Ross Carbonite Black Solo Operating Manual

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Carbonite Black Solo
Operation Manual
v1.2
Page 2
Thank You For Choosing Ross
You've made a great choice. We expect you will be very happy with your purchase of Ross Technology.
Our mission is to:
Provide a Superior Customer Experience
offer the best product quality and support
Make Cool Practical Technology
develop great products that customers love
Ross has become well known for the Ross Video Code of Ethics. It guides our interactions and empowers our employees. I hope you enjoy reading it below.
If anything at all with your Ross experience does not live up to your expectations be sure to reach out to us at
solutions@rossvideo.com.
know in your heart is right. (You may rent helicopters if necessary.)
David Ross
CEO, Ross Video
dross@rossvideo.com
Ross Video Code of Ethics
Any company is the sum total of the people that make things happen. At Ross, our employees are a special group. Our employees truly care about doing a great job and delivering a high quality customer experience every day. This code of ethics hangs on the wall of all Ross Video locations to guide our behavior:
We will always act in our customers' best interest.
We will do our best to understand our customers'
requirements.
We will not ship crap.
We will be great to work with.
We will do something extra for our customers, as
an apology, when something big goes wrong and it's our fault.
We will keep our promises.
We will treat the competition with respect.
We will cooperate with and help other friendly
companies.
We will go above and beyond in times of crisis. If
there's no one to authorize the required action in times of company or customer crisis - do what you
2 • Thank You For Choosing Ross — Carbonite Black Solo Operation Manual (v1.2)
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Document Information
Ross Part Number: 4840DR-110-01.2
Release Date: January, 2017. Printed in Canada
The information contained in this document is subject to change without notice or obligation.
Copyright
©
2016 Ross Video Limited, Ross®, CrossOver®, MiniME™, and any related marks are trademarks or registered trademarks of Ross Video Limited. All other trademarks are the property of their respective companies. PATENTS ISSUED and PENDING. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, mechanical, photocopying, recording or otherwise, without the prior written permission of Ross Video. While every precaution has been taken in the preparation of this document, Ross Video assumes no responsibility for errors or omissions. Neither is any liability assumed for damages resulting from the use of the information contained herein.
Microsoft®, Windows®, and Windows XP®are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Macintosh®, and OS X®are trademarks of Apple Inc., registered in the U.S. and other countries.
Google Chrome™, Google®, and the Google logo are registered trademarks of Google Inc.
Patents
Patent numbers US 7,034,886; US 7,508,455; US 7,602,446; US 7,802,802 B2; US 7,834,886; US 7,914,332; US 8,307,284; US 8,407,374 B2; US 8,499,019 B2; US 8,519,949 B2; US 8,743,292 B2; US D752,530 S; GB 2,419,119 B; GB 2,447,380 B; and other patents pending.
Important Regulatory and Safety Notices to Service Personnel
Before using this product and any associated equipment, refer to the “Important Safety Instructions” listed in the front of your Setup Manual to avoid personnel injury and to prevent product damage.
Symbol Meanings
Protective Earth: This symbol identifies a Protective
Earth (PE) terminal, which is provided for connection of the supply system's protective earth (green or green/yellow) conductor.
Important: This symbol on the equipment refers you
to important operating and maintenance (servicing) instructions within the Product Manual Documentation. Failure to heed this information may present a major risk of damage or injury to persons or equipment.
Warning: The symbol with the word “Warning” within
the equipment manual indicates a potentially hazardous situation which, if not avoided, could result in death or serious injury.
Caution: The symbol with the word “Caution” within
the equipment manual indicates a potentially hazardous situation which, if not avoided, may result in minor or moderate injury. It may also be used to alert against unsafe practices.
Warning Hazardous Voltages: This symbol is
intended to alert the user to the presence of uninsulated “dangerous voltage” within the product enclosure that may be of sufficient magnitude to constitute a risk of shock to persons.
ESD Susceptibility: This symbol is used to alert the
user that an electrical or electronic device or assembly is susceptible to damage from an ESD event.
Important Safety Instructions
10.
11.
Warning: Read these instructions.
Keep these instructions.
Heed all warnings.
Follow all instructions.
Do not use this apparatus near water.
Clean only with a dry cloth.
Do not block any ventilation openings. Install in accordance with manufacturer's instructions.
Do not install near heat sources such as radiators, heat registers, stoves, or other apparatus (including ampliers) that produce heat.
Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The third prong is provided for your safety. If the provided plug does not t into your outlet, consult an electrician for replacement of the obsolete outlet.
Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
Only use attachments/accessories specied by the manufacturer.
Carbonite Black Solo Operation Manual (v1.2) — Document Information • 3
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Unplug this apparatus during lightning storms or
12.
when unused for long periods of time.
Refer all servicing to qualied service personnel.
13.
Servicing is required when the apparatus has been damaged in any way, such as when the power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
Do not expose this apparatus to dripping or
14.
splashing, and ensure that no objects lled with liquids, such as vases, are placed on the apparatus.
To completely disconnect this apparatus from the
15.
AC Mains, disconnect the power supply cord plug from the AC receptacle.
The mains plug of the power supply cord shall
16.
remain readily operable.
17.
18.
Warning: Indoor Use: To reduce the risk of fire
or electric shock, do not expose this apparatus to rain or moisture.
The safe operation of this product requires that a protective earth connection be provided. A grounding conductor in the equipment's supply cord provides this protective earth. To reduce the risk of electrical shock to the operator and service personnel, this ground conductor must be connected to an earthed ground.
19.
20.
21.
Warning: This apparatus, when equipped with
multiple power supplies, can generate high leakage currents. To reduce the risk of electric shock, ensure that each individual supply cord is connected to its own separate branch circuit with an earth connection.
Caution: These service instructions are for use
by qualified service personnel only. To reduce the risk of electric shock, do not perform any servicing other than that contained in the operating instructions unless you are qualified to do so.
Service barriers within this product are intended to protect the operator and service personnel from hazardous voltages. For continued safety, replace all barriers after servicing.
Certain parts of this equipment still present a safety
22.
hazard with the power switch in the OFF position. To avoid electrical shock, disconnect all A/C power cords from the chassis' rear appliance connectors before servicing.
This product contains safety critical parts, which, if
23.
incorrectly replaced, may present a risk of re or electrical shock. Components contained within the
product's power supplies and power supply area are not intended to be customer-serviced and should be returned to the factory for repair.
To reduce the risk of re, replacement fuses must
24.
be the same type and rating.
Use only power cords specied for this product and
25.
certied for the country of use.
The safe operation of this equipment requires that
26.
the user heed and adhere to all installation and servicing instruction contained within the equipment's Setup Manuals.
27.
28.
Warning: This product includes an “Ethernet
Port” which allows this product to be connected to a local area network (LAN). Only connect to networks that remain inside the building. Do not connect to networks that go outside the building.
Caution: This apparatus contains a Lithium
battery, which if replaced incorrectly, or with an incorrect type, may cause an explosion. Replace only with a CR2032 coin type lithium battery. Dispose of used batteries according to the manufacturer's instruction by qualified service personnel.
EMC Notices

United States of America — FCC Part 15

This equipment has been tested and found to comply with the limits for a class A Digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
Important: Changes or modifications to this
equipment not expressly approved by Ross Video Limited could void the user's authority to operate this equipment.

Canada

This Class “A” digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe « A » est conforme a la norme NMB-003 du Canada.
4 • Document Information — Carbonite Black Solo Operation Manual (v1.2)
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Europe

This equipment is in compliance with the essential requirements and other relevant provisions of CE Directive 93/68/EEC.

International

This equipment has been tested to CISPR 22:1997 along with amendments A1:2000 and A2:2002, and found to comply with the limits for a Class A Digital device.
Important: This is a Class A product. In domestic
environments, this product may cause radio interference, in which case the user may have to take adequate measures.
General Handling Guidelines
Careful handling, using proper ESD precautions, must
be observed.
Power down the system before PCB removal.
A Word About Static Discharge
Throughout the many procedures in this manual, please observe all static discharge precautions.
Caution: Avoid handling the switcher circuit boards
in high static environments such as carpeted areas, and when synthetic fiber clothing is worn. Touch the frame to dissipate static charge before removing boards from the frame, and exercise proper grounding precautions when working on circuit boards. Exercise proper grounding precautions when working on circuit boards.
This warranty is void if products are subjected to misuse, neglect, accident, improper installation or application, or unauthorized modication.
In no event shall Ross Video Limited be liable for direct, indirect, special, incidental, or consequential damages (including loss of prot). Implied warranties, including that of merchantability and tness for a particular purpose, are expressly limited to the duration of this warranty.
This warranty is TRANSFERABLE to subsequent owners, subject to Ross Video's notication of change of ownership.
Environmental Information
The equipment that you purchased required the extraction and use of natural resources for its production. It may contain hazardous substances that could impact health and the environment.
To avoid the potential release of those substances into the environment and to diminish the need for the extraction of natural resources, Ross Video encourages you to use the appropriate take-back systems. These systems will reuse or recycle most of the materials from your end-of-life equipment in an environmentally friendly and health conscious manner.
The crossed-out wheeled bin symbol invites you to use these systems.
Warranty and Repair Policy
Ross Video Limited (Ross) warrants its switchers and related options, to be free from defects under normal use and service for a period of ONE YEAR from the date of shipment. Fader handle assemblies are warranted for the life of the product. If an item becomes defective within the warranty period Ross will repair or replace the defective item, as determined solely by Ross.
Warranty repairs will be conducted at Ross, with all shipping FOB Ross dock. If repairs are conducted at the customer site, reasonable out-of-pocket charges will apply. At the discretion of Ross, and on a temporary loan basis, plug in circuit boards or other replacement parts may be supplied free of charge while defective items undergo repair. Return packing, shipping, and special handling costs are the responsibility of the customer.
Software upgrades for switchers may occur from time to time, and are determined by Ross Video. The upgrades are posted on the Ross Video website, and are free of charge for the life of the switcher.
If you need more information on the collection, reuse, and recycling systems, please contact your local or regional waste administration.
You can also contact Ross Video for more information on the environmental performances of our products.
Company Address
Ross Video Limited — 8 John Street Iroquois, Ontario, Canada, K0E 1K0
Ross Video Incorporated — P.O. Box 880, Ogdensburg, New York, USA, 13669-0880
(+1)613-652-4886General Business
Ofce:
(+1)613-652-4425Fax:
(+1)613-652-4886Technical
Support:
Carbonite Black Solo Operation Manual (v1.2) — Document Information • 5
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(+1)613-349-0006After Hours
Emergency:
E-Mail (Support):
E-Mail (General):
Website
techsupport@rossvideo.com
solutions@rossvideo.com
www.rossvideo.com
Technical Support
At Ross Video, we take pride in the quality of our products, but if a problem does occur, help is as close as the nearest telephone.
Our 24-Hour Hot Line service ensures you have access to technical expertise around the clock. After-sales service and technical support are provided directly by Ross Video personnel. During business hours (eastern standard time), technical support personnel are available by telephone. Outside of normal business hours and on weekends, a direct emergency technical support phone line is available. If the technical support personnel who is on call does not answer this line immediately, a voice message can be left and the call will be returned shortly. Our Technical support staff are available to react to any problem and to do whatever is necessary to ensure customer satisfaction.
Supporting Documentation
Ross Video provides a wide variety of helpful documentation for the setup and support of your equipment. Most of this documentation can be found either on the Product Resources disk that came with your equipment, on the Ross Video website (www.rossvideo.com), or on the Ross Video Community site (discussions.rossvideo.com/)
Carbonite Online Help for DashBoard — visit
help.rossvideo.com/carbonite
Operation Manual (4840DR-110) — operational
instructions for Carbonite Black Solo
Setup Manual (4840DR-110) — setup and
conguration instructions for Carbonite Black Solo
Carbonite Black Solo QuickStart Poster
(4840DR-200) — setup information and specications for the Carbonite Black Solo
Upgrade Notes (4840DR-500) — upgrade
instructions, new features, and known issues for a given software version
Software Licenses (4802DR-502) — third-party
software licences
Carbonite Multilingual Safety Information
(4802DR-503) — translated product safety information
Contro Panel Mounting (4840DR-300) — desk and rack mounting instructions
SideBox Installation (4802DR-304) — installation and mounting instruction for SideBox module
Auxiliary Control Panel Installation (4802DR-305) — installation and mounting instruction for remote aux panel (CPS-AUX-053B)
GVG100 Supported Command (4802DR-401) — connection and GVG100 commands supported by the switcher
RossTalk Commands (4802DR-403) — supported commands using RossTalk protocol
Device Setup Sheets (4802DR-6xx) — setup information for controlling external devices from the switcher
Robotic Camera Control (4802DR-131) — overview of the operational interface when controlling a robotic camera from the switcher
Audio Mixer Control (4802DR-132) — overview of the operational interface when controlling an audio mixer from the switcher
Video Server Control (4802DR-133) — overview of the operational interface when controlling a video server from the switcher
— product description and marketing codes for switchers and options
CarboNET Installation (4805DR-100) — installation instructions for the Carbonite PMC translator.
6 • Document Information — Carbonite Black Solo Operation Manual (v1.2)
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Contents

Features...............................................................9
Clean Feed Output..................................................................9
Custom Controls......................................................................9
Device Control.........................................................................9
DVE (Fly Key)..........................................................................9
Effects Dissolve.......................................................................9
General Purpose Interface (GPI).............................................9
LiveEDL...................................................................................9
Matte/Wash Generator............................................................9
ME Effect System....................................................................9
Media-Store...........................................................................10
MediaManager......................................................................10
MediaWipe............................................................................10
MemoryAI Recall Mode.........................................................10
Memory System....................................................................10
MiniME™................................................................................10
MultiScreen...........................................................................10
MultiViewer............................................................................10
Pattern and Matte/Wash Generators.....................................11
Tally Outputs..........................................................................11
UltraChrome..........................................................................11
Control Panel Overview...................................12
Control Panel Top..................................................................12
Control Panel Rear................................................................12
Menu System....................................................14
Menu Navigation...................................................................14
Auto-Follow Menus................................................................14
ViewControl.......................................................19
ViewControl Overview...........................................................19
Custom Control Buttons.........................................19
Bus Selection Buttons............................................19
Keyer Transition Buttons........................................19
Transition Buttons..................................................19
Custom Control Button Setup................................................20
To Set up the Custom Control Buttons..................20
Transitions........................................................21
Performing Transitions..........................................................21
Understanding the Transition Menu.......................21
To Perform a Transition..........................................21
To Override the Pre-Delay Setting.........................22
To Abort a Transition During the
Pre-Delay........................................................22
Cut Transitions......................................................................22
Dissolve Transitions..............................................................22
To Set Up a Dissolve..............................................22
WhiteFlash............................................................................23
To Set Up a WhiteFlash.........................................23
Wipe Transitions....................................................................23
To Set Up a Wipe...................................................23
To Apply a Border to a Pattern...............................24
DVE Transitions.....................................................................24
To Set Up a DVE Transition...................................24
MediaWipe Transitions..........................................................24
To Set Up a MediaWipe.........................................25
Transition Limits....................................................................25
To Set Up a Transition Limit...................................25
GPI Output Triggers..............................................................25
To Manually Trigger a GPI Output.........................26
To Override a GPI Output......................................26
Switcher Basics................................................15
Audio and Video Processing.................................................15
Video Processing and Flow...................................15
Audio Processing and Flow...................................15
Video Sources.......................................................................15
To Select a Source on a Bus..................................15
Video Layering......................................................................16
Re-Entry.................................................................16
FlexiClean Clean Feed..........................................16
Video Preview........................................................................16
MultiViewer............................................................16
ME Copy................................................................................17
To Copy an ME Using DashBoard.........................17
DashBoard........................................................18
Status....................................................................................18
Configuration.........................................................................18
Live Assist.............................................................................18
PaneLINK...............................................................18
Custom Controls....................................................................18
MediaManager......................................................................18
Patterns, Washes, and Mattes.........................27
Patterns.................................................................................27
To Set Up a Pattern................................................27
Washes..................................................................................27
To Set Up a Wash..................................................27
Mattes....................................................................................27
To Set Up a Matte Color.........................................27
Keying................................................................29
Understanding the Keying Menu...........................................29
Self Keys...............................................................................29
To Set up a Self Key..............................................29
Auto Select Keys...................................................................30
To Set Up an Auto Select Key................................30
UltraChrome Chroma Key.....................................................31
Chroma Key Modes...............................................31
Chroma Key Basic Mode.......................................31
Chroma Key Advanced Mode................................32
DVE Keys..............................................................................34
To Set Up a DVE Key.............................................34
To Apply a DVE to a Key (Fly Key)........................35
To Apply a Border to a DVE Key............................35
Carbonite Black Solo Operation Manual (v1.2) — Contents • 7
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Masks....................................................................................36
To Pattern Mask a Key...........................................36
To Box Mask a Key................................................36
Split Keys..............................................................................37
To Set Up a Split Key.............................................37
Memory Functions............................................38
Memory Access Mode...........................................................38
To Set the Memory Access Mode..........................38
Storing Memories..................................................................38
To Store a Memory.................................................38
Recalling Memories...............................................................38
To Recall a Memory...............................................38
Memory Recall Mode............................................................39
To Set Up the Recall Mode Memory
Attribute..........................................................39
To Set the Effects Duration....................................39
Memory Attributes.................................................................39
To Set the Program Bus Source
Attribute..........................................................39
To Set the Preset Bus Source Attribute.................39
To Set the Transition Type Attribute.......................40
To Set the Next Transition Attribute.......................40
To Set the Run Auto Trans Attribute......................40
To Set the Shared Pattern Generator
Attribute..........................................................40
To Set the Key Bus Sources Attribute....................40
To Set the Key On-Air Attribute..............................40
To Set the Key Type Attribute................................41
To Set the Key Mask Attribute................................41
To Set the Media-Store Attribute............................41
To Set the Aux Bus Attribute..................................41
To Set the Camera Shot Attribute..........................41
To Set the Roll GPO Attribute................................41
To Set the Roll VTR Attribute.................................41
Clear Memories.....................................................................41
To Clear the Memory Registers.............................42
Custom Controls..............................................49
Custom Control Setup (Carbonite Black Solo Only)..............49
To Set Custom Control Options.............................49
Recording Custom Controls (Carbonite Black Solo
Only)...............................................................................49
To Record a Custom Control..................................49
Special Functions..................................................................49
To Insert a Special Event into a Custom
Control............................................................50
Running a Custom Control....................................................50
To Run a Custom Control.......................................50
Editing a Custom Control......................................................51
To Edit a Custom Control.......................................51
To Edit a CC From DashBoard..............................51
Custom Control Events..........................................51
Naming Custom Controls......................................................75
To Name a Custom Control....................................75
Deleting Custom Controls.....................................................75
To Delete a Custom Control...................................75
Copying and Pasting Custom Controls.................................75
To Copy and Paste a Custom Control...................75
Switcher Soft Reset..........................................76
Soft Reset..............................................................................76
To Reset the Switcher Software.............................76
Custom Reset Settings..........................................................76
To Save a Custom Reset Setting...........................76
To Load a Custom Reset Setting...........................76
Factory Default Settings........................................................76
To Factory Reset the Switcher...............................76
Resetting Individual Components..........................................77
Glossary............................................................78
Switcher Sets....................................................43
To Store a Set........................................................................43
To Load a Set........................................................................43
Media-Store.......................................................44
Working With Media-Store Animations..................................44
Working With Media-Store Audio..........................................44
Loading Stills or Animations..................................................44
Media-Store File Specifications.............................44
To Load a Still or Animation...................................45
Media-Store Capture.............................................................45
To Capture a Still....................................................45
Media-Store Attributes...........................................................46
Understanding the Attributes Menu.......................46
To Set Media-Store File Attributes.........................46
To Lock a Media Number Place and
Bank................................................................47
MediaManager......................................................................47
Using MediaManager ............................................47
The MediaManager Window..................................47
8 • Contents — Carbonite Black Solo Operation Manual (v1.2)
Page 9

Features

KEY 1 KEY 2
PGM/
PST
KEY 3 PGM
CLEAN
FEED
KEY 4
Source Effect
Destination Effect
Thank you for buying a Ross Video Carbonite Black Series Multi-Denition Live Production Switcher. The Carbonite Black series builds on the Ross Video reputation for designing switchers that t the needs of any production environment.
destination memory, creating a smooth, two key frame effect.

Clean Feed Output

Clean feed is typically used for bilingual and live-to-tape productions. It provides a second Program output that is derived from a different location than the standard program output. A frequent application is the recording of shows for later airing without call-in phone numbers inserted.
The clean feed output can come from before or between the keyers.

Custom Controls

This feature brings the power of macros to the switcher operator. Button presses, menu selections, event commands, or even the switcher state can be recorded to a custom control with pauses or holds between the events. A simple button press can play these events back again. Step through complex show openings as easily as pressing Custom Control buttons 1, 2, then 3.

Device Control

The switcher can control a number of external devices, such as video servers and robotic cameras. For a complete list of supported devices, and information on how to set up and control these devices, visit the Ross Video website (rossvideo.com/production-switchers/carbonite/interface-list).

DVE (Fly Key)

The advanced 2D DVE comes standard with each switcher, and can be used for performing over the shoulder, or picture in picture shots. This allows all key types to be zoomed, cropped, and repositioned horizontally and vertically to create the look you want, or you can use one of the useful pre-built 2D effects to perform 2D background transitions.

Effects Dissolve

The Effects Dissolve feature allows you to interpolate from one memory to another using a memory recall. The switcher will interpolate from the starting memory to the
Only elements such as clip level and pattern position can be interpolated in the effects dissolve. Other elements, such as crosspoint selection, pattern, and next transition data are recalled rst, and then the switcher will slew to the recalled memory.
An effects dissolve can be performed on as many elements and MEs as required, based on the memory that is being recalled.

General Purpose Interface (GPI)

The switcher is equipped with 24 GPI I/Os that can be assigned as either an input or output independently.
The GPI inputs allow the switcher to interface with peripheral equipment such as editors. Each GPI input can be used to perform simple editing and switcher functions such as fade to black or an auto transition.

LiveEDL

Edit Decision Lists (EDL) are les used by non-linear editing (NLE) suites to aid in post-production. Your switcher can capture EDL data in a le that you load into your NLE suite.
For information on using the LiveEDL feature, visit the Ross Video Website (rossvideo.com).

Matte/Wash Generator

A matte generator and complex wash generator per ME, capable of multi-color washes comes standard. Any one of the color generators can be assigned to MATTE, or wipe pattern edges. An additional simple color generator is available for an Aux Bus.

ME Effect System

The ME (Multi-level Effect) systems are standard. The number of MEs depends on the chosen switcher model.
Each ME provides 4 keyers supporting pattern mask, box mask, self-key, linear key, and an UltraChrome advanced chroma key for each ME and is available to each keyer.
Carbonite Black Solo Operation Manual (v1.2) — Features • 9
Page 10

Media-Store

Key
MiniME 1 MiniME 2
Edge
Area
MiniME
Up to 4 independent channels of still/animations are available switcher-wide, allowing for thousands of full screen stills and logos that can be cached and used on the switcher.
Media-Store provides 8 GB of cache. The number of images cached increases considerably when smaller, non-full screen images like logos are loaded from USB.

MediaManager

The MediaManager allows you to easily manage stills and animations on the switcher in a graphics interface.

MediaWipe

A MediaWipe allows you to use an animation from the Media-Store to play over a background or key transition. When the transition starts, the switcher plays the selected animation over top of the background and keys that are being transitioned. A cut, dissolve, wipe, or DVE wipe is then performed layered under the animation to bring up the next shot when the animation ends.

MemoryAI Recall Mode

We take the guessing out of memory recalls by ensuring that a memory recall will not affect what is currently on-air. MemoryAI uses the content of the memory to congure the Next Transition area and Preview bus for the background and keyers so that the next transition takes the same sources on-air that were on-air in the memory.
For example, store a memory that has a key on-air with CAM1 and CAM2 selected on the background. When this memory is recalled normally, it pops the same key on-air with CAM1 and CAM2 on the background. When the memory is recalled with MemoryAI turned on, CAM1 is selected on the preset bus, and CAM2 is selected on a key that is not on-air. The transition area is then set up for a background transition to bring CAM2 onto the background, take any on-air keys off, and take a key on-air with CAM1.
The MiniME™is an additional ME that is provided with the switcher to perform basic dissolves and cuts. Each MiniME™has 2 keyers, background, and preset buses. Unlike a full ME, the MiniME™only supports dissolves and cuts, restricts key 1 to DVE keys only, and has no preview output. Key 2 on a MiniME™is the same as an ME keyer. The MiniME™shares all the same sources as the ME.

