* % Setting advice
* Raising the %
* Lowering the %
* Tip for “skillful” player
* Handling ticket values of 2¢
* Lubrication
* How to adjust coin track
* Game player instruction card
* Score value sticker set
* Electrical wiring diagram
2) Score Value Sticker set
for Arm Buterates 1 Set
3) Sticker set for Instruction Card 1 Set
2. MAIN PARTS of MACHINE
4
MAIN CABINET
COIN SLOT
UNIT
TICKET DOOR
ASS’Y
SPEAKER
FRONT DOOR
PLAYFIEL
WINNER
LAMPS UNIT
MARQUEE GLASS
TOP GLASS
INSTRUCTION
CARD & PLEXI
A/C POWER CORD
BONUS WAGON
CAROUSEL
**PATENT PENDING ON THESE
5
FRONT DOOR
a) TEST SW & VOLUME BRACKET
Audit Advance Button
& Audit Clear Button
Used for “TEST MODE”. See pages
13-15.
Sound Volume
Turn clockwise to increase volume.
COIN
b) SIX DIGIT BOARD
During “GAME MODE” the
payout number of ticket(s) is
shown. During “TEST MODE”
the audit data and any contents
of test mode will be shown. See
pages 13-15.
Memo:
You can see the “Six Digit board” from Front Door Side or Ticket
Door Side.
Six Digit Board
6
TICKET DOOR
ASS’Y
TICKET RESUME BUTTON & TICKET CLEAR BUTTON
The two buttons in the ticket door determine how the machine
handles the ticket payout when the machine runs out of tickets. One
button is labeled TICKET RESUME, the other is labeled TICKET CLEAR.
The first button, -the TICKET RESUME button-, will restart the
ticket dispenser, after it is reloaded, from where it left off when it ran
out.
The second, -the TICKET CLEAR button-, will end the “Out of
Tickets” condition and clear the remaining ticket count.
TICKET SW &
COUNTER BRACKET
7
COIN SLOT
HOW TO OPEN THE TOP GLASS.
Top Glass Bracket
CASH BOX
1) Turn the Key
and Slide up the
Coin slot cover.
2) Using enclosed Allen
wrench remove 2 pcs of
TT-screws to remove Top
Glass Bracket.
HOW TO REMOVE THE CASH BOX.
Key
Coin slot cover
3) Then, slide Top
Glass toward
TT-Screw
Top Glass
Fig-1
View from Fig 1
(Side View of cabinet)
2) Then, grab the
1) Slide to front
handle and pick up.
side.
Cash Box
Note:
This Game does not include a “Cash Box Lock & Key”.
(It has a “Lock Bracket” on Cash Box.)
Front of
Cabinet
8
3. INSTALLATION
SET UP MACHINE
Please take a moment to read the following before
you turn on your new game.
Unpack your game carefully. Be careful of the shipping staples,
they can be sharp. Your game is assembled and will not need
anything done to it. The keys are taped to Game Top Glass.
Open up the Ticket door and remove the other keys. Open all
doors and inspect for shipping damage. Ar e the PC boards in
place? Are the connectors seated? It is a good idea to “RESEAT”
all connectors as they may become loose during shipping.
Carefully walk around your game, and inspect the cabinet for
cracks and separation of the joints. If OK, plug in line cord and turn
game on. Drop in a few coins and play a game. If you have not put
in tickets, the game will say “CALL ATTENDANT-OUT OF TICKETS,” if you earned tickets that cannot be paid out. The
“TICKET CLEAR” button in the ticket dispenser door will clear this
problem.
Your new game has carefully been percentaged. We suggest you
keep this setting for a few weeks and find out what your ticket
average per coin is. This information is available through the built in audit system discussed later in the manual.
(See page 13)
SAFETY
PRECAUTIONS
1) Be sure to turn the power OFF, or unplug the game,
before working on the machine.
2) Do not unplug game by pulling on the line-cord.
3) Use only a grounded outlet.
YOUR GAME MUST BE GROUNDED!!!
