SamTimer SamTimer User Manual

www.SamTimer.com
1-888-.
amTimer
sam
@samtimer.com
..
Sa.
Digital Game Clock
User's Guide
,
1-888-SamTimer
www.SamTimer.com
.
,
sam@samtimer.com
,
www.SamTimer.com
1-888-SamTimer
sam@samtimer.com
Table
of
Contents
Quick Start for Scrabble® Players .........
..
....
..
..... .
.4
Quick Start for Boggle® Players ...................
.......
.4
Quick Start
for
Five-Minute
Chess
Players ........... 5
Quick Start for Go Players .................................... 5
How to Turn the
Clock
On and
Off...
.....................6
Introduction ...........................................................6
A Few SamTimer Clock Features .........................6
Getting
Started -
How
to Select a Mode ................ 7
How to Start, Stop, Set, and Reset the Clock ....... 9
Short Operating
Summary
.................................. 1 0
Set New Starting
Times
- Illustration ................... 10
Summary
of
Programmable Options ................... 14
How to Program
the
User
Modes........................ 16
How to Program
the
Beeper Pitch
..
.................... 17
How to Display
the
Serial
Number
...................... 17
Mode Descriptions and Identifiers ...............
..
...... 18
Starting Tir:nes (All modes - all time-controls) ..
...
20
Features Summary ............................................. 22
Go and Shogi
liming
Explained
......................... 25
Miscellaneous Notes on the Modes .................... 27
Discussion
of
the Modes .............................
.......
.28
Scrabble® modes
SCR
-1,
2, 3 .......... 28
Boggle®
mode
BOGGLE
............... 29
Five-minute
chess
modes
CH
- F1,
2,
3, 4 ...... 30
Chess - andante
modes
CH-
A1
to 8 ..........
32
Chess - byo-yomi modes CH - BY1, 2,
3,4
...
36
\
© Copyright 1995 Sam Kantimathi
Scrabble is a registered trademark
of
Millon BradleyCompany
Boggle is a registered trademark
of
Parker Brothers
Contents
Chess - hourglass modes
CH
- H1, 2 .
..
........
...
38
Chess - progressive modes CH -
P1
to 8 .. ... ....
..
39
Go - Japanese byo-yomi GO - J 1,.2 ...
..........
..
44
Go - andante byo-yomi GO - A
1,
2 ...... ........ 45
Go - progressive byo-yomi GO - P1, 2 ..... ..
... ....
46
Go - Canadian byo-yomi GO - C1,
2,
3, 4 ......
47
Go
-ING
byo-yomi ING
-1,
2.......
... ....
..
49
FIDE modes
F:D
- 1, 1 A,
2,
2A
....
50
Count down modes
ON
- 1, 2 .
., ..
...... .
..
...
51
Count up modes UP - 1, 2 .................
52
Adagio modes
AD
- 1,
2,
3,
4 .... ..... 53
Sudden death modes
SO - 1, 2,
3,
4 ..
... ....
55
Andante modes
AN
- 1, 1 A,
2,
3 ......
57
Sudden death and delay modes
DL
- SD1 ,2,3,4.
59
Count down and delay modes OL - ON1, 2
...
..
61
Del'ay modes with move counter
DL
- C1, C2
..
...
62
OL - C1A,
C18
63
DL
- C2A,
C28
64
Shogi modes SHO - 1,
2,
3,
4 .
...
.. 65
Shuffle chess position generator ....
..
........
.. ~ ..
..... 67
How to Change Batteries
·'
......
...
..
...
......... _
..
...... .
....
70
Care of the Clock .......
.. ..
..
.... ................. _
..
..... .
.. ..
..
70
Limited Warranty
..
.... ...... ............
...
..... ..................
71
4
5
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Quick
Start
for
Scrabble®
Players
1. Read page 6
How
to
turn
the
clock
on
and
off.
2.
Turn the clock on with
no
play
switches
pressed .
0:25:00 will appear
on
the displays.
3.
Press either
play
switch
to
start
the clock.
4. Press the
center
button
once
to
stop
the clock .and
another
four
times
to
reset
it.
Quick
Start
for
Boggle®
Players
1. Read page 6
How
to
turn
the
clock
on and
off.
2.
Turn the clock on with the
no
play
switches
pressed.
0:25:00
willi
appear on the displays.
3.
Press the
center
button
three
times.
3:00 will
appear on the displays.
4. Press either
play
switch
to
start
the clock. You will
hear a double beep, as a warning, when your time
comes down to 0:30, and four beeps when your time
runs out.
5.
Press the
center
button
once
to
stop
the clock and
again
to
reset
it.
Quick
Start
for
Five-Minute
Chess
1.
Read page 6
How
to
turn
the
clock
on
and
off.
2.
Turn the clock on with
right
play
switche
pressed.
CH - F1, GO -
C1
will appear
on
the displays.
3.
Press the
left
play
switch.
5:00 will appear
on
the
displays.
4. Press either
play
switch
to
start
the clock
5.
Press the
center
button
once
to
stop
the clock and
again
to
reset
it.
Quick
Start
for
Go
Players
1.
Read page 6
How
to
turn
the
clock
on
and
off.
2.
Turn the clock on with the
right
play
switch
pressed.
CH - F1,
GO
-
C1
will appear
on
the displays.
3.
Press the
right
play
switch.
0:20:00 will appear
on the displays. This
is
the starting time for
Canadian
byo-yomi
mode
one
.
4. Press either
play
switch
to
start
the clock,
5.
Press the
center
button
once to
stop
the clock and
another
four
times
to
reset
it.
6.
When the main time runs down to zero you will hear two beeps and the displays will show 25 - 0:15.
You must make the next twenty-five moves within fifteen minutes or you lose
on
time.
If you make the time-control the display will reset
to
25
- 0:15 for the next twenty-five moves etc.
6
7
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How
to
Turn
the
Clock
On
and
Off
To
turn the clock on simply press the center button.
See
Getting
Started -How
to
Select a Mode
on page 7 for
details on selecting a mode. To turn the clock
off, press and hold the center button,
then
press
either
black
play
switch
five times . This
procedure
makes
it
difficult
to
"accidentally"
turn the
clock
off
.
NOTE:
The
clock will
automatically
turn
off
after
four
hours if no switch is pressed during that time.
Introduction
The
SamTimer
Digital
Game
Clock
may
be used for
timing Scrabble®, Boggle®, chess , go, or shogi
game
s.
This manual shows
how
to access the different modes,
how
to
change
the
initial starting times,
how
to start,
stop,
or
reset the clock,
how
to program the user modes,
and
more.
No
sequence
or
combination
of
button
presses can
damage
the
clock, so you
may
freely
experiment as you study the features
of
the clock . If you
enter
an
incorrect
sequence,
or
get
confusing
information on the displays,
just
turn the clock off using
the procedure above, reread this manual, and try again.
A Few
SamTimer
Clock
Features
*'
Twelve user-configured modes. Each easily accessed with one
or
two
button presses.
. * Over seventy modes. (The user
can
configure
up
to
twelve
modes for fast access.)
* Scrabble®
and
Boggle® modes
*'
Mode options include: beep-at-end , beep-at-time-control, beep-on-move, leds on, and for most modes
you
can
alter
the time
of
the
clock
during a game.
*'
Beeper pitch
is
programmable.
*Unique unerasable serial
number.
* Shuffle chess position generator
Getting
Started -Select a Mode
TWO IMPORTANT DEFINITIONS:
LONG
PRESS
means
to press the center button for
MORE
than one second. (You will hear two short
beeps when you have pressed it long enough .)
SHORT
PRESS
means
to
press
the center
button
for
LESS
than
one
second.
(If you
hear
two
short
beeps
you have pressed it too long .)
TO SELECT A MODE:
1. Hold down the black play
switches
listed
in
column one
of
the table below, then press the center
red
button
to
turn
the
clock
on
. This will select a
group
of
modes
as
shown
in
column two.
The
initial
display
is
in
column three.
Switches
Pressed
Modes
Selected
Initial
Display
-
No switches
User
modes
1 to 4 I 0:25:00
Left play switch
User
modes
5 to 8 SCR -
1,
SCR - 2
Right play switch·
User
modes
9 t012 CH - F1, GO -
C1
Both play switches All
modes
SCR -
1,
SCR - 2
- -
----
--
----
----
2.
If
you
selected user modes 1 to
4,
you
will
see
0:25:00
on
the
displays. This
is
Scrabble®
I,
the factory
progr-emmed
mode
for user mode 1. Press the
red
button repeatedly
to
see
the
starting times for user .
modes
2,
3,
and 4.
These pre-programmed
..
modes are listed below,
and
a
description of
them
is
in
the
section Discussion
of
the Modes.
It
is
assumed
the
user will modify these modes
and
times,
and
these factory settings
are
suggestions only. If
you
press
the
red
button
four
times,
you
return
to
user mode
1.
"
User
mode
1
2
3 4
Time
0:25:00
-0
:25:00
0:25:00 3:00
Identifier
SCR - 1
SCR-2
SCR
- 3
BOGGLE
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9
8
How
to
Start,
Stop,
Set, and
Reset
3.
If you selected user modes 5
to
8 or 9
to
12, you will
see two
mode
identifiers,
one on the left display and
one
on
the right display of the clock. Press the center
red
button to see two more
mode
identifiers
. Press
the red button again to return to the first two modes . With
the
mode
identifiers on the display you
may
press
either
play
switch
to select a mode.
The starting times for the mode will appear, and you are ready to play. If later you want another mode, short press the
center
button
three times after resetting
the mode to return to the
mode
identifier
display.
All
modes
and
mode
identifiers
are listed
on
page
18. The modes are described
in
the section
Discussion
of
the
Modes.
To summarize : if you selected user modes 5
to
8 or
9
to
12, just short press the
center
red
button
, if
necessary, to get the
mode
identifier
for the mode
you want on the display, then press either the
right
or
left
play
switch
to start the mode. Thus, after
turning on the clock,
you
only
need
to
press a play
switch,
or
the
center
button
and a
play
switch,
to
select
any
user
mode 5 to
12.
4.
If you selected
All
modes,
you may
short
press
the
center red button repeatedly to cycle through
all
the
modes
and
mode
identifiers
of
the clock. You may
long
press
the red button to
go
backwards
if you
went past the mode you want. Press the
left
or
right
play
switch
to select a
mode
. The factory programmed starting time for that mode will appear. You may change this time and copy it to a user mode
- see
Set
New
Starting
Times -Illustration
on
p 10
and
How
to
Program
'the
User
Modes
on
p 16.
Short
press
the center button three times to get back
to the display of
mode
identifiers.
"
Start
the
clock
In
all
modes:,Press
either play switch.
II
Stop
the
clock
In
all modes: Press the center button.
(Press a play switch to start the clock again.)
Reset
the
clock
For modes with the
quick
reset
feature (see
feature
E,
p 22): Press the center button
once to stop the
dock.
Press the center
button again to reset
it.
In
all other modes: Press the center button
to stop the clock. Short press the center button four more times to reset the clock. (This makes it hard to accidentally reset the clock.)
Set
new
starting
time
In
all modes: Put the mode
in
the starting
position or
in
the reset position .
Long
press
the center button to enter set mode.
Short
press
the center button until the digit
you want to change is flashing . Press the play switch
on
either side until the number you
want for that digit appears
on
the display .
Short
press
the center button to change
to the next digit. If you short press the center button enough times you will come back
to the first digit. \
\
Long
press
the center button at any time
to exit set mode. You are now ready to start the
clock. "
The
next
section
illustrates
this
procedure.
