Roland V-SYNTH User Manual

Book
Beyond the Reality
The
Book
Beyond the Reality
The
Copyright © 2003 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
Visit us online at www.roland.co.jp
www.v-synth.com
All specifications and apperarances are subject to change.
All trademarks are the property of their respective companies.
Printed in Japan March 2003 RAM-3700 C-3 MI-NK
The Book
—Beyond the Reality—
Time Trip Pad
Performance Control
Assignable Control
Performance Control
p.33
Bender/ Moduration lever
Performance Control
p.33
Patch Palette
The Simplest of Patches
p.8
p.33
The Arpeggiator
D Beam
Performance Control
p.33
p.31
The OSC1/OSC
The COS
Next-Generation Synthesis for Unlimite
Next-Generation Synthesis for Unlimite
2 Sections p.12
The TVA Section
p.17
p.22
The Effect Section
p.23
Inside the V-Synth - A Tutorial
5
First Steps 6
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Trying out the Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Two Basic Approaches to Programming . . . . . . . . . . 7
Alternative Methods of Setting Values . . . . . . . . . . . . . . 7
The Simplest of Patches . . . . . . . . . . . . . . . . . . . . . . . . . 8
Basic Sound Parameters 12
The OSC1/OSC2 Sections . . . . . . . . . . . . . . . . . . . . . . . 12
The Mod Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The COSM Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
The TVA Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Effect Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Advanced Sound Programming 24
Sampling and Encoding . . . . . . . . . . . . . . . . . . . . . . . . . 24
Effective Use of Envelopes . . . . . . . . . . . . . . . . . . . . . . 27
Getting More out of a Sample . . . . . . . . . . . . . . . . . . . . 30
Advanced Performance 31
The Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Performance Controls . . . . . . . . . . . . . . . . . . . . . . . . . . 33
The Matrix - Assigning Destinations . . . . . . . . . . . . . . . 34
Backing Up your Data 36
Appendices 39
Sound Designers’ Comment 40
Howard Scarr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Stephane Pigeon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Patch List 42
Waveform List 44
Specifications 46
Other Tips 48
Index 51
d Sonic Control.
d Sonic Control.
Understanding Sound 1
Randomly moving controls on the panel or changing parameters in the menus is not the best method of arriving at musically useful sounds. Before attempting to create new sounds on your V-Synth, you should be aware of some fundamental audio principles and how these apply to synthesizers in general. The concepts and examples in this section have been kept relatively basic for readers with little or no previous experience of synthesizers.
What is Sound?
Throughout our lives we are constantly surrounded by sounds of all kinds. Physically, sound waves are contractions and expansions in the air, rapid changes in air pressure which cause our ear-drums to vibrate (like a microphone capsule) and send corresponding signals to the brain. The physical attributes of a sound wave determine how it is perceived, and the three elements we can all recognize are pitch, brightness and volume (loudness).
Pitch
The pitch of a note depends upon how rapidly the wave repeats itself. A more scientific and general term for pitch is frequency, measured in Hertz (Hz). 1Hz is defined as 1 cycle (repetition) per second. Higher frequency notes have higher pitch. Doubling or halving the frequency of a note shifts the pitch up or down an octave - the most harmonic interval of all. For example, the note A4 (middle A) has a standard frequency of 440 Hz, so A5 is 880 Hz and A3 is 220 Hz.
Brightness
The brightness of a wave is generally determined by how complex it is. The less smooth the waveform, the brighter it sounds. If you compare a piano waveform with a sinewave using an oscilloscope, it is easy to see why the piano note sounds brighter than the sine wave.
Volume
The volume of a sound is determined by its amplitude, which is basically the absolute difference between peaks and troughs in the wave i.e. its height in the diagram below. Louder sounds have higher amplitude, and softer sounds have lower amplitude.