MultiScreen

The switcher comes standard with 1 integrated MultiScreen generator. The MultiScreen can break a scene into up to 2 outputs that can be sent to independent projectors or displays to make a unied picture.
Each screen in the MultiScreen output uses a MiniME to create the background and key of the output.
Note: No edge blending is available.

MultiViewer

The MultiViewer allows you to view up to 10 video sources, in 23 layouts, from a single output BNC. Any video source on the switcher, including ME Program, Preview, and Media-Store channels, can be routed to any box on the MultiViewer. All boxes on the MultiViewer output include mnemonic source names and red and green tallies.
The Carbonite Black Solo comes standard with 1 broadcast-quality integrated MultiViewer generator. Only one MultiViewer output is supported at a time from the switcher on output BNC 5, or HDMI OUT1.

Memory System

Storage for 100 complete switcher snapshots per ME, MiniME™, and MultiScreen comes standard with all switchers. All of these memories can be stored to a USB media drive, providing custom tailored memories for every operator and every show.
10 • Features — Carbonite Black Solo Operation Manual (v1.2)
Figure 1: HD Layouts
Page 11
Figure 2: MultiViewer Grid

Pattern and Matte/Wash Generators

A single pattern generator dedicated to wipes comes standard, and is equipped with 10 classic wipes. Most wipes can be rotated, bordered, multiplied, aspectized, and repositioned.

Tally Outputs

The switcher has 16 assignable tally relays. Each tally can be assigned to any number of combinations of input and output or bus.

UltraChrome

The UltraChrome chroma keyers uses advanced video processing technology to provide exceptional blue spill reduction and clean edges, even with difcult source material. Glass, smoke, translucent materials, and natural shadows are handled superbly.
There is 1 oating Chroma Key.
Carbonite Black Solo Operation Manual (v1.2) — Features • 11
Page 12

Control Panel Overview

ON
OFF
POWER
PS1 PS2
SERIAL
TALLY
GPIO
OUT1 OUT2 OUT3 OUT4 OUT5
REFIN
IN1 IN2 IN3 IN4 IN5 IN6
UPGD SD
HDMIIN2
HDMIIN1
HDMIOUT1
HDMIIN3
AES
12 34
1
2
345
6 8 10
7 9 11
12 14
13
This chapter provides a basic introduction to the control panel, including an overview of the different areas on the control panel, using the menu system, as well as an introduction to the various ports, and video buses.
If you have the Carbonite Black 109 there is no integrated panel. The DashBoard control system provides an interface to the menu system that allows you to control the switcher without the use of a panel.

Control Panel Top

The Carbonite Black Solo and CB9 control panel are made up of a number of distinct areas that control different aspects of the switcher.
Figure 3: Carbonite Black Solo Panel Top
Pattern/Menu Selection Buttons — These buttons
are used to select a pattern for a wipe transition, or to access switcher menus.
USB — The USB port on the control panel is used
for upgrades and media les. It is not implemented for the CB9.
Memory Store/Recall Buttons — These buttons
are used to store or recall memories.
Main Display and Selection Knobs — The three
selection knobs are used to adjust and select various menu items or values. The knobs are rotated to choose a value, and pressed to make a selection. The main display shows the menu system of the switcher.
Menu Navigation Buttons — These buttons are
used to access switcher menus, move back and forth between menus.
Positioner — The positioner is used to control some
wipe, border, and wash parameters, as well as some external devices. Along with the 2D positioner is a knob used for additional input.
Key Type Buttons — These buttons are used to
choose the type of key you want to use. Use these
buttons with the key select buttons to select the keyer, and the type of key you want to use.
Keyer Select Buttons — By default these user select
buttons are used to select which keyer the panel is assigned to. Each button can be assigned to a different selection.
User Select Buttons — These user select buttons
are used to choose which keyer, aux bus, MiniME™, ME, or custom control bank the panel is assigned to.
Video Source Buses — These buses are broken into
10.
the Preset, Program, and Key/Aux/Custom Control buses. The Preset bus is the bottom row of source buttons and selects the video source that will be taken on-air with the next background transition. The Program bus is the middle row of source buttons and selects the video source that is currently on-air on the background. The Key/Aux/Custom Control bus is the top row of source buttons and selects the video source that is chosen on the selected keyer or aux bus, or the custom control that is chosen on the selected custom control bank.
Transition Area — These buttons are used to select
11.
which video source buses will be included in the next transition and what type of transition will be performed. The Cut and Auto Trans buttons are used to perform transitions.
On-Air Lights — These lights glow red to show
12.
which keyers are currently on-air.
Keyer Transitions Buttons — These buttons are
13.
used to perform auto transitions on keys directly, without having to include them as part of the next transition.
Manual Transition Fader Bar — The fader is used
14.
to manually control the rate of a transition. What is being transitioned, and the type of transition, are controlled from the Transition Area.

Control Panel Rear

The Carbonite Black Solo control panel has a number of ports and connectors that are used for power, signal input/output, and external communications.
Note: The Carbonite Black 109 has the same ports as the
Carbonite Black Solo.
Figure 4: Carbonite Black Solo Panel Rear
12 • Control Panel Overview — Carbonite Black Solo Operation Manual (v1.2)
Page 13
1
2
PS1
PS2
SD
12 3 4
11 62
Figure 5: CB9 Panel Rear
Power Switch — turns the switcher on or off.
Power Ports — connect the primary and secondary
power supplies to the switcher.
Serial Port — supports the RS-422 transmission
standard for external device control.
Tally Port — provides 16 assignable tally pins.
GPI Port — provides 24 GPI pins that can be used
as inputs or outputs.
Ethernet Port — supports standard ethernet for
device control and connecting to DashBoard. Ethernet port 2 is not available on the CB9 at this time.
Upgrade Switch — used to force an upgrade of the
switcher.
microSD™Card Slot — used for forced upgrades
from a backup software version on the microSD card.
AES Port — provides audio output for the
Media-Store and MediaWipe channels.
HDMI™Ports — provide 3 HDMI inputs and 1
10.
HDMI output.
DIP Switches — used to set the switcher to the
11.
default IP address.
Output BNCs — provide 5 congurable SDI
12.
outputs.
Input BNCs — provide 6 congurable SDI inputs.
13.
Reference In — supports house sync using
14.
selectable tri-level sync or analog black burst.
Carbonite Black Solo Operation Manual (v1.2) — Control Panel Overview • 13
Page 14

Menu System

The menu system is accessed either by pressing MENU and the Menu Selection button for the menu you want to access, or through an auto-follow for selected functions.

Menu Navigation

The menu system allows you to access all of the setup and conguration information for the switcher. In some cases, a menu can be accessed either by pressing the MENU button and navigating to the menu, or by double-pressing a button on the control panel.
Press MENU. The Pattern/Menu Selection buttons light up.
Press the Pattern/Menu button for the menu you want
to navigate to. The rst page of the menu is shown on the display.
Press NEXT to navigate to the next page of the current menu. If the NEXT button is not lit, there are no other pages to the current menu.
Tip: If you want to return to the first page of a menu, press and
hold NEXT and press HOME. You can also navigate up one
level in a menu tree by pressing and holding NEXT and pressing
UP.

Auto-Follow Menus

The switcher navigates to auto-follow menus automatically when you select certain functions on the switcher. For example, when you select a key the key adjustment menu is shown on the display.
Auto-Follow functionality also applies to video source buttons that have external devices assigned to them. If you select a source button that an external device is assigned to, the peripheral control menu for that specic device is shown.
14 • Menu System — Carbonite Black Solo Operation Manual (v1.2)
Page 15

Switcher Basics

Video
Processing
& DVE
Crosspoint
FSFC
Video Inputs
ANC
Insert
Video
Outputs
No
Apply
FSFC?
Yes
No
ANC
set to
Strip?
Audio is stripped from video signal
Audio cannot be
re-embedded in
video signal
Audio is
re-embedded in
video signal
Switcher
Before using your switcher, it is important to become familiar with how audio and video is handled by the switcher. Some important concepts includes video sources, video layering and re-entry, and preview.

Audio and Video Processing

Video and audio signals are processed and passed through the switcher in different ways, depending on how the switcher is being used or is set up. A better understanding of how the switcher is processing these signals help you to achieve the production you want.

Video Processing and Flow

Video is processed in a number of blocks in the switcher. After video comes into the switcher, the frame synchronizers / format converters are applied (depending on the frame you have). At this point any required color correction is also applied. After input the video signal is routed through the crosspoint. The crosspoint can route any input to any output for straight switching, or to the video processor and DVE and back for video manipulation. Just before the video signal is sent to the output, the processing of the ancillary data is performed.
Figure 6: Video Flow Through the Switcher

Audio Processing and Flow

Unlike video, the switcher does not handle audio signals independently. An audio signal is embedded into the ancillary data of a video signal before is comes into the switcher. As the signal comes into the switcher and is manipulated, you must ensure not to perform an operation that will force the ancillary data to be stripped.
The following restrictions apply to ancillary data being included in the output:
All ME program buses pass ancillary data.
MultiViewer outputs do not include any ancillary data.
MiniME™and MultiScreen outputs do not include any ancillary data unless an ME with ancillary data is re-entered onto the background bus.
ME Preview does not include ancillary data unless the background is not selected as part of the next transition.
A MiniME™or MultiScreen can include ancillary data if an ME is re-entered onto the background.
Any format conversion on the input video signal.
Setting ancillary data to be stripped.
When you are performing a transition, or keying, the embedded audio is carried in the ancillary data of the background video signal. The ancillary data from the background source is replaced with the ancillary data from the preset source, and the ancillary data for keyed sources is stripped.

Video Sources

The switcher has access to two basic types of video sources, external and internal. All video sources can be assigned to video source buttons. By pressing a video source button on a bus, the video source assigned to that button is selected on that bus.
External — External video sources come from cameras, video servers, character generators, or other external devices into the switcher.
Internal — Internal video sources come from internally generated video, such as Media-Store channels, matte color, and black.

To Select a Source on a Bus

To select a video source on a bus, you must identify the ME, MiniME™, or Aux and bus you want to assign a video source to, and then press the source button you want to select on that bus.
The user buttons on the control panel allow you to switch between any ME, MiniME™, Aux Bus, or MultiScreen.
Figure 7: Audio Flow Through the Switcher
Tip: Source selection can also be made from the Buses tab on
the Live Assist node in DashBoard. Key bus source selections
can also be made using the Key Source button on the Keyers
tab on the Live Assist node in DashBoard.
Select the ME, MiniME™, Aux, MultiScreen, or
keyer that you want to select a source on.
Tip: The user select buttons can be assigned to select any
bus on the switcher. If you change what the button is
Carbonite Black Solo Operation Manual (v1.2) — Switcher Basics • 15
Page 16
assigned to you should make sure to change the text on
ME Background
Keyer1
Keyer2
Keyer3
Keyer4
1 2 3
MiniME ME MiniME
MiniME ME
MiniME MiniME
KEY 1 KEY 2
PGM/
PST
KEY 3 PGM
CLEAN
FEED
KEY 4
the button cap.
Key — press one of the KEY X buttons to select that keyer.
ME — press ME.
MiniME™— press and hold MiniME/MS and
press the button on the key bus that corresponds to the MiniME™you want to select. Source button 1 selects MiniME™1 and button 2 selects MiniME™2.
Tip: You can also press and hold ME and press the
button on the key bus that corresponds to the MiniME you want to select. Source button 3 selects MiniME 1 and button 4 selects MiniME™2.
Aux — press and hold Aux and press the button on the key bus that corresponds to the Aux you want to select.
MultiScreen — press and hold MiniME/MS and press the button on the key bus that corresponds to the MultiScreen you want to select. Source button 6 selects the MultiScreen.
Tip: If you want to select the MultiScreen bus directly, you
must re-assign one of the user buttons to MultiScreen.
Select the bus you want to select a source on.
Tip: You can select a MiniME™on an ME or different MiniME
to re-enter it. Up to two MiniME™re-entries, including an ME is allowed.

Re-Entry

Re-entry is the term used to describe the process of selecting a MiniME™on an ME.
Keep the following in mind when working with re-entries:
You cannot re-enter an ME, or the Clean Feed of an
ME, into itself.
Re-Entry Timing
To maintain proper video timing through the switcher, each MiniME™exists in a specic timing window relative to the ME. These windows restrict what can be re-entered into what.
Figure 9: MiniME™Timing Windows

Video Layering

How video is layered in the output of the switcher depends on what keyers are on-air and how MiniME outputs are re-entered.
Note: The user select buttons can be assigned to specific
keyers or aux buses or they can be configured so that you can press and hold a single button and use the key bus to select the keyer or aux bus.
Program Bus — use the PROGRAM bus.
Preset Bus — use the PRESET bus.
Key Bus — press KEY X to assign the KEY/AUX/CUSTOM CONTROL bus to that keyer.
Aux Bus — use the KEY/AUX/CUSTOM CONTROL bus.
Select the source you want to use on the bus. Use the Shift button to access additional sources.
Figure 8: Video Layering

FlexiClean Clean Feed

FlexiClean provides a second program output that is derived from a different location than the standard program output. A frequent application is the recording of shows for later airing without call-in phone numbers inserted.
The clean feed output can come from before or between the keyers.
Figure 10: Clean Feed Modes

Video Preview

Video preview allows you to use an additional monitor to preview what the next shot is going to be. The preview for an ME shows what is selected for the next transition on that ME. This includes the keys and background video sources that will be on-air after the next transition.

MultiViewer

The MultiViewer allows you to view up to 10 video sources, in 23 layouts, from a single output BNC. Any video source on the switcher, including ME Program, Preview, and Media-Store channels, can be routed to any
16 • Switcher Basics — Carbonite Black Solo Operation Manual (v1.2)
Page 17
box on the MultiViewer. All boxes on the MultiViewer output include mnemonic source names and red and green tallies.

ME Copy

You can copy the entire contents of an ME or MiniME to another ME or MiniME™. The entire contents of the destination is replaced with the contents of the source.
When you copy an ME, the switcher tries to assign resources to the destination ME to match the source ME. If these resources are not available, the switcher may need to steal resources. If you are performing the copy from the control panel you will be asked to conrm the stealing of any required resources. From DashBoard you will not be asked and the required resources will be stolen.
Note: You cannot perform an ME copy from the control panel.

To Copy an ME Using DashBoard

Click Navigation Menu > Live Assist > ME Copy.
Click a Source button to select the source you want to copy.
Click a Destination button to select the destination that you want to copy to.
Click Copy.
Carbonite Black Solo Operation Manual (v1.2) — Switcher Basics • 17
Page 18

DashBoard

The DashBoard control system allows remote access to multiple pieces of Ross Video equipment, including openGear®cards, Carbonite production switchers, BlackStorm video servers, and ACID UltraChromeHR cameras.
Download and install the latest version of DashBoard from http://www.opengear.tv/. Review the documentation that comes with DashBoard for information on installing and launching DashBoard.
Tip: For detailed instructions on using DashBoard with
Carbonite, navigate to the online help at
help.rossvideo.com/carbonite.

Configuration

The Conguration node provides a graphical interface to switcher settings such as Reference, Inputs, Outputs, and MultiViewer. You can switch between the different by selecting the tabs at the bottom of the DashBoard window.

Live Assist

The Live Assist node provides a graphical interface to functions such as keying, transition, and memory settings of the switcher. You can switch between the different settings by selecting the tabs at the bottom of the DashBoard window.

Status

The Status node provides a read only overview of the state of a number of important switcher components and equipment.
The following items are available on the Status node:
Software Version — the current version of the software running on the switcher
Serial Number — the serial number of the frame
Engine Type — the model of frame
Video Mode — the video format that the switcher is operating in
Video Reference Source — the source of video reference to the switcher
External Reference — the video format of the external reference, if connected
Reference — status of whether the switcher has locked to the reference format
Field Dominance — the switching eld
Ancillary Mode — how ancillary data is handled (strip or pass)
Temperature — status of the ambient temperature in the frame
CPU Temperature (C) — the temperature of the frame CPU in degrees Celsius
FPGA Temperature (C) — the temperature of the frame FPGA in degrees Celsius
Fan #1 — status of fan 1 in the frame (left fan)
Fan #2 — status of fan 2 in the frame (right fan)
Timecode — the current timecode being received by the switcher
Allocated DVEs — where DVE channels are allocated in the switcher.

PaneLINK

Live Assist can be set to either mirror actions on the switcher control panel, or only show actions on the currently selected ME and Keyer on the current tab. For example, with PaneLINK turned on, pressing KEY 1 SEL, WIPE, and then SELF KEY causes Live Assist to show the Keyers tab, the Trans tab, and then the Keyers tab again. With PaneLINK turned off, Live Assist does not switch between tabs.
The PaneLINK button is located at the bottom right corner of the Live Assist window.

Custom Controls

The Custom Control node provides a graphics interface for recording, editing, and running custom controls.

MediaManager

The MediaManager node allows you to connect to the MediaManager web interface from within DashBoard.
Tip: You can either launch the MediaManager directly using the
switcher IP address, or you can access it using the MediaManager node in DashBoard. If you are logging into MediaManager from DashBoard, you must have Microsoft Internet Explorer®10, or higher, installed.
®
18 • DashBoard — Carbonite Black Solo Operation Manual (v1.2)
Page 19

ViewControl

The ViewControl interface through DashBoard allows you to coordinate control of the Carbonite switcher, XPression Live Graphics System, and the BlackStorm Playout Server all through a touchscreen interface. Through ViewControl you can select sources, perform transitions, and run custom controls.
Keep the following in mind when working with ViewControl
ViewControl requires DashBoard 5.1, or later.
Only the sources assigned to the MultiViewer boxes are available for direct selection. Custom controls can be used to select other sources.
A running custom control, or a custom control that is paused or held, are not shown on the ViewControl interface.
The control panel does not follow key and bus selections made on ViewControl.

ViewControl Overview

The ViewControl interface provides quick access to a number of custom control buttons as well as the transition functionality of the switcher.
Figure 12: Bus Selection Buttons

Keyer Transition Buttons

The Keyer Transition buttons allow you to perform a cut or dissolve of the keys on the Program bus, without having to include them as part of the next transition. These buttons act the same as the Keyer Transition Buttons on the control panel.
Tip: The Cut buttons turn red when a key is on-air.

Custom Control Buttons

The custom control buttons can be assigned to any custom control on the switcher and given unique names and icons. The button groups on the left (shown below) are organized into groups, or tabs.
Figure 11: Custom Control Buttons

Bus Selection Buttons

The bus selection buttons allow you to select the different buses on different ME outputs of the switcher.
To select a source on a bus, press the bus selection button, and press the MultiViewer box for the source you want to select. For example, to select camera 1 on ME 2 Key 3, press M2 K3 and then press the box for the camera 1 source.
Figure 13: Keyer Transition Buttons

Transition Buttons

The transition buttons allow you to select what is included in the next transition, what type of transition is to be performed, and perform the transition. These buttons function similarly to the buttons in the Transition Area on the control panel.
Tip: The Transition Buttons on ViewControl only control the
transition area of ME 2. To control ME 1 you can create a custom control to perform the effect you want and assign it to one of the custom control buttons.
Figure 14: Transition Buttons
Carbonite Black Solo Operation Manual (v1.2) — ViewControl • 19
Page 20

Custom Control Button Setup

When you assign a custom control to a button, you can give that button a unique name and assign an icon to it. The images for the icons must be on a USB drive in the frame when you assign them. Once assigned the icons are stored in the frame and the USB can be removed. Each of the tabs can be named.
The conguration of the tabs and custom control assignment to buttons are stored with the switcher personality settings.

To Set up the Custom Control Buttons

If you want to assign icons to the custom control buttons, you must have the images you want to use for the icons stored on a USB drive installed in the frame. After the images have been assigned you can remove the USB drive.
Click the icon in the upper right corner of the window.
Figure 15: ViewControl Edit Button
Press the custom control button that you want to set
up.
Enter a name for the button in the Button Name eld.
Tip: You can change the name of a tab by selecting a
button on the tab and then entering a new name in the Group Name field.
Click the Bank button and select the number of the bank you want to select a custom control from.
Click the CC X button and select the number of the custom control you want to assign to the button.
Navigate the les on the USB drive and click the
image you want to assign as the icon for the button.
Tip: Press Default Icon to switch back to the default icon.
Set up additional custom control buttons as required.
Press Done when you are done setting up custom control buttons.
20 • ViewControl — Carbonite Black Solo Operation Manual (v1.2)
Page 21

Transitions

options that are available depend on the type of transition that is selected.
Transitions are used to change the background video and take keys on and off-air. A transition can include any combinations of background and keyers for an ME. The background and each keyer can be transitioned independently and at the same time using the dedicated
KEY TRANS buttons.

Performing Transitions

What you can include in the transition, and the type of transition you can perform, depend on the number of media resources you have, and if you are performing a background and keyer transition at the same time.
Keep the following in mind when performing transitions:
If any of the sources going on-air have an assigned GPI output, the GPI output is triggered and the switcher then waits the congured pre-delay interval before performing the transition. If you perform a transition with the fader handle, the GPI output is triggered but the pre-delay interval is ignored.
If any of the sources going on-air are assigned to a video server, you can have the video server play when the source is taken on-air by using the RlClip knob to select On.
If any of the sources going on-air are assigned to a video server, the switcher waits for the congured pre-delay interval before performing the transition. If you perform a transition with the fader handle, the pre-delay interval is ignored.
If the fader is moved during an auto transition, control of the transition is passed to the fader. You must complete the transition with the fader. This allows you to override any auto transition in progress with the fader.
A key only transition can be performed by pressing the KEY TRANS button for the key you want to transition.
You can pause an auto transition by pressing the AUTO TRANS button during the transition. Press the button again to continue the transition.
On a MiniME™, Background and key 2 only support Dissolve and Cut transitions.
There is no preview output for a MiniME™.

Understanding the Transition Menu

When you select a transition type button, the menu system displays a number of options that allow you to adjust how a transition is performed or appears. The
Table 1: Transition Menu Items
DescriptionMenu Item
Time
RlClip
DisTyp
Dirctn
Key X
Border
Soft
Attrib
selects the amount of time (Transition Rate), in frames, that an auto transition takes
selects whether GPI outputs assigned to input sources are triggered before a transition
selects whether the dissolve is a standard dissolve or a WhiteFlash transition.
selects the direction that the wipe is performed (forward or reverse), as well as turns the Flip-Flop feature on or off
selects the amount of time, in frames, that an auto transition dissolve for the keyer takes
selects the pattern for the wipe transitionPattrn
selects the horizontal position for the wipe patternX Pos
selects the vertical position for the wipe patternY Pos
selects the aspect ratio for the wipe patternAspect
turns the border feature on and selects the size of the border on the wipe pattern
selects the amount of softness that is applied to the wipe border
selects the color for the wipe border from a pre-set listLoad
adjusts the hue of the wipe border colorBHue
adjusts the saturation of the wipe border colorBSat
adjusts the luminance of the wipe border colorBLum
selects the rotation for the wipe patternRot
multiplies the wipe pattern horizontally (1-32)HMult
multiplies the wipe pattern vertically (1-32)VMult
selects an animation for a media transitionBrowse
used with the Value knob to adjust parameters for the MediaWipe (Media-Store Attributes on page 46)
selects how the Attrib adjustments are savedFunc
turns the Transition Limit feature on or offLimit
selects the pattern for the DVE transitionEffect

To Perform a Transition

All transitions, with the exception of cuts on the background or key bus, have the same basic setup. To perform a transition, you must select what sources you want to transition on what buses, and how you want the transition to appear.
Select the ME, MiniME™, or MultiScreen that you
want to perform a transition on.
Select the video sources you want to take on-air on
each bus.
Carbonite Black Solo Operation Manual (v1.2) — Transitions • 21
Page 22
For a background transition you must select the
Cut
source you want to transition to on the preset bus.
In the Transition Area, select the elements (BKGD, KEY 1, KEY 2, KEY 3, KEY 4) you want to
include in the next transition. To select multiple keys and background, press and hold the rst element, and select the additional elements.
Use the Time knob to set the length of the background transition.
Select the type of transition (DISS (Dissolve or WhiteFlash), WIPE, DVE, MEDIA) you want to perform.
Use the RlClip knob to select whether you want any video server clips assigned to a source being taken on-air to play with the transition (On), or not (Off).
Perform the transition.
Tip: You can preview the transition on the preview output
by pressing and holding the transition type button and perform the Auto Trans or Fader transition. You cannot preview the independent key-only transitions or a MiniME transition.
Auto Transition — press AUTO TRANS. The transition is performed at the set transition rate
Cut — press CUT
Fader — move the fader from one limit to the other. The rate at which you push the fader determines the rate of the transition.
If a pre-delay has been set, the switcher will apply the pre-delay interval before performing the transition.

