When this button is on (lit), you can use the [0]–[9] buttons to enter
[NUMERIC] button
numeric values.
* You can use this button only in the PATCH screen and PERFORM
screen.
Used to execute an operation.
List display
You can move the cursor to a parameter and press the [ENTER] button
[ENTER] button
to see a list of that parameter’s values.
You can select a value from the list that’s shown.
(Example)
In the PATCH screen, move the cursor to the patch number and press
the [ENTER] button to see the patch list.
Press the [EXIT] button to return to the previous screen.
Patch Mode
5If you press the same category button in succession, the patch changes as follows
each time you press the button.
Each time you press the button, the rst patch of the two subcategories is selected.
If a user patch is saved
Each time you press the button, the rst patch of sub-category
1 0 sub-category 2 0 user 0 sub-category 1 … is selected.
Key Touch
5Depending on the KEY TOUCH setting, the [KEY TOUCH] button is lit or unlit.
LitWhen the Velocity setting is “REAL”
UnlitWhen the Velocity setting is “1–127”
Sample Import
5When importing a sample, the OPTIMIZE window might appear depending on the
user memory usage status.
OKMemory is optimized, and then the sample import is executed.
CANCELSample import is cancelled.
Editing a Patch/Drum Kit
PATCH EDIT
5In the PATCH EDIT screen when editing each tone, you can use pads [1]–[8] to
perform the following operations.
Pads [5]–[8]
Pads [1]–[4]
5In the PATCH EDIT screen, press the [MENU] button to open the INIT MENU window.
Select “PATCH” or “TONE” and then press the [ENTER] button to initialize the selected
patch or tone.
Turn each tone on (pad lit) or o.
When a tone is on, a “(” symbol appears.
Make the pad(s) light to specify the tone(s) that you want to edit.
You can also make multiple pads light to select multiple tones.
If a user patch is saved
Each time you press the button, the rst patch of
preset 0 user 0 preset … is selected.
Performance Mode
5You can use pads [1]–[8] to select the applicable part (current part).
5Pressing a pad [1]–[8] selects part 1–8.
5Hold down the [SHIFT] button and press pad [1]–[8] to select part 9–16.
16-part mode
5Within Performance mode, the state in which neither split, dual, nor super layer is
selected is called “16-part mode.”
5
6
No.Explanation
1
2
3
4
5
3
Eect on (lit)/o (unlit)
Tempo
Performance bank
Performance number/name
Current part
1
10
2
4
7
8
9
No.Explanation
Category number/Patch name
6
Level of the current part
7
Level meter
8
Octave Shift setting
9
Parameters that can currently be
10
adjusted by the control knobs
DRUM KIT EDIT
5A drum kit consists of a percussion instrument sound (tone) assigned to each key.
The tone that’s assigned to each key consists of a combination of up to four waves.
Drum Kit Edit lets you edit the settings of the tone that’s assigned to each key.
5In the DRUM KIT EDIT screen, when editing the four waves that make up the tone
assigned to the selected key, you can use pads [1]–[8] to perform the following
operations.
Pads [5]–[8]
Pads [1]–[4]
Turn each wave on (pad lit) or o.
When a wave is on, a “(” symbol appears.
Make the pad(s) light to specify the wave(s) that you want to edit.
You can also make multiple pads light to select multiple waves.
5In the DRUM KIT EDIT screen, press the [MENU] button to open the INIT MENU
window. Select “DRUM” or “TONE” and then press the [ENTER] button to initialize the
selected drum kit or the tone of the selected key.
Editing a Performance
5“PERFORMMANCE EDIT” lets you edit while viewing a list of the settings of all parts,
and “PART EDIT” lets you edit each part of the performance individually.
* PERFORMANCE EDIT and PART EDIT have the same parameters in common.
5In the PERFORM EDIT or PART EDIT screen, you can use pads [1]–[8] to select the
part that you want to edit. If you hold down the [SHIFT] button and press a pad [1]–
[8], a part 9–16 is selected.
5In the PERFORM EDIT screen, press the [MENU] button to open the INIT MENU
window. Select “PERFORM” or “PART” and press the [ENTER] button to initialize the
selected performance or part.
When you play the keyboard, you’ll hear the current part and the parts whose
keyboard switch (p. 19, p. 20, p. 22) is on.
Adjusting the volume
You can use the [UPPER] LEVEL slider and [LOWER] LEVEL slider to adjust the part 1
and part 2 volume (LEVEL).
2
Pattern Sequencer
5In the PATTERN SEQUENCER screen, you can long-press the [LOOP] button to open
the LOOP window, where you can make loop-related settings. Press the [EXIT]
button to close the LOOP window.
ParameterExplanation
Species whether playback will loop (ON) or not loop (OFF).
Loop Switch
Loop Rec
* You can also switch this by pressing the [LOOP] button.
OFF, ON
Species whether to loop-record (ON) or not loop-record (OFF).
* You can also switch this by pressing the [LOOP] button while holding
down the [SHIFT] button.
OFF, ON
Additional Explanation
Move the cursor to “SAVE AS PERFORM,” and press the [ENTER] button.
4.
The SAVE AS PERFORM screen appears.
Use the value dial to select the write destination performance, and press
5.
the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
Move the cursor to “OK,” and press the [ENTER] button.
6.
Writing is complete when the screen indicates “Completed!”
NOTE
Never turn o the power while the screen indicates “Writing....”
5Use the [UPPER] slider to adjust the level of track 1, and the [LOWER] slider to adjust
the level of track 2.
5Use the [PHRASE PAD] slider to increase or decrease the level that’s specied for
tracks 3–8 while maintaining the balance between these tracks.
5Press the [MIXER] button to open the MIXER screen. Here you can set the pan and
level of each track.
You can use pads [1]–[8] to select a track to edit.
Use the [UPPER]/[LOWER]/[PHRASE PAD] sliders to adjust the level.
MEMO
Tracks 1–7 are assigned to parts 1–7, and track 8 is assigned to part 10.
Realtime Erase
Erasing only specied notes during recording or playback
(REALTIME NOTE ERASE)
During recording or playback, hold down the [RHYTHM PATTERN] button
1.
and press the [ERASE] button.
The REALTIME NOTE ERASE window appears.
Press a key on the keyboard to specify the note that you want to erase.
2.
Press the [ERASE] button.
3.
While you continue holding down the key, only the note you specify is erased from
the selected track.
Turning the Display Backlight On/O
To reduce battery consumption, you can turn o the display backlight when it’s not
required.
Hold down the [SHIFT] button and press the [EXIT] button.
1.
The display backlight will turn o.
Turning the display backlight on
Hold down the [SHIFT] button and press the [ENTER] button.
Erasing only movements of knobs or the bender/modulation lever
during recording or playback
During recording or playback, hold down the [MUTE] button and press the
1.
[ERASE] button.
Only while you continue holding down these buttons, movements of the knobs and
the bender/modulation lever are erased from the selected track.
Saving a Pattern As a “Performance” (SAVE AS PERFORM)
Settings related to the sound of the pattern (preset/user) used in the pattern
sequencer can be saved as a performance.
For example, if you want to export a pattern to SMF, use your DAW to edit it into a
complete song, and then use the JUNO-DS to play this song data, the performance
saved by the “SAVE AS PERFORM” function can be recalled to play the data using the
original sound.
In the PATTERN SEQUENCER screen, select a pattern.
1.
Press the [MENU] button.
2.
The MENU screen appears.
Move the cursor to “PATTERN UTILITY,” and press the [ENTER] button.
3.
3
Patch Mode
Patch/Drum Kit Edit
Procedure
Select a patch or drum kit that you want to edit.
1.
Press the [SAMPLE IMPORT] button and [DAW CONTROL] button
2.
simultaneously.
The EDIT MENU screen appears.
Move the cursor to “PATCH EDIT” or “DRUM KIT EDIT,” and press the [ENTER]
3.
button.
The PATCH EDIT or DRUM KIT EDIT screen appears.
MEMO
5In the PATCH EDIT screen when editing each tone, you can use pads [1]–[8] to
perform the following operations.
Pads [5]–[8]
Pads [1]–[4]
5In the PATCH EDIT screen, press the [MENU] button to open the INIT MENU
window. Select “PATCH” or “TONE” and then press the [ENTER] button to
initialize the selected patch or tone.
Turn each tone on (pad lit) or o.
When a tone is on, a “(” symbol appears.
Make the pad(s) light to specify the tone(s) that you want to edit.
You can also make multiple pads light to select multiple tones.
MEMO
5In the DRUM KIT EDIT screen, when editing the four waves that make up the
tone assigned to the selected key, you can use pads [1]–[8] to perform the
following operations.
Pads [5]–[8]
Pads [1]–[4]
5In the DRUM KIT EDIT screen, press the [MENU] button to open the INIT MENU
window. Select “DRUM” or “TONE” and then press the [ENTER] button to
initialize the selected drum kit or the tone of the selected key.
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
4.
Move the cursor to the parameter that you want to edit, and use the value
5.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
6.
(Write)” (refer to owner’s manual).
Turn each wave on (pad lit) or o.
When a wave is on, a “(” symbol appears.
Make the pad(s) light to specify the wave(s) that you want to edit.
You can also make multiple pads light to select multiple waves.
About the Parameters
5Parameters marked with a “2” can be controlled using Matrix control (p. 12).
5Some parameters (such as Rate or Delay Time) can be set in terms of a note value.
Sixty-fourthnote triplet
Sixteenth-note
triplet
Dotted
sixteenth note
Quarter noteHalf-note triplet
Whole-note
triplet
Dotted whole
note
Sixty-fourth
note
Dotted thirtysecond note
Eighth note
Dotted half noteWhole note
Double note
Thirty-secondnote triplet
Sixteenth note
Quarter-note
triplet
Dotted quarter
note
Thirty-second
note
Eighth-note
triplet
Dotted eighth
note
Half note
Double-note
triplet
NOTE
If you specify the delay time as a note value, slowing down the tempo will not
change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the delay time is
specied as a note value and you slow down the tempo until this upper limit
is reached, the delay time cannot change any further. This upper limit is the
maximum value that can be specied when setting the delay time as a numerical
value.
Patch Parameters
COMMON
ParameterValue/Explanation
Species the type (category) of the patch.
Patch Category
Patch Level
Patch Pan
Patch Priority
Octave Shift
Patch Coarse Tune
Patch Fine Tune
Stretch Tune
Depth
Analog Feel
Cuto Oset
Resonance Oset
Attack Time Oset
Release Time
Oset
* If you select “NO ASSIGN” as the category, it won’t be possible to select
the patch on the JUNO-DS itself.
Refer to “Category List” (p. 5).
Species the volume of the patch.
0–127
Species the pan of the patch.
“L64” is far left, “0” is center, and “63R” is far right.
L64–0–63R
This determines how notes will be managed when the maximum
polyphony is exceeded (128 voices).
LAST
LOUDEST
Adjusts the pitch of the patch’s sound up or down in units of an octave (±3
octaves).
-3–3
Adjusts the pitch of the patch’s sound up or down in semitone steps (±4
octaves).
-48–48
Adjusts the pitch of the patch’s sound up or down in 1-cent steps (±50
cents).
-50–50
Stretched tuning (a system by which acoustic pianos are normally tuned,
causing the lower range to be lower and the higher range to be higher
than the mathematical tuning ratios would otherwise dictate)
OFFEqual temperament
1–3
Species the depth of 1/f modulation that is to be applied to the patch.
By adding this “1/f modulation,” you can simulate the natural instability
characteristic of an analog synthesizer.
0–127
Cuto Frequency Oset alters the cuto frequency of the overall patch,
while preserving the relative dierences between the cuto frequency
values set for each tone in the Cuto Frequency (p. 8).
* This value is added to the cuto frequency value of a tone, so if the
cuto frequency value of any tone is already set to “127” (maximum),
positive “+” settings here will not produce any change.
-63–+63
Resonance Oset alters the resonance of the overall patch, while
preserving the relative dierences between the resonance values set for
each tone in the Resonance (p. 8).
* This value is added to the resonance value of a tone, so if the resonance
value of any tone is already set to “127” (maximum), positive “+” settings
here will not produce any change.
-63–+63
Attack Time Oset alters the attack time of the overall patch, while
preserving the relative dierences between the attack time values set for
each tone in the TVA-Env Time 1 (p. 10), TVF-Env Time 1 (p. 9).
* This value is added to the attack time value of a tone, so if the attack
time value of any tone is already set to “127” (maximum), positive “+”
settings here will not produce any change.
-63–+63
Release Time Oset alters the release time of the overall patch, while
preserving the relative dierences between the release time values set for
each tone in the TVA-Env Time 4 (p. 10), TVF-Env Time 4 (p. 9).
* This value is added to the release time value of a tone, so if the release
time value of any tone is already set to “127” (maximum), positive “+”
settings here will not produce any change.
-63–+63
The last-played voices will be given priority, and currently
sounding notes will be turned o in order, beginning with
the rst-played note.
The voices with the loudest volume will be given priority,
and currently sounding notes will be turned o, beginning
with the lowest-volume voice.
Higher settings will produce the greater dierence in the
pitch of the low and high ranges.
Pitch dierence from
equal temperament
Low note rangeHigh note range
Parameter value
4
Patch Mode
ParameterValue/Explanation
Velocity Sens Oset alters the Velocity Sensitivity of the overall patch while
preserving the relative dierences between the Velocity Sensitivity values
set for each tone in the parameters below.
Velocity Sens
Oset
Mono/Poly
Legato Switch
Legato Retrigger
MEMO
Let’s say you have the Legato Switch set to “ON,” and the Legato Retrigger set to “OFF.” When
you try to sound a legato (by pressing a higher key while a lower key is held down), the pitch
may sometimes not be able to rise all the way to the intended pitch (stopping instead at an
intermediate pitch). This can occur because the limit of pitch rise, as determined at the wave
level, has been exceeded. Additionally, if diering upper pitch limits are used for the waves of
a Patch that uses multiple tones, it may stop being heard in MONO. When making large pitch
changes, set the Legato Retrigger to “ON.”
Portamento
Switch
Portamento Mode
Portamento Type
Cuto V-Sens (p. 9)
Level V-Sens (p. 10)
* This value is added to the velocity sensitivity value of a tone, so if the
velocity sensitivity value of any tone is already set to “+63” (maximum),
positive “+” settings here will not produce any change.
-63–+63
Species whether the patch will play polyphonically (POLY) or
monophonically (MONO).
The “MONO” setting is eective when playing a solo instrument patch such
as sax or ute.
MONOOnly the last-played note will sound.
POLYTwo or more notes can be played simultaneously.
Species whether the Legato Switch will be used (ON) or not (OFF).
With the Legato Switch parameter “ON,” pressing a key while continuing
to press a previous key causes the note to change pitch to the pitch of the
most recently pressed key, sounding all the while. This creates a smooth
transition between notes, which is eective when you wish to simulate the
hammering-on and pulling-o techniques used by a guitarist.
* Legato Switch is valid when the Mono/Poly is set to “MONO.”
OFF, ON
The setting determines whether sounds are replayed (ON) or not (OFF)
when performing legato. Normally you will leave this parameter “ON.”
When “OFF,” when one key is held down and another key is then pressed,
only the pitch changes, without the attack of the latter key being played.
Set this to “OFF” when performing wind and string phrases or when using
modulation with the mono synth keyboard sound.
* Legato Retrigger is valid when the Mono/Poly is set to “MONO” and the
Legato Switch is set to “ON.”
OFF, ON
Species whether the portamento eect will be applied (ON) or not (OFF).
OFF, ON
Species the performance conditions for which portamento will be
applied.
NORMALPortamento will always be applied.
LEGATO
Species the type of portamento eect.
RAT E
TIME
When another key is pressed during a pitch change produced by
portamento, a new pitch change will begin. This setting species the pitch
at which the change will begin.
PITCH
Portamento will be applied only when you play legato (i.e.,
when you press the next key before releasing the previous
key).
The time it takes will depend on the distance between the
two pitches.
The time it takes will be constant, regardless of how far
apart in pitch the notes are.
Starts a new portamento when another key is pressed while
the pitch is changing.
Pitch
ParameterValue/Explanation
When portamento is used, this species the time over which the pitch will
Portamento Time
change. Higher settings will cause the pitch change to the next note to
take more time.
CMBCombinationOther patches which use Split and Layer
Portamento Start
NOTE
press D4 key
press C4 key
Portamento will begin anew from the pitch where the
current change would end.
Pitch
press C4 key
press C5 key
press C5 key
press D4 key
Time
Time
5
Patch Mode
WAVE
ParameterValue/Explanation
1– *4
*
Wave Group
Wave No. L (Mono)
Wave No. R
Wave Gain
Wave Tempo Sync
Wave FXM Switch
Wave FXM Color
Wave FXM Depth
2
Specify the on/o status of tones 1–4. If a tone is on, a “(” mark is shown.
OFF, ON
Selects the group for the waveform that is to be the basis of the tone.
INTA, BWaveforms stored in internal
EXPWaveforms for expansion sounds
Selects the basic waveform for a tone. Along with the Wave number, the
Wave name appears at the lower part of the display.
When in mono, only the left side (L) is specied. When in stereo, the right
side (R) is also specied.
OFF, 1–2402 (The upper limit will depend on the wave group.)
Sets the gain (amplication) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.
If you intend to use the Booster to distort the waveform’s sound, set this
parameter to its maximum value (p. 7).
-6, 0, +6, +12
When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.”
OFF, ON
MEMO
Phrase loop refers to the repeated playback of a phrase that’s been pulled
out of a song (e.g., by using a sampler).
Sets whether FXM will be used (ON) or not (OFF).
OFF, ON
MEMO
FXM (Frequency Cross Modulation) uses a specied waveform to apply
frequency modulation to the currently selected waveform, creating
complex overtones. This is useful for creating dramatic sounds or sound
eects.
Species how FXM will perform frequency modulation. Higher settings
result in a grainier sound, while lower settings result in a more metallic
sound.
1–4
Species the depth of the modulation produced by FXM.
0–16
Selects the type of tone delay.
NORM
The tone begins to play after the time specied in the Tone
Delay Time has elapsed.
No Tone Delay
ParameterValue/Explanation
OFF-D
MEMO
If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away
naturally even if the key is not released), selecting “OFF-N” or “OFF-D” may result in no sound
being heard.
Species the time from when the key is pressed (or if the Delay Mode is set
Tone Delay Time
to “OFF-N” or “OFF-D,” the time from when the key is released) until when
the tone will sound.
0–127, note
Rather than being played while the key is pressed, the tone
begins to play once the period of time specied in the
Tone Delay Time has elapsed after release of the key. Here,
however, changes in the TVA Envelope begin while the key
is pressed, which in many cases means that only the sound
from the release portion of the envelope is heard.
Delay time
Note onNote o
TMT
ParameterValue/Explanation
Determines how tone 1 and 2, or tone 3 and 4 are connected.
The following 10 dierent Types of combination are available.
1
2
With this type, tones 1 and 2 (or 3 and 4) are independent.
Use this type when you want to preserve PCM sounds or
create and combine sounds for each tone.
This type stacks the two lters together to intensify the
characteristics of the lters. The TVA for tone 1 (or 3) controls
the volume balance between the two tones.
Tone Delay Mode
Delay time
Note on
HOLDAlthough the tone begins to play after the time specied
OFF-N
in the Tone Delay Time has elapsed, if the key is released
before the time specied in the Tone Delay Time has
elapsed, the tone is not played.
Note onNote o
Rather than being played while the key is pressed, the tone
begins to play once the period of time specied in the
Tone Delay Time has elapsed after release of the key. This is
eective in situations such as when simulating noises from
guitars and other instruments.
Note o
No sound played
Delay time
Structure Type
1 & 2, 3 & 4
3This type mixes the sound of tone 1 (3) and tone 2 (4),
4
5
6
applies a lter, and then applies a booster to distort the
waveform.
This type applies a booster to distort the waveform, and
then combines the two lters. The TVA for tone 1 (or 3)
controls the volume balance between the two tones and
adjusts booster level.
This type uses a ring modulator to create new overtones,
and combines the two lters. The tone 1 (3) TVA will control
the volume balance of the two tones, adjusting the depth of
ring modulator.
This type uses a ring modulator to create new overtones,
and in addition mixes in the sound of tone 2 (4) and stacks
the two lters. Since the ring-modulated sound can be
mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount
of the ring-modulated sound.
Note onNote o
6
Patch Mode
ParameterValue/Explanation
7
8
9
10This type passes the ltered sound of each tone through a
MEMO
5When type 2–10 is selected and one tone of a pair is turned o, the other tone will be
sounded as type 1 regardless of the displayed setting.
5If you limit the keyboard area in which a tone will sound (Key Range Upper, Lower) or limit
the range of velocities for which it will sound (Velo Range Upper, Lower), the result in areas
or ranges where the tone does not sound is just as if the tone had been turned o. This
means that if type 2–10 is selected and you create a keyboard area or velocity range in which
one tone of a pair does not sound, notes played in that area or range will be sounded by the
other tone as TYPE 1 regardless of the displayed setting.
When a Structure Type of 3 or 4 is selected, you can adjust the depth of
Booster
1 & 2, 3 & 4
Key Fade Upper,
Lower
Key Range
Upper, Lower
TMT Velocity
Control
Velo Fade Upper,
Lower
the booster. The booster increases the input signal in order to distort
the sound. This creates the distortion eect frequently used with electric
guitars. Higher settings will produce more distortion.
0, +6, +12, +18
This determines what will happen to the tone’s level when a note that’s
higher/lower than the tone’s specied keyboard range is played.
Higher settings produce a more gradual change in volume. If you don’t
want the tone to sound at all when a note below the keyboard range is
played, set this parameter to “0.”
0–127
Species the highest/lowest note that the tone will sound for each tone.
* If you attempt to raise the lower key higher than the upper key, or
(Upper) LOWER–G9, (Lower) C-1–UPPER
Level
Fade Lower
Range LowerRange Upper
TMT Velocity Control determines whether a dierent tone is played or not
depending on the force with which the key is played (velocity).
* Instead of using Velocity, you can also have tones substituted using the
OFFTones are not velocity-switched.
ON
RANDOM
CYCLE
This determines what will happen to the tone’s level when the tone is
played at a velocity Upper/lower than its specied velocity range. Higher
settings produce a more gradual change in volume. If you want notes
played outside the specied key velocity range to not be sounded at all,
set this to “0.”
0–127
This type applies a lter to tone 1 (3) and ring-modulates it
with tone 2 (4) to create new overtones.
This type sends the ltered tone 1 (3) and tone 2 (4) through
a ring modulator, and then mixes in the sound of tone 2 (4)
and applies a lter to the result.
This type passes the ltered sound of each tone through a
ring modulator to create new overtones. The tone 1 (3) TVA
will control the volume balance of the two tones, adjusting
the depth of ring modulator.
ring modulator to create new overtones, and also mixes in
the sound of tone 2 (4). Since the ring-modulated sound
can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the
amount of the ring-modulated sound.
to lower the upper key below the lower key, the other value will be
automatically modied to the same setting.
Pitch
Fade Upper
Matrix control (p. 12). However, the keyboard velocity and the Matrix
control cannot be used simultaneously to make dierent tones to
sound. When using the Matrix control to switch tones, set the Velocity
Control to “OFF.”
Tones are switched according to the keyboard playing
velocity.
The patch’s constituent tones will sound randomly,
regardless of the velocity.
The patch’s constituent tones will sound consecutively,
regardless of the velocity.
ParameterValue/Explanation
Sets the highest/lowest velocity at which the tone will sound.
Velo Range
Upper, Lower
MEMO
When using the Matrix Control to have dierent tones played, set the lowest value (Lower) and
highest value (Upper) of the value of the MIDI message used.
TMT Control
Switch
* If you attempt to set the Lower velocity limit above the Upper, or the
Upper below the Lower, the other value will automatically be adjusted
to the same setting.
(Upper) LOWER–127, (Lower) 1–UPPER
Level
Fade Lower
Range LowerRange Upper
Use the Matrix control to enable (ON), or disable (OFF) sounding of
dierent tones.
* You can also cause dierent tones to sound in response to notes
played at dierent strengths (velocity) on the keyboard (p. 7).
However, the Matrix control and the keyboard velocity cannot be used
simultaneously to make dierent tones to sound. When you want to
make the dierent tones to sound, set the TMT Velocity Control (p. 7)
to “OFF.”
OFF, ON
Fade Upper
Velocity
PITCH
ParameterValue/Explanation
Adjusts the pitch of the tone’s sound up or down in semitone steps (±4
Tone Coarse Tune
Tone Fine Tune
Random Pitch
Depth
Pitch Keyfollow
Pitch Bend Range
Up, Down
octaves).
-48–+48
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (±50
cents).
-50–+50
Species the width of random pitch deviation that will occur each time a
key is pressed. If you do not want the pitch to change randomly, set this to
“0.” These values are in units of cents (1/100th of a semitone).
0–1200
Species the amount of pitch change that will occur when you play a key
one octave higher (i.e., 12 keys upward on the keyboard).
If you want the pitch to rise one octave as on a conventional keyboard, set
this to “+100.” If you want the pitch to rise two octaves, set this to “+200.”
Conversely, set this to a negative value if you want the pitch to fall. With a
setting of “0,” all keys will produce the same pitch.
-200–+200
Pitch
Key
Species the degree of pitch change in semitones when the Pitch Bend
lever is all the way right (left).
For example if this is set to “+48 (-48)” and you move the pitch bend lever
all the way to the right (left), the pitch will rise (fall) 4 octaves.
(Up) 0–+48, (Down) 0– -48
7
Patch Mode
PITCH ENV
ParameterValue/Explanation
Adjusts the eect of the Pitch Envelope. Higher settings will cause the
Pitch Env Depth
Pitch Env V-Sens
Pitch Env T1
V-Sens
Pitch Env T4
V-Sens
Pitch Env Time KF
pitch envelope to produce greater change. Negative (-) settings will invert
the shape of the envelope.
-12–+12
Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more eect for strongly
played notes, set this parameter to a positive (+) value. If you want the
pitch envelope to have less eect for strongly played notes, set this to a
negative (-) value.
-63–+63
This allows keyboard dynamics to aect the Time 1 of the Pitch envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
Use this parameter when you want key release speed to aect the Time
4 value of the pitch envelope. If you want Time 4 to be speeded up for
quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Use this setting if you want the pitch envelope times (Time 2–Time 4) to
be aected by the keyboard location. Based on the pitch envelope times
for the C4 key, positive (+) settings will cause notes higher than C4 to
have increasingly shorter times, and negative (-) settings will cause them
to have increasingly longer times. Larger settings will produce greater
change.
-100–+100
Time
TVF
ParameterValue/Explanation
Selects the type of lter. A lter cuts or boosts a specic frequency region
to change a sound’s brightness, thickness, or other qualities.
* If you set “LPF2” or “LPF3,” the setting for the Resonance (p. 8) will be
ignored .
OFFNo lter is used.
LPF
BPF
HPF
PKG
LPF2
Filter Type
LPF3
Low Pass Filter. This reduces the volume of all frequencies above
the cuto frequency in order to round o, or un-brighten the
sound. This is the most common lter used in synthesizers.
Band Pass Filter. This leaves only the frequencies in the region of
the cuto frequency, and cuts the rest. This can be useful when
creating distinctive sounds.
High Pass Filter. This cuts the frequencies in the region below the
cuto frequency. This is suitable for creating percussive sounds
emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in the region of
the cuto frequency. You can use this to create wah-wah eects
by employing an LFO to change the cuto frequency cyclically.
Low Pass Filter 2. Although frequency components above the
cuto frequency are cut, the sensitivity of this lter is half that of
the LPF. This makes it a comparatively warmer low pass lter. This
lter is good for use with simulated instrument sounds such as
the acoustic piano.
Low Pass Filter 3. Although frequency components above the
cuto frequency are cut, the sensitivity of this lter changes
according to the cuto frequency. While this lter is also good
for use with simulated acoustic instrument sounds, the nuance
it exhibits diers from that of the LPF2, even with the same TVF
Envelope settings.
Pitch Env Time 1–4
2
Pitch Env Level
0–4
Key
Specify the pitch envelope times (Time 1–Time 4).
Higher settings will result in a longer time until the next pitch is reached.
(For example, Time 2 is the time over which the pitch changes from Level 1
to Level 2.)
0–127
Specify the pitch envelope levels (Level 0–Level 4).
It determines how much the pitch changes from the reference pitch (the
value set with Coarse Tune or Fine Tune on the Pitch screen) at each point.
Positive (+) settings will cause the pitch to be higher than the standard
pitch, and negative (-) settings will cause it to be lower.
-63–+63
Pitch
Note on
T: TimeL: Level
Note o
Time
Cuto Frequency
2
Resonance
2
Cuto Keyfollow
Selects the frequency at which the lter begins to have an eect on the
waveform’s frequency components.
“LPF/LPF2/LPF3” selected for the Filter Type
Lower cuto frequency settings reduce a tone’s upper harmonics for a
more rounded, warmer sound. Higher settings make it sound brighter.
“BPF” selected for the Filter Type
Harmonic components will change depending on the TVF Cuto
Frequency setting. This can be useful when creating distinctive sounds.
“HPF” selected for the Filter Type
Higher Cuto Frequency settings will reduce lower harmonics to
emphasize just the brighter components of the sound.