Manipulating Partials
A mathematician called Fourier once proved that any sound at all, from a dog barking to the complete works of Rachmaninov, can be described as a time­variant mixture of many sine waves known as partials or overtones. A very large number of sinewave oscillators, each with independent control of frequency and amplitude would be necessary to emulate even a dog barking. That is why this additive synthesis is much less common than subtractive synthesis - selectively removing partials from complex waveforms. Nevertheless, viewing a complex waveform as the sum of its component partials is useful to understand how subtractive synthesizers work. The typical sawtooth and square waves in any subtractive synthesizer consist of a fundamental (the basic frequency) plus integer multiples of this frequency (2x, 3x ... and so on). Such integer multiples are called harmonic partials, while the non-integer multiples particularly prominent in drums or natural (non-instrumental) sounds are called inharmonic partials.
Filters
The more high-frequency partials there are in a sound, the brighter it will be. Removing some of the higher partials from bright waveforms using a Low Pass Filter will make the sound mellower, and this is the basic method used in subtractive synthesis. Many subtractive synthesizers have an optional High Pass filter to remove lower partials and/or a Band Pass filter to remove high and low partials at the same time, leaving those in the middle unaffected. Whatever types of filter are used, all subtractive synthesizers need waveforms with a rich assortment of partials so that sounds can be modified in interesting ways.
Before being sent through the filter, additional partials can be created using several methods of interaction between oscillators e.g. synchronisation (Sync), Ring Modulation (RM) or Frequency Modulation (FM), as well as various distortion techniques.
time
time
time
1 Hz sound wave
time
A5
(=880 Hz)
A4
(=440 Hz)
A3
(=220 Hz)
1 second
Partials
Sawtooth wave Square wave
time time
Partials
Fundamental
2nd partial
3rd partial
4th partial
5th partial
6th partial
Fundamental
2nd partial
3rd partial
4th partial
5th partial
6th partial
7th partial
Piano waveform (complex)
Sine waveform (smooth)
time
time
"clang"
"poooh"
time
time
soft sound
loud sound
frequency
time
time
bright waveform
Higher partials are cut, making the waveform more rounded (mellow)
Low Pass Filter
partials which are cut
level
Column
to p.38
Inside the V-Synth - A Tutorial
First Steps 6
Introduction 6 Trying out the Presets 7 The Two Basic Approaches to Programming
7 Alternative Methods of Setting Values 7 The Simplest of Patches 8
Basic Sound Parameters 12
The OSC1/OSC2 Sections 12 The Mod Section 15 The COSM Sections 17 The TVA Section 22 The Effect Section 23
Advanced Sound Programming
24
Sampling and Encoding 24 Effective Use of Envelopes 27 Getting More out of a Sample 30
Advanced Performance 31
The Arpeggiator 31 Performance Controls 33 The Matrix - Assigning Destinations 34
Backing Up your Data 36
Inside the V-Synth - A Tutorial
First Steps
6
There is quite a lot of “learning by doing” in this tutorial, and to get the most out of it
you should follow all the instructions strictly from start to finish. Later parts of the tutorial
assume that you have carried out all previous steps to the letter, e.g. that you have saved
a sound called INIT PATCH to patch number 512, and one called “Simplicity” to
number 300, etcetera. Instructions become progressively terse because you will become
more familiar with the programming environment and terminology.
To differentiate between physical and virtual controls, those on the panel are referred to
as KNOB, BUTTON, SLIDER, VALUE DIAL, whereas those appearing on the screen
are referred to as PAD, TAB, CONTROL or even GRAPHIC (depending upon function
and/or appearance).
TABs are used for selecting different pages within a section, and only appear on the left
or right of the screen. The combination pitch-bender and modulation control to the left
of the keyboard is simply referred to as the BENDER.
For the sake of simplicity, only STRUCTURE number 1 is used throughout the tutorial.
Split and Drum modes are not mentioned for the same reason - for further information,
please refer to the Owner’s manual.
