Megatouch Evo, Ion 2006, Mega-Lease, Mega-Link, MegaNet, MegaTunes, MegaWeb, T ournaMAXX and TournaCHAMP
are registered trademarks of Merit Industries, Inc.
Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Industries,
Inc.
In determining the location for your
Megatouch Ion™ video game, consideration
must be given to a suitable, grounded electrical outlet. Since the game is a computerized device, it should have a separate circuit, if at all possible. If a separate circuit is
not available, care should be taken to provide a clean and constant voltage. As a
basic guideline, never connect the unit to a
circuit that also supplies power to freezers,
coolers or other high power consuming and
electrical noise generating equipment. Place
the game in a location where nothing will
interfere with proper ventilation. The game
should not be exposed to any dripping or
splashing liquids. Objects filled with liquid
should not be placed on the unit.
Setting up your Megatouch Game
1.After removing the game from the carton, attach the power cord to the back
of the game near the ON/OFF switch.
Plug the game into a standard AC outlet.
2.Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence. The
game will display the Main Menu Screen.
3.If you have a Mega-Lease™ game, you
must follow the steps in the MegaNet®
User Manual to connect to the server
in order to activate your game.
4.The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recommended that the screen be calibrated
(see Screen Calibration) and the coin
or bill acceptor(s) be tested.
5.There are many custom settings available for the game. To customize the
settings, follow the software instructions in this manual.
1 MEGATOUCH EVO ION OWNER’S MANUAL PM0426-13
Game Description
The Megatouch EVO model has 2 key-locked
compartments: the CPU section door and the
cash tower section. It comes equipped with
a coin mech and/or bill acceptor. This model
also has couplers installed in the rear of the
game. These are used for future hardware
upgrades which include linking and modem
capabilities. Each game comes equipped
with a wireless USB adapter which can be
used to wirelessly link two Ion games together by simply turning the games on. With
the addition of a wireless router, up to four
games can be linked and the game(s) can
also connect to the Internet. The Linksys
802.11B router is recommended. For more
information, see Wireless Setup.
The EVO also has several additional wall
mounting kits, including a direct, recessed,
and swivel bracket wall mount. There is
also an available stand on which to place
the game. Contact your distributor to purchase any of these additional parts.
CPU Section
The CPU section is accessible from the front
of the game. The CPU section houses the
LCD monitor, motherboard, I/O board, power
supply, hard drive, and the main harness.
Located on the control board (found inside
the CPU section near the hinge of the CPU
section door) are two internal switches,
SETUP and CALIBRATE (see Figure 24).
Pressing the SETUP button will bring you to
the Megatouch Setup Screen. See the next
section for calibration instructions.
NOTE: Additional “SETUP” and “CALIBRATE” buttons can be accessed
through the back of the CPU section,
by unlocking the cash tower lock (see
Figure 25).
Cash Tower Section
The coin mech/coin box/bill acceptor are accessible from the rear of the cabinet. The
cash tower is locked for security purposes.
See Figure 25.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. THE GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
Touchscreen/Joystick Calibration
NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolution calibration in order to properly
view Web pages or activate all of
TouchTunes features. All ION machines, except for the Classic, can support this high resolution mode. To enable high resolution:
1.Press the SETUP button located on the
control board inside the CPU section.
2.Touch the System Menu button on
the first screen that appears.
3.Touch the Options button on the System Menu Screen.
4.Scroll through the options until you see
Enable Hi Resolution and touch the
box next to this option so that a check
appears in the box.
5.A warning that it should not be enabled
on Classic games will appear. If you
have a Classic game, touch No to exit.
If you have any other type of cabinet,
touch Yes to continue.
6.The game will now have high resolution enabled. Touch the X button in the
upper corner of the screen to exit out
of setup. Then continue with the following screen calibration steps.
How To Calibrate:
•Find the CALIBRA TE button on the control board inside the CPU section, and
press it to enter screen calibration
mode.
•Touch the center of the first cross that
appears. Once you release your finger, a second cross will appear.
