Ross CrossOver 16 Operator's Manual

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CrossOver 16
Operator’s Manual
Ross Video Limited
Software Issue: 4.0
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CrossOver 16 • User Manual
• Ross Part Number: 4801DR-003-4.0
• Release Date: February 21, 2011. Printed in Canada.
The information contained in this manual is subject to change without notice or obligation.
Copyright
© 2011 Ross Video Limited. All rights reserved. Contents of this publication may not be reproduced in any form without the written permission of Ross Video
Limited. Reproduction or reverse engineering of copyrighted software is prohibited.
Patents
This product is protected by the following US Patents: 4,205,346; 5,115,314; 5,280,346; 5,561,404; 7,034,886; 7,508,455; 7,602,446; 7,834,886. This product is protected by the following Canadian Patents: 2039277; 1237518;
1127289. Other patents pending.
Notice
The material in this manual is furnished for informational use only. It is subject to change without notice and should not be construed as commitment by Ross Video Limited. Ross Video Limited assumes no responsibility or liability for errors or inaccuracies that may appear in this manual.
Trademarks
is a trademark of Ross Video Limited.
• Ross, ROSS, ROSS®, CrossOver, and MLE are registered trademarks of Ross Video Limited.
• All other product names and any registered and unregistered trademarks mentioned in this guide are used for identification purposes only and remain the exclusive property of their respective owners.
Important Regulatory and Safety Notices to Service Personnel
Before using this product and any associated equipment, refer to the “Important Safety Instructions” listed below to avoid personnel injury and to prevent product damage.
Product may require specific equipment, and/or installation procedures to be carried out to satisfy certain regulatory compliance requirements. Notices have been included in this publication to call attention to these specific requirements.
Symbol Meanings
Protective Earth — This symbol identifies a Protective Earth (PE) terminal, which is provided for
connection of the supply system’s protective earth (green or green/yellow) conductor.
This symbol on the equipment refers you to important operating and maintenance (servicing) instructions within the Product Manual Documentation. Failure to heed this information may present a major risk of damage or injury to persons or equipment.
Warning — The symbol with the word “Warning” within the equipment manual indicates a
potentially hazardous situation which, if not avoided, could result in death or serious injury.
Caution — The symbol with the word “Caution” within the equipment manual indicates a potentially
hazardous situation which, if not avoided, may result in minor or moderate injury. It may als o be used to alert against unsafe practices.
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Warning Hazardous Voltages — This symbol is intended to alert the user to the presence of
uninsulated “dangerous voltage” within the product enclosure that may be of sufficient magnitude to constitute a risk of shock to persons.
ESD Susceptibility — This symbol is used to alert the user that an electrical or electronic device or
assembly is susceptible to damage from an ESD event.
Important Safety Instructions
Warning 1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with a dry cloth.
7. Do not block any ventilation openings. Install in accordance with manufacturer’s instructions.
8. Do not install near heat sources such as radiators, heat registers, stoves, or other apparatus
(including amplifiers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has
two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The third prong is provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.
10.Protect the power cord from being walked on or pinched, particularly at plugs, convenience
receptacles, and the point where they exit from the apparatus.
11. Only use attachments/accessories specified by the manufacturer.
12.Unp lug this apparatus during lightning storms or when unused for long periods of time.
13.Refer all servicing to qualified service personnel. Servicing is required when the apparatus
has been damaged in any way, such as when the power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
14.Do not expose this apparatus to dripping or splashing, and ensure that no objects filled with
liquids, such as vases, are placed on the apparatus.
15.To completely disconnect this apparatus from the AC Mains, disconnect the power supply
cord plug from the AC receptacle.
16.The mains plug of the power su pply cord shall remain readily operable.
Warning 17.Indoor Use: WARNING: To reduce the risk of fire or electric shock, do not expose this
apparatus to rain or moisture.
18.The safe operation of this product requires that a protective earth connection be provided. A
grounding conductor in the equipment's supply cord provides this protective earth. To reduce the risk of electrical shock to the operator and service personnel, this ground conductor must be connected to an earthed ground.
Warning 19.WARNING: This product includes an “Ethernet Port” which allows this product to be
connected to a local area network (LAN). Only connect to networks that remain inside the building. Do not connect to networks that go outside the building.
20.WARNING: This apparatus, when equipped with multiple power supplies, can generate high
leakage currents. To reduce the risk of electric shock, ensure that each individual supply cord is connected to its own separate branch circuit with an earth connection.
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21.CAUTION: These service instructions are for use by qualified service personnel only. To
22.Service barriers within this product are intended to protect the operator and service personnel
23.Certain parts of this equipment still present a safety hazard with the power switch in the OFF
24.This product contains safety critical parts, which, if incorrectly replaced, may present a risk of
25.To reduce the risk of fire, replacement fuses must be the same type and rating.
26.Use only power cords specified for this product and certified for the country of use. Refer to
27.The safe operation of this equipment requires that the user heed and adhere to all installation
EMC Notices
United States of America FCC Part 15
reduce the risk of electric shock, do not perform any servicing other than that contained in the operating instructions unless you are qualified to do so.
from hazardous voltages. For continued safety, replace all barriers after servicing.
position. To avoid electrical shock, disconnect all A/C power cords from the chassis' rear appliance connectors before servicing.
fire or electrical shock. Components contained within the product’s power supplies and power supply area are not intended to be customer-serviced and should be returned to the factory for repair.
the Product Power Cord Requirement section that follows.
and servicing instruction contained within the equipment’s User Manual.
This equipment has been tested and found to comply with the limits for a class A Digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
Notice — Changes or modifications to this equipment not expressly approved by Ross Video Limited
could void the user’s authority to operate this equipment.
CANADA
This Class “A” digital apparatus complies with Canadian ICES-003. Cet appariel numerique de la classe “A” est conforme a la norme NMB-003 du Canada.
EUROPE
This equipment is in compliance with the essential requirements and other relevant provisions of CE Directive 93/68/EEC.
INTERNATIONAL
This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and A2:2002, and found to comply with the limits for a Class A Digital device.
Notice — This is a Class A product. In domestic environments, this product may cause radio
interference, in which case the user may have to take adequate measures.
General Handling Guidelines
• Careful handling, using proper ESD precautions, must be observed.
• Power down the system before PCB removal.
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A Word About Static Discharge
Throughout the many procedures in this Engineering Manual, please observe all static discharge precautions.
Caution — Avoid handling the switcher circuit boards in high static environments such as carpeted
areas, and when synthetic fiber clothing is worn. Touch the frame to dissipate static charge before removing boards from the frame, and exercise proper grounding precautions when working on circuit boards.Exercise proper grounding precautions when working on circuit boards.
Warranty and Repair Policy
Ross Video Limited (Ross) warrants its switchers and related options, to be free from defects under normal use and service for a period of ONE YEAR from the date of shipment. Fader handle assemblies are warranted for the life of the product. If an item becomes defective within the warranty period Ross will repair or replace the defective item, as determined solely by Ross.
Warranty repairs will be conducted at Ross, with all shipping FOB Ross dock. If repairs are conducted at the customer site, reasonable out-of-pocket charges will apply . At the discretion of Ross, and on a temporary loan basis, plug in circuit boards or other replacement parts may be supplied free of charge while defective items undergo repair. Return packing, shipping, and special handling costs are the responsibility of the customer.
Software upgrades for switchers may occur from time to time, and are determined by Ross Video. The upgrades are posted on the Ross Video website, and are free of charge for the life of the switcher.
This warranty is void if products are subjected to misuse, neglect, accident, improper installation or application, or unauthorized modification.
In no event shall Ross Video Limited be liable for direct, indirect, special, incidental, or consequential damages (including loss of profit). Implied warranties, including that of merchantability and fitness for a particular purpose, are expressly limited to the duration of this warranty.
This warranty is TRANSFERABLE to subsequent owners, subject to Ross’ notification of change of ownership.
Environmental Information
The equipment that you purchased required the extraction and use of natural resources for its production. It ma y contain hazardous substances that could impact health and the environment.
To avoid the potential release of those substances into the environment and to diminish the need for the extraction of natural resources, Ross Video encourages you to use the appropriate take-back systems. These systems will reuse or recycle most of the materials from your end-of-life equipment in an environmentally friendly and health conscious manner.
The crossed-out wheeled bin symbol invites you to use these systems.
If you need more information on the collection, reuse, and recycling systems, please contact your local or regional waste administration.
You can also contact Ross Video for more information on the environmental performances of our products.
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Company Address
Ross Video Limited
8 John Street Iroquois, Ontario, K0E 1K0 Canada
General Business Office: (+1) 613 • 652 • 4886
Fax: (+1) 613 • 652 • 4425
Technical Support: (+1) 613 • 652 • 4886
After hours emergency: (+1) 613 • 349 • 0006
E-mail (Technical Support): techsupport@rossvideo.com
E-mail (General Information): solutions@rossvideo.com
Website: http://www.rossvideo.com
Ross Video Incorporated P.O. Box 880
Ogdensburg, New York USA 13669-0880
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Contents
Introduction 1
About This Manual ............................................1-1
Documentation Terms........................................1-1
Technical Support.............................................. 1-1
Switcher Installation ..........................................1-1
Control Panel Overview.....................................1-2
Control Panel Rear Connections Overview ....... 1-3
Frame Overview................................................. 1-3
Frame Rear Connections Overview...................1-3
Removing the Frame Door.................................1-3
Menu System .....................................................1-4
Knobs.................................................................1-4
Buttons...............................................................1-5
Button Inserts.....................................................1-5
Fader ..................................................................1-5
Positioner ...........................................................1-6
Selecting Colors.................................................1-6
Configuration 2
Reference Type.................................................. 2-1
Switcher Video Format......................................2-1
Format Conversion and Frame Sync..................2-1
Output Reference Sync ......................................2-4
Aspect Ratio.......................................................2-5
Ancillary Data.................................................... 2-5
Input BNC Configuration ..................................2-6
Clean Feed .........................................................2-6
MultiViewer....................................................... 2-7
CrossOver CleanSwitch.....................................2-8
Mnemonics......................................................... 2-8
IP Address..........................................................2-9
Bus Map...........................................................2-10
Switcher Personality ........................................ 2-10
Basic Operation 3
Advanced Operation 4
Transition Limit..................................................4-1
Modifying Wipes........................................ ........4-1
Modifying DVE Transitions...............................4-2
Advanced Keying...............................................4-3
Aux Buses...........................................................4-5
Creating an FTP Connection ..............................4-6
Live Edit Decision Lists (EDL)..........................4-7
Reset Options......................................................4-9
Tallies ...............................................................4-11
Device Control............................................... ...4-11
General Purpose Interface (GPI) ......................4-14
Triggering GPI Outputs....................................4-15
Transition Pre-Delay.........................................4-17
Editor Port.........................................................4-17
Custom Controls 5
Custom Control Interface ...................................5-1
Custom Control Options.....................................5-1
Running Custom Controls..................................5-1
Recording Custom Controls ...............................5-1
Inserting Special Functions ................................5-2
Editing Custom Controls....................................5-3
Naming Custom Controls................................. ..5-3
Deleting Custom Controls..................................5-4
Memories, USB Storage, and Up­grades 6
Memory System Overview.................................6-1
Memory Attributes .................................. ...........6-1
Storing Memory Registers..................................6-4
Recalling Memory Registers..............................6-4
USB Storage.......................................................6-6
Software Upgrades .............................................6-7
Transition Overview ..........................................3-1
Configuring the Auto Trans Rate....................... 3-2
Wipe Transitions................................................3-2
DVE Transitions ................................................3-2
Media Transitions ..............................................3-3
Pausing a Transition...........................................3-3
Keying Overview...............................................3-4
Key Transitions.................................................. 3-4
Dedicated Key Transitions.................................3-5
UltraChrome Chroma Key.................................3-5
DVE Key.......................................................... 3-10
Mattes............................................................... 3-11
Fade to Black ...................................................3-12
Media-Store 7
Media-Store Overview .................................. .....7-1
Media-Store Modes ............................................7-1
File Formats........................................................7-1
Loading Media by Browsing..............................7-2
Loading Media by FTP.......................................7-2
Understanding Media Numbers..........................7-3
Loading Media by Media Number .....................7-3
Media-Store Attributes.......................................7-4
Animation Control..............................................7-5
Saving and Reverting Attributes.........................7-6
Calibration and Diagnostics 8
Switcher Software Version.................................8-1
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Copy Logs to USB ............................ .................8-1
Calibration..........................................................8-1
Diagnostics.........................................................8-1
Error Messages...................................................8-3
Specifications 9
Dimensions.........................................................9-1
Weight:...............................................................9-1
Power Requirements ..........................................9-1
Ports....................................................................9-1
Video Formats....................................................9-1
Inputs/Outputs....................................................9-1
GVG Editor Input Mapping ...............................9-2
GVG100 Protocol Supported Commands..........9-2
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What’s New
The following features are new or have been updated in this software version:
Setting Analog Output Reference Color Framing ................................................................................ 2-5
Background Double-Press .................................................................................................................. 2-15
Media Transitions................................................................................................................................. 3-3
UltraChrome Chroma Key.................................................................................................................... 3-5
Accessing Aux Buses............................................................................................................................ 4-5
Custom Controls ................................................................................................................................... 5-1
Memory Attributes................................................................................................................................ 6-1
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Introduction
The CrossOver 16 combines professional switcher quality with an easy to use and mobile design. It can be easily integrated into your workflow to create professional style broadcasts.
About This Manual
Before operating your switcher, please read this manual carefully and store it in a safe and accessible place for future reference.
This manual is designed to familiarize the user with switcher layout, menu navigation, basic and advanced operation.
Several switcher functions are customizable. When using this manual, consider your requirements and style when adjusting items that involve colors, patterns, and effects. The manual provides instructions on how to adjust these items but you can tailor their use to your production requirements.
Documentation Terms
•“Switcher” refers to the CrossOver 16 switcher.
•“Operator,” “User,” and “You” refer to the
person who uses the switcher.
•“HD-SDI” refers to High Definition Serial Digital
Interface, a digital video signal that is distributed via a single coaxial cable with BNC connectors.
•“Setup” refers to a group, or set, of values that are
stored together either on the switcher or USB drive. Setups can be stored and recalled to quickly configure the switcher for different productions.
Abbreviations
The following abbreviations are used throughout the manual:
AUX (Auxiliary)
DVE (Digital Video Effects)
EDL (Edit Decision List)
HD (High Definition)
HD-SDI (High Definition Serial Digital Interface)
MD (Multi-Definition)
NLE (Non-Linear Editor)
PGM (Program)
PST (Preset)
PV (Preview)
SD (Standard Definition)
Technical Support
At Ross Video, we take pride in the quality of our products, but if a problem does occur, help is as close as the nearest telephone.
Our 24-Hour Hot Line service ensures you have access to technical expertise around the clock. After-sales service and technical support are provided directly by Ross Video personnel. During business hours (eastern standard time), technical support personnel are available by telephone any time. Outside of normal business hours and on weekends, a direct emergency technical support phone line is available. If the technical support personnel who is on call does not answer this line immediately , a voice message can be left and the call will be returned shortly. Our technical support staff are available to react to any problem and to do whatever is necessary to ensure customer satisfaction.
Technical Support: (+1) 613-652-4886
After Hours Emergency: (+1) 613-349-0006
Switcher Installation
Control Panel
The switcher control panel is designed to sit on a desk or table. Alternately, it may be mounted in-desk which requires the addition of an in-desk mount kit. Contact your dealer or Ross Video for information on the in-desk mount kit.
Switcher Frame
Under normal conditions, mounting the frame to the front of a standard equipment rack with four rack screws is sufficient to carry the load, including the weight of the accompanying cables. The support bars and brackets are specifically engineered to compensate for extra load stress associated with certain applications, such as mobile truck installations.
CrossOver 16 User Manual (v4.0) Introduction • 1–1
Page 12
Figure 1.1 Installing the Frame in an Equipment Rack
1
2
43
1/2"
3
2
1
7
8
9
10
11
12
13
14
4 5 6
15
To install the rear support brackets to your frame:
1. Pattern Select Buttons
• Press buttons in the pattern group to select wipe patterns.
2. Menu and Memory Control Buttons
• Press MENU to access the menu system. Press one of the Pattern Select buttons to select the corresponding menu.
• Press NEXT to cycle through the available menus.
• Press STORE and RECALL to save and load memory registers.
3. Menu Screen and Knobs
• Rotate a knob to change the menu option displayed above it.
• Press the knob to select a menu item.
4. Key Type Buttons
• Selects the key type for all keys.
1. The rear support bars can be attached to the
frame in one of the possible positions illustrated in Figure 1.1. Choose the position that suits the cabinet depth that will give approximately 1/2 inch projection beyond the rear vertical
5. Key Select Buttons
• Assigns the Key/Aux bus to a keyer when the button is pressed. The switcher control panel is ready for a 4-key upgrade that will be available for purchase in a future update.
mounting rails.
6. Aux Bus Buttons
2. Using four screws per bar, fasten one bar to each
side of the frame.
3. Mount the frame to the front rails of the rack
cabinet using four rack screws fastened through the front mounting flanges.
4. At the rear of the cabinet, slide the bracket slots
over the rear of the support bars and secure to the cabinet rear rails with two rack screws each.
• Assigns the Key/Aux bus to the selected Aux bus when button is pressed.
7. On-air LEDs
• The LEDs light to indicate which keys are on-air.
8. Key/Aux, Program, and Preset Bus
• Press source buttons on the Key/Aux, Program, or Preset bus to select video sources
Cabling
Refer to the Getting Started Guide for instructions on connecting all cables to your switcher control panel and frame.
on each bus.
• Selected source buttons glow with a user-definable color. Sources that are on-air glow red.
9. Next Transition Area
• Selects the elements (background, keys) to
Control Panel Overview
The CrossOver 16 provides large switcher functionality in a compact form factor.
include in the next transition.
• Selects the transition type.
• Performs an automatic transition or a cut.
10. Fader
• Use the Fader to manually control transitions.
Figure 1.2 CrossOver 16
1–2 • Introduction CrossOver 16 User Manual (v4.0)
11. Key Transition Shortcut Buttons
• Performs a transition of the selected key.
12. Positioner
• Use the positioner to control wipes, borders, washes, and some external devices.
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13. Mnemonic Display
ON OFF
FRAME
EXT LINK
PS 2
PS 1
1
4
2
3
POWER
2
3
1
5
IN 6
8
IN 9
IN 10
1
AUX 2
AUX 3
PV
1
PGM2
ANLG
OU
REF
OUT 1
REF
OUT 2
REF
OUT 3
REF IN
GPI
2
E
OR
PANEL
2
1
3
5
4
6
• Displays input names assigned to source buttons.
2. Cooling Fans
• The fans provide airflow to cool the electronic components in the frame.
14. Custom Control Buttons
• Use these buttons to record, play, stop, and edit custom controls.
15. Custom Control Banks
• Use these buttons to access custom control banks.
Control Panel Rear Connections Over­view
Figure 1.3 CrossOver 16
1. Power Switch
• Turns the control panel on and off.
2. Power Connectors (Primary and Redundant)
• Connects the control panel to the DC power supply.
• Second power connector is for redundant power supply (optional).
3. Frame Port
• Connects the control panel to the frame.
4. External Link Port
• Reserved for future expansion.
Frame Overview
The frame contains the video processing hardware and provides the inputs and outputs for the switcher. The control panel connects to the frame via the Panel Port on the frame and the Frame Port on the control panel.
3. USB Port
• Plug a USB drive into the USB port to load and store memories and to perform software upgrades.
Frame Rear Connections Overview
N
N IN 3IN
IN
N
PS 1 PS
DIT
AUX
Figure 1.5 CrossOver 16
1. Power Connectors (Primary and Redundant)
• Connects the frame to the DC power supply.
• The second power connector is for redundant power supply (optional).
2. Editor, Tally, and GPI Ports
• The ports allow your switcher to control tally lights, respond to GPI commands, and be controlled by external editors.
3. Input BNCs
• 12 High Definition serial digital video inputs.
4. Panel Port
• Connects the frame to the control panel.
5. Ethernet Port
• Enables the switcher to connect to your network.
6. Output and Reference BNCs
• 2 High Definition serial digital video Program bus outputs.
• 1 High Definition serial digital video Preset bus output.
• 3 High Definition serial digital video Aux bus outputs. A fourth Aux bus is shared with the PGM 2 output
• 1 External Tri-level or Black Burst reference input.
• 3 Internal Reference outputs.
IN
PGM
T
N
IN
Figure 1.4 CrossOver 16 Frame (Door Removed)
1. Power Switch
CrossOver 16 User Manual (v4.0) Introduction • 1–3
• Turns the frame on and off
Removing the Frame Door
You must remove the frame door to power on/off the frame and to access the USB port. Once you have powered on/off the frame or are finished working
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with the USB port, replace the frame door to ensure
POWER
1
1
2 2
1
2
proper airflow through the frame.
T o remove the frame door:
Figure 1.6 Removing the Frame Door
1. Using both hands, grasp the door tabs.
2. Gently pull the door tabs towards the center of
the door, releasing the door from the frame.
3. Pull the door towards you and place it on a
clean, flat, static-free surface.
T o attach the frame door:
1. Using both hands, slide the door onto the frame
ensuring that the door tabs engage sides of the frame.
2. Pull and release the door tabs to ensure the
frame door is securely attached to the frame.
External Devices and Auto-Follow
When you have external devices connected to your switcher, you can quickly access the device control menu even when the menu system auto-follows to another menu. Pressing a button with an auto-follow menu a second time displays the device control menu if an input source assigned to that device is active. Repeatedly pressing the button toggles between the auto-follow menu and the device-control menu.
For More Information on...
• external device control, refer to the section “Device Control” on page 4-11.
Menu Navigation
Some menus have multiple pages. When the NEXT button is lit, multiple menu pages exist. Press NEXT to move to the next menu page. Press and hold NEXT and then press MENU to move to the previous menu page.
Some menus contain sub-menus. Press the knob corresponding to the sub-menu to access it. Press and hold the NEXT button and then press the RECALL button to return from the sub-menu.
Menu System
There are two ways to access the menu system:
• Pressing MENU
• Using Auto-follow
To access a menu using the MENU button:
1. Press MENU. The Wipe Pattern buttons
illuminate.
2. Press a Wipe Pattern button to select the
corresponding menu (menu names are printed beneath the Wipe Pattern buttons).
Auto-Follow
Auto-follow displays the menu for a selected function when the button for that function is pressed. Auto-follow is always active — when you press any button on the control panel that has a corres po n di ng menu, the menu is automatically displayed .
If you wish to return to the first page of a top-level menu, Press and hold the NEXT button and then press the STORE button.
Note:
• You can exit the menu system by pressing any button other than a Wipe Pattern or source button while the menu system is active.
Knobs
The control panel has three continuously rotatable pushbutton knobs located below the display screen. The knobs are used to select and alter menu options.
To use the knobs:
• Rotate the knob to adjust the corresponding value.
To default a value using the knobs:
• Double-press a knob to default the value currently associated with that knob.
1–4 • Introduction CrossOver 16 User Manual (v4.0)
Page 15
Buttons
2
1
2
1
2
1
The buttons illuminate to indicate one of four states:
Glow — When a button on the board is lit with the
Panel Glow color, it is in a resting state. All buttons are lit with the Panel Glow color unless selected, turned on, in use, or on-air.
On-air — Source buttons corresponding to on-air
sources are red.
Menu — A button is green when the associated
menu is displayed.
On/Selected — Several buttons are On/Off
buttons. If the button feature is turned off, it is lit with the Panel Glow color. If the button feature is turned on, the button is lit with a brighter shade of the Panel Glow color.
For More Information on...
• adjusting the panel glow, refer to the section “Customizing the Panel Glow” on page 2-10.
2. Remove the Lens (1) from the Diffuser (2) using
a common end micro screwdriver.
3. Place the Insert Film (2) into the Lens (1) so the
readable side is facing up. The notches on the sides of the Lens must be at the sides of the text on the Insert Film.
1
CUT
2
Button Inserts
Insert films can be installed into most switcher buttons. Insert films allow you to label specific source buttons, control buttons, or replace the default button names with those of a different language.
Installing Your Own Insert Films
All inserts must be cut to the dimensions indicated for small (1) or large (2) buttons.
Using insert films that do not meet the recommended
criteria may damage the button cap and diffuser.
0.444"
1
0.504"
Figure 1.7 Insert Sizing
T o install switcher button inserts:
1. Remove the Cap Assembly (1) from the Switch
Assembly (2) by grasping it firmly and pulling away from the control panel surface.
0.468"
2
0.528"
3
4. Aligning the notches on the sides of the Lens (1)
and Diffuser (3), press the Lens and Diffuser together until they click.