Introduction
First Steps
knob sliderbutton
dial
Tab Pad
ControlGraphic
Inside the V-Synth - A Tutorial
First Steps
7
One common misconception about programming synthesizers is that it is always easier to modify an existing sound than to start from
scratch. The main problem with modifying existing sounds is that you often have to search for and remove unwanted parameters (which
may be affecting the sound quite drastically), and you can easily end up with a very untidy patch structure.
On the other hand, analysing existing presets in depth can teach you quite a few tricks. Once you have found out how a certain trick is
done, you should then start from scratch and integrate the trick into your own patch. This will improve your programming skills much more
effectively than editing existing presets!
AAfftteerr yyoouu hhaavvee ll eeaarrnnee dd tt hh ee bbaassii cc ss hheerree,, tthheerree ii ss ooff cc oouurrssee nnootthhiinngg ssttooppppiinngg yyoouu ff rroo mm bb eeiinngg iinnss ppiirreedd bbyy ssoommee ooff tthhee eexxiiss ttiinngg
pprreessee ttss aanndd mmaakkiinn gg tt hheemm yyoo uu rr oo wwnn
The Two Basic Approaches to Programming
Before delving into the innermost secrets of the V-Synth, you should have a good listen to the presets to appreciate the wide range of sounds
the V-Synth already has to offer. If you are not currently in PATCH PLAY mode, press the EXIT button a few times (the mode is always
shown in the top left-hand corner of the display) and browse through all the presets using the INC/+ and DEC/- buttons or the VALUE dial.
Make sure that the patch number is highlighted white on blue first - if not, either touch it on the screen or use the cursor buttons.
Because most of the factory sounds have been programmed to react, often quite dramatically, to the various left-hand controls
(Time-Trip, integrated Bender, D-Beam and the two CONTROL knobs) you should try all of these with each and every sound!
Trying out the Presets
Like many computer programs, the V-Synth gives you alternative ways of selecting parameters and adjusting
their values: By touching and dragging controls (or even graphics) on the screen, by touching controls or
selecting with the cursor buttons then adjusting values using the VALUE dial or DEC/- and INC/+ buttons,
or by operating physical knobs, buttons and sliders on the panel. Throughout the tutorial I have tried to choose
the simplest method each time, although this sometimes means jumping wildly from one method to another.
TThhee bbee sstt mmeett hh oodd ooff sseellee cc ttiinngg aadd jjaa cceenntt ppaa rr aammeett eerrss iiss tt oo uu ssee tthhee ccuurrssoo rr bbuutt ttoonnss
Alternative Methods of Setting Values
First Steps
8
1 2
The initial patch already reacts quite
strongly to keyboard velocity, and this is
seldom desirable when creating new
patches. Touch the TVA pad , then the
Velocity Curve control . Press the
DEC/- button (below the VALUE dial) to
change the curve to 0 (flat). Open the
dropdown menu again and select PATCH
Write . Touch the Execute pad in
the PATCH Write window.
YYoouu wwiill ll nneeee dd tthhiiss “vvaa nn iill llaa ppaa tt cchh
tt hh rr oouugghhoouutt tt hhee ttuutt oorriiaa ll.. ....
...so why not put it in the PATCH
PALETTE for instant recall? Hold down
the PATCH ASSIGN button and
press 8 . To find INIT PATCH, just
press button number 8 from now on.
2
1
876
5
6
5
7
8
The following instructions may seem rather long and needlessly detailed, but there is a very good reason for this – it has to be assumed
that you know absolutely nothing about the V-Synth architecture or menu structure at this stage. Please take your time and try to be
aware of the reason for everything you are asked to do. After you have become more familiar with the programming environment, creating
such a basic patch should only take a minute or two.
The Simplest of Patches
INIT PATCH
In PATCH PLAY mode, use the VALUE dial to select patch number 512 – the highest
one available . Holding down the SHIFT button at the same time will scroll through
patch numbers in steps of 10, so this is of course the best method. Touch the triangle in
the top right-hand corner of the screen, select PATCH Init from the dropdown menu
, then touch the EXECUTE pad in the bottom right-hand corner of the screen . If
you find you have selected a different function by mistake (e.g. PATCH Write or PATCH
Copy), simply touch the CANCEL pad or press the EXIT button, and try again.