NOTE: You must hold your finger on
the cross for approximately 2 seconds
for the calibration to be recognized.
•Touch the center of the second cross
that appears on the screen.
•Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
•Touch the EXIT button.
If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.
•The game will then prompt you to calibrate the joystick. Move the joystick as
far left as it will go, release the joystick, and then press one of the buttons on the joystick.
NOTE: The joystick may not appear
the be functioning correctly during
calibration, but it is important that you
continue the calibration steps. After
calibration has been completed, it will
function properly.
•Move the joystick as far right as it will
go, release the joystick, and then press
one of the joystick buttons.
•Move the joystick as far up as it will go,
release the joystick, and then press one
of the joystick buttons.
•Move the joystick as far down as it will
go, then release the joystick and press
one of the joystick buttons.
•Then, without touching the joystick,
press one of the buttons on the joystick to complete calibration.
Monitor Adjustment Procedure
The vertical/horizontal controls and brightness/contrast controls are located on the
control board, inside the CPU section near
the hinge of the door. Pressing the button
labeled Menu on the control board will show
the on-screen display on the monitor. Use
the Left and Right buttons to move through
the menu. Touch Menu again to select the
option you want to change. Use the Left
and Right buttons to change the option. Then
select Menu again to deselect the option.
Auto will automatically adjust the size and
brightness. Touch the Exit button to exit.
Adjust the monitor controls until the screens
look as suggested in the following steps.
1.Set the game to the Checkerz game
screen.
2.Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3.Adjust the brightness and contrast controls until the top sets of checkers are
a rich red and the bottom set are a dark
gray. The feet on the “Checkerz”
character should be white. (Adjusting
the brightness and contrast can also
correct for a lack of sharpness.)
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•Prevent Electro-Static Discharge by:
1. Storing the boards in the antistatic bags in which they are
shipped.
2. Removing any static charge
from your body before handling
the boards.
3. Using a ground strap when
handling the boards.
•When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
•Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
CAUTION: Be extremely careful when replacing the lithium battery on the motherboard. There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced. Only replace the battery with the
same type recommended by the manufacturer. Dispose of used batteries according
to the manufacturer’s instructions.
Cleaning the Cabinet
•The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electronics inside.
•The joystick should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the housing and damage electronics inside.
Cleaning the Touchscreen Monitor
•The touchscreen glass should be
cleaned with a damp cloth and isopropyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegarbased cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DECALS. BE CAREFUL NOT TO USE COMMERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•The fans and vents should be cleaned
of any dust and grime on a regular
basis to ensure proper ventilation of
the game.
•To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
Watchdog Timer
This game has been equipped with a feature that allows it to automatically reboot if it
encounters a problem. When the watchdog
timer is enabled, it will reboot the machine
within 2 minutes after a failure, allowing the
game to automatically reset itself if a problem arises without needing a technician
present.
If you want to disable the watchdog timer,
set DIP switch 3 on the I/O board to the open
position and reboot the game.
Each game comes equipped with a wireless USB adapter which can be used to automatically link two Ion games together by simply turning the games on. With the addition of a
wireless router, up to four games can be linked and the game(s) can also connect to the
Internet. The Linksys 802.11B router is recommended for use with the software.
The software allows you to configure your own network, should you choose to do so.
Follow the steps below to set up your own network.
1.Press the SETUP button.
2.Touch the TournaMAXX button on the
MAIN MENU. The Set Game Serial No.
Screen will appear. At this screen,
enter the game’s serial number and
touch ENTER. The game will then
prompt you to enter the time zone.
Scroll through the list to find your time
zone and select it by touching it. The
game will return to the TOURNAMAXX
MENU.
3.Press the Wireless Setup button.
4.Touch Configure Device and then
choose from the following options to
network your games:
Autodetect Network: The system
will find and connect to the nearest
available wireless network. This is the
easiest way to connect.
Search for Networks: Looks for all
available wireless connections. Select
a connection from the list to proceed.