For
modes
having
feature
F (see p 22)
In
addition to settin
g the starting times, you may also alter the time
of a game
in
progress. Press the center button once to stop the
clock. Lo
ng
press the center button. The first dig it will start to flash.
Follow the pro
ce
dure above. NOTE: with this procedure you may
only
ch
ange the current display time, not any other time control.
10
11
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OPERATING
SUMMARY
I
If
the
clock
is
running:
Press the center button to stop
it.
(Press either play switch to start the clock again.)
If
the
clock
is
stopped: Short press the center button to reset the clock. (Four times
in
some mOdes.)
If
the
clock
has
been
reset: Short press the center button to change modes. (Four times
if
clock has been started.)
Long press the center button to enter set mode.
If
the
clock
is
in
set
mode:
Short press the center button to select the next digit.
(Press either play switch to change the value
of
the digit
selected .)
Long press the center button to exit set mode.
Set New Starting Times - Illustration
These examples
show
how to
change
the times
of
a go
mode and a chess mode.
All
other
modes
are
changed
in
the
same
way.
1. Turn the clock on with both play switches pressed. This will select all
modes
of
the clock. The display will show
SCR
-1
and SCR -
2,
mode identifiers for two Scrabble®
modes.
Short
press
the center button
sixteen
times until the display shows GO - J1, GO -J2. These are mode
identifiers
for two go modes. Press the right play switch. 1 :30 :00 will appeqr on the display. This is the initial starting time for the
GO -
J2
mode.
2.
Long
press
the center button. The first digit will begin
to flash. The clock
is
now
in
set mode . Press each play
switch once. The 1s will change to
2s
.
3.
Short
press
the center button to change to the next digit. The 3s will begin to nash. Press each play switch three times to change the 3s to
Os
. 2:00:00 is now the
new main time .
4.
Short
press
the center button four more times. The byo­yomi time, 05 - 0:30, will appear on the display with the first digit flashing.
5.
Short
press
the center button again and then press
each play switch eight times . The flashing
5s
will change
to 3s.
6.
Short
press
the center button again and press each play switch once. The
Os
will change to 1
s.
03
- 1 :30
is
now
the new byo-yomi time . .
7.
Short
press
the center button three more times. The
display will show 0 -
BEEP
1 -
LED
with the digits flash-
ing. Press the left play switch to change the 0 to a
1. This means the "beep-on-move" and the "player-to-move light" features .are on.
8.
Short
press
the center button again. The display will
show 0 -
BEEP
AT
END with the 0 flashing. Press the
left play switch to change the 0 to a
1.
This means the
clock will beep if a player's time runs out.
9.
Short
press
the center button again. The display will
show 1 -
BEEP
AT
tc
with the 1 flashing. Press the left
play switch to change the 1to a
O.
This means the clock
will not beep at the end
of a time
control.
10.
Short
press
the center button again. The display will
show 0 -
HALT
AT
END with the 0 flashing . Press the
left play switch to change the 0 to a 1. This means
both
clocks
will
stop
if either side runs out of time . Then,
since neither side can change,
it
will
be
clear which side
ran
out first and lost
on
time.
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13
The 2s will begin to flash. Press each pi'ay switch nine
12
times until the display shows flashing 1
s.
11.
Short
press
the center button again. The display will show
4.
Short press the center button again and the play switches
3 - BYO BEEPS with the 3 flashing. Press the left play
three times. The
Os
will change to 3s. You have set the
switch twice and change the 3 to a
5.
This means that the
first time-control for
50
moves
in
1
112
hours.
clock will beep at each
of
the last five seconds
of
a byo-
5.
Short press the center button two more times. The dis-
yomi period.
play will show 1 :30:00 with the
Os
for the tens digit flash-
12.
Short
press
the center button again. The display will show
ing. You can now set the seconds for the starting time.
1 -
DBL
BEEPS
with the 1 flashing. You may set the byo-
(You might do this if you were setting the clock for the
yomi beeps for single or double beeps. Choose 0 for single
continuation
of
an adjourned game.)
beep and 1 for double beeps. Single beeps would
be
suit-
able
in
a quiet tournament hall while double beeps seem
6.
Short press the center button two more times.
20
_ 1 :00
louder.
will appear on the display. This is the second time control for this mode. Press each play switch once. The
2s
will
13.
Short
press
the center button again. The display will show
change to 3s. The second time-control is now set for
30
COPY
to
0 with the 0 flashing. You could now save your
moves
in
1 hour.
new settings to one
of
the twelve user modes by changing
the 0 to a number from 1 to 12. See the next two sections
7.
Short press the center button five more times. You can
for more information about the
user
modes.
now set the seconds for the second time-control. You
would do this, for example, ,if you were setting the second
14.
Long
press
the center button to stop setting the clock.
time-control for something like
01
- 0:01 :30.
2:00:00 will appear on the display. You may now start the clock. The time you have just set will remain the new start-
8. Short press the center button two more times. The dis-
ing time for this mode until you alter it using the procedure
play will show
0 - BEEP 1 - LED with the digits flashing.
above, change modes, or turn the clock off.
Press the left play switch to change the 0 to a
1.
This
means the "player-to-move lights" and the "beep-on-
SECOND EXAMPLE:
move" features are on.
1. Turn the clock on with both play switches pressed. This will
9.
Short press the center button again. The
~cHsplay
will
select
all
modes
of
the clock. The display will show SCR -
show 0 -
BEEP
AT
END with the 0 flashing. Press the left
1 and SCR -
2,
mode identifiers for two Scrabble® modes.
play switch to change the 0 to a
1.
This means the clock
Short
press
the center button
eleven
times
until the display
will beep if the time runs'.down to 0:00:00.
shows CH - P1, CH - P1A. These are
mode
identifiers
for
10. Short press the center button again. The display will
chess tournament modes with move counters. Press the left
show 0 -
BEEP
AT
TC with the 0 flashing. Press the left
play switch. 40 - 2:00 will appear on the display. This
is
the
play switch to change the 0 to a
1.
This means the
dock
initial starting time for the CH -
P1
mode.
will beep at the end of each time control.
2.
Long press the center button. The first digit will start to flash. The clock
is
now
in
set mode. Press each play switch once.
11.
Short
press
the center button again. The display will
The 4s will change to 5s.
show 0 -
HALT
AT
END with the 0 flashing. Press the left
3.
Short press the center button to change to the next digit.
play switch to change the
Oto
a 1. This means
both
The
Os
will start to flash. Press the center button again.
15
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14
clocks
will
stop
if either side runs out
of
time . Then,
since neither side can change, it will be clear which side
ran
out first and lost
on
time.
12.
Short
press
the center button again. The display will show
COpy
to
0 with the 0 flashing. You could now save your
new settings to one
of
the twelve user modes by changing
the 0
to
a number from 1 to 12. See the next two sections
for more information about the
user
modes.
13.
Long press the center button to stop setting the clock. 50
- 1
:30
will appear
on
the display. You may now start the clock. The time you have set will remain the starting time for this mode until you alter
it
using the procedure above,
change modes, or turn the clock off.
Summary
of
Programmable
Options
One or more
of
the following options may be selected when the
user sets new starting times. CLOCK DISPLAY
EXPLANATION OF OPTION
II
Left
Right
1
11
BEEP 1 LED
If BEEP
is
on
the clock will beep each time a black play switch is pressed. This option should be turned
off
when playing in small
tournament rooms, since other players might
find the beeps distracting. During informal blitz play, however, this option should be on so a player does not have to look at his clock to be sure he has pressed
it.
If LED is on the LEOs will show who
is
on
move when the clock
is
running. Turning this
option off increases battery life by 50%.
--I--
o BEEP
ATEND
The clock will make four long beeps when the time
is
out if this option
is
on.
This option may
not be legal
in
some tournaments. (It
if,
usually legal
in
go tournaments but illegal
in
chess tournaments.)
.-,
..
. - . -
.-
..
- - - -
CLOCK
DISPLAY
EXPLANATION
OF
OPTION
Left
Right
o BEEP
AT
TC
The clock will make two long beeps
at
the end
of
a
time-control
if this option
is
on. This
option may not be legal
in
some tournaments.
------------
---~
.
--
----
--
o
HALT
AT
END
If this option
is
on, both clocks will stop if
one
clock goes over the time limit. Therefore
it
is not possible for both sides to overstep the time limit, and it will be clear which side
ran
out first
and ,lost
on
time. This option
is
usually illegal
in
chess tournaments, where the winning l
player must claim a win
on
time without being
prompted (and if he doesn't notice that
he
has
won
it
is
possible for his time to run out also),
but it
is
usually legal
in
go tournaments.
- -
--1--
---
--
-
3 BYO BEEPS
The mode has byo-yomi with the option of byo­yomi beeps. If this option
is
selected, the clock I
will
beep
at each second, from one
to
nine
',
seconds,
just
before the end
of
a byo-yomi
period. The initial setting
is
three byo-yomi beeps. That is, the clock will beep at three, two, and one seconds before the end of a byo­yomi period .
o
DBL
BEEPS
The byo-yomi beeps above may be double or single depending
on
this option. Since double beeps usually seem louder than single beeps, select this ?ption for a louder sound.
COpy
TOO
Change the
0 to a number from 1 to
12
to save
your settings and options
to
one of the
12
user
modes. If the number
is
left a zero, nothing will
be saved when the clock
is
turned off.
NOTE: The settings
of
the user modes are NOT LOST if the batteries run down or are removed . They remain unchanged until the user saves new settings.
16
17
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samtlmer.com
How
to Program the User Modes
Follow these easy steps
to
program a new user mode.
1.
Select a mode
and
set it with the times
and
options of your
choice (illustrated
in
Set
New
Starting Times , p
10)
.
2.
Move
to
the last option
in
set mode, which shows COPY to 0
on
the display with the zero flashing,
and
change
the
zero
to
a number from one
to
twelve. (Number increases with right
play switch
and
decreases with left.)
3.
Long press the center button.
The mode you set will
be
copied to one of the twelve
user
modes.
You
may repeat this procedure
as
often
as
you
like.
Example:
1.
Turn the clock
on
with both p'lay
switches
pressed.
You
will
see
SCR -
1,
SCR -
2,
mode identifiers for two Scrabble®
modes.
2.
Press the center
button
twenty-five times.
You
will
see
the
mode identifier
UP
- 1
on
the left.
3.
Press the
left
play
switch
to
select this mode.
You
will
see
0:00:00
on
the display.
4.
Long press the center
button
to
enter set mode. Set
the
starting time
to
4:00:00,
and
choose user mode 7 when
you
get the option
COpy
to 0 on
the display.
5. Long press the center
button
to
leave set
mode,
then turn
the clock off.
6. Turn
the
clock
on
again with the left play switch pressed.
Press the center
button
once.
You
will
see
the mode identi-
fier
UP
- 11
on
the left for your new user mode 7.
7.
Now press the
left
play
switch
. The display will show
4:00:00, your new starting time.
You
are ready
to
play
.
The initial
user
modes
are shown below.
User
modes
5,6,7,8
have starting times different from modes
1,
2,
and 3. These set­tings are suggestions only, and using the procedure above you should change them to the modes
and
times you most often use.
How
to Program the Beeper Pitch
1. Turn the clock on with both play switches pressed . This will select
all
modes
of
the clock.
The
display will
show
SCR -
1 and
SCR
- 2.
2.
Long
press
the center button . The display
wi"
show
Pitch,
Sr-Nr.