“PKG” selected for the Filter Type
The harmonics to be emphasized will vary depending on Cuto Frequency
setting.
MEMO
To edit the overall patch while preserving the relative dierences in the
Cuto Frequency values set for each tone, set the Cuto Oset (p. 4).
0–127
Emphasizes the portion of the sound in the region of the cuto frequency,
adding character to the sound. Excessively high settings can produce
oscillation, causing the sound to distort.
0–127
Use this parameter if you want the cuto frequency to change according
to the key that is pressed. Relative to the cuto frequency at the C4 key
(center C), positive (+) settings will cause the cuto frequency to rise
for notes higher than C4, and negative (-) settings will cause the cuto
frequency to fall for notes higher than C4.
Larger settings will produce greater change.
-200–+200
Cuto frequency
(Octave)
Key
8
Patch Mode
ParameterValue/Explanation
Selects one of the following seven curves that determine how keyboard
playing dynamics (velocity) inuence the cuto frequency.
Set this to “FIXED” if you don’t want the Cuto frequency to be aected by
the keyboard velocity.
Cuto V-Curve
Cuto V-Sens
Resonance V-Sens
FIXED, 1–7
Use this parameter when changing the cuto frequency to be applied as a
result of changes in playing velocity. If you want strongly played notes to
raise the cuto frequency, set this parameter to positive (+) settings. If you
want strongly played notes to lower the cuto frequency, use negative (-)
settings.
MEMO
To edit the overall patch while preserving the relative dierences in the
Cuto V-Sens values set for each tone, set the Velocity Sens Oset (p. 5).
However, this setting is shared by the Level V-Sens (p. 10).
-63–+63
This allows keyboard velocity to modify the amount of Resonance. If you
want strongly played notes to have a greater Resonance eect, set this
parameter to positive (+) settings. If you want strongly played notes to
have less Resonance, use negative (-) settings.
-63–+63
TVF ENV
ParameterValue/Explanation
Species the depth of the TVF envelope. Higher settings will cause the TVF
TVF Env Depth
TVF Env V-Curve
TVF Env V-Sens
TVF Env T1 V-Sens
TVF Env T4 V-Sens
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
-63–+63
Selects one of the following 7 curves that will determine how keyboard
playing dynamics will aect the TVF envelope. Set this to “FIXED” if you
don’t want the TVF Envelope to be aected by the keyboard velocity.
FIXED, 1–7
Species how keyboard playing dynamics will aect the depth of the
TVF envelope. Positive (+) settings will cause the TVF envelope to have a
greater eect for strongly played notes, and negative (-) settings will cause
the eect to be less.
-63–+63
This allows keyboard dynamics to aect the Time 1 of the TVF envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVF envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Use this setting if you want the TVA envelope times (Time 2–Time 4) to
be aected by the keyboard location. Based on the TVF envelope times
for the C4 key (center C), positive (+) settings will cause notes higher
than C4 to have increasingly shorter times, and negative (-) settings will
cause them to have increasingly longer times. Larger settings will produce
greater change.
-100–+100
Time
TVF Env Time
Keyfollow
TVF Env Time 1–4
2
TVF Env Level 0–4
Specify the TVF envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next cuto frequency level is reached. (For
example, Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVF envelope levels (Level 0–Level 4). These settings specify
how the cuto frequency will change at each point, relative to the
standard cuto frequency (the cuto frequency value specied in the TVF
screen).
0–127
Cuto
Frequency
Note on
T: TimeL: Level
Note o
Key
Time
9
Patch Mode
TVA
ParameterValue/Explanation
Sets the volume of the tone. This setting is useful primarily for adjusting
Tone Level
2
Level V-Curve
Level V-Sens
Bias Level
Bias Position
Bias Direction
Bias
Bias causes the volume to be aected by the keyboard position. This is useful for changing
volume through keyboard position (pitch) when playing acoustic instruments.
the volume balance between tones.
0–127
You can select from seven curves that determine how keyboard playing
strength will aect the volume. If you do not want the volume of the tone
to be aected by the force with which you play the key, set this to “FIXED.”
FIXED, 1–7
Set this when you want the volume of the tone to change depending on
the force with which you press the keys. Set this to a positive (+) value to
have the changes in tone volume increase the more forcefully the keys are
played; to make the tone play more softly as you play harder, set this to a
negative (-) value.
MEMO
If you wish to make adjustments to the entire patch while maintaining the
relative values of Level V-Sens among tones, adjust the Velocity Sens Oset
(p. 5). However, this setting is shared by the Cuto V-Sens (p. 9).
-63–+63
Adjusts the angle of the volume change that will occur in the selected Bias
Direction. Larger settings will produce greater change. Negative (-) values
will invert the change direction.
-100–+100
Species the key relative to which the volume will be modied.
C- –G9
Selects the direction in which change will occur starting from the Bias
Position.
The volume will be modied for the keyboard area below the
LWR
Bias Point.
The volume will be modied for the keyboard area above the
UPR
Bias Point.
The volume will be modied symmetrically toward the left and
L&U
right of the Bias Point.
ALLThe volume changes linearly with the bias point at the center.
ParameterValue/Explanation
This setting causes panning to be alternated between left and right each
time a key is pressed. Higher settings will produce a greater amount
Alternate Pan
Depth
MEMO
When any value from Type “2”–”10” is selected for the Structure Type (p. 6) in the Pan
Keyfollow, Random Pan Depth, Alternate Pan Depth settings, the output of tones 1 and 2 are
joined in tone 2, and the output of tones 3 and 4 are joined in tone 4.
For this reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the settings of
tone 4.
of change. “L” or “R” settings will reverse the order in which the pan will
alternate between left and right. For example if two tones are set to “L” and
“R” respectively, the panning of the two tones will alternate each time they
are played.
L63–0–63R
TVA ENV
ParameterValue/Explanation
This allows keyboard dynamics to aect the Time 1 of the TVA envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
TVA-Env T1 V-Sens
TVA-Env T4 V-Sens
TVA-Env Time KF
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVA envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Use this setting if you want the TVA envelope times (Time 2–Time 4) to
be aected by the keyboard location. Based on the TVA envelope times
for the C4 key (center C), positive (+) settings will cause notes higher
than C4 to have increasingly shorter times, and negative (-) settings will
cause them to have increasingly longer times. Larger settings will produce
greater change.
-100–+100
Time
Tone Pan
2
Pan Keyfollow
Random Pan
Depth
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far right.
L64–0–63R
Use this parameter if you want key position to aect panning.
Positive (+) settings will cause notes higher than C4 key (center C) to be
panned increasingly further toward the right, and negative (-) settings will
cause notes higher than C4 key (center C) to be panned toward the left.
Larger settings will produce greater change.
-100–+100
Pan
Key
Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount
of change.
0–63
TVA-Env Time 1–4
2
TVA-Env Level 1–3
Key
Specify the TVA envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next volume level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVA envelope levels (Level 1–Level 3). These settings specify
how the volume will change at each point, relative to the standard volume
(the Tone Level value specied in the TVA screen).
0–127
Level
Note on
T: TimeL: Level
Note o
Time
10
Patch Mode
OUTPUT
ParameterValue/Explanation
Species how the direct sound of each patch will be output.
MFX
Patch Output
Assign
Tone Output
Assign
Tone Output Level
Tone Chorus Send
Tone Reverb Send
L+R
L, R
TONEOutputs according to the settings for each tone.
Species how the direct sound of each tone will be output.
* If the Patch Output Assign is set to anything other than “TONE,” these
settings will be ignored.
* When the Structure Type (p. 6) has a setting of “2”–”10,” the outputs
of tones 1 and 2 will be combined with tone 2, and the outputs of tones
3 and 4 will be combined with tone 4. For this reason, tone 1 will follow
the settings of tone 2, and tone 3 will follow the settings of tone 4.
* Chorus and reverb are output in mono at all times.
MFX
L+R
L, R
Set the level of the signal that is sent to the output destination specied
by Patch Output Assign or Tone Output Assign.
0–127
Species the level of the signal sent to the chorus for each tone.
0–127
Species the level of the signal sent to the reverb for each tone.
0–127
LFO1, 2
ParameterValue/Explanation
Selects the waveform of the LFO.
* If you set this to “BD-U” or “BD-D,” you must turn the Key Trigger
parameter to “ON.” If this is “OFF,” it will have no eect.
SINSine wave
TRITriangle wave
SAWUSawtooth wave
SAWDSawtooth wave (negative polarity)
SQRSquare wave
RNDRandom wave
Waveform
Rate
2
Rate Detune
Oset
Delay Time
BD-U
BD-D
TRPTrapezoidal wave
S&HSample & Hold wave (one time per cycle, LFO value is changed)
CHSChaos wave
VSIN
STEP
Adjusts the modulation rate, or speed, of the LFO.
* This setting will be ignored if the Waveform parameter is set to “CHS.”
0–127, note
LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate) each
time a key is pressed. Higher settings will cause greater change.
* This parameter is invalid when Rate is set to “note.”
0–127
Raises or lowers the LFO waveform relative to the central value (pitch or
cuto frequency). Positive (+) settings will move the waveform so that
modulation will occur from the central value upward. Negative (-) settings
will move the waveform so that modulation will occur from the central
value downward.
-100, -50, 0, +50, +100
Delay Time (LFO Delay Time) species the time elapsed before the LFO
eect is applied (the eect continues) after the key is pressed (or released).
* After referring to “How to Apply the LFO” (p. 12), change the setting
until the desired eect is achieved.
0–127
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in
mono without passing through MFX.
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in
mono without passing through MFX.
Once the attack of the waveform output by the LFO is allowed
to develop in standard fashion, the waveform then continues
without further change.
Once the decay of the waveform output by the LFO is allowed
to develop in standard fashion, the waveform then continues
without further change.
Modied sine wave. The amplitude of a sine wave is randomly
varied once each cycle.
A waveform generated by the data specied by LFO Step 1–16.
This produces stepped change with a xed pattern similar to a
step modulator.
ParameterValue/Explanation
Adjusts the value for the Delay Time depending on the key position,
relative to the C4 key (center C). To decrease the time that elapses before
the LFO eect is applied (the eect is continuous) with each higher key
that is pressed in the upper registers, select a positive value; to increase
the elapsed time, select a negative value.
Larger settings will produce greater change. If you do not want the
elapsed time before the LFO eect is applied (the eect is continuous) to
change according to the key pressed, set this to “0.”
-100–+100
Time
Delay Time KF
Species how the LFO will be applied.
Fade Mode
Fade Time
Key Trigger
Pitch Depth
2
TVF Depth
2
TVA Depth
2
Pan Depth
2
* After referring to “How to Apply the LFO” (p. 12), change the setting
until the desired eect is achieved.
ON <, ON >, OFF <, OFF >
Species the time over which the LFO amplitude will reach the maximum
(minimum).
* After referring to “How to Apply the LFO” (p. 12), change the setting
until the desired eect is achieved.
0–127
Species whether the LFO cycle will be synchronized to begin when the
key is pressed (ON) or not (OFF).
OFF, ON
Species how deeply the LFO will aect pitch.
-63–+63
Species how deeply the LFO will aect the cuto frequency.
-63–+63
Species how deeply the LFO will aect the volume.
-63–+63
Species how deeply the LFO will aect the pan.
MEMO
When the Structure Type (p. 6) is set to any value from “2” through “10,”
the output of tones 1 and 2 will be combined into tone 2, and the output
of tones 3 and 4 will be combined into tone 4. This applies to the Pan
Depth settings. For this reason, tone 1 will follow the settings of tone 2,
and tone 3 will follow the settings of tone 4.
-63–+63
STEP LFO
ParameterValue/Explanation
When generating an LFO waveform from the data specied in LFO
Step Type
LFO Step 1–16
Step1–16, specify whether the level will change abruptly at each step
(TYP1) or will be connected linearly ( TYP2).
TYP1, TYP2
Species the data for the Step LFO. If the LFO Pitch Depth is +63, each +1
unit of the step data corresponds to a pitch of +50 cents.
-36–+36
Key
11
Patch Mode
How to Apply the LFO
Apply the LFO gradually after the key is pressed
ParameterValue/Explanation
Fade ModeON <
Delay Time
Fade Time
Apply the LFO immediately when the key is pressed, and then gradually begin to
decrease the eect
ParameterValue/Explanation
Fade ModeON >
Delay TimeThe time that the LFO will continue after the keyboard is played.
Fade Time
Apply the LFO gradually after the key is released
The time from when the keyboard is played until the LFO begins to be
applied.
The time over which the LFO amplitude will reach the maximum after the
Delay Time has elapsed.
The time over which the LFO amplitude will reach the minimum after the
Delay Time has elapsed.
CTRL
ParameterValue/Explanation
When a loop waveform is selected, the sound will normally continue as
long as the key is pressed. If you want the sound to decay naturally even if
the key remains pressed, set this to “NOSUS.”
* If a one-shot type waveform is selected, it will not sustain even if this
parameter is set to “SUST.”
NOSUS, SUST
MEMO
5One-shot: These waveforms contain sounds that have short decays. A
Env Mode
Rx Bender
Rx Expression
Rx Hold-1
Rx Pan Mode
Redamper Sw
one-shot waveform records the initial rise and fall of the sound. Some
of the JUNO-DS’s one-shot waveforms are sounds that are complete
in themselves, such as percussive instrument sounds. The JUNO-DS
also contains many other one-shot waveforms that are elements of
other sounds. These include attack components such as piano-hammer
sounds and guitar fret noises.
5Looped: These waveforms include sounds with long decays as well
as sustained sounds. Loop waveforms repeatedly play back (loop) the
portion of the waveform after the sound has reached a relatively steady
state. The JUNO-DS’s looped waveforms also include components of
other sounds, such as piano-string resonant vibrations and the hollow
sounds of brass instruments.
For each tone, specify whether MIDI Pitch Bend messages will be received
(ON), or not (OFF).
OFF, ON
For each tone, specify whether MIDI Expression messages will be received
(ON), or not (OFF).
OFF, ON
For each tone, specify whether MIDI Hold-1 messages will be received (ON),
or not (OFF).
* If “NOSUS” is selected for Env Mode parameter, this setting will have no
eect.
OFF, ON
For each tone, specify how pan messages will be received.
* The channels cannot be set so as not to receive Pan messages.
CONT
K-ON
You can specify, on an individual tone basis, whether or not the sound
will be held when a Hold 1 message is received after a key is released, but
before the sound has decayed to silence. If you want to sustain the sound,
set this “ON.” When using this function, also set the Rx Hold-1 “ON.” This
function is eective for piano sounds.
OFF, ON
Whenever Pan messages are received, the stereo position of
the tone will be changed.
The pan of the tone will be changed only when the next
note is played. If a pan message is received while a note is
sounding, the panning will not change until the next key is
pressed.
ParameterValue/Explanation
Fade ModeOFF <
Delay Time
Fade Time
Apply the LFO from when the key is pressed until it is released, and gradually begin
to decrease the eect when the key is released
ParameterValue/Explanation
Fade ModeOFF >
Delay TimeThe time that the LFO will continue after the keyboard is released.
Fade Time
The time from when the keyboard is released until the LFO begins to be
applied.
The time over which the LFO amplitude will reach the maximum after the
Delay Time has elapsed.
The time over which the LFO amplitude will reach the minimum after the
Delay Time has elapsed.
Matrix control
Ordinarily, if you wanted to change tone parameters using an external MIDI device,
you would need to send System Exclusive messages—MIDI messages designed
exclusively for the JUNO-DS. However, System Exclusive messages tend to be
complicated, and the amount of data that needs to be transmitted can get quite
large.
For that reason, a number of the more typical of the JUNO-DS’s tone parameters
have been designed so they accept the use of Control Change (or other) MIDI
messages for the purpose of making changes in their values. This provides you with
a variety of means of changing the way patches are played. For example, you can
use the Pitch Bend lever to change the LFO cycle rate, or use the keyboard’s touch
to open and close a lter.
The function which allows you use MIDI messages to make these changes in
realtime to the tone parameters is called the Matrix control. Up to four Matrix
Controls can be used in a single patch.
To use the Matrix control, specify which MIDI message (Source) will be used to
control which parameter (Dest), and how greatly (Sens), and the tone to which the
eect is applied (Switch).
12
Patch Mode
MTRX CTRL1–4
ParameterValue/Explanation
Sets the MIDI message used to change the tone parameter with the Matrix
Control.
OFFMatrix control will not be used.
CC01–32, 33–95 Controller numbers 1–32, 33–95
PITCH BENDPitch Bend
AFTERTOUCHAfter touch
SYS CTRL1–SYS
Control 1–4
Source
5Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as
Matrix Control. In this case, you can change the tone settings in realtime by playing patches.
5If you want to use common controllers for the entire JUNO-DS, select “SYS CTRL1”–”SYS
CTRL4.” MIDI messages used as System Control 1–4 are set with the System Ctrl 1–4 Source
(p. 34).
MEMO
5There are parameters that determine whether or not Pitch bend, Controller number 11
(Expression) and Controller number 64 (Hold 1) are received (p. 12). When these settings
are “ON,” and the MIDI messages are received, then when any change is made in the settings
of the desired parameter, the Pitch bend, Expression, and Hold 1 settings also change
simultaneously. If you want to change the targeted parameters only, then set these to “OFF.”
5There are parameters that let you specify whether specic MIDI messages will be received
for each channel in a performance (p. 20). When a patch with Matrix control settings
is assigned to a part, conrm that any MIDI messages used for the Matrix control will be
received. If the JUNO-DS is set up such that reception of MIDI messages is disabled, then the
Matrix control will not function.
Control Dest1–4
CTRL4
VELOCITYVelocity (pressure you press a key with)
KEY FOLLOWKey follow (keyboard position with C4 as 0)
* Velocity and Key follow correspond to Note messages.
TEMPO
LFO1, 2LFO1, 2
PITCH ENVPitch envelope
TVF ENVT VF envelope
TVA ENVT VA envelope
Matrix control destination selects the tone parameter that is to be
controlled when using the Matrix control. The following parameters can
be controlled. When not controlling parameters with the Matrix Control,
set this to “OFF.” Up to four parameters can be specied for each Matrix
Control, and controlled simultaneously.
OFFMatrix control will not be used.
Changing the pitch
PCHChanges the pitch.
Opening and closing the lter
CUTChanges the cuto frequency.
RES
Changing the volume and pan
LEVChanges the volume level.
PANChanges the pan.
Changing how the eects are applied
DRYChanges the volume of the original sound.
CHOChanges the amount of chorus.
REVChanges the amount of reverb.
Applying LFO to modulate sounds
PIT-LFO1, 2Changes the vibrato depth.
TVF-LFO1, 2Changes the wah depth.
TVA-LFO1, 2Changes the tremolo depth.
PAN-LFO1, 2Changes the eect that the LFO will have on pan.
LFO-RATE
Changing the Pitch Envelope
PIT-ATKChanges the Env Time 1of the pitch envelope.
PIT-DCY
PIT-RELChanges the Env Time 4 of the pitch envelope.
Changing the TVF Envelope
TVF-ATKChanges the Env Time 1 of the TVF envelope.
TVF-DCY
TVF-RELChanges the Env Time 4 of the TVF envelope.
Changing the TVA Envelope
T VA-AT KChanges the Env Time 1 of the TVA envelope.
TVA-DCY
TVA-RELChanges the Env Time 4 of the TVA envelope.
Splitting tones that are played
TMT
MIDI messages used as common matrix controls.
The specied tempo (sequencer tempo) or the tempo
of an external MIDI sequencer.
Emphasizes the overtones in the region of the cuto
frequency, adding character to the sound.
Changes the speed of the LFO cycles.
The speed will not change if LFO Rate is set to “note.”
Changes the Env Time 2 and Env Time 3 of the pitch
envelope.
Changes the Env Time 2 and Env Time 3 of the TVF
envelope.
Changes the Env Time 2 and Env Time 3 of the TVA
envelope.
5If the Matrix control is used to split tones, set the
TMT Velocity Control to “OFF,” and the TMT Control
Switch to “ON” (p. 7).
5If the Matrix control is used to split tones, we
recommend setting the Matrix control Sens to “+63.”
Selecting a lower value may prevent switching of
the tones. Furthermore, if you want to reverse the
eect, set the value to “-63.”
5If you want to use matrix control to switch smoothly
between tones, use the Velo Fade Lower and Velo
Fade Upper (p. 7). The higher the values set, the
smoother the switch is between the tones.
ParameterValue/Explanation
Changing the depth of frequency modulation for FXM
FXM
Changing specic MFX parameters
MFX1–4
Sets the amount of the Matrix Control’s eect that is applied.
If you wish to modify the selected parameter in a positive (+) direction—i.e.,
a higher value, toward the right, or faster etc. —from its current setting,
select a positive (+) value. If you wish to modify the selected parameter in
Control Sens1–4
Control Switch1–4
a negative (-) direction—i.e., a lower value, toward the left, or slower etc.
—from its current setting, select a negative (-) value.
For either positive or negative settings, greater absolute values will allow
greater amounts of change. Set this to “0” if you don’t want to apply the
eect.
-63–+63
Selects the tone to which the eect is applied when using the Matrix
Control.
OFFThe eect will not be applied.
ONThe eect will be applied.
REVSThe eect will be applied in reverse.
Change the parameter that was specied by MFX
Control 1–4 Assign.
* If you have not made the necessary settings for
using the MFX, the MFX will not be applied even
if you attempt to control it as a Matrix control
destination.
13
Patch Mode
Drum Kit Parameters
MEMO
A drum kit consists of a percussion instrument sound (tone) assigned to each key. The tone that’s assigned to each key consists of a combination of up to four waves. Drum Kit
Edit lets you edit the settings of the tone that’s assigned to each key.
COMMON
ParameterValue/Explanation
A0–C8
(Tone name)
Drum Kit Level
Tone Name
Assign Type
Mute Group
Tone Env Mode
Tone Pitch Bend
Range
Tone Rx
Expression
Tone Rx Hold-1
Rx Pan Mode
One Shot Mode
Species the key to which the tone you want to edit is assigned.
* You can also press a key to select this.
Sets the volume of the drum kit.
0–127
Changes the name (tone name) of the tone that’s assigned to the specied
key.
Refer to “Editing the tone name” (p. 14).
Sets the way sounds are played when the same key is pressed a number of
times.
Layer the sound of the same keys. Even with continuous
sounds where the sound plays for an extended time, such as
MULTI
with crash cymbals, the sounds are layered, without previously
played sounds being eliminated.
Only one sound can be played at a time when the same key is
pressed. With continuous sounds where the sound plays for
SINGLE
an extended time, the previous sound is stopped when the
following sound is played.
On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound
can never occur simultaneously. To reproduce the reality of this situation,
you can set up a Mute Group.
The Mute Group function allows you to designate two or more tones that
are not allowed to sound simultaneously. Up to 31 Mute Groups can be
used. Tones that are not belong to any such group should be set to “OFF.”
OFF, 1–31
When a loop waveform (p. 12) is selected, the sound will normally
continue as long as the key is pressed. If you want the sound to decay
naturally even if the key remains pressed, set this to “NO-SUS.”
* If a one-shot type waveform (p. 12) is selected, it will not sustain even
if this parameter is set to “SUSTAIN.”
NO-SUS, SUSTAIN
Species the amount of pitch change in semitones (4 octaves) that will
occur when the pitch bend lever is moved. The amount of change when
the lever is tilted is set to the same value for both left and right sides.
0–48
For each tone, specify whether MIDI Expression messages will be received
(ON), or not (OFF).
OFF, ON
For each tone, specify whether MIDI Hold-1 messages will be received (ON),
or not (OFF).
* If “NO-SUS” is selected for Tone Env Mode (p. 14), this setting will have
no eect.
OFF, ON
For each tone, specify how pan messages will be received.
* The channels cannot be set so as not to receive Pan messages.
Whenever Pan messages are received, the stereo position of
CONT
the tone will be changed.
The pan of the tone will be changed only when the next note
K-ON
is played. If a pan message is received while a note is sounding,
the panning will not change until the next key is pressed.
The sound will play back until the end of the waveform (or the end of the
envelope, whichever comes rst). The result will be the same as when the
envelope’s Tone Env Mode (p. 14) is set to “NO-SUS.”
OFF, ON
Editing the tone name
Move the cursor to “Tone Name,” and press the [ENTER] button.
1.
The DRUM KIT TONE NAME screen appears.
Assign a tone name
2.
OperationExplanation
[K] [J] buttonsMove the cursor.
Value dial, [–] [+] buttonsSelect the character.
[I] [H] buttonsSwitch between uppercase and lowercase.
Inserting/ Deleting Characters
While entering a name, press the [MENU] button.
1.
The NAME MENU window appears. The window closes if you press the button
once again.
Move the cursor to “INSERT” or “DELETE,” and press the [ENTER] button.
2.
FunctionExplanation
INSERTPress the [ENTER] button to insert a space (blank) at the cursor location.
DELETE
Press the [ENTER] button to delete the character at the cursor location;
subsequent characters will be moved forward to ll the gap.
WAVE
ParameterValue/Explanation
1– *4
*
Wave Group
Wave No. L (Mono)
Wave No. R
Wave Gain
Wave Tempo Sync
Wave FXM Switch
Wave FXM Color
Wave FXM Depth
Wave Coarse Tune
Wave Fine Tune
Wave Level
Wave Pan
Wave Random Pan
Sw
Wave Alter Pan Sw
Specify the on/o status of tones 1–4. If a tone is on, a “(” mark is shown.
OFF, ON
Select the groups containing the Waves comprising the tone.
INTA, B Waveforms stored in internal
EXPWaveforms for expansion sounds
Selects the Waves comprising the tone. Along with the Wave number, the
Wave name appears at the lower part of the display.
When in mono, only the left side (L) is specied. When in stereo, the right
side (R) is also specied.
OFF, 1–2402 (The upper limit will depend on the wave group.)
Sets the gain (amplication) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.
-6, 0, +6, +12
When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.”
OFF, ON
Sets whether FXM will be used (ON) or not (OFF).
OFF, ON
Species how FXM will perform frequency modulation. Higher settings
result in a grainier sound, while lower settings result in a more metallic
sound.
1–4
Species the depth of the modulation produced by FXM.
0–16
Adjusts the pitch of the waveform’s sound up or down in semitone steps (±4
octaves).
-48–+48
Adjusts the pitch of the waveform’s sound up or down in 1-cent steps (±50
cents).
-50–+50
Sets the volume of the waveform.
0–127
Species the pan of the waveform. “L64” is far left, “0” is center, and “63R” is
far right.
L64–0–63R
Use this setting to cause the waveform’s panning to change randomly
each time a key is pressed (ON) or not (OFF).
* The range of the panning change is set by the Random Pan Depth
(p. 16).
OFF, ON
This setting causes panning of the waveform to be alternated between left
and right each time a key is pressed.
OFFPan does not change.
ON
REVSThe waveform is panned in reverse.
WMT
ParameterValue/Explanation
WMT Velocity Control determines whether a dierent tone is played or not
depending on the force with which the key is played (velocity).
WMT Velocity
Control
Velo Fade Upper,
Lower
Velo Range
Upper, Lower
OFFWaveforms are not velocity-switched.
ON
RANDOM
This determines what will happen to the tone’s level when the tone is
played at a velocity Upper/lower than its specied velocity range. Higher
settings produce a more gradual change in volume. If you want notes
played outside the specied key velocity range to not be sounded at all,
set this to “0.”
0–127
This sets the highest/lowest velocity at which the waveform will sound.
Make these settings when you want dierent waveforms to sound in
response to notes played at dierent strengths.
* If you attempt to set the Lower velocity limit above the Upper, or the
Upper below the Lower, the other value will automatically be adjusted
to the same setting.
(Upper) LOWER–127, (Lower) 1–UPPER
The waveform is panned according to the Alternate Pan Depth
(p. 16) setting.
Waveforms are switched according to the keyboard playing
velocity.
The waveform’s constituent tones will sound randomly,
regardless of the velocity.
When you’ve specied the name, press the [ENTER] button.
3.
14
Patch Mode
ParameterValue/Explanation
Level
Fade Lower
Range LowerRange Upper
PITCH
ParameterValue/Explanation
Tone Coarse Tune
Tone Fine Tune
Tone Random
Pitch Depth
Selects the pitch at which a tone sounds.
C- –G9
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (±50
cents).
-50–+50
Species the width of random pitch deviation that will occur each time a
key is pressed. If you do not want the pitch to change randomly, set this to
“0.” These values are in units of cents (1/100th of a semitone).
0–1200
PITCH ENV
ParameterValue/Explanation
Adjusts the eect of the Pitch Envelope. Higher settings will cause the
Pitch Env Depth
Pitch Env V-Sens
Pitch Env T1
V-Sens
Pitch Env T4
V-Sens
Pitch Env Time 1–4
Pitch Env Level
0–4
pitch envelope to produce greater change. Negative (-) settings will invert
the shape of the envelope.
-12–+12
Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more eect for strongly
played notes, set this parameter to a positive (+) value. If you want the
pitch envelope to have less eect for strongly played notes, set this to a
negative (-) value.
-63–+63
This allows keyboard dynamics to aect the Time 1 of the Pitch envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
Use this parameter when you want key release speed to aect the Time
4 value of the pitch envelope. If you want Time 4 to be speeded up for
quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Specify the pitch envelope times (Time 1–Time 4). Higher settings will
result in a longer time until the next pitch is reached. (For example, Time 2
is the time over which the pitch changes from Level 1 to Level 2.)
