METADATA AND MIRRORING ............................................................................................................. 58
TIME STAMPING.......................................................................................................................................... 67
CHOOSING A DISK FOR RECORDING.............................................................................................. 68
THE PLAYLIST...............................................................................................................................................................73
THE PLAYLIST DISPLAY ............................................................................................................................ 73
PLAYING AND LOCATING..................................................................................................................... 83
ARRANGING AN EDL...............................................................................................................................................98
OVERVIEW TO ARRANGING AN EDL ............................................................................................... 98
TEXT EDL.....................................................................................................................................................130
EDITING IN THE PLAYLIST WITH HARDWARE CONTROLLERS...........................................134
EDITING IN THE PLAYLIST WITH A MOUSE..................................................................................137
EDITING IN THE PLAYLIST WITH HOTKEYS.................................................................................151
TRIM EDITOR .............................................................................................................................................152
THREE AND FOUR POINT EDITING.................................................................................................176
iv
Table Of Contents
REGION EDITING.....................................................................................................................................179
MIXING AND PROCESSING.................................................................................................................................188
THE MIXER ..................................................................................................................................................188
MIXER PROCESSING AND PLUGINS .................................................................................................192
SPECIFIC APPLICATIONS.......................................................................................................................................310
CD MASTERING ........................................................................................................................................342
MUSIC EDITING.........................................................................................................................................355
CONTROL BY CONSOLE......................................................................................................................422
POST TUTORIAL.......................................................................................................................................433
PERFORMANCE CONSIDERATIONS WHEN RECORDING ......................................................452
SADIE5 & BB2 INTERCHANGE USING REMOVABLE DRIVES....................................................453
NETWORKING SADIES IN A SMALL WORKGROUP...................................................................456
INDEX ........................................................................................................................463
vi
screen button, point at it and
SADIE6 SOFTWARE USER MANUAL
INTRODUCTION
SADiE™ has been designed to be simple and intuitive to learn and use. Despite this, you will find the manual
and on-screen help valuable in explaining the underlying concepts of the system, suggesting methods of
completing common tasks, and as a technical reference. We have tried to keep the manual and on-screen help
as concise and clear as possible. In a comprehensive and professional system such as SADiE, there are many
methods for performing specific tasks and you will develop your own methods as you become more familiar
with the system.
We appreciate this manual is a fairly hefty book, and it's not expected that a user would read it in one sitting.
However..... read this instead. The SADiE6 Overview section is about 30 pages which will cover most things
you need to know for making a recording and editing it.
Getting Started explains the concepts behind the system and the terminology used and gives you a quick guide
to getting your system working for you. The SADiE6 Overview section is your tutorial.
Recording,Using the Playlist,Arranging an EDL,Editing, Mixing,and File Management provide details about
common tasks.
Specific Applications contains notes on operations relevant to more specialised areas of work.
Customising SADiE explains the user settings available for changing the way the system works or how it
appears on screen.
Please take a little time to read the manual; it will pay off in time saved later. If you cannot find the answer to a
problem in the manual or this help file, then please contact our technical support.
To Access the SADiE Web site go to www.sadie.com.
See also the Software Licence Agreement.
MOVING AROUND THE HELP FILE
Words that are blue and underlined contain jumps to other topics, pop-up information, and hyperlinks to the
Internet. Some graphics have jumps and pop-ups associated with them. Some larger graphics have multiple
"hot" areas, click on buttons to see descriptions and other links.
To navigate around the help file, use the arrow buttons at the top to turn the pages of the chapter.
Throughout the help file the following symbols have been used:
For other operations on the screen using the mouse.
For operations using the hardware controllers.
Where a specified function is available as a Hotkey. Please see the Hotkey Setup section for details
on how to set your Hotkeys.
The following terms are used in describing mouse movements:
Click Press and release the left mouse button once. To "press" an on-
Double-Click Quickly press and release the left mouse button twice.
single-click.
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SADiE6
Click and hold the left mouse button over the chosen item, move it with the mouse to a new
Right-Click Press and release the right mouse button.
Drag
position, and then release the button.
Right-button clicking with the mouse over many areas gives you a menu of alternatives for that part of the
screen; remember to try this everywhere! On screen button names will be printed in BOLD, and their picture
shown in the margin.
Hardware controller instructions will usually follow the mouse description, and the controller's button names
will be printed in BOLD. The SHIFT button of the hardware controller is used in conjunction with other
buttons (e.g. SHIFT + MUTE is the solo function), but it does not need to be held down. The function keys
F1-F12 can be set by the user (see Customising SADiE).Hardware controller users should also read all the
mouse instructions. See the look up table of Hardware Controller Functions.
The computer keyboard is used for typing in names, and for Hotkeys, which are useful shortcuts to many
functions. They can be customised to your own preference and so are not referred to at every point in the
manual; look up the default Hotkey settings in Customising SADiE.
On the keyboard you will use the Shift key (marked ), the Control (marked Ctrl) key, the Alt. Key and the
Return ( ) key (duplicated by the Enter key).
Ctrl + X means hold the Control key while pressing the X key.
ON-SCREEN HELP
Within the SADiE program, resting the mouse pointer over a button displays the button name in a yellow box,
and the status bar at the bottom of the screen describes its action.
For those reading the PDF manual, SADiE also has a Help File, which you can see by clicking on "Help" in the
menu bar, then selecting "Help on SADiE 6" (but you've already had some success on that front, otherwise you
wouldn't be here, would you?) This help file is similar in terms of text and structure to the manual, however
there are a few additional topics (and tips) in the help file. The latest help file will always be available in the
downloads area of our web site, if you choose not to install it with the software.
Another advantage of the help file is its searching facilities - pressing the INDEX button allows you to
type in words/functions/buttons etc. to search for and the Help topic will be displayed instantly.
Additionally the SEARCH button will allow you to search through the Help file for occurrences of
any word you type.