Press
the
left
play
switch
to select the
beeper
pitch.
The
display will
show
Pitch
1800
.
3.
Now
long
press
the center button to set a
new
pitch. Press
the
right
play
switch
to change value
of
the pitch.
Short
press
the
center
red button to change to the next digit.
4. Press the
left
play
switch
to
test
the
pitch.
Long
press
the
center
red button when you have the pitch you want.
5. Experiment with settings between 2915
and
2945 to
get
the loudest beep. NOTE: the settings are relative and not the actual cycles
per
second
of
the sound produced. You may
select values between 0000
and
2999.
How
to Display the Serial
Number
1. Turn the clock on with both play switches pressed. This will select
all
modes
of
the clock. The display will
show
SCR -
1 and
SCR
- 2.
2.
Long
press
the center button. The display wil l
show Pitch,
Sr-Nr. Press
the
right
play
switch
to select the
serial
number.
Your
clock's anti-theft serial
number
' will appear
on the display . This
number
will help you to identify the
clock if it gets lost.
3.
Please record your serial
qumber
in the space
below
.
PLEASE
DO
THIS
NOW.
[U
-1-
1 1 1
[-I
[J
[I
BOGGLE
SCR
-1
SCR
- 2
SCR-3
1,2,3,4
f-
-
SCR
-1
SCR-3
SCR
-1
SCR
- 2
5,6,7,8
_ _
___
_ 0 _ _
__
_
-_•.
-.-.-., -~
-
.
SHO-4
CH - P2
CH -
F1
GO -C1
9,10,11,12
--
- -
--
--
--
--
-
www.SamTimer.com
1-888-SamTimer
sam@samtimer.com
19
18
Mode Descriptions and Identifiers
Mode Descriptions and Identifiers
Identifier
Description
-
-'
Description
Identifier
FO -1,
FD
- 1A
FIDE
modes
Scrabble®
and
Bogg'le®
SCR -
1,
SCR-2
FO -2,
FO
- 2A
SCR -
3,
BOGGLE
ON -1,
ON-2
Count
down
-
Five-minute
chess
CH - F1,
CH -F2
UP -
1,
UP-2
Countup
CH - F3,
CH -F4
- .-.-
SO -1,
SO-2
Sudden
death
modes
Chess -
andante
modes
CH
- A1,
CH
-A2 SO -3,
SO-4
CH - A3,
CH
-A4 AN -
1,
AN
-1A
Andante
modes
f--
-
CH - A5,
CH -A6
AN -
2,
AN-3
CH - A7,
CH
-A8
-
OL
- S01,
OL -S02
Sudden
death
and
delay
Chess -
byo-yomi
modes
CH - BY1,
CH
- BY2 OL
- S03, DL - SD4
'
--
CH - BY3,
CH
- BY4 OL
- C1,
OL -C2
Delay
and
move
counter
Chess -
hour
glass
CH - H1,
CH -
H2
DL-C1A,OL-C1B
Chess -
progressive
CH -P1,
CH
- P1A OL
- C2A,
OL
- C2B
CH
- P2,
CH
- P2A OL -ON
1,
OL -ON2
Count
down
and delay
CHI
- P3,
CH -P4
SHO -
1,
SHO\- 2
Shogi
modes
CH - P5,
CH -P6
"
SHO -
3,
SHO
-4
CH - P7,
CH -P8
SHCH -
1,
SHCH - 2
Shuffle
chess
'-
-
Go -
Japanese
byo-yomi
GO - J1, GO - J2
PITCH, SrNr
Beeper
pitch,
serial
#
Go -
andante
byo-yomi
GO - A1,
GO
-A2
Go -
prog
ressive
byo-y.
GO - P1,
GO -
P2
Go -
Canadian
byo-yomi
GO - C1,
GO -C2
,
GO - C3,
GO
-C4
Go - Ing
byo-yomi
ING - 1,
ING - 2
,-
20
www.SamTimer.com
1-888-SamTim
StartingTimes
(All modes - all time-controls)
0:06
CH - P1, 1'A
5-30:00
SCR - 1,
2,3
0:
15:00
BOGGLE
40-2:00:00
5-15:00
0:25:00
0:06
20-1:00:00
5-10:00
GO -
J1
CH-F1,2
CH - P2, 2A
CH - A7
3:00
03:00:00
40-1 :30:00
5 - 1 :00:00
5:00
20-0:30:00
CH - F3
5 - 0:30:00
5:00
GO -
J2
10-0:10:00
CH - A8
1 :30:00
CH - P3
05-0:30
5 - 1 :30:00
5:00 0
40-6:00
GO -
A1
5 - 1 :00:00
CH - F4
10-1:00
5 - 0:30:00
1500
~
~am{CV~~mtlmer.com
~
GO
- C4
1 :00:00
AN-2
OL - ON2
0:45:00
00:10
15 - 1:00:00
2:00:00
0:05
AO-3
10 - 0:30:00
0:05
25-0:10:00
2:00:00
AN-3
1 :30:00
0:05
00:15
15-1:30:00
0:05
ING
-1
1 :30:00
10-1:00:00
1 :00:00
1 :00:00
00:10 05 - 0:30:00
0:05
0:
1 0:00
1 :00:00
OL - S01 0:30:00
ING - 2
00:05 0:30:00
0:05
1 :00:00
AO-4
0:05
OL - C1,A,B
3-10:00
2:00:00
OL -
S02
40 - 2:00:00
FO-1,1A
00:15
1 :30:00
0:05
40-1 :30:00
1 :30:00
0:05
1 :00:00
0:10
00:10
0:30:00
0:05
FO -2,
2A 1 :00:00
0:105
OL - C2,A,B
,
40-1 :00:00
00:05
40 - 2:00:00
OL -
S03
0:
15:00
0:30:00
1 :00:00
0:05 20 - 1 :00:00
,I
0:30 00:05
0:05
ON
- 1
I
SO
- 1 0:30:00 0:05
2:00:00
0:30:00
0:05 1 :00:00
1 :00:00
SO
- 2
0:
1500
0:05
ON
- 2 1 :00:00
0:05 SHO
-1
I
1 :30:00
0:30:00
OL -
S04
01
:00:00
0:30:00
SO-3
2:00:00 SHO - 2
0:
15:00
1 :30:00
0:05 60-0:30
0:
1 0:00 ; SHO - 3
0:45:00
1 :30:00
UP - 1 0:30:00
0:05 . 120-30
0:00:00
SO
-4
1 :00:00
SHO - 4
200:00.
0:05
UP - 2 60-1 :00:00
0:00:00
1 :00:00
0:30:00
30-0:30:00
0:05 0:30:00
005
15-0: 1 0:00
AO - 1
0:
15:00
OL -
ON1
2:00:00
AN - 1
1 :30:00
I
00:15 15-1:00:00
0:05
AO-2
A N
-1A
0:30:00
2:00:00 15-5:00
0:05
00:15
i
CH -
A1 5-90:00 CH - A2 5-90:00 5-60:00 CH - A3 5-90:00
5-60:00 5-30:00 CH -
A4
5-90:00
5-60:00 5-30:00 5-15:00 CH -
AS 5-90:00 5-60:00 5-45:00 5-30:00
5-15:00 CH - A6 5-9000 5-6000 5-
4500
CH - BY1 4:30 0:05
CH - BY2 2:00:00 0:05 CH - BY3
1 :30:00 0:10 1 :00:00 0:05 CH - BY4
1 :00:00
0:15
0:45:00 0:10 0:30:00 0:05 0:15:00 0:05 CH -
H1 0200 CH
- H2
0130
CH - P4 2:00 0:12 CH -
PS 0:20:00 0:06 CH - P6 0:15:00 0:06 0:
1 0:00 0:06 CH - P7 2:00:00 0:06
1 :30:00
0:06
1 :00:00 0:06 CH - P8
, 1 :30:00
0:06
10000
0:06
03000
0:45:00 5-115:00
GO - A2 1 :00:00 15-0:30:00 GO -
P1 2:00:00 25-0:15:00
10-0:05:00
GO - P2
1 :00:00 0:20:00 0:06 GO -
C1
0:20:00 25-0: 15:00 GO - C2 25-0:15:00 GO - C3 0:30:00 0:05
25~0
10:00
005
I
I
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1-888-SamTimer
23
22
Features
Summary
on
next
page)
F
e
E
D
Yes Yes Yes No No Yes No No Yes Yes Yes Yes
Yes Yes Yes Yes No Yes Yes Yes Yes
Yes Yes Yes
I
No No Yes Yes Yes Yes Yes Yes Yes
Yes Yes
MODE
A B Ie
D E
F
GO -P2
Off
Off
Off
No No
Yes
GO -C1
Off
.
On
Off
No
No
Yes
GO -C2
Off
Off
Off
No
No
Yes
GO-C3
Off
Off
Off
No
I
No
Yes
GO-C4
Off
Off
Off
No
No
Yes
,
"
ING
- 1
Off
I
I
Off I Off
No
No
Yes
ING
- 2
Off Off
Off
No
No
Yes
FD
- 1,1A
Off
Off Off
No
No
Yes
FD -2,
2A
Off Off Off
No
No
Yes
ON
- 1
NA
Off
Off
No
No
Yes
DN-2
NA
Off
Off
No
No
Yes
UP
- 1
NA
Off Off
No
No
Yes
I
UP-2
NA
Off
Off
No
No
Yes
AD
-1
Off
Off Off
Yes
No
Yes
'
AO-2
Off
Off
i
Off ! No
No
Yes
AD-3
Off
Off
Off
No
No
Yes
AO-4
Off
Off
Off
I
No
No
Yes
SD
- 1
Off
NA
On
No No
Yes
SD-2
Off
Off
On
No
I I
No
Yes
SO-3
Off
Off
On
No
No
Yes
SO-4
Off Off
On
No No
Yes
AN
- 1
On
NA
Off
No
No
Yes
AN -1A
Off
NA
Off
No
No
Yes
AN-2
Off
Off
Off
No
No
'
Yes
AN-3
Off
Off
Off
No
~
No
Yes
DL -SD1
Off
NA
Off
No
.
No
Yes
DL
- S02
Off
Off
Off
No
No
Yes
DL-S03
Off
Off
Off I No
No
Yes
DL
- S04
Off
Off
Off
No No
Yes
DL -DN1
NA
Off
Off
No
No
Yes
DL -ON2
NA
Off
Off
No No
Yes
DL -C1,
A,
B
Off
Off
Off
No
No
Yes
DL -C2 , A,
B
Off Off Off
No
No
Yes
SHO
- 1
Off Off
Off
Yes
No
Yes
SHO
- 2
Off
Off
Off
Yes
No
Yes
SHO
- 3
On
On
Off
Yes
No
Yes
S
HO
- 4
Off
Off
Off
No
No
Yes
MODE
SCR
- 1
SCR-2
SCR-3 BOGGLE CH -F1 CH -F2 CH -F3 CH -F4 CH -A1 CH -A2 CH -A3 CH
-A4
CH
-A5
CH
-A6
CH
-A7 CH -A8 CH -BY1
,
CH -BY2 CH -BY3 CH -BY4 CH -H1 CH -H2 CH-P1,1A
CH -P2,
2A CH -P3 CH -P4 CH -P5 CH -P6 CH-
P7 CH -P8 GO -J1 GO -J2 GO -A1 GO -A2
GO -P1
(Legend
for
A,
B,
e,
D,
E,
F
A B
Off
NA
NA
Off
NA
Off
On
NA
Off
NA
Off
NA
On
NA
Off
NA
Off
NA
Off
Off
Off
Off
Off
Off
Off
Off
Off
Off
Off
Off
Off
Off Off Off Off
Off
Off
Off
Off
Off
Off
NA
Off I NA Off
Off
Off
Off
On
On
On
NA
Off
NA
Off
Off
Off
Off
NA
Off On
Off
Off.