0–127
Specify the pitch envelope levels (Level 0–Level 4).
It determines how much the pitch changes from the reference pitch (the
value set with Coarse Tune or Fine Tune on the Pitch screen) at each point.
Positive (+) settings will cause the pitch to be higher than the standard
pitch, and negative (-) settings will cause it to be lower.
-63–+63
Pitch
Note on
Fade Upper
Note o
Velocity
Time
TVF
ParameterValue/Explanation
Selects the type of lter. A lter cuts or boosts a specic frequency region
to change a sound’s brightness, thickness, or other qualities.
* If you set “LPF2” or “LPF3,” the setting for the Resonance will be ignored
(p. 15).
OFFNo lter is used.
LPF
BPF
HPF
PKG
LPF2
Filter Type
LPF3
Selects the frequency at which the lter begins to have an eect on the
waveform’s frequency components.
“LPF/LPF2/LPF3” selected for the Filter Type
Lower cuto frequency settings reduce a tone’s upper harmonics for a
more rounded, warmer sound. Higher settings make it sound brighter.
“BPF” selected for the Filter Type
Harmonic components will change depending on the TVF Cuto
Cuto Frequency
Resonance
Cuto V-Curve
Frequency setting. This can be useful when creating distinctive sounds.
“HPF” selected for the Filter Type
Higher Cuto Frequency settings will reduce lower harmonics to
emphasize just the brighter components of the sound.
“PKG” selected for the Filter Type
The harmonics to be emphasized will vary depending on Cuto Frequency
setting.
0–127
Emphasizes the portion of the sound in the region of the cuto frequency,
adding character to the sound. Excessively high settings can produce
oscillation, causing the sound to distort.
0–127
Selects one of the following seven curves that determine how keyboard
playing dynamics (velocity) inuence the cuto frequency.
Set this to “FIXED” if you don’t want the Cuto frequency to be aected by
the keyboard velocity.
FIXED, 1–7
Low Pass Filter. This reduces the volume of all frequencies above
the cuto frequency in order to round o, or un-brighten the
sound. This is the most common lter used in synthesizers.
Band Pass Filter. This leaves only the frequencies in the region of
the cuto frequency, and cuts the rest. This can be useful when
creating distinctive sounds.
High Pass Filter. This cuts the frequencies in the region below the
cuto frequency. This is suitable for creating percussive sounds
emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in the region of
the cuto frequency. You can use this to create wah-wah eects
by employing an LFO to change the cuto frequency cyclically.
Low Pass Filter 2. Although frequency components above the
cuto frequency are cut, the sensitivity of this lter is half that of
the LPF. This makes it a comparatively warmer low pass lter. This
lter is good for use with simulated instrument sounds such as
the acoustic piano.
Low Pass Filter 3. Although frequency components above the
cuto frequency are cut, the sensitivity of this lter changes
according to the cuto frequency. While this lter is also good
for use with simulated acoustic instrument sounds, the nuance
it exhibits diers from that of the LPF2, even with the same TVF
Envelope settings.
T: TimeL: Level
Cuto V-Sens
Resonance V-Sens
Use this parameter when changing the cuto frequency to be applied as a
result of changes in playing velocity. If you want strongly played notes to
raise the cuto frequency, set this parameter to positive (+) settings. If you
want strongly played notes to lower the cuto frequency, use negative (-)
settings.
-63–+63
This allows keyboard velocity to modify the amount of Resonance. If you
want strongly played notes to have a greater Resonance eect, set this
parameter to positive (+) settings. If you want strongly played notes to
have less Resonance, use negative (-) settings.
-63–+63
15
Patch Mode
TVF ENV
ParameterValue/Explanation
Species the depth of the TVF envelope. Higher settings will cause the TVF
TVF Env Depth
TVF Env V-Curve
TVF Env V-Sens
TVF Env T1 V-Sens
TVF Env T4 V-Sens
TVF Env Time 1–4
TVF Env Level 0–4
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
-63–+63
Selects one of the following 7 curves that will determine how keyboard
playing dynamics will aect the TVF envelope. Set this to “FIXED” if you
don’t want the TVF Envelope to be aected by the keyboard velocity.
FIXED, 1–7
Species how keyboard playing dynamics will aect the depth of the
TVF envelope. Positive (+) settings will cause the TVF envelope to have a
greater eect for strongly played notes, and negative (-) settings will cause
the eect to be less.
-63–+63
This allows keyboard dynamics to aect the Time 1 of the TVF envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVF envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Specify the TVF envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next cuto frequency level is reached. (For
example, Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVF envelope levels (Level 0–Level 4). These settings specify
how the cuto frequency will change at each point, relative to the
standard cuto frequency (the cuto frequency value specied in the TVF
screen).
0–127
Cuto
Frequency
Note on
T: TimeL: Level
TVA
ParameterValue/Explanation
Sets the volume of the tone. Use this parameter to adjust the volume
Tone Level
Level V-Curve
Level V-Sens
Tone Pan
Random Pan
Depth
Alternate Pan
Depth
balance between tones.
0–127
You can select from seven curves that determine how keyboard playing
strength will aect the volume. If you do not want the volume of the tone
to be aected by the force with which you press the key, select “FIXED.”
FIXED, 1–7
Set this when you want the volume of the tone to change depending on
the force with which you press the keys. Set this to a positive (+) value to
have the changes in tone volume increase the more forcefully the keys are
played; to make the tone play more softly as you play harder, set this to a
negative (-) value.
-63–+63
Sets the pan for the tone. “L64” is far left, “0” is center, and “63R” is far right.
L64–0–63R
Use this parameter when you want the stereo location to change randomly
each time you press a key.
Higher settings will produce a greater amount of change.
* This will aect only waves whose Wave Random Pan Sw (p. 14) is “ON.”
0–63
This setting causes panning to be alternated between left and right each
time a key is pressed. Higher settings will produce a greater amount
of change. “L” or “R” settings will reverse the order in which the pan will
alternate between left and right. For example if two tones are set to “L” and
“R” respectively, the panning of the two tones will alternate each time they
are played.
* This will aect only waves whose Wave Alter Pan Sw (p. 14) is “ON” or
“REVS.”
L63–0–63R
Note o
Time
ParameterValue/Explanation
Corrects for the volume of the tone.
This parameter is set by the key-based controller system exclusive
Relative Level
message. Normally, you should leave it set to 0.
* If the Tone Level is set to 127, the volume will not increase beyond that
point.
-64–+63
TVA-ENV
ParameterValue/Explanation
This allows keyboard dynamics to aect the Time 1 of the TVA envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
TVA-Env T1 V-Sens
TVA-Env T4 V-Sens
TVA-Env Time 1–4
TVA-Env Level 1–3
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVA envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Specify the TVA envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next volume level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVA envelope levels (Level 1–Level 3). These settings specify
how the volume will change at each point, relative to the standard volume
(the Tone Level value specied in the TVA screen).
0–127
Level
Note on
T: TimeL: Level
OUTPUT
ParameterValue/Explanation
Species for each drum kit how the direct sound will be output.
MFX
Rhythm Output
Assign
Tone Output
Assign
Tone Output Level
Tone Chorus Send
Tone Reverb Send
L+R
L, R
TONEOutputs according to the settings for each tone.
Species how the direct sound of each tone will be output.
* If the Rhythm Output Assign is set to anything other than “TONE,” these
settings will be ignored.
* Chorus and reverb are output in mono at all times.
MFX
L+R
L, R
Set the level of the signal that is sent to the output destination specied
by Patch Output Assign or Tone Output Assign.
0–127
Species the level of the signal sent to the chorus for each tone.
0–127
Species the level of the signal sent to the reverb for each tone.
0–127
Time
Note o
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in mono
without passing through MFX.
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in mono
without passing through MFX.
16
Eects Edit
In Patch mode you can use multi eects (MFX), chorus, and reverb.
Signal Flow
Patch Mode
When a patch is selected
Make these settings in the “OUTPUT” tab of
the PATCH EDIT screen.
When a drum kit is selected
Make these settings in the “OUTPUT” tab of
the DRUM KIT EDIT screen.
Tone Output Level
1
Tone Chorus Send
2
Tone Reverb Send
3
Patch Output Assign
4
Tone Output Assign
5
Tone Output Level
1
Tone Chorus Send
2
Tone Reverb Send
3
Rhythm Output Assign
4
Tone Output Assign
5
p. 11
p. 16
MFX Type
6
Output Level
Make these settings in the “MFX” tab of the
EFFECTS EDIT screen.
Make these settings in the “CHORUS” tab of
the EFFECTS EDIT screen.
Make these settings in the “REVERB” tab of the
EFFECTS EDIT screen.
7
Chorus Send Level
8
Reverb Send Level
9
Chorus Type
10
Chorus Level
11
Output Select
12
Reverb Type
13
Reverb Level
14
Procedure
Press the [SAMPLE IMPORT] button and [DAW CONTROL] button
1.
simultaneously.
The EDIT MENU screen appears.
Move the cursor to “EFFECTS EDIT,” and press the [ENTER] button.
2.
The EFFECTS EDIT screen appears.
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
3.
Move the cursor to the parameter that you want to edit, and use the value
4.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
5.
(Write)” (refer to owner’s manual).
p. 18
17
Patch Mode
Eects Parameters
MFX
ParameterValue/Explanation
Turns MFX on/o, and species the type of MFX that is used. If MFX is on,
shows a “(” mark.
MFX Type
Parameters for
each MFX type
Output Level
Chorus Send Level
Reverb Send Level
8
* For details on MFX, refer to “MFX Parameters (MFX, MFX1–3)” (p. 40).
00: THRU–80: BIT CRUSHER
Edit the parameters of the MFX type you’ve selected.
* Refer to “MFX Parameters (MFX, MFX1–3)” (p. 40).
Adjusts the volume of the sound that has passed through the MFX.
If you’re applying a MFX, this species the depth of the MFX. If you’re not
applying a MFX, this species the volume of the original sound.
0–127
Species the level of the signal sent to the chorus.
0–127
Species the level of the signal sent to the reverb.
0–127
MFX control
If you wanted to change the volume of MFX sounds, the delay time of Delay, and
the like, using an external MIDI device, you would need to send System Exclusive
messages-MIDI messages designed exclusively for the JUNO-DS. However, System
Exclusive messages tend to be complicated, and the amount of data that needs to
be transmitted can get quite large.
For that reason, a number of the more typical of the JUNO-DS’s MFX parameters
have been designed so they accept the use of Control Change (or other) MIDI
messages for the purpose of making changes in their values. For example, you can
use the Pitch Bend lever to change the amount of distortion, or use the keyboard’s
touch to change the delay time of Delay.
The parameters that can be changed are predetermined for each type of MFX;
among the parameters described in “MFX parameters” (p. 40), these are indicated
by a “#.”
The function that allows you use MIDI messages to make these changes in realtime
to the MFX parameters is called the MFX control. Up to four MFX controls can be
used in a single patch/drum kit/performance.
When the MFX control is used, you can select the amount of control (Sens) applied,
the parameter selected (Destination), and the MIDI message used (Source).
MEMO
By using the Matrix control instead of the MFX control, you can also change the
parameters of some popular MFX in realtime (p. 12).
CHORUS
ParameterValue/Explanation
Turns Chorus on/o, and species the type of chorus that is used. If Chorus
is on,
8
Chorus Type
Parameters for
each chorus type
Output Select
Chorus Level
00: OFFNeither chorus or delay is used.
01: CHORUSChorus is used.
02: DELAYDelay is used.
03: GM2 CHORUSGM2 chorus
Set the parameters of the selected chorus type.
* Refer to “Chorus Parameters” (p. 58).
Species how the sound routed through chorus will be output.
MAINOutput to the OUTPUT jacks in stereo.
REVOutput to reverb in mono.
M+R
Adjusts the volume of the sound that has passed through chorus.
0–127
REVERB
ParameterValue/Explanation
Turns Reverb on/o, and species the type of reverb that is used. If Reverb
is on,
8
00: OFFReverb is not used.
01: REVERBNormal reverb
Reverb Type
Parameters for
each reverb type
Reverb Level
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
05: GM2 REVERBGM2 reverb
Set the parameters of the selected reverb type.
* Refer to “Reverb Parameters” (p. 58).
Adjusts the volume of the sound that has passed through reverb.
0–127
shows a “(” mark.
shows a “(” mark.
Output to the OUTPUT jacks in stereo, and to
reverb in mono.
This reverb simulates typical room acoustic
reections.
This reverb simulates typical concert hall acoustic
reections.
This reverb simulates a reverb plate, a popular
type of articial reverb unit that derives its sound
from the vibration of a metallic plate.
MFX CTRL
ParameterValue/Explanation
Sets the MIDI message used to change the MFX parameter with the MFX
control.
OFFMFX control will not be used.
Source 1–4
Destination 1–4
Sens 1–4
CC01–31, 33–95Controller numbers 1–31, 33–95
PITCH BENDPitch bend
AFTERTOUCHAfter touch
SYS CTRL1–4Use the System Control 1–4 Source setting (p. 34).
Sets the MFX parameters to be controlled with the Source 1–4. The MFX
parameters available for control will depend on the MFX Type.
* Refer to “MFX Parameters (MFX, MFX1–3)” (p. 40).
Species the depth of MFX control.
Specify a positive (+) value if you want to change the value of the assigned
destination in a positive direction (larger, toward the right, faster, etc.), or
specify a negative value (-) if you want to change the value in a negative
direction (smaller, toward the left, slower, etc.).
Larger values will allow a greater amount of control.
-63–+63
18
Performance Mode
Performance Edit
MEMO
PERFORMANCE EDIT and PART EDIT have the same parameters in common.
Procedure
Press the [PATCH/PERFORM] button to make it light.
1.
Select a performance that you want to edit.
2.
Press the [SAMPLE IMPORT] button and [DAW CONTROL] button
3.
simultaneously.
The EDIT MENU screen appears.
Move the cursor to “PERFORMANCE EDIT,” and press the [ENTER] button.
4.
The PERFORM EDIT screen appears.
MEMO
5In the PERFORM EDIT screen, you can use pads [1]–[8] to select the part that
you want to edit. If you hold down the [SHIFT] button and press a pad [1]–[8], a
part 9–16 is selected.
5In the PERFORM EDIT screen, press the [MENU] button to open the INIT MENU
window. Select “PERFORM” or “PART” and press the [ENTER] button to initialize
the selected performance or part.
Performance Parameters
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
5.
Move the cursor to the parameter that you want to edit, and use the value
6.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
7.
(Write)” (refer to owner’s manual).
PATC H
ParameterValue/Explanation
Type
Bank
Number
Kbd
Sets the assignment of a patch (Pat) or drum kit (Drm) to each of the parts.
Pat, Drm
Selects the group to which the desired patch or drum kit belongs.
Selects the desired patch or drum kit by its number.
0001–
Species, for each part, whether or not the keyboard controller section will
be connected to the internal sound generator.
OFF, ON
LEVEL/CH
ParameterValue/Explanation
Turns on the part that you want to solo. Parts other than the soloed part
Solo
Mute
Level
Pan
RxCh
RxSw
are not heard.
OFF, ON
Species whether each part’s performance is temporarily muted (ON) or
not muted (OFF).
* The Mute parameter does not turn the part o; it mutes the sound by
minimizing the volume. Therefore, the part still receives MIDI messages.
OFF, ON
Adjust the volume of each part. This setting’s main purpose is to adjust the
volume balance between parts.
0–127
Adjust the pan of each part. “L64” is far left, “0” is center, and “63R” is far
right.
L64–0–63R
Species the MIDI receive channel for each part.
1–16
For each part, specify whether MIDI messages will be received (ON), or not
(OFF).
If this is “OFF,” the part will not respond. Normally, you should leave this
“ON,” but you can turn it “OFF” when you do not want a specic part to be
playing during song playback.
OFF, ON
OUTPUT
ParameterValue/Explanation
Species for each part how the direct sound will be output.
MFX
Out
Sel
Lev
Cho
L+R
L, R
PATC HOutputs according to the settings for patch.
Of the three types of MFX that can be used simultaneously, specify which
MFX will be used.
1–3 (MFX1–MFX3)
Set the level of the signal that is sent to the output destination specied
by Part Output Assign.
0–127
Sets the level of the signal sent to chorus for each part.
0–127
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in
mono without passing through MFX.
ParameterValue/Explanation
Rev
1–3
C
R
Sets the level of the signal sent to reverb for each part.
0–127
Turn MFX 1–3 on/o for each part. If turned on, a “(” mark appears.
O (–), On (
Turn Chorus on/o for each part. If turned on, a “(” mark appears.
O (–), On (
Turn Reverb on/o for each part. If turned on, a “(” mark appears.
O (–), On (
PITCH
ParameterValue/Explanation
Adjusts the pitch of the part’s sound up or down in units of an octave (±3
Oct
Crs
Fine
Mono
Legt
Bend
Port
Time
octaves).
* Note that when a rhythm set is assigned to a part, you cannot modify
the Octave Shift.
-3–+3
Adjusts the pitch of the part’s sound up or down in semitone steps (±4
octaves).
-48–+48
Adjusts the pitch of the part’s sound up or down in 1-cent steps (±50
cents).
-50–+50
Set this parameter to “MONO” when the patch assigned to the part is to
be played monophonically, or to “POLY” when the patch is to be played
polyphonically. If you want to use the Mono/Poly setting of the patch
assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
MONO, POLY, PAT
Turn this parameter “ON” when you want to use the Legato feature and
“OFF” when you don’t. If you want to use the Legato Switch setting of the
patch assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
OFF, ON, PAT
Species the amount of pitch change in semitones (2 octaves) that will
occur when the Pitch Bend Lever is moved. The amount of change when
the lever is tilted is set to the same value for both left and right sides. If you
want to use the Pitch Bend Range setting of the patch assigned to the part
(p. 7), set this to “PAT.”
0–24, PAT
Turn this parameter “ON” when you want to apply Portamento and “OFF”
when you don’t. If you want to use the Portamento Switch setting of the
patch assigned to the part (p. 5), set this to “PAT.”
OFF, ON, PAT
When portamento is used, this species the time over which the pitch
will change. Higher settings will cause the pitch change to the next note
to take more time. If you want to use the Portamento Time setting of the
patch assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
0–127, PAT
(
)
(
)
(
)
19
Performance Mode
KBD
ParameterValue/Explanation
Species, for each part, whether or not the keyboard controller section will
be connected to the internal sound generator and MIDI OUT.
Kbd
RngLo, RngUp
V-Sens
(Velocity
Sensitivity Oset)
V-Rsv
Oct
Normally you will leave this o; you can turn it on if you want to layer
sounds.
OFF, ON
Species the lowest/highest note that the tone will sound for each part.
* When the Key Range (p. 7) is set for each individual tone in a patch,
sounds are produced in the range where the Key Range of each tone
and the Key Range for the part overlap.
C- –G9
Key range specied for Performance
The range in which
notes will play
This changes the volume and cuto frequency for each part according to
the velocity with which the keys are pressed. If you want strongly played
notes to raise the volume/cuto frequency, set this parameter to positive
(+) settings. If you want strongly played notes to lower the volume/cuto
frequency, use negative (-) settings. Set Velocity Sensitivity to “0” when you
want sounds played at a xed volume and cuto frequency, regardless of
the force with which the keys are played.
* Patches also contain a Velocity Sensitivity Oset setting (p. 5). The
ultimate Velocity Sensitivity Oset value is the sum of the part’s and the
patch’s Velocity Sensitivity Osets. Accordingly, if the patch’s Velocity
Sensitivity Oset is set to “127” (maximum), there will be no change in
the part’s Velocity Sensitivity Oset, even when this is set to a positive
value.
-63–+63
Species the number of voices that will be reserved for each part when
more than 128 voices are played simultaneously.
* It is not possible for the settings of all parts to total an amount greater
than 128.
0–63, FULL
Adjusts the pitch of the part’s sound up or down in units of an octave (±3
octaves).
* Note that when a drum kit is assigned to a part, you cannot modify the
Octave Shift.
-3–+3
Key range specied for Patch
Calculating the number of voices being used
The JUNO-DS is able to play up to 128 notes simultaneously.
The polyphony, or the number of voices (sounds) does not refer only to the number
of sounds actually being played, but changes according to the number of tones
used in the patches, and the number of Waves used in the tones. The following
method is used to calculate the number of sounds used for one patch being played.
(number of sounds being played) x (number of tones used by patches being played)
x (number of waves used in the tones) Realtime Stretch requires twice the normal
polyphony.
OFFSET
ParameterValue/Explanation
Adjusts the cuto frequency for the patch or drum kit assigned to a part.
* Patches also have a Cuto Oset setting (p. 4). The nal cuto
Cuto
(Cuto Oset)
Reso
(Resonance Oset)
Attack
(Attack Time
Oset)
Decay
Release
(Release Time
Oset)
frequency value is the sum of the tone Cuto Frequency value and the
patch and part Cuto Oset values. If the tone’s cuto frequency is
already set to “127” (maximum), there will be no change produced by
setting the Cuto Oset to a positive value.
-64–+63
Adjusts the Resonance for the patch or rhythm set assigned to a part.
* Patches also have a Resonance Oset setting (p. 4). The nal
Resonance value is the sum of the tone Resonance value and the patch
and part Resonance Oset values. If the tone’s resonance is already set
to “127” (maximum), there will be no change produced by setting the
resonance oset to a positive value.
-64–+63
Adjusts the TVA/TVF Envelope Attack Time for the patch or drum kit
assigned to a part.
* Patches also contain the Attack Time Oset setting (p. 4). The nal
TVA Envelope attack time value is therefore the sum of the tone’s TVA
Envelope Time 1 setting, the patch’s Attack Time Oset, and the part’s
Attack Time Oset. If the tone’s Time 1 is already set to “127” (maximum),
there will be no change produced by setting the Attack Time Oset to a
positive value. The same applies to the TVF envelope.
-64–+63
Adjusts the TVA/TVF Envelope Decay Time for the patch or drum kit
assigned to a part.
-64–+63
Adjusts the TVA/TVF Envelope Release Time for the patch or drum kit
assigned to a part.
* Patches also contain a Release Time Oset setting (p. 4). The nal
TVA Envelope release time value is therefore the sum of the tone’s TVA
Envelope Time 4 setting, the patch’s Release Time Oset, and the part’s
Release Time Oset. If the tone’s Time 4 is set to “127” (maximum), there
will be no change in the Release Time Oset, even when this is set to a
positive value. The same applies to the TVF envelope.
-64–+63
VIBRATO
ParameterValue/Explanation
For each part, adjust the vibrato speed (the rate at which the pitch is
Rate
Depth
Delay
modulated). The pitch will be modulated more rapidly for higher settings,
and more slowly with lower settings.
-64–+63
For each part, this adjusts the depth of the vibrato eect (the depth at
which the pitch is modulated). The pitch will be modulated more greatly
for higher settings, and less with lower settings.
-64–+63
For each part, this adjusts the time delay until the vibrato (pitch
modulation) eect begins. Higher settings will produce a longer delay
time before vibrato begins, while lower settings produce a shorter time.
-64–+63
SCALE
ParameterValue/Explanation
C–B
Make scale tune settings for each part.
-64–+63
Equal Temperament
This tuning divides the octave into 12 equal parts, and is the most widely used
method of temperament used in Western music.
Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads sound pure in this
tuning. However, this eect is achieved only in one key, and the triads will become
ambiguous if you transpose.
Arabian Scale
In this scale, E and B are a quarter note lower and C
higher compared to equal temperament. The intervals between G and B, C and E, F
¾
, B² and C¾, and E² and F¾ have a natural third—the interval between a major
and G
third and a minor third. On the JUNO-DS, you can use Arabian temperament in the
¾
, F¾ and G¾ are a quarter-note
three keys of G, C and F.
Note
name
C00-6
¾
C
D0+4-2
²
E
E0-14-51
F0-2-8
¾
F
G0+2-4
¾
G
A0-160
²
B
B0-12-49
Equal
temperament
Just Temperament
(tonic C)
0-8+45
0+16-12
0-10+43
0+14+47
0+14-10
Arabian Scale
MIDI
ParameterValue/Explanation
For each MIDI channel, specify whether MIDI messages will be received
(ON), or not (OFF). Assigning a check mark (() will enable reception.
PCProgram Change
BSBank Selec t
PBPitch Bend
PAPolyphonic Aftertouch
CAChannel Aftertouch
MDModulation
VOVolume
PNPan
EXExpression
HDHold 1
PC–VC
Set PL (phase lock) to “(” (ON) when you want to suppress
discrepancies in timing of parts played on the same MIDI channel.
* When the PL (phase lock) is set to “ON,” parts on the same MIDI
channel are put in a condition in which their timing is matched,
PL
enabling them to be played at the same time. Accordingly, a
certain amount of time may elapse between reception of the
Note messages and playing of the sounds. Turn this setting to
“ON” only as needed.
Selects Velocity Curve for each MIDI channel one of the four
following Velocity Curve types that best matches the touch of the
connected MIDI keyboard.
Set this to “–” (OFF) if you are using the MIDI keyboard’s own
VC
velocity curve.
20
Part Edit
MEMO
5PART EDIT and PERFORMANCE EDIT have the same parameters in common.
5If you’re using the pattern sequencer, the part edit settings are saved as a “pattern.”
Procedure
Press the [PATCH/PERFORM] button to make it light.
1.
Select a performance that you want to edit.
2.
Press the [SAMPLE IMPORT] button and [DAW CONTROL] button
3.
simultaneously.
The EDIT MENU screen appears.
Move the cursor to “PART EDIT,” and press the [ENTER] button.
4.
The PART EDIT screen appears.
MEMO
5In the PART EDIT screen, you can use pads [1]–[8] to select the part that you
want to edit. If you hold down the [SHIFT] button and press a pad [1]–[8], a part
9–16 is selected.
Performance Parameters
Performance Mode
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
5.
Move the cursor to the parameter that you want to edit, and use the value
6.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
7.
(Write)” (refer to owner’s manual).
PATC H
ParameterValue/Explanation
Sets the assignment of a patch (Patch) or drum kit (Drum) to each of the
TYPE
BANK
Category number
parts.
Patch, Drum
Selects the group to which the desired patch or drum kit belongs.
Selects the desired patch or drum kit by its number.
0001–
LEVEL/CH
ParameterValue/Explanation
Turns on the part that you want to solo. Parts other than the soloed part
Solo Switch
Mute Switch
Level
Pan
Rx Switch
Rx Channel
are not heard.
OFF, ON
Species whether each part’s performance is temporarily muted (ON) or
not muted (OFF).
* The Mute parameter does not turn the part o; it mutes the sound by
minimizing the volume. Therefore, the part still receives MIDI messages.
OFF, ON
Adjust the volume of each part. This setting’s main purpose is to adjust the
volume balance between parts.
0–127
Adjust the pan of each part. “L64” is far left, “0” is center, and “63R” is far
right.
L64–0–63R
For each part, specify whether MIDI messages will be received (ON), or not
(OFF).
If this is “OFF,” the part will not respond. Normally, you should leave this
“ON,” but you can turn it “OFF” when you do not want a specic part to be
playing during song playback.
OFF, ON
Species the MIDI receive channel for each part.
* You can’t edit this parameter if the [PATTERN SEQUENCER] button is lit.
1–16
OUTPUT
ParameterValue/Explanation
Species for each part how the direct sound will be output.
MFX
Output Assign
Output MFX Sel
Output Level
Cho Send Level
Rev Send level
L+R
L, R
PATOutputs according to the settings for patch.
Of the three types of MFX that can be used simultaneously, specify which
MFX will be used.
1–3 (MFX1–MFX3)
Set the level of the signal that is sent to the output destination specied
by Part Output Assign.
0–127
Sets the level of the signal sent to chorus for each part.
0–127
Sets the level of the signal sent to reverb for each part.
0–127
Output in stereo through MFX. You can also apply chorus or
reverb to the sound that passes through MFX.
Output to the OUTPUT L (MONO) jack and OUTPUT R jack in
stereo without passing through MFX.
Output to the OUTPUT L (MONO) jack or OUTPUT R jack in
mono without passing through MFX.
PITCH
ParameterValue/Explanation
Adjusts the pitch of the part’s sound up or down in units of an octave (±3
Octave Shift
Coarse Tune
Fine Tune
Mono/Poly
Legato Switch
Bend Range
Porta Switch
Porta Time
octaves).
* Note that when a rhythm set is assigned to a part, you cannot modify
the Octave Shift.
-3–+3
Adjusts the pitch of the part’s sound up or down in semitone steps (±4
octaves).
-48–+48
Adjusts the pitch of the part’s sound up or down in 1-cent steps (±50
cents).
-50–+50
Set this parameter to “MONO” when the patch assigned to the part is to
be played monophonically, or to “POLY” when the patch is to be played
polyphonically. If you want to use the Mono/Poly setting of the patch
assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
MONO, POLY, PAT
Turn this parameter “ON” when you want to use the Legato feature and
“OFF” when you don’t. If you want to use the Legato Switch setting of the
patch assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
OFF, ON, PAT
Species the amount of pitch change in semitones (2 octaves) that will
occur when the Pitch Bend Lever is moved. The amount of change when
the lever is tilted is set to the same value for both left and right sides. If you
want to use the Pitch Bend Range setting of the patch assigned to the part
(p. 7), set this to “PAT.”