SADIE SOFTWARE LICENCE AGREEMENT
READ THIS CAREFULLY BEFORE OPENING THE SOFTWARE PACKAGE
This legally binding agreement is between you (either an individual or a single entity), the dealer or distributor,
and Prism Media Products Ltd. (referred to herein as Prism Sound).
Prism Sound retains ownership in all its software in any form and its use by you is governed exclusively by this
agreement, which is to be interpreted and enforced under English law. This agreement also sets out the limited
warranties provided by Prism Sound in relation to the software. You agree to the terms of this agreement by
installing and/or using the software package.
If you do not agree with the terms of this agreement, do not install the software onto your hard disk. Return
the software together with all documentation, packaging and associated hardware purchased for a full refund if
applicable less any handling charges notified to you by your distributor.
SADiE SOFTWARE LICENCE
Prism Sound makes this software (the SADiE Software) available for your use provided that you comply with all
terms and conditions of this agreement. The software comprises executable programs that perform specific
tasks and tools. If you purchased a turnkey system or combination of hardware and software, then the sale
price of the digital audio system includes the software licence fee.
RIGHTS AND LIMITATIONS
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SADiE6
A. You may:
1. Make safety backup copies of the Software and transfer the Software to the hard disc of the computer or
computers to which any supplied hardware is to be connected, provided that these copies are not supplied to
any third party.
2. Use the software programs and tools on the machine or machines onto which they have been copied as
permitted in item 1 above.
3. Use the documentation that accompanies the Software for internal, non-commercial reference purposes
only.
4: Make a copy of the software installer on a server within your organization for the purpose of multiple
installations.
B. You must not:
1. Disclose or make the software available in any form to third parties.
2. Reverse engineer, decompile, disassemble or otherwise inspect the workings of software in object or
executable form.
3. Assign the benefit of this agreement to any third party. (This licence is not transferable).
4. Install the Software or future updates or upgrades if you are not using a licensed copy of the Software.
5. Use the software in any application where there is risk of life or accidental harm to persons.
6. Distribute the software to any third party without the express written permission of Prism Sound.
RESERVATION OF RIGHTS AND OWNERSHIP
Prism Sound reserves all rights not expressly granted to you in this agreement. The Software is protected by
copyright and other intellectual property laws and treaties.
Prism Sound owns the title, copyright, and other intellectual property rights in the Software. The Software is
licensed, not sold. This agreement does not grant you any rights to trademarks or service marks of Prism
Sound or SADiE.
TERMINATION
1. If you have purchased a SADiE 5 system OR if you have purchased SADiE 6 as an upgrade to a SADiE 5
system, you terminate this licence by selling the SADiE hardware to which its licence is linked. This software
licence is non-transferable. Prism Sound will provide a new software licence to the purchaser on payment of a
registration and licence fee.
2. You also terminate this agreement by any material breach of its conditions.
3. The licence fee is not refundable on termination.
4. On termination, all copies of the software in your possession must be destroyed.
MEDIA WARRANTY AND EXCLUSION OF WARRANTY
1. The physical media on which the software is distributed is supplied with the same warranty conditions as the
hardware. The software is made available with no warranties whatsoever. It is up to you the user to determine
that the software is suitable for the purposes to which you intend to put it. Whilst every effort is made to
ensure its correctness, Prism Sound cannot anticipate all the uses to which the software may be put. Prism
Sound does not accept any liability for the software failing to perform in any way, whether by design or through
negligence and whether used on its own or in conjunction with other software.
2. Neither Prism Sound nor its employees, distributors, or anyone involved in the manufacture or supply of the
software shall be liable for any losses due to the use of, misuse of or the inability to use the software whether
direct, indirect, consequential or incidental.
3. Any liability that may be determined to be Prism Sound's or its employees', distributors' or others shall be
limited to the purchase price of the hardware and/or software supplied which together comprise SADiE.
LAW
1. This agreement is governed by English law. In the event that any terms are be invalid by a court of law, the
remainder of the agreement remains in force extent that it can be interpreted.
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SADiE6
2. This agreement is the entirety of the license agreement between you and Sound. No verbal or written
variation is in force, whether to vary to the terms agreement, or to imply any suitability of the software for any
specific purpose.
All queries relating to this agreement should be addressed in writing to the registered office:
Prism Media Products Ltd, The Old School, High Street, Stretham, Ely, Cambridgeshire, CB6 3LD, United
Kingdom.
COPYRIGHT NOTICE
This user manual is provided for use by bona-fide customers of Prism Media Products Limited for use in the
support of the SADiE Digital Audio Workstation products. All other uses are expressly forbidden. Whilst we
have made every effort to ensure that the information in this manual is correct at the time of going to press,
Prism Media Products Limited can accept no liability for any errors or mis-statements it may contain. We
reserve the right to change specifications without notice in the interests of product improvement. No part of
this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including
photocopying and recording, for any purpose without the express written permission of Prism Media Products
Limited.
Prism Media Products Limited reserves the right to make changes to specifications at any time and without
prior notice. The information contained herein is believed to be accurate and reliable, however, no
responsibility is assumed by Prism Media Products Limited for its use, nor for any infringement of patents or
other rights of third parties resulting from its use.
Errors and Omissions Excepted.
Reference is made to the following in this manual:
Microsoft and MS-DOS are registered trademarks and Windows is a trademark of the Microsoft Corporation.
USB is a trademark of the Universal Serial Bus Implementers Forum Inc.
VST Plugin Technology and ASIO by Steinberg.
SADiE is a trademark of Prism Media Products Limited.
Other brand and product names are trademarks or registered trademarks of their respective holders.
GETTING STARTED
SADIE6 OVERVIEW
The following topics describe the fundamental functions in the SADIE6 software - recording, importing and
editing. There is further detailed explanation of these functions later in the manual, which may duplicate some
of this however it's recommended that you read these pages to help you master some of the simplest
concepts, and make your earliest tasks with SADiE run more smoothly and quickly.