On
Off
Off
Off
Off
Off
Off
Off Off Off On On On On On On On On On
On On On On On On On On On On
Oft
Oft On On Off Off Off Off Off Off Off Off Off
No No No No No No No No No
No No No No No No No No No
No
I
I
No No
No
I
No No
No No
No No No No Yes Yes No No No
No No No Yes Yes No Yes Yes No No
No No No No No No Yes No No No No No
No No Yes Yes No No No No
No No No No No
www.SamTimer.com
1-888-SamTimer
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25
24
A.
BEEP-AT
-END Initial setting for the "beep-at-end"
Go and Shogi Timing Explained
feature. If this option
is
selected, the clock will make four
The foillowing description
applie~
to professional go
in
Japan,
long beeps when the time
on
the clock runs out.
Korea, Taiwan, and China.
B.
BEEP-AT-TIME-CONTROL Initial setting for the "beep-
Each player
in
a professional game
is
given a time limit for
all
at-time-control" feature. If this option
is
selected, the clock
his moves
in
the game. A typical time limit
is
six hours per
wi
ll make two long beeps at the end of a time-control.
player, although longer time limits such as nine hours per player are common
in
championship matches, and shorter
C.
BEEP-ON-MOVE Initial setting for the "beep-on-move"
times such as three hours per player are used
in
semifinal
feature. This feature should be turned off when playing
in
matches. A professional game may take two days to finish.
small tournament rooms, since other players might find the
During the game a designated timekeeper keeps track of the
beeps distracting. During informal blitz play, however, this
time used by each
pl
1ayer. When the timekeeper has
feature shoul:d be on so a player does not have to look at his
determined that a player has used all but five minutes of his
clock
to
be sure he has pressed it.
allotted time,
byo-yomi
(literally,
seconds
counting) begins.
The timekeeper will count down aloud the last ten seconds of
D.
BYO-YOMI-BEEPS The mode has byo-yomi with the
each minute remaining. (This
is
understandably nerve-racking
option of byo-yomi beeps. If this option
is
selected, the clock
to many players.) If the
pl
'ayer makes his move before the end
will beep at each second, from one to nine seconds, just
of the minute, no time
at
all is subtracted from his remaining
before the end of a byo-yomi period . The default setting
is
time. That
is,
he
gets the minute back. But each time the
three byo-yomi beeps. That
is,
the clock will beep at three,
player uses more than a minute, his remaining time
is
reduced
two, and one seconds before the end of a byo-yomi period.
by
one minute. After the fifth subtraction of one minute, the
timekeeper declares the player the loser
on
time.
E.
QUICK-RESET The mode will reset after just one press
of the center button if the clock
is
stopped . This
is
the best
In
other words, the player's clock
is
adjusted
up
to the nearest
arrangement for informal blitz games when the clock will
be
minute after each move he makes, if his total
tim~
is
under five
reset many times . Just press the center button once to stop
minutes. A timekeeper warns the player when each minute
is
the clock and again to reset
it.
Four presses are required to
about to end by counting down aloud the last ten seconds.
reset the clock for modes that are used in tournaments.
A common time limit arI:long professionals for "blitz" or
This makes it difficult to accidentally reset the clock, even
if,
"lightning go"
is
thirty minutes per player with thirty seconds
for some reason, you must stop the clock before the game
byo-yomi at the end. A timekeeper counts down the last
ten
is
over.
seconds .
F. CHANGE-RUNNING-TIME Occasionally an irregularity
in
Professional
shogigames
are similar to professional go
the game will require you to, change the time of the clock
games with byo-yomi and a timekeeper. The time limit for a
after the game has started. This feature makes it easy to do
championship shogi game
is
typically nine hours per player.
that. Just stop the clock, then long press the center button.
No
time
is
subtracted from your main time if you move
in
less
Follow the procedure
in
Setting
New
Starting Times above.
than a minute. That
is,
your time remaining
is
adjusted
up
to
27
26
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1-888-SamTimer
sam@samtimer.com
the nearest minute. In other words, shogi timing
is
like go byo-yomi timing except that it lasts for the whole game. The SamTimer simulates these timing methods
in
the GO -
J1
and GO -
J2
go
modes
and SHO -
1,
SHO -
2,
and SHO - 3
shogi modes. See the relevant sections in
Discussion
of
the
Modes
p 28 below for more details on these modes.
Shogi players should also consider the adagio mode
AD -1,
which has shogi style warning beeps.
The clock also
includes
go
modes
with other
byo-yomi
timing methods. See the sections
on
go
in
Discussion
of
the
Modes
p 28
below
for more information.
MisceUaneous Notes on the Modes
• The
andante,
adagio,
and
delay
modes all feature a
time
delay
or
grace
period
at each move before the main time
starts to run.
The
andante
modes show the delay time
counting
down
on
the
display.
The
adagio
modes
add
the
delay
time
to
the
current
time
when a player moves.
The
delay
modes show the delay time counting down
with
alternating
or
flashing
dashes.
• Modes with a move counter have a dash on the display if the time is given
in
hours:
minutes,
and a double dash if the
time
is
given
in
minutes:
seconds.
Of
course the clock will
show
minutes:
seconds
only if the time is less than ten
minutes. A flashing dash on the display means the time
is
given
in
hours:
minutes
and the clock is running.
• Set a mode with small values to experiment with
it
and better
understand how it functions.
1.
Set the five-minute mode (CH - F1)
to
0 :02, then press a
play switch .
..
Note the flashing zeros and dashes when
the clock runs down to zero.
2.
Set the count-down
mode
(ON - 1) with main time
0:00:10 and second time-control 0:00:05
.,
Press a play
switch and watch the time-control indicators appear
as
each time-control runs down to zero.
3. Set the andante mode (CH - A 1) to 5 - 00:10. Press each play switch se.veral times to see
how
the delay timer works, then let the clock run down to zero. You will hear four beeps at the end if the "beep-at-end" feature
is
selected.
• Many chess and go modes can be used
in
either game .
• Shogi-style warning beeps AD
-1
.
are an option
in
adagio mode
28
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Discussion
of
the Modes
~
SCRABBLE®
I
(SCR -
1)
Description:
A player begins overtime when his primary time runs out. Dashes appear on his display to
show
the player is
in
overtime, and his clock starts to count up. Typically ten points are subtracted from a player's score for each minute, or fraction thereof,
of
overtime used.
Intended
use:
Serious and casual Scrabble®.
Pros:
More
accurate than mechanical
clocks
in
determining when overtime has begun and
how much has been used.
Cons:
None.
~
SCRABBLE®
II
(SCR - 2)
Description:
This
is
the same as
Scrabble®
I
above, except the display shows a dash
during
the
first 1
:05 of the player's move, that is, it shows a dash
during
the
hold time.
The
hold time, which
is
the
same for both players, can be programmed for any
value up to 9:59.
Intended
use:
Serious and casual Scrabble®.
Pros:
More
accurate than mechanical
clocks
in
determining when overtime has begun and
how much has been used: Also, a second timer
is
not
needed to time the hold time.
Cons:
None.
~
SCRABBLE®
III
(SCR - 3)
Description:
This
is the same as
Scrabble®
II
above, except the display shows a dash
after
the first
1 :05
of
the player's move, that is, it shows a dash
after
the hold time. The hold time, which is the same
for both players, can be programmed for any value
up
to 9:59.
Intended
use:
Serious and casual Scrabble®.
Pros:
More accurate than mechanical
clocks
in
determining when overtime has begun and how much has been used. Also, a second timer is not needed to time the hold time.
Cons:
None.
~
BOGGLE®
(BOGGLE)
Description:
There
is a double-beep at thirty seconds, qnd four beeps when your time runs out. Of course, the starting time and warning time are programmable.
Intended
use:
Serious and casual Boggle®.
Pros:
More accurate than meChanical clocks.
Cons:
None .
30
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~
FIVE
MINUTE
CHESS III
(CH - F3)
~
FIVE
MINUTE
CHESS I (CH - F1)
Description:
Standard five-minute chess. The clock stops when
it
reaches 0:00.
Intended
use:
Casual five-minute chess.
Pros:
Easy to reset.
Press the red button once to stop the clock and again to reset
it.
Cons:
Not
appropiate
for
tournament
play
since the clock could
be
reset
by
"accidentally"
pressing the red button twice if there was a need to
stop it before the end
of
the
game
. Also, the time
of
the clock cannot be changed once the clock has been
started, so an extra ten seconds
or minute cannot be
added to the time if that
became
necessary.
~
FIVE
MINUTE
CHESS
\I
(CH - F2)
Description:
Standard five-minute chess. The clock stops when it reaches 0:00.
Intended
use:
Tournament
five-minute chess.
Pros:
It
is
difficult to "accidentally" reset the clock. You must press the red button four more times after stopping the clock to reset
it.
Also, the time of
the clock can
be
changed
during a game, if
that
becomes
necessary.
Cons:
The clock is harder to reset so it is less convenient for casual five­minute chess than CH - F1.
Description:
Standard five-minute chess with the
time shown
in
tenths of a second .
Intended
use:
Casual five-minute chess.
Pros:
You can see the time
in
tenths
of
a
second .
Cons:
Few players can make use of this information since
it
is
difficult to
move and press the clock
in
less
than a second.
~
FIVE
MINUTE
CHESS IV
(CH - F4)
Description:
Standard five-minute chess. The clock stops when it reaches 0:00.
Intended
use:
Casual five-minute chess, but you
may
set the clock for longer starting times such
as
fifteen or twenty minutes.
Pros:
Four digits are used so you may play
with longer starting times such as 15:00 or 20:00. It
is easy to reset the clock. Press the red button once to stop the clock and again to reset
it
.
Cons:
Not
appropiate for tournament chess
for the same reasons as CH - F1.
32
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~
CHESS -
ANDANTE
MODE I
(CH - A1)
Description:
There
is
a delay at each move
before the main time starts to run . A player loses
no
main time if he moves
in
less than the delay time. The main time and delay time remaining are always displayed. The delay time may be from zero to nine
seconds.
Intended
use:
Tournament chess with one time­control and a time delay at each move.
The delay time is always displayed.
Pros: Cons:
The maximum delay time
is
9 seconds and the maximum main time
is
99:59.
~
CHESS -
ANDANTE
MODE
II
(CH - A2)
Description:
There
is
a delay at each move before the main time starts to run . A player loses no main time if he moves
in
less than the delay time. The main time and delay time remaining are always displayed . The delay time may be from zero to nine seconds . This mode has two time-controls.
Intended
use:
Tournament
chess with two time-
controls and a time delay at each move.
Pros:
The delay time
is
always displayed. The delay time may be different for each time-control. You could have a setting
of
60 minutes with 0 delay for the first time-control and 5 minutes with a delay of 5 seconds for the second time-control.
\
Cons:
The maximum delay time is 9
seconds and the maximum main time
is
99:59 for
each time-control.
~
CHESS -
ANDANTE
MODE III
(CH
- A3)
Description:
There
is
a delay at each move
before the main time starts to run. A player loses
no main time if he moves in less than the delay time. The main time and delay time remaining are always displayed. The delay time may be from zero to nine seconds . This mode has three time-controls .