To Override the Pre-Delay Setting

Press any source button on any bus other than the source button on the background bus that is going-on air.
Press the BKGD or Key X button in the next transition area.
Press the CUT or AUTO TRANS button.
If a key is included in the transition, press one of the dedicated key transition button.
Recall a memory. The pre-delay countdown and transition are aborted and the memory register is recalled.

Cut Transitions

A Cut is an instantaneous transition between video sources. Unlike all the other transition types, there are no intermediate steps between the video source that is on-air, and the video source you are transitioning to.
Figure 16: Example Cut Transition
A cut is performed either by selecting difference sources on a background or key bus, or by pressing a CUT button.

Dissolve Transitions

A Dissolve is a gradual fade between video sources. For a Background transition, the video signal on the Background bus and the video signal on the Preset bus are mixed together until the Preset bus video signal completely replaces the Background bus video signal.
During the pre-delay time, you can override the pre-delay count and cut the sources on-air immediately.
While the switcher is waiting for the pre-delay countdown to complete, perform one of the following
Press the source button on the background bus
that is going-on air. The pre-delay countdown and the transition are aborted and the source is cut to air on the background bus.
Initiate a transition with the fader handle. The
pre-delay countdown is aborted and the transition proceeds as you move the fader handle.

To Abort a Transition During the Pre-Delay

During the pre-delay time, you can abort the transition completely.
While the switcher is waiting for the pre-delay countdown to complete, perform one of the following
22 • Transitions — Carbonite Black Solo Operation Manual (v1.2)
Figure 17: Example Dissolve Transition

To Set Up a Dissolve

A dissolve transition requires that you set a background and key transition rate for the auto transition. A fader transition does not use the transition rate.
Press DISS.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Use the Time knob to set the length of the background transition.
Use the DisTyp knob to select Diss.
Press NEXT.
Use the Key X knobs to select the length of the key transitions.
Page 23

WhiteFlash

Wipe Transitions

Perform a two-step transition where a dissolve to and from white, or other selected color, is performed in the middle of the transition. The video signal on the Background bus is transitioned to a color background of the selected WhiteFlash color. The color background is then transitioned to the preset bus. WhiteFlash consumes a pattern generator for the transition.
Each ME has a separate WhiteFlash generator.

To Set Up a WhiteFlash

A WhiteFlash transition is performed just like a normal dissolve except that you must set the color for the ash and the rates for the onset, hold, and fade. transition is performed just like a normal dissolve except that you must set the color for the ash and the rates for the onset, hold, and fade.
Press DISS.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Use the Time knob to set the length of the background transition.
Use the DisTyp knob to select Flash.
Press NEXT.
Use the Key X knobs to select the length of the key transitions.
Press NEXT > NEXT > NEXT.
Use the Onset, and Offset knobs to select the percentage of the transition that each phase of the WhiteFlash takes.
Onset — duration of the dissolve to the WhiteFlash color.
Offset — duration of the dissolve to the preset video source.
Hold — duration of the dissolve that the WhiteFlash color is held. This value is the residual of entire duration minus the onset and offset.
Press NEXT.
Select a default or custom color for the WhiteFlash.
Default — use the Load knob to select a preset color for the WhiteFlash.
Custom — press NEXT and use the Hue, Sat, and Lum knobs to select your own color.
A Wipe is a gradual transition where one video signal is replaced with another according to a wipe pattern. In the example below, a line wipe is being used.
Figure 18: Wipe Transition
For Key transitions, the key is wiped on or off-air with the transition and the background remains untouched. The duration of a wipe transition depends on either the transition rate for the ME, or the rate at which the fader is moved.

To Set Up a Wipe

A wipe transition requires that you select a wipe pattern, set the direction and number/size of wipe pattern, as well as set a background and key transition rate for the auto transition. A fader transition does not use the transition rate.
Press WIPE.
Use the Time knob to set the length of the background transition.
Use the Dirctn knob to select the direction that the wipe travels.
Press the Dirctn knob to select whether the wipe runs forward during the rst transition and then reverse during the second (FF), or if it always goes in the same direction.
Press NEXT.
Use the Pattrn knob to select the wipe pattern you want to use. You can also select the pattern by pressing the pattern button directly.
Use the X Pos and Y Pos knobs to position the wipe pattern. You can also use the positioner.
Press NEXT.
Use the Aspect knob to adjust the aspect ratio of the wipe pattern.
Not all patterns can be adjusted.
10.
Use the Border and Soft knobs to apply a border to the wipe pattern.
Refer to the section To Apply a Border to a Pattern on page 24 for information on borders.
11.
Press NEXT. If a border is applied to the wipe, you must press NEXT multiple times to get to the next step.
12.
Use the Rot knob to rotate the pattern.
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Not all patterns can be rotated.
13.
Use the HMult knob to multiply the pattern horizontally.
14.
Use the VMult knob to multiply the pattern vertically.

To Apply a Border to a Pattern

Press WIPE > NEXT > NEXT.
Use the Border knob to adjust the size of the border around the pattern.
Use the Soft knob to adjust the softness of the pattern border.
Press NEXT.
Select a default or custom color for the border.
Default — use the Load knob to select a preset color for the border.
Custom — press NEXT and use the BHue, BSat, and BLum knobs to select your own
color.

DVE Transitions

A DVE transition is a gradual transition where one video signal is replaced with another according to a 2D DVE pattern.
Keep the following in mind when performing DVE transitions:
You must include the background when performing a DVE transition on a Chroma Key, Self Key, or Auto-Select Key. If you do not include the background, a dissolve transition is performed.
Performing a DVE transition on a DVE Key without including the background scales the transition effect to the size of the DVE Key. This transition does not consume an additional DVE resource.
Performing a DVE transition on a DVE Key with the background included does not scale the transition effect. This transition consumes the second DVE resource.

To Set Up a DVE Transition

A DVE transition requires that you select the DVE pattern and duration for the transition.
Press DVE.
Use the Dirctn knob to select the direction that the wipe travels.
Press the Dirctn knob to select whether the wipe runs forward during the rst transition and then reverse during the second (FF), or if it always goes in the same direction.
Press NEXT.
Use the Effect knob to select the DVE pattern you want to use. You can also select most of the patterns by pressing, or double-pressing, the pattern button directly.
PushL — Push Left (0)
PushR — Push Right (double-press 0)
PushU — Push Up (1)
PushD — Push Down (double-press 1)
SqzHor — Squeeze Horizontally (2)
SqzVert — Squeeze Vertically (3)
SqzCtr — Squeeze to the Center (7)
PushUL — Push to Upper-Left (4)
PushUR — Push to Upper-Right (double-press
2)
PushDL — Push to Lower-Left (double-press
3)
PushDR — Push to Lower-Right (double-press
4)
SqzUR — Squeeze to Upper-Right (5)
SqzUL — Squeeze to Upper-Left (6)
SqzDR — Squeeze to Lower-Right (double-press 6)
SqzDL — Squeeze to Lower-Right (double-press 5)
CirclL — Circle Left (8)
CirclR — Circle Right (double-press 8)
FlyTru — Fly Through (double-press 7)
Strtch — Stretch Horizontally to Black (9)
Tumble — Tumble Down (double-press 9)
1000lb — Falls and then Bounces
SqzU — Squeeze Up
SqzD — Squeeze Down
SqzL — Squeeze Left
SqzR — Squeeze Right

MediaWipe Transitions

Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Use the Time knob to set the length of the background transition.
24 • Transitions — Carbonite Black Solo Operation Manual (v1.2)
A MediaWipe allows you to use an animation to cover a transition. When the transition starts, the switcher plays the selected animation over top of the background and keys that are being transitioned. A MediaWipe can be used to cover a cut, dissolve, wipe, or DVE transition.
Page 25
For a cut MediaWipe, the transition is performed when the cut point is reached. It is important to use a full-screen image in the animation at the cut point so that the cut is not visible on-air.
Keep the following in mind when performing MediaWipe:
Although you can select a still image for a media transition, it is not recommended.
Only Auto Transition should be used for Media transitions. Using the fader to perform the transition manually could result in jumps in the animation.
The duration of the transition (Time) is set by the length of the animation and the play speed of the animation.
The audio associated with a MediaWipe is only available on the AES outputs.
You cannot perform a MediaWipe transition on a MiniME™or MultiScreen.
If the Media-Store channel being used for a MediaWipe is set as a MSFS, the transition is switched to a standard dissolve.

To Set Up a MediaWipe

A MediaWipe requires that you select the animation you want to use and then set up how you want to transition performed under the animation. This information is stored with the media item when you press save.
Press MEDIA.
Use the Dirctn knob to select the direction that the wipe travels.
Press the Dirctn knob to select whether the wipe runs forward during the rst transition and then reverse during the second (FF), or if it always goes in the same direction.
Press the Browse knob and use the knob to navigate to the le you want to load. Press the knob to make a selection.
Double-press the MEDIA button.
In the pattern selection area, select the type of
transition you want to use under the MediaWipe.
Cut — Use the Cut knob to select the cut point for the transition.
Dissolve — Use the Start knob to select the point where the dissolve starts and the Rate knob to select the duration of the transition.
Wipe — Use the Start knob to select the point where the dissolve starts and the Rate knob to select the duration of the transition. Press NEXT and set up the remaining wipe parameters as normal. Wipe border is not supported.
DVE — Use the Start knob to select the point where the dissolve starts and the Rate knob to select the duration of the transition. Press NEXT and set up the remaining DVE wipe parameters as normal.
Tip: If you select a negative start point for the transition,
the transition will start first and then the animation will play after the start point duration has passed.
Press Save to save the new setting to the selected media item.

Transition Limits

The Transition Limit allows you to set the point in a transition where an auto transition stops. When active, the point in the transition where the auto transition will stop is indicated by a ashing segment on the transition progress bar next to the fader handle. The auto transition proceeds to this point and stops. The second auto transition starts from the transition limit point and goes back to where the rst transition started.
Tip: If you turn Limit off when the transition has stopped at the
transition limit point, the next transition starts from the transition limit point and goes forward to complete the transition, instead of going back to the start.

To Set Up a Transition Limit

A transition limit is set using the fader of the ME that you want to set up the transition limit on. The transition limit is specic to the ME it is set on.
Set up the transition you want to perform.
Press NEXT until Limit is shown on the menu.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Move the fader to the position in the transition where
you want to set the transition limit point.
Toggle the Limit knob (On) to set the transition limit point.
The transition limit is set and active for the ME you set it on. You can turn transition limit on and off by toggling the Limit knob while the fader is at either the top or bottom limit. If the fader is not on a limit when you toggle the transition limit on, a new transition limit will be set. Double-press the Limit knob to reset the transition limit point.

GPI Output Triggers

Each video source can have a GPI output assigned to it. This GPI can be used to trigger an external device, such as a video server, to play the cued clip when the video
Carbonite Black Solo Operation Manual (v1.2) — Transitions • 25
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sources from the video server are taken on-air. This trigger can be set up to occur automatically any time the video source is transitioned on-air, or it can be triggered manually.
An automatic GPI output trigger can be overridden if required.
Note: The Next Button Secondary Function must be set to GPO
to be able to trigger a GPI output manually using the NEXT button.
Keep the following in mind when working with GPI output triggers:
The RlClip knob must be set to On to trigger a GPI output with a transition.
Edge triggered GPI outputs remain triggered for the congured duration.
Level triggered GPI outputs toggle between high and low each time they are triggered.

To Manually Trigger a GPI Output

The GPI must already be set up as a output and the Next button functionality must be set to GPO before you can manually trigger it.
Press and hold the NEXT button.
While holding the Next button, the pattern buttons light for each GPI output that is currently triggered.
Press the pattern button for the GPI output you want
to trigger. The numbers on the pattern buttons correspond to the GPI.

To Override a GPI Output

The RlClip personality option must be set to User for you to override GPI output triggering.
Prepare the transition as required, but do not perform
the transition.
Press the transition type button again to bring up the
transition menus.
Use the RlClip knob to select whether the GPI output is triggered (On), or is not triggered (Off).
26 • Transitions — Carbonite Black Solo Operation Manual (v1.2)
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Patterns, Washes, and Mattes

Patterns, Washes, and Mattes are internally generated graphical elements that can be used for key or background ll, key shapes, and transition effects.

Patterns

Pattern generators are used for wipes, masks, and washes. Each pattern generator can create a single pattern output that can be adjusted to create a specic look.
Patterns can be applied to the following:
Wipes — Press WIPE.
Masks — Select the key you want apply the mask to and use the Mask knob to select Pattern.
Washes — Select the matte generator (BG) on a background or key bus and use the Wash knob to select On.

To Set Up a Pattern

When a pattern generator is assigned to a wipe, mask, or wash, the pattern setting are displayed. Selecting the WIPE button, KEY SEL button, or the matte generator (BG) returns to this menu. When a pattern generator is assigned the pattern settings are part of the setup menu.
Use the Pattrn knob to select the wipe pattern you want to use. You can also select the pattern by pressing the pattern button directly.
Use the X Pos knob to position the wipe pattern horizontally. You can also use the positioner.
Use the Y Pos knob to position the wipe pattern vertically. You can also use the positioner.
Press NEXT.
Use the Aspect knob to adjust the aspect ratio of the patten. Not all patterns can be adjusted.
Use the Border knob to apply a border to the wipe.
Press NEXT. If a border is applied to the wipe or mask, you must press NEXT multiple times to get to the next step.
Use the Rot knob to adjust the aspect ratio of the patten. Not all patterns can be rotated.
Use the HMult knob to multiply the pattern horizontally.
10.
Use the VMult knob to multiply the pattern vertically.

Washes

Washes are applied to matte generators selected on the background or key buses and allow you to apply a two-color effect based on a selected pattern.

To Set Up a Wash

A wash applies colors to a pattern selected for a matte. The rst color is preset to the matte color, but both are selectable. Selecting the source button again returns to this menu. Refer to the sections on mattes and patterns for information on setting them up. You can load a preset color instead of creating the rst custom color.
Use the Hue 1 knob to adjust the hue of the rst custom color.
Use the Sat 1 knob to adjust the saturation of the rst custom color.
Use the Lum 1 knob to adjust the luminance of the rst custom color.
Press NEXT.
Use the Wash knob to select On.
Press NEXT.
Use the Size knob to select the size of the wash pattern.
Press NEXT > NEXT > NEXT > NEXT.
Use the Hue 2 knob to adjust the hue of the second custom color.
10.
Use the Sat 2 knob to adjust the saturation of the second custom color.
11.
Use the Lum 2 knob to adjust the luminance of the second custom color.

Mattes

Mattes are solid color signals that can be applied to backgrounds and keys, and borders. Color selection is done either by picking a preset color, or by adjusted hue, saturation, and luminance to create a custom color.
Mattes can be applied to the following:
Background — Select the matte generator (BG) on a background or key bus. The full region of the background or key is lled with the selected color.
Border — Assign a border to a WIPE transition or a key. The wipe border is lled with the selected color.

To Set Up a Matte Color

When a matte generator is assigned to a background or key, the matte setting are displayed. Selecting the source button again returns to this menu. When a matte generator
Carbonite Black Solo Operation Manual (v1.2) — Patterns, Washes, and Mattes • 27
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is assigned to a key border or wipe border, the matte settings is part of the setup menu, and become active when Border is set to greater than 0.
Press NEXT.
Use the Load knob to select the preset color you want to use.
Press the Load knob to load the selected color. If you want to use the preset color, ignore the rest of this procedure.
Press NEXT.
Use the Hue knob to adjust the hue of your custom color.
Use the Sat knob to adjust the saturation of your custom color.
Use the Lum knob to adjust the luminance of your custom color.
28 • Patterns, Washes, and Mattes — Carbonite Black Solo Operation Manual (v1.2)
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Background
Key1
Key2
Key3
Key4

Keying

Keying is the term used to describe when you insert (or electronically cut) portions of one scene into another, or place titles over background images. Keys are made up of two basic components, an alpha, that cuts the hole in the background video, and a ll, that lls the hole with different video.
Keys are layered onto the background video signal from the lowest numbered key to the highest.
Note: DashBoard Live Assist will not notify you of error
messages or if a confirmation is required. For example, if there are no available resources for the DVE Key, or Chroma Key, you are trying to create, the switcher will not create the key and no notification will be shown.
Figure 19: Key Priority
If you are using a MiniME™, key 1 only supports a DVE key type, and key 2 only supports the Self Key, Auto Select, and Chroma Key types. Key priority on a MiniME™is the same as on an ME.

Understanding the Keying Menu

When you select a key type button (SELF KEY, AUTO SELECT, CHR KEY, or DVE), the menu system
displays a number of options that allow you to adjust how a the key appears. The options that are available depend on the type of key that is selected.
The switcher supports Self, Auto Select, Chroma, and DVE keys in each ME.
Table 2: Keying Menu Items
DescriptionMenu Item
removes lower-saturated colors from the video imageClip
adjusts the transition between video image, and the parts of the video image that are removed
adjusts the overall transparency of the key videoTransp
sets the clip, gain, and transparency values for self keys back to the default
reverses the polarity of the key alpha so that the holes in the background are cut by dark areas of the key alpha instead of bright areas
overrides the shaped setting for the keyMode
selects the type of mask that is applied to the key (Masks on page 36)
Gain
Linear
Invert
Mask
DescriptionMenu Item
M-Frce
M-Inv
Border
Soft
turns the force mask feature on or off (To Pattern Mask
a Key on page 36)
turns the invert mask feature on or off (To Pattern Mask
a Key on page 36)
adjusts the size of the mask or DVE keySize
selects the pattern for the pattern maskPattrn
selects the horizontal position of the mask or DVE keyX Pos
selects the vertical position of the mask or DVE keyY Pos
selects the aspect ratio for the mask pattern or DVE keyAspect
turns the border feature on and selects the size of the border on the mask pattern or DVE key
selects the amount of softness that is applied to the mask or DVE key border
selects the color for the border from a pre-set listLoad
adjusts the hue of the border colorBHue
adjusts the saturation of the border colorBSat
adjusts the luminance of the border colorBLum
selects the rotation for the mask patternRot
multiplies the mask pattern horizontally (1-32)HMult
multiplies the mask pattern vertically (1-32)VMult
press to toggle between HCrop, Left/R, and L/RghtHCrop
HCrop — adjusts the horizontal cropping of the DVE key
Left/R — adjusts the cropping of the left side of the DVE key
L/Rght — adjusts the cropping of the right side of the DVE key
adjusts the vertical cropping of the DVE keyVCrop
Top/B — adjusts the cropping of the top of the DVE key
T/Bttm — adjusts the cropping of the bottom of the DVE key
press to toggle between Left/R and L/RghtLeft/R
Left/R — adjusts the cropping of the left side of the box mask
L/Rght — adjusts the cropping of the right side of the box mask
press to toggle between Top/B and T/BttmTop/B
Top/B — adjusts the cropping of the top of the box mask
T/Bttm — adjusts the cropping of the bottom of the box mask

Self Keys

A Self Key is a key in which the luminance, or brightness, values of the key source are used as the alpha for the key.

To Set up a Self Key

A self key is set up by selecting the keyer and video source you want to use, and adjusting the key parameters.
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Tip: You can return the clip and gain values to the default
settings by pressing the Make Linear knob.
Select the keyer that you want to set up a Self Key
on. .
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Select the video signal, on the key bus, that you want
to use for the key.
Press SELF KEY.
Use the Clip knob to remove lower-saturated colors from the video image.
Use the Gain knob to adjust the transition between the video image and the parts of the video image that are removed.
Use the Transp knob to adjust the transparency of the key from opaque (0%) to fully transparent (100%).
Press NEXT.
Use the Invert knob to reverse the polarity of the key alpha (On) so that the holes in the background are cut by dark areas of the key alpha instead of bright areas.
Use the Mode knob to override the shaped setting for the key.
Normal — use the shaped/unshaped setting from the key setup.
Addtve — set to an additive keyer for a shaped source.
Full — set the alpha to fully opaque (white). The Clip, Gain, Make Linear, and Key Invert
functions are disabled in this mode.
Note: The mode is reset to Normal when a different source
is selected on the key bus, the alpha is changed, or a memory is recalled.
10.
Press NEXT.
11.
Use the Mask knob to apply a mask to the key.

Auto Select Keys

An Auto Select key is a key in which two video signals are required to make the key. The alpha is used to cut the hole in the video and the ll is used to ll the hole. These signals often originate from external devices such as character generators, external still stores, or other graphics systems.

To Set Up an Auto Select Key

An auto select key is set up by selecting the keyer and video source you want to use, and adjusting the key
parameters. The pairing of the video and alpha video signals is done when conguring video inputs. Refer to the Setup Manual that came with your switcher for information on setting up Auto Keys.
Tip: You can return the clip and gain values to the default
settings by pressing the Make Linear knob.
Select the keyer that you want to set up an Auto
Select on.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Select the video signal, on the key bus, that you want
to use for the key.
Press AUTO SELECT.
Use the Clip knob to remove lower-saturated colors from the video image.
Use the Gain knob to adjust the transition between the video image and the parts of the video image that are removed.
Use the Transp knob to adjust the transparency of the key from opaque (0%) to fully transparent (100%).
Press NEXT.
Use the Invert knob to reverse the polarity of the key alpha (On) so that the holes in the background are cut by dark areas of the key alpha instead of bright areas.
Use the Mode knob to override the shaped setting for the key.
Normal — use the shaped/unshaped setting from the key setup.
Addtve — set to an additive keyer for a shaped source.
Full — set the alpha to fully opaque (white). The Clip, Gain, Make Linear, and Key Invert
functions are disabled in this mode.
Note: The mode is reset to Normal when a different source
is selected on the key bus, the alpha is changed, or a memory is recalled.
10.
Press NEXT.
11.
Use the Mask knob to apply a mask to the key.
The Auto Select key uses the pre-assigned Auto Key association to select the proper video and alpha. If you want to temporarily select a different video source for the alpha, press and hold the AUTO SELECT button and select the video source you want to use as the new ll.
30 • Keying — Carbonite Black Solo Operation Manual (v1.2)
Page 31

UltraChrome Chroma Key

An UltraChrome Chroma Key is a key in which the hole is cut based on a color value, or hue, rather than a luminance value or alpha signal. The color is removed and replaced with background video from another source. The default color is blue.
Chroma Key adjustments are persistent and are not affected by a soft reset or switcher reboot. However, initializing the Chroma Key or performing a factory reset returns all adjustments to default values.

Chroma Key Modes

The UltraChrome Chroma Key operates in one of two modes, Basic or Advanced, depending on the complexity of the Chroma Key you are setting up.
Basic Mode — In basic mode, UltraChrome provides a simple background/foreground chroma key with adjustment for background spill and edge softness.
Advanced Mode — In advanced mode, UltraChrome provides advanced background shadow and translucency control, as well as control over background/foreground transition areas.
Although it is possible to switch back and forth between advanced and basic mode, the additional image correction of the advanced mode is only applied in the advanced mode. For example, if you use the basic mode to set up the Chroma Key and then switch to the advanced mode, the entire image may change as the image correctors provided by the advanced mode are applied at their default settings.