You can open the full SADiE Help file, by going to the Help menu and selecting Help on SADiE6.
Some Basic SADiE Terms & Concepts
Ingesting Audio 1 - Recording with SADiE
Ingesting Audio 2 - Importing Existing Material
Clipstore
Mixer
Project Management
Ingesting Audio 3 - Importing Audio CDs
SADiE Projects and Project Folders
Using the Playlist
Editing
4
Customising SADiE
Bouncing
Quick Start CD Writing
AUDIO HARDWARE
SADiE6
SADiE Digital Audio Editing Systems
SADiE DSP Systems
SADiE Native Systems
SADiE6 Applications
Installing SADiE6 Software
Audio Hardware
You can open the full SADiE Help file, by going to the Help menu and selecting Help on SADiE6.
SADIE6 OVERVIEW
BASIC SADIE TERMS & CONCEPTS
PROJECT:
A Project is a folder, located on a PC Drive, where SADiE creates the files, or project components, that are used
in the editing, compilation and mixing process. By ‘managing’ the project you basically add, remove, name or
update these components; this is more easily done within SADiE itself, via its ‘Project Management Window.
The project components comprise the basics: EDLs, Clipstores & Mixers (as many of these as you wish), and
can also include any other Windows™ document - Word Docs, PDFs, pictures, etc), which may be of use in
your work. On top of this, the Project Folder normally contains all the audio you use within a Project.
Although audio can be referenced to external locations, it is advisable to keep it in the Project Folder (and
there is a function to do this) so that copying and backing up becomes a simple Drag & Drop process under
Windows™. SADiE’s Projects are created, saved & loaded again either as you first launch SADiE, or from
within the application itself.
EDL - ‘Edit Decision List’:
An EDL is a file created using SADiE’s™ Playlist window. It shows the ‘Clips’ joined together as you want them,
with all their basic levels, cross-fades, automation data, names and so on. This file is the one we edit with the
various tools of the Playlist window, together with a number of ‘hot keys’ and the hardware controllers if you
are using them, and is the window in which we spend most of our time editing and compiling.
The EDL basically tells SADiE which parts of which raw audio tracks to play, in which order, at which level, etc.
It has to be saved if you are to use it again and is normally saved within the Project.
CLIP:
A ‘Clip’ is a reference to all or any part of a raw ‘track’ of audio. It is the Clips that are edited and manipulated
within SADiE, never the original audio. There can be many Clips in an EDL, each referring to either different
audio tracks, different parts of the same track or even many clips referring to the same part of a track, all
playing back at the same time if you wish. Clips can be duplicated many times without duplicating the original
audio track.
CLIPSTORE:
The Clipstore component of a project contains clips that refer to the raw audio ‘tracks’ on the hard-drive(s).
There is always a 'Source Tracks Folder' within the project's main Clipstore; this contains clips that refer to
entire audio tracks so that they can be dragged into your Playlist and edited. Other clips can be put into the
Clipstore that have already been edited in the Playlist for repetitive use or use in the future. A Clipstore is one
of the components of a project and extra Clipstores can be imported form other Projects.
EDL ENTRY:
A Clip becomes an EDL entry when you place it into an EDL (basically a SADiE EDL just sees a ‘list’ of entries,
but displays them to us as Clips for easy editing and manipulation). So, when you see the term ‘Entry’ referred
to it simply means the Clip within the EDL.
AUDIO TRACK:
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An audio ‘track’ is the actual audio as it was originally ingested (recorded, imported, ripped form CD or
internally bounced) into the project and put onto the hard disk. You never edit this audio itself, just the Clips
that refer to it.
STREAM:
The ‘streams’ are the linear parts of the Playlist where you place your clips, building up the EDL that makes
your production. You can add or remove streams as necessary. The streams have their own sets of controls
that affect the clips on those streams such as mute, solo, record enable, etc. Streams can be mono, stereo or
multi-track and can be changed whenever desired, added to or removed by right-clicking in the Stream control
area.
Best Practice: select (or create) a stereo Stream to record stereo material, so that the two
How the audio on a Stream is played out of SADiE is determined by the relevant Stream’s mixer channel - this
can determine the pan/balance, level, EQ, dynamics and so forth.
MIXER:
The Mixer is where you route audio around the SADiE system, and generally balance the mix of your work.
Each ‘Stream’ on the Playlist will normally have a 'mixer strip' in the Mixer assigned to it, enables you to control
the level and pan position of all the Clips on that particular Stream. Each of these mixer strips has its own EQ,
dynamics (compression, etc) and auxiliary sends to the outside world (hardware permitting) as well as other
tools including Direct X and VST plug-ins - these are all just inserted onto mixer strips.
channels remain in sync no matter how you manipulate them in SADiE.
Many of the mixer operations (levels, panning, EQ, aux sends) can be 'automated' so that your movements can
be remembered and played back.
A Mixer is one of the components of a Project and saved & loaded with that Project.
HOT-KEYS:
These are user-defined keyboard shortcuts to make your workflow faster. You can create a Hot-Key for
virtually any function within SADiE. There are default ones, and user-defined ones, and you can load them up as
desired from the Environment>Hotkeys menu. If you select Load you will find some pre-defined ones, and
selecting the ‘SADiE 5 using BB2’ set will enable the BBC-friendly key set, referred to in this training guide.
more...
INGESTING AUDIO 1
RECORDING WITH SADIE
To make a recording in SADiE you need to have set up a few things first. Once set up they will remain this
way, even when you exit SADiE, unless you change them again.
You can do this via the Transport Window:
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Generally the quick key for this is F10, but you can also open it with the icon in the toolbar
In this window, click on the 'SETUP' button at the bottom and you will go to SADiE’s™ ‘Audio Settings’
window. In here you should change the audio source to either digital (AES) or analogue depending on where
the source audio is coming.