NOTE: Choosing a “locked” device will
prompt a key (password) request. If the
selection is your own network, use your
network password to gain access. If not,
this indicates an outside wireless network that has been encrypted and is
your network and enter that same SSID name
for all games that you want to link. You will
also be required to enter interface information. We suggest you accept the default
values. If you want to manually configure
these settings, consult a network advisor.
Custom Configuration: Touching
this button will prompt the user to enter
the SSID (network name) for manual
setup of the wireless connection.
NOTE: Wireless Internet connection
does not require Manual Configuration. Only users who have changed
the default SSID during router installation should change the SSID. Consult the instructions supplied with your
wireless router for more information.
NOTE: If you have chosen Custom Con-
figuration, you will be prompted to enter
interface information. We suggest you accept the default values. If you want to manually configure these settings, consult a network advisor.
5.Once you have chosen your network
connection, you can touch the Details
button on the Wireless Device Setup
Screen to display the details of the current netork.
not accessible.
If you want to Mega-Link your game using
Ad-Hoc Network: This is only for
Mega-Link capability, not for connecting to the server for MegaNet.
NOTE: If you have chosen Ad-Hoc Net-
work, you will be prompted to enter the
SSID (network name). Create a name for
5 MEGATOUCH EVO ION OWNER’S MANUAL PM0426-13
cables instead of wirelessly linking, change
the Local Area Network option on the
TournaMAXX Menu to Ethernet.
If you want to disable the wireless link,
uncheck the Linked Games Enabled option on the Games Menu Options Screen.
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained. The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay. NOTE: The available games may vary.
11 Ball/11-Up 125,000
3 Blind Mice 150,000
3 Some 150,000
Air Shot No Replay
Around the World Golf No Replay
Astro Joe 120,000
Backjammin 125,000
Battle 31 125,000
Big Time Roller 60,000
Boxdrop 175,000
Boxglide 475,000
Boxxi 850,000
Breakin’ Bricks 400,000
Card/Castle Bandits 200,000
Card/Crypt Raiders 175,000
Checkerz 28,000
Chip Away 125,000
Chug 21 250,000
Conga Fish (Ion only) No Replay
Conquest 30,000
Crazy Hearts 65,000
Decked Out Uno Poker 100,000
Domino5 200,000
Euchre Nights 5,000
FastTraxx (Ion only) 100,000
Fast Lane 100,000
Feeding Frosty No Replay
Flash 7 125,000
Four Play 1,500,000
F.M.V. Boxxi (Ion only) No Replay
Gender Bender 125,00 0
Gin Rummy 55,000
GO-O-O-AL No Replay
Great Solitaire 45,000
H2H Gender Bender No Replay
H2H Photohunt No Replay
H2H Safari No Replay
H2H Trivia No Replay
Hoop Jones 125
Hooter No Replay
Jumble 120,000
Jumble Crosswords 120,000
Let It Ride Poker 125,000
Let It Ride Trivia 125,000
Lone Star 45,000
Lookout 400,000
Magic Charms 500,000
Match'Em Up 200,000
Mega Bowling 125
Memoree 300,000
Meteor Shower 200,000
MGA Champ. Golf No Replay
PM0426-13 MEGATOUCH EVO ION OWNER’S MANUAL 6
Mini Golf/Crazy Golf No Replay
Monkey Bash No Replay
Monster Madness 400,000
Moon Drop 160,000
Mystery Phrase 325,000
Outer Spades 75,000
Pharaoh’s Fortune 45,000
Pharaoh’s 9 N o Replay
Photo Hunt 400,000
Pile High No Replay
Pix Mix 350,000
Power Solitaire 55,000
Power Trivia No Replay
Puck Shot 3,000
QB Zone 65,000
Q-Shot 50,000
Quik Cell 100,000
Quik Chess 125,000
Quik Match 400,000
Quintzee 60,000
Quiz Show 45,000
Race Poker/Motor Match No Replay
Rack ‘Em 200,000
Rack ‘Em 9 Ball 35,000
Royal Flash 300,000
Run 21 250,000
Snapshot 400,000
Space Crusader (Ion only) No Replay
Space Adventure Golf No Replay
Speed Draw 125,000
Sticker Book No Replay
Strip Club No Replay
Super Lone Star 55,000
Super Snubbel No Replay
Tai Play 240,000
Take 2 110,000
Tennis Ace No Replay
Texas Hold ‘Em N o Replay
Tic Tac Trivia 75,000
Tri-Castles 125,000
Trip Flip 150,000
Tri-Towers 125,000
Trivia Treasure No Replay
Trivia Whiz No Replay
TV Guide Mini Crossword 50,000
Video Whiz (Ion only) No R eplay
Vinci-Ball 400,000
Wild 8's/Wild Apes 400,000
Word Dojo 375,000
Word Fever 155,000
Word Safari 125,000
Wordserve 200,000
Wordster 100,000
Zip 21 200,000
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.