Chroma Key Basic Mode

The following chroma key parameters can be adjusted in Basic Mode:
Background Gain — Allows you to modify the range of colors that are considered background and are masked out of the Chroma Key.
Edge Softness — Allows you to adjust the amount of edge softening applied to the foreground. This helps blend the foreground into the new background.
Foreground Clip/Hue/Reject — Allows you to modify the range of colors that are considered foreground and are not masked.
Spill Range — Allows you to remove background color casts that may spill into the foreground image (green color cast on the foreground from a green-screen for example).
To Set Up a Chroma Key in Basic Mode
The UltraChrome chroma key tries to automatically adjust for the scene you are trying to chroma key. For
the best results, initialize the key rst, and then identify the areas where you need to adjust the key.
Select the keyer that you want to set up an Chroma
Key on.
Note: You can use the same procedure for a MiniME™.
Select the video signal, on the key bus, that you want
to use for the key.
Press CHR KEY.
Use the Mode knob to select Basic.
Use the Color knob to select the color you want to key out.
Press the Init knob to initialize the chroma key.
Every time the key is initialized, the switcher resets all the Chroma Key parameters to their default settings.
Press NEXT.
Use the Type knob to select Additv and the Value knob to turn additive keying on or off.
Off — Reduces the level of detail in the edges of the chroma key as well as the overall noise in the key image that can be the result of certain lighting conditions or high detail camera settings. This is the default setting.
On — Include the maximum detail in the edges of the chroma key.
Use the Type knob to select Bkgd and use the Value knob to adjust the background gain.
Increasing the gain value causes the background to appear more opaque. This results in less of the background color being removed.
Decreasing the gain value causes the background to appear more transparent. This results in more of the background color being removed.
10.
Use the Type knob to select Edge and use the Value knob to add or remove edge softening of the
foreground image and alpha channel.
Increasing the softness value increases the amount of softness applied to the foreground edges and alpha channel.
Decreasing the softness value decreases the amount of softness applied to the foreground edges and alpha channel.
11.
Use the Type knob to select Foregd.
12.
Use the Cntrl knob to select Clip and use the Value knob to adjust the foreground clipping.
Increasing the clip value removes lower-saturated colors from the foreground image.
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Decreasing the clip value includes lower-saturated colors in the foreground image.
13.
Use the Cntrl knob to select Hue and use the Value knob to select the central (base) color for the foreground.
Increasing the hue value moves counter-clockwise around the color wheel to select a base color.
Decreasing the hue value moves clockwise around the color wheel to select a base color.
14.
Use the Cntrl knob to select Reject and use the Value knob to include or reject hues adjacent to the
base color
Increasing the Reject value decreases the amount of adjacent hues that are included in the foreground.
Decreasing the Reject value increases the amount of adjacent hues that are included in the foreground.
15.
Use the Type knob to select Spill and use the Value knob to remove any color cast onto the
foreground.
Increasing the range value causes more of the foreground colors to be corrected for background color spill.
Decreasing the range value causes fewer of the foreground colors to be corrected for background color spill.
16.
Press NEXT.
17.
Use the Mask knob to apply a mask to the key.

Chroma Key Advanced Mode

An UltraChrome chroma key, in advanced mode, breaks the image into ve elements which determine, or partially determine, which part of the image is keyed out, or removed.
Background — Background elements are those pixels in the source video that are the same color as the one you chose to key out. Note that the Shadow and translucent areas (see below) are completely contained within the Background area.
Shadow — Shadow elements are those pixels in the source video with colors that are within the Background range, but with lower luminance values, depending on the shadow range. You modify the Shadow range to cover darker areas of the background (e.g. where the foreground is casting a shadow on the background screen).
Translucency — Translucent elements are those pixels in the source video that are in the Background
range, but with higher luminance values than the Shadow range. You can control the upper-end of the Translucency range by setting a wider hue-range to constrain the area. You can also control the transparency of the Translucent area.
Transition — Transition elements are those pixels in the source video with colors that are not within any of the previous three ranges and are also not considered part of the Foreground area. These are typically the pixels near the edge of the foreground, where it blends into the background.
Foreground — Foreground elements are those pixels that are not within the Background, Shadow, Translucency, or Transition ranges. This is the area with colors that will not be keyed out and will remain solid.
Spill Suppress — Spill Suppression elements are those pixels in the Foreground that have a noticeable tint of the Background color. This typically occurs around the edge of the foreground subject as glow from the background blue-screen or green-screen “spills” onto them.
Edge Softness — Edge Softness lets you apply varying degrees of softening to the Foreground edges to help it blend in with the underlying background image that it is being keyed over.
Luminance — Luminance allows you to control the overall brightness of Shadow, Translucency, and Transition areas as well as partial reections to more closely match the Foreground brightness.
To Set Up a Chroma Key in Advanced Mode
The UltraChrome chroma key tries to automatically adjust for the scene you are trying to chroma key. For the best results, initialize the key rst, and then identify the areas where you need to adjust the key.
Select the keyer that you want to set up an Chroma
Key on.
Note: You can use the same procedure for a MiniME™.
Select the video signal, on the key bus, that you want
to use for the key.
Press CHR KEY.
Use the Mode knob to select Adv.
Use the Color knob to select the color you want to key out.
Press the Init knob to initialize the chroma key.
Every time the key is initialized, the switcher resets all the Chroma Key parameters to their default settings.
Press NEXT.
32 • Keying — Carbonite Black Solo Operation Manual (v1.2)
Page 33
Use the Type knob to select Additv and the Value knob to turn additive keying on or off.
Off — Reduces the level of detail in the edges of the chroma key as well as the overall noise in the key image that can be the result of certain lighting conditions or high detail camera settings. This is the default setting.
On — Include the maximum detail in the edges of the chroma key.
Use the Type knob to select Bkgd.
10.
Use the Cntrl knob to select NegHue and use the Value knob to adjust the range of hues that are
included in the Background, expanding counter-clockwise around the color wheel.
11.
Use the Cntrl knob to select PosHue and use the Value knob to adjust the range of hues that are
included in the Background, expanding clockwise around the color wheel.
12.
Use the Cntrl knob to select Sat and use the Value knob to adjust the saturation range of the background color.
Increasing the saturation range value includes a wider range of saturation values to be included in the background.
Decreasing the saturation range value includes a narrower range of saturation values to be included in the background.
13.
Use the Type knob to select Edge and use the Value knob to add or remove edge softening of the
foreground image and alpha channel.
Increasing the softness value increases the amount of softness applied to the foreground edges and alpha channel.
Decreasing the softness value decreases the amount of softness applied to the foreground edges and alpha channel.
14.
Use the Type knob to select Foregd.
15.
Use the Cntrl knob to select Clip and use the Value knob to adjust the foreground clipping.
Increasing the clip value removes lower-saturated colors from the Foreground image.
Decreasing the clip value includes lower-saturated colors in the Foreground image.
16.
Use the Cntrl knob to select Hue and use the Value knob to select the central (base) color for the foreground.
Increasing the hue value moves counter-clockwise around the color wheel to select a base color.
Decreasing the hue value moves clockwise around the color wheel to select a base color.
17.
Use the Cntrl knob to select Reject and use the Value knob to include or reject hues adjacent to the
base color.
Increasing the reject value decreases the amount of adjacent hues that are included in the foreground.
Decreasing the reject value increases the amount of adjacent hues that are included in the foreground.
18.
Use the Type knob to select Lum.
19.
Use the Cntrl knob to select BkLuma and use the Value knob to change the overall brightness of
Shadow, Translucent, and Transition areas.
Increasing the background luminance value increases the brightness of Background, Translucent, and Transition areas.
Decreasing the background luminance value decreases the brightness of Background, Translucent, and Transition areas.
20.
Use the Cntrl knob to select Refl and use the Value knob to change the brightness of semi-transparent reections (like reections from glasses).
Increasing the reections value increases the brightness of semi-transparent reections.
Decreasing the reections value decreases the brightness of semi-transparent reections.
21.
Use the Type knob to select Shadow.
22.
Use the Cntrl knob to select Gain and use the Value knob to adjust the shadow appearance.
Increasing the gain value creates darker shadows.
Decreasing the gain value creates lighter shadows.
23.
Use the Cntrl knob to select Range and use the Value knob to adjust the range of the shadow colors.
Increasing the range value widens the shadow area by including lower-luminance background colors. The increased range comes as a result of colors moving from the translucent area to the shadow area.
Decreasing the range value narrows the shadow area by excluding high-luminance colors. These excluded colors move back into the translucent area.
24.
Use the Type knob to select Spill.
25.
Use the Cntrl knob to select Clip and use the Value knob to adjust spill suppress clipping.
Carbonite Black Solo Operation Manual (v1.2) — Keying • 33
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Increasing the clip value removes higher-saturated colors from spill suppress correction.
Decreasing the clip value includes higher-saturated colors in spill suppress correction. If your foreground image contains bright-colored areas that are suffering from background spill, decrease the clip value to have it corrected.
26.
Use the Cntrl knob to select Hue and use the Value knob to select the central, or base, color for spill suppress correction. If the color spill does not appear to be the same color as the background, use this control to adjust which hue is considered to be "spilled" into the foreground.
Increasing the hue value moves counter-clockwise around the color wheel while selecting a base color.
Decreasing the hue value moves clockwise around the color wheel while selecting a base color.
27.
Use the Cntrl knob to select Reject and use the Value knob to include or reject adjacent hues to the
base.
Increasing the reject value increases the amount of adjacent hues that are included in spill correction.
Decreasing the reject value decreases the amount of adjacent hues that are included in spill correction.
28.
Use the Type knob to select Trans.
29.
Use the Cntrl knob to select Gain and use the Value knob to adjust the appearance of the
Transition colors.
Increasing the gain value makes the transition area pixels more opaque.
Decreasing the gain value makes the transition area pixels more transparent.
30.
Use the Type knob to select Trnslc.
31.
Use the Cntrl knob to select Gain and use the Value knob to adjust the appearance of the
translucent colors.
Increasing the gain value causes the translucent colors to appear more opaque.
Decreasing the gain value causes the translucent colors to appear more transparent.
32.
Use the Cntrl knob to select Range and use the Value knob to adjust the range of the translucent
colors.
Increasing the range value widens the translucent area by including more hues from the background range (the lower-end of the range is dened by the shadow range you just set).
Decreasing the range value narrows the translucent area by excluding hues.
33.
Press NEXT.
34.
Use the Mask knob to apply a mask to the key.

DVE Keys

The DVE key allows you to apply digital video effects, such as scale, crop, aspect ratio, position, and border to video image or another key type. When the DVE is applied to another key type, it is said to be ying (Fly Key).
Tip: You can see where DVE channels are allocated from the
Status page in DashBoard.
Keep the following in mind when working with a Fly Key:
The Fly Key feature consumes a single DVE channel for self keys and chroma keys, but two DVE channels for an auto select key.
The Fly Key feature is not available when the switcher is in Standard mode.
The Fly Key feature cannot be applied to a DVE key.
The Key Invert feature is not available for a Fly Key.
The self key Fly Key can be used with all MultiScreen layouts. The auto select key Fly Key can only be used with the Dual Vert or Dual Horiz MultiScreen layouts.
A chroma key should be initialized and adjusted before the DVE (Fly Key) is applied to it.

To Set Up a DVE Key

The DVE resources for this key may not be available. Depending on how your switcher is congured, you may be asked to steal the resources from another element, or be prevented from using the resources.
Select the keyer that you want to set up a DVE key
on.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
Select the video signal, on the key bus, that you want
to use for the key.
Press DVE.
Use the X Pos, Y Pos, and Size knobs to position and size the key. You can also use the positioner.
Press NEXT.
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Use the Aspect knob to adjust the aspect ratio of the key.
Use the Border knob to apply a border to the key.
Refer to the section To Apply a Border to a DVE
Key on page 35 for information on borders.
Use the Aspect knob to adjust the aspect ratio of the key.
Use the Border knob to apply a border to the key.
Refer to the section To Apply a Border to a DVE
Key on page 35 for information on borders.
Press NEXT.
Crop the key horizontally as follows:
a)
Use the HCrop knob to crop the key horizontally on both the left and right sides at the same time.
b)
Press HCrop and use the Left/R knob to crop the key horizontally on the left side only.
c)
Press Left/R and use the L/Rgt knob to crop the key horizontally on the right side only.
Crop the key vertically as follows:
10.
a)
Use the VCrop knob to crop the key vertically on both the top and bottom sides at the same time.
b)
Press VCrop and use the Top/B knob to crop the key vertically on the top side only.
c)
Press Top/B and use the T/Bttm knob to crop the key vertically on the bottom side only.
11.
Press NEXT.
12.
Use the Freeze knob to freeze the key. You can freeze the video and appearance of a key. When a key is frozen, the DVE attribute menus are disabled and you can not move the key or adjust DVE attributes.
13.
Use the Mask knob to apply a mask to the key.

To Apply a DVE to a Key (Fly Key)

Press NEXT. If a border is applied to the pattern, you must press NEXT multiple times to get to the next step.
Crop the key horizontally as follows:
a)
Use the HCrop knob to crop the key horizontally on both the left and right sides at the same time.
b)
Press HCrop and use the Left/R knob to crop the key horizontally on the left side only.
c)
Press Left/R and use the L/Rgt knob to crop the key horizontally on the right side only.
Crop the key vertically as follows:
a)
Use the VCrop knob to crop the key vertically on both the top and bottom sides at the same time.
b)
Press VCrop and use the Top/B knob to crop the key vertically on the top side only.
c)
Press Top/B and use the T/Bttm knob to crop the key vertically on the bottom side only.
10.
Use the Mask knob to apply a mask to the key.

To Apply a Border to a DVE Key

Select the keyer that you want to set up a DVE key
border on.
Tip: You can use the same procedure for a MiniME™or
MultiScreen.
The DVE resources for this key may not be available. Depending on how your switcher is congured, you may be asked to steal the resources from another element, or be prevented from using the resources.
You should set up your key as you want it before applying the Fly Key.
Press and hold SELF KEY, AUTO SELECT, or CHR KEY for the key you want to apply the DVE to and press DVE.
Tip: Hold the SELF KEY, AUTO SELECT, or CHR KEY
button again and press DVE to turn off the Fly Key.
Press the KEY X SEL button for the key you are setting up.
Use the X Pos, Y Pos, and Size knobs to position and size the key. You can also use the positioner.
Press NEXT.
Select the video signal, on the key bus, that you want
to use for the key.
Press DVE.
Use the Border knob to turn on the border and adjust the size of the border around the key.
Use the Soft knob to adjust the softness of the border.
Press NEXT.
Select a default or custom color for the border.
Default — use the Load knob to select a preset color for the border.
Custom — press NEXT and use the BHue, BSat, and BLum knobs to select your own
color.
Carbonite Black Solo Operation Manual (v1.2) — Keying • 35
Page 36

Masks

A Mask is a technique in which a pattern is combined with the key source to block out unwanted portions of the key source.
Two types of masks are available, Box masks and Pattern masks. All key types can be masked.
Box Mask — uses a simple box shape to mask out a portion of the key
Pattern Mask — uses a pattern from the pattern generator to mask out a portion of the key

To Pattern Mask a Key

Pattern masks can be adjusted for size, location, rotation, and multiplication.
Select the keyer that you want to set up a mask for.
Press NEXT. Depending on the key type and features set up for the key, you must press NEXT multiple times to get to the next step.
Use the Mask knob to select Pattrn.
Press Edit Params.
Use the M-Frce knob to force the area inside the mask region to the foreground (On).
Force mask is not available for all key types.
Use the M-Inv knob to invert the masked area with the unmasked area (On).
The portion of the key that was masked out is now visible, and the portion that was visible is masked.
Press NEXT.
Use the Size knob to adjust the size of the mask region. You can also twist the positioner.
Press NEXT.
10.
Use the Pattrn knob to select the mask pattern you want to use. You can also select the pattern by pressing the pattern button directly.
11.
Use the X Pos and Y Pos knobs to position the mask. You can also use the positioner.
12.
Press NEXT.
13.
Use the Aspect knob to adjust the aspect ratio of the mask.
Not all patterns can be adjusted.
14.
Use the Border and Soft knobs to apply a border to the mask.
Refer to the section To Apply a Border to a Pattern on page 24 for information on borders.
15.
Press NEXT. If a border is applied to the pattern, you must press NEXT multiple times to get to the next step.
16.
Use the Rot knob to rotate the pattern.
Not all patterns can be rotated.
17.
Use the HMult knob to multiply the pattern horizontally.
18.
Use the VMult knob to multiply the pattern vertically.

To Box Mask a Key

Box masks can be adjusted for size, location, rotation, and multiplication.
Select the keyer that you want to set up a mask for.
Press NEXT. Depending on the key type and features set up for the key, you must press NEXT multiple times to get to the next step.
Use the Mask knob to select Box.
Use the M-Frce knob to force the area inside the mask region to the foreground (On).
Force mask is not available for all key types.
Use the M-Inv knob to invert the masked area with the unmasked area (On).
The portion of the key that was masked out is now visible, and the portion that was visible is masked.
Press NEXT.
Use the X Pos and Y Pos knobs to position the mask. You can also use the positioner.
Use the Size knob to adjust the size of the mask region. You can also twist the positioner.
Press NEXT.
Adjust the position of the left and right sides of the
10.
box mask as follows:
a)
Use the Left/R knob to adjust the position of the left side of the box mask.
b)
Press the Left/R knob.
c)
Use the L/Right knob to adjust the position of the right side of the box mask.
Adjust the position of the top and bottom sides of
11.
the box mask as follows:
a)
Use the Top/B knob to adjust the position of the top side of the box mask.
b)
Press the Top/B knob.
c)
Use the T/Bttm knob to adjust the position of the bottom side of the box mask.
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Split Keys

A Split key allows you to assign a different alpha source for a key than the ll/alpha associations that are set up during conguration, or to use a separate alpha source for a Self key.
A split key can be applied to an AUTO SELECT, or
SELF KEY.

To Set Up a Split Key

A split key works on an Auto Select or Self Key that has been set up and you want to apply a different alpha to.
Set up your key with the video source you want to
use.
Press and hold the Auto Select or Self Key, depending on the key type you are splitting.
Press the source button on the key bus for the alpha
source you want to use.
Tip: If the new alpha source is not assigned to a source
button, press any other button on the key bus and use the Alpha knob to select a different alpha source.
Carbonite Black Solo Operation Manual (v1.2) — Keying • 37
Page 38

Memory Functions

A memory register is a snapshot of the current state of the switcher that can include one or multiple ME, MiniME™, or MultiScreen outputs. Up to 100 memory registers per ME, MiniME™, or MultiScreen can be stored and recalled on the switcher. Each of these memory registers can store as little as the information of one ME, or as much as the current state of the entire switcher, including all ME, MiniME™, MultiScreen outputs, Aux Buses, and DVE settings.

Memory Access Mode

Switcher memories can be accessed either through Direct Access or Bank mode.
Direct Access — enter the bank and memory number to store or recall a memory
Bank — enter the memory number to store or recall a memory (the bank is locked)

To Set the Memory Access Mode

The memory access mode applies to both memory storing and recalling.
Press STORE.
Use the Mode knob to select the memory access mode you want to use.

Storing Memories

When you store a memory, you are storing the complete state of that panel row. This includes the current state of all the areas on the ME, including keyer settings, transition rates, wipe and pattern selections, and source selections. In addition to the current state of the panel, the current settings for the various keyers, such as chroma key settings, and clip and gain settings, are also stored.

To Store a Memory

To store a memory, you must select which ME, MiniME™, or MultiScreen to store the memory for, and then use the mnemonic buttons to select the bank and register to store the memory in.
Press and hold STORE and select the source buttons on the key bus to select the ME, MultiScreen, or MiniME™that you want to store the memory for.
1 — ME
3 — MiniME™1
4 — MiniME™2
6 — MultiScreen 1
Use the pattern buttons to select the bank and
register. For example, press 4 and then 9 to select bank 4, register 9.
The memory has been stored to the selected memory register and the RECALL button is selected.

Recalling Memories

When you recall a memory, the existing conguration of that ME is replaced with the settings stored in the memory.
Keep the following in mind when recalling memories:
How a memory is recalled depends on the how the Memory Attributes are set.
Recalling a memory that includes a new Media-Store image to be loaded from a USB drive may result in the currently loaded image to be displayed for a few frames while the new image is loaded.
Recalling a memory that includes a source assigned to a camera also recalls the shot stored in the memory for that camera if the CamRcl memory attribute is set to Recall. There is no delay in the memory recall so camera movement may be visible while the shot is recalled.
You can exit without recalling a memory register by pressing any button other than a Wipe Pattern, dedicated key transition, CUT, AUTO TRANS, or source button.
You can override the video source stored in a memory by pressing and holding a source button and recalling the memory (Bus Hold). The held source button overrides the source that is recalled with the memory for that bus. The memory is not affected by a Bus Hold and will recall properly without the Bus Hold.
Enabling Memory AI mode changes the way key elements are recalled. If a key is currently on-air, the element for that key is recalled in the next available off-air key. If there is no available off-air keys, the element is not recalled. All resource sharing is set to FLOAT mode so that key elements may be recalled to other keys than originally stored.

To Recall a Memory

To recall a memory, you must select which ME, MiniME™, or MultiScreen to recall the memory for, and then use the mnemonic buttons to select the bank and register to recall the memory from.
Press and hold RECALL and select the source buttons on the key bus to select the ME or MultiScreen that you want to recall the memory for.
1 — ME
3 — MiniME™1
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4 — MiniME™2
6 — MultiScreen 1
Use the pattern buttons to select the bank and register
you want to recall the memory from.

Memory Recall Mode

Use the Value knob to select duration you want to use to transition from the current on-air scene to the one stored in the memory.
Memory — the duration stored in the memory is used
1-999fr — sets a specic duration in frames
The Memory Recall mode sets how a memory is recalled. This includes whether a memory is recalled on-air, or only on the program bus, or if effects such as Effects Dissolve or DVE Dissolve are used.

To Set Up the Recall Mode Memory Attribute

Press RECALL > NEXT.
Use the Attrib knob to select Recall Mode.
Use the Value knob to select the memory recall mode you want to use.
Memory — the memory recall mode (PGM, MemAI, or EffDis) stored with the memory is
used
PGM — all elements are recalled as stored (default)
MemAI — current on-air elements are unchanged and the transition area is congured to take the on-air elements of the memory on-air with the next transition
EffDis — on-air elements listed below are transitioned to the elements stored in the memory
Matte colors (background, wash or borders)
Keyer settings like clip, gain, transparency
Mask position and size
Chroma key settings, except the background color
Pattern settings like size, position, aspect, border, softness, rotation
DVE settings like size, position, aspect, border, softness, cropping
Media-Store x/y position
Transition Progress

To Set the Effects Duration

Effects duration applies to Effects Dissolves, and sets the length of time that the switcher will use to transition from the on-air scene to the scene stored in the memory.
Press RECALL > NEXT.
Tip: If you want to store the effects dissolve rate in the
memory, press STORE > NEXT.
Use the Attrib knob to select EffDur.

Memory Attributes

Memory Attributes allow you to specify what elements are recalled with a memory, as well as adding effects to memory recalls. These elements include the background/preset buses, keyer bus, Aux bus, and Media-Store selections, as well as keyer on-air status, and transition selections.
In addition to setting which sources to recall with the memory, effects such as performing an auto transition after the memory recall or running a custom control after the memory recall, can also be included.
Memory attributes can be set both when the memory is stored, and when it is recalled. This allows you to store a set of attributes with a memory and then recall it as stored, or override the attributes stored in the memory and apply different ones when the memory is recalled. A memory attribute does not need to be stored in the memory to be recalled.
Tip: It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want a memory to be recalled and set the recall attributes to be Memory.