In the Setup window, you can also change whether SADiE 6 is using ASIO hardware, internal Windows™
Media drivers or its own hardware (if you have it connected) - see earlier in this section.
If you have selected Analogue as your input then you may need to change the sample rate at which SADiE will
record the audio. Make sure that this is the same as the rest of the audio within the project if possible.
NOTE: If you have selected a digital input then, when you hit the record button, SADiE may ask you if you
want the sample rate changed to reflect that of the digital source. Always click yes if it asks you so that the
‘profiles’ (pictures of audio you see on screen) will be properly matched.
Once this is set up, close the settings window. Back in the transport controls, you should name the track of
audio you are about to record. Click to the right of where it says 'Track', enter a name, and then hit return.
Best Practice though not essential to name your new recording, SADiE will force you to do so
Auto-Take: you might want to turn on 'Auto-Take'. This will put a number after the track name so you don't
have to name each take. With Auto-Take enabled, you could leave the name blank and SADiE will call the track
“Un-named Track-01” and increment this number with each subsequent recording.
Next, decide whether you want a mono or stereo recording. For mono, chose a mono stream to record on
to, choose a stereo stream for a stereo track.
To get a level, click on the pause button on the transport controls (you may get a level as you hit the 'R' button
on the stream controls, depending on the set up of your SADiE).
When you are ready to start recording, hit the RECORD button in the transport controls (if you just hit the
pause button again you will not be recording, just playing - though you can hit the RECORD button at any time
to 'drop-in' to record whilst playing).
unless ‘Auto-Take’ is enabled (see below).
Click on the green 'record enable" button in the stream controls to the left of the streams.
You will notice the ‘Profiles’ (pictures of the audio) being created in the Playlist as you record. Assuming you
don’t stop SADiE, you can actually razor or scissor cut this audio, rename it and move it from stream to
stream (select the Clip and CTRL-Down/Up Arrow)whilst it is recording!
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Recording Quick Guide
• Open the Transport Controls.
• Hit SETUP - confirm audio settings, close Setup Window.
• Name the Track to be recorded
• Arm the stream with the green "LED" button on stream controls.
• Hit RECORD button.
more...
INGESTING AUDIO 2
IMPORTING EXISTING MATERIAL
If you already have the material in the system because it:
• already exists in another project
• exists on any other accessible Windows™ ™ PC drive (including the network or CD-Rom)
• was recorded onto a Compact Flash card using a portable recorder, and you have it (or a card-reader)
attached.
… then this audio can be Copied and Imported directly into your project folder. This of course is very
much faster than loading material in real time!
Here’s the process:
1. Open the Clipstore.
2. Select COPY AND IMPORT SOURCE TRACKS. This will open a window where you can find
the audio you want to Copy & Import. On the left hand panel of this window, double-click on ‘System’
to reveal ‘My Computer’ and all the drives connected to it.
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SADiE6
3. Click on the Drive that contains the audio you want (you may need to REFRESH if you have recently
changed a drive or Flash Card - to do this click on the little button at the bottom right of the window with the
blue circular arrows).
Double click on this Drive to reveal the folders or files, which shows up as little blue icons on the
right hand side.
4. If you want to audition your audio before ‘copy and importing’, then select one of the little blue icons
and click on the green arrow button next to the refresh button. Select all the audio files you want (by
CONTROL or SHIFT-clicking them) and then click the ‘OK’ button at the bottom of the window.
5. The audio files you selected will then be COPIED and IMPORTED into your Source Tracks folder
ready for you to drag & drop into the EDL.
These audio files are now part of your project and are, once copied, physically located in your project folder.
The audio will be represented as ‘Source Tracks’ within the Clipstore. Simply drag & drop them into the
Playlist window to start editing them...
Best Practice: unless you really want to, always choose ‘Copy & Import’ rather than just
‘Import’ Source Tracks. By Copy & Importing the audio is actually duplicated and copied from its
original location into your Project Folder, so that you don’t need the original drive to always be
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attached, and keeps all your Project material together. Copy & Import also performs a ‘SampleRate Convert’ so that the imported audio matches the sample-rate of your EDL.
more...
INGESTING AUDIO 3
IMPORTING AUDIO CDS
You can import audio from a CD into SADiE 6, easily and quickly. Here’s how to do it:
1. Insert your audio CD into the PC’s CD drive.
2. Open the Clipstore as with other importing.
3. Right-Click in within the Clipstore and select ‘Import CD Tracks’
4. All the tracks on the CD will appear (you may have to wait for a few seconds for the CD to be
read…)
5. All the audio tracks default to being selected so you may want to click on ‘Deselect All’ and then tick
the tracks you want. You may also wish to click on ‘Set Base Name’ and enter the name of the CD (if
it doesn’t contain CD Text). SADiE will then title the audio in the Source Tracks Folder by that name.
6. You can right-click on a track in the list to audition it.
7. Click the ‘Start’ button and off it goes! When it has finished importing, close the CD Import window
and remove the CD from the PC.
8. You can now drag and drop the audio you want into your Playlist.
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CD Import is actually a ‘background task’; you can in fact close the CD Import window once you have started
importing, and carry on working within the EDL!
Note: from within the Clipstore, just drag and drop individual audio files, not the CD icon itself!
more...
SADIE PROJECTS AND PROJECT FOLDERS
A ‘Project’ in SADiE is the way to organise all the audio, EDLs and other components of your SADiE work in
one place. This is normally achieved through SADiE’s ‘Project Manager’ window, which simply manipulates the
folder on the PC drive that is created when you create a new project.
This Project Folder contains all the components of your project (EDLs, Mixers, Clipstores) and all the audio
you have ingested (by either recording, copying, ripping a CD or internally ‘bouncing’).