5. Aligning the notches on the sides of the Cap
Assembly (1) to the tabs on the side of the Switch Assembly (2), press Cap Ass embly down onto the Switch Assembly with a rolling motion until they click together.
Fader
The Fader is used to manually perform a wipe or dissolve transition. Move the Fader handle from one limit to the other to perform a transition.
CrossOver 16 User Manual (v4.0) Introduction • 1–5
Transitions
The progress of the transition is shown on the Progress Bar to the left of the Fader handle. As the Fader handle moves from one limit to the other, the Progress Bar indicates the progress of the transition.
Page 16
Positioner
The CrossOver 16 has a joystick positioner for positioning wipes, patterns, washes, and DVE effects.
Selecting Colors
Functions such as mattes, and Panel Glow have options for adjusting the appearance of a selected color. Individual adjustments for colors are:
• Luminance
•Hue
• Saturation
Luminance
Luminance affects the brightness of the video signal. Increasing luminance gives a brighter color while decreasing luminance gives a darker color.
Hue
Hue controls the shade of color (red, yellow, green, blue, etc.).
Saturation
Saturation affects the vividness of a color. Increasing saturation produces a more vivid color while decreasing saturation produces a less vivid color. Fully decreasing the saturation produces gray.
1–6 • Introduction CrossOver 16 User Manual (v4.0)
Page 17
Configuration
NEXT
MENU
This chapter describes how to configure your switcher to meet your requirements. Setup and switcher personality options are discussed.
Reference Type
The switcher supports both external and internal reference types.
To set the reference type:
1. If you are using an external reference signal,
ensure that it is connected to the REF IN input.
2. Press MENU.
3. Press the REF Wipe Pattern button.
4. Press NEXT until RefSrc is displayed.
5. Use the RefSrc knob to select the reference
6. Press the RefSrc knob to save the selection.
Note:
• If the external reference is lost, the switcher will automatically switch to internal reference.
MENU
source. You can choose from the following:
Ext — Use an external reference source.
Int — Use the internal reference generator.
Multi-Definition Video Formats
Multi-Definition switchers support the following video formats:
• 480i (4:3 and 16:9) at 59.94Hz
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50 or 59.94Hz
• 1080i at 50 or 59.94Hz
To change the switcher video format:
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Use the Format knob to select the desired
video format. You can choose from the following:
480i
576i
720p (Multi-Def switchers only)
1080i (Multi-Def switchers only)
4. Use the Freq knob to select the desired
frequency. You can choose from the following:
60 Hz (59.94 Hz)
50 Hz
5. Press the Format knob to save the selection.
Note:
Switcher Video Format
There are separate standard definition and multi-definition versions of the switcher.
Standard Definition Video Formats
Standard definition switchers support the following video formats:
• 480i (4:3 and 16:9) at 59.94Hz
• 576i (4:3 and 16:9) at 50Hz
Note:
• 59.94Hz is displayed as 60Hz to save display space.
CrossOver 16 User Manual (v4.0) Configuration • 2–1
• If you set your switcher to an interlaced video format and an external reference source, ensure that you use an interlaced external reference signal.
• The 480i video format is locked to 59.94 Hz.
• The 576i video format is locked to 50 Hz.
Format Conversion and Frame Sync
The switcher has four input format converter / frame synchronizer (FCFS) channels that can be used for the following:
• Converting incoming video to the current switcher video format. The format converters can convert input video from many formats to the current switcher video format.
• Correcting mis-timed or drifting input signals in any of the supported video formats. The frame
Page 18
synchronizers can not completely correct badly
16:94:3
4:316:9
16:94:3
4:316:9
4:316:9
16:94:3
MENU
NEXT
formatted video streams, mis-timed switches, signal dropouts, or similar issues.
Understanding Aspect Ratio Conversion
Converting between video formats often requires converting between aspect ratios. Your switcher supports the following aspect ratio conversion methods:
Full — The video signal is scaled
disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Figure 2.1 Full Aspect Ratio Conversion
Zoom — The central portion of the video signal
is zoomed to fill the display of the new video format. No aspect distortion is introduced but the edges of the video signal may be cropped.
Figure 2.3 Letter Box Aspect Ratio Conversion
Pillarbox — Black bars are added to the right
and left of a 4:3 image to display correctly in a 16:9 video format.
Figure 2.4 Pillar Box Aspect Ratio Conversion
Assigning FCFS Channels
FCFS channels are assigned to either specific inputs or bus-pairs. Each bus-pair requires two FCFS channels. The bus-pairs are as follows:
• PGM – Preset buses
• Key 1 Video – Key 1 Alpha buses
• Key 2 Video – Key 2 Alpha buses
• Key 3 Video – Key 3 Alpha buses
• Aux 1 – Not paired
• Aux 2 – Not paired
• Aux 3 – Not paired FCFS channels maintain separate settings for
different switcher video formats. This lets you change between switcher video formats without losing FCFS channel configurations.
Figure 2.2 Zoom Aspect Ratio Conversion
Letterbox — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a 4:3 video format.
2–2 • Configuration CrossOver 16 User Manual (v4.0)
Note:
• Using an FCFS channel creates a one frame delay for the input video being processed.
• Using an FCFS channel strips embedded audio data from the video signal. Ensure that no FCFS channels are assigned to any input or bus you are using with external audio mode. Refer to the section “CrossOver CleanSwitch” on page 2-8 for details on external audio mode.
To assign an FCFS channel:
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until Fcfs is displayed.
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4. Use the Fcfs knob to select the FCFS
NEXT
channel you wish to assign.
5. Press the Fcfs knob to display the FCFS
menu.
6. Use the Fcfs1-4 knob to assign the FCFS
channel. You can choose from the following:
Off — The FCFS channel is not assigned.
Input — The FCFS channel is assigned to a
single input.
Bus — The FCFS channel is assigned to all
inputs on a specific bus.
Configuring FCFS Channels in Input Mode
Input mode locks a specified FCFS channel to a specific input. Table 2.1 lists the input video formats you can convert to the specified switcher video format.
Table 2.1 Format Conversions for Input Mode
Switcher Video
Format
Allowable Input Formats
1080i / 59.94Hz 480i, 720p / 59.94Hz
video format. No aspect distortion is introduced.
LttrBx — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a 4:3 video format.
PllrBx — Black bars are added to the right
and left of a 4:3 image to display correctly in a 16:9 video format.
4. Press the Fcfs1-4 knob to save your
changes.
5. Press the Confrm knob to commit the
change and exit the FCFS menu. Press the Cancel knob to return to the FCFS menu for further editing.
For More Information on...
• Assigning an FCFS channel, refer to the section
“Assigning FCFS Channels” on page 2-2.
Configuring FCFS Channels in Bus Mode
Bus mode locks a specified FCFS channel to a specific bus-pair.
1080i / 50Hz 576i, 720p / 50Hz
720p / 59.94Hz
720p / 50Hz
480i / 59.94Hz 480i (aspect ratio conversion), 720p,
1080i / 59.94Hz
576i / 50Hz 576i (aspect ratio conversion), 720p,
1080i / 50Hz
To configure an FCFS channel set to Input mod e:
1. Assign an FCFS channel to a specific input.
2. Use the Input knob to select which input the
FCFS channel is assigned to.
3. Use the Frming knob to set the aspect ratio
conversion mode. You can choose from the following:
Full — The video signal is scaled
disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Zoom — The central portion of the video
signal is zoomed to fill the display of the new
Table 2.2 Format Conversions for Bus Mode
Switcher Video
Format
Allowable Input Formats
1080i / 59.94Hz 480i, 720p / 59.94Hz
1080i / 50Hz 576i, 720p / 50Hz
720p / 59.94Hz
720p / 50Hz
480i / 59.94Hz 480i (aspect ratio conversion), 720p,
1080i / 59.94Hz
576i / 50Hz 576i (aspect ratio conversion), 720p,
1080i / 50Hz
To configure an FCFS channel set to Bus mode:
1. Assign an FCFS channel to a specific bus.
2. Use the Bus knob to select which bus the
format converter / frame synchronizer is assigned to.
3. Use the 2ndCh knob to select the FCFS
channel to assign to the paired bus.
4. Press NEXT.
CrossOver 16 User Manual (v4.0) Configuration • 2–3
Page 20
5. Use the Frming knob to set the aspect ratio
NEXT
MENU
NEXT
conversion mode. You can choose from the following:
Full — The video signal is scaled
disproportionately to fill the display of the new aspect ratio. Aspect distortion occurs as the image is stretched/compressed to fit in the new aspect ratio.
Zoom — The central portion of the video
signal is zoomed to fill the display of the new video format. No aspect distortion is introduced.
LttrBx — Black bars are added to the top and
bottom of a 16:9 image to display correctly in a 4:3 video format.
PllrBx — Black bars are added to the right
and left of a 4:3 image to display correctly in a 16:9 video format.
6. Press NEXT.
7. Press the Fcfs1-4 knob to save your
changes.
8. Press the Confrm knob to commit the change and exit the FCFS menu. Press the
Cancel knob to return to the FCFS men u for further editing.
Note:
• If one FCFS channel in a bus-pair is turned off, the
paired FCFS channel is also turned off.
• The switcher is set to switch on the first field
when using Bus mode.
• If a video format not compatible with the currently
defined conversion is used, the video image is frozen with the last successfully processed image frame.
For More Information on...
• switch on Field/Frame settings, refer to the section
“Field Switch Selection” on page 2-13.
• assigning an FCFS channel, refer to the procedure
“To assign an FCFS channel:” on page 2-2.
• switcher video formats, refer to the section
“Switcher Video Format” on page 2-1.
Setting the Output Reference Sync
If you are using one of the output references to time external devices, ensure that they are connected to the appropriate REF OUT 1, REF OUT 2, or REF OUT 3 outputs.
Different applications require different output reference formats and delay settings. Consult a facility engineer for assistance in configuring these settings.
To set the output reference sync:
1. Press MENU.
2. Press the REF Wipe Pattern button.
3. Press NEXT until OSync is displayed.
4. Use the OSync knob to select the reference
output you wish to configure. You can choose from the following:
OSync 1 — Configure reference output 1.
OSync 2 — Configure reference output 2.
OSync 3 — Configure reference output 3.
5. Press the OSync knob to display the Output Sync menu.
6. Use the OSync1-3 knob to set the output
reference format. You can choose from the following:
Off — No output reference signal is
generated.
NTSC/PAL — Reference format is set to
standard definition.
720p — Reference format is set to 720p.
1080i — Reference format is set to 1080i.
7. Use the Mode knob to configure the different delay settings for the selected output reference formats. You can choose from the following:
V — Configure vertical delay (lines).
H — Configure horizontal delay (pixels).
F — Configure frame delay (frames)
(NTSC/PAL output reference format only).
Output Reference Sync
The switcher has three reference outputs that can be configured independently.
2–4 • Configuration CrossOver 16 User Manual (v4.0)
8. Use the Value knob to set the selected delay value.
9. Press the left knob to save your changes.
10. Press the Confrm knob to commit the
change and exit the Output Sync menu. Press
Page 21
the Cancel knob to return to the Output
NEXT
NEXT
NEXT
MENU
NEXT
Sync menu for further editing.
5. Press the Aspect knob to save your
selection.
Note:
• You can reset the Output Reference Sync by
pressing the Reset knob on the second page of the Output Sync menu.
Setting Analog Output Reference Color Framing
When the output reference (OSync) is set to an analog format (NTSC/PAL), the color framing in the subcarrier can be synced to the color framing of the input reference. The input reference must also be set to an analog format.
To Sync Output Reference Color Framing:
1. Press MENU.
MENU
2. Press the REF Wipe Pattern button.
3. Press NEXT > NEXT.
4. Use the ColFrm knob to turn syncing of
color framing on or off.
NoSync — Select this option to not have
color framing synced in the output reference synced to the color framing in the input reference.
Sync — Select this option to have color
framing synced in the output reference synced to the color framing in the input reference.
Note:
• Jitter on the color framing of the reference output causes the analog reference output to reset in an attempt to re-sync.
Aspect Ratio
The switcher supports both 4:3 and 16:9 aspect ratios when running in the 480i/576i video format.
To change the aspect ratio :
6. Press the Confrm knob to commit the
change. Press the Cancel knob to discard the change and return to the previous setting.
Note:
• The aspect ratio is locked to 16:9 when operating in 720p or 1080i video formats.
Ancillary Data
Ancillary data is information such as closed captioning or embedded audio. The switcher can be configured to pass this data or strip it from the output video. The following modes are available (each mode differs depending on the video format of the switcher as shown in Table 2.3):
Normal Strip — Ancillary d ata is stripped from both the horizontal and vertical blanking.
Normal Pass — Ancillary data in the horizontal and vertical blanking is passed unmodified.
Long Strip — Ancillary data is stripped (and replaced with black) from both the horizontal and vertical blanking as well as some lines of active picture.
Long Pass — Ancillary data in the horizontal and vertical blanking and some lines of active picture are passed unmodified. This ensures data, such as timecodes and closed captioning, remain intact (480i/576i video format only).
Table 2.3 Vertical Ancillary Data
Video Format
480i 19 21 576i 22 24
720p 25 25
1080i 20 20
Last Line of Vertical Ancillary Data
Normal Pass/Strip Long Pass/Strip
1. Press MENU.
MENU
2. Press the REF Wipe Pattern button.
3. Press NEXT until Aspect is displayed.
4. Use the Aspect knob to select the desired
aspect ratio. You can choose from the following:
4:3
16:9
CrossOver 16 User Manual (v4.0) Configuration • 2–5
To configure ancillary data parameters:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Anclry is displayed.
Page 22
4. Use the Anclry knob to select an ancillary
MENU
MENU
data parameters. You can choose from the following:
N Strip — Removes ancillary data from the
video signal.
N Pass — Passes ancillary data without
modification.
L Strip — Removes ancillary data and the
first few lines of picture from the video signal.
L Pass — Passes ancillary data and the first
few lines of picture.
Input BNC Configuration
5. Use the Alpha knob to select the desired
input that will provide the alpha (transparency) signal. You can choose from the following:
None — Do not use an associated alpha
signal.
Lin1 - Lin12 — The selected input is used as
a linear (unshaped) alpha source.
Shpd1 - Shpd12 — The selected input is
used as a shaped alpha source.
Table 2.4 Default Alpha Channel Mappings
Input Default Alpha Input
911
10 12
Many video sources have an associated video source that contains alpha information. You must configure the switcher to use the correct alpha source. Once you associate a video and alpha source, they are linked and used for Auto-Select keying.
Alpha sources are designated as shaped or linear (unshaped). Shaped sources convert partial transparency to either fully transparent or fully opaque, giving the video signal well-defined edges.
Linear (unshaped) sources use the full range of transparency in the alpha channel to give smooth transitions between transparent and opaque areas. Use linear if you are unsure which setting to use.
Inputs can also be assigned to external devices that you are controlling from your switcher. Refer to the Ross Video External Device Setup Sheet for your device connection and configuration information.
For More Information on...
• Auto-Select keys, refer to the section “Keying Overview” on page 3-4.
To associate video and alpha inputs:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input
menu.
4. Use the left knob to select the input you wish
to configure.
6. If you are using standard definition sources, use the SD ASP knob to select the aspect ratio
of the video signal. You can choose from the following:
16:9
4:3
For More Information on...
• fine-tuning the Auto-Select Key features, refer to
the section “Advanced Keying” on page 4-3.
Clean Feed
Clean Feed provides a second program output that is derived from a different location than the standard program output. Using the Clean Feed allows you to remove particular keys without affecting the primary program output. Typical applications are:
• Multilingual and live-to-tape productions
• Recording shows for later airing without overlaid
graphics
To configure Clean Feed:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Use the CLEAN knob to select where in the
output stream the Clean Feed is derived. You can choose from the following:
Key 1 — Clean Feed output is taken before
any keys are added.
Key 2 — Clean Feed output is taken after
Key 1 but before Key 2 or 3 is added.
Key 3 — Clean Feed output is taken after
Key 1 and 2 but before Key 3 is added.
2–6 • Configuration CrossOver 16 User Manual (v4.0)
Page 23
Note:
NEXT
NEXT
MENU
NEXT
• There is no physical Clean Feed output. The Clean Feed signal is available from any Aux bus.
• Recalling a memory register using Memory AI may cause the Clean Feed output to look different than expected. Memory AI allows key elements to be recalled to other keys than originally resulting in different key layering.
For More Information on...
• Accessing the Clean Feed output on an Aux bus, refer to the section “Selecting a Special Source on an Aux Bus” on page 4-6.
• Memory AI, refer to the section “Recalling Memory Registers” on page 6-4.
• resource sharing, refer to the section “Resource Sharing” on page 2-12.
MultiViewer
The MultiViewer™ allows you to view ten video sources from a single output BNC. Any video source on the switcher, including Program, Preview, and Media-Store channels, can be assigned to any box on the MultiViewer.
1
3 4 5 6
7 8 9 10
2
5. Use the MView knob to enable or disable
MultiViewer display on the selected output.
On — The MultiViewer layout is displayed
on the selected output.
Off — The MultiViewer layout is not
displayed on the selected output.
6. Use the Transp knob to set the transparency
of the MultiViewer source labels.
7. Press NEXT > NEXT.
8. Use the AncSrc knob to select the ancillary
data that is included in the MultiViewer output.
PV — Select this option to include the
ancillary data from Preview with the MultiViewer output.
PGM — Select this option to include the
ancillary data from Program with the MultiViewer output.
Note:
• The MultiViewer layout is configured independently for each output.
• The outputs can be configured to display the MultiV iewer layout simultaneously.
• If you turn on the MultiView for Pgm2, Aux 4 is turned off and the MultiView output is fed out of that output BNC instead.
For More Information on...
• ancillary data, refer to the section “Ancillary Data” on page 2-5.
To assign sources to the MultiViewer display:
1. Press MENU.
Figure 2.5 MultiViewer Layout
To enable or disable MultiViewer:
1. Press MENU.
MENU
2. Press the SYSTEM Wipe Pattern button.
3. Press the MultiView knob to display the MultiViewer menu.
4. Use the Output knob to select an output to
configure for MultiViewer layout display.
Pgm2 — Configure the Program 2 output.
Prview — Configure the Preview output.
CrossOver 16 User Manual (v4.0) Configuration • 2–7
2. Press the SYSTEM Wipe Pattern button.
3. Press the MultiView knob to display the
MultiViewer menu.
4. Press NEXT.
5. Use the Box knob to select a box on the
MultiViewer display. Refer to Figure 2.5 for the locations of the boxes.
6. Use the In/Out knob to select a source to
display in the box You can choose from the following:
PGM — Program bus output
PV — Preset bus output
1-12 — Source inputs
M1-4 — Media-Store channels
Page 24
Note:
MENU
NEXT
NEXT
MENU
• Mnemonic names are used to indicate sources.
• Media-Store channels 3 and 4 are only available
when the Media-Store mode is set to Dual, Swish, or Swish+.
• Inputs assigned to boxes 3-10 are displayed with a red border when they are on-air. A green border is displayed when the input is selected on the Preset bus.
• Boxes 1 and 2 do not have colored borders.
For More Information on...
• setting the Media-Store mode, refer to the section “Media-Store Modes” on page 7-1.
CrossOver CleanSwitch
CrossOver CleanSwitch allows you to perform high-quality transitions between video signals with embedded audio streams. All 16 embedded audio channels are passed through the switcher.
8. Use the Field knob to select the various
fields in the IP address.
9. Use the Value knob to m odify the fi eld
values and enter the IP address of your MDK-111A-Lite card.
10. Press the IPAddr knob to save the IP
address.
11. Press the Confrm knob to commit the change and exit the menu. Press the Cancel
knob to return to the External Audio menu for further editing.
Note:
• Using Frame Sync strips embedded audio data.
Ensure that Frame Sync is turned off for any input or bus you are using with external audio mode. Refer to the section “Format Conversion and Frame Sync” on page 2-1 for details.
The setup consists of your switcher, an openGear DFR-8300 series frame, and an MDK-111A-Lite.
Refer to your CrossOver CleanSwitch documentation for details on cabling and transition behavior.
T o configure your switcher for External Audio mode:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Ext Audio is displayed.
4. Press the Ext Audio knob to display the External Audio menu.
5. Use the ExtAud knob to enable or disable
external audio switching.
6. Use the Type knob to select the type of audio transition that is performed. You can choose from the following:
V-Fade — Audio from the source going
off-air is faded to no volume and then the audio from the source going on-air is faded to full volume.
X-Fade — Audio from the source going
on-air is simultaneously faded up to full volume while the audio from the source going off-air is faded to no volume.
Mnemonics
Mnemonics display custom labels for each source and dedicated key button. The labels are assigned to each input on your switcher.
To define mnemonic labels:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input
menu.
4. Press the Mnemnc knob to display the Mnemonic menu.
5. Use the left knob to select the source you
wish to configure a label for.
6. Use the Pos knob to select a character position to edit (each label can have up to 8 characters)
7. Use the Char knob to choose a character for the selected position.
8. Press the Save knob to save the label name.
Mnemonic Properties
You can configure display properties for each mnemonic label.
7. Press NEXT until IPAddr is displayed.
2–8 • Configuration CrossOver 16 User Manual (v4.0)
Page 25
To configure mnemonic properties:
NEXT
NEXT
MENU
NEXT
MENU
NEXT
NEXT
1. Press MENU.
MENU
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input
menu.
4. Press the Mnemnc knob to display the Mnemonic menu.
To configure a DHCP IP address for your switcher:
1. Ensure your switcher is connected to your
network via the ethernet port.
2. Press MENU.
3. Press the SYSTEM Wipe Pattern button.
4. Press NEXT until IP Addr is displayed.
5. Press NEXT.
6. Use the Size knob to select the text size for
the label. You can choose from the following:
Large — Only the first 2 characters are
displayed.
Medium — The first 4 characters are
displayed on the top line and the last 2 characters are displayed on the bottom line.
Small — All 6 characters are displayed.
7. Use the Color knob to select the background color of the mnemonic display. You can choose from the following:
Yellow
Green
Orange
8. Use the Inv knob to select the text appearance. You can choose from the following:
No — Black text is displayed on a colored
background.
Yes — Colored text is displayed on a black
background.
9. Press NEXT until Save is displayed.
10. Press the Save knob to save the properties.
5. Press the IP Addr knob to display the IP Address menu.
6. Press the Edit knob.
7. Use the IPMode knob to select DHCP.
8. Press the IPMode knob to save your
selection.
9. Press the Reboot knob to commit the change and reboot the switcher. Press the
Cancel knob to discard the change and return to the previous setting.
T o configure a static IP address for your switcher:
1. Ensure your switcher is connected to your
network via the ethernet port.
2. Press MENU.
3. Press the SYSTEM Wipe Pattern button.
4. Press NEXT until IP Addr is displayed.
5. Press the IP Addr knob to display the IP Address menu.
6. Press the Edit knob.
7. Use the IPMode knob to select Static.
IP Address
The switcher is equipped with an Ethernet port to allow remote access. By default, the switcher uses DHCP to automatically obtain an IP address. You can manually set an IP address, network mask, and default gateway if your network does not have a DHCP server.
Note:
• You do not need to connect your switcher to a network for it to function.
CrossOver 16 User Manual (v4.0) Configuration • 2–9
8. Press NEXT until IPAddr is displayed.
9. Use the left knob to select the data to
configure. You can choose from the following:
IPAddr — Configure the IP address
(configure this first).
Mask — Configure the network mask.
Gatwy — Configure the default gateway.
10. Use the Field knob to select the fields in the
address.
11. Use the Value knob to modify the field
value.
Page 26
12. Repeat steps 9 to 11 for Mask (network mask),
MENU
MENU
MENU
NEXT
and Gatwy (network gateway).
13. Press the left knob to save all network
settings.
To customize the Panel Glow color:
1. Press MENU.
2. Press the USER Wipe Pattern button.
14. Press the Confrm knob or the Reboot
knob to commit the changes. Press the Cancel knob to discard the changes and return to the previous setting.
Note:
• If you are switching from DHCP to static IP mode, a reboot is required.
Bus Map
You can re-map the source buttons on your switcher if you wish to customize the order of inputs and Media-Store channels on each bus row. Each source button can have two inputs assigned (a standard input and a shifted input).
Each bus row shares the same button mapping.
To modify the Bus Map:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Scheme knob to display the Color Scheme menu.
4. Use the HUE knob to adjust the Panel Glow
hue.
5. Use the SAT knob to adjust the Panel Glow saturation.
6. Use the LUM knob to adjust the Panel Glow luminance.
Note:
• It is not recommended to set the Panel Glow color
to red. Red indicates a source is on-air.
For More Information on...
• hue, saturation, and luminance, refer to the section
“Selecting Colors” on page 1-6.
Saving Color Schemes
You can save a custom Panel Glow color scheme so that it may be recalled as needed.