Intended
use:
Tournament chess with three time-
controls and a time delay at each move.
Pros:
The delay time
is
always displayed. The delay time may be different for each time-control. You could have a setting
of
60 minutes with 0 delay for the first time-control and 5 minutes with a delay of 5 seconds for the second time-control, etc.
Cons:
The maximum delay time
is
9
seconds and the maximum main time
is 99:
59
for
each time-control.
,
~
CHESS -
ANDANTE
MODE IV
(CH
- A4)
Description:
There is a delay at each move
before the main time starts to run. A player loses
no
main time if
he
moves
in
less than the delay time. The main time and delay time remaining are always displayed. The delay time may be from
z:ero
to
nine
seconds . This mode has four time-controls.
Intended
use: Tournament chess with four time-
controls and a time qelay at each move.
Pros:
The delay time
is
always displayed.
The delay time may be different for each time-control,
You could have a setting of
60 minutes with 0 delay
for the first time-control and 5 minutes with a delay of
5 seconds for the second time-control, etc.
Cons:
The maximum delay time
is
9
seconds and the maximum main time
is
99 :59
for
each time-control.
34
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~
~
CHESS -
ANDANTE
MODE
V
(CH - A5)
Description
:
There
is a
delay
at each move before the main time starts to run . A player loses no main time
if
he moves in less than the delay time. The
main time and
delay
time remaining are
always
displayed .
The
delay time
may
be from zero to nine
seconds. This
mode
has five time-controls.
Intended
use:
Tournament
chess
with five time-
controls and a time delay at each move.
Pros:
The
delay time is always displayed.
The delay time
may
be different for each time-control.
You could have a setting
of
50 minutes with 0 delay
for the first time-control and 5 minutes with a delay of
5 seconds for the second time-control , etc.
Cons:
The
maximum
delay
time is 9
seconds
and the
maximum
main time is 99:59 for
each time-control.
~
~
CHESS -
ANDANTE
MODE
VI
(CH - A5)
Description:
There
is a
delay
at
each
move before the main time starts to run . A player loses no main time if he moves
in
less than the del'ay time. The
main time and
delay
time remaining are
always
displayed .
The
delay time
may
be from zero to nine
seconds. This mode has six time-controls.
Intended
use:
Tournament
chess with six
time-
controls and a time delay at each move.
Pros:
The
delay time is always displayed.
The delay time
may
be different for each time-control.
You could
have
a setting
of
60 minutes with 0 delay
for the first time-control and 5 minutes with a delay
of
5 seconds for the second time-control, etc.
Cons:
The
maximum
delay
time
is
9
seconds and
the
maximum
main time
is
99:59 for
each time-control.
sam@samtimer.com
CHESS -
ANDANTE
MODE
VII (CH - A7)
Description:
There
is a
delay
at each move before the main time starts to run. A player loses no main time
if
he moves in less than the delay time. The
delay time remaining is always displayed and
may
be from zero to nine seconds. This mode has two time­controls.
Intended
use:
Tournament
chess with two time-
controls and a time delay at each move.
Pros:
The maximum main time
is
9:59:59.
The delay time
is
always displayed. The delay time
may
be
different for each time-control. You could
have a setting
of
two hours with 0 delay for the first time-control and 5 minutes with a delay of 5 seconds for the second time-control.
Cons:
The maximum delay time
is
9
seconds.
CHESS -
ANDANTE
MODE
VIII (CH -
AS)
Description:
There
is a
delay
at each move before the main time starts to run. A player loses no main time if he moves in less than the delay time. The delay time remaining is always displayed and may be from zero to nine seconds. This mode
ha!?
three time-
controls .
Intended
use:
Tournament
chess with three time-
controls and a time qelay at each move.
Pros:
The maximum main time
is
9:59:59.
The delay time
is
always displayed. The delay time
may
be different for each time-control.
Cons:
The
maximum
delay time
is
9
seconds.
36
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~
CHESS
BYO-YOMI
MODE
I
(CH - BY1)
Description:
Modified go timing. If a player moves when his main time has gone below the byo­yomi time, the clock will set his main time back up to
the byo-yomi time. For example : If the byo-yomi time
is
0:
10
and he moves with
just
two seconds left, his
time will be set back up to
0:10. A player's clock will
not run out if he can move
in
the byo-yomi time when
his main time gets close to zero.
Intended
use:
Casual chess
Pros:
No need to "bang" the clock near the
end
of
the game since you always have at least the
byo-yomi time for
your
next move.
Cons:
Maximum main time
is
9:59 .
~
CHESS
BYO-
YOMI
MODE
II
(CH - BY2)
Description:
Same as CH -
BY1
above. Maximum
main time
is
9:59:59.
Intended
use:
Tournament
chess with sudden
death style timing and one time-control.
Pros:
This timing method may be the best
way to avoid the problem of "clock banging" at the end
of
a game or time-control. Other methods, including adding time or having a time delay at each move, lose the flavor and "psychology"
of
traditional chess timing .
In
this
method
there is no change
whatever
in
the traditional method until a player's time goes below the byo-yomi time, say, for example, 15 seconds. When that happens the player is guaranteed the byo-yomi time (15 seconds), for
eac;h
of his remaining moves
in
the game or time-control. Because
of
its simplicity and similarity to traditional chess timing, this method is appropiate for sudden death timing.
Cons:
None
~
CHESS BYO-YOMI MODE III
(CH - BY3)
Description:
Same as CH - BY2 above but with
two time-controls. The maximum time
in
each time-
control
is
9:59:59. The byo-yomi times for each time-
control can be set for different values, including zero .
Intended
use:
Tournament Chess with sudden death style timing and two time­controls .
Pros:
Same as CH - BY2 above.
Cons:
None.
~
CHESS BYO-YOMI MODE IV
(CH - BY4)
Description:
Same
as
CH - BY2 above but with
four time-controls .
The
fourth time-control repeats
indefinitely. The maximum time
in
each time-control is 9:59:59. The byo-yomi times for each time-control: can be set for different values, including zero.
Intended
use:
Serious
Tournament
-,
or Sudden
Death chess with three or more time-controls.
Pros:
Same
as CH -
BY2
above. Also, you
may play a game with an unlimited number
of
time-
controls (with the first four being different).
Cons:
None.
38
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~
CHESS - HOUR
GLASS
I
(CH-H1)
Description:
One side increases as the other side
decreases,
just
like the two ends
of
an hourglass or
eggtimer. An hourglass was the first timing device
used in chess. A player turned it over when he moved, and as the total time for one side decreased,
the total time for the other increased, and by the same
amount. The SamTimer simulates this timing method in the hour-glass mode. That
is,
when
it
is
your turn to move, your opponent's time increases while yours decreases, and by the same amount.
Intended
use:
Casual chess .
Pros:
This method is good for playing a leisurely casual game while still retaining some timing constraints.
Cons:
Since both clocks are always
runninQl
(one up, one down) the display can be
confusing.
~
CHESS - HOUR
GLASS
II
(CH - H2)
Description:
Same as CH -
H1
above except that only one clock runs at a time. When you move, your opponent's clock
is
adjusted
up
by the time that you used for your last move, but until that time his clock appears stopped.
Intended
use:
Same
as
CH -
H1
above .
Pros:
Same
as
CH -
H1
above . Also, the
displays are easier to read since only
one clock
is
running.
Cons:
None
~
CHESS PROGRESSIVE MODE I
(CH
- P1)
Description:
This
is
standard chess tournament timing with unlimited repeating time-controls, also caUed
progressive timing . A player must make forty
moves
in
two hours, and if he does
an
hour
is
added to his remaining time for the next twenty moves etc . Since the clock has six digits it is not possible to show the move counter and the time in hours, minutes, and seconds at the same time .
If the time is less than ten minutes, the clock will show a double dash followed by minutes : seconds, and otherwise the time will be given in hours : minutes. See the remark about
modes with a move counter in the
Miscellaneous
Notes on the Modes
section above
(p
27).
Intended
use:
Serious chess or shogi.
Pros:
Number of moves made
in
the time-
control
is
displayed.
Cons:
Since only six digits can be display­ed, it is not possible to show hours, minutes, and seconds at the same time unless the time remaining
is
less than ten minutes.
~
CHESS PROGRESSIVE MODE
IA
(CH - P1A)
Description:
This mode
is
just like
CH
-~P1
above,
EXCEPT that the display of a
running
clock
will
show
the time in hours, minutes, and seconds if the time
is
greater than
10
minute:s - i.e. to make room for the full
time , the move number will not be displayed. (Of
course, the move number
on
the opponent's clock will
still be displayed .)
Intended
use:
Serious chess or shogi.
Pros: You get to see the full time when your
clock
is
running. (There
is
no reason to show the
move number
on
both sides.)
Cons:
Some players may find the changing displavs distractinq.
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~
CHESS PROGRESSIVE MODE
II
(CH - P2)
Description:
This mode is Ilike CH -
P1
above except it has three time-controls. This mode could be used to shorten the average time per move
in
successive time-controls. For example, a setting
of
40-1 :30:00, 20-0:30:00, 10-0: 1 0:00 would have 2 1/4 minutes average per move
in
the first, 1
1/2
minutes
average
per
move
in the second, and 1 minute
average per move
in
the third, and succeeding, time-
controls.
Intended
use:
Serious chess or shogi.
Pros:
Number
of
moves made
in
the time-
control
is
displayed.
Cons:
Since only six digits can be display-
ed, it is not possible to
show
hours, minutes, and
seconds at the same time unless the time remaining
is
less than ten minutes.
~
CHESS PROGRESSIVE MODE IIA (CH - P2A)
Description:
This mode
is
just like
CH -P2
above,
EXCEPT that the display
of a running
clock will show
the time
in
hours, minutes, and seconds if the time
is greater than 10 minutes - i.e. to make room for the full time, the move number will not be displayed. (Of
course, the move number
on
the opponent's clock will
still be displayed.)
Intended
use:
Serious chess or shogi.
Pros:
You get to see the full time when
your clock
is
running . (There is no reason
to
show the
move number on both sides.)
,
Cons:
Some players may find the changing displays distracting.
~
~
sam@samtimer.com
CHESS PROGRESSIVE MODE m
(CH
- P3)
Description:
This
is
the same
as
CH -
P1
above
except that the maximum time-control time
is
9:59 .
The mode
is
designed for blitz play. A player has six
minutes to make forty moves. If
he
does, a minute
is
added
to
his time for the next ten moves etc. Use this mode to get more practice playing endgames. The clock shows the number of moves made
in
each time-
control and the time remaining for each side.
Intended
use:
Casual blitz chess.
Pros:
This mode avoids running out of time
early
in
the game
so
you can play more blitz chess endgames . Mode has quick reset feature - press the clock once to stop
it,
and again to reset
it.
Cons:
None
CHESS PROGRESSIVE MODE IV (CH - P4) Description:
. This
is
the same as CH - P3 above but with the main time set for 2:00, the second time­control set for
0:
12,
and the main and second time-
control number
of
moves set for 01. The move
number
is
not displayed since it
is
always 01.
Intended
use:
Casual blitz chess
Pros:
Easier to use than CH - P3 above
in the special case that the move counters are set for
01.
Cons:
Maximum time
is
9:59.
42
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43
~
CHESS PROGRESSIVE MODE V (CH - P5)
~
CHESS PROGRESSIVE MODE VII
(CH
- P7)
Description:
This
is
the same
as
CH - P4 above,
but the first time-control time can be as large as
Description:
This
is
the
same
as
CH
- P5 above,
9:59:59 so you can play longer games . but repeated three times. This method could be used
for sudden death timing with three time controls .