It makes sense to work this way as you then just have one folder which can be copied or moved around any
Windows™ system for backing up or moving to other SADiE machines.
Note: a project’s EDL could refer to audio files not in the project folder but we need to ensure that this isn’t
the case by following the procedures for ‘Copying and Importing’ audio files into our Project Folders in this
guide.
Creating a New Project in SADiE
Launch SADiE and select ‘New Project’ in the Project Startup Menu that appears
... or from within SADiE if it is already running, choose ‘New Project’ from the Project drop-down menu.
Best Practice: Assuming SADiE has been setup appropriately, the location you chose for
creating your Project at the creation stage will be the place everything (Project components and
audio) goes. You can also setup SADiE to always look in a certain location for creating new
Projects, and this will be the place it first looks to open existing Projects.
NOTE: It is possible to set SADiE to record audio to a different location, though this is clearly not advisable in
most circumstances as you could end up with Project components and audio on different drives!
more...
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USING THE PLAYLIST
THE PLAYLIST
The Playlist is a window that is used to create and manipulate your EDL - ‘Edit Decision List’.
An EDL or in SADiE is basically like a word processor document; you can cut, copy, paste, add clips of audio &
save the file. When you first start a new Project, SADiE will open a Playlist window containing an empty EDL,
named after the Project. You can then build up the EDL by recording directly into it, or by pasting in Clips
from the Clipstore, and editing. You can save this EDL as another within the same project if you wish by
selecting ‘Save As…’ under the File dropdown menu.
All the EDLs in your Project can be opened via the ‘Project Window’.
Best Practice: save your Project via ‘Save Project’ under the Project dropdown menu. This saves
Alternatively of course, you may want open an existing Project and do further work on that EDL. As SADiE is
100% non-destructive editing, you can work on an EDL made years before and simply continue to manipulate
the edits.
SCROLLING & ZOOMING
ALL the EDLs (and indeed all other components) at the same time. This way you don’t have to
save each component separately, and reduces the risk of forgetting to save anything!
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When moving around the Playlist to access different parts of your EDL, you may want to change which part, or
how much of it is displayed. These scrollbars work in the same way as any word processor.
You can also use the Hot-Key (default: SHIFT-Left/Right Arrow) to zoom in and out.
PLAYING BACK THE AUDIO USING THE TIME-BAR
As well as using the transport controls and space bar for playing & stopping SADiE, you can also use the mouse
in the time bar at the top of the Playlist window.
• Double-click in the white time-bar area to start playback immediately from that point.
• Single-click anywhere in the time-bar to stop playback.
• Single-click in the time bar when playback is stopped to locate the current-time cursor to that point.
• Keep double-clicking in the time-bar to play from that point to find something you are looking for.
You can set up SADiE so that you can double click anywhere in the Playlist, rather than just the time-bar, to
start and stop, even on a clip itself. Do this via the ‘Setup’ window.
MANIPULATING CLIPS (‘EDL ENTRIES’) IN THE PLAYLIST
You can view the clips in the EDL as either blocks (representing bits of tape) or as profiles - a graphic
waveform display that accurately represents the original audio.
You manipulate Clip(s) by first clicking on it (them) so that they turn red. Whatever you do next - drag, CTRLDrag to copy, cut/copy/paste, level change (default Hot-Key ‘L’), Remove Gap, delete, etc - will affect only
those Clips selected.
If you want to select more than one Clip, either SHIFT-select multiple Clips, or ‘rubber-band’ them as you
would do sections of text in a word-processor. To de-select ALL clips, just click in a blank area of the Playlist.
Note: EDL "ENTRIES”: don’t be alarmed when you see the word 'entry'. This just means one of the clips in
the EDL (each clip is actually an 'entry' in the edit decision 'list').
RENAMING CLIPS WITHIN YOUR EDL
Right-click over the Clip itself and select “Edit Entry Name”.
RAZOR-CUT
The RAZOR-CUT button (on the main Playlist Tools toolbar or default Hot-Key F5) in the Playlist divides
the Clip(s) under the current-time cursor into two at that point.
You also have the option of using the “scissors” to make cuts. Whereas the RAZOR button always cuts at
the current-time cursor, and across all Streams (unless you have disabled them for cutting), when you press the
SCISSORS button (on the main Playlist Tools toolbar), the mouse-pointer will change into a scissors icon with
a cross to show the target point. You can then make a freehand cut anywhere in the Playlist, which will cut
only the clip over which you clicked - useful if you can see exactly where to cut from the waveform profile.
CUT, COPY & PASTE
These techniques can be used to remove, move and add EDL Clips in the same way that text is manipulated in
a word processor.
Note: when cutting or copying Clips, they are in fact ‘loaded’ into a temporary store called the 'Paste Buffer'.
This buffer is what is then ‘pasted’ into the EDL at the point you wish. So you can move Clips by Cutting &
Pasting them in somewhere else and you can repeat them by copying them and pasting the copy somewhere
else. This paste buffer continues to keep its contents until you cut or copy another selection, or close SADiE.
Thus you can continue to paste the same content many times by just pasting again and again.
These tools are on the Playlist PASTE toolbar, but you can also use the standard Windows™ Hot-Keys: CTRLX, CTRL C, CTRL V…
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Cutting (Removing) Clips from the EDL
Select the Entry/Entries as described above, then:
Press CUT ENTRIES TO PASTE BUFFER.
Copying EDL Clips to the Paste Buffer
Select the Entry/Entries, then:
Press COPY ENTRIES TO PASTE
BUFFER.
Pasting clips into the EDL
NOTE: The Paste Buffer first needs to be loaded from cutting or copying EDL Clips as described above. If it is not
loaded, its button picture will appear faint.
Press LOAD PASTE BUFFER TO CURSOR. When you move your mouse pointer (or cursor) over the
Playlist Streams, you will see that it has changed to a reel of tape with a cross indicating where the in-point of
the Clip/Clips will be positioned. The mouse time display will give you the exact EDL time. Click to paste the
Clip/Clips into the Playlist.