0–24, PAT
Turn this parameter “ON” when you want to apply Portamento and “OFF”
when you don’t. If you want to use the Portamento Switch setting of the
patch assigned to the part (p. 5), set this to “PAT.”
OFF, ON, PAT
When portamento is used, this species the time over which the pitch
will change. Higher settings will cause the pitch change to the next note
to take more time. If you want to use the Portamento Time setting of the
patch assigned to the part (p. 5), set this to “PAT.”
* This setting is ignored for parts to which a drum kit is assigned.
0–127, PAT
21
Performance Mode
KBD
ParameterValue/Explanation
Species, for each part, whether or not the keyboard controller section will
be connected to the internal sound generator and MIDI OUT.
Kbd Switch
Key Range Lower,
Upper
Velo Sens Oset
(Velocity
Sensitivity Oset)
Voice Reserve
Octave Shift
Normally you will leave this o; you can turn it on if you want to layer
sounds.
OFF, ON
Species the lowest/highest note that the tone will sound for each part.
* When the Key Range (p. 7) is set for each individual tone in a patch,
sounds are produced in the range where the Key Range of each tone
and the Key Range for the part overlap.
1–16
Key range specied for Performance
The range in which
notes will play
This changes the volume and cuto frequency for each part according to
the velocity with which the keys are pressed. If you want strongly played
notes to raise the volume/cuto frequency, set this parameter to positive
(+) settings. If you want strongly played notes to lower the volume/cuto
frequency, use negative (-) settings. Set Velocity Sensitivity to “0” when you
want sounds played at a xed volume and cuto frequency, regardless of
the force with which the keys are played.
* Patches also contain a Velocity Sensitivity Oset setting (p. 5). The
ultimate Velocity Sensitivity Oset value is the sum of the part’s and the
patch’s Velocity Sensitivity Osets. Accordingly, if the patch’s Velocity
Sensitivity Oset is set to “127” (maximum), there will be no change in
the part’s Velocity Sensitivity Oset, even when this is set to a positive
value.
-63–+63
Species the number of voices that will be reserved for each part when
more than 128 voices are played simultaneously.
* It is not possible for the settings of all parts to total an amount greater
than 128.
0–63, FULL
Adjusts the pitch of the part’s sound up or down in units of an octave (±3
octaves).
* Note that when a rhythm set is assigned to a part, you cannot modify
the Octave Shift.
-3–+3
Key range specied for Patch
Calculating the number of voices being used
The JUNO-DS is able to play up to 128 notes simultaneously.
The polyphony, or the number of voices (sounds) does not refer only to the number
of sounds actually being played, but changes according to the number of tones
used in the patches,
and the number of Waves used in the tones. The following method is used to
calculate the number of sounds used for one patch being played.
(number of sounds being Played) x (number of tones used by patches being played)
x (number of waves used in the tones) Realtime Stretch requires twice the normal
polyphony.
OFFSET
ParameterValue/Explanation
Adjusts the cuto frequency for the patch or rhythm set assigned to a part.
* Patches also have a Cuto Oset setting (p. 4). The nal Cuto
frequency value is the sum of the tone Cuto Frequency value and the
Cuto Oset
Reso Oset
(Resonance Oset)
Attack Oset
(Attack Time
Oset)
Decay Oset
Release Oset
(Release Time
Oset)
patch and part Cuto Oset values. If the tone’s cuto frequency is
already set to “127” (maximum), there will be no change produced by
setting the Cuto Oset to a positive value.
-64–+63
Adjusts the Resonance for the patch or rhythm set assigned to a part.
* Patches also have a Resonance Oset setting (p. 4). The nal
Resonance value is the sum of the tone Resonance value and the patch
and part Resonance Oset values. If the tone’s resonance is already set
to “127” (maximum), there will be no change produced by setting the
resonance oset to a positive value.
-64–+63
Adjusts the TVA/TVF Envelope Attack Time for the patch or drum kit
assigned to a part.
* Patches also contain the Attack Time Oset setting (p. 4). The nal
TVA Envelope attack time value is therefore the sum of the tone’s TVA
Envelope Time 1 setting, the patch’s Attack Time Oset, and the part’s
Attack Time Oset. If the tone’s Time 1 is already set to “127” (maximum),
there will be no change produced by setting the Attack Time Oset to a
positive value. The same applies to the TVF envelope.
-64–+63
Adjusts the TVA/TVF Envelope Decay Time for the patch or drum kit
assigned to a part.
-64–+63
Adjusts the TVA/TVF Envelope Release Time for the patch or drum kit
assigned to a part.
* Patches also contain a Release Time Oset setting (p. 4). The nal
TVA Envelope release time value is therefore the sum of the tone’s TVA
Envelope Time 4 setting, the patch’s Release Time Oset, and the part’s
Release Time Oset. If the tone’s Time 4 is set to “127” (maximum), there
will be no change in the Release Time Oset, even when this is set to a
positive value. The same applies to the TVF envelope.
-64–+63
VIBRATO
ParameterValue/Explanation
For each part, adjust the vibrato speed (the rate at which the pitch is
Vibrato Rate
Vibrato Depth
Vibrato Delay
modulated). The pitch will be modulated more rapidly for higher settings,
and more slowly with lower settings.
-64–+63
For each part, this adjusts the depth of the vibrato eect (the depth at
which the pitch is modulated). The pitch will be modulated more greatly
for higher settings, and less with lower settings.
-64–+63
For each part, this adjusts the time delay until the vibrato (pitch
modulation) eect begins. Higher settings will produce a longer delay
time before vibrato begins, while lower settings produce a shorter time.
-64–+63
SCALE
ParameterValue/Explanation
C–B
Make scale tune settings for each part.
-64–+63
Equal Temperament
This tuning divides the octave into 12 equal parts, and is the most widely used
method of temperament used in Western music.
Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads sound pure in this
tuning. However, this eect is achieved only in one key, and the triads will become
ambiguous if you transpose.
Arabian Scale
In this scale, E and B are a quarter note lower and C
higher compared to equal temperament. The intervals between G and B, C and E, F
¾
, B² and C¾, and E² and F¾ have a natural third—the interval between a major
and G
third and a minor third. On the JUNO-DS, you can use Arabian temperament in the
¾
, F¾ and G¾ are a quarter-note
three keys of G, C and F.
Note
name
C00-6
¾
C
D0+4-2
²
E
E0-14-51
F0-2-8
¾
F
G0+2-4
¾
G
A0-160
²
B
B0-12-49
Equal
temperament
Just Temperament
(tonic C)
0-8+45
0+16-12
0-10+43
0+14+47
0+14-10
Arabian Scale
MIDI
ParameterValue/Explanation
For each MIDI channel, specify whether MIDI messages will be received
(ON), or not (OFF). Assigning a check mark (() will enable reception.
PCProgram Change
BSBank Selec t
BENDPitch Bend
PC–HOLD
VERO CRV
PHASELOCK
PAFTPolyphonic Aftertouch
CAFTChannel Aftertouch
MODModulation
VOLVolume
PANPan
EXPExpression
HOLDHold 1
Selects Velocity Curve for each MIDI channel one of the four following
Velocity Curve types that best matches the touch of the connected MIDI
keyboard.
Set this to “OFF” if you are using the MIDI keyboard’s own velocity curve.
OFF, 1–4
Set PHASELOCK to “ON” when you want to suppress discrepancies in
timing of parts played on the same MIDI channel.
* When the PHASELOCK is set to “ON,” parts on the same MIDI channel
are put in a condition in which their timing is matched, enabling them
to be played at the same time. Accordingly, a certain amount of time
may elapse between reception of the Note messages and playing of the
sounds. Turn this setting to “ON” only as needed.
OFF, ON
22
Performance Mode
Eects Edit
In Performance mode you can use three multi eects (MFX1–3), one chorus, and one reverb. For each of the three MFX, the chorus, and the reverb, you can specify whether it
will operate according to the eect settings of the performance, or according to the eect settings of the patch or drum kit assigned to the part you specify.
The three MFX can be used independently, or you can connect two or three of them in series.
Signal Flow
Make these settings in the “OUTPUT” tab of
the PART EDIT screen.
Make these settings in the “MFX1–3” tab of the
EFFECTS EDIT screen.
Output Level
1
Cho Send Level
2
Rev Send Send
3
Output Assign
4
Output MFX Sel
5
MFX Type
6
Output Level
7
Chorus Send Level
8
Reverb Send level
9
p. 21
p. 24
Chorus Type
10
Make these settings in the “CHORUS” tab of
the EFFECTS EDIT screen.
Make these settings in the “REVERB” tab of the
EFFECTS EDIT screen.
11
12
13
14
Chorus Level
Output Select
Reverb Type
Reverb Level
Procedure
Press the [SAMPLE IMPORT] button and [DAW CONTROL] button
1.
simultaneously.
The EDIT MENU screen appears.
Move the cursor to “EFFECTS EDIT,” and press the [ENTER] button.
2.
The EFFECTS EDIT screen appears.
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
3.
Move the cursor to the parameter that you want to edit, and use the value
4.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
5.
(Write)” (refer to owner’s manual).
p. 24
23
Performance Mode
Eects Parameters
COMMON
ParameterValue/Explanation
Specify how MFX1–3 will be connected.
TYPE01
MFX1
MFX2
MFX3
TYPE03
MFX1
MFX2
TYPE05
MFX2
MFX3
MFX Structure
MFX1–3 Source
Chorus Source
Reverb Source
TYPE07
MFX1
MFX3MFX2
TYPE09
MFX2
MFX3
TYPE11
MFX1 MFX2 MFX3
TYPE13
MFX2 MFX3 MFX1
TYPE15
MFX3 MFX1 MFX2
Selects the MFX parameter settings that will be used by the performance.
PERFORMUse the MFX settings of the performance
UPPER (PART1),
LOWER (PART2),
PART3–16
Selects the chorus parameter settings that will be used by the
performance.
PERFORMUse the chorus settings of the performance
UPPER (PART1),
LOWER (PART2),
PART3–16
Selects the reverb parameter settings that will be used by the
performance.
PERFORMUse the reverb settings of the performance
UPPER (PART1),
LOWER (PART2),
PART3–16
MFX1–3
ParameterValue/Explanation
Turns MFX on/o, and species the type of MFX that is used. If MFX is on,
shows a “(” mark.
MFX Type
Parameters for
each MFX type
Chorus Send Level
Reverb Send Level
8
* For details on MFX parameters, refer to “MFX Parameters (MFX,
MFX1–3)” (p. 40).
00: THRU–80: BIT CRUSHER
Edit the parameters of the MFX type you’ve selected.
* Refer to “MFX Parameters (MFX, MFX1–3)” (p. 40).
Species the level of the signal sent to the chorus.
0–127
Species the level of the signal sent to the reverb.
0–127
TYPE02
MFX1
MFX2
MFX3
TYPE04
MFX3
MFX1
MFX1
Use the MFX settings of the patch or drum kit assigned
to the specied part
Use the chorus settings of the patch or drum kit
assigned to the specied part
Use the reverb settings of the patch or drum kit
assigned to the specied part
MFX1
MFX2MFX3
TYPE06
MFX2
MFX3MFX1
TYPE08
MFX1
MFX2
TYPE10
MFX1
MFX3
TYPE12
MFX1 MFX3 MFX2
TYPE14
MFX2 MFX1 MFX3
TYPE16
MFX3 MFX2 MFX1
MFX3
MFX2
MFX1–3 CTRL
ParameterValue/Explanation
Sets the MIDI message used to change the MFX parameter with the MFX
control.
OFFMFX control will not be used.
Source 1–4
Destination 1–4
Sens 1–4
CC01–31, 33–95Controller numbers 1–31, 33–95
PITCH BENDPitch bend
AFTERTOUCHAfter touch
SYS CTRL1–4Use the System Control 1–4 Source setting (p. 34).
Sets the MFX parameters to be controlled with the Source1–4. The MFX
parameters available for control will depend on the MFX Type.
* Refer to “MFX Parameters (MFX, MFX1–3)” (p. 40).
Species the depth of MFX control.
Specify a positive (+) value if you want to change the value of the assigned
destination in a positive direction (larger, toward the right, faster, etc.), or
specify a negative value (-) if you want to change the value in a negative
direction (smaller, toward the left, slower, etc.).
Larger values will allow a greater amount of control.
-63–+63
CHORUS
ParameterValue/Explanation
Turns Chorus on/o, and species the type of chorus that is used. If Chorus
is on,
8
Chorus Type
Parameters for
each chorus type
Output Select
Chorus Level
00: OFFNeither chorus or delay is used.
01: CHORUSChorus is used.
02: DELAYDelay is used.
03: GM2 CHORUSGM2 chorus
Set the parameters of the selected chorus type. The chorus parameters
available for control will depend on the Chorus Type.
* Refer to “Chorus Parameters” (p. 58).
Species how the sound routed through chorus will be output.
MAINOutput to the OUTPUT jacks in stereo.
REVOutput to reverb in mono.
M+R
Adjusts the volume of the sound that has passed through chorus.
0–127
REVERB
ParameterValue/Explanation
Turns Reverb on/o, and species the type of reverb that is used. If Reverb
is on,
8
00: OFFReverb is not used.
01: REVERBNormal reverb
Reverb Type
Parameters for
each reverb type
Reverb Level
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
05: GM2 REVERBGM2 reverb
Set the parameters of the selected reverb type. The reverb parameters
available for control will depend on the Reverb Type.
* Refer to “Reverb Parameters” (p. 58).
Adjusts the volume of the sound that has passed through reverb.
0–127
shows a “(” mark.
shows a “(” mark.
Output to the OUTPUT jacks in stereo, and to
reverb in mono.
This reverb simulates typical room acoustic
reections.
This reverb simulates typical concert hall acoustic
reections.
This reverb simulates a reverb plate, a popular
type of articial reverb unit that derives its sound
from the vibration of a metallic plate.
24
Sample Edit
Procedure
Press the [SAMPLE IMPORT] button.
1.
The SAMPLE MENU screen appears.
Move the cursor to “SAMPLE EDIT” and press the [ENTER] button.
2.
The SAMPLE EDIT screen appears.
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
3.
Sample Parameters
SAMPLE
NOTE
The following parameters cannot be edited for samples Sp:001–006 in the PRST
bank.
ParameterValue/Explanation
Species the note number that plays the sample at the pitch at which it
Original Key
Loop Switch
Start
Loop
End
(*1)
The length of the imported sample is calculated, and the position of each point is shown as a
time (units: milliseconds).
The displayed value (time) is the value when the sample is played at the key specied by
Original Key. The playback time is shorter than displayed if you play a key that is higher than the
Original Key, and longer than displayed if you play a key that is lower.
was imported.
C-1–G9
Turns loop playback on/o.
OFF, ON
Playback start point (Start Point) (*1)
This lets you skip an unwanted portion of the waveform at the beginning
of the sample so that the sample plays with the desired timing.
0–
Point at which the repeated portion starts on the second and subsequent
plays (Loop Point) (*1)
Specify this if you want to loop from a location other than Start After the
Sample played back from Start to End, it will then be repeatedly played
back in the forward direction, from the Loop to End.
0–
Playback end point (End Point) (*1)
This lets you omit an unwanted portion of the waveform at the end of the
sample.
0–
Move the cursor to the parameter that you want to edit, and use the value
4.
dial to change the value.
To save the edited settings, perform the operation “Saving Your Settings
5.
(Write)” (refer to owner’s manual).
TVF
ParameterValue/Explanation
Selects the type of lter. A lter cuts or boosts a specic frequency region
to change a sound’s brightness, thickness, or other qualities.
* If you set “LPF2” or “LPF3,” the setting for the Resonance will be ignored
(p. 25).
OFFNo lter is used.
Low Pass Filter. This reduces the volume of all frequencies above
the cuto frequency (Cuto Freq) in order to round o, or un-
LPF
brighten the sound.
This is the most common lter used in synthesizers.
Band Pass Filter. This leaves only the frequencies in the region of
BPF
the cuto frequency (Cuto Freq), and cuts the rest. This can be
useful when creating distinctive sounds.
High Pass Filter. This cuts the frequencies in the region below
HPF
the cuto frequency (Cuto Freq). This is suitable for creating
percussive sounds emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in the region of
the cuto frequency (Cuto Freq). You can use this to create wah-
PKG
wah eects by employing an LFO to change the cuto frequency
cyclically.
Low Pass Filter 2. Although frequency components above the
Cuto frequency (Cuto Freq) are cut, the sensitivity of this lter
LPF2
Filter Type
is half that of the LPF. This makes it a comparatively warmer low
pass lter. This lter is good for use with simulated instrument
sounds such as the acoustic piano.
Low Pass Filter 3. Although frequency components above the
Cuto frequency (Cuto Freq) are cut, the sensitivity of this lter
changes according to the Cuto frequency. While this lter is
LPF3
also good for use with simulated acoustic instrument sounds,
the nuance it exhibits diers from that of the LPF2, even with the
same TVF Envelope settings.
Cuto Frequency
Resonance
Selects the frequency at which the lter begins to have an eect on the
waveform’s frequency components.
“LPF/LPF2/LPF3” selected for the Filter Type
Lower cuto frequency settings reduce a tone’s upper harmonics for a
more rounded, warmer sound. Higher settings make it sound brighter.
“BPF” selected for the Filter Type
Harmonic components will change depending on the TVF Cuto
Frequency setting. This can be useful when creating distinctive sounds.
“HPF” selected for the Filter Type
Higher Cuto Frequency settings will reduce lower harmonics to
emphasize just the brighter components of the sound.
“PKG” selected for the Filter Type
The harmonics to be emphasized will vary depending on Cuto Frequency
setting.
0–127
Emphasizes the portion of the sound in the region of the cuto frequency,
adding character to the sound. Excessively high settings can produce
oscillation, causing the sound to distort.
0–127
25
Sample Edit
ParameterValue/Explanation
Use this parameter if you want the cuto frequency to change according
to the key that is pressed. Relative to the cuto frequency at the C4 key
(center C), positive (+) settings will cause the cuto frequency to rise
for notes higher than C4, and negative (-) settings will cause the cuto
frequency to fall for notes higher than C4.
Larger settings will produce greater change.
-200–+200
Cuto frequency
(Octave)
Cuto Keyfollow
Selects one of the following seven curves that determine how keyboard
playing dynamics (velocity) inuence the cuto frequency.
Set this to “FIXED” if you don’t want the Cuto frequency to be aected by
the keyboard velocity.
Cuto V-Curve
Cuto V-Sens
Resonance V-Sens
FIXED, 1–7
Use this parameter when changing the cuto frequency to be applied as a
result of changes in playing velocity. If you want strongly played notes to
raise the cuto frequency, set this parameter to positive (+) settings. If you
want strongly played notes to lower the cuto frequency, use negative (-)
settings.
-63–+63
This allows keyboard velocity to modify the amount of Resonance. If you
want strongly played notes to have a greater Resonance eect, set this
parameter to positive (+) settings. If you want strongly played notes to
have less Resonance, use negative (-) settings.
-63–+63
Key
TVF ENV
ParameterValue/Explanation
Species the depth of the TVF envelope. Higher settings will cause the TVF
TVF Env Depth
TVF Env V-Curve
TVF Env V-Sens
TVF Env T1 V-Sens
TVF Env T4 V-Sens
TVF Env Time
Keyfollow
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
-63–+63
Selects one of the following 7 curves that will determine how keyboard
playing dynamics will aect the TVF envelope. Set this to “FIXED” if you
don’t want the TVF Envelope to be aected by the keyboard velocity.
FIXED, 1–7
Species how keyboard playing dynamics will aect the depth of the
TVF envelope. Positive (+) settings will cause the TVF envelope to have a
greater eect for strongly played notes, and negative (-) settings will cause
the eect to be less.
-63–+63
This allows keyboard dynamics to aect the Time 1 of the TVF envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVF envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Use this setting if you want the TVF envelope times (Time 2–Time 4) to be
aected by the keyboard location. Based on the TVF envelope times for
the C4 key (center C), positive (+) settings will cause notes higher than
C4 to have increasingly shorter times, and negative (-) settings will cause
them to have increasingly longer times. Larger settings will produce
greater change.
-100–+100
Time
TVF Env Time 1–4
TVF Env Level 0–4
Frequency
Key
Specify the TVF envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next cuto frequency level is reached. (For
example, Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVF envelope levels (Level 0–Level 4). These settings specify
how the cuto frequency will change at each point, relative to the
standard cuto frequency (the cuto frequency value specied in the TVF
screen).
0–127
Cuto
Time
Note on
T: TimeL: Level
Note o
26
Sample Edit
TVA
ParameterValue/Explanation
Tone Level
Level V-Curve
Level V-Sens
Bias Level
Bias Position
Bias Direction
Bias
Bias causes the volume to be aected by the keyboard position. This is useful for changing
volume through keyboard position (pitch) when playing acoustic instruments.
Sets the volume of the tone.
0–127
You can select from seven curves that determine how keyboard playing
strength will aect the volume. If you do not want the volume of the tone
to be aected by the force with which you play the key, set this to “FIXED.”
FIXED, 1–7
Set this when you want the volume of the tone to change depending on
the force with which you press the keys. Set this to a positive (+) value to
have the changes in tone volume increase the more forcefully the keys are
played; to make the tone play more softly as you play harder, set this to a
negative (-) value.
-63–+63
Adjusts the angle of the volume change that will occur in the selected Bias
Direction. Larger settings will produce greater change. Negative (-) values
will invert the change direction.
-100–+100
Species the key relative to which the volume will be modied.
C-1–G9
Selects the direction in which change will occur starting from the Bias
Position.
The volume will be modied for the keyboard area below the
LWR
Bias Position.
The volume will be modied for the keyboard area above the
UPR
Bias Position.
The volume will be modied symmetrically toward the left and
L&U
right of the Bias Position.
ALLThe volume changes linearly with the Bias Position at the center.
TVA ENV
ParameterValue/Explanation
This allows keyboard dynamics to aect the Time 1 of the TVA envelope.
If you want Time 1 to be speeded up for strongly played notes, set this
TVA-Env T1 V-Sens
TVA-Env T4 V-Sens
TVA-Env Time KF
TVA-Env Time 1–4
TVA-Env Level 1–3
parameter to a positive (+) value. If you want it to be slowed down, set this
to a negative (-) value.
-63–+63
The parameter to use when you want key release speed to control the
Time 4 value of the TVA envelope. If you want Time 4 to be speeded up
for quickly released notes, set this parameter to a positive (+) value. If you
want it to be slowed down, set this to a negative (-) value.
-63–+63
Use this setting if you want the TVA envelope times (Time 2–Time 4) to
be aected by the keyboard location. Based on the TVA envelope times
for the C4 key (center C), positive (+) settings will cause notes higher
than C4 to have increasingly shorter times, and negative (-) settings will
cause them to have increasingly longer times. Larger settings will produce
greater change.
-100–+100
Time
Specify the TVA envelope times (Time 1–Time 4). Higher settings will
lengthen the time until the next volume level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
0–127
Specify the TVA envelope levels (Level 1–Level 3). These settings specify
how the volume will change at each point, relative to the standard volume
(the Tone Level value specied in the TVA screen).
0–127
Key
Tone Pan
Pan Keyfollow
Random Pan
Depth
Alternate Pan
Depth
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far right.
L64–0–63R
Use this parameter if you want key position to aect panning.
Positive (+) settings will cause notes higher than C4 key (center C) to be
panned increasingly further toward the right, and negative (-) settings will
cause notes higher than C4 key (center C) to be panned toward the left.
Larger settings will produce greater change.
-100–+100
Pan
Key
Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount
of change.
0–63
This setting causes panning to be alternated between left and right each
time a key is pressed. Higher settings will produce a greater amount
of change. “L” or “R” settings will reverse the order in which the pan will
alternate between left and right.
L63–0–63R
Level
Note on
T: TimeL: Level
LFO1
ParameterValue/Explanation
Selects the waveform of the LFO.
* If you set this to “BD-U” or “BD-D,” you must turn the Key Trigger
parameter to “ON.” If this is “OFF,” it will have no eect.
SINSine wave
TRITriangle wave
SAWUSawtooth wave
SAWDSawtooth wave (negative polarity)
SQRSquare wave
RNDRandom wave
Waveform
Rate
Rate Detune
BD-U
BD-D
TRPTrapezoidal wave
S&HSample & Hold wave (one time per cycle, LFO value is changed)
CHSChaos wave
VSIN
STEP
Adjusts the modulation rate, or speed, of the LFO.
* This setting will be ignored if the Waveform is set to “CHS.”
0–127, note
LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate) each
time a key is pressed. Higher settings will cause greater change.
* This parameter is invalid when Rate is set to “note.”
0–127
Time
Note o
Once the attack of the waveform output by the LFO is allowed
to develop in standard fashion, the waveform then continues
without further change.
Once the decay of the waveform output by the LFO is allowed
to develop in standard fashion, the waveform then continues
without further change.
Modied sine wave. The amplitude of a sine wave is randomly
varied once each cycle.
A waveform generated by the data specied by LFO Step 1–16.
This produces stepped change with a xed pattern similar to a
step modulator.
27
Sample Edit
ParameterValue/Explanation
Raises or lowers the LFO waveform relative to the central value (pitch or
cuto frequency). Positive (+) settings will move the waveform so that
Oset
Delay Time
Delay Time KF
Fade Mode
Fade Time
Key Trigger
Pitch Depth
TVF Depth
TVA Depth
Pan Depth
modulation will occur from the central value upward. Negative (-) settings
will move the waveform so that modulation will occur from the central
value downward.
-100, -50, 0, +50, +100
Delay Time (LFO Delay Time) species the time elapsed before the LFO
eect is applied (the eect continues) after the key is pressed (or released).
* After referring to “How to Apply the LFO” (p. 28), change the setting
until the desired eect is achieved.
0–127
Adjusts the value for the Delay Time depending on the key position,
relative to the C4 key (center C). To decrease the time that elapses before
the LFO eect is applied (the eect is continuous) with each higher key
that is pressed in the upper registers, select a positive value; to increase
the elapsed time, select a negative value.
Larger settings will produce greater change. If you do not want the
elapsed time before the LFO eect is applied (the eect is continuous) to
change according to the key pressed, set this to “0.”
-100–+100
Time
Species how the LFO will be applied.
* After referring to “How to Apply the LFO” (p. 28), change the setting
until the desired eect is achieved.
ON <, ON >, OFF <, OFF >
Species the time over which the LFO amplitude will reach the maximum
(minimum).
* After referring to “How to Apply the LFO” (p. 28), change the setting
until the desired eect is achieved.
0–127
Species whether the LFO cycle will be synchronized to begin when the
key is pressed (ON) or not (OFF).
OFF, ON
Species how deeply the LFO will aect pitch.
-63–+63
Species how deeply the LFO will aect the cuto frequency.
-63–+63
Species how deeply the LFO will aect the volume.
-63–+63
Species how deeply the LFO will aect the pan.
-63–+63
STEP LFO
ParameterValue/Explanation
When generating an LFO waveform from the data specied in LFO
Step Type
LFO Step 1–16
Step1–16, specify whether the level will change abruptly at each step
(TYPE 1) or will be connected linearly ( TYPE 2).
TYPE 1, TYPE 2
Species the data for the Step LFO. If the LFO Pitch Depth is +63, each +1
unit of the step data corresponds to a pitch of +50 cents.
-36–+36
Key
How to Apply the LFO
Apply the LFO gradually after the key is pressed
ParameterValue/Explanation
Fade ModeON <
Delay Time
Fade Time
Apply the LFO immediately when the key is pressed, and then gradually begin to
decrease the eect
ParameterValue/Explanation
Fade ModeON >
Delay TimeThe time that the LFO will continue after the keyboard is played.
Fade Time
Apply the LFO gradually after the key is released
ParameterValue/Explanation
Fade ModeOFF <
Delay Time
Fade Time
Apply the LFO from when the key is pressed until it is released, and gradually begin
to decrease the eect when the key is released
ParameterValue/Explanation
Fade ModeOFF >
Delay TimeThe time that the LFO will continue after the keyboard is released.
Fade Time
The time from when the keyboard is played until the LFO begins to be
applied.
The time over which the LFO amplitude will reach the maximum after the
Delay Time has elapsed.
The time over which the LFO amplitude will reach the minimum after the
Delay Time has elapsed.
The time from when the keyboard is released until the LFO begins to be
applied.
The time over which the LFO amplitude will reach the maximum after the
Delay Time has elapsed.
The time over which the LFO amplitude will reach the minimum after the
Delay Time has elapsed.
28
OUTPUT
ParameterValue/Explanation
Tone Chorus Send
Tone Reverb Send
Species the level of the signal sent to the chorus.
0–127
Species the level of the signal sent to the reverb.
0–127
Editing Arpeggios
Press the [ARPEGGIO] button to make it light.
1.
The ARPEGGIO screen appears.
Move the cursor to the item that you want to edit, and use the value dial to edit the setting.
2.
Press the [EXIT] button to exit the ARPEGGIO screen.
3.
ParameterValue/Explanation
STYLE
Part
Arp Hold
Grid
Duration
MotifRefer to “Selecting Ascending/Descending Variations (Motif)” (p. 29).
Velocity
Oct Range
Accent
Selects the arpeggio’s basic performance style.