To save a custom Panel Glow color scheme:
3. Press the BusMap knob to display the Bus Map menu.
4. Use the XptBtn knob to select the source
button to modify.
5. Use the Input knob to select the desired input source or Media Store channel. Select Shift if you wish this button to be a Shift button.
6. Use the Shift knob to select the desired input source or Media Store channel assigned to the shifted state of the selected source button.
Switcher Personality
The switcher has customizable features that allow you to tailor operation to your personal preferences.
Customizing the Panel Glow
Panel buttons are set to a glow color which is used when the button is not selected. This glow color can be customized.
1. Modify the Panel Glow to obtain the desired
appearance.
2. Press MENU.
3. Press the USER Wipe Pattern button.
4. Press the Scheme knob to display the Color Scheme menu.
5. Press NEXT until Save is displayed.
6. Use the Save knob to select the custom
scheme you wish to save.
7. Press the Save knob to save the color scheme.
8. Press the Confrm knob to commit the save (if there was a color scheme saved to the selected custom scheme, it is overwritten). Press
the Cancel knob to cancel the save.
2–10 • Configuration CrossOver 16 User Manual (v4.0)
Page 27
Loading Color Schemes
NEXT
MENU
MENU
MENU
To configure the power-save timeout:
You can load a custom color scheme or one of the preset color schemes that are included on your switcher.
T o load a custom Panel Glow color scheme:
1. Press MENU.
MENU
2. Press the USER Wipe Pattern button.
3. Press the Scheme knob to display the Color Scheme menu.
4. Press NEXT until Load is displayed.
5. Use the Load knob to select the color
scheme you want to load. You can select from a list of presets or one of the custom color schemes you have previously saved.
6. Press the Load knob to load the color scheme.
7. Press the Confrm knob to commit the load. Press the Cancel knob to cancel the load.
Mnemonic Display
You can control the brightness and contrast of the mnemonic display on your switcher.
To modify mnemonic brightness and contrast:
1. Press MENU.
MENU
2. Press the USER Wipe Pattern button.
3. Press the Mnmncs knob to display the Mnemonics menu.
4. Use the Cntrst knob to adjust the mnemonic
display contrast.
5. Use the Bright knob to adjust the mnemonic display brightness.
Power-Save Mode
The switcher goes into a Power-Save mode after a user-defined amount of time (20 minutes by default) without user interaction. Touching any control will wake the switcher. Any functionality associated with the touched control is ignored until the unit is active and all lights and display are turned on.
During Power-Save mode, video related hardware is not affected and video signals are still passed through the switcher.
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press the right knob to set the switcher
power-save behavior. You can choose from the following:
PwrSve — All buttons and the menu display
turn off. The switcher conserves as much power as possible without affecting on-air video.
Sleep — The menu display turns off.
Buttons light and slowly fade in a raindrop pattern.
4. Use the right knob to set the power-save
timeout (in minutes). You can select a value from 0 (off) to 999 minutes.
Transition Rate Units
You can select the units used to specify durations for various video transitions. Choose the units that you are most comfortable working with.
To select the units for switcher transitions:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Use the Rate knob to select the units used to
specify switcher transition rates. Y ou can choose from the following:
Frames — Switcher transitions are specified
in frames.
Secnds — Switcher transitions are specified
in seconds.
Double-Press Rate
You can set the double-press rate of the switcher to suit your preference. Setting a fast rate requires you to double-press the knobs in quick succession in order to be recognized as a double-press. Setting a slow rate allows more time between presses but may register two single presses as a double-press.
To set the switcher double press rate:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press the DblPrs Speed knob.
CrossOver 16 User Manual (v4.0) Configuration • 2–11
Page 28
4. Double-press the middle knob at a rate you
MENU
MENU
feel is comfortable. This defines the double-press rate.
5. Press MENU to save the setting.
Resource Sharing
The switcher can use one Chroma Key and two channels of DVE simultaneously. You can specify how the Chroma Key is shared between keys and the DVE resources are shared between keys and the transition area on your switcher.
To specify resource sharing:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press the Rsrc Mode knob to display the Resource Mode menu.
4. Use the ChrKey knob to select how the
Chroma Key resource is shared between keys. You can choose from the following:
KEY1 — The Chroma Key is locked to Key
1. Only Key 1 can display a Chroma Key.
KEY2 — The Chroma Key is locked to Key
2. Only Key 2 can display a Chroma Key.
KEY3 — The Chroma Key is locked to Key
3. Only Key 3 can display a Chroma Key.
FLOAT — The Chroma Key can be used by
any key. If another Chroma Key is on-air , you are prompted to capture the Chroma Key resource for the new key.
ASK — The Chroma Key can be used by any
key. If another Chroma Key is in-use (on or off-air), you are prompted to convert the original Chroma Key to an Auto-Select Key, take it off-air, and use the Chroma Key resource for the new key.
5. Press the ChrKey knob to select the Chroma Key sharing mode.
6. Use the DVE1 knob to select how the first DVE resource is shared between keys and the
transition area. You can choose from the following:
KEY1 — DVE channel 1 is locked to Key 1.
KEY2 — DVE channel 1 is locked to Key 2.
KEY3 — DVE channel 1 is locked to Key 3.
TRANS — DVE channel 1 is locked to
performing transitions.
FLOAT — DVE channel 1 can be used by
any key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are prompted to steal one of the DVE channels.
ASK — DVE channel 1 can be used by any
key or to perform a transition. If two channels of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are prompted to steal one of the DVE channels.
7. Press the DVE1 knob to select the sharing
mode for the first DVE resource.
8. Use the DVE2 knob to select how the
second DVE resource is shared between keys and the transition area. You can choose from the following:
KEY1 — DVE channel 2 is locked to Key 1.
KEY2 — DVE channel 2 is locked to Key 2.
KEY3 — DVE channel 2 is locked to Key 3.
TRANS
— DVE channel 2 is locked to
performing transitions.
FLOAT — DVE channel 2 can be used by
any key or to perform a transition. If two channels of DVE are in use and on-air and you attempt to use a DVE channel, you are prompted to capture one of the DVE channels.
ASK — DVE channel 2 can be used by any
key or to perform a transition. If two channels of DVE are in use (on or off-air) and you attempt to use a DVE channel, you are prompted to capture one of the DVE channels.
9. Press the DVE2 knob to save your selection.
10. Press the Confrm knob to commit the
change. Press the Cancel knob to cancel the change.
2–12 • Configuration CrossOver 16 User Manual (v4.0)
Page 29
For More Information on...
MENU
MENU
NEXT
• creating and using Chroma Keys, refer to the section “UltraChrome Chroma Key” on page 3-5.
• creating and using DVE Keys, refer to the section “DVE Key” on page 3-10.
• performing DVE transition, refer to the section “DVE Transitions” on page 3-2.
Chroma Key Resource Capturing
Capturing a Chroma Key resource for a new key causes the following to occur:
• The current Chroma Key is converted to an Auto-Select Key
• If the current Chroma Key is on-air, it is taken off-air.
DVE Resource Capturing
Capturing a DVE resource for a new key or transition takes the DVE resources from the following sources in order of availability:
Transition area (if a DVE transition is not in progress).
Off-air DVE key (highest key resource is taken first).
On-air DVE key (current DVE Key is converted to an Auto-Select key and taken off-air).
Transition area (if a DVE transition is in progress. The transition is converted to a dissolve transition).
Field Switch Selection
The field switch selection feature allows you to select when the switcher triggers a transition from one video source to the next when you are running in an interlaced video format. Each interlaced video frame is composed of an odd field and an even field. You can specify that transitions are initiated on:
• even fields only
• odd fields only
• either even or odd fields
3. Press NEXT until FldSwt (FrmSwt if you
NEXT
are using a progressive scan video format) is displayed.
4. Use the FldSwt (FrmSwt if you are using a
progressive scan video format) knob to select when transitions are initiated. You can choose from the following:
F1 — Field 1 (Odd Field) transitions are
initiated on odd fields.
F2 — Field 2 (Even Field) transitions are
initiated on the even fields.
BOTH — Transitions can be initiated on
either even or odd fields or frames.
5. Press the FldSwt (FrmSwt if you are using
a progressive scan video format) knob to commit the selection.
Note:
• If you are using Format Conversion or Frame Sync (FCFS) channels, transitions are locked to
F1.
For More Information on...
• FCFS channels, refer to the section “Format Conversion and Frame Sync” on page 2-1.
Editor Control
Your switcher can be controlled by external editors using the GVG100 protocol. It can also generate EDL (Edit Decision List) files for use in non-linear editing suites.
To configure external editor control:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until Editor is displayed.
4. Use the Editor knob to enable or disable
external editor control.
If you are running in a progressive scan video format, setting your switcher to transition on even or odd fields will cause the switcher to only allow transitions on every second frame.
To set when the switcher initiates transitions:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
CrossOver 16 User Manual (v4.0) Configuration • 2–13
Note:
• You can view the LTC timecode from the second page of the Status menu.
• Refer to the Ross Video External Device Setup Sheet for your editor for cabling and configuration information.
• You can qui ckly turn editor control on or off by pressing and holding the MENU button, and
MENU
press PERS.
Page 30
For More Information on...
MENU
NEXT
MENU
NEXT
NEXT
NEXT
• external editor control, refer to the section “Editor Port” on page 4-17.
• installation and configuration of the TSC-9902 LT C to Serial Converter, refer to your TSC-9902 documentation.
• Live EDL, refer to the section “Live Edit Decision Lists (EDL)” on page 4-7.
Transition Area Behavior
You can set the behavior of the transition area to suit your needs.
To configure the Next Transition Area behavior:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
area after a dedicated key transition is performed. You can choose from the following:
Off — The Key is removed from the Next
Transition area after a dedicated key transition is performed.
On — The Key remains active in the Next
Transition area after a dedicated key transition is performed.
8. Use the RlClip knob to set whether GPI
outputs assigned to input sources are triggered before a transition. You can choose from the following:
Force — GPI outputs assigned to input
sources going on-air in a transition are always triggered.
User — Y ou can choose whether GPI outputs
assigned to input sources going on-air in a transition are triggered.
3. Press NEXT until Trans Area is displayed.
4. Press the Trans Area knob to display the
Transition Area menu.
5. Use the Trans knob to set the behavior of
the Next Transition area after a transition is performed. You can choose from the fol low ing:
Reset — The Next Transition area is reset to
a background dissolve transition
NotRst — The Next Transition area is not
reset.
6. Use the Auto 2 knob to set the behavior
when a a transition is paused by pressing AUTO TRANS during a transition. You can choose from the following:
HltFwd — The transition pauses. When you
resume the transition, it completes as originally set.
HltRev — The transition pauses. When you
resume the transition, the transition proceeds in reverse and the switcher returns to the on-air state it was in before the transition was started.
Rev — The transition immediately reverses
and the switcher returns to the on-air state it was in before the transition was started.
NEXT button Secondary Function
You can configure a secondary function of the NEXT button allowing it to be used, in conjunction with the Wipe Pattern buttons, to trigger GPI outputs.
To configure the NEXT button secondar y function:
1. Press MENU.
2. Press the PERS Wipe Pattern button.
3. Press NEXT until NextBn Func2 is
displayed.
4. Press the NextBn Func2 knob to display the Secondary Function menu.
5. Use the Func knob to select the secondary function for the NEXT button. You can
choose from the following:
None — The NEXT button is not
assigned a secondary function.
GPO — The NEXT button (in
NEXT
combination with the Wipe Pattern buttons) is used to trigger GPI outputs.
NEXT
7. Use the ARKey knob to set whether a Key
remains or is removed from the Next Transition
2–14 • Configuration CrossOver 16 User Manual (v4.0)
6. If you selected GPO in the previous step, use the Bank knob to select which GPI output
bank you wish to control.
Note:
• Only one GPI output bank can be triggered at a
time.
Page 31
For More Information on...
NEXT
NEXT
• GPI usage and configuration, refer to the section “General Purpose Interface (GPI)” on page 4-14.
Background Double-Press
The Background Double-Press feature allows you to have a double-press of the BKGD button on a Transition Module select background and all on-air keyers as part of the next transition.
To configure the BKGD Double-press behavior:
1. Press MENU.
MENU
2. Press the PERS Wipe Pattern button.
3. Press NEXT until Trans Area is displayed.
4. Press the Trans Area knob.
5. Press NEXT.
6. Use the BGDDbl knob to set the behavior of
the Background button when it is double-pressed.
Ignore — Select this option to not include
the on-air keyers with the next transition when the BKGD button is double-pressed.
TrsClr — Select this option to include all
on-air keyers with the next transition when the BKGD button is double-pressed.
CrossOver 16 User Manual (v4.0) Configuration • 2–15
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2–16 • Configuration CrossOver 16 User Manual (v4.0)
Page 33
Basic Operation
BKGD
KEY 1
KEY 2
KEY 3
DISS
WIPE
DVE
MEDIA
CUT
AUTO
TRANS
This chapter describes the general operation of your switcher. Basic information is provided to help you become familiar with switcher operation.
Transition Overview
Transitions allow you to replace the on-air video source with another source. During a transition, the source you selected on the Preset bus becomes active on the Program bus and the source that was active on the Program bus is now active on the Preset bus.
You can perform the following types of transitions:
Cuts — The video image instantly switches between selected sources.
Dissolves — The video image gradually fades from the on-air source to the selected source.
Wipes — The selected source wipes over the on-air source using a user-specified pattern and direction.
DVE — The video image is taken off-air using a selected digital video effect.
Media — The video image cuts to another video image behind a playing animation or still.
Note:
• If any of the inputs going on-air have an assigned GPI output, the GPI output is triggered and the switcher then waits the configured pre delay interval before performing the transition. If you perform a transition with the fader handle, the GPI output is triggered but the pre delay interval is ignored.
• If any of the inputs going on-air are assigned to a video server, the switcher waits for the configured pre delay interval before performing the transition. If you perform a transition with the fader handle, the pre delay interval is ignored.
For More Information on...
• assigning a GPI output to an input source, refer to the section “Triggering GPI Outputs” on page 4-15.
Performing a Transition
A transition can be performed on almost any combination of the background and keyers, depending on the type of transition you are performing, and what you are transitioning. These factors include the number of media resources you
have, and if you are trying to perform a background and keyer transition at the same time.
To perform a transition:
1. Select the elements to include in the next
transition by pressing any one of the following:
BKGD
KEY 1
KEY 2
KEY 3
2. Select the sources that you want to take on or
off-air.
• For a background transition (BKGD), select
the source on the Preset bus, that you want to take on-air. The selected source appears on your preview monitor.
• For a key transition, select the keys and sources on the Key/Aux bus that you want to take on-air.
3. Choose the type of transition you want to
perform:
• Press DISS to select a dissolve transition.
• Press WIPE to select a wipe transition.
• Press DVE to select a DVE transition.
• Press MEDIA to select a media transition.
4. Perform the transition by choosing one of the
following:
• Press CUT to immediately cut the selected source on-air (the selected transition type is ignored).
• Press AUTO TRANS to have the switcher perform a smooth transition.
• Move the Fader from one limit to the other to perform a manual transition.
Note:
• You can select multiple elements for the next transition by pressing and holding the button for
CrossOver 16 User Manual (v4.0) Basic Operation • 3–1
Page 34
the first element, then pressing one or more of the
WIPE
AUTO
TRANS
AUTO
TRANS
other next transition buttons.
• While still holding the first element button, press an element button again to remove it from the next transition.
• The Media-Store mode must be set to Swish, or Swish+ to perform a media transition.
For More Information on...
• wipe transitions, refer to the section “Wipe Transitions” on page 3-2.
• DVE transitions, refer to the section “DVE Transitions” on page 3-2.
• Media transitions, refer to the section “Media Transitions” on page 3-3.
• including keys in transitions, refer to the section “Key Transitions” on page 3-4.
• the Next Transition area state after a transition, refer to the section “Transition Area Behavior” on page 2-14.
• setting the Media-Store mode, refer to the section “Media-Store Modes” on page 7-1.
Cutting on the Program Bus
Cuts are the simplest transition, performing an instantaneous change between sources. You can perform a cut transition by pressing CUT, or you can perform the transition directly on the Program bus.
To change the rate for automatic transitions:
1. Prepare a transition using DISS, WIPE, or DVE as the transition type, but do
DVE
DISS
not perform the transition.
2. Use the Time knob to change the transition duration.
3. Press AUTO TRANS to perform the transition.
Note:
• You can set different transition rates for the
dedicated KEY AUTO buttons.
• For a Media transition, the length of the transition
is set by the length of the loaded animation, and not the set transition rate.
For More Information on...
• dedicated key transitions, refer to the section
“Dedicated Key Transitions” on page 3-5.
Wipe Transitions
Y ou can select from a number of pre-defined patterns and control the amount of time a wipe transition takes to complete.
To perform a wipe transition:
This also applies to keys. If a key is on-air, you can select alternate sources on the Key/Aux bus and have them instantly cut on-air.
T o cut on the Program bus:
• Select the source you want to take on-air by pressing a source button on the Program bus.
Note:
• You can not preview the next source on your preview monitor when cutting on the Program Bus.
Configuring the Auto T rans Rate
You can control the amount of time a dissolve or wipe transition takes to complete when you press the AUTO TRANS button. Transitions performed with the Fader are not affected.
1. Prepare a transition using WIPE as the type
WIPE
of transition, but do not perform the transition.
2. Select the pattern you wish to use for the wipe.
3. Use the Time knob to change the transition
duration.
4. Press AUTO TRANS to perform the
transition.
For More Information on...
• preparing transitions, refer to the section “Transition Overview” on page 3-1.
• modifying Wipe transitions, refer to the section “Modifying Wipes” on page 4-1.
DVE Transitions
Y ou can select from a number of pre-defined patterns and control the amount of time a DVE transition takes to complete.
3–2 • Basic Operation CrossOver 16 User Manual (v4.0)
Page 35
To perform a DVE transition:
NEXT
AUTO
TRANS
NEXT
AUTO
TRANS
1. Prepare a transition using DVE as the type
DVE
of transition, but do not perform the transition.
2. Use the Time knob to change the duration of
the transition.
For More Information on...
• preparing transitions, refer to the section
“Transition Overview” on page 3-1.
• modifying DVE transitions, refer to the section
“Modifying DVE Transitions” on page 4-2.
3. Press NEXT.
4. Use the Effect knob to select the DVE effect
you want to use for the transition, or press a Wipe Pattern button.
Table 3.1 DVE Effect Selection
Pattern
Button
Single Press Pattern
Button DVE Effect
Double Press Pattern
Button DVE Effect
0 Push Left Push Right 1 Push Up Push Down 2 Squeeze Horizontal Push Up-Right 3 Squeeze Vertical Push Down-Left 4 Push Up-Left Push Down-Right 5 Squeeze Up-Right Squeeze Down-Left 6 Squeeze Up-Left Squeeze Down-Right 7 Squeeze to Center Fly Through 8 Circle Left Circle Right 9 Stretch Tumble
5. Use the Time knob to change the transition
duration.
6. Press AUTO TRANS to perform the
transition.
Note:
• You must include the background when performing a DVE transition on a Chroma Key, Self Key, or Auto-Select Key. If you do not include the background, a dissolve transition is performed.
• Performing a DVE transition on a DVE Key without including the background scales the transition effect to the size of the DVE Key. This transition does not consume an additional DVE resource.
• Performing a DVE transition on a DVE Key with the background included does not scale the transition effect. This transition consumes the second DVE resource.
Media Transitions
A Media Transition allows you to use an animation to cover a transition. When the transition starts, the switcher plays the selected animation over top of the background and keys that are being transitioned. When the cut point () is reached, the switcher performs a cut transition. It is important to use a fullscreen image in the animation at the cut point so that the cut is not visible on-air.
To perform a media transition:
1. Prepare a transition using MEDIA as the
MEDIA
type of transition, but do not perform the transition.
2. Press NEXT.
3. Press the Browse knob.
4. Select the animation you want to use for the
transition. Ensure that you have already set the cut point for this still.
5. Press AUTO TRANS to perform the
transition.
Note:
• Although you can select a still image for a media transition, it is not recommended.
• Only Auto Transition should be used for Media transitions. Using the fader to perform the transition manually could result in jumps in the animation.
• The duration of the transition (Time) is set by the length of the animation.
For More Information on...
• on setting a cut point for a media transition, refer to the section “Media Transition Attributes” on page 7-5.
• on setting up an animation for a media transition, refer to the section “Media Transition Attributes” on page 7-5.
Pausing a Transition
You can pause a transition while it is in prog ress.
CrossOver 16 User Manual (v4.0) Basic Operation • 3–3
Page 36
To pause and resume a transition in pro gr e ss :
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
2
1
3
4
KEY 1
SEL
KEY 2
SEL
KEY 3
SEL
SELF
KEY
CHR KEY
AUTO
SELECT
1. Prepare a dissolve, wipe, or DVE transition.
2. Press AUTO TRANS to start the transition.
3. Press AUTO TRANS again to pause the
transition.
4. Press AUTO TRANS to resume the
Figure 3.1 Video Layering
transition.
Note:
• The transition will continue or reverse based on
the setting of the Resume personality option.
For More Information on...
1. Program
2. Key 1
3. Key 2
4. Key 3
• preparing transitions, refer to the section “Transition Overview” on page 3-1.
• setting the behavior of a resumed transition, refer to the section “Transition Area Behavior” on page 2-14.
• on performing a DVE transition, refer to the
Key T ransitions
Key transitions are similar to background transitions. You can perform key and ba ckground transitions simultaneously.
section “Modifying DVE Transitions” on page 4-2.
Selecting Keys
Selecting a key allows you to configure the key type
Keying Overview
Keying allows you to insert portions of one scene into another. Keys appear as overlays over the background image.
The switcher supports the following key types:
and select a source for that key.
To select a key:
• Select a key by pressing one of the key select buttons. You can choose from the following:
KEY 1 SEL — Selects Key 1.
Auto-Select Key — Key alpha (transparency) is
provided on one input and key fill video is
KEY 2 SEL — Selects Key 2.
provided on a second input (character generators and graphics systems typically provide fill and
KEY 3 SEL — Selects Key 3.
alpha on separate channels).
Self Key — Key transparency is derived from the
luminance of the key fill video .
Chroma Key — A user defined color hue is
selected for transparency (such as blue or green-screen applications).
DVE Key — The video image can be scaled,
cropped and freely positioned on the screen.
Performing Key Transitions
Key transitions are performed similarly to background transitions. All transition types are available for key transitions.
To perform a key transition:
1. Ensure the key you are using in the transition is
not on-air.
Borders and other effects may be used to enhance the key appearance.
The CrossOver 16 supports 3 keys.
2. Select the key you wish to use.
3. Select the key type by pressing one of the
following:
Video Layering
SELF KEY to create a Self Key.
Video is layered as shown in Figure 3.1.
CHR KEY to create a Chroma Key.
3–4 • Basic Operation CrossOver 16 User Manual (v4.0)
AUTO SELECT to create an
Auto-Select Key.
Page 37
DVE to create a DVE Key.
DVE
KEY 1
KEY 2
KEY 3
DISS
WIPE
DVE
CUT
AUTO
TRANS
SELF
KEY
DISS
NEXT
4. Press the corresponding key button in the Next
Transition area to include the key in the transition. You can choose from the following:
KEY 1 to include Key 1.
KEY 2 to include Key 2.
KEY 3 to include Key 3.
5. Select a source on the Key/Aux bus that you
want to take on-air. The selected source appears on your preview monitor over the background image.
Dissolve and cut transitions can be performed with the dedicated key transition buttons.
To perform a dedicated key transition:
1. Ensure that a key, key-type, and source are
selected.
2. T ake the desired key on or of f-air by performing
one of the following:
• Press KEY 1 AUTO or KEY 1 CUT to
transition Key 1.
• Press KEY 2 AUTO or KEY 2 CUT to
transition Key 2.
• Press KEY 3 AUTO or KEY 3 CUT to
transition Key 3.
6. Choose the type of transition you wish to
perform:
•Press DISS to select a dissolve
transition.
•Press WIPE to select a wipe transition.
•Press DVE to select a DVE transition.
7. Perform the transition by using one of the
following methods:
•Press CUT to immediately cut the
selected source on-air (the selected transition type is ignored).
•Press AUTO TRANS to have the
switcher perform a smooth transition.
• Move the Fader from one limit to the other to perform a manual transition.
Note:
• To include multiple keys in the transition, push the
desired combination of KEY 1, KEY 2, and KEY 3 buttons simultaneously.
• When a key is on-air, the tally above the on-air key glows red.
• Pressing the SELF KEY button temporarily overrides any auto-select alpha channel mapping you have configured for the selected input.
For More Information on...
• selecting keys, refer to the section “Selecting Keys” on page 3-4.
Note:
• When a key is on-air, the appropriate dedicated key transition button glows red.
For More Information on...
• selecting keys, refer to the section “Selecting Keys” on page 3-4.