You can also paste by right-clicking the mouse at the point you want to past and select ‘Paste’
Pressing the PASTE TO CURRENT TIME button will place the contents of the paste buffer into the
Playlist at the current time.
Multiple Clips cut or copied from the EDL will be pasted back with the same time and Stream relationships
between them.
NOTE: To cancel pasting and drop the paste symbol from the mouse pointer, press the button again, or rightclick with the mouse.
To repeat one or more Clips, either:
•Copy them and then paste them in at a new point, as described above.
Or:
•Select them, and then hold the Ctrl key whilst dragging a copy to the required position.
REMOVE GAP
This is a useful tool (on the main Playlist Tools toolbar) for moving any selected Clip to the left so that it
butts up to the previous Clip on that Stream. The start of the selected Clip’s fade-in will be changed to
coincide with the start of the preceding Clip’s fade-out.
SLIP - KEEPING EVERYTHING IN SYNC
Probably one of the most important functions of SADiE, certainly for radio production, is the ‘Slip’ function.
When enabled, this makes ALL clips to the right (or left if desired) of a selected Clip(s) move by the amount of
that selected Clip.
Therefore, if you select a Clip and move it, everything that starts after the beginning of this Clip will move by
that amount, keeping all subsequent edits intact. Similarly, if you cut a selected Clip, all subsequent Clips will
move up by that Clips duration. If you paste a Clip with Slip enabled, all subsequent Clips will move out of the
way by the pasted Clips duration. If you Remove-Gap on a selected Clip, with Slip-Right enabled, it will butt up
accordingly, bringing the rest of you EDL with it.
This is fundamental to radio programme making where you are not tied to a time-code - without it you would
have to keep selecting all Clips in the EDL to the right of the clip you are moving and ensure they are all
selected so that things don’t go out of sync later.
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To Enable Slip: click on the ‘Slip Enable’ icon in the Slip toolbar, and MAKE SURE either Slip-Left or SlipRight is also selected (once you have first chosen Slip-Left/Right it will remain the selection each time you
enable Slip, so you only have to this once). Generally Slip-Right is the option to choose for radio and
Podcasting work.
Tip: if you have the SADiE-BBC Hot-Keys loaded, the Hot-Key for Slip is ‘S’ – this will speed up
SNAP TO CURSOR
This is a very useful tool for synching up Clips. Right-click over the Clip you want to move and select “Snap InPoint to Current-Time”. The Clip will jump to a new position with its in-point on the current-time cursor.
This is useful:
your workflow enormously.
•On the fly whilst listening to music to run alongside speech. A voice Clip can be snapped to cursor
during playback.
•
After positioning the current-time cursor by double-clicking on the current-time display and typing a
new value.
•
After positioning the cursor by scrubbing with the Edit section of the transport controls, perhaps
scrubbing to picture to find a visual synch point.
GROUPING CLIPS
Any number of Clips may be grouped together. They will be redrawn as a single block in the Playlist. This may
be for convenience of display, for repeated operations to the same group, or to avoid accidentally undoing
edits. You can rename a group, and store it in a Clipstore, so a heavily edited piece can be stored as if it were a
single Clip.
First select the Clips you want to group, then press GROUP SELECTED EDL ENTRIES (Hot-Key G).
Groups may be further grouped with other Clips or other groups and a hierarchy is formed.
At any time you can break a group back down into its component parts by selecting it and pressing the
UNGROUP button (Hot-Key U).
UNDO & REDO
Pressing UNDO can reverse the last change that you made to the EDL.
Press UNDO again to reverse the change before that, and so on, stepping back through the history of your
actions. The maximum number of undo levels is set in the Setup window and can be up to 50. REDO steps
you back the other way after using undo.
You can of course use the standard Windows™ Hot-Keys: CTRL-Z (Undo) and CTRL-Y (Redo).
CHANGING THE LAYOUT OF STREAMS
You may want more or fewer Streams than your current Playlist contains. There is no limit to the number of
Streams a Playlist may contain, only to the number of Clips the system hardware can play back at the same
time.
You can also merge any number of Streams so that they can be controlled together and reduced in height to
save display space.
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Stereo Streams can be added to the Playlist or created by merging two mono Streams. When you record onto
a stereo Stream, you actually create a stereo 'Audio Track', whereas recording onto two mono Streams
actually produces a two-channel 'Audio Track'.
Right-click over the small Stream control buttons to:
• “Merge Into Stereo Stream” merges two adjacent Streams.
• “Insert Streams” will insert a pair of streams
•
“Remove Stream” will remove the one you clicked on and renumber them.
•Right-clicking on merged Streams gives you options to change how they are displayed and to
ungroup them again.
more...
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EDITING
SADiE provides a fast and intuitive interface for editing. With stereo material, the two channels are always
edited simultaneously.
There are a number of ways of editing within SADiE. For general editing, the PLAYLIST EDITING mode
provides a fast way of accessing the ins, outs & fades of individual clips on the Playlist. However, for the finetuning of edits, the TRIM EDITOR provides a way of accurately 'trimming' between two clips. With both
methods, you can manipulate the cross-fades between Clips as well as Clip levels.
The Trim Editor however, provides an extremely powerful tool for 'de-umming' your work, designing music
edits and creating powerful cross-fades that seem impossible at first.
PLAYLIST EDITING MODE
Whenever you make a 'razor' or 'scissors' cut to divide an EDL Clip into two, you will actually create a new
fade-out and fade-in at that point.
In Playlist Editing mode, when a Clip is selected in the Playlist, it will change to a waveform profile and its in,
out & fade points can be adjusted.
Activate Playlist Editing mode with this button on the Playlist toolbar.
Then, with the mouse, select the Clip you want to adjust - its graphic profile will be shown in red.