Intended
use:
Serious chess, go, or shogi.
Special symbols appear
in
front of the time when the
Pros:
This timing method avoids "clock
second and third time-controls begin .
banging" at the end of a game. It could be used for
Intended
use:
Serious chess, go, or shogi.
sudden death timing with one time-control.
Pros:
This timing method avoids "clock
Cons:
None.
banging" at the end of a game. It coul'd
be
used for
sudden death timing with three time-controls.
Cons:
None .
~
CHESS PROGRESSIVE MODE
VI
(CH - P6)
~
CHESS PROGRESSIVE MODE VIII (CH - P8)
Description:
This
is
the same as CH - P5 above,
but repeated twice. This method could be used for
Description:
This
is
the same
as
CH -P5
above,
sudden death timing with two time controls. A dash
but repeated four times. The fourth time-control
appears in front
of
the time when the second time-
repeats indefinitely. Special symbols appear
in
front
control begins.
of the time when the second, third, and fourth time­controls begin.
Intended
use:
Serious chess, go, or shogi.
Intended
use:
Serious chess, go, or
s~ogi.
Pros:
This timing method avoids "clock
banging" at the end of a game.
It
could be used for
Pros:
This timing method avoids "clock
sudden death timing with two time-controls.
banging." at the end of a game. It could be used for sudden death timing with four, or more, time-controls.
Cons:
None .
Cons:
None .
44
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~
GO -
JAPANESE
BYO-YOMII
(GO - J1)
Description:
When the main time runs out
byo-yomi
begins. Dashes will
appear
on the display
to
show
that
the
player
is in byo-yomi.
After
each
move
the
player's
time will
be
adjusted
up to the
nearest
minute.
He
loses no time if he moves
in
less
than
a minute,
but
he
loses a
minute
if he takes a
minute
or
more to move.
If
the "beep-at-time-control"
feature
is on, the clock will beep:
1.
when
the main time ends and byo-yomi starts,
2.
at ten seconds before the end
of
each byo-yomi
period, and
3.
at
the end
of
each byo-yomi period.
If
you select from one to nine byo-yomi beeps for
the
byo-yomi
periods, the clock will
beep
at each
second, from one to nine seconds,
just
before the end
of
each
byo-yomi period. The default setting is three
byo-yomi
beeps. That is, the clock will beep at three,
two, and one seconds before the end
of
the byo-yomi
period.
This
mode
simulates the
professional
go
timing method described above (p.
25)..
Intended
use:
Serious go
Pros:
Simulates professional' go timing method.
Cons:
None.
~
GO -
JAPANESE
BYO-YOMI
II
(GO - J2)
Description:
This mode
is
the same as GO - J1
above
except that you have more variety for the byo-
yomi
parameters.
For
example, you could set the
byo-yomi
time for three
t~irty
second periods . Then
the
total
byo-yomi
time ' is one minute and thirty
seconds,
and
your
time is adjusted up after
each
move
to the nearest thirty seconds.
~
sam@samtimer.com
This mode could also be used for slow chess . Set the primary time for 2:30:00 and the byo-yomi time for
01
-
0:
15 (that is, one fifteen second
byo-yomi
period). When your primary time runs out you must p'lay the rest
of
the game at fifteen seconds
per
move. The
display flashes "forfeit" if you run out
of
time.
NOTE:
The
"beep-at-time-control" and "byo-yomi­beeps" features do not take effect in this mode until the
number
of
byo-yomi periods is five or fewer.
Intended
use:
Serious go , shogi, or chess.
Pros:
Simulates professional go timing method.
Cons:
None
.
GO -
ANDANTE
BYO-YOMI
I
(GO - A1)
Description:
When
your
main time runs out the
byo-yomi
timing
method
switches to the
andante
mode.
That
is,
there
is
a delay at each move before
your byo-yomi time starts to run. If you
~ove
in
less
than the delay time, you Ilose no byo-yomi'time. If you
take more than the
delay
time your byo-yomi . time
starts to count down.
Of
course, if your byo-yomi time
comes to zero, you
10se
the game on time. The delay
time and byo-yomi
time
is always displayed.
The
maximum delay time
is
9 seconds, and the maximim
byo-yomi time is 99:99.
Intended
use:
Serious
or
casual go.
Pros:
Simpler than standard byo-yomi.
Cons:
None.
46
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GO - PROGRESSIVE
BYO-YOMIII
(GO - P2)
Description:
The byo-yomi period
in
this mode is
just like CH - P5 above.
Intended
use:
Serious
or
casual' go.
Pros:
Very simple byo-yomi method.
Cons:
None.
GO -
CANADIAN
BYO·YOMII
(GO-C1)
Description:
When your main time runs out
in
this
mode you are required to make a specific number
of moves within the secondary time limit. If you do, your clock is reset with the secondary time and again you must make the specific number
of
moves within the
secondary time limit. This continues until the game
is over. The secondary time remaining and the number of
moves made are always displayed. This mode
simulates what
is
called Canadian byo-yomi. When
your primary time runs out
in
this byo-yomi method
you are given a number
of
stones, say twenty, and required to play them within a specific time, say five minutes.
If you do, your clock is reset to five minutes and you are given another twenty stones to play etc. This method
is
often used with mechanical clocks .
Intended
use:
Casj...lal
g,o
or
in
tournaments that use
Canadian byo-yomi.
Pros:
Simpler than using a mechanical clock since the stones are automatically "counted" for you by the clock . . The clock will flash "forfeit" if you
overstep the time limit.
Cons:
None.
~
GO -ANDANTE
BYO-YOMI
II
(GO - A2)
Description:
This is like
GO
- A 1 above
except that the range for the byo-yomi and delay times are increased. The maximum delay time
is
99 seconds,
and the maximum byo-yomi time is 9:59:59.
Assume
the byo-yomi delay time for this mode and
the byo-yomi' time for GO -
J2
mode
above
is
set for thirty seconds, and assume a player takes thirty-one seconds to move. In this
mode
he loses
just
one
second from his base byo-yomi time - in the GO -
J2
mode
he
loses the
whole
byo-yomi time
of
thirty
seconds
. This byo-yomi timing method seems
simpler
and more reasonable than the standard
Japanese style byo-yomi.
Intended
use:
Serious or casual go.
Pros:
Simpler than standard byo-yomi.
Cons:
None.
~
GO -
PROGRESSIVE
BYO-YOMIII (GO - P1)
Description:
When
your
main time runs out the
byo-yomi timing method switches to the
progressive
mode
(CH - P1) described above. That
is,
you must
make twenty-five moves
in
fifteen minutes, and if you do five minutes are added to your remaining time for the next ten moves etc.
Intended
use:
Pros:
Cons:
Serious or casual go.
Moves are automatically counted by
the clock.
None.
~
~
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~
GO -
CANADIAN
BYO-YOMI
H
(GO - C2)
Description:
This
is
like
Canadian
byo-yorni
I,
GO -C1
above
except
that there
is
no main time. You
are required to
make
twenty-five moves
in
fifteen
minutes.
If
you do, you get another fifteen minutes for the next twenty-five moves etc. If the time is less than ten minutes,
the
clock will
show
an
upper
dash
followed by
minutes:
seconds. Alternating dashes
mean the time is
in
hours : minutes and the clock is
running .
Intended
use:
Casual go.
Pros:
Game
is faster.
Cons:
None.
~
GO -
CANADIAN
BYO·
YOMI III (GO - C3)
Description:
This is the same as
GO -C1
above
except
that there are optional delay times, which may
be different,
before
the main time
and/or
byo-yomi
times start to count down.
Intended
use:
Same as
GO
- C 1 above.
Pros:
Same as
GO -C1
above.
Cons:
None.
~
GO -CANADIAN
BYO-YOMIIV
(GO - C4)
Description:
This
is
like
GO
- C3 above, except the display will not flash "forfeit" if your clock runs down to 0:00, and the byo-yomi .time
is
reset if you make the
specified
number
of
moves for the byo-yomi period. Therefore, to win on time against an opponent whose time has run out, this method requires that you call a
time forfeit
before
your opponent makes the specified
number
of
moves and resets his byo-yomi time.
Intended
use:
Same as GO -
C1
above .
Pros:
Same
as
GO -
C1
above.
Cons:
None.
~
~
sam@samtimer.com
GO - ING BYO-YOMI I
(ING-1)
Description:
In this timing method you are required to comp lete your game within the main time. If you do not, you lose a specific number
of
points, say two, for each additional byo-yomi period you use. If you use three additional byo-yomi periods you lose the
game
on time . The theme
of
the mode
is
"time
is
money". The byo-yomi period
is
typically set for 1/6
main time.
Intended
use:
Tournaments which require ING byo­yomi.
Pros:
The time used by a player can directly affect his score.
Cons:
There is no tradition for changing a player's score based
on
the time he
has used.
GO
- ING BYO-YOMI
II
(ING -
2)
Description:
Same as ING - 1
abo,-:e,
except that
the byo-yomi time has
an
optional delay
time
of
up to
nine seconds.
The
delay time and byo-yomi
time
are
always displayed.
Intended
use:
Same as ING - 1 above.
Pros:
Same as
ING
- 1 above.
Cons:
Same as ING - 1 above.
50
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~
FIDE
MODE
I,
IA
(FD-1)
(FD-1A)
~
Description:
These
are the
same
as
CH
- P1,
P1A
above but with the move counter for the second
time-control set for 01. These
modes
are compatible
with the FIDE
rapids
mode. Note: the clock will not
display
move
numbers if the number of moves
in
the
second
time-control
of
CH - P1,
P1A
is
01
since, unless your time runs out, you make the time-control with every move.
Intended
use:
Casual or serious chess.
Pros:
Easier to use than CH - P1,1A with move counter set for 01.
Cons:
None.
~
FIDE
MODE
II,
IIA
(FD - 2) (FD - 2A)
Description:
These
are the
same
as CH - P2,
P2A
above but with the move counter for the second and third time-controls set for 01. These modes are compatible with the FIDE
tournament
mode. Note: the clock will not display move numbers if the number of
moves
in
the second
or
third time-control
of
CH -
P2,
P2A
is
01
since, unless your time runs out, you
make
the
time-control with every move.
~
Intended
use:
Casual or serious chess.
Pros:
Easier to use than CH - P2, P2A with move counters set for
01
.
Cons:
None.
sam
@samtimer.com
COUNT
DOWN I
(ON -1)
Description:
The second time-control starts when
the main time runs out. Special symbols
in
front
of
the time show when the second, third, and fourth time­controls have started.
Use this mode for standard timing such as forty-five
moves
in
two hours with twenty-five moves per hour
thereafter. Set the main time for 2:00:00 and the
second time-control for 1 :00:00. Use this mode also for the "sudden-death overtime"
timing method. (A typical example is forty moves
in two hours and one hour for the rest of the game. Set the primary time for 2:00 :00 and the secondary time for 1 :00:00.)
Intended
use:
Tournament chess
Pros:
The time remaining
in
a time-control
is displayed more clearly and accurately than
in mechanical clocks
Cons:
None.
COUNT
DOWN
II
(ON -2).
Oescripti.on:
This method
is
like
ON
- 1 above except that there are four time-controls. The fourth time-control repeats indefinitely.
Intended
use:
Serious chess
Pros:
You can set progressively faster time-controls. For example you could require 40 moves
in
1 1/2 hours, then 20 in
30
minutes, then 20
in
15, then 20
in
10 to end
of
game.