Tip: When calling functions from the drop-down menu, you may find it easier to do this
all at once: Touch the triangle and don’t release immediately. Drag your finger down until
the function you want is highlighted – then release!
432
1
1
2
34
Touch Env Depth (Envelope Depth) and take the value up to +40 by holding SHIFT
and pressing the INC/+ button four times. Take the Sustain value down to zero by
flipping the physical S slider (in the TVA section) all the way down. Touch Attack and
keep your finger on the screen. Change the value to around 20 by dragging your finger
upwards (you can make fine adjustments with the DEC/- or INC/+ buttons). Press the
cursor-right button to select the Decay parameter and change its value to 60 by holding
down SHIFT and moving the VALUE dial clockwise.
You have just been introduced to many different methods of selecting controls and
adjusting values – and not always the best ones! Choosing the best method according
to the circumstances is far quicker and more precise than using e.g. touch-and-drag for
each and every parameter.
Touch Freq KF (Frequency Keyboard Follow) and change the value to 100% (I’ll leave
the method up to you this time). This balances out the filter cutoff frequency across the
keyboard – lower notes become mellower and higher notes become brighter, just like in many
acoustic instruments. If you like, try different values and play the keyboard to get a feel for
what this parameter does, then set it back to 100% again.
The sound is still polyphonic, which is not very typical of analog lead sounds, so touch
the Common pad . Touch the General tab if this page isn’t already active.
654
3
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1
First Steps
9
First Steps
9
2 4 5 6
3
1 7
1
3 4 2
5
6
1
2
3
Simplicity
To introduce you to some of the more basic parameters we’ll start by creating a very
simple classic analog lead sound. Touch the OSC1 pad on the screen to open the
PATCH Edit / OSC Type page for oscillator 1.
If the screen on your V-Synth looks different from the right image, this is probably
because one of the other tabs has been selected in this section – touch the OSC Type
tab . You should be able to hear a simple sawtooth when you play the keyboard. The
oscillator type is ANALOG and the currently selected waveform is SAW .
FF rr oo mm nn ooww oonn iitt iiss aa ggoooodd iidd eeaa ttoo ppllaa yy aa ffee ww nnoo tteess aafftteerr eeaa cc hh sstt eepp ssoo tthhaatt yyoouu
ccaann hheeaa rr wwhhaatt dd iiffffeerreennccee tthh ee ppaarraammee tteerr mmaakk eess
Before we start filtering out some of the higher partials using one of the COSM sections, now
is a good time to check out the upper row of controls in the OSC1 section to see how they
affect the raw wave: PITCH, PW and FAT (TIME and FORMANT only apply to PCM
oscillators). Hold down a note with your left hand and turn each of these knobs in succession.
After you have finished, make sure that PITCH and PW are in the center and that FAT is at
minimum. The tabs labeled Pitch , Pulse Width and Fat on the left of the screen
give you access to many parameters affecting these three elements, but we will leave them
alone for the moment and head straight for the filter: Touch the COSM1 pad .
7
654
321
1
Touch the TVF pad to select a conventional filter algorithm for the COSM1 section.
Touch the 24db/oct pad to change the filter to a 4-pole Lowpass type. Touch the
Cutoff tab to access the Cutoff page.
Take the filter cutoff frequency down to 64 by turning the upper knob in the COSM1
section to the center. The sound is now very mellow. To turn this into a typical analog
lead sound we have to apply some filter envelope...
321
Next
First Steps
10
Touch the control 1/2 tab and change the control 1 source to CC01 using the
VALUE dial. As CC01 is the very next source in the list after OFF, you can hold SHIFT
and turn VALUE anticlockwise to quickly reach the beginning, then either move the
VALUE dial one “click” in the other direction or press the INC/+ button.