Depending where you point the mouse over the Clip, a handy little graphic at the mouse pointer will appear to
tell you which bits of the Clip are going to move as follows:
Point Selected
In Fade-in moves
In Body and Fade-out move
Hot Whole Entry moves
• Mouse Graphic
Operation
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Out Fade-out moves
Out Fade-in and Body move
FADES & CROSS-FADES
There are four more mouse symbols which let you increase the length of the fades at the in and out points by
dragging out the start or the end of each fade. Overlapping them will create cross-fades.
Hold the keyboard Ctrl key as you move the mouse over the edit point:
Mouse Graphic Click and Drag
Start of the Fade-in
End of the Fade-in
Start of the Fade-out
End of the Fade-out
If you want to alter the type of fade curve, you can, with Playlist editing still enabled, simply hold down the ALT
key. Your mouse pointer will turn into a wavy line; click and drag it to change the shape of the fade in or fade
out.
That said, greater flexibility for adjusting crossfades is possible with the Trim Editor.
USING THE TRIM EDITOR
The Trim Editor is primarily intended for 'trimming' the edit between two clips. The Trim Editor is opened and
loaded with the two Clips in question selected from the Playlist. You then make precise and fine adjustments to
the edit in the Trim Editor itself, writing the result back to the Playlsit once you are happy.
As well as how tightly one Clip joins to another, you can also adjust how they join, for example how a piece of
music fades down under a voice-over, how one piece of atmosphere cross-fades into the next, or how one
word merges to the following one. This timing and the quality of cross-fade is crucial to the pace of the person
speaking if you are editing speech, the timing of the music if you are music editing, or the flow of sound if you
are merging atmospheres for sound design..
Because the Trim Editor is so precise, you can easily trim between words, parts of words, letters and
phonemes if you are speech editing. Having cut out a chunk of speech, say, in the Playlist, you can trim the join,
precisely merging the letters together. For example if the result of your cut is ‘So this…(cut) ….saves us time and money’, and the joined up Clips are between ‘this’ and ‘saves’ you could end up with two s’s. By merging one s
into the other, you effectively get a more natural ‘So thi’ saves us money’. This elision in speech has been crafted
more naturally, and therefore far more convincing that a straight butt-edit…. assuming this is appropriate for
your interviewers way of speaking!
Once you are happy with the many things you can do in the Trim Editor, you then Write Back the edited
version to the Playlist
OPENING THE TRIM EDITOR
Select the Clips you want to load into the Trim Editor, either side of the edit in question. They do not
have to be on the same Stream.
Press the OPEN TRIM EDITOR button on the Playlist toolbar. A Trim Editor window will now appear
containing the Clips that you loaded.
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In the example above, two Clips have been loaded from the Playlist.
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The main difference in the way the Clips are displayed here is that because each is drawn on a different line,
the profile of the whole Audio Track from which it comes can be shown. The parts that are being used and will
be played as Playlist Clips are in green (or red when selected), and the parts not being used are shown in grey.
This makes it possible to see what you are losing as well as what you are keeping in - which can aid editing
decisions, since the grey bits are always available to be pulled back into the green side of an edit point.
The Trim Editor has the following features in common with the Playlist:
•
An EDL time bar which you can double-click on to start and stop playback. The current-time
cursor (playback head) is fixed in the middle of the window while the waveform profile of the audio
scrolls past. There is also a second time bar, which shows time relative to the edit point.
•
Scrollbars to move the display horizontally and vertically.
•Magnification buttons to zoom in or out of the display. Greater magnification is possible here than in
the Playlist.
ADJUSTING THE EDIT:
Once you have selected which parts to move, simply click on them to move them, as in the Playlist.
To hear the audio as it moves across the edit point, press the audio scrub button. Then click & hold the
clip and move the mouse left-right to jog and up-down to shuttle.
To hear the results of your adjustments, you can:
• Start playback from any point in the Trim Editor's time bar (double-click).
• Use any one of the following preview buttons, which have the advantage of playing you a pre-set
amount either side of the edit point and then returning the display to it.
Plays up to the edit point, plays through the edit point, and plays from the edit point.
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Note: The play through preview is the one that lets you hear how the edit will sound in the Playlist. It also
usefully resets the display to the edit point. The up-to and from previews are useful for determining which side
of the edit unwanted sounds may be.
Preview in context - when pressed, all previews will include the other audio in the source EDL as well as
the current contents of the Trim Editor. When you are happy with the adjustments, WRITE-BACK what you
have done, as described below.
TRIM EDITOR FADES AND CROSS-FADES
The fade lengths of Clips in the Trim Editor can be adjusted graphically, with the mouse on the profile display
as follows:-
At each in/out point there is actually a fade-in or fade-out (however short) and these fades have a start and an
end. Move the mouse pointer over the fade. It will change to a double arrow. You can then click & hold to
move the start of a fade to the left and the end of a fade to the right, so lengthening the fade and setting it to
where you want over the audio.
Fades are shown in lighter green on the profile and turn dark blue when selected to move. The type of fade
curve can be altered in the Clip Details window for the Entry by double-clicking on the clip in question.
Once the fade-out of one Clip overlaps with the fade-in of the next Clip, you have created a cross-fade. There
is a useful tool available when there are two Clips in the Trim Editor:
Mirror & Align Fades - aligns the start of the later Clips fade-in with the start of the earlier Clips fade-out,
and alters the length of the later Clips fade-in to match the earlier Clips fade-out. This results in a matched
cross-fade between the two Clips.
With two Clips in the window, selecting either fade automatically selects them both. Then the whole crossfade between two Clips can be moved easily in relation to the audio.
When you are happy with the adjustments, WRITE-BACK what you have done...
WRITING BACK THE FINISHED EDIT
The Trim Editor is actually a temporary area for adjusting edits. Once done, the edit (and any other changes
you have made) needs to be written-back to a Playlist, which will then be updated.