Cons:
None.
52
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~
COUNT
UP
I
(UP
- 1)
Description:
The
clock counts up. You can use
this
mode
for
standard
timing such as forty-five
moves
in
two
hours
with
twenty-five
per
hour
thereafter. A
player
must
make
forty-five
moves
before his clock
shows
2:00:00
and
another
twenty-five
before
it
shows
3:00:00.
You
could also
set
the
clock for
starting
times
such
as 4:00:00 or 4:30:00, to agree
with the standard starting time
of
mechanical clocks.
The
clock can
be
set
to beep on the hour - a useful
feature
if
the
time-controls end on the hour, which
is
usually the
case
when
mechanical clocks are used.
Intended
use:
Tournament
chess.
Pros:
Simulates mechanical clocks.
Cons:
None
.
~
COUNT
UP
II
(UP - 2)
Description:
This
is
the
same
as
UP
- 1
above
except
there is a five second delay before the main
time starts to
count
up. The display shows alternating
dashes
during
the
delay time.
The
clock can be set
to
beep
on
the
hour
- a
useful
feature
if
the
time-
controls
end
on the hour,
which
is usually the case
when
mechanical
clocks are used.
Intended
use:
Tournament
chess with a time delay.
Pros:
Simulates mechanical clocks with the
addition
of
a time de!ay.
Cons:
None.
"
~
ADAGIO
MODE
I
(AD -
1)
Description:
After each move you make
your
time
is
adjusted
up to
either
the
time you had
at
the
beginning
of
the move, or to
your
current time plus
the
delay
time
(15 seconds, for example),
whichever
is
smaller. This
is
the adagio method
of
incorporating a
time
del,ay, and it
seems
to be the
simplest
and
clearest way to add a time delay at each move.
Of
course,
when
your
main time runs
out
you lose on
time. This mode can be used to play sl'
ow
games
of
chess, go, or shogi.
(Shogi
players
please
take
special note
of
Notes 2 and 3 below.)
Notes:
1)
When
the
clock
is
first started the delay time
is
auto-
matically added
to
the
initial main time,
so
that your
delay time will start
to
count before your main time.
2) The clock will beep
at 30,
20.
and
10
seconds before
the
end if
the
"beep-at-time-control" option
is
selected.
3)
Just like
go
modes GO -
J1
,2,
you
can
set
up
to
nine
byo-yomi beeps during
the
last
ten
seconds.
Intended
use:
Serious go, chess, and shogi.
Pros:
An elegant timing method.
Cons:
None.
~
ADAGIO
MODE
II
(AD - 2) <
Description:
This is simHar to
AD
-1
above except
the
mode
has two tir)le-controls and you cannot
set
any
beeps before the 'end
of
a time-control as
in
notes
2 and
3 above.
Intended
use:
Sudden
death timing such as forty-
five
moves
in
one hour and the rest
of
the
game
in
thirty minutes with a ten second delay at each move.
Pros:
Each time-control can have different
time
delays
(including zero).
Cons:
None.
54
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mTimer
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~
ADAGIO
MODE
III
Description:
Intended
use:
Pros:
Cons:
~
ADAGIO
MODE
IV
Description:
Intended use:
Pros:
Cons:
(AD - 3)
This
is
similar to
AD
- 2 above except
the mo de has three time-controls.
Serious go, chess, and shogi. Also sudden death chess timing with
three time-controls.
Each time-control can have different
time delays (including zero).
None.
(AD - 4)
This
is
similar to AD - 2 above except
the mode has four time-controls.
Serious go, chess, and shogi. Also sudden death chess timing with three time-controls.
Each time-control can have different
time delays (including zero).
None.
~
SUDDEN DEATH MODE I
(SO - 1)
Description:
The clock stops when the main time runs out. Use this mode for timing such as "game in sixty " or "game
in
two and a half'. Set the clock for
1 :00:
00
or
2:30
:00.
Intended
use:
Sudden death chess timing.
Pros:
The time remaIning
is
displayed
more clearly and accurately than
in
mechanical
clocks.
Cons:
Mode has no provision for a time delay.
~
SUDDEN DEATH MODE
II
(SO - 2)
Description:
In
this mode, a player must make a
certain number of moves, say forty,
in
the first time-
control and· the rest
in
the second. To claim a win on time during the first time-control a player must have an
accurate record
of
the
game
. A player always
loses
on
time if his second time-control time runs out.
\
Intended
use: Sudden death chess with two time-
controls.
Pros:
Th~
time remaining
in
a time-control
is
displayed more clearly and accurately than
in
mechanical clocks.
Cons:
Mode has no provision for a time
delay.
56
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~
SUDDEN
DEATH
MODE
III
(SO - 3)
~
Description:
This is similar to SO - 2 above but
with
three
time-controls. Each player must keep an
accurate record
of
the
game
to claim a win on time
during the first two time-controls.
Intended
use:
Sudden death chess with three time­controls .
Pros:
The
time remaining in a time-control
is di
splayed
more
clearly
and
accurately
than
in
mechanical clocks.
Cons:
Mode
has no provision for a time
delay.
~
SUDDEN
DEATH
MODE
IV (SO - 4)
~
Description:
This is similar to SO - 2 above but
with
four
time-controls.
Each
player
must
keep an
accurate record
of
the game to claim a win on time
during the first three time-controls.
Intended
use:
Sudden death chess with four time­controls .
Pros:
The time remainin9
in
a time-control
is
displayed
more
clearly and accurately than
in
mechanical clocks.
Cons:
Mode
has no provision for a time
delay.
sam
@samtimer.com
ANDANTE
MODE I
(AN - 1)
Description:
There
is a
delay
at each
move before the main time starts to run . A player loses no main t,ime if he moves in less than the delay time. The delay time remaining
is
always displayed.
Intended
use:
Serious
chess, go, or shogi , especially sudden-death chess with one time-control and a time delay
of
ten seconds or more.
Pros:
The delay time
is
always displayed .
The maximum main time
is
9:59:59 and the maximum
delay time
is
99 seconds.
C
ons:
None
ANDANTE
MODE IA
(AN - 1A)
Description:
This is like
AN
- 1 above except the
maximum main time
is
9:59.
Intended
use:
Blitz chess, go, or shogi.
Pr
os:
The
delay time remaining is always displayed. The maximum delay time is
99 second s. '
Cons:
None
58
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dm Timer
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~
ANDANTE
MODE
II
(AN -
2)
~
Description:
There
is a
delay
at each
move
before
the
main time starts to run. A player loses no
main time
if
he
moves
in less than the delay time
The
delay
time
remaining is always displayed.
Intended
use:
Serious
chess, go, or shogi, especially sudden-death chess with two time-controls and a time
delay
of
10
seconds or more .
Pros:
The
delay time
is
always displayed .
The
delay
time
may
be from 0 to 99 seconds and
may
be different in each time-control.
The
maximum main
time is 9:59:59.
Cons:
None
~
~
ANDANTE
MODE
III
(AN -
3)
Description:
There
is a
delay
at each
move
before
the
main time starts to run. A player loses no
main
time
if
he moves
in
less than the delay time.
The
delay time remaining is always displayed.
Intended
use:
Serious
chess, go, or shogi,
especially
sudden-death
chess with three time-
controls and a time delay
of
10 seconds or more.
Pros:
The delay time is always displayed.
The
delay
time
may
be from 0 to 99 seconds and
may
be different
in
each time-control.
The
maximum main
time
is
9:59:59.
Cons:
None
0'
sam@samtimer.com
SUDDEN
DEATH
AND
DELAY
I
(OL -
S01)
Description:
There
is a delay at each
move
before
the clock starts to count down.
The
colons flash during the delay time . The clock stops when the main time comes to
0:00:00 .
Intended
use:
Sudden death chess with a time delay.
Pros:
Mode has a time delay.
Cons:
None .
SUDDEN DEATH
AND
DELAY
II
(OL -
S02)
Description:
There
is a delay
at each
move
before
the
clock starts to
count
down.
The
colons
flash during the delay time.
The
clock stops when the second time-control time comes to 0:00:00 . An upper dash before the time means you are in the second time-control.
Intended
use:
Sudden death chess with two time-
controls .
Pros:
The time delays can be set for different values, including zero,
in
each time-control.
Cons:
None.
60
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mTimer
~
SUDDEN DEATH
AND
DELAY
IU
(OL -
S03)
~
Description:
This
is
like
DL
- SD2 above except there are three time-controls. An upper dash before the time means you are in the second time-control and a lower dash that you are
in
the third time-control
l.
Intended
use:
Sudden death chess with three time­controls.
Pros:
The time delays can be set for different values, including zero,
in
each time-control.
Cons:
None.
~
SUDDEN DEATH
AND
DELAY
IV (DL -
S04)
~
Description:
This
is
like
DL
- SD3 above except
there are four time-controls. Special symbols before the time show which time-control you are in.
No
dash:
first.
Upper
dash:
second
.
Lower
dash:
third.
Double
dash:
fourth.
Intended
use:
Sudden death chess with four time­controls.
Pros:
The time delays can
be
set for
different values, including zero,
in
each time-control.
Cons:
None.
sam@samtimer.com
COUNT DOWN
AND
DELAY
I
(DL - DN1)
Description:
This
is
like
Dl
- SD2 above except that the second time-control repeats indefinitely. The colons flash during the time delay. This mode
is
also
like
ON
- 1 above but with an added time delay at
each move. The time delays may be different
in
the
first two time-controls.
Intended
use:
Serious chess or shogi with a time delay.
Pros:
There are
an
unlimited number of
time-controls.
Cons:
None.
COUNT DOWN AND
DELAY
II
(DL - DN2)
Description:
This
is
like
DL
- SD4 above except that the fourth time-control repeats indefinitely. The colons flash during the time delay. This mode
is
also
like
ON
- 2 above but with
an
added time delay at
each move. The time delays may
be
different
in
the
first four time-controls.
Intended
use:
Serious chess or shogi with a time delay.
Pros: There are
an
unlimited number of time-controls . The first four time-controls may have different settings and different delays.
Cons:
None .
63
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~
TWO
TIME·CONTROLS
WITH
(OL -
C1
)
DELAY
AND
MOVE
COUNTER
Description:
This mode has two time-controls
with the number of moves shown
dur
ing the first time­control. There is an optional time delay at each move. A example setting is 40 moves in two hours with a time delay
of
3 seconds followed by one hour with a
time delay
of
5 seconds. After 40 moves one hour
is
added to your time.
Of
course you lose on time if your
clock ever runs down to zero.
'
ntende
dl
use:
Sudden-death chess with two time-
controls and a time delay .
Pros:
The move number is displayed
In
the
first time-control. There is an optional time delay.
Cons:
Since there are only six display
digits, it
is
not possible to show seconds
in
the first time-control until the time goes below ten minutes. Also, in most chess tournaments claiming a win on time requires an accurate scoresheet showing all the moves
made
regardless
of
the move number any
clock may show, so displaying the number of moves
made may not be, in fact, very useful.
~
THREE TIME-CONTROLS WITH
(OL - C2)
DELAY
AND MOVE COUNTER
Description:
This is like
DL -C1
above except
that there are three time controls . The number
of
moves
is
displayed during the first two time-controls.
Intended
use:
Sudden-death chess with three time-
controls and a time delay.
Pros:
The move number is displayed
In
the
fi
r st two time-controls .' There is an optional time
delay.