To Set the Program Bus Source Attribute

Press MENU > NEXT.
Use the Attrib knob to select PGMBus.
Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for.
Use the Value knob to select how the sources selected on the program bus are recalled.
Memory — settings come from the memory being recalled
NoRcl — sources are not recalled on the program bus
Recall — sources are recalled on the program bus (default)

To Set the Preset Bus Source Attribute

Press MENU > NEXT.
Use the Attrib knob to select PSTBus.
Carbonite Black Solo Operation Manual (v1.2) — Memory Functions • 39
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Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for.
Use the Value knob to select how the sources selected on the preset bus are recalled.
Memory — settings come from the memory being recalled
NoRcl — sources are not recalled on the preset bus
Recall — sources are recalled on the preset bus (default)

To Set the Transition Type Attribute

Press MENU > NEXT.
Use the Attrib knob to select Trans.
Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for.
Use the Value knob to select how the next transition type and parameters are recalled.
Memory — settings come from the memory being recalled
NoRcl — transition selections are not recalled
Recall — transition selections are recalled (default)

To Set the Next Transition Attribute

Press MENU > NEXT.
Use the Attrib knob to select NextTr.
Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for.
Use the Value knob to select how the next transition area is recalled.
Memory — settings come from the memory being recalled
NoRcl — next transition area settings are not recalled
Recall — next transition are settings are recalled (default)

To Set the Run Auto Trans Attribute

Press MENU > NEXT.
Use the Attrib knob to select RnAuto.
Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for.
Use the Value knob to select whether a transition is performed after the memory is recalled.
Memory — settings come from the memory being recalled
NoRun — a transition is not performed after the memory is recalled (default)
Run — a transition is performed after the memory is recalled

To Set the Shared Pattern Generator Attribute

Press MENU > NEXT.
Use the Attrib knob to select SrdPat.
Use the ME knob to select the ME output that you want to set the attribute for.
Use the Value knob to select whether the settings for the shared Key Mask/Wash pattern generator is recalled.
Memory — settings come from the memory being recalled
NoRcl — shared pattern generator settings are not recalled
Recall — shared pattern generator settings are recalled (default)

To Set the Key Bus Sources Attribute

Press MENU > NEXT.
Use the Attrib knob to select KeyBus.
Use the Key knob to select the keyer you want to set the attribute for.
Use the Value knob to select whether sources selected on the selected key bus are recalled.
Memory — settings come from the memory being recalled
NoRcl — sources are not recalled on the key bus
Recall — sources are recalled on the key bus (default)

To Set the Key On-Air Attribute

Press MENU > NEXT.
Use the Attrib knob to select KActiv.
Use the Key knob to select the keyer you want to set the attribute for.
Use the Value knob to select whether sources selected on the selected key bus are recalled.
Memory — settings come from the memory being recalled
40 • Memory Functions — Carbonite Black Solo Operation Manual (v1.2)
Page 41
NoRcl — sources are not recalled on the key bus
Recall — sources are recalled on the key bus (default)

To Set the Key Type Attribute

Press MENU > NEXT.
Use the Attrib knob to select KType.
Use the Key knob to select the keyer you want to set the attribute for.
Use the Value knob to select whether the key type is recalled for the selected key.
Memory — settings come from the memory being recalled
NoRcl — key type is not recalled
Recall — key type is recalled (default)

To Set the Key Mask Attribute

Press MENU > NEXT.
Use the Attrib knob to select KMask.
Use the Key knob to select the keyer you want to set the attribute for.
Use the Value knob to select whether mask settings for the selected key are recalled.
Memory — settings come from the memory being recalled
NoRcl — key mask settings are not recalled
Recall — key mask settings are recalled (default)

To Set the Media-Store Attribute

Press MENU > NEXT.
Use the Attrib knob to select Media.
Use the Media knob to select the Media-Store channel you want to set the attribute for.
Use the Value knob to select whether Media-Store image and settings for the selected channel are recalled.
Memory — settings come from the memory being recalled
NoRcl — Media-Store image and settings are not recalled (default)
Recall — Media-Store image and settings are recalled

To Set the Aux Bus Attribute

Press MENU > NEXT.
Use the Attrib knob to select Aux.
Use the Aux knob to select the aux bus you want to set the attribute for.
Use the Value knob to select how the sources selected on the aux bus are recalled.
Memory — settings come from the memory being recalled
NoRcl — sources are not recalled on the aux bus (default)
Recall — sources are recalled on the aux bus

To Set the Camera Shot Attribute

Press MENU > NEXT.
Use the Attrib knob to select CamRcl.
Use the Value knob to select whether camera shots are recalled.
Memory — settings come from the memory being recalled
NoRcl — camera shots are not recalled
Recall — camera shots are recalled (default)

To Set the Roll GPO Attribute

Press MENU > NEXT.
Use the Attrib knob to select RllGPO.
Use the Value knob to select whether GPI outputs attached to sources are triggered when recalled.
Memory — settings come from the memory being recalled
NoRoll — GPI outputs are not triggered
Roll — GPI outputs are trigged (default)

To Set the Roll VTR Attribute

Press MENU > NEXT.
Use the Attrib knob to select RllVTR.
Use the Value knob to select whether a play command is triggered when a source that is assigned to a video server is recalled.
Memory — settings come from the memory being recalled
NoRoll — play command is not triggered
Roll — play command is triggered (default)

Clear Memories

You can clear all the memory registers on the switcher so that they are all empty. This deletes all the contents of the memories.
Carbonite Black Solo Operation Manual (v1.2) — Memory Functions • 41
Page 42
You cannot clear individual memory registers.

To Clear the Memory Registers

Press MENU > RESET > NEXT > NEXT.
Press the Clear Mems knob to clear the memory registers.
42 • Memory Functions — Carbonite Black Solo Operation Manual (v1.2)
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Switcher Sets

Press Confrm.
The switcher stores conguration and operation data in a number of registers that contain the individual entries for items such as memories or personality settings. These registers can be stored as a single archive le, or as a register set that contains all the individual register of that type; all memories for example. These les are stored into Sets on USB drive. Different Sets can be created for different shows or applications, allowing you to quickly locate and recall the switcher congurations.
The switcher stores information in the following registers:
Memory — contains all the memories for ME, MiniME™, and MultiScreen.
Custom Control — contains all the custom control banks and macros.
Personality — contains all the user interface settings, such as transition rates, that are stored under the PERS menu. Some personality settings are specic to the control panel and can be stored independently if you are working with a MultiPanel system.
Installation — contains all the external device setup, and software settings for the switcher.

To Store a Set

Switcher Sets can only be stored to a USB drive. The USB drive must be present before you try to store the Set. A total of 10 Sets of switcher setup information can be stored onto the same USB drive.
Insert a USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
Press MENU > SAVE.
Use the All knob to select the set (0-9) you want to store the switcher registers to.
Press the knob to select the registers you want to
store to the selected set. If an (*) is shown on the menu, that register already exist in the set and will be overwritten.
All — store all registers to the set.
Mems — store only the memory registers to the set.
Cust — store only the custom control registers to the set.
Inst — store only the installation registers to the set.
PersX — store only the personality registers to the set. Use the Pers knob to select whether to include the personality setting for all panels (PersA) or only the current panel (PersM/1/2).

To Load a Set

Switcher Sets can only be loaded from a USB drive. The USB drive must be present before you try to load the settings.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
Press MENU > LOAD.
Use the All knob to select the set (0-9) you want to load the switcher registers from.
Press the selected set. Only registers with an (*)
shown on the menu exist in the set.
All — recall all registers from the set.
Mems — recall only the memory registers from the set.
Cust — recall only the custom control registers from the set.
Inst — recall only the installation registers from the set.
Pers — recall only the personality registers from the set. Use the Pers knob to select whether to include the personality setting for all panels (PersA) or only a specic panel (PersM/1/2).
Press Confrm.
Carbonite Black Solo Operation Manual (v1.2) — Switcher Sets • 43
Page 44

Media-Store

Media-Store allows you to load stills, animations, or audio les from the USB drive and make them available across all MEs. Two channels of Media-Store with alpha, or four channels without alpha, are provided.
Keep the following in mind when working with the Media-Store:
A still, animation, or audio can be loaded either by browsing the le system, or by entering the still number using the pattern buttons.
You can clear a Media-Store channel by loading media number 000.
If you are loading an Auto Key into a Media-Store channel, you must have another Media-Store channel associated with the current one to load the alpha into.
An FTP connection using RossLinq can be created from an external device directly to a Media-Store channel on the switcher.

Working With Media-Store Animations

Media-Store animations are used for things animated backgrounds, branding "bugs", or media transitions. You can set up an animation to loop, play automatically when take on-air, play in reverse, or even play at different speeds.
You can play an animation manually by selecting the source button for the Media-Store channel with the animation you want to play, and pressing Run. The knob changed to Stop as the animation is playing.
Keep the following in mind when working with Media-Store animations:
When you load an animation to an off-air Media-Store channel, or the animation goes off-air with a transition, the preview shows the cut point (CutFr) for that animation, and not the rst frame of the video.
You can manually cycle through frames by turning the Run knob while the animation is stopped.
Double-pressing the Run knob stops playback and re-cues the animation to the rst frame.
You can shuttle forwards and backwards through the animation by turning the positioner clockwise or anti-clockwise when the animation is stopped. Shuttle speed is increased and decreased by turning the positioner more or less in each direction.
You can run or stop an animation by pressing the button on the top of the positioner.

Working With Media-Store Audio

Audio can be added to the playout of a Media-Store channel either by loading the le directly, or by naming the audio le the same as the animation or still you want it to play out with. When you load the still or animation, the switcher will automatically load the audio le of the same name.
Keep the following in mind when working with Media-Store audio:
Media-Store audio is only available on the AES output assigned to the Media-Store or MediaWipe channel.
Audio les must be 20-bit or 24-bit wav les at a 48kHz sample rate.
Audio les must be in the same folder and have the same name as the still or animation they are to be associated with.
An audio le does not need to be of the same length as the animation it is associated with.
A still with audio or audio only have the Auto Play and Looping attributes. These apply to the audio playout.
The looping time of an animation with audio is the length of the animation.
A Media-Store channel can be loaded with Audio only.

Loading Stills or Animations

Stills or animations can be loaded into Media-Store channels either from USB or the internal cache using the media number, or by browsing to the le.
Note: The internal cache is used for sample images only and
cannot be used to store user stills or animations.
Media numbers are 4-digit numbers that are assigned to stills or animations and allow you to load stills or animations directly using the pattern buttons. Each media number is made up of three sections, the Place (0-1), the Bank (00-99), and the Item Number (0-9). The Place is either 0 for internal stills, or 1 for external.

Media-Store File Specifications

Media-Store images and animations can be TGA, PNG, or JPG le formats. For animations, the les must be numbered to indicate the order they go in, and the name and the number must be separated with an underscore. For audio, 20-bit or 24-bit wav les of the same name as the still or animation are used to associate audio with a still or animation.
Anim_001.tga
Anim_002.tga
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Anim_003.tga
...
Anim_100.tga
Together, these les are treated as a single animation named Anim that is 100 frames long.
Note: An animation must start with _001 as the end of the
name of the first frame.
Files names cannot contain symbols such as ! @ # & * ( ) / , ? ' " and cannot start with an underscore (_).

To Load a Still or Animation

Stills or animations can be loaded from the USB drive, or from the internal cache. Only the default images that came with your switcher are available on the internal cache.
If you are loading a le from USB, insert your USB
drive into the USB Port on the switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
If the les on your USB are new, it takes about 2 seconds per le for the switcher to generate the thumbnail for the MediaManager. Once all the thumbnails are generated, they are displayed in the MediaManager window.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an alpha, the paired channel will load the alpha as well.
Press the Browse knob.
Use the left knob to navigate to the le you want to
load. Press the knob to make a selection.
<..> — up one
USB(1) — the USB drive
Internal(0) — the internal cache
<folder> — a sub-folder of the name "folder"
image — a still of the name "image"
image.tga .wav — a still with an associated audio le (not in the database)
image [V][A] — a still with an associated audio le (in the database)
animation [V10] — a 10 frame animation of the name "animation" (in the database)
animation.tga[10] .wav — a 10 frame animation with an associated audio le (not in the database)
animation [V10][A] — a 10 frame animation with an associated audio le (in the database)
Tip: If you want to associate an audio file with the still or
animation but the .wav does not appear in the name, ensure
that the audio file is named the same as the still or animation and in the same folder.
A still or animation can be loaded using the Media Number for the still and the pattern buttons.
To Load Stills Using Media Numbers
How you load a still using the media number depends on whether the Place or Media are locked. If the Place is locked, you only have to enter the 3-digit Media number. If the Place and Media are locked, you only have to enter the last digit of the Media number.
Note: Loading 000 clears the current Media-Store channel.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher to recognise the USB drive. If you are loading a le from the internal cache, you do not need the USB drive.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an alpha, the paired channel will load the alpha as well.
Using the pattern buttons, enter the media number
for the still you want to load. For example, press 1051 to select the USB(1) drive, Media 051.
Press Select.

Media-Store Capture

Still images can be captured from any input BNC, as well as the program, preview, and clean feed from any ME.

To Capture a Still

Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher to recognise the USB drive.
Press the source button for the Media-Store channel
that you want to capture a still into.
Press the Capt knob.
Press the P/B or E/E knob to select the mode you want the Media-Store in.
E/E — electronic-to-electronic, or record, mode allows you to record a still
P/B — playback mode allows you to review your still
Use the P/B or E/E knob to select the video source that you want to perform the capture of.
Press NEXT.
Use the Alpha knob to select whether you want to capture the alpha signal (Yes) or not (No). You
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must have an input BNC selected as the capture source to capture the alpha.
Press NEXT.
Use the Capt knob to select a number for the still you want to capture.
10.
Press the Capt knob to perform the capture. The new media item is stored and the media number is increased by one.

Media-Store Attributes

Attributes are applied to the image or animation directly, regardless of the channels that the image or animation are loaded in. If you adjust the attributes of the still in one channel, these settings are applied to that image or animation in all other channels that the same image or animation is loaded into.

Understanding the Attributes Menu

When you select a still or animation, the menu system displays a number of attributes that allow you to adjust how a the image or animation appears. The options that are available depend on the type of Media-Store image or animation that is selected.
Table 3: Attributes Menu Items
DescriptionMenu Item
selects the horizontal position of the image or animationX Pos
selects the vertical position of the image or animationY Pos
Shaped
AutoPly
MediaX
CutFr
GPO
GPOFr
Mute

To Set Media-Store File Attributes

The attributes that you can set depend on whether the le you are setting them for is a still or animation.
selects shaped or unshaped for the alpha of the image or animation
selects whether the animation loops automatically or notLooping
selects whether the animation plays in reverse or notReverse
selects whether the animation starts playing automatically when taken on-air or not
selects the speed that an animation plays at (0.1-10)Speed
selects the media number that you want to use to recall the still or animation
selects the point, in frames, from the start of the animation that the background transition occurs
selects the GPI output that you want to trigger by a media transition
selects the time, in frames, from the start of the media transition that the GPI output is triggered
selects whether the associated audio is turned on or off during playback
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher to recognise the USB drive. If you are loading a le from the internal cache, you do not need the USB drive.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an alpha, the paired channel will load the alpha as well.
Press NEXT.
Use the Attrib knob to select the attribute you want to set, and the Value knob to select the value you want to assign to the attribute.
X Pos — selects the horizontal position of the image or animation
Y Pos — selects the vertical position of the image or animation
Shaped — selects shaped or unshaped for the alpha of the image or animation
Looping — selects whether the animation loops automatically or not
Reverse — selects whether the animation plays in reverse or not
AutoPly — selects whether the animation starts playing automatically when taken on-air or not
Speed — selects the speed that an animation plays at (0.1-10)
MediaX — selects the media number that you want to use to recall the still or animation
CutFr — selects the point, in frames, from the start of the animation that the background transition occurs
GPO — selects the GPI output that you want to trigger by a media transition
GPOFr — selects the time, in frames, from the start of the media transition that the GPI output is triggered
Mute — selects whether the associated audio is turned on or off during playback
Use the Func knob to select how you want to save the attributes.
Save — saves the adjustments for the selected Attrib value only
SavAll — saves the adjustments for all Attrib values
Revert — undoes the adjustments for the selected Attrib value only
RevAll — undoes the adjustments for all Attrib values
Press the Func knob to make the selection.
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To Lock a Media Number Place and Bank

Locking the Media Number Place and Bank means that you do not have to enter them when loading a still. Lock setting are specic to the channel they are set on.
Press the source button for the Media-Store channel
that you want to set the Place and Bank lock settings for.
Press the Browse knob.
Press NEXT.
Use the Place knob to select USB or Internal.
Press the Place knob to toggle the lock on or off. Locked is shown with [] around the name.
Use the Media knob to select the bank you want to lock to.
Press the Media knob to toggle the lock on or off. Locked is shown with [] around the name.

MediaManager

The MediaManager provides a graphical interface to the operation of the Media-Store from. The layout of the MediaManager window is stored in Perspectives. The last loaded Perspective is used when the browser is refreshed or opened.
From the Menu Bar at the top of the window you can manage Perspectives.
Tip: You can either launch the MediaManager directly using the
switcher IP address, or you can access it using the MediaManager node in DashBoard. If you are logging into MediaManager from DashBoard, you must have Microsoft Internet Explorer®10, or higher, installed.

Using MediaManager

To use the MediaManager, you must have a computer connected to the same subnet as the switcher, the IP address of your switcher, and the Google Chrome browser installed on your computer. In the web browser, navigate to the IP address of the switcher, the MediaManager is displayed.
When you are communicating with the switcher, a moving status indicator is shown in the lower right corner of the browser window. If you lose communications with the switcher, refresh the browser window to reconnect. Refreshing the browser will reset your Perspectives.
Keep the following in mind when logging in and using the MediaManager:
Ross Video recommends using Google Chrome v14.0 running on Microsoft®Windows®7 or Macintosh®OS X®Lion to connect to the MediaManager.
Your browser must have Oracle®JavaScript®and cookies enabled.
Ross Video recommends that you do not connect more than 5 MediaManager clients to a single switcher at the same time.

The MediaManager Window

The MediaManager window provides a graphical interface to the Media-Store. From this window, you can load stills or animations from the internal cache or USB into a Media-Store channel or edit the on-air properties. Media-Store channels have a red background when on-air and green when going on-air with the next transition.
Figure 20: MediaManager Window
Tip: The film-strip symbol ( ) on a thumbnail indicates that
the media item is an animation, the key symbol ( ) indicates that the still or animation has an alpha, and the speaker symbol
®
( ) indicates that the media item has audio associated with it.
Stills and animations can be loaded into a channel by either selecting the channel and double-clicking on the le, or by dragging a le and dropping it onto the channel. When a channel or le is selected, the properties for the animation or still can be viewed in the ITEM DETAILS area.
Note: If the files on your USB are new, it takes about 2 seconds
per file for the switcher to generate the thumbnail for the MediaManager. Once all the thumbnails are generated, they are displayed in the MediaManager window.
Animation Controls
The MediaManager interface allows you to manually control the play-out of an animation.
Figure 21: Media-Store Channel — Animation Controls
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Table 4: Animation Controls
DescriptionNameIcon
Play
Looping
Play the animation loaded in the Media-Store channel.
Turns Looping of the animation on or off.
Delete
DescriptionNameIcon
Delete the selected item from the playlist. This does not delete the item, or clear the Media-Store channel.
Clears the current playlist.New Playlist
Reverse
Eject
Toggle the direction that the animation is played in.
Loads the animation again.Recue
Eject the current still or animation from the Media-Store channel. This is the same as loading media number 000 on the panel.
Playlists
Playlists allow you to create a rundown of stills or animations that you want to load into a Media-Store channel. Using the left and right arrows, you can advance to the next or previous still or animation in the playlist.
Note: Items on the playlist are not pre-cached. As you advance
to the next item in the list, the switcher must load that still or animation. Depending on what you are loading, and if the item has been loaded before, this could take a few seconds.
Load or Save Playlist
Expand or Collapse
Allows you to load, save, or delete a playlist on the switcher. If you delete a playlist that was loaded into a Media-Store channel, it does not clear that channel.
Expand or Collapse the playlist area for the Media-Store channel.
Figure 22: Playlist
Table 5: Playlist Controls
DescriptionNameIcon
Previous
Next
Up and Down
Up and Down
Advance to the previous item in the playlist. The item in the playlist that is being shown on the Media-Store channel indicated with a check-mark. The playlist does not loop back to the top when it reaches the last item.
Advance to the next item in the playlist.
Move the currently selected item up in the playlist.
Move the currently selected item down in the playlist.
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Custom Controls

Once programmed, a custom control (CC) can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specic memory register on an ME, performing a switcher transition, and selecting a group of keys.
You can record, edit, and run custom controls from the Custom Control node in DashBoard.

Custom Control Setup (Carbonite Black Solo Only)

The custom control interface on your switcher can be customized to automatically add delays between each custom control event as you are recording a custom.
Use the Bank knob to select the bank that the custom control you want to record will be stored on.
Use the CC knob to select the custom control that you want to record to, or select the custom control on the bus directly. If the custom control already has a macro recorded, an * is shown next to the number.
Press START/STOP to start recording.
Insert the events you want to record. These can
include source selections, key types, transitions, and menu selection, for example. Special functions can also be inserted.
Each custom control can have a maximum of 998 events, plus the End event.
Press START/STOP to nish recording.
Tip: Press CANCEL if you do not want to store your
changes to the custom control.

To Set Custom Control Options

Press CC > NEXT > NEXT.
Use the CCPaus knob to set whether pauses are added automatically after each event.
Manual — pauses are not added automatically
Record — each command is automatically separated from the previous command by a pause equal to the real-time delay between the user entering commands

Recording Custom Controls (Carbonite Black Solo Only)

When you create a custom control, you record a series of button presses on the panel, as well as special functions, that are played back when you run the custom control.
Almost any action or setting can be stored in a custom control, with the following exceptions:
Diagnostic Functions
Conrmation Dialogs
Panel-Specic Functions

To Record a Custom Control

A basic custom control records a series of button presses on the control panel.
Tip: If the CCPaus feature is set to Record, pauses will
automatically be added between button pressed. If it is set to
Manual you will have go back and edit the custom control to add
the pauses.
Press MENU > BANK CC > START/STOP.

Special Functions

Special functions allow you to include events not associated with a button press into a custom control. A special function can be inserted into any existing custom control, or used when creating a new custom control.
Table 6: Special Functions
DefinitionFunction
Hold
Pause
Loop
GPO
CutKey
TrnKey
Allows you to place a command in a custom control that will stop the custom control at the hold event. You must press the custom control button again, or use a GPI trigger, to continue the custom control.
Allows you to place a command in a custom control that will stop a custom control at the pause event. The length of the pause is set when the pause is inserted.
Allows you to have a custom control run continuously until stopped, or a Cancel/Cancel All custom control command is executed from another custom control.
Allows you to trigger a pre-selected GPI output using a custom control. The specific GPI output is set when the GPO command is inserted.
Allows you create a custom control that will cut keys on or off. The specific key and whether the key is cut on or off is set when the key cut command is inserted.
Allows you to create a custom control that will transition keys on or off. The specific key and whether the key is transitioned
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DefinitionFunction
on or off is set when the key transition command is inserted.
IncKey
Resume
Cancel
CancelAll
State
Allows you to create a custom control that will include a key with the next transition to take the key on-air, or off-air. The specific key and whether it should go on-air, or off-air is set when the include key command is inserted.
Allows you to resume a particular custom control that is at a hold. The specific custom control is set when the resume is inserted. If the target custom control is not at a hold event, the resume command will not start the target custom control.
Allows you to stop a particular custom control. The specific custom control is set when the cancel is inserted.
Allows you to stop all running custom controls.
Allows you to embed the entire state of the switcher into a custom control. A state in a custom control behaves just like a memory.

To Insert a Special Event into a Custom Control

A special function can be inserted into any existing custom control, or used when creating a new custom control.
Start recording or editing your custom control where
you want to insert the special event.
Press INSERT.
Use the INSERT knob to select the event you want to insert.
You can also press and hold the INSERT button and press the source button on the custom control bus for the event you want to insert. The event names are shown on the mnemonics.
Hold — press the Insert knob to insert a hold event
Pause — use the Secs and Frames knobs to enter the length of the pause event
Loop — press the Loop knob to loop the custom control back to the beginning
GPO — use the Pin knob to select the GPI output
CutKey — use the Key knob to select the key, and the State knob to select whether you want the key cut on or off
TrnKey — use the Key knob to select the key, and the State knob to select whether you want the key transitioned on or off
IncKey — use the Key knob to select the key, and the State knob to select whether the key should be transitioned on-air or off-air with the next transition
Resume — use the Bank knob to select the custom control bank, and the CC knob to select which custom control to resume
Cancel — use the Bank knob to select the custom control bank, and the CC knob to select which custom control to cancel
CancelAll — press the CancelAll knob to insert a cancel all custom controls command
State — press the Insert knob to insert the state
Press the Insert knob to insert the event.
Press START/STOP.

Running a Custom Control

Once a custom control has been programmed, you can run that custom control by pressing the button that the custom control was recorded to.
Keep the following in mind when running custom controls:
A custom control will continue to run until it reaches a hold event, is stopped by another custom control, you edit a custom control, or the custom control reaches the end.
When a custom control is running, the button on the custom control bus is red.
When a custom control is held (at a Hold event), the button on the custom control bus ashes white.
You can run multiple custom controls at the same time. The number of running custom controls is shown on the display when in custom control mode.
You can stop a running custom control by pressing the red custom control button on the custom control bank.
You can stop all running custom controls by selecting a custom control with no events recorded to it.
A maximum of 128 custom controls can be run at the same time.

