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A.
BEEP-AT
-END Initial setting for the "beep-at-end"
Go and Shogi Timing Explained
feature. If this option
is
selected, the clock will make four
The foillowing description
applie~
to professional go
in
Japan,
long beeps when the time
on
the clock runs out.
Korea, Taiwan, and China.
B.
BEEP-AT-TIME-CONTROL Initial setting for the "beep-
Each player
in
a professional game
is
given a time limit for
all
at-time-control" feature. If this option
is
selected, the clock
his moves
in
the game. A typical time limit
is
six hours per
wi
ll make two long beeps at the end of a time-control.
player, although longer time limits such as nine hours per
player are common
in
championship matches, and shorter
C.
BEEP-ON-MOVE Initial setting for the "beep-on-move"
times such as three hours per player are used
in
semifinal
feature. This feature should be turned off when playing
in
matches. A professional game may take two days to finish.
small tournament rooms, since other players might find the
During the game a designated timekeeper keeps track of the
beeps distracting. During informal blitz play, however, this
time used by each
pl
1ayer. When the timekeeper has
feature shoul:d be on so a player does not have to look at his
determined that a player has used all but five minutes of his
clock
to
be sure he has pressed it.
allotted time,
byo-yomi
(literally,
seconds
counting) begins.
The timekeeper will count down aloud the last ten seconds of
D.
BYO-YOMI-BEEPS The mode has byo-yomi with the
each minute remaining. (This
is
understandably nerve-racking
option of byo-yomi beeps. If this option
is
selected, the clock
to many players.) If the
pl
'ayer makes his move before the end
will beep at each second, from one to nine seconds, just
of the minute, no time
at
all is subtracted from his remaining
before the end of a byo-yomi period . The default setting
is
time. That
is,
he
gets the minute back. But each time the
three byo-yomi beeps. That
is,
the clock will beep at three,
player uses more than a minute, his remaining time
is
reduced
two, and one seconds before the end of a byo-yomi period.
by
one minute. After the fifth subtraction of one minute, the
timekeeper declares the player the loser
on
time.
E.
QUICK-RESET The mode will reset after just one press
of the center button if the clock
is
stopped . This
is
the best
In
other words, the player's clock
is
adjusted
up
to the nearest
arrangement for informal blitz games when the clock will
be
minute after each move he makes, if his total
tim~
is
under five
reset many times . Just press the center button once to stop
minutes. A timekeeper warns the player when each minute
is
the clock and again to reset
it.
Four presses are required to
about to end by counting down aloud the last ten seconds.
reset the clock for modes that are used in tournaments.
A common time limit arI:long professionals for "blitz" or
This makes it difficult to accidentally reset the clock, even
if,
"lightning go"
is
thirty minutes per player with thirty seconds
for some reason, you must stop the clock before the game
byo-yomi at the end. A timekeeper counts down the last
ten
is
over.
seconds .
F. CHANGE-RUNNING-TIME Occasionally an irregularity
in
Professional
shogigames
are similar to professional go
the game will require you to, change the time of the clock
games with byo-yomi and a timekeeper. The time limit for a
after the game has started. This feature makes it easy to do
championship shogi game
is
typically nine hours per player.
that. Just stop the clock, then long press the center button.
No
time
is
subtracted from your main time if you move
in
less
Follow the procedure
in
Setting
New
Starting Times above.
than a minute. That
is,
your time remaining
is
adjusted
up
to