001–128
In performance mode, this selects the part (only one part) that will be
played by the arpeggio. If a drum kit is assigned to a part, you can play a
drum kit along with the arpeggios.
* This parameter is not shown if the patch mode is selected or the [SUPER
LAYER] button is on.
Part1 (Upper), Part2 (Lower), Part3–16
You can produce arpeggios even without continuing to press the
keyboard.
OFF, ON
Sets the particular note division and resolution in a “single grid” used in
creating the arpeggio in an Arpeggio Style, and how much of a “shue”
syncopation is to be to applied (none/weak/strong) to it (grid type).
* Grid settings are shared with the rhythm pattern.
1/4 (¸)Quar ter note (one grid section = one beat)
This determines whether the sounds are played staccato (short and
clipped), or tenuto (fully drawn out).
30–120%
Full
Species the loudness of the notes that you play.
REAL
1–127
Adds an eect that shifts arpeggios one cycle at a time in octave units
(octave range). You can set the shift range upwards or downwards (up to
three octaves up or down).
-3–+3
Adjust the amount (“spread”) of this dynamic variation.
With a setting of “100,” the arpeggiated notes will have the velocities that
are programmed by the arpeggio style. With a setting of “0,” all arpeggiated
notes will be sounded at a xed velocity.
0–100
Eighth note shue Light (two grid sections = one beat, with a
light shue)
Eighth note shue Heavy (two grid sections = one beat, with
a heavy shue)
Sixteenth note shue Light (four grid sections = one beat,
with a light shue)
Sixteenth note shue Heavy (four grid sections = one beat,
with a heavy shue)
* Duration settings are shared with the rhythm pattern.
For example, when set to “30%,” the length of the note in a
grid (or when a series of grids is connected with ties, the nal
grid) is 30% of the full length of the note set in the grid type.
Even if the linked grid is not connected with a tie, the same
note continues to sound until the point at which the next new
sound is specied.
The velocity will change according to how strongly you strike
the key.
The notes will be sounded with the velocity you specify here,
regardless of how strongly you strike the key.
Selecting Ascending/Descending Variations (Motif)
Selects the method used to play sounds (motif) when you have a greater number of
notes than programmed for the Arpeggio Style.
* When the number of keys played is less than the number of notes in the Style,
the highest-pitched of the pressed keys is played by default.
ValueExplanation
Up (L)
Up (L&H)
Up (_)
Down (L)
Down (L&H)
Down (_)
U/D (L)
U/D (L&H)
U/D (_)
Rand (L)
Rand (_)
Phrase
Only the lowest of the keys pressed is sounded each time, and the notes play in
order from the lowest of the pressed keys.
Notes from both the lowest and highest pressed keys are sounded each time,
and the notes play in order from the lowest of the pressed keys.
The notes play in order from the lowest of the pressed keys.
No note is played every time.
Only the lowest of the keys pressed is sounded each time, and the notes play in
order from the highest of the pressed keys.
Notes from both the lowest and highest pressed keys are sounded each time,
and the notes play in order from the highest of the pressed keys.
The notes play in order from the highest of the pressed keys.
No note is played every time.
Notes will be sounded from the lowest to the highest key you press and then
back down to the lowest key, with only the lowest key sounded each time.
Notes from both the lowest and highest pressed keys are sounded each time,
and the notes play in order from the lowest of the pressed keys and then back
again in the reverse order.
The notes play in order from the lowest of the pressed keys, and then back
again in the reverse order. No note is played every time.
Notes will be sounded randomly for the keys you press, with only the lowest
key sounded each time.
Only the lowest of the keys pressed is sounded each time, the notes you press
will be sounded randomly. No note is played every time.
Pressing just one key will play a phrase based on the pitch of that key. If you
press more than one key, the key you press last will be used.
29
Editing the Vocoder/Auto Pitch
Press the [VOCODER/AUTO PITCH] button to make it light.
1.
The VOCODER/AUTO-PITCH screen appears.
Move the cursor to the parameter that you want to edit, and use the value dial to change the value.
2.
To save the edited settings, perform the operation “Saving the Vocoder/Auto Pitch Settings (Write).”
3.
ParameterValue/Explanation
Mode
Bank, Number
Mode: Vocoder
CarrierSelects the sound that will be the basic waveform of the vocoder sound.
Level
Pan
Mic Sens
Envelope
Synth Level
Mic Mix Level
Mic HPF
Mode: Auto-Pitch
Keyboard PartSelects the sound that is played on the keyboard when using Auto-Pitch.
Type
Level
Pan
Scale
Key
Selects the vocoder or auto-pitch.
Vocoder, Auto-Pitch
Selects the vocoder or auto-pitch setting.
PRST 001–010Vocoder settings
PRST 011–020Auto-pitch settings
USER 501–520User settings
Adjusts the output level of the sound that passes through the vocoder.
0–127
Adjusts the stereo position of the sound that passes through the vocoder.
L64–63R
Species the input sensitivity of the mic.
0–127
Selects the character of the sound.
SHARPEmphasizes the human voice.
SOFTEmphasizes the sound of the instrument.
LONGProduces a vintage sound with a long decay.
Species the input level of the instrumental sound.
0–127
Species the amount of the mic audio passing through the Mic HPF (Mic
High Pass Filter) that is added to the output of the vocoder.
0–127
Species the frequency at which the high pass lter (HPF) applied to the
mic audio starts to take eect. If this is set to “BYPASS,” no lter is applied.
BYPASS, 1000–16000Hz
Selects how Auto-Pitch correction is performed.
SOFTCorrects the pitch smoothly.
HARDCorrects the pitch quickly.
ELECTRIC1Corrects the pitch in a stepwise manner.
ELECTRIC2
ROBOTCorrects the pitch to the specied note.
Adjusts the output level of the sound that passes through the auto-pitch.
0–127
Adjusts the stereo position of the sound that passes through auto-pitch.
L64–63R
Selects the scale to which Auto-Pitch corrects the pitch.
CHROMATICCorrects the pitch in semitone steps.
Maj (Min)
If the Scale parameter is set to “Maj (Min),” specify the key of the song
you’re singing. For example if the song is in C major, specify “C”; if the song
is in A minor, specify “Am.”
C–Bm
Relationship between the key of the song and the key signature (and) of
the score
Major keys
Minor keys
Major keys
Corrects the pitch more strongly than ELECTRIC1.
This reproduces the mechanical, step-wise pitch
correction used in pop music.
Corrects the pitch to the notes of the scale (Key)
you specify.
Saving the Vocoder/Auto Pitch Settings (Write)
Press the [WRITE] button to make it light.
1.
The VOCODER/AUTO-PITCH NAME screen appears.
Assign a name to the data that you’re saving.
2.
OperationExplanation
[K] [J] buttonsMove the cursor.
Value dial, [–] [+] buttonsSelect the character.
[I] [H] buttonsSwitch between uppercase and lowercase.
Inserting/ Deleting Characters
While entering a name, press the [MENU] button.
1.
The NAME MENU window appears. The window closes if you press the button
once again.
Move the cursor to “INSERT” or “DELETE,” and press the [ENTER] button.
2.
FunctionExplanation
INSERTPress the [ENTER] button to insert a space (blank) at the cursor location.
DELETE
When you’ve specied the name, press the [ENTER] button.
3.
Use the value dial to specify the save-destination.
4.
Press the [ENTER] button.
5.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
Move the cursor to “OK,” and press the [ENTER] button.
6.
Saving is complete when the screen indicates “Completed!”
NOTE
Never turn o the power while the screen indicates “Writing....”
Press the [ENTER] button to delete the character at the cursor location;
subsequent characters will be moved forward to ll the gap.
30
Octave
Gender
Balance
Note
Minor keys
Makes the pitch one octave higher/lower.
-1, 0, +1
Settings in the “-” direction give the voice an increasingly masculine
character; settings in the “+” direction give the voice an increasingly
feminine character.
-10–+10
Species the volume balance between the direct sound (D) and the eect
sound (W).
D100:0W–D0:100W
Fixes the pitch.
* Available if Type is set to “Robot.”
C–B
Creating an Original Scale (USER SCALE)
You can adjust the pitch of each note from C through B in units of one cent.
The pitch you specify for each note is applied to that note for all octaves.
You can create and save nine dierent “user scales” for later recall.
Setting a User Scale
Press [MENU] button.
1.
The MENU screen appears.
Move the cursor to “USER SCALE,” and press the [ENTER] button.
2.
The USER SCALE screen appears.
Select each of the 12 notes from C to B, and use the value dial to edit their
3.
pitch.
* You can also use the keyboard to select a note to edit.
Value-64–+63
Quarter Tone settings
In the USER SCALE screen, hold down the OCTAVE [DOWN] button and
1.
play a note on the keyboard.
The pitch of the note you played is attened by 1/4 semitone (-50 cents).
Once again hold down the OCTAVE [DOWN] button and play the same note to
restore it to its original pitch.
In the SCALE EDIT screen, hold down the OCTAVE [UP] button and play a note
2.
on the keyboard.
The pitch of the note you played is sharpened by 1/4 semitone (+50 cents).
Once again hold down the OCTAVE [UP] button and play the same note to
restore it to its original pitch.
Recalling a User Scale
Press [MENU] button.
1.
The MENU screen appears.
Move the cursor to “USER SCALE,” and press the [ENTER] button.
2.
The USER SCALE screen appears.
The currently selected user scale number is shown.
When the instrument starts up, this always indicates “OFF.”
Press the [1]–[9] button to select a user scale.
3.
To return to the normal state (OFF), press the [0] button.
MEMO
5If a user scale is selected, the user scale does not change even if you switch
patches or performances.
5User scale returns to OFF when you turn o the power.
5If no user scale is registered to the button that you press, equal temperament is
selected.
5If you use the shortcut ([KEY TOUCH]+[TRANSPOSE]) to access the USER SCALE
screen, you can press a [0]–[9] button to select a user scale and immediately
exit the USER SCALE screen. This is convenient when you want to recall a user
scale while performing.
When you’ve nished making settings, press the [WRITE] button.
4.
The USER SCALE WRITE screen appears.
* If you press the [EXIT] button to exit the USER SCALE screen without performing
the Write operation, the unsaved settings revert to their previous state.
Select the write destination number (USER 1–9), and press the [ENTER]
5.
button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
Move the cursor to “OK,” and press the [ENTER] button.
6.
Writing is complete when the screen indicates “User Scale Write Completed.”
31
System Settings
Procedure
Press the [MENU] button.
1.
The MENU screen appears.
Move the cursor to “SYSTEM,” and press the [ENTER] button.
2.
Move the cursor to tab, and use the [K] [J] buttons to switch the pages.
3.
Move the cursor to the parameter that you want to edit, and use the value
4.
dial to change the value.
Press the [EXIT] button to exit the screen.
5.
System Parameters
MEMO
The parameters you edit are saved when you press the [WRITE] button in the
SYSTEM screen, or when you exit the SYSTEM screen.
GENERAL
ParameterValue/Explanation
LCD Contrast
LCD Brightness
Auto O
Power Save Time
Illumination
Adjusting the display contrast.
1–20
Adjusting the display brightness.
1–20
Species whether the unit will turn o automatically after a certain time
has elapsed.
If you don’t want the unit to turn o automatically, choose “OFF” setting.
OFF, 30, 240[min]
Amount of idle time that is to pass before the JUNO-DS enters power-save
mode.
When the JUNO-DS enters power-save mode, it will reduce its power
consumption by turning o the display backlight and minimizing button
illumination.
OFF, 1, 3, 5, 10, 15, 20, 30, 60[min]
Species whether the buttons illuminate when they are waiting for an
operation.
OFF, ON
PAD COLOR
ParameterValue/Explanation
Pad Brightness
COLORThe illumination color of pads [1]–[8] can be specied for each function.
Back Ground
Level Meter
Part Select
Track Select
Track Data
Track Mute
Rhythm Pattern
Audio Player
Tone Switch
Tone Select
Adjusts the brightness of pads [1]–[8].
1–127
OFF, 1–13
1–13
Species the basic illumination color of the pads.
Species the illumination color of the level meter that
indicates the volume when you play the keyboard.
Species the pad illumination color that indicates the
selected part when you use the pads to select a part.
Species the pad illumination color that indicates
the selected track when you use the pads to select a
track.
Species the pad illumination color that indicates a
track already containing performance data.
Species the pad illumination color that indicates a
muted track.
Species the pad illumination color when the
RHYTHM PATTERN screen is displayed.
Species the pad illumination color when the AUDIO
PLAYER screen is displayed.
Species the pad illumination color for pads [5]–
[8] that indicate tones turned on in the PATCH EDIT
screen.
Species the pad illumination color for the pad that
indicates the selected tone in the PATCH EDIT screen.
SOUND
ParameterValue/Explanation
Adjusts the overall tuning of the JUNO-DS.
Master Tune
Master Key Shift
Master Level
Output Gain
Audio Level
The display shows the frequency of the A4 note (center A).
415.3–466.2[Hz]
Shifts the JUNO-DS’s overall pitch range in semitone steps.
-24–+24
Sets the JUNO-DS’s overall volume.
0–127
Adjusts the output gain from the JUNO-DS’s output.
-12–+12[dB]
Species the volume when playing audio le from the Audio Player.
0–127
MASTER EQ
ParameterValue/Explanation
Turn the master EQ (this is an equalizer that is applied to the overall sound
Master EQ Switch
EQ Low Freq
EQ Low Gain
EQ Mid Freq
EQ Mid Gain
EQ Mid Q
EQ High Freq
EQ High Gain
EQ Total Gain
of the entire JUNO-DS) on/o.
OFF, ON
Frequency of the low range.
200, 400[Hz]
Gain of the low frequency range.
-15–+15[dB]
Frequency of the middle range.
200–8000[Hz]
Gain of the middle frequency range.
-15–+15[dB]
Width of the middle frequency range.
Set a higher value for Q to narrow the range to be aected.
0.5, 1.0, 2.0, 4.0, 8.0
Frequency of the high range.
2000, 4000, 8000[Hz]
Gain of the high frequency range.
-15–+15[dB]
Gain of the overall Master EQ.
-15–+15[dB]
KEY TOUCH
ParameterValue/Explanation
Velo Curve
Curve Oset
Velocity
Sets the keyboard’s touch.
LIGHT, MEDIUM, HEAVY
Adjusts the Velo Curve.
Lower values make the keyboard feel lighter.
Higher values make the keyboard feel heavier.
-10–+9
Species the velocity transmitted when a key is played.
REAL
1–127
32
The transmitted velocity value will correspond to the
force with which you strike the key.
The transmitted velocity value will be xed,
regardless of the force with which you strike the key.
System Settings
MIC IN SETTINGS
ParameterValue/Explanation
Mic In Level
Mic In Reverb
Switch
Mic In Reverb
Level
Mic In Reverb Type
Mic In Reverb
Time
Noise Suppressor
Switch
Noise Suppressor
Threshold
Noise Suppressor
Release
Mic Mode
Adjusts the input level of the MIC INPUT jack.
0–127
Species whether reverb is applied (ON) to the mic input or not applied
(OFF).
OFF, ON
Adjust the amount of reverb that is applied to the sound of the
microphone.
0–127
Select the type of reverb/delay that is applied to the sound of the
microphone.
Adjusts the length of the reverberation (when Reverb Type is ROOM1–
HALL2) or the delay time of the delay (when Reverb Type is DELAY or PANDELAY).
0–127
Switches the noise suppressor on/o. The noise suppressor is a function
that suppresses noise during periods of silence.
OFF, ON
Adjusts the volume at which noise suppression starts to be applied.
0–127
Adjusts the time from when noise suppression starts until the volume
reaches 0.
0–127
Species the mic input mode.
ALLSound is input from the mic at all times.
VOCAL FX
PEDAL
ParameterValue/Explanation
Control Pedal
Control Pedal
Assign
Control Pedal
Polarity
Hold Pedal
Continuous Hold
Pedal
Hold Pedal
Polarity
Species the function of the pedal that is connected to the PEDAL
CONTROL jack. The number in parentheses (
of the control change message produced by the pedal when the
corresponding function is assigned.
MODULATION (CC01) Vibrato
PORTA-TIME(CC05) Portamento time
VOLUME(CC07) Level
PAN(CC10) Pan
EXPRESSION(CC11) Level
HOLD
PORTAMENTO (CC65) Portamento switch
SOSTENUTO
RESONANCE(CC71) Resonance
RELEAS-TIME(CC72) Release time
ATTACK-TIME(CC73) Attack time
CUTOFF(CC74) Cuto
DECAY-TIME(CC75) Decay time
VIB-RATE(CC76) Vibrato speed
VIB-DEPTH(CC77) Vibrato depth
VIB-DELAY(CC78) Vibrato delay time
CHORUS-SEND (CC93) The amount of the chorus
REVERB-SEND (CC91) The amount of the reverb
AFTERTOUCH Channel aftertouch
* In Patch mode, the eect of the above functions applies to the currently
selected sound. In Performance mode, the eect applies to the current
part or to parts whose keyboard switch (p. 19, p. 20, p. 22) is on.
START/STOP
TAP-TEMPO
PROG-UP
PROG-DOWN
FAV-UPThe favorite of the next number or bank will be selected.
FAV-DOWN
Selects the polarity of the pedal connected to the PEDAL CONTROL jack.
STANDARD, REVERSE
If this is ON, the PEDAL HOLD jack will support half-pedaling.
OFF, ON
Selects the polarity of the pedal connected to the PEDAL HOLD jack.
STANDARD, REVERSE
Sound is input from the mic only when the
[VOCODER/ AUTO PITCH] button is lit, or when the
eect type is set to “79: Di VOCODER” (p. 57).
) is the controller number
(CC64) The sound will be sustained for keys that are
played or were already held down while holding down
the pedal.
(CC66) The sound will be sustained only for keys that
were already pressed when you pressed the pedal.
Pressing the pedal will start/stop the rhythm pattern,
audio player, or pattern sequencer.
The tempo will be set to the interval at which you press
the pedal (Tap Tempo).
If you’re in the patch mode, this selects the next sound.
If you’re in the performance mode, this selects the nextnumbered performance.
If you’re in the patch mode, this selects the previous
sound. If you’re in the performance mode, this selects
the previous-numbered performance.
The favorite of the previous number or bank will be
selected.
KNOB
ParameterValue/Explanation
Species the function that is assigned to each knob when the parameter
controlled by the control knobs is set to ASSIGN 1–4.
OFFNo function is assigned.
CC01–31, 32 (OFF),
33–95
Pitch BendThe same eect as moving the pitch bend.
AftertouchAfter touch
* In Patch mode, the eect of the above functions applies to the currently
Knob 1–4 Assign
selected sound. In Performance mode, the eect applies to the selected
part.
EQ Low FreqFrequency of the low range.
EQ Low GainGain of the low frequency range.
EQ Mid FreqFrequency of the middle range.
EQ Mid GainGain of the middle frequency range.
EQ Mid QWidth of the middle frequency range.
EQ High FreqFrequency of the high range.
EQ High GainGain of the high frequency range.
SYNC/TEMPO
ParameterValue/Explanation
Species the synchronization message that the JUNO-DS will use for
operation.
Sync Mode
Clock Source
Startup Tempo
Tempo Lock
MASTER
SLAVE
When the Sync Mode is “SLAVE,” this setting species whether the
JUNO-DS will synchronize to synchronization messages from the MIDI IN
connector or from the USB COMPUTER port.
MIDI, USB
Species the tempo when the JUNO-DS starts.
20–250
When you switch performances or patterns, this species whether the
tempo of the newly selected performance/pattern is used, or the current
tempo is maintained.
OFF, ON (maintain)
METRONOME
ParameterValue/Explanation
Species how the metronome will be sounded.
OFFNo metronome is sounded.
PLAY-ONLY
Metronome Mode
Metronome Level
Metronome
Sound
Metronome
Accent Switch
REC-ONLY
PLAY&REC
ALW AYSThe metronome sounds at all times.
Adjusts the metronome volume.
0–10
Selects the metronome sound.
TYPE1Conventional metronome sound (rst beat is a bell)
TYPE2Click sound
TYPE3Beep sound
TYPE4Cowbell sound
Adds an accent to the metronome sound.
OFF, ON
Controller number 1–31, 32, 33–95
The JUNO-DS will be the master. Choose this
setting when using the JUNO-DS by itself without
synchronizing to another device.
The JUNO-DS will be the slave. Choose this setting
when you want the JUNO-DS to synchronize to MIDI
Clock messages received from another MIDI device.
The metronome sounds when a pattern is playing.
The metronome sounds when a pattern is being
recorded.
The metronome sounds when a pattern is playing or
being recorded.
33
System Settings
MIDI
ParameterValue/Explanation
Determines whether the internal sound generator is disconnected (OFF)
from the controller section (keyboard, pitch bend/modulation lever,
Local Switch
Patch Rx/Tx Ch
Performance
Control Channel
Transmit
Program Change,
Bank Select, Active
Sensing
Transmit
Edit Data
Receive
Program Change,
Bank Select
Soft Through
USB Driver
*1: Download the Driver
In order to use the JUNO-DS with the “VENDOR” setting, you must download the driver
from the following URL and install it on your computer.
For details on installation, refer to the following URL.
&
http://www.roland.com/support/
buttons, sliders, pedal, and so on); or not disconnected (ON). Normally
you’ll leave this “ON.” Choose the “OFF” setting if you want operations on
the JUNO-DS to only control DAW software on your computer.
OFF, ON
In patch mode, species the MIDI message transmit/receive channel for
the keyboard part.
1–16
Species the MIDI receive channel on which MIDI messages (program
change/bank select) from an external MIDI device will be received by the
JUNO-DS to switch performances. Choose “OFF” setting if you don’t want
performances to be switched from a connected MIDI device.
1–16, OFF
Species whether program change messages/bank select messages/active
sensing messages will be transmitted (ON) or not be transmitted (OFF).
OFF, ON
Species whether changes you make in the settings of a patch or
performance will be transmitted as system exclusive messages (ON), or will
not be transmitted (OFF).
OFF, ON
Species whether program change messages/bank select messages will
be received (ON) or not be received (OFF).
OFF, ON
If this is “ON,” incoming MIDI messages from the MIDI IN connector will be
re-transmitted without change from the MIDI OUT connector.
OFF, ON
Sets the USB driver.
* This setting will take eect when you turn the power o, then on again.
GENERIC
VENDOR
Choose this if you want to use the generic USB driver
provided by your computer’s operating system.
Choose this if you want to use a USB driver
downloaded from the Roland website. (*1)
CONTROL
ParameterValue/Explanation
Specify the MIDI messages that will be used as system controls.
System Control settings allow you to specify MIDI messages that will
apply in common to the entire JUNO-DS, and can be used for controlling
volume, tone, etc.
You can assign up to four MIDI messages for this type of control.
Sys Ctrl 1–4
Source
* If you want to make assignments for realtime control of the sound and
eects for each tone independently, use “Matrix control” (p. 12) or
“MFX control” (p. 18).
OFFNo function is assigned.
CC01–31, 32 (OFF),
33–95
PITCH BENDThe same eect as moving the pitch bend.
AFTERTOUCHAftertouch
Controller number 1–31, 32, 33–95
INFORMATION
ParameterValue/Explanation
VersionView the software version.
ExpansionDisplays information about expansion sounds.
34
Connecting to a Computer via USB
If you use a commercially available USB cable to connect a USB port of your
computer to the USB COMPUTER port located on the rear panel of the JUNO-DS,
you can use MIDI-compatible software (DAW software) to play back audio and MIDI
data on the JUNO-DS.
USB COMPUTER port
For details on operating requirements, refer to the Roland website.
http://www.roland.com/support/
NOTE
5For some types of computer, this might not work correctly. Refer to the Roland
website for details on the operating systems that are supported.
5A USB cable is not included. You can purchase one from the dealer where you
purchased the JUNO-DS.
5Use a USB 2.0 cable.
5Your computer’s USB port must support USB 2.0 Hi-Speed.
5Turn on the power of the JUNO-DS before you start the DAW software on your
computer. Don’t turn the JUNO-DS’s power on/o while your DAW software is
running.
USB audio
Making USB Driver Settings
Here’s how to switch between the JUNO-DS’s dedicated USB driver and the generic
driver provided by your operating system.
Press the [MENU] button.
1.
The MENU screen appears.
Move the cursor to “SYSTEM,” and press the [ENTER] button.
2.
The SYSTEM screen appears.
Move the cursor to “MIDI” tab – “USB Driver,” and use the value dial to select
3.
the driver.
Driver
VENDOR
GENERIC
When you switch the driver, a conrmation screen appears.
If you decide to cancel, press the [EXIT] button.
Move the cursor to “WRITE,” and press the [ENTER] button.
4.
Setting is complete when the screen indicates “Completed.”
MEMO
This system takes eect when the JUNO-DS is powered-on.
Turn the power o, and then on again.
5.
Explanation
The dedicated driver provided by Roland specically for the JUNO-DS is used.
Both MIDI and audio are available.
The generic driver of the operating system is used.
Only MIDI is available.
JUNO-DS 0 Computer
If the JUNO-DS is connected to your computer via a USB cable, the audio output
you’ve chosen in the JUNO-DS can be recorded into your computer’s DAW software.
Computer 0 JUNO-DS
If the JUNO-DS is connected to your computer via a USB cable, the sound of your
computer can be reproduced from an audio system connected to the JUNO-DS’s
jacks.
USB MIDI
If the JUNO-DS is connected to your computer via a USB cable, the JUNO-DS’s
performance data (MIDI data) can be recorded into your DAW software, and
performance data (MIDI data) played back by your DAW software can be sounded
by the JUNO-DS’s sound engine.
Installing the USB Driver
The USB driver is software that exchanges data between the JUNO-DS and your
computer software.
In order to use the JUNO-DS’s dedicated USB driver, you must install the USB driver.
MEMO
For details on downloading and installing the USB driver, refer to the Roland
website.
http://www.roland.com/support/
35
Using the JUNO-DS with DAW Software
Using the JUNO-DS As a DAW Controller
You can use the JUNO-DS as a controller for your DAW software.
The JUNO-DS provides various DAW control maps. Simply select the appropriate
control map to apply the appropriate settings for the DAW software that you’re
using.
MEMO
If you want to use the JUNO-DS as a controller for your DAW software, set the USB
Driver setting to “VENDOR.”
Using the JUNO-DS to Control DAW Software
Use a USB cable to connect the JUNO-DS to your computer.
1.
A conrmation message appears.
* This message is not shown if you power-on the JUNO-DS with it already
connected to the computer.
Move the cursor to “YES,” and press the [ENTER] button.
2.
DAW Control mode is on, and the DAW CONTROL screen appears.
Move the cursor to “Control Map,” and use the value dial to select the DAW
3.
software that you’re using.
ValueExplanation
LOGIC PRO
SONAR
CUBASE
USER
As necessary, move the cursor to “Sync Output” or “Sync Mode,” and use the
4.
value dial to change the setting.
ParameterValue/Explanation
Sync Output
Sync Mode
When controlling Logic Pro.
When controlling SONAR.
When controlling Cubase.
Choose “USER” if your system cannot use the Mackie Control control surface.
You’ll be able to choose the MIDI messages that are transmitted when you
press pads [1]–[8].
Species whether clock, start, continue, stop, and song position pointer
messages are transmitted to another device (ON) or are not transmitted
(OFF).
* When the DAW CONTROL screen is not shown, this parameter is forcibly
turned OFF.
OFF, ON
Species the synchronization message that the JUNO-DS will use for
operation.
MASTER
SLAVE
The JUNO-DS will be the master. Choose this setting when
using the JUNO-DS by itself without synchronizing to another
device.
The JUNO-DS will be the slave. Choose this setting when you
want the JUNO-DS to synchronize to MIDI Clock messages
received from another MIDI device.
Settings in SONAR
This explanation describes the procedure when using SONAR X2 Producer. The
procedure may dier for other versions.
From the SONAR menu, choose [Edit] 0 [Preferences] 0 [MIDI Devices]
1.
to open the input/ output device selection.
To the input devices and output devices, add “JUNO-DS DAW CTRL.”
2.
In [Preferences], choose [MIDI Control Surfaces].
3.
Press “Add new Controller/Surface” to access the control surface settings
4.
dialog box.
Choose “Mackie Control” as the control surface, choose “JUNO-DS DAW CTRL”
5.
as the input port and output port, and then press “OK.”
Settings in CUBASE
This explanation describes the procedure when using the Mac OS X version of
Cubase 7. The procedure may dier for other versions.
From the Cubase [Devices] menu, choose [Device Setup].
1.
Press the [+] button located in the upper left of the dialog box, and choose
2.
“Mackie Control” from the pulldown menu.
As the MIDI input and MIDI output for Mackie Control, specify “JUNO-DS DAW
3.
CTRL.”
In the left side of the dialog box, choose “MIDI Port Setup” to access the
4.
setting screen.
In “JUNO-DS DAW CTRL,” clear the check box from “In ’ALL MIDI Inputs’.”
5.
8.
Operate the JUNO-DS to control your DAW software.
Available controllers Explanation
[s] buttonPlayback/Stop
[t] buttonStart recording on record-standby tracks.
[u] buttonReturn the current position to the beginning.
[SHIFT]+Pad [2]Rewind
[SHIFT]+Pad [3]Fast forward
The [s] through [u] buttons emulate the Mackie Control control surface.
