This chapter introduces you to what can be done using the V-Synth GT.
Read this chapter rst to get a glimpse into the world of the V-Synth GT.
5
6
01
I
-
“
s
.
I
“use the playing technique of a
violin to play synthesizer sounds such as sawtoot
Th
T
.
What the V-Synth GT can do
ere are sounds that can be produced only by the V-Synth G
There are four important factors in sounds that can be produced only by the V-Synth GT
AP-Synthesis
VariPhrase
→ refer to “Performing with AP-Synthesis” (p. 28)
n AP-Synthesis, a “dynamic model” that’s distinctive of actually existing acous
tic instruments is applied to synthesizer sounds, allowing the “expression” and
movement” characteristic of those instruments to be portrayed, rather than
imply reproducing the sound
n other words, you can do things like
→ refer to “Using controllers to modify the sound” (p. 26)
There are performance techniques that are possible only on the V-Synth GT
You can use the following two performance techniques to perform sounds that can be produced only by the V-Synth GT.
You can apply a variety of e ects by touching the Time Trip pad while you hold
down keys on the keyboard.
By using the Time Trip function with VariPhrase
to stop the playback of a wave, or create scratch-type e ects by
moving your ngertip in a circle.”
“you can touch the pad
Overview
nalog synthesiz-
of lters as
to a
ion of the vocoder, giving you possibilities
ice to realistic backing choruses.
Vocal Designer
→ refer to “Performing with Vocal Designer” (p. 34)
Analog Modeling / COSM
Basic operationPlaying soundsCreating soundsIndex
→ refer to “What is COSM?” (p. 12)
You can apply a variety of e ects by moving your hand over the D Beam while
you play the keyboard. If you assign this to control the Dynamics parameter
of AP-Synthesis,
you can create a natural-sounding crescendo and
decrescendo by moving your hand.
8
-
A new method of expression that s neither sampling nor modeling
A
.
f
.
Whil
y
t
t
.
f
.
g
l
-
f
le b
01
brato
Crescendo
What is AP-Synthesis?
AP-Synthesis (Articulative Phrase Synthesis) is one of the new features on the V-Synth GT. It en
ables performance expression that exceeds the realism of sampling.
’
P-Synthesis is a completely new method of sound generation; it does
ot merely sample and reproduce the sound of an acoustic instrument,
ut actually models the way that an instrument responds to being played
In a big step up from merely seeking realism in the sound waveform
, this method meticulously models the way in which the sound
itsel
roduced by the instrument responds to how the instrument is played
e conventional physical modeling sound generators modeled an
instrument’s “structure” (the shape of its resonant bod
he tube, or the material of the vibrating object), AP-Synthesis models
he “responses” or “operations” that are typical of that instrument being
ayed, such as trills, portamento, vibrato, or dynamics
This means that the synthesizer is not restricted to simply reproducing the “sound,” but is also able
to reproduce the “expressions” and “operations” that are typical o
each instrument
, the length of
The V-Synth GT models the way in which the sound responds to playing technique on several
ories of solo instrument that have particular expressive power: the saxophone, the ute, the
cate
erh-hu (a traditional Chinese instrument), and the violin. A trill played on a ute, a glissando on
in, and special techniques such as vibrato or crescendo can be expressed simply by play
a vio
ing the keyboard, without your having to be conscious of them, allowing you to create humanly
emotional per
For examp
ealistically expressive solo violin sound that’s just like what a violinist would play—simply by
laying the keyboard in the conventional manner.
ormances in a realistic way.
Glissando technique
Vi
y applying the “violin” phrase model to the “violin” source wave, you can obtain a
9
reality
y
.
A
l
AP-Synthesis modeling types also include variations that are possible only on a synthesizer; you
can select distinctive models such as “analog lead s
technique.” These sounds can then be processed by COSM, and layered with VariPhrase sounds to
create sounds that are not limited to re-creations of conventional instruments
nth sounds played using violin performance
The sound of a synthesizer ...
rase Mode
Overview
Basic operationPlaying soundsCreating soundsIndex
played with violin technique ...
allows new performance expressions
P-Synthesis can be used with either the UPPER or LOWER tone (not both simultaneously).
“
d
Vocal Designer
V
hnol
-
c
t
of
c
ly play
-
.
y
.
“Play like y
f
What is a
vocoder?
y
f
f
d
y
y
v
f
f
f
y
v
f
,
f
.
lly sy
-
-
01
What is Vocal Designer?