CCCC0011 iiss ddeeffiinneedd aass “MMoodd uu llaa ttiioonn ii nn tthhee MM IIDDII ssttaannddaa rr dd ssppeecc iiffiiccaatt iioonnss .. OOnn tthhee
VV--SSyynn tthh,, tt hh iiss ttyyppee ooff ddaattaa iiss ttrraa nn ssmmiitt tteedd bbyy ppuusshhiinngg tt hh ee BB eennddee rr aa wwaayy ffrroomm yyoouu
Open the Destination1 list and select parameter 019:OSC1-LFO-PCH (oscillator
1 LFO to pitch) by turning the VALUE dial . Touch OK to confirm , then press the
cursor-right button to select Sens (Sensitivity) . This parameter determines the
maximum depth of the modulation, in this case how much vibrato you will get when
pushing the bender to its limit. A value of +14 is enough here. Now touch the Effect
pad to access the Effects section.
765
4
3
2
1
Touch the MFX (Multi Effects) tab . Touch the List button and select algorithm
16:AnalogDelay Chorus using the VALUE dial . Confirm your selection with OK .
Change the Level to 80 for a more subtle mixture .
5
432
1
4
5
1
2
5
3
4
1
2
3
6
7
Touch the Mono pad and switch Portamento on . The sound is now
monophonic, but portamento (glide) is applied to every note you play even if you leave
gaps between notes. To remedy this, change the Portamento mode to LEGATO . The
glide effect is a bit too slow. Reduce the Time parameter to about 8.
Before adding some delay effects (this sound is still completely dry), we could make the
Bender add some vibrato for extra expression. Touch the Matrix Ctrl (Control) tab .
5
432
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1
3
4
2
5
First Steps
11
Although this sound is still very primitive, it’s about time we named and saved it to make
sure that all the work done so far is not lost. Open the drop-down menu (via the triangle)
and select PATCH Write .
1
Now touch the Rename pad . Enter a suitable name: “Simplicity”.
At this point you might like to try out all the pads in this page, for instance Shift gives
you capitals instead of lower case letters and symbols instead of numbers. Confirm with
the OK pad in the bottom right-hand corner of the screen . To save the sound to an
unused location (300), change the Destination using the VALUE dial . When you
are sure the destination number is correct and that you are not overwriting any patch
you might need in future, touch the Execute pad . Note that you can Compare
a sound to the original before overwriting.
654
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We’ll be improving “Simplicity” later on, so please make sure you have saved it.
Now it’s time to learn a little more about each individual section in your V-Synth...
2
4
5
6
1
3
Basic Sound Parameters
Basic Sound Parameters
12
This chapter only deals with those sections which are directly
involved in sound generation and treatment. For information
about programming the Arpeggiator or applying realtime
controllers (Time-Trip, D-Beam, Bender and Control knobs),
please refer to the chapter “Advanced Performance” towards
the end of this tutorial. For information about Sampling and more
advanced programming, see the chapter “Advanced Sound
Programming” below.
Practical instructions here are in a much more compact form than
those above because I assume that you already know your way
around the menus. Look in the Owner’s Manual under
Creating a Patch - Functions of Patch Parameters
whenever you need detailed information about individual
parameters. Although each section will be dealt with in turn, you
will be guided towards other sections in the V-Synth whenever
necessary. This will help you get used to switching between
sections and guard against seeing each one as a separate,
unrelated entity.
IInn pprraacctt iicc ee,, ccrr eeaatt iinngg aa ggoo oodd pp aa ttcchh uuss uu aa llll yy mmeeaa nnss
jjuummpp iinngg bb aacckk aa nn dd ff oo rr tthh bbeettww eeeenn ppaarraammee tteerrss rraa tthheerr
oo ffttee nn.. SSyynn tthhee ssiizzeerr mmoodduull eess//sseecc ttiioo nn ss aa rr ee,, bbyy tthheeiirr vvee rr yy
nnaattuurree ,, hhii gghhllyy iinn tteerraa ccttii vvee
Because the Effect section is dealt with last, the sounds will only
start coming to life towards the end of this chapter. If you find
dry sounds generally tiring to the ear, you can always add some
internal or external reverb.