Setting the Transition Rate for Dedicated Key Transitions
You can set the transition rate for the dedicated key transition buttons independently of the other switcher transition rates.
To change the transition rate for dedicated key transitions:
1. Press DISS.
2. Press NEXT.
3. Use the Key 1-3 knobs to change the
transition rate for the specified key.
Note:
• If the transition rate is set to CUT and a transition is in progress, pressing a dedicated key transition button immediately cuts the associated key to the previous state (either on or off-air). The rest of the transition proceeds.
For More Information on...
• the Next Transition area behavior, refer to the section “Transition Area Behavior” on page 2-14.
Dedicated Key Transitions
If an immediate transition is required, or an unexpected transition needs to be performed, the dedicated key transition buttons can be used.
CrossOver 16 User Manual (v4.0) Basic Operation • 3–5
UltraChrome Chroma Key
An UltraChrome™ Chroma Key is a key in which the hole is cut based on a color value, or hue, rather than a luminance value or alpha signal. The color is
Page 38
removed and replaced with background video from
CHR KEY
another source. The default color is blue.
UltraChrome Operating Modes
The UltraChrome Chroma Key operates in one of two modes, Basic or Advanced, depending on the complexity of the Chroma Key you are setting up.
Basic Mode — In basic mode, UltraChrome
provides a simple background/foreground chroma key with adjustment for background spill and edge softness.
Advanced Mode — In advanced mode,
UltraChrome provides advanced background shadow and translucency control, as well as control over background/foreground transition areas.
Although it is possible to switch back and forth between advanced and basic mode, the additional image correction of the advanced mode is only applied in the advanced mode. For example, if you use the basic mode to set up the Chroma Key and then switch to the advanced mode, the entire image may change as the image correctors provided by the advanced mode are applied at their default settings.
Chroma Key adjustments are persistent and are not affected by a soft reset or switcher reboot. However, initializing the Chroma Key or performing a factory reset returns all adjustments to default values.
UltraChrome Initialization
1. Select the keyer you wish to use. By default,
UltraChrome is locked to Key 1 from the Resource Sharing Menu.
2. Select the desired source on the Key/Aux bus.
3. Press CHR KEY to select the key type. If
the chroma key is being used by another keyer, you will be prompted to Steal the resources.
4. Use the Mode knob to select the operating
mode you want to use.
Basic — Select this option to operate
UltraChrome in basic mode.
Adv — Select this option to operate
UltraChrome in advanced mode.
5. Use the Color knob to select the color you
want to key out. This is the background color of your Chroma Key that will be replaced.
6. Press the Init knob to initialize the chroma key. Every time the Init knob is pressed, the switcher resets all the Chroma Key parameters to their default settings.
7. Make adjustments to the chroma key as
required. How you adjust the chroma key depends on the mode you are in.
Basic — Refer to the section “Basic
UltraChrome Mode Settings” on page 3-6 for setup information.
Adv — Refer to the section “Advanced
UltraChrome Mode Settings” on page 3-7 for setup information.
For More Information on...
• selecting Keys, refer to the section “Selecting Keys” on page 3-4.
• Chroma Key sharing, refer to the section “Resource Sharing” on page 2-12.
• taking a Chroma Key on-air, refer to the section “Key Transitions” on page 3-4.
Basic UltraChrome Mode Settings
The following chroma key parameters can be adjusted in Basic Mode:
Background Area — Allows you to modify the range of colors that are considered background and are masked out of the Chroma Key.
Edge — Allows you to adjust the amount of edge softening applied to the foreground. This helps blend the foreground into the new background.
Foreground Area — Allows you to modify the range of colors that are considered foreground and are not masked.
Luminance — Allows you to adjust the overall brightness of the shadow, translucent, and foreground-background transition area to improve the Chroma Key appearance.
Shadow — Allows you to adjust the amount of shadow extraction from the background. This is the actual shadow that the foreground subject is casting onto the screen.
Spill — Allows you to remove background color casts that may spill into the foreground image (green color cast on the foreground from a green-screen for example).
Foreground - Background Transition Gain — Allows you to adjust the transparency of the foreground - background transition area. This helps blend the foreground into the new background.
Translucency — Allows you to adjust the size and transparency of translucent, or semi-transparent, areas.
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To adjust the chroma key in Basic Mode:
NEXT
1. Select the key you wish to modify (ensure it is
set as a Chroma key).
2. Press NEXT.
3. Adjust the Background as follows:
•Use the Type knob to select Bkgd.
•Use the Cntrl knob to select Gain.
•Use the Value knob to adjust the
background gain as follows: › Increasing the Gain value causes the
background to appear more opaque. This results in less of the background color being removed.
› Decreasing the Gain value causes the
background to appear more transparent. This results in more of the background color being removed.
4. Adjust the edges of the foreground as follows:
•Use the Type knob to select Edge.
•Use the Cntrl knob to select Soft.
•Use the Value knob to add or remove
edge softening of the foreground image and alpha channel as follows:
› Increasing the Softness value increases the
amount of softness applied to the foreground edges and alpha channel.
› Decreasing the Softness value decreases
the amount of softness applied to the foreground edges and alpha channel.
5. Adjust the Foreground colors, or hues, as
follows:
•Use the Type knob to select Foregd.
•Use the Cntrl knob to select Clip.
•Use the Value knob to adjust the
foreground clipping as follows: › Increasing the Clip value removes
lower-saturated colors from the foreground image.
› Decreasing the Clip value includes
lower-saturated colors in the foreground image.
•Use the Cntrl knob to select Hue.
•Use the Value knob to select the central,
or base, color for the foreground as follows:
› Increasing the Hue value moves
counter-clockwise around the color wheel to select a base color.
› Decreasing the Hue value moves clockwise
around the color wheel to select a base color.
•Use the Cntrl knob to select Reject.
•Use the Value knob to include or reject
hues adjacent to the base color as follows: › Increasing the Reject value decreases the
amount of adjacent hues that are included in the foreground.
› Decreasing the Reject value increases the
amount of adjacent hues that are included in the foreground.
6. Adjust the amount of background color that is
spilling over into the foreground as follows (green color cast on the foreg
round from a green
screen for example):
•Use the Type knob to select Spill.
•Use the Cntrl knob to select Range.
•Use the Value knob to remove any color
cast onto the foreground as follows: › Increasing the Range value causes more of
the foreground colors to be corrected for background color spill.
› Decreasing the Range value causes fewer
of the foreground colors to be corrected for background color spill.
Advanced UltraChrome Mode Settings
The following chroma key parameters can be adjusted in Advanced Mode:
An UltraChrome chroma key, in advanced mode, breaks the image into five elements which determine, or partially determine, which part of the image is keyed out, or removed.
Background — Background elements are those
pixels in the source video that are the same color as the one you chose to key out. Note that the Shadow and translucent areas (see below) are completely contained within the Background area.
Shadow — Shadow elements are those pixels in
the source video with colors that are within the Background range, but with lower luminance values, depending on the shadow range. You modify the Shadow range to cover darker areas of
CrossOver 16 User Manual (v4.0) Basic Operation • 3–7
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the background (e.g. where the foreground is
NEXT
casting a shadow on the background screen).
Translucency — Translucent elements are those
pixels in the source video that are in the Background range, but with higher luminance values than the Shadow range. Y ou can control the upper-end of the Translucency range by setting a wider hue-range to constrain the area. You can also control the transparency of the Translucent area.
Transition — Transition elements are those pixels
in the source video with colors that are not within any of the previous three ranges and are also not considered part of the Foreground area. These are typically the pixels near the edge of the foreground, where it blends into the background.
Foreground — Foreground elements are those
pixels that are not within the Background, Shadow, Translucency, or Transition ranges. This is the area with colors that will not be keyed out and will remain solid.
The remaining three adjustments that can be made to an Advanced UltraChrome chroma key allow you to adjust spill suppression, edge softness and luminance.
Spill Suppress — Spill Suppression elements are
those pixels in the Foreground that have a noticeable tint of the Background color . This typically occurs around the edge of the foreground subject as glow from the background blue-screen or green-screen “spills” onto them.
Edge Softness — Edge Softness lets you apply
varying degrees of softening to the Foreground edges to help it blend in with the underlying background image that it is being keyed over.
Luminance — Luminance allows you to control
the overall brightness of Shadow, Translucency, and Transition areas as well as partial reflections to more closely match the Foreground brightness.
To adjust the chroma key in Advanced Mode:
1. Select the key you wish to modify (ensure it is
set as a Chroma key).
2. Press NEXT.
3. Adjust the Background as follows:
•Use the Type knob to select Bkgd.
Background elements are those pixels in the source video that are the same color as the one you chose to key out. Note that the Shadow and translucent areas (see below) are
completely contained within the Background area.
•Use the Cntrl knob to select NegHue.
•Use the Value knob to adjust the range of
hues that are included in the Background, expanding counter-clockwise around the color wheel.
•Use the Cntrl knob to select PosHue.
•Use the Value knob to adjust the range of
hues that are included in the Background, expanding clockwise around the color wheel.
•Use the Cntrl knob to select Sat.
•Use the Value knob to adjust the
saturation range of the background color as follows:
› Increasing the Saturation Range value
includes a wider range of saturation values to be included in the background.
› Decreasing the Saturation Range value
includes a narrower range of saturation values to be included in the background.
4. Adjust the edges of the foreground as follows:
•Use the Type knob to select Edge.
Background elements are those pixels in the source video that are the same color as the one you chose to key out. Note that the Shadow and translucent areas (see below) are completely contained within the Background area.
•Use the Cntrl knob to select Sens.
•Use the Value knob to set the edge
sensitivity as follows: › Low — Select this option to reduce the
level of detail in the edges of the chroma key. This option will reduce the overall noise in the key image that can be the result of certain lighting conditions or high detail camera settings.This is the default setting.
High — Select this option to include the
maximum detail in the edges of the chroma key.
•Use the Cntrl knob to select Soft.
•Use the Value knob to add or remove
edge softening of the foreground image and alpha channel as follows:
› Increasing the Softness value increases the
amount of softness applied to the foreground edges and alpha channel.
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› Decreasing the Softness value decreases
the amount of softness applied to the foreground edges and alpha channel.
5. Adjust the Foreground area as follows:
•Use the Type knob to select Foregd. The
Foreground settings allow you to adjust the range of colors which are considered Foreground colors, and thus keyed fully on.
•Use the Cntrl knob to select Clip.
•Use the Value knob to adjust the
foreground clipping as follows: › Increasing the Clip value removes
lower-saturated colors from the Foreground image.
› Decreasing the Clip value includes
lower-saturated colors in the Foreground image.
•Use the Cntrl knob to select Hue.
•Use the Value knob to select the central,
or base, color for the foreground as follows: › Increasing the Hue value moves
counter-clockwise around the color wheel to select a base color.
› Decreasing the Hue value moves clockwise
around the color wheel to select a base color.
•Use the Cntrl knob to select Reject.
•Use the Value knob to include or reject
hues adjacent to the base color as follows: › Increasing the Reject value decreases the
amount of adjacent hues that are included in the foreground.
› Decreasing the Reject value increases the
amount of adjacent hues that are included in the foreground.
6. Adjust the luminance, or brightness, as follows:
•Use the Type knob to select Lum. The
luminance settings allow you to adjust the overall brightness of the Shadow, Translucent, and Transition areas to change the appearance of reflections from semi-transparent objects and to match Shadow and Transition area brightness with the Foreground brightness.
•Use the Cntrl knob to select BkLuma.
•Use the Value knob to change the overall
brightness of Shadow, Translucent, and Transition areas as follows:
› Increasing the Background Luminance
value increases the brightness of Background, Translucent, and Transition areas.
› Decreasing the Background Luminance
value decreases the brightness of Background, Translucent, and Transition areas.
•Use the Cntrl knob to select Refl.
•Use the Value knob to change the
brightness of semi-transparent reflections (like reflections from glasses) as follows:
› Increasing the Reflections value increases
the brightness of semi-transparent reflections.
› Decreasing the Reflections value decreases
the brightness of semi-transparent reflections.
7. Adjust the Shadow area as follows:
•Use the Type knob to select
The Shadow
adjustment allows you to extract
Shadow.
a shadow from the background. This is the actual shadow that the foreground subject is casting onto the screen.
•Use the Cntrl knob to select Gain.
•Use the Value knob to adjust the Shadow
appearance as follows: › Increasing the Gain value creates darker
shadows.
› Decreasing the Gain value creates lighter
shadows.
•Use the Cntrl knob to select Range.
•Use the Value knob to adjust the range of
the Shadow colors as follows: › Increasing the Range value widens the
Shadow area by including lower-luminance background colors. The increased range comes as a result of colors moving from the Translucent area to the Shadow area.
› Decreasing the Range value narrows the
Shadow area by excluding high-luminance colors. These excluded colors move back into the Translucent area.
8. Adjust the amount of background color that is
spilling over into the foreground (green color
CrossOver 16 User Manual (v4.0) Basic Operation • 3–9
Page 42
cast on the foreground from a green-screen for
DVE
example) as follows:
› Decreasing the Gain value makes the
Transition area pixels more transparent.
•Use the Type knob to select Spill.
•Use the Cntrl knob to select Clip.
•Use the Value knob to adjust spill
suppress clipping as follows: › Increasing the clip value removes
higher-saturated colors from spill suppress correction.
› Decreasing the clip value includes
higher-saturated colors in spill suppress correction. If your foreground image contains bright-colored areas that are suffering from background spill, decrease the clip value to have it corrected.
•Use the Cntrl knob to select Hue.
•Use the Value knob to select the central,
or base, color for spill suppress correction. If the color spill does not appear to be the same color as the background, use this control to adjust which hue is considered to be “spilled” into the foreground:
› Increasing the hue value moves
counter-clockwise around the color wheel while selecting a base color.
› Decreasing the hue value moves clockwise
around the color wheel while selecting a base color.
10. Adjust the Translucency area as follows:
•Use the Type knob to select Trnslc. The
Translucency settings allow you to adjust the appearance of clear items such as eye-glass lenses.
•Use the Cntrl knob to select Gain.
•Use the Value knob to adjust the
appearance of the Translucent colors as
llows:
fo › Increasing the Gain value causes the
translucent colors to appear more opaque.
› Decreasing the Gain value causes the
translucent colors to appear more transparent.
•Use the Cntrl knob to select Range.
•Use the Value knob to adjust the range of
the Translucent colors as follows: › Increasing the Range value widens the
Translucent area by including more hues from the Background range (the lower-end of the range is defined by the Shadow range you just set).
› Decreasing the Range value narrows the
Translucent area by excluding hues.
•Use the Cntrl knob to select Reject.
•Use the Value knob to include or reject
adjacent hues to the base. › Increasing the reject value increases the
amount of adjacent hues that are included in spill correction.
› Decreasing the reject value decreases the
amount of adjacent hues that are included in spill correction.
9. Adjust the Transition area as follows:
•Use the Type knob to select Trans. The
Transition area is the range of pixels that are left over (i.e. not in the Shadow or Translucency area). The Transition settings allows you to adjust the appearance of the Transition area.
•Use the Cntrl knob to select Gain.
•Use the Value knob to adjust the appearance
of the Transition colors as follows: › Increasing the Gain value makes the
Transition area pixels more opaque.
DVE Key
The DVE Key allows you to apply digital video effects to an image. These effects include the following:
• Scale
•Crop
• Aspect Ratio
• Position
• Border
To create a DVE Key:
1. Select the key you wish to use.
2. Press DVE to set the selected Key to a DVE
Key.
3. If all DVE Key resources are assigned to other
keys, or the transition area and the DVE share mode is set to FLOAT or ASK, you are prompted to steal the DVE resource to use on the new key. You can choose from the following:
3–10 • Basic Operation CrossOver 16 User Manual (v4.0)
Page 43
•Press the Confrm knob to steal the DVE
NEXT
MATTE
MATTE
MATTE
NEXT
MATTE
MATTE
NEXT
resource for the new key. The old DVE Key is taken off-air and converted to an Auto-Select Key.
•Press the Cancel knob to cancel the new
DVE Key and leave the resource with the key it is currently assigned to.
4. Select the desired source on the Key/Aux bus.
Using a Matte
Mattes can be a solid color or a wash. A wash fills the matte with one of the 10 wipe patterns.
Selecting a Matte Color
You can use two met hods to select a matte color:
• Specify hue, saturation, and luminosity
• Load a preset color
5. Use the XPos, YPos, and Size
knobs to control the position and size of the source image.
For More Information on...
• selecting Keys, refer to the section “Selecting Keys” on page 3-4.
• DVE Resource sharing, refer to the section “Resource Sharing” on page 2-12.
• modifying DVE Key appearance, refer to the section “Modifying DVE Keys” on page 4-4.
• taking a key on-air, refer to the section “Key Transitions” on page 3-4.
Freezing a DVE Key
You can freeze the video and appearance of a DVE Key. When a DVE Key is frozen, the DVE attribute menus are disabled and you can not move the DVE Key or adjust DVE attributes.
Selecting a new input source for a frozen DVE Key, the DVE freeze is turned off.
To freeze a DVE Key:
1. Prepare a DVE Key and configure it as desired.
2. Select the DVE Key you wish to freeze.
3. Press NEXT until Freeze is displayed.
4. Press the Freeze knob to freeze or un-freeze
the DVE Key.
Mattes
A Matte is a solid color signal that is generated by the switcher and can be adjusted for hue, saturation, and luminance. It can also be adjusted for position, size, aspect, border, and softness.
For More Information on...
• setting hue, saturation, and luminance, refer to the section “Selecting Colors” on page 1-6.
To select a matte color by specifying hue, saturation, and luminosity:
1. Press MATTE to display the Matte menu.
2. Use the corresponding knob to adjust the
Hue (Hue1), Saturation (Sat1), and Luminance (Lum1) to the desired effect.
Note:
• Mattes may also be selected on the Aux bus. Use
the MATTE button on the desired Aux bus to select a matte color for that bus.
For More Information on...
• accessing an Aux bus, refer to the section “Aux Buses” on page 4-5.
To select a matte color by loading a preset:
1. Press MATTE to display the Matte menu.
2. Press NEXT.
3. Use the Load knob to select the preset color
you wish to use.
4. Press the Load knob to load the preset color.
Note:
• Mattes may also be selected on the Aux bus. Use the MATTE button on the desired Aux bus to
select a matte color for that bus.
For More Information on...
• accessing an Aux bus, refer to the section “Aux Buses” on page 4-5.
To change the pattern:
1. Press MATTE to display the Matte menu.
2. Press NEXT until WASH is displayed.
3. If the WASH knob is Off, toggle it On by
pressing the WASH knob.
CrossOver 16 User Manual (v4.0) Basic Operation • 3–11
Page 44
4. Use the Pattern buttons to select the desired
MATTE
NEXT
BKGD
BLACK
CUT
pattern.
Note:
• If the wash is turned off, the pattern does not display.
• Pattern washes are not available on Aux buses.
Using other Wash Adjustments
Washes can be adjusted by using these modifiers:
Size — Size
X-Pos, Y-Pos — Position
Aspect — Aspect Ratio
Border — Border Appearance
Softness — Edge Softness
Hue 2, Sat 2, and Lum 2 — Secondary Color
The Aspect function allows you to alter the shape of the selected wash pattern. For example, if you want the wash to be oval shaped, select the circular pattern and adjust the aspect ratio until the desired oval is created.
Fade to Black
Fade to Black is achieved by selecting the black source and performing a transition.
T o fade to black:
1. Press BKGD and all on-air key buttons
simultaneously to include them in the transition.
2. Select a transition type.
3. Press BLACK on the Preset bus.
4. Fade to black by sliding the Fader, pressing
AUTO
CUT, or pressing AUTO TRANS.
TRANS
Borders are effects created around the selected pattern for the wash. The Border function allows you to adjust the appearance of the border.
The Softness function controls the wash edge appearance. It is a pattern edge effect produced by mixing key source and key fill signals allowing variable control of edge softening.
The Hue 2, Sat 2, and Lum 2 functions control the secondary color. If you are creating a wash and want to add a second color, adjusting these options will generate and modify another color set within the pattern.
To apply other adjustments:
1. Press MATTE to display the Matte menu.
2. Press NEXT until the desired modifier is
displayed.
3. Adjust the desired modifier by rotating the
corresponding knob.
Note:
• If the wash is turned off, the pattern does not display.
• The wash pattern and the key pattern mask are shared. Any adjustments affect both patterns.
• You can change the pattern size by turning the positioner.
3–12 • Basic Operation CrossOver 16 User Manual (v4.0)
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Advanced Operation
DISS
DVE
NEXT
AUTO
TRANS
AUTO
TRANS
AUTO
TRANS
WIPE
NEXT
WIPE
NEXT
This chapter describes advanced operating concepts for your switcher. Topics and informat ion on modifying basic concepts to fit your requirements are also discussed.
Transition Limit
You can stop a transition at a preset position between the two Fader limits. With the transition limit enabled, an automatic transition will stop when it reaches the defined limit.
T o define the transition limit point:
1. Press DISS, WIPE, or DVE.
2. Press NEXT until Limit is displayed.
3. Move the Fader to the desired position you wish
to set as a transition limit.
4. Press the Limit knob.
The Progress Bar next to the Fader flashes to indicate the defined transition limit.
Note:
• Ensure that you are not on-air when setting the
transition limit as you will be moving the Fader handle to define the preset position.
To perform a transition with a transition limit set:
1. Initiate a transition by pressing AUTO
TRANS.
When the transition reaches the defined limit, it will stop.
2. To reverse the transition, press AUTO
TRANS.
3. To continue the transition, press the Limit
knob to turn off the transition limit.
WIPE
Modifying Wipes
Wipes can be modified to give more distinct qualities and personalize your transitions. The following effects can be adjusted:
• Time, Direction
• Pattern, Horizontal Multiplication, Vertical Multiplication
• X-Position, Y-Position, Aspect Ratio
• Border, Border Color, Border Softness
• Hue, Saturation, Luminosity
• Rotation
To modify time and direction:
1. Press WIPE to display the Wipe menu.
2. Press NEXT until Time is displayed.
3. Use the Time knob to change the duration of
the wipe.
4. Use the Dirctn knob to set the direction of
the wipe. You can choose from the following:
Fwd — Wipe runs in the forward (default)
direction.
Rev — Wipe runs in the reverse direction.
5. Press the Direction knob to alternately
enable and disable the flip-flop direction feature. You can choo se from the following:
Enabled (FF) — The first time a wipe
transition is performed, it runs in the forward direction. Performing a second wipe transition runs in the reverse direction.
Disabled — Wipes always run in the
direction specified in step 4 above.
To change other wipe modifiers:
1. Press WIPE to display the Wipe menu.
4. Press AUTO TRANS to complete the
transition.
T o Quickly Reset the Transition Limit
• Double-press the Limit knob.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–1
2. Press NEXT to cycle through the available
wipe modifiers.
Page 46
3. Use the corresponding knob to change the
DVE
NEXT
DVE
NEXT
following:
•Pattern (Pattrn) — To find and select a
desired pattern.
X Pos or Y Pos — To position the wipe
pattern.
Aspect — To adjust the aspect ratio.
• Border Size (Border) — To adjust the size of
the border.
• Image Softness (Soft) — To blur or harden
the border.
• Border color (only available if you set the Border Size greater than 0.0%)
›Use the Load knob to select a preset color.
Press the Load knob to load the color.
›Use the BHue, BSat, and BLum knobs
until the desired color is achieved.
• Rotation (Rot) — To rotate the pattern.
• Horizontal (HMult) and Vertical (VMult) Multiplication — T o create multiple instances of the pattern.
Note:
• You can select a pattern using the Pattern Buttons.
This also displays the Wipe menu.
• The X Pos and Y Pos can be adjusted by moving the positioner. The Rot angle can be adjusted by turning the positioner.
• Aspect adjustments are not available for all patterns.
• Circle, left square, right square, and diagonal patterns with aspect adjustments can not be rotated.
4. Use the Dirctn knob to set the direction of
the DVE transition. You can choose from the following:
Fwd — Transition runs in the forward
(default) direction.
Rev — Transition runs in the reverse
direction.
5. Press the Dirctn knob to alternately enable
and disable the flip-flop direction feature. You can choose from the following:
Enabled (FF) — The first time a DVE
transition is performed, it runs in the forward direction. Performing a second DVE transition runs in the reverse direction.
Disabled — DVE transitions always run in
the direction specified in step 4 above.
To select a DVE effect for a transition:
1. Press DVE to display the DVE menu.
2. Press NEXT until Effect is displayed.
3. Use the Effect knob to select which DVE
effect to use for the transition.