Vocal Designer” is a further evolution of the “vocoder.” This function was featured on the VP-550,
is also provided on the V-Synth GT.
an
ocal Designer uses cutting-edge model-
ing tec
eap in synthesis precision, succeeding in
roducing “human voice” that is incom
arably more natural and realistic than
onventional vocoders. Vocal Designer uses
he audio from the mic to express elements
the sound other than pitch. The pitch is
ontrolled from the keyboard.
Simp
duce sound. The important thing about learning to take advantage of Vocal Designer is the timing
at which you play the keyboard and vocalize into the mic. For phrases involving rapid passages,
it’s best to hold down the notes on the keyboard, and mark the rhythm using your voice
Unlike conventional synthesizers, you’ll use the mic to control the volume. In other words, you’re
sing your voice to describe the volume curve. Try using your voice to add expression to an extent
ou might consider excessive
ing the keyboard or simply vocalizing into the mic will not make Vocal Designer pro
ou’re singing”—that’s the most important technique
Vocal Designer.
ogy to attain a revolutionary
or taking advantage of
The vocoder was invented by the physicist H. Dudle
n 1939 as a method of compressing vocal signals.
Taking advantage o
was born as an instrument that let you per
ies or harmonies using a human voice. Of course,
ou’re not limited to using a human voice as the audio
source—an
ocal apparatus as its starting point, we’ll explain how the human voice works.
The human voice starts
the
the vibrational wave
signi cantl
roduced. These sounds become intelligible as spoken words because of
arious resonances produced by the vocal tract (i.e., changes in the shape
and structure o
sounds known as “sibilants
orm produced by the vocal cords is relatively small
A vocoder analyzes these time-variant changes in the sound, electrica
thesizes the changes in the shape of the throat and mouth (formant move
ents), and produces sound by using these formants to modulate a signal from a musical instru
ent (the carrier) instead of the signal from the vocal cords. “Voices” produced by a vocoder in this
way are typically closer to a robot in a science
audio source can be used. Still, since the vocoder was developed with the human
rom the “vocal cords.” Except for di erences in
orce and the pitch of the voice, and di erences between individuals,
orm produced by the vocal cords does not change
even when di erent sounds (such as “aah” or “ooh”) are being
the throat and movements of the mouth) and time-varying
” “fricatives,” and “nasals.” The e ect of the wave-
ction movie than to any actual human voice.
this technology, the “vocoder”
orm melo-
Resonances (formants)
resulting from the vocal
tract (shape and structure
of the throat) and
movements of the mouth
n-
Vocal cords (carrier)
01
“
f
-
VariPhrase
.
-
f
f
y
.
What is VariPhrase?
VariPhrase” is technology that breaks through the limitations of conventional samplers, and
allows you to independently change the pitch, time (playback speed), and
ter) of the sampled sound in realtime.
On conventional samplers, changing the pitch would also change the time (playback speed) and
the formants (the vocal or tonal character)
ormants (vocal charac
Overview
Basic operationPlaying soundsCreating soundsIndex
However when using VariPhrase, you can change just the pitch while leaving the time and for
ants unaltered.
O
course, you can also change just the “time” or just the “formants” to transform the bark of a
large dog into the bark o
In this wa
ot possible on conventional samplers
, the VariPhrase that’s at the core of the V-Synth GT gives you a range of control that was
a small dog.
01
y
-
.
T
ynth
y
COSM types provided by the V Synth GT
.
O
T
-
t
.
g
Th
distortion that is eve
O
.
Amp Simulator
Speaker Simulator
a
overtone structures.
Processor
Th
.
TB Filter
T
the Roland
303.
What is COSM?
COSM (Composite Object Sound Modeling) is proprietary Roland technology that uses DSP
technolog
ity, electronic circuits, and magnetism in order to calculate the e ect they have on the sound that
eaches the human ear as vibrations in the air
he V-Synth GT provides two COSM units as extensions of a conventional analog synthesizer’s lters.
In addition to the lters of a conventional synthesizer, these provide unique lters found only on the
V-S
amp, speaker, or acoustic guitar bod
to model physical characteristics such as the structure of an object, materials, electric
, such as SBF (Side Band Filter) and TB lter. You can also apply various modeling types such as
resonances, as well as e ects such as compressor and distortion.
-
verdrive/Distortion
his simulates the sound of overdrive
roduced by vacuum tubes, and the in
ense distortion sounds of a guitar amp
Wave Shapin
is allows you to create a distinctive
verdrive or Distortion
-
n more intense than
r
l
s
sounds to prevent distortion.