To Run a Custom Control

Once a custom control has been recorded, you can run that custom control at any time.
Press MENU.
Press and hold the CC BANK button and select the bank you want to use by pressing the source button on the key bus. As you hold the CC BANK button the source button for the currently selected bank is lit.
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Tip: Any of the user select buttons can be assigned as a
cc bank select button.
Select the custom control you want to run by
pressing the source button on the custom control bus. The custom control starts to play immediately.

Editing a Custom Control

Insert an event into a custom control as follows:
Use the left knob to select the event you want
a)
to insert an event before. You can also use the
PREV and NEXT buttons.
b)
Press INSERT.
Insert the events you want.
c)
d)
Press START/STOP to nish recording.
After you have recorded a custom control, you can go back and edit that custom control to add or remove events.
Tip: Custom controls can also be edited from the Custom
Control node in DashBoard.

To Edit a Custom Control

When editing a custom control, you can delete and insert events at any point in the custom control, or append events to the end.
Tip: When editing a custom control, press RUN EVENT to run
the currently selected event. This can help you diagnose
problems in a custom control.
Press MENU > BANK 1 > EDIT.
Use the Bank knob to select the bank that the custom control you want to record will be stored on, or select the bank button directly.
Use the CC knob to select the custom control that you want to edit, or select the custom control on the bus directly. The custom control will have an * next to the number.
Use the Func knob to select where and how you want to edit the custom control.
Edit — select the position in the custom control to edit events
Append — add events to the end of the custom control
Press the Func knob to start editing.
Tip: You can also start editing a custom control by pressing
and holding EDIT and selecting the bank and custom that you want to edit to.
The display changes to show the name and duration of the custom control, and the currently selected event in the custom control.
Delete an event in a custom control as follows:
Use the left knob to select the event you want
a)
to delete. You can also use the PREV and NEXT buttons.
b)
Press DELETE.

To Edit a CC From DashBoard

When editing a custom control, you can delete and insert events at any point in the custom control, or append events to the end.
Tip: When editing a custom control, press Run Event to run
the currently selected event. This can help you diagnose
problems in a custom control.
Click Navigation Menu > Custom Control > Editor (Beta).
Click Bank X to select the bank that the custom control you want to edit is on.
Click the custom control that you want to edit.
Click the event that you want to edit or insert an
event before.
Refer to Custom Control Events on page 51 for information on available events.
Edit the custom control or event.
Append (Record) — start inserting events to the end of the custom control
Append — insert the current event at the end of the custom control
Copy — copy the entire custom control
Delete — delete the entire custom control
Delete Event — delete the currently selected event
Edit Event — edit the parameters of the currently selected event
Insert (Record) — start insert events after the currently selected event
Insert — insert the current event after the currently selected event
Record — start recording a new custom control over the existing one
Run Event — run the currently selected event