Note:
• You can also select an effect by pressing the Wipe Pattern buttons as shown in Table 4.1:
Table 4.1 DVE Effect Selection
Pattern
Button
Single Press Pattern
Button DVE Effect
Double Press Pattern
Button DVE Effect
0 Push Left Push Right 1 Push Up Push Down
Modifying DVE Transitions
DVE transitions can be modified to suit the needs and style of your production. The following effects can be adjusted:
•Time
• Direction
• DVE Effect
To modify time and direction:
1. Press DVE to display the DVE menu.
2. Press NEXT until Time is displayed.
3. Use the Time knob to change the duration of
the DVE transition.
4–2 • Advanced Operation CrossOver 16 User Manual (v4.0)
2 Squeeze Horizontal Push Up-Right 3 Squeeze Vertical Push Down-Left 4 Push Up-Left Push Down-Right 5 Squeeze Up-Right Squeeze Down-Left 6 Squeeze Up-Left Squeeze Down-Right 7 Squeeze to Center Fly Through 8 Circle Left Circle Right 9 Stretch Tumble
•Using the Effect knob allows you to select additional DVE effects that are not assigned to pattern buttons.
Page 47
Advanced Keying
KEY 1
KEY 3
CHR KEY
KEY 1
KEY 2
KEY 3
NEXT
NEXT
NEXT
SELF
KEY
CHR KEY
KEY 1
KEY 3
NEXT
Keys can be modified to give them more distinct qualities and personalize your images.
To modify Auto-Select or Self Key transparency:
AUTO
1. Select an Auto-Select or Self Key.
SELECT
2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next
transition and have it display on the Preview monitor.
3. Rotate the Transp knob until the desired
effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 3-4.
To apply a mask to an Auto-Select, Self Key, or Chroma Key:
AUTO
1. Select an Auto-Select, Self Key, or
SELECT
Chroma Key.
2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next
transition and have it display on the Preview monitor.
SELF
KEY
SELF
KEY
KEY 2
For More Information on...
• selecting keys, refer to the section “Selecting Keys” on page 3-4.
T o modify a mask:
AUTO
1. Select an Auto-Select, Self Key, or
SELECT
Chroma Key.
2. If necessary, press KEY 1, KEY 2, or
KEY 2
KEY 3 to include the key in the next
transition and have it display on the Preview monitor.
3. Press NEXT until Mask is displayed.
4. Use the Mask knob to select the mask
source. You can choo se from the fol lowing:
Off — This is the default setting.
Box — This creates a box mask.
Pattrn — This creates a pattern mask.
5. Use the M-Frce knob to force the area
inside the mask region to the foreground. You can choose from the following:
Off — The area inside the mask region is not
forced to the foreground. This is the default setting.
On — The area inside the mask region is
forced to the foreground.
3. Press NEXT until Mask is displayed.
4. Use the Mask knob to select the desired
state. You can choose from the following:
Off — This is the default setting.
Box — This creates a box mask.
Pattrn — This creates a pattern mask.
5. If you are creating a pattern mask, Press a Wipe
Pattern button to select the desired pattern.
6. Press NEXT until Size is displayed.
7. Use the Size knob to modify the mask size.
8. Press NEXT repeatedly to access other
mask modifiers. Use the knobs to modify mask attributes.
Note:
• You can change the mask size by turning the positioner.
6. Use the M-Inv knob to invert the mask. You
can choose from the following:
Off — The mask is not inverted. This is the
default setting.
On — The mask is inverted. Masked portions
of the key become visible and visible portions become masked.
Note:
• The wash pattern and the key pattern mask are shared. Any adjustments affect both patterns.
For More Information on...
• selecting keys, refer to the section “Selecting Keys” on page 3-4.
Modifying Other Attributes
There are a number of other attributes you can modify to change the mask appearance. Press NEXT and use the knobs to access and change other attributes.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–3
Page 48
Modifying Clip and Gain for Unshaped
KEY 1
KEY 2
KEY 3
NEXT
NEXT
Auto-Select Keys
If an Auto-Select key is unshaped, you can also modify the clip and gain.
The Clip function adjusts the threshold level of the key. Only areas of the source video that are higher than the setting of the threshold cut a hole in the background video.
Increasing Gain causes the color to become increasingly saturated.
To modify the clip or gain:
1. Select the key you wish to modify.
Modifying DVE Keys
You can control aspects of DVE keys using the DVE Key menu. The following effects can be modified:
• Screen Position
• Scale
• Aspect Ratio
• Borders
• Cropping
To position a DVE Key on the screen:
1. Select the key you wish to modify (ensure it is
set as a DVE key).
2. If necessary, press KEY 1, KEY 2, or KEY 3 to include the key in the next
transition and have it display on the Preview monitor.
3. Rotate the Clip and Gain knobs until the
desired effect is achieved.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 3-4.
Converting Between Shaped and Unshaped Auto-Select Keys
You can convert an unshaped Auto-Select key to a shaped Auto-Select key by using the Make Linear function. This disables any modifiers to the selected key.
To convert an unshaped Auto-Select key to shaped:
1. Select the unshaped Auto-Select key you wish to
modify.
2. Use the X Pos knob or the positioner to
control the horizontal location of the key image.
3. Use the Y Pos knob or the positioner to
control the Vertical location of the key image.
To change other DVE Key modifiers:
1. Select the key you wish to modify (ensure it is
set as a DVE key).
2. Press NEXT to cycle through the available
modifiers.
3. Use the Size knob to scale the image. Larger
values produce a larger image while smaller values produce a smaller image.
4. Use the Aspect knob to change the aspect
ratio of the image. Larger values stretch the image vertically while smaller values stretch the image horizontally.
5. Use the Border knob to adjust the size of
the border. A value of 0.0% removes the border.
2. Press NEXT until Make Linear is
displayed.
3. Press the Make Linear knob.
For More Information on...
• selecting keys, refer to the section “Selecting
Keys” on page 3-4.
• setting the Chroma Key share mode, refer to the
section “Resource Sharing” on page 2-12.
4–4 • Advanced Operation CrossOver 16 User Manual (v4.0)
6. Use the Soft knob to adjust the border
softness. If the Border size is set to 0.0%, the edges of the key image are softened. Larger values produce a softer border while smaller values produce harder edged borders edges.
7. Set the border color (only available if you set the
Border Size greater than 0.0%) as follows:
•Use the Load knob to select a preset color. Press the Load knob to load the
color.
•Use the BHue, BSat, and BLum knobs until the desired color is achieved.
Page 49
8. Press the HCrop knob to change the
MATTE
horizontal cropping behavior. You can choose from the following:
HCrop — Use the HCrop knob to crop
the image from both the left and right sides.
Left/R — Use the Left/R knob to crop
the image from the left side.
L/Rght — Use the L/Rght knob to crop
the image from the right side.
9. Press the VCrop knob to change the vertical
cropping behavior. You can choose from the following:
VCrop — Use the VCrop knob to crop
the image from both the top and bottom.
Top/B — Use the Top/B knob to crop
the image from the top.
T/Bttm — Use the T/Bttm knob to crop
the image from the bottom.
Split Keys
A Split key allows you to assign a different alpha source for a key than the fill/alpha associations that are set up during configuration or to use a separate alpha source for a Self key.
T o create a Split key:
1. Select a source on the Key/Aux bus to act as the
video fill (the source can be either an Auto-Select key or a Self key).
AUTO
2. Press and hold the AUTO SELECT or
SELECT
SELF KEY button.
3. Select a source on the Key/Aux bus to act as the
key alpha.
Note:
• Split keys are initially created with the clip set to 50% and gain set to 50%.
Modifying Split Keys
You can modify the appearance of a Split key to suit your application.
To modify the appearance of a Split key:
1. Create a Split key. The Key menu is displayed
with a new first page.
2. Use the Alpha knob to select the input used
for the key alpha.
3. Press the Alpha knob to accept the change.
SELF
KEY
Note:
• If you wish to use a matte for the key fill, press the
Matte button on the Key/Aux bus to access
the Matte menu.
• If you are using a Split key with a matte key fill and you wish to turn the key into a Chroma key, the switcher will default to black on that key.
For More Information on...
• creating a Split key, refer to the section “Split Keys” on page 4-5.
Aux Buses
The switcher has four timed Aux buses which have access to the following sources:
• Any input source
•Mattes
• Media-Store channels
•Program
• Clean Feed
•Preview
• Chroma Key Alpha
Note:
• If you turn on the MultiView for Pgm2, Aux 4 is turned off and the MultiView output is fed out of that output BNC instead.
• If you turn on Swish or Swish+ Media-Store Mode, Aux 4 is turned off.
Accessing Aux Buses
The Aux buses can be accessed from control panel buttons.
To access Aux buses:
1. Select an Aux bus by pressing the corresponding
AUX button.
Selecting a Source on an Aux Bus
Once an Aux bus has been selected, you can change the source.
To select a source on an Aux bus:
1. Select the Aux bus you wish to choose a source
on.
2. Press the desired source button on the Key/Aux
bus.
Note:
• You can also select a matte color for an Aux bus.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–5
Page 50
For More Information on...
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• selecting matte colors, refer to the section “Mattes” on page 3-11
Selecting a Special Source on a n Au x B us
You can select the following special sources by selecting them on the Preset bus:
• Program bus output (AUX PGM)
• Preset bus output (AUX PV)
• Clean Feed (AUX CLN)
• Chroma Key Alpha (AUX ALPHA)
These special sources are found on the first four buttons on the Preset bus.
To select a special source on an Aux bus:
1. Press and hold an Aux Select button to specify
the Aux bus you wish to choose a source on.
2. Press any of AUX PGM, AUX PV, AUX CLN,
or the fourth source button (to access Chroma Key Alpha) on the Preset bus.
Fixing an Aux Bus to a Source
You can fix an Aux bus to a specific source. When fixed, the selected source can not be changed by selecting a different source on the control panel Aux bus, performing a memory recall or soft reset, or by an external editor.
To configure Aux bus fixing:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Fix Aux is displayed.
4. Press the Fix Aux knob to display the Aux
bus Fix menu.
6. Use the Output knob to select which source
the Aux bus is fixed to. You can choose from the following:
NotFix — The Aux bus is not fixed to a
specific source.
PGM — Program bus output
PV — Preset bus output
CLN — Clean Feed output
ALPHA — Chroma Key Alpha
BK — Color black
BG — Matte generator.
1-12 — Source inputs
M1-4 — Media-Store channels
Note:
• Mnemonic names are used to indicate sources.
• Media-Store channels 3 and 4 are only available
when the Media-Store mode is set to Dual, Swish, or Swish+.
• If you are using CrossOver CleanSwitch, Aux bus 1 and Aux bus 2 can not be fixed.
• Resetting your switcher to a user-defined state, or factory default state, overrides any fixed Aux bus settings.
• If the Pgm2 MultiViewer is turned on, Aux 4 is turned off.
• If the Media Wipes feature is set to Swish, or Swich+, Aux 4 is turned off.
For More Information on...
• setting the Media-Store mode, refer to the section “Media-Store Modes” on page 7-1.
• CrossOver CleanSwitch, refer to the section “CrossOver CleanSwitch” on page 2-8.
• resetting your switcher, refer to the section “Reset Options” on page 4-9.
5. Use the Aux knob to select the Aux bus you
wish to configure.
4–6 • Advanced Operation CrossOver 16 User Manual (v4.0)
Creating an FTP Connection
You can create an FTP (File Transfer Protocol) connection from a computer to your switcher. You can use the FTP connection to copy still images and animations to and from your switcher as well as copy EDL (Edit Decision List) files from your switcher.
The procedure for creating an FTP connection varies between operating systems and client software. Consult with your IT department if you require assistance with creating an FTP connection.
The following procedure describes how to create an FTP connection using Microsoft® Windows® XP
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Professional, or Windows 7, and the Windows
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Explorer.
To create an FTP connection to your switcher from Windows XP Professional, or Windows 7:
1. On the taskbar, click that Start button.
2. Select All Programs > Accessories > Windows Explorer.
3. In the Windows Explorer address bar, type
ftp://<ip_addr>
• where <ip_addr> is the IP address of your
switcher).
4. Enter the following when prompted for a user name and password:
Table 4.2 FTP Account Information
User Name Password Account Type
xpressio n
password
liveedl password
Use for accessing Media-Store storage.
Use for accessing Live EDL storage.
user password General storage access
Note:
• The user and xpression accounts also have
access to the USB drive if one is plugged into your switcher.
Live Edit Decision Lists (EDL)
1 2 3 4
12
16
Figure 4.1 Live EDL Timeline
1. EDL capture is manually started. GPI output 2 is
triggered.
2. 4 frames later, GPI output 1 is triggered.
3. 16 frames after EDL capture is manually
triggered, the switcher begins capturing EDL data.
4. EDL capture is manually stopped. GPI output 2
and 3 are triggered.
To configure Live EDL behavior:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until LivEDL Config is
displayed.
4. Press the LiveEDL Config knob to display
the EDL Configuration menu.
5. Use the GPO knob to select a GPI output.
You can choose from any GPI bank and pin that has been configured as a GPI output.
Edit Decision Lists are files used by non-linear editing (NLE) suites to aid in post-production. Your switcher can capture EDL data in a file that you load into your NLE suite.
Configuring Live EDL Behavior
You can configure your switcher to trigger mul tiple GPI outputs at the start, end, or both of EDL data capture. You can also set a pre-delay for each GPI output. EDL data capture does not begin until the highest pre-delay has passed. This is useful when the switcher needs to wait for external equipment to become ready . The example below shows the effects of various triggering and pre-delay settings.
Table 4.3 Live EDL GPI Output Triggers
GPI
Output
1 2 3
Triggered On Pre-Delay (Frames)
Start 12 Both 16 Stop
6. Use the Triggr knob to select when the GPI
output is triggered. You can choose from the following:
Off — The GPI output is not triggered.
Start — The GPI output is triggered at the
start of EDL data capture.
Stop — The GPI output is triggered at the
end of EDL data capture.
Both — The GPI output is triggered at both
the start and end of EDL data capture.
7. If you selected Start or Both in step 6, use the PreDly knob to specify the number of
frames the switcher delays after the GPI output is triggered before EDL capture begins.
Note:
• If no GPI banks are configured as outputs, you can
not select s GPI output in step 5 above.
• If the selected GPI output is configured as a level
trigger, it remains in the latched state until you unlatch it.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–7
Page 52
For More Information on...
MENU
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NEXT
MENU
MENU
MENU
• configuring GPI banks, refer to the section “General Purpose Interface (GPI)” on page 4-14.
To stop capturing an EDL file:
1. Press MENU.
To apply an offset to L TC timecode data:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Config LivEDL is
displayed.
4. Press the Config LivEDL knob to display
the EDL Configuration menu.
5. Press NEXT until LTCOff is displayed.
6. Use the LTCOff knob to select an offset (in
frames) to apply to the LTC timecode.
Note:
• LTC offsets are only available if you are using a GearLite TSC-9902 LTC to Serial Converter.
Capturing EDL Data
Capturing EDL data is manually started and stopped. You can retrieve EDL files via an FTP connection or by saving them to a USB drive. You can delete EDL files from the switcher to free space for more data capture.
It is strongly recommended that you use a GearLite
TSC-9902 LTC to Serial Converter to provide timecode information when capturing EDL data.
To start capturing an EDL file:
1. Press MENU.
2. Press the USER Wipe Pattern button.
3. Press the LiveEDL knob to display the LiveEDL menu.
4. Press the Stop knob.
Saving, Deleting, and Accessing EDL Files
You can save captured EDL files to a USB drive, delete files from the switcher to make room for more data capture, and access EDL files stored internally on the switcher via an FTP connection.
To save or delete a captured EDL file
1. Insert a USB drive into the USB port if you are
saving EDL files.
2. Press MENU.
3. Press the USER Wipe Pattern button.
4. Press the LiveEDL knob to display the LiveEDL menu.
5. Use the left knob to select the EDL file you
wish to save or delete.
6. Save or delete the EDL file by performing one of the following:
• Press the Save knob to save the EDL file
to a USB drive connected to your switcher.
• Press the Delete knob to delete the EDL
file.
2. Press the USER Wipe Pattern button.
3. Press the LiveEDL knob to display the LiveEDL menu.
4. Use the left knob to select the EDL file you
wish to capture to.
5. Press the Start knob.
Note:
• A maximum of 999 EDL files may be present on
the switcher.
For More Information on...
• installation and configuration of the TSC-9902
LT C to Serial Converter, refer to your TSC-9902 documentation.
4–8 • Advanced Operation CrossOver 16 User Manual (v4.0)
7. Press the Confrm knob to perform the save or delete. Press the Cancel knob to cancel
the save or delete.
Note:
• W ait 5 seconds after inserting a USB drive into the
USB port before using it.
• If you select a file that has no captured EDL data,
the save and delete options are not available.
To Access EDL files via an FTP connection
1. Create an FTP connection from a computer to
your switcher using the following user account:
• name: liveedl
• password: password
2. Copy EDL files from the switcher to your computer for use in your NLE suite.
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3. Close the FTP connection.
NEXT
NEXT
MENU
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For More Information on...
• creating an FTP connection, refer to the section “Creating an FTP Connection” on page 4-6.
Using Internal Timecode with EDL Files
If you are not using a Ross Video GearLite TSC-9902 LTC to Serial Converter to provide timecode information, you may use an internally generated base timecode that begins at 0 when EDL capture begins.
Note:
• Default transition rates vary depending on the frequency of the selected video format.
Configuring Default Settings
You can customize many of the default switcher parameters and save them as a user-defined default.
To configure user-defined defaults:
1. Configure the switcher as desired. This will
become the new default state.
You may specify an offset that is applied to the base timecode to meet individual requirements.
To apply an offset to internally generated base timecode:
1. Ensure that the switcher Editor setting is not set to LTC.
2. Press MENU.
MENU
3. Press the SYSTEM Wipe Pattern button.
4. Press NEXT until Config LivEDL is
displayed.
5. Press the Config LivEDL knob to display the EDL Configuration menu.
6. Press NEXT until Hour Minute Second is displayed.
7. Use the Hour knob to select the required hours offset.
8. Use the Minute knob to select the required minutes offset
9. Use the Second knob to select the required seconds offset.
For More Information on...
• configuring the switcher Editor setting, refer to the
section “Editor Control” on page 2-13
Reset Options
You can restore the entire switcher or individual settings to default values. Menu items can also be reset.
You can also capture the state of the switcher as a user-defined default, allowing you to reset to those settings at any time.
2. Press MENU.
3. Press the RESET Wipe Pattern button.
4. Press NEXT until Attrib is displayed.
5. Use the Attrib knob to select Media.
6. Set whether Media-Store channels are included
in the reset as follows:
•Use the Media knob to select the
Media-Store channel you wish to configure.
•Use the Value knob to select whether the
Media-Store channel is included in the reset. You can choo se from the following:
NoRst — The Media-Store channel is not
reset. Any loaded image or animation is retained.
Reset — Any loaded image or animation
is removed and the Media-Store channel is returned to the default state.
7. Use the Attrib knob to select Aux.
8. Set whether Aux buses are included in the reset
as follows:
•Use the Aux knob to select the Aux bus
you wish to configure.
•Use the Value knob to select whether the
Aux bus is included in the reset. You can choose from the following:
Reset — The Aux bus is included in the
reset.
NoRst — The Aux bus is not included in
the reset.
9. Press NEXT until RState Save is
displayed.
10. Press the RState Save knob to save the
new default settings.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–9
Page 54
11. Press the Confrm knob to commit the save.
MENU
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MENU
AUX
1
AUX
3
Press the Cancel knob to cancel the save and return to the previous setting.
Restoring Default Settings to Factory State
You can restore user-defined default settings to a factory state. This is useful if you wish to begin creating a new user-defined default from a known starting configuration.
To restore user-defined default settings to the factory state:
1. Press MENU.
2. Press the RESET Wipe Pattern button.
Shared Parameters
Some parameters are shared between features and if reset in one area, are reset in all areas that share that parameter. The shared parameters are:
Time — This value is shared between dissolves,
wipes, and DVE transitions.
Limit — This value is shared between dissolves,
wipes, and DVE transitions.
Pattern (Pattrn) — This value is shared between
wipes and mattes.
Resetting Individual Settings
You can reset ind ivi dual settings to user-defined default values rather than resetting the entire switcher.
3. Press NEXT until RState Dfault is
displayed.
4. Press the RSt ate Dfaul t knob to restore the
user-defined defaults to factory settings.
5. Press the Confrm knob to commit the change. Press the Cancel knob to cancel the
change and return to the previous setting.
Resetting the Switcher
Resetting the switcher restores the user-defined default settings.
T o reset the switcher:
1. Press and hold MENU.
MENU
2. Press the RESET Wipe Pattern button.
To reset the switcher using an alternate meth od:
1. Press MENU.
2. Press the RESET Wipe Pattern button.
3. Press the RState Load knob.
All switcher settings are restored to the user-defined default values.
To reset wipes:
1. Press and hold down WIPE.
2. Press the RESET Wipe Pattern button.
To reset dissolves:
1. Press and hold down DISS.
2. Press the RESET Wipe Pattern button.
To reset Key 1, 2, or 3:
1. Press and hold down KEY 1 SEL, KEY 2 SEL, or KEY 3 SEL.
2. Press the RESET Wipe Pattern button.
When resetting a key, the selected Chroma Key color and any Split Key assignments are not reset.
Note:
• The selected Chroma Key color and any Split Key
assignments are not reset.
• You can also reset a key by pressing and holding
the key type button and then pressing the RESET Wipe Pattern button. For example, if Key 2 is a Chroma Key, press and hold CHR KEY and then press the RESET Wipe Pattern button.
To reset Aux buses:
4–10 • Advanced Operation CrossOver 16 User Manual (v4.0)
AUX
1. Press and hold down AUX 1, AUX 2,
2
AUX 3.
2. Press the RESET Wipe Pattern button.
Page 55
Resetting Menu Items
NEXT
NEXT
The values for particular parameters can be reset individually. This allows you to restore the default setting if you are unsatisfied with the adjusted values.
Some parameters are shared between features and, if reset in one area, will be reset in all areas that share that parameter.
To reset individual menu items:
1. Select the menu for the value you wish to reset.
2. Double press the knob associated with the value.
Restoring the Default Bus Map
Y ou can restore your switcher to the default Bus Map if you no longer wish to use a customized Bus Map.
T o restore the default Bus Map:
1. Press MENU.
MENU
Tallies
The switcher has tally relays assigned to inputs as follows (pin 1 is the top right pin when looking at the Tally Port):
54321
9876
Figure 4.2 Tally Port
Table 4.4 Tally Port Pinout
Pin Input
11 23 35 47 5 Common Ground 62 74
2. Press the RESET Wipe Pattern button.
3. Press NEXT until Dfault BusMap
appears.
4. Press the Dfault BusMap knob.
5. Press the Confrm knob to perform the reset. Press the Cancel knob to cancel the reset.
Restoring to Factory Defaults
You can restore your switcher to the factory default settings. You ma y wish to do this when troubleshooting problems with your switcher.
Restoring to factory defaults resets the entire switcher. Save any configuration information to a memory register if you wish to re-load it after performing the factory default.
To restore factory defaults:
1. Press MENU.
MENU
2. Press the RESET Wipe Pattern button.
3. Press NEXT until Factry Reset appears.
4. Press the Factry Reset knob.
5. Press the Confrm knob to perform the reset.
Press the Cancel knob to cancel the reset.
8 9
6 8
When the corresponding input is on-air, the associated tally pin is closed, creating a contact closure.
Note:
• Tally wiring can be difficult. Consult with your facility engineer before undertaking any tally wiring.
For More Information on...
• port locations, refer to the section “Frame Rear Connections Overview” on page 1-3.
Device Control
Your switcher can connect to and control a variety of external broadcast equipment. Refer to the Ross Video External Device Setup Sheet for your particular device for complete connection and configuration information.
Note:
• Device control menus are easily accessed even when the switcher auto-follows to a different menu. Refer to the section “Auto-Follow” on page 1-4 for more information.
Adding, Modifying, and Removing Devices
External devices must be added to the switcher and then assigned to an input before they can be
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–11
Page 56
controlled. You can also edit devi ce setting s and
MENU
NEXT
MENU
NEXT
MENU
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MENU
NEXT
remove a device from the switcher.
T o add a device:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Device Config is
displayed.
4. Press the Device Config knob to display the Device Configuration menu.
5. Press the Add knob to display the Device Add menu.
7. Use the knobs to edit the device settings as
necessary.
8. Press any knob to save your changes.
9. Press the Confrm knob to commit the
change. Press the Cancel knob to discard the change and return to the previous setting.
Note:
• The device you are editing may require additional setup parameters. Refer to the Ross Video External Device Setup Sheet for your particular device for complete connection and configuration information.
To remove a device:
6. Use the Slot knob to select a slot to assign
the device to.
7. Use the Type knob to select the device type
you are adding.
8. Use the other knobs to set device settings as
necessary.