If you have loaded the Trim Editor from a Playlist, press WRITE BACK TO SOURCE EDL to update that
Playlist.
OTHER TRIM EDITOR TOOLS:
The four SNAPSHOT buttons allow you to store and recall four different arrangements of the Clips in
the Trim Editor, so you can compare different attempts at an edit. Click once to take a snapshot, and the
button will turn blue to show it has a snap stored. After making adjustments, click on the button again to
return the Trim Editor to the stored snap. The button of the displayed snap will turn red. To overwrite a
button with a new snap, hold Ctrl. while clicking on it.
more...
CLIPSTORE
Every piece of audio on the hard disk is represented by a clip, which can be accessed via the Clipstore. When
you make a recording within your project, or otherwise ingest material, a clip will appear in your Clipstore (if
you are actually recording, it will also be drawn on the Playlist).
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You simply drag any clip from the Clipstore and drop it onto a stream on the Playlist.
If you need to get a piece of audio that wasn’t recorded as part of your project, it won't initially appear in your
Clipstore . . .
. . . however, you can import audio at any time into your Clipstore by right-clicking in the Clipstore...
This then takes you to a window where you can select a location, then the folder, then the specific audio track
or tracks to import.
When you then hit OK a clip will be drawn of the audio you chose and this clip will be put into your Clipstore.
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more...
THE MIXER
SADiE has a very powerful mixer to allow you to mix your work. The normal procedure is to edit your clips
on the Playlist and compile them into the right order/positions. Once you've done that, it's time to start mixing
the sound.
Although the mixer is extremely powerful, in normal operation there is basically nothing to set up. Even if you
create or take away streams from the Playlist, the mixer will automatically create/remove faders for each
stream for you.
To manipulate the mixer, open the mixer window (which may be minimised at the bottom of the screen - if it’s
not there, open the project manager and double click on the mixer icon).
Each stream on the Playlist will have associated with it a 'Channel Strip' fader in the mixer.
You use this fader to control the level of all the audio on that particular stream.
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Where you have stereo streams, you would normally have a stereo fader (these are single faders that control
both sides of the stereo stream together), but you could have two mono faders panned left & right if you
prefer.
To change a pair of mono faders into a stereo fader, simply RIGHT CLICK over one of the faders & choose
"Make Stereo".
If you want to change the pan position of a mono stream to the centre, Double-click over the little pan control
at the top of the fader, then click on the tiny "c" button on the right - this 'centres’ the pan control.
LEVELS & PANNING
Now you have your faders matching the Playlist, you are able to control the
levels of audio as they pass from the Playlist, through the Mixer to the outside world. To change the level,
simply click on the fader controlling the stream you want with the mouse, hold it and move it up & down. To
change the pan position within the stereo mix, click & hold the little pan button at the top of the fader. If you
wish you can double-click on the pan control and move the little slider, type in a figure (double-click on the
little number - use the + & - keys plus a number), click away from the slider and this new position is set for
that stream.
To reset the fader to 'zero' i.e. no change, click on the little fader lock button. This also locks the fader - you can unlock
it again & the fader will stay put.
AUTOMATION
Now, the really clever bit is to be able to 'automate' the movements of the fades & pans as the EDL is played
back through the Playlist.
To do this you need to enable the Automation function with this icon (normally to the left of the
faders).
When this button is active (it lights up bright yellow to warn you), every move you now make with the
faders/pans/EQs/Dynamics/VSTs will be recorded 'into' the clips on the Playlist. Consequently, if you then move
a clip around or cut/copy/paste it, the automation data will go with it. There is no problem therefore in doing
some automation and then continuing editing.
If you want to see what the automation looks like in your EDL, switch on the 'Show All Automation Data'
button at the top left of the Playlist. You will also then be able to manipulate it directly on the Playlist.
You will notice that when you first switch on automation, there will be a little toolbar created with fader
buttons and the red button will be active. This is known as 'overwrite' mode and when you move the fader it
'overwrites' any fader automation data into the clips you are controlling.
When you stop playback, the green button will be active. This green button is 'auto-update' which means that
the faders will playback according to how you first moved the faders, but if you 'grab' the fader at any time it
will go into 'write' mode for the period you hold the fader. When you let go again the fader will 'auto-return'
back to its original level. This allows you to build up a basic mix and then go back and tweak it at any time by
just touching the faders! (This of course works better with the SADiE Fader Panel as it has touch sensitive,
motorised faders - but the function works perfectly well with just the mouse).
There is no need to save anything else other than the project as the automation data is now recorded into the clips,
which are on the EDL (which gets saved with the project).
You can record pan, EQ, dynamics and VST automation in exactly the same way - just click & hold pan controls
whilst playing.
The automation data has been written into the clips but you can switch off automation at any time by just
hitting the automation (yellow) button again. The data is still there, just not commanding the faders to move.
You can turn it on and off as you wish.
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SNAPSHOT AUTOMATION
This is a brilliant function if you want to change the level of a number of clips at the same time. You
simply select the clips you want, click on the little camera button on the automation toolbar, change the level
of the fader that controls the stream the selected clips are on, then click the camera again.
The clips are set at the new level.
EQS & DYNAMICS
If you want to change the EQ of a stream, you can do that within the mixer either for a whole stream or you
can automate it to affect as much of it as you wish.
Above each channel strip you should see at least one little box, which can contain a process. To the left of the
faders is a 'palate' containing the processes.
You simply click & hold on the process you want from the process palate and drag & drop it into the little box
above the fader. The process is now active and waiting for you to use it.
You can drag & drop more processes into these boxes. If you need to see more just make the mixer larger.
Tip: hold your mouse over the process palate and a message will tell you which process you are
To change the settings of a particular process, once you have dropped it into your mixer strip, simply click on
it and its parameters will appear for use to manipulate.
about to select.
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