4) Replace line cord ; if the insulation is damaged in any
way, with one of equal quality.
5) Replace blown fuses with same type and rating.
6) This game is for INDOOR USE ONLY.
9
LIMITED
WARRANTY
American Sammy Corporation warrants all products to be free from
defective materials and workmanship for a period of thirty (30) days
from the American Sammy Corporation invoice date unless
otherwise specified in w riting by American Sammy Corporation.
The extent of this warranty applies to all electronic assemblies
only, and does not include lamps and fuses.
This limited warranty is invalid for any product that upon
examination, is deemed to have been subject to misuse, improper
repair or installation, neglect or violation of specification or other
instructions published by American Sammy Corporation.
There are no additional warranties which extend beyond those
limited warranties described above. The limited warranties
described above shall be in lieu of any other warranty, express or
implied, including but not limited to any implied warranty of
merchantability or fitness for a particular purpose.
F.C.C.
REGULATION
COMPLIANCE
U.L. LISTED
This equipment complies with the limits for a Class A digital device
pursuant to Part 15 of the F.C.C. Rules.
These limits are designed to provide reasonable protection against
harmful interference when the equipment is operated in a
commercial environment.
This equipment can radiate radio frequency energy and, if not
installed and used in accordance with the instruction manual, may
cause harmful interference to radio communications. Operation of
this equipment in a residential area is likely to cause harmful
interference in which case the user will be required to correct the
interference at their own expense.
This game has been tested & listed by Underwriters Laboratory.
This listing is subject to no modifications done by operator of this
game. Any modifications not approved by American Sammy
Corporation will void such U.L. listing.
10
4. GAME PLAY
GAME THEME
& HOW TO PLAY
As the calliope music plays and the Circus Barker calls to the
player, Coin Circus adds a new dimension to coin drop
redemption games!
Coin Circus revolves around a circus theme, where a bright,
colorful, 3-dimensional clown is the center of attention in an
attractive mirror lined cabinet. He holds four arms which rotate
around in a circle and move up and down. Each arm represents a
different ticket value which are set at different difficulty levels. This
is the most unique coin drop game in the industry!
As the drum roll plays, the players can test their skill as they drop a
coin or token and try to have the arms “catch” the coin. Miss the
shot, and the coin drops into a “Bonus Wagon” . The clown
laughs and taunts the player to try again. Make the shot and light
up the first of a bank of lights on the “Bonus Wagon”! This adds a
whole new dimension to the game! Now, not only can the player
continue to test their skill, but they have 60 seconds to make
another shot! If any player successfully makes 5 shots, the Bonus Wagon lets down a cascade of coins similar to the effect of a coin
pusher paying out a jackpot! The jackpot is paid out in bonus
tickets.
Coin Circus is completely operator adjustable for both bonus payout and individual arm ticket values. Its compact cabinet makes it fit
in any location and can be set for no ticket operation for those
locations that do not operate redemption! Coin Circus is more
than just a redemption game!
Game Features:
* Cabinet quality built with tongue and groove construction.
* Metal Ticket Door and Deltronics ticket dispenser.
* Ticket Resume & Clear button inside of ticket door.
* New Audit System with Six Digit Board in Front door.
* Additional Score Value Sticker sets included to customize arm
ticket payout.
* Leg Levelers and Recessed wheels for easy installation.
* Shipped with either a .984 Token or Quarter Coin Mech.
* All U.S. made components.
* Patent Pending on certain game assemblies.
Bonus Lights reset after 60 seconds ON
Pays out 0 tickets when no score is made OFF OFF
Pays out 1 ticket when no score is made OFF ON
Pays out 2 tickets when no score is made ON OFF
Pays out 4 tickets when no score is made ON ON
Attract sound ON OFF
Attract sound OFF ON
Payout number for “Bonus Wagon” = 50 tickets OFF OFF
Payout number for “Bonus Wagon” = 100 tickets OFF ON
: Factory setting
OFF
Payout number for “Bonus Wagon” = 80% of
the Number of Coins inserted since Last
Bonus Wagon payout *
Payout number for “Bonus Wagon” = 70% of
the Number of Coins inserted since Last
Bonus Wagon payout *
ON OFF
ON ON
* For example, if 100 coins are “counted” since last Bonus Wagon payout; the # of
tickets dispensed would be 70 (70%) or 80 (80%) tickets. Keep in mind that when
you set the Bonus Wagon payout to a specific # (50 or 100) you are automatically
raising your % payout on the Bonus Wagon based on how “skillful” your players
are.