Cons:
Same
as
DL -
C1
above
m
Timer
~
~
sam@samtimer.com
Two
time-controls
with
delay
and
(DL - C 1A)
move
counter
(A
option)
Description:
This
mode
is
like
DL -C1
above
except that the clock changes the display
in
the first time-control right after the time delay and shows the time in hours minutes and seconds. That is, the move number
is
not shown on the active side after
the delay time.
Of
course, you can still see the move
number on the opponent's clock .
Intended
use:
SUdden-death chess with two time-
controls and a time delay.
Pros:
The time is displ1ayed in hours
minutes and seconds after the time delay
in
the first
time-control.
Cons:
In
most chess tournaments claiming a win on time requires an accurate scoresheet showing all the moves made regardless of
the move
number
any clock
may
show, so
displaying the number
of
moves made may not be,
in
fact, very useful.
Two time-controls
with
delay
and
(o
t - C
18)
move
counter
(8
option)
,
Description:
This
is
like
DL -C1
aboye except
that the move number is always displayed, even
in the second time-control. This can be used in a tournament
that
hCJs
a rule such as
"a
game
is
automatically a draw after 1150 moves".
Intended
use:
Sudden-death chess with two time-
controls and a rule such as "a game is automatica
ll
y
a draw after
150 moves".
Pros:
The move number
is
displayed at all
times and there
is
an
optional time delay.
Cons:
The seconds are not shown until
ti
le
time goes below ten minutes.
64
65
1-888-St mTimer
~
Three
time-controls
with
delay
(OL - C2A)
and
move
counter
(A
option)
www.SamTimer.com
~
Description:
This mode is like
DL
- C1A above
except that it has three time-controls.
Intended
use:
Sudden-death chess with three time-
controls and a time delay.
Pros:
The
time is displayed
in
hours
minutes and seconds after the time delay
in
the first
two time-controls.
Cons:
In most chess tournaments claiming
a win on
time
requires an accurate scoresheet
showing all
the
moves made regardless
of
the move
number
any clock may show, so displaying the
number
of
moves
made
may
not be, in fact, very
useful.
~
Three
time-controls
with
delay
(OL - C2B)
~
and
move
counter
(8
option)
Description:
This
is
'like
DL -C18
above except
that
there
are three time controls .
The
number of
moves is displayed at all times.
Intended
use:
Sudden-death chess with three time-
controls and a rule such as
"a
game
is automatically a
draw after 150 moves".
Pros:
The move number
is
displayed at all
times and there
is
an
optional time delay.
Cons:
The seconds are not shown until the
time
goes
below ten minutes.
"
sam@samtimer.com
SHOGIMODEI
(SHO-1)
Description:
Your time
is
adjusted up to the nearest minute after each move. Notes:
1. The clock will beep at
3D,
20, and 10 seconds
before the end
of
the last minute if the "beep-at-
time-control" feature
is
on.
2.
Just like go modes GO -
J1
and GO - J2, you can set up to nine byo-yomi beeps during the last ten seconds.
I
ntended
use:
Serious shogi.
P
ros:
Byo-yomi beeps at the end
of
the
last minute.
Cons:
None.
SHOGI MODE
II
(SHO - 2)
De
scription:
This
is
just like GO -J2. mode above
except
ther~
is no main time. The display flashes
"forfeit" if you run out
of
time.
I
ntended
use:
Casuall or serious shogi.
Pros:
Byo-yomi beeps and time-control beeps .
Cons:
None.
67
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www.SamTimer.com
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mTimer
sam
@samtimer.com
~
SHOGI MODE III
(SHO -
3)
Description:
This
is
similar to SHO - 2 above
except that the range
of
parameters
is
different and
the number
of
byo-yomi periods remaining
is
always
displayed .
If
the "beep-at-time-control" option
is
on the clock will issue a warning beep at the start of each of
the last three byo-yomi periods. Byo-yomi beeps
can be set for the last byo-yomi period.
I
ntended
use:
Casual or serious shogi.
Pros:
Byo-yomi beeps.
Cons:
Non
e.
~
SHOGt MODE IV
(SHO -
4)
Description:
This
is
like
CH -P1
except that the
move counters count down. This mode could be used
for go with a setting such as 00 - 1:00:00, 50 -
0:30:00, 25 -
0:
15:00. That
is,
100 moves must be
made
in
an
hour, then 30 minutes are added for the
next 50, then
15
minutes are added for the next 25 etc. You could also set the second and third time­control move counters for
01
and have a mode just
like FD - 2 except that the move counter counts down.
Intended
use:
Serious chess, go, or shogi,
Pros:
Number of moves left
in
the time-
controll
is
always displayed (unless the move counter
is
set for 01).
Cons:
Seconds are not visible until the time
goes under ten minutes, or the move counter
is
set for
01
. (Note: Since the mov e counter does not change
if it is set for 01, it
is
not disp ll
ayed)
Shuffle
Chess
Position
Generator
T
he
clock includes a random position generator for shuffle
che
ss.
NUMBER OF DIFFERENT POSITIONS: There are (8x7x6x5x4x3x2)/(2x2x2)
= 5040 different starting
po
sitions if the first row of pieces are randomly placed. This Includes left-right reflections and positions with bishops on ...
.q
uares of the same color. There are (8x4x6x5x4x3x2)/(2x2x2)
28
80
positions with the bishops on different colors.
In
either
se exactly 1/3 of the positions
(i.e.
5040/3 =1680 or 2880/3
- 960) have the king placed between the rooks
(a
requirement
11
1 some versions of shuffle chess).
RE
STRICTED SHUFFLE:
If the shuffle is restricted to the left and right sides of the
standard starting position (that is, the four pieces
on
the left
must remain there and the same for the four
on
the right) , then
the number of total number
of
positions
is
(4x3x2x4x3x2) =576
nd the number
of
positions with bishops
on
different colors
is
4x3x2x2x3x2) =288.
The purpose
of
the restricted shuffle is to reach positions
in which the left and right sides always have one rook, knight, and bishop.
HOW THE
CLOCK
DOES IT: The clock has seven independent counters that cycle through a
ll
possible positions
in
less than 11/100 of a second. When you
are
in
the shuffle chess mode and you press the red switch the
timers are read and a posibon is generated. Since it
is impossible to predict where the timers will be when you press the switch, the position
is
truly random.
68
www.SamTimer.com
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mTimer
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@samtimer.com
69
HOW
TO GENERATE RANDOM POSITIONS WITH THE
KING BETWEEN THE ROOKS: Use the SHCH - 1 or SHCH - 2 shuffle chess modes to
generate a random position or a random position with the
bishops
on
different colors. If the king
is
between the rooks, you are done. If not, simply exchange the king with the nearest rook . All positions you get with this procedure are
equally likely.
WHY
PLAY
SHUFFLE CHESS? Changing the starting position makes all opening books and computer opening databases obselete.
It
tends to level the playing] field whether you are playing a strong human or a computer. It seems humans can connect opening systems with middlegame plans
in
a way that computers are not yet
powerful enough to do. It should be noted that very small changes
in
the starting position can have the desired effect. For example, reversing the positions
of
the black king and queen would alter all opening theory. (And only two pieces are changed.) Or starting the game with pawns on OR3. (Again, only two pieces, or more precisely, pawns, are changed .) Or reversing the position
of
the bishops and knights. (This changes 8 pieces but keeps symmetry.) Perhaps just reversing white's OR and ON (but not black's) would alter opening theory and also reduce the advantage of the first move . In any event it would be impossible to rely
on
databases or memorized variations
in
these games. People and computers would be forced to play the openings more by
general principles and less by memory.
HOW TO GENERATE A RANDOM POSITION:
T
urn
the clock
on
with both play switches pressed, then long
press the
red
switch . You will see Pitch,
Sr -Nr
on the
ulsplay. Long press the red switch again. You
wi"
see
SH
CH -1,
SHCH - 2
on
the displays. Press the left side
(SHCH -
1)
to generate all postions including positions with
LJ
ishops on the same color, or the right side (SHCH -
2)
to
enerate all positions with bishops
on
different colors. The
in
itial display will show the pieces
in
the standard starting position. Short press the red switch to generate a random position. Long press the
red
switch to restrict the shuffle to the left and right sides seperately. Short or long press the red switch repeatedly for more positions. Press either play switch to exit the mode.
You can use the randomly generated position for both sides, or, as in standard chess, do a left-right reflection for the
black side.
THE
PROBABILITY
OF ROOKS, KNIGHTS, OR BISHOPS
ON
CONSECUTIVE SQUARES:
T
he
probability of two rooks on consecutive squares when the pieces are completely shuffled (SHCH - 1), or shuffled with bishops
on
different colors (SHCH - 2),
is
~xactly
1/4.
The same
is
true for the knights. The same is·true for the
bishops if SHCH - 1
is
used, but if the pieces are shuffled
with SHCH - 2 that
is,
with bishops on different colors, the
probability of consecutive bishops goes
up
to 7/16 . These probabilities explain why consecutive rooks, and/or knights, and/or bishops occur so frequently
in
the randomly
generated positions.
1-888-SamTimer
sam@samtimer.com
70
www.SamTimer.com
71
How to Change Batteries
Replace the batteries when the lights are dim or the displays malfunction. You need a Phillips and a slotted screwdriver to change the batteries. Turn the clock
off, place it
on
a table, .
and remove the four screws
holding
the top on using the
Phillips screwdriver. Carefully
remove
the top piece.
Remove shipping tape
on
the batteries, if present. With the
slotted screwdriver carefully
remove
the batteries from the
battery holder. Replace the
batteries
with three long-life
alkaline AA batteries. As
is
marked on the battery holder, be
sure to place the flat or negative side
of
the batteries towards the springs. Replace the top and replace the screws holding the top on.
The batteries
will last approximately 900 continuous hours if the "player-to-move" lights are turned off. Turning the lights on
increases the power consumption. If the lights are always on, the batteries will last approximately 600 hours. When the clock
is
off
it
is actually
in
a low power mode and not really off.
Therefore, even if the clock
is
not used, the batteries
win
run
down after a year and a half and should be replaced .
Care of the Clock
The clock
sho~ld
be ke'pt away from high temperatures since this will cause the displays to blacken. Do not leave the clock in
direct
sunlighUor
a long period
of
time. (Don't leave the
clock
in
the back seat of a car on a hot day .) If the displays do become black from accidental exposure to heat or sunlight, place the clock
in
a cooler area and the displays will return to normal after ten or fifteen minutes. Unless the heat was very intense, the displays will not be damaged.
Avoid cold temperatures also,
since
this causes conden­sation inside the case. If condensation does occur, allow the clock to warm up and dry out before turning it on.
Use only a clean damp cloth to clean the clock. Do not use any solvents on the clock or the displays.
Limited Warranty
DCI will repair or replace, without charge, any part
of
your
clock which has a defect in material
or
workmanship
during the first year after the
date
of
.
purchase.
This
warranty
does not apply to conditions
resulting from
consumer
damage, such as: misuse, abuse, accident, alteration, disassembly, or reverse installation
of
the batteries.
Without
limiting
the
foregoing,
damage
from
battery leakage, damage from dropping the clock, or
damage
to
the
LCD displays are presumed to have
resulted from abuse or misuse.
No responsibility is assumed for any direct,
incidental, or consequential damages resulting from the
use, or inability to use, this product.
The consumer must keep a copy of his receipt, or of his canceled check, verifying the purchas!3 date to validate this warranty. .
For service under this warranty
send
to
Sam' Kanlimalhi
88m@8amtimer.com
300 Salmon FIIII8 Road
EI
Dorado Hilla.
CA
115762
USA
http://www.SamTimer.
com
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