FIGURE 1 - MAIN MENU
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
Main Menu Available Options Information
CREDITS/
PRICING
GAMES
HI SCORES
BOOKS
SYSTEM
• Quick Price Setup
• Coin-In
• Value of a Credit
• Coinless Coin Op
• Pay Per Time
• Options
• Player Key Cost
• Clear Credits
• Free Credits
• Game Setup
• Options
• View/Clear Hi Scores
• Options
• Books Display
• Cash Settlement Setup
• Cash Settlement Collection
• Set Time
• Security Setup
• Set Game Serial Number
• Volume Control
• Set 6 Star PIN
• Data Transfer
• Setup Operator Keys
• Options
The Credits Screens allow the operator
to set credit rules for all games, set up
the Coin-In Menu, enable the Coinl ess
Coin Op feature, enable the Rental
Mode feature, set the cost to purchas e
player keys, select freeplay mode, and
add or clear credits.
In the Games Screens, you can edit
the game list (choose which games
are available and in what category
they appear on the Category Menu)
and select options for individual
games.
Touch CLEAR ALL GAMES to clear
all high scores or select a partic ul ar
game to edit high scores for that gam e.
The Books Screens display current
and lifetime credits information as well
as calculate and collect the location
and operator fees.
Set the game clock, secur ity PIN, serial
number, game volume, 6 star PIN and
features, and system opti ons such as
language control, 6 Star Enable, and
theft deterrent. Also use thi s menu to
transfer books data with a USB Pen
and program Operator keys to enable
access to the setup screens via the
key.
• Enters the Video Test to d isplay the
test screens. Touch the screen to
cycle through test.
• Tests the function of the I/O board, DIP
switches, coin meter, lockout (if
applicable), and light (EVO only).
• Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
• Checks touchscreen calibration.
Touch the crosshairs on the screen to
make sure it is accurat ely following
your movement.
• Displays operations performed by the
game.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
• Only use on the advice of Merit
Technical Service.
• Allows calibration of the joystick.
Follow the instructions on the screen.
• Checks joystick calibration. Move the
joystick and make sure the crosshairs
accurately follow you r m o vement.
Allows you to set u p you r wireles s
network.
Also enters th e T ourn aM A X X /
TournaCHAMP Set-Up Screen if the game
is registered for Tournament play. For
more information, see the MegaNet®
installation manual.
Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Car d
Kit Installation Instructions.
Displays a slide show designed to be
presented to location owners by the
operator and another slid e show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal c om puter.
•
Enables a feature permitting players to
create custom accounts. A lso displays
individual player data and allows the
operator to back up or restore My Merit
data.
• Sets time periods in which location
owners can use the 6 Stars feature to
offer free credits to encourage game
play.
• Sets time periods in whic h the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
Enters the MegaNet Set-Up Screen if the
game is registered for
TournaMAXX/TournaCHAMP play.
Features must be enabled for the
corresponding button to appear. For more
information, see the MegaNet/
TournaMAXX installation manual.
Quick Price Setup - This feature is only available in U.S. games.