Illustration: Assume 2,700 plays for the day and the Bonus Wagon
drops 100 timesWith Bonus Wagon set at 50 tickets per payout, a total of 5,000 tickets
will be “paid out” for Bonus Wagon.
If the Bonus Wagon were set at 70% of coins in (counted), no matter
how many times the Bonus Wagon is dropped, the # of tickets paid out
would be a total of 1,890 tickets (70% of 2,700).
5 tickets OFF OFF
10 tickets OFF ON
15 tickets ON OFF
25 tickets ON ON
Payout value for Arm #2 (Elephant)
5 tickets OFF OFF
10 tickets OFF ON
25 tickets ON OFF
50 tickets ON ON
Payout value for Arm #3 (Tiger)
10 tickets OFF OFF
25 tickets OFF ON
50 tickets ON OFF
100 tickets ON ON
Payout value for Arm #4 (Clown)
25 tickets OFF OFF
50 tickets OFF ON
75 tickets ON OFF
100 tickets ON ON
Location of DIP SWs
13
6. TEST MODE
There are 11 tables as below.....
8 tables of AUDITS &
How to
enter and control
the TEST MODE
1) Enter by hitting AUDIT ADVANCEswitch once in Attract Mode ONLY.
2) The number of each audit is shown on Six Digit Board as below (See “Special Note” on following page for #’s over 10,000):
Table number
Six Digit Display on Six Digit Board
3) Advance through Audits by repeatedly pressing AUDIT ADVANCE Button. You can check 8 kinds of audits as listed below.
4) If needed, clear Audit by hitting AUDIT CLEAR Button at each audit.
5) When you need to go to TESTS(Tables 9,10 & 11), please keep
hitting AUDIT ADVANCE Button until table number 9 appears on
Six Digit Board.
6) TEST MODE terminates after TEST 11 is viewed.
Miscellaneous notes
* Clearing Audit #8 (Average Tickets per coin) has no permanent
effect on Audits since it is automatically recalculated each time Audit
Mode is entered.
* The #’s shown in Audit #8 are “rounded.”
The value of audit
Tables 1 ~ 8
AUDITS
Tables 9 ~ 11
TESTS
* How to Exit from TEST MODE *
Table
Number
1 Number of coins played
2 Number of tickets dispensed
3 Number of coins through Arm # 1
4 Number of coins through Arm # 2
5 Number of coins through Arm # 3
6 Number of coins through Arm # 4
7 How many time(s) “Bonus Wagon” was made
8 Average Tickets per coin
9 Test for “Bonus Wagon” movement
10 Test for “Switches” & “Sensors“
11 Test for “Ticket Dispenser” & “Six digits display”
Description
14
* SPECIAL NOTE If the # in Audits
goes over
When the “Audit #” is 10,000 or over the Six Digit Display will
change as shown bel ow...
(Example shown for Audit Table #2)
“10,000”.......
When the Audit number goes up
to 10,000, the Table # (2) will be
shown with 5 “Bars” and will
alternate with the actual Audit
value (10000) on the Six Digit
Board.
Note: WHEN THE AUDIT NUMBER REACHES 1,000,000; THE RESULTS ARE
Alternating...
Table 9
Test for
“Bonus Wagon”
movement
This is the test for Motor movement and Micro switch for Bonus
Wagon.
1) When you press the AUDIT CLEAR Button once, The Bonus
Wagon will move (Open & Close) once.
2) Also, the letters of “on“ are briefly shown on the Six Digit Board
when the Bonus Wagon is opened.
