEE BOX ASSY)
ASSY BILLBOARD BOX
ASSY SPEAKER BOARD
#110
#205 #110
#205
WH RE
WH RE
WH RE
18W FL ASSY, 24"
3
2
1
FL ASSY W/BALLAST & STARTER 24" 99-60-127 FLUORESCENT LAPM F18T824CW 24" 99-60-142
M
M
WH(VL)
PC
#110
#110
#110
#110
50K
80K
WH SPEAKER BOARD LGJ-60015
50K 80K
50K
80K
RE
WH
6
5
4
3
2
1
P
C
2
WH(VL)
50K
1
WH(YL)
WH WH RE
WH RE RE
80K
C
P
WH BILLBOARD AC USA VER
987654321
WH(YL)
LGJ-60026USA
987654321
WH(YL)
REREWHREWH
WH
WH
RE
WH
WH
REREWHREWH
WH
RE
WH
LGJ-60014
WH TO SEAT SPEAKER
WH
RE
RE
WH
C
P
RE
C
P
RE
LGJ-60013
WH BILLBOARD DC
OPTION
COIN SW1
COIN SW2
GND
987654321
OBSA-60M-W-1FLED-W-12V LGJ1P
509-6131-91-02
WH(NH)
4
80
3
18
2
L
L
START BUTTON PLATE
B8
1
30
2P
OBSA-60M-W-1FLED-W-12V LGJ1P
509-6131-91-01
WH(NH)
4
80
3
15
2
B5
1
30
1P
80 18 B8 15 B5 30
P
WH BUTTON LGJ-60009
WH(YL) 6
5
4
3
2
1 C
WH(YL)
SW and VOLUME BOARD (INSIDE OF COIN DOOR)
SW & C 1KOHM VOL BD
䰏䰚1
838-14548-02
CONTROL
VOLUME
SW
TEST SW SERVICE
VOL3 VOL2 VOL1 GND SERVICE TEST
NH 6P
6
C
5
41
4
80
3
80
2
51
1
52
CP
WH(YL)
LGJ-60012
WH
WH
WH
RE
RE
RE
P
C
WH LAMP BOX DC
CP
WH TOP BOARD DC
CABINET WIRING DIAGRAM
LGJ-60011
17
LGJ-60025
WH TOP BOARD AC
COIN METER 5 VOLT 42-0562 99-70-160
999999
COIN METER
(1/4) SUPPLY POWER EARTH O
COIN DOOR/COIN DOLLAR PL 99-70-165
COIN DOOR
+5V
COIN SW1
L
4
50
3
50
2
A5
1
10
P
C
8
7
6
5
4
80
3
95
2
54
1
10
P
C
WH COIN SELECTOR USA VER LGJ-60010USA
WH(YL)
WH(YL)
WH CONPANE USA VER LGJ-60008USA
+12V +12V
COIN LAMP
2P START LAMP 1P START LAMP COIN METER2 COIN METER1 COIN2 COIN1 TEST SERVICE 2P START 1P START
WH(YL)
21
80
20
41
19
C
18
17
30
16
30
15
54
14
B8
13
B5
12
A8
11
M
A5
10
98
9
95
8
52
7
51
6
18
5
15
4
80
3
80
2
10
1
10
PC
D-3/4 TO B6
ROOM FL LAMP BOX
99-60-258 LAMP, FLORESCENT, 18" 99-60-129 LIGHT FIXTURE 18 INCH
FL LAMP ASSY, 18" 15W
3
WHT
2
1
BLK
PC
WH(YL)
WH(VL)
WH(YL)
50K
4
80K
50K
2
50K
N
80K
P
C
1
WH LAMP BOX AC USA VER
80K
123
C
P
WH(YL)
987654321
LGJ-60024USA
WH(YL)
987654321
RE
WH
RE
WH
REREWH
WH
WH
WH
K
RE
RE
3/4
2/4
120VAC IN
60Hz
99-00-017 UNIVERSAL POWER CORD 8FT
99-00-014 LINE FILTER W/AC PLUG QUAL TEK 874-06/003
50K
NOISE
FILTER
EARTH
N
43K
E
80K
L
PRIMLY EARTH
532-60-604 AC POWER HARNESS
99-00-001 POWER SWITCH #8-252
Main Fuse 5A Slow-Blow