9. Press any knob to save your changes.
10. Press the Confrm knob to commit the
change. Press the Cancel knob to discard the change and return to the previous setting.
Note:
• The device you are adding may require additional setup parameters. Refer to the Ross V ideo External Device Setup Sheet for your particular device for complete connection and configuration information.
T o edit a device:
1. Press MENU.
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Device Config is
displayed.
4. Press the Device Config knob to display the Device Configuration menu.
5. Use the Add knob to select the device to remove.
6. Press the Delete knob to remove the device.
7. Press the Confrm knob to commit the
change. Press the Cancel knob to discard the change and return to the previous setting.
To assign a device to an input:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Device Config is
displayed.
4. Press the Device Config knob to display the Device Configuration menu.
5. Use the Add knob to select the device to edit.
6. Press the Edit knob to display the Device Edit menu.
4–12 • Advanced Operation CrossOver 16 User Manual (v4.0)
3. Press the Input knob to display the Input
menu.
4. Press NEXT until Device is displayed.
5. Use the Input knob to select the input you
wish to assign the device to.
6. Press the Device knob to display the Device
menu.
7. Use the Device knob to select the device to
assign to the selected input.
Page 57
8. Press the Device knob to save your
NEXT
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MENU
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selection.
9. Press the Confrm knob to commit the change. Press the Cancel knob to discard
the change and return to the previous setting.
Cameras
You can control the orientation, lens effects, and shot storage and recall of an external camera.
You may experience unresponsive camera controls
for a short period of time immediately after loading switcher settings from a USB drive, rebooting, or performing a switcher software upgrade.
To control camera orientation:
1. Select the input source that has been associated
with your camera.
2. Use the Pan knob to pan the camera left and right.
3. Use the Tilt knob to tilt the camera up and down
4. Use the Zoom knob to zoom the camera lens in and out.
Note:
• You can also use the positioner to control camera
pan, tilt, and zoom. This works from any camera control menu.
To control camera focus and iris:
1. Select the input source that has been associated
with your camera.
3. Press NEXT until Store is display e d.
4. Use the Store knob to select a shot number
to store.
5. Press the Store knob to store the shot.
Note:
• The shot number defaults to the last recalled shot.
To recall a shot:
1. Select the input source that has been assigned to
your camera.
2. Set the camera orientation, focus, and iris
settings as required.
3. Press NEXT until Recall is displayed.
4. Use the Recall knob to select a shot number
to recall.
5. Press the Recall knob to recall the shot.
Note:
• You can not recall a second shot while a shot is being recalled. Wait for the first recall to finish before attempting to recall another shot.
• The shot number defaults to the last recalled shot.
• When you store a memory register, the last recalled shot is stored in the memory register and is recalled when the memory register is recalled.
For More Information on...
• storing and recalling memory registers, refer to the section “Memory System Overview” on page 6-1.
Inverting Camera Axes
2. Press NEXT until Focus is displayed.
3. Press the Focus knob to toggle between
auto and manual focus modes.
4. When in manual focus mode, use the Focus
knob to focus the camera.
5. Press the Iris knob to toggle between auto
and manual iris modes.
6. When in manual iris mode, use the Iris knob
to control the lens iris size.
To store a shot:
1. Select the input source that has been associated
with your camera.
2. Set the camera orientation, focus, and iris
settings as required.
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–13
You can sel ectiv ely invert the camera pan and tilt axes on a per-input basis.
To invert camera axes:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input
menu.
4. Use the Input knob to select the input that
the camera is assigned to.
5. Press NEXT until Device is displayed.
6. Press the Device knob to display the
Device menu.
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7. Press NEXT until Option is displayed.
NEXT
13 12 11 10 9 8 7 6 5 4 3 2 1
141516171819202122232425
MENU
13 12 11 10 9 8 7 6 5 4 3 2 1
141516171819202122232425
MENU
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To configure GPI banks:
8. Use the Option knob to select Invert Pan.
9. Use the Value knob to set whether the pan
axis is inverted. You can choose from the following:
No — The axis is not inverted. This is the
default value.
Yes — The axis is inverted.
10. Use the Option knob to select Invert Tilt.
11. Use the Value knob to set whether the tilt
axis is inverted. You can choose from the following:
No — The axis is not inverted. This is the
default value.
Yes — The axis is inverted.
AMP Protocol Devices
You can co ntrol devices that support the AMP protocol. Currently, only the play command is supported. Clips must be pre-loaded on the video server.
Typically, the AMP device plays the clip when the input it is assigned to is part of a transition. The clip plays as soon as the transition starts, the switcher waits for the defined pre-delay and then takes the sources to air.
You can also issue the play command manually.
T o manually play a clip:
1. Select the input source that has been associated
with your video server.
2. Press the Play knob to play the clip.
General Purpose Interface (GPI)
The switcher has 24 GPI inputs/outputs corresponding to the pins on the GPI port. The GPI inputs/outputs are arranged into 3 banks.
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the GPIO knob to display the GPIO
menu.
4. Use the Bank knob to select the GPI bank
you wish to configure.
5. Use the I/O knob to select whether the bank
is configured as GPI inputs or outputs. You can choose from the following:
GPO — The bank is configured as GPI
outputs.
GPI — The bank is configured as GPI inputs.
Note:
• Every pin in the selected bank initially goes low when you change the bank from a GPI output to GPI input.
GPI Output Banks
Banks configured as GPI outputs have output pins assigned as follows (Pin 1 is the top right pin when looking at the GPI Port).
Figure 4.4 GPI Port
To configure a GPI output bank:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the GPIO knob to display the GPIO
menu.
4. Use the Bank knob to select a GPI bank
configured as GPI outputs.
5. Press NEXT.
Figure 4.3 GPI Port
Banks configured as GPI inputs are used to trigger memory recalls, transitions, and Aux bus input changes.
Banks configured as GPI outputs allow your switcher to trigger actions on external devices.
4–14 • Advanced Operation CrossOver 16 User Manual (v4.0)
6. Use the Pin knob to select which GPI output
pin to configure.
Page 59
7. Use the Type knob to select the GPI output
Trigger
Duration
Trigger
Trigger
13 12 11 10 9 8 7 6 5 4 3 2 1
141516171819202122232425
level and trigger type. You can choose from the following:
LowE — The output level is
set high, and momentarily goes low for the trigger.
Trigger Duration
HighE — The output level is
set low , and mo mentari ly goes high for the trigger.
Table 4.5 GPI Port GPI Input Mapping
Pin Trigger
5 Perform Program / Preset Bus cut 6 Perform Key 1 cut 7 Perform Key 2 cut 8 Perform Key 3 cut
Bank 2
9 Perform Fade to Black
10 Set Aux Bus 1 to Input 1
LowL — The output level
toggles from the base high level to the low level. The output signal remains at this level until reset
HighL — The output toggles
from the base low level to the high level. The output signal remains at this level until reset.
8. If you selected either LowE or HighE in the previous step, use the Dur knob to set the
length (in frames) that the GPI output remains triggered.
Note:
• Edge triggered GPI outputs remain triggered for
the configured duration.
• Level triggered GPI outputs toggle between
latched and unlatched each time you press the corresponding Wipe Pattern button.
• Changing the configuration of a GPI output pin
that is currently latched causes it to unlatch.
GPI Input Banks
11 Set Aux Bus 1 to Input 2 12 Set Aux Bus 1 to Input 3 13 Set Aux Bus 1 to Input 4 14 Set Aux Bus 1 to Input 5 15 Recall Memory 0 16 Recall Memory 1
17 Recall Memory 2 18 Recall Memory 3 19 Recall Memory 4 20 Recall Memory 5 21 Recall Memory 6 22 Recall Memory 7 23 Recall Memory 8 24 Recall Memory 9
Not Assigned to a Bank
a
a
Bank 3
a
a
a
a
a
a
a
a
25 Ground
a. Only memory registers from memory bank 0 can be recalled with a
GPI trigger.
Banks configured as GPI inputs have inputs assigned as follows (Pin 1 is the top right pin when looking at the GPI Port).
Figure 4.5 GPI Port
Table 4.5 GPI Port GPI Input Mapping
Pin Trigger
Bank 1
1 Dissolve Key 1 2 Dissolve Key 2 3 Dissolve Key 3 4 Perform Auto Transition
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–15
Note:
• GPI input pin assignments are not user-configurable.
For More Information on...
• port locations, refer to the section “Frame Rear Connections Overview” on page 1-3.
Triggering GPI Outputs
You can trigger GPI outputs manually or automatically.
Page 60
Automatically Triggering a GPI Output
MENU
NEXT
WIPE
NEXT
NEXT
NEXT
You can associate a GPI output with an input source, Media-Store channel, or matte. The GPI output is triggered whenever the associated source is taken to air.
A user-configurable delay may also be set for each input that inserts a delay after the GPI output is triggered but before the source it taken to air. This is useful for VTR pre-roll delay and other situations where an input source is not immediately ready to take to air.
Note:
• It is recommended to assign edge triggered GPI outputs to input sources.
performing a transition. You can choose from the following:
Off — The GPI output is not triggered and
the pre-delay is ignored. The transition is performed immediately.
On — The GPI output is triggered and the
switcher pauses for the pre-delay before performing the transition.
Note:
• The RlClip personality option must be set to User for you to override GPI output triggering.
For More Information on...
• setting the RlClip personality option, refer to the section “Transition Area Behavior” on page 2-14.
To associate a GPI output with an input source:
1. Press MENU.
2. Press the CONFIG Wipe Pattern button.
3. Press the Input knob to display the Input
menu.
4. Press NEXT until GPO is displayed.
5. Use the Input knob to select an input source
6. Use the GPO knob to select a GPI output to
associate with the selected input source.
7. Use the Predly knob to set the pre-delay
interval (in frames) that the switcher waits after the GPI output is triggered before taking the input source on-air.
Note:
• You can not assign a GPI output to the Aux bus
special sources (AUX PGM, AUX PV, AUX
CLN, or AUX ALPHA)
Overriding an Automatically Triggered GPI Output
Y ou can quickly disable a GPI output trigger before a transition is performed.
T o disable the GPI output trigger:
1. Prepare a transition using DISS, WIPE, or DVE as the transition type, but do
DVE
DISS
not perform the transition.
2. Use the RlClip knob to control whether the switcher triggers the GPI output before
Manually Triggering a GPI Output
You can man ually trigger GPI outputs by holding down the NEXT button and then pressing a Wipe Pattern button corresponding to the GPI output you wish to trigger. The Wipe Pattern button mapping is shown in Table 4.6.
Table 4.6 Wipe Pattern Button GPI Output Mapping
Wipe Pattern Button GPI Output Pin
Bank 1 Bank 2 Bank 3
STATUS (0)
REF
(1)
(2)
(3)
(4)
(5)
(6)
(7)
OPTION
SYSTEM
CONFIG
RESET
USER PERS
To manually trigger a GPI output:
1917 21018 31119 41220 51321 61422 71523 81624
1. Ensure that the NEXT button secondary function is set to GPO.
2. Press and hold NEXT.
3. Press the Wipe Pattern button corresponding to
the GPI output you wish to trigger.
Note:
• While holding the NEXT button, the states of
all GPI outputs in the selected bank are displayed.
4–16 • Advanced Operation CrossOver 16 User Manual (v4.0)
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The corresponding Wipe Pattern button is lit for
KEY 1
KEY 2
KEY 3
CUT
AUTO
TRANS
each GPI output that is currently triggered.
• Edge triggered GPI outputs remain triggered for the configured duration.
• Level triggered GPI outputs toggle between latched and unlatched each time you press the corresponding Wipe Pattern button.
• If the GPI bank associated with the NEXT
NEXT
button secondary function is not configured as a GPI output bank, you are not able to manually trigger GPI outputs.
For More Information on...
• configuring the NEXT button secondary function, refer to the section “NEXT button Secondary Function” on page 2-14.
Transition Pre-Delay
Inputs with assigned AMP devices or GPI outputs cause the switcher to wait for the defined pre-delay time before a transition takes the sources to air.
During the pre-delay time, you can override the countdown and cut the Program or Key bus on-air immediately. Alternately, you can abort the pending transition.
To override the pre-delay countdown and perform a transition:
1. Initiate a transition that causes an input with an
assigned GPI output or AMP device to be taken on-air.
2. While the switcher is waiting for the pre-delay
countdown to complete, perform one of the following:
• Press the source button on the Program bus that is going-on air. The pre-delay countdown and the transition are aborted and the source is cut to air on the Program bus.
• Initiate a transition with the fader handle. The pre-delay countdown is aborted and the transition proceeds as you move the fader handle.
To abort the transition and override the pre-delay countdown:
1. Initiate a transition that causes an input with an
assigned GPI output or AMP device to be taken on-air.
2. While the switcher is waiting for the pre-delay
countdown to complete, perform one of the following:
• Press any source button on any bus other than the source button on the Program bus that is going-on air.
• Press BKGD, Key 1, Key 2, or
BKGD
Key 3 in the next transition area.
• Press CUT or AUTO TRANS.
• If a key is included in the transition, press a dedicated key transition button.
• Recall a memory register. The pre-delay countdown and transition are aborted and the memory register is recalled.
For More Information on...
• configuring pre-delay for GPI outputs, refer to the section “Triggering GPI Outputs” on page 4-15.
• configuring pre-delay for AMP devices, refer to the Ross Video External Device Setup Sheet for your AMP device.
• recalling a memory register, refer to the section “Recalling Memory Registers” on page 6-4
Editor Port
The switcher has an Editor port that allows you to attach an external editor, GearLite TSC-9902 LTC to Serial Converter, or other device.
The pinout is as follows:
54321
9876
Figure 4.6 Editor Port
Table 4.7 Editor Port Pinout
Pin Input
1 Not Connected
CrossOver 16 User Manual (v4.0) Advanced Operation • 4–17
2Tx­3Rx+ 4Ground
Page 62
Table 4.7 Editor Port Pinout
5Ground 6 Not Connected 7Tx+ 8
Rx-
9
Not Connected
Supported Editors
The following editors have been tested:
• Editware LE-2000 Series
• Sony BVE-900/910
• Sony BVE-2000
For More Information on...
• GVG100 protocol support, refer to the section “GVG100 Protocol Supported Commands” on page 9-2.
• LiveEDL, refer to the section “Live Edit Decision Lists (EDL)” on page 4-7
• port locations, refer to the section “Frame Rear Connections Overview” on page 1-3.
4–18 • Advanced Operation CrossOver 16 User Manual (v4.0)
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Custom Controls
EDIT
NEXT
MENU
Once programmed, a custom control can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specific memory register, performing a switcher transition, and selecting a group of keys.
Custom Control Interface
The custom control interface is made up of three sections that allow you to create, edit, and run custom controls.
1. These buttons allow you to edit and record
custom controls. The specific function of the button depends on the mode you are in.
2. These buttons allow you to select the Custom
Control Bank (Bank 1 to 4) that the custom control you want use is on.
3. These buttons allow you to select the custom
control on the selected Bank that you want to run or edit.
Custom Control Options
The custom control interface can be configured to show custom control names on the mnemonics below the custom control bus, as well as automatically insert pauses between commands.
T o Set the Custom Control Options:
1. Press EDIT > NEXT.
2. Use the CCMnem knob to set whether
custom control names are shown on the mnemonics.
Off — Only video source names are shown
on the mnemonics.
Split — Both video source names and
custom control names are shown on the mnemonics. Use the MColor knob to select whether the mnemonics use the bus map color (Xpt) or the custom control color (CC).
Full — Only the custom control names are
shown on the mnemonics.
3. Use the CCPaus knob to set whether
pauses are added automatically.
Manual — Y ou must add pauses manually to
separate commands.
Record — Each command is automatically
separated from the previous command by a pause equal to the real-time delay between the user entering commands.
Running Custom Controls
Once a custom control has been recorded, you can run that custom control at any time.
To run a Custom Control:
1. Press MENU.
2. Select the BANK that the custom control you
want to run is stored on.
3. Select the custom control that you want to run.
The custom control starts to play immediately.
Note:
• A custom control will continue to run until it reaches a hold, is stopped by another custom control, you edit a custom control, or the custom control reaches the end.
• When a custom control is running, the button on the custom control bus is red.
• When a custom control is held (at Hold), the button on the custom control bus flashes white.
• You can run multiple custom controls at the same time. The number of running custom control is shown on the Custom Control Playback Menu.
• Y ou can stop a running custom control by pressing the red custom control button on the custom control bank.
• A maximum of 128 custom controls can be run at the same time.
Recording Custom Controls
When you create a custom control, you record a series of button presses on the panel, as well as special functions, that are played back when you run the custom control. Almost any action or setting can
CrossOver 16 User Manual (v4.0) Custom Controls • 5–1
Page 64
be stored in a custom control, with the following
MENU
EDIT
START
STOP
START
STOP
INSERT
START
STOP
CANCEL
exceptions:
• Diagnostic functions
• Confirmation dialogs
• Panel-specific functions
To Record a Custom Control:
3. Use the Insert knob to select the event you
want to insert. Refer to Table 5.1 for a list of available commands.
4. Press the Insert knob to insert the selected
command.
5. When you are finished inserting events, press
1. Press MENU > EDIT.
2. Use the Bank knob to select the bank that
the custom control you want to record will be stored on, or select the bank directly.
3. Use the CC knob to select the custom
control that you want to record, or select the custom control on the bus directly. If the custom control already has a macro recorded, an shown next to the number.
4. Use the Func knob to select Record.
5. Press the Func knob to start recording.
6. Insert the events you want to record. These can
include source selections, key types, transitions, and menu selection, for example. Special functions can also be inserted.
7. Press START/STOP to stop recording. Y ou can press CANCEL if you do not want to
CANCEL
store your changes to the custom control.
Note:
• You can also start recording a custom control by
selecting the bank and custom that you want to record to, and press START/STOP.
• Each custom control can have a maximum of 99
events, plus the End event.
Inserting Special Functions
Special functions allow you to include events not associated with a button press into a custom control. A special function can be inserted into any existing custom control, or used when creating a new custom control.
À
is
START/STOP to stop recording. You can
press CANCEL if you do not want to store your changes to the custom control.
Note:
• You can insert a special custom control command
quickly by pressing and holding the INSERT
INSERT
button. The buttons on the custom control bus change to quick insert buttons. The function of each button is shown on the mnemonic display.
Table 5.1 Specia l Custom Control Commands
Command Description
The Hold custom control allows you place a command in a custom control that will stop a
Hold
Pause
Loop
GPO
CutKey
custom control where the hold is placed in the custom control. To continue the custom control, you must press the custom control button again, or use a GPI trigger.
The Pause custom control allows you to place a command in a custom control that will stop a custom control where the pause is placed in the custom control. The length of time that the custom control is paused is set when the pause event is inserted into the custom control.
INSERT
When holding the are shown as
pause in frames. The Loop custom control allows you to have a
custom control run continuously until you stop it, or a Cancel/Cancel All custom control command is executed from another custom control.
The GPO command allows you to trigger a pre-selected output GPI using a custom control.
The Cut Keys custom control allows you create a custom control that will cut keys on or off.
Px, where x is the length of the
INSERT button, pauses
To Insert a Special Event into a Custom Control:
1. Start recording or editing your custom control
where you want to insert the special event.
2. Press INSERT.
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Table 5.1 Special Custom Control Commands
EDIT
PREV
DELETE
INSERT
START
STOP
EDIT
MENU
EDIT
NEXT
Command Description
The Transition Keys custom control allows you
TrnKey
IncKey
Cancel
CancelAll
State
create a custom control that will transition keys on or off.
The Include Keys custo m control allows you to create a custom control that will transition a key on-air, or off-air. You must select the key you want to transition, and whether it should go on-air, or off-air.
The Cancel custom control allows you to stop a particular custom control. You must select the custom control you want to stop.
The Cancel All custom control allows you to stop all running custom controls.
The State custom control allows you to embed the entire state of the MLE into a custom control. A state in a custom control behaves just like a memory.
Editing Custom Controls
After you have recorded a custom control, you can go back and edit that custom control to add or remove events.
To Edit a Custom Control:
1. Press MENU > EDIT.
MENU
7. Insert an event in to a custom control as follows:
• Use the left knob to select the event that you want to insert an event before.
• Press INSERT to go into record mode.
• Insert the event(s) you want to insert.
8. Press START/STOP to stop recording.
Note:
• You can enter Edit mo de quick ly by pressi ng and
holding the EDIT button, and then press the custom control button on the custom control bus.
• Y ou can go directly to appending events to the end
of a custom control by using the Func knob to select Append instead of Edit.
• You can run a single event in a custom control by
RUN
selecting the event and pressing RUN
EVENT
EVENT.
Naming Custom Controls
Each custom control can be given a unique name and mnemonic color. The name is shown in the mnemonic display when CCMnem is set to Split or Full.
2. Use the Bank knob to select the bank that
the custom control you want to edit is stored on, or select the bank directly.
3. Use the CC knob to select the custom
control that you want to edit, or select the custom control on the bus directly. The custom
À
control shows a
next to the number.
4. Use the Func knob to select Edit.
5. Press the Func knob to start editing the
custom control. The display changes to show the name of the custom control you are editing, the duration of the custom control, and the currently selected event in the custom control.
6. Delete an event in a custom control as follows:
• Use the left knob to select the event you want
to delete. Y ou can also use the PREV and
PREV
NEXT buttons.
•Press DELETE.
To Rename a Custom Control:
1. Press MENU > EDIT.
2. Use the Bank knob to select the bank that
the custom control you want to name is stored on, or select the bank directly.
3. Use the CC knob to select the custom
control that you want to name, or select the custom control on the bus directly. The custom
À
control shows a
next to the number.
4. Use the Func knob to select Rename.
5. Press the Func knob.
6. Use the Pos knob to select a character
position to edit.
7. Use the Char knob to select a character for
the current position.
8. Press NEXT.
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9. Use the Size knob to select the text size for
NEXT
MENU
EDIT
the label.
Large — Only the first two characters are
displayed.
Medium — The first four characters are
displayed on the top line and the last two characters are displayed on the bottom line.
Small — All six characters are displayed.
10. Use the Color knob to select the
background color of the mnemonic display.
11. Use the Inv knob to swap the color of the
text and the background.
12. Press NEXT > Save.
Note:
• The Invert (Inv) selection is not applied when the
mnemonic is in split mode. In split mode, the top half of the display is inverted, and the bottom is not.
Deleting Custom Controls
Any custom control on the switcher can be deleted.
To Delete a Custom Control:
1. Press MENU > EDIT.
2. Use the Bank knob to select the bank that
the custom control you want to delete is stored on, or select the bank directly.
3. Use the CC knob to select the custom
control that you want to delete, or select the custom control on the bus directly. The custom
À
control shows a
next to the number.
4. Use the Func knob to select Delete.
5. Press the Func knob.
6. Press the Confrm knob to delete the custom
control.
Note:
• You can also delete a custom control by selecting
the custom control and pressing DELETE.
DELETE
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Memories, USB Storage, and
STORE
STORE
NEXT
RECALL
NEXT
Upgrades
This chapter describes the internal memory system and how to transfer information to and from your switcher via the USB interface.
Memory System Overview
The built-in memory system contains 100 memory registers (10 banks of 10 registers).
Memory Access Mode
There are two ways to access the memory system:
Direct Access Mode — You can access any of the
100 memories by pressing two buttons (one for the bank and one for the memory location).
Bank Mode — You pre-select a bank and then
access any of the 10 memories in that bank with a single button press.
To set the Memory Access Mode attribute:
1. Press STORE.
2. Use the Mode knob to select the memory
access mode. You can choose from the following:
DirAcc — Use Direct Access Mode.
Bank — Use Bank Mode.
Memory Attributes
There are several attributes you can set to control how the switcher stores and recalls memory registers. Each attribute can be set individually for each memory register. When recalling a memory register, you can select whether each attribute is replaced with the value stored in the memory register or retains the current value.
To set storage memory attributes
1. Press STORE.
2. Press NEXT.
3. Use the Attrib knob to select the memory
attribute you wish to set.
4. Use the middle knob to select the component
that you want to apply the attributes to.
5. Use the Value knob to select the ho w you
want to memory attributes to be stored in the memory. Refer to the following sections for information on each attribute.
To set recall memory attributes
1. Press RECALL.
2. Press NEXT.
3. Use the Attrib knob to select the memory
attribute you wish to set.
4. Use the middle knob to select the component
that you want to apply the attributes to.
5. Use the Value knob to select the ho w you
want to memory attributes to be recalled. Refer to the following sections for information on each attribute.
Recall Mode
Recall Mode sets the memory recall mode.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
PGM — All attributes are recalled to the exact
state they were in when stored in the memory register. This is the default behavior.
PV — Only those elements not currently on-air
are recalled. The Preset bus is recalled while the Program bus is not.
MemAI — The switcher uses the contents of the
memory register to configure the Next Transition area and the Preset bus. The switcher is configured such that the next transition will make the on-air state the same as the state saved in the memory register.