3) The letters of “OFF“ are shown on the Six Digit Board when the
Bonus Wagon is closed.
Letters of “ on “
Letters of “OFF“
* Note: The letters of “on” & “OFF” illustrate the action of the ”Micro switch of
Bonus Wagon”. If the Display shows “on” after Bonus Wagon is closed,
this means that the Bonus Wagon Motor is continuing to run. This is not a
serious problem if the Bonus Wagon stops in the correct “closed” position
as the software program will stop the motor. If the Bonus Wagon stops in
a position other than closed; however, there might be a problem with the
Micro switch.
4) In addition the 5 pcs of the “Bonus Lamp” will chase and the
“Winner” lamps will flash in order to check those lamps.
15
Table 10
Test for
“Sensors” &
“Switches”
This is the test to check if switches are functioning properly.
When one of the Switches is pressed, their activation will be
displayed on the Six Digit Board. And also, a sound will be produced.
* Please reference the table & picture shown below...
(The Letters will stay on until you press the next switch.)
Letters
Letters Comment
A1 Will display when you activate the Sensor of Arm #1
A2 Will display when you activate the Sensor of Arm #2
A3 Will display when you activate the Sensor of Arm #3
A4 Will display when you activate the Sensor of Arm #4
CS Will display when you activate the Coin Switch
AC Will display when you press the AUDIT CLEAR switch.
Table 11
Test for
“Six Digit Display” &
“Ticket Dispenser”
At first, the Table # of “11” will be displayed and a few second later,
the number of “8” will be displayed on all Six Digit Display.
When you press the AUDIT CLEAR switch, the Ticket Dispenser will
payout 1 ticket.
Table # “11”
a few seconds later....
Letters of all “8“
* How to Exit from TEST MODE *
Press AUDIT ADVANCE Button to return to GAME MODE. At the GAME
MODE, the Six Digit Display usually shows 6 “Bars”. But, during payout of tickets,
the # of tickets will be displayed and start to count down on the Six Digit Display.
GAME MODE
When Payout of
Count down until “0”.
16
7. parts lists
#3A “WINNER” BUTERATE
#3 MIRROR MARQUEE
#5 TOP GLASS
#1,2
* COIN SELECTOR
#8 SIX DIGIT DISPLAY
#4 TOP MARQUEE GLASS
#7 ROPE LIGHTS
#6 INSTRUCTION CARD
OPEN
TICKET DISPENSER
No. Description Part Number
#1 Coin Selector (25 cents) 04- 70-151
#2 Coin Selector (.984 Token) 04-70-152
#3 Mirror Marquee for “WINNER” lights 04- 30-351
#3A “WINNER” Buterate 04- 30-702
#4 Top Marquee Glass for “COIN CIRCUS” 04-30-120
#5 Top Glass 04- 70-700
#6 Instruction Card 04- 30-210
#7 Rope Lights 04- 60-250
#8 Six Digit Display Board 04- 20-215
17
PARTS LIST (continued...)
# 9 ARM LEAFS A (60 degrees)
#10 ARM LEAFS B (40 degrees)
#11 ARM LEAFS C (15 degrees)
15°
#16 PLASTIC ARM
40°
uses
2 pcs
60°
#12 Score Value Buterates Sets (4 pcs)
Arm #1 (Man)
Arm #2 (Elephant)
Arm #3 (Tiger)
Arm #4 (Clown)
#13 PLASTIC CLOWN HEAD
#14 PLASTIC HUB
(Clown Body)
#15 PLASTIC SHROUD
No. Description Part Number
#9 Arm Leafs A (60 degrees) 04- 70-251
#10 Arm Leafs B (40 degrees) (2 pcs) 04- 70-252
#11 Arm Leafs C (15 degrees) 04- 70-253
#12 Score Value Buterates Sets (4 pcs) 04- 30-701
#13 Plastic Clown Head 04- 70-451
#14 Plastic Hub (Clown Body) 04- 70-452
#15 Plastic Shroud (Bottom Piece, Silver) 04-70-010
#16 Plastic Arm 04- 70-453
18
PARTS LIST (continued...)