Pad [1]–[8]Emulate the Mackie Control control surface Function buttons (F1–F8).
Control knobs
[LEVEL] sliders
You can control the functions that are assigned (p. 33) to Assign 1–4
(p. 37).
You can control the functions that are assigned to the four sliders
(p. 37).
Turn the Local Switch “OFF” in the “Controller” tab (p. 37).
5.
In your DAW software, open the project le that you want to control.
6.
MEMO
Before you continue, select “JUNO-DS” as the MIDI input device and output
device.
For details on how to do this, refer to the owner’s manual of your DAW software.
7.
Make the appropriate control surface settings for the DAW software you
selected.
Settings in LOGIC PRO
This explanation describes the procedure when using Logic Pro X. The procedure
may dier for other versions.
From the Logic Pro X menu, choose [Logic Pro X] 0 [Control Surfaces]
1.
0
[Setup] to open the setting screen.
From the menu, choose [New] 0 [Install].
2.
From the list of Model, choose “Mackie Control” and press “Add.”
3.
As the input port and the output port, specify “JUNO-DS DAW CTRL.”
4.
36
Using the JUNO-DS with DAW Software
Assigning Functions to Knobs and Sliders
You can assign functions to the control knobs (1–4) and the [LEVEL] sliders (1–4).
Knob 1Knob 2Knob 3Knob 4
Slider 1Slider 2Slider 3Slider
You can store sixteen sets of these assignments, with each set containing the
assignments of the control knobs (1–4) and the [LEVEL] sliders (1–4).
1.
In the DAW CONTROL screen, select the “Controller” tab.
2.
Select the set of assignments that you want to edit.
4
MEMO
You can press the [ENTER] button and rename the set.
Move the cursor to the parameter that you want to edit, and use the value
3.
dial to change the value.
ParameterExplanation
Turns the Local switch on/o when in DAW Control mode.
If you’re using a DAW software with the JUNO-DS’s keyboard controller
section and sound generator section, you should turn the Local Switch “OFF.”
Here’s why.
We need to connect these sections in the following order: the JUNO-DS’s
keyboard a DAW software the JUNO-DS’s sound generator. Since the
JUNO-DS’s keyboard section and sound generator section are connected
internally, such a connection order would normally be impossible. However,
if the Local Switch is “OFF,” the JUNO-DS’s keyboard section and its sound
generator section will be independent, allowing you to use a DAW software
as shown here in the illustration.
Local Switch
Tx Channel
Knob 1–4
Slider 1–4
Keyboard
Species the MIDI transmit channel used when in DAW Control mode.
Set this as desired.
Select the MIDI messages that are transmitted when you turn the control
knobs (1–4).
Select the MIDI messages that are transmitted when you control the [LEVEL]
sliders (1–4).
Local O
DAW
software
Sound
generator
MEMO
If you want your settings to be remembered, save the DAW CONTROL settings
(p. 38).
Using the JUNO-DS As a MIDI Keyboard
Your playing on the JUNO-DS’s keyboard (MIDI data) can be recorded into your DAW
software, or used to play software instruments.
Connect the JUNO-DS to your computer.
1.
Press the [DAW CONTROL] button to make it light.
2.
The DAW CONTROL screen appears.
In the DAW CONTROL screen, select the “Controller” tab.
3.
Turn the Local Switch “OFF.”
4.
MEMO
Set the MIDI transmit channel as necessary (Tx Channel: p. 37).
Playing the JUNO-DS’s Sound Generator from DAW Software
Performance data (MIDI data) played back by your DAW software can make the
JUNO-DS’s sound generator produce sound.
Connect the JUNO-DS to your computer.
1.
Press the [DAW CONTROL] button to make it light.
2.
Start your DAW software, and open the project le that you want to play.
3.
MEMO
Before you continue, select “JUNO-DS” as the MIDI input device and output
device.
For details on how to make this setting, refer to the owner’s manual of your DAW
software.
In the DAW CONTROL screen, select the “Part Edit” tab.
4.
1
2
No.Explanation
Performance
1
Patches that are assigned to each part
2
Receive switch for each part
3
If you set to “OFF,” MIDI messages are not received.
Receive channel for each part
4
* Depending on the channel settings of your DAW, messages that switch studio
sets may be transmitted on the channel of a part, causing the tone to switch. If
this occurs, check the channel settings of your DAW.
5.
Change the settings as necessary.
MEMO
It is convenient to turn receive switch on/o if you temporarily want to stop
receiving MIDI messages.
6.
In your DAW software, set the transmit channels of the tracks that you’re
playing back to match the receive channel settings of the JUNO-DS.
For details on how to make this setting, refer to the owner’s manual of your DAW
software.
7.
Play back your DAW software.
You hear the playback sounded by the JUNO-DS’s patches.
3 4
37
Using the JUNO-DS with DAW Software
Using the JUNO-DS As an Audio Interface
The JUNO-DS’s audio output you’ve specied can be recorded into DAW software
on your computer.
Sound from your computer can also be reproduced from a device that’s connected
to the JUNO-DS’s OUTPUT jacks.
Connect the JUNO-DS to your computer.
1.
Start up your DAW software, and choose “JUNO-DS” as the audio input
2.
device and output device.
For details on how to make this setting, refer to the owner’s manual of your DAW
software.
Saving the DAW CONTROL Settings
The DAW CONTROL settings revert to their previous state when you turn o the
power. If you want the DAW CONTROL settings to be remembered even after powero, save them.
In the DAW CONTROL screen (expect in the “Part Edit” tab), press the [WRITE]
1.
button.
* If you press the [WRITE] button when the “Part Edit” tab is selected,
PERFORMANCE WRITE is executed.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
Move the cursor to “OK,” and press the [ENTER] button.
2.
Saving is complete when the screen indicates “Completed!”
NOTE
Never turn o the power while the screen indicates “Writing....”
MEMO
When you save the DAW CONTROL settings, the system settings are also saved.
38
Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specied, an error message appears.
Refer to the explanation for the error message that appears, and take the appropriate action.
MessageMeaningAction
Battery Low!The battery has run down.Replace the batteries, or use an AC adaptor.
Cannot Read!Failed to load the audio le from the USB ash drive.
Duplicate File Name! Overwrite it? A le of the same name already exists.
Duplicate File Name!A le of the same name already exists.Check the name.
Format USB Memory Error!An error occurred when formatting the USB ash drive.
Incorrect File!This is a le that the JUNO-DS is unable to play/import.Do not use this le.
Incorrect File Name!A “.” (period) cannot be used at the beginning of a le name.Specify a dierent character.
Int Memory Full!
Memory Damaged!Failed when reading from the waveform memory le system.
Memory Full!There is insucient free capacity to store the sample.Delete unneeded sample.
Memory Full! Optimize?
MIDI Buer Full!
MIDI Oine!The MIDI IN connection was broken.
No more Registered Favorites!No more favorites have been registered.
No Room!The number of stored waveforms has reached the maximum (256).Delete unneeded sample.
Not Found!The le was not found on the USB ash drive.Make sure that the le exists on the USB ash drive.
Now Playing!Since the JUNO-DS is playing, this operation cannot be executed.Stop playback before you execute the operation.
Now Recording!Since the JUNO-DS is recording, this operation cannot be executed.Stop recording before you execute the operation.
Pattern Full!
Permission Denied!
Read Error!
Rec Overow!
Sample Length Too Long!The audio le cannot be imported because it is too long.An audio le that exceeds 64 MB stereo or 32 MB mono cannot be imported.
Sample Length Too Short!The audio le cannot be imported because it is too short.Extremely short audio les cannot be impor ted.
Sys Mem Damaged!
USB Mem NotReady!USB ash drive is not connected.Connect USB ash drive.
Write Error!
There is insucient memory capacity in the internal pattern writing
destination.
There is insucient free capacity to store the sample. Do you want to
execute Optimize?
An unusually large amount of MIDI data was received, and could not
be processed.
The maximum number of notes that can be recorded in one pattern
has been exceeded; the pattern cannot be recorded any further.
This indication may appear if a large amount of data, such as
movements of the Control knobs, is being recorded. No further
pattern recording is possible.
The operation cannot be performed because the USB ash drive, le,
or folder is write-protected.
Failed to load data from USB ash drive.Make sure that USB ash drive is correctly connected.
It may be that the le is damaged.
This le cannot be loaded since its format is incorrect.
Since a large amount of recorded data was input all at once, it could
not be processed correctly.
It is possible that the contents of system memory have been
damaged.
Failed to write data to USB ash drive.Make sure that USB ash drive is correctly connected.
Data cannot be written because the USB ash drive has no more free
space.
The le or the USB ash drive itself is write protected.Make sure that the le or the USB ash drive is not write protected.
Make sure that USB ash drive is correctly connected.
Use USB Flash Memory sold by Roland.
If you want to overwrite it, proceed with the operation. If you don’t want to delete the
identically-named le, save using a dierent le name.
Use USB Flash Memory sold by Roland. We cannot guarantee operation if other products
are used.
Delete unneeded pattern.
Please execute a Factory Reset.
If this does not resolve the problem, contact your dealer or a nearby Roland service
center.
You can obtain free capacity by optimizing the memory area (p. 2).
Reduce the amount of MIDI messages that are being transmitted.
Check that there is no problem with the MIDI cable connected to the JUNO-DS’s MIDI IN,
and that the MIDI cable was not disconnected.
Check the currently selected favorite number and the direction (“FAV-UP” or “FAV-DOWN”)
that’s assigned to the pedal (p. 33).
Delete unneeded data from the pattern that you’re recording.
Disable the write-protect setting of the USB ash drive.
Using your computer, disable the write-protect setting of the le or folder.
Do not use this le.
Reduce the amount of recorded data.
Please execute a Factory Reset.
If this does not resolve the problem, contact your dealer or a nearby Roland service
center.
Delete unneeded les from the USB ash drive. Alternatively, use a dierent USB ash
drive device, one that has more free space available.
39
MFX/Chorus/Reverb Parameters
MFX Parameters (MFX, MFX1–3)
The MFX feature 80 dierent kinds of eects. Some of the eects consist of two or more dierent eects connected in series.
TypeMFXPage
00THRU–
Filter
Modulation
Chorus
Dynamics
Delay
Lo-Fi 1
Pitch
Reverb
01EQUALIZER
03ISOLATOR
04LOW BOOST
05SUPER FILTER
06STEP FILTER
07ENHANCER
08AUTO WAH
09HUMANIZER
10SPEAKER SIMULATOR
11PHASER
12STEP PHASER
13MLT STAGE PHASER
14INFINITE PHASER
15RING MODULATOR
16STEP RING MOD
17TREMOLO
18AUTO PAN
19STEP PAN
20SLICER
21R OTAR Y
22VK R OTARY
23CHORUS
24FLANGER
25STEP FLANGER
26HEXA-CHORUS
27TREMOLO CHORUS
28SPACE-D
293D CHORUS
303D FLANGER
313D STEP FLANGER
322BAND CHORUS
332BAND FLANGER
342BAND STEP FLANGR
35OVERDRIVE
36DISTORTION
37VS OVERDRIVE
38VS DISTORTION
39GUITAR AMP SIM
40COMPRESSOR
41LIMITER
42GATE
43DELAY
44LONG DELAY
45SERIAL DELAY
46MODULATION DELAY
473TAP PAN DELAY
484TAP PAN DELAY
49MULTI TAP DELAY
50RE VERSE DELAY
51SHUFFLE DELAY
523D DELAY
53ANALOG DELAY
54ANALOG LONG DELAY
55TAPE ECHO
56LOFI NOISE
57LOFI COMPRESS
58LOFI RADIO
59TELEPHONE
60PHONOGR APH
61PITCH SHIFTER
622VOI PCH SHIFTER
63STEP PCH SHIFTER
64RE VERB
65GATED REVERB
p. 4102SPEC TRUM
p. 42
p. 43
p. 44
p. 45
p. 46
p. 47
p. 48
p. 49
p. 50
p. 51
p. 52
p. 53
p. 54
p. 55
TypeMFXPage
66OD0CHORUS
67OD0FLANGER
68OD0DELAY
69DST0CHORUS
70DST0FLANGER
Combination
Piano
Vocoder
Lo-Fi 280BIT CRUSHER
71DST0DELAY
72ENH0CHORUS
73ENH0FLANGER
74ENH0DELAY
75CHORUS0DELAY
76FLANGER0DELAY
77CHORUS0FLANGER
78SYMPATHETIC RESO
79Di VOCODER
MEMO
5Parameters marked with a 3 can be controlled using the control knob to
which “MFX CTRL” is assigned.
5Parameters marked with a sharp “#” can be controlled using a MFX control
(p. 18, p. 24) or Matrix control (p. 12). (Two setting items will change
simultaneously for “#1” and “#2”).
Note
Some eect parameters (such as Rate or Delay Time) can be set in terms of a note
value.
Sixty-fourthnote triplet
Sixteenth-note
triplet
Dotted
sixteenth note
Quarter noteHalf-note triplet
Whole-note
triplet
Dotted whole
note
NOTE
5If you specify the delay time as a note value, slowing down the tempo will not
change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the delay time
is specied as a note value and you slow down the tempo until this upper
limit is reached, the delay time cannot change any further. This upper limit is
the maximum value that can be specied when setting the delay time as a
numerical value.
5If you specify a parameter for which a note value is assigned as the MFX control
Destination, you can’t use MFX control to control that parameter.
Sixty-fourth
note
Dotted thirtysecond note
Eighth note
Dotted half noteWhole note
Double note
Thirty-secondnote triplet
Sixteenth note
Quarter-note
triplet
Dotted quarter
note
p. 55
p. 56
p. 57
Thirty-second
note
Eighth-note
triplet
Dotted eighth
note
Half note
Double-note
triplet
40
MFX/Chorus/Reverb Parameters
L in
R in
R out
L in
R in
R out
L in
R in
R out
When Using 3D Eects
The following 3D eects utilize RSS (Roland Sound Space) technology to create a
spaciousness that cannot be produced by delay, reverb, chorus, etc.
552: 3D DELAY
529: 3D CHORUS
530: 3D FLANGER
531: 3D STEP FLANGER
When using these eects, we recommend that you place your speakers as follows.
Also, make sure that the speakers are at a sucient distance from the walls on either
side.
30˚ 30˚
If the left and right speakers are too far apart, or if there is too much reverberation,
the full 3D eect may not appear. Each of these eects has an “Output Mode”
parameter. If the sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to “SPEAKER.” If the sound is to be heard through headphones,
set it to “PHONES.” This will ensure that the optimal 3D eect will be heard. If this
parameter is not set correctly, the full 3D eect may not appear.
About the Step Reset function
506: STEP FILTER
516: STEP RING MOD
519: STEP PAN
520: SLICER
563: STEP PCH SHIFTER
The above types contain a sixteen-step sequencer. For these types, you can use a
MFX control to reset the sequence to play from the rst step. To do this, set the MFX
control Destination to “Step Reset.”
For example if you are using the modulation lever to control the eect, you would
make the following settings.
ParameterValue
SourceCC01: Modulation
DestinationStep Reset
Sens+63
With these settings, the sequence will play back from the rst step whenever you
operate the modulation lever.
01: EQUALIZER
This is a four-band stereo equalizer (low, mid x 2, high).
4-Band EQ
L out
4-Band EQ
ParameterValueExplanation
Low Freq200, 400[Hz]Frequency of the low range
Low Gain #-15–+15[dB]Gain of the low range
Mid1 Freq200–8000[Hz]Frequency of the middle range 1
Mid1 Gain-15–+15[dB]Gain of the middle range 1
Mid1 Q0.5, 1.0, 2.0, 4.0, 8.0
Mid2 Freq200–8000[Hz]Frequency of the middle range 2
Mid2 Gain-15–+15[dB]Gain of the middle range 2
Mid2 Q0.5, 1.0, 2.0, 4.0, 8.0
High Freq2000, 4000, 8000[Hz]Frequency of the high range
High Gain #-15–+15[dB]Gain of the high range
3
Level #0–127Output level
Width of the middle range 1
Set a higher value for Q to narrow the
range to be aected.
Width of the middle range 2
Set a higher value for Q to narrow the
range to be aected.
02: SPECTRUM
This is a stereo spectrum. Spectrum is a type of lter which modies the timbre by
boosting or cutting the level at specic frequencies.
Simultaneously adjusts the width of the
adjusted ranges for all the frequency bands.
Output level
03: ISOLATOR
This is an equalizer which cuts the volume greatly, allowing you to add a special
eect to the sound by cutting the volume in varying ranges.
Rotary eect
521: ROTARY
522: VK ROTARY
When performing sounds that use these eects, you can change the speed of the
rotary eect by moving the modulation lever away from yourself.
Isolator
Isolator
ParameterValueExplanation
Boost/Cut Low #
Boost/Cut Mid #
3
Boost/Cut High #
Anti Phase Low Sw
Anti Phase Low Level
Anti Phase Mid Sw
Anti Phase Mid Level
Low Boost Sw
Low Boost Level
Level
Low Boost
Low Boost
-60–+4[dB]
OFF, ON
0–127
OFF, ON
0–127
OFF, ON
0–127
0–127
These boost and cut each of the High, Middle,
and Low frequency ranges.
At -60 dB, the sound becomes inaudible. 0 dB is
equivalent to the input level of the sound.
Turns the Anti-Phase function on and o for the
Low frequency ranges.
When turned on, the counter-channel of stereo
sound is inverted and added to the signal.
Adjusts the level settings for the Low frequency
ranges.
Adjusting this level for certain frequencies allows
you to lend emphasis to specic parts (This is
eective only for stereo source.).
Settings of the Anti-Phase function for the Middle
frequency ranges.
The parameters are the same as for the Low
frequency ranges.
Turns Low Booster on/o.
This emphasizes the bottom to create a heavy
bass sound.
Increasing this value gives you a heavier low end.
Output level
L out
* Depending on the Isolator and lter settings
this eect may be hard to distinguish.
41
MFX/Chorus/Reverb Parameters
L in
R in
R out
2-Band EQ
L in
R in
R out
SAW1SAW2
L in
R in
L out
R out
Step Filter
Step Filter
L in
R in
R out
L in
R in
R out
04: LOW BOOST
Boosts the volume of the lower range, creating powerful lows.
Parameter
Boost Frequency #50–125[Hz]
Boost Gain #0–+12[dB]
3
Boost WidthWIDE, MID, NARROW
Low Gain-15–+15[dB]Gain of the low frequency range
High Gain-15–+15[dB]Gain of the high frequency range
Level0–127Output level
05: SUPER FILTER
This is a lter with an extremely sharp slope. The cuto frequency can be varied
cyclically.
ParameterValueExplanation
Filter Type
Filter Slope
Filter Cuto #0–127
3
Filter Resonance #0–127
Filter Gain0–+12[dB]Amount of boost for the lter output
Modulation SwOFF, ONOn/o switch for cyclic change
Modulation Wave
Rate #0.05–10.00[Hz], note Rate of modulation
Depth0–127Depth of modulation
Attack #0–127
Level0–127Output level
42
Low Boost
Low Boost
2-Band EQ
ValueExplanation
Super Filter
L out
Center frequency at which the lower
range will be boosted
Amount by which the lower range will
be boosted
Width of the lower range that will be
boosted
L out
Super Filter
Filter type
Frequency range that will pass through each lter
LPFFrequencies below the cuto
BPFFrequencies in the region of the cuto
HPFFrequencies above the cuto
NOTCHFrequencies other than the region of the cuto
Amount of attenuation per octave
-12[dB]Gentle
-24[dB]Steep
-36[dB]Extremely steep
How the cuto frequency will be modulated
TRITriangle wave
SQRSquare wave
SINSine wave
SAW1Sawtooth wave (upward)
SAW2Sawtooth wave (downward)
Cuto frequency of the lter
Increasing this value will raise the cuto
frequency.
Filter resonance level
Increasing this value will emphasize the region
near the cuto frequency.
Speed at which the cuto frequency will change
This is eective if Modulation Wave is SQR,
SAW1, or SAW2.
06: STEP FILTER
This is a lter whose cuto frequency can be modulated in steps. You can specify
the pattern by which the cuto frequency will change.
ParameterValueExplanation
Step 01–160–127Cuto frequency at each step
Rate #0.05–10.00[Hz], noteRate of modulation
3
Attack #0–127
Filter type
Frequency range that will pass through each lter
Filter Type
Filter Slope
Filter Resonance # 0–127
Filter Gain0–+12[dB]Amount of boost for the lter output
Level0–127Output level
LPFfrequencies below the cuto
BPFfrequencies in the region of the cuto
HPFfrequencies above the cuto
NOTCHfrequencies other than the region of the cuto
Amount of attenuation per octave
-12[dB]gentle
-24[dB]steep
-36[dB]extremely steep
Speed at which the cuto frequency changes
between steps
Filter resonance level
Increasing this value will emphasize the region
near the cuto frequency.
MEMO
You can use MFX control to restart the step sequence from the beginning (p. 18,
p. 24).
07: ENHANCER
Controls the overtone structure of the high frequencies, adding sparkle and
tightness to the sound.
Enhancer
Enhancer
ParameterValueExplanation
Sens # 0–127 Sensitivity of the enhancer
Mix # 0–127 Level of the overtones generated by the enhancer
3
Low Gain -15–+15[dB]Gain of the low range
High Gain -15–+15[dB]Gain of the high range
Level 0–127 Output Level
Mix
Mix
2-Band
EQ
2-Band
EQ
L out
08: AUTO WAH
Cyclically controls a lter to create cyclic change in timbre.
Auto Wah
Auto Wah
ParameterValueExplanation
Filter Type
Manual #0–127
Peak0–127
Sens #0–127
Polarity
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth #0–127Depth of modulation
Phase #0–180[deg]
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level0–127Output level
2-Band EQ
2-Band EQ
Type of lter
LPF
BPF
Sets the direction in which the frequency will change when the autowah lter is modulated.
UPThe lter will change toward a higher frequency.
DOWNThe lter will change toward a lower frequency.
L out
The wah eect will be applied over a wide
frequency range.
The wah eect will be applied over a narrow
frequency range.
Adjusts the center frequency at which the eect
is applied.
Adjusts the amount of the wah eect that will
occur in the range of the center frequency.
Set a higher value for Q to narrow the range to
be aected.
Adjusts the sensitivity with which the lter is
controlled.
Adjusts the degree of phase shift of the left and
right sounds when the wah eect is applied.
MFX/Chorus/Reverb Parameters
L in
R in
L out
R out
L in
R in
R out
R in
R out
L in
R in
R out
L in
09: HUMANIZER
Adds a vowel character to the sound, making it similar to a human voice.
Overdrive
ParameterValueExplanation
Drive SwOFF, ONTurns Drive on/o.
Drive #0–127
Vowel1a, e, i, o, u
Vowel2a, e, i, o, u
Rate #0.05–10.00[Hz], note Frequency at which the two vowels switch
3
Depth #0–127Eect depth
Input Sync SwOFF, ON
Input Sync
Threshold
Manual #
Low Gain-15–+15[dB]Gain of the low frequency range
High Gain-15–+15[dB]Gain of the high frequency range
Pan #L64–63RStereo location of the output
Level0–127Output level
Formant
0–127Volume level at which reset is applied
Point at which Vowel 1/2 switch
49 or lessVowel 1 will have a longer duration.
50Vowel 1 and 2 will be of equal duration.
51 or moreVowel 2 will have a longer duration.
2-Band
EQ
Degree of distortion
Also changes the volume.
Selects the vowel.
LFO reset on/o
Determines whether the LFO for switching the
vowels is reset by the input signal (ON) or not
(OFF).
Pan L
Pan R
10: SPEAKER SIMULATOR
Simulates the speaker type and microphone settings used to record the speaker
sound.
Speaker
L out
11: PHASER
This is a stereo phaser. A phase-shifted sound is added to the original sound and
modulated.
Phaser
Mix
Mix
Phaser
ParameterValueExplanation
Mode
Manual #0–127
3
Rate0.05–10.00[Hz], noteFrequency of modulation
Depth0–127Depth of modulation
Polarity
Resonance #0–127Amount of feedback
Cross Feedback-98–+98[%]
Mix #0–127Level of the phase-shifted sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level0–127Output level
4-STAGE, 8-STAGE,
12-STAGE
Selects whether the left and right phase of the modulation will be the
same or the opposite.
INVERSE
SYNCHRO
2-Band
2-Band
Number of stages in the phaser
Adjusts the basic frequency from which the
sound will be modulated.
The left and right phase will be opposite. When
using a mono source, this spreads the sound.
The left and right phase will be the same. Select
this when inputting a stereo source.
Adjusts the proportion of the phaser sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
EQ
EQ
L out
12: STEP PHASER
This is a stereo phaser. The phaser eect will be varied gradually.
Speaker
ParameterValueExplanation
Speaker Type
Mic Setting1, 2, 3
Mic Level #0–127Volume of the microphone
3
Direct Level #0–127Volume of the direct sound
Level #0–127Output level
(See the following table)
Type of speaker
Adjusts the location of the microphone that is
recording the sound of the speaker.
This can be adjusted in three steps, with the
microphone becoming more distant in the order
of 1, 2, and 3.
Specications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in inches) and the
number of units.
TypeCabinetSpeakerMicrophone
SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x4condenser
Step Phaser
Mix
Mix
Step Phaser
ParameterValueExplanation
Mode
Manual #0–127
3
Rate #0.05–10.00[Hz], note Frequency of modulation
Depth0–127Depth of modulation
Polarity
Resonance #0–127Amount of feedback
Cross Feedback-98–+98[%]
Step Rate #0.10–20.00[Hz], note Rate of the step-wise change in the phaser eect
Mix #0–127Level of the phase-shifted sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level0–127Output level
4-STAGE, 8-STAGE,
12-STAGE
Selects whether the left and right phase of the modulation will be the
same or the opposite.
INVERSE
SYNCHRO
2-Band
2-Band
Number of stages in the phaser
Adjusts the basic frequency from which the
sound will be modulated.
The left and right phase will be opposite. When
using a mono source, this spreads the sound.
The left and right phase will be the same. Select
this when inputting a stereo source.
Adjusts the proportion of the phaser sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
EQ
EQ
L out
43
MFX/Chorus/Reverb Parameters
Resonance
L in
R in
L out
R out
L in
R in
L out
R out
L in
R in
L out
R out
L in
R in
R out
L in
R in
R out
SAW1SAW2
L in
R in
R out
SAW1SAW2
L
R
L
13: MLT STAGE PHASER
Extremely high settings of the phase dierence produce a deep phaser eect.
Multi Stage
Phaser
ParameterValueExplanation
Mode
Manual #0–127
3
Rate #0.05–10.00[Hz], note Frequency of modulation
Adjusts the basic frequency from which the
sound will be modulated.
Pan L
Pan R
14: INFINITE PHASER
A phaser that continues raising/lowering the frequency at which the sound is
modulated.
Infinite Phaser2-Band EQ
ParameterValueExplanation
Mode1–4Higher values will produce a deeper phaser eect.
Speed #-100–+100
3
Resonance #0–127Amount of feedback
Mix #0–127Volume of the phase-shifted sound
Pan #L64–63RPanning of the output sound
Low Gain-15–+15[dB]Amount of boost/cut for the low-frequency range
High Gain-15–+15[dB]Amount of boost/cut for the high-frequency range
Level0–127Output level
Speed at which to raise or lower the frequency at which
the sound is modulated (+: upward / -: downward)
Pan L
Pan R
15: RING MODULATOR
This is an eect that applies amplitude modulation (AM) to the input signal,
producing bell-like sounds. You can also change the modulation frequency in
response to changes in the volume of the sound sent into the eect.
Ring Mod
Ring Mod
ParameterValueExplanation
Frequency #0–127
3
Sens #0–127
Polarity
Low Gain-15–+15[dB]Gain of the low frequency range
High Gain-15–+15[dB]Gain of the high frequency range
Balance #D100:0W–D0:100W
Level0–127Output level
2-Band EQ
2-Band EQ
Adjusts the frequency at which modulation is
applied.
Adjusts the amount of frequency modulation
Determines whether the frequency modulation moves towards higher
frequencies or lower frequencies.
UPHigher frequencies
DOWNLower frequencies
applied.
Volume balance between the direct sound (D)
and the eect sound (W)
16: STEP RING MOD
This is a ring modulator that uses a 16-step sequence to vary the frequency at which
modulation is applied.
Step Ring Mod
Step Ring Mod
ParameterValueExplanation
Step 01–160–127Frequency of ring modulation at each step
Rate #0.05–10.00[Hz], note Rate at which the 16-step sequence will cycle
3
Attack #0–127
Low Gain-15–+15[dB]Amount of boost/cut for the low-frequency range
High Gain-15–+15[dB]
Balance #D100:0W–D0:100W
Level0–127Output level
2-Band EQ
2-Band EQ
Speed at which the modulation frequency
changes between steps
Amount of boost/cut for the high-frequency
range
Volume balance of the original sound (D) and
eect sound (W)
L out
MEMO
You can use MFX control to restart the step sequence from the beginning (p. 18,
p. 24).
17: TREMOLO
Cyclically modulates the volume to add tremolo eect to the sound.