Go to 512:INIT PATCH and touch the OSC1 pad...
For each of its two oscillators (per Zone), the V-Synth gives you
the choice of two fundamentally different types - Analog and
PCM. Whichever you choose, many of the parameters are
practically the same. There is a third option which will be
mentioned later on: EXT IN causes signals from the two INPUT
jacks to be routed directly to the MOD section.
As these diagrams clearly show, the signal passes through several
stages, each with its own dedicated envelope but with a single,
shared LFO. This means that the main parameters (Pitch,
Time...) in each of the four stages can be modulated by individual
envelopes as well as by a common LFO.
** AAnnyy aauuddiioo ssii gg nn aall tt hhaatt''ss bbee eenn iinn pp uu tt wwhhii llee tt hh ee ooss cc iillllaatt oo rr
ttyyppee oonn tthhee VV-- SS yynntthh iiss sseett ttoo EEXX TT IINN wwiillll bb ee hheeaarrdd oonnllyy
ww hh eenn yyoouu pp llaayy tt hh ee kkeeyybbooaarrdd.. IInn oott hheerr wwoorrddss,, tthhee ssii mmppllee
aa cc tt oo ff iinnppuuttttiinngg aa ssoo uu nn dd iiss nnoott eennoouugghh ttoo cc aauussee iitt ttoo bbee
hhee aarrdd.. NNoottee tthhaa tt tthhee ssiiggnnaall ff rr oomm tthhee DDII GG IITTAALL IINNPPUUTT ii ss nnoott
aa lllloowweedd tt oo bbee uuss eedd aass aa ssoouurrccee ffoorr EE XXTT IINN..
The OSC1 / OSC2 Sections
Wave
Pitch
Envelope
Pitch
PW
Envelope
Pulse Width
Fat
Envelope
Fat
TVA
Envelope
OSC TVA
LFO
control signal
Analog OSC
audio signal
Waveform
Pitch
Envelope
Pitch
Time
Envelope
Time
Formant
Envelope
Formant
TVA
Envelope
OSC TVA
LFO
control signal
PCM OSC
audio signal
Basic Sound Parameters
13
This is what you see when you select PCM in the OSC1 section and touch the Pitch
pad, but the corresponding page for analog oscillators looks the same. If you touch each
of the other tabs in succession, you will see that they have a similar layout - except for
the LFO page of course.
PITCH (Analog or PCM)
This page is used for setting all parameters which affect oscillator pitch. Try turning up
the LFO DP1 knob (DP stands for “depth”) to add some vibrato. If you like, go to the
LFO page (touch the LFO pad) and experiment with the parameters for a while.
Pitch modulation from the envelope is best demonstrated by turning Env Depth up to
something drastic like +50, setting Sustain to zero and then adjusting Attack and
Decay to taste.
WWhhiicchh mmee tthhooddss ddii dd yyoouu uussee ttoo sseellee cc tt aanndd cchhaannggee aallll tthheessee vv aalluueess??
Could you have made some of the adjustments much more quickly or precisely by using
the knobs, buttons and sliders on the panel? The answer to this question may only mean
5 seconds difference for each adjustment you make, but this can add up to many hours
in the long run!
PULSE WIDTH (Analog only)
This is where you can add automatic modulation and adjust various other pulse width
parameters, but you should first be aware of the different effects Pulse Width has on
each of the waveforms. Go back to the OSC Type page, select another waveform and
manually turn the PW knob in the OSC1 section.
Note that PW has no effect on the HQ-SAW waves. Pulse width is normally defined as
the ratio between the upper and lower plateaus of a pulse wave, but in the V-Synth this
term is also used for similar effects available for most of the other waves. Now try adding
pulse width modulation from the LFO by turning up the LFO DP2 knob in the OSC1
section.
