Sabine POSITIVE FEEDBACK User Manual

Version 3
Positive Feedback
The Advantages of FBX Feedback Exterminators
INSIDE:
Story of Feedback 1
Equalization 2
The FBX Solution 3
Glossary of Tech Terms 5-8
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The Story of Feedback
By Doran Oster, President
Ever since Lee DeForest invented the first vacuum tube, engineers have walked the tightrope between feedback and system gain. The pur­pose of this guide is to give you the tools to get all the gain you need without the agony of feedback. We’ll start with a common-sense discus­sion of the techniques sound engineers now use to control feedback to get the most gain and clarity out of their sound systems.
Our imaginary work bench
Imagine a mic and speak­ers set up in a tiny shower room. Clap your hands. The sound reverberates back and forth between the tile walls and floor. Just a touch of the volume fader fills the room with screeching feedback. Now move our sound sys­tem out to an open grassy field. Clap your hands. There is no echo. The speakers are well away from the microphone and there are no reflections, so now we can really crank up the system without a bit of feedback. Most sound systems have characteristics that fall between these two examples, but examin­ing the extreme cases makes it easier to understand the more common in-between situ­ations.
Fig. 1: Feedback Loop
What is acoustic feedback?
Feedback is the loud ringing sound that occurs when the sound leaving a speaker is picked up by a microphone and reamplified again and again. (See Fig. 1.) The cycle repeats until the feedback reaches the system’s maximum loudness or until someone turns down the volume. Virtually every sound system that has a microphone and a speaker in the same room is susceptible to feedback. Which frequencies feed back? All acoustic systems have distinct resonant frequen­cies. Regardless of where you thump a guitar’s top, it always responds with the same tone. This is the natural resonant fre­quency of the guitar. It is the frequency where all of the instrument’s components vibrate naturally as a unit. In sound systems, these resonant points
are the frequencies where feed­back occurs. Each of the system’s com­ponents, including and especial-
ly the room itself, has its own set of resonant frequencies. Each component adds togeth­er to produce the total sys­tem’s resonant frequencies. It is almost impossible to predict which frequencies will feed back without first “thumping” the system, but you only have to turn up the amp for them to rudely reveal themselves. The frequency that feeds back first is the one that requires the least amount of energy to excite the resonance. If you remove the first feedback frequency, the next feedback frequency will be the one that requires the second least amount of energy, and so on.
Controlling feedback
In order for feedback to occur, the amplifier has to be turned up enough so that sound from the speaker re­enters the microphone louder than the original sound. In our imaginary experiment, feed-
back easily occurred in the shower room because the sound leaving the speakers did not dissipate very much before re­entering the microphone. But when we move the speakers away in the open
field, the sound energy dissipates as it radi­ates away from the speakers. If there are no surfaces to reflect the sound back to the
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EQUALIZATION
mic, the sound quickly loses energy, dropping to one quar­ter the energy every time the distance from the speakers is doubled. By the time the sound finally reaches the microphone, the sound energy is weaker than the original sound, so there is no feed­back. From this example we deduce the Prime Directive of Feedback Control: Keep the sound emanat-
ing from the speakers away from the microphones as much as possible.
Here are the most com­mon tricks of the trade for controlling feedback:
Stand close to the micro­phone. Speak loudly and
clearly so that you do not have to amplify the sound too much.
Each open microphone has a chance to feed back.
Mute or turn down the gain of any microphone that is not in use. Noise gates can be help­ful for this.
Mount the microphones in fixed positions. Moving the
microphone around on the stage increases the chances that the microphone and the speaker will form new resonant paths.
Use cardioid or hyper-car­dioid microphones, and point the mics away from the speakers. They pick up much
less sound from the back side of the mic, which protects against monitor feedback. Be careful not to put your hand on or too close to the micro­phone’s screen, since this can cover the ports that enable the heart-shaped (hence cardioid) rejection pattern.
Place the speakers in front of the microphones so there
is not a direct path back to the microphone.
Aim the speakers so the sound does not reflect
directly off a wall back into the mic. You can estimate the
speaker’s dispersion pattern (the area that is directly “sprayed” with sound) for the mids and high frequencies by imagining rays of light radiating out of the speaker’s horns. If you can see the center part of the horn, you are probably in the dispersion pattern. Lower frequency sounds tend to radi­ate out in all directions from all sides of the speakers.
Make the surfaces of the room as sound absorbent as possible to reduce sound
reflections. Use acoustical absorbing tiles in the ceiling, put down carpeting, and hang curtains. In the real world of most performance spaces, you can­not always follow these anti­feedback techniques. Lead singers insist on pointing the monitors directly at the mic. Worship leaders insist on the mobility of a wireless micro­phone, and night club owners will not likely carpet the dance floor and hang velvet curtains. Even after you’ve tried all these tricks, you may still not have enough gain and clarity to satis­fy the audience. Do the best you can, and then go on to the next level of feedback control: equalization.
Equalization
Equalizers (EQs) are sets of filters, or volume controls, for different parts of the audio spectrum. Since the earliest days, sound engineers have used equalizers for two distinctly dif­ferent purposes: 1) To improve the tone quality and balance of the sound, and 2) To control feedback for extra gain and microphone mobility. Some types of EQs are best at shap­ing the tone and other types are better at controlling feedback.
It may seem paradoxical to add filters to a sound system in order to increase the gain. But if you can use extremely narrow filters to turn down the frequen­cies that are feeding back, you will be able to increase the gain of all the other frequencies for a total net gain. There are essen­tially three categories of equal­izers: graphic, parametric and adaptive parametric.
Graphic EQ
Graphic EQs are basically a set of volume controls for individual sections of the audio spectrum. The earliest music equalizers were the bass and treble tone knobs. As technolo­gy advanced, these filters were narrowed to give more precise control. Today, the industry standard is called a 1/3-octave graphic equalizer, which has 31 individual volume controls spaced 3 per octave. There is a common miscon­ception in the industry about 1/3-octave EQs that is impor­tant to this discussion. Many industry veterans incorrectly presume that 1/3-octave EQs use 1/3-octave wide filters. If this were the case, the EQ fil­ters would not be wide enough to create smooth curves. Instead, they would produce a notched frequency response that would make the EQ use­less for shaping the sound and useless for controlling feedback frequencies between the slid­ers. Actually, most manufactur­ers use 3/4 to 1-octave wide overlapping filters placed on 1/3-octave center points. These wider filters provide the neces­sary smooth frequency response. (See Fig. 2.) It’s
important to understand that the term “1/3-octave” refers to the spacing of the sliders, not the filter width.
Graphic EQs are excellent for shaping the sound, and they
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