99-00-015 FUSE HOLDER W/CAP&NUT PANEL 99-00-016 FUSE 5AMP SLOW-BLOW 250V MDL5
Main Power Switch
532-60-615 WH AC OUT LGJ STD
80K
50K
P
C
80K 50K
80K 50K
99-60-688 VGA MALE TO VGA MALE CABLE 15'
1
2
3
4
WH(VL)
80K 50K 80K
50K
32"LCD MODEL: ST-HB 32A2X PART#: 99-60-712
(Include FAN harness. Part#: 532-60-614)
RGB
D-SUB 15P
+5V
+5V
+12V
+12V
123456789
PC
+12V
+12V
+5V
+12V
GND
GND
GND
GND
+3.3V RS
101112131415161718
532-60-616 WH AC INPUT LGJ STD
#110
99-60-900 FAN 110V OLT 50/60 HZ COOLING
120VAC IN
EARTH
400-5457-91
SWREGU ATX/JVS
+3.3V
+3.3V
GND
GND
GND
GND
GND
MOLEX(5557)
+5V
123456789
PC
GND
43K
50K
FAN HARNESS
#110
80K
532-60-605
M
+12V
+3.3V
+3.3V
-12V
GND
GND
+5V
+5V SB
POW OK
+12V
101112131415161718192021222324
PS ON#
GND
GND
GND
+5V
80K
PC
+5V
123
AC(L)
+5V
50K
WH(YL)
AC(N)
GND
MOLEX(5557)
532-60-617 FL HARNESS LGJ STD
P
C
80K
1
50K
2
WH(VL)
PC
1
2
3
4
5
6
7
8
9
10
11
12
13
14
MOLEX(5557)
80L 80L 80L 80L
30L 30L
10L 10L
+3.3V
GND GND GND GND GND GND GND
+12V +12V +12V
+5V +5V +5V
P
C
1
2
3
WH(VL)
532-60-607 DC 5V, 12V LGJ STD
Go to Transformer (120VAC IN, 100VAC OUT)
80K
50K
2/3
C
Go to 24VDC Power Supply (120VAC IN, 24VDC OUT)
80K
50K
80K
50K
GND
N
2/3
P
C
80K
1
2
50K
3
WH(VL)
MARQUEE
43K
F.L.Assy (18" 15W)
99-60-129 LIGHT FIXTURE 18" 99-60-258 LAMP FLOURCSENT 18"
L
3/3
GO TO I/O BOARD
2/3
D
17
CABINET WIRING DIAGRAM
8
7
5 4 3 2
1
BLACK
ORANGE
WHITE GREEN YELLOW BLUE
RED
E
LIGHT GREEN
D
PURPLE BROWN
C
SKY BLUE
B
PINK
A
GRAY
9
EARTH WIRE
43
AWG16 UL1015
KUAWG18 UL1015
AWG20 UL1007
L
AWG22 UL1007
610-0719-01-91
DVD DRIVE UNIT USB (OPTION)
RGB
MINI USB B
30AWG#16
30AWG#16
30AWG#16
30AWG#16
515-60-660
MAIN PC TO
D-SUB 15P
1
+12V
2
3
+5V
4
5
GND
6
GND
NH 6P NH 6P
10AWG#16P10AWG#16
POWER SUPPLY #2
123456789
+5VC+5V
+12V
+12V
515-60-661 DVD DR.TO MAIN PC HARNESS
600-7920-100 USB CABLE MINI AB 100CM
+12V
10AWG#16
+12V
+5V
30AWG#16
70AWG#16
+12V
+3.3V RS
80AWG#16
80AWG#16
80AWG#16
80AWG#16
101112131415161718
GND
GND
GND
80AWG#16
GND
30
10
80 80
GND
80AWG#16
80AWG#16
GND
***
80AWG#16
GND
GND
1
2
3
+5V
4
5
GND
6
GND
MINI USB A
MOLEX(5557)
+12V
80AWG#16
80AWG#16
10AWG#16
C AWG#16
+3.3V
GND
+5V
GND
10AWG#16
+5V
C AWG#16
P
123456789
C
+3.3V
ON
OFF