#17 ARM SLOT BUTERATES SETS
(L & R)
* #18 SENSOR BOARD
* #19 SENSOR BOARD (.800 TYPE)
BONUS WAGON
#20 5 LAMP BOARD
#20A BONUS LAMP
BUTERATE
#21 BONUS W AGON
* For an under .800 Token, you will need a different
Sensor Board which has a thicker spacer between the
Opto Sensor and Board. You will need to special
order them.
Normal
Spacer
for .800 token
No. Description Part Number
#17 Arm Slot Buterates Sets (L & R) 04- 30-704
#18 Sensor Board on Arm 04- 20-021
#19 Sensor Board on Arm (.800 Token type) 04-20-022
No. Description Part Number
#22 CPU Board with EP-ROM for “C.Circus” 04- 10-001
#23 I/O Board for “C.Circus” 04- 20-001
20
PARTS LIST (continued...)
Bottom part of Bonus Wagon
Back Side
View
Bottom part of Carousel
#27 Leaf Switch Ass’y for
#25 AC 120V
Motor
1 2 3 4 5 6
WIRE COLOR for LEAF SWITCH
1 RED-YEL (Arm #1)
2 GRAY-YEL (Arm #4)
3 GRN-WHT (Arm #3)
4 ORG-WHT (Arm #2)
5 RED-WHT (+5VDC)
6 BLACK (GND)
#24 DC 12V Motor
#26 Round Board
for “Carousel”
Pipe
6 5 4 3 2 1
No. Description Part Number
#24 DC12V Motor for “Bonus Wagon” 04- 60-310
#25 AC120V Motor for “Carousel” 04- 60-320
#26 Round Board for “Carousel” 04- 20-020
#27 Leaf Switch Ass’y for “Round Board” 04- 60-440
#28 Score Value Sticker set (16 pcs) 04-30-220
#29 Sticker sets for Instruction card 04- 30-210
21
8. OTHER
% Setting Advice Some locations may find that the factory settings are not suitable to
their location. The factory settings of the game should yield a payout
ratio of approx 30%. But your payout ratio may be either too high or
too low in your location depending on your players.
Please reference the following advice when you have a problem with
the payout # of tickets.
-Begin by checking Audit Table #8, “Average tickets per coin”.
(Refer to page 13 in “Audit Mode”.)
If this # is “7 [tickets per coin]” (28%) or “8 [tickets per coin]” (32%),
payout % is approx. 30%.
Raising the %
Lowering the %
But, if you get a result under “6 [tickets per coin]”(24%) for Audit
Table #8 and/or you would like to raise your %, re-adjust any of the
following:
- Increase Ticket Payout when no score is made Reset DIP SW 4 #44 ON/#45 OFF for 2 ticket payout -or-
Reset DIP SW 4 #44 ON/#45 ON for 4 ticket payout
- Increase Payout number on “Bonus Wagon” -
Reset DIP SW 4 #47 ON/#48 OFF for 80% payout -or-
Reset DIP SW 4 #47 OFF/#48 OFF for 50 ticket payout -or-
Reset DIP SW 4 #47 OFF/#48 ON for 100 ticket payout
- Increase the “frequency” of Bonus Wagon payout -
Reset DIP SW 4 #42 ON for payout of Bonus Wagon after only 3
wins
- Change Arm Leafs -
Adjust Arm Leafs to “easier” setting (see page 17)
But, if you get a result over “10 [tickets per coin]”(40%) for Audit
Table #8 and/ or you would like to lower your %, re-adjust any of the
following:
- Reset “Bonus Lights” to 0 after 60 seconds of non-play -
Reset DIP SW 4 #43 ON to extinguish the Bonus Lights after 60 sec
- Lower one or all of the “Arm Values” -
Reset one or all DIP SW 5 #51~58 (see page 12). You will need to
put Score Value additional stickers on Arm Buterates.