FAT (Analog only)
The Fat page looks almost exactly the same as the Pulse Width page. Go back to the
OSC Type page, select each waveform and turn the FAT knob in the OSC1 section to
see what effect Fat has on the sound. If you return to the Fat page at any point, you will
see the value changing as you turn the knob. Note that Fat also has no effect on the
three waveforms: HQ-SAW, HQ-SQR and NOISE.
Basic Sound Parameters
14
TIME (PCM only)
Mad Orchestra
Press EXIT, then step down and up a patch to remove any edits you have made. Press
the OSC1 pad and change Osc Type to PCM instead of Analog. Use the cursor up/down
buttons (if necessary) to highlight the waveform number, then change this to number
043, “120 PfLick1+”. If you play a note you should now be able to hear a piano
arpeggio sample.
Touch the Time tab so you can see the Time value. Touch the ZERO pad . Play the
keyboard, watch Time change as you take it slowly up to +63 (using the OSC1 / TIME
knob) and then all the way down to -63 . This is VARIPHRASE and not conventional
sampling, in case you hadn’t already noticed!
Now set Time to -1 by turning the TIME knob back to the to the center, touching the
Time control and pressing the DEC/- button. Play a bunch of random notes in the
center of the keyboard. Do you recognize this sound? It is the basis for the first patch in
your V-Synth, “001:MadOrchestra”. Of course you can modulate the Time
parameter from its own dedicated envelope or from the LFO. Later on you will learn how
to modulate parameters using any realtime controls you like (Time-Trip, D-Beam, C1
and C2, Bender, keyboard velocity, aftertouch) by defining sources and destinations in
the modulation matrix.
FORMANT (PCM only)
This page is grayed out because the currently used waveform is of type Ensemble - see
the section on “Creating and Editing Samples (Sample Mode)” in the Owner’s
Manual as well as the section “Sampling and Encoding” later on in this tutorial.
We need a waveform of type Solo (or Lite) to demonstrate how formants can be
manipulated in realtime. Press EXIT, then step down and up a patch.
Go to the OSC1 / OSC Type page, select PCM and change the waveform to 067,
088:NaNaNa+”. Activate Tempo Sync (a pad in the bottom right-hand corner of the
page) and reduce the tempo a little using the TEMPO knob in the ARPEGGIO section.
Play a chord with your left hand and add a higher note afterwards with your right hand.
The new note will be retriggered i.e. probably out of step with the other voices, so
change the Playback Mode to Legato. Try the chord and the additional note once again
- everything is now in step. Now experiment with the OSC1 Formant knob...
Hey You!
Take FORMANT back to the center, then turn the LFO DP3 knob up to maximum for
some deep and rapid formant modulation. Go to the LFO page, activate Key Sync
and change the Rate to one of the musical notes you will find after reaching 127 .
If you have selected a minim here (the empty circle with a tail), changing the LFO
waveform to SAW will give you “NunnaNaah HooYaah”, and TRI will give you
“NannaNoo HeyYou”. To turn this into “HeyYou NannaNoo”, go to the Osc Type page and
take Start Offset up to about 40000. You should use SHIFT + VALUE to do this,
otherwise it would take forever! Save this patch under the name “Hey You!” to patch
number 301.
43212
1
1
2
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2
1
Basic Sound Parameters
15
OSC1
OSC2
Output
121
RING
Ring Modulation adds complexity to the sound by multiplying two input signals
(oscillators 1 and 2) together. When the waveforms of both inputs are fairly pure, you
can get bell-like sounds. Go to 512:INIT PATCH and activate oscillator 2 – you can
press the lower of the two buttons next to the VALUE dial. Set both oscillators to SINE,
then change the Modulator Type to RING in the MOD section . Take the Original
Level down to 0 . Experiment with both PITCH knobs and adjust overall pitch in the
Common / Tune page.