844-0001D-91-11 ASSY CASE LBG
95
30AWG#16
A AWG#18
30AWG#16
80AWG#16
GND
C AWG#16
C AWG#16
20AWG#18
80AWG#164580AWG#16
101112131415161718192021222324
-12V
GND
+3.3V
PS ON#
GND
+12V
+12V
+3.3V
+5V SB
POW OK
18234567
DIP SW
SEGA AMUSEMENTS U.S.A.,INC
LET'S GO JUNGLE, 32"STD
80AWG#16
80AWG#16
GND
GND
10AWG#16
10AWG#16
+5V
10AWG#16
80AWG#16
+5V
+5V
GND
JVS SERIAL
515-60-659
MAIN PC TO
POWER SUPPLY #1
MOLEX(5557)
USB A
RCA RE
RCA WH
515-60-682 JVS (USB)
515-60-680 RCA
FR
FL
E
2/3
F
2/3
(1/3)
SPEAKER
LEFT
SPEAKER
RIGHT
FROM AC HARNESS
FROM LINDBERGH (MAIN PCB)
FROM MAIN EARTH (1/4)
1/3
N
1/3
F
GRAY
532-30-601
TRANSFORMER TO SSR BD LGJ
5A 250V
RED
99-60-209 TRANSFORMER "120V60HZ" 100V2A
532-60-616 WH AC INPUT LGJ STD
120VAC IN
838-14630 SSR BD G3MB-202RX2
X2
100VAC IN
1
2
3
WHT
4
VH 4P CN-X
1
2
RED
100VAC OUT
120VAC IN
AC(L) NC NC AC(N)
998-0248
POWER SUPPLY 24 GHOST SQUAD CTF (DC 24V POWER SUPPLY)
80K
1
2
50K
3
4
5
CN1
1P GUN MOTOR
(100VAC OUT)
2P GUN MOTOR
(100VAC OUT)
PC 1
2
3
WH(YL)
532-60-616
NC
NC
NC
+5V IN1 IN2
GND
AC(L)
AC(N)
AC(L)
AC(N)
CAPACITOR
4.5uF
CAPACITOR
4.5uF
WH AC INPUT
LGJ STD
80K
50K
C
1/3
1
2
3
4
XA 4P
CN-D
VH 3P
CN-S
VH 3P
CN-M
1
2
3
1
2
3
D2
10 C8 C5 80
S2
BLUE
BRN
M2
BLUE/W
BRN/W
BLUE
PINK
BLUE/W
PINK/W
GND
+24VDC
CN2
532-60-610 WH AC SSR LGJ STD
PINK
BRN
BLUE
P
123
C
3/3
1
2
3
4
PINK/W
4
I
80L
80L DL
DL
BRN/W
BLUE/W
5
6
532-60-608 DC 24V HARNESS LGJ STD
532-60-680 RCA
TEST SW SERVICE
838-14548-02
SW & C 1KOHM VOL BD
SW
80L
80L
DL
DL
838-14515-A01
SOUND AMP BOARD
CN5
1
+24V
2
+24V
3
GND GND
4
5
RCA RE
J1
FR
RCA WH
J2
FL
TEST
SERVICE
GND VOL1
VOLUME
CONTROL
VOL2 VOL3
CN2
1
2
3
4
5
6
NH 6P
FRONT L+
FRONT L-
FRONT R+
FRONT R-
NH 3P
532-60-609
WH DC MAIN
LGJ STD
52 51 80 80 41
C
CN6
1
2
3
4
VH 4P
GND
VOL
41
80
+
-
P
C
532-60-612 AMP SPEAKER LGJ STD
+3.3V
837-14505
123
I/O CONTROL BD FOR JVS
C
GND
+5V
2P BOM
53
15
8
8010C5
532-60-606 WH PCB BD DC LGJ STD
123
1P BOM
54
C8
+
-
532-60-613 SPEAKER HARNESS LGJ STD
4
+EXV
+5V
1
10
PC12345678
+5V
+5V
+5V
3
4
10
10
GND
GND
+5V
10
956127
10
80
80
10
(NOT USE)
GND
GND
GND
GND
1P START
2P START
11
13
18
142917
80
80
80
80
18
15
9
101112131415161718192021222324252627282930
2P GUN SENSER
2P TRIGGER1
1P TRIGGER1
1P GUN SENSER
