Sega House of the Dead, The House of the Dead 2 Instruction Manual

Thank you for purchasing The House of the Dead™2! Please note that this software is designed only for use with the Dreamcast con­sole. Be sure to read this instruction manual thoroughly before you start playing The House of the Dead™2.
The House of the Dead™2 is a memory card compatible game [Visual Memory Unit (VMU) sold separately]. Seven blocks of free space are required to save a game file. Note that because saving occurs automatically, never turn OFF the Dreamcast power, remove the memory card unit or disconnect the controller during game play.
THE STORY . . . . . . . . . . . . . . . .2
CHARACTER INTRODUCTIONS .4
STARTING UP . . . . . . . . . . . . . . .5
GAME CONTROLS . . . . . . . . . . .6
SUB-PLOTS . . . . . . . . . . . . . . . .8
THE GAME SCREEN . . . . . . . . .9
BEGINNING PLAY . . . . . . . . . . .10
ARCADE MODE . . . . . . . . . . . . .11
ORIGINAL MODE . . . . . . . . . . . .12
TRAINING MODE . . . . . . . . . . . .14
BOSS MODE . . . . . . . . . . . . . . .15
RANKINGS . . . . . . . . . . . . . . . . .15
OPTIONS . . . . . . . . . . . . . . . . . .16
ITEMS . . . . . . . . . . . . . . . . . . . .18
MONSTER FILE . . . . . . . . . . . . .20
CONTENTS
ARCADE MODE: After name entry ORIGINAL MODE: After the game ends TRAINING MODE:
When you finish the game
BOSS MODE: When you finish the game OPTIONS:
After changing the settings
All characters are fictional, and any resemblance to actual persons, living or dead, is purely coincidental.
2 3
CHARACTER INTRODUCTIONS
THE STORY
December 18th, 1998 "The Curien Mansion Incident"
There was nothing else that could have been done to prevent that loathsome disaster . . .
February 26th, 2000 The world is in chaos. The prelude . . . A new plot is unfolding in a town where the last vestiges of the Middle Ages still linger. A new tragedy unfolds . . .
A special agent of the government agency "AMS." 35 years old. American. His conduct is cool and logical. He never relies on intuition and guesswork. He handles whatever he faces with the utmost of calmness and clarity. Devoid of excessive emotion, Taylor has an almost computer-like mind. Accordingly he is often dispatched to scenes of immense difficulty and utter confusion.
James Taylor
A special agent of the government
agency "AMS." 24 years old.
American.
A warm-hearted youth, yet to discover
the world's sheer disorder. Whatever
he comes up against, his approach is
passionate and emotional. He was
assigned to "AMS" one year ago.
Despite a lack of experience, Gary
puts all of his effort into his work. But
sometimes he is reckless in his
actions, and this worries James.
Gary Stewart
AMS special agents James and Gary are ready for action. But what are they waiting for . . .? And what does the mysterious Goldman really want . . .?
The Curien Mansion Incident lasted for three days from December 18th - 20th, 1998. It was an event orchestrated by Dr. Curien to destroy mankind. AMS special agents Rogan and G were able to stem this incident, but because of the Government's large role in it, the Curien Mansion Incident has yet to be officially announced.
4 5
STARTING UPCHARACTER INTRODUCTIONS
THE JUMP PACK™
Make sure that you insert the Jump Pack (sold separately) into Expansion Socket 2 of
the Controller. The Jump Pack does not lock into place when inserted into
Expansion
Socket 1, and may fall out during game play, causing problems with
game operation.
For further details, also read the Jump Pack Instruction Manual.
A special agent of the government agency "AMS." 29 years
old. American. A reliable character, who has faced danger on
many occasions, Amy is an open, frank, kind woman who
never discriminates. She often behaves like a big sister to
Gary, and has not yet accepted him fully as a special agent.
A special agent of the government agency
"AMS." Harry is either in his late thirties or
early forties. No one knows his nationality. He
does not speak about his past. He always
seems gloomy. He habitually wears dark
glasses, and never shows his expressions.
Goldman is in his early forties, and heads a world famous, distinguished financial group. Using his own substantial financial power, he is actively involved in human genome research. Goldman will soon report the results of his latest research, but none of his projects has ever been officially approved. He has an incredibly cool and intelligent appearance, but inside he is extremely anxious about the future of the natural world and the very existence of the human race.
Goldman
Harry Harris
Amy Crystal
Insert the memory card into Expansion Socket 1 of the Dreamcast Controller, and the Jump Pack into Expansion Socket 2.
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GAME CONTROLS GAME CONTROLS
This is a one or two player game. For a one player game, use either Control Port A or B, and for a two player game, use both Control Ports Aand B. You can use a Controller with inserted VMU in any of the Ports to save the game.
THE DREAMCAST CONTROLLER THE ARCADE STICK
(SOLD SEPARATELY)
D-PAD/ANALOG THUMB PAD AIMING CONTROLS
ENTER START BUTTON START/PAUSE ENTER BUTTON FIRE
CANCEL BUTTON
RELOAD/SKIPAN EVENT N/A BUTTON SPEED UPAIMING N/A BUTTON N/A N/A TRIGGER CENTER THE TARGET N/A TRIGGER RELOAD
:MENU SELECTION
:CHANGE
MENU/OPTIONS SCREEN DURING GAME PLAY
JOYSTICK AIMING CONTROLS
ENTER STARTBUTTON START/PAUSE ENTER BUTTON FIRE
CANCEL BUTTON
RELOAD/SKIPAN EVENT
N/A BUTTON SPEED UPAIMING N/A BUTTON CENTER THE TARGET N/A BUTTON N/A N/A BUTTON N/A
:MENU SELECTION
:CHANGE
MENU/OPTIONS SCREEN DURING GAME PLAY
TRIGGER TRIGGER
START BUTTON
BUTTON
BUTTON
BUTTON
BUTTON
D-PAD
ANALOG
THUMB
PAD
All the controls described in this manual are those for the DEFAULT, or initial game settings.The directions for the Analog Thumb Pad/D-Pad/Joystick are shown with these symbols
.
To return to the Title Screen at any point during the game, simultaneously press and hold
the , , , and the Start Buttons.
To return to the Title Screen at any point in the game, simultaneously press and hold the
, , , and the Start Buttons.
Do not touch the Analog Thumb Pad, or the Triggers while turning the Dreamcast power ON.
Doing so may disrupt the controller initial-
ization
procedure and result in malfunction.
START BUTTON
BUTTON BUTTON BUTTON BUTTON
BUTTON
BUTTON
JOYSTICK
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