- Change Arm Leafs -
Adjust Arm Leafs to “harder” setting (see page 17)
- Raise the Coin Track -
Adjust Coin Track higher to make shots more difficult (see page 23)
Remember to repeat procedures in Test Mode and “Audit Clear” Tables #1 ~
#7 (see page 13) after making any of the above change(s) to get a true reading
on the results of your change(s).
22
“Tip” for the
“Skillful” Player
From time to time the operator may experience those players that
are more skillful or have “mastered” the game of “Coin Circus.”
Based on our experience the best way to discourage the player
from receiving a huge amount of tickets through multiple payouts
of the Bonus Wagon is to be sure that DIP SW 4 #47 & #48 is not
set at a specific payout # (50 or 100). See example and
illustration on page 11. In addition please check the
recommendations on the previous page for lowering the %.
Handling Ticket
Values of 2¢
* Review the results of these settings in the Test Mode function (see page 13) paying
particular attention to Table #8. The value should read “3” or “4” which is approx 24% or
approx 32%.
If you feel that this is still too high of a payout %, you need to change to 0 ticket payout when
no win is made. Reset DIP SW 4 #44 OFF/#45 OFF.
Lubrication
The factory settings and percentages (approx 30%) stated in this
operating manual are based on a 1¢ ticket value. Some locations
will use a 2¢ ticket value. In this case we make the following
suggestions prior to operating the game:
1) Reset DIP SW 5 #51 ~ 58 as follows (see page 12):
#51 OFF/#52 OFF (Arm #1 will payout 5 tickets)
#53 OFF/#54 ON (Arm #2 will payout 10 tickets)
#55 OFF/#56 ON (Arm #3 will payout 25 tickets)
#57 OFF/#58 ON (Arm #4 will payout 50 tickets)
2) Replace the above numbers over the existing Arm values using
the additional Score Value Sticker Set included (see page 25).
Once a month, you should lubricate the following:
(Remove Clown head & Clown body to access)
Inside of Carousel Mech
ARM
•
Lubricate
Under side of Carousel Mech
Pipe
?
Lubricate
(Around
23
How to Adjust
“Coin Track”
GAME IS FACTORY POSITIONED AT BEST ANGLE FOR COIN SPEED!
Only adjust if your players have become “skillful” at the game (see page
22) or you notice that through time the coin track has shifted from its
original position.
Top of Game
Coin Track
Adjusting Bracket for
“Coin Track”
1) Open the Top Glass (see page 7)
and Front Door .
2) Loosen (but do not remove)
Screws on Adjust Bracket.
3) Reach up and hold the Coin Track
and Support by hand, then loosen
Wing Nut (but do not remove).
4) Move Coin Track to position and
tighten Wing Nut. Then test the
Coin (Token) roll.
5) After you have the best position,
re-tighten Wing Nut and Screws.
8.5º
Screw
Wing Nut
8.75”
Coin Track
Support
9.46”
Playfield
Arm
Adjust Bracket
Hand
24
GAME PLAYER
INSTRUCTION CARD
GAME INSTRUCTION
CARD
HOW TO PLAY
* Drop Coin through Coin Slot and Aim at the moving
arms.
* Get Coin in Slot of Moving Arm, Win Ticket(s)!
* Each winning shot lights up number on Bonus Wagon!
Bonus Wagon
* Get 5 Coins into arm slots, light all 5 lights, and
Win Bonus Tickets.
STICKER SET for
INSTRUCTION
CARD
A
* 60 seconds from the coin last
Additional “Stickers for Instruction Card” is included. When you
change the Dip Switch settings, you will need to change the
Instruction Card.
A
B
dropped to advance each light.
C
B
50 Tickets 100 Tickets
3
C
SCORE VALUE
25
STICKER SET
SCORE VALUE
STICKER
If you change the Score Value of Arms, You need to put “SCORE VALUE STICKER”. Please reference as below...
Check your CONVERSION
KIT.
There are “4 BIG FINs”, “8 SPACERs” and these
instructions.
1) Take off screws and remove the regular fin from Arm #1(Man) and Arm #3(Tiger).