Tremolo
Tremolo
ParameterValueExplanation
Mod Wave
Rate #0.05–10.00[Hz], note Frequency of the change
3
Depth #0–127Depth to which the eect is applied
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level0–127Output level
2-Band EQ
2-Band EQ
Modulation Wave
TRITriangle wave
SQRSquare wave
SINSine wave
SAW1, 2Sawtooth wave
L out
18: AUTO PAN
Cyclically modulates the stereo location of the sound.
Auto Pan
Auto Pan
ParameterValueExplanation
Mod Wave
Rate #0.05–10.00[Hz], note Frequency of the change
3
Depth #0–127Depth to which the eect is applied
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level0–127Output level
2-Band EQ
2-Band EQ
Modulation Wave
TRITriangle wave
SQRSquare wave
SINSine wave
SAW1, 2Sawtooth wave
L out
R
44
MFX/Chorus/Reverb Parameters
L in
R in
R out
L in
R in
R out
L out
R out
L in
R in
L out
R out
L in
R in
19: STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
Step Pan
L out
Step Pan
ParameterValueExplanation
Step 01–16L64–63RPan at each step
Rate #0.05–10.00[Hz], note Rate at which the 16-step sequence will cycle
3
Attack #0–127Speed at which the pan changes between steps
Input Sync SwOFF, ON
Input Sync
Threshold
Level0–127Output level
0–127Volume at which an input note will be detected
Species whether an input note will cause the
sequence to resume from the rst step of the
sequence (ON) or not (OFF)
MEMO
You can use MFX control to restart the step sequence from the beginning (p. 18,
p. 24).
20: SLICER
By applying successive cuts to the sound, this eect turns a conventional sound into
a sound that appears to be played as a backing phrase. This is especially eective
when applied to sustain-type sounds.
Slicer
L out
Slicer
ParameterValueExplanation
Step 01–160–127Level at each step
Rate #0.05–10.00[Hz], note Rate at which the 16-step sequence will cycle
3
Attack #0–127Speed at which the level changes between steps
Input Sync SwOFF, ON
Input Sync
Threshold
Mode
Shue #0–127
Level0–127Output level
0–127Volume at which an input note will be detected
Sets the manner in which the volume changes as one step progresses to
the next.
LEGATO
SLASH
Species whether an input note will cause the
sequence to resume from the rst step of the
sequence (ON) or not (OFF)
The change in volume from one step’s level to
the next remains unaltered.
If the level of a following step is the same as the
one preceding it, there is no change in volume.
The level is momentarily set to 0 before
progressing to the level of the next step. This
change in volume occurs even if the level of the
following step is the same as the preceding step.
Timing of volume changes in levels for evennumbered steps (step 2, step 4, step 6...).
The higher the value, the later the beat
progresses.
MEMO
You can use MFX control to restart the step sequence from the beginning (p. 18,
p. 24).
21: ROTARY
The Rotary eect simulates the sound of the rotary speakers often used with the
electric organs of the past. Since the movement of the high range and low range
rotors can be set independently, the unique type of modulation characteristic of
these speakers can be simulated quite closely. This eect is most suitable for electric
organ Tones.
Rotary
ParameterValueExplanation
Speed #
3
Woofer Slow Speed 0.05–10.00[Hz]Slow speed (SLOW) of the low frequency rotor
Woofer Fast Speed 0.05–10.00[Hz]Fast speed (FAST) of the low frequency rotor
Woofer Acceleration 0–15
Woofer Level0–127Volume of the low frequency rotor
Tweeter Slow Speed 0.05–10.00[Hz]
Tweeter Fast Speed 0.05–10.00[Hz]
Tweeter
Acceleration
Tweeter Level0–127
Separation0–127Spatial dispersion of the sound
Level #0–127Output level
Simultaneously switch the rotational speed of the low frequency rotor
and high frequency rotor.
SLOWSlows down the rotation to the Slow Rate.
FASTSpeeds up the rotation to the Fast Rate.
Adjusts the time it takes the low frequency rotor
to reach the newly selected speed when switching
from fast to slow (or slow to fast) speed.
Settings of the high frequency rotor
0–15
The parameters are the same as for the low
frequency rotor.
22: VK ROTARY
This type provides modied response for the rotary speaker, with the low end
boosted further.
This eect features the same specications as the VK-7’s built-in rotary speaker.
2-Band EQ
Rotary
2-Band EQ
ParameterValueExplanation
Speed #
Brake #OFF, ON
3
Woofer Slow Speed 0.05–10.00[Hz]Low-speed rotation speed of the woofer
Woofer Fast Speed 0.05–10.00[Hz]High-speed rotation speed of the woofer
Woofer Trans Up0–127
Woofer Trans Down 0–127
Woofer Level0–127Volume of the woofer
Tweeter Slow Speed 0.05–10.00[Hz]
Tweeter Fast Speed 0.05–10.00[Hz]
Tweeter Trans Up0–127
Tweeter Trans Down 0–127
Tweeter Level0–127
Spread0–10Sets the rotary speaker stereo image.
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level #0–127Output level
Type
Rotational speed of the rotating speaker
SLOWSlow
FASTFast
STANDARD, STACK,
CLEAN
Switches the rotation of the rotary speaker.
When this is turned on, the rotation will gradually
stop. When it is turned o, the rotation will
gradually resume.
Adjusts the rate at which the woofer rotation
speeds up when the rotation is switched from
SLOW to FAST.
Adjusts the rate at which the woofer rotation
speeds up when the rotation is switched from
FAST to SLOW.
Settings of the tweeter
The parameters are the same as for the woofer.
Type of speaker
45
MFX/Chorus/Reverb Parameters
L in
R in
R out
Balance D
Balance D
R in
R out
L in
Balance D
Balance D
R in
R out
L in
Balance D
Balance D
L in
L out
R out
Balance D
23: CHORUS
This is a stereo chorus. A lter is provided so that you can adjust the timbre of the
chorus sound.
2-Band
EQ
Chorus
Chorus
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
Balance W
Balance W
2-Band
EQ
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the chorus sound (W)
L out
24: FLANGER
This is a stereo anger (The LFO has the same phase for left and right.).
It produces a metallic resonance that rises and falls like a jet airplane taking o or
landing. A lter is provided so that you can adjust the timbre of the anged sound.
25: STEP FLANGER
This is a anger in which the anger pitch changes in steps. The speed at which the
pitch changes can also be specied in terms of a note-value of a specied tempo.
2-Band
Step Flanger
Feedback
Feedback
Step Flanger
Balance W
Balance W
2-Band
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Feedback #-98–+98[%]
Step Rate #0.10–20.00[Hz], note Rate (period) of pitch change
3
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Volume balance between the direct sound (D)
and the anger sound (W)
EQ
EQ
L out
2-Band
EQ
Flanger
Feedback
Feedback
Flanger
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Feedback #-98–+98[%]
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
Balance W
Balance W
2-Band
EQ
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Volume balance between the direct sound (D)
and the anger sound (W)
L out
26: HEXA-CHORUS
Uses a six-phase chorus (six layers of chorused sound) to give richness and spatial
spread to the sound.
Balance D
Hexa Chorus
R in
ParameterValueExplanation
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Pre Delay Deviation 0–20
Depth Deviation-20–+20
0–20
Pan Deviation
Balance #D100:0W–D0:100W
Level0–127Output level
0All chorus sounds will be in the center.
20
Balance W
Balance W
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Adjusts the dierences in Pre Delay between
each chorus sound.
Adjusts the dierence in modulation depth
between each chorus sound.
Adjusts the dierence in stereo location
between each chorus sound.
Each chorus sound will be spaced at 60 degree
intervals relative to the center.
Volume balance between the direct sound (D)
and the chorus sound (W)
46
MFX/Chorus/Reverb Parameters
L in
R in
L out
R out
Balance D
L in
R in
R out
Balance D
Balance D
L
R
2-Band
EQ
R out
L
R
2-Band
EQ
R out
L
R
2-Band
EQ
R out
27: TREMOLO CHORUS
This is a chorus eect with added Tremolo (cyclic modulation of volume).
Balance D
Balance W
Tremolo Chorus
Balance W
ParameterValueExplanation
Pre Delay0.0–100[msec]
Chorus Rate #0.05–10.00[H z], note Modulation frequenc y of the chorus eect
3
Chorus Depth0–127Modulation depth of the chorus eect
Tremolo Rate #0.05–10.00[Hz], note Modulation frequency of the tremolo eect
Tremolo Separation 0–127Spread of the tremolo eect
Tremolo Phase0–180[deg]Spread of the tremolo eect
Balance #D100:0W–D0:100W
Level0–127Output level
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the tremolo chorus sound (W)
28: SPACE-D
This is a multiple chorus that applies two-phase modulation in stereo.
It gives no impression of modulation, but produces a transparent chorus eect.
2-Band
EQ
Space D
Space D
ParameterValueExplanation
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Balance W
Balance W
2-Band
EQ
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the chorus sound (W)
L out
29: 3D CHORUS
This applies a 3D eect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
EQ
3D Chorus
2-Band
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Modulation depth of the chorus eect
Phase0–180[deg]Spatial spread of the sound
Output Mode
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
The optimal 3D eect will be achieved.
SPEAKERWhen using speakers
PHONESWhen using headphones
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the chorus sound (W)
L out
30: 3D FLANGER
This applies a 3D eect to the anger sound. The anger sound will be positioned
90 degrees left and 90 degrees right.
EQ
L out
3D Flanger
2-Band
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Feedback #-98–+98[%]
Output Mode
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
The optimal 3D eect will be achieved.
SPEAKERWhen using speakers
PHONESWhen using headphones
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Volume balance between the direct sound (D)
and the anger sound (W)
31: 3D STEP FLANGER
This applies a 3D eect to the step anger sound. The anger sound will be
positioned 90 degrees left and 90 degrees right.
EQ
3D Step Flanger
2-Band
ParameterValueExplanation
Filter Type
Cuto Freq200–8000[Hz]
Pre Delay0.0–100[msec]
Rate #0.05–10.00[Hz], note Frequency of modulation
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Feedback #-98–+98[%]
Step Rate #0.10–20.00[Hz], note Rate (period) of pitch change
3
Output Mode
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
The optimal 3D eect will be achieved.
SPEAKERWhen using speakers
PHONESWhen using headphones
Center frequency when using the lter to cut a
specic frequency range
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Volume balance between the direct sound (D)
and the anger sound (W)
L out
47
MFX/Chorus/Reverb Parameters
R in
R out
L in
L out
R in
R out
L in
L out
R in
R out
L in
L out
L in
R in
L out
R out
L in
R in
L out
R out
32: 2BAND CHORUS
A chorus eect that lets you apply an eect independently to the low-frequency
and high-frequency ranges.
High Band Chorus
Split
Low Band Chorus
High Band Chorus
Split
Low Band Chorus
ParameterValueExplanation
Split Freq200–8000[H z]
Low Pre Delay0.0–100[msec]
Low Rate #0.05–10.00[Hz], note
Low Depth0–127
Low Phase0–180[deg]Spaciousness of the low-range chorus sound
High Pre Delay0.0–100[msec]
High Rate #0.05–10.00[Hz], note
3
High Depth0–127
High Phase0–180[deg]Spaciousness of the high-range chorus sound
Balance #D100:0W–D0:100W
Level0–127Output level
Frequency at which the low and high ranges will
be divided
Delay time from when the original sound is
heard to when the low-range chorus sound is
heard
Rate at which the low-range chorus sound is
modulated
Modulation depth for the low-range chorus
sound
Delay time from when the original sound is
heard to when the high-range chorus sound is
heard
Rate at which the high-range chorus sound is
modulated
Modulation depth for the high-range chorus
sound
Volume balance of the original sound (D) and
chorus sound (W)
33: 2BAND FLANGER
A anger that lets you apply an eect independently to the low-frequency and
high-frequency ranges.
High Band Flanger
Split
Split
High Band Feedback
Low Band Flanger
Low Band Feedback
High Band Feedback
High Band Flanger
Low Band Feedback
Low Band Flanger
34: 2BAND STEP FLNGER
A step anger that lets you apply an eect independently to the low-frequency and
high-frequency ranges.
High Band Step Flanger
Split
High Band Feedback
Low Band Step Flanger
Low Band Feedback
High Band Feedback
High Band Step Flanger
Split
Low Band Feedback
Low Band Step Flanger
ParameterValueExplanation
Split Freq200–8000[H z]
Low Pre Delay0.0–100[msec]
Low Rate #0.05–10.00[Hz], note
Low Depth0–127
Low Phase0–180[deg]Spaciousness of the low-range anger sound
Low Feedback #-98–+98[%]
Low Step Rate #0.10–20.00[Hz], note
High Pre Delay0.0–100[msec]
High Rate #0.05–10.00[Hz], note
High Depth0–127
High Phase0–180[deg]Spaciousness of the high-range anger sound
High Feedback #-98–+98[%]
High Step Rate #0.10–20.00[Hz], note
3
Balance #D100:0W–D0:100W
Level0–127Output level
Frequency at which the low and high ranges will
be divided
Delay time from when the original sound is
heard to when the low-range anger sound is
heard
Rate at which the low-range anger sound is
modulated
Modulation depth for the low-range anger
sound
Proportion of the low-range anger sound that
is to be returned to the input (negative (-) values
invert the phase)
Rate at which the steps will cycle for the lowrange anger sound
Delay time from when the original sound is
heard to when the high-range anger sound is
heard
Rate at which the high-range anger sound is
modulated
Modulation depth for the high-range anger
sound
Proportion of the high-range anger sound that
is to be returned to the input (negative (-) values
invert the phase)
Rate at which the steps will cycle for the highrange anger sound
Volume balance of the original sound (D) and
anger sound (W)
35: OVERDRIVE
Creates a soft distortion similar to that produced by vacuum tube ampliers.
ParameterValueExplanation
Split Freq200–8000[H z]
Low Pre Delay0.0–100[msec]
Low Rate #0.05–10.00[Hz], note
Low Depth0–127
Low Phase0–180[deg]Spaciousness of the low-range anger sound
Low Feedback #-98–+98[%]
High Pre Delay0.0–100[msec]
High Rate #0.05–10.00[Hz], note
3
High Depth0–127
High Phase0–180[deg]Spaciousness of the high-range anger sound
High Feedback #-98–+98[%]
Balance #D100:0W–D0:100W
Level0–127Output level
Frequency at which the low and high ranges will
be divided
Delay time from when the original sound is
heard to when the low-range anger sound is
heard
Rate at which the low-range anger sound is
modulated
Modulation depth for the low-range anger
sound
Proportion of the low-range anger sound that
is to be returned to the input (negative (-) values
invert the phase)
Delay time from when the original sound is
heard to when the high-range anger sound is
heard
Rate at which the high-range anger sound is
modulated
Modulation depth for the high-range anger
sound
Proportion of the high-range anger sound that
is to be returned to the input (negative (-) values
invert the phase)
Volume balance of the original sound (D) and
anger sound (W)
48
Over
drive
ParameterValueExplanation
Drive #0–127
3
Amp Type
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Pan #L64–63RStereo location of the output sound
Level0–127Output level
Amp
Simulator
Type of guitar amp
SMALLSmall amp
BUILT-INSingle-unit type amp
2-STACKLarge double stack amp
3-STACKLarge triple stack amp
2-Band
EQ
Degree of distortion
Also changes the volume.
Pan L
Pan R
36: DISTORTION
Produces a more intense distortion than Overdrive. The parameters are the same as
for “35: OVERDRIVE.”
Distortion
Amp
Simulator
2-Band
EQ
Pan L
Pan R
MFX/Chorus/Reverb Parameters
L in
R in
L out
R out
L in
R in
L out
R out
L in
R in
L out
R out
L in
R in
R out
L in
R in
R out
37: VS OVERDRIVE
This is an overdrive that provides heavy distortion.
Overdrive
ParameterValueExplanation
3
Drive #
Tone #
Amp Sw
Amp Type
Low Gain
High Gain
Pan #
Level
Amp
Simulator
0–127
0–127Sound quality of the Overdrive eect
OFF, ONTurns the Amp Simulator on/o.
Type of guitar amp
SMALLSmall amp
BUILT-INSingle-unit type amp
2-STACKLarge double stack amp
3-STACKLarge triple stack amp
-15–+15[dB]Gain of the low range
-15–+15[dB]Gain of the high range
L64–63RStereo location of the output sound
0–127Output level
2-Band
Degree of distortion
Also changes the volume.
EQ
Pan L
Pan R
38: VS DISTORTION
This is a distortion eect that provides heavy distortion. The parameters are the
same as for “37: VS OVERDRIVE.”
Distortion
Amp
Simulator
2-Band
EQ
Pan L
Pan R
39: GUITAR AMP SIM
This is an eect that simulates the sound of a guitar amplier.
Pre Amp
Speaker
Pan L
Pan R
Specications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in inches) and the
number of units.
TypeCabinetSpeakerMicrophone
SMALL 1small open-back enclosure10dynamic
SMALL 2small open-back enclosure10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACKlarge double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser
40: COMPRESSOR
Flattens out high levels and boosts low levels, smoothing out uctuations in
volume.
Compressor
Compressor
ParameterValueExplanation
Attack #0–127
Threshold #0–127Adjusts the volume at which compression begins
3
Post Gain0–+18[dB]Adjusts the output gain.
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level #0–127Output level
2-Band EQ
2-Band EQ
L out
Sets the time from when the input exceeds
the Threshold until the volume starts being
compressed
ParameterValueExplanation
Pre Amp SwOFF, ONTurns the amp switch on/o.
Pre Amp Type
Pre Amp Volume # 0–127Volume and amount of distortion of the amp
3
Pre Amp Master #0–127Volume of the entire pre-amp
Pre Amp GainLOW, MIDDLE, HIGH Amount of pre-amp distortion
Pre Amp Bass
Pre Amp Middle
Pre Amp Treble
Pre Amp Presence0–127Tone for the ultra-high frequency range
Pre Amp BrightOFF, ON
Speaker SwOFF, ON
Speaker Type
Mic Setting1–3
Mic Level0–127Volume of the microphone
Direct Level0–127Volume of the direct sound
Pan #L64–63RStereo location of the output sound
Level #0–127Output level
JC-120,
CLEAN TWIN,
MATCH DRIVE,
BG LEAD, MS1959I,
MS1959II,
MS1959I+II,
SLDN LEAD,
METAL 5150, METAL
LEAD,
OD-1, OD-2 TURBO,
DISTORTION, FUZZ
0–127
(See the
following table)
Type of guitar amp
Tone of the bass/mid/treble frequency range
Middle cannot be set if “MATCH DRIVE” is selected
as the Pre Amp Type.
Turning this “On” produces a sharper and brighter
sound.
This parameter applies to the “JC-120,” “CLEAN
TWIN,” and “BG LEAD” Pre Amp Types.
Determines whether the signal passes through
the speaker (ON), or not (OFF).
Type of speaker
Adjusts the location of the microphone that’s
capturing the sound of the speaker.
This can be adjusted in three steps, from 1 to 3,
with the microphone becoming more distant as
the value increases.
41: LIMITER
Compresses signals that exceed a specied volume level, preventing distortion from
occurring.
Limiter
Limiter
ParameterValueExplanation
Release #0–127
Threshold #0–127Adjusts the volume at which compression begins
3
Ratio1.5:1, 2:1, 4:1, 100:1 Compression ratio
Post Gain0–+18[dB]Adjusts the output gain.
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Level #0–127Output level
2-Band EQ
2-Band EQ
L out
Adjusts the time after the signal volume falls
below the Threshold Level until compression is no
longer applied.
49
MFX/Chorus/Reverb Parameters
L in
R in
R out
R in
R out
L in
Balance D
Balance D
R in
R out
L in
Balance D
Balance D
L in
R in
R out
EQ
2-Band
R in
R out
L in
2-Band
EQ
42: GATE
Cuts the reverb’s delay according to the volume of the sound sent into the eect.
Use this when you want to create an articial-sounding decrease in the reverb’s
decay.
Gate
L out
Gate
ParameterValueExplanation
Threshold #0–127Volume level at which the gate begins to close
3
Mode
Attack0–127
Hold0–127
Release0–127
Balance #D100:0W–D0:100W
Level0–127Output level
Type of gate
GATE
DUCK (Duking)
The gate will close when the volume of the
original sound decreases, cutting the original
sound.
The gate will close when the volume of the
original sound increases, cutting the original
sound.
Adjusts the time it takes for the gate to fully open
after being triggered.
Adjusts the time it takes for the gate to start
closing after the source sound falls beneath the
Threshold.
Adjusts the time it takes the gate to fully close
after the hold time.
Volume balance between the direct sound (D)
and the eect sound (W)
43: DELAY
This is a stereo delay.
When Feedback Mode is NORMAL:
Delay
Feedback
Feedback
Delay
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
When Feedback Mode is CROSS:
2-Band
Delay
Feedback
Feedback
Delay
Balance W
Balance W
2-Band
ParameterValueExplanation
Delay Left
Delay Right
Phase Left
Phase Right
Feedback ModeNORMAL, CROSS
Feedback #-98–+98[%]
3
HF Damp
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
0–1300[msec], note Adjusts the time until the delay sound is heard.
Phase of the left delay sound
NORMALNon-inverted
INVERTInverted
Phase of the right delay sound
NORMALNon-inverted
INVERTInverted
200–8000[Hz],
BYPASS
Selects the way in which delay sound is fed back
into the eect (See the gures.).
Adjusts the amount of the delay sound that’s fed
back into the eect.
Negative (-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you don’t
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
EQ
EQ
L out
50
44: LONG DELAY
A delay that provides a long delay time.
L out
EQ
Long Delay
Feedback
ParameterValueExplanation
Delay Time0–2600[msec], note
3
PhaseNORMAL, INVERSE
Feedback #-98–+98[%]
HF Damp
Pan #L64–63RPanning of the delay sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Pan L
Pan R
2-Band
Delay time from when the original sound is heard
to when the delay sound is heard
Phase of the delay (NORMAL: non-inverted,
INVERT: inverted)
Proportion of the delay sound that is to be
returned to the input (negative (-) values invert
the phase)
Frequency at which the high-frequency content
of the delayed sound will be cut (BYPASS: no cut)
Volume balance of the original sound (D) and
delay sound (W)
45: SERIAL DELAY
This delay connects two delay units in series. Feedback can be applied
independently to each delay unit, allowing you to produce complex delay sounds.
L out
EQ
Pan L
Delay 1
Feedback 1
ParameterValueExplanation
Delay 1 Time0–1300[msec], note
Delay 1 Feedback # -98–+98[%]
3
Delay 1 HF Damp
Delay 2 Time0–1300[msec], note
Delay 2 Feedback # -98–+98[%]
Delay 2 HF Damp
Pan #L64–63RPanning of the delay sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
200–8000[Hz],
BYPASS
Delay 2
Feedback 2
Delay time from when sound is input to delay 1
until the delay sound is heard
Proportion of the delay sound that is to be
returned to the input of delay 1 (negative (-)
values invert the phase)
Frequency at which the high-frequency content of
the delayed sound of delay 1 will be cut (BYPASS:
no cut)
Delay time from when sound is input to delay 2
until the delay sound is heard
Proportion of the delay sound that is to be
returned to the input of delay 2 (negative (-)
values invert the phase)
Frequency at which the high-frequency content of
the delayed sound of delay 2 will be cut (BYPASS:
no cut)
Volume balance of the original sound (D) and
delay sound (W)
Pan R
2-Band
MFX/Chorus/Reverb Parameters
R inR out
L in
Balance D
Balance D
R in
R out
L in
Balance D
Balance D
L in
R in
R out
Balance D
Balance D
L in
R in
L out
R out
Balance D
Balance D
L
L in
R in
R out
Balance D
Balance D
46: MODULATION DELAY
Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
2-Band
EQ
Delay
Feedback
Feedback
Delay
Modulation
Modulation
Balance W
Balance W
2-Band
EQ
When Feedback Mode is CROSS:
2-Band
Delay
Modulation
Feedback
Feedback
Delay
Modulation
ParameterValueExplanation
Delay Left
Delay Right
Feedback ModeNORMAL, CROSS
Feedback #-98–+98[%]
HF Damp
Rate #0.05–10.00[Hz], note Frequency of modulation
3
Depth0–127Depth of modulation
Phase0–180[deg]Spatial spread of the sound
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
0–1300[msec], noteAdjusts the time until the delay sound is heard.
200–8000[Hz],
BYPASS
EQ
Balance W
Balance W
2-Band
EQ
Selects the way in which delay sound is fed back
into the eect (See the gures.)
Adjusts the amount of the delay sound that’s fed
back into the eect.
Negative (-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you don’t
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
47: 3TAP PAN DELAY
Produces three delay sounds; center, left and right.
2-Band
EQ
Left Tap
Triple Tap Delay
Feedback
ParameterValueExplanation
Delay Left, Right,
Center
Center Feedback # -98–+98[%]
3
HF Damp
Left, Right, Center
Level
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
0–2600[msec], note
200–8000[Hz],
BYPASS
0–127Volume of each delay
Center Tap
Right Tap
Balance W
Balance W
2-Band
EQ
Adjusts the time from the original sound until the
left, right, and center delayed sounds are heard
Adjusts the amount of the delay sound that’s fed
back into the eect.
Negative (-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you do not
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
L out
L out
L out
48: 4TAP PAN DELAY
This eect has four delays.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
1
Feedback
23
Delay 1
Delay 2
Quadruple
Tap Delay
Delay 3
Delay 4
Stereo location of each delay
4
R
ParameterValueExplanation
Delay 1–4 Time0–2600[msec], note
Delay 1 Feedback # -98–+98[%]
3
HF Damp
Delay 1–4 Level0–127Volume of each delay
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Adjusts the time from the original sound until
delay sounds 1–4 are heard
Adjusts the amount of the delay sound that’s fed
back into the eect.
Negative (-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you do not
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
49: MULTI TAP DELAY
This eect provides four delays. Each of the Delay Time parameters can be set to a
note length based on the selected tempo. You can also set the panning and level of
each delay sound.
Feed
back
Delay 1
Delay 3
Balance W
Multi Tap Delay
2-Band
Delay 4
Delay 2
ParameterValueExplanation
Delay 1–4 Time0–2600[msec], note Adjusts the time until Delays 1–4 are heard.
Delay 1 Feedback # -98–+98[%]
3
HF Damp
Delay 1–4 PanL64–63RStereo location of Delays 1–4
Delay 1–4 Level0–127Output level of Delays 1–4
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Balance W
2-Band
Adjusts the amount of the delay sound that’s fed
back into the eect.
Negative (-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you don’t want
to lter out any the high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the eect sound (W)
EQ
EQ
L out
51
MFX/Chorus/Reverb Parameters
L in
R in
R out
EQ
2-Band
L in
R in
R out
EQ
2-Band
L
R
2-Band
EQ
R out
R in
R out
L in
50: REVERSE DELAY
This is a reverse delay that adds a reversed and delayed sound to the input sound. A
tap delay is connected immediately after the reverse delay.
L out
Feedback
Rev. Delay
ParameterValueExplanation
Threshold0–127
Rev Delay Time0–1300[msec], note
Rev Delay
3
Feedback #
Rev Delay HF Damp
Rev Delay PanL64–63RPanning of the reverse delay sound
Rev Delay Level0–127Volume of the reverse delay sound
Delay 1–3 Time0–1300[msec], note
Delay 3 Feedback # -98–+98[%]
Delay HF Damp
Delay 1 Pan,
Delay 2 Pan
Delay 1 Level,
Delay 2 Level
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Rev
D1
Delay
D2
D3
Volume at which the reverse delay will begin to
be applied
Delay time from when sound is input into the
reverse delay until the delay sound is heard
-98–+98[%]
200–8000[Hz],
BYPASS
200–8000[Hz],
BYPASS
L64–63RPanning of the tap delay sounds
0–127Volume of the tap delay sounds
Proportion of the delay sound that is to be
returned to the input of the reverse delay
(negative (-) values invert the phase)
Frequency at which the high-frequency content
of the reverse-delayed sound will be cut (BYPASS:
no cut)
Delay time from when sound is input into the tap
delay until the delay sound is heard
Proportion of the delay sound that is to be
returned to the input of the tap delay (negative (-)
values invert the phase)
Frequency at which the hi-frequency content of
the tap delay sound will be cut (BYPASS: no cut)
Volume balance of the original sound
(D) and delay sound (W)
EQ
2-Band
51: SHUFFLE DELAY
Adds a shue to the delay sound, giving the sound a bouncy delay eect with a
swing feel.
L out
Feedback
Delay A
A
Delay
Delay B
ParameterValueExplanation
Delay Time #0–2600[msec], note Adjusts the time until the delay sound is heard.
3
Shue Rate #0–100
Acceleration0–15
Feedback #-98–+98[%]
HF Damp
Pan A, BL64–63RStereo location of Delay A/B
Level A, B0–127Volume of delay A/B
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
B
Adjusts the ratio (as a percentage) of the time that
elapses before Delay B sounds relative to the time
that elapses before the Delay A sounds.
When set to 100, the delay times are the same.
Adjusts the speed which the Delay Time changes
from the current setting to its specied new
setting.
Adjusts the amount of the delay that’s feedback
into the eect. Negative (-) settings invert the
phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you don’t
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the eect sound (W)
EQ
2-Band
52: 3D DELAY
This applies a 3D eect to the delay sound. The delay sound will be positioned 90
degrees left and 90 degrees right.