DVEDis — The switcher interpolates all DVE
parameters between the current state and the state in the memory register and smoothly transitions between them over a user-configurable duration.
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Only DVE key parameters are recalled and this Recall Mode applies only to DVE keys.
EffDis — The Effects Dissolve feature allows
you to slew from one memory to another using a memory recall. The switcher will interpolate from the starting memory to the destination memory, creating a smooth, two keyframe effect.
The following elements can be interpolated in the effects dissolve:
› Matte colors (background, wash or borders) › Keyer settings like clip, gain, transparency › Mask position and size › Chroma key settings, except the background
color
› Pattern settings like size, position, aspect,
border, softness, rotation
› DVE settings like size, position, aspect, border,
softness, cropping › MediaStore x/y position › Transition Progress Other elements, such as key priority, crosspoint
selection, pattern, and next transition data are recalled first, and then the switcher will slew to the recalled memory.
An effects dissolve can be performed on as many elements as required, based on the memory that is being recalled.
Preset Bus Recall (PSTBus)
PSTBus sets whether sources selected on the Preset bus, when the memory was stored, are recalled with the memory.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The sources stored in the memory are
not recalled.
Recall — The sources that were stored in the
memory are recalled and replace the currently selected source on the Preset bus. This is the default setting.
Trans ition Area Recall (Trans)
Trans sets whether the Transition Parameter and Transition T ype buttons, but not the Fader , T ransition or Next Transition Select buttons, are recalled with the memory.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The sources stored in the memory are
not recalled.
Recall — The sources that were stored in the
memory are recalled and replace the currently selected source on the Preset bus. This is the default setting.
Next Transition Recall (NextTr)
Effects Dissolve Duration (EffDur)
EffDur Sets the duration of an Effects Dissolve memory recall. This attribute is only applicable when the Mode attribute is set to EffDiss.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
1-999fr — Sets the duration of the effects
dissolve, in frames.
Program Bus Recall (PGMBus)
PGMBus sets whether the sources selected on the Background/Program bus, when the memory was stored, are recalled with the memory.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The sources stored in the memory are
not recalled.
Recall — The sources that were stored in the
memory are recalled and replace the currently selected source on the Program bus. This is the default setting.
NextTr sets whether the selections of the Next Transition Select buttons in the Transition Area are recalled with the memory.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The selections
stored in the memory
are not recalled.
Recall — The selections that were stored in the
memory are recalled and replace the currently settings of the Next Transition Select buttons. This is the default setting.
Run Auto Transition (RnAuto)
RnAuto sets whether an auto transition is performed after a memory is recalled. Remember to set up the transition in the Transition Area when you store the
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memory so that the desired transition is performed after the memory is recalled.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRun — A transition is not performed after the
memory is recalled. This is the default setting.
Run — An auto transition is performed after the
memory is recalled.
Shared Pattern Recall (SrdPat)
SrdPat sets whether the pattern generator that is shared between the key masks and washes is recalled.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The pattern generator is unchanged by
the memory recall.
Recall — The pattern generator settings may be
recalled with the memory. Other attributes can
prevent the pattern generator from recalling. This
is the default setting.
Key Bus Recall (KeyBus)
KeyBus sets whether the sources selected on the Keyer bus, when the memory was stored, are recalled with the memory.
Key — Selects the keyer you want to set the
memory attribute for.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The sources stored in the memory are
not recalled.
Recall — The sources that were stored in the
memory are recalled and replace the currently
selected source on the key bus. This is the default
setting.
Key Active Recall (KActiv)
KActiv sets whether the on-air status of the keyer is recalled with the memory. For example, if a key is on-air in a memory, but off-air before the recall, the key will not be cut on-air with the recall if KActiv is set to NoRcl.
The operation of the Key Active attribute is effected by the Memory AI feature.
Key — Selects the keyer you want to set the
memory attribute for.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The on-air status of the selected keyer
is not recalled.
Recall — The on-air status of the selected keyer
is recalled with the memory. Keys may be cut on or off-air with the memory recall. This is the default setting.
Key Type Recall (KType)
KType sets whether the key type is recalled with a memory.
Key — Selects the keyer you want to set the
memory attribute for.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The key type stored in the memory for
the selected keyer is not recalled with the memory. If the current key type does not match the key type
n the memory , none of th e key parameters, ex cpet
i on-air state, are recalled.
Recall — The key type stored in the memory for
the selected keyer is recalled with the memory. This is the default setting.
Key Mask Recall (KMask)
KMask sets whether key mask settings are recalled with a memory. Refer to the section “Shared Pattern Recall (SrdPat)” on page 6-3 for information on the shared pattern mask for keyers.
Key — Selects the keyer you want to set the
memory attribute for.
Memory (Recall Only) — The memory
attributes stored in the memory are used.
NoRcl — The key mask settings stored in the
memory for the selected keyer are not recalled with the memory.
Recall — The key maks settings stored in the
memory for the selected keyer are recalled with the memory. This is the default setting.
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Media
RECALL
Roll VTR (RllVTR)
Media sets whether stored images or animations are recalled when you recall the memory register .
Media1/2/3/4 — Selects the Media-Store channel
you wish to configure. The listed Media-Store channels depend on the Media-Store mode.
Recall — The image or animation that was stored
in the memory register is recalled and replaces the currently loaded image or animation. This is the default setting.
NoRcl — The stored image or animation is not
recalled.
Aux
Aux sets whether the stored input source of an Aux bus is recalled when you recall the memory register.
Aux 1-4 — Selects the Aux bus you want to
configure.
Recall — The input source that was stored in the
memory register is recalled and replaces the currently selected source on the Aux bus. This is the default setting.
NoRcl — The stored source input is not recalled.
Camera Recall (CamRcl)
CamRcl sets whether the stored camera shot is recalled when you recall the memory register .
Recall — The camera shot that was stored in the
memory register is recalled and replaces the current camera shot.
NoRcl — The stored camera shot is not recalled.
This is the default setting.
Roll GPO (RllGPO)
RllGPO sets whether any GPI outputs attached to the stored input sources are triggered when you recall the memory register.the memory recall mode.
Roll — GPI outputs attached to input sources
stored in the memory register are triggered. This is the default setting.
NoRoll — GPI outputs attached to input sources
stored in the memory register are not triggered.
RllVTR sets whether the AMP Play command is triggered when a stored input source that is assigned to an AMP compatible video server is recalled.
Roll — The AMP Play command is triggered, the
preroll delay occurs and then the memory register is recalled. This is the default setting.
NoRoll — The AMP Play command is not
triggered and the preroll delay is ignored.
For More Information on...
• setting transition rate units, refer to the section “Transition Rate Units” on page 2-11.
Storing Memory Registers
Storing settings to a memory register allows you to save an effect for re-use.
To store a setting to a memory register:
1. Press the STORE button.
STORE
2. Select the storage area you wish to save to as
follows:
• If you are using Bank Mode, press a Wipe Pattern button to select a memory register in
the current bank. You may also use the Bank knob to select a different bank before storing.
• If you are using Direct Access Mode, press a Wipe Pattern button to select the desired bank and then press a second Wipe Pattern button to select a memory register.
Note:
• You can exit without storing a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
• The switcher is set to recall memory registers immediately after storing a memory register.
Recalling Memory Registers
Recalling the memory register allows you to quickly re-use the effect you previously stored.
6–4 • Memories, USB Storage, and Upgrades CrossOver 16 User Manual (v4.0)
To recall a setting from a memory register:
1. Press RECALL.
2. Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, press a Wipe Pattern button to select a memory register in
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the selected bank. You may also use the
RECALL
Bank knob to select a different bank before recalling.
• If you are using Direct Access Mode, press a Wipe Pattern button to select the desired bank and then press a second Wipe Pattern button to select a memory register.
Note:
• Recalling a memory register that requires a new image to be loaded from a USB drive into a Media-Store channel may result in the currently loaded image being displayed for a few frames while the new image is loaded.
• Recalling a memory register that includes a source assigned to a camera also recalls the shot stored in the memory register for that camera if the CamRcl memory attribute is set to Recall. There is no delay in the memory recall so camera movement may be visible while the shot is recalled.
• You can exit without recalling a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
Bus Hold
You can choose to have a bus remain unaffected by a memory recall (the selected source on the bus is not replaced with the source stored in the memory).
A bus hold is equivalent to having the bus (PGMBus, PSTBus, KeyBus, KActiv, KType, and KMask) attribute set to no recall.
To perform a Bus Hold:
1. Press and hold the desired source button on the
Program, Preset, or Key/Aux bus.
2. Press RECALL.
3. Select the memory register you wish to recall
from as follows:
• If you are using Bank Mode, select a pattern button to designate the memory register in the
selected bank. You may al so use the Bank knob to change the selected bank before storing.
• If you are using Direct Access Mode, select a pattern button to designate the desired bank and then select a second pattern to designate the memory register.
The source on the bus you selected will not change when the memory is recalled (the source
setting stored in the memory for that bus is ignored).
Memory AI and Keys
Enabling Memory AI mode changes the way key elements are recalled. If a key is currently on-air, the element for that key is recalled in the next available off-air key. If there is no available off-air keys, the element is not recalled.
All resource sharing is set to FLOAT mode so that key elements may be recalled to other keys than originally stored.
For More Information on...
• resource sharing, refer to the section “Resource Sharing” on page 2-12.
Memory Recall Scenarios
Table 6.1 shows the contents of a memory register and the state of the switcher in various scenarios.
Table 6.1 Recall to Preview Scenarios
Element
PST Bus
PGM Bus
Key 1
(set as a
DVE key)
Key 2 Key 3
Memory
Register
Input 2 Any Input Any Input Input 3 Input 1
Input 4
(on-air)
Input 5 Any Input Any Input
Any Input Any Input Any Input
Scenario
1 2
(on-air)
Input 6
(on-air)
Any Input
Depending on the Memory Recall mode setting, the elements recalled are as follows:
Recall Mode: PGM (Program)
• Scenario 1 › Input 2 is recalled to the Preset bus. › Input 3 is recalled to the Program bus (on-air
image instantly cuts to Input 3).
› Input 4 is recalled to Key 1 (on-air image
instantly cuts to Input 4).
› Input 5 is recalled to Key 2 (on-air image not
affected as Key 2 is off-air).
• Scenario 2 has the same behavior has Scenario 1.
Recall Mode: PV (Preview)
• Scenario 1 › Input 2 is recalled to the Preset bus.
Input 1
(on-air)
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› Input 3 is not recalled to the Program bus
RECALL
NEXT
(on-air image is not affected).
› Input 4 is not recalled to Key 1 as Key 1 is
on-air (on-air image is not affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
• Scenario 2 › Input 2 is recalled to the Preset bus. › Input 3 is not recalled to the Program bus
(on-air image is not affected).
› Input 4 is recalled to Key 1 (on-air image is not
affected as Key 1 is off-air).
› Input 5 is recalled to Key 2 (on-air image is not
affected as Key 2 is off-air).
Recall Mode: MemAI (Memory AI)
• Scenario 1 › Input 3 is recalled to the Preset bus (on-air
image is not affected).
› Input 4 is recalled to Key 2 as Key 1 is on-air
(on-air image is not affected).
› Input 5 is recalled to Key 3 as Key 2 is now
in-use (on-air image is not affected).
› Next Transition area is set to transition
background, Key 1 and Key 2.
• Scenario 2 › Input 3 is recalled to the Preset bus (on-air
image is not affected).
› Input 4 is recalled to Key 1 (on-air image is not
affected).
› Input 5 is recalled to Key 2 (on-air image is not
affected).
› Next Transition area is set to transition
background, Key 1, and Key 2.
Recall Mode: DVEDis (DVE Dissolve)
• Scenario 1 › Only the DVE parameters of Key 1 are recalled
and the switcher performs a smooth effects dissolve between the current DVE parameters and the DVE parameters stored in the memory. No other properties are recalled.
• Scenario 2 has the same behavior has Scenario 1.
Recall Mode: EffDis (Effects Dissolve)
• Scenario 1 › Input 2 is recalled to the Preset bus. › Input 3 is recalled to the Program bus (on-air
image dissolves to Input 3).
› Input 4 is recalled to Key 1 (on-air image
dissolves to Input 4 and slews to new location).
› Input 5 is recalled to Key 2 (on-air image not
affected as Key 2 is off-air).
• Scenario 2 has the same behavior has Scenario 1.
To set the Recall mode:
1. Press RECALL.
2. Press NEXT until Attrib is displayed.
3. Use the Attrib knob to select Recall Mode.
4. Use the Value knob to select the Memory
Recall mode. You can choose from the following:
PGM — Program mode.
PV — Recall to Preview mode.
MemAI — Memory AI mode.
EffDiss — Effects Dissolve mode.
Memory — The Memory Recall mode
stored in the memory register being recalled is used.
5. If you are using the EffDiss Memory Recall
mode, set the desired transition time as follows:
•Use the Attrib knob to select EffDur.
•Use the Value knob to select the duration
of the Effects Dissolve transition.
USB Storage
You can use a USB drive to:
• Save and load sets of memory registers, personality, and installation settings to and from a USB drive
• Perform software upgrades
These files and settings can be copied from the USB drive and backed-up on your computer.
Note:
• If you are transferring large files to the USB drive via the FTP interface, do not perform any other tasks that require the USB drive until the transfer has finished.
• W ait 5 seconds after inserting a USB drive into the USB port before using it.
For More Information on...
• performing software upgrades, refer to the section “Software Upgrades” on page 6-7.
• FTP access to the USB drive, refer to the section “Creating an FTP Connection” on page 4-6.
6–6 • Memories, USB Storage, and Upgrades CrossOver 16 User Manual (v4.0)
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Saving Switcher Settings
NEXT
MENU
NEXT
You can save up to 10 sets of memory regi sters, personality settings, and installation settings on a USB drive.
T o save to a USB drive:
1. Insert a USB drive into the USB port.
Memory registers that were empty when saved will
erase the contents of the same memory register on your switcher when loaded from a USB drive.
To load from a USB drive:
1. Insert a USB drive containing memory register,
personality, and installation sets into the USB port.
2. Press MENU.
MENU
3. Press the SAVE Wipe Pattern button.
4. Use the left knob to select the set you wish to
save to.
5. Select the register you want to save as follows:
All — Press the All knob to save all
registers to the selected set.
Memories — Press the Mems knob to
save memory registers to the selected set.
Custom Controls — Press the Cust
knob to save custom control registers to the selected set.
•Press NEXT.
Personality — Press the Pers knob to
save personality settings to the selected set.
Installation — Press the Inst knob to
save installation settings to the selected set.
6. Press the Confrm knob to perform the save. Press the Cancel knob to cancel the save.
Note:
• Turn the middle knob when browsing sets to
display the full text of long set names
• Saving items overwrites the same items in the
selected set (e.g. saving memory registers overwrites previously saved memory registers in the selected set but does not affect personality or installation settings previously saved to the same set).
• The * symbol next to an item indicates that there is
a previously saved version of that item in th e selected set.
For More Information on...
• accessing the USB port, refer to the section
“Frame Overview” on page 1-3.
Loading Switcher Settings
You can load switcher settings that we re prev iously saved to a USB drive.
2. Press MENU.
3. Press the LOAD Wipe Pattern button.
4. Use the left knob to select the set you wish to
load from.
5. Select the register you want to load as follows:
All — Press the All knob to load all
registers from the selected set.
Memories — Press the Mems knob to
load memory registers from the selected set.
Custom Controls — Press the Cust
knob to load custom control registers from the selected set.
• Press NEXT.
Personality — Press the Pers knob to
load personality settings from the selected set.
Installation — Press the Inst knob to
load installation settings from the selected set.
6. Press the Confrm knob to perform the save. Press the Cancel knob to cancel the save.
Note:
• Turn the middle knob when browsing sets to
display the full text of long set names
• The * symbol next to an item indicates that there is
a previously saved version of that item in the selected set.
For More Information on...
• accessing the USB port, refer to the section
“Frame Overview” on page 1-3.
Software Upgrades
Software upgrades stored on a USB drive can be uploaded to the switcher.
Do not turn the switcher power off during the
upgrade.
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T o upgrade the switcher software:
MENU
NEXT
1. Copy a software upgrade file onto a USB drive.
2. Insert the USB drive with the software upgrade
file into the USB port.
3. Press MENU.
4. Press the RESET Wipe Pattern button.
5. Press NEXT until Run Software Upgrade
From USB is displayed.
6. Press the left knob to display the Upgrade
menu.
7. Select an upgrade file to use as follows:
• Use the left knob to browse the USB drive file system. Turning the knob cycles through
all the files and directory names at the current level in the file system.
• Navigate to sub-directories by selecting a sub-directory name and then pressing the
left knob. Sub-directories are displayed as <directory-name>
• Return to a parent directory by selecting <..>.
• Use the left knob to select the upgrade file you wish to use.
Completing a Software Upgrade
When the software upgrade is complete, the menu displays a message indicating the software upgrade was successful, the Upgrade LED on the rear of the switcher turns off, and the switcher performs an automatic restart.
Once the switcher restarts, it is ready to use. You can then safely remove the USB drive.
Note:
• If you are upgrading a switcher as a result of a corrupt configuration or a previously failed upgrade, you may need to reconfigure the network address and reload switcher memories.
For More Information on...
• configuring the network address of your switcher, refer to the section “IP Address” on page 2-9.
• reloading switcher memories, refer to the section “Recalling Memory Registers” on page 6-4.
8. Press the left knob to load the upgrade file.
9. Press the Confrm knob to initiate an
upgrade. Press the Cancel knob if you do not wish to perform an upgrade.
The menu displays a message indicating the software upgrade is in progress. The Upgrade LED on the rear of the switcher is lit, indicating an upgrade is in progress.
Note:
• W ait 5 seconds after inserting a USB drive into the USB port before using it.
• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.
• Upgrades can take several minutes to complete.
•If CRITICAL UPGRADE is displayed, the switcher is performing an upgrade that includes low-level software components. This does not indicate a problem with your switcher.
For More Information on...
• accessing the USB port, refer to the section “Frame Overview” on page 1-3.
6–8 • Memories, USB Storage, and Upgrades CrossOver 16 User Manual (v4.0)
Page 75
Media-Store
NEXT
Your switcher has 4 Media-Store channels which allow you to display 2 images or animations (composed of a sequence of images) with accompanying alpha-channels on-air simultaneously.
Media-Store Overview
Images and animations are assigned unique Media numbers that allow the switcher to identify them. You can load images and animations into Media-Store channels by:
• browsing the internal file system of the switcher
or connected USB drive.
• creating an FTP connection to your switcher from
a computer and uploading images or animations.
• using the Wipe Pattern buttons to specify Media
numbers for images or animations that have been loaded previously.
Media-Store Modes
You can set your switcher to have either 2 or 4 Media-Store channels. You can display 2 images or 1 image with an alpha-channel when your switcher is set to 2 Media-Store channels. You can display 2 images with alpha-channels when your switcher is set to 4 Media-Store channels.
To configure Media-Store mode:
1. Press MENU.
2. Press the SYSTEM Wipe Pattern button.
3. Press NEXT until Media is displayed.
4. Use the Media knob to select the
MENU
Media-Store mode. You can choose from the following:
Tall — Two channels of Media-Store are
available. Each channel can contain an image or Channel 1 can contain an image and an associated alpha-channel is contained in Channel 2.
Dual — Four channels of Media-Store are
available. Each channel can contain a separate image, or Channel 1 can contain an image and an associated alpha-channel in Channel 3, and Channel 2 can contain an
image and an associated alpha-channel in Channel 4.
Swish — Two channels of Media-Store are
available. Each channel can contain an image or Channel 1 can contain an image and an associated alpha-channel in Channel 3. Channels 2 and 4 are reserved for Media Transitions.
Swish+ — Four channels of Media-Store are
available. Channel 2 (video) and Channel 4 (alpha) can also be used for media transitions. Channels 1 and 3 are not reserved.
5. Press the Media knob to save your selection.
6. Press the Confrm knob to commit the
change. Press the Cancel knob to cancel the change.
Note:
• If you turn on Swish or Swish+ Media-Store Mode, Aux 4 is turned off.
For More Information on...
• performing a Media transition, refer to the section “Media Transitions” on page 3-3.
File Formats
Images must be 24-bit or 32-bit (24-bit image plus 8-bit embedded alpha channel) Targa files.
Animations must be Targa sequences, a collection of individual image files (one file per animation frame).
Animation Naming Convention
The individual files share a common name with a sequential frame number appended at the end as follows:
• Anim_001.tga
• Anim_002.tga
• Anim_003.tga
•...
• Anim_100.tga
These files are treated as a 100 frame animation named Anim.
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Note:
• Files must be numbered sequentially.
• File numbers must be preceded by an underscore “_” character to be recognized as part of an animation.
• All files in an animation must be stored in the same directory.
Auto Select Video and Alpha Pairing
The switcher supports images and animations with an embedded alpha-channel. The switcher uses the following Media-Store alpha-channel pairings by default:
Table 7.1 Media-Store Alpha Channels
Media-Store
Channel
Associated Alpha
Media-Store Channel
Tall Mode
Media 1 Media 2
Dual Mode
a
Media 1 Media 3 Media 2 Media 4
a. Associated Media-Store alpha channels can not be
changed in this Media-Store mode.
For More Information on...
• Associating alpha channel inputs with video inputs, refer to the section “Input BNC Configuration” on page 2-6.
Loading Media by Browsing
You can browse the file system on the switcher or a USB drive to select images and animations to load.
5. Use the left knob to select the location you
wish to browse. You can choose from the following:
INT (0) — Internal storage
USB (1) — USB drive
6. Use the left knob to browse the file system.
Turning the knob cycles through all the files and directory names at the current level in the file system.
7. Navigate to sub-directories by selecting a
sub-directory name and then pressing the left knob. Sub-directories are displayed as follows:
<directory-name>
8. Return to a parent directory by selecting <..>.
9. Use the left knob to select the still or
animation file you want to load.
10. Press the left knob to load the image into the
selected Media-Store channel.
Note:
• Turn the middle knob when browsing the file system to display the full text of long directory lists and filenames.
• If you select an animation, the number of frames is displayed next to the filename.
• A number of default stills are provided in the samples/ directory on the internal media storage of the switcher. You must select the folder under samples for the video format the switcher is operating in.
For More Information on...
• accessing the USB port, refer to the section “Frame Overview” on page 1-3.
To load an image or animation by browsing the file system:
1. If you are loading from a USB drive, insert it
into the USB port on the switcher. Wait 5 seconds after inserting the USB drive before using it.
2. Select the source button for the media-store channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
3. Press the Browse knob.
4. Use the left knob to select <..> to move up to
the top level of the file system.
7–2 • Media-Store CrossOver 16 User Manual (v4.0)
Loading Media by FTP
You can upl oad im ages and animations to your switcher from a computer using an FTP connection.
T o upload an image over an FTP connection:
1. Create an FTP connection from a computer to
your switcher using the following user account:
• name: xpression
• password: password
2. Copy images or animations to the folder
corresponding to the Media-Store channel you wish to load images or animations to. The folder
Page 77
names and the corresponding Media-Store
1234
1 2 3
NEXT
channels are:
1 — Media-Store channel 1.
2 — Media-Store channel 2.
3 — Media-Store channel 3.
4 — Media-Store channel 4.
3. Close the FTP connection.
Note:
• Media-Store channels 3 and 4 are for alpha channels only. Images or animations stored in those channels are not accessible from the switcher control panel.
• If you load an image or animation with an embedded alpha channel, the switcher automatically places the alpha channel in the paired Media-Store channel.
For More Information on...
• creating an FTP connection, refer to the section “Creating an FTP Connection” on page 4-6.
• pairing Media-Store channels, refer to the section “Input BNC Configuration” on page 2-6.
Understanding Media Numbers
To lock or unlock place and bank values:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press the Browse knob.
3. Press NEXT.
4. Press the Place knob to lock or unlock the
Place value. When locked, the Place value will be surrounded by brackets [].
5. If you locked the Place value, use the Place
knob to select the locked value. You can choose from the following:
INT-0 — Internal storage
USB-1 — USB drive (default)
6. Press the Media knob to lock or unlock the
Bank value. When locked, the Bank value is enclosed in brackets [].
7. If you locked the Bank value, use the Bank
knob to select the locked value.
Each image and animation is uniquely identified by a Media number. Media numbers are 4 digits and take the format shown in Figure 7.1.
Figure 7.1 Media Number
1. Place — This digit represents the location where
image or animation is stored.
0 — Internal Memory
1 — USB drive
2. Bank — This digit represents the bank number.
There are 100 (0 - 99) banks where images can be stored.
3. Item Number — This digit represents the item
number. Each bank contains 10 (0 - 9) images.