Then replace the “BIG FIN” on the Arm in exact location.
Remove the regular fin.
BIG FIN
2) Put on “SPACERs” inside the Arm as
Spacer
Spacer
3) We recommend change the ticket values as
DIP SW 5 (SW51 to SW58)
CONTENTS / SWITCH NUMBER sw51 sw52 sw53 sw54 sw55 sw56 sw57 sw58
Arm #1 (Man) = 5 tickets OFF OFF Arm #2 (Elephant) = 50 tickets (Same as original) ON ON
Arm #3 (Tiger) = 25 tickets OFF ON
Arm #4 (Clown) = 100 tickets (Same as original) ON ON
The upper side of the Arm
Spacer
NOTE. See COIN CIRCUS OPERATING MANUAL page
1
INFORMATION
COIN CIRCUS “Low payout setting”
1. Change the DIP SW setting (DIP SW 41~48 & 51~58) as below.
3 coins in Arms to win “Bonus Wagon” ON
Bonus Lights reset only after Bonus Wagon is
won
Bonus Lights reset after 60 seconds ON
Pays out 0 tickets when no score is made OFF OFF
Pays out 1 ticket when no score is made OFF ON
Pays out 2 tickets when no score is made ON OFF
Pays out 4 tickets when no score is made ON ON
Attract sound ON OFF
Attract sound OFF ON
Payout number for “Bonus Wagon” = 50 tickets OFF OFF
Payout number for “Bonus Wagon” = 100 tickets OFF ON
Payout number for “Bonus Wagon” = 80% of the
Number of Coins inserted since Last Bonus
Wagon payout *
Payout number for “Bonus Wagon” = 70% of
the Number of Coins inserted since Last
Bonus Wagon payout *
Arm #1 (Man) = Set to 5 tickets
Arm #2 (Elephant) = Set to 10 tickets OFF ON
Arm #3 (Tiger) = Set to 10 tickets OFF OFF
Arm #4(Clown) = Set to 25 tickets OFF OFF
OFF OFF
2. Exchange All 4 Fins to smaller ones. (Refer below.)
PARTS NAME PARTS# NEED Character ARM#
ARM LEAFS A (60 degrees, Blue) 04-70-251 1 pc Man Arm #1
ARM LEAFS B (40 degrees, Blue) 04-70-252 2 pcs Elephant, Tiger Arm #2,3
ARM LEAFS C (15 degrees, Blue) 04-70-253 1 pc Clown Arm #4
40° 60°
uses
A B C
2 pcs
NOTE:
You need to purchase ARM LEAFS A to C (4 pcs), if you do not have.
a) Remove “SPACERs” inside the BIG FINs as shown. (From all 4 FINS.)
The upper side of the Arm
Spacer
1
Spacer
15°
Spacer
b) Take off screws and remove the BIG FIN (gold) from each Arm then replace with the “ARM LEAFS A
to C” on the Arm in exact location. (Refer above instruction.)
Mount the ARM LEAFS.
SMALL FIN
(Blue)
BIG FIN
(Gold)
Remove the BIG FIN.
Screws (2 pcs per Fin.)
3. Adjust “Coin Track” to a more upright position.
How to Adjust
“Coin Track”
The following size is factory setting. You need to adjust size “A” less than
9.46” to set up the rolling speed of your coin/token slower which is more
difficult than factory setting.
NOTE:
Adjusting Bracket for “Coin Track”
Coin Track
8.5º
8.75”
Coin Track
Support
Top of Game
A= Less than 9.46”
Move up
more.
1) Open the Top Glass (see page 7)
and Front Door .
2) Loosen (but do not remove)
Screws on Adjust Bracket.
3) Reach up and hold the Coin Track
and Support by hand, then loosen
Wing Nut (but do not remove).
4) Move Coin Track to position and
tighten Wing Nut. Then test the
Coin (Token) roll.
5) After you have the best position,
re-tighten Wing Nut and Screws.
Screw
Adjust Bracket
Wing Nut
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