You might also like to experiment with the other knobs in the OSC sections. Of course
ring modulation is not only useful for bell-like sounds – you can use any oscillator types
you like, including external input. Remember that if the sound is too harsh, you can
mellow it with a Lowpass filter (in one of the COSM sections). We’ll get to that soon.
2
1
FM
Frequency modulation of one signal (oscillator 1 is the carrier) by another (oscillator 2 is
the modulator) is also a good source of complex sounds. Press EXIT and step down and
up a patch to remove all your edits. Activate oscillator 2 again and change both oscillators
to SINE. Select FM in the MOD section and turn the OSC2 PITCH knob only. Because
this is the modulator and not the carrier, doing this won’t change the fundamental pitch of
your sound. Again, you should experiment with all the other oscillator types.
1
The Mod Section
2
1
As well as standard mixing (MIX), the modulation section offers Ring Modulation (RING), Frequency Modulation (FM) or Synchronization
(OSC SYNC) between the two oscillators, as well as an envelope follower controlling oscillator 1 volume (ENV RING). Let’s experiment
with each of these algorithms in turn. For further details about each parameter, please refer to the Owner’s Manual under
“Creating a Patch – Mixing/Modulating Two Sounds”.
OSC1
OSC2
Output
OSC TVA (Analog or PCM)
This gives you control over individual oscillator volume. Because the “Hey” in your “Hey
You” patch starts rather abruptly, you can smoothen it here by changing the Attack to
around 30 . You will find that the R (Release) setting has no effect yet because the
main TVA release time is currently very short. Open the TVA section (by touching the
TVA pad ) and change the Release value to 30. Save the patch again.
2
1
Basic Sound Parameters
16
ENV RING
This is basically an envelope follower whereby the volume of oscillator 1 is controlled by
the audio “envelope” of oscillator 2 i.e. its volume at any given time. Patch number
179:Shakin’Str uses an internal sampled percussion loop (055 Shakin’+) and shows
off the effect very well (play the lower half of the keyboard). However, here is a good
opportunity to hook up an external audio source to your V-Synth...
Start from INIT PATCH again, activate oscillator 2 and set the Type to EXT IN. Select
ENV RING in the MOD section , go to OSC1 and change the waveform to SAW.
Feed a drum loop or drum computer into the V-Synth’s inputs and play a chord. To
accentuate the rhythmic effect, use only very short percussive sounds with no reverb etc.
You can always soften the rhythmic effect by adjusting ENV RING’s own Attack and
Release parameters .
2
1
ENV RING is very good in combination with dynamic filtering e.g. Auto Wah (available as
Multi Effect), but we are going to “jump the gun” here and use a similar (but polyphonic!)
COSM effect. Select COSM1 and change the Type to DYN-TVF. Touch the Cutoff tab
and take Cutoff frequency (Freq) down to around 50 , Freq KF to +100 and Dyn
(input Dynamics) up until it sounds interesting . Note that you might also have to adjust
the volume of the sound source or the Cutoff frequency again. Try going to the Resonance
page and take the Reso and/or DynEnv parameter up for a much more squelchy sound.
432
1
OSC SYNC
This algorithm resets the phase of oscillator
1 every time oscillator 2 repeats its cycle,
and can have a similar effect to sweeping a
filter with high resonance and overdrive if
oscillator 1 pitch is modulated. Start again
from scratch i.e. the INIT patch in
program number 512, activate oscillator 2
and set both oscillators to SQR. Go to the
MOD section and select OSC SYNC .
Experiment with the OSC1 PITCH knob,
then set it to the center again. Go back to
OSC1 and touch the Pitch pad . Flip
Sustain down to zero using the slider and
change Decay to 40 . Change the
Velocity Curve to 1 and Env Depth
to +50 . Tune everything down an
octave in the Common / Tune page
(Course = -12) and play single notes on
your keyboard as dynamically as possible –
you might recognize this type of sound
from countless Techno tracks!
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5
432
1
OSC1
OSC2
Envelope
Output
1
2
213 4
1
6
2
3
4
5
OSC1
(=Output)
OSC2
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