-Fi
is lets you lower the bit-depth or
sample rate
When you play a chord, the e ect produced by a conventional e ect processor will apply
to the combined sound of all notes of the chord. However the V-Synth GT’s COSM e ects
are applied individually to each note within the chord
tones, allowing you to create unusual
his is based on an analysis of the lter of
TB-
02
Basic operation
This chapter explains basic operation of the V-Synth GT, focused mainly on the screen.
13
02
controller area
p
.
dly
to three areas. We
describe each of these below.
”
ea
ea
eam
e ects to the sound.
T
d
g
.
Control knobs
e ects to the sound.
About the panel
rformance controller ar
1
isplay area
3
The V-Synth GT’s panel contains numerous buttons and knobs, but we can broa
in
For details on what each control actually does, refer to the “Owner’s Manual.
.
In this area you’ll nd the controllers that you can operate to modify the sound while you play.
The result that each controller has will de
’ll
ft. (approx.)
end on the patch
D B
y moving your hand above
the D Beam you can apply various
Edit ar
2
group these
or details, refer to “Using controllers
to modify the sound” (p. 26).
ime Trip pa
By rubbing your ngertip on the
surface of this pad you can ap-
ly various e ects to the sound.
For details, refer to “Usin
controllers to modify the sound”
p. 26)
turning these knobs you can apply various
When the [LEVEL] or [PAN] buttons
re lit, you can use the C1 knob to
ontrol the level or pan of the lower
one, and the C2 knob to control
he level or pan of the upper tone.
5
area
Y
.
.
.
STRUCTURE
Y
the sections are connected is called the
structures.
S
E
.
the illustration sho
obs of the edit
)
.
ou’ll use this area mainly to edit tones
Parameters of the selected tone can also be directly selected from the panel
Overview
ou can change the way in which the
V-Synth GT sound generator’s elements
sections) are connected. The way in which
“structure,” and you can choose one of ve
KEY MOD
Here you can turn the lower tone and upper tone
on/o .
If the [SELECT] button is lit, these
uttons will operate as the select
ns for the lower tone and
pper tone
In
left, the upper tone is selected,
eaning that you can use the
ns and kn
area to edit the upper tone.
wn at
ection on/o buttons
ere you can directly turn on/o each section in the structure. While you’re editing,
this gives you a convenient way to hear
what each section is actually doing.
Basic operationPlaying soundsCreating soundsIndex
NV (envelope
ere you can control the TVA section
f the SCREEN indicator is lit, you can edit
the envelope directly in the screen.
1
area
.
Cursor buttons
al
th
d.
n
You can access convenient
l
p-
e
i
o
t
(
bs
W
s
c
d
y.
l
This area groups the buttons and knobs that are related to operations in the display.
Tou ch pane
You can perform various o
rations by directly touching
the buttons or knobs shown
n the display. For details,
refer to “Basic touch panel
perations” (p. 18).
Use these to move the cursor
in the display.
VALUE di
this to edit the value of
e item (parameter) you’ve
selecte
SHIFT] butto
shortcuts by using this in
conjunction with various
other buttons.
he value of the selected item
parameter), or press [DEC/-]
E1–E8 kno
hen the Patch Play screen or the SOUND SHAPER II
creen are shown, you can use these knobs to directly
ontrol the parameters shown in the bottom of the
ispla
n the Pro Edit screen, these knobs directly contro
the parameters numbered 1–8.
y
.
02
Scree
e
This
cates the name of the
current screen.
p
g
i
wind
op
.
S
Th
w
(
y
.
ON/OFF
T
-
t
.
.
P
T
s
obs sho
the lowe
c
y
screen.
About the display
The V-Synth GT’s display is a touch panel. You can perform a variety of operations by directly
touching the displa
n nam
indi
. There are many screens, but here we’ll introduce some basic rules
el
this icon is lit
reen, you can touch
t to open a Help
ow.
Touch this icon to
en the pulldown
u
Overview
Basic operationPlaying soundsCreating soundsIndex
earch
is opens a list
indow of items
such as a patch list)
ou can currently
choose from
his turns a func
ion on/o
The kn
part of the screen can be directly
ontrolled by the
wn in
MA
his indicates which part you’re
currently editing.
This takes you back to
the Patch Play screen
you’ve lost track of the screen you’re in, you can touch <EXIT> to return to the Patch Pla
r
1–E8 knobs.
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