Entering Media Numbers
Media numbers are entered using the Wipe Pattern buttons. You can choose to lock the Place and Bank to specific values which allows you to quickly access a subset of images.
Loading Media by Media Number
Once an image has been assigned a Media number, it can be quickly reloaded by typing the corresponding Media number using the Wipe Pattern buttons. The procedure is slightly different if you have locked the Place and Bank values.
To load an image by Media number with a locked place and bank number:
1. If you are loading from a USB drive, insert it
into the USB port on the switcher. Wait 5 seconds after inserting the USB drive before using it.
2. Select the source button for the media-store channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
3. Press the Wipe Pattern button corresponding to the item number (in the locked Place and Bank) of the image you wish to load.
Note:
• If the image you are loading is not present on the
drive, a Media Error message is displayed. Y ou
CrossOver 16 User Manual (v4.0) Media-Store • 7–3
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have the option to free up the media location
NEXT
(Free) or not.
• Entering a Media number of 0 clears the image
from the selected Media-Store channel.
• When you load an animation to an off-air media-store channel, or the animation goes off-air with a transition, the preview shows the cut point (CutTM) for that animation, and not the first frame of the video.
For More Information on...
• accessing the USB port, refer to the section “Frame Overview” on page 1-3.
To load an image by Media number without a locked place or bank number:
1. If you are loading from a USB drive, insert it
into the USB port on the switcher. Wait 5 seconds after inserting the USB drive before using it.
2. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
3. Use the Wipe Pattern buttons to type the Media
number corresponding to the image you wish to load. Type only the unlocked portion of the Media number (if the Place value is locked, do not type a Place value).
Still Attributes
You can alter the appearance of a Media-Store still images by modifying display parameters.
To set the attributes of at still image:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Adjust the position of the image as follows:
•Use the Attrib knob to select X-Pos.
•Use the Value knob to select the X
position of the image.
•Use the Attrib knob to select Y-Pos.
•Use the Value knob to select the Y
position of the image.
4. Select whether the still should be a shaped or
unshaped key by default as follows:
•Use the Attrib knob to select Shaped.
•Use the Value knob to select whether the
images is shaped or unshaped. › Yes — Image is shaped. › No — Image is unshaped.
4. Press the Select knob to load the image.
Note:
• Entering a Media number of 000 clears the image from the selected Media-Store channel.
• If the image you are loading is not present on the drive, a Media Error message is displayed. Y ou have the option to free up the media location (Free) or not.
• When you load an animation to an off-air media-store channel, or the animation goes off-air with a transition, the preview shows the cut point (CutTM) for that animation, and not the first frame of the video.
For More Information on...
• accessing the USB port, refer to the section “Frame Overview” on page 1-3.
Media-Store Attributes
Media-Store attributes can be broken down into three types; Still Attributes, Animation Attributes, and Media Transition Attributes.
5. Set the media number for the still image as
follows:
•Use the Attrib knob to select Media#.
•Use the Value knob to select a new
Media number. Only available Media numbers are displayed.
6. Use the Func knob to select SavAll.
7. Press the Func knob to save your settings.
Note:
• You can use the positioner to modify the X and Y position.
For More Information on...
• shaped and unshaped keys, refer to the section “Input BNC Configuration” on page 2-6.
Animation Attributes
You can alter the appearance of a Media-Store animations by modifying display and play parameters.
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Media-Store animation have the same attributes as
NEXT
NEXT
stills with the addition of looping, reverse, auto play, and speed.
Media transitions have the same attributes as animations with the addition of cut point, and GPI output triggers.
T o modify animation playback:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Set the looping behavior as follows:
•Use the Attrib knob to select Looping.
•Use the Value knob to set the looping
behavior. › yes — The animation plays in a
continuous loop until manually stopped.
no — The animation plays once.
4. Set the playback direction as follows:
•Use the Attrib knob to select Reverse.
•Use the Value knob to set the reverse
playback behavior. › yes — The animation plays backwards. › no — The animation plays forwards.
To modify media transition parameters:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
3. Set the cut point as follows:
•Use the Attrib knob to select CutTm.
•Use the Value knob to set the length of
time, in frames, from the beginning of the animation before the switcher performs the cut. This should be the point in the media-store animation that the image is full-screen.
4. Assign a GPI output to the media transition as
follows:
•Use the Attrib knob to select GPO.
•Use the Value knob to select the GPI
output that you want to trigger by the media transition.
5. Set the auto playback behavior as follows:
•Use the Attrib knob to select AutoPly.
•Use the Value knob to set the auto
playback behavior. › yes — The animation starts playing
automatically when it is taken on-air.
no — Animation playback must be started
manually.
6. Set the playback speed as follows:
•Use the Attrib knob to select Speed.
•Use the Value knob to set the playback
speed. › 0.1x1.0x in 0.1x increments. › 1x10x in 1x increments.
7. Use the Func knob to select SavAll.
8. Press the Func knob to save your settings.
Media Transition Attributes
Y
ou can alter the appearance of a media transitions by modifying display, play, and transition parameters.
5. Assign a trigger time to the selected GPI output
as follows:
•Use the Attrib knob to select GPOTm.
•Use the Value knob to select the length of
time, in frames, before or after the start of the animation the GPI output is triggered. If you select a negative value, the switcher will trigger the GPI output and wait for the specified time before starting the animation (similar to a pre-roll value).
6. Use the Func knob to select SavAll.
7. Press the Func knob to save your settings.
Note:
• You can also set the cut point by using the fader to run thought the animation to the desired cut point, and then press and hold MEDIA and press CUT.
Animation Control
Y ou can play an animation manually or automatically and also control the behavior of animation playback.
CrossOver 16 User Manual (v4.0) Media-Store • 7–5
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T o manually play an animation:
NEXT
1. Select the source button for the media-store channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press the Run knob to start the animation playing.
3. Press the Stop knob to stop the animation before reaching the final frame.
Note:
• When you load an animation to an off-air
media-store channel, or the animation goes off-air with a transition, the preview shows the cut point (CutTM) for that animation, and not the first frame of the video.
• Y ou can manually cycle through frames by turning
the Run knob while the animation is stopped.
• Double-pressing the Run knob stops playback
and re-cues the animation to the first frame.
• You can sh utt le forwards and backwards through
the animation by turning the positioner clockwise or anti-clockwise when the animation is stopped. Shuttle speed is increased and decreased by turning the positioner more or less in each direction.
3. Use the Func knob to save the attributes for
that image. You can choose from the following:
Revert — Reverts the currently displayed
attribute to the previously saved value. Other attributes are not affected.
RevAll — Reverts all attributes to previously
saved values.
Saving and Reverting Attributes
You can save attributes for an image so they are automatically recalled the next time that image is loaded from a USB drive or internal memory.
Image attributes that have been changed since they were last saved are marked with a ‘*’.
T o save attributes for an image:
1. Modify the attributes for an image as necessary
2. Use the Func knob to save the attributes for
that image. You can choose from the following:
Save — Saves the currently displayed
attribute. Other saved attributes are not affected.
SavAll — Saves all attributes.
T o revert to saved attribute values:
1. Select the source button for the media-store
channel (MEDIA) that you want to load a still or animation into. The image that is currently loaded into that channel is shown on the menu.
2. Press NEXT until Attrib is displayed.
7–6 • Media-Store CrossOver 16 User Manual (v4.0)
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Calibration and Diagnostics
NEXT
NEXT
MENU
NEXT
NEXT
MENU
MENU
NEXT
MENU
This chapter describes how to check the version of software on the switcher, copy switcher logs to a USB, perform calibration and systems tests, as well as what the error messages reported by the switcher mean.
Switcher Software Version
The Status menu shows the version number of the software that is currently running on the control panel and frame.
T o view the current version of software on the switcher:
1. Press MENU.
MENU
2. Press the STATUS Wipe Pattern button. The current software version (SW Ver) and reference format is shown on the menu.
Copy Logs to USB
The Copy Logs allows you to store switcher logs onto a USB. Switcher logs can be used by technical support to diagnose problems with your switcher.
To copy switcher logs to USB:
1. Insert it into the USB port on the switcher. Wait
5 seconds after inserting the USB drive before using it.
2. Press MENU > SYSTEM >
3. Press the Diag Tests knob.
MENU
NEXT > NEXT.
NEXT
T o calibrate the positioner and fader:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
3. Press NEXT.
4. Press the Calib Reset knob.
5. Move the positioner backwards and forwards,
left to right, and twist the positioner left and right a few times.
6. Move the fader from one limit to the next a few times. Do not push the fader hard when it reaches the limit.
7. Press MENU to save the calibration information.
Diagnostics
Diagnostics consist of a number of tests that are used to test the functionality of a number of switcher functions.
Control Test
The Control Test allows you to test the functionality of any of the buttons, knobs or fader and positioner on the control panel.
To test control panel control surfaces:
1. Press MENU > SYSTEM > NEXT > NEXT.
NEXT
NEXT
4. Press NEXT.
5. Press the Copy Logs knob. The logs are
copied to the root directory of the USB.
Calibration
Calibration allows you to reset the limits of the faders on the control panel and re-center the positioner with X, Y and Z limits.
CrossOver 16 User Manual (v4.0) Calibration and Diagnostics • 8–1
2. Press the Diag Tests knob.
3. Press the Contrl T est knob. The second line
of the display show the current button, knob, positioner, or fader being used.
4. Test the button, knob, positioner, and fader you want to check.
5. Press the MENU and RESET buttons at the same time to end the test.
Page 82
Panel LED Test
MENU
NEXT
MENU
MENU
NEXT
MENU
MENU
NEXT
NEXT
MENU
MENU
NEXT
NEXT
NEXT
MENU
MENU
NEXT
NEXT
NEXT
MENU
The Panel LED Test turns on all buttons, indicators, and mnemonics on the control panel and cycles through a series of colors.
6. The results of the test are shown on the top line
of the menu.
7. Press MENU to end the test.
To test the control panel LEDs:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
3. Press the P-Leds T est knob. All the buttons
and indicators on the control panel cycle through different colors.
4. Press MENU to end the test.
Display Test
The Display Test runs a series of letters, numbers, and symbols across the menu display.
To test the control panel LEDs:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
NEXT
NEXT
Tally Test
The Tally Test turns all tallies off, and then turns each tally on consecutively. There is a three (3) second delay between each tally being toggled on. Once the last tally has been turned on, all the tallies blink on and off three times.
To test switcher tallies:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
3. Press NEXT > NEXT.
4. Press the Tally Test knob to start the test.
5. Press MENU to end the test.
GPI Test
The GPI input test reports the state of each GPI input on the menu.
NEXT
3. Press the Disply Test knob. A series of
letters, numbers, and symbols scroll across the display.
4. Press MENU to end the test.
RAM Test
The RAM T est performs a test of the system memory in the switcher. To test the RAM of the switcher, a full reboot must be performed.
T o test the switcher RAM:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
3. Press NEXT.
4. Press the RAM Test knob. The top line of
the menu shows the result of the last RAM test.
5. Press the Reboot knob to run the test. The switcher runs the test and then reboots.
NEXT
To test GPI Inputs:
1. Press MENU > SYSTEM > NEXT > NEXT.
2. Press the Diag Tests knob.
3. Press NEXT > NEXT.
4. Press the GPI Test knob to start the test.
The second line of the menu show the state of all GPI input pins as High or Low.
5. Press MENU to end the test.
GPO Test
The GPO test turns all GPI outputs off, and then fires each one consecutively. There is a three (3) second delay between each GPI output being fired. Once the last tally has been fired, all the GPI outputs blink on and off three times.
NEXT
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T o test GPI Ou tpu ts:
NEXT
NEXT
NEXT
MENU
1. Press MENU > SYSTEM >
MENU
NEXT
3. Press NEXT > NEXT.
4. Press the GPO Test knob to start the test.
NEXT > NEXT.
5. Press MENU to end the test.
2. Press the Diag Tests knob.
Error Messages
The following error messages may appear when starting your switcher.
Table 8.1 Switcher Error Messages
Error Message Description Solution
DDR 0 Not Found DDR 1 Not Found DDR 0 & 1 Not Found
There is a problem with the switcher DDR memory. The switcher may be used but many features will be limited or disabled
Re-start your switcher. If the problem persists, contact Ross Video Technical Support for assistance.
Panel/Frame Mismatch
Upgrade PMC?
Your switcher control panel is connected to the wrong frame type (e.g. Crossover 16 panel connected to a Crossover 6 frame).
Your switcher requires a Panel Module Controller (PMC) upgrade as part of a software upgrade. The switcher may be used without the PMC upgrade but may respond in an unpredictable manner
Connect your switcher control panel to the proper frame and re-start the switcher.
Allow the PMC upgrade to proceed. Contact Ross Video Technical Support for assistance if you are unsure about upgrading your switcher.
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Page 84
8–4 • Calibration and Diagnostics CrossOver 16 User Manual (v4.0)
Page 85
Specifications
Dimensions
Frame:
• Width: 19” (48.25cm) (fits standard equipment rack)
• Depth: 15.63” (39.70cm)
• Height: 3.5” (8.89cm) (2RU)
Control Panel:
• Width: 21.75” (55.25cm)
• Depth: 10.75” (27.56cm)
• Height: 4” (10.16cm)
Weight:
Frame:
• 16.4 lbs (7.44kg)
Control Panel:
• 9.4 lbs (4.26kg)
Power Requirements
• Frame: DC 12V, 6 Amps Max
• Control Panel: DC 12V, 4 Amps Max
Ports
Tally Port
• Load voltage: 100Vdc max
• Load current: 120mA max at 85C, 150mA at 25C.
• On resistance: 8 mΩ max
GPI I/O Absolute Maximum Ratings
• Input voltage range: -0.5V to 5.5V
• Output current: < ±10mA
Editor Port DC Operating Conditions
• Maximum differential input voltage: ±5V
• Differential output voltage (5V circuit): 3.2V Typical across a 100 Ω load (2.3V for 3.3V circuit)
Ethernet Port
• 10/100Mbps Ethernet using Cat 5 cables 10BASE-T & 100BASE-Tx
USB Port
• USB 2.0 and 1.1 compliant
Video Formats
Standard Definition Version
• 480i (4:3 and 16:9) at 59.94 Hz (Default)
• 576i (4:3 and 16:9) at 50Hz
Multi Definition Version
• 480i (4:3 and 16:9) at 59.94 Hz
• 576i (4:3 and 16:9) at 50Hz
• 720p at 50, 59.94Hz
• 1080i at 50, 59.94Hz (Default)
Inputs/Outputs
Inputs
• 12 inputs
• Internal Black and Matte Generators
Outputs
• 2 Program out HD-SDI
• 1 Preview out HD-SDI
• Aux 1 out HD-SDI
• Aux 2 out HD-SDI
• Aux 3 out HD-SDI
HD-SDI Input and Output Specifications
• SMPTE 292M/259M compliant
• Levels: 800mV (±10%) peak-to-peak
• Return loss: > -15dB to 1.485GHz
• Input Equalization (SD): 275m
• Input Equalization (HD): 110m
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Reference Input and Output Specifications
Tri-level Pulse
• Input Return Loss: 30dB to 30 MHz
• Output Return Loss: 23dB to 30 MHz
• Positive Peak: +300mV ±6mV
• Negative Peak: -300mV ±6mV
• Rise Times (10-90%): 54ns ±20ns
• Duration: 593ns ±40ns
GVG Editor Input Mapping
Bi-level Pulse
• Return Loss: 30dB to 6 MHz
• Levels: NTSC: 286mV ± 14mV (40 IRE ±2 IRE) PAL: 307mV (43 IRE)
• Rise Times (10-90%): NTSC 140ns ±20ns PAL: 200ns ±20ns
• Duration: NTSC: 4.7us ±0.1 us PAL: 4.7us ±0.2us
The following table lists the GVG Editor – switcher input mapping:
Table 9.1 CrossOver 16 Input Mapping
0 1 2 3 4 5 6 7 8 9
10
Black Input 1 Input 2 Input 3 Input 4 Input 5 Input 6 Input 7 Input 8 Invalid Matte
Table 9.1 CrossOv e r 16 Inp ut Mapping
11 12 13 14 15 16 17 18 19 20 21
22
Input 9 Input 10 Input 11 Input 12 Invalid Invalid Media 1 Media 2 PgmOut (AuxOnly) PrvOut (AuxOnly) Clean (AuxOnly) Chroma Key
Alpha(AuxOnly)
GVG100 Protocol Supported Commands
The following tables list the Supported GVG100 commands and controls.
Name MLE/Keyer Length Byte Code Data/Notes
Read MLE Program Bus MLE 2 41 — Read MLE Preset Bus MLE 2 42 — Read Keyer Bus Keyer 2 43/44
Write MLE Program Bus
Write MLE Preset Bus
Write Keyer Bus
9–2 • Specifications CrossOver 16 User Manual (v4.0)
Table 9.2 GVG100 Supported Commands
MLE 3 C1 <xpt> An invalid xpt request
returns a protocol error
MLE 3 C2 <xpt> An invalid xpt request
returns a protocol error
Keyer 3 C3/C4 <xpt> An invalid xpt request
returns a protocol error
Page 87
Table 9.2 GVG100 Supported Commands
Name MLE/Keyer Length Byte Code Data/Notes
Read Analog MLE/Keyer 3 45 <control> Write Analog MLE/Keyer 5 C5 <control> <lsb> <msb> Read Light On/off MLE/Keyer 3 46/47 — Write Light On/off MLE/Keyer 3 C6/C7 <lamp> Read Wipe Pattern MLE 2 48
MLE 3 C8 <wipe> Valid wipes are 0-9, as
per the Wipe Pattern
Write Wipe Pattern
button numbers. An invalid wipe number returns a protocol error.
Read Transition Mode MLE 2 4A
MLE 3 CA <mode> Last 5 bits used; bit 0:
Write T ransition Mode
key 1, 1: key 2, 3: bkgd,
4: key 3, 5: key 4 Read Mle Autotrans Rate MLE 2 4C — Read Keyer Mix Rate Keyer 2 4D — Read Fade To Black Rate MLE* 2 7D *Currently MLE-specific Write Mle Autotrans Rate MLE 5 CC ** Write Keyer Mix Rate Keyer 5 CD **
—* 5 FD ** *Currently not supported.
Write Fade To Black Rate
Fade to black = transition
rate. Read Key Settings Keyer 2 53 Not yet implemented Write Key Settings Keyer 62(?) D3 Not yet implemented Learn Into Mem 3 DA <mem#> Supports memories 0-9 Recall From Mem 3 DB <mem#> Supports memories 0-9 Read Software Version 2 6C — Read Field Mode 2 6D Field Mark only Write Field Mode 2 ED 0 or 1 Field Mark only All Stop 3 F2 D0* *Data byte is unused Read Lamp Status 3 78 0
Write Lamp S tatu s
3 F8 Included for GVG100
spec completeness only. Write Button Press Both 3 FB <button> Send Mem To Editor 3 7E Not yet implemented Load Mem From Editor 73 FE Not yet im pl emented
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**Data byte 1:
Bit 7: 0=select elements, 1=select elements and perform transition
Data byte 2:
Bit 6-7: Ignored Bit 4-5: 4=select key 3, 5=select key 4
Data byte 3:
Bit 4-7: Ignored
Name MLE/Keyer Byte Code Notes
Bit 4-6: 4=select key 1, 5=select key 2, 6=select bkgd
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Table 9.3 GVG100 Supported Analog Controls
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Bit 0-3: binary coded decimal (valid range is b0-b1001, or 0-9)
Key Clip Keyer 0x0A Key Gain Keyer 0x0B Vert. Position MLE 0x11 Horz. Position MLE 0x12 Key Matte Fill Hue MLE 0x14 Key mattes not supported Pattern Size MLE 0x15 Chroma Key Hue Keyer 0x17 Write not supported Key Matte Border Hue Keyer 0x18 K ey matt es not supported Key Matte Border Sat Keyer 0x19 Key mattes not supported Key Matte Border Lum Keyer 0x1A Key mattes not supported Key Matte Fill Lum Keyer 0x1B Key mattes not supported Aspect MLE 0x1C Aux MLEs not supported Border Softness MLE 0x1D A ux MLEs no t supported Border Width MLE 0x1E Aux MLEs not supported Key Matte Fill Sat Keyer 0x1F Key Mattes not supported Rotate X 0x20 Not supported Rotate Y 0x21 Not supported Rotate Z 0x22 Not supported 3D Position X 0x23 Not supported 3D Position Y 0x24 Not supported 3D Position Z 0x25 Not supported 3D Border Softness 0x26 Not supported 3D Border Width 0x27 Not supported Key Clip Keyer 0x08 DSKs Key Gain Keyer 0x09 DSKs
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Table 9.4 GVG100 Supported Lamps
Name MLE/Keyer Byte Code Notes
Program Bus 0-9 MLE 0x00-0x09 Turning OFF results in a protocol error. Program Bus On Air MLE 0x0A Turning OFF results in a protocol error. Autotrans MLE 0x0B Key Dissolve Keyer 0x0C Key Cut Keyer 0x0D Wipe Trans MLE 0x0E Dissolve Trans MLE 0x0F Preset Bus 0-9 MLE 0x10-0x19 Turning OFF results in a protocol error. Preset Bus On Air MLE 0x1A Turning OFF results in a protocol error.
Aspect On
Positioner On
MLE 0x1B Always on. Turning OFF results in a
protocol error.
MLE 0x1C Always on. Turning OFF results in a
protocol error.
Reverse Wipe MLE 0x1D
Keyer 0x1E Always true. All Keyers show on
Dsk Preview
Preview Turning OFF results in a
protocol error. Fade To Black 0x1F Key Bus 0-9 Keyer 0x20-0x29 Turning OFF results in a protocol error. Key Bus On Air Keyer 0x2A Turning OFF results in a protocol error.
Key Video Fill
Keyer 0x2F Always true. Turning OFF results in a
protocol error. Wipe Type MLE 0x30-0x39 Turning OFF results in a protocol error.
Key Invert
Key Mask
Key Autokey
Keyer 0x40 DSKs. Turning OFF results in a protocol
error.
Keyer 0x41 DSKs. Turning OFF results in a protocol
error.
Keyer 0x42 DSKs. Turning OFF results in a protocol
error.
Key Selfkey
Key Invert Keyer 0x44 Turning OFF results in a protocol error. Key Mask Keyer 0x45 Turning OFF results in a protocol error.
Memory Mode Toggle
Next Trans Is Bkgd 0x48 Turning OFF results in a protocol error. Next Trans Is Key 1 0x49 Turning OFF results in a protocol error. Cut MLE 0x4A Turning OFF results in a protocol error.
CrossOver 16 User Manual (v4.0) Specifications • 9–5
Keyer 0x43 DSKs. Turning OFF results in a protocol
error.
0x47 Toggles between memory and pattern
modes.
Page 90
Table 9.4 GVG100 Supported Lamps
Name MLE/Keyer Byte Code Notes
Key Selfkey Keyer 0x4C Turning OFF results in a protocol error . Key Autokey Keyer 0x4D Turning OFF results in a protocol error. Key Chromakey Keyer 0x4E T urning OFF results in a protocol error.
Editor Enable
0x4F Editor control is always enabled.
Turning OFF results in a protocol error.
Keyer Active Keyer 0x52
Table 9.5 GVG100 Sup po rte d Butto ns
Name MLE/Keyer Byte code Notes
Program Bus 0-9 MLE 0x00-0x09 Autotrans MLE 0x0B Key Trans Keyer 0x0C DSKs Key Cut Keyer 0x0D DSKs Wipe Trans MLE 0x0E Dissolve Trans MLE 0x0F Preset Bus 0-9 MLE 0x10-0x19 Aspect MLE 0x1B Always on. Button press has no effect. Positioner On 0x1C Always on. Button press has no effect.
Reverse Wipe
Dsk Preview
MLE 0x1D Doubles as memory store/recall toggle
when in memory mode
0x1E Always true. All Keyers show on
preview. Fade To Black 0x1F Key Bus 0-9 Keyer 0x20-0x29 Key Video Fill Keyer 0x2F Always true. Wipe Type MLE 0x30-0x39 Key Invert Keyer 0x40 DSKs Key Mask Keyer 0x41 DSKs Key Autokey Keyer 0x42 DSKs Key Selfkey Keyer 0x43 DSKs Key Invert Keyer 0x44 Key Mask Keyer 0x45
Memory Mode Toggle
0x47 Toggles between memory mode and
pattern mode. Next Trans Is Bkgd 0x48 Next Trans Is Key 1 0x49
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Table 9.5 GVG100 Sup po rte d Butto ns
Name MLE/Keyer Byte code Notes
Cut MLE 0x4A Key Selfkey Keyer 0x4C Key Autokey Keyer 0x4D Key Chromakey Keyer 0x4E Editor Enable 0x4F Editor control is always enabled.
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9–8 • Specifications CrossOver 16 User Manual (v4.0)
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