Custom Control Events

The Custom Control editor in DashBoard allows you to add or edit events in custom controls.
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Ancillary Data Mode
Audio Mixer Pan
Audio Mixer Volume
Auto Trans
Bus Source Select
Switcher Installation > Ancillary Mode
Devices > Audio Mixer
Devices > Audio Mixer
Switcher > Transition > ME Trans
Switcher > Bus Source Select
DescriptionLocationEvent
Select how the switcher will strip or pass ancillary data.
1. Click a Value button to select how the switcher treats ancillary data.
Set the pan level for the selected channel on the selected device.
1. Click Audio Pan.
2. Click the Audio Mixer button
and select the device you want to send the command to.
3. Click the Channel button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the new pan level in the Pan Left/Right (%) field.
Set the level for the selected channel on the selected device.
1. Click Audio Volume.
2. Click the Audio Mixer button
and select the device you want to send the command to.
3. Click the Channel button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the new audio level in the Volume (%) field.
Performs an auto transition on the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Auto Trans.
Select a source on the selected bus for the selected ME, MiniME™, MultiScreen, or aux.
1. Click the ME button and select the ME, MiniME™, MultiScreen, or aux that you want to select a bus on.
2. Click the Bus/Keyer button and select the bus that you want to select a source on.
3. If you selected a key bus, click a Bus button to select whether you are selecting a source for the fill (Video) or the alpha (Alpha) of the key.
Cancel All CC
Cancel CC
Chroma Key, Initialize
Chroma Key Color
Chroma Key Mode
Chroma Key Setup
Cancel All
Cancel CC
Switcher > Keyer > Chroma Keyer Init
Switcher > Keyer > Chroma Keyer Color
Switcher > Keyer > Chroma Keyer Mode
Switcher > Keyer > Chroma Keyer Param
DescriptionLocationEvent
4. Click the Source button and
select the source that you want on the selected bus.
Cancel all running custom controls.Special >
Cancel a running custom control.Special >
1. Click the Bank button and select the custom control bank you want to cancel a custom control on.
2. Click the CC button and select the custom control you want to cancel.
Initialize a chroma key for the selected key for the selected ME or MiniME™.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
Select the color you want to key out for the selected key for the selected ME or MiniME™.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click Color and select the color you want to key out.
Select the mode for a chroma key for the selected key for the selected ME or MiniME™.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click a Mode button to select whether you want the chroma key to operate in basic mode (Basic), or advanced (Advanced).
Select the various advanced chroma key settings for the selected key for the selected ME or MiniME™.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select the parameter you want to adjust.
4. Click the Value button and select the new value you want to enter for the selected parameter.
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Clean Feed
Trans Clear
Color Framing
Cut
DVE Freeze
DVE Key Aspect
Switcher Installation > ME > ME Clean Feed
Switcher > Transition > ME Trans
Switcher Installation > Reference > Color Framing
Transition > ME Trans
Switcher > Keyer > DVE Freeze
Switcher > Keyer > DVE Param
DescriptionLocationEvent
Select the clean feed location for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click a Before Keyer button to select whether you want the clean feed output to be taken before key 1 (Keyer 1), key 2 (Keyer 2), or key 3 (Keyer 3).
Configures the next transition area of the selected ME, MiniME™, or MultiScreen to take all keys off-air with the next transition.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Trans Clear.
Select whether color framing for the reference outputs is synchronized.
1. Click a Framing button to select whether color framing is synchronized (Sync) or not (NoSync).
Performs a cut on the selected ME.Switcher >
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Cut.
Turn the DVE freeze feature on or off for the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Value button and select whether to freeze the video and appearance of a key (On) or not (Off). When a key is frozen, the DVE attribute are disabled and you can not move the key.
Select the aspect ratio for the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
DVE Key Border Color (HSL)
DVE Key Border Color (Preset)
DVE Key Border
DescriptionLocationEvent
3. Click the Parameter button and select Aspect.
4. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter an aspect ratio in the Value (%) field.
Switcher > Keyer > DVE
(HSL) MultiScreen. Each component of the
Switcher > Keyer > DVE Border Color (Preset)
Switcher > Keyer > DVE Param
Select the custom color you want to apply to the border of the DVE key of the selected ME, MiniME™, orBorder Color
HSL color must be inserted individually.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select the preset color you want to apply to the border of the DVE key of the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Color button and select the preset color you want to apply to the border.
Select the size of border for the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Border.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
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DVE Key Crop (Bottom Edge)
DVE Key Crop (Dual Edge)
DVE Key Crop (Left Edge)
Switcher > Keyer > DVE Param
Switcher > Keyer > DVE Crop Param
Switcher > Keyer > DVE Param
DescriptionLocationEvent
5. Enter a size for the border in the Value (%) field.
Select the amount of cropping on the bottom edge of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Bottom Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the amount of cropping in the Value (%) field.
Select the amount of cropping on both horizontal or vertical edges of the DVE key of the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Parameter button and select the edges you want to crop.
5. Enter the amount of Left or Top cropping you want to apply in the
Value % field.
6. Enter the amount of Right or
Bottom cropping you want to apply in the Other Value % field.
Select the amount of cropping on the left edge of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Left Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the amount of cropping in the Value (%) field.
DVE Key Crop (Right Edge)
DVE Key Crop (Top Edge)
DVE Key Edge Softness
DVE Key Size
Switcher > Keyer > DVE Param
Switcher > Keyer > DVE Param
Switcher > Keyer > DVE Param
Switcher > Keyer > DVE Param
DescriptionLocationEvent
Select the amount of cropping on the right edge of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Right Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the amount of cropping in the Value (%) field.
Select the amount of cropping on the top edge of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Top Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the amount of cropping in the Value (%) field.
Select the amount of softness to apply to the edge of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Softness.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter an amount of softness for the DVE key or border in the Value (%) field.
Select the size of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
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DVE Key X-Position
DVE Key Y-Position
DVE Wipe, Reset
DVE Wipe Direction (Flip-Flop)
Switcher > Keyer > DVE Param
Switcher > Keyer > DVE Param
Switcher > Transition > DVE Wipe Reset
Switcher > Transition > DVE Wipe Direction
DescriptionLocationEvent
3. Click the Parameter button and select Size.
4. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new size in the Value (%) field.
Select the x-axis position of the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select X-Pos.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the y-axis position for the DVE key on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Y-Pos.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Reset the parameters or direction and flip-flop for the DVE wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click Reset to reset the DVE wipe parameters.
Select whether the DVE wipe reverses direction for every second transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections
DVE Wipe Direction
DVE Wipe Pattern
EmbeddedTriggers — Enable
EmbeddedTriggers — Insert Trigger
EmbeddedTriggers — Set DID
Switcher > Transition > DVE Wipe Direction
Switcher > Transition > DVE Wipe Effect
Switcher Installation > Embedded Trigger > Enable
Switcher Installation > Embedded Trigger > Trigger CC
Switcher Installation > Embedded Trigger > Settings
DescriptionLocationEvent
will not be available when you reset the parameter.
3. Click Flip-Flip.
4. Click On or Off to select whether
Flip-Flop is on (On) or not (Off).
Select the direction for the DVE wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click Direction.
4. Click Forward or Reverse to
select whether the DVE wipe moves in a forward (Forward) or reverse (Reverse) direction.
Select the pattern you want to use for a DVE wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Effect button and select the pattern you want to use for the DVE wipe.
Select whether EmbeddedTriggers is enabled or not for the selected output.
1. Click the Output button and select the output BNC that you want to send EmbeddedTriggers commands on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click a Value button to select whether EmbeddedTriggers commands are inserted for the selected output (On) or not (Off).
Select the custom control to insert into the EmbeddedTriggers message.
1. Enter the custom control bank in the Bank field.
2. Enter the custom control in the CC field.
Select the data identifier word (DID) you want to use for the EmbeddedTriggers message.
1. Click DID
2. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the DID value you want to use in the Value field.
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EmbeddedTriggers — Set Line
EmbeddedTriggers — Set Remote ID
EmbeddedTriggers — Set SDID
Fly Key (DVE)
Trigger Setup
Switcher Installation > Embedded Trigger > Settings
Switcher Installation > Embedded Trigger > Settings
Switcher Installation > Embedded Trigger > Settings
Switcher > Keyer > Keyer Fly
Devices > GPOGPI Output — Edge
DescriptionLocationEvent
Select the line in the VANC that the EmbeddedTriggers message will be inserted on.
1. Click Line
2. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the line value you want to use in the Value field.
Select the remote ID you want to use to identify the switcher that the EmbeddedTriggers message is coming from.
1. Click Remote ID
2. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the remote ID value you want to use in the Value field.
Select the secondary data identifier word (SDID) you want to use for the EmbeddedTriggers message.
1. Click SDID
2. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the SDID value you want to use in the Value field.
Assign DVE resources (Fly) to the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Value button and select whether DVE resources are assigned to the key (On) or not (Off).
Set up the type of edge trigger for the GPI output.
1. Click GPO Edge Duration
2. Click the GPO button and select
the GPI output that you want to configure.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset)
Level Trigger Setup
Mode
Trigger
Trigger Type
Key, Make Linear
Key Active
Devices > GPOGPI Output —
Devices > GPOGPI Output —
Devices > GPOGPI Output —
Switcher > Keyer > Keyer Make Linear
Switcher > Keyer > Keyer Active
DescriptionLocationEvent
the parameter. Some selections will not be available when you reset the parameter.
4. Enter the duration of the edge trigger in the Duration (fr) field.
Set up the type of level trigger for the GPI output.
1. Click GPO Level Config
2. Click the GPO button and select
the GPI output that you want to configure.
3. Click a Level to select whether the level trigger uses a high (High) or low (Low) level trigger.
Select whether the level trigger GPI output act as a tally.
1. Click GPO Mode
2. Click the GPO button and select
the GPI output that you want to configure.
3. Click a Mode button to select whether the level trigger GPI output, when assigned to video source, acts as a roll clip (Normal) or as a tally (Tally) for the selected source.
Trigger a GPI output.Devices > GPOGPI Output —
1. Click GPO Trigger
2. Click the GPO button and select
the GPI output that you want to trigger.
Select the type of trigger for the GPI output.
1. Click GPO Trigger Configuration
2. Click the GPO button and select
the GPI output that you want to configure.
3. Click a Trigger to select whether the GPI output uses a level (Level) or edge (Edge) trigger.
Insert a hold into the custom control.Special > HoldHold CC
Make the selected key linear on the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to make linear.
Transition a key (or include it in the next transition) on or off-air for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
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Key Copy
Key Invert
Key Mode
Switcher > Keyer > Keyer Copy
Switcher > Keyer > Keyer Invert
Switcher > Keyer > Keyer Mode
DescriptionLocationEvent
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Parameter button and select a cut (Cut Key) or auto transition (Trans Key) for the key, or have to key included in the next transition (Include
Key).
5. Click the Value button to select
whether the key is transitioned on-air / included in the next transition to go on-air (On) or off-air / included in the next transition to go off-air (Off).
Copy the contents of one key to another key the same or a different ME, MiniME™, or MultiScreen.
1. Click the Target ME button and select where you want to copy the key to.
2. Click the Target Keyer button for the key you want to copy to.
3. Click the Source ME button and select where you want to copy the key from.
4. Click the Source Keyer button for the key you want to copy from.
Turn the key invert feature on or off for the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to reverse the polarity of the key alpha so that the holes in the background are cut by dark areas of the key alpha instead of bright areas.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button to turn key invert on (On) or off (Off).
Select the mode for the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click a Mode button to have the key set as shaped/unshaped from the key (Normal), as additive for a shaped source
DescriptionLocationEvent
(Additive), or alpha to fully opaque/white (Full).
Key Only Transition
Key Reset
Key Settings (Clip, Gain, Transparency) selected ME, MiniME™, or
Key Swap
Key Trans Rate
Switcher > Keyer > Keyer Trans
Switcher > Keyer > Keyer Reset Params
Switcher > Keyer > Keyer Settings
Switcher > Keyer > Keyer Swap
Switcher > Keyer > Keyer Trans Rate
Perform a key only transition for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Action button and select whether they key should perform a cut (Cut), or auto transition (Auto Trans).
Reset the parameters for the selected key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to reset the clip, gain, transparency, invert, and mask for.
Select clip, gain, and transparency settings for the selected key for the
MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a value for the clip, gain, or transparency for the key in the Value field.
Swap the contents of one key with another key the same or a different ME, MiniME™, or MultiScreen.
1. Click the 1st ME button and select where the first key you want to swap is.
2. Click the 1st Keyer button for the first key you want to swap.
3. Click the 2nd ME button and select where the second key you want to swap is.
4. Click the 2nd Keyer button for the second key you want to swap.
Set or reset the keyer transition rate of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or
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Key Type
Layer Mode
Mask, Force
Mask, Invert
Switcher > Keyer > Keyer Type
Switcher Installation > ME > ME Layer Mode
Switcher > Keyer > Mask Force
Switcher > Keyer > Mask Invert
DescriptionLocationEvent
MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new transition rate, in frames, for the key in the Value (fr) field.
Assign a key type for a key for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click a Type button to assign the key type to the selected key.
Select whether external layer mode is active for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click a Value button to select whether external layer mode is on (On) or not (Off).
Insert a loop into the custom control.Special > LoopLoop CC
Apply a mask to the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Value button and select whether to force the area inside the mask region to the foreground (On) or not (Off).
Invert the mask of the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
Mask, Reset
Mask (Box) — Bottom Edge PositionMask (Box)
— Bottom Edge Position
Mask (Box) — Left Edge Position
Switcher > Keyer > Mask Reset
Switcher > Keyer > Box Mask Param
Switcher > Keyer > Box Mask Param
DescriptionLocationEvent
2. Click the Keyer button for the
key you want to perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Value button and select whether to invert the masked area with the unmasked area (On) or not (Off).
Reset the mask of the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Action button and select the parameter you want to reset.
Reset Type — turn mask
off.
Reset Forced — turn force
off.
Reset Inverted — turn
invert off.
Reset X-Pos — reset
horizontal position.
Reset Y-Pos — reset
vertical position.
Reset Size — reset size.
Reset Ver Edges — reset
top and bottom edges.
Reset Hor Edges — reset
left and right edges.
Select the position for the bottom edge of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Bottom Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the position for the left edge of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
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Mask (Box) — Right Edge Position
Mask (Box) — Size
Mask (Box) — Top Edge Position
Switcher > Keyer > Box Mask Param
Switcher > Keyer > Box Mask Param
Switcher > Keyer > Box Mask Param
DescriptionLocationEvent
2. Click the Keyer button for the
key you want to perform the event on.
3. Click the Parameter button and select Left Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the position for the right edge of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Right Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the size of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Size.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new size in the Value (%) field.
Select the position for the top edge of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Top Edge.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
Mask (Box) — X-Position
Mask (Box) — Y-Position
Mask (Pattern) — Aspect Ratio
Mask (Pattern) — Border Size
Switcher > Keyer > Box Mask Param
Switcher > Keyer > Box Mask Param
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Param
DescriptionLocationEvent
5. Enter a new position in the Value (%) field.
Select the x-axis position of the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select X-Pos.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the y-axis position for the box mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click the Parameter button and select Y-Pos.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter a new position in the Value (%) field.
Select the aspect ratio for the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Aspect.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter an aspect ratio in the Value (%) field.
Select the size of border for the pattern mask on the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Border Size.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset)
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Mask (Pattern) — Edge Softness
Mask (Pattern) — Horizontal Multiplication
Mask (Pattern) — Pattern
Mask (Pattern) — Reset
Mask (Pattern) — Rotation
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Effect
Keyer > Pattern Mask Reset
Switcher > Keyer > Pattern Mask Param
DescriptionLocationEvent
the parameter. Some selections will not be available when you reset the parameter.
4. Enter a size for the border in the Value (%) field.
Select the amount of softness to apply to the edge of the mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Softness.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter an amount of softness for the pattern or border in the Value (%) field.
Select the number of times you want to multiply the pattern mask horizontally for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Horizontal Mult.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the number of times the pattern is multiplied in the Value field.
Select a pattern for the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Pattern and select the pattern you want to use for the pattern generator.
Reset the mask for the selected ME.Switcher >
1. Click the ME button for the ME that you want to perform the event on.
2. Click Reset Params.
Select the rotation for the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Rotation.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
Mask (Pattern) — Size
Mask (Pattern) — Vertical Multiplication
Mask (Pattern) — X-Position
Mask (Pattern) — Y-Position
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Param
Switcher > Keyer > Pattern Mask Param
DescriptionLocationEvent
4. Enter a rotation in the Value (%)
field.
Select the size of the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Size.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new size in the Value (%) field.
Select the number of times you want to multiply the pattern mask vertically for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Vertical Mult.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the number of times the pattern is multiplied in the Value field.
Select the x-axis position of the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select X-Pos.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new position in the Value (%) field.
Select the y-axis position for the pattern mask for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Y-Pos.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new position in the Value (%) field.
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Mask
Matte Color, Reset
Matte Color (HSL)
Matte Color (Preset)
ME Copy
Media Cut Point, Set
Switcher > Keyer > Mask Type
Switcher > Matte > Matte Color Reset
Switcher > Matte > Matte Color (HSL)
Switcher > Matte > Matte Color (Preset)
Switcher > ME Copy
Switcher > Transition > ME Trans
DescriptionLocationEvent
Apply a mask to the selected key for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Keyer button for the key you want to perform the event on.
3. Click a Mask Type button to apply a pattern mask (Pattern), box mask (Box, or turn the mask off (Off).
Reset the matte color for the selected ME or aux.
1. Click the ME/Matte button for the ME or aux that you want to perform the event on.
2. For an ME, click the Matte button and select Matte.
Select the custom matte color for the selected ME or aux. Each component of the HSL color must be inserted individually.
1. Click the ME/Matte button for the ME or aux that you want to perform the event on.
2. Click the Matte button and select Matte.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select a preset matte color for the selected ME or aux.
1. Click the ME/Matte button for the ME or aux that you want to perform the event on.
2. Click the Matte button and select Matte.
3. Click the Color button and select
the color you want to use.
Copy the contents of one ME, MiniME™, MultiScreen, or aux to another.
1. Click the Target ME button and select the location that you want to copy to.
2. Click the Source ME button and select the location that you want to copy from.
Sets the cut point for a MediaWipe transition for the selected ME, MiniME™, or MultiScreen. You must select the point in the transition that
Media-Store — Auto Play
Media-Store — Capture Alpha
Media-Store — Capture
Media-Store — Capture Mode
Switcher > MediaStore > Attributes
Switcher > MediaStore > Capture Alpha
Switcher > MediaStore > Capture
Switcher > MediaStore > Capture Display
DescriptionLocationEvent
you want to place the cut before running this event.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Set Media Cut.
Select whether an animation plays automatically when taken on-air for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Auto Play.
4. Click the Value button and select whether the animation plays automatically (On) or not (Off).
Select whether to include the alpha with a capture on the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Enable button and select whether the alpha is captured with the source (On) or not (Off).
Capture a still to the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Enter the number you want to assign to the capture file in the Capture File field.
Select the capture mode for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click a Capture Display button to select whether the capture is in electronic-to-electronic "E/E" (End to End) or playback "P/B" (Playback) mode.
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Media-Store — Capture Source
Media-Store — Clear Channel
Media-Store — Cut Frame
Media-Store — Delete Capture
Media-Store Load
Media-Store — Looping
Switcher > MediaStore > Media Capture Source
Switcher > MediaStore > Channel Action
Switcher > MediaStore > Attributes
MediaStore > Delete Media Capture
Switcher > MediaStore > Load
Switcher > MediaStore > Attributes
DescriptionLocationEvent
Select the video source you want to capture for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click Source and select the video source that you want to capture.
Clear the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click Clear Channel.
Select the point, in frames, from the start of the animation that the MediaWipe background cut occurs for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Cut Frame.
4. Enter the frame in the animation that you want to cut to occur for the MediaWipe in the Value field.
Delete a captured still.Switcher >
1. Enter the number of the capture file you want to delete in the Capture File field.
Load a media item into the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Location button to select whether the media item you want to load is located on the internal storage (Internal) or on the USB (USB).
3. Enter the number of the media item you want to load in the Media Number field.
Select whether an animation will loop at the end for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset)
Media-Store — Move To Frame
Media-Store — Mute
Media-Store — Play
Media-Store — Play Speed
Switcher > MediaStore > Attributes
Switcher > MediaStore > Attributes
Switcher > MediaStore > Channel Action
Switcher > MediaStore > Playback Speed
DescriptionLocationEvent
the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Looping.
4. Click the Value button and select whether the animation loops at the end (On) or not (Off).
Move to a specific frame in the media item for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Move To Frame.
4. Enter the frame that you want to jump to in the media item in the Value field.
Select whether the associated audio is turned on or off during playback for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Mute.
4. Click the Value button and select whether the audio plays (On) or not (Off).
Start an animation playing for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click Toggle Play.
Select the speed for an animation to play at on the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Playback Speed.
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Media-Store — Reset Media
Media-Store — Reverse
Media-Store — Rewind
Media-Store — Shaped
Media-Store — Trigger GPI Output
Switcher > MediaStore > Channel Action
Switcher > MediaStore > Attributes
Switcher > MediaStore > Channel Action
Switcher > MediaStore > Attributes
Switcher > MediaStore > Attributes
DescriptionLocationEvent
4. Enter the speed, faster or slower
than 100%, that you want the animation to play at in the Value (%) field.
Reset the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click Reset Media.
Select whether an animation plays in reverse for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Reverse.
4. Click the Value button and select whether the animation plays in reverse (On) or not (Off).
Rewind an animation to the first frame for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click Move to Frame 1.
Select whether the alpha of the media item should be shaped or ushaped for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Shaped.
4. Click the Value button and select whether the alpha of the media item is shaped (On) or not (Off).
Select the GPI output that you want to trigger with a MediaWipe for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections
DescriptionLocationEvent
will not be available when you reset the parameter.
3. Click the Parameter button and select GPO.
4. Enter the GPI output that you want to trigger with the MediaWipe in the Value field.
Media-Store — Trigger GPI Output Delay triggered for the selected Media-Store
Media-Store — X-Position
Media-Store — Y-Position
MediaWipe — Channel
Switcher > MediaStore > Attributes
Switcher > MediaStore > Attributes
Switcher > MediaStore > Attributes
Switcher > Transition > Media Wipe Channel
Select the time from the start of the MediaWipe that the GPI output is
channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select GPO Frame.
4. Enter the delay, in frames, for the GPI output to be triggered in the Value (fr) field.
Select the x-axis position for the media item for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select X-Pos.
4. Enter a new position in the Value field.
Select the y-axis position for the media item for the selected Media-Store channel.
1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Parameter button and select Y-Pos.
4. Enter a new position in the Value field.
Select which Media-Store channel will be used for the MediaWipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
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MediaWipe — Direction, Flip-Flop
MediaWipe — Direction
Memory Recall
ME Trans Rate
Switcher > Transition > Media Wipe Direction
Switcher > Transition > Media Wipe Direction
Switcher > Memory Recall
Switcher > Transition > ME Trans Rate
DescriptionLocationEvent
2. Click M1 or M2 to assign that
Media-Store channel to the MediaWipe.
Select whether the MediaWipe reverses direction for every second transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click Flip-Flip.
4. Click the Value button and select
whether Flip-Flop is on (On) or not (Off).
Select the direction for the MediaWipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click Direction.
4. Click the Value button and select
whether the MediaWipe moves in a forward (Forward) or reverse (Reverse) direction.
Recall a memory for the selected ME, MiniME™, or MultiScreen.
1. Click the Include button and select all the locations that you want to perform the memory recall on.
2. Click the Bank button and select the bank that you want to recall the memory on.
3. Click the Memory button and select the memory that you want to recall.
Set or reset the background transition rate of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter a new transition rate, in frames, in the Value (fr) field.
ME Trans Type
MultiScreen — Edge Blending
MultiScreen — Edge Distance
MultiScreen — Edge Gamma
Switcher > Transition > ME Trans Type
Switcher Installation > MultiScreen > Edge Properties
Switcher Installation > MultiScreen > Edge Parameters
Switcher Installation > MultiScreen > Edge Parameters
DescriptionLocationEvent
Select the transition type for a background transition of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Type button for the type of transition you want to use.
Select whether edge blending is applied to the edges of the overlapping edges for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Parameter button and select Blending.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Edge button and select the edge that you want to adjust.
5. Click the Value button and select whether blending is applied edge (On) or not (Off).
Select the distance between screens for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Parameter button and select Distance.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Edge button and select the edge that you want to adjust.
5. Enter the distance between the screens on the selected edge in the Value (%) field.
Select the amount of gamma correction applied to the overlapping edges for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Parameter button and select Gamma.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Edge button and select the edge that you want to adjust.
5. Enter the amount of gamma correction in the Value (%) field.
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MultiScreen — Edge Smoothness
MultiScreen — Layout
MultiScreen — Offset
MultiViewer Box — Aspect Ratio Markers
MultiViewer Box — Border
Switcher Installation > MultiScreen > Edge Parameters
Switcher Installation > MultiScreen > Layout
Switcher Installation > MultiScreen > Offset
MultiViewer > Box > MV Box Aspect Ratio
MultiViewer > Box > MV Box Border Mode
DescriptionLocationEvent
Select the amount of smoothing applied to the overlapping edges for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Parameter button and select Smoothness.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Edge button and select the edge that you want to adjust.
5. Enter the amount of smoothing in the Value (%) field.
Select a layout for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Layout button and select the layout you want to use.
Select the placement of the background scaling for the selected MultiScreen.
1. Click the ME button for the MultiScreen that you want to perform the event on.
2. Click the Parameter button and select Offset.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the amount of offset in the Value (%) field.
Select whether aspect ratio markers are shown for the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button and select whether aspect ratio markers are shown (On) or not (Off).
Select the type of border you want to apply to the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you
MultiViewer Box — Green Tally (Preview)
MultiViewer Box — Label
MultiViewer Box — Label Mode
MultiViewer > Box > MV Box Preview Tally
MultiViewer > Box > MV Box Label
MultiViewer > Box > MV Box Label Mode
DescriptionLocationEvent
want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click a Border Mode button and select whether the border around the selected box is white (White), black (Black), or if there is no border (Off).
Select whether a green (preview) tally is shown for the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button and select whether a green tally is shown on the selected box (On) or not (Off).
Select whether the source label is on or off for the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button and select whether the label on the selected box is on (On) or not (Off).
Select what source name is shown on the label for the selected box on the selected MultiViewer. This event only applies to the Carbonite eXtreme.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Label Mode button and select whether the name comes
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DescriptionLocationEvent
from the switcher (Switcher), the router (Router), or both are shown (Both).
MultiViewer Box — Label Position
MultiViewer Box — Label Transparency
MultiViewer Box — MultiScreen Markers selected MultiViewer. The overlay
MultiViewer > Box > MV Box Label Position
MultiViewer > MV Label Transp
MultiViewer > Box > MV Box MultiScreen Marker
Select the position of the source label for the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button and select whether the label on the selected box is at the top (Top) or bottom (Bottom).
Select transparency for the background behind the source labels on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the amount of transparency in the Value (%) field.
Select whether the MultiScreen overlay is shown for the selected box on the
shows what portions of the image are cropped out to fit into the output of the MultiScreen.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the ME button and select the MultiScreen you want to view.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Click a Value button and select whether the overlay is shown (On) or not (Off).
MultiViewer Box — Red Tally (On-Air)
MultiViewer Box — Video Source
MultiViewer — Clip
MultiViewer Clock — Background Color (Preset)
MultiViewer Clock — Foreground Color (HSL)
MultiViewer > Box > MV Box On-Air Tally
MultiViewer > Box > MV Box Source
MultiViewer > MV Keyer Clip
MultiViewer > Clock > MV Clock (Preset Color)
MultiViewer > Clock > MV Clock (HSL Color)
DescriptionLocationEvent
Select whether a red (on-air) tally is shown for the selected box on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click a Value button and select whether a red tally is shown on the selected box (On) or not (Off).
Assign a source to one of the boxes on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Box button and select the box that you want perform the event on.
3. Click the Value button and select the source that you want to assign to the box.
Select the amount of clipping to be applied to the overlay source on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the amount of clipping to be applied in the Value field.
Select a preset color for the background of the clock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click Background.
3. Click the Color button and select
the color you want to use.
Select the custom color for the lettering of the clock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Clock Area button and select Foreground.
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MultiViewer Clock — Foreground Color (Preset)
MultiViewer Clock — Format
MultiViewer Clock — Mode
MultiViewer Clock — Size
MultiViewer Clock — Timecode Frame Count
MultiViewer > Clock > MV Clock (Preset Color)
MultiViewer > Clock > MV Clock Format
MultiViewer > Clock > MV Clock Mode
MultiViewer > Clock > MV Clock Param
MultiViewer > Clock > MV Clock Frame Count
DescriptionLocationEvent
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select a preset color for the lettering of the clock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click Foreground.
3. Click the Color button and select
the color you want to use.
Select the hour format for the clock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click a Value button and select whether the clock shows 24-hour (24-Hours), 12-hour with am/pm (12-Hour AM/PM), or simple 12-hour (12-Hour) clock.
Select whether the clock shows timecode or system time on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click a Clock Mode button and select whether the clock shows timecode (Timecode), system time (System), or is off (Off).
Select the size of the cock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click Clock Size.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the size of the clock in the Value (%) field.
Select whether number of frames for a timecode are shown on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you
MultiViewer Clock — X-Position
MultiViewer
MultiViewer — FSFC Label
MultiViewer > Clock > MV Clock Param
MultiViewer > Clock > MV Clock (HSL Color)
MultiViewer > MV FSFC Label
DescriptionLocationEvent
want that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click a Value button and select whether the frame count is shown (On) or not (Off).
Select the horizontal position of the cock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click Clock X-Pos.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the horizontal position of the clock in the Value (%) field.
Select the custom color for the background of the clock on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Clock Area button and select Background.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select whether FSFC is shown on the label on the selected MultiViewer when a source has an FSFC applies to it.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click a Value button to select whether FSFC is shown on the label (On) or not (Off).
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MultiViewer — Layout
MultiViewer — Outputs
MultiViewer — Tally Display
Output BNC Assignment
PBus — Recall
MultiViewer > MV Layout
Switcher Installation > Output Mode
MultiViewer > MV Tally Display
Switcher Installation > Output Assignment
Devices > PBus
DescriptionLocationEvent
Select a layout for the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click the Layout button and select the layout you want to use.
Select which outputs the MultiViewer is available on. This feature is only available when the switcher is operating in a standard-definition or 3G video mode.
1. Click an Outputs button to select which pair of output BNCs you want to assign to as MultiViewer outputs.
2. Click a Lock MultiViewers button to assign the selected output BNCs as MultiViewer outputs (On) or not (Off).
Select how the tallies are shown on the selected MultiViewer.
1. Click a MultiViewer button to select which MultiViewer you want that you want to perform the event on.
2. Click a Tally Display button to select whether tallies are shown as a border around the box (Box), as boxes on either side of the label (Label), or as boxes on either side of the label but swapped (Label Reverse).
Assign a source to the selected output BNC.
1. Click the Output button and select the output BNC that you want to assign a source to.
2. Click the Source button and select the source that you want to assign to the selected output BNC.
Insert a pause into the custom control.Special > HoldPause CC
1. Enter the length of the pause in the Pause (fr) field.
Recall a register on the selected PBus device.
1. Click PBus Recall Register.
2. Click the PBus button and select
the device you want to send the command to.
3. Click the Device button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter number of the register you want to recall in the Register field.
PBus — Trigger
Personality — Auto Remove Key
Personality — Auto Trans Second Press (Key)
Personality — Auto Trans Second Press (ME)
DescriptionLocationEvent
Devices > PBus
Switcher Personality >
Key has been transitioned off-air using the
Switcher Personality > Key Auto Trans 2nd Press
Switcher Personality > ME Auto Trans 2nd Press
Trigger a function on the selected PBus device.
1. Click PBus Trigger Function.
2. Click the PBus button and select
the device you want to send the command to.
3. Click the Device button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the number of the function you want to trigger in the Function field.
Have a key removed from the Next Transition area, so that it is not included in the next transition, after itAuto Remove
KEY X CUT or KEY X AUTO buttons.
1. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
2. Click the Value button and select whether the personality option is on (On) or not (Off).
Select how the switcher reacts when the KEY AUTO button is pressed during a transition.
1. Click the Second Auto button and select how the switcher reacts to pressing the button during a transition.
Ignore — the buttons are
ignored during the transition
Halt Forward — halt the
transition and move forward through the transition when pressed again
Halt Reverse — halt the
transition and move backwards through the transition when pressed again
Reverse — reverse the
transition immediately
Cut — cut the transition to
the end
Select how the switcher reacts when the AUTO TRANS button is pressed during a transition.
1. Click the Second Auto button and select how the switcher reacts to pressing the button during a transition.
Ignore — the buttons are
ignored during the transition
Halt Forward — halt the
transition and move forward through the transition when pressed again
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Personality — Next Trans Reset
Personality — Roll Clip
Play CC
Reference Source
Reset
Resume CC
Robotic Camera — Halt All
Switcher Personality > Auto Reset Trans
Switcher Personality > Roll Clip Force
CC
Switcher Installation > Reference > Video Reference
Switcher > Transition > ME Trans
Resume CC
Devices > Camera
DescriptionLocationEvent
Halt Reverse — halt the transition and move backwards through the transition when pressed again
Reverse — reverse the transition immediately
Cut — cut the transition to the end
Have the transition area reset to a default background dissolve after each transition.
1. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
2. Click the Value button and select whether the personality option is on (On) or not (Off).
Select whether the Roll Clip functionality is always on.
1. Click a Value button to select whether Roll Clip is always on (Force) or must be turned on manually (User).
Play a custom control.Special > Play
1. Click the Bank button and select the custom control bank you want to play a custom control on.
2. Click the CC button and select the custom control you want to play.
Select the reference source for the switcher.
1. Click a Reference Source button to select whether to use an internal (Internal) or external (External) reference source.
Resets the transition area of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Reset.
Resume a custom control at hold.Special >
1. Click the Bank button and select the custom control bank you want to resume a custom control on.
2. Click the CC button and select the custom control you want to resume.
Send the halt command to the selected camera.
1. Click Camera Halt All.
2. Click the Camera button and
select the device you want to send the command to.
Robotic Camera — Recall Shot
Robotic Camera — Recall Shot Fast
Robotic Camera — Store Shot
Roll Clip
RossTalk CC
Devices > Camera
Devices > Camera
Camera
Switcher > Transition > Roll Clip
Devices > RossTalk
DescriptionLocationEvent
Recall a shot on the selected camera at the rate/speed set in the shot.
1. Click Recall Shot.
2. Click the Camera button and
select the device you want to send the command to.
3. Click the Channel button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the shot number you want to recall from in the Shot field.
Recall a shot on the selected camera as quickly as possible.
1. Click Recall Shot (Fast).
2. Click the Camera button and
select the device you want to send the command to.
3. Click the Channel button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the shot number you want to recall from in the Shot field.
Store a shot on the selected camera.Devices >
1. Click Store Shot.
2. Click the Camera button and
select the device you want to send the command to.
3. Click the Channel button and select the channel you want to send the command to.
4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
5. Enter the shot number you want to store to in the Shot field.
Turn the Roll Clip feature on or off for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Value button and select whether roll clip is on (On) or not (Off).
Send the simulated custom control to the selected device.
1. Click CC.
2. Click the RossTalk Device
button and select the device you
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RossTalk Clear
RossTalk — Cue (item + framebuffer)
RossTalk — Cue (item + framebuffer + layer)
RossTalk — Cue Current
RossTalk — Focus
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
DescriptionLocationEvent
want to send the RossTalk command to.
3. Enter the bank of the custom control in the Bank field.
4. Enter the number of the custom control in the Custom field.
Send the Clear Framebuffer command for a framebuffer and layer to the selected device.
1. Click Clear Channel.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the framebuffer that you want to clear in the Channel field.
4. Enter the layer that you want to clear in the Layer field.
Send the Cue command for a specific item and framebuffer to the selected device.
1. Click Cue (2).
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the take item id of the item you want to cue in the Take ID field.
4. Enter the framebuffer that you want to cue the item on in the Channel field.
Send the Cue command for a specific item and location to the selected device.
1. Click Cue (3).
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the take item id of the item you want to cue in the Take ID field.
4. Enter the framebuffer that you want to cue the item on in the
Channel field.
5. Enter the layer that you want to
cue the item on in the Layer field.
Send the Cue command to the selected device.
1. Click Cue.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
Send the Focus command for a specific item to the selected device.
1. Click Focus.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
RossTalk — GPI
RossTalk — Next
RossTalk — Read
RossTalk — Resume
RossTalk — Sequencer Down
RossTalk — Sequencer Up
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
DescriptionLocationEvent
3. Enter the take item id of the item
you want to have focus in the Take ID field.
Send the simulated GPI input to the selected device.
1. Click GPI.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the GPI you want to simulate triggering in the GPI field.
Send the Next command to the selected device.
1. Click Take Next.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
Send the Read command for a specific item and layer to the selected device.
1. Click Read.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the take item id of the item you want to read in the Take ID field.
4. Enter the layer that you want to cue the item on in the Layer field.
Send the Resume command for a framebuffer and layer to the selected device.
1. Click Clear Channel.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the framebuffer that you want to resume in the Channel field.
4. Enter the layer that you want to resume in the Layer field.
Send the Sequencer Down command to the selected device.
1. Click Sequencer Down.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
Send the Sequencer Up command to the selected device.
1. Click Sequencer Up.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
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RossTalk — Swap Current
RossTalk — Swap
RossTalk — Take Current
RossTalk — Take
RossTalk — Take Off
RState, Load
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Devices > RossTalk
Switcher > Load RState
DescriptionLocationEvent
Send the Swap command to the selected device.
1. Click Swap.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
Send the Swap command for a specific location to the selected device.
1. Click Swap (2).
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the framebuffer that you want to swap the items on in the
Channel field.
4. Enter the layer that you want to
swap the items on in the Layer field.
Send the Take command to the selected device.
1. Click Take.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
Send the Take command for a specific item and location to the selected device.
1. Click Take (3).
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the take item id of the item you want to take in the Take ID field.
4. Enter the framebuffer that you want to take the item on in the
Channel field.
5. Enter the layer that you want to
take the item on in the Layer field.
Send the Take Off command for a specific item to the selected device.
1. Click Take Offline.
2. Click the RossTalk Device
button and select the device you want to send the RossTalk command to.
3. Enter the take item id of the item you want to take in the Take ID field.
Load the custom reset settings for the selected ME, MiniME™, or MultiScreen.
1. Click the Include button and select all the locations that you want to recall the custom reset settings on.
Source Substitution, Delete
Source Substitution
Switching Field
Trans Elements
Trans Limit — On/Off
Switcher Installation > Source Substitution > Delete Subst Table
Switcher Installation > Source Substitution > Source ME Sub
Special > StateState, Insert
Switcher Installation > Field Switch
Switcher > Transition > ME Trans Elements
Switcher > Transition > ME Trans Limit
DescriptionLocationEvent
Delete an entry from the substitution table.
1. Click the Source button and select the source that you want to delete the substitution(s) for. If more than one substitution entry exists for the selected source, all those entries will be deleted.
Set a source substitution for the substitution table.
1. Click the Source button and select the source that you want to set a substitution for.
2. Click the ME button and select the MiniME™that you want to assign a substitution source to.
3. Click the Subst button and select the source you want to substitute for the selected source.
Insert the current state of the switcher into the custom control.
1. Click State Attributes and select the elements that you want to include in the state of the switcher when it is stored to the custom control.
Select the field that a video transition will be performed on.
1. Click a Switch Field button to select whether video transitions are performed on field 1 only (Field 1), field 2 only(Field 2), or the current field (Both).
Select the elements to be included in the next transition of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Elements button and select background and/or the keys that you want to include in the next transition.
Turn the transition limit feature on or off for the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Click the Value button and select whether trans limit is on (On) or not (Off).
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Trans Limit — Reset
Trans Limit — Set
Trans Limit — Value
Video Mode
Video Server — Cue
Video Server — Loop Off
Video Server — Loop On
Switcher > Transition > ME Trans
Switcher > Transition > ME Trans
Switcher > Transition > ME Trans Limit Value
Switcher Installation > Reference > Video Format
Devices > Video Server
Devices > Video Server
Devices > Video Server
DescriptionLocationEvent
Resets the transition limit point of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Reset Limit.
Sets the transition limit point of the selected ME, MiniME™, or MultiScreen. You must select the point in the transition that you want to place the limit before running this event.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Action button and select Set Limit.
Select the limit point for the trans limit of the selected ME, MiniME™, or MultiScreen.
1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
3. Enter the point in the transition that you want to place the trans limit in the Value (%) field.
Select the video format that the switcher will operate in.
1. Click the Video Mode button and select the video format for the switcher.
Send the Cue command and name of clip to cue to the selected device.
1. Click Cue.
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
4. Enter the identifier of the clip in the Clip Name field.
Send the Loop Off command to the selected device.
1. Click Loop Off.
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
Send the Loop On command to the selected device.
1. Click Loop On.
Video Server — Play
Video Server — Record
Video Server — Stop
Wash Color (HSL)
Wash Color (Preset)
Devices > Video Server
Devices > Video Server
Devices > Video Server
Switcher > Matte > Wash Color (HSL)
Switcher > Matte > Wash Color (Preset)
DescriptionLocationEvent
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
Send the Play command to the selected device.
1. Click Play.
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
Send the Record command to the selected device.
1. Click Record.
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
Send the Stop command to the selected device.
1. Click Play.
2. Click the Video Server button
and select the device you want to send the command to.
3. Click a Channel button to select the channel you want to send the command to.
Select the custom matte color for the selected ME or aux. Each component of the HSL color must be inserted individually. This is the second color of the wash, the first color is set from the matte color.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Matte button and select Wash.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select a preset wash color for the selected ME. This is the second color of the wash, the first color is set from the matte color.
1. Click the ME button for the ME that you want to perform the event on.
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Wash Color Reset
Wash Generator — Disable
Wash Generator — Enable
Wipe Direction (Flip-Flop)
Wipe Direction
Switcher > Matte > Wash Color Reset
Switcher > Matte > Wash Enabled Reset
Switcher > Matte > Wash Enabled
Switcher > Transition > Wipe Direction
Switcher > Transition > Wipe Direction
DescriptionLocationEvent
2. Click the Matte button and select Wash.
3. Click the Color button and select
the color you want to use.
Reset the matte color for the selected ME. This is the second color of the wash, the first color is set from the matte color.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Matte button and select Wash.
Disable the wash generator for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
Enable the wash generator for the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Wash button and select whether the wash generator is enabled (On) or not (Off).
Select whether the wipe reverses direction for every second transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Pattern button and select Wipe.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Parameter button and select Flip-Flip.
5. Click the Value button and select whether Flip-Flop is on (On) or off (Off).
Select the direction for the wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Pattern button and select Wipe.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Parameter button and select Direction.
5. Click the Value button and select whether the wipe moves in a forward (Forward) or reverse (Reverse) direction.
Wipe Pattern — Aspect Ratio
Wipe Pattern — Border Color (HSL)
Wipe Pattern — Border Color (Preset)
Wipe Pattern — Border Size
DescriptionLocationEvent
Switcher > Transition > Wipe Param
Switcher > Transition >
Color (HSL) Each component of the HSL color must
Switcher > Transition > Wipe Border Color (Preset)
Switcher > Transition > Wipe Param
Select the aspect ratio for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Aspect.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter an aspect ratio in the Value (%) field.
Select the custom color you want to apply to the border of the pattern for the wipe transition of the selected ME.Wipe Border
be inserted individually.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Matte button and select Wipe Border.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
5. Enter a value for the selected component in the Value (%) field.
Select the preset color you want to apply to the border of the pattern for the wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Matte button and select Wipe Border.
3. Click the Color button and select
the preset color you want to apply to the border.
Select the size of border for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Border Size.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a size for the border in the Value (%) field.
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DescriptionLocationEvent
Wipe Pattern — Edge Softness
Wipe Pattern — Horizontal Multiplication for the wipe transition of the selected
Wipe Pattern — Pattern
Wipe Pattern — Rotation
Wipe Pattern — Size
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Effect
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Param
Select the amount of softness to apply to the edge of the pattern or border for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Softness.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter an amount of softness for the pattern or border in the Value (%) field.
Select the number of times you want to multiply the wipe pattern horizontally
ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Horizontal Mult.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the number of times the pattern is multiplied in the Value field.
Select the pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Pattern button and select the pattern you want to use for the wipe.
Select the rotation for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Rotation.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a rotation in the Value (%) field.
Select the size for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
DescriptionLocationEvent
2. Click the Parameter button and select Size.
3. Click the Change Type button
and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new size in the Value (%) field.
Wipe Pattern — Vertical Multiplication for the wipe transition of the selected
Wipe Pattern — X-Position
Wipe Pattern — Y-Position
Wipe Reset
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Param
Switcher > Transition > Wipe Reset
Select the number of times you want to multiply the wipe pattern vertically
ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Vertical Mult.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter the number of times the pattern is multiplied in the Value field.
Select the x-axis position for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select X-Pos.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new position in the Value (%) field.
Select the y-axis position for the wipe pattern you want to use for a wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
2. Click the Parameter button and select Y-Pos.
3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
4. Enter a new position in the Value (%) field.
Reset the parameters or direction and flip-flop for the wipe transition of the selected ME.
1. Click the ME button for the ME that you want to perform the event on.
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DescriptionLocationEvent
2. Click Reset Params to reset the wipe parameters or Reset Direction to reset the wipe
direction and flip-flop.
Press the Confrm knob to delete the custom control.

Copying and Pasting Custom Controls

Naming Custom Controls

Each custom control can be given a unique name. This name is shown on the menus in DashBoard.
Note: Refer to To Edit a CC From DashBoard on page 51 for
information on naming a custom control from DashBoard.