192820
27
48
383575
45
1P TRIGGER2
2P TRIGGER2
SERVICE
304145
78
51
TEST
COIN1
434649
95
52
COIN2
A5
JVS SERIAL
+5VAV
ANIN-1A
GNDAN
ANIN-1B
+5VAV
ANIN-2A
GNDAN
ANIN-2B
(NOT USE)
COIN METER1
COIN METER2
1P START LAMP
2P START LAMP
52
50
51
54
B8
B5
USB B
+5V
+5V GND GND
NH 4P
+12V +12V
N.C. GND GND
NH 5P
RA26P
CN6
+12V
+12V
COIN LAMP
565857
30
30
1
2
3
4
CN7
1
2
3
4
5
CN1
1 3 5
9 13 15 17 21
RA60P
515-60-682 JVS (USB)
10 10 80 80
532-60-607 DC 5V,12V LGJ STD LGJ STD
30 30
80 80
10 21 80 23 10 71 80 73
532-60-606 WH PCB BD DC LGJ STD
CN3
30 B5 15 B8 18 80
WH(XAD)
E
1/3
FROM POWER SUPPLY
D
1/3
P C
1
2
3
4
5
6
7
H
8
10
9
21
10
80
11
23
12
10
13
71
14
80
15
73
16
WH(YL)
30
B5 15 80
30 B8 18 80
3/3
1P
START BUTTON PLATE
1
L
2
3
4
WH(NH)
509-6131-91-01
OBSA-60M-W-1FLED-W-12V LGJ1P
2P
1
L
2
3
4
WH(NH)
509-6131-91-02
OBSA-60M-W-1FLED-W-12V LGJ1P
8
7
5 4 3 2
1
BLACK
ORANGE
WHITE GREEN YELLOW BLUE
RED
E
LIGHT GREEN
D
PURPLE BROWN
C
SKY BLUE
B
PINK
A
GRAY
9
EARTH WIRE
43
AWG16 UL1015
KUAWG18 UL1015
AWG20 UL1007
L
AWG22 UL1007
SW and VOLUME BOARD (INSIDE OF COIN DOOR)
J
3/3
K
3/3
SEGA AMUSEMENTS U.S.A.,INC
LET'S GO JUNGLE, 32"STD
(2/3)
FROM
I/O BOARD
2/3
L
1/3
H
2/3
FROM
I/O BOARD
J
2/3
K
WH(VL)
P C
45 50
1
80
2
75
3
80
4
80
5
35
6
10
7
10
8
21 50
9
80
10
10
11
23
12
80
13
14
WH(XAD)
P
PINK
BLUE
BRN
WH(YL)
P C
45
1
80
2
75
3
80
4
80
5
6
10
7
10 10
8
21
9
80
10
10 10
11
23
12
80
13
14
WH(XAD)
P
WH(YL)
CONTROL UNIT L (1P)
#25 UL1095
80
#25 UL1095
50
#25 UL1095
80
#25 UL1095
80
#25 UL1095
50
#25 UL1095
10
#25 UL1095
10
#25 UL1095 #25 UL1095
80
#25 UL1095
10
#25 UL1095
50
#25 UL1095
80
#25 UL1095
C
50 #20UL1015
1
90
#20UL1015
2
50
#20UL1015
3
4
CONTROL UNIT R (2P)
50
#25 UL1095
80
#25 UL1095
50
#25 UL1095
80
#25 UL1095
80
#25 UL1095
5035
#25 UL1095
10
#25 UL1095 #25 UL1095
50
#25 UL1095
80
#25 UL1095 #25 UL1095
50
#25 UL1095
80
#25 UL1095
C
50K
1
90K
2
50K
3
4
LGJ-60017
LGJ-60028
LGJ-60017
LGJ-60028
C 1
2
WH(XA)
C 1
2
WH(XA)
WH(ZH)
P
WH(XA)
P
WH(XA)
P
WH(YL)
C 1
2
WH(XA)
C 1
2
WH(XA)
WH(ZH)
P
WH(XA)
P
WH(XA)
P
WH(YL)
P
P
1
2
3
C
1
2
3
C
1
2
3
C
1
2
3
P
P
1
2
3
C
1
2
3
C
1
2
3
C
1
2
3
L TRIGGER
R TRIGGER
GND OUT VCC
LGJ-60029
10 25 80
LGJ-60029
10 25 80
RED BLACK BROWN
L TRIGGER