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
FIGURE 2 - QUICK PRICE SETUP SCREEN
6 Credits for a Dollar (default setting): Sets each game to the following price settings:
NOTE: The Coin-In Table cannot be adjusted with 6 Credits for a Dollar selected.
COIN INPUT COIN VALUE COINS = CREDITS & ME TER PULSES
1A 25¢ 1 1 1
2B 25¢ 2 2 2
3C 25¢ 3 4 3
4D 25¢ 4 6 4
NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 1
2B 25¢ 1 1 1
3C 25¢ 1 1 1
4D 25¢ 1 1 1
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 2
2B 25¢ 3 2 3
3C 25¢ 4 3 4
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the
Megatouch Combo Jukebox or MegaTunes unit. To see the TouchTunes credit settings,
enter the Coin-In Menu after touching the TouchTunes Bonus Credit button. If you are linking
the game to a TouchTunes unit, you should select this option for correct jukebox pricing.
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
The operator can also use this screen to determine whether prices are displayed to players
as credits or monetary amounts, and set the cost of Standard Amusement, Long Amusement, and Premium/MegaNETgames.Touch the Use Factory Default button to restore de-
fault values.
NOTE: The Coin-In Menu instructions on the current page apply to select markets
only. For typical markets, the appropriate guidelines for operation will be
found on the following page.
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost
of a credit, as well as provide a way to give players “bonus” credits for depositing a higher
amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down
arrows on the field you want to change.
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p. This method is preferred if you want game cost to always be reflected
as “1 credit.”
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
1A10p111
2B20p122
3C50p161 bonus credit5
4D1£1155 bonus credits10
In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples). Players are given an incentive to deposit more money
by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited. Once a game is played, any remaining fractional
credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as
described above), but will return if the game memory is cleared. Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs. It
shows the currency value for each of the coin inputs. This display is used as a guide and
iis not used in any calculations. Touch the currency default display to hide/show the display.
Game cost can be controlled two ways: by
changing the number of credits required to
play a game or by changing the cost of a
credit. The Coin-In Menu allows you to adjust the cost of a credit, as well as provide a
way to give players “bonus” credits for depositing a higher amount of money. Use the
left and right arrows to change the number
of credits.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2 for the next highest value, etc. Meter
pulses are independent of credits and only
track the unit of currency. Players are given
an incentive to deposit more money by giving them “bonus” credits for depositing larger
denominations. Coins may be deposited in
any combination of values and the game will
automatically register the highest number of
credits for the total amount of coins deposited. Once a game is played, any remaining
fractional credits are erased.
Touch the currency default display to hide/
show the display.
To give customers bonus credits for inserting a five-dollar bill, the $5 line must be enabled in the Coin-In Menu. To enable it, enter the Quick Price Setup Screen and select 6 Credits for $1.00, 4 Credits for
$1, 3 Credits for $1.00 or Use Factory
Default Pricing. NOTE: You must touch
one of the available options on the Quick
Price Setup Screen to enable the $5.00 row.
Then, enter the Coin-In Menu and adjust
the number of credits in the $5.00 row.
Coinless Coin Op Menu
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
NOTE: If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate. If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.
Generally, most countries have a factory
default setting. This setting can be adjusted
(as described above), but will return if the
game memory is cleared. Some programs,
depending on the key used, have a currency
default display located to the left of the coin
inputs. It shows the currency value for each
of the coin inputs. This display is used as a
guide and is not used in any calculations.
Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet
content, Merit Money, Promo Credits, Free
Credits, TouchTunes® music. Pricing for
these features can only be displayed in
currency values, not credits.
Settings
Touching the Settings button allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15minute time block selected by the customer.
FIGURE 5 - COINLESS COIN OP MENU -
SETTINGS SCREEN
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.
Disabling the Money Inputs
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is tabulated after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
can occur until the machine is reset using
the PIN. If the player leaves the game
before the purchased time block has ended,
the game can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options button on the Player Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
PM0426-13 MEGATOUCH EVO ION OWNER’S MANUAL 12
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