L out
3D Delay L
Level
EQ
3D Delay C
Feedback
3D Delay R
2-Band
ParameterValueExplanation
Delay Left
Delay Right
Delay Center
Center Feedback # -98–+98[%]
3
HF Damp
Left Level
Center Level
Output Mode
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
0–2600[msec], note
200–8000[Hz],
BYPASS
0–127Output level of the delay soundRight Level
The optimal 3D eect will be achieved.
SPEAKERWhen using speakers
PHONESWhen using headphones
Adjusts the delay time from the direct sound until
the delay sound is heard.
Adjusts the proportion of the delay sound that is
fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the frequency above which sound fed
back to the eect will be cut. If you do not want
to cut the high frequencies, set this parameter to
BYPASS.
Volume balance between the direct sound (D)
and the eect sound (W)
53: ANALOG DELAY
A stereo delay in which the delay time can be varied smoothly.
2-Band EQ
Time Ctrl Delay
Feedback
Feedback
Time Ctrl Delay
Pan L
Pan R
2-Band EQ
ParameterValueExplanation
Delay Time #0–1300[msec], note Adjusts the time until the delay is heard.
3
Acceleration0–15
Feedback #-98–+98[%]
HF Damp
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Adjusts the speed which the Delay Time changes
from the current setting to a specied new
setting. The rate of change for the Delay Time
directly aects the rate of pitch change.
Adjusts the amount of the delay that’s fed back
into the eect. Negative (-)settings invert the
phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you do not
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
L out
52
MFX/Chorus/Reverb Parameters
L in
R in
R out
Balance D
2-Band
L in
R in
L out
R out
Direct Level
R in
R out
L in
2-Band
EQ
L in
R in
R out
2-Band
EQ
54: ANALOG LONG DELAY
A delay in which the delay time can be varied smoothly, and allowing an extended
delay to be produced.
L out
Balance D
Time Control Delay
Feedback
ParameterValueExplanation
Delay Time #0–2600[msec], note Adjusts the time until the delay is heard.
3
Acceleration0–15
Feedback #-98–+98[%]
HF Damp
Pan #L64–63RStereo location of the delay
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
EQ
Balance W
Balance W
2-Band
EQ
Adjusts the speed which the Delay Time changes
from the current setting to a specied new
setting.
The rate of change for the Delay Time directly
aects the rate of pitch change.
Adjusts the amount of the delay that’s fed back
into the eect. Negative (-) settings invert the
phase.
Adjusts the frequency above which sound fed
back to the eect is ltered out. If you do not
want to lter out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct sound (D)
and the delay sound (W)
55: TAPE ECHO
A virtual tape echo that produces a realistic tape delay sound. This simulates the
tape echo section of a Roland RE-201 Space Echo.
Direct Level
Tape Echo
Echo Level
Echo Level
56: LOFI NOISE
In addition to a lo- eect, this adds various types of noise such as white noise and
disc noise.
Lo-Fi
EQ
Noise Gen.
Lo-Fi
2-Band
ParameterValueExplanation
LoFi Type1–9
Type of lter that follows the LoFi eect
Post Filter Type
Post Filter Cuto200–8000[Hz]Center frequency of the lter
W/P Noise TypeWHITE, PINKSwitch between white noise and pink noise.
W/P Noise LPF
W/P Noise Level #0–127Volume of the white/pink noise
Disc Noise TypeLP, EP, SP, RND
Disc Noise LPF
Disc Noise Level #0–127Volume of the record noise
Hum Noise Type50, 60[Hz]Frequency of the hum noise
Hum Noise LPF
Hum Noise Level # 0–127Volume of the hum noise
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
3
Level0–127Output level
OFFNo lter is used
LPFCuts the frequency range above the Cuto.
HPFCuts the frequency range below the Cuto.
200–8000[Hz],
BYPASS
200–8000[Hz],
BYPASS
200–8000[Hz],
BYPASS
Degrades the sound quality. The sound quality
grows poorer as this value is increased.
Center frequency of the low pass lter applied to
the white/pink noise (BYPASS: no cut)
Type of record noise
The frequency at which the noise is heard
depends on the selected type.
Adjusts the cuto frequency of the low pass lter
applied to the record noise. If you don’t want to
lter out any high frequencies, set this parameter
to BYPASS.
Center frequency of the low pass lter applied to
the hum noise (BYPASS: no cut)
Volume balance between the direct sound (D)
and the eect sound (W)
L out
ParameterValueExplanation
Mode
Repeat Rate #0–127
3
Intensity #0–127Amount of delay repeats
Bass-15–+15[dB]Boost/cut for the lower range of the echo sound
Treble-15–+15[dB]Boost/cut for the upper range of the echo sound
Head S Pan
Head M Pan
Head L Pan
Tape Distortion0–5
Wow/Flutter Rate0–127
Wow/Flutter Depth 0–127Depth of wow/utter
Echo Level #0–127Volume of the echo sound
Direct Level #0–127Volume of the original sound
Level0–127Output level
S, M, L, S+M, S+L,
M+L, S+M+L
L64–63R
Combination of playback heads to use
Select from three dierent heads with dierent
delay times.
S: short, M: middle, L: long
Tape speed
Increasing this value will shorten the spacing of
the delayed sounds.
Independent panning for the short, middle, and
long playback heads
Amount of tape-dependent distortion to be
added
This simulates the slight tonal changes that can be
detected by signal-analysis equipment. Increasing
this value will increase the distortion.
Speed of wow/utter (complex variation in pitch
caused by tape wear and rotational irregularity)
57: LOFI COMPRESS
This is an eect that intentionally degrades the sound quality for creative purposes.
Compressor
Compressor
ParameterValueExplanation
Pre Filter Type
LoFi Type1–9
Post Filter Type
Post Filter Cuto200–8000[Hz]Basic frequency of the Post Filter
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
3
Level #0–127Output level
Selects the type of lter applied to the sound before it passes through
the Lo-Fi eect.
1Compressor o
2–6Compressor on
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto
HPFCuts the frequency range below the Cuto
Lo-Fi
Lo-Fi
EQ
2-Band
Degrades the sound quality. The sound quality
grows poorer as this value is increased.
Volume balance between the direct sound (D)
and the eect sound (W)
L out
53
MFX/Chorus/Reverb Parameters
R in
R out
L in
2-Band
EQ
L in
R in
R out
L in
R in
R out
Balance D
Balance D
L in
R out
L in
R in
R out
Balance D
Balance D
58: LOFI RADIO
In addition to a Lo-Fi eect, this eect also generates radio noise.
EQ
L out
Lo-Fi
Radio
Lo-Fi
2-Band
ParameterValueExplanation
LoFi Type1–9
Type of lter
Post Filter Type
Post Filter Cuto200–8000[Hz]Basic frequency of the Post Filter
Radio Detune #0–127
3
Radio Noise Level # 0–127Volume of the radio noise
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
OFFNo lter is used
LPFCuts the frequency range above the Cuto.
HPFCuts the frequency range below the Cuto.
Degrades the sound quality. The sound quality
grows poorer as this value is increased.
Simulates the tuning noise of a radio.
As this value is raised, the tuning drifts further.
Volume balance between the direct sound (D)
and the eect sound (W)
59: TELEPHONE
This eect produces a mued sound, like that heard through a telephone.
Telephone
L out
Telephone
ParameterValueExplanation
Voice Quality #0–15Audio quality of the telephone voice
3
Treble-15–+15[dB]Bandwidth of the telephone voice
Balance #D100:0W–D0:100W
Level0–127Output level
Volume balance between the direct sound (D)
and the eect sound (W)
60: PHONOGRAPH
Simulates a sound recorded on an analog record and played back on a record player.
This eect also simulates the various types of noise that are typical of a record, and
even the rotational irregularities of an old turntable.
L out
Balance W
Balance W
Frequency response of the playback system
Decreasing this value will produce the impression
of an old system with a poor frequency response.
Rotational speed of the turntable
This will aect the frequency of the scratch noise.
Volume balance between the direct sound (D)
and the eect sound (W)
Phonograph
Phonograph
ParameterValueExplanation
Signal Distortion0–127Depth of distor tion
Frequency Range0–127
Disc TypeLP, EP, SP
Scratch Noise Level0–127Amount of noise due to scratches on the record
Dust Noise Level0–127Volume of noise due to dust on the record
Hiss Noise Level0–127Volume of continuous “hiss”
Total Noise Level #0–127Volume of overall noise
Wow0–127Depth of long- cycle rotational irregularity
Flutter0–127Depth of shor t-cycle rotational irregularity
Random0–127Depth of indenite-cycle rotational irregularity
Total Wow/Flutter #0–127Depth of overall rotational irregularity
3
Balance #
Level0–127Output level
D100:0W–
D0:100W
61: PITCH SHIFTER
A stereo pitch shifter.
2-Band EQ
L out
Pitch Shifter
Pitch Shifter
R in
ParameterValueExplanation
Coarse #1-24–+12[semi]
3
Fine #1-100–+100[cent]
Delay Time0–1300[msec], note
Feedback #-98–+98[%]
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
2-Band EQ
Adjusts the pitch of the pitch shifted sound in
semitone steps.
Adjusts the pitch of the pitch shifted sound in
2-cent steps.
Adjusts the delay time from the direct sound
until the pitch shifted sound is heard.
Adjusts the proportion of the pitch shifted
sound that is fed back into the eect. Negative (-)
settings will invert the phase.
Volume balance between the direct sound (D)
and the pitch shifted sound (W)
62: 2VOI PCH SHIFTER
Shifts the pitch of the original sound. This 2-voice pitch shifter has two pitch shifters,
and can add two pitch shifted sounds to the original sound.
Level 1
2Voice
Pitch Shifter
Level 2
ParameterValueExplanation
Pitch1 Coarse #1-24–+12[semi]
3
Pitch1 Fine #1-100–+100[cent]
Pitch1 Delay0–1300[msec], note
Pitch1 Feedback #-98–+98[%]
Pitch1 Pan #L64–63RStereo location of the Pitch Shift 1 sound
Pitch1 Level0–127Volume of the Pitch Shift1 sound
Pitch2 Coarse #2-24–+12[semi]
Pitch2 Fine #2-100–+100[cent]
Pitch2 Delay0–1300[msec], note
Pitch2 Feedback #-98–+98[%]
Pitch2 Pan #L64–63R
Pitch2 Level0–127
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Pan 1 L
Pan 1 R
Pan 2 L
Pan 2 R
2-Band
Balance W
Balance W
2-Band
Adjusts the pitch of Pitch Shift 1 in semitone
steps.
Adjusts the pitch of Pitch Shift Pitch 1 in 2-cent
steps.
Adjusts the delay time from the direct sound
until the Pitch Shift 1 sound is heard.
Adjusts the proportion of the pitch shifted
sound that is fed back into the eect. Negative (-)
settings will invert the phase.
Settings of the Pitch Shift 2 sound.
The parameters are the same as for the Pitch
Shift 1 sound.
Volume balance between the direct sound (D)
and the pitch shifted sound (W)
EQ
EQ
L out
54
MFX/Chorus/Reverb Parameters
L in
R in
R out
2-Band
EQ
L in
R in
R out
Balance D
2-Band
L in
R in
R out
Balance D
2-Band
L in
R in
L out
Balance W
Balance W
Balance D
L in
R in
Balance W
Balance W
Balance D
Balance D
63: STEP PCH SHIFTER
A pitch shifter in which the amount of pitch shift is varied by a 16-step sequence.
EQ
L out
Step Pitch Shifter
Step Pitch Shifter
2-Band
ParameterValueExplanation
Step 01–16-24–+12[semi]
Rate #0.05–10.0[Hz], noteRate at which the 16-step sequence will cycle
Attack #0–127
Gate Time #0–127Duration of the pitch shifted sound at each step
3
Fine-100–+100[cent]Pitch shift adjustment for all steps (2-cent units)
Delay Time0–1300[msec], note
Feedback #-98–+98[%]
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Amount of pitch shift at each step (semitone
units)
Speed at which the amount of pitch shift
changes between steps
Delay time from the original sound until the
pitch-shifted sound is heard
Proportion of the pitch-shifted sound that is
to be returned to the input (negative (-) values
invert the phase)
Volume balance of the original sound (D) and
pitch-shifted sound (W)
MEMO
You can use MFX control to restart the step sequence from the beginning (p. 18,
p. 24).
64: REVERB
Adds reverberation to the sound, simulating an acoustic space.
Balance D
EQ
Balance W
Reverb
Balance W
2-Band
EQ
ParameterValueExplanation
Type
Pre Delay0.0–100[msec]
Time #0–127Time length of reverberation
3
HF Damp
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
Level0–127Output level
Type of reverb
ROOM1Dense reverb with shor t decay
ROOM2Sparse reverb with shor t decay
STAGE1Reverb with greater late reverberation
STAGE2Reverb with strong early reections
HALL1Reverb with clear reverberance
HALL2Reverb with rich reverberance
200–8000[Hz],
BYPASS
Adjusts the delay time from the direct sound until
the reverb sound is heard.
Adjusts the frequency above which the
reverberant sound will be cut.
As the frequency is set lower, more of the high
frequencies will be cut, resulting in a softer and
more muted reverberance. If you do not want to
cut the high frequencies, set this parameter to
BYPASS.
Volume balance between the direct sound (D)
and the reverb sound (W)
L out
65: GATED REVERB
This is a special type of reverb in which the reverberant sound is cut o before its
natural length.
Balance D
EQ
Balance W
L out
Gated Reverb
Balance W
2-Band
EQ
ParameterValueExplanation
Type
Pre Delay0.0–100[msec]
Gate Time5–500[msec]
Low Gain-15–+15[dB]Gain of the low range
High Gain-15–+15[dB]Gain of the high range
Balance #D100:0W–D0:100W
3
Level #0–127Output level
Type of reverb
NORMALConventional gated reverb
REVERSEBackwards reverb
SWEEP1The reverberant sound moves from right to left
SWEEP2The reverberant sound moves from left to right
Adjusts the delay time from the direct sound until
the reverb sound is heard.
Adjusts the time from when the reverb is heard
until it disappears.
Volume balance between the direct sound (D)
and the reverb sound (W)
66: OD0CHORUS
Balance D
Overdrive
Chorus
R out
ParameterValueExplanation
Overdrive Drive #0–127
Overdrive Pan #L64–63RStereo location of the overdrive sound
Chorus Pre Delay0.0–100[msec]
Chorus Rate #0.05–10.00[H z], note Frequency of modulation
3
Chorus Depth0–127Depth of modulation
Chorus Balance #D100:0W–D0:100W
Level0–127Output level
Degree of distortion
Also changes the volume.
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Adjusts the volume balance between the sound
that is sent through the chorus (W) and the
sound that is not sent through the chorus (D).
67: OD0FLANGER
Feedback
Overdrive
ParameterValueExplanation
Overdrive Drive #0–127
Overdrive Pan #L64–63RStereo location of the overdrive sound
Flanger Pre Delay0.0–100[msec]
Flanger Rate #0.05–10.00[Hz], note Frequency of modulation
3
Flanger Depth0–127Depth of modulation
Flanger Feedback # -98–+98[%]
Flanger Balance #D100:0W–D0:100W
Level0–127Output level
Flanger
Degree of distortion
Also changes the volume.
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound
that is sent through the anger (W) and the
sound that is not sent through the anger (D).
L out
R out
55
MFX/Chorus/Reverb Parameters
L in
R in
L out
Balance W
Balance W
Balance D
L in
R in
L out
Balance W
Balance W
Balance D
L in
R in
Balance W
Balance W
Balance D
Balance D
L in
R in
L out
Balance W
Balance W
Balance D
L in
R in
L out
R out
Mix
Enhancer
Balance W
Balance W
R in
L out
R out
Mix
Balance W
Balance W
Balance D
Balance D
L in
R in
L out
Mix
Enhancer
Balance W
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Balance D
68: OD0DELAY
Balance D
Overdrive
ParameterValueExplanation
Overdrive Drive #0–127
Overdrive Pan #L64–63RStereo location of the overdrive sound
Delay Time0–2600[msec], note
Delay Feedback #-98–+98[%]
3
Delay HF Damp200–8000[Hz], note
Delay Balance #D100:0W–D0:100W
Level0–127Output level
Delay
Feedback
Degree of distortion
Also changes the volume.
Adjusts the delay time from the direct sound until
the delay sound is heard.
Adjusts the proportion of the delay sound that is
fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the frequency above which sound fed
back to the eect will be cut. If you do not want
to cut the high frequencies, set this parameter to
BYPASS.
Adjusts the volume balance between the sound
that is sent through the delay (W) and the sound
that is not sent through the delay (D).
R out
69: DST0CHORUS
The parameters are essentially the same as in “66: OD0CHORUS” with the
exception of the following two.
Overdrive Drive0Distortion Drive,
Overdrive Pan0Distortion Pan
Balance D
Distortion
Chorus
ParameterValueExplanation
Enhancer Sens #0–127Sensitivity of the enhancer
Enhancer Mix #0–127
Chorus Pre Delay0.0–100[msec]
Chorus Rate #0.05–10.00[H z], note Frequency of modulation
3
Chorus Depth0–127Depth of modulation
Chorus Balance #D100:0W–D0:100W
Level0–127Output level
Level of the overtones generated by the
enhancer
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Adjusts the volume balance between the sound
that is sent through the chorus (W) and the
sound that is not sent through the chorus (D).
73: ENH0FLANGER
L in
Enhancer
Enhancer
ParameterValueExplanation
Enhancer Sens #0–127Sensitivity of the enhancer
Enhancer Mix #0–127
Flanger Pre Delay0.0–100[msec]
Flanger Rate #0.05–10.00[Hz], note Frequency of modulation
3
Flanger Depth0–127Depth of modulation
Flanger Feedback # -98–+98[%]
Flanger Balance #D100:0W–D0:100W
Level0–127Output level
Mix
Feedback
Flanger
Level of the overtones generated by the
enhancer
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound
that is sent through the anger (W) and the
sound that is not sent through the anger (D).
R out
70: DST0FLANGER
The parameters are essentially the same as in “67: OD0FLANGER,” with the
exception of the following two.
Overdrive Drive0Distortion Drive,
Overdrive Pan0Distortion Pan
L out
Distortion
Feedback
Flanger
R out
71: DST0DELAY
The parameters are essentially the same as in “68: OD0DELAY,” with the exception
of the following two.
Overdrive Drive0Distortion Drive,
Overdrive Pan0Distortion Pan
Balance D
Distortion
Delay
Feedback
R out
72: ENH0CHORUS
74: ENH0DELAY
Mix
Enhancer
ParameterValueExplanation
Enhancer Sens #0–127Sensitivity of the enhancer
Enhancer Mix #0–127Level of the overtones generated by the enhancer
Delay Time0–2600[msec], note
Delay Feedback #-98–+98[%]
3
Delay HF Damp
Delay Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Balance D
Delay
Feedback
Balance D
Adjusts the delay time from the direct sound until
the delay sound is heard.
Adjusts the proportion of the delay sound that is
fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the frequency above which sound fed
back to the eect will be cut. If you do not want
to cut the high frequencies, set this parameter to
BYPASS.
Adjusts the volume balance between the sound
that is sent through the delay (W) and the sound
that is not sent through the delay (D).
Balance W
R out
75: CHORUS0DELAY
L in
Balance W
Chorus
Balance W
Balance D
Delay
Feedback
56
Enhancer
Mix
Balance D
Chorus
Balance D
ParameterValueExplanation
Chorus Pre Delay0.0–100[msec]
Chorus Rate #0.05–10.00[H z], note Frequency of modulation
3
Chorus Depth0–127Depth of modulation
Chorus Balance #D100:0W–D0:100W
Delay Time0–2600[msec], note
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the chorus sound (W)
Adjusts the delay time from the direct sound
until the delay sound is heard.
MFX/Chorus/Reverb Parameters
L in
R in
R out
Balance W
Balance W
Balance D
Balance D
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Balance D
Balance D
L in
R out
3-Band
EQ
INPUT
R in
R out
Mic Mix
L in
R in
R out
ParameterValueExplanation
Delay Feedback #-98–+98[%]
Delay HF Damp
Delay Balance #D100:0W–D0:100W
Level0–127Output level
200–8000[Hz],
BYPASS
Adjusts the proportion of the delay sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the frequency above which sound fed
back to the eect will be cut. If you do not want
to cut the high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance between the sound
that is sent through the delay (W) and the sound
that is not sent through the delay (D).
76: FLANGER0DELAY
Feedback
Flanger
Balance D
ParameterValueExplanation
Flanger Pre Delay0.0–100[msec]
Flanger Rate #0.05–10.00[Hz], note Frequency of modulation
3
Flanger Depth0–127Depth of modulation
Flanger Feedback # -98–+98[%]
Flanger Balance #D100:0W–D0:100W
Delay Time0–2600[msec], note
Delay Feedback #-98–+98[%]
Delay HF Damp200–8000[Hz], note
Delay Balance #D100:0W–D0:100W
Level0–127Output level
Balance W
Balance W
Balance D
Delay
Feedback
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Volume balance between the direct sound (D)
and the anger sound (W)
Adjusts the delay time from the direct sound
until the delay sound is heard.
Adjusts the proportion of the delay sound that is
fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the frequency above which sound fed
back to the eect will be cut. If you do not want
to cut the high frequencies, set this parameter to
BYPASS.
Adjusts the volume balance between the sound
that is sent through the delay (W) and the sound
that is not sent through the delay (D).
L out
78: SYMPATHETIC RESO
On an acoustic piano, holding down the damper pedal allows other strings
to resonate in sympathy with the notes you play, creating rich and spacious
resonances. This eect simulates these sympathetic resonances.
EQ
Sym. Resonance
R in
ParameterValueExplanation
Depth #0–127Depth of the eect
3
Damper #0–127
Pre LPF
Pre HPF
Peaking Freq200–8000[Hz]
Peaking Gain-15–+15[dB]
Peaking Q0.5, 1.0, 2.0, 4.0, 8.0
HF Damp
LF Damp
Lid1–6
EQ Low Freq200, 400[Hz]Frequency of the low-range EQ
EQ Low Gain-15–+15[dB]Amount of low-range boost/cut
EQ Mid Freq200–8000[Hz]Frequency of the midrange EQ
EQ Mid Gain-15–+15[dB]Amount of midrange boost/cut
EQ Mid Q0.5, 1.0, 2.0, 4.0, 8.0
EQ High Freq
EQ High Gain-15–+15[dB]Amount of high-range boost/cut
Level0–127Output level
16–15000[Hz],
BYPASS
BYPASS,
16–15000[Hz]
16–15000[Hz],
BYPASS
BYPASS,
16–15000[Hz]
2000, 4000,
8000[Hz]
3-Band
Depth to which the damper pedal is pressed
(controls the resonant sound)
Frequency of the lter that cuts the highfrequency content of the input sound (BYPASS: no
cut)
Frequency of the lter that cuts the low-frequency
content of the input sound (BYPASS: no cut)
Frequency of the lter that boosts/cuts a specic
frequency region of the input sound
Amount of boost/cut produced by the lter at the
specied frequency region of the input sound
Width of the frequency region boosted/cut by the
Peaking Gain parameter (larger values make the
region narrower)
Frequency at which the high-frequency content
of the resonant sound will be cut (BYPASS: no cut)
Frequency at which the low-frequency content of
the resonant sound will be cut (BYPASS: no cut)
This simulates the actual changes in sound that
occur when the lid of a grand piano is set at
dierent heights.
Width of midrange (larger values make the region
narrower)
Frequency of the high-range EQ
L out
77: CHORUS0FLANGER
Balance W
Chorus
Balance W
ParameterValueExplanation
Chorus Pre Delay0.0–100[msec]
Chorus Rate #0.05–10.00[H z], note Modulation frequenc y of the chorus eect
Chorus Depth0–127Modulation depth of the chorus eect
Chorus Balance #D100:0W–D0:100W
3
Flanger Pre Delay0.0–100[msec]
Flanger Rate #0.05–10.00[Hz], note Modulation frequency of the anger eect
Flanger Depth0–127Modulation depth of the anger eect
Flanger Feedback # -98–+98[%]
Flanger Balance #D100:0W–D0:100W
Level0–127Output level
Feedback
Flanger
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Volume balance between the direct sound (D)
and the chorus sound (W)
Adjusts the delay time from when the direct
sound begins until the anger sound is heard.
Adjusts the proportion of the anger sound that
is fed back into the eect.
Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound
that is sent through the anger (W) and the
sound that is not sent through the anger (D).
79: Di VOCODER
MIC
Mic Sens
L in
Vocoder
Synth Level
ParameterValueExplanation
Mic Sens #0–127Input sensitivit y of the microphone
Synth Level #0–127Input level of the instrument
Mic Mix #0–127
3
Level0–127Volume level after passing through the vocoder
Level
Amount of microphone audio added to the
output of the vocoder
L out
80: BIT CRUSHER
This creates a lo- sound.
Bit Crusher
Bit Crusher
ParameterValueExplanation
Sample Rate #0–127Adjusts the sample rate.
3
Bit Down #0–20Adjusts the bit depth.
Filter #0–127Adjusts the lter depth.
Level0–127Output level
L out
57
MFX/Chorus/Reverb Parameters
Chorus Parameters
ParameterExplanation
01: CHORUS
Filter Type
Cuto Freq
Pre Delay
Rate
Depth
Phase
Feedback
02: DELAY
Delay Left, Right,
Center
Center Feedback
HF Damp
Left, Right, Center
Level
03: GM2 CHORUS
Pre-LPF
Level
Feedback
Rate
Depth
Send Level To Rev
Type of lter
OFFNo lter is used
LPFCuts the frequency range above the Cuto Freq
HPFCuts the frequency range below the Cuto Freq
Basic frequency of the lter
200–8000[Hz]
Adjusts the delay time from the direct sound until the chorus sound is
heard.
0.0–100.0[msec]
Frequency of modulation
0.05–10.00Hz, note
Depth of modulation
0–127
Spatial spread of the sound
0–180[deg]
Adjusts the amount of the chorus sound that is fed back into the eect.
0–127
Adjusts the delay time from the direct sound until the delay sound is
heard.
0–1000ms, note
Adjusts the proportion of the delay sound that is fed back into the eect.
Negative (-) settings will invert the phase.
-98–+98[%]
Adjusts the frequency above which sound fed back to the eect will be
cut. If you do not want to cut the high frequencies, set this parameter to
BYPASS.
200–8000[Hz], BYPASS
Volume of each delay sound
0–127
Cuts the high frequency range of the sound coming into the chorus.
0–7
Volume of the chorus sound
0–127
Adjusts the amount of the chorus sound that is fed back into the eect.
0–127
Frequency of modulation
0–127
Depth of modulation
0–127
Adjusts the amount of chorus sound that will be sent to the reverb.
0–127
Reverb Parameters
ParameterExplanation
01: REVERB
Type
Time
HF Damp
Delay Feedback
02: SRV ROOM / 03: SRV HALL / 04: SRV PLATE
Pre Delay
Time
Size
High Cut
Density
Diusion
LF Damp Freq
LF Damp Gain
HF Damp Freq
HF Damp Gain
05: GM2 REVERB
Character
Pre-LPF
Level
Time
Delay Feedback
Type of reverb/delay
ROOM1Short reverb with high density
ROOM2Short reverb with low density
STAGE1Reverb with greater late reverberation
STAGE2Reverb with strong early reections
HALL1Very clear-sounding reverb
HALL2Rich reverb
DELAYConventional delay eect
PAN-DELAYDelay eect with echoes that pan left and right
Time length of reverberation (Type: ROOM1–HALL2)
Delay time (Type: DELAY, PAN-DELAY)
0–127
Adjusts the frequency above which the high-frequency content of the
reverb sound will be cut, or “damped.” If you do not want to cut the high
frequencies, set this parameter to BYPASS.
200–8000[Hz], BYPASS
Adjusts the amount of delay feedback when the Type setting is DELAY or
PAN-DELAY. Amount of delay sound returned to the input (this setting is
valid only if Type is DELAY or PAN-DELAY)
0–127
Adjusts the delay time from the direct sound until the reverb sound is
heard.
0.0–100.0[msec]
Time length of reverberation
0–127
Size of the simulated room or hall
1–8
Adjusts the frequency above which the high-frequency content of the
reverb will be reduced. If you do not want to reduce the high frequencies,
set this parameter to BYPASS.
160–12500[Hz], BYPASS
Density of reverb
0–127
Adjusts the change in the density of the reverb over time. The higher the
value, the more the density increases with time. (The eect of this setting
is most pronounced with long reverb times.)
0–127
Adjusts the frequency below which the low-frequency content of the
reverb sound will be reduced, or “damped.”
50–4000[Hz]
Adjusts the amount of damping applied to the frequency range selected
with LF Damp. With a setting of “0,” there will be no reduction of the
reverb’s low-frequency content.
-36–0[dB]
Adjusts the frequency above which the high-frequency content of the
reverb sound will be reduced, or “damped.”
4000–12500[Hz]
Adjusts the amount of damping applied to the frequency range selected
with HF Damp. With a setting of “0,” there will be no reduction of the
reverb’s high-frequency content.
-36–0[dB]
Type of reverb
0–5Reverb
6, 7Delay
Cuts the high frequency range of the sound coming into the reverb.
0–7
Output level of reverberation
0–127
Time length of reverberation
0–127
Adjusts the amount of the delay sound that is fed back into the eect
when the Reverb Character setting is 6 or 7.