GND OUT VCC
10 25 80
10 25 80
RED BLACK BROWN
GUN SENSER
R TRIGGER
LGJ-60030
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
LGJ-60030
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
370-5299
PHOTO INTERRUPTER KI1233-AALF
1 2 3
1 2 3
350-5812 AC MOTOR RH6P3N
LGJ-60030
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
LGJ-60030
601-11823 TRIGGERSW ASSY (HAPP95-0028-00)
GUN SENSER
370-5299
PHOTO INTERRUPTER KI1233-AALF
LGJ-60029
1 2 3
LGJ-60029
1 2 VOL. B-5K 3
350-5812 AC MOTOR RH6P3N
VERTICAL VOL. B-5K 220-5753
HORIZONTAL VOL. B-5K 220-5753
M
VERTICAL VOL. B-5K 220-5753
HORIZONTAL
220-5753
M
LGJ-3000
ASSY GUN L
100VAC MOTOR
LGJ-3050
ASSY GUN R
100VAC MOTOR
2/3
80
51
52
I
P C
10
11
12
13
14
15
16
WH(YL)
P C
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
WH(XAD)
P
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
C
1
2
3
4
5
6
10
21 80
23 10
71 80
73
10 10 10 10 80 80 80 80 80 80
35 38 45 48 75 78
51 52 95
A5
54
PINK BLUE BRN
PINK/W BLUE/W BRN/W
532-60-609 WH DC MAIN LGJ STD
+5VAV ANIN-1A GNDAN ANIN-1B +5VAV ANIN-2A GNDAN ANIN-2B
+5VDC +5VDC
+5VDC +5VDC GND
GND GND
GND GND
GND
1P GUN SENSER 2P GUN SENSER 1P TRIGGER1 2P TRIGGER1 1P TRIGGER2 2P TRIGGER2
SERVICE TEST COIN1
COIN METER1
COIN LAMP
532-60-609 WH DC MAIN LGJ STD
532-60-611 WH AC GUN LGJ STD
99-70-165
CONNECT TO MAIN EARTH (1/4)
CONNECT TO MAIN EARTH (1/4)
PINK/W
BLUE/W
BRN/W
COIN DOOR/COIN DOLLAR PLATE
532-60-618 COIN MEC HARNESS LGJ STD
P
C
10
1
54
2
95
3
80
4
10
5
54
6
95
7
80
8
WH(YL)
L
+5V
COIN SW1
L
+5V
COIN SW1
COIN DOOR
GO TO MAIN EARTH (1/4)
10
COIN METER
A5
P
C
80K
1
2
50K
3
8
BLACK
7
5 4 3 2
1
ORANGE
WHITE GREEN YELLOW BLUE
RED
E
LIGHT GREEN
D
PURPLE BROWN
C
SKY BLUE
B
PINK
A
GRAY
9
EARTH WIRE
43
AWG16 UL1015
KUAWG18 UL1015
AWG20 UL1007
L
AWG22 UL1007
99-70-160 COIN METER 5 VOLT 42-0562
999999
80K
50K
95 80
EARTH
P
C 1
2
3
4
5
6
7
8 9
WH(YL)
(OPTION) MARS DBA AE2451 U3E Part#: 99-70-178 or 99-70-167 (U5E)
SEGA AMUSEMENTS U.S.A.,INC
LET'S GO JUNGLE, 32"STD
(3/3)
PART#: 532-30-300 1st PRINTING, JANUARY 2007
2nd PRINTING, JULY 2007
SEGA AMUSEMENTS U.S.A., INC.
800 ARTHUR AVENUE ELK GROVE VILLAGE, IL 60007-5215 PHONE: 888-877-2669 FAX: 847-427-1065 WEB: WWW.SAU.SEGA.COM
Loading...