To Name a Custom Control

The procedure to name or rename a custom control is the same.
Press MENU > BANK 1 > EDIT
Use the Bank knob to select the bank that the custom control you want to name is stored on, or select the bank button directly.
Use the CC knob to select the custom control that you want to name, or select the custom control on the bus directly.
Use the Func knob to select Rename.
Press the Func knob.
Select a name as follows:
a)
Use the Pos knob to select the character position to edit. A name can have up to 8 character.
b)
Use the Char knob to select a character for the current position.
The contents, or events, of a custom control can be copied from one custom control and pasted to another. Along with the events, the name and mnemonic settings are also copied.
Note: Refer to To Edit a CC From DashBoard on page 51 for
information on copying and pasting a custom control from DashBoard.

To Copy and Paste a Custom Control

Press MENU > BANK 1 > Edit.
Use the Bank knob to select the bank that the custom control you want to copy is on, or select the bank button directly.
Use the CC knob to select the custom control that you want to copy, or select the custom control on the bus directly. If the custom control has a macro recorded, an * is shown next to the number.
Press Copy.
Select the custom control that you want to paste into.
Press Paste.

Deleting Custom Controls

Any custom control on the switcher can be deleted to remove unused customs to free up space for new custom controls.
Note: Refer to To Edit a CC From DashBoard on page 51 for
information on deleting a custom control from DashBoard.

To Delete a Custom Control

There is no undo for this delete function.
Press MENU > BANK 1 > DELETE
Use the Bank knob to select the bank that the custom control you want to delete is stored on, or select the bank button directly.
Use the CC knob to select the custom control that you want to delete, or select the custom control on the bus directly.
Press the Func knob.
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Switcher Soft Reset

If required, the switcher can be reset to return it to a user-dened default setting, or the factory default state. A reset can be performed for the entire switcher, or individual components, such as keys.

Soft Reset

The software reset returns the switcher to the default state. Black is selected on all buses, all keys are cut off-air, and the transition rate is set back to default. This is useful if you need to return the switcher to a known state.

To Reset the Switcher Software

Press and hold MENU.
Press RESET.

Custom Reset Settings

You can customize many of the default switcher parameters and save them as a user-dened reset settings. These custom reset settings can then be recalled when you want to return the switcher to a previous state.

To Save a Custom Reset Setting

You can customize many of the default switcher parameters and save them as a user-dened custom reset.
Tip: Custom reset settings can also be set from the Memory >
RState tabs on the Live Assist node in DashBoard.
Press MENU > RESET > NEXT.
Use the Attrib knob to select Media.
Use the Media knob to select Media1.
Use the Value knob to select whether the Media-Store channel is reset with a switcher reset or not.
NoRst — the Media-Store channel is not reset
Reset — the Media-Store channel is reset with a switcher reset
Repeat this for the remaining Media-Store channels.
Use the Attrib knob to select Aux.
Use the Aux knob to select Aux 1.
Use the Value knob to select whether the Aux bus is reset with a switcher reset or not.
NoRst — the Aux bus is not reset
Reset — the Aux bus is reset with a switcher reset
Repeat this for the remaining Aux buses.
10.
Use the Value knob to select whether the Aux bus is reset with a switcher reset or not.
NoRst — the Aux bus is not reset
Reset — the Aux bus is reset with a switcher reset
Repeat this for the remaining Aux buses.
11.
12.
Use the Attrib knob to select MiniME.
13.
Use the MiniME knob to select MME 1.
14.
Use the Value knob to select whether the MiniME is reset with a switcher reset or not.
NoRst — the MiniME™is not reset
Reset — the MiniME™is reset with a switcher reset
Repeat this for the remaining MiniME™outputs.
15.
16.
Use the Attrib knob to select MltScr.
17.
Use the MltScr knob to select MSC 1.
18.
Use the Value knob to select whether the MultiScreen is reset with a switcher reset or not.
NoRst — the MultiScreen is not reset
Reset — the MultiScreen is reset with a switcher reset
19.
Press NEXT > NEXT > NEXT.
20.
Press RState Save and Confrm.

To Load a Custom Reset Setting

Tip: Custom reset settings can also be set from the Memory >
RState tabs on the Live Assist node in DashBoard.
Press MENU > RESET.
Press RState Load.
You can also press and hold MENU and press Reset
All.

Factory Default Settings

You can restore the switcher to the factory default state. All installation and personality settings are reset.

To Factory Reset the Switcher

Press MENU> RESET > NEXT > NEXT > Factry Reset.
Press the Confrm knob to load the factory default settings.
76 • Switcher Soft Reset — Carbonite Black Solo Operation Manual (v1.2)
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Resetting Individual Components

You can reset only the component that you want, instead of the entire switcher. Individual keys, aux buses, dissolves, wipes, and menu items can be reset.
Table 7: Resetting Individual Components
ResultButtons to PressTo Reset
all wipe parameters, including position, pattern, and border, are reset
all dissolve parameters are resetDISS and RESETDissolves
the ME parameters, including source selections, are reset
Aux bus X parameters, including source selections, are reset (each Aux is reset individually) (X is the number of the aux bus)
the value for that knob is resetdouble-press the knob
Menu Items
WIPE and RESETWipes
STORE and RECALLME
AUX X and RESETAux Buses
for the value you want to reset
Carbonite Black Solo Operation Manual (v1.2) — Switcher Soft Reset • 77
Page 78

Glossary

eliminates the need to manually enter the network parameters and IP address.
Interlaced
An Interlaced video format starts at the top of the screen and draws all the odd number scan lines and then all the even number scan lines in sequence. This results in half the image being drawn in one pass and the other half of the image being drawn in the second. These two passes are called Fields, where the rst pass is called Field 1 and the second pass is called Field 2. When both Field 1 and Field 2 have been drawn, resulting in a complete image, you have a single Frame.
Progressive
A Progressive scan video format draws each scan line in sequence, starting from the top of the screen and working to the bottom. Unlike Interlaced, with Progressive scan the entire image is drawn at one time, in a single pass. This means that there are no elds in a Progressive scan image.
Auto Key
A pairing of two video signals, a key video and a key alpha, to create a key. In the switcher, you associate the ll and alpha so that the switcher knows which alpha to use when the video is selected.
Field
One half of a complete picture (or frame) interval containing all of the odd, or all of the even, lines in interlaced scanning. One scan of a TV screen is called a eld; two elds are required to make a complete picture (which is a frame).
Force, Mask
An effect that forces the masked region to the foreground but is not bound by the key. For example, if you have a preset pattern key and apply a mask to it. The masked area is bound by the edges of the key pattern. When force is turned on, the masked area is lled with the video from the key (nothing appears masked) but you can move the mask outside of the key pattern and the key video is still lling the masked region.
Frame
One complete picture consisting of two elds of interlaced scanning lines.
File Transfer Protocol
A network protocol that is used to transfer les from one host computer to another over a TCP-based network.
Auto Transition
An automatic transition in which the manual movement of the fader handle is simulated electronically. The transition starts when the AUTO TRANS button is pressed and takes place over a pre-selected time period, measured in frames.
Chroma Key
Chroma Key is a key in which the hole is cut based on a color value, or hue, rather than a luminance value or alpha signal. The color is removed and replaced with background video from another source.
Cut
An instantaneous switch from one video signal to another.
Dissolve
A transition from one video signal to another in which one signal is faded down, while the other is simultaneously faded up. The terms mix or cross-fade are often used interchangeably with dissolve.
Dynamic Host Configuration Protocol
An Ethernet protocol where a device, such as the switcher, is given an IP address by the network host. This
Gain
Gain represents the range of signal values present in a video signal from a lowest to a highest point (from black to white for example). Increasing gain expands this range, while decreasing gain compresses this range. Clipping occurs if applied gain changes cause output signal values to fall outside the allowable range. Generally, increasing the gain for a specic color component causes the video signal colors to become increasingly saturated with that color. Similarly, decreasing the gain for a specic color component progressively removes that color component from the output video signal.
Gamma
Gamma corrections introduce non-linear corrections to a video signal. A gamma correction can be described as taking a point on the output versus input video signal line and pulling it perpendicularly away from the line. The result is a Bezier curve between the start, the new point, and the end point. Generally, increasing the gamma value adds more of the component to the video signal in the location of the gamma offset point. Decreasing the gamma value reduces the amount of the component in the video signal in the location of the gamma offset point. Moving the gamma offset point allows you to select
78 • Glossary — Carbonite Black Solo Operation Manual (v1.2)
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which part of the input video signal receives the gamma correction. For example, if you increase the red gamma correction to the part of the video signal that has no red component you will add red to those areas while having little effect on areas that already contain a signicant amount of red. This allows you to add a red tint to the image while minimizing the amount of red-clipping that occurs.
General Purpose Interface
A simple high/low signal that is used to trigger an action either on an external device or on the switcher. A GPI can be an input or an output to the switcher.
High Definition
A high denition (720p, 1080i, or 1080p/3G) video signal.
Key Mask
A keying technique in which a pattern is combined with the key source to block out unwanted portions of the key source.
Key Video
A video input which is timed to ll the hole provided by the key source video. An example of key video is the video output of a character generator.
Linear Key
Linear keys make it possible to fully specify the transparency of a key from opaque, through transparent, to fully off. The transparency is specied by the key alpha that is associated with the key video. A keyer capable of a linear key converts the key signal voltage directly to the transparency effect on the screen.
Hue
The characteristic of a color signal that determines whether the color is red, yellow, green, blue, purple, etc. (the three characteristics of a TV color signal are chrominance, luminance, and hue). White, black, and gray are not considered hues.
Hue Rotation
Hue rotate affects the color of the entire video signal by rotating the input video hues. This produces an output video signal with colors that are shifted from their original hues. By rotating colors around the wheel, hue values will shift. For example, a clockwise rotation where yellows become orange, reds become magenta, blues become green. The more rotation applied, the further around the wheel colors are shifted.
Key
An effect produced by cutting a hole in the background video, then lling the hole with video or matte from another source. Key source video cuts the hole, key ll video lls the hole. The video signal used for cut and ll can come from the same, or separate, sources.
Mnemonics
A green, orange, or yellow display used to show the names of a source above or below the source button or used as a custom command or pattern button.
Offsets
Offsets shift the video signal by a set amount. Depending on the offset applied, different parts or all of the video signal may be affected. Clipping occurs if applied offsets cause output signal values to fall outside the allowable range.
Pre-Delay
A pre-delay is a delay that is inserted into a transition between the triggering of a GPI output and performing the transition. The length of the pre-delay is usually the length of time your video server requires to start playing a clip or your character generator required to load a page.
RossTalk
An ethernet based protocol that allows the control over Ross devices using plain english commands.
Key Alpha
The video signal which cuts a hole in the background video to make a key effect possible. Also called Key Video or Source. In practice, this signal controls when a video mixer circuit will switch from background to key ll video.
Key Invert
An effect that reverses the polarity of the key source so that the holes in the background are cut by dark areas of the key source instead of bright areas.
Standard-Definition
A standard denition (480i or 576i) video signal.
Self Key
A key effect in which the same video signal serves as both the key signal and key ll.
Shaped Key
An additive key where the Key Alpha cuts a hole based on the monochrome value of the alpha. Shades of gray are translated into either white or black, giving the key
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a hard edge. Shaped Key alphas are sometimes used with Character Generators to cut very precise holes for the ll.
Split Key
A Split key allows you to assign a different alpha source for a key than the ll/alpha associations that are set up during conguration or to use a separate alpha source for a Self key.
Tally
An indicator which illuminates when the associated button, or control, is selected or is on-air.
Unshaped Key
A multiplicative key where the Key Alpha cuts a hole based on the gradient values of the alpha. Shades of gray are translated into transparency levels, giving the key a soft edge. Unshaped Key alphas can also be considered true linear alphas. Key alphas are set to unshaped by default.
80 • Glossary — Carbonite Black Solo Operation Manual (v1.2)
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Index

A
Abort Transition 22 Allocated DVEs 18 Ancillary Mode 18 Animations 44 Audio 44 Audio Mixer Control 9 Auto Select Keys 30
B
BlackStorm Control 9 Bus Hold 38 Bus Select Buttons 19 ViewControl 19
C
Camera Control 9 Chroma Key 31–32 Advanced Mode 32 Basic Mode 31 Clean Feed 16 Clear Memories 41 Control, External Devices 9 Control Panel 12 Control Panel, Rear 12 Control Panel, Top 12 Copy MEs 17 CPU Temperature 18 Custom Control Buttons 19 ViewControl 19 Custom Control Event 52–74 Ancillary Data Mode 52 Audio Pan 52 Audio Volume 52 Auto Trans 52 Bus Source 52 Cancel All CC 52 Cancel CC 52 Chroma Key Color 52 Chroma Key Initialize 52 Chroma Key Mode 52 Chroma Key Parameters 52 Clean Feed 53 Color Framing 53 Cut Transition 53 DVE Freeze 53 DVE Key Aspect 53 DVE Key Border 53 DVE Key Border Color (HSL) 53 DVE Key Border Color (Preset) 53 DVE Key Crop (Bottom Edge) 54 DVE Key Crop (Dual Edge) 54 DVE Key Crop (Left Edge) 54 DVE Key Crop (Right Edge) 54
Custom Control Event (continued) DVE Key Crop (Top Edge) 54 DVE Key Edge Softness 54 DVE Key Size 54 DVE Key X-Position 55 DVE Key Y-Position 55 DVE Wipe, Reset 55 DVE Wipe Direction 55 DVE Wipe Direction (Flip-Flop) 55 DVE Wipe Pattern 55 EmbeddedTriggers — Enable 55 EmbeddedTriggers — Insert 55 EmbeddedTriggers — Set DID 55 EmbeddedTriggers — Set Line 56 EmbeddedTriggers — Set Remote ID 56 EmbeddedTriggers — Set SDID 56 Fly Key (DVE) 56 GPI Output — Edge Trigger Setup 56 GPI Output — Level Trigger Setup 56 GPI Output — Mode 56 GPI Output — Trigger 56 GPI Output — Trigger Type 56 Hold CC 56 Key, Make Linear 56 Key, Reset 57 Key Active 56 Key Copy 57 Key Invert 57 Key Mode 57 Key Only Transition 57 Key Settings (Clip, Gain, Transparency) 57 Key Trans Rate 57 Key Type 58 Layer Mode 58 Loop CC 58 Mask 61 Mask, Force 58 Mask, Invert 58 Mask, Reset 58 Mask (Box) — Left Edge Position 58 Mask (Box) — Right Edge Position 59 Mask (Box) — Size 59 Mask (Box) — Top Edge Position 59 Mask (Box) — X-Position 59 Mask (Box) — Y-Position 59 Mask (Pattern) — Aspect Ratio 59 Mask (Pattern) — Border Size 59 Mask (Pattern) — Edge Softness 60 Mask (Pattern) — Horizontal Multiplication 60 Mask (Pattern) — Pattern 60 Mask (Pattern) — Reset 60 Mask (Pattern) — Rotation 60 Mask (Pattern) — Size 60 Mask (Pattern) — Vertical Multiplication 60 Mask (Pattern) — X-Position 60 Mask (Pattern) — Y-Position 60 Matte Color, Reset 61 Matte Color (HSL) 61
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Page 82
Custom Control Event (continued) Matte Color (Preset) 61 ME Copy 61 Media Cut Point, Set 61 Media-Store — Auto Play 61 Media-Store — Capture 61 Media-Store — Capture Alpha 61 Media-Store — Capture Mode 61 Media-Store — Capture Source 62 Media-Store — Clear Channel 62 Media-Store — Cut Frame 62 Media-Store — Delete Capture 62 Media-Store — Load 62 Media-Store — Looping 62 Media-Store — Move To Frame 62 Media-Store — Mute 62 Media-Store — Play 62 Media-Store — Play Speed 62 Media-Store — Reset Media 63 Media-Store — Reverse 63 Media-Store — Rewind 63 Media-Store — Shaped 63 Media-Store — Triger GPI Output Delay 63 Media-Store — Trigger GPI Output 63 Media-Store — X-Position 63 Media-Store — Y-Position 63 MediaWipe — Channel 63 MediaWipe — Direction 64 MediaWipe — Direction, Flip-Flop 64 Memory Recall 64 ME Trans Rate 64 ME Trans Type 64 MultiScreen — Edge Blending 64 MultiScreen — Edge Distance 64 MultiScreen — Edge Gamma 64 MultiScreen — Edge Smoothness 65 MultiScreen — Layout 65 MultiScreen — Offset 65 MultiViewer Box — Aspect Ratio Markers 65 MultiViewer Box — Border 65 MultiViewer Box — Green Tally (Preview) 65 MultiViewer Box — Label 65 MultiViewer Box — Label Mode 65 MultiViewer Box — Label Position 66 MultiViewer Box — Label Transparency 66 MultiViewer Box — MultiScreen Markers 66 MultiViewer Box — Red Tally (On-Air) 66 MultiViewer Box — Video Source 66 MultiViewer — Clip 66 MultiViewer Clock — Background Color (HSL) 67 MultiViewer Clock — Background Color (Preset) 66 MultiViewer Clock — Foreground Color (HSL) 66 MultiViewer Clock — Foreground Color (Preset) 67 MultiViewer Clock — Format 67 MultiViewer Clock — Mode 67 MultiViewer Clock — Size 67 MultiViewer Clock — Timecode Frame Count 67 MultiViewer Clock — X-Position 67 MultiViewer — FSFC Label 67 MultiViewer — Layout 68 MultiViewer — Outputs 68
Custom Control Event (continued) MultiViewer — Tally Display 68 Output BNC Assignment 68 Pause CC 68 PBus — Recall 68 PBus — Trigger 68 Personality — Auto Remove Key 68 Personality — Auto Trans Second Press (Key) 68 Personality — Auto Trans Second Press (ME) 68 Personality — Next Trans Reset 69 Personality — Roll Clip 69 Play CC 69 Reference Source 69 Reset 69 Resume CC 69 Robotic Camera — Halt All 69 Robotic Camera — Recall Shot 69 Robotic Camera — Recall Shot Fast 69 Robotic Camera — Store Shot 69 Roll Clip 69 RossTalk — CC 69 RossTalk — Clear 70 RossTalk — Cue (item + framebuffer) 70 RossTalk — Cue (item + framebuffer + layer) 70 RossTalk — Cue Current 70 RossTalk — Focus 70 RossTalk — GPI 70 RossTalk — Next 70 RossTalk — Read 70 RossTalk — Resume 70 RossTalk — Sequencer Down 70 RossTalk — Sequencer Up 70 RossTalk — Swap 71 RossTalk — Swap Current 71 RossTalk — Take 71 RossTalk — Take Current 71 RossTalk — Take Off 71 RState, Load 71 Source Substitution 71 Source Substitution, Delete 71 State, Insert 71 Switching Field 71 Trans Clear 53 Trans Elements 71 Trans Limit — On/Off 71 Trans Limit — Reset 72 Trans Limit — Set 72 Trans Limit — Value 72 Video Mode 72 Video Server — Cue 72 Video Server — Loop Off 72 Video Server — Loop On 72 Video Server — Play 72 Video Server — Record 72 Video Server — Stop 72 Wash Color (HSL) 72 Wash Color (Preset) 72 Wash Color Reset 73 Wash Generator — Disable 73 Wash Generator — Enable 73 Wipe Direction 73
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Custom Control Event (continued) Wipe Direction (Flip-Flop) 73 Wipe Pattern — Aspect Ratio 73 Wipe Pattern — Border Color (HSL) 73 Wipe Pattern — Border Color (Preset) 73 Wipe Pattern — Border Size 73 Wipe Pattern — Edge Softness 74 Wipe Pattern — Horizontal Multiplication 74 Wipe Pattern — Pattern 74 Wipe Pattern — Rotation 74 Wipe Pattern — Size 74 Wipe Pattern — Vertical Multiplication 74 Wipe Pattern — X-Position 74 Wipe Pattern — Y-Position 74 Wipe Reset 74 Custom Controls 18, 49–51, 75 Copy 75 DashBoard 18 Delete Event 51 Deleting 75 Editing 51 Events 51 Insert Event 51 Naming 75 Paste 75 Recording 49 Run Event 51 Running 50 Setup 49
Special Functions 49–50 Cancel 50 CancelAll 50 CutKey 49 GPO 49 Hold 49 IncKey 50 Loop 49 Pause 49 Resume 50 State 50
TrnKey 49 Custom Controls (CC) 49 Cut Transitions 22
DVE Allocation 34 DVE Transitions 24
E
Editing Custom Controls 51 Effects Dissolve 39 Duration 39 Engine Type 18 External Reference 18
F
Factory Default 76 Fan#1 OK 18 Fan#2 OK 18 Field Dominance 18 FlexiClean 16 Fly Key 34 FPGA Temperature 18 Freeze 35
K
Keyer Transition Buttons 19 ViewControl 19 Keying 29–32, 34–37 Auto Select 30
Chroma Key 31–32 Advanced 32
Basic 31 Cropping 35 DVE 34–35 Freeze 35 Invert 29 Key Priority 29 Mask 36 Menu Overview 29 MiniME 29 Self Key 29 Split 30 Split Keys 37 Key Mode 29
D
DashBoard 18 Conguration 18 Custom Controls 18 Live Assist 18 MediaManager 18 PaneLINK 18 Status 18 Default 76 Factory 76 Device Control 9 Dissolve Transitions 22 DVE 34–35
Key 34–35 Cropping 35 Freeze 35
L
Live Assist 18 PaneLINK 18 Load Custom Reset 76 Loading Media-Store Images 44
M
Mask 36 Mattes 27 ME 15 Selection 15 ME Copying 17
Carbonite Black Solo Operation Manual (v1.2) — Index • 83
Page 84
MediaManager 18, 47–48 connection status 47 DashBoard 18 Eject 48 Flip Flop 48 login 47 Looping 48 Menu Bar 47 Play 48
Playlist 48 Move Down 48
Move Up 48 Playlists 48 Re-Cue 48 Media Manager 48
Playlist 48
Collapse 48
Delete 48
Expand 48
Load 48
New 48
Next 48
Previous 48
Save 48 MediaManager GUI 47 layouts 47 Media-Store 44, 46 Animations 44 Audio 44 File Specications 44 Loading 44 Menu Overview 46 Media-Store, Capture 45 Media Transitions 24 Memories 38–39 Access Mode 38 Attributes 39 Bus Hold 38 Effects Dissolve 39 MemoryAI 39 Recall Mode 39 Storing 38 Memories, clear 41 Memory AI 39 Menus 14 Auto-Follow 14 Navigating 14 Overview 14 MiniME 10, 15, 21, 29 Keying 29 Selection 15 Transitions 21 MultiViewer 10, 16
O
Overview, Control Panel 12
P
PaneLINK 18 Patterns 27 Pre-Delay Override 22 Preview 16
R
Recall Mode 39 Re-Entry 16 Re-Entry Timing 16 Reference OK 18 Reference Source 18 Reset 76–77
Custom 76 Loading 76
Saving 76 Individual 77 Reset Software 76 RoboCam Control 9 RState, Load 76 RState, Save 76
S
Save Custom Reset 76 Self Key 29 Serial Number 18 Server Control 9 Sets 43 Loading 43 Storing 43 Setup, External Devices 9 Software Version 18 Sources 15 Selecting 15 Sources, Layering 16 Sources, Re-Entry 16 Split Key 37 Split Keys 30 Status 18 Storing Memories 38
T
Temperature OK 18 Timecode 18 Timing Windows, Re-Entry 16 Transition 21–22 Flip-Flop 21 Pre-Delay Override 22 Transition Buttons 19 ViewControl 19 Transition Limit 25 Transition Rate 21 Transitions 21–25 Aborting 22 Cuts 22 Direction 21
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Transitions (continued) Dissolves 22 DVE 24 Flip-Flop 23–25 GPO Trigger 25 Limit 25 Media 24 Menu Overview 21 MiniME 21 Pause 21 Performing 21 Rate 21 Roll Clip 21 Wipes 23 Trigger GPO 25
V
Video Layering 16 Video Mode 18
Video Processing and Flow 15 Video Server Control 9 Video Sources 15 Selecting 15 ViewControl 19–20 Bus Selection Buttons 19 Button Setup 20 Custom Control Buttons 19 Keyer Transition Buttons 19 Transition Buttons 19
W
Washes 27 WhiteFlash 23 Wipe Transitions 23
X
XPression Control 9
Carbonite Black Solo Operation Manual (v1.2) — Index • 85
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